Config
Log for #openttdcoop on 21st December 2010:
Times are UTC Toggle Colours
00:04:47  <Sylf> !players
00:04:50  <PublicServer> Sylf: Client 245 is tycoondemon, a spectator
00:05:37  <Sylf> !password
00:05:37  <PublicServer> Sylf: tonnes
00:05:45  <PublicServer> *** Game still paused (number of players)
00:05:45  <PublicServer> *** Sylf joined the game
00:13:01  <PublicServer> *** Game still paused (number of players)
00:13:01  <PublicServer> *** Game unpaused (number of players)
00:13:03  <PublicServer> *** avdg joined the game
00:13:11  <PublicServer> <Sylf> o/
00:13:13  <PublicServer> <avdg> where was I?
00:13:31  <PublicServer> <Sylf> drop 1? 3? somewhere else?
00:13:37  <PublicServer> <avdg> *What did I've done
00:14:00  <PublicServer> <avdg> :)
00:14:08  <PublicServer> <Sylf> holy crap...  drop 6 got bigger again
00:14:18  <PublicServer> <Sylf> and messier
00:14:24  <PublicServer> <avdg> yeah
00:14:34  <PublicServer> <avdg> should be cleaned up
00:14:56  <PublicServer> ***  made screenshot at 0001075B: http://ps.openttdcoop.org/publicserver/webcam/0001075B.png
00:15:11  <PublicServer> <Sylf> not all platforms are used anymore
00:15:16  <PublicServer> <avdg> ring 3 now has 5 rings
00:15:23  <PublicServer> <Sylf> I saw
00:15:26  <PublicServer> <Sylf> ring 1 has 3
00:15:46  <PublicServer> <Sylf> ok, so the !finish me section...
00:16:27  <PublicServer> <avdg> bleh
00:16:36  <PublicServer> <avdg> stopid mountains
00:17:05  <PublicServer> <Sylf> who keep building all the statues...
00:17:11  <PublicServer> <avdg> :D
00:17:21  <PublicServer> <Sylf> they raise the station ratings too high >_<
00:17:24  <PublicServer> <avdg> not me
00:17:34  *** Keiya has joined #openttdcoop
00:18:21  *** Kazzim has joined #openttdcoop
00:18:24  <PublicServer> <avdg> bleh, another stupid town :)
00:18:54  <Kazzim> !download win32
00:18:54  <PublicServer> Kazzim: http://binaries.openttd.org/nightlies/trunk/r21534/openttd-trunk-r21534-windows-win32.zip
00:21:21  <PublicServer> <avdg> :D
00:22:03  <PublicServer> <Sylf> too many vehicles...
00:22:11  <PublicServer> <avdg> right :(
00:22:57  <PublicServer> <avdg> but we do have too many dummy trains I think
00:22:58  *** Keiya_ has quit IRC
00:23:23  <PublicServer> <Sylf> you want to combine more stations?
00:23:33  <PublicServer> <Sylf> I prefer the opposite
00:23:39  <PublicServer> <avdg> afaik, no
00:23:49  <PublicServer> <avdg> indeed
00:23:55  <PublicServer> <avdg> I've done some splits
00:24:09  <PublicServer> <Sylf> Baningbury Mines should be split up again
00:24:13  <PublicServer> <avdg> but I have no plans
00:24:19  <PublicServer> <Sylf> that massive 10-platform monster...
00:24:30  <PublicServer> <avdg> that wasn't my idea :p
00:24:40  <PublicServer> <Sylf> I know, I was involved in that originally
00:24:54  <PublicServer> <Sylf> but it grew out of controllably since then too
00:24:54  <PublicServer> <avdg> <3 moar sign
00:25:19  <PublicServer> <Sylf> people like it bigger :/
00:25:33  <PublicServer> <avdg> well, its only heading that way
00:25:47  <PublicServer> <Sylf> AND WTF @ ex presidential >_<
00:25:57  <PublicServer> <avdg> ?
00:26:16  <PublicServer> <Sylf> no aesthetics at all
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00:28:41  <PublicServer> <avdg> bleh, the smaller rings will soon get overflowed with useless trains if they stay little
00:28:59  <PublicServer> <Sylf> ?
00:29:33  <PublicServer> <avdg> ring 1 and 8 are jammed with overflow traffic
00:29:56  <PublicServer> ***  made screenshot at 00010B5F: http://ps.openttdcoop.org/publicserver/webcam/00010B5F.png
00:29:58  <PublicServer> <avdg> but its solved for now
00:30:10  <PublicServer> <Sylf> isn't that a sign that we might have too many stupid trains?
00:30:17  <PublicServer> <avdg> can too
00:30:23  <PublicServer> <Sylf> we can kill some for the needed NOT gates :D
00:30:31  <PublicServer> <avdg> :)
00:30:49  <PublicServer> <avdg> well, I want a more efficient use of the nots
00:31:19  <PublicServer> <avdg> I don't really fit in the NOTs in drop group
00:31:41  <PublicServer> <Sylf> ? like where?
