Log for #openttdcoop on 15th January 2011:
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00:23:57  <Sylf> !password
00:23:57  <PublicServer> Sylf: zodiac
00:24:20  <PublicServer> *** Game still paused (number of players)
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00:27:54  <Mazur> Hey,. Sylf.
00:28:19  <PublicServer> ***  made screenshot at 00007DB1:
00:28:54  * Mazur is reading Wikileaks docs from the American Embassy in the Hague about the Dutch Afghanistan mission.
00:29:35  <Sylf> hey hey
00:29:53  <Sylf> I'm packing to head out for a weekend ski trip :)
00:31:33  <Mazur> Rather you than me.
00:32:00  <Mazur> I have a weekend supermarket trip to look forward to tomorrow, though.
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07:22:31  <planetmaker> moin
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07:32:14  <Ohlol> !d w32
07:32:24  <Ohlol> !help
07:32:24  <PublicServer> Ohlol:
07:33:13  <Ohlol> !download
07:33:13  <PublicServer> Ohlol: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
07:33:13  <PublicServer> Ohlol:
07:33:25  <Ohlol> !download win32
07:33:25  <PublicServer> Ohlol:
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07:38:48  <planetmaker> !clients
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10:09:35  <Mazur> Moar ning, pm.
10:12:32  <V453000> hai :p
10:13:25  <Mazur> And V.
10:15:48  <Mazur> I fgscked up an AI in my private game, 'cos it hijacked my road to transport coal to the powerstation before I even could build a depot.
10:16:33  <V453000> solution: do not use AIs :)
10:16:39  <Mazur> It's now got 20-odd trucks running around on disconncted bits of my roads.
10:17:07  <Mazur> Yeah, but my settings are off from playing networked games
10:17:14  <planetmaker> !rcon set clear_per_64k_frames
10:17:14  <PublicServer> planetmaker: Current value for 'clear_per_64k_frames' is: '4194304' (min: 0, max: 1073741824)
10:17:34  <Mazur> And/or new versions.
10:17:37  <planetmaker> !rcon set clear_per_64k_frames 40000
10:17:54  <planetmaker> !rcon set terraform_per_64k_frames 100000
10:18:02  <planetmaker> !rcon set clear_burst_frame
10:18:03  <PublicServer> planetmaker: 'clear_burst_frame' is an unknown setting.
10:18:11  <planetmaker> !rcon set clear_frame_burst
10:18:11  <PublicServer> planetmaker: Current value for 'clear_frame_burst' is: '4096' (min: 0, max: 1073741824)
10:18:22  <planetmaker> !rcon set clear_frame_burst 225
10:18:32  <planetmaker> !rcon set terraform_frame_burst
10:18:32  <PublicServer> planetmaker: Current value for 'terraform_frame_burst' is: '4096' (min: 0, max: 1073741824)
10:18:35  <V453000> not like we need to limit TF on PS
10:18:38  <planetmaker> !rcon set terraform_frame_burst 225
10:18:43  <V453000> pm?
10:18:49  <planetmaker> V453000: it's only protection for bad people
10:18:55  <planetmaker> s/for/against
10:18:58  <V453000> meh, true
10:19:09  <planetmaker> so no-one can mass-terraform the map anymore. Only 15^2 in one go
10:19:12  <V453000> yea
10:19:18  <planetmaker> not against us :-)
10:19:50  <planetmaker> @calc 64**2
10:19:50  <Webster> planetmaker: 4096
10:20:00  <planetmaker> but 64^2 is a bit much and not needed anyway
10:20:06  <V453000> true
10:20:50  <planetmaker> well. just increase it again, if the limits I set now are too low :-)
10:20:57  <planetmaker> they're not meant to restrict us
10:21:18  <V453000> sure
10:21:37  <V453000> I was finding some edge myself, where it still doesnt limit you but prevents bad things :)
10:21:43  <V453000> ofc I dont remember it atm :)
10:21:46  <planetmaker> most likely the "per_64k" settings are the limiting ones, not the burst
10:21:55  <planetmaker> hehe
10:22:29  <V453000> true
10:22:39  <V453000> but the burst can make it a lot more uncomfortable :)
10:22:43  <planetmaker> though maybe also the burst is too low for the early start when people build stations and hubs and terraform for that - on various places, but concurrently
10:23:04  <planetmaker> burst can make it comfortable? How?
