Config
Log for #openttdcoop on 13th January 2011:
Times are UTC Toggle Colours
00:06:26  <PublicServer> *** Mazur has joined company #1
00:22:10  <Sylf> !password
00:22:10  <PublicServer> Sylf: toddle
00:22:18  <PublicServer> *** Game still paused (number of players)
00:22:18  <PublicServer> *** Game unpaused (number of players)
00:22:21  <PublicServer> *** Sylf joined the game
00:27:58  <PublicServer> ***  made screenshot at 0001E7E3: http://ps.openttdcoop.org/publicserver/webcam/0001E7E3.png
00:37:50  *** ppetak has joined #openttdcoop
00:38:05  <ppetak> !password
00:38:05  <PublicServer> ppetak: caches
00:38:16  <PublicServer> *** ppetak joined the game
00:38:27  <PublicServer> <ppetak> huhu
00:38:38  <PublicServer> <Mazur> Hoho.
00:42:51  <PublicServer> <Mazur> Admiring TGV, Sylf?
00:42:58  <PublicServer> ***  made screenshot at 0001F97B: http://ps.openttdcoop.org/publicserver/webcam/0001F97B.png
00:43:04  <PublicServer> <Sylf> that, and the expanded srnw
00:43:16  <PublicServer> <Sylf> and the new TTT main station
00:43:40  <PublicServer> <Mazur> Ah, that's new to me.
00:43:42  <PublicServer> <Sylf> and eyeing the island 3 for SLH to serve Sedingwell
00:44:33  <PublicServer> <Sylf> oh, island 15 steel station is expanded too
00:45:12  <PublicServer> <Sylf> I'll soon have to drop out of this game
00:45:22  <PublicServer> <Mazur> Yeah, had a 23% service rate for steel, so I added a couple of trains and platforms.
00:45:25  <PublicServer> <ppetak> Sedingwell on 03 should get goods and pax, right?
00:45:35  <PublicServer> <Sylf> ppetak: yes
00:45:49  <PublicServer> <Sylf> My PC isn't powerful enough for so many GRFs
00:46:23  <PublicServer> <ppetak> yes, even my game machine is somewheat stuck on smallest zoom ..
00:46:25  <PublicServer> <Mazur> Just like drontfield,. I suppose./
00:46:58  <PublicServer> <Sylf> I really wonder if we can service Wrinningbury too
00:47:04  <PublicServer> <Mazur> Yeah, zoomed out gets tricky.
00:47:19  <PublicServer> <ppetak> 1 fps :)
00:47:45  <PublicServer> <Sylf> For me, the Boost station area gets less than .5 fps with full screen
00:47:55  <PublicServer> <Sylf> well, maybe 2fps actually
00:48:13  <PublicServer> <ppetak> still not playable.
00:48:39  <PublicServer> <Mazur> No, still goes well zoomed in, only panning gets slower/jumpy.
00:49:19  <PublicServer> <Sylf> hmm, the island 6 transfer station is WAY bigger than what I remember
00:49:21  <PublicServer> <Mazur> Yeeeeeeeeeeeeeeeeeeehaaaaa!
00:49:27  <PublicServer> <ppetak> paning the screen is tricky
00:49:33  <PublicServer> <Sylf> good heavens, it's huge
00:49:52  <PublicServer> <ppetak> rebuilt today by V
00:50:33  <PublicServer> <Sylf> and the tiny town next to it hasn't been razed yet :D
00:53:11  <PublicServer> <Sylf> gonna start my work on island 3
00:53:22  <PublicServer> <Sylf> feel free to join me :)
00:54:44  *** pugi has quit IRC
00:54:56  <PublicServer> <ppetak> well, I spent much time gaming today, I have to go sleep and tomorrow to work :(
00:55:00  *** pugi has joined #openttdcoop
00:55:40  <PublicServer> <Sylf> work life always gets in the way of gaming life
00:55:42  <PublicServer> <Mazur> If I may just finish this reowrking of the TGV north.
00:55:44  <PublicServer> <Sylf> :/
00:56:13  <PublicServer> <ppetak> so, good luck, tomorrow I will continue somewhere.
00:56:23  <PublicServer> <Mazur> See you.
00:56:29  <PublicServer> <ppetak> bye
00:56:53  <PublicServer> <Sylf> see ya
00:56:59  <PublicServer> *** ppetak has left the game (connection lost)
00:57:08  *** ppetak has quit IRC
00:57:58  <PublicServer> ***  made screenshot at 00003E38: http://ps.openttdcoop.org/publicserver/webcam/00003E38.png
01:00:37  *** KenjiE20 has quit IRC
01:05:09  <PublicServer> <Mazur> There, much nicer.
01:05:28  <PublicServer> <Sylf> MUN?
01:05:39  <PublicServer> <Sylf> or BAH?
01:05:45  <PublicServer> <Mazur> North end of main ^TGV island.
01:06:24  <PublicServer> <Sylf> BAH needs to be able to accept goods
01:06:30  <PublicServer> <Mazur> WHere all the industries were in the way.
01:06:33  *** pugi has quit IRC
01:07:02  <PublicServer> <Mazur> Nop stores yet.
01:07:16  <PublicServer> <Sylf> come on, town, start building some commercial towers
01:09:23  <PublicServer> <Mazur> Ah, MUN accepts goods now.
01:10:17  <PublicServer> <Sylf> sorry
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01:12:58  <PublicServer> ***  made screenshot at 000215FE: http://ps.openttdcoop.org/publicserver/webcam/000215FE.png
01:16:16  <PublicServer> <Sylf> there, BAH now accepts goods :}
01:16:38  <PublicServer> <Mazur> Yay!
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01:26:24  <PublicServer> <Sylf> grrr
01:26:48  <PublicServer> <Mazur> Where's that?
01:26:58  <PublicServer> <Sylf> Sedingwell Ridge, island 3
01:27:50  <PublicServer> <Mazur> Weird signalling.
01:27:59  <PublicServer> ***  made screenshot at 00002E52: http://ps.openttdcoop.org/publicserver/webcam/00002E52.png
01:28:02  <PublicServer> <Mazur> Oh no., two stations, I get it.
01:28:20  <PublicServer> <Sylf> 2 stations, very limited space, totally not my style
01:28:38  <PublicServer> <Mazur> And how about the island west?
01:28:53  <PublicServer> <Sylf> there's no town there
01:29:03  <PublicServer> <Sylf> oh wait...
01:29:07  <PublicServer> <Sylf> Tundinghattan
01:29:10  <PublicServer> <Mazur> Yes.
01:29:32  <PublicServer> <Sylf> how in the hell do we service that one
01:29:50  <PublicServer> <Mazur> 51 length bridge...
01:30:04  <PublicServer> <Sylf> :p
01:30:57  <PublicServer> <Mazur> I'd ship it, but I think V "prefers" otherwise.
01:31:21  <PublicServer> <Sylf> use the big island north of SLH 03-03
01:31:35  <PublicServer> <Sylf> make some more smaller islands
01:31:49  <PublicServer> <Sylf> sort of like the oil rigs for island 5
01:31:51  <PublicServer> <Sylf> 4*
01:38:56  <PublicServer> <Sylf> grrr, that SLH
01:40:02  <PublicServer> <Mazur> Which one?
01:40:06  <PublicServer> <Sylf> 03-03
01:40:48  <PublicServer> <Mazur> Yeah.
01:42:48  <PublicServer> <Sylf> can't make that prio
01:42:58  <PublicServer> <Sylf> or else we'll need to make the hub bigger
01:42:59  <PublicServer> ***  made screenshot at 0000B290: http://ps.openttdcoop.org/publicserver/webcam/0000B290.png
01:45:34  <PublicServer> <Mazur> And from there to the city?
01:45:56  <PublicServer> <Sylf> bunch of short bridges
01:46:32  <PublicServer> <Mazur> No elevenses?
01:46:49  <PublicServer> <Sylf> ?
01:47:07  <PublicServer> <Mazur> Ah, without doubling.
