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Log for #openttdcoop on 18th December 2010:
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00:03:58  *** Mazur has quit IRC
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00:21:05  <Sylf> !password
00:21:05  <PublicServer> Sylf: hailed
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01:36:47  <Mazur> Back.
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01:49:04  <glevans2> front
01:54:04  <Mazur> Back.
01:54:10  <Mazur> Hihi.
01:54:11  <glevans2> front
01:54:18  <Mazur> Heinlein?
01:54:39  <glevans2> i'm running your savegame for alternate srnw
01:54:44  <Mazur> Read my blog?
01:54:46  <glevans2> nice work
01:54:48  <Mazur> Ah.
01:54:52  <Mazur> :-)
01:54:56  <Mazur> Thank you.
01:55:47  <Mazur> No more dummies, not more nots, except one per exit, insteda of one per platform.
01:57:02  <glevans2> if extended to current psg plan, how would you overflow to next ring?
01:58:04  <Mazur> There is a waiting bay between emptioes ML and ring, if full, ML empty continues to next option.
01:58:40  <glevans2> sounds workable
01:59:46  <Mazur> Initially I woulf have no signals in te waiting bay, to limit it to one train.
02:00:25  <Mazur> Once traffic and loading gets serious,. adjust to needs.
02:09:24  <glevans2> Mazur, does an exit only need to be paired at the entrance to a station, or anywhere?
02:13:45  <Mazur> Anywhere, I'd think.
02:13:49  <glevans2> Mazur, you could put the entry right after the exit, and link then so that a train is released to join the ring only when another full train exits to unload, maintaining the number of partial trains on the ring at a certain level...
02:14:51  <Mazur> Yeah, but that number would be way above my level to regulate.
02:15:02  <glevans2> why?
02:15:12  <PublicServer> *** Game still paused (number of players)
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02:15:31  <glevans2> !players
02:15:33  <PublicServer> glevans2: Client 291 (Orange) is Mazur, in company 1 (Martian Maniacs UnLTD.)
02:15:48  <Mazur> Well, you need a setting for increase, one for decrease, and one for maintain.
02:16:24  <Mazur> I joined more for others peoples joy, I'm not wanting to play myself, per se.
02:16:39  <glevans2> you can increase with an internal depot, or a temporary bypass straight into the ring
02:17:48  <Mazur> Yes.
02:20:46  <Mazur> And you can bleed the ring with a temporary removing of the piece of rail just after the exit splt.
02:22:03  <Mazur> And then you can have a SNRW game without so much overloading the game with trains and still have all rings serviced,. instead of only the ones closest after the DROP/
02:22:37  <glevans2> now i'm interested, because if you can come up with this new idea, I bet it can be extended to work with an increaser, a decreaser, and a maintainer... which don't necessarily need to be 3 different mechanisms....
02:22:47  <Mazur> And so SNRW v2 is really starting off.
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02:24:06  <Mazur> I mean, the current model is v1?
02:25:01  <glevans2> erm, wouldn't the current model technically be V453000-v1 or something... :P
02:25:12  <Mazur> Because if I'm going to persue it, I want a name to distinguish it from the current model.
02:25:27  <Mazur> SNRW-V vs SNRW-M
02:25:44  <Mazur> =-)
02:25:46  <glevans2> probably srnw2
02:26:52  <Mazur> I agree.
02:27:02  <glevans2> the main goal in both is for only full (or mostly full) trains to go to drop station
02:27:52  <Mazur> Yep.  I chose 95 only for testing purposes, for real I'd use 99 or 100, depending on where the equal test was.
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03:05:45  <glevans2> Mazur, what pf settings need to be set server-side?
03:06:54  <XeryusTC> oh, we have some life ones
03:09:16  <glevans2> hey XeryusTC, how are you?
03:10:05  <XeryusTC> awake :P
03:10:17  <XeryusTC> very awake for this time of night
03:10:52  <glevans2> you are sick, right..
03:11:03  <glevans2> oh wait, you hang out here....nvm
03:11:23  <glevans2> :P
03:12:19  <glevans2> XeryusTC, any idea what server-side settings in the openttd.cfg file need a particular setting for srnw to work?
03:13:15  <XeryusTC> there arent any particular onces
03:14:00  <glevans2> i thought there were some particular pf settings...
03:14:09  <XeryusTC> not really
03:14:18  <XeryusTC> only twoway_eol thing
03:15:05  <glevans2> ok
03:16:44  <Mazur> I made no settings, just made a save game of PSG 199 in MM mode and wroked frmo that.
03:17:37  <Sylf> !password
03:17:37  <PublicServer> Sylf: hailed
03:17:46  <PublicServer> *** Game still paused (number of players)
03:17:46  <PublicServer> *** Sylf joined the game
03:20:37  <Mazur> Btw, X, when I tried your suggestion,. I moved the red to the start of the exit, so my tests wer not full.
03:21:51  <XeryusTC> ?
03:21:59  <PublicServer> *** Sylf has left the game (leaving)
03:21:59  <XeryusTC> what do you mean with that your tests werent full
03:22:38  <Mazur> I did not, for instance, simply remove the existing PBS and place newones after the red whereit was.
03:25:23  <Mazur> To enjoy the first_red penalty in the PF.
03:27:16  <Mazur> When I moved the red combo to where the first PBS was, and added two PBS after that, _all_ trains went through the exit.
03:28:48  <Mazur> But I'm sure some in gamke fiddling can work out the perfect solurtion.
03:30:13  <Mazur> I should learn to stop talking to myself, uinless it was important.
03:32:50  <XeryusTC> :o
03:32:57  <XeryusTC> not really following you :P
03:33:02  <XeryusTC> busy with other stuff
03:33:17  <XeryusTC> like seeing someone melt in this movie :P
03:35:30  <Mazur> I couldn't agree more, I'm now involved with a missing cat and an inaccsible fridge.
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05:02:15  <Mazur> I've just come up with the mechanism to regulate the number of trains on a ring.  I call is a separator-prio.  Ask me about it tomorrow,
05:02:24  * Mazur sleeps
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08:54:25  <Absolutis> !password
08:54:25  <PublicServer> Absolutis: hailed
08:55:06  <PublicServer> *** Game still paused (number of players)
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11:09:35  <blackb0x> !dl win64
11:09:35  <PublicServer> blackb0x: http://binaries.openttd.org/nightlies/trunk/r21402/openttd-trunk-r21402-windows-win64.zip
11:09:54  <blackb0x> !password
11:09:54  <PublicServer> blackb0x: coerce
11:16:28  <PublicServer> *** Game still paused (number of players)
11:16:29  <PublicServer> *** Game unpaused (number of players)
11:16:31  <PublicServer> *** blackbox joined the game
11:30:34  <PublicServer> <Absolutis> oh hello
11:30:53  <PublicServer> <blackbox> hi
11:31:15  <PublicServer> <Absolutis> you have played in openttdcoop before?
11:31:33  <PublicServer> <blackbox> long time ago, yes
11:31:55  <PublicServer> <Absolutis> 2-digit PSG game numbers-like?
11:32:29  <PublicServer> <blackbox> hmm i'm not sure.. i think it was 3 digit already
11:33:36  <PublicServer> <blackbox> or was it two digit? :D
11:33:44  <PublicServer> <Absolutis> just say the year
11:34:15  <PublicServer> <blackbox> haha i guess 2008
11:35:27  <PublicServer> <Absolutis> so thats PSG 12X and earlier
11:35:40  <PublicServer> ***  made screenshot at 000147DC: http://ps.openttdcoop.org/publicserver/webcam/000147DC.png
11:35:57  <PublicServer> <blackbox> yes i think thats about right
11:36:07  <PublicServer> <blackbox> psg  128 looks familiar ;D
11:36:33  <PublicServer> <Absolutis> yep, toyland2mars like this game
11:38:32  <PublicServer> <Absolutis> if you still used the same nick, i cant seem to find you
11:38:36  <PublicServer> <Absolutis> :P
11:38:38  <PublicServer> <blackbox> hehe
11:38:42  <PublicServer> <blackbox> it was h3rzb1ut
11:39:14  <PublicServer> <Absolutis> herzblut?
11:39:36  <PublicServer> <blackbox> yeah but i got tired of that nick recently :D
11:40:10  <PublicServer> <Absolutis> I'm starting to get tired of this one too, i have also used (moment please)
11:40:20  <PublicServer> *** Absolutis has changed his/her name to CharcoalDioxide
11:41:18  <PublicServer> *** CharcoalDioxide has changed his/her name to Absolutis
11:41:26  <PublicServer> <Absolutis> that.