00:31:51  <PublicServer> <avdg> drop 3 had it
00:31:57  <PublicServer> <avdg> and drop 1 has it
00:32:01  <Kazzim> !quickstart
00:32:19  <PublicServer> <Sylf> oh, right
00:32:37  <PublicServer> <avdg> drop 1 has the risk to lock again
00:32:51  <PublicServer> <Sylf> oh, drop 7 grew
00:32:54  <Kazzim> @quickstart
00:32:56  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
00:33:08  *** Keiya_ has joined #openttdcoop
00:33:12  <PublicServer> <avdg> hmm
00:33:15  <PublicServer> <avdg> didn't notice that
00:34:16  <PublicServer> <Sylf> I don't know if I agree with the current design anymore
00:34:20  <PublicServer> <Sylf> of 07
00:34:27  <Kazzim> !password
00:34:27  <PublicServer> Kazzim: beamed
00:34:47  <PublicServer> <avdg> yeah, add 3rd line and refactor it
00:34:48  <PublicServer> *** Kazzim joined the game
00:35:28  <PublicServer> <Sylf> we need at least 200-300 more trains
00:35:38  <PublicServer> <avdg> hmm
00:35:47  <uliko> Didnt you just say the overflows were full and now you want more trains? :)
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00:36:02  <PublicServer> <avdg> structural stuff
00:36:05  <PublicServer> <avdg> not idiot stuff ;-)
00:36:07  <PublicServer> <Sylf> yeeeeeasshhh
00:36:22  <PublicServer> <avdg> more structure -> less jams
00:36:28  <PublicServer> <Sylf> We know how to strike tha balance, right?
00:37:02  <PublicServer> <Sylf> hrm.... I wonder if we can also clean up Wonston Woods area
00:37:23  <PublicServer> <Sylf> I like the chaotic look, but...  I also like orders
00:37:29  <PublicServer> <avdg> its pretty clean
00:37:47  <PublicServer> <avdg> its just a 2lane track
00:37:58  <PublicServer> <avdg> 1 wasn't enough anymore
00:39:17  <PublicServer> <avdg> if you start looking at the "moar capacity" sign, I think you will find it structural
00:39:22  <uliko> Any of you remember the date this game started?
00:39:25  <PublicServer> <avdg> just my opinion
00:39:36  <PublicServer> <avdg> weeks ago already I think
00:39:38  <PublicServer> <Sylf> it started as soon as 198 was closed
00:39:53  <PublicServer> <avdg> and I'm still not bored
00:40:12  <Sylf> so it must have been December 8
00:40:18  <PublicServer> <avdg> I'm only questioning myself why I'm playing
00:40:31  <Sylf> 198 seems like a distant memory already
00:40:36  *** Keiya has quit IRC
00:42:10  <avdg> http://www.youtube.com/watch?v=emg5Xg7uNAo <- cool stuff
00:42:11  <Webster> Title: YouTube - Lecturerecorder - Presenter Detection (at www.youtube.com)
00:44:15  <PublicServer> <Sylf> which overflow had too many trains?
00:44:18  *** valhallasw has quit IRC
00:44:35  <PublicServer> <avdg> non I think
00:44:40  <PublicServer> <Sylf> hm
00:44:46  <PublicServer> <avdg> for now
00:44:57  <PublicServer> ***  made screenshot at 0001DCCB: http://ps.openttdcoop.org/publicserver/webcam/0001DCCB.png
00:45:49  <PublicServer> <Sylf> so, there's no truly optimal trains to kill.
00:46:00  <PublicServer> <Sylf> bleh
00:46:02  <PublicServer> <avdg> just kill some :)
00:46:16  <PublicServer> <avdg> the network is already kinda balanced :)
00:46:18  <PublicServer> <Sylf> I know where to kill at least 1
00:46:37  <PublicServer> <Sylf> 1 station with 3 dummy trains
00:46:54  <PublicServer> <avdg> :D
00:48:45  <PublicServer> *** Kazzim has left the game (connection lost)
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00:52:46  <PublicServer> <avdg> bleh, I'm wasting too much things with things I don't like
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00:58:00  <PublicServer> *** Sylf has left the game (connection lost)
00:58:00  <PublicServer> *** Game paused (number of players)
00:58:03  <Sylf> grrr
00:58:05  <Sylf> !password
00:58:05  <PublicServer> Sylf: paling
00:58:19  <PublicServer> *** Game still paused (number of players)
00:58:19  <PublicServer> *** Game unpaused (number of players)
00:58:19  <PublicServer> *** Sylf joined the game
00:59:46  <PublicServer> <avdg> hmm, we are still lacking 1 train
00:59:57  <PublicServer> ***  made screenshot at 00034C5E: http://ps.openttdcoop.org/publicserver/webcam/00034C5E.png
01:00:20  <PublicServer> <Sylf> there you go
01:00:43  <PublicServer> <avdg> ty
01:01:49  <PublicServer> <Sylf> now you can connect that to whereever it was intended
01:02:17  <PublicServer> <Sylf> oh
01:02:21  <PublicServer> <avdg> :p
01:04:22  <PublicServer> <avdg> that will protect the ring against massive overload :)
01:05:37  <PublicServer> <Sylf> I wonder how well the 1-train NOT gates work for the pick-up stations
01:05:59  <PublicServer> <avdg> you mean switch?