01:47:41  <PublicServer> <Sylf> we better build the station now before we piss off the town
01:47:53  <PublicServer> <Mazur> Yah.
01:54:56  <PublicServer> <Sylf> now someone can start building factories and service primaries
01:55:07  <PublicServer> * Sylf happy
01:55:14  <PublicServer> <Mazur> Yep.
01:55:57  <PublicServer> <Mazur> Except there's no primaries sideline in hte north.
01:56:19  <PublicServer> <Sylf> it can go off of the town SL
01:56:47  <PublicServer> <Sylf> I see a big X in the east
01:57:59  <PublicServer> ***  made screenshot at 00007A0F: http://ps.openttdcoop.org/publicserver/webcam/00007A0F.png
01:58:07  <PublicServer> <Mazur> Better.
02:09:10  <PublicServer> <Sylf> V's feeder station is now a madness
02:09:23  <PublicServer> <Sylf> rails everywhere
02:09:25  <PublicServer> <Mazur> Was it anything else at any stage?
02:09:53  <PublicServer> <Sylf> uh...
02:10:03  <PublicServer> <Mazur> T5ricky one, not?  :-)
02:10:21  <PublicServer> <Sylf> I'm not even gonna try to understand it
02:12:59  <PublicServer> ***  made screenshot at 00008BA7: http://ps.openttdcoop.org/publicserver/webcam/00008BA7.png
02:14:56  <PublicServer> <Sylf> yay
02:15:02  <PublicServer> <Sylf> fixed one signal gap on island 2 ML
02:28:00  <PublicServer> ***  made screenshot at 000171B9: http://ps.openttdcoop.org/publicserver/webcam/000171B9.png
02:28:42  <PublicServer> <Mazur> If you're bored, you can rebuild my BBH on 01.
02:28:52  <PublicServer> <Sylf> oh
02:28:56  <PublicServer> <Sylf> you were busy
02:29:06  <PublicServer> <Sylf> TL5, CL3?
02:29:09  <PublicServer> <Mazur> A bit.
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02:29:19  <PublicServer> <Mazur> TL5, not CL5?
02:29:29  <PublicServer> <Mazur> Then there are no CL issues.
02:29:33  <PublicServer> <Mazur> :-D
02:29:39  <PublicServer> <Mazur> *proud*
02:29:54  <PublicServer> <Sylf> yeah, it looks good
02:30:06  <PublicServer> <Mazur> I amhte greatest!
02:32:05  <PublicServer> <Sylf> why are there two power plants on that plan....
02:32:45  <PublicServer> <Sylf> one misnamed town drop
02:32:51  <PublicServer> <Mazur> They pop up everywhere where we want to build.
02:33:06  <PublicServer> <Sylf> I meant, the stations in the plan
02:33:10  <PublicServer> <Sylf> for island 1
02:33:44  <PublicServer> <Mazur> I see only one?
02:33:54  <PublicServer> <Sylf> Because I renamed one to Town Drop
02:34:00  <PublicServer> <Mazur> Ah, ok.
02:34:28  <PublicServer> <Sylf> hmm
02:34:34  <PublicServer> <Sylf> I start to see some issues
02:35:14  <PublicServer> <Mazur> Tell me.
02:35:16  <PublicServer> <Sylf> remember PSG 193
02:35:22  <PublicServer> <Mazur> Hardly.
02:35:44  <PublicServer> <Sylf> It's CL3, but there is also an issue about zig-zag style area needs to be CL4, sort of
02:38:08  <PublicServer> <Mazur> Maybe that's to do with no 3 corners in one TL.
02:38:27  <PublicServer> <Sylf> right
02:38:58  <PublicServer> <Sylf> It's not a problem with 120kph trains though :D
02:39:04  <PublicServer> <Mazur> Which does not exist in my BBH, as the displacement is 2.
02:39:19  <PublicServer> <Sylf> there were couple
02:39:23  <PublicServer> <Mazur> Except the very first.
02:39:33  <PublicServer> <Sylf> they're already fixed
02:40:04  <PublicServer> <Mazur> 1?
02:40:15  <PublicServer> <Mazur> 2 is no problem, I think.
02:40:35  <PublicServer> <Sylf> those 2 spots I changed
02:40:42  <PublicServer> <Mazur> Ah, ok.
02:41:36  <PublicServer> <Mazur> If 1 turns out to be a problem the split can be moved up hte hill.
02:41:58  <PublicServer> <Sylf> true
02:42:02  <PublicServer> <Mazur> But lets not shoot hte bear until it attacks.
02:42:12  <PublicServer> <Sylf> I have a better idea
02:42:21  <PublicServer> <Mazur> Which is a new proverb I just now launched.
02:42:36  <PublicServer> <Mazur> That would do it.
02:43:00  <PublicServer> ***  made screenshot at 00008598: http://ps.openttdcoop.org/publicserver/webcam/00008598.png
02:43:20  <PublicServer> <Mazur> At that stage I was just trying to make hte connections.
02:49:35  <PublicServer> <Mazur> Bahattan really likes us, now.
02:49:43  <PublicServer> <Sylf> :)
02:49:55  <PublicServer> <Sylf> I'm building steel mill station on 01
02:49:59  <PublicServer> <Mazur> It's alsohte biggest of the four.
02:50:27  <PublicServer> <Mazur> STeal station.
02:50:37  <PublicServer> <Mazur> :-)
02:52:21  <PublicServer> <Mazur> Curioser and curioser, Alice thought.
02:52:28  <PublicServer> <Mazur> Ah.
02:52:47  <PublicServer> <Mazur> You could shorten that by 2 with a PBS station.
02:52:57  <PublicServer> <Sylf> yea
02:52:59  <PublicServer> <Sylf> sort of
02:53:07  <PublicServer> <Mazur> Just saying.
02:54:18  <PublicServer> <Mazur> The pokatforms sigs are not needed.
02:56:04  <PublicServer> <Sylf> I'll let someone else worry about SLH
02:56:27  <PublicServer> <Mazur> Yeah.
02:57:29  <PublicServer> <Mazur> Oh, Town drop is all the way out there.  :-)
02:57:36  <PublicServer> <Sylf> yeah
02:57:42  <PublicServer> <Sylf> another remote island town
02:58:00  <PublicServer> ***  made screenshot at 0000FDA0: http://ps.openttdcoop.org/publicserver/webcam/0000FDA0.png
03:02:23  <PublicServer> <Sylf> it'll almost be a 4-way hub on that island
03:02:39  <PublicServer> <Mazur> Where I'
03:02:45  <PublicServer> <Sylf> town, coal, and saw mill drop
03:02:47  <PublicServer> <Mazur> Where I'm at?
03:02:59  <PublicServer> <Mazur> I was thinking of a circle.
03:03:13  <PublicServer> <Sylf> We can do Davil
03:03:31  <PublicServer> <Mazur> Dunno him, her or it.
03:03:54  <Sylf> http://blog.openttdcoop.org/2009/05/31/big-hubs-in-a-nutshell-finding-a-universal-hub-design/
03:04:18  <PublicServer> <Sylf> errrr
03:04:24  <PublicServer> <Sylf> we don't have enough land for that
03:06:05  <PublicServer> <Mazur> BUt basically that princpiple, a circle counterclockwise.
03:06:07  <PublicServer> <Sylf> circle can cause gridlock
03:06:13  <PublicServer> <Mazur> Oh.
03:06:16  <PublicServer> <Sylf> so keep that in mind
03:06:58  <PublicServer> <Mazur> At 4 am I think I'd better desist in attempting it, then.
03:07:17  <PublicServer> <Sylf> we can call it a quit for tonight
03:07:28  <PublicServer> <Mazur> Yeah.  We cone good.
03:07:30  <PublicServer> <Mazur> done
03:07:40  <PublicServer> <Sylf> :)
03:08:55  <PublicServer> <Mazur> TGV, island 03, a start at 01.
03:08:58  <PublicServer> <Sylf> We can kill the tram in Bahattan?
03:09:22  <PublicServer> <Mazur> Sure.
03:09:35  <PublicServer> <Mazur> Not my tram.
