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00:10:33 *** Fuco has quit IRC 00:16:09 *** Fuco has joined #openttdcoop 00:16:13 *** ChanServ sets mode: +v Fuco 00:17:05 *** valhallasw has quit IRC 00:17:41 *** Fuco has quit IRC 00:23:25 *** Atoompje has quit IRC 01:01:30 *** Fuco has joined #openttdcoop 01:01:34 *** ChanServ sets mode: +v Fuco 01:21:57 *** KenjiE20 has quit IRC 01:24:49 *** pugi has quit IRC 01:27:30 <PublicServer> *** Game still paused (number of players) 01:27:30 <PublicServer> *** Intexon joined the game 01:29:51 <PublicServer> *** Intexon has left the game (connection lost) 01:31:32 *** Intexon has quit IRC 01:32:16 *** sturmi has quit IRC 01:35:27 *** Chris_Booth has quit IRC 02:12:37 *** Mark has joined #openttdcoop 02:14:50 <Mark> hiya 02:21:12 <Mark> !dl win32 02:21:12 <PublicServer> Mark: http://binaries.openttd.org/nightlies/trunk/r21891/openttd-trunk-r21891-windows-win32.zip 02:32:07 <PublicServer> *** Game still paused (number of players) 02:32:10 <PublicServer> *** Mazur joined the game 02:33:23 <Mark> !password 02:33:23 <PublicServer> Mark: ponder 02:33:31 <PublicServer> *** Game still paused (number of players) 02:33:31 <PublicServer> *** Game unpaused (number of players) 02:33:34 <PublicServer> *** Mark joined the game 02:33:35 <PublicServer> <Mark> hiya 02:33:37 <PublicServer> <Mazur> Hi. 02:33:51 <PublicServer> <Mark> what the 02:33:58 <PublicServer> <Mark> woohoo megopolis 02:34:08 <PublicServer> <Mazur> Gonna do a lunatic asylum, yes. 02:36:02 <PublicServer> <Mazur> Or cuckoo college. 02:36:49 <PublicServer> <Mazur> You got a plan you want to draw out? 02:38:00 <PublicServer> <Mazur> If not, I depart for gentler climes. 02:38:07 <PublicServer> <Mark> what? 02:38:14 <PublicServer> <Mark> nah i got no plan :P 02:38:41 <PublicServer> <Mazur> Ok, see you around. Or asquare, if you prefer. 02:38:47 <PublicServer> *** Mazur has left the game (leaving) 02:38:47 <PublicServer> *** Game paused (number of players) 02:38:49 <PublicServer> <Mark> :P 02:38:56 <PublicServer> *** Mark has left the game (leaving) 03:10:31 *** Mark has quit IRC 03:31:43 *** thgergo has quit IRC 03:39:10 *** Fuco has quit IRC 04:58:39 *** pugi has joined #openttdcoop 05:26:18 *** Firartix has joined #openttdcoop 05:58:15 *** Firartix has quit IRC 05:58:20 *** roboboy has joined #openttdcoop 05:59:28 *** greenlion has quit IRC 06:20:23 *** lasershock has quit IRC 06:35:05 <james_o-> !password 06:35:05 <PublicServer> james_o-: ponder 06:35:12 <PublicServer> *** Game still paused (number of players) 06:35:14 <PublicServer> *** James joined the game 06:38:42 <PublicServer> *** James has left the game (leaving) 06:40:40 *** pugi has quit IRC 06:43:36 *** pugi has joined #openttdcoop 07:19:30 *** roboboy has quit IRC 07:51:57 *** Firartix has joined #openttdcoop 07:57:50 <james_o-> !junctionary 07:57:50 <PublicServer> james_o-: http://www.openttdcoop.org/wiki/Junctionary 08:09:03 *** lasershock has joined #openttdcoop 08:19:49 *** DayDreamer has joined #openttdcoop 08:22:10 *** Firartix has quit IRC 09:02:45 *** sturmi has joined #openttdcoop 09:11:51 *** Chrill has joined #openttdcoop 09:45:07 *** Yexo has left #openttdcoop 09:46:00 *** Yexo has joined #openttdcoop 09:48:30 *** Chrill has quit IRC 09:54:31 *** Yexo has left #openttdcoop 09:55:34 *** Yexo has joined #openttdcoop 10:03:57 *** fonsinchen has joined #openttdcoop 10:25:00 *** fonsinchen has quit IRC 10:26:47 *** roboboy has joined #openttdcoop 10:49:09 <sturmi> !dl x64 10:49:09 <PublicServer> sturmi: unknown option "x64" 10:49:14 <sturmi> !dl 10:49:15 <PublicServer> sturmi: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x 10:49:15 <PublicServer> sturmi: http://www.openttd.org/en/download-trunk/r21891 10:49:26 <sturmi> !dl win64 10:49:26 <PublicServer> sturmi: http://binaries.openttd.org/nightlies/trunk/r21891/openttd-trunk-r21891-windows-win64.zip 11:15:51 *** fonsinchen has joined #openttdcoop 11:17:23 <V453000> !password 11:17:23 <PublicServer> V453000: ponder 11:17:49 <PublicServer> *** Game still paused (number of players) 11:17:49 <PublicServer> *** V453000 joined the game 11:18:01 <PublicServer> <V453000> hello :) 11:20:04 <sturmi> hey :) 11:23:04 <V453000> hi 11:24:15 <sturmi> wanna do something? 11:24:35 *** fonsinchen has quit IRC 11:27:48 *** KenjiE20 has joined #openttdcoop 11:27:50 *** Webster sets mode: +o KenjiE20 11:28:50 <PublicServer> <V453000> not really 11:29:07 <PublicServer> <V453000> could start at least planning and voting I suppose, but I can do that while paused 11:31:15 <PublicServer> *** made screenshot at 00016EC5: http://ps.openttdcoop.org/publicserver/webcam/00016EC5.png 11:45:14 *** ppetak has joined #openttdcoop 11:45:46 <ppetak> !password 11:45:46 <PublicServer> ppetak: ponder 11:46:00 <PublicServer> *** Game still paused (number of players) 11:46:00 <PublicServer> *** Game unpaused (number of players) 11:46:02 <PublicServer> <V453000> hi 11:46:03 <PublicServer> *** ppetak joined the game 11:46:08 <PublicServer> <ppetak> hihi 11:46:15 <PublicServer> *** made screenshot at 0000FA5B: http://ps.openttdcoop.org/publicserver/webcam/0000FA5B.png 11:47:13 <PublicServer> <ppetak> I have understood Chris plan a little .. 11:47:15 <PublicServer> *** V453000 has left the game (connection lost) 11:47:15 <PublicServer> *** Game paused (number of players) 11:47:23 <V453000> !password 11:47:23 <PublicServer> V453000: ponder 11:47:37 <PublicServer> *** Game still paused (number of players) 11:47:37 <PublicServer> *** Game unpaused (number of players) 11:47:37 <PublicServer> *** V453000 joined the game 11:47:48 *** Chris_Booth has joined #openttdcoop 11:48:19 <PublicServer> *** V453000 has left the game (connection lost) 11:48:19 <PublicServer> *** Game paused (number of players) 11:48:36 <PublicServer> *** Game still paused (number of players) 11:48:36 <PublicServer> *** Game unpaused (number of players) 11:48:37 <PublicServer> *** V453000 joined the game 11:48:49 <PublicServer> <ppetak> connection is not good today I see .. 11:49:00 <PublicServer> <V453000> indeed isnt 11:49:31 <PublicServer> <V453000> @@stage Planning & Voting 11:49:31 <Webster> PublicServer: (stage <an alias, 1 argument>) -- Alias for "topic set 3 STAGE: ". 11:49:42 <V453000> @stage Planning & Voting 11:49:42 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG201 (r21891) | STAGE: Planning & Voting | www.openttdcoop.org | New players, use @quickstart and !help | English only" 11:50:03 <PublicServer> <ppetak> stacked mainline looks great :) 11:50:27 <PublicServer> <V453000> it wont be so easy, so it should be fun :) 11:51:27 <PublicServer> <ppetak> I tried to think up something yesterday evening, but ... everythingI tried was not as elegant as your or chris plan .. 11:52:53 <PublicServer> <V453000> uhm 11:52:55 <PublicServer> <V453000> why that :D 11:53:20 <PublicServer> <ppetak> Not enough skills :) Everything I can think up is .. ordinary. 