01:06:13  <PublicServer> <Sylf> switch?
01:06:19  <PublicServer> <avdg> donno, sign it
01:06:53  <PublicServer> <Sylf> right now, all NOT gates are the classic 2-train versions
01:07:07  <PublicServer> <avdg> yeah
01:07:25  <PublicServer> <Sylf> Osai's version is not the most reliable design for splitters
01:07:44  <PublicServer> <Sylf> but I wonder how well that NOT gate will work for the primary pickup stations
01:07:51  <PublicServer> <Sylf> any primaries
01:07:53  <PublicServer> <avdg> well, as long it is reliable enough
01:08:23  <PublicServer> <Sylf> I'm gonna test it with some less-busy ones first
01:08:50  <PublicServer> <Sylf> like Fardworth Woods
01:08:54  <PublicServer> <avdg> stupid jam
01:09:10  <PublicServer> * avdg wonders why !this is jamming
01:09:33  <PublicServer> <avdg> locked
01:09:43  <PublicServer> <avdg> hmm
01:10:25  <PublicServer> <avdg> mass join :(
01:11:11  <PublicServer> <Sylf> ah, that's why its sort of failing
01:11:17  <PublicServer> <avdg> and wrong splitter design too
01:14:01  <PublicServer> <avdg> bleh its failing
01:14:57  <PublicServer> ***  made screenshot at 0000C75D: http://ps.openttdcoop.org/publicserver/webcam/0000C75D.png
01:15:20  <PublicServer> <avdg> ok, working again
01:15:45  <PublicServer> <Sylf> Fardworth Mines converted
01:16:03  <PublicServer> <avdg> :)
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01:18:02  <PublicServer> <avdg> bleh, too much traffic for a simple switch
01:20:11  <PublicServer> <avdg> fial :)
01:20:28  <PublicServer> <avdg> @!2way-prio
01:21:20  <PublicServer> <Sylf> alternative balancing FTW, eh?
01:21:26  <PublicServer> <avdg> :)
01:22:17  <PublicServer> <avdg> indeed
01:23:21  <PublicServer> <avdg> the ugly way
01:23:43  <PublicServer> <avdg> where most job get done with the least efford :)
01:24:47  <PublicServer> <avdg> bleh
01:25:04  <PublicServer> <avdg> lets reproduce the issue
01:25:42  <PublicServer> <avdg> too short
01:26:38  <PublicServer> <avdg> now, no1 likes it
01:26:40  <PublicServer> <avdg> again
01:26:56  <PublicServer> <Sylf> now it's too long
01:28:36  <PublicServer> <avdg> it doesn't matter for now anyway :p
01:28:42  <PublicServer> <Sylf> right
01:29:01  <PublicServer> <Sylf> I'm gonna go kill more trains elsewhere
01:29:57  <PublicServer> ***  made screenshot at 0000C356: http://ps.openttdcoop.org/publicserver/webcam/0000C356.png
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01:30:56  <PublicServer> <avdg> still breaks
01:31:06  <PublicServer> <avdg> too short
01:32:24  <PublicServer> <avdg> bleeeeh
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01:33:54  <PublicServer> <avdg> this is stupid
01:39:17  <PublicServer> <avdg> seems fine, but its still not 100% blockfree
01:39:24  <PublicServer> <avdg> as one a bit in the north
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01:40:22  <PublicServer> <Sylf> freed 6 trains so far
01:40:28  <PublicServer> <avdg> yay
01:40:45  <PublicServer> * avdg is sleepy
01:40:51  <PublicServer> <avdg> :(
01:41:01  <PublicServer> <Sylf> now is a good time
01:41:11  <PublicServer> <avdg> anything to do, or want to do?
01:41:26  <PublicServer> <Sylf> nope, just doing more of the same thing
01:41:40  <PublicServer> <Sylf> more of same thing can wait
01:41:46  <PublicServer> <avdg> k, gn then
01:41:55  <PublicServer> *** avdg has left the game (connection lost)
01:41:57  <PublicServer> *** Game paused (number of players)
01:41:57  <PublicServer> <Sylf> gn
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01:44:57  <PublicServer> ***  made screenshot at 0000C350: http://ps.openttdcoop.org/publicserver/webcam/0000C350.png
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05:29:57  <CharcoalDioxide> !players
05:30:00  <PublicServer> CharcoalDioxide: Client 245 is tycoondemon, a spectator
05:36:05  <CharcoalDioxide> !password
05:36:05  <PublicServer> CharcoalDioxide: yearns
05:36:19  <CharcoalDioxide> @logs
05:37:17  <PublicServer> *** Game still paused (number of players)
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05:44:58  <PublicServer> ***  made screenshot at 00006440: http://ps.openttdcoop.org/publicserver/webcam/00006440.png
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08:52:20  <planetmaker> moin
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08:58:08  <PublicServer> Autopilot engaged
08:58:08  <PublicServer> Loading default savegame
08:58:08  *** ChanServ sets mode: +v PublicServer
08:58:08  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG199 (r21534) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | English only"
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10:07:23  <Absolutis> !password
10:07:23  <PublicServer> Absolutis: musses
10:10:31  <PublicServer> *** Game still paused (number of players)
10:10:33  <PublicServer> *** CharcoalDioxide joined the game
10:10:35  <Absolutis> hello all
10:10:41  *** Absolutis is now known as CharcoalDioxide
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10:26:15  <CharcoalDioxide> anyone there?
