Config
Log for #openttdcoop on 31st January 2011:
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00:09:13  *** Chris_Booth has joined #openttdcoop
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09:44:52  <V453000> !password
09:44:52  <PublicServer> V453000: vinyls
09:45:09  <PublicServer> *** Game still paused (number of players)
09:45:10  <PublicServer> *** V453000 joined the game
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10:41:34  <kriokamera> !players
10:41:37  <PublicServer> kriokamera: Client 559 (Orange) is V453000, in company 1 (psg200)
10:41:44  <kriokamera> oh, that's nicw
10:41:50  <kriokamera> !password
10:41:50  <PublicServer> kriokamera: vinyls
10:42:02  <PublicServer> *** Game still paused (number of players)
10:42:02  <PublicServer> *** Game unpaused (number of players)
10:42:03  <PublicServer> *** kriokamera joined the game
10:42:36  <kriokamera> V453000: hello
10:42:45  <V453000> hihi
10:44:44  <PublicServer> *** V453000 has left the game (connection lost)
10:44:46  <PublicServer> *** Game paused (number of players)
10:44:52  <V453000> !password
10:44:52  <PublicServer> V453000: vinyls
10:45:07  <PublicServer> *** Game still paused (number of players)
10:45:07  <PublicServer> *** Game unpaused (number of players)
10:45:07  <PublicServer> *** V453000 joined the game
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10:46:09  <PublicServer> <kriokamera> are you doing something somewhere?
10:46:19  <PublicServer> <V453000> checking around 03
10:46:59  <PublicServer> *** V453000 has left the game (connection lost)
10:47:01  <PublicServer> *** Game paused (number of players)
10:47:43  <PublicServer> <kriokamera> i'll add some trains on 03
10:47:45  <PublicServer> *** Game still paused (number of players)
10:48:06  <PublicServer> *** Game still paused (number of players)
10:48:06  <PublicServer> *** Game unpaused (number of players)
10:48:07  <PublicServer> *** V453000 joined the game
10:49:42  <PublicServer> <kriokamera> this game gets quite boring
10:50:26  <andrew12> hehe
10:51:17  <PublicServer> <kriokamera> this PSG, not OTTD =))
10:52:29  <PublicServer> <kriokamera> let's jam 03
10:52:46  <PublicServer> <V453000> ...
10:53:00  <PublicServer> <V453000> well, the L_R lines could use expanding already :)
10:53:11  <PublicServer> *** V453000 has left the game (connection lost)
10:53:13  <PublicServer> *** Game paused (number of players)
10:53:25  <kriokamera> emm, wut?
10:53:37  <PublicServer> *** Game still paused (number of players)
10:53:37  <PublicServer> *** Game unpaused (number of players)
10:53:39  <PublicServer> *** V453000 joined the game
10:55:38  <PublicServer> <kriokamera> yeah, a little more trains on W goods pickup made much troubles
10:55:48  <PublicServer> *** V453000 has left the game (connection lost)
10:55:48  <PublicServer> *** Game paused (number of players)
10:57:45  <PublicServer> ***  made screenshot at 0000AC8F: http://ps.openttdcoop.org/publicserver/webcam/0000AC8F.png
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15:38:59  *** Troy is now known as Guest2254
15:39:35  <Guest2254> @quickstart
15:39:36  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
15:39:44  <Guest2254> !help
15:39:44  <PublicServer> Guest2254: http://www.openttdcoop.org/wiki/IRC_Commands
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15:43:39  <Troy_> anyone here?
15:43:43  <V453000> no
15:43:55  <Troy_> what a shame...
15:44:02  <V453000> :)
15:44:19  <Troy_> how to get in the welcome server irc?
15:44:48  <V453000> #openttdcoop.stable
15:45:49  <Troy_> thanks
15:47:23  <V453000> np
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16:27:27  <Troy__> #stable.openttdcoop
16:27:51  <SmatZ> Troy__: #openttdcoop.stable
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16:58:33  <kriokamera> !players
16:58:35  <PublicServer> kriokamera: There are currently no clients connected to the server
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16:59:36  *** Arexander has joined #openttdcoop
16:59:44  <Arexander> Hello!
17:00:23  <Arexander> I have problems joining the #openttdcoop server.
17:02:03  <V453000> how come :)
17:03:09  <planetmaker> well. This is the right channel. The question remains though: which one?
17:03:22  <Arexander> It connects but lags a lot.
17:03:28  <Arexander> The Welcome Server.
17:03:49  <Arexander> After connecting and having a huge lag for a while it gives me this message:
17:04:04  <Arexander> "Network-Game connection lost."
17:04:07  <V453000> yes
17:04:16  <V453000> your computer or connection is not able to handle it
17:04:29  <planetmaker> Yes, it features like >700 trains.
