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00:00:08 <PublicServer> <Mazur> No idea whether we could fix anything there. 00:01:02 <PublicServer> <Sylf> I really don't know how to fix it, other than getting rid of a few trains 00:01:32 <PublicServer> <Sylf> mmmm yeah, that side line is too big 00:01:35 <PublicServer> <Sylf> 11 stations 00:03:54 <SmatZ> !password 00:03:54 <PublicServer> SmatZ: cutest 00:03:57 <SmatZ> :3 00:04:14 <Sylf> <3 00:04:16 *** Razmir has quit IRC 00:04:36 <PublicServer> *** SmatZ joined the game 00:06:40 <SmatZ> !magic_bulldozer 00:06:44 <SmatZ> !rcon magic_bulldozer 00:06:44 <PublicServer> SmatZ: Magic bulldozer is disabled. 00:06:47 <SmatZ> :P 00:10:42 <PublicServer> <SmatZ> it really doesn't look like further trains can be added 00:11:04 <PublicServer> <SmatZ> many stations are on their limits 00:11:32 <PublicServer> *** made screenshot at 00022C1A: http://ps.openttdcoop.org/publicserver/webcam/00022C1A.png 00:11:47 <PublicServer> *** SmatZ has left the game (connection lost) 00:11:59 <PublicServer> <Sylf> I sent 3 trains to depot from SLH 04-01 00:12:23 <SmatZ> but still... 00:12:35 <PublicServer> <Sylf> it wasn't about train count 00:12:50 <PublicServer> <Sylf> I'm trying to control the traffic at that sideline 00:12:53 <SmatZ> ok :) 00:17:32 *** Chrill has joined #openttdcoop 00:17:52 <PublicServer> <Sylf> things should be better at that sidle like, Mazur 00:18:54 <PublicServer> <Mazur> Oh, I don't worry about it, I was just obvserving. 00:19:44 <PublicServer> <Sylf> and we now have 6 more trains to play with :) 00:22:43 *** Mitcian has quit IRC 00:26:32 <PublicServer> *** made screenshot at 00004C9F: http://ps.openttdcoop.org/publicserver/webcam/00004C9F.png 00:41:33 <PublicServer> *** made screenshot at 00002220: http://ps.openttdcoop.org/publicserver/webcam/00002220.png 00:44:33 *** roboboy has joined #openttdcoop 00:56:33 <PublicServer> *** made screenshot at 0000B9E3: http://ps.openttdcoop.org/publicserver/webcam/0000B9E3.png 01:06:52 *** Chrill has quit IRC 01:07:26 *** roboboy has quit IRC 01:20:24 *** KenjiE20 has quit IRC 01:26:33 <PublicServer> *** made screenshot at 0003C506: http://ps.openttdcoop.org/publicserver/webcam/0003C506.png 01:35:13 <PublicServer> *** Mazur has left the game (connection lost) 01:35:15 <PublicServer> *** Game paused (number of players) 01:35:51 <PublicServer> *** Sylf has joined spectators 01:41:33 <PublicServer> *** made screenshot at 00022F6F: http://ps.openttdcoop.org/publicserver/webcam/00022F6F.png 01:58:54 <PublicServer> *** Sylf has left the game (connection lost) 02:10:50 *** grig_58 has joined #openttdcoop 02:10:51 *** grig_58 has left #openttdcoop 02:18:23 *** KanKouni has joined #openttdcoop 02:18:23 *** KanKouni has left #openttdcoop 02:35:58 *** thgergo has quit IRC 02:49:21 *** roboboy has joined #openttdcoop 02:58:26 *** roboboy has quit IRC 03:09:03 <Chris_Booth> anyone around to play? I just got back from the library and can't leep 03:09:17 <Chris_Booth> s/leep/sleep 03:14:40 *** pugi has quit IRC 03:16:19 *** Chris_Booth has quit IRC 03:36:06 *** Fuco has quit IRC 04:24:07 *** madgerm2 has joined #openttdcoop 04:29:08 *** madgerm has quit IRC 04:56:54 *** Intexon has quit IRC 06:40:20 *** greenlion has quit IRC 08:05:04 *** DayDreamer has joined #openttdcoop 08:41:53 *** hylje has joined #openttdcoop 08:41:53 *** ChanServ sets mode: +o hylje 08:53:40 *** scrlk has joined #openttdcoop 08:53:58 <scrlk> !password 08:53:59 <PublicServer> scrlk: mutton 08:55:21 <PublicServer> *** Game still paused (number of players) 08:55:23 <PublicServer> *** scrlk joined the game 09:01:33 *** Cap_J_L_Picard has joined #openttdcoop 09:02:40 *** fonsinchen has joined #openttdcoop 09:08:39 <Cap_J_L_Picard> !password 09:08:39 <PublicServer> Cap_J_L_Picard: arches 09:09:03 <PublicServer> *** Game still paused (number of players) 09:09:03 <PublicServer> *** Game unpaused (number of players) 09:09:04 <PublicServer> *** ewanm89 joined the game 09:09:05 *** Cap_J_L_Picard is now known as ewanm89 09:11:34 <PublicServer> *** made screenshot at 00008C53: http://ps.openttdcoop.org/publicserver/webcam/00008C53.png 09:14:21 <PublicServer> <ewanm89> scrlk: you there? 09:14:23 <PublicServer> <scrlk> yep 09:14:45 <PublicServer> <ewanm89> what are you doing? 09:15:01 <PublicServer> <scrlk> umm building things on island 10 09:15:05 <PublicServer> <scrlk> eg. adding more rvs 09:15:43 <PublicServer> <ewanm89> oh I remember the second RV only public game. 09:15:47 <PublicServer> <ewanm89> that was fun... 09:16:16 <PublicServer> <ewanm89> nice to see terminal designs not changed that much for those. 09:16:53 <PublicServer> <scrlk> this is getting laggy 09:17:03 <PublicServer> <ewanm89> I noticed that... 09:17:51 <PublicServer> <ewanm89> only 1881 vehicles... 09:17:57 <PublicServer> <scrlk> hahaha 09:18:21 <PublicServer> <ewanm89> shouldn't be any problems. 09:19:09 <PublicServer> <ewanm89> isn't it more effecient to allow road stations to enter the stops in both directions? 09:19:25 <PublicServer> <scrlk> no idea 09:19:33 <PublicServer> <ewanm89> so they don't stack like that. 09:19:43 <PublicServer> <scrlk> feel free to fix it 09:20:11 <PublicServer> <ewanm89> Trying to remember the exact details. 09:22:23 <PublicServer> <ewanm89> psg111 09:22:29 <PublicServer> <ewanm89> see that screenshot. 09:22:35 <PublicServer> <scrlk> ok 09:22:38 <PublicServer> <scrlk> ive fixed my lag now 09:22:48 <PublicServer> <scrlk> turn off full detail/animation 09:26:34 <PublicServer> *** made screenshot at 0003DB31: http://ps.openttdcoop.org/publicserver/webcam/0003DB31.png 09:27:09 <PublicServer> <ewanm89> full animation and full detail make no difference for me. 09:27:18 <PublicServer> <scrlk> they seem to work for me 09:27:20 <PublicServer> <ewanm89> but then they shouldn't on this hardware. 09:28:14 <PublicServer> <ewanm89> I see the difference 09:28:29 <PublicServer> <ewanm89> but my computer is more than fast enough to display this. 09:28:32 <PublicServer> <scrlk> same 09:28:50 <PublicServer> * ewanm89 is barely using half his CPU and GPU 09:29:01 <PublicServer> <ewanm89> and physical RAM. 09:29:15 <PublicServer> <scrlk> what about virtual? 09:29:25 *** ODM has joined #openttdcoop 09:29:25 *** ChanServ sets mode: +o ODM 09:30:29 <PublicServer> <ewanm89> these trains like honking their horns. 09:30:35 <PublicServer> <scrlk> yep :D 09:30:37 <PublicServer> <ewanm89> it's all I can hear, lols... 09:30:39 <PublicServer> <scrlk> see transfer 09:31:46 <PublicServer> <ewanm89> I'm looking at terminus station ugliness at the moment... 09:31:52 <PublicServer> <scrlk> +1 09:31:52 <PublicServer> <ewanm89> and that's the rebuilt... 09:31:55 <PublicServer> <scrlk> they are fugly imo 09:32:11 <PublicServer> <ewanm89> what happened to RO-RO? 09:32:21 <PublicServer> <scrlk> died ages ago 09:32:27 <PublicServer> <scrlk> see 04 for ro-ro action? 09:32:33 <PublicServer> <scrlk> its the oldschool island 09:32:51 <PublicServer> <ewanm89> RO-RO is still more effecient though... 09:33:35 <PublicServer> <ewanm89> nah, not old school 09:33:49 <PublicServer> <ewanm89> still some terminus stations... 09:34:08 <PublicServer> <scrlk> doesnt help that that area is flooded with primaries 09:34:15 <PublicServer> <scrlk> the slh is chockablock there 09:34:37 <PublicServer> <ewanm89> I remember the days when it was RO-RO or it's harsh words... 09:34:55 <PublicServer> <scrlk> for some reason terminus is accepted 09:35:09 <PublicServer> <scrlk> have you seen osais terminus station? 09:35:15 <PublicServer> <ewanm89> is Ammler still around? 09:35:26 <PublicServer> <scrlk> ish 09:35:32 <PublicServer> <ewanm89> hehehe 09:35:32 <PublicServer> <scrlk> not much though 09:38:15 <PublicServer> <ewanm89> the problem is here, I can tell which are the mains and which are the SLs merging in... 09:38:25 <PublicServer> <scrlk> on the jammed up 04 slh? 09:38:35 <PublicServer> <scrlk> feel free to fix it, its way above my skill 09:39:02 <PublicServer> <ewanm89> I would if I could make heads ot tails of it... 09:39:12 <PublicServer> <scrlk> go on 09:39:22 <PublicServer> <ewanm89> I've done many such hubs ages ago... 09:39:38 <PublicServer> <ewanm89> but there is so much spaghetti here... 09:39:40 <PublicServer> <scrlk> can you do a slh with lb and prios 09:39:42 <PublicServer> <scrlk> if so, go for it 09:39:51 <PublicServer> <scrlk> thats v 09:39:53 <PublicServer> <scrlk> for you 09:40:22 <PublicServer> <ewanm89> what is it LLRR main lines? 