Log for #openttdcoop on 17th December 2010:
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00:25:03  <XeryusTC> zomfg
00:25:05  <XeryusTC> jinx was here!
00:25:12  <XeryusTC> on a day that i'm not around at all :s
00:26:26  <Ammler> @seen jinx
00:26:26  <Webster> Ammler: jinx was last seen in #openttdcoop 4 hours, 19 minutes, and 10 seconds ago: <Jinx> !playercount
00:26:41  <Ammler> he was here yesterday already :-)
00:26:55  <XeryusTC> hmm
00:27:31  <Ammler> he had some troubles to join the server :-)
00:28:03  <XeryusTC> lol
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07:58:58  <Mark_> g'day
08:00:16  *** Mark_ is now known as Mark
08:03:59  <Mark> anyone at all?
08:04:13  <Mark> its finally daytime in europe for a change
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11:34:25  <Mark> hello
11:40:50  <V453000> hi! :)
11:41:12  <V453000> what time is it there ?  :D
11:44:13  <Ammler> is Mark back?
11:44:52  <Mark> for a bit :P
11:44:57  <V453000> in Sydney, I suppose (?)
11:44:58  <V453000> :)
11:45:10  <Mark> nope, katoomba
11:45:10  <Ammler> in dutchyland, I would guess :-)
11:45:12  <Mark> its close though
11:45:19  <Ammler> oh
11:45:20  <V453000> oh, right :)
11:45:44  <Mark> im with my parents now
11:45:48  <Mark> theyre here for about 2 weeks
11:45:54  <V453000> oh, nice :)
11:45:56  <Mark> ill be going back to darwin after they leave
11:46:04  <Mark> new years in sydney though :)
11:46:08  <Mark> thats going to be amazing
11:46:10  <V453000> yea, you said that :)
11:46:26  <Mark> yeah were going to drive around a bit first
11:46:48  <V453000> !password
11:46:48  <PublicServer> V453000: blurts
11:46:56  <PublicServer> *** Game still paused (number of players)
11:46:58  <PublicServer> *** V453000 joined the game
11:47:06  <Mark> pretty nice plan you got there
11:47:09  <Mark> lets see if this connection is good enough to connect
11:47:18  <V453000> oh, thanks :) it seems like it works perfectly
11:47:41  <Mark> btw Ammler, i dont plan to be back in dutchyland for at least another 2 years :)
11:47:49  <V453000> :O
11:48:45  <PublicServer> *** Game still paused (number of players)
11:48:45  <PublicServer> *** Game unpaused (number of players)
11:48:47  <PublicServer> *** Mark joined the game
11:48:51  <PublicServer> <Mark> oh wow
11:48:51  <PublicServer> <V453000> hai :)
11:48:55  <PublicServer> <Mark> its actually fast enough
11:49:02  <PublicServer> <V453000> :))
11:49:24  <Ammler> :-)
11:50:06  <PublicServer> <V453000> :o
11:50:17  <PublicServer> <Mark> wha?
11:50:19  <PublicServer> <V453000> your station is somehow bork, I guess somebody edited it
11:50:41  <PublicServer> <Mark> looks like a lot of people did
11:51:36  <PublicServer> <Mark> the pbs split doesnt seem to work very well
11:52:06  <PublicServer> <V453000> that was not the main problem
11:52:36  <PublicServer> <Mark> oh you changed the twoway to regular?
11:52:50  <PublicServer> <V453000> where? :o
11:52:57  <PublicServer> <V453000> the PBS?
11:53:03  <PublicServer> <Mark> no
11:53:05  <PublicServer> <Mark> the ml exit
11:53:11  <PublicServer> <Mark> dunno maybe im just confused
11:53:18  <PublicServer> <V453000> sign it please
11:53:28  <PublicServer> <Mark> nah nvm
11:54:27  <PublicServer> <V453000> the !stay pls... ?
11:54:33  <PublicServer> <Mark> no
11:54:36  <PublicServer> <Mark> nvm :P
11:54:51  <PublicServer> <V453000> ye, but there was an issue too, I wonder what that sign meant
11:54:57  <PublicServer> <V453000> either way, it disabled the splitter
11:55:01  <PublicServer> <Mark> yeah i dont know
11:55:11  <PublicServer> <Mark> the whole thing is pretty much rebuilt since i made it
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11:55:33  <PublicServer> *** Mark has left the game (connection lost)
11:55:33  <PublicServer> *** Game paused (number of players)
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11:55:59  <PublicServer> <V453000> the very logic was a bit bent, and I think broken, the current version is probably my job ... but I am not entirely sure if it is completely fail-safe and 100% operational
11:56:05  <PublicServer> <V453000> it seems to be at least ..
