Config
Log for #openttdcoop on 23rd January 2011:
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00:00:08  <PublicServer> <Mazur> No idea whether we could fix anything there.
00:01:02  <PublicServer> <Sylf> I really don't know how to fix it, other than getting rid of a few trains
00:01:32  <PublicServer> <Sylf> mmmm yeah, that side line is too big
00:01:35  <PublicServer> <Sylf> 11 stations
00:03:54  <SmatZ> !password
00:03:54  <PublicServer> SmatZ: cutest
00:03:57  <SmatZ> :3
00:04:14  <Sylf> <3
00:04:16  *** Razmir has quit IRC
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00:06:40  <SmatZ> !magic_bulldozer
00:06:44  <SmatZ> !rcon magic_bulldozer
00:06:44  <PublicServer> SmatZ: Magic bulldozer is disabled.
00:06:47  <SmatZ> :P
00:10:42  <PublicServer> <SmatZ> it really doesn't look like further trains can be added
00:11:04  <PublicServer> <SmatZ> many stations are on their limits
00:11:32  <PublicServer> ***  made screenshot at 00022C1A: http://ps.openttdcoop.org/publicserver/webcam/00022C1A.png
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00:11:59  <PublicServer> <Sylf> I sent 3 trains to depot from SLH 04-01
00:12:23  <SmatZ> but still...
00:12:35  <PublicServer> <Sylf> it wasn't about train count
00:12:50  <PublicServer> <Sylf> I'm trying to control the traffic at that sideline
00:12:53  <SmatZ> ok :)
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00:17:52  <PublicServer> <Sylf> things should be better at that sidle like, Mazur
00:18:54  <PublicServer> <Mazur> Oh, I don't worry about it, I was just obvserving.
00:19:44  <PublicServer> <Sylf> and we now have 6 more trains to play with :)
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03:09:03  <Chris_Booth> anyone around to play? I just got back from the library and can't leep
03:09:17  <Chris_Booth> s/leep/sleep
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08:53:58  <scrlk> !password
08:53:59  <PublicServer> scrlk: mutton
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09:08:39  <Cap_J_L_Picard> !password
09:08:39  <PublicServer> Cap_J_L_Picard: arches
09:09:03  <PublicServer> *** Game still paused (number of players)
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09:09:05  *** Cap_J_L_Picard is now known as ewanm89
09:11:34  <PublicServer> ***  made screenshot at 00008C53: http://ps.openttdcoop.org/publicserver/webcam/00008C53.png
09:14:21  <PublicServer> <ewanm89> scrlk: you there?
09:14:23  <PublicServer> <scrlk> yep
09:14:45  <PublicServer> <ewanm89> what are you doing?
09:15:01  <PublicServer> <scrlk> umm building things on island 10
09:15:05  <PublicServer> <scrlk> eg. adding more rvs
09:15:43  <PublicServer> <ewanm89> oh I remember the second RV only public game.
09:15:47  <PublicServer> <ewanm89> that was fun...
09:16:16  <PublicServer> <ewanm89> nice to see terminal designs not changed that much for those.
09:16:53  <PublicServer> <scrlk> this is getting laggy
09:17:03  <PublicServer> <ewanm89> I noticed that...
09:17:51  <PublicServer> <ewanm89> only 1881 vehicles...
09:17:57  <PublicServer> <scrlk> hahaha
09:18:21  <PublicServer> <ewanm89> shouldn't be any problems.
09:19:09  <PublicServer> <ewanm89> isn't it more effecient to allow road stations to enter the stops in both directions?
09:19:25  <PublicServer> <scrlk> no idea
09:19:33  <PublicServer> <ewanm89> so they don't stack like that.
09:19:43  <PublicServer> <scrlk> feel free to fix it
09:20:11  <PublicServer> <ewanm89> Trying to remember the exact details.
09:22:23  <PublicServer> <ewanm89> psg111
09:22:29  <PublicServer> <ewanm89> see that screenshot.
09:22:35  <PublicServer> <scrlk> ok
09:22:38  <PublicServer> <scrlk> ive fixed my lag now
09:22:48  <PublicServer> <scrlk> turn off full detail/animation
09:26:34  <PublicServer> ***  made screenshot at 0003DB31: http://ps.openttdcoop.org/publicserver/webcam/0003DB31.png
09:27:09  <PublicServer> <ewanm89> full animation and full detail make no difference for me.
09:27:18  <PublicServer> <scrlk> they seem to work for me
09:27:20  <PublicServer> <ewanm89> but then they shouldn't on this hardware.
09:28:14  <PublicServer> <ewanm89> I see the difference
09:28:29  <PublicServer> <ewanm89> but my computer is more than fast enough to display this.
09:28:32  <PublicServer> <scrlk> same
09:28:50  <PublicServer> * ewanm89 is barely using half his CPU and GPU
09:29:01  <PublicServer> <ewanm89> and physical RAM.
09:29:15  <PublicServer> <scrlk> what about virtual?
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09:30:29  <PublicServer> <ewanm89> these trains like honking their horns.
09:30:35  <PublicServer> <scrlk> yep :D
09:30:37  <PublicServer> <ewanm89> it's all I can hear, lols...
09:30:39  <PublicServer> <scrlk> see transfer
09:31:46  <PublicServer> <ewanm89> I'm looking at terminus station ugliness at the moment...
09:31:52  <PublicServer> <scrlk> +1
09:31:52  <PublicServer> <ewanm89> and that's the rebuilt...
09:31:55  <PublicServer> <scrlk> they are fugly imo
09:32:11  <PublicServer> <ewanm89> what happened to RO-RO?
09:32:21  <PublicServer> <scrlk> died ages ago
09:32:27  <PublicServer> <scrlk> see 04 for ro-ro action?
09:32:33  <PublicServer> <scrlk> its the oldschool island
09:32:51  <PublicServer> <ewanm89> RO-RO is still more effecient though...
09:33:35  <PublicServer> <ewanm89> nah, not old school
09:33:49  <PublicServer> <ewanm89> still some terminus stations...
09:34:08  <PublicServer> <scrlk> doesnt help that that area is flooded with primaries
09:34:15  <PublicServer> <scrlk> the slh is chockablock there
09:34:37  <PublicServer> <ewanm89> I remember the days when it was RO-RO or  it's harsh words...
09:34:55  <PublicServer> <scrlk> for some reason terminus is accepted
09:35:09  <PublicServer> <scrlk> have you seen osais terminus station?
09:35:15  <PublicServer> <ewanm89> is Ammler still around?
09:35:26  <PublicServer> <scrlk> ish
09:35:32  <PublicServer> <ewanm89> hehehe
09:35:32  <PublicServer> <scrlk> not much though
09:38:15  <PublicServer> <ewanm89> the problem is here, I can tell which are the mains and which are the SLs merging in...
09:38:25  <PublicServer> <scrlk> on the jammed up 04 slh?
09:38:35  <PublicServer> <scrlk> feel free to fix it, its way above my skill
09:39:02  <PublicServer> <ewanm89> I would if I could make heads ot tails of it...
09:39:12  <PublicServer> <scrlk> go on
09:39:22  <PublicServer> <ewanm89> I've done many such hubs ages ago...
09:39:38  <PublicServer> <ewanm89> but there is so much spaghetti here...
09:39:40  <PublicServer> <scrlk> can you do a slh with lb and prios
09:39:42  <PublicServer> <scrlk> if so, go for it
09:39:51  <PublicServer> <scrlk> thats v
09:39:53  <PublicServer> <scrlk> for you
09:40:22  <PublicServer> <ewanm89> what is it LLRR main lines?
09:40:32  <PublicServer> <scrlk> i think so
09:40:42  <PublicServer> <scrlk> yep
09:40:44  <PublicServer> <ewanm89> well, that's half the problem then...
09:40:58  <PublicServer> <ewanm89> it's load balancing fine...
09:41:00  <PublicServer> <scrlk> you at slh 04-01?
09:41:18  <PublicServer> <scrlk> it used to be much slower
09:41:24  <PublicServer> <ewanm89> for 20 merges on top of each other into only 2 mainlines.
09:41:30  <PublicServer> <scrlk> ha
09:41:34  <PublicServer> ***  made screenshot at 0003FD25: http://ps.openttdcoop.org/publicserver/webcam/0003FD25.png
09:41:43  <PublicServer> <ewanm89> Oh, it was a moment ago
09:41:54  <PublicServer> <ewanm89> it's the batches the trains are comming in...
09:42:05  <PublicServer> <scrlk> you want to stop/start trains?
09:42:21  <PublicServer> <ewanm89> they are all just going on and off the same couple of bits of ML...
09:42:43  <PublicServer> <ewanm89> the rest of the time they are in the in/off lines.
09:42:47  <PublicServer> <scrlk> lack of capacity?