03:09:49  <PublicServer> <Sylf> oh.  hm.
03:10:43  <PublicServer> <Sylf> anyway.  It's gone
03:11:02  <PublicServer> <Mazur> Hah, Munfingpool's tram is starting to spread the population.
03:11:08  <PublicServer> <Sylf> CPU usage went down by 0.03%
03:13:01  <PublicServer> ***  made screenshot at 0001E1E4: http://ps.openttdcoop.org/publicserver/webcam/0001E1E4.png
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03:23:42  <PublicServer> <Sylf> I'm gonna call for the night
03:23:44  <PublicServer> <Sylf> see ya around
03:23:51  <PublicServer> *** Sylf has left the game (leaving)
03:23:51  <PublicServer> *** Game paused (number of players)
03:25:31  <PublicServer> *** Mazur has left the game (leaving)
03:25:57  <Mazur> Yes, sleep well,
03:28:01  <PublicServer> ***  made screenshot at 0002218A: http://ps.openttdcoop.org/publicserver/webcam/0002218A.png
03:55:51  <PublicServer> *** Game still paused (number of players)
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09:09:50  <slaca> !password
09:09:50  <PublicServer> slaca: oiling
09:09:57  <PublicServer> *** Game still paused (number of players)
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10:12:04  <slaca> !password
10:12:04  <PublicServer> slaca: whiten
10:12:14  <PublicServer> *** Game still paused (number of players)
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11:09:07  <ppetak> !password
11:09:07  <PublicServer> ppetak: ocular
11:09:25  <PublicServer> *** Game still paused (number of players)
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12:02:49  <PublicServer> *** Game still paused (number of players)
12:02:49  <PublicServer> *** Game unpaused (number of players)
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12:03:37  <PublicServer> *** Game paused (number of players)
12:03:45  <glevans2> :(
12:03:58  <glevans2> this game is just too much...
12:04:10  <glevans2> I was afraid it might be...
12:05:50  <V453000> !nfo
12:05:53  <V453000> !info
12:05:53  <PublicServer> V453000: #:1(Orange) Company Name: 'psg200'  Year Founded: 2024  Money: 21081456873  Loan: 0  Value: 21087039183  (T:1237, R:120, P:16, S:1) unprotected
12:05:59  <V453000> not that heavy yet :p
12:06:15  <PublicServer> <Mazur> lo.
12:06:25  <glevans2> moar ning all
12:06:34  <V453000> hai
12:06:38  <PublicServer> <Mazur> BBH01-01 big enough or should it have been LL_RR?
12:06:56  <V453000> time will show :p
12:07:09  <V453000> LR should be fine
12:07:13  <V453000> we can always expand
12:07:16  <PublicServer> <Mazur> Good, because this is as good as I can.
12:07:22  <PublicServer> <Mazur> For now.
12:07:42  <PublicServer> *** Game still paused (number of players)
12:07:42  <PublicServer> *** Game unpaused (number of players)
12:07:45  <PublicServer> *** Kenji joined the game
12:07:50  <PublicServer> <Mazur> Hi, K.
12:07:56  <PublicServer> <Kenji> hey
12:07:59  <V453000> hi
12:08:23  <PublicServer> <Kenji> -_- someone added pointless lines to grinn
12:08:49  <PublicServer> <Mazur> Maybe they did want to grin?
12:09:03  <PublicServer> <Kenji> that was rubbish
12:09:05  <V453000> grinn is the eastern one?
12:09:13  <PublicServer> <Kenji> the eyecandy one
12:09:21  <V453000> yes, eastern eyecandy town
12:09:26  <PublicServer> <Kenji> yeah
12:09:32  <V453000> I did add something
12:09:50  <PublicServer> <Kenji> in electric
12:10:02  <V453000> most likely
12:10:09  <V453000> !password
12:10:09  <PublicServer> V453000: makeup
12:10:23  <PublicServer> *** V453000 joined the game
12:11:11  <PublicServer> <V453000> not sure about the last one, but definitely the beginning of the entry
12:11:30  <PublicServer> <V453000> if there is a slow train on the inner, it can be easily overtaken by the faster one from the outer
12:11:49  <PublicServer> <V453000> (to either platform)
12:11:52  <PublicServer> <V453000> not like it matters...
12:11:59  <PublicServer> <Kenji> 4 trains
12:12:19  <PublicServer> <V453000> what I am concerned more about now is Feeder SRNW fucked upside down
12:12:27  <PublicServer> <V453000> so lets do some stuff :)
12:13:02  <PublicServer> ***  made screenshot at 00014F61: http://ps.openttdcoop.org/publicserver/webcam/00014F61.png
12:15:30  <PublicServer> <Mazur> Temporarily giving part 3 unregulated access would clear out the backlog.
12:18:02  <PublicServer> *** Kenji has left the game (leaving)
12:18:04  <PublicServer> <V453000> what backlog
12:18:26  <PublicServer> <V453000> cargo waiting?
12:18:36  <PublicServer> <V453000> clearing is no solution, it will just reappear
12:18:36  <PublicServer> <Mazur> The 1500 tonnes waiting to be picked up.
12:19:04  <PublicServer> <Mazur> Yes, but a clear slate might help finding why it builds.
12:20:02  <PublicServer> <V453000> no :)
12:20:12  <PublicServer> *** V453000 has left the game (connection lost)
12:20:12  <PublicServer> *** Game paused (number of players)
12:20:24  <V453000> -.-
12:20:29  <V453000> later
12:20:30  <PublicServer> <Mazur> You're the expert.
12:20:37  <PublicServer> <Mazur> k, bye.
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12:38:34  *** ChanServ sets mode: +o ODM
12:40:45  <V453000> think I got it :)
12:40:51  <V453000> 4 years without a single error
12:51:59  *** Fuco has joined #openttdcoop
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13:13:19  <PublicServer> <Mazur> Congrats.
13:15:36  *** Fuco has joined #openttdcoop
13:15:40  *** ChanServ sets mode: +v Fuco
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13:34:01  <CharcoalDioxide> !passworf
13:34:06  <CharcoalDioxide> !password
13:34:06  <PublicServer> CharcoalDioxide: doused
13:34:08  <CharcoalDioxide> !players
13:34:11  <PublicServer> CharcoalDioxide: Client 294 (Orange) is Mazur, in company 1 (psg200)
13:35:02  <PublicServer> *** Game still paused (number of players)
13:35:02  <PublicServer> *** Game unpaused (number of players)
13:35:02  <PublicServer> *** CharcoalDioxide joined the game
13:36:01  <PublicServer> <CharcoalDioxide> me laggy.
13:36:38  <PublicServer> *** CharcoalDioxide has left the game (leaving)
13:36:38  <PublicServer> *** Game paused (number of players)
13:36:41  <CharcoalDioxide> me too laggy.
13:44:42  *** ppetak has joined #openttdcoop
13:58:22  * Mazur not.
13:58:37  * Mazur is evwen running a second OTTD to ahve something to do.
13:58:46  <Mazur> Oceania scenario.
13:58:50  <Mazur> 1950
13:59:10  <Mazur> Single track unelectrified connections.
13:59:47  <Mazur> Almost didn;t get my first train up and running because of the cost of a double line.
14:02:39  <ppetak> !password
14:02:39  <PublicServer> ppetak: hoofed
14:03:32  <PublicServer> *** Game still paused (number of players)
14:03:32  <PublicServer> *** Game unpaused (number of players)
14:03:34  <PublicServer> *** ppetak joined the game
14:13:00  <PublicServer> <ppetak> thanks for help :)
14:13:02  <PublicServer> ***  made screenshot at 00025DC0: http://ps.openttdcoop.org/publicserver/webcam/00025DC0.png
14:13:04  <PublicServer> <ppetak> I'm slow ..