09:40:32 <PublicServer> <scrlk> i think so 09:40:42 <PublicServer> <scrlk> yep 09:40:44 <PublicServer> <ewanm89> well, that's half the problem then... 09:40:58 <PublicServer> <ewanm89> it's load balancing fine... 09:41:00 <PublicServer> <scrlk> you at slh 04-01? 09:41:18 <PublicServer> <scrlk> it used to be much slower 09:41:24 <PublicServer> <ewanm89> for 20 merges on top of each other into only 2 mainlines. 09:41:30 <PublicServer> <scrlk> ha 09:41:34 <PublicServer> *** made screenshot at 0003FD25: http://ps.openttdcoop.org/publicserver/webcam/0003FD25.png 09:41:43 <PublicServer> <ewanm89> Oh, it was a moment ago 09:41:54 <PublicServer> <ewanm89> it's the batches the trains are comming in... 09:42:05 <PublicServer> <scrlk> you want to stop/start trains? 09:42:21 <PublicServer> <ewanm89> they are all just going on and off the same couple of bits of ML... 09:42:43 <PublicServer> <ewanm89> the rest of the time they are in the in/off lines. 09:42:47 <PublicServer> <scrlk> lack of capacity? 09:43:01 <PublicServer> <ewanm89> on ML's yeah 09:43:03 <PublicServer> <scrlk> im a bit of a noob on jcts 09:43:13 <PublicServer> <ewanm89> mostly all going in one direction too 09:43:16 <PublicServer> <scrlk> anyway i have to go now 09:43:18 <PublicServer> *** scrlk has left the game (connection lost) 09:43:18 <PublicServer> *** Game paused (number of players) 09:43:21 *** scrlk has quit IRC 09:49:28 <V453000> !password 09:49:28 <PublicServer> V453000: weaved 09:49:35 <V453000> morning 09:51:16 <V453000> !dl win32 09:51:16 <PublicServer> V453000: http://binaries.openttd.org/nightlies/trunk/r21891/openttd-trunk-r21891-windows-win32.zip 09:53:27 <PublicServer> *** Game still paused (number of players) 09:53:27 <PublicServer> *** Game unpaused (number of players) 09:53:27 <PublicServer> <V453000> hi 09:53:27 <PublicServer> *** V453000 joined the game 09:53:31 <PublicServer> <ewanm89> hi 09:54:16 <PublicServer> *** V453000 has left the game (connection lost) 09:54:18 <PublicServer> *** Game paused (number of players) 09:54:18 <PublicServer> <ewanm89> I was just looking at SLH04-01 09:54:39 <PublicServer> *** Game still paused (number of players) 09:54:39 <PublicServer> *** Game unpaused (number of players) 09:54:40 <PublicServer> *** V453000 joined the game 09:55:11 <PublicServer> <ewanm89> I'm looking at SLH04-01 at the moment. 09:55:17 <PublicServer> <V453000> the situation there is quite ok actually 09:55:31 <PublicServer> <V453000> but tell what you think :) 09:55:46 *** greenlion has joined #openttdcoop 09:55:51 <PublicServer> <ewanm89> yeah, considering I can't make heads or tails as to which tracks are the ML>.. 09:56:28 <PublicServer> <ewanm89> seems it's all being funneled into a couple of tracks all at the same point. 09:56:34 <PublicServer> *** made screenshot at 00019E58: http://ps.openttdcoop.org/publicserver/webcam/00019E58.png 09:56:56 <PublicServer> <V453000> it works so it is pretty fine with me 09:57:30 <PublicServer> <ewanm89> yeah, I haven't been around a while and saw all the terminus style stations and so came over here... 09:58:02 <PublicServer> <V453000> comparisons of roro-terminus are pretty pointless imo 09:58:30 <PublicServer> <ewanm89> terminus == uglyto look at and less effecient... 09:58:32 <PublicServer> <V453000> basically: any station works if you provide right design and sufficient amount of platforms 09:58:58 <PublicServer> <V453000> ugly? why, especially with Lev4 which does not look like turning there it is nice 09:59:17 <PublicServer> <ewanm89> need more platforms for terminus due to the fact all trains are going in and out the one entrance to multiple platforms 09:59:19 <PublicServer> <V453000> and it is imo nicer to fit the landscape with a terminus than rape half of it for a roro 09:59:29 <PublicServer> <V453000> yes, so what :) 09:59:39 <PublicServer> <ewanm89> ro-ro only half the trains go through that same point. 09:59:54 <PublicServer> <ewanm89> I guess you just PBS signal the terminus though? 09:59:56 <hylje> terminuses can be fitted with platform specific entries and exits 09:59:56 <PublicServer> <V453000> that isnt entirely true either 10:00:02 <PublicServer> *** V453000 has left the game (connection lost) 10:00:02 <PublicServer> *** Game paused (number of players) 10:00:25 <hylje> they'll only take 1.5 times the width of a roro and much less of the length 10:00:37 <PublicServer> <ewanm89> hylje you still need to use the same entrance for in and out, which is twice the load on a single peice of track... 10:00:44 <V453000> no 10:01:00 <V453000> that would apply only if you used signals DIRECTLY in front of the platforms for roro 10:01:11 <PublicServer> <ewanm89> no.. 10:01:16 *** Progman has joined #openttdcoop 10:01:20 <V453000> otherwise you still have at least braking space, or even longer combosignalled area 10:01:33 <V453000> so the trains are coming towards it for even longer time after the platform frees up 10:02:00 <V453000> but yes, terminus IS a bit slower for platform efficiency in general 10:02:27 <PublicServer> <ewanm89> the square in front of the platform entrance has twice the load... 10:02:36 <V453000> so what 10:02:40 <V453000> if it can cope 10:02:49 <V453000> look at Lev4 for example 10:02:50 <PublicServer> <ewanm89> so, there has to be an effeciency drop there. 10:02:59 <V453000> it has insanely long unloading time 10:03:00 <PublicServer> <ewanm89> still ugly to look at too 10:03:33 <V453000> so crossing the X for 2 or even more platforms is way faster than for how long do the trains stay at their platforms just because of unloading 10:04:58 <V453000> whatever we agree upon, any station can work 10:05:20 <ewanm89> I just liked the days when it was RORO only. 10:05:33 <V453000> and that it requires more platforms, is not a valid reason :) 10:05:47 <V453000> well, that is long gone :) face it 10:06:14 <V453000> !password 10:06:14 <PublicServer> V453000: barter 10:06:31 <PublicServer> *** Game still paused (number of players) 10:06:31 <PublicServer> *** Game unpaused (number of players) 10:06:31 <PublicServer> *** V453000 joined the game 10:06:47 <PublicServer> *** V453000 has left the game (connection lost) 10:06:47 <PublicServer> *** Game paused (number of players) 10:07:20 <PublicServer> *** Game still paused (number of players) 10:07:20 <PublicServer> *** Game unpaused (number of players) 10:07:20 <PublicServer> *** V453000 joined the game 10:08:56 <PublicServer> <V453000> besides, for SLs, station design matters even much less :) 10:09:31 *** pugi has joined #openttdcoop 10:11:35 <PublicServer> *** made screenshot at 0002A4FA: http://ps.openttdcoop.org/publicserver/webcam/0002A4FA.png 10:14:06 *** Razmir has joined #openttdcoop 10:18:36 *** Firartix has joined #openttdcoop 10:20:58 <PublicServer> <ewanm89> I see a little problem at SLH04-01 10:22:09 *** Intexon has joined #openttdcoop 10:22:24 <PublicServer> <V453000> tell? :) 10:23:47 <PublicServer> <ewanm89> all thosse from Sawmill + Refinery Pickup heading towards SLH04-01 are going to one ML. 10:24:09 <PublicServer> <ewanm89> sorry, Drop, not pickup... 10:24:09 <PublicServer> <V453000> okay, and what problem does it make 10:24:16 <PublicServer> <ewanm89> interleaved stations... 10:25:04 <PublicServer> <ewanm89> no balancing but before they hit the ML they merge with one of the balanced sets from factory drop 10:25:28 <PublicServer> <V453000> does it jam? 10:25:33 <PublicServer> <ewanm89> making a couple of junctions take all the load. 10:25:36 <PublicServer> <ewanm89> a little 10:25:42 <PublicServer> <V453000> then leave it imo 10:25:46 <PublicServer> <ewanm89> couldn't put any more trains across it. 10:26:35 <PublicServer> *** made screenshot at 0001D3B8: http://ps.openttdcoop.org/publicserver/webcam/0001D3B8.png 10:29:08 *** Vinnie has joined #openttdcoop 10:30:15 <PublicServer> <ewanm89> can I at least take out this bridge that is never used? 10:30:36 <PublicServer> <V453000> which one 10:31:07 <PublicServer> <ewanm89> first one to the right of 04 Coal Mine 1... 10:31:29 <PublicServer> <V453000> the one that was just used? 10:32:17 <PublicServer> <V453000> yes, that one was just used by a train 10:32:23 <PublicServer> <ewanm89> hmm... 10:32:35 <PublicServer> <V453000> besides, why would you delete it 10:32:43 <PublicServer> <ewanm89> I've been watching ages... 10:32:55 <PublicServer> <V453000> another one 10:33:09 <PublicServer> <V453000> there still is no reason to delete it even if it was not used 10:33:19 <PublicServer> <V453000> it is a choice, and we need all choices 10:33:19 <PublicServer> <ewanm89> well it's the all the trains going to the right I'm actually thinking about... 10:33:51 <PublicServer> <ewanm89> it's not a choice, it's back to a specific place... 