09:43:01  <PublicServer> <ewanm89> on ML's yeah
09:43:03  <PublicServer> <scrlk> im a bit of a noob on jcts
09:43:13  <PublicServer> <ewanm89> mostly all going in one direction too
09:43:16  <PublicServer> <scrlk> anyway i have to go now
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09:49:28  <V453000> !password
09:49:28  <PublicServer> V453000: weaved
09:49:35  <V453000> morning
09:51:16  <V453000> !dl win32
09:51:16  <PublicServer> V453000: http://binaries.openttd.org/nightlies/trunk/r21891/openttd-trunk-r21891-windows-win32.zip
09:53:27  <PublicServer> *** Game still paused (number of players)
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09:53:27  <PublicServer> <V453000> hi
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09:53:31  <PublicServer> <ewanm89> hi
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09:54:18  <PublicServer> <ewanm89> I was just looking at SLH04-01
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09:55:11  <PublicServer> <ewanm89> I'm looking at SLH04-01 at the moment.
09:55:17  <PublicServer> <V453000> the situation there is quite ok actually
09:55:31  <PublicServer> <V453000> but tell what you think :)
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09:55:51  <PublicServer> <ewanm89> yeah, considering I can't make heads or tails as to which tracks are the ML>..
09:56:28  <PublicServer> <ewanm89> seems it's all being funneled into a couple of tracks all at the same point.
09:56:34  <PublicServer> ***  made screenshot at 00019E58: http://ps.openttdcoop.org/publicserver/webcam/00019E58.png
09:56:56  <PublicServer> <V453000> it works so it is pretty fine with me
09:57:30  <PublicServer> <ewanm89> yeah, I haven't been around a while and saw all the terminus style stations and so came over here...
09:58:02  <PublicServer> <V453000> comparisons of roro-terminus are pretty pointless imo
09:58:30  <PublicServer> <ewanm89> terminus == uglyto look at  and less effecient...
09:58:32  <PublicServer> <V453000> basically: any station works if you provide right design and sufficient amount of platforms
09:58:58  <PublicServer> <V453000> ugly? why, especially with Lev4 which does not look like turning there it is nice
09:59:17  <PublicServer> <ewanm89> need more platforms for terminus due to the fact all trains are going in and out the one entrance to multiple platforms
09:59:19  <PublicServer> <V453000> and it is imo nicer to fit the landscape with a terminus than rape half of it for a roro
09:59:29  <PublicServer> <V453000> yes, so what :)
09:59:39  <PublicServer> <ewanm89> ro-ro only half the trains go through that same point.
09:59:54  <PublicServer> <ewanm89> I guess you just PBS signal the terminus though?
09:59:56  <hylje> terminuses can be fitted with platform specific entries and exits
09:59:56  <PublicServer> <V453000> that isnt entirely true either
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10:00:25  <hylje> they'll only take 1.5 times the width of a roro and much less of the length
10:00:37  <PublicServer> <ewanm89> hylje you still need to use the same entrance for in and out, which is twice the load on a single peice of track...
10:00:44  <V453000> no
10:01:00  <V453000> that would apply only if you used signals DIRECTLY in front of the platforms for roro
10:01:11  <PublicServer> <ewanm89> no..
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10:01:20  <V453000> otherwise you still have at least braking space, or even longer combosignalled area
10:01:33  <V453000> so the trains are coming towards it for even longer time after the platform frees up
10:02:00  <V453000> but yes, terminus IS a bit slower for platform efficiency in general
10:02:27  <PublicServer> <ewanm89> the square in front of the platform entrance has twice the load...
10:02:36  <V453000> so what
10:02:40  <V453000> if it can cope
10:02:49  <V453000> look at Lev4 for example
10:02:50  <PublicServer> <ewanm89> so, there has to be an effeciency drop there.
10:02:59  <V453000> it has insanely long unloading time
10:03:00  <PublicServer> <ewanm89> still ugly to look at too
10:03:33  <V453000> so crossing the X for 2 or even more platforms is way faster than for how long do the trains stay at their platforms just because of unloading
10:04:58  <V453000> whatever we agree upon, any station can work
10:05:20  <ewanm89> I just liked the days when it was RORO only.
10:05:33  <V453000> and that it requires more platforms, is not a valid reason :)
10:05:47  <V453000> well, that is long gone :) face it
10:06:14  <V453000> !password
10:06:14  <PublicServer> V453000: barter
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10:08:56  <PublicServer> <V453000> besides, for SLs, station design matters even much less :)
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10:11:35  <PublicServer> ***  made screenshot at 0002A4FA: http://ps.openttdcoop.org/publicserver/webcam/0002A4FA.png
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10:20:58  <PublicServer> <ewanm89> I see a little problem at SLH04-01
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10:22:24  <PublicServer> <V453000> tell? :)
10:23:47  <PublicServer> <ewanm89> all thosse from Sawmill +  Refinery Pickup heading towards SLH04-01 are going to one ML.
10:24:09  <PublicServer> <ewanm89> sorry, Drop, not pickup...
10:24:09  <PublicServer> <V453000> okay, and what problem does it make
10:24:16  <PublicServer> <ewanm89> interleaved stations...
10:25:04  <PublicServer> <ewanm89> no balancing but before they hit the ML they merge with one of the balanced sets from factory drop
10:25:28  <PublicServer> <V453000> does it jam?
10:25:33  <PublicServer> <ewanm89> making a couple of  junctions take all the load.
10:25:36  <PublicServer> <ewanm89> a little
10:25:42  <PublicServer> <V453000> then leave it imo
10:25:46  <PublicServer> <ewanm89> couldn't put any more trains across it.
10:26:35  <PublicServer> ***  made screenshot at 0001D3B8: http://ps.openttdcoop.org/publicserver/webcam/0001D3B8.png
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10:30:15  <PublicServer> <ewanm89> can I at least take out this bridge that is never used?
10:30:36  <PublicServer> <V453000> which one
10:31:07  <PublicServer> <ewanm89> first one to the right of 04 Coal Mine 1...
10:31:29  <PublicServer> <V453000> the one that was just used?
10:32:17  <PublicServer> <V453000> yes, that one was just used by a train
10:32:23  <PublicServer> <ewanm89> hmm...
10:32:35  <PublicServer> <V453000> besides, why would you delete it
10:32:43  <PublicServer> <ewanm89> I've been watching ages...
10:32:55  <PublicServer> <V453000> another one
10:33:09  <PublicServer> <V453000> there still is no reason to delete it even if it was not used
10:33:19  <PublicServer> <V453000> it is a choice, and we need all choices
10:33:19  <PublicServer> <ewanm89> well it's the all the trains going to the right I'm actually thinking about...
10:33:51  <PublicServer> <ewanm89> it's not a choice, it's back to a specific place...
10:34:05  <PublicServer> <V453000> ok, whatever it is, why would you delete it
10:34:28  <PublicServer> <ewanm89> ah, so that's the one it's used for...
10:35:18  <PublicServer> <ewanm89> actually now I see what it's doing I wouldn't...
10:35:34  <PublicServer> <V453000> :)
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10:35:59  <V453000> !password
10:35:59  <PublicServer> V453000: dagger
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10:36:29  <PublicServer> <ewanm89> it is allowing those to 04 Farm 1 to bypass the MLs.
10:36:39  <PublicServer> <V453000> kind of
10:36:51  <PublicServer> <ewanm89> exactly...
10:36:55  <PublicServer> <V453000> just easifies some of the connections :)
10:37:26  <PublicServer> <ewanm89> yeah, it's the merge just before it I'm thinking about...
10:38:43  <PublicServer> <ewanm89> okay, now I've made sense of that spaghetti, I'll find other spaghetti to look at...
10:38:51  <PublicServer> <V453000> :)
10:40:32  <PublicServer> <ewanm89> now, from maglev to electrified rail...
10:40:38  <PublicServer> <ewanm89> they look so slow...
10:40:51  <PublicServer> <V453000> hehe, it is a change indeed :)
10:41:35  <PublicServer> ***  made screenshot at 0001B3B3: http://ps.openttdcoop.org/publicserver/webcam/0001B3B3.png
10:41:47  <PublicServer> <ewanm89> pax + goods...
10:41:51  <PublicServer> <ewanm89> intriguing...
10:41:53  <PublicServer> <V453000> hm?
10:42:09  <PublicServer> <ewanm89> whose idea was it to have 16 mini games in one?
10:42:15  <PublicServer> <V453000> mine
10:42:21  <PublicServer> <V453000> why
10:42:43  <PublicServer> <ewanm89> good idea, other than it means the islands are very cramped spagheti.
10:42:54  <PublicServer> <V453000> hehe
10:42:59  <PublicServer> <V453000> more fun that way in most cases
10:43:21  <PublicServer> <ewanm89> oh, I never said I didn't like cramped...
10:43:27  <PublicServer> <V453000> :)
10:43:34  <PublicServer> <ewanm89> no TF can be fun too...
10:43:44  <PublicServer> <V453000> :/
10:43:47  <PublicServer> <V453000> we never really realised that
10:44:07  <PublicServer> <ewanm89> used to do big no TF games..
