Times are UTC Toggle Colours
00:04:47 <Sylf> !players 00:04:50 <PublicServer> Sylf: Client 245 is tycoondemon, a spectator 00:05:37 <Sylf> !password 00:05:37 <PublicServer> Sylf: tonnes 00:05:45 <PublicServer> *** Game still paused (number of players) 00:05:45 <PublicServer> *** Sylf joined the game 00:13:01 <PublicServer> *** Game still paused (number of players) 00:13:01 <PublicServer> *** Game unpaused (number of players) 00:13:03 <PublicServer> *** avdg joined the game 00:13:11 <PublicServer> <Sylf> o/ 00:13:13 <PublicServer> <avdg> where was I? 00:13:31 <PublicServer> <Sylf> drop 1? 3? somewhere else? 00:13:37 <PublicServer> <avdg> *What did I've done 00:14:00 <PublicServer> <avdg> :) 00:14:08 <PublicServer> <Sylf> holy crap... drop 6 got bigger again 00:14:18 <PublicServer> <Sylf> and messier 00:14:24 <PublicServer> <avdg> yeah 00:14:34 <PublicServer> <avdg> should be cleaned up 00:14:56 <PublicServer> *** made screenshot at 0001075B: http://ps.openttdcoop.org/publicserver/webcam/0001075B.png 00:15:11 <PublicServer> <Sylf> not all platforms are used anymore 00:15:16 <PublicServer> <avdg> ring 3 now has 5 rings 00:15:23 <PublicServer> <Sylf> I saw 00:15:26 <PublicServer> <Sylf> ring 1 has 3 00:15:46 <PublicServer> <Sylf> ok, so the !finish me section... 00:16:27 <PublicServer> <avdg> bleh 00:16:36 <PublicServer> <avdg> stopid mountains 00:17:05 <PublicServer> <Sylf> who keep building all the statues... 00:17:11 <PublicServer> <avdg> :D 00:17:21 <PublicServer> <Sylf> they raise the station ratings too high >_< 00:17:24 <PublicServer> <avdg> not me 00:17:34 *** Keiya has joined #openttdcoop 00:18:21 *** Kazzim has joined #openttdcoop 00:18:24 <PublicServer> <avdg> bleh, another stupid town :) 00:18:54 <Kazzim> !download win32 00:18:54 <PublicServer> Kazzim: http://binaries.openttd.org/nightlies/trunk/r21534/openttd-trunk-r21534-windows-win32.zip 00:21:21 <PublicServer> <avdg> :D 00:22:03 <PublicServer> <Sylf> too many vehicles... 00:22:11 <PublicServer> <avdg> right :( 00:22:57 <PublicServer> <avdg> but we do have too many dummy trains I think 00:22:58 *** Keiya_ has quit IRC 00:23:23 <PublicServer> <Sylf> you want to combine more stations? 00:23:33 <PublicServer> <Sylf> I prefer the opposite 00:23:39 <PublicServer> <avdg> afaik, no 00:23:49 <PublicServer> <avdg> indeed 00:23:55 <PublicServer> <avdg> I've done some splits 00:24:09 <PublicServer> <Sylf> Baningbury Mines should be split up again 00:24:13 <PublicServer> <avdg> but I have no plans 00:24:19 <PublicServer> <Sylf> that massive 10-platform monster... 00:24:30 <PublicServer> <avdg> that wasn't my idea :p 00:24:40 <PublicServer> <Sylf> I know, I was involved in that originally 00:24:54 <PublicServer> <Sylf> but it grew out of controllably since then too 00:24:54 <PublicServer> <avdg> <3 moar sign 00:25:19 <PublicServer> <Sylf> people like it bigger :/ 00:25:33 <PublicServer> <avdg> well, its only heading that way 00:25:47 <PublicServer> <Sylf> AND WTF @ ex presidential >_< 00:25:57 <PublicServer> <avdg> ? 00:26:16 <PublicServer> <Sylf> no aesthetics at all 00:27:19 *** sample has joined #openttdcoop 00:28:41 <PublicServer> <avdg> bleh, the smaller rings will soon get overflowed with useless trains if they stay little 00:28:59 <PublicServer> <Sylf> ? 00:29:33 <PublicServer> <avdg> ring 1 and 8 are jammed with overflow traffic 00:29:56 <PublicServer> *** made screenshot at 00010B5F: http://ps.openttdcoop.org/publicserver/webcam/00010B5F.png 00:29:58 <PublicServer> <avdg> but its solved for now 00:30:10 <PublicServer> <Sylf> isn't that a sign that we might have too many stupid trains? 00:30:17 <PublicServer> <avdg> can too 00:30:23 <PublicServer> <Sylf> we can kill some for the needed NOT gates :D 00:30:31 <PublicServer> <avdg> :) 00:30:49 <PublicServer> <avdg> well, I want a more efficient use of the nots 00:31:19 <PublicServer> <avdg> I don't really fit in the NOTs in drop group 00:31:41 <PublicServer> <Sylf> ? like where? 00:31:51 <PublicServer> <avdg> drop 3 had it 00:31:57 <PublicServer> <avdg> and drop 1 has it 00:32:01 <Kazzim> !quickstart 00:32:19 <PublicServer> <Sylf> oh, right 00:32:37 <PublicServer> <avdg> drop 1 has the risk to lock again 00:32:51 <PublicServer> <Sylf> oh, drop 7 grew 00:32:54 <Kazzim> @quickstart 00:32:56 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 00:33:08 *** Keiya_ has joined #openttdcoop 00:33:12 <PublicServer> <avdg> hmm 00:33:15 <PublicServer> <avdg> didn't notice that 00:34:16 <PublicServer> <Sylf> I don't know if I agree with the current design anymore 00:34:20 <PublicServer> <Sylf> of 07 00:34:27 <Kazzim> !password 00:34:27 <PublicServer> Kazzim: beamed 00:34:47 <PublicServer> <avdg> yeah, add 3rd line and refactor it 00:34:48 <PublicServer> *** Kazzim joined the game 00:35:28 <PublicServer> <Sylf> we need at least 200-300 more trains 00:35:38 <PublicServer> <avdg> hmm 00:35:47 <uliko> Didnt you just say the overflows were full and now you want more trains? :) 00:35:48 *** HalfBit has joined #openttdcoop 00:36:02 <PublicServer> <avdg> structural stuff 00:36:05 <PublicServer> <avdg> not idiot stuff ;-) 00:36:07 <PublicServer> <Sylf> yeeeeeasshhh 00:36:22 <PublicServer> <avdg> more structure -> less jams 00:36:28 <PublicServer> <Sylf> We know how to strike tha balance, right? 