11:53:40 <PublicServer> <V453000> I rather meant why adding the tunnels :) 11:54:03 <PublicServer> <ppetak> I want to see how trains are going in other direction .. 11:54:06 <PublicServer> <ppetak> just for effect ;) 11:54:11 <PublicServer> <V453000> ah :D 11:54:44 <KenjiE20> V453000: remember if it takes an argument it needs (braces) 11:54:46 <Chris_Booth> V453000: i did some work on your network 11:54:54 <Chris_Booth> then got bored and left a bottle neck 11:54:55 <PublicServer> <V453000> KenjiE20: I know 11:55:04 <sturmi> !password 11:55:05 <PublicServer> sturmi: ponder 11:55:05 <PublicServer> <V453000> CB: I know :) nice 11:55:16 <PublicServer> *** sturmi joined the game 11:55:23 <PublicServer> <V453000> KenjiE20: just was too lazy to write it, rather swapped to irc :D 11:55:30 <KenjiE20> heh 11:59:20 <PublicServer> <ppetak> Stacked ML looks great with other direction trains :) 12:00:15 <PublicServer> <V453000> yes, the straightened one is good too 12:00:40 <Chris_Booth> how wide will you stacked ML be V453000? 4 or 5 tiles i assume 12:00:50 <PublicServer> <V453000> 4 from start is reasonable imo 12:00:54 <PublicServer> <sturmi> the waves will make your pax puke 12:01:15 <PublicServer> *** made screenshot at 0001A70E: http://ps.openttdcoop.org/publicserver/webcam/0001A70E.png 12:01:53 <PublicServer> <ppetak> I will try to add my plan too :) its simple, but one must start somehow.// 12:09:39 <PublicServer> <sturmi> oh you wanna keep the cl at 6? 12:10:01 <PublicServer> <V453000> we can keep it, it only needs to be further from the bridges 12:10:15 <PublicServer> <sturmi> reason? 12:10:35 <PublicServer> <V453000> because they slow down when close 12:10:42 <PublicServer> <V453000> because the bridges are more fragile 12:11:14 <PublicServer> <sturmi> oh didnt know that bridges have an influence on curves and vice versa 12:11:34 <PublicServer> <V453000> they do not have any influence at all 12:11:49 <PublicServer> <V453000> but when a slowdown happens at gap 1 area and at gap5 area, it is a difference 12:11:57 <PublicServer> <sturmi> ah 12:12:07 <PublicServer> <V453000> and since the train is long, it slows in the curve, but the tail still is on the bridges 12:12:23 <PublicServer> <V453000> I am currently trying to find the shortest possibility 12:12:47 <Chris_Booth> one way to fix that V453000 is to have a brige of 4 + 6 for the curve just and example 12:12:57 <Chris_Booth> to compensate for the growth 12:13:12 <V453000> not just the growth, the CL6 does slow down 12:13:17 <V453000> but CL7 has the same speed 12:13:44 <V453000> it doesnt slow much so if the trains are far enough from the bridges already, the flood on gap5 ML is kept without interruption 12:14:49 <V453000> *flood == flow 12:16:15 <PublicServer> *** made screenshot at 00023B29: http://ps.openttdcoop.org/publicserver/webcam/00023B29.png 12:23:37 <PublicServer> *** V453000 has left the game (leaving) 12:23:44 <V453000> later :) 12:23:51 <PublicServer> <ppetak> bye 12:30:17 <PublicServer> *** sturmi has left the game (connection lost) 12:30:17 <PublicServer> *** Game paused (number of players) 12:31:16 <PublicServer> *** made screenshot at 00018F19: http://ps.openttdcoop.org/publicserver/webcam/00018F19.png 12:31:19 <PublicServer> <ppetak> @@(clcalc 6) 12:31:19 <Webster> PublicServer: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 12:31:51 <PublicServer> <ppetak> @@(clcalc maglev 6) 12:31:51 <Webster> PublicServer: A maglev Curve Length of 6 (11 half tiles) gives a speed of 456km/h or 285mph 12:49:01 <sturmi> !password 12:49:01 <PublicServer> sturmi: nutted 12:49:12 <PublicServer> *** Game still paused (number of players) 12:49:14 <PublicServer> *** sturmi joined the game 12:51:54 *** thgergo has joined #openttdcoop 12:52:24 <PublicServer> *** Game still paused (number of players) 12:52:26 <PublicServer> *** Spike joined the game 12:53:41 *** greenlion has joined #openttdcoop 12:55:43 *** perk11 has joined #openttdcoop 12:57:52 *** Progman has joined #openttdcoop 13:10:38 *** fonsinchen has joined #openttdcoop 13:17:54 *** Atoompje has joined #openttdcoop 13:20:17 <Atoompje> !players 13:20:20 <PublicServer> Atoompje: Client 129 is sturmi, a spectator 13:20:20 <PublicServer> Atoompje: Client 121 (Orange) is ppetak, in company 1 (Bruwood Transport) 13:20:20 <PublicServer> Atoompje: Client 130 is Spike, a spectator 13:20:29 <Atoompje> !password 13:20:29 <PublicServer> Atoompje: slates 13:20:56 <PublicServer> *** Game still paused (number of players) 13:20:58 <PublicServer> *** Atoompje joined the game 13:31:26 *** Chris_Booth_ has joined #openttdcoop 13:36:35 *** Chris_Booth has quit IRC 13:43:40 *** Chris_Booth_ has quit IRC 13:55:41 <Atoompje> sturmi, your network @ welcome server is kinda stuck 14:08:15 *** CharcoalDioxide has joined #openttdcoop 14:08:18 <CharcoalDioxide> !dl osx 14:08:18 <PublicServer> CharcoalDioxide: http://binaries.openttd.org/nightlies/trunk/r21891/openttd-trunk-r21891-macosx-universal.zip 14:09:46 <CharcoalDioxide> !player 14:09:49 <CharcoalDioxide> !players 14:09:52 <PublicServer> CharcoalDioxide: Client 129 is sturmi, a spectator 14:09:52 <PublicServer> CharcoalDioxide: Client 121 (Orange) is ppetak, in company 1 (Bruwood Transport) 14:09:52 <PublicServer> CharcoalDioxide: Client 130 is Spike, a spectator 14:09:52 <PublicServer> CharcoalDioxide: Client 132 is Atoompje, a spectator 14:09:56 <CharcoalDioxide> !password 14:09:56 <PublicServer> CharcoalDioxide: tendon 14:10:47 <PublicServer> *** Game still paused (number of players) 14:10:47 <PublicServer> *** Game unpaused (number of players) 14:10:50 <PublicServer> *** CharcoalDioxide joined the game 14:11:25 *** perk111 has joined #openttdcoop 14:11:45 *** perk11 has quit IRC 14:16:15 <PublicServer> *** CharcoalDioxide has left the game (leaving) 14:16:15 <PublicServer> *** Game paused (number of players) 14:17:57 *** CharcoalDioxide has quit IRC 14:18:19 *** Fuco has joined #openttdcoop 14:18:20 <V453000> !password 14:18:20 <PublicServer> V453000: sensor 14:18:23 *** ChanServ sets mode: +v Fuco 14:18:40 <PublicServer> *** Game still paused (number of players) 14:18:40 <PublicServer> *** Game unpaused (number of players) 14:18:40 <PublicServer> *** V453000 joined the game 14:18:44 <PublicServer> *** V453000 has joined spectators 14:18:44 <PublicServer> *** Game paused (number of players) 14:19:13 <PublicServer> <V453000> hi :p 14:19:17 <PublicServer> <Atoompje> he V 14:20:02 *** Chris_Booth has joined #openttdcoop 14:24:09 <PublicServer> *** Atoompje has left the game (connection lost) 14:24:31 *** DayDreamer has quit IRC 14:26:32 *** DayDreamer has joined #openttdcoop 14:32:22 *** `real has quit IRC 14:32:45 *** `real has joined #openttdcoop 14:35:47 <PublicServer> *** Spike has left the game (leaving) 14:42:25 *** Atoompje has quit IRC 14:53:06 *** scrlk has joined #openttdcoop 14:53:07 <scrlk> !password 14:53:07 <PublicServer> scrlk: ransom 14:53:26 <PublicServer> *** Game still paused (number of players) 14:53:26 <PublicServer> *** Game unpaused (number of players) 14:53:27 <scrlk> hi all 14:53:28 <PublicServer> *** scrlk joined the game 14:56:02 <PublicServer> <scrlk> so what plan looks the best atm? 14:56:55 <PublicServer> *** sturmi has left the game (leaving) 15:01:16 <PublicServer> *** made screenshot at 0000B056: http://ps.openttdcoop.org/publicserver/webcam/0000B056.png 15:09:26 *** avdg has left #openttdcoop 15:16:55 *** perk111 has quit IRC 15:17:21 *** perk11 has joined #openttdcoop 15:26:04 <PublicServer> <scrlk> anyone here? 15:26:26 <PublicServer> <scrlk> ppetak: you here? 15:27:32 <PublicServer> <V453000> hi :) 15:27:36 <PublicServer> <scrlk> hi v 15:27:43 <PublicServer> <scrlk> i just got back from holland 15:27:53 <PublicServer> <scrlk> was there for this week 15:30:54 <Mazur> From Holland or from hte Netherlands? 