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14:24:19  *** ChanServ sets mode: +o hylje
14:24:34  *** sharpy has joined #openttdcoop
14:24:46  <sharpy> !password
14:24:46  <PublicServer> sharpy: torsos
14:25:33  <sharpy> !dl win64
14:25:33  <PublicServer> sharpy: http://binaries.openttd.org/nightlies/trunk/r21762/openttd-trunk-r21762-windows-win64.zip
14:28:02  <PublicServer> ***  made screenshot at 000233F0: http://ps.openttdcoop.org/publicserver/webcam/000233F0.png
14:28:03  <sharpy> !passwor
14:28:14  <sharpy> !password
14:28:14  <PublicServer> sharpy: locust
14:28:32  <PublicServer> *** sharpy joined the game
14:28:36  <PublicServer> <sharpy> hiya
14:28:46  <PublicServer> <Mazur> Hi.
14:28:49  <V453000> elo
14:28:51  <PublicServer> <ppetak> hola
14:29:01  <PublicServer> <sharpy> long time no coop
14:29:13  <PublicServer> *** V453000 joined the game
14:30:09  <PublicServer> <Mazur> *weep*  Can't build a road from Tenhead to Senwood.
14:30:45  *** thgergo has joined #openttdcoop
14:31:03  <PublicServer> <Mazur> Well, I could, but since there is no reason better than for hte fun of it...
14:31:56  <PublicServer> *** V453000 has left the game (connection lost)
14:33:41  *** slaca has joined #openttdcoop
14:34:10  <slaca> !password
14:34:10  <PublicServer> slaca: locust
14:36:39  *** _slaca has joined #openttdcoop
14:37:31  <PublicServer> *** slaca joined the game
14:37:36  <PublicServer> <slaca> hi
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14:40:32  <PublicServer> *** sharpy has left the game (leaving)
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14:42:37  <V453000> !password
14:42:37  <PublicServer> V453000: exuded
14:42:57  <PublicServer> *** V453000 joined the game
14:43:01  <PublicServer> <V453000> back :)
14:43:02  <PublicServer> ***  made screenshot at 000215EC: http://ps.openttdcoop.org/publicserver/webcam/000215EC.png
14:43:05  <PublicServer> <slaca> re
14:44:24  *** sharpy has quit IRC
14:45:33  <PublicServer> <V453000> k
14:45:35  <PublicServer> <V453000> lets rebuild
14:45:41  <PublicServer> <V453000> say goodbye to the feeder :)
14:46:51  <PublicServer> <Mazur> Alas, poor feeder.  I knew him, Horatio.
14:46:55  <PublicServer> <ppetak> again?
14:47:05  <PublicServer> <V453000> ?
14:47:27  <PublicServer> <ppetak> feeder was rebuilt yesterday, not?
14:47:33  <PublicServer> <V453000> not the srnw one
14:48:00  <PublicServer> <ppetak> Aaah, on my work laptop the feeder island is really stucky...
14:48:39  <PublicServer> <V453000> this is at 05 island though :p
14:48:59  <PublicServer> <ppetak> understand ..
14:51:56  <PublicServer> <V453000> you can help me sell the trains :p
14:52:20  <PublicServer> *** slaca has joined company #1
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14:53:32  <Gammro> !password
14:53:32  <PublicServer> Gammro: exuded
14:54:13  <PublicServer> *** Gammro joined the game
14:55:24  <PublicServer> <V453000> thanks
14:55:51  <PublicServer> <V453000> now the less destructive part :)
14:55:59  <PublicServer> <slaca> :)
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14:58:03  <PublicServer> ***  made screenshot at 000322CF: http://ps.openttdcoop.org/publicserver/webcam/000322CF.png
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15:13:03  <PublicServer> ***  made screenshot at 000302CE: http://ps.openttdcoop.org/publicserver/webcam/000302CE.png
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15:17:01  <PublicServer> *** Gammro has left the game (leaving)
15:22:52  <PublicServer> *** V453000 has left the game (connection lost)
15:22:56  <V453000> mah
15:22:58  <V453000> !password
15:22:58  <PublicServer> V453000: entrap
15:23:16  <PublicServer> *** V453000 joined the game
15:23:59  <PublicServer> *** V453000 has left the game (connection lost)
15:24:12  <V453000> QQ
15:24:17  <PublicServer> *** V453000 joined the game
15:28:03  <PublicServer> ***  made screenshot at 000320DC: http://ps.openttdcoop.org/publicserver/webcam/000320DC.png
15:43:04  <PublicServer> ***  made screenshot at 0002FCC1: http://ps.openttdcoop.org/publicserver/webcam/0002FCC1.png
15:49:07  <PublicServer> *** V453000 has left the game (connection lost)
15:49:43  <V453000> !password
15:49:43  <PublicServer> V453000: brassy
15:50:28  <PublicServer> *** V453000 joined the game
15:51:04  <PublicServer> *** V453000 has left the game (connection lost)
15:51:33  <PublicServer> *** V453000 joined the game
15:55:13  <PublicServer> *** slaca has left the game (leaving)
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15:58:04  <PublicServer> ***  made screenshot at 000310DA: http://ps.openttdcoop.org/publicserver/webcam/000310DA.png
15:59:39  <PublicServer> <V453000> victory \o/ now just the logic
16:03:50  <PublicServer> *** Intexon joined the game
16:03:51  <PublicServer> <V453000> hi
16:03:55  <PublicServer> <Intexon> hello
16:04:09  <PublicServer> <Intexon> anything going on?
16:04:19  <PublicServer> <V453000> just rebuilding feeder srnw
16:04:39  *** Intexon has quit IRC
16:05:17  <PublicServer> <Intexon> what was wrong about it?
16:05:29  <PublicServer> <V453000> there were some little flaws
16:05:46  *** Intexon has joined #openttdcoop
16:06:07  <PublicServer> <V453000> and I want it to work perfectly :) we had one imperfect station of this kind in the last game, so this should be better
16:06:42  <PublicServer> <Intexon> the logic things in this game go beyond me tbh :)
16:06:58  <PublicServer> <Intexon> I'm having difficulties catching up :D
16:07:04  <PublicServer> <V453000> I will explain it in an article pretty soon
16:08:35  <PublicServer> <Intexon> I'm gonna launch the TTT island okay?
16:08:41  <PublicServer> <V453000> sure
16:13:04  <PublicServer> ***  made screenshot at 00031AC8: http://ps.openttdcoop.org/publicserver/webcam/00031AC8.png
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16:28:04  <PublicServer> ***  made screenshot at 00027A25: http://ps.openttdcoop.org/publicserver/webcam/00027A25.png
16:28:25  <PublicServer> <V453000> my 2295 mine down to 1100 :(
16:28:51  <PublicServer> <Intexon> during the rebuild?
16:28:57  <PublicServer> <V453000> yes
16:29:09  <PublicServer> <V453000> either way, 1/3 done :)
16:43:04  <PublicServer> ***  made screenshot at 00027247: http://ps.openttdcoop.org/publicserver/webcam/00027247.png
16:49:51  *** Atoompje has joined #openttdcoop
16:50:10  <Atoompje> hi
16:50:14  <Atoompje> !password
16:50:14  <PublicServer> Atoompje: boated
16:50:18  <PublicServer> <Intexon> hi
16:50:47  <PublicServer> <V453000> elo
16:50:48  <PublicServer> *** Atoompje joined the game
16:51:00  <PublicServer> <Atoompje> hi :)
16:55:33  <PublicServer> <Intexon> any idea how to prevent the Z1s from taking pax at oil rigs?
16:55:49  <PublicServer> <V453000> do we need that?