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11:57:00  <Mark_> i keep getting disconnected
11:57:36  <V453000> I see :(
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12:00:22  <Mark_> uh
12:00:23  *** Mark_ is now known as Mark
12:00:47  <Mark> @op
12:05:34  <PublicServer> ***  made screenshot at 0000FCBE:
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12:19:17  <PublicServer> *** Game still paused (number of players)
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12:28:15  <Mazur> Can anyone advise a good file sharing site?
12:28:46  <Ammler> Mazur: for openttd things?
12:28:51  <Ammler> use our blog :-)
12:29:00  <Mazur> Yeds.
12:29:12  <Ammler> or else
12:29:26  <Ammler> @dropbox
12:29:26  <Webster> <-- Get yourself an extra 250MB
12:33:29  <PublicServer> *** Game still paused (number of players)
12:33:29  <PublicServer> *** Mazur joined the game
12:34:18  <PublicServer> <avdg> hi
12:34:28  <PublicServer> *** avdg has joined company #1
12:34:28  <PublicServer> *** Game unpaused (number of players)
12:35:34  <PublicServer> ***  made screenshot at 00033B31:
12:35:40  <PublicServer> <Mazur> lo
12:36:07  <PublicServer> <Mazur> Not much has changed since last ime.
12:36:12  <PublicServer> <avdg> yeah
12:38:38  <Ammler> @seen Xaroth
12:38:38  <Webster> Ammler: Xaroth was last seen in #openttdcoop 5 days, 23 hours, 7 minutes, and 29 seconds ago: <Xaroth> as you already did that by connecting and authenticating that
12:38:42  <Ammler> hmm
12:43:33  <PublicServer> *** V453000 has left the game (connection lost)
12:46:21  <Ammler> !rcon rescan_newgrf
12:46:23  <PublicServer> Ammler: CmdBuildSingleSignal            Mazur  date:2372-03-16  tile:000166DF  p1:00005001 p2:00000000 text: price:48
12:46:38  <PublicServer> <avdg> ?
12:47:00  <PublicServer> <avdg> hmm, reconnected after 17 seconds :p
12:47:02  <planetmaker> !rcon rescan_newgrf
12:47:07  <PublicServer> <Mazur> Same here.
12:47:12  <planetmaker> hm... does it actually work? :-)
12:47:52  <PublicServer> <avdg> hm, maybe was the server paused while executing these commands
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12:48:23  <PublicServer> <avdg> it didn't do stuff like going fast-forwards
12:48:44  <Ammler> planetmaker: no "[13:46] <Stablean> Ammler: ERROR: command not found", so that is a "yes" for me :-)
12:49:01  <planetmaker> :-P
12:49:50  <Ammler> !content
12:49:50  <PublicServer> Ammler: Connection established
12:49:50  <PublicServer> Ammler: Downloading 0 file(s) (0 bytes)
12:49:50  <PublicServer> Ammler: (you need to !restart to have the new content loaded)
12:49:54  <Ammler> !content
12:49:57  <PublicServer> Ammler: Expect timeout triggered!
12:49:57  <PublicServer> Ammler: Downloading 30 file(s) (4040100 bytes)
12:49:57  <PublicServer> Ammler: (you need to !restart to have the new content loaded)
12:50:08  <planetmaker> hehe :-)
12:50:17  <PublicServer> <avdg> these commands are annoying :p
12:50:20  <Ammler> that never worked :-)
12:50:21  <planetmaker> maybe content should automatically trigger a rescan_newgrfs
12:50:34  <PublicServer> ***  made screenshot at 000160DB:
12:51:15  <Ammler> planetmaker: shame on you!
12:51:29  <Ammler> (you forgot to pipe to the logs :-P )
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12:52:15  <Ammler> last thing is "[2010-12-11 13:44:21] ‎[All] PublicServer: <planetmaker> so update the classical way" which let me think to blame you ;-)
12:53:07  <planetmaker> uh, did I?