10:34:05 <PublicServer> <V453000> ok, whatever it is, why would you delete it 10:34:28 <PublicServer> <ewanm89> ah, so that's the one it's used for... 10:35:18 <PublicServer> <ewanm89> actually now I see what it's doing I wouldn't... 10:35:34 <PublicServer> <V453000> :) 10:35:56 <PublicServer> *** V453000 has left the game (connection lost) 10:35:56 <PublicServer> *** Game paused (number of players) 10:35:59 <V453000> !password 10:35:59 <PublicServer> V453000: dagger 10:36:19 <PublicServer> *** Game still paused (number of players) 10:36:19 <PublicServer> *** Game unpaused (number of players) 10:36:21 <PublicServer> *** V453000 joined the game 10:36:29 <PublicServer> <ewanm89> it is allowing those to 04 Farm 1 to bypass the MLs. 10:36:39 <PublicServer> <V453000> kind of 10:36:51 <PublicServer> <ewanm89> exactly... 10:36:55 <PublicServer> <V453000> just easifies some of the connections :) 10:37:26 <PublicServer> <ewanm89> yeah, it's the merge just before it I'm thinking about... 10:38:43 <PublicServer> <ewanm89> okay, now I've made sense of that spaghetti, I'll find other spaghetti to look at... 10:38:51 <PublicServer> <V453000> :) 10:40:32 <PublicServer> <ewanm89> now, from maglev to electrified rail... 10:40:38 <PublicServer> <ewanm89> they look so slow... 10:40:51 <PublicServer> <V453000> hehe, it is a change indeed :) 10:41:35 <PublicServer> *** made screenshot at 0001B3B3: http://ps.openttdcoop.org/publicserver/webcam/0001B3B3.png 10:41:47 <PublicServer> <ewanm89> pax + goods... 10:41:51 <PublicServer> <ewanm89> intriguing... 10:41:53 <PublicServer> <V453000> hm? 10:42:09 <PublicServer> <ewanm89> whose idea was it to have 16 mini games in one? 10:42:15 <PublicServer> <V453000> mine 10:42:21 <PublicServer> <V453000> why 10:42:43 <PublicServer> <ewanm89> good idea, other than it means the islands are very cramped spagheti. 10:42:54 <PublicServer> <V453000> hehe 10:42:59 <PublicServer> <V453000> more fun that way in most cases 10:43:21 <PublicServer> <ewanm89> oh, I never said I didn't like cramped... 10:43:27 <PublicServer> <V453000> :) 10:43:34 <PublicServer> <ewanm89> no TF can be fun too... 10:43:44 <PublicServer> <V453000> :/ 10:43:47 <PublicServer> <V453000> we never really realised that 10:44:07 <PublicServer> <ewanm89> used to do big no TF games.. 10:44:10 <PublicServer> <V453000> but yes, especially since now openttd is able to limit TF, it could be easily disabled completely and have a game without it :) 10:44:25 <PublicServer> <V453000> I do not remember absolute no TF 10:44:27 <PublicServer> <V453000> only very low 10:44:58 <PublicServer> <ewanm89> usualy, they did that cause sometimes a small exception need to be done for ML or something. 10:45:18 <PublicServer> <ewanm89> NO TF unless agreed by players for specific reason. 10:45:24 <PublicServer> <V453000> sure 10:45:38 <PublicServer> <V453000> we rather apply "tf as needed" these days 10:46:45 <PublicServer> <V453000> other solution? 10:47:33 <PublicServer> <ewanm89> more bridges than the length of the island they are going too... 10:47:39 <PublicServer> <ewanm89> *to 10:47:49 <PublicServer> <V453000> so what 10:47:58 <PublicServer> <V453000> there is no other way how to connect the island 10:48:35 <PublicServer> <ewanm89> not sensibly at that length while maintaining effeciency... 10:49:05 <PublicServer> <ewanm89> 3 load balanced really long bridges in each direction would work at more than current load 10:51:07 <PublicServer> <ewanm89> but with that length and TL I think it is 6 parallel bridges in each direction or something... 10:51:35 <PublicServer> <V453000> which is imo far uglier than 2 and small islands between them 10:51:39 <PublicServer> <ewanm89> which there isn't room for with these islands without as much TF. 10:52:11 <PublicServer> *** Razmir joined the game 10:52:12 <PublicServer> <V453000> hi 10:52:16 <PublicServer> <Razmir> hi 10:52:42 <PublicServer> <ewanm89> I'm remembering one ofthe first games I played in had long parallel bridges on the ML, and it looked and worked well... 10:52:46 <PublicServer> *** Razmir has left the game (connection lost) 10:53:06 <PublicServer> <V453000> which is like 5 years ago ... 10:53:36 <Razmir> how many vehicles are there? my notebook cant move them... 10:53:43 <PublicServer> <V453000> 1663 trains 10:53:49 <PublicServer> <V453000> and 205RVs 10:54:11 <PublicServer> <ewanm89> 1886 in total 10:55:21 <PublicServer> <ewanm89> 88% are rail, 10 % road and the rest are air and sea... 10:55:50 <Razmir> no need to be so precise :) 10:56:04 <PublicServer> <V453000> fuckloads. :) 10:56:29 <PublicServer> <ewanm89> well, air and sea are a lot easier on the pathfinding algorithms. 10:56:36 <PublicServer> *** made screenshot at 0001C3CC: http://ps.openttdcoop.org/publicserver/webcam/0001C3CC.png 10:56:38 <PublicServer> <ewanm89> ait is straight line only. 10:56:38 <PublicServer> <V453000> not sea 10:57:15 <PublicServer> <ewanm89> yeah, not sure what they done in the code for sea, but it should be easy to pathfind for. 10:57:41 <PublicServer> <V453000> well, imagine that the ship can go anywhere from any tile 10:57:47 <PublicServer> <V453000> not that straight 10:57:50 <PublicServer> <ewanm89> yeah 10:57:57 *** CharcoalDioxide has joined #openttdcoop 10:58:02 <CharcoalDioxide> hey 10:58:04 <CharcoalDioxide> !players 10:58:06 <PublicServer> <ewanm89> but only one direction is towards it's destination... 10:58:07 <PublicServer> CharcoalDioxide: Client 39 (Orange) is V453000, in company 1 (psg200) 10:58:07 <PublicServer> CharcoalDioxide: Client 27 (Orange) is ewanm89, in company 1 (psg200) 10:58:36 <PublicServer> <V453000> how does it know :) 10:58:55 <PublicServer> <ewanm89> coordinates 10:59:05 <PublicServer> <ewanm89> and probably A* algorithm. 10:59:17 <PublicServer> <V453000> well, either way, it doesnt work that way probably :D 10:59:27 <PublicServer> <ewanm89> I'd say they need to look at the A* heuristic... 10:59:58 <PublicServer> <ewanm89> urm, yes, pretty much all pathfinding in computers uses the A* algorithm.... 11:00:00 <PublicServer> <V453000> tell the devs not me :) 11:00:14 <PublicServer> <ewanm89> look at the code myself if I had time. 11:02:31 *** CharcoalDioxide has quit IRC 11:03:21 <PublicServer> <ewanm89> urm, I think this merge isn't helping as there is another one later... 11:03:45 <PublicServer> <ewanm89> oh, wait, I see... 11:05:11 *** benom has joined #openttdcoop 11:06:59 *** Mitcian has joined #openttdcoop 11:07:17 <PublicServer> *** Razmir joined the game 11:07:32 <PublicServer> <Razmir> anuther try... 11:07:34 <PublicServer> <V453000> hi :) 11:08:37 <PublicServer> *** Razmir has left the game (connection lost) 11:08:48 <PublicServer> <ewanm89> still nogo? 11:09:48 <Razmir> nope, openttd making 102 % load of single core :) (on dualcore of cource) 11:09:54 <PublicServer> <V453000> :) 11:10:38 <PublicServer> *** V453000 has left the game (connection lost) 11:10:40 <PublicServer> *** Game paused (number of players) 11:10:46 <V453000> !password 11:10:46 <PublicServer> V453000: doting 11:10:58 <ewanm89> what CPU is it? 11:11:00 <PublicServer> *** Game still paused (number of players) 11:11:10 <PublicServer> *** Game still paused (number of players) 11:11:10 <PublicServer> *** Game unpaused (number of players) 11:11:13 <PublicServer> *** V453000 joined the game 11:11:32 <Razmir> Turion X2 @ 1.8 GHz 11:11:37 <PublicServer> *** made screenshot at 0001D3B6: http://ps.openttdcoop.org/publicserver/webcam/0001D3B6.png 11:11:44 <ewanm89> hmm... 11:12:00 <ewanm89> what OS? 11:12:14 <Razmir> Maverick Meerkat 11:14:21 <ewanm89> yeah, needs about 2.3GHz core2 or better at the moment I think. 11:14:56 * ewanm89 just calculated it from percentage of a single core of his he is using. 11:14:58 *** Guest1080 is now known as james 11:15:34 *** james is now known as Guest1313 11:15:58 <Razmir> yea, but equally powerful singlecore would be OK too 11:17:15 <ewanm89> well, not really, remember with a dual core the OS kernel and such can run on the second one. 11:17:24 * ewanm89 is using a quade core. 11:17:36 <ewanm89> but he only took openttd itself. 11:18:24 <ewanm89> the libraries openttd is using here have spawned 11 of their own threads... 11:18:41 <ewanm89> I only too the openttd thread. 11:19:00 <Razmir> but openttd is basically singlethreaded 11:19:15 <ewanm89> yes, but the libraries it is using may not be. 11:19:34 <ewanm89> for example the direct sound libraries on windows aren't 11:19:48 <ewanm89> actually, openttd spawns 2 threads on windows... 11:20:08 <ewanm89> the second is less than 1% of CPU time though. 