00:37:02 <PublicServer> <Sylf> hrm.... I wonder if we can also clean up Wonston Woods area 00:37:23 <PublicServer> <Sylf> I like the chaotic look, but... I also like orders 00:37:29 <PublicServer> <avdg> its pretty clean 00:37:47 <PublicServer> <avdg> its just a 2lane track 00:37:58 <PublicServer> <avdg> 1 wasn't enough anymore 00:39:17 <PublicServer> <avdg> if you start looking at the "moar capacity" sign, I think you will find it structural 00:39:22 <uliko> Any of you remember the date this game started? 00:39:25 <PublicServer> <avdg> just my opinion 00:39:36 <PublicServer> <avdg> weeks ago already I think 00:39:38 <PublicServer> <Sylf> it started as soon as 198 was closed 00:39:53 <PublicServer> <avdg> and I'm still not bored 00:40:12 <Sylf> so it must have been December 8 00:40:18 <PublicServer> <avdg> I'm only questioning myself why I'm playing 00:40:31 <Sylf> 198 seems like a distant memory already 00:40:36 *** Keiya has quit IRC 00:42:10 <avdg> http://www.youtube.com/watch?v=emg5Xg7uNAo <- cool stuff 00:42:11 <Webster> Title: YouTube - Lecturerecorder - Presenter Detection (at www.youtube.com) 00:44:15 <PublicServer> <Sylf> which overflow had too many trains? 00:44:18 *** valhallasw has quit IRC 00:44:35 <PublicServer> <avdg> non I think 00:44:40 <PublicServer> <Sylf> hm 00:44:46 <PublicServer> <avdg> for now 00:44:57 <PublicServer> *** made screenshot at 0001DCCB: http://ps.openttdcoop.org/publicserver/webcam/0001DCCB.png 00:45:49 <PublicServer> <Sylf> so, there's no truly optimal trains to kill. 00:46:00 <PublicServer> <Sylf> bleh 00:46:02 <PublicServer> <avdg> just kill some :) 00:46:16 <PublicServer> <avdg> the network is already kinda balanced :) 00:46:18 <PublicServer> <Sylf> I know where to kill at least 1 00:46:37 <PublicServer> <Sylf> 1 station with 3 dummy trains 00:46:54 <PublicServer> <avdg> :D 00:48:45 <PublicServer> *** Kazzim has left the game (connection lost) 00:49:06 *** KenjiE20 has quit IRC 00:52:46 *** Progman has quit IRC 00:52:46 <PublicServer> <avdg> bleh, I'm wasting too much things with things I don't like 00:54:17 *** smoovi has quit IRC 00:58:00 <PublicServer> *** Sylf has left the game (connection lost) 00:58:00 <PublicServer> *** Game paused (number of players) 00:58:03 <Sylf> grrr 00:58:05 <Sylf> !password 00:58:05 <PublicServer> Sylf: paling 00:58:19 <PublicServer> *** Game still paused (number of players) 00:58:19 <PublicServer> *** Game unpaused (number of players) 00:58:19 <PublicServer> *** Sylf joined the game 00:59:46 <PublicServer> <avdg> hmm, we are still lacking 1 train 00:59:57 <PublicServer> *** made screenshot at 00034C5E: http://ps.openttdcoop.org/publicserver/webcam/00034C5E.png 01:00:20 <PublicServer> <Sylf> there you go 01:00:43 <PublicServer> <avdg> ty 01:01:49 <PublicServer> <Sylf> now you can connect that to whereever it was intended 01:02:17 <PublicServer> <Sylf> oh 01:02:21 <PublicServer> <avdg> :p 01:04:22 <PublicServer> <avdg> that will protect the ring against massive overload :) 01:05:37 <PublicServer> <Sylf> I wonder how well the 1-train NOT gates work for the pick-up stations 01:05:59 <PublicServer> <avdg> you mean switch? 01:06:13 <PublicServer> <Sylf> switch? 01:06:19 <PublicServer> <avdg> donno, sign it 01:06:53 <PublicServer> <Sylf> right now, all NOT gates are the classic 2-train versions 01:07:07 <PublicServer> <avdg> yeah 01:07:25 <PublicServer> <Sylf> Osai's version is not the most reliable design for splitters 01:07:44 <PublicServer> <Sylf> but I wonder how well that NOT gate will work for the primary pickup stations 01:07:51 <PublicServer> <Sylf> any primaries 01:07:53 <PublicServer> <avdg> well, as long it is reliable enough 01:08:23 <PublicServer> <Sylf> I'm gonna test it with some less-busy ones first 01:08:50 <PublicServer> <Sylf> like Fardworth Woods 01:08:54 <PublicServer> <avdg> stupid jam 01:09:10 <PublicServer> * avdg wonders why !this is jamming 01:09:33 <PublicServer> <avdg> locked 01:09:43 <PublicServer> <avdg> hmm 01:10:25 <PublicServer> <avdg> mass join :( 01:11:11 <PublicServer> <Sylf> ah, that's why its sort of failing 01:11:17 <PublicServer> <avdg> and wrong splitter design too 01:14:01 <PublicServer> <avdg> bleh its failing 01:14:57 <PublicServer> *** made screenshot at 0000C75D: http://ps.openttdcoop.org/publicserver/webcam/0000C75D.png 01:15:20 <PublicServer> <avdg> ok, working again 01:15:45 <PublicServer> <Sylf> Fardworth Mines converted 01:16:03 <PublicServer> <avdg> :) 01:16:11 *** sample has quit IRC 01:18:02 <PublicServer> <avdg> bleh, too much traffic for a simple switch 01:20:11 <PublicServer> <avdg> fial :) 01:20:28 <PublicServer> <avdg> @!2way-prio 01:21:20 <PublicServer> <Sylf> alternative balancing FTW, eh? 01:21:26 <PublicServer> <avdg> :) 01:22:17 <PublicServer> <avdg> indeed 01:23:21 <PublicServer> <avdg> the ugly way 01:23:43 <PublicServer> <avdg> where most job get done with the least efford :) 01:24:47 <PublicServer> <avdg> bleh 01:25:04 <PublicServer> <avdg> lets reproduce the issue 01:25:42 <PublicServer> <avdg> too short 01:26:38 <PublicServer> <avdg> now, no1 likes it 01:26:40 <PublicServer> <avdg> again 01:26:56 <PublicServer> <Sylf> now it's too long 01:28:36 <PublicServer> <avdg> it doesn't matter for now anyway :p 01:28:42 <PublicServer> <Sylf> right 01:29:01 <PublicServer> <Sylf> I'm gonna go kill more trains elsewhere 01:29:57 <PublicServer> *** made screenshot at 0000C356: http://ps.openttdcoop.org/publicserver/webcam/0000C356.png 01:29:58 *** blackb0x has quit IRC 01:30:56 <PublicServer> <avdg> still breaks 01:31:06 <PublicServer> <avdg> too short 01:32:24 <PublicServer> <avdg> bleeeeh 01:33:53 *** blackb0x has joined #openttdcoop 01:33:54 <PublicServer> <avdg> this is stupid 01:39:17 <PublicServer> <avdg> seems fine, but its still not 100% blockfree 01:39:24 <PublicServer> <avdg> as one a bit in the north 01:40:09 *** Mitcian has quit IRC 01:40:22 <PublicServer> <Sylf> freed 6 trains so far 01:40:28 <PublicServer> <avdg> yay 01:40:45 <PublicServer> * avdg is sleepy 01:40:51 <PublicServer> <avdg> :( 01:41:01 <PublicServer> <Sylf> now is a good time 01:41:11 <PublicServer> <avdg> anything to do, or want to do? 01:41:26 <PublicServer> <Sylf> nope, just doing more of the same thing 01:41:40 <PublicServer> <Sylf> more of same thing can wait 01:41:46 <PublicServer> <avdg> k, gn then 01:41:55 <PublicServer> *** avdg has left the game (connection lost) 01:41:57 <PublicServer> *** Game paused (number of players) 01:41:57 <PublicServer> <Sylf> gn 01:42:55 *** pugi has quit IRC 01:44:57 <PublicServer> *** made screenshot at 0000C350: http://ps.openttdcoop.org/publicserver/webcam/0000C350.png 02:11:31 *** Keiya_ has quit IRC 02:14:40 *** `Fuco` has joined #openttdcoop 02:14:40 *** Fuco has quit IRC 02:17:17 *** Fuco has joined #openttdcoop 02:17:17 *** `Fuco` has quit IRC 02:17:21 *** ChanServ sets mode: +v Fuco 02:17:37 *** Fuco has quit IRC 02:28:28 *** Kazzim has quit IRC 02:40:23 <PublicServer> *** Sylf has left the game (leaving) 03:27:41 *** thgergo has quit IRC 04:35:33 *** Keyboard_Warrior has quit IRC 04:35:58 *** Keyboard_Warrior has joined #openttdcoop 04:59:12 *** HalfBit has quit IRC 05:02:53 *** CharcoalDioxide has joined #openttdcoop 05:29:57 <CharcoalDioxide> !players 05:30:00 <PublicServer> CharcoalDioxide: Client 245 is tycoondemon, a spectator 05:36:05 <CharcoalDioxide> !password 05:36:05 <PublicServer> CharcoalDioxide: yearns 05:36:19 <CharcoalDioxide> @logs 05:37:17 <PublicServer> *** Game still paused (number of players) 05:37:20 <PublicServer> *** CharcoalDioxide joined the game 05:44:15 <PublicServer> *** CharcoalDioxide has joined spectators 05:44:58 <PublicServer> *** made screenshot at 00006440: http://ps.openttdcoop.org/publicserver/webcam/00006440.png 06:02:10 *** Zuu_ has joined #openttdcoop 06:37:28 *** Keyboard_Warrior has quit IRC 06:42:46 <PublicServer> *** CharcoalDioxide has left the game (leaving) 06:49:38 *** Zuu_ has quit IRC 07:10:11 *** theholyduck has joined #openttdcoop 07:35:54 *** DayDreamer has joined #openttdcoop 07:44:03 *** [com]buster has quit IRC 07:50:35 *** Firartix has joined #openttdcoop 08:03:47 *** pugi has joined #openttdcoop 08:05:09 *** CharcoalDioxide has quit IRC 08:06:29 *** Absolutis has joined #openttdcoop 08:08:56 *** hylje has joined #openttdcoop 08:08:56 *** ChanServ sets mode: +o hylje 08:12:21 *** [com]buster has joined #openttdcoop 08:23:45 *** smoovi has joined #openttdcoop 08:52:20 <planetmaker> moin 08:53:56 *** Firartix has quit IRC 08:57:48 *** PublicServer has quit IRC 08:58:08 *** PublicServer has joined #openttdcoop 08:58:08 <PublicServer> Autopilot engaged 08:58:08 <PublicServer> Loading default savegame 08:58:08 *** ChanServ sets mode: +v PublicServer 08:58:08 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG199 (r21534) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | English only" 09:13:08 *** hylje has quit IRC 09:16:55 *** roboboy has joined #openttdcoop 09:20:20 *** DayDreamer has quit IRC 10:02:21 *** [com]buster has quit IRC 10:02:26 *** hylje has joined #openttdcoop 10:02:26 *** ChanServ sets mode: +o hylje 10:04:43 *** mrruben5 has joined #openttdcoop 10:04:52 *** mrruben5 has left #openttdcoop 10:07:23 <Absolutis> !password 10:07:23 <PublicServer> Absolutis: musses 10:10:31 <PublicServer> *** Game still paused (number of players) 10:10:33 <PublicServer> *** CharcoalDioxide joined the game 10:10:35 <Absolutis> hello all 10:10:41 *** Absolutis is now known as CharcoalDioxide 10:15:35 *** [com]buster has joined #openttdcoop 10:22:42 *** theholyduck has quit IRC 10:26:15 <CharcoalDioxide> anyone there? 10:26:21 <CharcoalDioxide> @ping 10:26:29 <CharcoalDioxide> !fish 10:26:29 <PublicServer> CharcoalDioxide: Today's fish is sashimi with a trace of blowfish. 10:26:37 <CharcoalDioxide> sashimi again? :P 10:29:22 <PublicServer> *** CharcoalDioxide has joined spectators 10:29:58 <PublicServer> *** made screenshot at 000356FE: http://ps.openttdcoop.org/publicserver/webcam/000356FE.png 10:36:33 <PublicServer> *** Game still paused (number of players) 10:36:34 <PublicServer> *** V453000 joined the game 10:36:37 <PublicServer> <V453000> hy 10:38:12 <PublicServer> *** V453000 has joined spectators 10:41:51 <CharcoalDioxide> oh, hey 10:41:57 <PublicServer> *** CharcoalDioxide has joined company #1 10:45:41 <PublicServer> *** CharcoalDioxide has left the game (leaving) 10:54:01 <PublicServer> *** V453000 has joined company #1 10:54:31 <V453000> CharcoalDioxide: still around? :D 10:59:14 *** dr_gonzo has joined #openttdcoop 11:08:49 <CharcoalDioxide> yes, but i saw that cnew "cindini" scenario and had to try when theres the screenshot contest and all 11:22:18 <PublicServer> *** V453000 has joined spectators 11:24:47 *** Progman has joined #openttdcoop 