12:53:13  <Ammler> :-)
12:53:27  <planetmaker> I'm sure I did an autopilot.tcl load | tee -a psg199.log
12:53:40  <Ammler> oh, which would be wrong then :-)
12:53:59  <Ammler> logs/, else it isn't reachable from web
12:54:26  <Ammler> or just run a !restart after it
12:54:58  <planetmaker> ah. I didn't pipe to the subdir logs
12:56:17  <Ammler> !rcon rescan_newgrf
12:57:02  <Mazur> File type does not meet security guidelines. Try another.
12:57:30  <Mazur> What inbuilt virus does openttd have in its save files?
12:57:54  <planetmaker> a root reverse shell
12:58:09  <SmatZ> Mazur: please don't tell anyone
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12:58:17  <SmatZ> or the CIA will get you
12:58:24  <Ammler> planetmaker: has everywhere root access, where openttd is running
12:58:32  <SmatZ> remember that Assagne guy...
12:58:43  <planetmaker> damn, Ammler. I TOLD you not to tell anyone.
12:58:45  <Ammler> also on machine where you don't have root yourself
12:58:50  <planetmaker> It was really nice knowing you :-(
12:58:56  <Ammler> :-P
12:59:00  <SmatZ> :)
12:59:05  <Mazur> Well, we have no extradirtion without habeas corpus with the USA, AFAIK.
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12:59:28  <Ammler> Mazur: which app gave you that?
12:59:41  <Mazur> Upload to blog.
12:59:52  <planetmaker> to blog?
13:00:03  <Mazur> “Martian Maniacs UnLTD., 2nd Aug 2076.sav” has failed to upload due to an error
13:00:03  <Mazur> File type does not meet security guidelines. Try another.
13:00:12  <planetmaker> hm... what about our image and savegame bin, Ammler ?
13:00:25  <planetmaker> (and maybe pastebin, too?)
13:00:34  <Mazur>
13:00:37  <Mazur> On that page.
13:00:55  <Ammler> Mazur: you might not be allowd, let me check your user rights
13:01:45  <Ammler> Mazur: try again
13:01:59  <Ammler> use
13:02:18  <Mazur> mpg123 /music/Alanis\ Morissette/Supposed\ Former\ Infatuation\ Junkie\ \ 1\ Bonustrack/18-Uninvited\ Demo.mp3
13:05:35  <PublicServer> ***  made screenshot at 0003413C:
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13:09:43  <Mazur> Anyway, the file is now in directory /Mazur.  It demonstrates a new SRNW SL concept.
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13:12:26  <Mazur> V453000?
13:15:06  <Mazur> Oh, yes, sir, very smart, clean a path from snow to your door and just heap it on the bicycle path.  Really thought through that, did you?
13:17:53  *** Keiya_ has quit IRC
13:20:35  <PublicServer> ***  made screenshot at 0001D8F5:
13:35:35  <PublicServer> ***  made screenshot at 0001C4E7:
13:50:35  <PublicServer> ***  made screenshot at 0001A9BB:
13:52:12  <Ammler> Mazur: you should link the files
13:52:29  <Ammler> somewhere, maybe you like to make a blog about? :-)
13:52:45  <Mazur> Ooo-kayayayay.,'
14:01:19  <PublicServer> <avdg> hmm
14:01:25  <PublicServer> <avdg> next upgrade
14:05:35  <PublicServer> ***  made screenshot at 0001EAAA:
14:18:55  <PublicServer> <avdg> mazur: busy with something?
14:19:15  <PublicServer> *** avdg has joined spectators
14:19:15  <PublicServer> *** Game paused (number of players)
14:20:36  <PublicServer> ***  made screenshot at 000166C6:
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14:32:34  <PublicServer> *** avdg has joined company #1
14:32:34  <PublicServer> *** Game unpaused (number of players)
14:35:36  <PublicServer> ***  made screenshot at 00016E24:
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14:39:10  <PublicServer> *** avdg has left the game (connection lost)
14:39:10  <PublicServer> *** Game paused (number of players)
14:43:31  <Mazur> avdg, yes, outside the game.
14:44:22  <Mazur> And also just seing if my expansion was correct, now.  Which it was, hence my absent mindedness.
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14:48:50  <PublicServer> *** Game still paused (number of players)
14:48:50  <PublicServer> *** Game unpaused (number of players)
14:48:53  <PublicServer> *** avdg joined the game
15:00:00  <PublicServer> <Mazur> So no need to be here for me, is what I mean.