15:31:16 <PublicServer> *** made screenshot at 0000AC56: http://ps.openttdcoop.org/publicserver/webcam/0000AC56.png 15:31:20 <PublicServer> <scrlk> ` 15:31:27 <PublicServer> <scrlk> well i live in england 15:31:30 *** roboboy has quit IRC 15:31:36 <Mazur> So, Holland in Norfolk, then. 15:31:41 <PublicServer> <scrlk> lol 15:31:43 <PublicServer> <scrlk> nope 15:31:46 <PublicServer> <scrlk> the country 15:31:54 <Mazur> There is no such country. 15:31:54 <PublicServer> <scrlk> not just s./n. holland 15:32:02 <PublicServer> <scrlk> i know its a region 15:32:10 <PublicServer> <scrlk> cba to call it full name 15:33:38 <Mazur> The country is "the Kingdom of the Netherlands", "the Netherlands", for short. 15:33:58 <PublicServer> <scrlk> you are dutch i'm guessing? 15:34:11 <Mazur> How did you guess? 15:34:17 <Mazur> :-) 15:34:24 <PublicServer> <scrlk> very friendly people the dutch 15:34:31 <PublicServer> <scrlk> also speak very good english 15:34:46 *** Mitcian has joined #openttdcoop 15:34:47 <Mazur> No reason not to be friebdly, I suppose. 15:35:02 <PublicServer> <scrlk> wait till you see the avg. british 15:35:06 <Mazur> No, we don't, most of "us" speak Dutch with English words. 15:36:21 <Mazur> And a fake American accent. 15:36:27 <PublicServer> <scrlk> hahaha 15:36:41 <PublicServer> <scrlk> so when did psg200 end then? 15:36:58 <Mazur> Yesterday, I think. 15:37:07 <PublicServer> <scrlk> nice just in time for 201 then :D 15:37:16 <Mazur> Been finalising for a couple of days. 15:37:19 <PublicServer> <scrlk> what plan do you think is the best? 15:37:25 <Mazur> Not much to do left. 15:37:31 <PublicServer> <scrlk> im stuck between chris booth and v453000 15:37:33 <Mazur> Not the faintest. 15:37:47 <Mazur> I'm not good at passenger games. 15:38:10 <PublicServer> <scrlk> ive already ruled out the srn plan (i think its srn anyway) 15:38:31 <Mazur> I think it's interesting. 15:38:41 <Mazur> As a concept. 15:38:53 <PublicServer> <scrlk> same but i see it as hard to build 15:39:22 <Mazur> BUt I'll wait until some votes have bneen cast and then vote for the runner up to mix it up. 15:39:38 <PublicServer> <scrlk> ha ha ha 15:39:44 <PublicServer> <scrlk> ive voted for chris booth 15:39:49 <Mazur> If I'm back in time, I'm off to visit my parents and only back tomorrow. 15:40:18 <PublicServer> <scrlk> have fun 15:40:25 <PublicServer> *** Mazur joined the game 15:40:41 <PublicServer> *** Mazur has left the game (leaving) 15:40:49 <Mazur> Unlikely. 15:41:53 <Mazur> Though with the situation in Egypt, I've at least got an interesting talking point with my dad. 15:41:58 <PublicServer> <scrlk> yep 15:42:21 <Mazur> We lived htere for 2 years. 15:42:31 <PublicServer> *** V453000 has left the game (connection lost) 15:42:31 <Mazur> Early 60s. 15:42:35 <PublicServer> <scrlk> was it nice? 15:42:52 <Mazur> The greatest. 15:43:17 <PublicServer> <scrlk> 60s was quite stable in the middle east par the plo 15:43:20 <Mazur> Large garden, plenty of street boys for playmates. 15:43:52 <Mazur> I heard I used to give my toys to them because they had none. 15:44:19 <Mazur> And I sproke street Arab like a native. 15:44:24 <PublicServer> <scrlk> nice 15:44:48 <Mazur> All forgotten, alas, I was only 2 years old when we left. 15:45:10 *** tycoondemon has quit IRC 15:46:16 <PublicServer> *** made screenshot at 0000BA5D: http://ps.openttdcoop.org/publicserver/webcam/0000BA5D.png 15:49:09 <V453000> uhm 15:49:18 <V453000> why do we have an HQ with a helicopter in planning phase? :| 15:49:20 <PublicServer> <scrlk> ? 15:49:30 <PublicServer> <scrlk> looks good man 15:49:36 <PublicServer> <scrlk> its the bosses pad 15:49:45 <V453000> ... 15:49:52 <PublicServer> <scrlk> no? 15:50:46 <V453000> it has no point :) 15:50:49 <V453000> it cant look good 15:51:01 <V453000> but meh 15:51:32 <Mazur> It's Mubarak's escape helicopter. 15:51:40 <PublicServer> <scrlk> hahaha!! 15:51:42 <PublicServer> <scrlk> nice one 16:01:17 <PublicServer> *** made screenshot at 0003BBDD: http://ps.openttdcoop.org/publicserver/webcam/0003BBDD.png 16:07:42 <PublicServer> *** Spike joined the game 16:07:58 <PublicServer> <scrlk> hi 16:16:17 <PublicServer> *** made screenshot at 0000AE55: http://ps.openttdcoop.org/publicserver/webcam/0000AE55.png 16:20:51 <PublicServer> *** scrlk has left the game (connection lost) 16:20:51 <PublicServer> *** Game paused (number of players) 16:20:56 *** scrlk has quit IRC 16:24:19 <PublicServer> *** Spike has left the game (leaving) 16:31:17 <PublicServer> *** made screenshot at 0000AE04: http://ps.openttdcoop.org/publicserver/webcam/0000AE04.png 16:33:00 *** perk11 has quit IRC 16:40:01 *** Mitcian has quit IRC 16:40:58 *** scrlk has joined #openttdcoop 16:41:12 <scrlk> !password 16:41:12 <PublicServer> scrlk: fizzes 16:41:22 <PublicServer> *** Game still paused (number of players) 16:41:22 <PublicServer> *** Game unpaused (number of players) 16:41:23 <PublicServer> *** scrlk joined the game 16:54:12 *** real` has joined #openttdcoop 16:59:56 *** `real has quit IRC 17:01:17 <PublicServer> *** made screenshot at 00016A0F: http://ps.openttdcoop.org/publicserver/webcam/00016A0F.png 17:03:18 *** Sylf has quit IRC 17:05:04 <james_o-> !password 17:05:04 <PublicServer> james_o-: abates 17:05:18 *** Sylf has joined #openttdcoop 17:05:41 <PublicServer> *** James joined the game 17:05:42 <PublicServer> <scrlk> hi 17:05:44 <PublicServer> <ppetak> hola 17:05:57 <PublicServer> <James> Hey :) 17:06:03 <PublicServer> <scrlk> all the current plans seem to advanced 17:06:07 <PublicServer> <James> I can connect without my connection failing 17:06:11 <PublicServer> <scrlk> why not a ring with a massive 4 way in the middle 17:06:26 <PublicServer> <scrlk> yeah psg200 was intensive which means lag = connection lost 17:06:48 <PublicServer> <James> I did manage to connect a couple of times, but downloaded a save 17:06:58 <PublicServer> <scrlk> welcome to psg 201 17:07:20 <PublicServer> *** Chris Booth joined the game 17:07:22 <PublicServer> <scrlk> hi chris 17:07:25 *** Atoompje has joined #openttdcoop 17:07:32 <PublicServer> <Chris Booth> hi 17:07:46 <PublicServer> <James> I like the bridge-and-tunnel lines 17:08:12 <PublicServer> *** James has left the game (connection lost) 17:08:16 <PublicServer> <Chris Booth> the staked ml? 17:08:16 *** fonsinchen has quit IRC 17:08:20 <PublicServer> <Chris Booth> why james? 