16:55:52  <PublicServer> <V453000> just drop them as well
16:56:15  <PublicServer> <V453000> I think it actually is nice :)
16:56:25  <PublicServer> <Intexon> it slows down :P
16:56:28  <PublicServer> <V453000> meh
16:58:05  <PublicServer> ***  made screenshot at 0002F4CE: http://ps.openttdcoop.org/publicserver/webcam/0002F4CE.png
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17:00:52  <PublicServer> <Intexon> going for dinner
17:00:55  <PublicServer> *** Intexon has joined spectators
17:00:57  <PublicServer> <V453000> later
17:01:09  <PublicServer> <Atoompje> cya
17:02:02  <PublicServer> <Atoompje> hope ottd will run quicker on my new laptop.. this is not good:p
17:02:08  <PublicServer> <V453000> :D
17:06:57  *** hylje has joined #openttdcoop
17:06:57  *** ChanServ sets mode: +o hylje
17:07:38  <PublicServer> *** Atoompje has left the game (connection lost)
17:08:50  <PublicServer> <ppetak> bye, I have to go home to much better puter .. Our company is poor and I have old notebook ;)
17:08:57  <PublicServer> <V453000> cya
17:09:08  <PublicServer> *** Spike joined the game
17:09:15  <PublicServer> <ppetak> I can see that end of the game is not for everyone ;) Bye.
17:09:19  <PublicServer> *** ppetak has left the game (leaving)
17:10:17  <PublicServer> *** Spike has joined company #1
17:12:31  <PublicServer> *** V453000 has left the game (connection lost)
17:12:37  <V453000> !password
17:12:38  <PublicServer> V453000: darned
17:12:56  <PublicServer> *** V453000 joined the game
17:12:58  <PublicServer> *** Spike has joined spectators
17:13:05  <PublicServer> ***  made screenshot at 000308E6: http://ps.openttdcoop.org/publicserver/webcam/000308E6.png
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17:25:51  <PublicServer> *** V453000 has left the game (connection lost)
17:25:53  <PublicServer> *** Game paused (number of players)
17:28:05  <PublicServer> ***  made screenshot at 000306E6: http://ps.openttdcoop.org/publicserver/webcam/000306E6.png
17:33:21  <V453000> !password
17:33:21  <PublicServer> V453000: cruels
17:33:39  <PublicServer> *** Game still paused (number of players)
17:33:39  <PublicServer> *** Game unpaused (number of players)
17:33:42  <PublicServer> *** V453000 joined the game
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17:43:05  <PublicServer> ***  made screenshot at 0002AE41: http://ps.openttdcoop.org/publicserver/webcam/0002AE41.png
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17:50:41  <HanziQ> hoy
17:50:47  <HanziQ> !dl win64
17:50:47  <PublicServer> HanziQ: http://binaries.openttd.org/nightlies/trunk/r21762/openttd-trunk-r21762-windows-win64.zip
17:50:51  <PublicServer> <V453000> hi
17:51:05  *** ppetak has quit IRC
17:53:25  <HanziQ> !password
17:53:25  <PublicServer> HanziQ: dogged
17:53:36  <PublicServer> *** HanziQ joined the game
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17:55:53  <PublicServer> *** Intexon has joined spectators
17:58:05  <PublicServer> ***  made screenshot at 00027A25: http://ps.openttdcoop.org/publicserver/webcam/00027A25.png
18:10:22  <PublicServer> *** Intexon has left the game (leaving)
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18:13:06  <PublicServer> ***  made screenshot at 000310EA: http://ps.openttdcoop.org/publicserver/webcam/000310EA.png
18:23:56  <PublicServer> *** V453000 has left the game (connection lost)
18:23:56  <PublicServer> *** Game paused (number of players)
18:24:01  <V453000> !password
18:24:02  <PublicServer> V453000: pulsed
18:24:19  <PublicServer> *** Game still paused (number of players)
18:24:19  <PublicServer> *** Game unpaused (number of players)
18:24:22  <PublicServer> *** V453000 joined the game
18:24:30  *** Vinnie has joined #openttdcoop
18:24:36  <Vinnie> !password
18:24:36  <PublicServer> Vinnie: pulsed
18:24:53  <PublicServer> *** Vinnie joined the game
18:24:55  <PublicServer> <Vinnie> Hello
18:24:55  <PublicServer> <V453000> hai
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18:28:06  <PublicServer> ***  made screenshot at 000314F1: http://ps.openttdcoop.org/publicserver/webcam/000314F1.png
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18:39:43  <PublicServer> *** V453000 has left the game (connection lost)
18:39:45  <PublicServer> *** Game paused (number of players)
18:39:50  <V453000> !password
18:39:50  <PublicServer> V453000: voided
18:40:19  <PublicServer> *** Game still paused (number of players)
18:40:20  <PublicServer> *** Game unpaused (number of players)
18:40:22  <PublicServer> *** V453000 joined the game
18:43:06  <PublicServer> ***  made screenshot at 000316E3: http://ps.openttdcoop.org/publicserver/webcam/000316E3.png
18:43:13  <PublicServer> *** V453000 has left the game (connection lost)
18:43:14  <PublicServer> *** Game paused (number of players)
18:43:14  <PublicServer> *** Spike has left the game (connection lost)
18:43:25  <PublicServer> *** Vinnie has left the game (connection lost)
18:43:41  <V453000> hmm
18:43:58  <V453000> !password
18:43:58  <PublicServer> V453000: creaky
18:44:13  <PublicServer> *** Game still paused (number of players)
18:44:13  <PublicServer> *** Game unpaused (number of players)
18:44:14  <PublicServer> *** V453000 joined the game
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18:45:03  <PublicServer> *** Game paused (number of players)
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18:47:07  <PublicServer> *** Game still paused (number of players)
18:47:09  <PublicServer> *** Mazur has left the game (connection lost)
18:48:11  <PublicServer> *** Game still paused (number of players)
18:49:14  <PublicServer> *** Game still paused (number of players)
18:49:16  <PublicServer> *** V453000 has joined company #1
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18:52:44  <PublicServer> *** Game still paused (number of players)
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18:58:06  <PublicServer> ***  made screenshot at 000310D2: http://ps.openttdcoop.org/publicserver/webcam/000310D2.png
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19:18:09  <PublicServer> *** Game still paused (number of players)
19:18:09  <PublicServer> *** Game unpaused (number of players)
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19:21:19  <PublicServer> *** tneo has left the game (leaving)
19:21:19  <PublicServer> *** Game paused (number of players)
19:22:30  *** scrlk has joined #openttdcoop
19:22:33  <scrlk> !password
19:22:33  <PublicServer> scrlk: creaky
19:22:44  <PublicServer> *** Game still paused (number of players)
19:22:44  <PublicServer> *** Game unpaused (number of players)
19:22:44  <PublicServer> *** scrlk joined the game
19:23:12  <PublicServer> <scrlk> hi all
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19:25:12  <PublicServer> <scrlk> hey v
19:25:18  <PublicServer> <scrlk> wheres the work being done atm?
19:28:07  <PublicServer> ***  made screenshot at 0002BA56: http://ps.openttdcoop.org/publicserver/webcam/0002BA56.png
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19:38:35  *** ChanServ sets mode: +o KenjiE20
19:39:44  <PublicServer> <scrlk> on 13 goods drop is now working
19:43:07  <PublicServer> ***  made screenshot at 0002D833: http://ps.openttdcoop.org/publicserver/webcam/0002D833.png
19:46:59  <PublicServer> *** V453000 has left the game (connection lost)
19:46:59  <PublicServer> *** Game paused (number of players)
19:47:54  <scrlk> can anyone join the server please?
19:48:10  <PublicServer> *** scrlk has left the game (leaving)
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19:58:07  <PublicServer> ***  made screenshot at 0002A25F: http://ps.openttdcoop.org/publicserver/webcam/0002A25F.png
20:21:07  <avdg> !players
20:21:09  <PublicServer> avdg: There are currently no clients connected to the server
20:23:07  *** perk111 has quit IRC
20:26:16  <Mazur> One moe
20:27:02  <PublicServer> *** Game still paused (number of players)
20:27:03  <PublicServer> *** Mazur joined the game
20:27:12  <PublicServer> *** Game still paused (number of players)
20:27:12  <PublicServer> *** Game unpaused (number of players)
20:27:15  <PublicServer> *** avdg joined the game
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20:27:38  <PublicServer> <avdg> wow, laggy game (started zoomed out)
20:28:07  <PublicServer> ***  made screenshot at 00010B23: http://ps.openttdcoop.org/publicserver/webcam/00010B23.png
20:28:23  <PublicServer> <avdg> even lagging zoomed in
20:30:15  <PublicServer> <avdg> looks like 16:Eastern drop needs some improvements somehow
20:30:39  <PublicServer> *** Intexon joined the game
20:30:44  <PublicServer> <avdg> bleh, I think I know why v hates me now :p
20:30:50  <PublicServer> <Intexon> hi
20:30:54  <PublicServer> <avdg> hey
20:37:31  <PublicServer> *** Intexon has joined spectators
20:38:04  <PublicServer> <avdg> beh, too many trains on that ring
20:38:18  <PublicServer> <avdg> and hard to expand
20:40:04  <PublicServer> <avdg> finally, station cleared
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20:41:54  <PublicServer> <avdg> is pbs really that slow?