15:02:36  <PublicServer> <avdg> bleh
15:02:42  <PublicServer> <avdg> many stuff at capacity
15:05:01  *** Keiya has joined #openttdcoop
15:05:36  <PublicServer> ***  made screenshot at 00010B80:
15:11:08  <Mazur> New blog.
15:11:16  <PublicServer> <avdg> ?
15:12:02  <Mazur>
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15:13:25  <avdg> mazur: these images are too big for a small browser window
15:14:07  <Mazur> They're not that big, are they?
15:14:22  <PublicServer> <avdg> well, actually, yes they are
15:14:52  <PublicServer> <avdg> and on the web you want to keep file sizes limited
15:15:03  <Mazur> Widest is only 980 pix.
15:16:04  <PublicServer> <avdg> hmm, I don't know how that stuff works on that blog, but I think you can resize the image somehow
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15:18:04  <PublicServer> <avdg> bleh, again too much trains at ring 3
15:19:06  <Sylf> 980 for blogs are way too big, imo.
15:19:14  <PublicServer> <avdg> and openttd runs at 90% here
15:19:17  <Mazur> k
15:19:42  <PublicServer> <avdg> resize them, or put them in a container that does that trick
15:20:11  <Mazur> blog sire not responding.
15:20:15  <Mazur> site
15:20:27  <PublicServer> <avdg> hmm
15:20:28  <Mazur> I shall medium them.
15:20:36  <PublicServer> ***  made screenshot at 0000ADD3:
15:20:37  <Mazur> As soon as hte site lets me.
15:20:39  <Sylf> i like to keep them under 600 wide
15:21:06  <PublicServer> <avdg> well resize the window to a small layout
15:21:36  <PublicServer> <avdg> there is a minimum width
15:21:49  <Sylf> with options to zoom in using lightwindow type tools
15:21:50  <PublicServer> <avdg> hmm, drop 3 is full now
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15:23:26  <PublicServer> <Mazur> Ring 07 has too few empties, it lets them escape too easy.
15:23:48  <PublicServer> <avdg> check the gaps
15:24:14  <PublicServer> <avdg> hmm, long time ago that my cpu went so high while playing openttd
15:25:49  <PublicServer> <avdg> bleh, its crazy that ring 3 needs a bigger drop again
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15:26:12  <PublicServer> <avdg> lol? zooming still works without lagg
15:34:22  <Webster> Latest update from blog: A different SRNW SL concept. <>
15:35:36  <PublicServer> ***  made screenshot at 000049D5:
15:37:04  <Mazur> UPdated the blog.
15:39:01  <^Spike^> ty for fixing the images Mazur saw them but was busy with something else :)
15:39:22  <Mazur> 's Ok.
15:39:23  <^Spike^> maybe a suggestion to center all images or non at all? :) and not jump around like the last 2? :)
15:39:33  <^Spike^> first centered other 2 are not :)
15:40:26  <^Spike^> just looking at it not saying it's a must :)
15:41:22  <Mazur> I've no idea what you guys are talking about?
15:41:49  <^Spike^> look at the images in your post.. 1 centered 2 are not? is that on purpose? :)
15:41:51  <PublicServer> <avdg> mazur: resize your browser
15:41:54  * Mazur whistles innocently.
15:43:07  <Mazur> Mayeb it's a temporary bug in your browsers, try reloading to see if it goes away?
15:43:17  <PublicServer> <avdg> its not a bug
15:43:25  <PublicServer> <avdg> in the browser at least
15:43:55  <PublicServer> <avdg> try an other browser then
15:44:15  <planetmaker> well, they're definitely not aligned the same way
15:45:13  <^Spike^> I'm not alone! :)
15:45:14  * Mazur maintains they are.
15:45:32  <^Spike^> Mazur you're talking to an IT guy i know my way around computers/browsers :)
15:45:55  <PublicServer> <avdg> actually multiple IT guys :)
15:46:04  <^Spike^> they are now :)
15:46:06  * Mazur is also an IT guy and knows his way around computers and browsers.
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15:46:14  * Mazur whistles innocently.
15:46:25  <^Spike^> you edited it Mazur shame thing...
15:46:34  <^Spike^> little secret... the blog keeps a version of old posts ;)
15:46:46  <^Spike^> and another secret me has powers to see posts in dashboard ;)
15:47:05  <PublicServer> <avdg> and another one, me has no power :(
15:47:33  <Mazur> Spike: And do you recognise people kidding you when they do?