11:21:14 <Razmir> I am looking at this game in sinleplayer from autosave, nice, nice indeed 11:21:21 <PublicServer> <V453000> :) 11:21:50 <Razmir> RV island populated somehow at last 11:21:54 <Rubidium> the second thread probably is handling the music playback or something ;) 11:21:55 <Razmir> :) 11:22:26 <ewanm89> I was thinking user input. 11:22:34 <ewanm89> but yeah 11:23:14 * ewanm89 wonders how easy it would be to push pathfinders for different vehicles into different threads... 11:23:40 <Razmir> I believe you mean how hard :) 11:24:09 <Razmir> I think ansver would be "very" 11:24:17 <ewanm89> well, if the vehicles run the pathfinders seperately then it wouldn't be hard at all... 11:24:49 <Razmir> if it would be so easy, I think it would be done by now 11:24:51 <ewanm89> other than the standard concurrant programming in C++ hardships... 11:25:08 * ewanm89 really should look at their pathfinders... 11:25:49 * Razmir has more important things to do... eat lunch :) 11:25:49 <ewanm89> even if it's just air,sea,road/rail threads would probably be an advantage. 11:26:05 <PublicServer> *** V453000 has left the game (connection lost) 11:26:07 <PublicServer> *** Game paused (number of players) 11:26:13 <V453000> !password 11:26:13 <PublicServer> V453000: droops 11:26:28 <PublicServer> *** Game still paused (number of players) 11:26:28 <PublicServer> *** Game unpaused (number of players) 11:26:29 <PublicServer> *** V453000 joined the game 11:26:38 <PublicServer> *** made screenshot at 0001CDB6: http://ps.openttdcoop.org/publicserver/webcam/0001CDB6.png 11:28:29 <PublicServer> <ewanm89> Island, 11, what logic? 11:28:37 <PublicServer> <V453000> hm? 11:28:56 <PublicServer> <ewanm89> more like chaos to me... 11:29:06 <PublicServer> <ewanm89> trains going in circles... 11:29:16 <PublicServer> <V453000> everything is controlled by 1 timer 11:29:37 <PublicServer> <ewanm89> still, seen a train go around the block cause it could... 11:29:47 <PublicServer> <V453000> is possible 11:30:35 <PublicServer> <ewanm89> pathfinder must be having a field day with this... 11:30:47 <Vinnie> !dl win64 11:30:47 <PublicServer> Vinnie: http://binaries.openttd.org/nightlies/trunk/r21891/openttd-trunk-r21891-windows-win64.zip 11:31:17 <Vinnie> !password 11:31:17 <PublicServer> Vinnie: droops 11:31:24 *** Mitcian has quit IRC 11:31:38 <PublicServer> *** Vinnie joined the game 11:31:39 <PublicServer> <V453000> hi 11:31:41 <PublicServer> <Vinnie> Hello 11:31:45 <PublicServer> <ewanm89> hi 11:32:11 <PublicServer> <Vinnie> do you know vehicle limit is almost reached V? 11:32:18 <PublicServer> <V453000> yes 11:38:54 *** KenjiE20 has joined #openttdcoop 11:38:54 *** ChanServ sets mode: +o KenjiE20 11:41:34 *** roboboy has joined #openttdcoop 11:41:38 <PublicServer> *** made screenshot at 0001AFD2: http://ps.openttdcoop.org/publicserver/webcam/0001AFD2.png 11:42:36 <PublicServer> <ewanm89> I'm off now 11:42:40 <PublicServer> <ewanm89> later all 11:42:45 <PublicServer> <V453000> cya 11:42:47 <PublicServer> <Vinnie> cya 11:42:52 <PublicServer> *** ewanm89 has left the game (connection lost) 11:42:52 <PublicServer> *** Game paused (number of players) 11:43:02 <PublicServer> <V453000> Vinnie: come join please :) 11:43:08 <PublicServer> *** Vinnie has joined company #1 11:43:08 <PublicServer> *** Game unpaused (number of players) 11:43:13 *** Intexon has quit IRC 11:43:24 *** KenjiE20 has quit IRC 11:44:05 *** robotboy has joined #openttdcoop 11:44:32 <Razmir> Vinnie: how long have you been playing on my server yesterday? 11:44:46 <Vinnie> about 1 hour more after you left 11:44:57 <Razmir> when I came back, I saw only crashreport... 11:45:07 <Vinnie> i did nothing :) 11:45:23 <Razmir> I was not blaming you 11:45:51 <Vinnie> did you host on your laptop 11:46:15 <Razmir> yea, I will switch to desktop on tuesday again 11:50:33 <PublicServer> <V453000> ok, steel mill at eyecandy island could be considered candiful now :) 11:51:40 *** DayDreamer has quit IRC 11:53:10 *** KenjiE20 has joined #openttdcoop 11:53:10 *** ChanServ sets mode: +o KenjiE20 11:56:38 <PublicServer> *** made screenshot at 0001C3B4: http://ps.openttdcoop.org/publicserver/webcam/0001C3B4.png 11:59:15 *** greenlion has quit IRC 11:59:42 *** greenlion has joined #openttdcoop 12:00:08 <PublicServer> <V453000> oh 12:00:18 <PublicServer> <V453000> who the hell demolished Intexons 15 coal drop 12:00:20 <PublicServer> <V453000> dont you know? :( 12:00:46 <PublicServer> *** V453000 has left the game (leaving) 12:00:46 <PublicServer> *** Game paused (number of players) 12:08:00 <V453000> anyway, im off, cya 12:08:45 *** roboboy has quit IRC 12:11:38 <PublicServer> *** made screenshot at 0001C5BD: http://ps.openttdcoop.org/publicserver/webcam/0001C5BD.png 12:15:31 *** Benny_ has joined #openttdcoop 12:15:38 <Benny_> !date 12:15:38 <PublicServer> Benny_: 17 Nov 2762 12:15:41 <Benny_> crap 12:16:46 *** Benny_ is now known as Benny 12:16:53 <Benny> !players 12:16:56 <PublicServer> Benny: Client 53 (Orange) is Vinnie, in company 1 (psg200) 12:17:05 <Benny> !revision 12:17:05 <PublicServer> Benny: Game version is r21891 12:18:07 <Benny> !password 12:18:07 <PublicServer> Benny: toiled 12:18:17 <PublicServer> *** Game still paused (number of players) 12:18:17 <PublicServer> *** Game unpaused (number of players) 12:18:18 <PublicServer> *** Benny joined the game 12:22:17 <PublicServer> *** Benny has joined spectators 12:22:18 <PublicServer> *** Game paused (number of players) 12:29:17 <Razmir> bye 12:29:35 *** Razmir has left #openttdcoop 12:40:24 *** Firartix has quit IRC 12:40:40 <PublicServer> *** Vinnie has left the game (leaving) 12:48:05 <PublicServer> *** Benny has left the game (connection lost) 12:49:35 *** Intexon has joined #openttdcoop 12:50:28 *** Firartix has joined #openttdcoop 12:56:03 *** Benny has quit IRC 12:57:53 *** madgerm2 has quit IRC 12:58:35 *** Benny has joined #openttdcoop 13:12:53 *** Fuco has joined #openttdcoop 13:12:57 *** ChanServ sets mode: +v Fuco 13:35:46 <Benny> !password 13:35:46 <PublicServer> Benny: riders 13:35:59 <PublicServer> *** Game still paused (number of players) 13:36:00 <PublicServer> *** Benny joined the game 13:39:48 *** thgergo has joined #openttdcoop 13:52:24 <PublicServer> *** Benny has left the game (leaving) 13:54:16 *** Benny_ has joined #openttdcoop 13:58:09 *** Benny has quit IRC 14:09:21 <Ammler> [10:35:15] <ewanm89> is Ammler still around? <-- I am :-) 14:14:12 <PublicServer> *** Game still paused (number of players) 14:14:12 <PublicServer> *** SmatZ joined the game 14:14:36 <PublicServer> *** SmatZ has joined spectators 14:14:37 <V453000> hi :) 14:15:04 <PublicServer> <SmatZ> hello Vaclav :) 14:15:35 <PublicServer> *** SmatZ has left the game (leaving) 14:17:25 <Ammler> !players 14:17:28 <PublicServer> Ammler: There are currently no clients connected to the server 14:17:41 <Ammler> who is vaclav? 14:18:53 <SmatZ> [15:19:21] [Kdo je] V453000 je ~V453000@101.haydn.openttdcoop.org (Vaclav Benc) 14:19:15 <V453000> the tard :p 14:19:44 <SmatZ> nah :) 14:19:59 *** Atoompje has joined #openttdcoop 14:20:05 <Atoompje> hi 14:20:13 <Atoompje> !players 14:20:15 <PublicServer> Atoompje: There are currently no clients connected to the server 14:41:55 *** valhallasw has joined #openttdcoop 14:46:54 *** Firartix has quit IRC 15:12:28 *** mfb- has joined #openttdcoop 15:12:58 <mfb-> hi 15:13:10 <PublicServer> *** Game still paused (number of players) 15:13:11 <PublicServer> *** mfb joined the game 15:21:35 <Atoompje> !DL 15:21:39 <Atoompje> !dl 15:21:39 <PublicServer> Atoompje: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x 15:21:39 <PublicServer> Atoompje: http://www.openttd.org/en/download-trunk/r21891 15:21:46 <Atoompje> !dl win64 15:21:46 <PublicServer> Atoompje: http://binaries.openttd.org/nightlies/trunk/r21891/openttd-trunk-r21891-windows-win64.zip 15:22:37 <Atoompje> !password 15:22:37 <PublicServer> Atoompje: riders 15:22:48 <PublicServer> *** Game still paused (number of players) 15:22:48 <PublicServer> *** Atoompje joined the game 15:22:52 <PublicServer> <Atoompje> hi 15:28:12 <V453000> !password 15:28:12 <PublicServer> V453000: meting 15:28:27 <PublicServer> *** Game still paused (number of players) 15:28:27 <PublicServer> *** Game unpaused (number of players) 15:28:29 <PublicServer> *** V453000 joined the game 15:28:31 <PublicServer> <V453000> hi 15:28:32 <mfb-> hi 15:30:50 <mfb-> I built a feeder station to look at the logic: http://i56.tinypic.com/vo6ibn.png - it looks if there is a free platform for the incoming feeder train, too 15:31:53 <V453000> also an idea :) 15:32:03 <Vinnie> !password 15:32:03 <PublicServer> Vinnie: meting 15:32:14 <PublicServer> *** Vinnie joined the game 15:32:46 <PublicServer> <Vinnie> hello :) 15:32:52 <PublicServer> <mfb> hi 15:32:54 <PublicServer> <V453000> hi 15:36:12 <PublicServer> <V453000> some more candy for 15 :) 15:36:36 <PublicServer> <Atoompje> cool 15:41:27 <PublicServer> *** Vinnie has joined company #1 15:41:39 <PublicServer> *** made screenshot at 00012F76: http://ps.openttdcoop.org/publicserver/webcam/00012F76.png 15:41:49 <PublicServer> *** V453000 has left the game (connection lost) 15:42:06 <V453000> !password 15:42:06 <PublicServer> V453000: floras 15:42:33 <PublicServer> *** V453000 joined the game 15:43:27 <PublicServer> <mfb> boost factory is near the limit now :) 15:44:15 <PublicServer> <mfb> + we could bring more steel to it 15:44:52 <PublicServer> <V453000> it is at the max :) 15:45:03 <PublicServer> <mfb> ah, now 15:48:55 <PublicServer> <mfb> hmm 15:49:01 <PublicServer> <V453000> Vinnie: overuse candy :P it is eyecandy island 15:49:01 <PublicServer> <mfb> 3. line ... 