10:26:21  <CharcoalDioxide> @ping
10:26:29  <CharcoalDioxide> !fish
10:26:29  <PublicServer> CharcoalDioxide: Today's fish is sashimi with a trace of blowfish.
10:26:37  <CharcoalDioxide> sashimi again? :P
10:29:22  <PublicServer> *** CharcoalDioxide has joined spectators
10:29:58  <PublicServer> ***  made screenshot at 000356FE: http://ps.openttdcoop.org/publicserver/webcam/000356FE.png
10:36:33  <PublicServer> *** Game still paused (number of players)
10:36:34  <PublicServer> *** V453000 joined the game
10:36:37  <PublicServer> <V453000> hy
10:38:12  <PublicServer> *** V453000 has joined spectators
10:41:51  <CharcoalDioxide> oh, hey
10:41:57  <PublicServer> *** CharcoalDioxide has joined company #1
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10:54:31  <V453000> CharcoalDioxide: still around? :D
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11:08:49  <CharcoalDioxide> yes, but i saw that cnew "cindini" scenario and had to try when theres the screenshot contest and all
11:22:18  <PublicServer> *** V453000 has joined spectators
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11:44:16  <hopeless> !info
11:44:17  <PublicServer> hopeless: #:1(Orange) Company Name: 'Martian Maniacs UnLTD.'  Year Founded: 1950  Money: 12170053031  Loan: 0  Value: 12174852938  (T:1994, R:0, P:0, S:0) unprotected
11:45:15  <hopeless> !download
11:45:15  <PublicServer> hopeless: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
11:45:16  <PublicServer> hopeless: http://www.openttd.org/en/download-trunk/r21534
11:47:07  <hopeless> !grf
11:47:07  <PublicServer> hopeless: http://www.openttdcoop.org/wiki/GRF (Version 8.0)
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12:09:28  <hopeless>  !password
12:09:28  <PublicServer> hopeless: acumen
12:09:57  <PublicServer> *** Game still paused (number of players)
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12:11:42  <PublicServer> *** Game unpaused (number of players)
12:11:43  <PublicServer> <V453000> hi
12:11:57  <PublicServer> <BigKsoda> thanks for the unpause lol
12:12:11  <PublicServer> <BigKsoda> i was just about to save it so as to see it moving
12:12:27  <PublicServer> <V453000> I just came from lunch, so... :)
12:13:17  <PublicServer> <BigKsoda> lucky me
12:14:59  <PublicServer> ***  made screenshot at 00007C30: http://ps.openttdcoop.org/publicserver/webcam/00007C30.png
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12:18:26  <PublicServer> <BigKsoda> so the stations under the main stations link in the wiki how old are those designs ?
12:18:29  <CharcoalDioxide> !password
12:18:29  <PublicServer> CharcoalDioxide: pathos
12:18:50  <PublicServer> <V453000> the whole wiki is old
12:19:06  <PublicServer> *** CharcoalDioxide joined the game
12:19:15  <PublicServer> <BigKsoda> well i knew that lol
12:19:38  <PublicServer> <BigKsoda> how do you rally enthusiasum to fix something like the wiki you figure?
12:20:08  <PublicServer> <V453000> wiki doesnt get many updates, if any
12:20:11  <PublicServer> <CharcoalDioxide> O_o ring 3 is 5-track?
12:20:22  <PublicServer> <V453000> seems like it
12:20:24  <PublicServer> <CharcoalDioxide> nice!
12:20:55  <PublicServer> *** Strontium joined the game
12:20:59  <PublicServer> <V453000> with a station mysteriously dissappearing but meh
12:21:08  <PublicServer> <BigKsoda> so this game right here is it more related to performance or is it just a style
12:21:14  <PublicServer> <V453000> both
12:21:34  <PublicServer> <CharcoalDioxide> so no flattening mountains just to lay that piece of sideline :P
12:21:37  <PublicServer> <BigKsoda> in that regaurd is this style higher performance then?
12:21:48  <PublicServer> *** avdg joined the game
12:21:59  <PublicServer> <CharcoalDioxide> 5 players, nice
12:22:25  <PublicServer> <CharcoalDioxide> hmm, any more revealings about the next game ?:P
12:22:31  <PublicServer> <V453000> as in?