15:48:03  <^Spike^> yeah... but still :)
15:48:08  * ^Spike^ likes kicking ppl :)
15:48:15  <PublicServer> <avdg> too much :p
15:48:26  <^Spike^> less then most ops :)
15:48:38  <PublicServer> <avdg> I'm not sure about that
15:48:52  <^Spike^> @stats
15:48:52  <Webster> ^Spike^: I have 22 registered users with 28 registered hostmasks; 1 owner and 5 admins.
15:48:55  <^Spike^> bleh
15:49:05  * Mazur used to kick people creatively when he managed a channel.
15:49:21  <^Spike^> they always give me too many powers around :)
15:49:57  <^Spike^> ppl just realize too late ;)
15:50:02  * ^Spike^ is sort of a BOFH ;)
15:50:37  <PublicServer> ***  made screenshot at 0000B3CD:
15:50:43  <Mazur> Anyway, now you;re all done chastising me for negligent lay-outing tje thing, anyone actually got around to reading it?
15:50:54  <planetmaker> @deop ^Spike^ can be accomodated :-P
15:50:59  <^Spike^> :)
15:51:13  <^Spike^> ehm sort of Mazur btw.. know shadowbox? ;)
15:51:15  <planetmaker> lucky you ;-)
15:52:06  <Mazur> You mean boxing in the ait and watching your shadow?
15:52:11  * ^Spike^ kick Mazur again
15:52:14  <PublicServer> <avdg> lol
15:52:16  <^Spike^> also tried the more tag? :)
15:52:38  <PublicServer> <avdg> can always be done afterwards
15:52:42  * ^Spike^ hugs planetmaker
15:52:46  <PublicServer> * avdg spends less priority to that one
15:54:36  <PublicServer> *** Spike joined the game
16:00:43  <PublicServer> *** Spike has left the game (connection lost)
16:03:36  <sample> !password
16:03:36  <PublicServer> sample: radars
16:03:54  <PublicServer> *** sample joined the game
16:03:55  <PublicServer> <avdg> hi
16:04:15  <PublicServer> <avdg> bleh much jam
16:04:23  <PublicServer> <avdg> @!jam
16:05:37  <PublicServer> ***  made screenshot at 0003366E:
16:10:39  <PublicServer> <avdg> hmm
16:10:42  <PublicServer> <avdg> things are wrong installed
16:10:51  <PublicServer> <Mazur> yES.
16:11:04  <PublicServer> <avdg> check !watch me
16:12:11  <PublicServer> <Mazur> No, the new trick is, if a train comes up behind, I'm stuck, release me.
16:12:23  <PublicServer> <avdg> hmm
16:12:51  <PublicServer> <avdg> the current one should work fine
16:13:01  <PublicServer> <Mazur> It never did.
16:13:23  <PublicServer> <Mazur> Ah, the signal I removed.
16:13:35  <PublicServer> <avdg> I've changed also some
16:13:39  <PublicServer> <Mazur> There was a signal at the other end of hte bridge, too.
16:13:59  <PublicServer> <Mazur> There.  I think it was an exit, too.
16:14:12  <PublicServer> <avdg> yeah, first it was a combo
16:14:25  <PublicServer> <avdg> that ain't good :p
16:15:44  <PublicServer> <Mazur> Anyway, the way it wa ebfore I started fiddling, trains never took the side track.
16:16:06  <PublicServer> <avdg> mostly a signal error
16:16:18  <PublicServer> <avdg> or some small penalty issues
16:16:25  <PublicServer> <Mazur> Signal error.
16:16:58  <PublicServer> <Mazur> The difference between now and then is that one sigmal I removed earlier.
16:17:48  <PublicServer> <Mazur> It had, I'd already worked on that.
16:18:04  <PublicServer> <avdg> hmm
16:18:20  <PublicServer> <avdg> sometimes hard to see the differends between yellow and white
16:18:30  <PublicServer> <Mazur> Yep.
16:19:07  <PublicServer> <Mazur> And look, ex-presidential sigar is now properly serviced again.
16:19:17  <PublicServer> <avdg> moar trains :p
16:19:23  <PublicServer> <avdg> I hope they come
16:19:30  <PublicServer> <Mazur> On the SL, yes.