15:49:33 <PublicServer> <Vinnie> overuse? 15:49:46 <PublicServer> <V453000> go crazy like factory or steel mill are 15:50:02 <PublicServer> <Vinnie> i hate eyecandy :). its not my thing 15:50:29 <PublicServer> <V453000> right :) 15:51:25 <PublicServer> *** V453000 has left the game (connection lost) 15:55:29 *** YeyaSwizaw has joined #openttdcoop 15:55:38 <YeyaSwizaw> !help 15:55:38 <PublicServer> YeyaSwizaw: http://www.openttdcoop.org/wiki/IRC_Commands 15:55:45 *** kriokamera has joined #openttdcoop 15:56:39 <PublicServer> *** made screenshot at 00032121: http://ps.openttdcoop.org/publicserver/webcam/00032121.png 15:56:53 <kriokamera> hello 15:56:56 <kriokamera> !Playercount 15:56:59 <PublicServer> <Vinnie> hi 15:57:01 <PublicServer> <mfb> hi 15:57:02 <kriokamera> !playercount 15:57:02 <PublicServer> kriokamera: Number of players: 3 (1 spectators) 15:57:32 <YeyaSwizaw> @quickstart 15:57:34 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 15:57:36 <kriokamera> i have an exam tomorrow, so i don't know - play or not play =\ 15:57:49 <PublicServer> <Vinnie> play 15:57:54 *** DayDreamer has joined #openttdcoop 15:57:55 <kriokamera> =) 15:58:37 <Atoompje> play. no doubt. 15:59:20 *** YeyaSwizaw has quit IRC 15:59:23 <kriokamera> true. 15:59:52 <kriokamera> version dismatch 15:59:55 <PublicServer> *** mfb has joined spectators 15:59:55 <PublicServer> *** Game paused (number of players) 16:00:05 <kriokamera> wasap? 16:00:07 <PublicServer> <mfb> afk 16:00:14 <PublicServer> <Vinnie> oopsie 16:00:16 <PublicServer> <mfb> r21891 16:00:33 <kriokamera> how long it is? 16:00:48 <mfb-> ? 16:00:59 *** Chris_Booth has joined #openttdcoop 16:01:01 <kriokamera> !dl win64 16:01:01 <PublicServer> kriokamera: http://binaries.openttd.org/nightlies/trunk/r21891/openttd-trunk-r21891-windows-win64.zip 16:01:23 <Chris_Booth> afternoon all 16:01:29 <PublicServer> <Vinnie> hello 16:01:36 <Chris_Booth> !players 16:01:38 <PublicServer> Chris_Booth: Client 62 is mfb, a spectator 16:01:38 <PublicServer> Chris_Booth: Client 64 is Atoompje, a spectator 16:01:38 <PublicServer> Chris_Booth: Client 70 (Orange) is Vinnie, in company 1 (psg200) 16:01:49 <kriokamera> hello 16:01:50 <Atoompje> hi 16:02:04 <kriokamera> !password 16:02:04 <PublicServer> kriokamera: throbs 16:02:15 <PublicServer> *** Game still paused (number of players) 16:02:15 <PublicServer> *** Game unpaused (number of players) 16:02:16 <PublicServer> *** kriokamera joined the game 16:04:49 <PublicServer> <kriokamera> too many vehicles in game 16:04:52 <PublicServer> <Atoompje> jup 16:04:58 <PublicServer> <Vinnie> yes limit is reached 16:05:12 <PublicServer> <kriokamera> me and someone built last three trains 16:05:30 <PublicServer> <Vinnie> we are only to players atm so guess who 16:05:34 <PublicServer> <Vinnie> two 16:05:44 <PublicServer> <kriokamera> =) 16:05:59 <PublicServer> <Atoompje> what now, then? 16:06:25 <PublicServer> <Vinnie> we go to welcome server ammler is fixing it so in about 10 min we got a clear map :) 16:06:54 <PublicServer> *** Chris Booth joined the game 16:06:56 <PublicServer> <Atoompje> i spotted you on another server as well :) 16:07:13 <PublicServer> <Vinnie> Razmir? 16:08:05 <PublicServer> <Atoompje> could be, yuo made some ice-like trains 16:08:21 <PublicServer> <Vinnie> that would be a france server this morning 16:08:27 <PublicServer> <Atoompje> yeah 16:08:27 <PublicServer> <Atoompje> that one 16:08:55 <PublicServer> <Vinnie> yeah i also had 120 rv but a bastard started a war with roadblocks and crashing my busses 16:09:08 <PublicServer> <Atoompje> lame 16:09:26 <PublicServer> <Vinnie> welcome server is up. Who wants to coop there 16:09:34 <PublicServer> <Vinnie> Im out here btw cya 16:09:37 <PublicServer> <Atoompje> i'm so surprised how many people are just building and then start to ruin the game 16:09:43 <PublicServer> <Chris Booth> Vinnie: not a great Idea for me 16:10:03 <PublicServer> <Vinnie> yeah you would own welcome server :) 16:10:25 <PublicServer> <Chris Booth> no Vinnie I wouldn't I am rubish now 16:10:40 <PublicServer> <Chris Booth> but I am keeping a low profil atm 16:11:02 <PublicServer> <Vinnie> i tought you were an openttdcoop made man :) 16:11:37 <PublicServer> <Chris Booth> I am just haven't played for 3 months and its like learning the ropes again 16:11:39 <PublicServer> *** made screenshot at 0000517A: http://ps.openttdcoop.org/publicserver/webcam/0000517A.png 16:12:01 <PublicServer> *** Vinnie has left the game (connection lost) 16:12:20 <PublicServer> *** Atoompje has left the game (connection lost) 16:12:30 <Vinnie> more the reason to join on welcome server :) 16:16:36 <PublicServer> <Chris Booth> nice crash 16:16:42 <PublicServer> <kriokamera> yeah 16:18:57 *** greenlion has quit IRC 16:19:37 *** greenlion has joined #openttdcoop 16:23:53 <PublicServer> <kriokamera> now it's slightly better 16:26:39 <PublicServer> *** made screenshot at 0000637A: http://ps.openttdcoop.org/publicserver/webcam/0000637A.png 16:29:37 <PublicServer> <kriokamera> ah fucking fuck 16:30:01 <Sylf> !password 16:30:01 <PublicServer> Sylf: raping 16:30:15 <PublicServer> *** Sylf joined the game 16:30:23 <PublicServer> <Sylf> ello 16:30:26 <PublicServer> <kriokamera> hi 16:30:46 <PublicServer> <Sylf> anything exciting happening today? 16:31:01 <PublicServer> <kriokamera> i made two crashes 16:31:02 <PublicServer> <Sylf> :p 16:31:08 <PublicServer> <kriokamera> excellent 16:36:47 <PublicServer> <kriokamera> how long this game is being played in real time? 16:41:40 <PublicServer> *** made screenshot at 000215A4: http://ps.openttdcoop.org/publicserver/webcam/000215A4.png 16:41:51 <Sylf> it's been since 1st of January 16:42:02 <PublicServer> *** Chris Booth has joined spectators 16:42:06 <PublicServer> *** Chris Booth has left the game (leaving) 16:43:19 <PublicServer> *** mfb has joined company #1 16:44:43 <SmatZ> to slow trains down? 16:45:21 <PublicServer> *** SmatZ joined the game 16:49:11 <PublicServer> <mfb> any jams left? 16:50:03 <PublicServer> <SmatZ> 05 Steel Mill seems to be full 16:50:30 <PublicServer> <SmatZ> but ok, maybe it's by design :) 16:50:32 <PublicServer> *** SmatZ has left the game (leaving) 16:50:40 <PublicServer> <mfb> maybe we need a 3. line there 16:50:56 <PublicServer> <mfb> but the rating is ok at the moment 16:51:07 <PublicServer> <mfb> and everything is picked up 16:51:13 *** valhallasw has quit IRC 16:56:40 <PublicServer> *** made screenshot at 00032931: http://ps.openttdcoop.org/publicserver/webcam/00032931.png 17:02:01 *** fonsinchen has quit IRC 17:02:15 <PublicServer> *** mfb has left the game (connection lost) 17:02:29 *** mfb- has quit IRC 17:04:44 <PublicServer> <kriokamera> what's left to do? 17:05:04 <PublicServer> <Sylf> drink beer 17:05:22 <PublicServer> <kriokamera> in the game 17:05:29 <PublicServer> <kriokamera> =) 17:11:40 <PublicServer> *** made screenshot at 0000BA49: http://ps.openttdcoop.org/publicserver/webcam/0000BA49.png 17:16:23 <Vinnie> @gap 3 17:16:23 <Webster> Vinnie: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 17:18:54 <PublicServer> <kriokamera> what're you doing, vinnie? 