20:42:08  <PublicServer> <avdg> I'm really lagging at transfer
20:43:08  <PublicServer> ***  made screenshot at 00012A93: http://ps.openttdcoop.org/publicserver/webcam/00012A93.png
20:43:09  <Rubidium> avdg: if PBS is really slow, then you would be lagging everywhere
20:43:16  <PublicServer> <avdg> true
20:43:29  <Rubidium> you're probably just watching some busy station so a lot of tiles need to be redrawn constantly
20:45:28  <PublicServer> <avdg> funny thing is that I've never saw a game so much lagging, and we are only at 1200 trains
20:49:20  *** valhallasw has joined #openttdcoop
20:51:50  <PublicServer> *** avdg has left the game (leaving)
20:51:50  <PublicServer> *** Game paused (number of players)
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21:03:05  <V453000> !password
21:03:06  <PublicServer> V453000: drapes
21:03:21  <PublicServer> *** Game still paused (number of players)
21:03:21  <PublicServer> *** Game unpaused (number of players)
21:03:22  <PublicServer> *** V453000 joined the game
21:03:57  <PublicServer> <V453000> hi
21:06:12  *** greenlion_ has joined #openttdcoop
21:06:52  <V453000> avdg: why then
21:09:33  <avdg> about what v? slow game, station change?
21:09:45  <V453000> [21:30:44] <avdg> bleh, I think I know why v hates me now :p
21:10:15  <avdg> that slow station at ring 16 or something (filter on /avdg)
21:10:35  <PublicServer> <V453000> what with it
21:10:53  <avdg> that it was slow :p
21:11:14  <PublicServer> <V453000> you gave prio to the other line which just moves the jam elsewhere, another of your useless "fixes" with a comment saying it would change anything
21:11:22  <PublicServer> <V453000> that it is slow is not your fault I suppose
21:11:55  <avdg> nope, but moving the jam on the "depot" lane should reduce the jam on the drop
21:12:19  <PublicServer> <V453000> which is still jam somewhere
21:12:32  <avdg> on a little bit better place to jam
21:13:08  <PublicServer> ***  made screenshot at 000316CE: http://ps.openttdcoop.org/publicserver/webcam/000316CE.png
21:13:09  <avdg> anyway, its a sign that there are a) too many trains or b) is a capacity problem
21:14:37  <Ammler> does this game use much pbs?
21:14:44  <PublicServer> <V453000> quite a lot
21:14:53  <Ammler> !rcon list_settings interval
21:14:53  <PublicServer> Ammler: All settings with their current value:
21:14:53  <PublicServer> Ammler: pf.path_backoff_interval = 1
21:14:53  <PublicServer> Ammler: Use 'setting' command to change a value
21:15:05  <Ammler> then you might like to rise that setting to unlag a bit
21:15:08  <avdg> ammler: like rubidium said, we shouldn't blame pbs that fast
21:15:31  <Ammler> avdg: why?
21:15:36  <PublicServer> <V453000> yes but the setting could improve it a lot
21:15:44  <avdg> the stations are lagging more on my computer
21:16:00  <Ammler> the default interval is somewhere around 10
21:16:10  <Ammler> !rcon set pf.path_backoff_interval
21:16:10  <PublicServer> Ammler: CmdForceTrainProceed          V453000  date:2525-04-25  tile:000316CD  p1:0000242E p2:00000000 text: price:0
21:16:10  <PublicServer> Ammler: Current value for 'pf.path_backoff_interval' is: '1' (min: 1, max: 255)
21:16:25  <Ammler> hmm, default is not listed
21:17:13  <PublicServer> *** Intexon has joined company #1
21:17:20  <Rubidium> avdg: if the game doesn't lag when not looking at something busy, then it's not (per definition) caused by PBS but by the fact that it needs to redraw a load of stuff
21:17:39  <Rubidium> s/avdg/Ammler/
21:17:59  <Rubidium> sometimes I HATE tab completion
21:18:13  <PublicServer> <V453000> :)
21:18:26  <Rubidium> A+tab should prefer to return someone with a capital A, not lower case a
21:19:22  <Ammler> well, I thought there is a reason openttd does use a very high value for pbs interval
21:20:22  <PublicServer> *** V453000 has left the game (connection lost)
21:20:39  <V453000> !password
21:20:39  <PublicServer> V453000: throng
21:20:48  <Rubidium> oh, you're changing the default settings to be more CPU expensive?
21:21:02  <Ammler> don't you have all logic isle trains in a group, so you can stop them to test?
21:21:05  <PublicServer> *** V453000 joined the game
21:21:09  <V453000> sure
21:21:10  <V453000> sec
21:21:12  <Rubidium> you should try increasing pathfinder penalties ;)
21:21:13  <Ammler> Rubidium: I guess so
21:21:17  <V453000> !server_status
21:21:17  <PublicServer> V453000:  22:21:17 up 192 days, 21:15,  1 user,  load average: 0.12, 0.19, 0.17
21:21:18  <PublicServer> V453000: Cpu(s): 16.5%us,  6.3%sy,  4.0%ni, 71.7%id,  1.4%wa,  0.0%hi,  0.1%si,  0.0%st
21:21:18  <PublicServer> V453000: 14928 openttd   30  10 61804  35m 3452 R   47  1.8 746:30.28 ./openttd -c opentt
21:21:32  <V453000> !server_status
21:21:32  <PublicServer> V453000:  22:21:32 up 192 days, 21:15,  1 user,  load average: 0.10, 0.18, 0.17
21:21:33  <PublicServer> V453000: Cpu(s): 16.5%us,  6.3%sy,  4.0%ni, 71.7%id,  1.4%wa,  0.0%hi,  0.1%si,  0.0%st
21:21:34  <PublicServer> V453000: 14928 openttd   30  10 61804  35m 3452 R   33  1.8 746:36.70 ./openttd -c opentt
21:21:47  <V453000> 14% ?
21:21:57  * Ammler is not suprised
21:22:03  <Ammler> !server_status
21:22:03  <PublicServer> Ammler:  22:22:03 up 192 days, 21:16,  1 user,  load average: 0.06, 0.16, 0.16
21:22:03  <PublicServer> Ammler: Cpu(s): 16.5%us,  6.3%sy,  4.0%ni, 71.7%id,  1.4%wa,  0.0%hi,  0.1%si,  0.0%st
21:22:04  <PublicServer> Ammler: 14928 openttd   30  10 61804  35m 3452 R   36  1.8 746:47.91 ./openttd -c opentt
21:22:14  <V453000> !rcon set path_backoff_interval
21:22:15  <PublicServer> V453000: Current value for 'path_backoff_interval' is: '1' (min: 1, max: 255)
21:22:19  <V453000> !rcon set path_backoff_interval 10
21:22:19  <PublicServer> V453000: CmdInsertOrder          Intexon  date:2525-09-24  tile:00028652  p1:001024B4 p2:00F60061 text: price:0
21:22:23  <V453000> !server_status
21:22:24  <PublicServer> V453000:  22:22:23 up 192 days, 21:16,  1 user,  load average: 0.04, 0.15, 0.16
21:22:24  <PublicServer> V453000: Cpu(s): 16.5%us,  6.3%sy,  4.0%ni, 71.7%id,  1.4%wa,  0.0%hi,  0.1%si,  0.0%st
21:22:25  <PublicServer> V453000: 14928 openttd   30  10 61804  35m 3452 R   33  1.8 746:56.44 ./openttd -c opentt
21:23:44  <V453000> !server_status
21:23:44  <PublicServer> V453000:  22:23:44 up 192 days, 21:18,  1 user,  load average: 0.07, 0.13, 0.15
21:23:45  <PublicServer> V453000: Cpu(s): 16.5%us,  6.3%sy,  4.0%ni, 71.7%id,  1.4%wa,  0.0%hi,  0.1%si,  0.0%st
21:23:45  <PublicServer> V453000: 14928 openttd   30  10 61804  36m 3452 R   49  1.8 747:24.09 ./openttd -c opentt
21:23:51  <V453000> hm wtf :D
21:24:07  <V453000> I just stopped logic, and reduced p_b_i
21:24:20  <V453000> !rcon set path_backoff_interval 1
21:24:50  <avdg> strange, I would expect that the cpu load would change every time
21:25:09  <V453000> btw Rubidium: you should have seen what PBS managed to do in our psg 180
21:25:17  <Ammler> interval has no influence?