11:41:52  <PublicServer> <blackbox> hmm did u play here at this time too? it seems i forgot almost everything
11:42:10  <PublicServer> <Absolutis> what do you mean "this time"
11:42:40  <PublicServer> <Absolutis> if you mean have i done something here, a lot of things
11:42:58  <PublicServer> <Absolutis> and also: i started playing PSG188
11:43:12  <PublicServer> <Absolutis> the firs game
11:43:23  <PublicServer> <Absolutis> (we should have another, too.)
11:43:25  <PublicServer> <blackbox> ah that answers the question.. so we don't know eachother :D
11:43:39  <PublicServer> <Absolutis> maybe from an other game/server
11:43:57  <PublicServer> <Absolutis> but not from here
11:44:06  <PublicServer> <blackbox> nah, i pretty much only played psg
11:44:35  <PublicServer> <Absolutis> i used to play at zendom.dyndns.org server (openttd)
11:44:57  <PublicServer> <Absolutis> but the owner seemingly wants everyting connected before reset :(
11:45:11  <PublicServer> <blackbox> hehe
11:46:01  <PublicServer> <Absolutis> afk, will be back
11:46:03  <PublicServer> *** Absolutis has joined spectators
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11:46:07  <PublicServer> <blackbox> k
11:50:41  <PublicServer> ***  made screenshot at 0002F483: http://ps.openttdcoop.org/publicserver/webcam/0002F483.png
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12:08:52  *** Mark has joined #openttdcoop
12:09:00  <Mark> hello
12:10:08  <Mazur> Hey, Mark.
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12:10:27  <Mark> hiya
12:10:32  <Mark> hello KenjiE20 :)
12:11:04  <KenjiE20> MARK!
12:11:33  <KenjiE20> hows oz/you?
12:11:53  <Mark> im good
12:12:03  <Mark> oz is all right aswell :)
12:12:06  <Mark> bit cold
12:12:19  <KenjiE20> there too huh?
12:12:21  <Mark> my parents are here for 2 weeks now
12:12:24  <Mark> yeah
12:12:29  <Mark> its supposed to be summer though
12:12:37  <KenjiE20> it's effin freezing the UK
12:12:54  <Mark> ive been living in darwin for the last month, thats a sauna year round
12:13:01  <Mazur> If things keep up like this, we _will_ have a white Christmas, for the first time in ages.
12:13:04  <KenjiE20> yeah, nice
12:13:36  <Mark> i think we got a white xmas in holland
12:13:48  <Mark> its unlikely here though
12:13:52  <Mazur> THe rest of the NHetherlands, as well.
12:14:09  <KenjiE20> hah, no s*** it's Oz, you don't get winter christmases :p
12:14:25  <hylje> can't has
12:14:29  <Mazur> Yeah, I know.  South of the equator tends to be a tad warmer around Christmas.
12:14:31  <V453000> :))
12:14:33  <Mark> maybe if youre on some mountain top in tasmania
12:14:49  <Mazur> Or Zew Nealand.
12:14:53  <Absolutis> back
12:14:58  <PublicServer> *** Absolutis has joined company #1
12:15:22  <PublicServer> <Absolutis> first time i actually see you on mark :)
12:15:37  <Mark> :)
12:15:46  <planetmaker> oh, a Mark :-)
12:15:50  <Mark> oh wow
12:15:53  <Mark> everyones here :)
12:15:58  <Mark> how are you pm?
12:16:18  <PublicServer> *** Game still paused (number of players)
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12:16:24  <planetmaker> fine - as I hope you are, too :-)
12:16:38  <Mark> i am
12:17:02  <planetmaker> where are you about now?
12:17:23  <Mark> im between sydney and brisbane now because my parents are here for 2 weeks
12:17:42  <Mark> ill be partying in sydney for a week then and afhter that its back to darwin
12:17:42  <planetmaker> oh, still in Aussi-land :-) Nice
12:17:49  <Mark> im pretty much living in darwin
12:17:57  <Mark> yeah
12:18:04  <planetmaker> Become an ex-patriate by heart, eh? :-)
12:18:10  <Mark> i'll be working here for a couple more months before im off to asia
12:18:19  <V453000> !password
12:18:19  <PublicServer> V453000: puking
12:18:20  <Mark> yeah
12:18:24  <Mark> im loving oz :P
12:18:43  <PublicServer> *** V453000 joined the game
12:18:46  <PublicServer> <V453000> hi
12:18:47  <Mark> are there any ozzies here?
12:18:52  <PublicServer> <Mazur> Lo.
12:18:54  <PublicServer> <Absolutis> 'ey.
12:18:59  <planetmaker> pikka, roboboy
12:19:31  <Ammler> LM
12:19:34  <planetmaker> but don't hold me liable, if I err on that ;-)
12:19:56  <PublicServer> <Mazur> There are a few new Sugar Mines.
12:20:07  <PublicServer> <V453000> mA
12:20:23  <Mark> i got free wireless in this hotel
12:20:26  <Mark> and its fast too
12:20:29  <PublicServer> <V453000> Mazur: nice article, not sure how effective in this form, but I think it can be worked with :)
12:20:43  <PublicServer> <Mazur> Yes, I read your reaction.
12:20:57  <Mark> planetmaker: youre quite involved with firs right?
12:21:18  <planetmaker> for certain meanings of "quite involved" ;-)
12:21:19  * roboboy is Aussie
12:21:35  <Mark> i played a couple of SP games with it and its awesome
12:21:38  <Mark> my compliments :)
12:21:45  <PublicServer> <Mazur> It was meant as hte basis for further invetigation, I think the concept can work for a whole map.  Obviously some kinks and glitches will come up then, and need to be adressed, but tgat's why we play, not?
12:21:46  * Absolutis is Finn
12:21:55  <planetmaker> ah, give those compliments to andythenorth. It's 95% his work
12:21:59  <PublicServer> <V453000> yes, for sure
12:22:21  <Mark> !password
12:22:21  <PublicServer> Mark: forums
12:22:42  <PublicServer> *** Mark joined the game
12:23:14  <PublicServer> <Absolutis> hmm, connect windtown sugar to Wonston via stationwalk?
12:23:40  <PublicServer> <V453000> why
12:23:43  <PublicServer> <V453000> just build another station
12:23:49  <PublicServer> <Absolutis> ok
12:23:58  <PublicServer> *** V453000 has left the game (leaving)
12:24:03  <V453000> gtg, laters
12:24:11  <PublicServer> <Absolutis> laters
12:24:14  <Mazur> bibi.
12:24:18  <PublicServer> <Mark> cya
12:24:21  <blackb0x> !password
12:24:21  <PublicServer> blackb0x: forums
12:24:44  <PublicServer> *** roboboy joined the game
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12:24:55  <PublicServer> <Absolutis> wb, blackbox.
12:25:01  <PublicServer> <blackbox> thanks :)
12:31:18  <PublicServer> <Absolutis> i still dislike the PBS in mark's station (entry)
12:32:12  <PublicServer> <Mark> Absolutis: not my idea either
12:32:23  <PublicServer> <Absolutis> i know, done later.
12:32:49  <PublicServer> <Mark> ill fix it
12:35:41  <PublicServer> ***  made screenshot at 000104D8: http://ps.openttdcoop.org/publicserver/webcam/000104D8.png
12:36:45  <PublicServer> <Mark> i hope that still works
12:37:05  <PublicServer> <Mark> looks like it
12:38:07  <PublicServer> <Absolutis> 43 million income for trains
12:42:20  <PublicServer> <blackbox> i guess i should try some singleplayer stuff before messing around with SRNW.. will be back later :)
12:42:38  <PublicServer> <Absolutis> and ill go check the savegame by mazur
12:42:41  <PublicServer> <Mark> the general concept is pretty simple
12:43:01  <PublicServer> <blackbox> the concept of SRNW?
12:43:07  <PublicServer> <Mark> just the individiual parts are getting more and more complex
12:43:07  <PublicServer> <Mark> yep
12:43:10  <PublicServer> <roboboy> im confused too. I much rather normal networks
12:43:17  <PublicServer> *** Absolutis has left the game (leaving)
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12:44:23  <PublicServer> <blackbox> hehe, i understand the concept but whenever i tried it in singleplayer it ended up with stations that weren't occupied or traffic jams
12:44:47  <PublicServer> <Mark> i think some twoway signals would fix that
12:45:01  <PublicServer> <Mark> you should have a look at my very first test of the concept
12:45:04  <PublicServer> <Mark> its really simple
12:45:14  <PublicServer> <blackbox> where?