17:04:33  <planetmaker> currently
17:04:43  <planetmaker> that's a bit of a strain on many computers :-)
17:04:49  <Arexander> I see.
17:05:04  <planetmaker> you should not have a problem when we start a new game.
17:05:04  <Arexander> Does the server restart?
17:05:08  <planetmaker> of course :-)
17:05:15  <planetmaker> Just... V453000 - when is that due?
17:05:31  <V453000> due when people stop liking the current game :)
17:05:41  <planetmaker> hehe
17:05:44  <Arexander> :D
17:06:04  <planetmaker> well, it seems more and more people start to have that issue...
17:06:10  <planetmaker> same with troy
17:06:21  <Troy_> yep :D
17:08:00  <Arexander> Well I think I'll just explore the game with #openttdcoop's NewGRF settings to get used to all new features. :)
17:08:10  *** Hippidy has joined #openttdcoop
17:08:22  <Troy_> what was the welcome server's stablean again?
17:09:14  <planetmaker> Arexander, the next game might have completely different ones ;-)
17:09:27  <Hippidy> !dl win64
17:09:27  <PublicServer> Hippidy: http://binaries.openttd.org/nightlies/trunk/r21891/openttd-trunk-r21891-windows-win64.zip
17:09:39  <planetmaker> but sure it doesn't hurt. Probably the terraform, ship and plane costs will be somewhat similarily inhibitive
17:10:59  <Troy_> #openttdcoop/stablean
17:11:41  <planetmaker> Sm4tZ told you 40 minutes ago already...
17:11:55  <planetmaker> #openttdcoop.stable.
17:11:56  <Troy_> I know, but now I want to copy it and write it down
17:12:18  <Troy_> #openttdcoop.stable
17:12:25  <Troy_> thanks
17:14:36  <V453000> !password
17:14:36  <PublicServer> V453000: equine
17:14:58  <PublicServer> *** Game still paused (number of players)
17:14:59  <XeryusTC> V453000: maybe it's time to archive this #200 bitch :P
17:15:00  <PublicServer> *** V453000 joined the game
17:15:18  <V453000> not really yet
17:15:23  <V453000> few things to do still
17:15:46  <planetmaker> well. It's dragging and very few people play. So I tend to agree with XTC
17:15:56  <planetmaker> It's like 4 weeks now
17:15:58  <V453000> time-wise, yes
17:16:00  <planetmaker> !rcon info
17:16:01  <PublicServer> planetmaker: Current/maximum clients:     1/255
17:16:01  <PublicServer> planetmaker: Current/maximum companies:   1/ 1
17:16:01  <PublicServer> planetmaker: Current/maximum spectators:  0/10
17:16:03  <V453000> game-wise, not yet
17:16:05  <planetmaker> !rcon companies
17:16:05  <PublicServer> planetmaker: #:1(Orange) Company Name: 'psg200'  Year Founded: 2024  Money: 72403281771  Loan: 0  Value: 72411026633  (T:1860, R:300, P:20, S:1) unprotected
17:16:10  <V453000> but soon :)
17:16:12  <planetmaker> yes, also game-wise
17:16:17  <planetmaker> no-one can play anymore
17:16:26  <V453000> they do :)
17:16:34  <planetmaker> !playercount
17:16:34  <PublicServer> planetmaker: Number of players: 2 (0 spectators)
17:16:37  <V453000> many people still join and stay
17:16:42  <V453000> they just arent here atm :)
17:16:44  <planetmaker> like 4
17:17:07  *** Levi has joined #openttdcoop
17:17:11  <planetmaker> I hardly saw much activity. IMHO better wrap up quickly. Boring, if you don't have a 700 € computer
17:17:29  <Levi> !download
17:17:29  <PublicServer> Levi: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
17:17:29  <PublicServer> Levi: http://www.openttd.org/en/download-trunk/r21891
17:17:31  <planetmaker> @stage finalizing
17:17:31  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG200 (r21891) | STAGE: finalizing | www.openttdcoop.org | New players, use @quickstart and !help | English only"
17:17:38  <Levi> !download win64
17:17:38  <PublicServer> Levi: http://binaries.openttd.org/nightlies/trunk/r21891/openttd-trunk-r21891-windows-win64.zip
17:17:39  <XeryusTC> yeah, the game is too heavy for most computers
17:17:41  <XeryusTC> even mine :o
17:17:48  <V453000> !unpause
17:17:48  <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.)