17:26:40 <PublicServer> *** made screenshot at 00017C31: http://ps.openttdcoop.org/publicserver/webcam/00017C31.png 17:27:24 <Vinnie> im playing on welcome krio 17:49:39 *** TheRisen has joined #openttdcoop 17:51:03 *** TheRisen has left #openttdcoop 18:06:59 <PublicServer> *** kriokamera has left the game (connection lost) 18:06:59 <PublicServer> *** Game paused (number of players) 18:09:38 *** kriokamera has quit IRC 18:19:43 *** Benny_ has quit IRC 18:26:30 <V453000> !passwor 18:26:31 <V453000> !password 18:26:31 <PublicServer> V453000: flakes 18:26:57 <PublicServer> *** Game still paused (number of players) 18:26:57 <PublicServer> *** Game unpaused (number of players) 18:27:00 <PublicServer> *** V453000 joined the game 18:27:52 <PublicServer> <V453000> more for SML?:) 18:28:32 <PublicServer> <Sylf> won't we need 3rd line if we add more there? 18:28:46 <PublicServer> <V453000> I meant the third 18:28:50 <PublicServer> <V453000> :) 18:29:04 <PublicServer> <Sylf> ' 18:29:10 <PublicServer> <Sylf> it'll be tight, but it'll be fun 18:29:24 <PublicServer> <V453000> ye 18:37:38 <PublicServer> *** V453000 has left the game (connection lost) 18:37:38 <PublicServer> *** Game paused (number of players) 18:37:44 <V453000> !password 18:37:44 <PublicServer> V453000: flakes 18:38:00 <PublicServer> *** Game still paused (number of players) 18:38:00 <PublicServer> *** Game unpaused (number of players) 18:38:00 <PublicServer> *** V453000 joined the game 18:41:41 <PublicServer> *** made screenshot at 0000F70E: http://ps.openttdcoop.org/publicserver/webcam/0000F70E.png 18:46:08 *** fonsinchen has joined #openttdcoop 18:46:38 <PublicServer> *** V453000 has left the game (connection lost) 18:46:38 <PublicServer> *** Game paused (number of players) 18:46:46 <V453000> !password 18:46:46 <PublicServer> V453000: poplar 18:47:08 <PublicServer> *** Game still paused (number of players) 18:47:08 <PublicServer> *** Game unpaused (number of players) 18:47:11 <PublicServer> *** V453000 joined the game 18:52:22 <PublicServer> *** Sylf has left the game (connection lost) 18:52:22 <PublicServer> *** Game paused (number of players) 18:53:22 <PublicServer> *** V453000 has left the game (connection lost) 18:53:47 <V453000> hmf 18:53:55 <V453000> !password 18:53:55 <PublicServer> V453000: poplar 18:54:14 <PublicServer> *** Game still paused (number of players) 18:54:14 <PublicServer> *** V453000 joined the game 18:56:41 <PublicServer> *** made screenshot at 0000D132: http://ps.openttdcoop.org/publicserver/webcam/0000D132.png 18:59:55 *** Sylf has quit IRC 19:08:04 *** valhallasw has joined #openttdcoop 19:11:41 <PublicServer> *** made screenshot at 00022BA8: http://ps.openttdcoop.org/publicserver/webcam/00022BA8.png 19:12:28 <V453000> SmatZ: the slow curves are to reduce the station throughput :) 19:13:02 <V453000> when I have a cycle where trains are split from the ring as soon as possible into X platforms, I need the platforms to have some limited througput so that all platforms are serviced 19:13:22 <V453000> the faster they are, the less of them are serviced, and no trains would get to the last platforms in the cycle 19:16:52 <SmatZ> oh 19:16:54 <SmatZ> interesting 19:17:24 <V453000> but at the spot you marked, they are basically useless 19:17:39 <V453000> you might have noticed the wooden bridges in front of all the platforms in the city 19:17:44 <SmatZ> well, I didn't mark it, I just added the "!" :) 19:17:53 <V453000> right :) 19:18:11 <SmatZ> wooden bridges are nicer, yes :) 19:18:26 <V453000> ok, that is from kriokamera :) 19:18:34 <V453000> log is kinda slow when it has 41 MB :D 19:18:44 *** kriokamera has joined #openttdcoop 19:18:50 <kriokamera> !playercount 19:18:50 <PublicServer> kriokamera: Number of players: 1 (0 spectators) 19:18:57 <kriokamera> !players 19:19:00 <PublicServer> kriokamera: Client 89 (Orange) is V453000, in company 1 (psg200) 19:19:03 <V453000> <V453000> SmatZ: the slow curves are to reduce the station throughput :) 19:19:03 <V453000> <V453000> when I have a cycle where trains are split from the ring as soon as possible into X platforms, I need the platforms to have some limited througput so that all platforms are serviced 19:19:03 <V453000> <V453000> the faster they are, the less of them are serviced, and no trains would get to the last platforms in the cycle 19:19:06 <V453000> kriokamera ^ 19:19:10 <V453000> you asked about that 19:19:17 <kriokamera> yep. thanks 19:19:18 <SmatZ> but bridge can't be placed everywhere 19:19:27 <V453000> yes, on the diagonal I needed the CL 19:19:53 <PublicServer> *** Game still paused (number of players) 19:19:53 <PublicServer> *** Game unpaused (number of players) 19:19:54 <kriokamera> what's left on the game? 19:19:55 <PublicServer> *** SmatZ joined the game 19:19:56 <V453000> but since these stations are the last 2 in the cycle, the slowdown there has least effect 19:19:58 <kriokamera> !password 19:19:58 <PublicServer> kriokamera: poplar 19:19:59 <PublicServer> *** SmatZ has joined spectators 19:19:59 <PublicServer> *** Game paused (number of players) 19:20:01 <PublicServer> *** SmatZ has joined company #1 19:20:01 <PublicServer> *** Game unpaused (number of players) 19:20:03 <PublicServer> <V453000> so it could be deleted 19:20:10 <PublicServer> *** kriokamera joined the game 19:20:34 <PublicServer> <V453000> but well ... :) no pax there anyway 19:20:36 <PublicServer> <SmatZ> this game is madness :) 19:20:38 <PublicServer> <V453000> :) 19:20:54 <PublicServer> <kriokamera> this game is the prefect illustration of different game styles 19:21:33 <PublicServer> <V453000> the stations in the city have 90% rating so I suppose that is fine enough :) 19:21:43 <PublicServer> <SmatZ> :) 19:22:28 <PublicServer> <kriokamera> want to do something. but train limit. 19:22:35 <V453000> !rcon set max_trains 1999 19:22:39 <PublicServer> <V453000> which one 19:22:51 <PublicServer> <SmatZ> very nice game 19:22:53 <PublicServer> *** SmatZ has left the game (leaving) 19:22:59 <PublicServer> <kriokamera> whic one what? 19:23:01 <PublicServer> <V453000> :) 19:23:07 <PublicServer> <V453000> try again :p 19:23:13 <PublicServer> <kriokamera> ah 19:23:15 <PublicServer> <kriokamera> thanks 19:26:41 <PublicServer> *** made screenshot at 00025D93: http://ps.openttdcoop.org/publicserver/webcam/00025D93.png 19:29:16 *** Razmir has joined #openttdcoop 19:29:54 <PublicServer> <V453000> made more goods for ICE 19:30:00 <PublicServer> <V453000> now we have half for ICE, half for TGV 19:30:03 <PublicServer> <V453000> that is better imo :) 19:37:05 *** scrlk has joined #openttdcoop 19:37:17 <scrlk> !password 19:37:17 <PublicServer> scrlk: beaver 19:37:31 <PublicServer> *** scrlk joined the game 19:37:36 <PublicServer> <V453000> hi beaver 19:41:42 <PublicServer> *** made screenshot at 0003B92E: http://ps.openttdcoop.org/publicserver/webcam/0003B92E.png 19:43:42 <PublicServer> <scrlk> need more trucks at 10 factorypickup 19:44:04 <PublicServer> <V453000> builld them :) 19:44:15 <PublicServer> <scrlk> i need to do some work now :( 19:44:20 <PublicServer> *** V453000 has left the game (connection lost) 19:44:22 <PublicServer> <scrlk> ill go in to spec 19:44:23 <V453000> me too :) 19:44:26 <PublicServer> *** scrlk has joined spectators 19:44:26 <PublicServer> *** Game paused (number of players) 19:44:40 <PublicServer> *** scrlk has joined company #1 19:44:40 <PublicServer> *** Game unpaused (number of players) 19:44:54 <PublicServer> <kriokamera> hey 19:44:56 <PublicServer> <kriokamera> i'm building 19:46:30 *** Sylf has joined #openttdcoop 19:50:47 <PublicServer> *** scrlk has left the game (connection lost) 19:50:47 <PublicServer> *** Game paused (number of players) 19:50:51 <scrlk> !password 19:50:51 <PublicServer> scrlk: pooped 19:50:52 <PublicServer> <kriokamera> pfff 19:51:05 <scrlk> hahaha nice pw 19:51:07 <scrlk> pooped 19:51:07 <PublicServer> *** Game still paused (number of players) 19:51:07 <PublicServer> *** Game unpaused (number of players) 19:51:08 <scrlk> :D 19:51:10 <PublicServer> *** scrlk joined the game 19:51:34 <PublicServer> *** V453000 joined the game 19:51:50 <PublicServer> <V453000> back :) 19:52:50 <PublicServer> <kriokamera> it's scary =O 19:52:56 <PublicServer> <scrlk> what is? 19:53:11 <PublicServer> <kriokamera> connecting !it 19:55:23 <PublicServer> <kriokamera> succes! 19:56:42 <PublicServer> *** made screenshot at 0000B849: http://ps.openttdcoop.org/publicserver/webcam/0000B849.png 19:58:35 <PublicServer> <scrlk> who changed some station walks at 10? 19:58:45 <PublicServer> <scrlk> they've messed up the drop! 19:59:34 <PublicServer> <scrlk> anyone? 19:59:38 <PublicServer> <kriokamera> no 19:59:40 <PublicServer> <scrlk> humm 19:59:42 <PublicServer> <V453000> no idea 19:59:51 <PublicServer> <scrlk> it keeps going :/ 20:00:07 <PublicServer> <scrlk> drop now has a transfer backlog 20:00:21 <PublicServer> <V453000> no matter :) 20:00:27 <PublicServer> <scrlk> it will clear itself :D 20:00:49 <PublicServer> <kriokamera> did anyone seen my new crazy connection? 