12:45:20  <PublicServer> <Mark> lemme see if i can find it
12:45:27  <PublicServer> <Mark> its on the forums somewhere
12:45:39  <PublicServer> <Mark> shouldnt be too hard considering i got about 3 posts
12:45:45  <PublicServer> <blackbox> oh wait
12:45:55  <PublicServer> <blackbox> i think i looked at this one before
12:46:00  <Absolutis> !password
12:46:00  <PublicServer> Absolutis: axises
12:46:02  <PublicServer> <blackbox> is it a cole only network?
12:46:05  <PublicServer> <Mark> yeah
12:46:09  <PublicServer> <Mark> with monorail
12:46:15  <PublicServer> <blackbox> yes i remember
12:46:32  <PublicServer> *** Absolutis joined the game
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12:46:39  <PublicServer> <Mark> thats the very first one afaik
12:47:05  <PublicServer> <Mark> i was really proud of that
12:47:16  <PublicServer> <Mark> and look what it developed into
12:47:22  <PublicServer> <blackbox> well i tried to do it on my own and failed.. but i never tried to use 2way sigs
12:47:28  <PublicServer> <Mark> even i dont understand half of this stuff anymore
12:47:36  <PublicServer> <blackbox> :D
12:47:55  <PublicServer> <Mark> yeah twoways will force the trains more
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12:48:07  <PublicServer> <Mark> trains will never run into a red twoway signal unless there is not other option
12:48:13  <PublicServer> <Mark> no*
12:49:00  <PublicServer> <blackbox> hmm interesting
12:50:31  <PublicServer> <blackbox> i'll give it a try right away in sp.. thanks for the tip :)
12:50:41  <PublicServer> ***  made screenshot at 00011E72: http://ps.openttdcoop.org/publicserver/webcam/00011E72.png
12:51:06  <PublicServer> *** Absolutis has left the game (leaving)
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12:51:25  <Absolutis> !password
12:51:26  <PublicServer> Absolutis: dryers
12:51:29  <PublicServer> <Kenji> I has returneded
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12:52:07  <Mark> good luck :)
12:53:07  <PublicServer> <Kenji> well I'm not that out of practice
12:53:17  <PublicServer> <Kenji> I still recognise this as SRNW
12:53:19  * Absolutis would like a FIRS game sometime soon
12:53:32  <Mark> hehe
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12:56:11  <Absolutis> !fish btw
12:56:11  <PublicServer> Absolutis: Today's fish is Trout, with chips. Enjoy your meal!
12:58:51  <PublicServer> <Mark> hmm the network isnt supplying enough trains
12:59:05  <PublicServer> <Absolutis> moar?
12:59:12  <PublicServer> <Mark> maybe
12:59:18  <PublicServer> <Mark> might break something somewhere else
13:00:36  <PublicServer> <Absolutis> frenborough bay mines is poorly supplied
13:00:42  <PublicServer> <Mark> my station is taking every single train
13:00:48  <PublicServer> <Absolutis> exactly
13:00:52  <PublicServer> <Kenji> that's weird, I just found a red signal that's white
13:00:58  <PublicServer> <Absolutis> so is dinthill
13:01:12  <PublicServer> <Mark> sorry :P
13:01:14  <PublicServer> <Absolutis> semaphores are white this game
13:01:25  <PublicServer> <Absolutis> toyland2mars generally
13:01:36  <PublicServer> <Absolutis> white electro signals :P
13:01:42  <PublicServer> <Mark> can the network handle more trains?
13:01:48  <PublicServer> <Kenji> righto
13:01:54  <PublicServer> <Absolutis> i think so
13:03:21  <PublicServer> <Mark> ill add a couple
13:03:43  <PublicServer> <Absolutis> also, i had this crazy idea about SRNW with roadvehicles (you need trains too, though)
13:04:01  <PublicServer> <Mark> sounds like youll get a lot of crashed rvs
13:04:07  <PublicServer> <Kenji> kaboom
13:04:29  <PublicServer> <Absolutis> hmm, lemme experiment in SP
13:04:29  <PublicServer> <Mark> you can really block a road
13:04:42  <PublicServer> <Mark> not without crashing an rv every now and then
13:04:58  <PublicServer> <Kenji> then it gets really blocked
13:05:04  <PublicServer> <Mark> i guess you could design for that though :)
13:05:22  <PublicServer> <Mark> might be pretty cool actually
13:05:25  <PublicServer> <Kenji> you can load balace rvs though
13:05:35  <PublicServer> <Mark> hard to force anything though
13:05:41  <PublicServer> ***  made screenshot at 0000FCBE: http://ps.openttdcoop.org/publicserver/webcam/0000FCBE.png
13:07:49  <PublicServer> <Mark> added some trains
13:08:00  <PublicServer> <Absolutis> i C.
13:08:11  <PublicServer> <Mark> might get jammy at some spots now
13:08:37  <PublicServer> *** Kenji has left the game (connection lost)
13:10:10  <PublicServer> <Mark> Dinthill is getting trains already
13:12:30  <PublicServer> <Mark> its just beautiful to watch
13:12:36  <PublicServer> <Mark> the whole system
13:13:07  <PublicServer> <Mark> hardly has anything to do with running a transport company anymore though
13:13:15  <PublicServer> <Absolutis> yep :)
13:13:51  <KenjiE20> coop wasn't ever about that though really
13:14:00  <PublicServer> <Mark> true :)
13:14:14  <PublicServer> <Mark> this is taking it to the extreme though
13:14:50  <PublicServer> <Absolutis> ICEsbahn maybe is the closest to running a trans company :P
13:14:54  <KenjiE20> wasn't SRNW you r idea in the first place?
13:15:02  <PublicServer> <Mark> yeah it was :P
13:15:18  <PublicServer> <Mark> im not saying its a bad thing, im just making a conclusion :P
13:15:29  <KenjiE20> look what you have wrought, look upon the madness
13:15:32  <PublicServer> <Mark> as long as people are having fun it works for me
13:15:38  <PublicServer> <Mark> hehe
13:16:31  *** Firartix has quit IRC
13:17:03  <PublicServer> <Absolutis> why not have maglev dummies :P
13:17:25  *** Mucht has quit IRC
13:17:31  <PublicServer> <Mark> this would be incredibly simple to convert actually
13:17:46  <Mazur> Because maglevs are bad at acceleration, I think I heard.
13:18:08  <PublicServer> <Mark> yeah they take too long
13:18:22  <hylje> and too fast trains eat CPU for breakfast
13:18:33  <PublicServer> <Absolutis> :P
13:18:43  <PublicServer> <Absolutis> so do PBS btw
13:19:21  <PublicServer> <Absolutis> thats why one way pbs-networks (networks which have PBS instead of normal block sigs
13:19:27  <PublicServer> <Absolutis> are often discouraged
13:19:35  <PublicServer> <Absolutis> on other servers
13:19:48  <PublicServer> <Mark> no point in that anyway
13:19:51  *** Firartix has joined #openttdcoop
13:20:06  <PublicServer> <Absolutis> also, some wagons have spelling errors
13:20:12  <PublicServer> <Absolutis> "suger" truck
13:20:22  <PublicServer> <Absolutis> and "fuzzy drink" truck
13:20:41  <PublicServer> ***  made screenshot at 00021696: http://ps.openttdcoop.org/publicserver/webcam/00021696.png
13:20:44  <PublicServer> <Mark> swoot van
13:20:54  <PublicServer> <Absolutis> mot :)
13:20:56  <PublicServer> <Absolutis> not*
13:21:10  <PublicServer> <Mark> :P
13:21:39  <PublicServer> <Mark> who feels like making a compressor? )
13:21:41  <PublicServer> <Mark> :)*
13:21:58  <PublicServer> <Absolutis> i never made one, but i could try
13:22:19  <PublicServer> <Absolutis> at least after i finish my station
13:22:48  <PublicServer> <Mark> oh wait, it'd be a bit pointless
13:22:57  <PublicServer> <Mark> the trains i'd compress are overflowed ones anyway
13:23:05  <PublicServer> <Mark> so the network doesnt need them
13:23:17  <PublicServer> <Mark> should spread out
13:24:01  *** Keiya_ has joined #openttdcoop
13:24:21  <PublicServer> <Mark> yeah its moving again already
13:31:17  *** Keiya has quit IRC
13:34:29  <PublicServer> <Mark> think im going to bed
13:34:35  <PublicServer> <Mark> gnight
13:34:42  <KenjiE20> night Mark
13:34:45  <PublicServer> *** Mark has left the game (connection lost)
13:34:45  <PublicServer> *** Game paused (number of players)
13:35:42  <PublicServer> ***  made screenshot at 0001C8B5: http://ps.openttdcoop.org/publicserver/webcam/0001C8B5.png
13:39:24  <PublicServer> *** Absolutis has left the game (leaving)
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15:24:18  <blackb0x> !password
15:24:18  <PublicServer> blackb0x: woofed
15:24:33  <PublicServer> *** Game still paused (number of players)
15:24:33  <PublicServer> *** blackbox joined the game
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15:35:19  <Absolutis|Mac> !players
15:35:21  <PublicServer> Absolutis|Mac: Client 329 is blackbox, a spectator
15:35:27  <Absolutis|Mac> !dl osx
15:35:27  <PublicServer> Absolutis|Mac: http://binaries.openttd.org/nightlies/trunk/r21402/openttd-trunk-r21402-macosx-universal.zip
15:35:46  *** Absolutis|Mac has quit IRC
15:35:47  <PublicServer> *** blackbox has left the game (connection lost)
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15:36:35  <blackb0x> :S
15:37:08  <blackb0x> !password
15:37:08  <PublicServer> blackb0x: woofed
15:37:23  <PublicServer> *** Game still paused (number of players)
15:37:25  <PublicServer> *** blackbox joined the game
15:37:29  *** Firartix has quit IRC
15:37:59  <Absolutis|Mac> !players
15:38:02  <PublicServer> Absolutis|Mac: Client 331 is blackbox, a spectator
15:38:02  <Absolutis|Mac> !password
15:38:02  <PublicServer> Absolutis|Mac: woofed
15:44:08  <Absolutis|Mac> i need help using autostart
15:44:15  *** Absolutis|Mac is now known as Absolutis
15:46:01  <^Spike^> ... what's so hard about autostart...