10:44:10  <PublicServer> <V453000> but yes, especially since now openttd is able to limit TF, it could be easily disabled completely and have a game without it :)
10:44:25  <PublicServer> <V453000> I do not remember absolute no TF
10:44:27  <PublicServer> <V453000> only very low
10:44:58  <PublicServer> <ewanm89> usualy, they did that cause sometimes a small exception need to be done for ML or something.
10:45:18  <PublicServer> <ewanm89> NO TF unless agreed by players for specific reason.
10:45:24  <PublicServer> <V453000> sure
10:45:38  <PublicServer> <V453000> we rather apply "tf as needed" these days
10:46:45  <PublicServer> <V453000> other solution?
10:47:33  <PublicServer> <ewanm89> more bridges than the length of the island they are going too...
10:47:39  <PublicServer> <ewanm89> *to
10:47:49  <PublicServer> <V453000> so what
10:47:58  <PublicServer> <V453000> there is no other way how to connect the island
10:48:35  <PublicServer> <ewanm89> not sensibly at that length while maintaining effeciency...
10:49:05  <PublicServer> <ewanm89> 3 load balanced really long bridges in each direction would work at more than current load
10:51:07  <PublicServer> <ewanm89> but with that length and TL I think it is 6 parallel bridges in each direction or something...
10:51:35  <PublicServer> <V453000> which is imo far uglier than 2 and small islands between them
10:51:39  <PublicServer> <ewanm89> which there isn't room for with these islands without as much TF.
10:52:11  <PublicServer> *** Razmir joined the game
10:52:12  <PublicServer> <V453000> hi
10:52:16  <PublicServer> <Razmir> hi
10:52:42  <PublicServer> <ewanm89> I'm remembering one ofthe first games I played in had long parallel bridges on the ML, and it looked and worked well...
10:52:46  <PublicServer> *** Razmir has left the game (connection lost)
10:53:06  <PublicServer> <V453000> which is like 5 years ago ...
10:53:36  <Razmir> how many vehicles are there? my notebook cant move them...
10:53:43  <PublicServer> <V453000> 1663 trains
10:53:49  <PublicServer> <V453000> and 205RVs
10:54:11  <PublicServer> <ewanm89> 1886 in total
10:55:21  <PublicServer> <ewanm89> 88% are rail, 10 % road and the rest are air and sea...
10:55:50  <Razmir> no need to be so precise :)
10:56:04  <PublicServer> <V453000> fuckloads. :)
10:56:29  <PublicServer> <ewanm89> well, air and sea are a lot easier on the pathfinding algorithms.
10:56:36  <PublicServer> ***  made screenshot at 0001C3CC: http://ps.openttdcoop.org/publicserver/webcam/0001C3CC.png
10:56:38  <PublicServer> <ewanm89> ait is straight line only.
10:56:38  <PublicServer> <V453000> not sea
10:57:15  <PublicServer> <ewanm89> yeah, not sure what they done in the code for sea, but it should be easy to pathfind for.
10:57:41  <PublicServer> <V453000> well, imagine that the ship can go anywhere from any tile
10:57:47  <PublicServer> <V453000> not that straight
10:57:50  <PublicServer> <ewanm89> yeah
10:57:57  *** CharcoalDioxide has joined #openttdcoop
10:58:02  <CharcoalDioxide> hey
10:58:04  <CharcoalDioxide> !players
10:58:06  <PublicServer> <ewanm89> but only one direction is towards it's destination...
10:58:07  <PublicServer> CharcoalDioxide: Client 39 (Orange) is V453000, in company 1 (psg200)
10:58:07  <PublicServer> CharcoalDioxide: Client 27 (Orange) is ewanm89, in company 1 (psg200)
10:58:36  <PublicServer> <V453000> how does it know :)
10:58:55  <PublicServer> <ewanm89> coordinates
10:59:05  <PublicServer> <ewanm89> and probably A* algorithm.
10:59:17  <PublicServer> <V453000> well, either way, it doesnt work that way probably :D
10:59:27  <PublicServer> <ewanm89> I'd say they need to look at the A* heuristic...
10:59:58  <PublicServer> <ewanm89> urm, yes, pretty much all pathfinding in computers uses the A* algorithm....
11:00:00  <PublicServer> <V453000> tell the devs not me :)
11:00:14  <PublicServer> <ewanm89> look at the code myself if I had time.
11:02:31  *** CharcoalDioxide has quit IRC
11:03:21  <PublicServer> <ewanm89> urm, I think this merge isn't helping as there is another one later...
11:03:45  <PublicServer> <ewanm89> oh, wait, I see...
11:05:11  *** benom has joined #openttdcoop
11:06:59  *** Mitcian has joined #openttdcoop
11:07:17  <PublicServer> *** Razmir joined the game
11:07:32  <PublicServer> <Razmir> anuther try...
11:07:34  <PublicServer> <V453000> hi :)
11:08:37  <PublicServer> *** Razmir has left the game (connection lost)
11:08:48  <PublicServer> <ewanm89> still nogo?
11:09:48  <Razmir> nope, openttd making 102 % load of single core :) (on dualcore of cource)
11:09:54  <PublicServer> <V453000> :)
11:10:38  <PublicServer> *** V453000 has left the game (connection lost)
11:10:40  <PublicServer> *** Game paused (number of players)
11:10:46  <V453000> !password
11:10:46  <PublicServer> V453000: doting
11:10:58  <ewanm89> what CPU is it?
11:11:00  <PublicServer> *** Game still paused (number of players)
11:11:10  <PublicServer> *** Game still paused (number of players)
11:11:10  <PublicServer> *** Game unpaused (number of players)
11:11:13  <PublicServer> *** V453000 joined the game
11:11:32  <Razmir> Turion X2 @ 1.8 GHz
11:11:37  <PublicServer> ***  made screenshot at 0001D3B6: http://ps.openttdcoop.org/publicserver/webcam/0001D3B6.png
11:11:44  <ewanm89> hmm...
11:12:00  <ewanm89> what OS?
11:12:14  <Razmir> Maverick Meerkat
11:14:21  <ewanm89> yeah, needs about 2.3GHz core2 or better at the moment I think.
11:14:56  * ewanm89 just calculated it from percentage of a single core of his he is using.
11:14:58  *** Guest1080 is now known as james
11:15:34  *** james is now known as Guest1313
11:15:58  <Razmir> yea, but equally powerful singlecore would be OK too
11:17:15  <ewanm89> well, not really, remember with a dual core the OS kernel and such can run on the second one.
11:17:24  * ewanm89 is using a quade core.
11:17:36  <ewanm89> but he only took openttd itself.
11:18:24  <ewanm89> the libraries openttd is using here have spawned 11 of their own threads...
11:18:41  <ewanm89> I only too the openttd thread.
11:19:00  <Razmir> but openttd is basically singlethreaded
11:19:15  <ewanm89> yes, but the libraries it is using may not be.
11:19:34  <ewanm89> for example the direct sound libraries on windows aren't
11:19:48  <ewanm89> actually, openttd spawns 2 threads on windows...
11:20:08  <ewanm89> the second is less than 1% of CPU time though.
11:21:14  <Razmir> I am looking at this game in sinleplayer from autosave, nice, nice indeed
11:21:21  <PublicServer> <V453000> :)
11:21:50  <Razmir> RV island populated somehow at last
11:21:54  <Rubidium> the second thread probably is handling the music playback or something ;)
11:21:55  <Razmir> :)
11:22:26  <ewanm89> I was thinking user input.
11:22:34  <ewanm89> but yeah
11:23:14  * ewanm89 wonders how easy it would be to push pathfinders for different vehicles into different threads...
11:23:40  <Razmir> I believe you mean how hard :)
11:24:09  <Razmir> I think ansver would be "very"
11:24:17  <ewanm89> well, if the vehicles run the pathfinders seperately then it wouldn't be hard at all...
11:24:49  <Razmir> if it would be so easy, I think it would be done by now
11:24:51  <ewanm89> other than the standard concurrant programming in C++ hardships...
11:25:08  * ewanm89 really should look at their pathfinders...
11:25:49  * Razmir has more important things to do... eat lunch :)
11:25:49  <ewanm89> even if it's just air,sea,road/rail threads would probably be an advantage.
11:26:05  <PublicServer> *** V453000 has left the game (connection lost)
11:26:07  <PublicServer> *** Game paused (number of players)
11:26:13  <V453000> !password
11:26:13  <PublicServer> V453000: droops
11:26:28  <PublicServer> *** Game still paused (number of players)
11:26:28  <PublicServer> *** Game unpaused (number of players)
11:26:29  <PublicServer> *** V453000 joined the game
11:26:38  <PublicServer> ***  made screenshot at 0001CDB6: http://ps.openttdcoop.org/publicserver/webcam/0001CDB6.png
11:28:29  <PublicServer> <ewanm89> Island, 11, what logic?
11:28:37  <PublicServer> <V453000> hm?
11:28:56  <PublicServer> <ewanm89> more like chaos to me...
11:29:06  <PublicServer> <ewanm89> trains going in circles...
11:29:16  <PublicServer> <V453000> everything is controlled by 1 timer
11:29:37  <PublicServer> <ewanm89> still, seen a train go around the block cause it could...