11:36:23 *** hopeless has joined #openttdcoop 11:44:16 <hopeless> !info 11:44:17 <PublicServer> hopeless: #:1(Orange) Company Name: 'Martian Maniacs UnLTD.' Year Founded: 1950 Money: 12170053031 Loan: 0 Value: 12174852938 (T:1994, R:0, P:0, S:0) unprotected 11:45:15 <hopeless> !download 11:45:15 <PublicServer> hopeless: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x 11:45:16 <PublicServer> hopeless: http://www.openttd.org/en/download-trunk/r21534 11:47:07 <hopeless> !grf 11:47:07 <PublicServer> hopeless: http://www.openttdcoop.org/wiki/GRF (Version 8.0) 11:51:17 *** KenjiE20 has joined #openttdcoop 11:51:17 *** ChanServ sets mode: +o KenjiE20 11:57:40 *** [com]buster has quit IRC 11:57:54 *** DayDreamer has joined #openttdcoop 12:06:31 *** [com]buster has joined #openttdcoop 12:09:28 <hopeless> !password 12:09:28 <PublicServer> hopeless: acumen 12:09:57 <PublicServer> *** Game still paused (number of players) 12:09:58 <PublicServer> *** BigKsoda joined the game 12:11:41 <PublicServer> *** V453000 has joined company #1 12:11:42 <PublicServer> *** Game unpaused (number of players) 12:11:43 <PublicServer> <V453000> hi 12:11:57 <PublicServer> <BigKsoda> thanks for the unpause lol 12:12:11 <PublicServer> <BigKsoda> i was just about to save it so as to see it moving 12:12:27 <PublicServer> <V453000> I just came from lunch, so... :) 12:13:17 <PublicServer> <BigKsoda> lucky me 12:14:59 <PublicServer> *** made screenshot at 00007C30: http://ps.openttdcoop.org/publicserver/webcam/00007C30.png 12:18:11 *** TD has joined #openttdcoop 12:18:26 <PublicServer> <BigKsoda> so the stations under the main stations link in the wiki how old are those designs ? 12:18:29 <CharcoalDioxide> !password 12:18:29 <PublicServer> CharcoalDioxide: pathos 12:18:50 <PublicServer> <V453000> the whole wiki is old 12:19:06 <PublicServer> *** CharcoalDioxide joined the game 12:19:15 <PublicServer> <BigKsoda> well i knew that lol 12:19:38 <PublicServer> <BigKsoda> how do you rally enthusiasum to fix something like the wiki you figure? 12:20:08 <PublicServer> <V453000> wiki doesnt get many updates, if any 12:20:11 <PublicServer> <CharcoalDioxide> O_o ring 3 is 5-track? 12:20:22 <PublicServer> <V453000> seems like it 12:20:24 <PublicServer> <CharcoalDioxide> nice! 12:20:55 <PublicServer> *** Strontium joined the game 12:20:59 <PublicServer> <V453000> with a station mysteriously dissappearing but meh 12:21:08 <PublicServer> <BigKsoda> so this game right here is it more related to performance or is it just a style 12:21:14 <PublicServer> <V453000> both 12:21:34 <PublicServer> <CharcoalDioxide> so no flattening mountains just to lay that piece of sideline :P 12:21:37 <PublicServer> <BigKsoda> in that regaurd is this style higher performance then? 12:21:48 <PublicServer> *** avdg joined the game 12:21:59 <PublicServer> <CharcoalDioxide> 5 players, nice 12:22:25 <PublicServer> <CharcoalDioxide> hmm, any more revealings about the next game ?:P 12:22:31 <PublicServer> <V453000> as in? 12:23:05 <PublicServer> <CharcoalDioxide> nvm 12:23:08 *** hopeless has quit IRC 12:29:29 <PublicServer> <BigKsoda> what aboot the stations on the manual wiki? 12:29:47 <PublicServer> <CharcoalDioxide> hmm, drop 4 is kinda stressed 12:29:58 <PublicServer> <CharcoalDioxide> actually large queues 12:30:00 <PublicServer> *** made screenshot at 00039222: http://ps.openttdcoop.org/publicserver/webcam/00039222.png 12:30:12 <PublicServer> <CharcoalDioxide> almost jam-scale 12:30:38 <PublicServer> <CharcoalDioxide> actually, you could call that a jam 12:31:18 <PublicServer> <CharcoalDioxide> yeah 12:33:11 <PublicServer> <avdg> whats happening at drop 4? 12:33:23 <PublicServer> <Strontium> I'm making the exit somewhat bigger 12:33:29 <PublicServer> <CharcoalDioxide> trains waiting for empty platforms? 12:33:37 <PublicServer> <avdg> locked splitter 12:33:51 <PublicServer> <BigKsoda> ok well being someone who wants to get better at this game is this sort of network worth learning or is it more a excise in oddity 12:34:13 <PublicServer> <V453000> oddity 12:34:27 <PublicServer> <BigKsoda> shouldn't this stuff be in the pro zone then XD 12:34:32 <PublicServer> <V453000> why 12:34:40 <PublicServer> <avdg> doesn't matter 12:34:48 <PublicServer> <BigKsoda> well because its complex for the sake of it 12:34:57 <PublicServer> <CharcoalDioxide> SRNW is surely less complex than timed SML 12:35:02 <PublicServer> <CharcoalDioxide> a.k.a. insanity 12:35:04 <PublicServer> <avdg> if we can do it here, then we can do 12:35:16 <PublicServer> <V453000> not really 12:35:26 <PublicServer> <V453000> PZ has much less activity and srnw would get boring 12:37:31 <PublicServer> <avdg> hmm, drop 4 is unbalanced 12:37:56 <PublicServer> <avdg> the most traffic is heading to the north part 12:38:53 <PublicServer> <V453000> bomb it and build something simple so that you can understand it? 12:39:56 <PublicServer> <avdg> where is the complexity then? 12:40:46 <PublicServer> *** Strontium has left the game (leaving) 12:40:48 <PublicServer> <V453000> was just pointing at your favorised solution 12:41:00 <PublicServer> <avdg> nah, thats too predictable 12:41:32 <PublicServer> <avdg> and I have no worries about its design 12:41:55 <PublicServer> <V453000> which you had about drop 03? 