Config
Log for #openttdcoop on 20th December 2010:
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00:32:16  *** dr_gonzo has quit IRC
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01:19:17  <PublicServer> *** Sylf has left the game (connection lost)
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01:27:54  <Sylf> !password
01:27:54  <PublicServer> Sylf: hosted
01:28:04  <PublicServer> *** Game still paused (number of players)
01:28:04  <PublicServer> *** Sylf joined the game
01:29:45  <glevans2> hi Sylf
01:29:54  <glevans2> wanting to work/play?
01:30:03  <Sylf> hi, yeah
01:30:38  <glevans2> !password
01:30:38  <PublicServer> glevans2: hosted
01:30:53  <PublicServer> *** Game still paused (number of players)
01:30:53  <PublicServer> *** Game unpaused (number of players)
01:30:56  <PublicServer> *** glevans2 joined the game
01:30:59  <PublicServer> <glevans2> yo
01:31:07  <PublicServer> <Sylf> o/
01:31:17  <PublicServer> <Sylf> let's see, where was i...
01:31:49  <PublicServer> <glevans2> sitting in front of computer, maybe...?
01:32:01  <PublicServer> <Sylf> that would be a present tense
01:34:16  *** blackb0x has quit IRC
01:34:41  <PublicServer> <glevans2> sweet... martian santa has a heli pad...
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01:35:17  <PublicServer> <Sylf> I wouldn't expect any less from martian/toyland santa
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01:41:30  <PublicServer> *** glevans2 has left the game (connection lost)
01:41:32  <PublicServer> *** Game paused (number of players)
01:41:50  <glevans2> !password
01:41:50  <PublicServer> glevans2: hosted
01:42:24  <PublicServer> *** Game still paused (number of players)
01:42:25  <PublicServer> *** glevans2 joined the game
01:42:52  <PublicServer> *** glevans2 has joined company #1
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01:44:39  <PublicServer> ***  made screenshot at 00039E38: http://ps.openttdcoop.org/publicserver/webcam/00039E38.png
01:45:54  <PublicServer> *** glevans2 has left the game (connection lost)
01:45:54  <PublicServer> *** Game paused (number of players)
01:46:51  <glevans2> !password
01:46:51  <PublicServer> glevans2: climes
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01:47:27  <PublicServer> *** Game still paused (number of players)
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01:47:28  <PublicServer> *** glevans2 joined the game
01:49:08  <PublicServer> <glevans2> hmm, I wonder what I have running that is maxing cpu?
01:49:39  <PublicServer> <glevans2> besides openttd of course
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01:59:05  <PublicServer> *** glevans2 has left the game (connection lost)
01:59:06  <PublicServer> *** Game paused (number of players)
01:59:39  <PublicServer> ***  made screenshot at 0003A039: http://ps.openttdcoop.org/publicserver/webcam/0003A039.png
01:59:56  *** glevans2 has joined #openttdcoop
02:00:36  <glevans2> !password
02:00:36  <PublicServer> glevans2: squeal
02:01:09  <PublicServer> *** Game still paused (number of players)
02:01:09  <PublicServer> *** Game unpaused (number of players)
02:01:09  <PublicServer> *** glevans2 joined the game
02:02:43  <PublicServer> <glevans2> hmm, just running x-chat uses 5% of cpu... openttd on top of that makes it 98% or more
02:02:56  <PublicServer> <Sylf> wow
02:03:02  <PublicServer> <Sylf> that's quite a bit
02:03:16  <PublicServer> <Sylf> I recently stopped using x-chat, but still
02:04:06  <PublicServer> <glevans2> I like pidgin, but of course it uses quite a bit more depending on which connections you have made
02:05:49  <PublicServer> <glevans2> almost 0 disk activity, over half my memory still available, bbut the cpu is pegged
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02:13:41  <PublicServer> *** glevans2 has left the game (connection lost)
02:13:43  <PublicServer> *** Game paused (number of players)
02:14:19  <glevans2> sorry Sylf, too much for this box... gimme a minute tho...
02:14:27  <PublicServer> <Sylf> it's ok
02:14:39  <PublicServer> ***  made screenshot at 0003302C: http://ps.openttdcoop.org/publicserver/webcam/0003302C.png
02:14:43  <PublicServer> <Sylf> I think I finished the upgrade that I've been working on
02:15:06  <PublicServer> <Sylf> I can see the stabilazation part off line, and leave some comments
02:15:49  <PublicServer> <Sylf> then again, this might create a need for drop 7 upgrade
02:18:54  <glevans2> !password
02:18:54  <PublicServer> glevans2: squeal
02:19:21  <PublicServer> *** Game still paused (number of players)
02:19:21  <PublicServer> *** Game unpaused (number of players)
02:19:24  <PublicServer> *** glevans2 joined the game
02:19:44  <PublicServer> <Sylf> yup, the station shoud have a minor upgrade
02:20:08  *** theholyduck has quit IRC
02:20:40  <PublicServer> <glevans2> how is the weather up there Sylf?
02:21:05  <PublicServer> <Sylf> cold, but still pretty
02:22:04  <PublicServer> <Sylf> I haven't see snow yet this winter
02:22:46  <PublicServer> <Sylf> but Kansas is one of those places where we say "if you don't like the weather, just wait for 5 minutes"
02:24:12  <PublicServer> <glevans2> same with Texas
02:25:02  <PublicServer> <Sylf> at least people freak out less with snow in Kansas than in Texas
02:25:19  <PublicServer> <Sylf> or so I heard from ex-Dallas resident co-worker
02:26:36  <PublicServer> <glevans2> well, since most people here can't drive well with a clear summer day with no weather, it stands to reason that it will get worse as the weather changes
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02:29:39  <PublicServer> ***  made screenshot at 0003903A: http://ps.openttdcoop.org/publicserver/webcam/0003903A.png
02:32:43  <PublicServer> *** glevans2 has left the game (connection lost)
02:32:44  <PublicServer> *** Game paused (number of players)
02:32:52  <glevans2> !password
02:32:52  <PublicServer> glevans2: codded
02:33:18  <PublicServer> *** Game still paused (number of players)
02:33:18  <PublicServer> *** Game unpaused (number of players)
02:33:19  <PublicServer> *** glevans2 joined the game
02:44:40  <PublicServer> ***  made screenshot at 0002E426: http://ps.openttdcoop.org/publicserver/webcam/0002E426.png
02:45:10  <PublicServer> <Sylf> finally
02:45:31  <PublicServer> <Sylf> drop 7 should be better balanced now
02:46:44  <PublicServer> *** glevans2 has left the game (connection lost)
02:46:46  <PublicServer> *** Game paused (number of players)
02:47:56  <glevans2> !password
02:47:56  <PublicServer> glevans2: sprawl
02:48:08  <PublicServer> *** Game still paused (number of players)
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02:48:11  <PublicServer> *** glevans2 joined the game
02:48:28  <PublicServer> <glevans2> much nicer
02:48:58  <PublicServer> <glevans2> switched to a dual core laptop...
02:49:32  <PublicServer> <Sylf> Dual core part doesn't help, but I'm sure even one of those cores must be pretty good
02:49:42  <PublicServer> <Sylf> I don't know of any crappy dual cores
02:49:55  <PublicServer> *** glevans2 has left the game (connection lost)
02:49:57  <PublicServer> *** Game paused (number of players)
02:50:04  <glevans2> crap
02:50:28  <glevans2> it pegged one core, and then I got dropped
02:51:18  <glevans2> I wonder if it is something in the linux binary for 32 bit, or the OS on my machines
02:52:10  <glevans2> ubuntu on the desktop, edubuntu on the laptop
02:52:36  <PublicServer> *** Game still paused (number of players)
02:52:37  <PublicServer> *** Game unpaused (number of players)
02:52:37  <PublicServer> *** glevans2 joined the game
02:53:15  <PublicServer> *** glevans2 has left the game (connection lost)
02:53:15  <PublicServer> *** Game paused (number of players)
02:54:11  <PublicServer> <Sylf> hmmm...  I've gone without seeing my linux desktop for too long...
02:54:39  <PublicServer> *** Game still paused (number of players)
02:54:39  <PublicServer> *** Game unpaused (number of players)
02:54:41  <PublicServer> *** glevans2_ joined the game
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02:54:57  <PublicServer> *** Game paused (number of players)
02:55:14  <glevans2> wow
02:56:07  <glevans2> even on the dual core it won't stay connected, and since I start it from the cli, if there were any messages I would see them... but no messages
02:58:56  <glevans2> are you trying to fix something Sylf?
02:59:05  <Sylf> nope.
02:59:26  <Sylf> I was only looking around for possible fixes and upgrades
02:59:40  <PublicServer> ***  made screenshot at 000278B0: http://ps.openttdcoop.org/publicserver/webcam/000278B0.png
02:59:47  <glevans2> well, apparently I can't stay connected
03:00:10  <Sylf> It's a bummer, but I know how that goes
03:00:37  <glevans2> not getting a network error, just maxes the cpu (desktop), and one core and drops me
03:08:46  <glevans2> i'll head over and ask on #openttd if anyone else has experienced these issues with ubuntu/ubuntu based and the generic linux 32 bit binaries
03:10:56  *** Sylf has quit IRC
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03:18:26  <Sylf> !dl lin
03:18:26  <PublicServer> Sylf: http://binaries.openttd.org/nightlies/trunk/r21534/openttd-trunk-r21534-linux-generic-i686.tar.xz
03:19:29  <glevans2> which linux are you using Sylf?
03:19:58  <Sylf> xubuntu
03:20:29  <glevans2> I used to run that on an older celeron 433 laptop...
03:22:11  <glevans2> I'm actually thinking of maybe going to something else... debian would be easiest transition... gentoo or one of the bsd's would be more challenging ...
03:22:49  <Sylf> gentoo is at least still linux
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03:23:40  <Jkrueger> o/
03:23:45  <Sylf> hiya
03:23:47  <Jkrueger> how is everyone?
03:23:51  <Jkrueger> !players
03:23:53  <PublicServer> Jkrueger: Client 146 (Orange) is Sylf, in company 1 (Martian Maniacs UnLTD.)
03:24:22  <Sylf> hmmm, I think this xubuntu instance is a bit too broken anymore
03:24:40  <Sylf> too much tinkering over the years
03:25:20  <Jkrueger> hmm
03:25:33  <Jkrueger> i guess i haven't set up ottd right on this pc
03:25:46  <Jkrueger> don't have the current branch
03:26:01  <PublicServer> <Sylf> it was updated couple of days ago
03:26:07  <PublicServer> <Sylf> maybe it was yesterday morning
03:26:25  <Jkrueger> yeah i have it all setup on laptop
03:26:38  <Jkrueger> thought i had mirrored it on here desktop too
03:27:41  <Jkrueger> !dl win64
03:27:41  <PublicServer> Jkrueger: http://binaries.openttd.org/nightlies/trunk/r21534/openttd-trunk-r21534-windows-win64.zip
03:29:36  <Jkrueger> !password
03:29:36  <PublicServer> Jkrueger: groves
03:29:50  <PublicServer> *** Game still paused (number of players)
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03:29:53  <Sylf> I wish I could open urls directly from putty
03:30:16  <Jkrueger> that your IRC client?
03:30:37  <Jkrueger> no xchat?
03:30:39  <Sylf> putty is my ssh client to login to my linux box
03:30:47  <Jkrueger> oh
03:30:48  <Sylf> I run irssi on linux
03:30:49  <Jkrueger> kk
03:31:24  <Sylf> I used to use xchat... and mirc before that
03:31:44  <glevans2> Sylf, trying to dl? use 'wget "file_url" '
03:32:04  <Sylf> wget doesn't help in windows :p
03:37:16  <Jkrueger> really cool map :)
03:37:28  <Jkrueger> time to go watch last quarter of packer game
03:37:32  <Jkrueger> take care
03:37:36  <PublicServer> <Sylf> see ya around
03:37:42  <PublicServer> *** Jkrueger has left the game (leaving)
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03:40:48  <glevans2> Sylf, what browser/s do you have installed? also see http://users.ugent.be/~bpuype/wget/ for a wget for windows
03:40:50  <Webster> Title: WGET 1.11.4 for Windows (win32) (at users.ugent.be)
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03:44:40  <PublicServer> ***  made screenshot at 0002B85B: http://ps.openttdcoop.org/publicserver/webcam/0002B85B.png
03:48:37  <Sylf> !password
03:48:37  <PublicServer> Sylf: bustle
03:48:50  <PublicServer> *** Game still paused (number of players)
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03:50:28  <Sylf> that was a bit much for a 7-year old AMD
03:50:42  <Sylf> well, I have all major browsers that I know of
03:51:11  <Sylf> FF, IE, O, Ch, Sa...