11:29:47  <PublicServer> <V453000> is possible
11:30:35  <PublicServer> <ewanm89> pathfinder must be having a field day with this...
11:30:47  <Vinnie> !dl win64
11:30:47  <PublicServer> Vinnie: http://binaries.openttd.org/nightlies/trunk/r21891/openttd-trunk-r21891-windows-win64.zip
11:31:17  <Vinnie> !password
11:31:17  <PublicServer> Vinnie: droops
11:31:24  *** Mitcian has quit IRC
11:31:38  <PublicServer> *** Vinnie joined the game
11:31:39  <PublicServer> <V453000> hi
11:31:41  <PublicServer> <Vinnie> Hello
11:31:45  <PublicServer> <ewanm89> hi
11:32:11  <PublicServer> <Vinnie> do you know vehicle limit is almost reached V?
11:32:18  <PublicServer> <V453000> yes
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11:38:54  *** ChanServ sets mode: +o KenjiE20
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11:41:38  <PublicServer> ***  made screenshot at 0001AFD2: http://ps.openttdcoop.org/publicserver/webcam/0001AFD2.png
11:42:36  <PublicServer> <ewanm89> I'm off now
11:42:40  <PublicServer> <ewanm89> later all
11:42:45  <PublicServer> <V453000> cya
11:42:47  <PublicServer> <Vinnie> cya
11:42:52  <PublicServer> *** ewanm89 has left the game (connection lost)
11:42:52  <PublicServer> *** Game paused (number of players)
11:43:02  <PublicServer> <V453000> Vinnie: come join please :)
11:43:08  <PublicServer> *** Vinnie has joined company #1
11:43:08  <PublicServer> *** Game unpaused (number of players)
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11:44:32  <Razmir> Vinnie: how long have you been playing on my server yesterday?
11:44:46  <Vinnie> about 1 hour more after you left
11:44:57  <Razmir> when I came back, I saw only crashreport...
11:45:07  <Vinnie> i did nothing :)
11:45:23  <Razmir> I was not blaming you
11:45:51  <Vinnie> did you host on your laptop
11:46:15  <Razmir> yea, I will switch to desktop on tuesday again
11:50:33  <PublicServer> <V453000> ok, steel mill at eyecandy island could be considered candiful now :)
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11:53:10  *** ChanServ sets mode: +o KenjiE20
11:56:38  <PublicServer> ***  made screenshot at 0001C3B4: http://ps.openttdcoop.org/publicserver/webcam/0001C3B4.png
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12:00:08  <PublicServer> <V453000> oh
12:00:18  <PublicServer> <V453000> who the hell demolished Intexons 15 coal drop
12:00:20  <PublicServer> <V453000> dont you know? :(
12:00:46  <PublicServer> *** V453000 has left the game (leaving)
12:00:46  <PublicServer> *** Game paused (number of players)
12:08:00  <V453000> anyway, im off, cya
12:08:45  *** roboboy has quit IRC
12:11:38  <PublicServer> ***  made screenshot at 0001C5BD: http://ps.openttdcoop.org/publicserver/webcam/0001C5BD.png
12:15:31  *** Benny_ has joined #openttdcoop
12:15:38  <Benny_> !date
12:15:38  <PublicServer> Benny_: 17 Nov 2762
12:15:41  <Benny_> crap
12:16:46  *** Benny_ is now known as Benny
12:16:53  <Benny> !players
12:16:56  <PublicServer> Benny: Client 53 (Orange) is Vinnie, in company 1 (psg200)
12:17:05  <Benny> !revision
12:17:05  <PublicServer> Benny: Game version is r21891
12:18:07  <Benny> !password
12:18:07  <PublicServer> Benny: toiled
12:18:17  <PublicServer> *** Game still paused (number of players)
12:18:17  <PublicServer> *** Game unpaused (number of players)
12:18:18  <PublicServer> *** Benny joined the game
12:22:17  <PublicServer> *** Benny has joined spectators
12:22:18  <PublicServer> *** Game paused (number of players)
12:29:17  <Razmir> bye
12:29:35  *** Razmir has left #openttdcoop
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12:40:40  <PublicServer> *** Vinnie has left the game (leaving)
12:48:05  <PublicServer> *** Benny has left the game (connection lost)
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13:12:57  *** ChanServ sets mode: +v Fuco
13:35:46  <Benny> !password
13:35:46  <PublicServer> Benny: riders
13:35:59  <PublicServer> *** Game still paused (number of players)
13:36:00  <PublicServer> *** Benny joined the game
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14:09:21  <Ammler> [10:35:15] <ewanm89> is Ammler still around? <-- I am :-)
14:14:12  <PublicServer> *** Game still paused (number of players)
14:14:12  <PublicServer> *** SmatZ joined the game
14:14:36  <PublicServer> *** SmatZ has joined spectators
14:14:37  <V453000> hi :)
14:15:04  <PublicServer> <SmatZ> hello Vaclav :)
14:15:35  <PublicServer> *** SmatZ has left the game (leaving)
14:17:25  <Ammler> !players
14:17:28  <PublicServer> Ammler: There are currently no clients connected to the server
14:17:41  <Ammler> who is vaclav?
14:18:53  <SmatZ> [15:19:21] [Kdo je] V453000 je ~V453000@101.haydn.openttdcoop.org (Vaclav Benc)
14:19:15  <V453000> the tard :p
14:19:44  <SmatZ> nah :)
14:19:59  *** Atoompje has joined #openttdcoop
14:20:05  <Atoompje> hi
14:20:13  <Atoompje> !players
14:20:15  <PublicServer> Atoompje: There are currently no clients connected to the server
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15:12:28  *** mfb- has joined #openttdcoop
15:12:58  <mfb-> hi
15:13:10  <PublicServer> *** Game still paused (number of players)
15:13:11  <PublicServer> *** mfb joined the game
15:21:35  <Atoompje> !DL
15:21:39  <Atoompje> !dl
15:21:39  <PublicServer> Atoompje: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
15:21:39  <PublicServer> Atoompje: http://www.openttd.org/en/download-trunk/r21891
15:21:46  <Atoompje> !dl win64
15:21:46  <PublicServer> Atoompje: http://binaries.openttd.org/nightlies/trunk/r21891/openttd-trunk-r21891-windows-win64.zip
15:22:37  <Atoompje> !password
15:22:37  <PublicServer> Atoompje: riders
15:22:48  <PublicServer> *** Game still paused (number of players)
15:22:48  <PublicServer> *** Atoompje joined the game
15:22:52  <PublicServer> <Atoompje> hi
15:28:12  <V453000> !password
15:28:12  <PublicServer> V453000: meting
15:28:27  <PublicServer> *** Game still paused (number of players)
15:28:27  <PublicServer> *** Game unpaused (number of players)
15:28:29  <PublicServer> *** V453000 joined the game
15:28:31  <PublicServer> <V453000> hi
15:28:32  <mfb-> hi
15:30:50  <mfb-> I built a feeder station to look at the logic: http://i56.tinypic.com/vo6ibn.png - it looks if there is a free platform for the incoming feeder train, too
15:31:53  <V453000> also an idea :)
15:32:03  <Vinnie> !password
15:32:03  <PublicServer> Vinnie: meting
15:32:14  <PublicServer> *** Vinnie joined the game
15:32:46  <PublicServer> <Vinnie> hello :)
15:32:52  <PublicServer> <mfb> hi
15:32:54  <PublicServer> <V453000> hi
15:36:12  <PublicServer> <V453000> some more candy for 15 :)
15:36:36  <PublicServer> <Atoompje> cool
15:41:27  <PublicServer> *** Vinnie has joined company #1
15:41:39  <PublicServer> ***  made screenshot at 00012F76: http://ps.openttdcoop.org/publicserver/webcam/00012F76.png
15:41:49  <PublicServer> *** V453000 has left the game (connection lost)
15:42:06  <V453000> !password
15:42:06  <PublicServer> V453000: floras
15:42:33  <PublicServer> *** V453000 joined the game
15:43:27  <PublicServer> <mfb> boost factory is near the limit now :)
15:44:15  <PublicServer> <mfb> + we could bring more steel to it
15:44:52  <PublicServer> <V453000> it is at the max :)
15:45:03  <PublicServer> <mfb> ah, now
15:48:55  <PublicServer> <mfb> hmm
15:49:01  <PublicServer> <V453000> Vinnie: overuse candy :P it is eyecandy island
15:49:01  <PublicServer> <mfb> 3. line ...
15:49:33  <PublicServer> <Vinnie> overuse?