17:09:02 <james_o-> Because they're compact, would be good for a busy city route 17:09:29 <PublicServer> <Chris Booth> they are not much more compact than a normal ML line 17:09:50 <PublicServer> <Chris Booth> I would say they are probably 50% more efficient with long TLs 17:09:50 <james_o-> Also, good to be different 17:10:10 <PublicServer> *** scrlk has left the game (connection lost) 17:10:13 *** scrlk has quit IRC 17:10:30 *** fonsinchen has joined #openttdcoop 17:12:03 <james_o-> You could probably simulate a CPU in OpenTTD 17:13:39 <PublicServer> *** Chris Booth has left the game (leaving) 17:13:39 <PublicServer> *** Game paused (number of players) 17:15:47 *** Mitcian has joined #openttdcoop 17:15:53 *** pugi has quit IRC 17:16:17 <PublicServer> *** made screenshot at 00014A09: http://ps.openttdcoop.org/publicserver/webcam/00014A09.png 17:17:30 *** Atoompje has quit IRC 17:17:39 *** sturmi has quit IRC 17:17:39 *** Firartix has joined #openttdcoop 17:26:39 *** fmauneko has joined #openttdcoop 17:31:18 <PublicServer> *** made screenshot at 00016C0F: http://ps.openttdcoop.org/publicserver/webcam/00016C0F.png 17:31:59 *** perk11 has joined #openttdcoop 17:39:04 <V453000> !password 17:39:04 <PublicServer> V453000: mushes 17:39:26 <PublicServer> *** Game still paused (number of players) 17:39:26 <PublicServer> *** Game unpaused (number of players) 17:39:29 <PublicServer> *** V453000 joined the game 17:39:30 <PublicServer> <V453000> hi :) 17:39:43 <james_o-> Hi V453000 17:39:49 <V453000> hello :) 17:40:40 <PublicServer> <V453000> ppetak: you mean the whole pattern is to be repeated endlessly all over the map? 17:41:05 <PublicServer> <ppetak> this will be very boring. 17:41:32 <PublicServer> <V453000> it can get more interesting if you make it in larger scale 17:41:39 <PublicServer> <V453000> I mean, bigger grid, and some Sbahns 17:41:57 <PublicServer> <V453000> or some places where one could improvise 17:42:11 <PublicServer> <ppetak> I meant this as one SBahn segment, because all trains will go to all stations. 17:42:13 <PublicServer> <V453000> I originally thought about something very similar, but ... :| 17:42:23 <PublicServer> <V453000> Sbahn is a feeder to some larger station 17:42:26 <PublicServer> <V453000> just like a transfer 17:42:49 <PublicServer> <ppetak> yes. All the trains should unload on border station. 17:42:55 <PublicServer> <V453000> I see 17:43:21 <PublicServer> <ppetak> I'm trying in offline 4x4, but is is too small for one segment. 17:43:27 <PublicServer> <ppetak> *it 17:44:57 <PublicServer> <ppetak> but cities are all over empty spaces .. looks good :) 17:46:18 <PublicServer> *** made screenshot at 0001A013: http://ps.openttdcoop.org/publicserver/webcam/0001A013.png 17:51:30 <PublicServer> *** V453000 has joined spectators 17:51:30 <PublicServer> *** Game paused (number of players) 17:54:11 <PublicServer> <V453000> want me to join back? 17:54:17 <PublicServer> *** V453000 has joined company #1 17:54:17 <PublicServer> *** Game unpaused (number of players) 17:54:57 <PublicServer> <ppetak> yes .. i will finish it 17:55:00 <PublicServer> <ppetak> thanks 17:55:13 <james_o-> !password 17:55:13 <PublicServer> james_o-: llamas 17:55:37 <PublicServer> *** James joined the game 17:56:03 <PublicServer> <James> I prefer the straight stacked ML to the wavy one 17:57:30 *** Atoompje has joined #openttdcoop 17:57:37 <PublicServer> <V453000> :) 17:58:08 <PublicServer> <V453000> the main point there, I fear the mergers 17:58:18 <PublicServer> <V453000> any mergers would be imo just waste of space 17:58:28 <PublicServer> <V453000> so I have none :) 17:58:55 <PublicServer> <ppetak> but why mergers? This can be straight ML, and SBahn will cover cities.. 17:59:01 <PublicServer> *** James has left the game (connection lost) 17:59:08 *** mfb- has joined #openttdcoop 17:59:09 <mfb-> hi 17:59:09 <PublicServer> <V453000> didnt compare with your plan :P 17:59:11 <PublicServer> <V453000> hi 17:59:17 <PublicServer> <ppetak> hola 17:59:28 <PublicServer> *** mfb joined the game 18:00:35 <PublicServer> <mfb> any new ideas for curves? 18:00:45 <PublicServer> <V453000> have a look 18:01:18 <PublicServer> *** made screenshot at 00023B27: http://ps.openttdcoop.org/publicserver/webcam/00023B27.png 18:01:24 <james_o-> !password 18:01:24 <PublicServer> james_o-: midget 18:01:33 *** Ramsus08191 has joined #openttdcoop 18:01:36 <PublicServer> <V453000> but I think, that for the corners we can make CL of 15 even 18:01:37 <PublicServer> *** James joined the game 18:01:39 <Ramsus08191> !password 18:01:39 <PublicServer> Ramsus08191: midget 18:01:42 <mfb-> http://i53.tinypic.com/i2lduv.png <- that is a design from yesterday 18:01:47 <PublicServer> <V453000> yes, I saw it 18:01:53 <mfb-> if the curves are too short, just make it longer 18:01:54 <mfb-> k 18:01:56 <PublicServer> *** James has joined company #1 18:02:26 <PublicServer> <V453000> I think that is no issue really :) 18:02:30 <PublicServer> <V453000> it will be solveable somehow 18:02:42 <PublicServer> *** James has left the game (connection lost) 18:02:42 <PublicServer> *** Ramsus08191 joined the game 18:02:47 <PublicServer> <mfb> well, less space => higher population :p 18:03:02 <PublicServer> <V453000> without a doubt but there isnt that many of those curves 18:03:08 <PublicServer> <V453000> so it wont be that much of a change :) 18:03:10 <PublicServer> <Ramsus08191> Hello there 18:03:12 <PublicServer> <V453000> hi 18:03:16 <PublicServer> <mfb> hi 18:03:26 <PublicServer> <ppetak> hello 18:03:30 <PublicServer> *** James joined the game 18:03:42 <PublicServer> <V453000> you just make a tiny bit better Sbahn, and the curve makes no advantage :) but sure, more, better 18:04:19 <PublicServer> <Ramsus08191> trains on top and bottom, thats cool 18:04:37 <PublicServer> <V453000> mfb: on the other hand, if you let trains run without stopping and packing them, they automatically spread out and the curve makes no problem then 18:05:07 <PublicServer> <V453000> or we can just make 15 tiles in front of it (best solution probably) 18:05:38 <PublicServer> <V453000> btw I would leave the last bridges at level 1 18:05:40 <PublicServer> <mfb> hmm.. the lines are not packed at station exits anyway 18:05:42 <PublicServer> <V453000> instead of 2 18:05:50 <PublicServer> <mfb> so we can just go around with some stacking here and there 18:05:50 <PublicServer> <V453000> yea, they probably wont be 18:05:54 <PublicServer> <mfb> but we don't need a full stack 18:06:32 <PublicServer> *** James has left the game (connection lost) 18:06:52 <james_o-> I'll join again later 18:07:19 <PublicServer> <mfb> ha, even better with the new stacked line 18:11:16 <PublicServer> <Ramsus08191> minimum, or no RVs, include trams as well? 18:11:24 <PublicServer> <V453000> RV == tram 18:15:27 <PublicServer> <V453000> mfb: see !corner :) 18:15:30 <PublicServer> <V453000> for initial 4 lines 18:15:49 <PublicServer> <mfb> should look like an effective higher signal gap 18:16:18 <PublicServer> *** made screenshot at 00023ACE: http://ps.openttdcoop.org/publicserver/webcam/00023ACE.png 18:16:20 <PublicServer> <V453000> why station corner 18:16:36 <PublicServer> <mfb> we need a connection station -> next station 18:16:46 <PublicServer> <V453000> hmm 18:17:00 <PublicServer> <mfb> no reason to travel around the whole map in between 18:17:03 <PublicServer> <V453000> yea 18:17:13 <PublicServer> <V453000> we do not actually need the corners at all 18:17:16 <PublicServer> <V453000> just corner from stations 18:17:22 <PublicServer> <mfb> . 