21:25:21  <V453000> it does
21:25:48  <V453000> there might be some waves maybe
21:25:57  <V453000> but the majormost wave should be the logic
21:26:43  <Rubidium> V453000: but blaming PBS because you're viewing a part of the map that needs to be constantly redrawn isn't the way to go
21:26:57  <V453000> sure, never said that :)
21:27:00  <Rubidium> especially when drawing takes a significant amount of the CPU cycles
21:28:08  <PublicServer> ***  made screenshot at 00030CCA: http://ps.openttdcoop.org/publicserver/webcam/00030CCA.png
21:29:20  <PublicServer> *** Intexon has left the game (leaving)
21:30:43  <V453000> btw Rubidium: the automatic orders are still being in the order list added endlessly until the order list is 254 orders long
21:30:53  <V453000> it makes it really messy :(
21:31:14  <Rubidium> for your totally unordered trains?
21:31:19  <V453000> no
21:31:38  <V453000> for trains going between two waypoints, having a possibility of going into a station
21:31:56  <Rubidium> maybe fonsinchen wants to take a look at that?
21:31:56  <PublicServer> *** V453000 has left the game (connection lost)
21:31:56  <PublicServer> *** Game paused (number of players)
21:32:11  <V453000> would be nice :)
21:32:28  <V453000> !password
21:32:28  <PublicServer> V453000: milker
21:32:35  <fonsinchen> for totally unordered vehicles we could just switch off auto-orders. They probably don't help
21:32:43  <PublicServer> *** Game still paused (number of players)
21:32:43  <PublicServer> *** Game unpaused (number of players)
21:32:46  <PublicServer> *** V453000 joined the game
21:32:58  <V453000> we do not have totally unordered vehicles, but only half
21:33:09  <PublicServer> <Mazur> This a reasonable solution on 16, V?
21:33:11  <V453000> it still doesnt help anything, or at least I do not see any advantage
21:33:49  <PublicServer> <V453000> Mazur: it will make things better
21:33:54  <PublicServer> <V453000> definitely not worse
21:34:05  <Rubidium> V453000: for such network "designs" it doesn't have an advantage
21:34:13  <PublicServer> <Mazur> Only point: how to mix it up.
21:34:14  <V453000> and for normal networks?
21:34:35  <V453000> in normal networks it should not even appear, since trains never go to stations out of their order list?
21:34:46  <V453000> (assuming we use non-stop orders, which should be correct)
21:34:55  <fonsinchen> Ah, waypoints ... The auto orders should probably do the same thing for waypoints as for stations.
21:34:59  <PublicServer> <Mazur> Some trains want the coastline, others want the inland line.
21:35:04  <Rubidium> it works pretty well for networks where you have lots of small (pax) stations in a row; then you only need to "select" the first and last station and use non-non-stop orders
21:35:16  <Rubidium> then you can still see which trains stop at a particular station
21:35:27  <V453000> but why would you need that
21:35:47  <V453000> besides, one should know that, when doing such a thing
21:35:53  <Rubidium> eventually stuff like... cargodist
21:36:07  <V453000> after all, I would definitely prefer having a clean order list than this thing
21:36:19  <Rubidium> V453000: then use non-stop orders
21:36:22  <V453000> hmm ... could the orders be completely invisible?
21:36:37  <V453000> like ... they would not mess up the order lists but appear in the station list
21:37:13  <avdg> thats an idea I like to see in templates
21:37:32  <Rubidium> V453000: there's no reason they can't be invisible
21:37:48  <V453000> well, that would make them have no real disadvantage
21:38:18  <Rubidium> it's just that there needs to be a person that writes that, probably with a setting (so "advanced" users can see what is going on)
21:39:24  <PublicServer> <Mazur> Who opsie.
21:39:46  <V453000> would they, in such case, need to be added to the vehicle order list? I mean, if they would need to be, they would still sonner or later fill up the 254 orders, making it necessary to edit them before actually adding an order
21:39:54  *** Firartix has quit IRC
21:40:44  <PublicServer> *** V453000 has left the game (connection lost)
21:40:44  <PublicServer> *** Game paused (number of players)
21:41:49  <V453000> !password
21:41:49  <PublicServer> V453000: milker
21:43:08  <PublicServer> ***  made screenshot at 000126AB: http://ps.openttdcoop.org/publicserver/webcam/000126AB.png
21:43:14  <fonsinchen> I'll write a patch to switch off auto-orders for unordered vehicles and make them behave nicely with waypoints
21:43:20  <fonsinchen> should solve your problem.
21:43:25  <V453000> thank you :)
21:43:38  <V453000> what do you mean about the waypoint behaviour?
21:44:48  <Mazur> !unpause
21:44:48  <PublicServer> Mazur: you must be channel op to use !unpause
21:44:53  * Mazur knows.
21:44:57  * Mazur was making a point.
21:46:04  <Mazur> Is anyone coming on the server?  We paused mid-crash and I need to fix an error there.
21:46:30  <V453000> !password
21:46:30  <PublicServer> V453000: abduct
21:46:53  <PublicServer> *** Game still paused (number of players)
21:46:53  <PublicServer> *** Game unpaused (number of players)
21:46:56  <PublicServer> *** V453000 joined the game
21:46:59  <fonsinchen> currently the auto-orders are only reset at stations (I think).
21:47:04  <PublicServer> *** avdg joined the game
21:47:07  <PublicServer> <Mazur> Thank you.
21:47:19  <fonsinchen> This means if you don't have a station in the orders the auto-orders build up indefinitely
21:47:21  <V453000> oh, I see
21:47:30  <fonsinchen> I can also reset them at waypoints I think
21:47:33  <V453000> no, even when I have a station
21:47:34  <fonsinchen> and at depots
21:47:46  <PublicServer> <avdg> yay,even more pbs :p
21:47:49  <V453000> hmm not here
21:47:52  <V453000> maybe that works now
21:48:00  <V453000> but yes, at the waypoints they still add up
21:48:21  <fonsinchen> Maybe you should post a savegame somewhere so that I can have a look
21:48:32  <V453000> !url
21:48:32  <PublicServer> V453000: http://ps.openttdcoop.org
21:48:44  <V453000> autosave at the bottom of the page
21:48:48  <V453000> !revision
21:48:48  <PublicServer> V453000: Game version is r21762
21:48:49  <V453000> !grf
21:48:50  <PublicServer> V453000: http://www.openttdcoop.org/wiki/GRF (Version 8.0)
21:48:54  <avdg> http://ps.openttdcoop.org/public/save/
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21:50:04  <Atoompje> !dl
21:50:04  <PublicServer> Atoompje: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
21:50:04  <PublicServer> Atoompje: http://www.openttd.org/en/download-trunk/r21762
21:50:18  <Atoompje> !dl win64
21:50:18  <PublicServer> Atoompje: http://binaries.openttd.org/nightlies/trunk/r21762/openttd-trunk-r21762-windows-win64.zip
21:53:11  *** Intexon has quit IRC
21:53:43  <PublicServer> <Mazur> Much better,
21:53:46  <PublicServer> <avdg> :)
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21:58:22  <PublicServer> *** V453000 has left the game (connection lost)
21:58:28  <V453000> mww
21:58:29  <V453000> !password
21:58:29  <PublicServer> V453000: facile
21:59:08  <PublicServer> *** V453000 joined the game
21:59:42  <PublicServer> <avdg> my cpu can't process busy stations at all, while there are spots where my cpu only gets 50% load
22:00:01  <PublicServer> <V453000> thats good, at least you will not demolish them
22:00:47  <PublicServer> <avdg> how do you mean by saying that?