16:20:02  <PublicServer> <Mazur> Because of the one faulty exit, there were never enough trains on that SL.
16:20:02  <PublicServer> <avdg> :( poor station that I build
16:20:08  <PublicServer> <avdg> too empty
16:20:37  <PublicServer> ***  made screenshot at 00032E54:
16:20:47  <PublicServer> <avdg> the latest on that ring
16:21:41  <PublicServer> <avdg> 1150 trains and many tracks looks empty
16:23:39  <PublicServer> <Mazur> Signal error in your SL feeder again.,
16:23:45  <PublicServer> <avdg> :) first trains are arriving
16:23:51  <PublicServer> <avdg> hmm?
16:24:24  <PublicServer> <Mazur> Most trains pass !here by.
16:25:32  <PublicServer> <avdg> hmm
16:25:46  <PublicServer> <Mazur> Ah, no,that night be right.
16:26:01  <PublicServer> <Mazur> THey take a primary entry.
16:26:30  <PublicServer> <Mazur> It just leaves few trains excess for your station.
16:26:34  <PublicServer> <avdg> the only trains I see skipping are the waved ones
16:28:16  <PublicServer> <Mazur> Going afk.
16:28:18  <PublicServer> <avdg> k
16:28:22  <PublicServer> <Mazur> You nusy doing anything?
16:28:25  <PublicServer> <avdg> nope
16:28:31  <PublicServer> <Mazur> or busy
16:28:33  <PublicServer> <Mazur> Bibi
16:28:33  <PublicServer> <avdg> nope
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16:28:43  <PublicServer> <avdg> baba
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19:50:05  <tycoondemon> !password
19:50:05  <PublicServer> tycoondemon: farces
19:50:12  <PublicServer> *** Game still paused (number of players)
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19:51:38  <PublicServer> <tycoondemon> I must say this network is not that impressive
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20:33:27  <Mazur> Hm, not a single comment at all, so far.
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20:36:16  <Mazur> tycoondemon, single type of primary.
20:36:28  <Mazur> SO little to do.
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21:42:35  <PublicServer> <mfb> hi
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21:47:12  <Mark> aloha
21:50:38  <PublicServer> ***  made screenshot at 00035AF7:
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21:53:54  <Mazur> loha
21:54:00  <mfb-> hi
21:54:33  <Mazur> Pomtipom.
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22:01:16  <Mazur> Busy nigt again.
22:05:38  <PublicServer> ***  made screenshot at 0003DA76:
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22:21:38  * XeryusTC eats Mazur 
22:22:32  <Mazur> Quite a meal I am, XeryusTC.
22:22:38  <hylje> nom nom
22:24:01  * Mazur finds it encouraging that noone yet has pointed out the glaring mistakes in his SNRW concept.
22:24:16  <hylje> glaring mistakes like what? :-)
22:24:34  <Mazur> Hah, you won;t catch me out like that.
22:24:44  <Mazur> :-)(
22:24:58  <XeryusTC> Mazur: reading it now
22:25:01  <XeryusTC> "l0oking :P
22:25:34  <Mazur> That shoud be fixed already., and it was not a mistakle I made, anyway.
22:25:40  <XeryusTC> your reversed pbs signal is in the wrong location :P
22:26:08  <Mazur> Which one?
22:26:17  <XeryusTC> in the first screenshot
22:26:23  <XeryusTC>
22:26:31  <XeryusTC> next to the train in the entry
22:26:37  <XeryusTC> oh, nvr mind :P
22:26:39  <XeryusTC> my bad :P
22:26:47  <Mazur> The first one? Or the second one?
22:26:49  <Mazur> ;-)
22:27:44  <XeryusTC> both actually
22:28:01  <XeryusTC> reversed pbs signals also mark the end of a signal block
22:28:09  <Mazur> Indeed.
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22:28:13  <XeryusTC> so the train sees that combo signal als the 3rd signal
22:28:21  <Mazur> AH, right, yes.
22:28:28  <Mazur> Nevertheless it works.
22:28:31  <XeryusTC> and my brain is malfunctioning now, just wake up after catching up on some sleep
22:28:54  <Mazur> I know that.
22:29:09  <XeryusTC> woke*
22:29:14  <hylje> coffee
22:29:18  <XeryusTC> yes, but the first signal has a higher penalty compared to 2nd-10th
22:29:44  <Mazur> I know, but it didn't work on its own.