18:17:48 <PublicServer> <V453000> then solved 18:17:55 <PublicServer> <V453000> station corners will be even easier to do 18:18:54 <PublicServer> <V453000> might need more than 4 plats per line 18:18:58 <PublicServer> <V453000> we can test that 18:19:29 <PublicServer> <mfb> can be made larger without problems 18:19:32 <PublicServer> <V453000> yea 18:20:41 <james_o-> Maybe have top & bottom tracks going the same way? Two lines could join to go into the city, and split going out, leaving more room for city expansion 18:21:08 <james_o-> Would still need a lo of track going into the station 18:21:09 <PublicServer> <V453000> dont really understand what you mean 18:21:42 <james_o-> Just stack one mL on top of another 18:21:43 <PublicServer> <mfb> n stacked lines in one direction, n in the other direction? 18:21:43 <PublicServer> <V453000> mfb: further 18:21:59 <PublicServer> <V453000> oh, I see what you mean 18:22:02 <PublicServer> <V453000> but ... I do not see why 18:22:58 <james_o-> Would make city lines a bit more compact, but I guess the complications involved would not make it worthwhile 18:23:12 <PublicServer> <mfb> the lines are as compact as possible 18:23:27 <PublicServer> <mfb> at least if you don't want more than one layer of tunnels 18:23:45 <PublicServer> <V453000> if we made tracks go into the same directions above each other, it would make stations much harder 18:24:07 <PublicServer> <V453000> because we would need to re-align them among all the platforms, and tunnels under the station 18:24:15 *** scrlk has joined #openttdcoop 18:24:17 <PublicServer> <V453000> when they are in opposite directions, they are already aligned 1:1 18:24:17 <PublicServer> *** Ramsus08191 has left the game (leaving) 18:24:34 *** Ramsus08191 has quit IRC 18:24:44 <james_o-> I see what you mean 18:25:02 <PublicServer> <V453000> each tunnel/bridge == 1 line 18:25:05 <PublicServer> <V453000> just like LRLRLR 18:25:07 <scrlk> !password 18:25:07 <PublicServer> scrlk: probes 18:25:11 <PublicServer> <V453000> but stacked atop of each other 18:25:20 <scrlk> hi all! 18:25:21 <PublicServer> *** scrlk joined the game 18:25:25 <PublicServer> <mfb> ok two tunnel layers don't work (or I don't know how) 18:25:29 <james_o-> Hi scrlk! 18:25:29 <PublicServer> <V453000> and when we have unbalanced stations, they just add onto each other 18:25:35 <PublicServer> <V453000> mfb: they cant :) 18:25:58 <PublicServer> <mfb> maybe with evil curves, but that would ruin the concept of long TLs 18:26:04 <PublicServer> <scrlk> nice plan v 18:26:10 <PublicServer> <V453000> thanks :) 18:26:21 <PublicServer> <scrlk> intresting concept 18:26:23 <PublicServer> <scrlk> tl of 15 :O 18:26:41 <PublicServer> <V453000> well, to transport more than 15M world pop, TL15 is reasonable :) 18:26:47 <PublicServer> <V453000> also allows the usage of stacked ML :) 18:26:49 <PublicServer> <scrlk> trees have vanished? 18:26:55 <PublicServer> <scrlk> stacked ml looks sexy 18:26:57 <PublicServer> <V453000> they are there 18:27:09 <PublicServer> <scrlk> i like the one on the right 18:27:21 <PublicServer> <V453000> the straight one 18:27:27 <PublicServer> <V453000> not like it matters :) 18:27:29 <PublicServer> <scrlk> yeah 18:27:35 <PublicServer> <V453000> but yes, it is nicer 18:27:37 <PublicServer> <scrlk> looks odd with the humps 18:28:24 <PublicServer> <scrlk> but im not sure about stacked ml capacity wise 18:28:26 <PublicServer> <mfb> chudinghall got 3800 people on ~100 tiles. if the whole map would look like that, we had nearly 10mio. half of the map for tracks... why not 18:28:32 <PublicServer> <V453000> scrlk: extreme 18:28:42 <PublicServer> <scrlk> capacity? 18:28:44 <PublicServer> <mfb> with long trains, nearly as two regular lines 18:28:47 <PublicServer> <scrlk> ok 18:28:49 <PublicServer> <V453000> yes 18:29:03 <PublicServer> <V453000> that is why it is built 18:29:09 <PublicServer> <V453000> extreme capacity on low space 18:29:22 <PublicServer> <V453000> it only isnt used in games because it makes hubs extremely complicated and huge 18:29:26 <PublicServer> <V453000> but we have no hubs here :) 18:29:32 <PublicServer> <scrlk> so re: plan there will be feeders to the main stations which then transport everywhere 18:29:38 <PublicServer> <V453000> yes 18:29:40 <PublicServer> <mfb> 8 tiles between trains instead of ~5, but still more capacity than gap2 with TL ~5 18:29:47 <PublicServer> <scrlk> no hubs? :( 18:29:57 <PublicServer> <V453000> no, hubs would be just losing space 18:30:00 <PublicServer> <scrlk> fair port 18:30:02 <PublicServer> <scrlk> point 18:30:12 <PublicServer> <V453000> that is also why I say no balancing 18:30:27 <PublicServer> <V453000> we can have balanced traffic by other means and balancers would only again, waste space 18:30:31 <james_o-> Will have a better Internet connection later, see you then 18:30:39 <PublicServer> <V453000> bye James :) 18:30:41 <PublicServer> <scrlk> so high capacity in the lowest space possible 18:30:43 <PublicServer> <scrlk> bye james 18:30:49 <PublicServer> <mfb> how do we build the feeders? one system for each station or some self-regulation overflow system? 