15:49:46  <PublicServer> <V453000> go crazy like factory or steel mill are
15:50:02  <PublicServer> <Vinnie> i hate eyecandy :). its not my thing
15:50:29  <PublicServer> <V453000> right :)
15:51:25  <PublicServer> *** V453000 has left the game (connection lost)
15:55:29  *** YeyaSwizaw has joined #openttdcoop
15:55:38  <YeyaSwizaw> !help
15:55:38  <PublicServer> YeyaSwizaw: http://www.openttdcoop.org/wiki/IRC_Commands
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15:56:39  <PublicServer> ***  made screenshot at 00032121: http://ps.openttdcoop.org/publicserver/webcam/00032121.png
15:56:53  <kriokamera> hello
15:56:56  <kriokamera> !Playercount
15:56:59  <PublicServer> <Vinnie> hi
15:57:01  <PublicServer> <mfb> hi
15:57:02  <kriokamera> !playercount
15:57:02  <PublicServer> kriokamera: Number of players: 3 (1 spectators)
15:57:32  <YeyaSwizaw> @quickstart
15:57:34  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
15:57:36  <kriokamera> i have an exam tomorrow, so i don't know - play or not play =\
15:57:49  <PublicServer> <Vinnie> play
15:57:54  *** DayDreamer has joined #openttdcoop
15:57:55  <kriokamera> =)
15:58:37  <Atoompje> play. no doubt.
15:59:20  *** YeyaSwizaw has quit IRC
15:59:23  <kriokamera> true.
15:59:52  <kriokamera> version dismatch
15:59:55  <PublicServer> *** mfb has joined spectators
15:59:55  <PublicServer> *** Game paused (number of players)
16:00:05  <kriokamera> wasap?
16:00:07  <PublicServer> <mfb> afk
16:00:14  <PublicServer> <Vinnie> oopsie
16:00:16  <PublicServer> <mfb> r21891
16:00:33  <kriokamera> how long it is?
16:00:48  <mfb-> ?
16:00:59  *** Chris_Booth has joined #openttdcoop
16:01:01  <kriokamera> !dl win64
16:01:01  <PublicServer> kriokamera: http://binaries.openttd.org/nightlies/trunk/r21891/openttd-trunk-r21891-windows-win64.zip
16:01:23  <Chris_Booth> afternoon all
16:01:29  <PublicServer> <Vinnie> hello
16:01:36  <Chris_Booth> !players
16:01:38  <PublicServer> Chris_Booth: Client 62 is mfb, a spectator
16:01:38  <PublicServer> Chris_Booth: Client 64 is Atoompje, a spectator
16:01:38  <PublicServer> Chris_Booth: Client 70 (Orange) is Vinnie, in company 1 (psg200)
16:01:49  <kriokamera> hello
16:01:50  <Atoompje> hi
16:02:04  <kriokamera> !password
16:02:04  <PublicServer> kriokamera: throbs
16:02:15  <PublicServer> *** Game still paused (number of players)
16:02:15  <PublicServer> *** Game unpaused (number of players)
16:02:16  <PublicServer> *** kriokamera joined the game
16:04:49  <PublicServer> <kriokamera> too many vehicles in game
16:04:52  <PublicServer> <Atoompje> jup
16:04:58  <PublicServer> <Vinnie> yes limit is reached
16:05:12  <PublicServer> <kriokamera> me and someone built last three trains
16:05:30  <PublicServer> <Vinnie> we are only to players atm so guess who
16:05:34  <PublicServer> <Vinnie> two
16:05:44  <PublicServer> <kriokamera> =)
16:05:59  <PublicServer> <Atoompje> what now, then?
16:06:25  <PublicServer> <Vinnie> we go to welcome server ammler is fixing it so in about 10 min we got a clear map :)
16:06:54  <PublicServer> *** Chris Booth joined the game
16:06:56  <PublicServer> <Atoompje> i spotted you on another server as well :)
16:07:13  <PublicServer> <Vinnie> Razmir?
16:08:05  <PublicServer> <Atoompje> could be, yuo made some ice-like trains
16:08:21  <PublicServer> <Vinnie> that would be a france server this morning
16:08:27  <PublicServer> <Atoompje> yeah
16:08:27  <PublicServer> <Atoompje> that one
16:08:55  <PublicServer> <Vinnie> yeah i also had 120 rv but a bastard started a war with roadblocks and crashing my busses
16:09:08  <PublicServer> <Atoompje> lame
16:09:26  <PublicServer> <Vinnie> welcome server is up. Who wants to coop there
16:09:34  <PublicServer> <Vinnie> Im out here btw cya
16:09:37  <PublicServer> <Atoompje> i'm so surprised how many people are just building and then start to ruin the game
16:09:43  <PublicServer> <Chris Booth> Vinnie: not a great Idea for me
16:10:03  <PublicServer> <Vinnie> yeah you would own welcome server :)
16:10:25  <PublicServer> <Chris Booth> no Vinnie I wouldn't I am rubish now
16:10:40  <PublicServer> <Chris Booth> but I am keeping a low profil atm
16:11:02  <PublicServer> <Vinnie> i tought you were an openttdcoop made man :)
16:11:37  <PublicServer> <Chris Booth> I am just haven't played for 3 months and its like learning the ropes again
16:11:39  <PublicServer> ***  made screenshot at 0000517A: http://ps.openttdcoop.org/publicserver/webcam/0000517A.png
16:12:01  <PublicServer> *** Vinnie has left the game (connection lost)
16:12:20  <PublicServer> *** Atoompje has left the game (connection lost)
16:12:30  <Vinnie> more the reason to join on welcome server :)
16:16:36  <PublicServer> <Chris Booth> nice crash
16:16:42  <PublicServer> <kriokamera> yeah
16:18:57  *** greenlion has quit IRC
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16:23:53  <PublicServer> <kriokamera> now it's slightly better
16:26:39  <PublicServer> ***  made screenshot at 0000637A: http://ps.openttdcoop.org/publicserver/webcam/0000637A.png
16:29:37  <PublicServer> <kriokamera> ah fucking fuck
16:30:01  <Sylf> !password
16:30:01  <PublicServer> Sylf: raping
16:30:15  <PublicServer> *** Sylf joined the game
16:30:23  <PublicServer> <Sylf> ello
16:30:26  <PublicServer> <kriokamera> hi
16:30:46  <PublicServer> <Sylf> anything exciting happening today?
16:31:01  <PublicServer> <kriokamera> i made two crashes
16:31:02  <PublicServer> <Sylf> :p
16:31:08  <PublicServer> <kriokamera> excellent
16:36:47  <PublicServer> <kriokamera> how long this game is being played in real time?
16:41:40  <PublicServer> ***  made screenshot at 000215A4: http://ps.openttdcoop.org/publicserver/webcam/000215A4.png
16:41:51  <Sylf> it's been since 1st of January
16:42:02  <PublicServer> *** Chris Booth has joined spectators
16:42:06  <PublicServer> *** Chris Booth has left the game (leaving)
16:43:19  <PublicServer> *** mfb has joined company #1
16:44:43  <SmatZ> to slow trains down?
16:45:21  <PublicServer> *** SmatZ joined the game
16:49:11  <PublicServer> <mfb> any jams left?
16:50:03  <PublicServer> <SmatZ> 05 Steel Mill seems to be full
16:50:30  <PublicServer> <SmatZ> but ok, maybe it's by design :)
16:50:32  <PublicServer> *** SmatZ has left the game (leaving)
16:50:40  <PublicServer> <mfb> maybe we need a 3. line there
16:50:56  <PublicServer> <mfb> but the rating is ok at the moment
16:51:07  <PublicServer> <mfb> and everything is picked up
16:51:13  *** valhallasw has quit IRC
16:56:40  <PublicServer> ***  made screenshot at 00032931: http://ps.openttdcoop.org/publicserver/webcam/00032931.png
17:02:01  *** fonsinchen has quit IRC
17:02:15  <PublicServer> *** mfb has left the game (connection lost)
17:02:29  *** mfb- has quit IRC
17:04:44  <PublicServer> <kriokamera> what's left to do?
17:05:04  <PublicServer> <Sylf> drink beer
17:05:22  <PublicServer> <kriokamera> in the game
17:05:29  <PublicServer> <kriokamera> =)
17:11:40  <PublicServer> ***  made screenshot at 0000BA49: http://ps.openttdcoop.org/publicserver/webcam/0000BA49.png
17:16:23  <Vinnie> @gap 3
17:16:23  <Webster> Vinnie: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
17:18:54  <PublicServer> <kriokamera> what're you doing, vinnie?
17:26:40  <PublicServer> ***  made screenshot at 00017C31: http://ps.openttdcoop.org/publicserver/webcam/00017C31.png
17:27:24  <Vinnie> im playing on welcome krio
17:49:39  *** TheRisen has joined #openttdcoop
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18:06:59  <PublicServer> *** kriokamera has left the game (connection lost)
18:06:59  <PublicServer> *** Game paused (number of players)
18:09:38  *** kriokamera has quit IRC
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18:26:30  <V453000> !passwor
18:26:31  <V453000> !password
18:26:31  <PublicServer> V453000: flakes
18:26:57  <PublicServer> *** Game still paused (number of players)
18:26:57  <PublicServer> *** Game unpaused (number of players)
18:27:00  <PublicServer> *** V453000 joined the game
18:27:52  <PublicServer> <V453000> more for SML?:)
18:28:32  <PublicServer> <Sylf> won't we need 3rd line if we add more there?