10:23:31  <V453000> uncomfortable
10:23:40  *** scrlk has joined #openttdcoop
10:23:41  <planetmaker> oh :-P
10:23:41  <scrlk> !password
10:23:41  <PublicServer> scrlk: zodiac
10:23:49  <V453000> :)
10:23:52  <PublicServer> *** Game still paused (number of players)
10:23:55  <PublicServer> *** scrlk joined the game
10:24:02  <planetmaker> well, also the burst shall not limit us. Just a mass-terraform or demolish
10:24:24  <PublicServer> <scrlk> hi all
10:24:42  <V453000> indeed
10:24:43  <V453000> hello
10:24:59  <PublicServer> <scrlk> server is a bit dead
10:25:12  <planetmaker> [11:17]	<V453000>	clear is just deletion of trees and stuff? <-- that means to use the dynamite/bomb tool. So: yes
10:25:19  <planetmaker> hi scrlk
10:25:24  <V453000> yea
10:25:25  <PublicServer> <scrlk> hi pm
10:25:27  <PublicServer> <scrlk> how are you doing?
10:25:32  <V453000> that is also quite interesting
10:25:42  <V453000> because it lets you terraform some place and then edit it as you need
10:26:35  <planetmaker> hu? It basically limits also deleting stuff like tracks, houses, ...
10:26:37  <PublicServer> <scrlk> could someone join the server please? i'd like to do some work on island 13
10:27:15  <PublicServer> <scrlk> oh btw v453000, your slh 04-01 is jammed up again
10:27:26  <V453000> yea, but it lets you delete lets say 10x10 tiles of trees or grass, and there you can then terraform as you want
10:27:46  <V453000> so it just restricts the square where you can do stuff, not how much of it
10:28:20  <PublicServer> ***  made screenshot at 0002B442:
10:28:28  <planetmaker> Well, in a way, yes. Though I *think* just building a new track on top of a tree doesn't count there, so you could still build new tracks
10:28:49  <V453000> I see
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10:29:14  <ppetak> !players
10:29:17  <PublicServer> ppetak: Client 448 (Orange) is scrlk, in company 1 (psg200)
10:29:33  <scrlk> might need some more players ;)
10:31:57  <PublicServer> *** Game still paused (number of players)
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10:32:01  <PublicServer> <scrlk> thanks pm
10:32:20  <planetmaker> I first had to compile ;-)
10:32:46  <ppetak> I will be there in a moment, downloading trunk, I'm on my parents' puter ..
10:36:38  <ppetak> !password
10:36:38  <PublicServer> ppetak: severs
10:36:51  <PublicServer> *** Player has joined spectators
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10:40:45  <PublicServer> <scrlk> so many industries popping up at 13
10:41:04  <PublicServer> *** V453000 joined the game
10:41:29  <PublicServer> <scrlk> who else thinsk that 13 could be improved?
10:41:36  <PublicServer> <V453000> elo
10:41:38  <PublicServer> <scrlk> hi
10:41:40  <PublicServer> <ppetak> hola
10:43:20  <PublicServer> ***  made screenshot at 0001FA36:
10:43:28  <PublicServer> <V453000> :( the feeder srnw is broken again
10:43:35  <PublicServer> <V453000> at this point I have totally no idea what could break
10:44:02  <PublicServer> <V453000> even worse, I have a testing savegame that works exactly the same, and it didnt break even once for almost 100 years of running
10:46:05  <PublicServer> <V453000> ugh
10:46:07  <PublicServer> <scrlk> ?
10:46:20  <PublicServer> <V453000> why does TTT eastern drop have goods waiting
10:46:34  <PublicServer> <scrlk> no trains?
10:46:38  <PublicServer> <scrlk> 2 trains :/
10:46:44  <PublicServer> <V453000> and pickup nothing
10:46:44  <PublicServer> <V453000> wtf
10:46:58  <PublicServer> <V453000> nice
10:47:24  <PublicServer> <scrlk> good eyecandy though...
10:47:31  <PublicServer> <V453000> ?
10:47:38  <PublicServer> <scrlk> oh the little crates of goods
10:47:48  <PublicServer> <V453000> east, not west
10:47:51  <PublicServer> <scrlk> you might want to inject more trains though
10:48:01  <PublicServer> <V453000> refinery goods pickup has NO goods trains
10:48:07  <PublicServer> <scrlk> both goods on 13 hve backlogs
10:48:09  <PublicServer> <V453000> it even drops some grain one
10:48:19  <PublicServer> <V453000> im not talking about backlogs but that there are goods in DROP
10:48:29  <PublicServer> <V453000> which is the source of the jam
10:48:29  <PublicServer> <scrlk> wtf
10:48:33  <PublicServer> <scrlk> theres pax?
10:48:39  <PublicServer> <V453000> pax is ok
10:48:45  <PublicServer> <V453000> goods are way worse
10:48:56  <PublicServer> <scrlk> did someone bring a pax train in or something?
10:48:58  <PublicServer> <V453000> which means we need to reroute ALL dropping trains to the pickup
10:49:00  <PublicServer> <V453000> and reverse stations
10:49:04  <PublicServer> <V453000> yes
10:49:06  <PublicServer> <V453000> oil trains
10:49:34  <PublicServer> <scrlk> pax trains
10:50:48  <PublicServer> <scrlk> wheres the location of the steel mill for steel pickup?