03:56:56  <glevans2> if I recall, on MS Windows all I ever did was <browsername.exe> url
03:57:12  <glevans2> it would still open the browser though
03:58:13  <Sylf> the problem with putty is that it doesn't do any kind of URL linking whatsoever, unlike ubuntu's terminal or xchat etc
03:58:39  <Sylf> so I can still manually copy and paste the URL to browser, but I want a lazier solution
03:59:24  <glevans2> ahh
04:00:08  <glevans2> did you look through putty options to see if there was one?
04:00:20  <glevans2> anyway, i'm off, night
04:00:28  <Sylf> night
04:03:04  <Sylf> http://www.chiark.greenend.org.uk/~sgtatham/putty/wishlist/url-launching.html  ...interesting
04:03:05  <Webster> Title: PuTTY wish url-launching (at www.chiark.greenend.org.uk)
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05:27:49  <Absolutis> !players
05:27:51  <PublicServer> Absolutis: There are currently no clients connected to the server
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06:42:54  <Absolutis> !password
06:42:54  <PublicServer> Absolutis: evicts
06:43:09  <PublicServer> *** Game still paused (number of players)
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06:44:40  <PublicServer> ***  made screenshot at 0000406D: http://ps.openttdcoop.org/publicserver/webcam/0000406D.png
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07:14:41  <PublicServer> ***  made screenshot at 0001A90D: http://ps.openttdcoop.org/publicserver/webcam/0001A90D.png
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08:18:55  <Absolutis> morning all
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08:28:12  <avdg> morning
08:32:34  <blackb0x> morning :)
08:36:09  <Absolutis> i am currently recreating the tube in openttd
08:36:23  <Absolutis> scale varies :P
08:38:40  <Absolutis> :( , Friday there is -15° C. (CHRISTMAS EVE!)
08:38:44  <Absolutis> here.
08:39:26  <Absolutis> oh, wait, only in morning, but thursday theres -20°C :(
08:40:42  <Chrill> it's +18 C here on Friday :)
08:41:42  <Absolutis> O_o
08:41:52  <Chrill> I haven't had a white christmas since 2009 :(
08:42:13  <avdg> Here its not sure about a white christmas yet
08:42:20  <Chrill> avdg: here being?
08:42:33  <avdg> Belgium
08:42:36  <Chrill> ah
08:42:44  <Chrill> wouldn't belgium be as covered as is rest of Europe?
08:42:57  <avdg> Belgium seems a bit safer
08:43:02  <Chrill> ah, fair enough
08:43:08  <avdg> we've received a lot planes from heathrow
08:43:15  <avdg> :p
08:43:19  <Chrill> yeah, heathrow ain't taking them :P
08:44:07  <avdg> eurostar isn't an option too I'm afraid (due tunnel problems with heat and capacity of that route)
08:45:53  <avdg> hmm, eurostar traffic seems disrupted
08:46:35  <Absolutis> and for me here is Finland
08:46:50  <Chrill> for me here is San Diego. in 2009, it was Stockholm sweden :P
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08:47:03  <Chrill> explains the change from -23C to +18C from one christmas to the other ;)
08:47:14  <Absolutis> nice :P
08:47:21  <Chrill> I escaped the crazy snow :)
08:47:32  <Absolutis> 40 degree change
08:47:34  <Absolutis> :P
08:47:49  <Chrill> well, Stockholm had +30C in summer, -23 in winter
08:47:59  <Chrill> that's a 53 centigrade change in 6 months :P
08:50:16  <Absolutis> the highest temperature in finland last summer was 37,2° C
08:50:24  <Chrill> yikes
08:50:50  <Chrill> why do I go to greece in the summers when Finland is just as warm? :P
08:51:10  <Absolutis> the average was 17,2
08:51:15  <Chrill> heh
08:51:18  <Chrill> well Greece still wins then
08:51:28  <Absolutis> oh, wait, 17,4
08:52:59  <Absolutis> hmm, between 1971-2010 the highest temperature was this summer (37,2)
08:53:16  <Chrill> :D
08:53:45  <Chrill> Absolutis, to test if you are really Finnish.. how warm do you want your sauna? :P
08:54:14  <Absolutis> hmm, 75-like
08:54:21  <Chrill> you is no Finn!!
08:54:49  <Absolutis> but i like mämmi :P
08:54:59  <Chrill> mämmi?
08:55:28  <Absolutis> http://en.wikipedia.org/wiki/Mämmi
08:55:37  <Chrill> i like Mumin!
08:56:18  <Absolutis> moomin?
08:56:23  <Chrill> yeah
09:02:23  <Absolutis> proof that i a finnish
09:02:25  <Absolutis> Your result for The Finnish Test ... Suomalainen Congratulations! You scored ###%! You are a true Finn. Or an extremely good guesser. Or very lucky. Going to sauna naked with strangers is nothing to you, you happily even roll in the snow. Long winters are good for developing that depression and drinking. Your probable cause of death is suicide or alcohol.
09:03:09  <Chrill> or alcohol-induced suicide?
09:03:14  <Chrill> ugh
09:03:14  <Chrill> ..
09:03:34  <Chrill> I'm as Swedish as can be
09:04:02  <Absolutis> the link to the actual test: http://www.okcupid.com/tests/the-finnish-test
09:04:21  <Absolutis> the sites also a dating site thou, but nothing related to that is needed
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09:37:01  <planetmaker> moin
09:46:23  <Absolutis> hey
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10:29:06  <PublicServer> *** Game still paused (number of players)
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10:29:20  <Mazur> Good moaning.
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10:33:31  <V453000> moar
10:33:40  <Mazur> Who're ya gonna call: Com Buster!
10:33:54  <Mazur> v
10:37:29  <Absolutis> !password
10:37:29  <PublicServer> Absolutis: evicts
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10:39:35  <PublicServer> *** Game still paused (number of players)
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10:39:51  <V453000> ?
10:40:31  <PublicServer> <Absolutis> hello all :)
10:41:13  <PublicServer> <Mazur> Tricky expansion at !expand
10:41:15  <PublicServer> <Absolutis> hmm, lemme just do some exit modifications after the industry died
10:41:49  <PublicServer> <Absolutis> actually nah, ill leave it to someone more skilled
10:44:41  <PublicServer> ***  made screenshot at 0000C875: http://ps.openttdcoop.org/publicserver/webcam/0000C875.png
10:44:56  <PublicServer> <Absolutis> yeah looks tricky
10:45:29  <PublicServer> <Mazur> This should give a little more room.
10:45:48  <PublicServer> <Absolutis> hmm, expansioon neeeded uphill froom there
10:46:03  <PublicServer> <Absolutis> extra vowels there :P
10:46:49  <PublicServer> <Mazur> Just like scrabble, too many vowels or too many consonants, never just enough of both.
10:48:04  <PublicServer> <Absolutis> when i played scrabble yesterday, i had 2E's, 3 I's, and 1 J
10:48:12  <PublicServer> <Absolutis> towards the end of game
10:48:36  <PublicServer> <Absolutis> got 195 IIRC
10:48:42  <PublicServer> <Absolutis> (points)
10:49:03  <PublicServer> <Absolutis> finnish version is not always that easy
10:49:36  <PublicServer> <Mazur> Wine refuses to play my scrabble version.
10:55:36  <PublicServer> <Absolutis> hmm, expand dinthill woods
10:55:45  <PublicServer> <Absolutis> valley*
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10:59:41  <PublicServer> ***  made screenshot at 0000A0D7: http://ps.openttdcoop.org/publicserver/webcam/0000A0D7.png
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11:03:22  <PublicServer> <Absolutis> there
11:03:31  <PublicServer> <Absolutis> upgraded dinthill valley
11:07:22  <PublicServer> <Absolutis> i think its time to upgrade Trinington Woods
11:09:03  <PublicServer> <Absolutis> double line from trinnington woods area tod drop 1?
11:09:09  <PublicServer> <Absolutis> to*
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11:14:43  <PublicServer> ***  made screenshot at 00011672: http://ps.openttdcoop.org/publicserver/webcam/00011672.png
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11:17:36  <PublicServer> <Mazur> Ok, fixed the exit of Cheston mine.
11:18:05  <PublicServer> <Absolutis> did something like a joiner at drop1 entry line
11:18:44  <PublicServer> <Absolutis> 2 actually, 1 after cheston valley
11:18:55  <PublicServer> <Absolutis> the other after trinnington woods
11:19:37  <PublicServer> *** avdg joined the game
11:19:39  <PublicServer> <Absolutis> hey!
11:19:42  <PublicServer> <avdg> hi
11:19:44  <PublicServer> <Mazur> hi, avdg
11:20:08  <PublicServer> <avdg> hmm
11:20:15  <PublicServer> <Absolutis> afk
11:20:21  <PublicServer> *** Absolutis has joined spectators
11:20:26  <PublicServer> <avdg> these 4 platforms where not a wrong choice @ panpool woods
11:20:36  <PublicServer> <Absolutis> someone finish the 2nd line at cheston &trinnington
11:22:21  <PublicServer> <Mazur> Cheston Valley still only 38% service.
11:22:58  <PublicServer> <Mazur> Ah, no, there it goes.
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11:23:11  <PublicServer> <Mazur> 54%
11:23:29  <PublicServer> <avdg> stopid drop 3 :(
11:23:48  <PublicServer> <Mazur> What about it?
11:23:54  <PublicServer> <avdg> its too slow :p
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11:27:08  <PublicServer> *** Absolutis has joined company #1
11:28:51  <PublicServer> <avdg> nice one
11:29:19  <PublicServer> <Absolutis> what?
11:29:36  <PublicServer> <avdg> towns
11:29:43  <PublicServer> ***  made screenshot at 00008677: http://ps.openttdcoop.org/publicserver/webcam/00008677.png
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11:34:33  <PublicServer> <Absolutis> drop 7 is almost at its breaking point
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11:41:36  <PublicServer> <Absolutis> uh oh
11:41:43  <PublicServer> <Absolutis> jam @drop1
11:41:53  <PublicServer> <Mazur> Ys.
11:41:55  <PublicServer> <avdg> also starting at drop 3
11:42:20  <PublicServer> <avdg> hmm
11:42:37  <PublicServer> <avdg> the logics are blocking something
11:42:47  <PublicServer> <Absolutis> hm, jam should solve itself now
11:42:49  <PublicServer> <avdg> they are not failsafe
11:43:35  <PublicServer> <avdg> or failsafe as it looks like
11:44:16  <PublicServer> <avdg> if trains are following too close, you have a block
11:44:43  <PublicServer> ***  made screenshot at 00009864: http://ps.openttdcoop.org/publicserver/webcam/00009864.png
11:44:47  <PublicServer> <Absolutis> i almost thought it was cause of my splitter
11:45:12  <PublicServer> <avdg> well, the jam wouldn't be here without construction
11:45:15  <PublicServer> *** Mazur has left the game (connection lost)
11:45:19  <PublicServer> <Absolutis> befor i saw the logic
11:45:29  <PublicServer> <avdg> but at the same time, the jam would be worst without these failsafe feature
11:45:50  <PublicServer> <avdg> its the same problem as the regular splitter
11:46:09  <PublicServer> <Absolutis> what about probability
11:46:13  <Mazur> !password
11:46:13  <PublicServer> Mazur: lodger
11:46:34  <PublicServer> *** Mazur joined the game
11:46:49  <PublicServer> <Absolutis> probability splits, i mean
11:47:05  <PublicServer> <avdg> ?
11:47:27  <PublicServer> <Absolutis> if you had a probability split, would it have the smae problem
11:47:29  <PublicServer> <Absolutis> same*
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11:59:34  <PublicServer> <Absolutis> trinnington mines is kinda poorly fed
11:59:43  <PublicServer> ***  made screenshot at 00015387: http://ps.openttdcoop.org/publicserver/webcam/00015387.png
12:01:12  <Absolutis> oh and avdg: earlier you said : [13:45] <+PublicServer> <avdg> well, the jam wouldn't be here without construction
12:01:26  <PublicServer> <avdg> *the
12:01:40  <PublicServer> <avdg> didn't say if it would be better without :p
12:02:32  <Absolutis> without that construction it wouldnt maybe be spotted at all possibly right?