20:00:55 <PublicServer> <scrlk> nope 20:01:22 <PublicServer> <kriokamera> look where it goes =) 20:01:36 <Sylf> !password 20:01:36 <PublicServer> Sylf: oracle 20:01:38 <PublicServer> <V453000> :D nice 20:01:53 <PublicServer> *** Sylf joined the game 20:01:54 <PublicServer> <Sylf> ah, finally back 20:02:04 <PublicServer> <V453000> hi :) 20:02:06 <PublicServer> <kriokamera> hello 20:02:26 <PublicServer> <scrlk> hallo 20:02:57 <PublicServer> <scrlk> island 10 looks so nice 20:03:11 <PublicServer> <kriokamera> sp cute 20:03:13 <PublicServer> <scrlk> +1 20:03:15 <PublicServer> <kriokamera> so* 20:03:45 <PublicServer> <scrlk> v. what do you think of the factory pickup/drop? 20:03:58 <PublicServer> <scrlk> you said it could be rebuilt and made bteer 20:04:02 <PublicServer> <scrlk> *better 20:04:16 <PublicServer> <V453000> it is one station where the 2 are so much separated from each other 20:04:28 <PublicServer> <V453000> as I said, it is better to make 2 separate stations than 1 mixed 20:04:30 <PublicServer> <scrlk> right 20:04:36 <PublicServer> <scrlk> this is bad? 20:04:45 <PublicServer> <V453000> and this time it applies twice because the drop parts are so far from each other 20:04:51 <PublicServer> <V453000> it works with this amount of vehicles 20:05:01 <PublicServer> <scrlk> but not much more im guesing? 20:05:03 <PublicServer> <V453000> but lacks any "deeper idea" imo 20:05:07 <PublicServer> *** Sylf has left the game (connection lost) 20:05:15 <Sylf> grr 20:05:21 <PublicServer> <scrlk> you should try a rebuild 20:05:47 <PublicServer> <V453000> it works :) 20:05:49 <PublicServer> <V453000> no need 20:06:00 <PublicServer> <V453000> I rebuild things only when they break :P 20:06:08 <PublicServer> <kriokamera> V, i've seen your enormous station at 15 - and it's great =D 20:06:18 <PublicServer> <scrlk> thought ottc was about rebuilding all the time :D 20:06:20 <PublicServer> <V453000> enormous? :( 20:06:31 <PublicServer> <V453000> scrlk: yes, but when it is needed :) 20:06:37 <PublicServer> <kriokamera> giant 20:07:03 <PublicServer> <V453000> that is how eyecandy island should go imo :P 20:07:22 <PublicServer> <kriokamera> jam there. 20:09:18 <PublicServer> <scrlk> out of all the island i have 'worked' on, 10 is my proudest 20:09:36 <PublicServer> <V453000> thats understandable :) 20:09:42 <PublicServer> <V453000> I like 16 too :p 20:09:42 <PublicServer> <scrlk> whats yours? 20:10:47 <PublicServer> <V453000> not like it wouldnt need some care but I am busy at 02 now :) 20:11:37 <PublicServer> <kriokamera> what do you want? 20:11:42 <PublicServer> *** made screenshot at 0000A326: http://ps.openttdcoop.org/publicserver/webcam/0000A326.png 20:12:27 <PublicServer> <kriokamera> V is adding new line? 20:12:35 <PublicServer> *** V453000 has left the game (connection lost) 20:12:48 <Razaekel> !dl win64 20:12:48 <PublicServer> Razaekel: http://binaries.openttd.org/nightlies/trunk/r21891/openttd-trunk-r21891-windows-win64.zip 20:13:06 <Razmir> !players 20:13:08 <PublicServer> Razmir: Client 100 (Orange) is scrlk, in company 1 (psg200) 20:13:08 <PublicServer> Razmir: Client 93 (Orange) is kriokamera, in company 1 (psg200) 20:13:18 <PublicServer> <scrlk> factory drop still has a wood backlog# 20:14:07 <Razaekel> !password 20:14:07 <PublicServer> Razaekel: belled 20:14:27 <PublicServer> *** Razaekelbe joined the game 20:15:53 <PublicServer> <scrlk> v if i remeber correctly, you built 10 town drop? 20:16:39 <kriokamera> V is offline (it seems) 20:16:54 <PublicServer> <scrlk> hahaha 20:17:04 <PublicServer> <scrlk> connection lost 20:19:10 <kriokamera> it seems i need to go. sleep. 20:19:21 <kriokamera> dreams about algebra... 20:19:25 <PublicServer> *** kriokamera has left the game (leaving) 20:19:25 *** kriokamera has quit IRC 20:22:32 <V453000> scrlk: no way 20:22:33 <V453000> !password 20:22:33 <PublicServer> V453000: belled 20:22:44 <PublicServer> <scrlk> you sure? 20:22:55 <PublicServer> *** V453000 joined the game 20:22:56 <V453000> you would see sign /V. or /V453000 there 20:23:03 <PublicServer> <scrlk> you built that 20:23:17 <PublicServer> <V453000> the hell 20:23:19 <PublicServer> <scrlk> you removed my eyecandy airport 20:23:23 <PublicServer> <V453000> I didnt 20:23:25 <PublicServer> <scrlk> :D 20:23:28 <PublicServer> <scrlk> on 10 20:23:36 <PublicServer> <V453000> yes, I removed the airport but I wouldnt ever build a station like this 20:23:42 <PublicServer> <scrlk> :S 20:23:50 <PublicServer> <Razaekelbe> too bad there's all these networks all over the damn place 20:23:56 <PublicServer> <scrlk> what would v do? 20:24:02 <PublicServer> <scrlk> wwvd? :P 20:24:05 <PublicServer> <Razaekelbe> makes it hard to do a 'replace all' on the wagons 20:24:17 <PublicServer> <V453000> why would you do that Raz 20:24:28 <PublicServer> <Razaekelbe> more capacity 20:24:30 <PublicServer> <Razaekelbe> :-P 20:24:33 <PublicServer> <Razaekelbe> why else? 20:24:47 <PublicServer> <V453000> hmm why has transfer no livestock :O 20:24:55 <PublicServer> *** V453000 has left the game (connection lost) 20:25:05 <V453000> Raz: yes but you can use train groups for that 20:25:20 <V453000> and replace just within the group you want 20:25:23 <V453000> !password 20:25:23 <PublicServer> V453000: belled 20:25:41 <PublicServer> *** V453000 joined the game 20:25:45 <PublicServer> <Razaekelbe> 06 has the feeders group, but no group for the trasnfer -> boost 20:26:37 <PublicServer> <Razaekelbe> oh there 20:26:39 <PublicServer> <V453000> they are under Island 12 20:26:41 <PublicServer> <Razaekelbe> heh 20:26:42 <PublicServer> *** made screenshot at 0003E2FB: http://ps.openttdcoop.org/publicserver/webcam/0003E2FB.png 20:28:16 <PublicServer> <V453000> btw it is already enough 20:28:19 <PublicServer> <Razaekelbe> too bad you cant replace 1 engine with 2 20:28:21 <PublicServer> <V453000> we do not want to replace all 20:31:28 *** Intexon has quit IRC 20:33:53 <PublicServer> *** V453000 has left the game (connection lost) 20:34:00 <V453000> !password 20:34:00 <PublicServer> V453000: grazes 20:34:16 <PublicServer> *** V453000 joined the game 20:39:30 <PublicServer> *** V453000 has left the game (connection lost) 20:39:50 <PublicServer> *** V453000 joined the game 20:41:43 <PublicServer> *** made screenshot at 000122B8: http://ps.openttdcoop.org/publicserver/webcam/000122B8.png 20:43:48 *** valhalla1w has joined #openttdcoop 20:46:51 <PublicServer> <scrlk> v we got a jam at 10 factory drop 20:47:17 <PublicServer> <V453000> give me several minutes 20:47:23 <PublicServer> <scrlk> ok :) 20:47:52 <PublicServer> <Razaekelbe> how the hell do RVs get jammed? 20:48:00 <PublicServer> <V453000> by their dumbness 20:48:02 <PublicServer> <scrlk> they try to go for one rv station 20:48:06 <PublicServer> <scrlk> +10000 20:49:31 *** scrlk has quit IRC 20:49:33 <PublicServer> *** scrlk has left the game (connection lost) 20:55:20 <ewanm89> !password 20:55:20 <PublicServer> ewanm89: toughs 20:55:44 <PublicServer> *** ewanm89 joined the game 20:56:43 <PublicServer> *** made screenshot at 0002A4FA: http://ps.openttdcoop.org/publicserver/webcam/0002A4FA.png 20:58:09 *** hylje has quit IRC 20:58:17 <PublicServer> *** V453000 has left the game (connection lost) 20:58:24 <V453000> coming in 30 minutes 20:58:48 <PublicServer> <ewanm89> can I try something at 10:Factory? 