12:42:09 <PublicServer> <avdg> latency 12:42:31 <PublicServer> <V453000> I wonder if I want to know what you mean by that 12:42:33 <PublicServer> <V453000> guess I dont 12:42:41 <PublicServer> <BigKsoda> when do you think coop will do a fit in landscape preformance game? 12:42:54 <PublicServer> <V453000> BigKsoda: ??? 12:43:13 <PublicServer> <avdg> bleh 12:43:17 <PublicServer> <avdg> stopid splitters 12:43:55 <PublicServer> <avdg> @!stopid splitter 12:44:11 <PublicServer> <BigKsoda> why does it always feel like I'm talking to the moon when I talk to you guys 12:44:22 <PublicServer> <V453000> because it doesnt make much sense :) 12:44:30 <PublicServer> <avdg> we are talking too much to issues, not to persons 12:44:50 <PublicServer> <V453000> just ignore avdg, best way to go 12:45:00 <PublicServer> *** made screenshot at 0000703E: http://ps.openttdcoop.org/publicserver/webcam/0000703E.png 12:45:35 <PublicServer> <CharcoalDioxide> bleh, i dont feel like openttdcoop, cya later 12:45:43 <PublicServer> <V453000> laters 12:45:47 <PublicServer> *** CharcoalDioxide has left the game (leaving) 12:45:49 <PublicServer> <avdg> me too 12:45:51 <PublicServer> *** avdg has left the game (leaving) 12:46:05 <PublicServer> <V453000> :) 12:46:17 <PublicServer> <BigKsoda> they ran away 12:46:31 <avdg> its better to play offline 12:46:43 <PublicServer> <V453000> you dont talk to others so yes for you 12:47:05 <Mazur> Silence is golden. 12:47:33 <PublicServer> <V453000> communication is like one of our main rules/means of cooperation though :p 12:47:57 <avdg> aka not always talking 12:49:14 <Mazur> But signing is not talking. 12:49:54 <V453000> ? 12:50:16 <Mazur> Never mind, failing joke. 12:50:23 <PublicServer> <BigKsoda> any practical improvments going on in this game i can gander at or is it all cookoo 12:50:37 <PublicServer> <V453000> I am expanding drop 01 atm 12:50:46 *** TD has quit IRC 12:50:47 <PublicServer> <V453000> not sure how helpful will it be for you 12:51:09 <avdg> at least better then none :) 12:54:01 <PublicServer> *** Spike joined the game 12:54:03 <PublicServer> <V453000> hi 12:54:27 <PublicServer> <Spike> ellow 12:54:49 * XeryusTC nibbles on spike 12:55:13 <Mazur> Skip. 12:55:21 * ^Spike^ kicks XeryusTC 12:55:32 <XeryusTC> :( 12:55:39 <PublicServer> <V453000> violence! 12:55:41 <XeryusTC> it was a sign of affection! 12:56:06 <^Spike^> .... 12:56:27 <Mazur> Affliction? 13:00:00 <PublicServer> *** made screenshot at 0000564A: http://ps.openttdcoop.org/publicserver/webcam/0000564A.png 13:00:21 *** langzeitstudent has joined #openttdcoop 13:01:23 *** Mitcian has joined #openttdcoop 13:02:18 <PublicServer> <BigKsoda> if you guys want complex why don't you figure out all way mainline lol it would be cool to see trains switching prefectly just before crashing head on 13:02:40 <PublicServer> <V453000> ? 13:02:58 <PublicServer> <V453000> you mean network without signalling 13:03:05 <PublicServer> <BigKsoda> instead of LR trains travel both directions on all tracks 13:03:27 <PublicServer> <V453000> that does not work nor make any sense 13:03:34 <PublicServer> <BigKsoda> neither does this lol 13:03:59 <PublicServer> <V453000> this works at least :) 13:04:54 <PublicServer> <BigKsoda> XD 13:06:16 *** CharcoalDioxide has quit IRC 13:08:34 <PublicServer> <V453000> ok done:) 13:09:02 <PublicServer> <BigKsoda> when was the last time you guys used a long train length ? 13:09:12 <PublicServer> <V453000> psg 13:09:14 <PublicServer> <V453000> 187 13:09:36 <PublicServer> <BigKsoda> thats not just a ice train right? lol 13:09:47 <PublicServer> <V453000> ? 13:09:57 <PublicServer> <BigKsoda> inter city train 13:10:08 <PublicServer> <BigKsoda> like for pax games 13:10:10 <PublicServer> <V453000> 185 then I suppose 13:10:16 <PublicServer> <V453000> but why do you want a long TL 13:10:42 <PublicServer> <BigKsoda> because its more efficent 13:10:56 <PublicServer> <V453000> well 13:11:10 <PublicServer> <V453000> that is what we do not care about 13:11:20 <PublicServer> <V453000> network gets full witn any trains 13:11:22 <PublicServer> <BigKsoda> I don't want to make extra long trains I just want to use the engine to its potentual 13:11:24 <PublicServer> <V453000> not dependant on length 13:12:22 <PublicServer> <V453000> well, we double engines even for TL3 sometimes, so.... 13:12:26 <PublicServer> <BigKsoda> but station unloading time is the same 13:12:35 *** [com]buster has quit IRC 13:12:36 <PublicServer> <V453000> no 13:12:46 <PublicServer> <V453000> varies with lengths I think 13:12:49 <PublicServer> <V453000> also depends on wagons 13:12:52 <PublicServer> <BigKsoda> nope 13:13:00 <PublicServer> <BigKsoda> well i don't know about wagons 13:13:30 <PublicServer> <BigKsoda> but a 14 long train will fill just as fast as a 2tl 13:13:41 <PublicServer> <BigKsoda> if the cargo is there 13:13:52 <PublicServer> <V453000> not entirely sure, but either way, TL2 need more platforms 13:14:14 <PublicServer> <V453000> no matter if loading times change :) 13:15:00 <PublicServer> <BigKsoda> these short tl are jsut easier to make curves for 13:15:00 <PublicServer> *** made screenshot at 00007455: http://ps.openttdcoop.org/publicserver/webcam/00007455.png 13:15:08 <PublicServer> <V453000> its not just that 13:15:18 <PublicServer> <V453000> curves, waiting spaces, platforms 13:15:37 <PublicServer> <V453000> it adds up a lot 13:15:55 <PublicServer> <V453000> even 1 tile in TL and you are playing with something completely different :) 13:16:07 <PublicServer> <BigKsoda> see look here at the trinnington mines the long train vs the short trains 13:16:17 <PublicServer> <V453000> ofc not that significant with higher TLs 13:16:19 <PublicServer> <BigKsoda> they fill at the same rate 13:16:25 <PublicServer> <V453000> yea 13:16:31 <PublicServer> <V453000> I am pretty sure it can change though 13:16:45 <PublicServer> <BigKsoda> maybe if you have a mod 13:16:48 <PublicServer> <V453000> no 13:17:15 <PublicServer> <V453000> the dummy has the same amount of wagons 13:17:25 <PublicServer> <V453000> only multiplied by X 13:17:33 <PublicServer> <BigKsoda> i'm fairly sure all cargo loads at the same speed 13:17:47 <PublicServer> <V453000> that depends only on wagons 13:18:22 <PublicServer> <BigKsoda> well if both the small train and the bigger train are using the same wagons the point is moot 13:21:34 *** Progman has quit IRC 13:27:49 <PublicServer> *** BigKsoda has left the game (leaving) 13:27:49 <PublicServer> *** Game paused (number of players) 13:28:10 *** Keiya_ has joined #openttdcoop 13:30:01 <PublicServer> *** made screenshot at 00018331: http://ps.openttdcoop.org/publicserver/webcam/00018331.png 13:32:20 <PublicServer> *** V453000 has left the game (leaving) 13:37:06 *** TD has joined #openttdcoop 13:45:11 *** TD has quit IRC 13:51:15 *** Fuco has joined #openttdcoop 13:51:19 *** ChanServ sets mode: +v Fuco 13:55:11 *** Fuco has quit IRC 13:55:30 *** Fuco has joined #openttdcoop 13:55:34 *** ChanServ sets mode: +v Fuco 13:56:14 *** Intexon has joined #openttdcoop 13:57:27 *** ODM has joined #openttdcoop 13:57:27 *** ChanServ sets mode: +o ODM 14:01:48 *** DayDreamer has quit IRC 14:04:08 <Sylf> !password 14:04:08 <PublicServer> Sylf: talons 14:04:22 <PublicServer> *** Game still paused (number of players) 14:04:24 <PublicServer> *** Sylf joined the game 14:09:10 *** Heather has joined #openttdcoop 14:11:13 <Heather> @quickstart 14:11:15 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 14:11:22 <PublicServer> *** Sylf has left the game (leaving) 14:15:01 <PublicServer> *** made screenshot at 00005A3E: http://ps.openttdcoop.org/publicserver/webcam/00005A3E.png 14:27:03 <PublicServer> *** Game still paused (number of players) 14:27:06 <PublicServer> *** avdg joined the game 14:28:19 <PublicServer> *** avdg has joined spectators 14:31:10 *** sample has joined #openttdcoop 14:39:38 <PublicServer> *** Spike has left the game (leaving) 14:40:19 *** Keiya has joined #openttdcoop 14:47:50 *** Keiya_ has quit IRC 14:50:02 <PublicServer> *** avdg has joined company #1 14:50:12 <PublicServer> *** avdg has joined spectators 14:50:46 *** Mucht has joined #openttdcoop 14:50:46 *** ChanServ sets mode: +o Mucht 15:00:01 <PublicServer> *** made screenshot at 0003A63C: http://ps.openttdcoop.org/publicserver/webcam/0003A63C.png 15:09:02 *** DayDreamer has joined #openttdcoop 15:15:51 <Sylf> the not gate at frinningwell woods is broken... 15:17:46 *** kamil has quit IRC 15:17:48 *** kamil has joined #openttdcoop 15:20:37 *** theholyduck has joined #openttdcoop 15:36:15 <PublicServer> *** avdg has left the game (connection lost) 15:43:07 *** Keiya_ has joined #openttdcoop 15:50:46 *** Keiya has quit IRC 16:16:45 *** thgergo has joined #openttdcoop 16:17:19 <PublicServer> *** Game still paused (number of players) 16:17:22 <PublicServer> *** avdg joined the game 16:17:30 <PublicServer> *** avdg has joined spectators 16:22:38 <PublicServer> *** avdg has left the game (connection lost) 16:35:39 *** [com]buster has joined #openttdcoop 16:37:53 *** perk11 has joined #openttdcoop 16:58:52 *** Keiya has joined #openttdcoop 17:01:51 *** Progman has joined #openttdcoop 17:06:01 *** Keiya_ has quit IRC 17:10:07 *** Benom has joined #openttdcoop 17:11:01 *** hylje has quit IRC 17:12:58 *** Benom has quit IRC 17:27:02 *** hylje has joined #openttdcoop 17:27:03 *** ChanServ sets mode: +o hylje 17:39:42 *** Kazzim has joined #openttdcoop 17:39:58 <Kazzim> !password 17:39:58 <PublicServer> Kazzim: sedate 17:40:21 <PublicServer> *** Game still paused (number of players) 17:40:23 <PublicServer> *** Kazzim joined the game 17:40:59 *** Pikita has joined #openttdcoop 17:41:14 <Pikita> hellllooooooooooooooo 17:41:24 <Pikita> !players 17:41:27 <PublicServer> Pikita: Client 299 is Kazzim, a spectator 17:41:27 <PublicServer> Pikita: Client 245 is tycoondemon, a spectator 17:41:37 * Pikita pokes p 17:41:40 * Pikita pokes pm 17:41:46 <planetmaker> hm? 17:41:46 * Pikita pokes tneo 17:41:49 <Pikita> hayyy 17:41:56 <Pikita> long time noo type lol 17:42:36 <planetmaker> moin :-) 17:42:54 <Pikita> i miss ottd :( 17:43:47 <planetmaker> well... it's always at the end of a short download ;-) 17:44:13 <Pikita> dont have zee time mostly 17:45:55 <Pikita> and the undead nightmare collection is taking for ever to download >_< 17:49:10 <PublicServer> *** Kazzim has left the game (leaving) 17:49:40 *** mfb- has joined #openttdcoop 17:49:42 <mfb-> hi 17:50:26 <PublicServer> *** Game still paused (number of players) 17:50:29 <PublicServer> *** mfb joined the game 17:51:38 <PublicServer> *** mfb has joined company #1 18:00:01 <PublicServer> *** made screenshot at 00035EFF: http://ps.openttdcoop.org/publicserver/webcam/00035EFF.png 18:02:08 *** Pikita has