12:02:50  <PublicServer> <avdg> donno :p
12:02:51  <Absolutis> or at least it would have been spotted much later
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12:08:55  <PublicServer> *** avdg has joined spectators
12:08:57  <PublicServer> <Absolutis> look at !too poorly fed
12:09:27  <PublicServer> <Mazur> Weird build.
12:09:42  <PublicServer> <Absolutis> the station?
12:09:46  <PublicServer> <Mazur> Yes.
12:10:00  <PublicServer> <Mazur> Single platforms.
12:10:02  <PublicServer> <Absolutis> i built onl the first line, other ppl build the others :P
12:10:20  <PublicServer> <Mazur> It's inefficient, as you can see.
12:10:46  <PublicServer> <Absolutis> hmm, remove the combo sigs after he entry sig?
12:11:17  <PublicServer> <Mazur> I'd rebuild the approach.
12:11:51  <PublicServer> <Mazur> So htat two pairs can have a third train waiting each.
12:12:25  <PublicServer> <Absolutis> not my design altogether
12:12:45  <PublicServer> <Mazur> I made the split more favourable.
12:12:59  <PublicServer> <Mazur> First waiting bay regularly signalled.
12:13:59  <PublicServer> <Absolutis> already more efficient
12:14:07  <PublicServer> <Mazur> Yep.
12:14:44  <PublicServer> ***  made screenshot at 00015224: http://ps.openttdcoop.org/publicserver/webcam/00015224.png
12:16:11  <PublicServer> <Absolutis> hmm, are feeders allowed?
12:16:41  <PublicServer> <Mazur> Not sure what feeders are?
12:16:59  <PublicServer> <Absolutis> transfer
12:17:06  <PublicServer> <Mazur> Oh, yes.
12:17:21  <PublicServer> <Mazur> Well, yes, they are allowed.
12:17:39  <PublicServer> <Mazur> Maybe discouraged, but not disallowed.
12:18:09  <PublicServer> <Absolutis> hmm, lemme restructure drop4  exit now
12:20:53  <PublicServer> <Absolutis> hmm, lemme swithc to windows, kinda less laggy
12:21:07  <PublicServer> *** Absolutis has left the game (leaving)
12:21:07  <PublicServer> *** Game paused (number of players)
12:21:09  <PublicServer> <Mazur> *PFFFFFFFFT*
12:21:19  <PublicServer> <Mazur> I do not believe that.
12:21:40  <Absolutis> less lag than mac
12:21:43  <Absolutis> idk why
12:22:13  <PublicServer> <Mazur> Unless your WInd*ws network is tuned and your Mac's not.
12:22:27  <PublicServer> *** avdg has joined company #1
12:22:27  <PublicServer> *** Game unpaused (number of players)
12:22:43  <PublicServer> <avdg> hmm, what about computer power?
12:22:59  <Absolutis> 1.83 dual core
12:23:07  <Absolutis> GHz ofc
12:23:13  <PublicServer> <avdg> thats weak :p
12:23:20  <PublicServer> <avdg> my laptop wouldn't handle this game
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12:23:41  <PublicServer> <avdg> which has kinda the same cpu
12:23:55  <Absolutis> and intel gma 950 os GPU
12:24:03  <Absolutis> memory is 2GB
12:24:11  <Absolutis> RAM memory
12:24:30  <Rubidium> recent Mac( OS X)s lost a lot of they 2D video acceleration, i.e. either use OpenGL for games or be happy with utter slowness
12:24:42  <Rubidium> s/they/their/
12:25:06  <Absolutis> hmm, where is server located in
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12:25:56  <Absolutis> UK?
12:26:13  <Rubidium> DE
12:26:25  <Rubidium> (though that's only an assumption)
12:26:46  <Rubidium> based on the owner of the subnet of the server's IP address
12:26:58  <Absolutis> 13 Mbps upload there
12:27:02  <Absolutis> download*
12:27:26  <Absolutis> 1 mbps upload
12:27:30  <PublicServer> <avdg> wouln't suprise me
12:27:36  <Absolutis> so probably isnt the connection
12:27:38  <PublicServer> <avdg> *wouldn't
12:27:50  <Mazur> PServer?  That's in NL.
12:29:29  <Absolutis> but anyway, rebooting to win
12:29:31  <Absolutis> 3
12:29:32  <Absolutis> 2
12:29:33  <Absolutis> 1
12:29:34  <Absolutis> now
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12:29:44  <PublicServer> ***  made screenshot at 0000A54C: http://ps.openttdcoop.org/publicserver/webcam/0000A54C.png
12:30:28  <Rubidium> hmm, so the server doesn't use games.openttdcoop.org (like e.g. the stable one does)?
12:30:39  <PublicServer> <avdg> ps.openttdcoop.org
12:30:52  <Rubidium> ah, then it's probably NL
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12:31:13  <Mazur> traceroute and whois certainly suggest so.
12:31:21  <Rubidium> in any case, bandwidth is generally not the issue with OpenTTD games
12:31:40  <Rubidium> if it's the network, then it's instability of the network
12:31:43  <PublicServer> <avdg> thats arround 60gig/month now right?
12:31:49  <Mazur> Unless you have a very crappy connection.
12:32:10  <Rubidium> Mazur: but then crappy as in unstable, not as in slow
12:32:11  <Mazur> I'd guess an ancient modem would crack you up.
12:32:35  <PublicServer> <avdg> hmm, nvm
12:32:49  <Mazur> Rubidium, that was what I meant.
12:33:38  <Mazur> My WIFI kept falling down and getting up,m so I stuck a cable back in.
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12:34:40  <Absolutis> !password
12:34:40  <PublicServer> Absolutis: dilled
12:35:23  <Absolutis> !dl win32
12:35:23  <PublicServer> Absolutis: http://binaries.openttd.org/nightlies/trunk/r21534/openttd-trunk-r21534-windows-win32.zip
12:36:40  <PublicServer> *** Absolutis joined the game
12:36:52  <PublicServer> <Absolutis> ahh, much better.
12:39:38  <PublicServer> <Absolutis> no unserviced sugamines.
12:39:41  <PublicServer> <Absolutis> das ist gut.
12:39:51  <PublicServer> <avdg> is that a goal?
12:40:01  <PublicServer> <Mazur> No, but several needing expansion/better service.
12:40:03  <PublicServer> <Absolutis> no, but still, its good.
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12:40:57  <PublicServer> <avdg> moar
12:40:59  <PublicServer> <Mazur> There's 4 mines under 40%.
12:42:22  <PublicServer> <avdg> 1400 :)
12:42:56  <PublicServer> *** Mazur has left the game (connection lost)
12:44:35  <PublicServer> <avdg> isn't it nice? there are arround 360 trains controlling 1400 trains
12:44:35  <PublicServer> <Absolutis> expand cheston east?
12:44:44  <PublicServer> ***  made screenshot at 0003510A: http://ps.openttdcoop.org/publicserver/webcam/0003510A.png
12:45:20  <PublicServer> <avdg> actually almost 400 if I count the feedertrains as well
12:45:55  <PublicServer> <avdg> 387 to be exactly
12:48:23  <PublicServer> <Absolutis> hmm, could someone help me with upgrading cheston east?
12:48:52  <PublicServer> <avdg> hmm, no 4rd?
12:48:58  <PublicServer> <avdg> *th
12:49:24  <PublicServer> <Absolutis> maybe, but has to be positioned separate from other platforms
12:49:35  <PublicServer> <avdg> we should solve that jam at the full line first
12:49:51  <PublicServer> <Absolutis> where
12:50:01  <PublicServer> <avdg> that line a bit in the west
12:54:13  <PublicServer> <avdg> <3 bridge desyncs :(
12:57:20  <PublicServer> <Absolutis> upgrade of cheston east done
12:58:47  <PublicServer> <Absolutis> kinda slow station exit at trinnington mines
12:59:44  <PublicServer> ***  made screenshot at 00024A51: http://ps.openttdcoop.org/publicserver/webcam/00024A51.png
13:01:58  <PublicServer> *** Absolutis has left the game (connection lost)
13:02:00  <PublicServer> *** Game paused (number of players)
13:02:04  <PublicServer> <avdg> :(
13:02:22  *** [1]Absolutis has joined #openttdcoop
13:02:49  <[1]Absolutis> !password
13:02:49  <PublicServer> [1]Absolutis: teacup
13:03:03  <PublicServer> *** Game still paused (number of players)
13:03:03  <PublicServer> *** Game unpaused (number of players)
13:03:05  <PublicServer> *** Absolutis joined the game
13:03:08  <[1]Absolutis> nice password :S
13:03:23  *** [1]Absolutis is now known as CharcoalDioxide
13:03:43  <PublicServer> * avdg solves the poorly fed mystery
13:03:45  <PublicServer> *** Absolutis has changed his/her name to CharcoalDioxide
13:03:54  <PublicServer> <CharcoalDioxide> no more poorly fedness
13:06:10  <PublicServer> <avdg> good now?
13:06:39  <PublicServer> <CharcoalDioxide> what?
13:06:53  <PublicServer> <CharcoalDioxide> yes
13:07:06  <PublicServer> <CharcoalDioxide> mazur kinda rebuilt it already
13:08:15  <PublicServer> <avdg> bleh
13:08:19  <PublicServer> <avdg> its eating again
13:08:29  <PublicServer> <CharcoalDioxide> :P
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13:10:19  <PublicServer> <CharcoalDioxide> odd how some stations require 4 platforms, others 3 for an 1k prod. mine
13:10:38  <PublicServer> <CharcoalDioxide> but cheston east is still poorly fed :(
13:10:54  <PublicServer> <avdg> it needs time
13:11:09  <PublicServer> <avdg> but you can solve it on an other way
13:11:20  <PublicServer> * avdg is carefull with saying cheating
13:11:42  <PublicServer> <CharcoalDioxide> im not sure if theres enough trains for it on ML
13:11:52  <PublicServer> <avdg> then we add more
13:12:02  <PublicServer> <CharcoalDioxide> and besides, overflow 1 isnt getting any trains
13:14:34  <PublicServer> <CharcoalDioxide> hmm, next game should be soon
13:14:44  <PublicServer> ***  made screenshot at 000202FF: http://ps.openttdcoop.org/publicserver/webcam/000202FF.png
13:15:06  <PublicServer> * avdg rebuilds join ring 1
13:15:30  <CharcoalDioxide> @logs
13:15:30  <Webster> Logs: http://hyru.ath.cx:60080/~kenji/ottdcoop/
13:21:52  <PublicServer> <avdg> better :)
13:21:58  <PublicServer> <avdg> and uglier
13:22:09  <PublicServer> <CharcoalDioxide> new trarnley mines is poorly fed
13:22:23  <PublicServer> <avdg> again?
13:22:33  <PublicServer> <avdg> stupid bridge :(
13:22:36  <PublicServer> <CharcoalDioxide> new trarnley...
13:23:17  <PublicServer> <CharcoalDioxide> blackboxes station
13:23:47  <PublicServer> <CharcoalDioxide> too much waitinbg space at wonston heights i say
13:23:57  <PublicServer> <CharcoalDioxide> and panpool woods
13:24:31  <PublicServer> <CharcoalDioxide> that should fix it :)
13:24:41  <PublicServer> <avdg> not yet
13:24:58  <PublicServer> <CharcoalDioxide> what do you mean
13:25:20  <PublicServer> <CharcoalDioxide> enough of the trains chiise that route already
13:28:13  <PublicServer> <avdg> like it now?
13:28:24  <PublicServer> <CharcoalDioxide> yes
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13:29:44  <PublicServer> ***  made screenshot at 0001166F: http://ps.openttdcoop.org/publicserver/webcam/0001166F.png
13:30:51  <PublicServer> <CharcoalDioxide> wtf. what is that train inside the depot of cheston valley dummy
13:31:07  <PublicServer> <avdg> ?
13:31:13  <PublicServer> <avdg> sign it
13:31:52  <PublicServer> <avdg> remove it
13:32:27  <PublicServer> <avdg> exit jam :o
13:32:33  <PublicServer> <CharcoalDioxide> where
13:32:43  <PublicServer> <avdg> of that same station
13:34:12  <PublicServer> <avdg> sovled
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13:34:36  <PublicServer> <avdg> hmm, solved with accent from russia :p
13:35:40  <PublicServer> <avdg> do you still want to play?
13:35:50  <PublicServer> <CharcoalDioxide> openttd?
13:35:52  <PublicServer> <avdg> yeah
13:35:56  <PublicServer> * avdg goes off
13:36:06  <PublicServer> <CharcoalDioxide> nah, im going to play some HoI3.