15:46:08  <^Spike^> wiki tells everything you need to know
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15:47:24  <Absolutis> its probably that the ps.conf file always renames itself to "ps.conf.txt"
15:48:25  <^Spike^> try using console? mv ps.conf.txt ps.conf
15:48:25  <^Spike^> ?
15:48:28  <^Spike^> just a though
15:48:40  <^Spike^> cause that purely depends on your client
15:48:58  <Absolutis> im using mac
15:49:33  <^Spike^> i mean the client you EDIT the file with
15:49:54  <Absolutis> just the base editor of mac
15:50:51  <^Spike^> Absolutis you realize i use windows and linux i don't know stuff about mac text editor... i go by the thought that mac has a unix base and unix base prob has a command line command to move(/rename) files
15:50:57  <^Spike^> google is your friend
15:51:08  * planetmaker uses vi for such things. On linux and mac
15:51:20  * planetmaker also guesses that it might not be Absolutis' editor of choice ;-)
15:51:27  <^Spike^> true
15:51:40  <^Spike^> does mac have mv as in move?
15:51:50  *** Keiya has quit IRC
15:55:56  <Absolutis> also, i think i got it renamed to ps.conf
15:56:17  <Absolutis> but the "start.sh" still doesnt do anything when opened
15:56:24  <Absolutis> !password
15:56:24  <PublicServer> Absolutis: woofed
15:56:25  <planetmaker> ^Spike^: mac has bash...
15:56:46  <planetmaker> as default shell even
15:57:37  <planetmaker> alternatively you could install the tcsh
15:57:54  <planetmaker> which was default in early OSX versions
15:58:02  <planetmaker> basically OSX is a BSD system
15:59:08  <PublicServer> *** blackbox has left the game (connection lost)
16:04:05  <Absolutis> now got it working otherwise, but when i try to run the program, the console says "no support for macosx-powerpc"
16:04:20  <Absolutis> or intel
16:04:26  <Absolutis> tried both
16:05:28  <Absolutis> now with "macosx" "no support for this nightly type anymore :-("
16:05:53  <Absolutis> :-( indeed
16:07:55  <Absolutis> hmm, with svn what libraries do i need
16:08:51  <planetmaker> the usual ones. See the wiki on how to compile and which libs you need
16:09:52  <planetmaker> the mac section is fairly up to date
16:10:00  <planetmaker> at least if you go via macports
16:10:28  <planetmaker> do you have a powerPC?
16:10:40  *** roboboy has quit IRC
16:10:47  <Absolutis> no, intel
16:11:01  <Absolutis> got a new pc some time ago
16:11:16  <Absolutis> actually, at least before i started playing ottdcoop
16:11:17  <planetmaker> what do you then care about PPC support?
16:11:38  <planetmaker> and which programme tells you "no support for .."
16:11:40  <planetmaker> ?
16:11:53  <Absolutis> terminal
16:12:33  <Absolutis> and i tried macosx-powerpc after trying macosx-intel
16:12:47  <planetmaker> !dl osx
16:12:47  <PublicServer> planetmaker: http://binaries.openttd.org/nightlies/trunk/r21402/openttd-trunk-r21402-macosx-universal.zip
16:13:06  <planetmaker> if you don't want to compile, the obvious answer is: macosx-universal
16:13:38  <Absolutis> 404:file not found :(
16:14:59  <planetmaker> we didn't update yet, I guess
16:15:12  <planetmaker> !playercount
16:15:12  <PublicServer> planetmaker: Number of players: 0 (0 spectators)
16:16:19  <planetmaker> I guess I could update
16:16:38  <V453000> seems like it :)
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16:25:42  *** ChanServ sets mode: +v Fuco
16:26:42  <Mazur> glevans2 and I are playing around with my "SL" on his private server.
16:26:51  <Mazur> So not on PS.
16:27:42  <planetmaker> !rcon save psg199_continue
16:27:43  <PublicServer> planetmaker: Saving map...
16:27:43  <PublicServer> planetmaker: Map successfully saved to psg199_continue.sav
16:27:48  <planetmaker> !exit
16:28:01  <planetmaker> !rcon exit
16:28:02  <PublicServer> Server has exited
16:28:03  *** PublicServer has quit IRC
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16:29:03  <PublicServer> Autopilot engaged
16:29:03  <PublicServer> Loading default savegame
16:29:03  *** ChanServ sets mode: +v PublicServer
16:29:03  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG199 (r21534) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | English only"
16:29:16  <PublicServer> ***  made screenshot at 00007D1F: http://ps.openttdcoop.org/publicserver/webcam/00007D1F.png
16:29:46  *** Keiya_ has quit IRC
16:41:32  <Absolutis> !dl osx
16:41:32  <PublicServer> Absolutis: http://binaries.openttd.org/nightlies/trunk/r21534/openttd-trunk-r21534-macosx-universal.zip
16:42:15  <Absolutis> wait, im swithcing client
16:42:18  *** Absolutis has quit IRC
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16:42:58  <Absolutis> !dl osx
16:42:58  <PublicServer> Absolutis: http://binaries.openttd.org/nightlies/trunk/r21534/openttd-trunk-r21534-macosx-universal.zip
16:43:01  <Absolutis> !password
16:43:01  <PublicServer> Absolutis: rummer
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16:45:39  <Absolutis_> hey, isnt that PSG198
16:45:58  <blackb0x> !players
16:46:01  <PublicServer> blackb0x: Client 3 (Orange) is Absolutis, in company 1 (PSG198: Tropicinal)
16:46:03  <PublicServer> *** Game still paused (number of players)
16:46:05  <PublicServer> *** Absolutis joined the game
16:46:09  <PublicServer> <Absolutis> yep, 198
16:46:11  *** Razmir has joined #openttdcoop
16:46:17  <blackb0x> !password
16:46:17  <PublicServer> blackb0x: rummer
16:47:00  <Razmir> !dl win64
16:47:00  <PublicServer> Razmir: http://binaries.openttd.org/nightlies/trunk/r21534/openttd-trunk-r21534-windows-win64.zip
16:47:26  <Absolutis_> for some reason the game loaded is PSG198
16:47:37  <blackb0x> hm
16:47:53  <planetmaker> oh.
16:48:04  <planetmaker> !rcon load psg199_continue
16:48:06  <PublicServer> *** Game paused (number of players)
16:48:11  <planetmaker> better?