12:23:05  <PublicServer> <CharcoalDioxide> nvm
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12:29:29  <PublicServer> <BigKsoda> what aboot the stations on the manual wiki?
12:29:47  <PublicServer> <CharcoalDioxide> hmm, drop 4 is kinda stressed
12:29:58  <PublicServer> <CharcoalDioxide> actually large queues
12:30:00  <PublicServer> ***  made screenshot at 00039222: http://ps.openttdcoop.org/publicserver/webcam/00039222.png
12:30:12  <PublicServer> <CharcoalDioxide> almost jam-scale
12:30:38  <PublicServer> <CharcoalDioxide> actually, you could call that a jam
12:31:18  <PublicServer> <CharcoalDioxide> yeah
12:33:11  <PublicServer> <avdg> whats happening at drop 4?
12:33:23  <PublicServer> <Strontium> I'm making the exit somewhat bigger
12:33:29  <PublicServer> <CharcoalDioxide> trains waiting for empty platforms?
12:33:37  <PublicServer> <avdg> locked splitter
12:33:51  <PublicServer> <BigKsoda> ok well being someone who wants to get better at this game is this sort of network worth learning or is it more a excise in oddity
12:34:13  <PublicServer> <V453000> oddity
12:34:27  <PublicServer> <BigKsoda> shouldn't this stuff be in the pro zone then XD
12:34:32  <PublicServer> <V453000> why
12:34:40  <PublicServer> <avdg> doesn't matter
12:34:48  <PublicServer> <BigKsoda> well because its complex for the sake of it
12:34:57  <PublicServer> <CharcoalDioxide> SRNW is surely less complex than timed SML
12:35:02  <PublicServer> <CharcoalDioxide> a.k.a. insanity
12:35:04  <PublicServer> <avdg> if we can do it here, then we can do
12:35:16  <PublicServer> <V453000> not really
12:35:26  <PublicServer> <V453000> PZ has much less activity and srnw would get boring
12:37:31  <PublicServer> <avdg> hmm, drop 4 is unbalanced
12:37:56  <PublicServer> <avdg> the most traffic is heading to the north part
12:38:53  <PublicServer> <V453000> bomb it and build something simple so that you can understand it?
12:39:56  <PublicServer> <avdg> where is the complexity then?
12:40:46  <PublicServer> *** Strontium has left the game (leaving)
12:40:48  <PublicServer> <V453000> was just pointing at your favorised solution
12:41:00  <PublicServer> <avdg> nah, thats too predictable
12:41:32  <PublicServer> <avdg> and I have no worries about its design
12:41:55  <PublicServer> <V453000> which you had about drop 03?
12:42:09  <PublicServer> <avdg> latency
12:42:31  <PublicServer> <V453000> I wonder if I want to know what you mean by that
12:42:33  <PublicServer> <V453000> guess I dont
12:42:41  <PublicServer> <BigKsoda> when do you think coop will do a fit in landscape preformance game?
12:42:54  <PublicServer> <V453000> BigKsoda:  ???
12:43:13  <PublicServer> <avdg> bleh
12:43:17  <PublicServer> <avdg> stopid splitters
12:43:55  <PublicServer> <avdg> @!stopid splitter
12:44:11  <PublicServer> <BigKsoda> why does it always feel like I'm talking to the moon when I talk to you guys
12:44:22  <PublicServer> <V453000> because it doesnt make much sense :)
12:44:30  <PublicServer> <avdg> we are talking too much to issues, not to persons
12:44:50  <PublicServer> <V453000> just ignore avdg, best way to go
12:45:00  <PublicServer> ***  made screenshot at 0000703E: http://ps.openttdcoop.org/publicserver/webcam/0000703E.png
12:45:35  <PublicServer> <CharcoalDioxide> bleh, i dont feel like openttdcoop, cya later
12:45:43  <PublicServer> <V453000> laters
12:45:47  <PublicServer> *** CharcoalDioxide has left the game (leaving)
12:45:49  <PublicServer> <avdg> me too
12:45:51  <PublicServer> *** avdg has left the game (leaving)
12:46:05  <PublicServer> <V453000> :)
12:46:17  <PublicServer> <BigKsoda> they ran away
12:46:31  <avdg> its better to play offline
12:46:43  <PublicServer> <V453000> you dont talk to others so yes for you
12:47:05  <Mazur> Silence is golden.
12:47:33  <PublicServer> <V453000> communication is like one of our main rules/means  of cooperation though :p
12:47:57  <avdg> aka not always talking
12:49:14  <Mazur> But signing is not talking.
12:49:54  <V453000> ?
12:50:16  <Mazur> Never mind, failing joke.
12:50:23  <PublicServer> <BigKsoda> any practical improvments going on in this game i can gander at or is it all cookoo
12:50:37  <PublicServer> <V453000> I am expanding drop 01 atm
12:50:46  *** TD has quit IRC
12:50:47  <PublicServer> <V453000> not sure how helpful will it be for you
12:51:09  <avdg> at least better then none :)
12:54:01  <PublicServer> *** Spike joined the game
12:54:03  <PublicServer> <V453000> hi
12:54:27  <PublicServer> <Spike> ellow
12:54:49  * XeryusTC nibbles on spike
12:55:13  <Mazur> Skip.