22:00:48  <Ammler> yeah, keep avdg away from complicated things
22:01:12  <PublicServer> <V453000> I mean, that you will not do the same like you did in psg 199
22:02:50  <PublicServer> <avdg> so you mean that you are still mad because I've decided to  rebuild that station?
22:03:16  <PublicServer> <V453000> dont you expect I will forget it
22:03:22  <PublicServer> <V453000> not anytime soon
22:03:49  <PublicServer> <avdg> I don't expect that
22:04:24  <PublicServer> <V453000> anyway, you felt like you are doing the right thing nobody could blame you for when you deleted like 30 logic train station with balanced 3line entrance?
22:04:28  <PublicServer> <avdg> but looking things at 1 side is not the way to go anyway
22:04:50  <PublicServer> <V453000> which side is that
22:04:58  <PublicServer> <avdg> why should I fight again in such a discussion?
22:05:21  <PublicServer> <V453000> because you did it against all cooperation rules/correct behaviour
22:05:35  <PublicServer> <avdg> thats your vision
22:05:41  <PublicServer> <V453000> is it?
22:05:42  <KenjiE20> wasgoinon?
22:06:02  <PublicServer> <avdg> and why should we make war after that game is done?
22:06:41  <PublicServer> <V453000> we usually do not reset bans after games
22:06:45  <PublicServer> <V453000> that is about the same
22:07:04  <PublicServer> <V453000> look at what you did
22:07:38  <PublicServer> <avdg> I've didn't it alone...
22:08:16  <PublicServer> <V453000> you didnt say a single word, deleted a station that took me like 3 hours to build, it was an unique station in that game, easy to expand with an obvious way how to do that. You replace it by copying some other design that is used in one game 4? times
22:08:26  <PublicServer> <V453000> is that any kind of valuable cooperation with you?
22:08:28  <PublicServer> <V453000> ask yourself
22:08:42  <PublicServer> <avdg> well, do you expect that all things are usefull?
22:09:04  <PublicServer> <avdg> I'm working sometimes a few days on things, to literally see it broken in 1 sec
22:09:14  <PublicServer> <avdg> thats reality
22:09:40  <PublicServer> <V453000> well, these arent things that purposedly devastate your work
22:09:48  <Ammler> we should make a rule, only one station with same type per game
22:10:09  <PublicServer> <V453000> Ammler: "normal people" have that rule in their minds always
22:10:15  <Ammler> :-)
22:10:15  <PublicServer> <avdg> why should we need that rule?
22:10:38  <PublicServer> <avdg> I don't expect good stations on the first try
22:10:48  <PublicServer> <avdg> not that it isn't possible, but still
22:11:11  <PublicServer> <V453000> avdg: besides, you are talking some bullshit (as always) about reality, failing things and whatever, but I still havent received a single good reason why you think you did well in the case of 199
22:11:50  <PublicServer> <avdg> it could handle more load and was easier to expand
22:12:04  <PublicServer> <V453000> it could handle more load if it was expanded properly, too
22:12:10  <PublicServer> <V453000> keeping the unique design
22:12:14  <PublicServer> <V453000> you only wanted to delete it
22:12:28  <PublicServer> <avdg> because it wasn't efficient
22:12:31  <PublicServer> <V453000> and when you do not know how to delete such a thing, you should ask others if they know how to
22:12:34  <PublicServer> <V453000> wasnt it?
22:12:42  <PublicServer> <avdg> nope
22:12:50  <PublicServer> <V453000> station with a balanced entry sure is inefficient
22:12:52  <PublicServer> <avdg> and why should I take time in this discussion?
22:12:54  <PublicServer> <V453000> thx, good to know
22:13:00  <PublicServer> <V453000> because you fucked up
22:13:02  <PublicServer> <V453000> not me
22:13:08  <PublicServer> ***  made screenshot at 000140C1: http://ps.openttdcoop.org/publicserver/webcam/000140C1.png
22:13:18  <PublicServer> <V453000> and I want to hear some reason why should I not ban you next time
22:13:48  <PublicServer> <avdg> because I don't destroy the whole map?
22:13:58  <PublicServer> <V453000> is that the only rule?
22:14:09  <PublicServer> <V453000> read cooperation, communication
22:14:27  <PublicServer> <avdg> again, I didn't it alone
22:14:30  <PublicServer> <V453000> then think if it is better to have 4 cloned stations rather than 4 unique ones
22:14:45  <PublicServer> <avdg> and sometimes I am missing the information what is happening with mine stuff
22:14:49  <PublicServer> <V453000> yes, mfb looked and since it was his first game, it is on your responsibility
22:15:19  <PublicServer> <avdg> he was able to take good choices
22:15:37  <PublicServer> <V453000> might not know how coop works that much though
22:15:39  <PublicServer> <avdg> thats something we don't see every day
22:15:42  <PublicServer> <V453000> in compare with your length of stay here
22:17:14  *** mfb- has joined #openttdcoop
22:17:15  <mfb-> hi
22:17:21  <PublicServer> <V453000> hi
22:17:24  <PublicServer> <avdg> hey
22:17:45  <PublicServer> *** mfb joined the game
22:18:37  <PublicServer> <mfb> ICE looks a bit empty :(
22:23:46  <Atoompje> !password
22:23:46  <PublicServer> Atoompje: enlist
22:24:19  <PublicServer> <Player> hi
22:24:21  <PublicServer> <avdg> player: change your nick pls
22:24:23  <PublicServer> <Player> oh:p
22:24:27  <PublicServer> <V453000> it is atoompje
22:24:29  <PublicServer> *** Player has changed his/her name to Atoompje
22:24:34  <PublicServer> <avdg> ty and hi :)
22:24:58  <PublicServer> <Atoompje> just installed openttd on my new laptop
22:25:14  <PublicServer> <avdg> its ok :p
22:25:20  <PublicServer> <Atoompje> :)
22:28:09  <PublicServer> ***  made screenshot at 0003309F: http://ps.openttdcoop.org/publicserver/webcam/0003309F.png
22:31:42  <PublicServer> <Atoompje> this i5 is pretty nice.. tho i shouldn;t zoom out completly:D
22:31:58  <PublicServer> <avdg> nope, not in this one :)
22:32:12  <PublicServer> *** V453000 has left the game (connection lost)
22:32:18  <V453000> im off, gnight
22:32:24  <PublicServer> <Atoompje> byebye
22:32:30  <PublicServer> <avdg> cya
22:32:36  <PublicServer> <mfb> gn8
22:32:55  <PublicServer> *** Thraxian|Work joined the game
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22:38:30  <PublicServer> *** avdg has left the game (leaving)
22:43:09  <PublicServer> ***  made screenshot at 000330A5: http://ps.openttdcoop.org/publicserver/webcam/000330A5.png
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22:58:09  <PublicServer> ***  made screenshot at 000352AD: http://ps.openttdcoop.org/publicserver/webcam/000352AD.png
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23:06:57  <PublicServer> *** Atoompje has left the game (connection lost)
23:13:11  <PublicServer> ***  made screenshot at 0003F66C: http://ps.openttdcoop.org/publicserver/webcam/0003F66C.png
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23:27:02  <PublicServer> *** mfb has left the game (connection lost)
23:27:02  <PublicServer> *** Game paused (number of players)
23:28:11  <PublicServer> ***  made screenshot at 00032F33: http://ps.openttdcoop.org/publicserver/webcam/00032F33.png
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