16:48:13  <PublicServer> *** Game still paused (number of players)
16:48:20  <planetmaker> !info
16:48:20  <PublicServer> planetmaker: #:1(Orange) Company Name: 'Martian Maniacs UnLTD.'  Year Founded: 1950  Money: 6709282672  Loan: 0  Value: 6716703889  (T:1613, R:0, P:0, S:0) unprotected
16:48:20  <Absolutis_> yes
16:48:30  *** MDGrein has quit IRC
16:48:31  <Absolutis_> @coopstats
16:48:36  <Absolutis_> @logs
16:48:52  <PublicServer> *** Game still paused (number of players)
16:48:52  <PublicServer> *** Absolutis joined the game
16:49:20  <PublicServer> <Absolutis> lets see if we can reach 2000 total (not ml only) trains
16:49:36  <PublicServer> *** Game still paused (number of players)
16:49:38  <PublicServer> *** Razmir joined the game
16:50:20  <PublicServer> *** Game still paused (number of players)
16:50:20  <PublicServer> *** Game unpaused (number of players)
16:50:22  <PublicServer> *** blackbox joined the game
16:51:03  *** Absolutis has quit IRC
16:51:48  <Sylf> !password
16:51:48  <PublicServer> Sylf: rummer
16:51:56  <PublicServer> *** Sylf joined the game
16:55:01  <PublicServer> <Absolutis> new nightly :)
16:58:42  <PublicServer> <Razmir> train 720 is locked - wrong signal
16:59:13  <PublicServer> <Sylf> ?
16:59:16  <PublicServer> ***  made screenshot at 00033D44: http://ps.openttdcoop.org/publicserver/webcam/00033D44.png
16:59:18  <PublicServer> <Sylf> the logic train?
16:59:26  <PublicServer> <Absolutis> ?
16:59:52  <PublicServer> <Razmir> is this intentional? (near "why this?" sign)
17:00:29  <PublicServer> <Absolutis> uh oh, stuck train
17:01:22  <PublicServer> <Sylf> where are these stuck trains?
17:01:33  <PublicServer> <Sylf> I don't see them
17:01:43  <PublicServer> <Razmir> someone freed it allready
17:01:53  <PublicServer> <Absolutis> cheston valley is kinda poorly fed
17:01:55  <PublicServer> <Sylf> but where was it+
17:02:30  <PublicServer> <Razmir> in tunnel under sign "why this?" there were bad signal
17:02:34  <PublicServer> <Absolutis> and so is cheston east
17:02:49  <V453000> !dl win32
17:02:50  <PublicServer> V453000: http://binaries.openttd.org/nightlies/trunk/r21534/openttd-trunk-r21534-windows-win32.zip
17:03:34  <PublicServer> <Sylf> hm oh well
17:04:22  <V453000> !password
17:04:22  <PublicServer> V453000: colder
17:05:37  *** DayDreamer has joined #openttdcoop
17:05:45  <PublicServer> <V453000> hi
17:05:46  <PublicServer> *** V453000 joined the game
17:05:49  <PublicServer> <Absolutis> lo.
17:06:07  <PublicServer> <Absolutis> first time im playing openttdcoop on mac, btw
17:06:09  <PublicServer> <Razmir> hi, I just came to visit
17:06:29  <PublicServer> <V453000> I see :)
17:07:33  <PublicServer> <Absolutis> sooo big queue
17:07:51  <PublicServer> <Razmir> I see everything is the same here... When I saw DROP 03 I immediatelly knew whose work it was  :)
17:08:12  <PublicServer> <Absolutis> line to drop 2 has incredible queue
17:08:28  <PublicServer> <Absolutis> hmm, probability split on start mby?
17:08:40  <PublicServer> <V453000> just add 3rd I think
17:09:09  <PublicServer> <Absolutis> but i still think a probability split would help lots
17:09:31  <PublicServer> <V453000> ???
17:09:49  <PublicServer> <Absolutis> line to drop2, start
17:09:59  <PublicServer> <Absolutis> to balance the lines a bit
17:10:02  <PublicServer> <V453000> the 2 lines are full
17:10:06  <PublicServer> <V453000> what do you want to do
17:10:13  <PublicServer> <Absolutis> hm, whatever
17:10:21  <PublicServer> <Absolutis> 3rd line?
17:10:23  <PublicServer> <V453000> and the drop 02 sucks, that also doesnt help
17:10:45  <PublicServer> <V453000> it clogs once in a while
17:10:48  <PublicServer> *** blackbox has joined spectators
17:11:16  <Ammler> !dl osx
17:11:16  <PublicServer> Ammler: http://binaries.openttd.org/nightlies/trunk/r21534/openttd-trunk-r21534-macosx-universal.zip
17:11:27  <Ammler> !dl pm
17:11:27  <PublicServer> Ammler: unknown option "pm"
17:11:32  <Ammler> !dl avdg
17:11:32  <PublicServer> Ammler: unknown option "avdg"
17:12:00  <Ammler> but I want do download from pm :'-(
17:12:16  <planetmaker> :-D
17:13:33  <PublicServer> *** Razmir has joined company #1
17:13:43  *** Absolutis_ is now known as Absolutis
17:14:17  <PublicServer> ***  made screenshot at 0001C4E8: http://ps.openttdcoop.org/publicserver/webcam/0001C4E8.png
17:17:42  *** pugi has joined #openttdcoop
17:19:01  <PublicServer> <blackbox> hmm is it normal, that the company money isn't displayed anymore in the bottom bar?
17:19:19  <PublicServer> <Sylf> That's because you're a spectator
17:19:19  <PublicServer> <Razmir> you are not in the company
17:19:21  <PublicServer> <V453000> lol
17:19:23  <PublicServer> <blackbox> lol
17:19:26  <PublicServer> <blackbox> i forgot
17:19:28  <PublicServer> <blackbox> sorry ;D
17:21:22  <avdg> hmm, downloading me is not a good idea
17:21:37  <avdg> it would take forever because the compiler fails to convert me to bits
17:22:21  <PublicServer> <Sylf> but you're shortselling yourself :D
17:22:35  <PublicServer> *** blackbox has joined company #1
17:22:37  <PublicServer> <Razmir> that naked girl statue is in toyland>mars bonus?  :D
17:22:46  <PublicServer> <V453000> y
17:22:46  <avdg> kinda
17:22:50  <PublicServer> <Absolutis> factory production limit = 27k?
17:23:02  <PublicServer> <Sylf> I think 32
17:23:16  <avdg> you have always an invisible options for if you are focussing on it too much btw
17:23:18  <PublicServer> <Absolutis> afk
17:23:20  <PublicServer> *** blackbox has left the game (connection lost)
17:23:22  <PublicServer> <V453000> this one probably has 27
17:23:28  <PublicServer> *** Absolutis has joined spectators
17:23:40  <PublicServer> <V453000> or about that
17:23:47  <PublicServer> <Sylf> oh, I guess 27,540
17:23:57  <PublicServer> <V453000> yes,
17:29:17  <PublicServer> ***  made screenshot at 0003EC7D: http://ps.openttdcoop.org/publicserver/webcam/0003EC7D.png
17:30:47  <PublicServer> *** V453000 has left the game (connection lost)
17:30:50  <V453000> later
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17:44:17  <PublicServer> ***  made screenshot at 000359D9: http://ps.openttdcoop.org/publicserver/webcam/000359D9.png
17:48:00  <PublicServer> <Absolutis> too bad you cant use toyland2mars + opengfx together
17:48:22  *** Keiya has quit IRC
17:48:23  <PublicServer> <Absolutis> opengfx industries in toyland are awesome
17:49:32  <PublicServer> *** Absolutis has joined company #1
17:50:42  <KenjiE20> <Absolutis> factory production limit = 27k? <-- it's a ration based on amount of tiles
17:50:45  <KenjiE20> ratio*
17:51:16  <PublicServer> <Sylf> right...  2295 x tiles
17:59:17  <PublicServer> ***  made screenshot at 0001DCEE: http://ps.openttdcoop.org/publicserver/webcam/0001DCEE.png
18:04:47  <PublicServer> *** Sylf has left the game (connection lost)
18:05:14  <Sylf> !password
18:05:14  <PublicServer> Sylf: parred
18:05:23  <PublicServer> *** Sylf joined the game
18:14:18  <PublicServer> ***  made screenshot at 0000F130: http://ps.openttdcoop.org/publicserver/webcam/0000F130.png
18:17:43  <PublicServer> *** Absolutis has joined spectators
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18:29:18  <PublicServer> ***  made screenshot at 0000F92D: http://ps.openttdcoop.org/publicserver/webcam/0000F92D.png
18:29:35  *** Fuco has quit IRC
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18:44:19  <PublicServer> ***  made screenshot at 0001CAF3: http://ps.openttdcoop.org/publicserver/webcam/0001CAF3.png