12:55:21  * ^Spike^ kicks XeryusTC
12:55:32  <XeryusTC> :(
12:55:39  <PublicServer> <V453000> violence!
12:55:41  <XeryusTC> it was a sign of affection!
12:56:06  <^Spike^> ....
12:56:27  <Mazur> Affliction?
13:00:00  <PublicServer> ***  made screenshot at 0000564A: http://ps.openttdcoop.org/publicserver/webcam/0000564A.png
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13:02:18  <PublicServer> <BigKsoda> if you guys want complex why don't you figure out all way mainline lol it would be cool to see trains switching prefectly just before crashing head on
13:02:40  <PublicServer> <V453000> ?
13:02:58  <PublicServer> <V453000> you mean network without signalling
13:03:05  <PublicServer> <BigKsoda> instead of LR trains travel both directions on all tracks
13:03:27  <PublicServer> <V453000> that does not work nor make any sense
13:03:34  <PublicServer> <BigKsoda> neither does this lol
13:03:59  <PublicServer> <V453000> this works at least :)
13:04:54  <PublicServer> <BigKsoda> XD
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13:08:34  <PublicServer> <V453000> ok done:)
13:09:02  <PublicServer> <BigKsoda> when was the last time you guys used a long train length ?
13:09:12  <PublicServer> <V453000> psg
13:09:14  <PublicServer> <V453000> 187
13:09:36  <PublicServer> <BigKsoda> thats not just a ice train right? lol
13:09:47  <PublicServer> <V453000> ?
13:09:57  <PublicServer> <BigKsoda> inter city train
13:10:08  <PublicServer> <BigKsoda> like for pax games
13:10:10  <PublicServer> <V453000> 185 then I suppose
13:10:16  <PublicServer> <V453000> but why do you want a long TL
13:10:42  <PublicServer> <BigKsoda> because its more efficent
13:10:56  <PublicServer> <V453000> well
13:11:10  <PublicServer> <V453000> that is what we do not care about
13:11:20  <PublicServer> <V453000> network gets full witn any trains
13:11:22  <PublicServer> <BigKsoda> I don't want to make extra long trains I just want to use the engine to its potentual
13:11:24  <PublicServer> <V453000> not dependant on length
13:12:22  <PublicServer> <V453000> well, we double engines even for TL3 sometimes, so....
13:12:26  <PublicServer> <BigKsoda> but station unloading time is the same
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13:12:36  <PublicServer> <V453000> no
13:12:46  <PublicServer> <V453000> varies with lengths I think
13:12:49  <PublicServer> <V453000> also depends on wagons
13:12:52  <PublicServer> <BigKsoda> nope
13:13:00  <PublicServer> <BigKsoda> well i don't know about wagons
13:13:30  <PublicServer> <BigKsoda> but a 14 long train will fill just as fast as a 2tl
13:13:41  <PublicServer> <BigKsoda> if the cargo is there
13:13:52  <PublicServer> <V453000> not entirely sure, but either way, TL2 need more platforms
13:14:14  <PublicServer> <V453000> no matter if loading times change :)
13:15:00  <PublicServer> <BigKsoda> these short tl are jsut easier to make curves for
13:15:00  <PublicServer> ***  made screenshot at 00007455: http://ps.openttdcoop.org/publicserver/webcam/00007455.png
13:15:08  <PublicServer> <V453000> its not just that
13:15:18  <PublicServer> <V453000> curves, waiting spaces, platforms
13:15:37  <PublicServer> <V453000> it adds up a lot
13:15:55  <PublicServer> <V453000> even 1 tile in TL and you are playing with something completely different :)
13:16:07  <PublicServer> <BigKsoda> see look here at the trinnington mines the long train vs the short trains
13:16:17  <PublicServer> <V453000> ofc not that significant with higher TLs
13:16:19  <PublicServer> <BigKsoda> they fill at the same rate
13:16:25  <PublicServer> <V453000> yea
13:16:31  <PublicServer> <V453000> I am pretty sure it can change though
13:16:45  <PublicServer> <BigKsoda> maybe if you have a mod
13:16:48  <PublicServer> <V453000> no
13:17:15  <PublicServer> <V453000> the dummy has the same amount of wagons
13:17:25  <PublicServer> <V453000> only multiplied by X
13:17:33  <PublicServer> <BigKsoda> i'm fairly sure all cargo loads at the same speed
13:17:47  <PublicServer> <V453000> that depends only on wagons
13:18:22  <PublicServer> <BigKsoda> well if both  the small train and the bigger train are using the same wagons the point is moot
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14:04:08  <Sylf> !password
14:04:08  <PublicServer> Sylf: talons
14:04:22  <PublicServer> *** Game still paused (number of players)
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14:11:13  <Heather> @quickstart
14:11:15  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
14:11:22  <PublicServer> *** Sylf has left the game (leaving)
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15:15:51  <Sylf> the not gate at frinningwell woods is broken...