22:30:30  <XeryusTC> very likely indeed
22:30:46  <XeryusTC> the penalty on that signal is lower than that of stations not in the order list
22:31:49  *** ^Spike^ sets mode: +o XeryusTC
22:31:57  <Mazur> And halfway through designing I had a moment where the split needed an extra signal to prevent blocking, and so hte first PBS came in.
22:32:30  <max_> !help
22:32:30  <PublicServer> max_:
22:33:19  <Mazur> After that most went ok, but occasionally, wehen the station was filling  its second platform, another one woudl escape, so i added the second just before the red.
22:33:48  <XeryusTC> well, i like it :)
22:33:55  <Mazur> Since then I never saw a not-full train escape, nor a full one not.
22:34:03  <Mazur> Thank you.
22:34:12  <Mazur> Saves a million on the traincount.
22:34:17  <XeryusTC> i kind of disliked the need for dummy trains too :P
22:34:33  <Mazur> And the nots are all gone but for hte one per exit.
22:34:49  <max_> @quickstart
22:34:54  <Webster> Quickstart - #openttdcoop Wiki -
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22:35:38  <PublicServer> ***  made screenshot at 000204DB:
22:35:53  <Mazur> My first actual useful Coop contribution.
22:36:01  * Mazur is getting almost emotional,.
22:36:10  <XeryusTC> yeah, i'm glad that you've made a blog post :)
22:36:10  <Mazur> :-|
22:36:28  <Mazur> I;m glas it turns out to be useful.
22:36:34  <Mazur> glad, too.
22:36:38  <Mazur> Cheers
22:36:57  <XeryusTC> when i saw the title i thought it was yet another post by V453000, but as soon as i read that it was about taking out dummy trains i knew it couldn't be him :P
22:37:06  <Mazur> :-))
22:38:01  <XeryusTC> and i'd say, try it out on the PS, maybe people can make additions to it ;)
22:38:39  <Mazur> I thought the whole idea out in my head, without building a single track.  And then build it, and only had to rework hte exit a bit,
22:39:26  <Mazur> Started out with 2-way red, as I wrote, but even full trains will give that a miss, the bastards.
22:41:17  <mfb-> hmm.. I don't know if that will save time as you have every train slowing down in every station to load a (maybe) small amount of sugar
22:41:46  <Mazur> Once the production goes up.
22:41:46  <mfb-> or you have to connect drop exits to many points in the ring to reduce that problem
22:42:02  <mfb-> with some nice splitting mechanism
22:42:14  <Mazur> You can stick as many exits in as you wish.
22:43:17  <Mazur> I just had the one as I just had to know whether it works.
22:45:13  <Mazur> And full trains wait nowhere to the DROP.
22:45:56  <Mazur> In my test they overtook a train at every station.
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22:48:26  <XeryusTC> i think the main benefit is that you dont need huge dummy trains for high production stations
22:48:37  <XeryusTC> and have 12 ML trains waiting in front of the station ;)
22:49:00  <Mazur> Indeed.
22:49:27  <Mazur> Though you keep having waiting trains to get into the primary ring.
22:49:47  <Mazur> Though not many.
22:50:24  <Mazur> Actually, I had none, as the whole test track didn't need all that many trains.
22:53:50  <mfb-> maybe we can test it in ring 07? not many stations there
22:54:04  <Mazur> Another benefit: every station gets serviced.
22:54:41  <mfb-> just 4 in a ring-like structure
22:54:56  <Mazur> In the current game we had an error at the head of SL of ring 3, so too few trains got in and one styation never get any.
22:55:36  <Mazur> Maybe wait for V453000's comments first.
22:57:45  <Mazur> He may throw a wobble if we'd destroy a ring and rebuild it like that.
22:58:26  <Mazur> And he will see any basic flaws in the concept.
23:01:27  <mfb-> no need to destroy anything ;)
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23:09:07  <XeryusTC> Mazur: what happens with latter stations though if the first one is very high production
23:09:47  <Mazur> Pump enough empties in and enough will come through.
23:10:32  <Mazur> If not, move the join.
23:14:20  <Mazur> beer?
23:14:27  <SmatZ> bber!
23:14:30  <SmatZ> beer, too
23:14:55  <Mazur> Thank the gods, I thought you immediately thought of B*ber!
23:15:29  <Mazur> Hm, no V453000.
23:15:35  <Mazur> Foiled again.
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