18:50:15  <PublicServer> *** Sylf has left the game (connection lost)
18:50:15  <PublicServer> *** Game paused (number of players)
18:50:17  <Sylf> !password
18:50:18  <PublicServer> Sylf: roomed
18:50:28  <PublicServer> *** Game still paused (number of players)
18:50:28  <PublicServer> *** Game unpaused (number of players)
18:50:31  <PublicServer> *** Sylf joined the game
18:59:19  <PublicServer> ***  made screenshot at 0001CAD4: http://ps.openttdcoop.org/publicserver/webcam/0001CAD4.png
19:03:17  <PublicServer> *** Absolutis has left the game (leaving)
19:04:48  <PublicServer> *** Sylf has left the game (connection lost)
19:04:48  <PublicServer> *** Game paused (number of players)
19:04:53  <Sylf> !password
19:04:53  <PublicServer> Sylf: napkin
19:05:05  <PublicServer> *** Game still paused (number of players)
19:05:05  <PublicServer> *** Game unpaused (number of players)
19:05:06  <PublicServer> *** Sylf joined the game
19:08:43  *** Progman has joined #openttdcoop
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19:14:19  <PublicServer> ***  made screenshot at 0001EAF8: http://ps.openttdcoop.org/publicserver/webcam/0001EAF8.png
19:14:48  <PublicServer> *** Sylf has left the game (connection lost)
19:14:48  <PublicServer> *** Game paused (number of players)
19:14:52  <Sylf> !password
19:14:52  <PublicServer> Sylf: vetted
19:15:03  <PublicServer> *** Game still paused (number of players)
19:15:03  <PublicServer> *** Game unpaused (number of players)
19:15:04  <PublicServer> *** Sylf joined the game
19:22:03  <PublicServer> <Razmir> good job
19:22:09  <PublicServer> <Sylf> now, the exit
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19:41:17  <PublicServer> <Sylf> this is pretty good so far
19:42:34  <PublicServer> <Razmir> we can put most inner of the six exits to outer lane, it will not be as good as balancing, but better than this
19:42:56  <PublicServer> <Sylf> OK
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20:42:22  <mfb-> hi
20:42:27  <PublicServer> <Sylf> ello
20:42:34  <PublicServer> <Razmir> hi
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20:44:22  <PublicServer> ***  made screenshot at 000138CA: http://ps.openttdcoop.org/publicserver/webcam/000138CA.png
20:51:18  <mfb-> where can i get the right version? i found r21536, but not 21534
20:51:40  <Razmir> !dl win32
20:51:40  <PublicServer> Razmir: http://binaries.openttd.org/nightlies/trunk/r21534/openttd-trunk-r21534-windows-win32.zip
20:51:45  <Razmir> !dl win64
20:51:46  <PublicServer> Razmir: http://binaries.openttd.org/nightlies/trunk/r21534/openttd-trunk-r21534-windows-win64.zip
20:51:54  <mfb-> thx
20:51:57  <Sylf> http://us.binaries.openttd.org/binaries/nightlies/trunk/r21534/index.html
20:52:35  <Sylf> 21536 must be today's build?
20:52:38  <Sylf> ...yup.
20:53:01  <PublicServer> *** mfb joined the game
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20:53:21  <PublicServer> <Sylf> by the way, hurray for this nightly, with diagonal teraforming
20:53:35  <PublicServer> *** Razmir has joined company #1
20:53:39  <PublicServer> <Razmir> wait, how?
20:53:59  <PublicServer> <Sylf> ctrl-teraform
20:53:59  <PublicServer> <Razmir> wow, cool
20:54:16  <PublicServer> <Razmir> nice
20:54:20  <PublicServer> *** Razmir has joined spectators
20:54:47  <PublicServer> <Razmir> I am just watching, but there are two of you, so you can still play
20:56:37  <V453000> !password
20:56:37  <PublicServer> V453000: saucer
20:56:57  <PublicServer> *** V453000 joined the game
20:56:58  <PublicServer> <V453000> hi
20:57:03  <PublicServer> <Razmir> lo
20:57:09  <PublicServer> <mfb> hi
20:58:12  <PublicServer> <V453000> :) drop 02 finally makes sense, good job
20:58:23  <PublicServer> <Sylf> :)
20:58:46  <PublicServer> <Razmir> his work, I just helped a little
20:59:22  <PublicServer> ***  made screenshot at 000362EE: http://ps.openttdcoop.org/publicserver/webcam/000362EE.png
20:59:41  <PublicServer> <Sylf> I'll take a blame for about 3 crashes during the expansion
20:59:55  <PublicServer> <Sylf> more than usual
21:00:34  <PublicServer> <V453000> the exit could be made a bit better maybe
21:00:54  <PublicServer> <V453000> the 123 should go
21:01:00  <PublicServer> <Sylf> yup.  I just finished kiling the town to the north, so someone can use that space
21:01:16  <PublicServer> <V453000> no need I think
21:01:19  <PublicServer> <V453000> but meh
21:02:55  <PublicServer> <V453000> right, every 3rd platform gets every 3rd line?
21:03:01  <PublicServer> <V453000> or any other ideas? :)
21:03:05  <XeryusTC> !blog
21:03:05  <PublicServer> XeryusTC: http://www.openttdcoop.org/blog
21:03:39  <PublicServer> <V453000> no shit, the new nightly has bridges auto sorter by top speed?
21:03:52  <PublicServer> <Sylf> that's the default sort
21:03:55  <PublicServer> <Sylf> new default
21:03:59  <PublicServer> <V453000> ya nice
21:04:01  <PublicServer> <Sylf> I didn't notice that it could be sorted
21:04:25  <PublicServer> <Razmir> and Sylf revealed to me even diagonal terraforming
21:04:31  <PublicServer> <V453000> ya I read
21:04:34  <PublicServer> <V453000> thats ... useful
21:04:43  <PublicServer> <Sylf> abuseful
21:04:49  <PublicServer> <Razmir> both
21:04:57  <XeryusTC> diagonal tf? since when?
21:05:03  <PublicServer> <V453000> since now
21:05:12  <XeryusTC> hmm :o
21:05:25  <PublicServer> <V453000> so you can do some DUTCH STYLE TF even in diagonal
21:05:41  <PublicServer> *** Razmir has joined company #1
21:05:56  <PublicServer> <Razmir> ok, i will do a monkey work again :)
21:09:17  <PublicServer> <V453000> YARR
21:10:11  <PublicServer> <V453000> ok :D
21:10:13  <PublicServer> <mfb> oh oh
21:10:20  <PublicServer> <V453000> 2 frags
21:10:24  <PublicServer> <V453000> or 4 ...
21:11:32  <XeryusTC> :o
21:12:01  <PublicServer> <mfb> one incoming line is empty
21:12:19  <PublicServer> <V453000> because the exit was empty :p
21:12:41  <PublicServer> <Razmir> no it is not balanced
21:13:08  <PublicServer> <Razmir> but they will use the third rail when they will need to
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21:19:42  <PublicServer> <V453000> putting monorail inside not gates is utterly ugly imo
21:19:48  <PublicServer> *** Sylf has left the game (connection lost)
21:19:56  <PublicServer> <Razmir> :) ok
21:21:42  <PublicServer> <V453000> good, this area works
21:22:26  <PublicServer> <Razmir> second rail withot flip-flop?
21:22:50  <PublicServer> <V453000> feel free to add it
21:25:24  <PublicServer> <V453000> hmmff
21:25:27  <PublicServer> <V453000> 03 will need some love
21:27:35  <PublicServer> <V453000> guess and add-on will do best
21:29:22  <PublicServer> ***  made screenshot at 00007FEA: http://ps.openttdcoop.org/publicserver/webcam/00007FEA.png
21:32:03  <PublicServer> <Razmir> afk
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21:43:04  <Sylf> !password
21:43:04  <PublicServer> Sylf: buoyed
21:43:28  <PublicServer> *** Sylf joined the game
21:43:29  <PublicServer> <avdg> hi
21:43:41  <PublicServer> <Sylf> hi
21:43:43  <PublicServer> <mfb> hi
21:43:47  <PublicServer> <V453000> wb
21:44:23  <PublicServer> ***  made screenshot at 00010FAA: http://ps.openttdcoop.org/publicserver/webcam/00010FAA.png
21:50:15  <PublicServer> <mfb> :p
21:50:25  <PublicServer> <mfb> where?
21:50:44  <PublicServer> <avdg> policy
21:51:01  <PublicServer> <Razmir> shit
21:51:01  <PublicServer> <avdg> *politics
21:51:05  <PublicServer> <avdg> and crash :)
21:51:50  <PublicServer> <avdg> hmm
21:51:55  <PublicServer> <avdg> removed a signal?