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10:52:17  <PublicServer> <V453000> that is nicely fucked up
10:52:21  <PublicServer> <V453000> very nice
10:52:23  <PublicServer> <scrlk> what is?
10:52:37  <PublicServer> <V453000> the eastern station
10:52:47  <PublicServer> <scrlk> wow
10:52:57  <PublicServer> <scrlk> who added 10 trains for 13 coal 3?
10:53:50  <PublicServer> <V453000> the two stations must be deleter
10:53:52  <PublicServer> <V453000> and rebuilt
10:53:57  <PublicServer> <scrlk> yep :(
10:53:59  <PublicServer> <V453000> brb in 20 minutes
10:54:01  <PublicServer> <scrlk> ok
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10:58:20  <PublicServer> ***  made screenshot at 0002158D:
10:59:35  <planetmaker> hm. In newer versions the scrolling in the stationGUI is much better ;-)
10:59:41  <PublicServer> <scrlk> yep :D
10:59:47  <PublicServer> <scrlk> the scroll is too slow though
10:59:57  <PublicServer> <scrlk> in  this rev
11:00:00  <planetmaker> that's what I'm saying...
11:00:11  <PublicServer> <scrlk> misread 1st time :/
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11:13:21  <PublicServer> ***  made screenshot at 00025E2C:
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11:24:21  <PublicServer> <V453000> good they fixed it :) because this is really too slow :)
11:24:27  <PublicServer> *** V453000 has joined company #1
11:27:31  <PublicServer> <scrlk> someone is redoing 13 drop ect?
11:27:38  <PublicServer> <V453000> I said it needs redoing
11:27:42  <PublicServer> <scrlk> ok
11:27:44  <PublicServer> <scrlk> have fun
11:28:21  <PublicServer> ***  made screenshot at 00026E17:
11:28:32  <PublicServer> <V453000> OH
11:28:34  <PublicServer> <scrlk> can we refit the oil to something else other than pax?
11:28:38  <PublicServer> <V453000> some very kind person removed my depot
11:28:55  <PublicServer> <V453000> no need
11:29:05  <PublicServer> <V453000> proper train orders are enough
11:29:20  <PublicServer> <V453000> unload and leave empty
11:29:22  <PublicServer> <scrlk> any way to specify not to load pax?
11:29:24  <PublicServer> <V453000> all that does it
11:31:24  <PublicServer> <scrlk> transfered cargo?
11:31:46  <PublicServer> <V453000> only wasnt connected to the industries yet
11:31:49  <PublicServer> <scrlk> ok
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11:38:30  <PublicServer> <scrlk> bbh jam 13?
11:40:09  <PublicServer> <scrlk> we need more steel trains at 13#
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11:43:21  <PublicServer> ***  made screenshot at 0002A45B:
11:44:29  <PublicServer> <scrlk> v you still here?
11:46:15  <PublicServer> <V453000> yes, why
11:46:30  <PublicServer> <scrlk> oh is it ok to inject more trains into 13 factory goods pickup?
11:46:44  <PublicServer> <V453000> yes
11:47:07  <PublicServer> <scrlk> how may trains do you reccomend for that station?
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11:48:29  <PublicServer> <scrlk> id say the station near narston needs a rework
11:50:22  <PublicServer> <V453000> why do you think so
11:50:28  <PublicServer> <scrlk> just seems slow
11:50:34  <PublicServer> <scrlk> the goods pickup jammed up
11:50:40  <PublicServer> <scrlk> earlier
11:52:58  <PublicServer> <scrlk> ive had to change the goods trains from full load
11:53:24  <PublicServer> <scrlk> v if you scroll out the station slows down the ml slightly
11:53:56  <PublicServer> <V453000> thats just poor balancing
11:53:59  <PublicServer> <scrlk> oh ok
11:54:07  <PublicServer> <scrlk> oh there we do its locked up
11:54:27  <PublicServer> <V453000> fucking dumb PBS
11:54:40  <PublicServer> <V453000> look what it does
11:54:49  <PublicServer> <scrlk> is that why people delete pbs?
11:54:56  <PublicServer> <V453000> partially
11:55:57  <PublicServer> <scrlk> its ok for small stations right?