18:28:46  <PublicServer> <V453000> I meant the third
18:28:50  <PublicServer> <V453000> :)
18:29:04  <PublicServer> <Sylf> '
18:29:10  <PublicServer> <Sylf> it'll be tight, but it'll be fun
18:29:24  <PublicServer> <V453000> ye
18:37:38  <PublicServer> *** V453000 has left the game (connection lost)
18:37:38  <PublicServer> *** Game paused (number of players)
18:37:44  <V453000> !password
18:37:44  <PublicServer> V453000: flakes
18:38:00  <PublicServer> *** Game still paused (number of players)
18:38:00  <PublicServer> *** Game unpaused (number of players)
18:38:00  <PublicServer> *** V453000 joined the game
18:41:41  <PublicServer> ***  made screenshot at 0000F70E: http://ps.openttdcoop.org/publicserver/webcam/0000F70E.png
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18:46:38  <PublicServer> *** V453000 has left the game (connection lost)
18:46:38  <PublicServer> *** Game paused (number of players)
18:46:46  <V453000> !password
18:46:46  <PublicServer> V453000: poplar
18:47:08  <PublicServer> *** Game still paused (number of players)
18:47:08  <PublicServer> *** Game unpaused (number of players)
18:47:11  <PublicServer> *** V453000 joined the game
18:52:22  <PublicServer> *** Sylf has left the game (connection lost)
18:52:22  <PublicServer> *** Game paused (number of players)
18:53:22  <PublicServer> *** V453000 has left the game (connection lost)
18:53:47  <V453000> hmf
18:53:55  <V453000> !password
18:53:55  <PublicServer> V453000: poplar
18:54:14  <PublicServer> *** Game still paused (number of players)
18:54:14  <PublicServer> *** V453000 joined the game
18:56:41  <PublicServer> ***  made screenshot at 0000D132: http://ps.openttdcoop.org/publicserver/webcam/0000D132.png
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19:11:41  <PublicServer> ***  made screenshot at 00022BA8: http://ps.openttdcoop.org/publicserver/webcam/00022BA8.png
19:12:28  <V453000> SmatZ: the slow curves are to reduce the station throughput :)
19:13:02  <V453000> when I have a cycle where trains are split from the ring as soon as possible into X platforms, I need the platforms to have some limited througput so that all platforms are serviced
19:13:22  <V453000> the faster they are, the less of them are serviced, and no trains would get to the last platforms in the cycle
19:16:52  <SmatZ> oh
19:16:54  <SmatZ> interesting
19:17:24  <V453000> but at the spot you marked, they are basically useless
19:17:39  <V453000> you might have noticed the wooden bridges in front of all the platforms in the city
19:17:44  <SmatZ> well, I didn't mark it, I just added the "!" :)
19:17:53  <V453000> right :)
19:18:11  <SmatZ> wooden bridges are nicer, yes :)
19:18:26  <V453000> ok, that is from kriokamera :)
19:18:34  <V453000> log is kinda slow when it has 41 MB :D
19:18:44  *** kriokamera has joined #openttdcoop
19:18:50  <kriokamera> !playercount
19:18:50  <PublicServer> kriokamera: Number of players: 1 (0 spectators)
19:18:57  <kriokamera> !players
19:19:00  <PublicServer> kriokamera: Client 89 (Orange) is V453000, in company 1 (psg200)
19:19:03  <V453000> <V453000> SmatZ: the slow curves are to reduce the station throughput :)
19:19:03  <V453000> <V453000> when I have a cycle where trains are split from the ring as soon as possible into X platforms, I need the platforms to have some limited througput so that all platforms are serviced
19:19:03  <V453000> <V453000> the faster they are, the less of them are serviced, and no trains would get to the last platforms in the cycle
19:19:06  <V453000> kriokamera ^
19:19:10  <V453000> you asked about that
19:19:17  <kriokamera> yep. thanks
19:19:18  <SmatZ> but bridge can't be placed everywhere
19:19:27  <V453000> yes, on the diagonal I needed the CL
19:19:53  <PublicServer> *** Game still paused (number of players)
19:19:53  <PublicServer> *** Game unpaused (number of players)
19:19:54  <kriokamera> what's left on the game?
19:19:55  <PublicServer> *** SmatZ joined the game
19:19:56  <V453000> but since these stations are the last 2 in the cycle, the slowdown there has least effect
19:19:58  <kriokamera> !password
19:19:58  <PublicServer> kriokamera: poplar
19:19:59  <PublicServer> *** SmatZ has joined spectators
19:19:59  <PublicServer> *** Game paused (number of players)
19:20:01  <PublicServer> *** SmatZ has joined company #1
19:20:01  <PublicServer> *** Game unpaused (number of players)
19:20:03  <PublicServer> <V453000> so it could be deleted
19:20:10  <PublicServer> *** kriokamera joined the game
19:20:34  <PublicServer> <V453000> but well ... :) no pax there anyway
19:20:36  <PublicServer> <SmatZ> this game is madness :)
19:20:38  <PublicServer> <V453000> :)
19:20:54  <PublicServer> <kriokamera> this game is the prefect illustration of different game styles
19:21:33  <PublicServer> <V453000> the stations in the city have 90% rating so I suppose that is fine enough :)
19:21:43  <PublicServer> <SmatZ> :)
19:22:28  <PublicServer> <kriokamera> want to do something. but train limit.
19:22:35  <V453000> !rcon set max_trains 1999
19:22:39  <PublicServer> <V453000> which one
19:22:51  <PublicServer> <SmatZ> very nice game
19:22:53  <PublicServer> *** SmatZ has left the game (leaving)
19:22:59  <PublicServer> <kriokamera> whic one what?
19:23:01  <PublicServer> <V453000> :)
19:23:07  <PublicServer> <V453000> try again :p
19:23:13  <PublicServer> <kriokamera> ah
19:23:15  <PublicServer> <kriokamera> thanks
19:26:41  <PublicServer> ***  made screenshot at 00025D93: http://ps.openttdcoop.org/publicserver/webcam/00025D93.png
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19:29:54  <PublicServer> <V453000> made more goods for ICE
19:30:00  <PublicServer> <V453000> now we have half for ICE, half for TGV
19:30:03  <PublicServer> <V453000> that is better imo :)
19:37:05  *** scrlk has joined #openttdcoop
19:37:17  <scrlk> !password
19:37:17  <PublicServer> scrlk: beaver
19:37:31  <PublicServer> *** scrlk joined the game
19:37:36  <PublicServer> <V453000> hi beaver
19:41:42  <PublicServer> ***  made screenshot at 0003B92E: http://ps.openttdcoop.org/publicserver/webcam/0003B92E.png
19:43:42  <PublicServer> <scrlk> need more trucks at 10 factorypickup
19:44:04  <PublicServer> <V453000> builld them :)
19:44:15  <PublicServer> <scrlk> i need to do some work now :(
19:44:20  <PublicServer> *** V453000 has left the game (connection lost)
19:44:22  <PublicServer> <scrlk> ill go in to spec
19:44:23  <V453000> me too :)
19:44:26  <PublicServer> *** scrlk has joined spectators
19:44:26  <PublicServer> *** Game paused (number of players)
19:44:40  <PublicServer> *** scrlk has joined company #1
19:44:40  <PublicServer> *** Game unpaused (number of players)
19:44:54  <PublicServer> <kriokamera> hey
19:44:56  <PublicServer> <kriokamera> i'm building
19:46:30  *** Sylf has joined #openttdcoop
19:50:47  <PublicServer> *** scrlk has left the game (connection lost)
19:50:47  <PublicServer> *** Game paused (number of players)
19:50:51  <scrlk> !password
19:50:51  <PublicServer> scrlk: pooped
19:50:52  <PublicServer> <kriokamera> pfff
19:51:05  <scrlk> hahaha nice pw
19:51:07  <scrlk> pooped
19:51:07  <PublicServer> *** Game still paused (number of players)
19:51:07  <PublicServer> *** Game unpaused (number of players)
19:51:08  <scrlk> :D
19:51:10  <PublicServer> *** scrlk joined the game
19:51:34  <PublicServer> *** V453000 joined the game
19:51:50  <PublicServer> <V453000> back :)
19:52:50  <PublicServer> <kriokamera> it's scary =O
19:52:56  <PublicServer> <scrlk> what is?
19:53:11  <PublicServer> <kriokamera> connecting !it
19:55:23  <PublicServer> <kriokamera> succes!
19:56:42  <PublicServer> ***  made screenshot at 0000B849: http://ps.openttdcoop.org/publicserver/webcam/0000B849.png
19:58:35  <PublicServer> <scrlk> who changed some station walks at 10?
19:58:45  <PublicServer> <scrlk> they've messed up the drop!
19:59:34  <PublicServer> <scrlk> anyone?