21:52:01  <PublicServer> <Razmir> ya
21:52:04  <PublicServer> <avdg> don't forget you can ctrl+click on a train
21:52:51  <PublicServer> <avdg> and why expand that station if the drop is so busy? :p
21:53:06  <PublicServer> <V453000> hm?
21:53:36  <PublicServer> <Razmir> well, by bad, I dod not watched drop, only a huge pile of the sugar here
21:54:43  <PublicServer> <avdg> that helps (for now)
21:55:16  <PublicServer> <avdg> the next train was just following a bit too slow
21:55:30  <PublicServer> <avdg> *tight
21:55:58  <PublicServer> <Sylf> whoever's expanding hentborough
21:56:06  <PublicServer> <Sylf> we'll need to expand the drop first
21:56:18  <PublicServer> <avdg> its done already :p
21:56:36  <PublicServer> <Sylf> drop 4 ring shuld get 3rd line
21:56:49  <PublicServer> <avdg> oh that ring
21:57:16  <PublicServer> <V453000> 04?
21:57:22  <PublicServer> <V453000> 2 seem just barely ok
21:57:48  <PublicServer> <avdg> not much jams, unless I misses the sl jams
21:58:12  <PublicServer> <avdg> and guess what, there is one
21:58:20  <PublicServer> <avdg> setford woods
21:59:22  <PublicServer> ***  made screenshot at 00024D98: http://ps.openttdcoop.org/publicserver/webcam/00024D98.png
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22:01:23  <PublicServer> <avdg> hmm, we have non-shared trains again in the sugar group
22:02:10  <PublicServer> <avdg> someone forgot the shared orders this time
22:03:51  <PublicServer> <V453000> the Message History is kinda fun
22:03:58  <PublicServer> <Sylf> I know :)
22:04:05  <PublicServer> <avdg> yeah, filters would be great
22:04:27  <PublicServer> <V453000> as if we cared about the messages. .. :D
22:04:35  <PublicServer> <avdg> sometimes :p
22:04:37  <PublicServer> <avdg> like crashes
22:04:39  <PublicServer> <Sylf> ironically, there is no "train xxxx is lost" message :p
22:04:45  <PublicServer> <avdg> the interesting things, you know :)
22:05:03  *** perk11 has quit IRC
22:05:23  <PublicServer> <avdg> again a reason to avoid crashes btw :p
22:05:46  <PublicServer> <avdg> :D
22:05:50  <PublicServer> <mfb> :D
22:06:06  <PublicServer> <V453000> guess our discussion there is over :)
22:08:26  <PublicServer> <avdg> overflow error @ entry drop 4 :D
22:08:50  <PublicServer> <V453000> hm?
22:08:50  <PublicServer> <avdg> s/drop/ring
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22:10:07  <PublicServer> <mfb> ring 04 needs more trains in the SL anyway
22:10:20  <PublicServer> <avdg> hope its not too tight there
22:10:22  <PublicServer> <V453000> seems like it
22:10:34  <PublicServer> <avdg> I'll keep an eye there
22:10:36  <PublicServer> <V453000> just add 3rd :)
22:10:50  <PublicServer> <avdg> might be a better solution :p
22:11:16  <PublicServer> <Sylf> hmmm, the third...
22:11:54  <PublicServer> <mfb> can be merged to 2 after the first SLH
22:12:12  <PublicServer> <Sylf> I'd say split that first split into 2
22:12:16  <PublicServer> <mfb> but drop04 + overflow is a bit much for just 2 lines
22:13:09  <PublicServer> <mfb> hmm
22:14:23  <PublicServer> ***  made screenshot at 00019D3D: http://ps.openttdcoop.org/publicserver/webcam/00019D3D.png
22:20:10  <PublicServer> <avdg> hmm?
22:20:14  <PublicServer> <mfb> a bit short?
22:20:26  <PublicServer> <avdg> is a hack
22:20:48  <PublicServer> <Razmir> ummm, I thought it is possible to switch off warnings about trains getting old, but now I cant find it
22:21:00  <PublicServer> <V453000> message settings?
22:21:02  <PublicServer> <avdg> not the only exception, but I discourage it
22:21:10  <PublicServer> <avdg> ring 4 entry
22:21:26  <PublicServer> <Razmir> ahh, it is late today :)
22:21:42  <PublicServer> <avdg> just add a 3rd line first
22:21:54  <PublicServer> <avdg> the station drop can't handle any new trains too
22:22:21  <PublicServer> *** V453000 has left the game (leaving)
22:22:26  <V453000> gtg good night
22:22:31  <PublicServer> <avdg> gn v
22:22:44  <PublicServer> <Razmir> g8
22:22:46  <mfb-> gn8
22:25:38  <PublicServer> <Razmir> I am leaving too, have fun!
22:26:09  <PublicServer> *** Razmir has left the game (connection lost)
22:26:27  <PublicServer> <avdg> hmm
22:26:31  <PublicServer> <avdg> not correctly installed
22:26:38  <PublicServer> <avdg> don't connect it yet
22:27:00  <PublicServer> <mfb> slh?
22:27:02  <PublicServer> <avdg> I've said no
22:27:04  <PublicServer> <avdg> yeah
22:27:21  <PublicServer> <avdg> nooo
22:27:23  <PublicServer> <mfb> k, that's not where i am *g*
22:27:26  <PublicServer> <Sylf> it works now
22:27:40  <PublicServer> <Sylf> there was a missing signal in the not gate
22:27:54  <PublicServer> <avdg> well, that wasn't the only bug
22:28:10  <PublicServer> <Sylf> oh yeah....
22:28:25  <PublicServer> <avdg> and that still doesn't work
22:28:44  <PublicServer> <avdg> or just
22:29:23  <PublicServer> ***  made screenshot at 00022D48: http://ps.openttdcoop.org/publicserver/webcam/00022D48.png
22:34:41  <PublicServer> *** Sylf has left the game (connection lost)
22:34:47  <Sylf> !password
22:34:47  <PublicServer> Sylf: quakes
22:35:00  <PublicServer> *** Sylf joined the game
22:35:39  <PublicServer> <Sylf> we minght want to turn drop 4 90 degrees
22:35:49  <PublicServer> <avdg> nah
22:36:35  <PublicServer> <avdg> hmm
22:36:49  <PublicServer> <avdg> now its harder to add a 3rd line, with that new split
22:37:06  <PublicServer> <Sylf> :p
22:37:13  <PublicServer> <Sylf> We'll fit it in
22:37:28  <PublicServer> <avdg> stopid industries too
22:41:51  <PublicServer> <avdg> too short
22:43:25  <PublicServer> <Sylf> wait... what?
22:43:57  <PublicServer> <avdg> something blocked
22:44:07  <PublicServer> <Sylf> ah
22:44:13  <PublicServer> <avdg> again
22:44:23  <PublicServer> ***  made screenshot at 00017F36: http://ps.openttdcoop.org/publicserver/webcam/00017F36.png
22:44:39  <PublicServer> <avdg> and again
22:45:04  <PublicServer> <avdg> simple testcase: let the not output red
22:49:32  <PublicServer> <avdg> looks good now
22:49:36  <PublicServer> <avdg> blockfree
22:50:05  <PublicServer> <Sylf> 3rd line on this side should be ready
22:51:45  <PublicServer> <avdg> mountaindestructions (tm)
22:53:04  <PublicServer> *** Sylf has left the game (connection lost)
22:53:11  <Sylf> !password
22:53:11  <PublicServer> Sylf: juggle
22:53:19  <PublicServer> <avdg> I'll simply move the connection with steps of 3
22:53:19  <PublicServer> *** Sylf joined the game
22:53:29  <PublicServer> <avdg> rebuild of entry may be done after it
22:57:04  <PublicServer> <avdg> bleh
22:57:18  <PublicServer> <Sylf> ohshi
22:57:20  <PublicServer> <avdg> mouse vs touchpath :p
22:59:23  <PublicServer> ***  made screenshot at 0001DF14: http://ps.openttdcoop.org/publicserver/webcam/0001DF14.png
23:00:27  <Sylf> bleh
23:00:30  <Sylf> so much lag here
23:04:06  <PublicServer> <avdg> hmm
23:04:17  <PublicServer> <avdg> with howmany are we at drop 4
23:04:33  <PublicServer> <Sylf> ?