13:36:10  <PublicServer> <avdg> :)
13:36:12  <PublicServer> *** CharcoalDioxide has left the game (leaving)
13:36:12  <PublicServer> *** Game paused (number of players)
13:36:16  <PublicServer> *** avdg has left the game (leaving)
13:36:27  <CharcoalDioxide> HoI3= Hearts Of Iron 3
13:36:33  <CharcoalDioxide> by paradox interactive
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13:44:45  <PublicServer> ***  made screenshot at 00004675: http://ps.openttdcoop.org/publicserver/webcam/00004675.png
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14:05:19  <mfb-> hi
14:05:56  <PublicServer> *** Game still paused (number of players)
14:05:58  <PublicServer> *** mfb joined the game
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14:07:22  <CharcoalDioxide> hey
14:14:45  <PublicServer> ***  made screenshot at 0000DC6B: http://ps.openttdcoop.org/publicserver/webcam/0000DC6B.png
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14:19:53  <CharcoalDioxide> !password
14:19:53  <PublicServer> CharcoalDioxide: brooks
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14:20:46  <PublicServer> *** Game still paused (number of players)
14:20:46  <PublicServer> *** Game unpaused (number of players)
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14:27:25  <PublicServer> <CharcoalDioxide> mfb, you may think im a new player, but guess what, im someone you already know.
14:29:45  <PublicServer> ***  made screenshot at 00008D5B: http://ps.openttdcoop.org/publicserver/webcam/00008D5B.png
14:31:58  <CharcoalDioxide> yoo there mfb?
14:34:08  <PublicServer> *** avdg joined the game
14:34:09  <PublicServer> <CharcoalDioxide> hello
14:34:12  <PublicServer> <avdg> hi
14:42:59  <PublicServer> <avdg> moar
14:43:25  <PublicServer> *** avdg has left the game (connection lost)
14:44:25  <PublicServer> *** avdg joined the game
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14:44:46  <PublicServer> ***  made screenshot at 0000A27C: http://ps.openttdcoop.org/publicserver/webcam/0000A27C.png
14:46:57  <PublicServer> *** avdg joined the game
14:47:00  <PublicServer> <CharcoalDioxide> jumpy connection?
14:47:02  <PublicServer> *** avdg has left the game (connection lost)
14:47:13  <PublicServer> *** avdg joined the game
14:47:28  <PublicServer> <avdg> yeah, my router is jumping through the ceiling
14:47:34  <PublicServer> *** avdg has joined company #1
14:48:51  <PublicServer> *** CharcoalDioxide has joined spectators
14:48:59  <PublicServer> <CharcoalDioxide> will come back soon
14:49:09  <PublicServer> *** avdg has left the game (connection lost)
14:49:11  <PublicServer> *** Game paused (number of players)
14:49:17  <PublicServer> *** Game still paused (number of players)
14:49:17  <PublicServer> *** Game unpaused (number of players)
14:49:20  <PublicServer> *** avdg joined the game
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14:54:55  <mfb-> hi absolutis
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14:59:46  <PublicServer> ***  made screenshot at 0000E06B: http://ps.openttdcoop.org/publicserver/webcam/0000E06B.png
15:04:10  <PublicServer> <CharcoalDioxide> hey mfb, but say CharcoalDioxide or CCD
15:04:20  <PublicServer> <CharcoalDioxide> or Char
15:04:22  <PublicServer> *** CharcoalDioxide has joined company #1
15:07:43  <PublicServer> <CharcoalDioxide> so if you see something signatured "char" that is me
15:14:46  <PublicServer> ***  made screenshot at 000232F8: http://ps.openttdcoop.org/publicserver/webcam/000232F8.png
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15:15:09  <PublicServer> <avdg> jams?
15:15:31  <PublicServer> <mfb> entry of drop 06 is still slow, but without jam
15:17:45  <PublicServer> <avdg> bleh, random stupid tunnel
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15:22:17  <PublicServer> <CharcoalDioxide> done
15:22:27  <PublicServer> <CharcoalDioxide> added 2nd line to fardworth woods
15:23:15  <PublicServer> <CharcoalDioxide> also, that sundstone valley of mine needs upgrading too
15:24:04  <PublicServer> <mfb> maybe on the hill
15:24:16  <PublicServer> <avdg> some parts aren't getting traffic at all
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15:29:46  <PublicServer> ***  made screenshot at 0000DD2E: http://ps.openttdcoop.org/publicserver/webcam/0000DD2E.png
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15:33:27  <blackb0x> !players
15:33:29  <PublicServer> blackb0x: Client 195 (Orange) is mfb, in company 1 (Martian Maniacs UnLTD.)
15:33:30  <PublicServer> blackb0x: Client 197 (Orange) is CharcoalDioxide, in company 1 (Martian Maniacs UnLTD.)
15:33:30  <PublicServer> blackb0x: Client 202 (Orange) is avdg, in company 1 (Martian Maniacs UnLTD.)
15:33:45  <blackb0x> !password
15:33:45  <PublicServer> blackb0x: wintry
15:34:03  <PublicServer> *** blackbox joined the game
15:34:05  <PublicServer> <mfb> more trains?
15:34:07  <PublicServer> <CharcoalDioxide> eyyy!
15:34:09  <PublicServer> <blackbox> hi guys
15:34:12  <PublicServer> <mfb> hi
15:34:18  <PublicServer> <blackbox> what's going on here? :)
15:34:21  <PublicServer> <CharcoalDioxide> its blaxbox
15:34:33  <PublicServer> <blackbox> did i do something wrong? :D
15:34:43  <PublicServer> <CharcoalDioxide> well, i just extended drop6 a bit
15:35:11  <PublicServer> <CharcoalDioxide> maybe you should have lenghtened the signal gap there for abit, the station wasnt getting trains
15:35:33  <PublicServer> <mfb> where?
15:35:43  <PublicServer> <CharcoalDioxide> his station
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15:36:36  <PublicServer> <blackbox> hmm
15:36:49  <PublicServer> <blackbox> could use a splitter maybe
15:37:16  <PublicServer> <mfb> 1:12 split?
15:37:38  <PublicServer> <blackbox> what do you mean by 1:12?
15:37:52  <PublicServer> <mfb> 12 to wonston, 1 train to tranley
15:38:06  <PublicServer> <mfb> ~ ratio of productions
15:38:24  <PublicServer> <blackbox> hm why not fill up tranley and then send trains to wonston?
15:38:34  <PublicServer> <mfb> if both sides are empty, your station should be preferred
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15:38:44  <PublicServer> <CharcoalDioxide> no, 1 to trarnley for every 12 trains, mfb.
15:38:50  <PublicServer> <mfb> so tranley is full and we don't need signal gaps
15:39:00  <PublicServer> <CharcoalDioxide> that is fine.
15:39:24  <PublicServer> <CharcoalDioxide> like that, now its fine
15:39:26  <PublicServer> <CharcoalDioxide> afk
15:39:29  <PublicServer> *** CharcoalDioxide has joined spectators
15:39:41  <PublicServer> <blackbox> ok
15:39:52  <PublicServer> <mfb> slowing down the trains
15:39:58  <PublicServer> <blackbox> yeah
15:41:00  *** benom has joined #openttdcoop
15:41:08  <PublicServer> <mfb> maybe a new split like the ML->SL-splits
15:41:34  <PublicServer> <mfb> or we use the splitting system without NOT
15:41:44  <PublicServer> <avdg> why?
15:41:58  <PublicServer> <blackbox> where can i find an example for a probability split?
15:41:58  <PublicServer> <avdg> hmm
15:42:16  <PublicServer> <mfb> here
15:42:25  <PublicServer> <avdg> did someone detour traffic on full ring 2?
15:42:28  <PublicServer> <avdg> its jamming there
15:42:31  <PublicServer> <blackbox> ah i see
15:42:57  <PublicServer> <mfb> where?
15:43:25  <PublicServer> <mfb> hmm overflow is busy now
15:43:27  <PublicServer> <avdg> these trains are slow too
15:43:29  *** TheRisen has left #openttdcoop
15:43:58  <PublicServer> <blackbox> hmm
15:44:01  <PublicServer> <mfb> was jamming at golden sugarmine before
15:44:10  <PublicServer> <blackbox> like a bottleneck
15:44:32  <PublicServer> <avdg> just send more traffic on the most outer lane
15:44:47  <PublicServer> ***  made screenshot at 0000D72E: http://ps.openttdcoop.org/publicserver/webcam/0000D72E.png
15:47:05  <PublicServer> <avdg> prio
15:47:37  <PublicServer> <blackbox> oh i see
15:47:44  <PublicServer> <blackbox> thx
15:50:49  <PublicServer> *** CharcoalDioxide has joined company #1
15:55:23  <PublicServer> <CharcoalDioxide> hmm, setford heights probably needs another platform
15:55:54  *** [com]buster has quit IRC
15:56:09  <PublicServer> <CharcoalDioxide> panpoll woods is also poorly fed
15:57:05  <PublicServer> <avdg> 1490!
15:57:23  <PublicServer> <CharcoalDioxide> pass the 1,5k mark?
15:57:27  <PublicServer> <avdg> yeah
15:57:50  <PublicServer> <avdg> 1500!
15:59:21  <PublicServer> <avdg> any quiters? :p
15:59:27  <PublicServer> <mfb> ?
15:59:29  <PublicServer> <blackbox> ?
15:59:37  <PublicServer> <avdg> this game is using a lot of cpu power I bet
15:59:46  <PublicServer> <CharcoalDioxide> not 4 me
15:59:47  <PublicServer> ***  made screenshot at 0002451A: http://ps.openttdcoop.org/publicserver/webcam/0002451A.png
15:59:51  <PublicServer> <blackbox> 20%
15:59:53  <PublicServer> <avdg> bleh, again dutch vs english
15:59:53  <PublicServer> <mfb> 40%
16:00:03  <PublicServer> <CharcoalDioxide> 50
16:00:17  <PublicServer> <avdg> 60-90
16:00:20  <PublicServer> <blackbox> :D
16:00:31  <PublicServer> <blackbox> need another core :P
16:00:38  <PublicServer> <avdg> won't help
16:00:44  <PublicServer> <avdg> this game is singlethreaded
16:00:50  <PublicServer> <CharcoalDioxide> i got 1.83 GHz DualCore
16:01:10  <PublicServer> <avdg> yeah, you are the strange one :p
16:01:12  <PublicServer> <CharcoalDioxide> somehow my other processor is also used
16:01:23  <PublicServer> <blackbox> :D
16:01:25  <PublicServer> * avdg doesn't know it either
16:02:02  <PublicServer> <blackbox> hm
16:02:17  <PublicServer> <CharcoalDioxide> hmm, system idle process is also using 50 CPU
16:02:43  <PublicServer> <CharcoalDioxide> and IIRC cargodist uses second core to calculate link grapf
16:02:46  <PublicServer> <CharcoalDioxide> grapf*
16:02:52  <PublicServer> <CharcoalDioxide> graph*
16:03:04  <PublicServer> <CharcoalDioxide> double spelling mistake
16:03:34  <PublicServer> <mfb> nice, sundstone valley works
16:03:47  <PublicServer> <blackbox> why exactly do you need 2 splitter NOT gates at setford heights?
16:04:50  <PublicServer> <CharcoalDioxide> where exactly
16:05:06  <PublicServer> <CharcoalDioxide> also, all those are needed, see split near the station
16:05:42  <PublicServer> <blackbox> hmm
16:05:58  <PublicServer> <CharcoalDioxide> the junction next to the station needs em
16:06:25  <PublicServer> <blackbox> yes but wouldn't it be possible to get the 'signal' from the merged track?
16:06:40  <PublicServer> <CharcoalDioxide> idk what you mean
16:06:50  <PublicServer> <CharcoalDioxide> but i dont think so
16:07:00  <PublicServer> <CharcoalDioxide> wwell, its actually posssible
16:07:20  <PublicServer> <CharcoalDioxide> but still, that configuration works best
16:07:22  <PublicServer> <blackbox> k
16:07:44  <PublicServer> <CharcoalDioxide> actually, the not should be connected to the first waiting space
16:08:35  <PublicServer> <blackbox> yeah well i thought since it's such a big queue there it wouldn't matter if i connect the not to the merged track
16:09:24  <PublicServer> *** SmatZ joined the game
16:09:26  <PublicServer> <SmatZ> hello
16:09:28  <PublicServer> <avdg> hey SmatZ
16:09:34  <PublicServer> <mfb> hi
16:09:36  <PublicServer> <blackbox> well anyways.. it works so it's ok :)
16:09:38  <PublicServer> <SmatZ> hello :)
16:09:40  <PublicServer> <blackbox> hi :)
16:09:52  <CharcoalDioxide> oh hey
16:10:00  <PublicServer> <avdg> don't worry about the 1893 trains
16:10:04  <PublicServer> <mfb> :D
16:10:06  <PublicServer> <avdg> everything is running smoothly :p
16:10:08  <PublicServer> <SmatZ> nice :)
16:10:23  <PublicServer> <avdg> 1500 "idiot train"
16:10:27  <PublicServer> <SmatZ> I see :P
16:10:31  <PublicServer> <CharcoalDioxide> small queues, but otherwise smoothly
16:10:49  <PublicServer> <CharcoalDioxide> avdg: and one more!