19:59:38  <PublicServer> <kriokamera> no
19:59:40  <PublicServer> <scrlk> humm
19:59:42  <PublicServer> <V453000> no idea
19:59:51  <PublicServer> <scrlk> it keeps going :/
20:00:07  <PublicServer> <scrlk> drop now has a transfer backlog
20:00:21  <PublicServer> <V453000> no matter :)
20:00:27  <PublicServer> <scrlk> it will clear itself :D
20:00:49  <PublicServer> <kriokamera> did anyone seen my new crazy connection?
20:00:55  <PublicServer> <scrlk> nope
20:01:22  <PublicServer> <kriokamera> look where it goes =)
20:01:36  <Sylf> !password
20:01:36  <PublicServer> Sylf: oracle
20:01:38  <PublicServer> <V453000> :D nice
20:01:53  <PublicServer> *** Sylf joined the game
20:01:54  <PublicServer> <Sylf> ah, finally back
20:02:04  <PublicServer> <V453000> hi :)
20:02:06  <PublicServer> <kriokamera> hello
20:02:26  <PublicServer> <scrlk> hallo
20:02:57  <PublicServer> <scrlk> island 10 looks so nice
20:03:11  <PublicServer> <kriokamera> sp cute
20:03:13  <PublicServer> <scrlk> +1
20:03:15  <PublicServer> <kriokamera> so*
20:03:45  <PublicServer> <scrlk> v. what do you think of the factory pickup/drop?
20:03:58  <PublicServer> <scrlk> you said it could be rebuilt and made bteer
20:04:02  <PublicServer> <scrlk> *better
20:04:16  <PublicServer> <V453000> it is one station where the 2 are so much separated from each other
20:04:28  <PublicServer> <V453000> as I said, it is better to make 2 separate stations than 1 mixed
20:04:30  <PublicServer> <scrlk> right
20:04:36  <PublicServer> <scrlk> this is bad?
20:04:45  <PublicServer> <V453000> and this time it applies twice because the drop parts are so far from each other
20:04:51  <PublicServer> <V453000> it works with this amount of vehicles
20:05:01  <PublicServer> <scrlk> but not much more im guesing?
20:05:03  <PublicServer> <V453000> but lacks any "deeper idea" imo
20:05:07  <PublicServer> *** Sylf has left the game (connection lost)
20:05:15  <Sylf> grr
20:05:21  <PublicServer> <scrlk> you should try a rebuild
20:05:47  <PublicServer> <V453000> it works :)
20:05:49  <PublicServer> <V453000> no need
20:06:00  <PublicServer> <V453000> I rebuild things only when they break :P
20:06:08  <PublicServer> <kriokamera> V, i've seen your enormous station at 15 - and it's great =D
20:06:18  <PublicServer> <scrlk> thought ottc was about rebuilding all the time :D
20:06:20  <PublicServer> <V453000> enormous? :(
20:06:31  <PublicServer> <V453000> scrlk: yes, but when it is needed :)
20:06:37  <PublicServer> <kriokamera> giant
20:07:03  <PublicServer> <V453000> that is how eyecandy island should go imo :P
20:07:22  <PublicServer> <kriokamera> jam there.
20:09:18  <PublicServer> <scrlk> out of all the island i have 'worked' on, 10 is my proudest
20:09:36  <PublicServer> <V453000> thats understandable :)
20:09:42  <PublicServer> <V453000> I like 16 too :p
20:09:42  <PublicServer> <scrlk> whats yours?
20:10:47  <PublicServer> <V453000> not like it wouldnt need some care but I am busy at 02 now :)
20:11:37  <PublicServer> <kriokamera> what do you want?
20:11:42  <PublicServer> ***  made screenshot at 0000A326: http://ps.openttdcoop.org/publicserver/webcam/0000A326.png
20:12:27  <PublicServer> <kriokamera> V is adding new line?
20:12:35  <PublicServer> *** V453000 has left the game (connection lost)
20:12:48  <Razaekel> !dl win64
20:12:48  <PublicServer> Razaekel: http://binaries.openttd.org/nightlies/trunk/r21891/openttd-trunk-r21891-windows-win64.zip
20:13:06  <Razmir> !players
20:13:08  <PublicServer> Razmir: Client 100 (Orange) is scrlk, in company 1 (psg200)
20:13:08  <PublicServer> Razmir: Client 93 (Orange) is kriokamera, in company 1 (psg200)
20:13:18  <PublicServer> <scrlk> factory drop still has a wood backlog#
20:14:07  <Razaekel> !password
20:14:07  <PublicServer> Razaekel: belled
20:14:27  <PublicServer> *** Razaekelbe joined the game
20:15:53  <PublicServer> <scrlk> v if i remeber correctly, you built 10 town drop?
20:16:39  <kriokamera> V is offline (it seems)
20:16:54  <PublicServer> <scrlk> hahaha
20:17:04  <PublicServer> <scrlk> connection lost
20:19:10  <kriokamera> it seems i need to go. sleep.
20:19:21  <kriokamera> dreams about algebra...
20:19:25  <PublicServer> *** kriokamera has left the game (leaving)
20:19:25  *** kriokamera has quit IRC
20:22:32  <V453000> scrlk: no way
20:22:33  <V453000> !password
20:22:33  <PublicServer> V453000: belled
20:22:44  <PublicServer> <scrlk> you sure?
20:22:55  <PublicServer> *** V453000 joined the game
20:22:56  <V453000> you would see sign /V. or /V453000 there
20:23:03  <PublicServer> <scrlk> you built that
20:23:17  <PublicServer> <V453000> the hell
20:23:19  <PublicServer> <scrlk> you removed my eyecandy airport
20:23:23  <PublicServer> <V453000> I didnt
20:23:25  <PublicServer> <scrlk> :D
20:23:28  <PublicServer> <scrlk> on 10
20:23:36  <PublicServer> <V453000> yes, I removed the airport but I wouldnt ever build a station like this
20:23:42  <PublicServer> <scrlk> :S
20:23:50  <PublicServer> <Razaekelbe> too bad there's all these networks all over the damn place
20:23:56  <PublicServer> <scrlk> what would v do?
20:24:02  <PublicServer> <scrlk> wwvd? :P
20:24:05  <PublicServer> <Razaekelbe> makes it hard to do a  'replace all' on the wagons
20:24:17  <PublicServer> <V453000> why would you do that Raz
20:24:28  <PublicServer> <Razaekelbe> more capacity
20:24:30  <PublicServer> <Razaekelbe> :-P
20:24:33  <PublicServer> <Razaekelbe> why else?
20:24:47  <PublicServer> <V453000> hmm why has transfer no livestock :O
20:24:55  <PublicServer> *** V453000 has left the game (connection lost)
20:25:05  <V453000> Raz: yes but you can use train groups for that
20:25:20  <V453000> and replace just within the group you want
20:25:23  <V453000> !password
20:25:23  <PublicServer> V453000: belled
20:25:41  <PublicServer> *** V453000 joined the game
20:25:45  <PublicServer> <Razaekelbe> 06 has the feeders group, but no group for the trasnfer -> boost
20:26:37  <PublicServer> <Razaekelbe> oh there
20:26:39  <PublicServer> <V453000> they are under Island 12
20:26:41  <PublicServer> <Razaekelbe> heh
20:26:42  <PublicServer> ***  made screenshot at 0003E2FB: http://ps.openttdcoop.org/publicserver/webcam/0003E2FB.png
20:28:16  <PublicServer> <V453000> btw it is already enough
20:28:19  <PublicServer> <Razaekelbe> too bad you cant replace 1 engine with 2
20:28:21  <PublicServer> <V453000> we do not want to replace all
20:31:28  *** Intexon has quit IRC
20:33:53  <PublicServer> *** V453000 has left the game (connection lost)
20:34:00  <V453000> !password
20:34:00  <PublicServer> V453000: grazes
20:34:16  <PublicServer> *** V453000 joined the game
20:39:30  <PublicServer> *** V453000 has left the game (connection lost)
20:39:50  <PublicServer> *** V453000 joined the game
20:41:43  <PublicServer> ***  made screenshot at 000122B8: http://ps.openttdcoop.org/publicserver/webcam/000122B8.png
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20:46:51  <PublicServer> <scrlk> v we got a jam at 10 factory drop
20:47:17  <PublicServer> <V453000> give me several minutes
20:47:23  <PublicServer> <scrlk> ok :)
20:47:52  <PublicServer> <Razaekelbe> how the hell do RVs get jammed?
20:48:00  <PublicServer> <V453000> by their dumbness
20:48:02  <PublicServer> <scrlk> they try to go for one rv station
20:48:06  <PublicServer> <scrlk> +10000
20:49:31  *** scrlk has quit IRC
20:49:33  <PublicServer> *** scrlk has left the game (connection lost)
20:55:20  <ewanm89> !password
20:55:20  <PublicServer> ewanm89: toughs
20:55:44  <PublicServer> *** ewanm89 joined the game
20:56:43  <PublicServer> ***  made screenshot at 0002A4FA: http://ps.openttdcoop.org/publicserver/webcam/0002A4FA.png
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20:58:17  <PublicServer> *** V453000 has left the game (connection lost)
20:58:24  <V453000> coming in 30 minutes
20:58:48  <PublicServer> <ewanm89> can I try something at 10:Factory?