11:56:20  <PublicServer> <V453000> there it cant do much bad
11:56:26  <PublicServer> <V453000> but it isnt needed either
11:56:36  <PublicServer> <V453000> so presignals should be used
11:57:12  <PublicServer> <V453000> in my opinion the only reason why to use PBS is when some feature of the station requires it
11:57:15  <PublicServer> <scrlk> ok
11:57:17  <KenjiE20> no, it's okay, if you have a particular need for two trains to traverse a single junction at once
11:57:41  <PublicServer> <scrlk> so use with caution
11:57:51  <KenjiE20> no, use when needed
11:57:51  <PublicServer> <V453000> do not use unless necessary
11:57:53  <PublicServer> <V453000> better way to put it
11:57:59  <PublicServer> <scrlk> ok thanks :)
11:58:09  <PublicServer> <scrlk> presignals > pbs
11:58:21  <PublicServer> ***  made screenshot at 0002AE58:
11:58:23  <PublicServer> <V453000> cant really be compared
11:58:41  <PublicServer> <scrlk> so its all about the tim e and place
11:58:47  <PublicServer> <V453000> quite
11:59:48  <KenjiE20> like pretty much everything in this game
12:00:09  <KenjiE20> except ships, there's never a time and place for them
12:00:11  <PublicServer> <V453000> ye :)
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12:02:22  <PublicServer> <scrlk> out of intrest why ttt with monorail?
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12:04:35  <PublicServer> <V453000> because the most famous TTT games were with monorail?
12:04:54  <PublicServer> <scrlk> any advantages to mono vs el/ml/r?
12:04:56  <PublicServer> <V453000> besides, why not :)
12:05:08  <PublicServer> <scrlk> i guess you dont see mono much
12:05:22  <PublicServer> <V453000> no, no real advantage ... maybe the tiny bit of capacity for Z1 but nothing really
12:05:48  <PublicServer> <scrlk> 13 oil one needs more platforms imo
12:07:32  <PublicServer> <Mazur> That directoin might perform a little better than hte other.
12:09:47  <PublicServer> <scrlk> id like to have a do at redoing the oil station
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12:13:22  <PublicServer> ***  made screenshot at 0001843C:
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12:25:01  <PublicServer> *** V453000 has left the game (connection lost)
12:25:04  <V453000> gtg
12:25:05  <V453000> later
12:25:09  <PublicServer> <scrlk> bye
12:25:11  <PublicServer> <Mazur> Baai.
12:25:15  <PublicServer> <ppetak> baj
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12:28:22  <PublicServer> ***  made screenshot at 0002541F:
12:33:51  <PublicServer> <scrlk> anyone still here?
12:35:22  <PublicServer> <Mazur> Yes.
12:35:32  <PublicServer> <Mazur> Otherwise the game'd be paused.
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12:43:22  <PublicServer> ***  made screenshot at 0002CA33:
12:53:21  <fonsinchen> So, you are having problems with auto-orders, which you have solved by always filling the orderlist with meaningless orders and thus preventing auto orders from being created.
12:53:35  <fonsinchen> Unfortunately I can't see the exact problem like this.
12:53:43  <fonsinchen> I have written a patch that does 2 things:
12:53:56  <fonsinchen> 1. It prevents auto orders from being created if the order list is empty
12:54:38  <fonsinchen> 2. It removes unreached auto orders not only when reaching an ordered station, but also when reaching an ordered waypoint or depot.
12:55:06  <fonsinchen> Would that solve your problem and if not, can you show me a case where something else is necessary?
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12:56:51  <PublicServer> <scrlk> anyone like the pax overflow line near narston?
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12:57:34  <Vinnie> !PASSWORD
12:57:40  <Vinnie> !password
12:57:40  <PublicServer> Vinnie: fiends
12:57:54  <PublicServer> <Vinnie> Hello
12:57:54  <PublicServer> *** Vinnie joined the game
12:57:58  <PublicServer> <scrlk> hi vinnie
12:58:22  <PublicServer> ***  made screenshot at 00028E1F:
12:58:30  <PublicServer> <ppetak> gtg, bze
12:58:33  <PublicServer> <scrlk> bye
12:58:35  <PublicServer> <Vinnie> cya
12:58:39  <PublicServer> <ppetak> hehe :)
12:58:42  <PublicServer> *** ppetak has left the game (connection lost)
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13:05:32  <PublicServer> <Intexon> hi
13:05:34  <PublicServer> <scrlk> HI
13:05:36  <PublicServer> <Vinnie> Hello
13:06:14  <PublicServer> *** scrlk has left the game (connection lost)
13:06:19  <scrlk> :/
13:06:21  <scrlk> !PASSWORD
13:06:24  <scrlk> !password
13:06:24  <PublicServer> scrlk: fiends
13:06:36  <PublicServer> *** scrlk joined the game
13:07:32  <PublicServer> <scrlk> by providing a decent train service you boost the town rating right?
13:08:00  <PublicServer> <Intexon> you don't need to do that :P
13:08:10  <PublicServer> <scrlk> we really pissed off narston
13:08:17  <PublicServer> <Intexon> when you need to build, you nuke forest and plant again :D
13:08:24  <PublicServer> <scrlk> southern drop also has a backlog of pax
13:08:34  <PublicServer> <scrlk> so i decided why the heck not?