16:10:58  <PublicServer> <avdg> :)
16:11:00  <PublicServer> <SmatZ> nice logic network
16:11:05  <PublicServer> <SmatZ> and stuff
16:11:07  <PublicServer> <avdg> passed the magic number?
16:12:16  <PublicServer> <CharcoalDioxide> yes, now hydra will rise out of the sea
16:12:33  <PublicServer> *** Mazur joined the game
16:12:45  <PublicServer> <CharcoalDioxide> hey mazur!
16:12:51  <PublicServer> <avdg> hey
16:12:57  <PublicServer> <Mazur> lo
16:13:00  <PublicServer> <mfb> hi
16:14:24  <PublicServer> <avdg> yay
16:14:32  <PublicServer> <mfb> :p
16:14:47  <PublicServer> ***  made screenshot at 0002820A: http://ps.openttdcoop.org/publicserver/webcam/0002820A.png
16:15:03  <PublicServer> <Mazur> Well, you got tha 3-39% stations all better serviced.
16:15:26  <PublicServer> <avdg> hmm, fast crash cleanup in depot? strange
16:15:26  <PublicServer> <Mazur> 30-39
16:15:46  <PublicServer> <mfb> what are you doing?
16:15:56  <PublicServer> <avdg> nothing
16:16:10  <PublicServer> <avdg> there is a crashed train in the depot
16:16:18  <PublicServer> <avdg> bug?
16:16:20  <PublicServer> <Mazur> Where?
16:16:27  <PublicServer> <CharcoalDioxide> no, flooding
16:16:33  <PublicServer> <avdg> check your crashlog :)
16:16:41  <PublicServer> <avdg> its overflowing :p
16:17:05  <PublicServer> <mfb> ...
16:17:21  <PublicServer> <Mazur> NIce work.
16:17:52  <PublicServer> <Mazur> How does one achieve that?
16:18:58  <PublicServer> <avdg> looks like depots can't be cleaned up
16:19:04  <PublicServer> <CharcoalDioxide> weird naming of things
16:19:12  <PublicServer> <CharcoalDioxide> in town buildings
16:19:29  <PublicServer> <avdg> nooo
16:20:48  <PublicServer> <avdg> hmm
16:21:15  <PublicServer> <mfb> stop spamming trains please ;)
16:21:21  <PublicServer> *** SmatZ has left the game (connection lost)
16:21:29  <PublicServer> <avdg> :D
16:21:35  <PublicServer> <avdg> depot survives
16:22:05  <PublicServer> <avdg> so crash and then flood
16:22:15  <PublicServer> <mfb> the train counter :(
16:22:17  <PublicServer> <CharcoalDioxide> yes
16:22:58  <PublicServer> <CharcoalDioxide> you would need support from the mainland for full flood protection systems
16:24:10  <PublicServer> *** mfb has left the game (connection lost)
16:24:18  <CharcoalDioxide> laaagg  spikeeee!
16:24:20  <PublicServer> <Mazur> What, again an eol reverser as a stationm exit?
16:24:28  <PublicServer> <CharcoalDioxide> where
16:24:30  <PublicServer> <avdg> :(
16:24:41  <mfb-> hm?
16:24:47  <mfb-> near drop 06
16:24:57  *** Progman has joined #openttdcoop
16:24:59  <mfb-> !password
16:24:59  <PublicServer> mfb-: oldens
16:25:00  <PublicServer> <Mazur> 04
16:25:05  <mfb-> oh right
16:25:16  <PublicServer> *** mfb joined the game
16:25:36  <PublicServer> <avdg> limited capacity, risk of lost train, stuck trains, etc, etc...
16:25:55  <PublicServer> <Mazur> Trains should normally only reverse in terminus stations.
16:25:57  <PublicServer> <mfb> capacity was high enough
16:26:03  <PublicServer> <avdg> for now
16:26:09  <PublicServer> <Mazur> And in overflows, if we use those at all.
16:26:11  <PublicServer> <mfb> and I don't know how trains should get stuck/lost
16:26:54  <PublicServer> <avdg> they do if you're doing stopid things (and some players do them too)
16:27:10  <PublicServer> <mfb> like?
16:27:17  <PublicServer> <Mazur> I'm fanous for them.
16:27:20  <PublicServer> <avdg> building extra tracks
16:27:32  <PublicServer> <Mazur> Signalling mistakes.
16:27:42  <PublicServer> <mfb> ah k
16:29:47  <PublicServer> ***  made screenshot at 00021B3C: http://ps.openttdcoop.org/publicserver/webcam/00021B3C.png
16:29:55  <PublicServer> <mfb> crash-depot is gone now
16:30:02  <PublicServer> <avdg> :p
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16:31:06  <PublicServer> *** blackbox has joined spectators
16:39:00  <PublicServer> *** mfb has joined spectators
16:44:48  <PublicServer> ***  made screenshot at 00007F37: http://ps.openttdcoop.org/publicserver/webcam/00007F37.png
16:49:38  <PublicServer> <CharcoalDioxide> hmm, separate candee factory of drops 4 and 8?
16:52:37  <PublicServer> <mfb> :o
16:52:39  <PublicServer> *** avdg has joined spectators
16:53:25  <PublicServer> <CharcoalDioxide> heh, i think it would be almost time to end game
16:53:55  <PublicServer> <mfb> 60k/month now
16:54:25  <PublicServer> <CharcoalDioxide> only 7 of the factories showing at the top?
16:54:35  <PublicServer> <CharcoalDioxide> ohwait, 6 and 2 use the same
16:55:17  <PublicServer> <CharcoalDioxide> yep, about that
16:57:49  <PublicServer> <CharcoalDioxide> drop1 is also getting kindof loaded
16:57:59  <PublicServer> <mfb> drop02 looks a bit unbalanced, too many trains in the north
16:58:02  <PublicServer> <mfb> but no jams
16:59:48  <PublicServer> ***  made screenshot at 0001F0F0: http://ps.openttdcoop.org/publicserver/webcam/0001F0F0.png
17:00:16  <PublicServer> <CharcoalDioxide> most overflows really have no trains in 'em, anymoar
17:00:42  *** Keiya_ has joined #openttdcoop
17:00:51  *** hylje has quit IRC
17:02:46  <PublicServer> *** blackbox has left the game (connection lost)
17:04:51  *** Fuco has quit IRC
17:05:18  *** Fuco has joined #openttdcoop
17:05:22  *** ChanServ sets mode: +v Fuco
17:05:42  <PublicServer> *** mfb has joined company #1
17:08:24  *** hylje has joined #openttdcoop
17:08:24  *** ChanServ sets mode: +o hylje
17:12:02  <PublicServer> <CharcoalDioxide> hmm, if some prios are stacking up a lot of trains, you could use 2way prio
17:12:12  <PublicServer> <mfb> ?
17:12:20  <PublicServer> <CharcoalDioxide> zerpas idea
17:12:27  <PublicServer> <mfb> combo at both lines?
17:12:57  <PublicServer> <mfb> nice idea
17:13:04  <PublicServer> <CharcoalDioxide> see his profile, theres a link if you saw it
17:13:34  <PublicServer> <CharcoalDioxide> didnt see it*
17:14:00  <PublicServer> <CharcoalDioxide> hmm, some queuing at trays junction
17:14:48  <PublicServer> ***  made screenshot at 000224D2: http://ps.openttdcoop.org/publicserver/webcam/000224D2.png
17:15:16  <PublicServer> <CharcoalDioxide> hmm, maybe not.
17:15:34  <PublicServer> <CharcoalDioxide> i think its a good idea, but still needs to get a bit better
17:15:49  <PublicServer> <CharcoalDioxide> TO THE TESTING PLATFORM (constructiong
17:15:55  <PublicServer> <mfb> use and external maglev for the logic
17:15:57  <PublicServer> <CharcoalDioxide> ing*
17:17:51  <PublicServer> *** Spike joined the game
17:17:55  <PublicServer> <CharcoalDioxide> hello
17:18:01  <PublicServer> <mfb> hi
17:22:36  *** Keiya has joined #openttdcoop
17:25:27  *** theholyduck has joined #openttdcoop
17:26:38  <PublicServer> <CharcoalDioxide> what the... games 57 and 59 are missing?
17:27:49  <PublicServer> <mfb> let's test this in a more realistic environment :)
17:29:34  <PublicServer> <CharcoalDioxide> hmm, why not trains foinf : wp cufingford-wp CF 2- wp CF 2
17:29:37  <PublicServer> <CharcoalDioxide> going*
17:29:38  *** Zuu has joined #openttdcoop
17:29:48  <PublicServer> ***  made screenshot at 0003AA29: http://ps.openttdcoop.org/publicserver/webcam/0003AA29.png
17:29:52  <PublicServer> <mfb> hmm^
17:30:10  *** Keiya_ has quit IRC
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17:33:26  <PublicServer> <mfb> too many trains
17:33:41  <PublicServer> <mfb> but the system works
17:35:25  <PublicServer> <CharcoalDioxide> hmm, maybe make the SL prio 1 block?
17:35:55  <PublicServer> <mfb> a bit short
17:35:59  *** Keyboard_Warrior has joined #openttdcoop
17:36:01  <PublicServer> *** CharcoalDioxide has left the game (connection lost)
17:36:12  <CharcoalDioxide> i see
17:36:23  <CharcoalDioxide> !playercount
17:36:23  <PublicServer> CharcoalDioxide: Number of players: 4 (2 spectators)
17:36:25  <CharcoalDioxide> !password
17:36:26  <PublicServer> CharcoalDioxide: hugger
17:36:28  <CharcoalDioxide> !players
17:36:31  <PublicServer> CharcoalDioxide: Client 213 (Orange) is mfb, in company 1 (Martian Maniacs UnLTD.)
17:36:31  <PublicServer> CharcoalDioxide: Client 202 is avdg, a spectator
17:36:31  <PublicServer> CharcoalDioxide: Client 214 is Spike, a spectator
17:36:31  <PublicServer> CharcoalDioxide: Client 211 (Orange) is Mazur, in company 1 (Martian Maniacs UnLTD.)
17:36:37  <PublicServer> <mfb> the system is useful if both tracks have load
17:36:55  <PublicServer> <mfb> like the waves from large stations
17:36:56  <PublicServer> *** CharcoalDioxide joined the game
17:37:08  * CharcoalDioxide waves hand for fun
17:37:18  <CharcoalDioxide> !fish
17:37:19  <PublicServer> *** CharcoalDioxide has left the game (connection lost)
17:37:30  <CharcoalDioxide> what the?
17:37:39  <CharcoalDioxide> connection jumping off the roof
17:37:41  <CharcoalDioxide> !fish
17:37:52  <PublicServer> CharcoalDioxide: Today's fish is sashimi from octopus, salmon and tuna with a bowl of rice
17:37:52  <PublicServer> CharcoalDioxide: Today's fish is sashimi from octopus, salmon and tuna with a bowl of rice
17:37:56  <PublicServer> <mfb> 2way-prio + compressor = madness
17:38:15  <PublicServer> *** CharcoalDioxide joined the game
17:38:24  <hylje> cthulhu ftaghn
17:38:36  <CharcoalDioxide> wait whaat?
17:39:18  <planetmaker> hm... sashimi... nice
17:39:28  <Terkhen> that's how you get your inspiration to build SRNW? :)
17:39:28  <planetmaker> !fish
17:39:28  <PublicServer> planetmaker: Why dont you go outside, play hide and fish something yourself for a day!
17:39:33  <planetmaker> :-(
17:39:50  * CharcoalDioxide crosses his fingers for the game not to disconnect this time
17:40:11  <planetmaker> Terkhen: hm? what way?