17:17:49  <V453000> ok then
17:17:49  <PublicServer> *** Game unpaused (number of players)
17:20:16  <Levi> !password
17:20:16  <PublicServer> Levi: equine
17:20:18  <PublicServer> *** V453000 has left the game (connection lost)
17:20:18  <PublicServer> *** Game paused (number of players)
17:20:24  <PublicServer> *** Game still paused (number of players)
17:20:24  <PublicServer> *** Game unpaused (number of players)
17:20:26  <PublicServer> *** Levi joined the game
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17:21:28  <Levi> hm, I see what you mean "the game is too heavy", my quadcore is struggling at moments :)
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17:22:37  <XeryusTC> fortunately ottd only uses one of the cores :P
17:22:42  <PublicServer> *** V453000 has left the game (connection lost)
17:23:03  <PublicServer> *** V453000 joined the game
17:23:04  <Levi> still, no slow cores, these :) it's fine when I dont move the viewscreen
17:24:09  <Levi> but looking like this, a new game will surely begin soon? it's been ages since I played one here...
17:24:23  <V453000> no it will not :)
17:24:30  <V453000> or ... in a few days
17:24:36  <Levi> damn
17:24:39  <planetmaker> Levi, it's totally irrelevant how many cores you have ;-)
17:24:54  <planetmaker> you could play on a deca-core and have the same issue
17:25:00  <planetmaker> as OpenTTD only uses one
17:25:05  <Levi> ottd is still not threaded?
17:25:11  <Levi> I see
17:25:29  <planetmaker> well. It is. Where appropriate and technically feasible.
17:25:36  <planetmaker> and where it actually gives a speed boost
17:27:09  <Levi> interestingly enough, I'm seeing activity on two cores
17:27:35  <planetmaker> that's what I'm telling. It's threaded where appropriate. E.g. for making autosaves
17:27:45  <PublicServer> ***  made screenshot at 0000D276: http://ps.openttdcoop.org/publicserver/webcam/0000D276.png
17:28:02  <Levi> okay
17:28:11  <XeryusTC> could also be your OS moving ottd to different cores :P
17:33:31  <PublicServer> *** Levi has left the game (connection lost)
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17:36:14  <PublicServer> *** V453000 has left the game (connection lost)
17:36:14  <PublicServer> *** Game paused (number of players)
17:36:19  <V453000> !password
17:36:19  <PublicServer> V453000: bodice
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17:36:39  <PublicServer> *** Game still paused (number of players)
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17:36:39  <PublicServer> *** V453000 joined the game
17:40:12  <PublicServer> *** V453000 has left the game (connection lost)
17:40:12  <PublicServer> *** Game paused (number of players)
17:40:29  <PublicServer> *** Game still paused (number of players)
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17:40:30  <PublicServer> *** V453000 joined the game
17:40:55  <PublicServer> *** V453000 has left the game (connection lost)
17:40:57  <PublicServer> *** Game paused (number of players)
17:41:12  <PublicServer> *** Game still paused (number of players)
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17:41:15  <PublicServer> *** V453000 joined the game
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17:42:22  <PublicServer> *** Game paused (number of players)
17:42:36  <V453000> !password
17:42:36  <PublicServer> V453000: grimes
17:42:45  <PublicServer> ***  made screenshot at 00007E23: http://ps.openttdcoop.org/publicserver/webcam/00007E23.png
17:42:52  <PublicServer> *** Game still paused (number of players)
17:42:52  <PublicServer> *** Game unpaused (number of players)
17:42:55  <PublicServer> *** V453000 joined the game
17:44:34  <PublicServer> *** V453000 has left the game (connection lost)
17:44:36  <PublicServer> *** Game paused (number of players)
17:44:37  <V453000> !auto
17:44:37  <PublicServer> *** V453000 has enabled autopause mode.
17:44:42  <V453000> later
17:50:17  <planetmaker> V453000, as an option, this game could be continued on the ProZone.
17:50:39  *** Arexander has quit IRC
17:50:49  <planetmaker> would not be the first time this method is employed :-)
17:57:45  <PublicServer> ***  made screenshot at 0001087B: http://ps.openttdcoop.org/publicserver/webcam/0001087B.png
18:11:39  <V453000> just let us go :p
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19:23:10  <Chris_Booth> boo
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20:16:28  <Troy_> is there a naming usage to direct to different parts of a ML without refering to BBH's and SLH's?
20:24:02  <Chris_Booth> Troy_: no naming convetion
20:25:14  <hylje> no, since ML parts between hubs are unambiguous
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21:03:57  <Troy_> just asking, since it wasn't such an odd question
21:04:25  <Troy_> Highways/Motorways have designations too, but also junctions
21:05:47  <V453000> we are not highways/motorways
21:09:43  <hylje> we have a lot less to cover than highway agencies
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21:20:00  <Chris_Booth> sometimes we get ML names in plans line East Coast line and South Coast line
21:20:04  <Chris_Booth> but mainly not
21:44:36  <XeryusTC> they're mainly refered to the side of the map they're on
21:46:24  <XeryusTC> if we ever refer to them directly
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