13:08:40  <PublicServer> <scrlk> its working
13:08:46  <PublicServer> <scrlk> i went from medicore to good
13:09:12  <PublicServer> <Intexon> be sure to use two tile trains :)
13:09:31  <PublicServer> <scrlk> nah they wont mind for a little overflow track
13:09:45  <PublicServer> <scrlk> anyway you cant get 840 pax on a ttt can you ;)
13:10:01  <PublicServer> <Intexon> guess not :P
13:10:07  <PublicServer> <scrlk> holy crap
13:10:13  <PublicServer> <scrlk> frinnville
13:10:15  <PublicServer> <scrlk> wow
13:10:19  <PublicServer> <scrlk> thats some city
13:11:32  <PublicServer> *** Intexon has left the game (connection lost)
13:11:36  <PublicServer> <scrlk> :/
13:13:23  <PublicServer> ***  made screenshot at 0002A659:
13:13:51  <fonsinchen> Maybe you can comment on if you think your problems with auto orders aren't sufficiently addressed.
13:17:14  <PublicServer> <scrlk> who suggested the breaking gap at 13?
13:26:10  <PublicServer> <Vinnie> what gap scrlk. Near whitch SLH or BBH?
13:26:31  <PublicServer> <scrlk> oh 13 factory goods
13:30:48  <PublicServer> *** Vinnie has left the game (leaving)
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13:33:22  <PublicServer> <scrlk> 13 is jammed up...
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13:43:22  <PublicServer> ***  made screenshot at 00025C25:
13:47:38  <PublicServer> <scrlk> yey!
13:47:56  <PublicServer> <scrlk> narston is now at outstanding
13:47:58  <PublicServer> <scrlk> from appaling
13:58:23  <PublicServer> ***  made screenshot at 0002AE70:
14:01:52  <PublicServer> <scrlk> who wants to rebuild the western station on 13?
14:13:23  <PublicServer> ***  made screenshot at 0002CC74:
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14:28:23  <PublicServer> ***  made screenshot at 00028264:
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14:58:24  <PublicServer> ***  made screenshot at 0002906A:
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15:06:23  <PublicServer> <scrlk> anyone here?
15:06:26  <PublicServer> <scrlk> can they help me at 13
15:08:07  <Ammler> !players
15:08:09  <PublicServer> Ammler: Client 463 (Orange) is scrlk, in company 1 (psg200)
15:08:09  <PublicServer> Ammler: Client 456 (Orange) is Mazur, in company 1 (psg200)
15:08:18  <scrlk> hey ammler
15:08:27  <scrlk> could you help me with a station please?
15:08:31  <Ammler> hehe
15:08:39  <scrlk> ;)
15:08:54  <scrlk> after all you play ottd 'deathmatch' lol
15:09:25  <PublicServer> *** Amm1er joined the game
15:09:26  <Ammler> !rcon move 456 255
15:09:26  <PublicServer> Ammler: you are not allowed to use !rcon
15:09:32  *** Ammler has left #openttdcoop
15:09:33  *** Ammler has joined #openttdcoop
15:09:33  *** Webster sets mode: +o Ammler
15:09:38  <PublicServer> <scrlk> if you go to island 13
15:09:44  <PublicServer> <scrlk> and see the western drop
15:09:54  <PublicServer> <scrlk> it locks up often
15:10:09  <PublicServer> <Amm1er> 2tiletrain nice
15:10:19  <PublicServer> <scrlk> yep every island has a different theme
15:10:38  <PublicServer> <Amm1er> what is with western drop?
15:10:52  <PublicServer> <scrlk> well it locks up often
15:10:55  <PublicServer> <scrlk> its ok at the moment
15:11:01  <PublicServer> <scrlk> but it has a tendency to lock up
15:11:13  <PublicServer> <Amm1er> penalty the first plattforms
15:11:29  <PublicServer> <scrlk> no idea about going around doing improvements im a noob :P
15:11:56  <PublicServer> <scrlk> do you think the entrance  should be load balanced?
15:12:14  <PublicServer> <Amm1er> also you should use combos
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15:12:44  <PublicServer> <scrlk> *watching and learning*
15:12:48  <PublicServer> <scrlk> its actually not my build
15:12:54  <PublicServer> <scrlk> i just noticed it locks up
15:13:24  <PublicServer> ***  made screenshot at 00029C4C:
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15:21:16  <PublicServer> <Amm1er> well, I would use pbs
15:21:20  *** Osai has joined #openttdcoop
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15:21:21  *** ChanServ sets mode: +o tneo
15:21:21  <PublicServer> <Amm1er> but I know, you don't like it
15:21:31  <PublicServer> <scrlk> pbs for the station?
15:21:34  <PublicServer> <Amm1er> yes
15:22:08  <PublicServer> <Amm1er> also to have merged exit and entry line looks silly
15:22:10  <PublicServer> <scrlk> oh ive been told that pbs is quite a niche
15:22:20  <PublicServer> <Amm1er> niche?