17:40:49  *** theholyduck has quit IRC
17:40:58  <Terkhen> well, praying to the old ones is known to cause madness
17:42:49  <PublicServer> *** avdg has joined company #1
17:44:44  <PublicServer> <avdg> yay 1555
17:44:49  <PublicServer> ***  made screenshot at 000346F3: http://ps.openttdcoop.org/publicserver/webcam/000346F3.png
17:44:57  <PublicServer> <CharcoalDioxide> 1555 what?
17:45:04  <PublicServer> <avdg> idiotrs
17:45:06  <PublicServer> <CharcoalDioxide> ah ml trains
17:45:08  <PublicServer> <avdg> *idiots
17:45:27  <planetmaker> hehe, yeah... madness. But one has to be mad already in order to build a SRNW
17:45:44  <PublicServer> <CharcoalDioxide> :P
17:45:48  <PublicServer> <avdg> you see, its a good scalable concept :p
17:45:57  <hylje> it's a good mad concept
17:46:03  <hylje> you go mad when you grasp it
17:46:37  <hylje> it originates from the far future, from the twisted minds of the fish-fathers
17:46:56  <PublicServer> <mfb> we are in 2490 and on the mars...
17:47:38  <PublicServer> <CharcoalDioxide> sylf made expresidential sugar easy to upgrade :)
17:48:25  <hylje> it's no saccharine cult though
17:48:56  <Terkhen> :D
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17:51:53  <XeryusTC> @hylje> it's a good mad concept <- that came from the mouth of the one who came up with chaos? :P
17:52:05  <hylje> i know madness right?
17:52:44  <hylje> a good chaos with a large map and a whole lot of slow trains..
17:54:00  <XeryusTC> we have a chaos with a long map and zippy trains on the PZ! now that's fun
17:54:32  <PublicServer> <avdg> strange, I'm here, but not on pz :p
17:54:51  <PublicServer> *** mfb has left the game (connection lost)
17:55:03  <mfb-> !password
17:55:04  <PublicServer> mfb-: hovels
17:55:13  <PublicServer> *** mfb joined the game
17:55:16  <PublicServer> <avdg> hmm, lets upgrade a sl
17:57:37  <PublicServer> <CharcoalDioxide> g2g
17:57:41  <PublicServer> *** CharcoalDioxide has left the game (leaving)
17:58:11  *** Fuco has quit IRC
17:59:49  <PublicServer> ***  made screenshot at 00009B40: http://ps.openttdcoop.org/publicserver/webcam/00009B40.png
18:00:17  <PublicServer> <avdg> bleh
18:00:19  <PublicServer> <avdg> still 1 cl issue
18:00:30  <PublicServer> <avdg> @!here
18:01:26  <PublicServer> <mfb> solved now?
18:01:30  <PublicServer> <avdg> nope
18:02:22  <PublicServer> <avdg> bleh I'm only moving it
18:03:24  <blackb0x> !password
18:03:24  <PublicServer> blackb0x: muling
18:03:36  <PublicServer> *** blackbox joined the game
18:06:13  <PublicServer> <avdg> ?
18:06:22  <PublicServer> <avdg> nah
18:06:30  <PublicServer> <avdg> we should move the notgate
18:07:59  *** dihedral has left #openttdcoop
18:09:02  <PublicServer> <avdg> bleh
18:09:35  <PublicServer> <avdg> move the not 1 more time? :)
18:09:45  <PublicServer> <mfb> oh
18:10:13  <PublicServer> <mfb> there is another problem at the split
18:10:21  <PublicServer> <mfb> ah.. got a solution
18:12:03  <PublicServer> <avdg> :p
18:14:49  <PublicServer> ***  made screenshot at 00009343: http://ps.openttdcoop.org/publicserver/webcam/00009343.png
18:15:08  <PublicServer> <avdg> forgot something :)
18:15:18  <PublicServer> <mfb> ?
18:15:29  <PublicServer> <avdg> the trains didn't leave the ml
18:18:17  <PublicServer> <mfb> first time since days I see baningbury mine with 0 sugar waiting
18:18:25  *** Keyboard_Warrior has quit IRC
18:18:40  <PublicServer> <avdg> :)
18:18:43  *** theholyduck has joined #openttdcoop
18:19:04  <PublicServer> <mfb> next expansion would bring the dummy train above 1000 tons
18:21:25  <Rubidium> just say 1 Gg. Then it doesn't sound that heavy
18:21:44  <PublicServer> <mfb> :p
18:21:58  <PublicServer> <avdg> avoiding complex numbers :p
18:22:09  <PublicServer> <mfb> imaginary tons?
18:24:46  <PublicServer> *** blackbox has left the game (connection lost)
18:25:07  *** Mitcian has joined #openttdcoop
18:27:32  <PublicServer> *** Spike has left the game (connection lost)
18:28:39  <PublicServer> <avdg> jams?
18:28:45  <PublicServer> <mfb> don't see any
18:28:58  *** kei_ has quit IRC
18:29:00  <PublicServer> <avdg> hmm, trains aren't named
18:29:10  <PublicServer> <mfb> train limit is near..
18:29:49  <PublicServer> ***  made screenshot at 000222F8: http://ps.openttdcoop.org/publicserver/webcam/000222F8.png
18:33:27  <PublicServer> <mfb> maybe a 4. line for ring 6
18:33:37  <PublicServer> <mfb> or a clean exit
18:33:40  <PublicServer> <avdg> hmm
18:33:42  <PublicServer> <mfb> not the current mess
18:33:49  <PublicServer> <avdg> check for slowdowns
18:37:34  <V453000> !password
18:37:34  <PublicServer> V453000: lunacy
18:37:57  <PublicServer> *** V453000 joined the game
18:37:59  <PublicServer> <V453000> hi
18:38:01  <PublicServer> <mfb> hi
18:38:15  <PublicServer> <avdg> hi
18:40:09  <PublicServer> *** V453000 has left the game (leaving)
18:40:15  <V453000> will come later :)
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18:44:50  <PublicServer> ***  made screenshot at 00030CD9: http://ps.openttdcoop.org/publicserver/webcam/00030CD9.png
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18:50:09  <PublicServer> *** mfb has left the game (connection lost)
18:50:14  <mfb-> -.-
18:50:23  <PublicServer> <avdg> bleh, damm drop 3
18:51:13  <mfb-> !password
18:51:13  <PublicServer> mfb-: balded
18:51:22  <PublicServer> *** mfb joined the game
18:51:27  <PublicServer> <mfb> jams?
18:51:33  <PublicServer> <avdg> yes
18:51:35  <PublicServer> <avdg> drop 3
18:52:09  <PublicServer> <mfb> not much room for expansion
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18:52:19  <PublicServer> <avdg> indeed, and too complex
18:52:57  <PublicServer> <mfb> maybe between wonninghead and harninghall, just for one line
18:53:03  <PublicServer> <avdg> oh no
18:53:10  <PublicServer> <avdg> not 1 more line
18:53:16  <PublicServer> <mfb> :p
18:53:22  <PublicServer> <avdg> the lines aren't used at max
18:53:53  <PublicServer> <mfb> not more lines, but maybe a larger station
18:54:23  <PublicServer> <avdg> with smaller presorter :p
18:54:29  <PublicServer> <mfb> :D
18:54:59  <PublicServer> <mfb> ~36 trains for logic atm
18:55:30  <PublicServer> * avdg wonders howmany plaftorms we need/line
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18:55:53  <PublicServer> <mfb> drop05 works fine with 7
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18:56:07  <PublicServer> <mfb> unbalanced
18:56:30  <PublicServer> <avdg> moar platforms
18:56:36  <PublicServer> <mfb> drop04 -> 7, too
18:56:40  <PublicServer> <avdg> and faster cross
18:56:49  <PublicServer> <avdg> its lagging here
18:57:47  <PublicServer> <mfb> hmm
18:57:47  <PublicServer> <avdg> hmm, openttd is using 101% now
18:57:53  <PublicServer> <mfb> not the drop has the jams
18:58:00  <PublicServer> <mfb> it's the junction
18:58:06  <PublicServer> <avdg> yeah
18:58:13  <PublicServer> <avdg> its too complex and not efficient enough
18:58:49  <PublicServer> <avdg> and too many plaftorms each group
18:59:11  <PublicServer> <avdg> this one is ready for demolision :(
18:59:25  <PublicServer> <mfb> 17 for 3 lines
18:59:29  <PublicServer> <mfb> less then drop05 and 04
18:59:41  <PublicServer> <mfb> *than
18:59:50  <PublicServer> ***  made screenshot at 00015560: http://ps.openttdcoop.org/publicserver/webcam/00015560.png
19:00:05  <PublicServer> <avdg> 1 group has some extra platforms, but they aren't used
19:00:17  <PublicServer> <mfb> hm?
19:01:12  <PublicServer> <avdg> drop 5 looks nice
19:01:26  <PublicServer> <avdg> maybe we can use it
19:01:44  <PublicServer> *** avdg has left the game (connection lost)
19:02:19  *** madgerm has joined #openttdcoop
19:02:25  <PublicServer> *** avdg joined the game
19:02:41  <PublicServer> <avdg> hmm.. using too much cpu that I lost my connection?
19:04:43  <PublicServer> <mfb> disadvantage of drop05 is that there is no load balancing
19:04:57  <PublicServer> <avdg> isn't needed
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19:05:12  <PublicServer> <avdg> its already hard to do it with many lines
19:05:18  <PublicServer> <mfb> but how many lines do you want to build?
19:05:24  <PublicServer> <mfb> that's it
19:05:24  <PublicServer> <avdg> 4
19:05:34  <PublicServer> <mfb> then you don't win anything
19:05:42  <PublicServer> <avdg> if we add a 5th, we don't need to extend the balancer
19:05:44  <PublicServer> <mfb> as the drop can handle 4 lines already
19:05:59  <PublicServer> <mfb> and we can add one drop05-style-line now
19:06:14  <PublicServer> <avdg> well, the full line needs some cleanup
19:06:53  <PublicServer> <avdg> the 4th line is too "hard" coded
19:06:59  <PublicServer> <mfb> a simple solution: split the full line and add some platforms for it
19:07:45  <PublicServer> <avdg> hmm, how many space can we win if we start with the 4th line?
19:07:52  <PublicServer> <avdg> lets say, for a cleanup
19:08:08  <PublicServer> <mfb> 5 tiles per line?
19:08:23  <PublicServer> <mfb> nothing
19:08:45  <PublicServer> <mfb> well ok, the big logic part
19:08:59  <PublicServer> <avdg> bweh lets start before saying more stupid things
19:09:01  <PublicServer> <mfb> and we don't have to put them next to each other
19:09:50  <PublicServer> <mfb> more like !this
19:09:56  <PublicServer> <avdg> ?
19:10:20  <PublicServer> <mfb> global layout
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19:12:00  <PublicServer> <mfb> a bit to the north maybe
19:12:12  <PublicServer> <avdg> ?
19:12:15  *** madgerm2 has joined #openttdcoop
19:12:25  <PublicServer> <mfb> well doesn't matter
19:12:50  *** madgerm2 has joined #openttdcoop
19:13:48  <PublicServer> <avdg> we need to be carefull for that town :p
19:14:19  *** Fuco has joined #openttdcoop
19:14:23  *** ChanServ sets mode: +v Fuco
19:14:25  <PublicServer> <mfb> we don't need the space there
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19:14:50  <PublicServer> ***  made screenshot at 000081EA: http://ps.openttdcoop.org/publicserver/webcam/000081EA.png
19:15:32  <PublicServer> <mfb> hmm... food got priority over trains
19:15:38  <PublicServer> *** mfb has joined spectators
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19:23:37  <PublicServer> <avdg> hmm
19:23:47  <PublicServer> <avdg> that factory is in the way
19:24:09  <PublicServer> <avdg> no option to safe space
19:29:50  <PublicServer> ***  made screenshot at 00006BE6: http://ps.openttdcoop.org/publicserver/webcam/00006BE6.png
19:30:10  <PublicServer> <avdg> ready to destroy the logics?
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19:40:52  <PublicServer> <mfb> re
19:41:07  <PublicServer> <avdg> 2nd almost done
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19:41:29  <PublicServer> <avdg> due spacelimits, I'm not doing your suggested layout there
19:41:55  <PublicServer> <avdg> we can do it on the other side
19:42:05  <PublicServer> <mfb> :)
19:42:13  <PublicServer> *** mfb has joined company #1
19:43:33  <PublicServer> <mfb> logic is disconnected everywhere?