21:04:24 *** mulch has joined #openttdcoop 21:09:06 *** Atoompje_ has joined #openttdcoop 21:10:00 <PublicServer> *** Razaekelbe has left the game (connection lost) 21:10:00 <PublicServer> *** Game paused (number of players) 21:11:43 <PublicServer> *** made screenshot at 0003E51E: http://ps.openttdcoop.org/publicserver/webcam/0003E51E.png 21:14:41 *** Atoompje has quit IRC 21:22:26 *** Chillosophy has joined #openttdcoop 21:23:15 *** fonsinchen has quit IRC 21:25:36 *** perk11 has joined #openttdcoop 21:26:43 <PublicServer> *** made screenshot at 0003E51C: http://ps.openttdcoop.org/publicserver/webcam/0003E51C.png 21:33:46 *** mulch has quit IRC 21:35:09 *** Atoompje_ has quit IRC 21:35:18 *** stafen has joined #openttdcoop 21:36:31 <stafen> !password 21:36:31 <PublicServer> stafen: rubbed 21:37:41 *** Chillosophy has quit IRC 21:38:39 <stafen> !download win64 21:38:39 <PublicServer> stafen: http://binaries.openttd.org/nightlies/trunk/r21891/openttd-trunk-r21891-windows-win64.zip 21:40:02 <PublicServer> *** Game still paused (number of players) 21:40:30 <PublicServer> *** Player has changed his/her name to stafen 21:46:40 <PublicServer> *** stafen has left the game (leaving) 21:46:44 *** valhallasw has quit IRC 21:46:52 *** stafen has left #openttdcoop 22:03:43 *** perk11 has quit IRC 22:06:11 *** perk11 has joined #openttdcoop 22:08:27 *** mulch has joined #openttdcoop 22:12:31 *** mulch has quit IRC 22:13:57 *** Firartix has joined #openttdcoop 22:16:08 *** Razmir has left #openttdcoop 22:24:36 <V453000> !password 22:24:36 <PublicServer> V453000: toucan 22:25:18 <PublicServer> *** Game still paused (number of players) 22:25:18 <PublicServer> *** Game unpaused (number of players) 22:25:21 <PublicServer> *** V453000 joined the game 22:25:37 <PublicServer> *** ewanm89 has left the game (connection lost) 22:25:37 <PublicServer> *** Game paused (number of players) 22:25:37 <PublicServer> <V453000> hy 22:25:41 <PublicServer> <V453000> hm 22:38:32 <ewanm89> !password 22:38:32 <PublicServer> ewanm89: matron 22:39:04 <PublicServer> *** Game still paused (number of players) 22:39:04 <PublicServer> *** Game unpaused (number of players) 22:39:04 <PublicServer> *** ewanm89 joined the game 22:39:40 <PublicServer> *** V453000 has left the game (connection lost) 22:39:42 <PublicServer> *** Game paused (number of players) 22:40:21 *** Chrill has joined #openttdcoop 22:40:22 <PublicServer> <ewanm89> server seems to be struggling with more than one client connection? 22:41:27 <V453000> !password 22:41:27 <PublicServer> V453000: matron 22:41:43 <PublicServer> *** Game still paused (number of players) 22:42:41 <PublicServer> *** Game still paused (number of players) 22:42:41 <PublicServer> *** Game unpaused (number of players) 22:42:42 <PublicServer> *** V453000 joined the game 22:44:22 <ewanm89> like my changre at Factory Drop? 22:44:46 <ewanm89> 10 Factory Drop? 22:44:46 <PublicServer> <V453000> sorry, cant scroll there now 22:44:52 <ewanm89> okay 22:48:40 <PublicServer> *** V453000 has left the game (connection lost) 22:48:40 <PublicServer> *** Game paused (number of players) 22:49:00 <V453000> !password 22:49:00 <PublicServer> V453000: matron 22:49:29 <PublicServer> *** V453000 joined the game 22:49:32 <PublicServer> *** Game still paused (number of players) 22:49:32 <PublicServer> *** Game unpaused (number of players) 22:50:06 *** valhalla1w has quit IRC 22:56:43 <PublicServer> *** made screenshot at 000122B6: http://ps.openttdcoop.org/publicserver/webcam/000122B6.png 22:58:40 <PublicServer> *** V453000 has left the game (connection lost) 22:58:40 <PublicServer> *** Game paused (number of players) 22:58:52 <V453000> !password 22:58:52 <PublicServer> V453000: abbots 22:59:17 <PublicServer> *** Game still paused (number of players) 22:59:17 <PublicServer> *** Game unpaused (number of players) 22:59:18 <PublicServer> *** V453000 joined the game 22:59:31 *** DayDreamer has quit IRC 23:04:31 <PublicServer> <ewanm89> What's with this new SRNW then? 23:04:54 <PublicServer> <V453000> the ring with stations or the transfer? 23:05:19 <PublicServer> <ewanm89> Plentbridge Woods I'm looking at at the moment. 23:05:41 <PublicServer> <V453000> that isnt new 23:05:49 <PublicServer> <ewanm89> is for me... 23:05:57 <PublicServer> <V453000> @@SRNW 23:05:57 <Webster> srnw: Self-regulating Network, see also: http://wiki.openttdcoop.org/SRNW 23:06:01 <PublicServer> <ewanm89> I haven't been around for about a year... 23:06:19 <PublicServer> <V453000> this is from game 121 or maybe even a little bit earlier 23:06:29 <PublicServer> <ewanm89> it seems to me it's just holding the trains for ages... 23:06:31 <PublicServer> <V453000> which is at least 2 years old iirc 23:06:51 <PublicServer> <V453000> anyway, read that 23:08:59 <PublicServer> <ewanm89> Okay, I see how it works... 23:09:24 <PublicServer> <ewanm89> problem though, the mine is producing faster then the dummy can full load... 23:09:34 <PublicServer> *** V453000 has left the game (connection lost) 23:09:34 <PublicServer> *** Game paused (number of players) 23:11:44 <PublicServer> *** made screenshot at 000134BE: http://ps.openttdcoop.org/publicserver/webcam/000134BE.png 23:14:52 <V453000> :| 23:14:54 <V453000> !password 23:14:54 <PublicServer> V453000: fleece 23:20:43 <ewanm89> I got an idea... 23:21:20 <ewanm89> SRNW ICE, all trains can go to/from everywhere? 23:21:45 <PublicServer> *** Game still paused (number of players) 23:21:45 <PublicServer> *** Game unpaused (number of players) 23:21:47 <V453000> hm? 23:21:47 <PublicServer> *** V453000 joined the game 23:21:52 <V453000> @psgsave 157 23:21:52 <Webster> PSG 157 Archive entry; http://www.openttdcoop.org/wiki/PublicServer:Archive_-_Games_151_-_160#gameid_157 23:23:46 *** perk111 has joined #openttdcoop 23:25:48 <ewanm89> Tell me, do you have every PSG memorized? 23:25:59 <PublicServer> <V453000> no, not every 23:26:20 * ewanm89 can't even remember those he has played in. 23:26:45 <PublicServer> *** made screenshot at 000128B9: http://ps.openttdcoop.org/publicserver/webcam/000128B9.png 23:29:16 *** perk11 has quit IRC 23:30:29 <PublicServer> *** V453000 has left the game (connection lost) 23:30:31 <PublicServer> *** Game paused (number of players) 23:30:34 <V453000> !password 23:30:34 <PublicServer> V453000: wounds 23:31:04 <PublicServer> *** Game still paused (number of players) 23:31:04 <PublicServer> *** Game unpaused (number of players) 23:31:05 <PublicServer> *** V453000 joined the game 23:31:57 <PublicServer> *** ewanm89 has left the game (connection lost) 23:31:59 <PublicServer> *** Game paused (number of players) 23:32:31 <V453000> !unpause 23:32:31 <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.) 23:32:33 <PublicServer> *** Game unpaused (number of players) 23:35:13 *** ODM has quit IRC 23:35:49 <ewanm89> almost but not quite. 23:36:05 <ewanm89> !password 23:36:05 <PublicServer> ewanm89: wounds 23:36:22 <V453000> !auto 23:36:22 <PublicServer> *** V453000 has enabled autopause mode. 23:36:25 <PublicServer> *** ewanm89 has left the game (connection lost) 23:36:25 <PublicServer> *** Game still paused (number of players) 23:36:35 *** Firartix has quit IRC 23:37:02 <PublicServer> *** Game still paused (number of players) 23:37:02 <PublicServer> *** Game unpaused (number of players) 23:37:02 <PublicServer> *** ewanm89 joined the game 23:38:29 <PublicServer> *** V453000 has left the game (connection lost) 23:38:29 <PublicServer> *** Game paused (number of players) 23:38:35 <V453000> !password 23:38:35 <PublicServer> V453000: wounds 23:39:15 <PublicServer> *** Game still paused (number of players) 23:39:15 <PublicServer> *** Game unpaused (number of players) 23:39:15 <PublicServer> *** V453000 joined the game 23:40:15 <PublicServer> <V453000> building something? 23:41:45 <PublicServer> *** made screenshot at 0000F2B5: http://ps.openttdcoop.org/publicserver/webcam/0000F2B5.png 23:43:02 <PublicServer> <ewanm89> not at this second 23:43:10 <PublicServer> <ewanm89> trying to find something that needs doing. 23:44:29 <PublicServer> <ewanm89> you? 23:44:43 <PublicServer> <V453000> just finishing some stuff on 16 and I will have to go 23:45:06 *** Chrill has quit IRC 23:45:20 <PublicServer> <ewanm89> hmm.... 23:45:40 <PublicServer> <ewanm89> 15 Sawmill goods pickup is jammed right back.... 23:45:52 <PublicServer> <ewanm89> and so they can't get in to drop... 23:46:28 <PublicServer> <V453000> nice 23:46:57 <PublicServer> <ewanm89> yeah, that's the temporary fix... 23:47:15 <PublicServer> <ewanm89> but I'll see if I can fix it properly? 23:47:37 <PublicServer> <V453000> not really, not without improving station waiting spaces or adding an overflow 23:47:51 <PublicServer> <ewanm89> I was thinking of waiting spaces... 23:47:53 <PublicServer> <V453000> this looks nice, keep it imo 23:47:57 <PublicServer> <ewanm89> and overflow... 23:48:29 <PublicServer> <V453000> just a few tiles extra would be enough for the current of 3 trains 23:48:43 <PublicServer> <ewanm89> just being able to bypas a train waiting would work too 23:48:55 <PublicServer> <ewanm89> ans could be done easy enough 23:49:31 <PublicServer> <ewanm89> I was thinking a tile up 23:49:35 <PublicServer> <ewanm89> but yeah 23:51:05 <PublicServer> <ewanm89> did you delete the train you sent to the depot? 23:51:08 <PublicServer> <V453000> yes 23:51:14 <PublicServer> <V453000> anyway, I will be going now 23:51:22 <PublicServer> <ewanm89> later 23:51:28 <PublicServer> <V453000> cya 23:51:34 <PublicServer> *** V453000 has left the game (connection lost) 23:51:34 <PublicServer> *** Game paused (number of players) 23:53:40 *** thgergo has quit IRC 23:54:06 <PublicServer> *** ewanm89 has left the game (connection lost) 23:56:45 <PublicServer> *** made screenshot at 000115F7: http://ps.openttdcoop.org/publicserver/webcam/000115F7.png