15:22:34  <PublicServer> <scrlk> from v453000
15:22:57  <Ammler> pbs is not useable for terminal stations
15:23:08  <PublicServer> <scrlk> he said that pbs uncrecomended for high traffic places
15:23:23  <PublicServer> <scrlk> he said it was fine for a low traffic terminal station
15:23:25  <Ammler> !players
15:23:28  <PublicServer> Ammler: Client 463 (Orange) is scrlk, in company 1 (psg200)
15:23:28  <PublicServer> Ammler: Client 456 (Orange) is Mazur, in company 1 (psg200)
15:23:28  <PublicServer> Ammler: Client 464 (Orange) is Amm1er, in company 1 (psg200)
15:23:33  <Ammler> !rcon move 456 255
15:23:33  <PublicServer> Ammler: ‎*** Mazur has joined spectators
15:23:54  <PublicServer> <scrlk> here we go... the station is starting to jam up
15:25:50  <PublicServer> <scrlk> so ammler, you reccomend i change the signals back to pbs?
15:27:40  <PublicServer> <Amm1er> the station is ugly anyway
15:27:51  <PublicServer> <Amm1er> you should rather rebuild to a nicer one
15:27:53  <PublicServer> <scrlk> what would you do to improve it
15:27:57  <PublicServer> <scrlk> wow
15:28:03  <PublicServer> <scrlk> thats not my thing
15:28:19  <PublicServer> <scrlk> i get rage directed at me if i do something like that
15:28:24  <PublicServer> ***  made screenshot at 0002A671:
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15:29:03  <PublicServer> <Amm1er> I would use the western to for one line and the other 2 for the other line
15:29:43  <PublicServer> <scrlk> go ahead and build it ammler, it would get a better receptiong than anything i would do
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15:33:05  <PublicServer> <Amm1er> oh
15:33:08  <PublicServer> <scrlk> ?
15:33:11  <PublicServer> <Amm1er> that is drop and pickup mixed
15:33:17  <PublicServer> <scrlk> yep
15:33:23  <PublicServer> <scrlk> pickup on one side
15:33:25  <PublicServer> <scrlk> drop on the other
15:33:33  <PublicServer> <Amm1er> how ugly is that?
15:33:44  <PublicServer> <scrlk> very
15:33:59  <PublicServer> <Amm1er> now, I got why it jamed up sometimes
15:34:09  <PublicServer> <scrlk> :)
15:34:19  <PublicServer> <scrlk> it was a rush job to get the network up and running
15:34:41  <PublicServer> <scrlk> is it possible to combine both?
15:34:51  <PublicServer> <scrlk> and load balance the entrance and exit?
15:38:57  <PublicServer> <scrlk> so your plan?
15:43:24  <PublicServer> ***  made screenshot at 0002A672:
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15:50:20  <PublicServer> <scrlk> im guessing you are done ammler?
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15:52:57  <PublicServer> <Amm1er> yes, fine enough, isn't?
15:53:31  <PublicServer> <scrlk> i dont know, you are the experianced one
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15:53:49  <PublicServer> <Amm1er> I am not really experienced
15:54:11  <PublicServer> <Amm1er> I rarly play
15:54:49  <PublicServer> <Razmir> hi
15:54:50  <PublicServer> *** Razmir joined the game
15:55:03  <PublicServer> <Amm1er> Salü :-)
15:55:18  <PublicServer> <scrlk> hi
15:56:56  <PublicServer> <scrlk> im doing eyecandy now
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15:58:25  <PublicServer> ***  made screenshot at 0002C453:
15:59:20  <PublicServer> <Amm1er> what did I just say?
15:59:28  <PublicServer> <Amm1er> no pbs on terminal stations
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15:59:32  <PublicServer> Autopilot engaged
15:59:32  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
15:59:32  *** ChanServ sets mode: +v PublicServer
15:59:32  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG200 (r21762) | STAGE: Building | | New players, use @quickstart and !help | English only"
15:59:36  <PublicServer> <scrlk> just temp
15:59:50  <PublicServer> <scrlk> pre signals doesnt seem to be working re: clearing jam
15:59:56  <PublicServer> <Amm1er> still not working, rather fix the openttd bug :-P
16:00:46  <PublicServer> <Amm1er> this bug in now in trunk since more than a year
16:00:49  <Razmir> is there anything wrong with presignals really?
16:01:09  <PublicServer> <Amm1er> it was always wrong with presignals
16:01:19  <PublicServer> <scrlk> :S
16:01:25  <PublicServer> <Amm1er> and since around openttd 1.0, it is also wrong with pbs
16:01:40  <PublicServer> <Amm1er> "they
16:01:43  <PublicServer> <Razmir> and what?