19:43:53  <PublicServer> <avdg> its safe to delete
19:44:29  <PublicServer> <avdg> except the traffic :p
19:44:51  <PublicServer> ***  made screenshot at 00008DDC: http://ps.openttdcoop.org/publicserver/webcam/00008DDC.png
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19:46:29  <PublicServer> <avdg> keep 18 tiles for the next one ;-)
19:46:44  <PublicServer> <mfb> ~22 there
19:47:57  <PublicServer> <mfb> station spread is amazing everytime..
19:48:07  <PublicServer> <avdg> ?
19:48:15  <PublicServer> <avdg> reached?
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19:48:23  <PublicServer> <avdg> its always 64
19:48:26  <PublicServer> <mfb> yes
19:48:32  <PublicServer> <mfb> look where wonston south is
19:48:53  <PublicServer> <mfb> got it as option for the station
19:50:38  *** pugi has joined #openttdcoop
19:52:20  <PublicServer> <mfb> ready
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19:56:40  <PublicServer> <mfb> 4. ready ;)
19:57:16  <PublicServer> *** avdg has left the game (connection lost)
19:59:51  <PublicServer> ***  made screenshot at 0000A9D8: http://ps.openttdcoop.org/publicserver/webcam/0000A9D8.png
20:01:35  *** fonsinchen has joined #openttdcoop
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20:06:29  <PublicServer> *** avdg joined the game
20:06:31  <PublicServer> <avdg> stupid router
20:07:21  <PublicServer> <mfb> 6.? ;)
20:07:39  <PublicServer> <avdg> bleh, just reservation
20:07:53  *** madgerm2 has quit IRC
20:08:09  <PublicServer> <avdg> done
20:08:28  <PublicServer> <mfb> +smaller than the original station with logic
20:12:18  *** fonsinchen has quit IRC
20:14:51  <PublicServer> ***  made screenshot at 000089E7: http://ps.openttdcoop.org/publicserver/webcam/000089E7.png
20:15:38  <PublicServer> <avdg> brb
20:15:40  <PublicServer> <avdg> fixing internet
20:16:12  <PublicServer> *** avdg has left the game (connection lost)
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20:29:52  <PublicServer> ***  made screenshot at 0000A1E5: http://ps.openttdcoop.org/publicserver/webcam/0000A1E5.png
20:35:48  <blackb0x> !players
20:35:50  <PublicServer> blackb0x: Client 228 (Orange) is mfb, in company 1 (Martian Maniacs UnLTD.)
20:35:50  <PublicServer> blackb0x: Client 211 (Orange) is Mazur, in company 1 (Martian Maniacs UnLTD.)
20:36:06  <blackb0x> !password
20:36:06  <PublicServer> blackb0x: surest
20:36:16  <PublicServer> *** blackbox joined the game
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20:38:40  <PublicServer> <blackbox> woha
20:38:52  <PublicServer> <blackbox> big queue/jam at drop 01
20:39:02  <PublicServer> <mfb> oh
20:39:10  <PublicServer> <mfb> deadlock
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20:42:56  <PublicServer> <blackbox> hmm maybe we should add something like a timer that clears the deadlock
20:44:20  <PublicServer> <mfb> don't know how
20:44:52  <PublicServer> ***  made screenshot at 0000932E: http://ps.openttdcoop.org/publicserver/webcam/0000932E.png
20:44:55  <PublicServer> <blackbox> hm
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20:47:30  <V453000> it is possible that it might jam in some rather rare cases, but has to be unjammed manually
20:49:27  <PublicServer> <blackbox> jam again
20:49:31  <PublicServer> <blackbox> :S
20:49:58  <PublicServer> <blackbox> don't even know why oO
20:50:09  <PublicServer> <mfb> strange logic thing
20:50:25  <PublicServer> <mfb> maybe it works with an increased signal gap
20:51:10  <PublicServer> <blackbox> yeah possible
20:59:52  <PublicServer> ***  made screenshot at 0000BD44: http://ps.openttdcoop.org/publicserver/webcam/0000BD44.png
21:00:14  <PublicServer> *** avdg joined the game
21:00:45  <PublicServer> <avdg> 4th line?
21:00:51  <mfb-> -.-
21:00:53  <PublicServer> *** mfb has left the game (connection lost)
21:01:08  <mfb-> !password
21:01:08  <PublicServer> mfb-: gloved
21:01:17  <PublicServer> *** mfb joined the game
21:01:29  <PublicServer> <avdg> uh 5th
21:04:46  <PublicServer> *** Mazur has left the game (connection lost)
21:04:46  <PublicServer> <avdg> hmm, I like your traffic splitter
21:04:59  <PublicServer> <mfb> which one?
21:05:01  <PublicServer> <avdg> a lot more simpler then I planned
21:05:07  <PublicServer> <avdg> before drop 3
21:05:21  <PublicServer> <mfb> it's the old one, just with an additional line
21:05:34  <Sylf> go for 6 for drop 3  :D
21:05:44  <PublicServer> <avdg> :-)
21:06:02  <PublicServer> <mfb> just connect and make a good exit :p
21:06:25  <Sylf> 4 lines to 5 isn't very big gain
21:06:32  <PublicServer> <mfb> argh
21:06:46  <PublicServer> <avdg> not relative, but still is some capacity
21:07:16  <PublicServer> <avdg> ?
21:07:30  <PublicServer> <mfb> difficult everywhere
21:07:32  <Sylf> I wish i could play now
21:07:44  <PublicServer> <avdg> :D
21:07:52  <PublicServer> <avdg> you can bridge ramps :)
21:07:53  <planetmaker> just do it, Sylf :-)
21:08:02  <PublicServer> <mfb> hmm
21:08:06  <PublicServer> <mfb> didnt work before
21:08:15  <PublicServer> <avdg> height I think
21:08:17  <PublicServer> <mfb> maybe
21:09:09  <PublicServer> * avdg crosses fingers that the 3rd drop attemp at drop 3 would survive
21:10:31  *** hylje has quit IRC
21:12:22  <PublicServer> *** Strontium joined the game
21:12:26  <PublicServer> <avdg> hi Strontium
21:12:36  <PublicServer> <mfb> hi
21:12:50  <PublicServer> <Strontium> morning
21:12:54  <Sylf> i don't know of a station design that's much more efficient than that...  though that diesn't say much coming from me
21:12:54  <PublicServer> <blackbox> hi
21:14:52  <PublicServer> ***  made screenshot at 000045DC: http://ps.openttdcoop.org/publicserver/webcam/000045DC.png
21:15:32  <PublicServer> <avdg> yay, more capacity
21:16:35  <PublicServer> <avdg> poor New Tranley mines
21:16:42  <PublicServer> <avdg> too much trains now
21:16:51  <PublicServer> <mfb> :p
21:17:26  <V453000> !password
21:17:26  <PublicServer> V453000: shying
21:17:41  <PublicServer> <V453000> hi
21:17:42  <PublicServer> *** V453000 joined the game
21:17:46  <PublicServer> <avdg> hi
21:17:52  <PublicServer> <mfb> hi
21:19:09  <PublicServer> <blackbox> good night guys
21:19:15  <PublicServer> <avdg> gn
21:19:19  <PublicServer> <mfb> gn8
21:19:25  <PublicServer> *** blackbox has left the game (connection lost)
21:19:39  <PublicServer> <V453000> hm
21:19:39  <PublicServer> *** SmatZ joined the game
21:19:41  <PublicServer> <avdg> hi
21:19:43  <PublicServer> <V453000> wtf @drop 03
21:19:43  <PublicServer> <SmatZ> hello
21:19:47  <PublicServer> <V453000> hi
21:19:49  <PublicServer> <mfb> hi
21:19:55  <PublicServer> <avdg> V: station was at limit again
21:20:04  <PublicServer> <avdg> and lines where underused
21:20:06  <PublicServer> <V453000> more addons?
21:20:11  <PublicServer> <V453000> ...
21:20:38  <PublicServer> <mfb> station was large enough with all that logic
21:20:48  <PublicServer> <V453000> not rly
21:20:50  <PublicServer> <mfb> the new one is smaller
21:20:58  <PublicServer> <avdg> relative
21:22:13  <PublicServer> <avdg> keyword of the game: moar
21:22:19  <PublicServer> <SmatZ> :)
21:22:25  <PublicServer> <mfb> train limit is near again
21:22:35  <PublicServer> <avdg> moar trains
21:23:08  <PublicServer> <avdg> bleh, stopid autonaming is borken, too many trains I bet
21:23:16  <PublicServer> <SmatZ> can't be
21:24:10  <PublicServer> <avdg> again writing stuff the manual way :p
21:27:00  <PublicServer> *** SmatZ has left the game (connection lost)
21:27:08  *** Thijs has joined #openttdcoop
21:27:10  <Thijs> !download win64
21:27:10  <PublicServer> Thijs: http://binaries.openttd.org/nightlies/trunk/r21534/openttd-trunk-r21534-windows-win64.zip
21:27:13  <PublicServer> <V453000> next time guys, please contact the original builder if he could improve the stuff he built instead of completely deleting his work please
21:27:20  <PublicServer> <V453000> we call that communication
21:27:26  <PublicServer> <V453000> you are here for long enough to know, avdg
21:27:29  <PublicServer> <avdg> hmmm
21:27:40  <PublicServer> * avdg wonders what happened with his stations
21:28:04  <PublicServer> <V453000> those which had !improve or !fix signs for like all game long?
21:28:20  <PublicServer> <avdg> :p
21:28:26  <PublicServer> <avdg> not !rebuild
21:28:43  <PublicServer> <V453000> well, when something is wrong completely, it usually needs a rebuild
21:29:53  <PublicServer> ***  made screenshot at 0000C74A: http://ps.openttdcoop.org/publicserver/webcam/0000C74A.png
21:30:06  <Thijs> !password
21:30:06  <PublicServer> Thijs: furled
21:30:09  <PublicServer> *** V453000 has left the game (connection lost)
21:30:16  <PublicServer> *** Thijs joined the game
21:30:20  <PublicServer> <Thijs> hi
21:30:28  <V453000> hi :))
21:30:33  <V453000> havent seen you for a long time
21:30:35  <PublicServer> <mfb> hi
21:30:38  <PublicServer> <avdg> hi
21:30:46  <PublicServer> <Thijs> have been busy, got a job now
21:31:13  <PublicServer> <Thijs> so how is openttd doing
21:31:23  <PublicServer> <avdg> moar :p
21:31:41  <PublicServer> <Thijs> this really is a horrible grf set by the way
21:31:45  <V453000> sorry but when I open the autosave, it was way too easy to add stuff there
21:32:02  <V453000> either way, please contact authors next time, not only me but anyone else
21:32:11  <PublicServer> <mfb> k
21:32:52  <asnoehu> !password
21:32:52  <PublicServer> asnoehu: furled
21:33:18  <asnoehu> !dl win64
21:33:18  <PublicServer> asnoehu: http://binaries.openttd.org/nightlies/trunk/r21534/openttd-trunk-r21534-windows-win64.zip
21:34:32  <PublicServer> *** tycoondemon joined the game
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21:44:48  <PublicServer> <avdg> <3 skyview of loadstations
21:44:53  <PublicServer> ***  made screenshot at 000396F0: http://ps.openttdcoop.org/publicserver/webcam/000396F0.png
21:45:48  <Sylf> the view of the waves?  ;)
21:46:03  <PublicServer> <avdg> synced waves :)
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21:47:53  <PublicServer> <avdg> jams?
21:50:54  <PublicServer> <avdg> moar
21:51:15  <PublicServer> <avdg> 1,6k
21:59:27  <PublicServer> <avdg> 2 off limit
21:59:37  <PublicServer> <mfb> enough trains in ring 6, finally
21:59:53  <PublicServer> ***  made screenshot at 000202FF: http://ps.openttdcoop.org/publicserver/webcam/000202FF.png
22:01:14  <PublicServer> <avdg> moar
22:02:09  <PublicServer> <mfb> nearly 1 train every 10x10-square on average
22:02:37  *** Keiya_ has joined #openttdcoop
22:02:42  <SmatZ> hello Keiya
22:10:06  *** Keiya has quit IRC
22:11:11  <PublicServer> <avdg> hmm, time for drop 8? :p
22:11:41  <PublicServer> <mfb> just add 2 platforms?