18:30:49 <PublicServer> <V453000> scrlk: pretty much 18:30:59 <PublicServer> <V453000> mfb: that is up to builder 18:31:03 <PublicServer> <V453000> that is the fun 18:31:03 <PublicServer> <mfb> bye 18:31:17 <PublicServer> <V453000> you can build any Sbahn you like 18:31:18 <PublicServer> *** made screenshot at 0001F10D: http://ps.openttdcoop.org/publicserver/webcam/0001F10D.png 18:31:21 <PublicServer> <mfb> well, a global network should be planned before, if that is the plan 18:31:36 <mfb-> k 18:31:52 <PublicServer> <scrlk> where have all the trees gone? 18:32:02 <PublicServer> <V453000> they are here, just press X 18:32:08 <PublicServer> <mfb> so just a map and if someone wants to build one section, he can put his sign there 18:32:18 <PublicServer> <scrlk> noob error there 18:32:20 <PublicServer> <V453000> yes, quite 18:32:24 <PublicServer> <scrlk> left it off in psg 200 18:32:38 <PublicServer> <V453000> mfb: I would absolutely refuse to make a plan with set SL design 18:32:44 <PublicServer> <V453000> that makes it being only monkey work 18:32:51 <PublicServer> <scrlk> so have other pax games been based around some sort of ring? 18:33:02 <PublicServer> <V453000> not much 18:33:21 <PublicServer> <V453000> or ... never went to such an extreme like here 18:33:33 <PublicServer> <V453000> or at least never reached it, maybe attempted 18:33:33 <PublicServer> <scrlk> hahaha 18:33:44 <PublicServer> <scrlk> i wonder how a srn will play out 18:33:46 <PublicServer> <V453000> psg 140 maybe was one of the attempts that could have been successful 18:34:10 <PublicServer> <scrlk> i dont really get srn though 18:34:17 <PublicServer> <scrlk> all i undertsand there is a clock 18:34:19 <PublicServer> <V453000> Sylfs plan? 18:34:21 <PublicServer> <scrlk> and it regulates the trains 18:34:23 <PublicServer> <V453000> I dont understand that either 18:34:25 <PublicServer> <scrlk> yeah 18:34:33 <PublicServer> <scrlk> is it some sort of srn mixture? 18:34:43 <PublicServer> <V453000> I dont really know 18:35:09 <PublicServer> <scrlk> whats been the traditional approach to a pax game? 18:35:27 <PublicServer> <V453000> depends 18:35:37 <PublicServer> <V453000> but the current trend is the ICE/Sbahn 18:35:53 <PublicServer> <V453000> TGV only in smaller scale 18:36:00 <PublicServer> <V453000> for example psg 194 had a TGV mail network 18:36:10 <PublicServer> <V453000> but for true pax games, ICE is the way to go 18:36:10 <PublicServer> <scrlk> ill check that out later 18:36:16 <PublicServer> <V453000> just like psg 187 18:37:03 <PublicServer> <scrlk> trains look rather odd with that amount of engines 18:37:18 <PublicServer> <V453000> they dont look much different with less :) 18:37:21 *** Mitcian has quit IRC 18:37:29 <PublicServer> <V453000> but we should keep them for the acceleration :) 18:37:35 <PublicServer> <scrlk> aah ok 18:37:41 <PublicServer> <V453000> it wont be for the first time we do that with these trains 18:37:59 <PublicServer> <scrlk> 200 had them if i remember correctly? 18:38:06 <PublicServer> <V453000> 200 had two per TL5 18:38:24 <PublicServer> <scrlk> wow thats some station 18:38:42 <PublicServer> <scrlk> doesnt look very nice though with the amount of grey 18:38:48 <PublicServer> <V453000> the candy sucks 18:38:51 <PublicServer> <V453000> rather look at the other things :p 18:38:57 <PublicServer> <scrlk> mind if i re do it? 18:39:03 <PublicServer> <V453000> feel free to 18:39:15 <PublicServer> <scrlk> thanks just ask before doing it 18:39:27 <PublicServer> <V453000> :) 18:40:30 <PublicServer> <scrlk> hehehe 18:40:55 <PublicServer> <V453000> ugh :) 18:41:00 <PublicServer> <V453000> large ugly halls :) 18:41:16 <PublicServer> <scrlk> they look like that round here 18:41:24 <PublicServer> <scrlk> lack of grfs though 18:42:51 <PublicServer> <V453000> dude, we will want as much space for cities as possible, parking lot is useless ;) 18:43:06 <PublicServer> <scrlk> i know this is just a pretty model though :D 18:43:20 *** Razmir has joined #openttdcoop 18:43:47 <PublicServer> <mfb> ^ 18:43:59 <PublicServer> <mfb> yeah let's add parking space :D 18:44:17 <PublicServer> <scrlk> lol 18:45:00 <PublicServer> <scrlk> you cant have a station without parking? 18:45:06 <PublicServer> <mfb> (SBahn will need some platforms, too, so the stations will get large) 18:45:15 <PublicServer> <scrlk> ok 18:45:33 <PublicServer> *** Razmir joined the game 18:45:35 <PublicServer> <Razmir> hi 18:45:35 <PublicServer> <V453000> hi :) 18:45:41 <PublicServer> <mfb> hi 18:46:18 <PublicServer> *** made screenshot at 000168E9: http://ps.openttdcoop.org/publicserver/webcam/000168E9.png 18:47:44 <PublicServer> <V453000> mfb: completed the station corner 18:47:53 <PublicServer> <mfb> nice 18:50:11 <PublicServer> <scrlk> so out of intrest what plans are your favourites atm? 18:50:25 <PublicServer> <mfb> stacked ML 18:50:35 <PublicServer> <scrlk> +1 18:51:01 <PublicServer> <V453000> voting is already open ;) 18:51:03 <PublicServer> <mfb> what about station 1 and 20... terminus? maybe just build it at bit larger for that? 18:51:13 <PublicServer> <V453000> yes, 1 and 20 are terminus 18:51:19 <PublicServer> <mfb> voting out again? 18:51:29 <PublicServer> <V453000> terminus is no problem, they will not need balancing 18:51:39 <PublicServer> <V453000> ? voting started today morning 18:51:54 <PublicServer> <V453000> voting and planning, to be exact :)ú 18:51:56 <PublicServer> <scrlk> ? 18:51:56 <PublicServer> <mfb> voting -for- or -against- plans? 18:52:03 <PublicServer> <V453000> for, of course 18:52:05 <PublicServer> <scrlk> well there are still no votes 18:52:25 <PublicServer> <V453000> :) 18:52:25 <PublicServer> <mfb> done 18:52:28 <PublicServer> <scrlk> i miss the country stations grf 18:52:39 <PublicServer> <V453000> this is no country but metropolis :P 18:52:46 <PublicServer> <scrlk> suburbs? 18:53:04 <PublicServer> <V453000> just use some other ones :) there is plenty 18:53:07 <PublicServer> <scrlk> all the city station grfs look ugly 18:53:25 <PublicServer> <V453000> well if you really like them, I could add them sometime later 18:53:52 <PublicServer> <scrlk> out of intrest why are the defualt ac gone? 18:53:58 <PublicServer> <V453000> ? 18:54:14 <PublicServer> <scrlk> if you try to build an aircraft 18:54:20 <PublicServer> <scrlk> the defualt ones are gone for me 18:54:26 <PublicServer> <V453000> of course 18:54:32 <PublicServer> <V453000> just like trains 18:54:44 <PublicServer> <V453000> there arent original trains either 18:54:50 <PublicServer> <scrlk> im going to try and find a nice city stations grf 18:55:26 <PublicServer> <Razmir> japanese, fot these tall buildings imo 18:55:36 <PublicServer> <V453000> city stations seem to be too grey and ugly, but they blend brilliantly with TTRS 18:55:40 <PublicServer> <V453000> japanese platforms are just amazing :) 18:55:42 <PublicServer> <scrlk> http://www.tt-forums.net/viewtopic.php?f=67&t=45437 18:55:43 <Webster> Title: Transport Tycoon Forums View topic - [UNIV] TransRapid Track Set (at www.tt-forums.net) 18:55:44 <PublicServer> <scrlk> this looks rather nice 18:56:00 <PublicServer> <V453000> not when there are many tracks 18:56:03 <PublicServer> <V453000> then it gets all dark and ugly 18:56:09 <PublicServer> <V453000> I tried ;) 18:56:18 <PublicServer> <scrlk> ok 18:56:25 <PublicServer> <scrlk> shame ice isnt on el rail 18:56:31 <PublicServer> <scrlk> maglev looks so ugly 18:56:46 <PublicServer> <scrlk> bingo? 