16:02:02  <PublicServer> <Amm1er> " decided to make pbs as bad instead fixing the presignal bug
16:03:53  <PublicServer> <scrlk> wow
16:04:23  <PublicServer> <scrlk> how long does it take for a secondry industry to die off/
16:04:59  <PublicServer> <Amm1er> depends, why?
16:05:25  <PublicServer> <scrlk> a new one cropped up in the middle of a loop
16:05:41  <PublicServer> <Amm1er> where?
16:05:53  <PublicServer> <scrlk> see !here 13
16:05:56  <PublicServer> <scrlk> (sign)
16:06:26  <PublicServer> <Amm1er> and why is that bad?
16:06:38  <PublicServer> <scrlk> oh i was intending to build something there
16:06:46  <PublicServer> <Amm1er> ok :-)
16:07:47  <PublicServer> <scrlk> the exit is rather slow
16:09:18  <PublicServer> <scrlk> fixed
16:09:20  <PublicServer> *** Mazur has left the game (connection lost)
16:09:25  <PublicServer> <scrlk> increased the signal density
16:13:25  <PublicServer> ***  made screenshot at 0002B644:
16:18:23  <PublicServer> <scrlk> ok im calling it a day
16:18:26  <PublicServer> <scrlk> see you all later
16:18:28  <PublicServer> *** scrlk has left the game (connection lost)
16:18:28  <PublicServer> *** Game paused (number of players)
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16:28:25  <PublicServer> ***  made screenshot at 0002A678:
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16:47:44  *** ChanServ sets mode: +o hylje
17:08:44  *** Gammro has joined #openttdcoop
17:08:51  <Gammro> !password
17:08:51  <PublicServer> Gammro: chiefs
17:09:16  <PublicServer> *** Game still paused (number of players)
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19:01:39  <MrMouthy> !help
19:01:39  <PublicServer> MrMouthy:
19:01:49  <MrMouthy> !password
19:01:49  <PublicServer> MrMouthy: chiefs
19:03:11  <MrMouthy> !download
19:03:11  <PublicServer> MrMouthy: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
19:03:11  <PublicServer> MrMouthy:
19:08:37  <MrMouthy> !grf
19:08:37  <PublicServer> MrMouthy: (Version 8.0)
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19:13:07  <PublicServer> *** Game still paused (number of players)
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19:17:32  <V453000> MrMouthy? :) hi
19:17:46  <PublicServer> <MrMouthy> Hihi
19:18:08  <V453000> first time here? :)
19:18:18  <PublicServer> <MrMouthy> First time on pub server but no-ones playing :'(
19:18:56  <V453000> :) im coming soon
19:19:14  <PublicServer> <MrMouthy> Nice, im just here to watch :P
19:19:33  *** valhallasw has quit IRC
19:20:26  <V453000> !password
19:20:26  <PublicServer> V453000: chiefs
19:20:30  *** perk11 has joined #openttdcoop
19:21:19  <PublicServer> *** Game still paused (number of players)
19:21:22  <PublicServer> *** V453000 joined the game
19:21:25  <PublicServer> <V453000> hai :p
19:21:31  <PublicServer> <V453000> feel free to join the company at any time
19:21:39  <PublicServer> <MrMouthy> Oh :P
19:21:45  <PublicServer> *** MrMouthy has joined company #1
19:21:45  <PublicServer> *** Game unpaused (number of players)
19:21:56  <PublicServer> <V453000> and welcome :p
19:22:02  <PublicServer> *** MrMouthy has left the game (connection lost)
19:22:02  <PublicServer> *** Game paused (number of players)
19:22:10  <PublicServer> <V453000> :D
19:22:13  <PublicServer> <V453000> lag?
19:22:15  <MrMouthy> Ouch lag
19:22:41  <PublicServer> *** Game still paused (number of players)
19:22:41  <PublicServer> *** Game unpaused (number of players)
19:22:42  <PublicServer> *** MrMouthy joined the game
19:23:00  <PublicServer> *** MrMouthy has left the game (connection lost)
19:23:02  <PublicServer> *** Game paused (number of players)
19:23:06  <V453000> !url
19:23:07  <PublicServer> V453000:
19:23:12  <V453000> if you want to just watch, see this site
19:23:15  <V453000> there are autosaves
19:23:21  <V453000> so you can open it locally
19:23:23  <MrMouthy> ok
19:24:46  <V453000> I could reset the stable server as well if you like ... the current game was a disaster
19:25:45  <MrMouthy> Lol i noticed
19:26:00  <MrMouthy> Ill wait for the others to come no point playing alone :P
19:26:50  <V453000> the others will come soon when I restart it :)
19:27:38  <MrMouthy> :P Well you can then ill join soon just gonna check out the public save i downloaded (hopefully without killing my computer)
19:27:47  <V453000> :)))
19:27:51  <V453000> sure
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19:33:14  <KenjiE20> V453000: what's your bandwidth like?
19:33:21  <V453000> bandwho?