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17:39:58  <Kazzim> !password
17:39:58  <PublicServer> Kazzim: sedate
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17:41:14  <Pikita> hellllooooooooooooooo
17:41:24  <Pikita> !players
17:41:27  <PublicServer> Pikita: Client 299 is Kazzim, a spectator
17:41:27  <PublicServer> Pikita: Client 245 is tycoondemon, a spectator
17:41:37  * Pikita pokes p
17:41:40  * Pikita pokes pm
17:41:46  <planetmaker> hm?
17:41:46  * Pikita pokes tneo
17:41:49  <Pikita> hayyy
17:41:56  <Pikita> long time noo type lol
17:42:36  <planetmaker> moin :-)
17:42:54  <Pikita> i miss ottd :(
17:43:47  <planetmaker> well... it's always at the end of a short download ;-)
17:44:13  <Pikita> dont have zee time mostly
17:45:55  <Pikita> and the undead nightmare collection is taking for ever to download >_<
17:49:10  <PublicServer> *** Kazzim has left the game (leaving)
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17:49:42  <mfb-> hi
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18:00:01  <PublicServer> ***  made screenshot at 00035EFF: http://ps.openttdcoop.org/publicserver/webcam/00035EFF.png
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18:59:33  <mfb-> !players
18:59:36  <PublicServer> mfb-: Client 302 is Spike, a spectator
18:59:36  <PublicServer> mfb-: Client 245 is tycoondemon, a spectator
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19:38:05  <bigksoda> !password
19:38:05  <PublicServer> bigksoda: cabins
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20:07:54  <mfb-> any progress?
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20:17:09  <PublicServer> <avdg> lets do it now then
20:17:31  <PublicServer> <avdg> fixing jam
20:21:57  <mfb-> k
20:22:06  <mfb-> !password
20:22:06  <PublicServer> mfb-: caucus
20:22:15  <PublicServer> *** Game still paused (number of players)
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20:23:03  <PublicServer> <mfb> ah
20:23:09  <PublicServer> <mfb> frinningwell woods is broken
20:24:26  <PublicServer> <mfb> and the splitter, too
20:24:44  <PublicServer> *** Strontium joined the game
20:24:47  <PublicServer> <avdg> hi
20:24:52  <PublicServer> <mfb> hi
20:26:02  <PublicServer> <avdg> we should upgrade it to 3 lines
20:26:20  <PublicServer> <avdg> its 1 of the only places left
20:26:20  <PublicServer> <Strontium> avdg: it = DROP 07 exit?
20:26:32  <PublicServer> <avdg> exit is already on 3 lines
20:26:46  <PublicServer> <Strontium> yeah, some 20 tiles :)
20:26:49  <PublicServer> <mfb> ok the splitter is broken
20:26:51  <PublicServer> <avdg> but that merge is just a bit too early
20:26:57  <PublicServer> <avdg> yeah
20:27:22  <PublicServer> <avdg> heavy testing :)
20:27:49  <PublicServer> <avdg> bleh
20:29:03  <PublicServer> <avdg> well, the jam is gone
20:29:15  <PublicServer> <mfb> in ring 5? not really
20:29:21  <PublicServer> <Strontium> but it's bound to reappear
20:29:23  <PublicServer> <avdg> in ring 7 I mean
20:29:23  <PublicServer> <mfb> 3. line
20:29:49  <PublicServer> <avdg> hmm, ring 7?
20:29:57  <PublicServer> <avdg> uh 5?
20:30:02  <PublicServer> ***  made screenshot at 0003B23C: http://ps.openttdcoop.org/publicserver/webcam/0003B23C.png
20:30:09  <PublicServer> <Strontium> though I'm not quite sure how to add a third line to those splitters
20:30:09  <PublicServer> <mfb> ok, we have problems in 5 and 7 then
20:30:17  <PublicServer> <mfb> just add a new splitter
20:30:49  <PublicServer> <mfb> can be ugly if there is not much space
20:31:11  <PublicServer> <avdg> yeah
20:31:41  <PublicServer> <avdg> bleh, I am really hoping that this game won't head into a war
20:31:51  <PublicServer> <mfb> hm?
20:32:03  <PublicServer> <avdg> v is too happy with his stuff
20:33:06  <PublicServer> <avdg> now we rebuilded drop 3, he has 1 thing less to be proud on
20:34:04  <PublicServer> <avdg> well, anyway, I don't want to go personal, if something is broken, it needs fixing
20:36:17  <PublicServer> <avdg> bleh, bad merge right?