18:56:48 <PublicServer> <scrlk> http://www.tt-forums.net/viewtopic.php?f=26&t=49628 18:56:49 <Webster> Title: Transport Tycoon Forums View topic - [BMSS] British Modular Stations Set (at www.tt-forums.net) 18:57:19 <V453000> we need them to be in our grf pack or on bananas 18:57:29 <PublicServer> <scrlk> fudge 18:58:17 <PublicServer> <scrlk> ?im guessing the creator gets it on bananas 18:58:36 <PublicServer> *** Razmir has joined company #1 18:58:50 <PublicServer> <V453000> im pretty sure it isnt there atm 18:59:10 <PublicServer> <scrlk> shame it looks nice 19:00:17 <PublicServer> <V453000> mfb: yes, the terminus will need something like that :) 19:01:06 <PublicServer> <mfb> ^ 19:01:06 <PublicServer> <mfb> :D 19:01:19 <PublicServer> *** made screenshot at 0001C310: http://ps.openttdcoop.org/publicserver/webcam/0001C310.png 19:02:50 <PublicServer> <mfb> hmm 19:02:54 <PublicServer> <mfb> we can make one large ring, too 19:03:10 <PublicServer> <V453000> what do you mean 19:03:20 *** Firartix has quit IRC 19:03:50 <PublicServer> <V453000> I see 19:03:53 <PublicServer> <scrlk> why is there so much unused track on the small ml idea\/ 19:03:56 <PublicServer> <V453000> imo snake is nicer :) 19:04:20 <PublicServer> <V453000> scrlk: was just testing with curves :) 19:04:34 <PublicServer> <scrlk> can i remove em? 19:04:48 <PublicServer> <V453000> everything will be removed when building starts 19:04:48 <PublicServer> <V453000> d 19:04:50 <PublicServer> <V453000> dont bother :p 19:05:33 <PublicServer> <scrlk> i've got one of those urges :D 19:06:50 *** perk111 has joined #openttdcoop 19:07:13 <PublicServer> <mfb> :p 19:07:19 <PublicServer> <scrlk> done 19:07:19 <PublicServer> <ppetak> :) 19:08:19 <PublicServer> <ppetak> the whole mainline will be without balancing? Or balanced on the terminus stations? 19:08:30 <PublicServer> <mfb> it's just one very large line 19:08:37 <PublicServer> <mfb> no need to balance a single line 19:08:54 <PublicServer> <ppetak> yes, I can imagine that, but not sure ;) 19:09:06 <PublicServer> <scrlk> i spy a large snake 19:09:52 <PublicServer> <scrlk> a city just got smaller? 19:10:27 <PublicServer> <scrlk> i do admit this landscape is dull 19:10:29 <PublicServer> <scrlk> with no water 19:10:31 <PublicServer> <scrlk> no hills 19:11:05 *** perk11 has quit IRC 19:11:09 <mfb-> more population :D 19:12:01 <PublicServer> <scrlk> when voting is over is the map reloaded or is it 'cleaned up' 19:12:56 <V453000> cleaned 19:16:07 <PublicServer> *** V453000 has joined spectators 19:16:07 <PublicServer> <scrlk> looks like v is in the lead with 3 votes 19:16:19 <PublicServer> *** made screenshot at 0003C5E2: http://ps.openttdcoop.org/publicserver/webcam/0003C5E2.png 19:16:49 <PublicServer> <ppetak> packed ML is charming :) its elegant, and looks great. 19:17:12 *** Fuco has quit IRC 19:23:01 <PublicServer> <mfb> eh, don't do that 19:23:30 <PublicServer> <scrlk> ??? 19:24:21 <PublicServer> <scrlk> who 19:24:35 <PublicServer> <mfb> I don't know 19:24:37 <PublicServer> <Razmir> i did nuthin 19:24:39 <PublicServer> <scrlk> removed heli from hq heliport 19:24:41 <PublicServer> <mfb> but the trains crashed 19:24:52 <PublicServer> <Razmir> ah, heli is my work 19:25:00 <PublicServer> <Razmir> it is in deepot :) 19:25:59 *** Firartix has joined #openttdcoop 19:26:08 <PublicServer> <mfb> ok wtf, the train takes the dead end 19:31:19 <PublicServer> *** made screenshot at 0001B90B: http://ps.openttdcoop.org/publicserver/webcam/0001B90B.png 19:32:44 <PublicServer> <mfb> ML, real nessie version 19:33:04 <PublicServer> <ppetak> is the speed of loading different for different vagons? 19:34:53 <PublicServer> <mfb> hmmm... CLs ruin sync, too 19:39:15 *** kriokamera has joined #openttdcoop 19:39:18 <kriokamera> !password 19:39:18 <PublicServer> kriokamera: salved 19:39:34 <PublicServer> *** kriokamera joined the game 19:39:57 *** Firartix has quit IRC 19:42:14 *** Firartix has joined #openttdcoop 19:45:27 <PublicServer> *** scrlk has left the game (connection lost) 19:45:28 *** scrlk has quit IRC 19:46:08 *** HDIEagle has joined #openttdcoop 19:46:19 <PublicServer> *** made screenshot at 00010446: http://ps.openttdcoop.org/publicserver/webcam/00010446.png 19:49:01 <PublicServer> <mfb> -.- 19:49:07 <PublicServer> *** Razmir has joined spectators 19:49:15 <PublicServer> <kriokamera> -_- 19:49:21 <PublicServer> <mfb> double transrapids are nice 19:49:42 <james_o-> !password 19:49:42 <PublicServer> james_o-: lasses 19:50:12 <PublicServer> *** James joined the game 19:50:43 <PublicServer> <James> Fast Internet connection! 19:51:01 <PublicServer> <Razmir> Egypt? :) 19:51:04 <PublicServer> <kriokamera> greetings 19:51:07 <PublicServer> <mfb> you'll need it if the population is high here :D 19:51:29 <PublicServer> <kriokamera> oh, really Egypt? 19:52:35 *** Chillosophy has joined #openttdcoop 19:54:18 <PublicServer> *** mfb has left the game (leaving) 19:55:03 <PublicServer> *** glevans2 joined the game 19:55:12 <PublicServer> <glevans2> hi all 19:55:15 <PublicServer> <kriokamera> hi 19:58:17 <PublicServer> <Razmir> who is rebuildin that corner? it is bad 19:58:23 <PublicServer> <Razmir> (CL) 19:58:26 <PublicServer> <James> I'm measuring the badness 19:58:46 <HDIEagle> !dl win64 19:58:46 <PublicServer> HDIEagle: http://binaries.openttd.org/nightlies/trunk/r21891/openttd-trunk-r21891-windows-win64.zip 19:59:45 <PublicServer> <James> I think the bridges have to be length 5 20:00:58 <HDIEagle> !password 20:00:58 <PublicServer> HDIEagle: lasses 20:01:13 <HDIEagle> :shakefist: 20:01:15 <HDIEagle> !password 20:01:15 <PublicServer> HDIEagle: disown 20:01:15 <PublicServer> <James> Stacked ML L-R would be better than LR (?) 20:01:19 <PublicServer> *** made screenshot at 0001E0EF: http://ps.openttdcoop.org/publicserver/webcam/0001E0EF.png 20:01:27 <PublicServer> *** HD1Eagle joined the game 20:01:59 <PublicServer> <HD1Eagle> woah what is this i don't even 20:02:33 <PublicServer> <glevans2> later people 20:02:35 <PublicServer> *** kriokamera has left the game (leaving) 20:02:39 <PublicServer> *** glevans2 has joined spectators 20:02:47 <PublicServer> *** glevans2 has left the game (leaving) 20:03:48 *** kriokamera has quit IRC 20:05:13 *** Ganan has joined #openttdcoop 20:05:24 <Ganan> !password 20:05:24 <PublicServer> Ganan: disown 20:05:39 <PublicServer> *** Qaz joined the game 20:05:43 <PublicServer> *** Spike joined the game 20:06:36 <HDIEagle> http://eagle.undo.it:8083/file/4x4vs2v2.sav 20:06:43 <HDIEagle> check that out 20:07:49 <PublicServer> *** Razmir has left the game (leaving) 20:08:19 <PublicServer> *** Qaz has left the game (connection lost) 20:08:25 *** Ganan has quit IRC 20:09:02 <HDIEagle> although, doesn't look like we'll have any ascents 20:10:34 <HDIEagle> and that's tl3 :P 20:10:53 <HDIEagle> imagine slh tl8 20:12:24 <PublicServer> *** Spike has left the game (leaving) 20:15:05 <PublicServer> <ppetak> hooray, we have won the game again! 20:15:22 <PublicServer> <HD1Eagle> ? 