22:11:44  <PublicServer> <avdg> :D
22:12:04  <PublicServer> <avdg> nah, won't work
22:12:10  <PublicServer> <avdg> its design sucks
22:14:53  <PublicServer> ***  made screenshot at 000358F3: http://ps.openttdcoop.org/publicserver/webcam/000358F3.png
22:15:15  <PublicServer> <avdg> :D
22:15:29  <PublicServer> <mfb> :p
22:15:35  <PublicServer> <mfb> endless thing
22:15:56  <PublicServer> <avdg> seems to work actually
22:16:06  <PublicServer> <avdg> trains are prefering the first platforms
22:16:20  <PublicServer> <avdg> kinda strange, but whatever (it works)
22:17:14  <PublicServer> <mfb> difficult to find drop08 on the map
22:17:22  <PublicServer> <mfb> tiny thing *g*
22:17:24  <PublicServer> <avdg> set it on trains :p
22:22:30  <PublicServer> <avdg> bleh, yet another old empty train joiner
22:22:44  <PublicServer> <mfb> ?
22:23:34  <PublicServer> <mfb> hmm
22:23:42  <PublicServer> * avdg is becoming lazy again
22:23:44  <PublicServer> <mfb> just let both lines continue?
22:23:50  <PublicServer> <avdg> yeah
22:23:52  <PublicServer> <avdg> like the others
22:23:54  <PublicServer> <mfb> nearly no overflow trains
22:24:10  <PublicServer> <mfb> (I'm working on the remaining ones :D
22:24:11  <PublicServer> <avdg> prio for overflow sucks
22:27:15  <PublicServer> <avdg> :D too much overflow
22:27:23  <PublicServer> <mfb> need more trains in ring 6 :(
22:27:33  <PublicServer> <avdg> grap them from ring 8
22:29:07  <PublicServer> <avdg> :p
22:29:19  <PublicServer> <avdg> jam solved (but not all)
22:29:54  <PublicServer> ***  made screenshot at 00036AF7: http://ps.openttdcoop.org/publicserver/webcam/00036AF7.png
22:30:56  <PublicServer> <mfb> where are all the trains
22:31:02  <PublicServer> <avdg> check the trainmap
22:31:12  <PublicServer> <mfb> "everywhere"?
22:31:22  <PublicServer> <mfb> wtf overflow 8
22:31:28  <PublicServer> <avdg> :)
22:31:31  <PublicServer> <avdg> its partly solved
22:31:41  <PublicServer> <avdg> but 3rd line may be needed soon
22:32:03  <PublicServer> <avdg> oh that one :(
22:32:11  <PublicServer> <avdg> also needs 3rd line
22:32:26  <PublicServer> *** Spike joined the game
22:32:37  <PublicServer> <avdg> the small rings are overflowed :p
22:32:39  <PublicServer> <mfb> 3. line to the first split
22:34:33  <PublicServer> <mfb> the jam will reach overflow 07 soon
22:35:05  <PublicServer> *** Spike #1 joined the game
22:35:15  <PublicServer> *** Spike #1 has left the game (connection lost)
22:39:31  <PublicServer> <mfb> no
22:39:37  <PublicServer> <avdg> ?
22:39:43  <PublicServer> <mfb> not there
22:39:49  <PublicServer> <mfb> track types
22:39:55  <PublicServer> <avdg> :p
22:41:19  <PublicServer> <mfb> 2000 trains
22:41:25  <PublicServer> <avdg> :D
22:42:39  <PublicServer> <avdg> joiner
22:43:47  <PublicServer> <avdg> ?
22:43:54  <PublicServer> <mfb> now it doesnt block
22:44:12  <PublicServer> <avdg> :)
22:44:33  <PublicServer> <avdg> jam is gone :p
22:44:54  <PublicServer> ***  made screenshot at 00012843: http://ps.openttdcoop.org/publicserver/webcam/00012843.png
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22:45:31  <PublicServer> <avdg> moar trains
22:45:39  <^Spike^> !info
22:45:39  <PublicServer> ^Spike^: #:1(Orange) Company Name: 'Martian Maniacs UnLTD.'  Year Founded: 1950  Money: 11698020800  Loan: 0  Value: 11704515793  (T:2000, R:0, P:0, S:0) unprotected
22:46:01  <PublicServer> <avdg> hmm next bottleneck
22:46:07  <PublicServer> <avdg> drop 1
22:46:28  <PublicServer> <avdg> signalgaps :(
22:46:38  <PublicServer> <mfb> without them, there are deadlocks
22:46:57  <PublicServer> <avdg> bleh capacity limits again
22:47:09  <PublicServer> <avdg> :)
22:47:26  <PublicServer> <Spike> why not expand
22:47:28  <PublicServer> <Spike> i see enough space there
22:47:30  <PublicServer> <avdg> hmm
22:47:44  <PublicServer> <avdg> its too slow imo
22:47:51  <PublicServer> <mfb> if V explains us the logic (or expands it)
22:47:53  <PublicServer> <avdg> and why are the prios switched?
22:47:55  <PublicServer> <mfb> :D
22:48:13  <PublicServer> <Spike> cause you think it's too slow.. it should be rebuild...
22:48:33  <PublicServer> <Spike> better start placing signs all over the map then if it is too slow for you
22:48:37  <PublicServer> <avdg> how do you add a 3rd line?
22:48:47  <PublicServer> <mfb> you don't
22:48:53  <PublicServer> <mfb> hmm well
22:49:03  <PublicServer> <mfb> should be possible to let it in somewhere in the middle, too
22:49:13  <PublicServer> <avdg> complex stuff...
22:49:23  <PublicServer> <mfb> (don't try that in the north)
22:49:29  <PublicServer> <avdg> :p
22:52:55  <PublicServer> <mfb> some jam-potential !here
22:53:26  <PublicServer> <avdg> slidly quicker now
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22:54:28  <PublicServer> <avdg> that join is too massive
22:54:43  <PublicServer> <mfb> maybe just 4->3 and 3->2 after the next two splots
22:54:49  <PublicServer> <avdg> indeed
22:55:08  <PublicServer> <mfb> splots lol
22:55:18  <PublicServer> <avdg> this game should be more scalable
22:55:24  <PublicServer> <avdg> art is almost no option anymore
22:55:36  <PublicServer> <avdg> :(
22:55:39  <PublicServer> <mfb> ?
22:56:10  <PublicServer> * avdg wonders how long cool stuff as splitter island would survive
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22:56:56  <PublicServer> <mfb> hmm... until we try to get 3000 trains? ;)
22:56:58  <PublicServer> <avdg> and not is a likely answer
22:57:00  <PublicServer> <avdg> :)
22:57:58  <PublicServer> <avdg> bleh, we should be an overflow at drop 1
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23:00:55  <PublicServer> <avdg> 3rd line :)
23:01:17  <PublicServer> <mfb> drop1?
23:01:19  <PublicServer> <avdg> yeah
23:01:47  <PublicServer> <mfb> + classic addon? ;)
23:02:01  <PublicServer> <avdg> lets say, traditional :p
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23:07:30  <PublicServer> <avdg> :D
23:08:58  <PublicServer> <avdg> found it?
23:09:00  <PublicServer> <Spike> fail originality
23:09:06  <PublicServer> <Spike> more uberfail but well
23:09:08  <PublicServer> <mfb> :p
23:09:19  <PublicServer> <avdg> bweh, its proven to handle the capacity
23:09:29  <PublicServer> <avdg> thats the only thing I care atm
23:10:54  <PublicServer> <avdg> hmm, hard coded again?
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23:11:20  <PublicServer> <avdg> bit more balance please :)
23:12:06  <PublicServer> <mfb> just balance it :p
23:12:08  <PublicServer> <Spike> whole drop of 6 platforms for a station of 2 platforms ....
23:12:18  <PublicServer> <mfb> oh
23:12:24  <PublicServer> <avdg> :p
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23:12:32  <PublicServer> <mfb> didn't look at the source
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23:12:34  <PublicServer> <avdg> 7
23:12:40  <PublicServer> <mfb> just saw the trains lining up
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23:14:03  <PublicServer> <mfb> problem solved
23:14:24  <PublicServer> * Spike so feels like pointing to Marks blog about balancing
23:14:50  <PublicServer> * avdg feels like some players are overdoing balancing
23:14:52  <^Spike^> http://blog.openttdcoop.org/2009/10/05/joining-merging-balancing-chosing/
23:14:55  <PublicServer> ***  made screenshot at 00006073: http://ps.openttdcoop.org/publicserver/webcam/00006073.png
23:14:57  <PublicServer> <avdg> but you have exceptions :p
23:15:03  <PublicServer> <mfb> but it works at the moment
23:15:30  <PublicServer> <Spike> cause all traffic on line 1 and none on line 2 would work so perfectly for station that are not balanced right avdg?
23:15:48  <PublicServer> <Spike> it has perfect capacity use then
23:15:50  <PublicServer> <mfb> line1+2 are balanced in Vs station
23:15:53  <PublicServer> <mfb> line3 can handle every load
23:16:11  <PublicServer> <mfb> well
23:16:14  <PublicServer> <mfb> good night
23:16:22  <PublicServer> * avdg can't ignore mfb's comment
23:16:45  <^Spike^> and if you didn't get it: I was talking in general not about this specific game
23:16:59  <PublicServer> <avdg> look what I've done on pz
23:17:17  <PublicServer> <avdg> with the goods drop
23:17:23  <PublicServer> *** mfb has left the game (connection lost)
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23:17:27  <PublicServer> <avdg> hmm
23:17:30  <PublicServer> <Spike> perfect work on the 3rd line
23:17:32  <PublicServer> <avdg> output is too slow
23:17:34  <PublicServer> <Spike> hf fixing
23:17:37  <PublicServer> <Spike> don't forget to sign your work btw
23:17:40  <mfb-> balancing can be useful or even necessary
23:17:42  <PublicServer> *** Spike has left the game (leaving)
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23:17:58  <mfb-> but I don't think you have to balance everything even if there is no reason for it
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23:18:05  <PublicServer> <avdg> mfb, are you gone?
23:18:12  <PublicServer> <avdg> we need to solve a jam
23:18:12  <mfb-> for example, drop05: works fine without (at 2 lines)
23:18:17  <mfb-> where?
23:18:27  <PublicServer> <avdg> broken splitter :)
23:18:45  <PublicServer> *** Game still paused (number of players)
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23:18:55  <mfb-> maybe tomorrow
23:19:00  <PublicServer> <avdg> @!broken
23:19:07  <V453000> !password
23:19:07  <PublicServer> V453000: paltry
23:19:17  <mfb-> ah, enough players in the game
23:19:22  <mfb-> gn8
23:19:31  <PublicServer> <avdg> ty SmatZ btw :p
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23:19:58  <PublicServer> <SmatZ> yw avdg, whatever I did :)
23:20:06  <PublicServer> *** Spike joined the game
23:20:12  <PublicServer> <V453000> hi
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23:20:16  <PublicServer> <avdg> hi
23:20:22  <PublicServer> <SmatZ> hello V453000
23:20:28  <PublicServer> <avdg> drop 1 may need an upgrade
23:21:14  <PublicServer> <avdg> fixed splitter btw
23:21:40  <PublicServer> <V453000> not r eally
23:21:46  <PublicServer> <V453000> they still can block
23:21:46  <PublicServer> <avdg> hmm?
23:22:00  <PublicServer> <avdg> which one?
23:22:18  <PublicServer> <V453000> the ones in 01?
23:22:26  <PublicServer> <avdg> hmm
23:22:42  <PublicServer> <avdg> show me
23:23:16  <PublicServer> <V453000> trains still could slow down and clump up
23:23:39  <PublicServer> <V453000> same as before
23:24:01  <PublicServer> <avdg> hmm, I really want to see this one broken
23:24:43  <PublicServer> <V453000> well
23:24:49  <PublicServer> <V453000> the failsafe fix applies only to one splitter
23:25:01  <PublicServer> <V453000> there are about 8
23:25:07  <PublicServer> <avdg> oh, the others
23:25:09  <PublicServer> <V453000> ok 6
23:25:12  <PublicServer> <V453000> ........
23:25:15  <PublicServer> *** V453000 has left the game (connection lost)
23:25:19  <PublicServer> <avdg> ...
23:25:27  <V453000> either way, good night
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23:32:07  <PublicServer> <avdg> and yes, we are at the stage cool things out :(
23:37:35  <avdg> @tunnels
23:37:35  <Webster> avdg: (tunnels <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
23:37:44  <avdg> @tunnels 3
23:37:44  <Webster> avdg: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
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23:48:54  <uliko> !revision
23:48:54  <PublicServer> uliko: Game version is r21534
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23:50:48  * avdg has a moment where he thinks why he is playing this game
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23:54:10  <Ammler> §part
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