20:45:02  <PublicServer> ***  made screenshot at 0003A633: http://ps.openttdcoop.org/publicserver/webcam/0003A633.png
20:45:28  <PublicServer> <avdg> hmm, drop 2 is also getting a lot of traffic
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20:56:14  <PublicServer> <avdg> bleh
20:56:16  <PublicServer> *** avdg has left the game (connection lost)
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20:56:25  <PublicServer> *** Game paused (number of players)
20:56:38  <PublicServer> <mfb> :(
20:57:12  <PublicServer> *** Game still paused (number of players)
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20:57:16  <PublicServer> <avdg> :(
20:57:24  <PublicServer> *** avdg has left the game (connection lost)
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20:58:03  <mfb-> hmm
20:58:23  <PublicServer> *** Game still paused (number of players)
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21:00:02  <PublicServer> ***  made screenshot at 0002E75E: http://ps.openttdcoop.org/publicserver/webcam/0002E75E.png
21:00:20  <PublicServer> *** Game still paused (number of players)
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21:00:26  <PublicServer> *** Game paused (number of players)
21:00:40  <PublicServer> *** Game still paused (number of players)
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21:00:54  <PublicServer> *** Game unpaused (number of players)
21:00:56  <PublicServer> <avdg> bleh
21:01:01  <PublicServer> *** avdg has left the game (connection lost)
21:01:01  <PublicServer> *** Game paused (number of players)
21:01:15  <mfb-> difficult to build a new line with that *g*
21:01:24  <avdg> srr mfb
21:02:01  <Rubidium> maybe change the pause settings on the server so you can build stuff while the game's paused
21:02:31  *** Keiya_ has quit IRC
21:02:36  <mfb-> or let the game continue for a minute so that players have time to fix open things
21:05:12  <Ammler> build while paused, so lame :-P
21:08:47  <avdg> bleh, I don't know what is happening here
21:10:26  <avdg> luckely that the bouncer avoided displaying my mass join/quits
21:15:02  <PublicServer> ***  made screenshot at 00034FA2: http://ps.openttdcoop.org/publicserver/webcam/00034FA2.png
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21:50:21  <dnf> !help
21:50:21  <PublicServer> dnf: http://www.openttdcoop.org/wiki/IRC_Commands
21:52:02  <dnf> !junctionary
21:52:02  <PublicServer> dnf: http://www.openttdcoop.org/wiki/Junctionary
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22:33:30  <avdg> bleh, looks like I'm having a lot of unknow activity on my network
22:35:36  <dnf> !players
22:35:39  <PublicServer> dnf: Client 302 is Spike, a spectator
22:35:39  <PublicServer> dnf: Client 312 is mfb, a spectator
22:35:39  <PublicServer> dnf: Client 245 is tycoondemon, a spectator
22:36:16  <dnf> !version
22:36:16  <PublicServer> dnf: Autopilot AP+ 4.0 Beta (r99.58f4971eecea)
22:36:39  <dnf> !revision
22:36:39  <PublicServer> dnf: Game version is r21534
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22:39:43  <PublicServer> *** Game still paused (number of players)
22:39:45  <PublicServer> *** avdg joined the game
22:41:24  <avdg> hmm, looks like the connection problem is solved
22:42:13  <Sylf> \o/
22:42:35  <avdg> however, I can't manage to fix the dns stuff
22:44:55  <Sylf> add 8.8.8.8 and 8.8.4.4 to your list of dns servers
22:45:24  <Sylf> those are Google's public dns servers
22:49:03  <PublicServer> *** avdg has left the game (connection lost)
23:01:12  <PublicServer> *** mfb has joined company #1
23:01:29  <PublicServer> *** mfb has left the game (leaving)
23:10:49  <PublicServer> *** Spike has left the game (leaving)
23:15:04  <PublicServer> ***  made screenshot at 0002EB60: http://ps.openttdcoop.org/publicserver/webcam/0002EB60.png
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23:47:42  <PublicServer> *** Game still paused (number of players)
23:47:45  <PublicServer> *** avdg joined the game
23:47:52  <PublicServer> <avdg> fixed
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23:49:16  <Sylf> !password
23:49:16  <PublicServer> Sylf: egoism
23:49:30  <PublicServer> *** Game still paused (number of players)
23:49:31  <PublicServer> *** Game unpaused (number of players)
23:49:31  <PublicServer> *** Sylf joined the game
23:49:32  <PublicServer> <Sylf> o/
23:49:35  <PublicServer> <avdg> \o
23:49:43  <PublicServer> <avdg> dorp 1 bocks
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23:49:46  <PublicServer> <avdg> *blocks
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23:49:55  <PublicServer> <avdg> fixed
23:50:13  <Sylf> oops
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23:51:30  <PublicServer> * avdg wonders if drop 1 will be a bottleneck again
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23:52:42  <PublicServer> <Sylf> drop 1 actually works without those gates
23:52:58  <PublicServer> <avdg> its these gates that block the traffic
23:53:09  <PublicServer> <Sylf> it was missing signals on the north side of the station
23:53:55  <PublicServer> <avdg> doesn't work as good
23:54:03  <PublicServer> <avdg> thats why he added the logics
23:54:13  <PublicServer> <Sylf> hmmmm
23:54:39  <PublicServer> <Sylf> I wanna see for a while with the added signals
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23:59:46  <PublicServer> <avdg> bleh...

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