23:04:42  <PublicServer> <mfb> <- watching and redirecting some trains
23:04:57  <PublicServer> * avdg entrance redirect and some replacing
23:09:50  <PublicServer> <mfb> maybe go one down with the tunnel
23:10:09  <PublicServer> <avdg> hmm
23:10:21  <PublicServer> <mfb> k that's ugly :p
23:10:23  <PublicServer> <avdg> is hard with other tunnels and bridges
23:11:47  <PublicServer> <avdg> hmm
23:12:01  <PublicServer> <avdg> we should build the entrance from the other side
23:12:09  <PublicServer> <mfb> ?
23:12:18  <PublicServer> <avdg> check !entrance direction
23:12:32  <PublicServer> <avdg> and put that mine on the other side of it
23:12:34  <PublicServer> <mfb> another mountain to die :D
23:12:54  <PublicServer> <avdg> yeah :)
23:12:56  <PublicServer> *** Spike has left the game (leaving)
23:13:04  <PublicServer> <avdg> dtf (tm)
23:13:10  <PublicServer> <avdg> dutch terraformers
23:13:19  <PublicServer> <avdg> or in this case flemish? :p
23:13:26  <PublicServer> *** Sylf has left the game (connection lost)
23:13:33  <Sylf> !password
23:13:33  <PublicServer> Sylf: crusty
23:13:34  <PublicServer> <mfb> hmm
23:13:40  <PublicServer> <mfb> terraforming is on terra
23:13:54  <PublicServer> *** Sylf joined the game
23:14:26  <PublicServer> ***  made screenshot at 00023F20: http://ps.openttdcoop.org/publicserver/webcam/00023F20.png
23:18:20  <PublicServer> <avdg> you know what, I want to try an other strategy here
23:18:39  <PublicServer> <avdg> I'm tired of these presignals, just because everything is just a half tile too short
23:19:27  <PublicServer> <avdg> look at !this
23:19:43  <PublicServer> <avdg> nah
23:19:46  <PublicServer> <mfb> :D
23:20:19  <PublicServer> <avdg> still 1 too short
23:20:26  <PublicServer> <avdg> ,5 actaully
23:21:00  <PublicServer> <mfb> 3 tiles
23:21:09  <PublicServer> <mfb> and no bends
23:21:11  <PublicServer> <avdg> 3,5
23:21:31  <PublicServer> <mfb> 4 diagonal tiles
23:21:35  <PublicServer> <mfb> at me
23:21:49  <PublicServer> <avdg> indeed
23:22:58  <PublicServer> <avdg> we should start closer I think
23:23:12  <PublicServer> <avdg> or start calculating
23:23:28  <PublicServer> <mfb> well, there is much space
23:23:34  <PublicServer> <mfb> but making the lines too long is bad
23:24:02  <PublicServer> <avdg> yeah, but prefering to start at the other side may be a little easier to do (at least, if we've done the calculations)
23:24:09  <PublicServer> <mfb> maybe like !this
23:24:22  <PublicServer> <avdg> hmm
23:24:23  <PublicServer> <avdg> lets try
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23:26:02  <PublicServer> <avdg> thats 2 :p
23:26:09  <PublicServer> <mfb> ?
23:26:13  <PublicServer> <avdg> third line
23:26:15  <PublicServer> <avdg> hm
23:26:30  <PublicServer> <mfb> a bit long
23:26:34  <PublicServer> <avdg> yeah
23:26:58  <PublicServer> <avdg> or do it the old way
23:27:16  <PublicServer> <avdg> diagonal and trust it never jams
23:27:24  <PublicServer> <mfb> hmm
23:27:34  <PublicServer> <mfb> maybe 3->6 split by logic and 2 diagonal ways
23:27:59  <PublicServer> <avdg> thats a bit overkill
23:28:25  <PublicServer> <mfb> 3->6 without logic and 2 diagonal ways
23:29:08  <PublicServer> <mfb> but i like the idea to use logic just once
23:29:26  <PublicServer> ***  made screenshot at 00020F18: http://ps.openttdcoop.org/publicserver/webcam/00020F18.png
23:29:32  <PublicServer> <mfb> and have two balanced classical ways
23:29:36  <PublicServer> <avdg> me too, but I have also the mindset to do it as less as possible
23:29:58  <PublicServer> <mfb> hmm
23:30:23  <PublicServer> <mfb> splits with presignals - trains close to each other will split in different ways
23:30:57  <PublicServer> <mfb> or just with a larger signal gap
23:31:28  <PublicServer> <avdg> or if we do it very extreme, a very big and
23:31:54  <PublicServer> <avdg> would be funny to see the drop controlled by logics as well :p
23:32:04  <PublicServer> <mfb> like drop3?
23:32:18  <PublicServer> <avdg> no, thats a splitter
23:32:37  <PublicServer> <avdg> its more like a loader with multiple dummy trains
23:32:59  <PublicServer> <avdg> fill, fill, fill, full? release cycle
23:33:05  <PublicServer> <mfb> hmm... i don't know how this should help
23:33:11  <PublicServer> <mfb> stopping trains in front of the drop?
23:33:12  <PublicServer> <avdg> it just very extreme :p
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23:35:25  <PublicServer> <avdg> hmm, could we trap trains to 1 direction, without getting them locked?
23:35:31  <PublicServer> <mfb> ?
23:36:55  <PublicServer> <mfb> so.. just the diagonal design?
23:36:59  <PublicServer> <avdg> bleh, stopid idea
23:37:01  <PublicServer> <avdg> hmm
23:37:04  <PublicServer> <avdg> yeah
23:37:10  <PublicServer> <mfb> hmm
23:37:16  <PublicServer> <avdg> with penalty
23:37:22  <PublicServer> <mfb> i like the idea of 2 diagonals ;)
23:37:39  <PublicServer> <Sylf> arrow shape?
23:37:41  <PublicServer> <avdg> yeah, but thats a bit complex
23:37:49  <PublicServer> <avdg> good luck if you want to buildit
23:38:10  <PublicServer> <Sylf> you guys figure that part out
23:38:12  <PublicServer> <mfb> just 2 mirrored parts
23:38:20  <PublicServer> <avdg> with 1 complex center
23:38:22  <PublicServer> <Sylf> I'm gonna do this merge part
23:38:24  <PublicServer> <mfb> no
23:38:30  <PublicServer> <mfb> with a split far away
23:38:48  <PublicServer> <mfb> somewhere after sundstone maybe
23:39:04  <PublicServer> * avdg reads far, far, far, away
23:39:24  <PublicServer> <avdg> :p
23:42:17  <PublicServer> <mfb> have a look at sundstone split
23:42:42  <PublicServer> <mfb> with low traffic, it doesn't work, but then you dont need all the lines
23:44:27  <PublicServer> ***  made screenshot at 00024566: http://ps.openttdcoop.org/publicserver/webcam/00024566.png
23:45:08  <PublicServer> <avdg> kinda bad acceleration spot (climb)
23:45:38  <PublicServer> <mfb> not a good place for a split
23:45:48  <PublicServer> <mfb> just to show that the design works
23:46:29  <PublicServer> *** Sylf has left the game (connection lost)
23:46:38  <Sylf> !password
23:46:39  <PublicServer> Sylf: goalie
23:46:50  <PublicServer> *** Sylf joined the game
23:46:54  <PublicServer> * avdg === too tired
23:47:50  <PublicServer> *** Sylf has left the game (connection lost)
23:47:57  <Sylf> !password
23:47:57  <PublicServer> Sylf: goalie
23:48:00  <PublicServer> <avdg> too much cpu?
23:48:14  <Sylf> no
23:48:15  <PublicServer> *** Sylf joined the game
23:48:21  <Sylf> it's all network
23:48:53  <PublicServer> <avdg> I've had a problem on my previous laptop that it disconnects from the game all the time
23:49:01  <PublicServer> <avdg> if the cpu was too busy
23:50:19  <PublicServer> <mfb> hmm... how to get the lines out
23:50:25  <PublicServer> <avdg> :p
23:50:37  <PublicServer> <mfb> ahh k
23:50:46  <PublicServer> <avdg> 1 big mess in the center
23:52:24  <PublicServer> <mfb> works
23:53:52  *** roboboy has joined #openttdcoop
23:56:17  <PublicServer> <avdg> 22 trains left if I'm right?
23:56:20  *** hylje has quit IRC
23:56:33  <PublicServer> <mfb> to?
23:56:37  <PublicServer> <avdg> limit
23:56:42  <PublicServer> <Sylf> yup
23:56:54  <PublicServer> <mfb> :(
23:57:17  <PublicServer> <avdg> 1666 trains -> kinda little no? :)
23:59:27  <PublicServer> ***  made screenshot at 00021512: http://ps.openttdcoop.org/publicserver/webcam/00021512.png
23:59:46  <PublicServer> <mfb> k, that's the easy part

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