19:33:29  <KenjiE20> your upload
19:33:41  <V453000> I dont know, barely any on this wifi
19:33:52  <KenjiE20> ah, nvm then
19:34:15  <KenjiE20> just a random thought about livestream :p
19:34:24  <V453000> ? :D
19:34:39  <KenjiE20> @lmgtfy livestream
19:34:39  <Webster>
19:34:41  <KenjiE20> :p
19:34:43  <V453000> at home I have good connection, but wtf :o
19:34:47  <V453000> I know what livestream is
19:35:05  <MrMouthy> Pub game looks great, would be good to watch as it's being made, time for a computer upgrade i think :P
19:35:12  <V453000> :)
19:35:26  <KenjiE20> just thinking for people like Mouthy, when someone's on, for watchers
19:35:53  <KenjiE20> just thinking out loud really
19:36:03  <V453000> hmm
19:37:04  <MrMouthy> Lol I'm not too bothered, welcome stable can have its good moments when decent people are playing
19:38:02  <V453000> he
19:38:10  <PublicServer> *** V453000 has left the game (leaving)
19:38:17  <KenjiE20> it's a sily idea anyway
19:38:45  <KenjiE20> the net & cpu req of livestream + #openttdcoop would likely cripple everything
19:40:10  <V453000> yea
19:44:58  *** Test has joined #openttdcoop
19:45:08  <Test> !download win32
19:45:08  <PublicServer> Test:
19:45:36  <XeryusTC> KenjiE20: haha, some mates and me were talking about shoutcasting ottd matches yesterday
19:45:37  <KenjiE20> that's an ambiguous nick
19:45:41  <XeryusTC> but decided that it would be quite lame
19:45:45  <KenjiE20> lol
19:45:57  <Test> Me?
19:46:12  <XeryusTC> although, on stuff like luukland's servers it could be quite fun :)
19:46:12  <KenjiE20> I was pondering an OpenTTD Let's Play.. but no one wants to see me bumble around a map :p
19:46:19  <KenjiE20> Test: yes
19:46:32  <V453000> yey, Xeryus :) YARR! :P
19:46:55  <XeryusTC> yarr ye lassie
19:47:27  <Test> oh. I'm trying to play some other game with a friend, but it doesn't work, will try and check if it's specific to the game or something more general
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19:48:53  <KenjiE20> actually, I'm kinda suprised you got the that nick in the first place.. instinct tells me you should be like test124223
19:49:48  <Test> Well, I swear I didn't do anything spooky. Clicked the IRC link on, the client showed, asking for a nickname
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19:53:08  <scrlk> !password
19:53:08  <PublicServer> scrlk: chiefs
19:53:20  <PublicServer> *** Game still paused (number of players)
19:53:22  <PublicServer> *** scrlk joined the game
19:58:26  <PublicServer> ***  made screenshot at 0002986B:
20:06:21  *** greenlion has quit IRC
20:07:44  <scrlk> hi anyone here?
20:07:54  <scrlk> could someone join the server please?
20:10:17  *** scrlk has quit IRC
20:10:21  <PublicServer> *** scrlk has left the game (leaving)
20:13:26  <PublicServer> ***  made screenshot at 00026A26:
20:30:57  *** scrlk has joined #openttdcoop
20:31:57  <scrlk> !password
20:31:57  <PublicServer> scrlk: junkie
20:32:30  <PublicServer> *** Game still paused (number of players)
20:32:30  <PublicServer> *** scrlk joined the game
20:40:00  <scrlk> anyone here?
20:42:34  <PublicServer> *** scrlk has left the game (connection lost)
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20:43:26  <PublicServer> ***  made screenshot at 0002B445:
20:46:28  <Test> is it possible to disable breakdowns midgame?
20:47:40  <V453000> !rcon set vehicle_breakdowns
20:47:40  <PublicServer> V453000: Current value for 'vehicle_breakdowns' is: '0' (min: 0, max: 2)
20:47:44  <V453000> it is :p
20:47:51  <hylje> over nine thousand
20:49:17  <Test> oh, I meant in your own server =)
20:51:14  <V453000> sure
20:51:19  <V453000> the same way :p
20:51:29  <KenjiE20> only without the bang
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21:16:46  <Ilmor> !download
21:16:46  <PublicServer> Ilmor: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
21:16:46  <PublicServer> Ilmor:
21:19:43  <Ilmor> !help
21:19:43  <PublicServer> Ilmor:
21:20:02  <Ilmor> !password
21:20:02  <PublicServer> Ilmor: junkie
21:20:15  <PublicServer> *** Game still paused (number of players)
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21:32:15  <als> !dl win64
21:32:15  <PublicServer> als:
21:35:05  *** Ilmor has left #openttdcoop
21:38:30  <als> !password
21:38:30  <PublicServer> als: beeper
21:38:38  <PublicServer> *** Game still paused (number of players)
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