21:04:24  *** mulch has joined #openttdcoop
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21:10:00  <PublicServer> *** Razaekelbe has left the game (connection lost)
21:10:00  <PublicServer> *** Game paused (number of players)
21:11:43  <PublicServer> ***  made screenshot at 0003E51E: http://ps.openttdcoop.org/publicserver/webcam/0003E51E.png
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21:26:43  <PublicServer> ***  made screenshot at 0003E51C: http://ps.openttdcoop.org/publicserver/webcam/0003E51C.png
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21:35:18  *** stafen has joined #openttdcoop
21:36:31  <stafen> !password
21:36:31  <PublicServer> stafen: rubbed
21:37:41  *** Chillosophy has quit IRC
21:38:39  <stafen> !download win64
21:38:39  <PublicServer> stafen: http://binaries.openttd.org/nightlies/trunk/r21891/openttd-trunk-r21891-windows-win64.zip
21:40:02  <PublicServer> *** Game still paused (number of players)
21:40:30  <PublicServer> *** Player has changed his/her name to stafen
21:46:40  <PublicServer> *** stafen has left the game (leaving)
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22:24:36  <V453000> !password
22:24:36  <PublicServer> V453000: toucan
22:25:18  <PublicServer> *** Game still paused (number of players)
22:25:18  <PublicServer> *** Game unpaused (number of players)
22:25:21  <PublicServer> *** V453000 joined the game
22:25:37  <PublicServer> *** ewanm89 has left the game (connection lost)
22:25:37  <PublicServer> *** Game paused (number of players)
22:25:37  <PublicServer> <V453000> hy
22:25:41  <PublicServer> <V453000> hm
22:38:32  <ewanm89> !password
22:38:32  <PublicServer> ewanm89: matron
22:39:04  <PublicServer> *** Game still paused (number of players)
22:39:04  <PublicServer> *** Game unpaused (number of players)
22:39:04  <PublicServer> *** ewanm89 joined the game
22:39:40  <PublicServer> *** V453000 has left the game (connection lost)
22:39:42  <PublicServer> *** Game paused (number of players)
22:40:21  *** Chrill has joined #openttdcoop
22:40:22  <PublicServer> <ewanm89> server seems to be struggling with more than one client connection?
22:41:27  <V453000> !password
22:41:27  <PublicServer> V453000: matron
22:41:43  <PublicServer> *** Game still paused (number of players)
22:42:41  <PublicServer> *** Game still paused (number of players)
22:42:41  <PublicServer> *** Game unpaused (number of players)
22:42:42  <PublicServer> *** V453000 joined the game
22:44:22  <ewanm89> like my changre at Factory Drop?
22:44:46  <ewanm89> 10 Factory Drop?
22:44:46  <PublicServer> <V453000> sorry, cant scroll there now
22:44:52  <ewanm89> okay
22:48:40  <PublicServer> *** V453000 has left the game (connection lost)
22:48:40  <PublicServer> *** Game paused (number of players)
22:49:00  <V453000> !password
22:49:00  <PublicServer> V453000: matron
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22:56:43  <PublicServer> ***  made screenshot at 000122B6: http://ps.openttdcoop.org/publicserver/webcam/000122B6.png
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22:58:52  <V453000> !password
22:58:52  <PublicServer> V453000: abbots
22:59:17  <PublicServer> *** Game still paused (number of players)
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23:04:31  <PublicServer> <ewanm89> What's with this new SRNW then?
23:04:54  <PublicServer> <V453000> the ring with stations or the transfer?
23:05:19  <PublicServer> <ewanm89> Plentbridge Woods I'm looking at at the moment.
23:05:41  <PublicServer> <V453000> that isnt new
23:05:49  <PublicServer> <ewanm89> is for me...
23:05:57  <PublicServer> <V453000> @@SRNW
23:05:57  <Webster> srnw: Self-regulating Network, see also: http://wiki.openttdcoop.org/SRNW
23:06:01  <PublicServer> <ewanm89> I haven't been around for about a year...
23:06:19  <PublicServer> <V453000> this is from game 121 or maybe even a little bit earlier
23:06:29  <PublicServer> <ewanm89> it seems to me it's just holding the trains for ages...
23:06:31  <PublicServer> <V453000> which is at least 2 years old iirc
23:06:51  <PublicServer> <V453000> anyway, read that
23:08:59  <PublicServer> <ewanm89> Okay, I see how it works...
23:09:24  <PublicServer> <ewanm89> problem though, the mine is producing faster then the dummy can full load...
23:09:34  <PublicServer> *** V453000 has left the game (connection lost)
23:09:34  <PublicServer> *** Game paused (number of players)
23:11:44  <PublicServer> ***  made screenshot at 000134BE: http://ps.openttdcoop.org/publicserver/webcam/000134BE.png
23:14:52  <V453000> :|
23:14:54  <V453000> !password
23:14:54  <PublicServer> V453000: fleece
23:20:43  <ewanm89> I got an idea...
23:21:20  <ewanm89> SRNW ICE, all trains can go to/from everywhere?
23:21:45  <PublicServer> *** Game still paused (number of players)
23:21:45  <PublicServer> *** Game unpaused (number of players)
23:21:47  <V453000> hm?
23:21:47  <PublicServer> *** V453000 joined the game
23:21:52  <V453000> @psgsave 157
23:21:52  <Webster> PSG 157 Archive entry; http://www.openttdcoop.org/wiki/PublicServer:Archive_-_Games_151_-_160#gameid_157
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23:25:48  <ewanm89> Tell me, do you have every PSG memorized?
23:25:59  <PublicServer> <V453000> no, not every
23:26:20  * ewanm89 can't even remember those he has played in.
23:26:45  <PublicServer> ***  made screenshot at 000128B9: http://ps.openttdcoop.org/publicserver/webcam/000128B9.png
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23:30:29  <PublicServer> *** V453000 has left the game (connection lost)
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23:30:34  <V453000> !password
23:30:34  <PublicServer> V453000: wounds
23:31:04  <PublicServer> *** Game still paused (number of players)
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23:32:31  <V453000> !unpause
23:32:31  <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.)
23:32:33  <PublicServer> *** Game unpaused (number of players)
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23:35:49  <ewanm89> almost but not quite.
23:36:05  <ewanm89> !password
23:36:05  <PublicServer> ewanm89: wounds
23:36:22  <V453000> !auto
23:36:22  <PublicServer> *** V453000 has enabled autopause mode.
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23:38:29  <PublicServer> *** V453000 has left the game (connection lost)
23:38:29  <PublicServer> *** Game paused (number of players)
23:38:35  <V453000> !password
23:38:35  <PublicServer> V453000: wounds
23:39:15  <PublicServer> *** Game still paused (number of players)
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23:40:15  <PublicServer> <V453000> building something?
23:41:45  <PublicServer> ***  made screenshot at 0000F2B5: http://ps.openttdcoop.org/publicserver/webcam/0000F2B5.png
23:43:02  <PublicServer> <ewanm89> not at this second
23:43:10  <PublicServer> <ewanm89> trying to find something that needs doing.
23:44:29  <PublicServer> <ewanm89> you?
23:44:43  <PublicServer> <V453000> just finishing some stuff on 16 and I will have to go
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23:45:20  <PublicServer> <ewanm89> hmm....
23:45:40  <PublicServer> <ewanm89> 15 Sawmill goods pickup is jammed right back....
23:45:52  <PublicServer> <ewanm89> and so they can't get in to drop...
23:46:28  <PublicServer> <V453000> nice
23:46:57  <PublicServer> <ewanm89> yeah, that's the temporary fix...
23:47:15  <PublicServer> <ewanm89> but I'll see if I can fix it properly?
23:47:37  <PublicServer> <V453000> not really, not without improving station waiting spaces or adding an overflow
23:47:51  <PublicServer> <ewanm89> I was thinking of waiting spaces...
23:47:53  <PublicServer> <V453000> this looks nice, keep it imo
23:47:57  <PublicServer> <ewanm89> and overflow...
23:48:29  <PublicServer> <V453000> just a few tiles extra would be enough for the current of 3 trains
23:48:43  <PublicServer> <ewanm89> just being able to bypas a train waiting would work too
23:48:55  <PublicServer> <ewanm89> ans could be done easy enough
23:49:31  <PublicServer> <ewanm89> I was thinking a tile up
23:49:35  <PublicServer> <ewanm89> but yeah
23:51:05  <PublicServer> <ewanm89> did you delete the train you sent to the depot?
23:51:08  <PublicServer> <V453000> yes
23:51:14  <PublicServer> <V453000> anyway, I will be going now
23:51:22  <PublicServer> <ewanm89> later
23:51:28  <PublicServer> <V453000> cya
23:51:34  <PublicServer> *** V453000 has left the game (connection lost)
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23:56:45  <PublicServer> ***  made screenshot at 000115F7: http://ps.openttdcoop.org/publicserver/webcam/000115F7.png

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