quit IRC 18:12:31 *** Kazzim has quit IRC 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19:16:29 <PublicServer> *** avdg joined the game 19:16:32 *** Keiya_ has joined #openttdcoop 19:16:40 <PublicServer> *** avdg has joined spectators 19:24:05 *** Keiya has quit IRC 19:26:42 *** blackb0x has quit IRC 19:26:55 *** Keiya has joined #openttdcoop 19:34:37 *** Keiya_ has quit IRC 19:37:56 *** bigksoda has joined #openttdcoop 19:38:05 <bigksoda> !password 19:38:05 <PublicServer> bigksoda: cabins 19:38:23 <PublicServer> *** Game still paused (number of players) 19:38:23 <PublicServer> *** BigKsoda joined the game 19:38:47 <PublicServer> *** BigKsoda has left the game (leaving) 19:38:55 *** bigksoda has quit IRC 19:44:30 <PublicServer> *** Game still paused (number of players) 19:44:31 <PublicServer> *** SmatZ joined the game 19:46:18 <PublicServer> *** SmatZ has left the game (leaving) 19:49:31 *** Chillosophy has joined #openttdcoop 19:50:06 *** pugi has quit IRC 19:50:21 *** pugi has joined #openttdcoop 19:50:56 <PublicServer> *** avdg has joined company #1 19:51:46 <PublicServer> *** avdg has joined spectators 20:03:06 *** Keiya_ has joined #openttdcoop 20:07:54 <mfb-> any progress? 20:10:35 *** Keiya has quit IRC 20:17:00 <PublicServer> *** avdg has joined company #1 20:17:09 <PublicServer> <avdg> lets do it now then 20:17:31 <PublicServer> <avdg> fixing jam 20:21:57 <mfb-> k 20:22:06 <mfb-> !password 20:22:06 <PublicServer> mfb-: caucus 20:22:15 <PublicServer> *** Game still paused (number of players) 20:22:15 <PublicServer> *** Game unpaused (number of players) 20:22:17 <PublicServer> *** mfb joined the game 20:23:03 <PublicServer> <mfb> ah 20:23:09 <PublicServer> <mfb> frinningwell woods is broken 20:24:26 <PublicServer> <mfb> and the splitter, too 20:24:44 <PublicServer> *** Strontium joined the game 20:24:47 <PublicServer> <avdg> hi 20:24:52 <PublicServer> <mfb> hi 20:26:02 <PublicServer> <avdg> we should upgrade it to 3 lines 20:26:20 <PublicServer> <avdg> its 1 of the only places left 20:26:20 <PublicServer> <Strontium> avdg: it = DROP 07 exit? 20:26:32 <PublicServer> <avdg> exit is already on 3 lines 20:26:46 <PublicServer> <Strontium> yeah, some 20 tiles :) 20:26:49 <PublicServer> <mfb> ok the splitter is broken 20:26:51 <PublicServer> <avdg> but that merge is just a bit too early 20:26:57 <PublicServer> <avdg> yeah 20:27:22 <PublicServer> <avdg> heavy testing :) 20:27:49 <PublicServer> <avdg> bleh 20:29:03 <PublicServer> <avdg> well, the jam is gone 20:29:15 <PublicServer> <mfb> in ring 5? not really 20:29:21 <PublicServer> <Strontium> but it's bound to reappear 20:29:23 <PublicServer> <avdg> in ring 7 I mean 20:29:23 <PublicServer> <mfb> 3. line 20:29:49 <PublicServer> <avdg> hmm, ring 7? 20:29:57 <PublicServer> <avdg> uh 5? 20:30:02 <PublicServer> *** made screenshot at 0003B23C: http://ps.openttdcoop.org/publicserver/webcam/0003B23C.png 20:30:09 <PublicServer> <Strontium> though I'm not quite sure how to add a third line to those splitters 20:30:09 <PublicServer> <mfb> ok, we have problems in 5 and 7 then 20:30:17 <PublicServer> <mfb> just add a new splitter 20:30:49 <PublicServer> <mfb> can be ugly if there is not much space 20:31:11 <PublicServer> <avdg> yeah 20:31:41 <PublicServer> <avdg> bleh, I am really hoping that this game won't head into a war 20:31:51 <PublicServer> <mfb> hm? 20:32:03 <PublicServer> <avdg> v is too happy with his stuff 20:33:06 <PublicServer> <avdg> now we rebuilded drop 3, he has 1 thing less to be proud on 20:34:04 <PublicServer> <avdg> well, anyway, I don't want to go personal, if something is broken, it needs fixing 20:36:17 <PublicServer> <avdg> bleh, bad merge right? 20:45:02 <PublicServer> *** made screenshot at 0003A633: http://ps.openttdcoop.org/publicserver/webcam/0003A633.png 20:45:28 <PublicServer> <avdg> hmm, drop 2 is also getting a lot of traffic 20:54:06 <PublicServer> *** avdg has left the game (connection lost) 20:54:45 <PublicServer> *** avdg joined the game 20:54:51 <PublicServer> *** avdg has left the game (connection lost) 20:55:07 <PublicServer> *** avdg joined the game 20:55:22 *** Keiya has joined #openttdcoop 20:55:57 <PublicServer> *** avdg has left the game (connection lost) 20:56:11 <PublicServer> *** avdg joined the game 20:56:14 <PublicServer> <avdg> bleh 20:56:16 <PublicServer> *** avdg has left the game (connection lost) 20:56:25 <PublicServer> *** Strontium has left the game (leaving) 20:56:25 <PublicServer> *** Game paused (number of players) 20:56:38 <PublicServer> <mfb> :( 20:57:12 <PublicServer> *** Game still paused (number of players) 20:57:12 <PublicServer> *** Game unpaused (number of players) 20:57:14 <PublicServer> *** avdg joined the game 20:57:16 <PublicServer> <avdg> :( 20:57:24 <PublicServer> *** avdg has left the game (connection lost) 20:57:24 <PublicServer> *** Game paused (number of players) 20:57:54 <PublicServer> *** Game still paused (number of players) 20:57:54 <PublicServer> *** Game unpaused (number of players) 20:57:57 <PublicServer> *** avdg joined the game 20:57:58 <PublicServer> *** avdg has left the game (connection lost) 20:57:58 <PublicServer> *** Game paused (number of players) 20:58:03 <mfb-> hmm 20:58:23 <PublicServer> *** Game still paused (number of players) 20:58:23 <PublicServer> *** Game unpaused (number of players) 20:58:25 <PublicServer> *** avdg joined the game 20:59:16 <PublicServer> *** avdg has left the game (connection lost) 20:59:16 <PublicServer> *** Game paused (number of players) 21:00:02 <PublicServer> *** made screenshot at 0002E75E: http://ps.openttdcoop.org/publicserver/webcam/0002E75E.png 21:00:20 <PublicServer> *** Game still paused (number of players) 21:00:21 <PublicServer> *** Game unpaused (number of players) 21:00:23 <PublicServer> *** avdg joined the game 21:00:26 <PublicServer> *** avdg has left the game (connection lost) 21:00:26 <PublicServer> *** Game paused (number of players) 21:00:40 <PublicServer> *** Game still paused (number of players) 21:00:43 <PublicServer> *** avdg joined the game 21:00:54 <PublicServer> *** avdg has joined company #1 21:00:54 <PublicServer> *** Game unpaused (number of players) 21:00:56 <PublicServer> <avdg> bleh 21:01:01 <PublicServer> *** avdg has left the game (connection lost) 21:01:01 <PublicServer> *** Game paused (number of players) 21:01:15 <mfb-> difficult to build a new line with that *g* 21:01:24 <avdg> srr mfb 21:02:01 <Rubidium> maybe change the pause settings on the server so you can build stuff while the game's paused 21:02:31 *** Keiya_ has quit IRC 21:02:36 <mfb-> or let the game continue for a minute so that players have time to fix open things 21:05:12 <Ammler> build while paused, so lame :-P 21:08:47 <avdg> bleh, I don't know what is happening here 21:10:26 <avdg> luckely that the bouncer avoided displaying my mass join/quits 21:15:02 <PublicServer> *** made screenshot at 00034FA2: http://ps.openttdcoop.org/publicserver/webcam/00034FA2.png 21:34:10 *** Chillosophy has quit IRC 21:40:51 *** Progman has joined #openttdcoop 21:45:03 <PublicServer> *** made screenshot at 0002334C: http://ps.openttdcoop.org/publicserver/webcam/0002334C.png 21:46:31 *** hylje has quit IRC 21:47:52 *** dnf has joined #openttdcoop 21:50:21 <dnf> !help 21:50:21 <PublicServer> dnf: http://www.openttdcoop.org/wiki/IRC_Commands 21:52:02 <dnf> !junctionary 21:52:02 <PublicServer> dnf: http://www.openttdcoop.org/wiki/Junctionary 21:52:58 *** perk11 has joined #openttdcoop 22:00:17 *** Intexon has quit IRC 22:16:28 *** Firartix has quit IRC 22:24:29 *** Razmir has joined #openttdcoop 22:25:14 <PublicServer> *** mfb has joined spectators 22:32:50 *** ODM has quit IRC 22:33:30 <avdg> bleh, looks like I'm having a lot of unknow activity on my network 22:35:36 <dnf> !players 22:35:39 <PublicServer> dnf: Client 302 is Spike, a spectator 22:35:39 <PublicServer> dnf: Client 312 is mfb, a spectator 22:35:39 <PublicServer> dnf: Client 245 is tycoondemon, a spectator 22:36:16 <dnf> !version 22:36:16 <PublicServer> dnf: Autopilot AP+ 4.0 Beta (r99.58f4971eecea) 22:36:39 <dnf> !revision 22:36:39 <PublicServer> dnf: Game version is r21534 22:37:30 *** mrruben5 has joined #openttdcoop 22:37:36 *** mrruben5 has left #openttdcoop 22:38:33 *** smoovi has quit IRC 22:39:22 *** DayDreamer has quit IRC 22:39:43 <PublicServer> *** Game still paused (number of players) 22:39:45 <PublicServer> *** avdg joined the game 22:41:24 <avdg> hmm, looks like the connection problem is solved 22:42:13 <Sylf> \o/ 22:42:35 <avdg> however, I can't manage to fix the dns stuff 22:44:55 <Sylf> add 8.8.8.8 and 8.8.4.4 to your list of dns servers 22:45:24 <Sylf> those are Google's public dns servers 22:49:03 <PublicServer> *** avdg has left the game (connection lost) 23:01:12 <PublicServer> *** mfb has joined company #1 23:01:29 <PublicServer> *** mfb has left the game (leaving) 23:10:49 <PublicServer> *** Spike has left the game (leaving) 23:15:04 <PublicServer> *** made screenshot at 0002EB60: http://ps.openttdcoop.org/publicserver/webcam/0002EB60.png 23:16:58 *** Xaroth has joined #openttdcoop 23:20:51 *** Keiya_ has joined #openttdcoop 23:21:21 *** mfb- has quit IRC 23:27:16 *** Keiya has quit IRC 23:29:56 *** blackb0x has joined #openttdcoop 23:35:53 *** valhallasw has quit IRC 23:47:42 <PublicServer> *** Game still paused (number of players) 23:47:45 <PublicServer> *** avdg joined the game 23:47:52 <PublicServer> <avdg> fixed 23:48:41 *** Benom has joined #openttdcoop 23:49:16 <Sylf> !password 23:49:16 <PublicServer> Sylf: egoism 23:49:30 <PublicServer> *** Game still paused (number of players) 23:49:31 <PublicServer> *** Game unpaused (number of players) 23:49:31 <PublicServer> *** Sylf joined the game 23:49:32 <PublicServer> <Sylf> o/ 23:49:35 <PublicServer> <avdg> \o 23:49:43 <PublicServer> <avdg> dorp 1 bocks 23:49:44 *** Sylf has left #openttdcoop 23:49:46 <PublicServer> <avdg> *blocks 23:49:49 *** Sylf has joined #openttdcoop 23:49:55 <PublicServer> <avdg> fixed 23:50:13 <Sylf> oops 23:50:14 *** Zuu_ has quit IRC 23:51:30 <PublicServer> * avdg wonders if drop 1 will be a bottleneck again 23:52:22 *** Keiya has joined #openttdcoop 23:52:42 <PublicServer> <Sylf> drop 1 actually works without those gates 23:52:58 <PublicServer> <avdg> its these gates that block the traffic 23:53:09 <PublicServer> <Sylf> it was missing signals on the north side of the station 23:53:55 <PublicServer> <avdg> doesn't work as good 23:54:03 <PublicServer> <avdg> thats why he added the logics 23:54:13 <PublicServer> <Sylf> hmmmm 23:54:39 <PublicServer> <Sylf> I wanna see for a while with the added signals 23:59:03 *** Keiya_ has quit IRC 23:59:46 <PublicServer> <avdg> bleh...