20:15:28 <PublicServer> <ppetak> Eagle: it will be big flat city. 20:15:42 <PublicServer> <ppetak> 2050, end of the regular game... 20:15:52 <PublicServer> <HD1Eagle> k 20:16:02 <PublicServer> <HD1Eagle> disabled that screen :P 20:16:12 <PublicServer> <ppetak> I like it :) 20:16:20 <PublicServer> *** made screenshot at 0001DEF1: http://ps.openttdcoop.org/publicserver/webcam/0001DEF1.png 20:16:22 <PublicServer> <ppetak> It reminds me of game time .. 20:17:42 <PublicServer> <HD1Eagle> 16 drivers die in explosion from train crash. 20:19:34 <PublicServer> <HD1Eagle> fun fact: if you make a 128 tile train with two 1-tile stations 126 tiles apart 20:19:42 <PublicServer> <HD1Eagle> pax transfers will simulate walking distance from one terminal to the other 20:20:26 <PublicServer> <ppetak> hehe :) 20:21:04 <PublicServer> <ppetak> one tile is as long as 2 wagons :) not too much. 20:23:54 <PublicServer> <HD1Eagle> oh lawd 20:24:08 <PublicServer> <HD1Eagle> take wrong turn 20:24:11 <PublicServer> <HD1Eagle> hahhahhahah 20:25:16 <PublicServer> <ppetak> jupiiiii 20:25:36 <PublicServer> <ppetak> still too short. 20:25:43 <PublicServer> <HD1Eagle> you can fit two 20:25:50 <PublicServer> <HD1Eagle> if you're reaaaaaaaaaaaaaaly careful 20:26:07 <PublicServer> <ppetak> how many vehicles can be in one train? 255? 20:26:16 <PublicServer> <HD1Eagle> no look you can fit two 20:26:40 <PublicServer> <HD1Eagle> oh lawd 20:26:46 <PublicServer> <ppetak> OK, let's try it. 20:26:51 <PublicServer> <HD1Eagle> group em and start em together once they are in position 20:27:05 <PublicServer> <ppetak> OK. 20:27:15 <PublicServer> <HD1Eagle> make absolutely sure you stop it before it turns around 20:27:23 <PublicServer> <HD1Eagle> THE LIVES OF 4 PEOPLE ARE IN YOUR HANDS 20:27:43 <PublicServer> <HD1Eagle> wrong one 20:27:51 <PublicServer> *** mfb joined the game 20:27:55 <PublicServer> <ppetak> oooh! 20:27:59 <PublicServer> <mfb> wtf 20:28:08 <PublicServer> <ppetak> too slow. 20:28:16 <PublicServer> <HD1Eagle> you have to get that extra track in 20:28:20 <PublicServer> <HD1Eagle> very delicate operation 20:28:34 <PublicServer> <ppetak> well? 20:28:41 <PublicServer> <HD1Eagle> hands off let me do the crashing 20:28:50 <PublicServer> <ppetak> will this work? 20:29:04 <PublicServer> <HD1Eagle> don't touch! 20:29:24 <PublicServer> <HD1Eagle> no its too long 20:29:31 <PublicServer> <ppetak> I think so. 20:29:46 <PublicServer> <ppetak> but try it. I believe you. 20:29:50 <PublicServer> <ppetak> :) 20:30:06 <PublicServer> <HD1Eagle> try making them shorter? i believe me too 20:30:19 <PublicServer> <ppetak> It was exacly for one tile free between trains. 20:30:29 <PublicServer> <HD1Eagle> no that was 0 tiles 20:30:33 <PublicServer> *** V453000 has joined company #1 20:30:37 <PublicServer> <V453000> elo :) 20:30:41 <PublicServer> <ppetak> it this should work, you must be EXACTLY on time. 20:30:49 <PublicServer> <HD1Eagle> no we just group em and start em simultaneously 20:30:55 <PublicServer> <HD1Eagle> i'm telling you, it's too long 20:31:02 *** perk11 has joined #openttdcoop 20:31:09 <PublicServer> <ppetak> yes, thay have shared orders, this groups them automatically. 20:31:20 <PublicServer> *** made screenshot at 00012478: http://ps.openttdcoop.org/publicserver/webcam/00012478.png 20:31:31 <PublicServer> <ppetak> you can open the graou from orders .. 20:31:42 <PublicServer> <HD1Eagle> you sure you want to try this? 20:31:44 <PublicServer> <ppetak> bad keyboard today I see.. 20:31:57 <PublicServer> <ppetak> did you shorten them or no? 20:32:01 <PublicServer> <HD1Eagle> no 20:32:07 <PublicServer> <ppetak> OK, I will, for sure. 20:32:28 <PublicServer> <ppetak> 1 wagon will do, right? 20:32:36 <PublicServer> <HD1Eagle> on both maybe 20:32:38 <PublicServer> <HD1Eagle> but that's only half tile 20:32:56 <PublicServer> <HD1Eagle> 62, 62 20:33:04 <PublicServer> <ppetak> and, I want blue wagon on end. So must be two down. 20:33:38 <PublicServer> <HD1Eagle> huh why didn't it go 20:33:48 <PublicServer> <HD1Eagle> ohhh 20:33:55 *** perk111 has quit IRC 20:34:56 <PublicServer> <HD1Eagle> see? one free tile 20:35:04 <PublicServer> <HD1Eagle> exactly one free tile 20:35:22 <PublicServer> <ppetak> two. 20:35:26 <PublicServer> <HD1Eagle> you have to count the minimum not the maximum 20:36:00 <PublicServer> <ppetak> Yes .. 20:36:09 <PublicServer> <ppetak> one free tile for train. 20:36:14 <PublicServer> <V453000> just make them stand one tile on the bridges 20:36:18 <PublicServer> <V453000> and then release them 20:36:24 <PublicServer> <HD1Eagle> now if you want 0 free tiles, that's another story 20:36:58 <PublicServer> <ppetak> is it possible or the agorithm for reserving tiles will crash them? 20:37:04 <PublicServer> <HD1Eagle> i don't know 20:37:36 <PublicServer> <ppetak> I will try it on some smaller part 20:39:32 <PublicServer> <HD1Eagle> and i will go to work 20:39:36 <PublicServer> *** HD1Eagle has left the game (connection lost) 20:39:41 <HDIEagle> bb 20:39:42 <PublicServer> <V453000> cya :) 20:39:44 *** HDIEagle has quit IRC 20:39:58 <PublicServer> <mfb> :p 20:40:00 <PublicServer> <mfb> cu 20:40:06 <PublicServer> <ppetak> aah, wrong, I made TTT 20:41:41 <PublicServer> <ppetak> aaa! It IS possible ... 20:42:00 <PublicServer> <V453000> YARR :D 20:42:08 <PublicServer> <V453000> fawk :D 20:43:29 <PublicServer> <ppetak> it is possible only on straith track. 20:43:47 <PublicServer> <ppetak> first curve crash them. 20:44:12 <PublicServer> <V453000> try 0.5 tile trains 20:44:18 <PublicServer> <V453000> these dont break in curves 20:44:28 <PublicServer> <ppetak> OK. 20:46:20 <PublicServer> <mfb> yeah 20:46:20 <PublicServer> *** made screenshot at 00012A7F: http://ps.openttdcoop.org/publicserver/webcam/00012A7F.png 20:46:36 <PublicServer> <mfb> nearly 0 tiles are possible 20:46:46 <PublicServer> <V453000> got em :p 20:46:50 <PublicServer> <V453000> see !here 20:47:00 <PublicServer> <mfb> hehe 20:47:11 <PublicServer> *** V453000 has left the game (connection lost) 20:47:13 <PublicServer> <ppetak> hehehehe! 20:47:20 <V453000> !password 20:47:20 <PublicServer> V453000: lucked 20:48:55 <PublicServer> <mfb> how did you start the trains? 20:49:13 <PublicServer> <ppetak> shared orders make default group. 20:49:27 <PublicServer> <mfb> but they don't want to ignore signals :( 20:49:53 <PublicServer> <mfb> I solved it with timing 20:49:57 <PublicServer> <ppetak> first let them go to track with signal on end, then stop all and remove signal .. 20:50:07 <PublicServer> <mfb> ah right 20:50:24 <PublicServer> *** V453000 joined the game 20:50:30 <PublicServer> <mfb> oh shit 20:50:34 <PublicServer> <V453000> punch em 20:50:41 <PublicServer> <mfb> note: don't send all to the depot :D 20:50:50 <PublicServer> <mfb> (or even allow them to go there) 20:51:21 <PublicServer> <ppetak> asa 20:51:31 <PublicServer> <ppetak> muehehehe! 20:52:43 <PublicServer> <V453000> 1 tile trains arent possible btw :) 20:52:54 <PublicServer> <V453000> all trains are longer on diagonals 20:53:06 <PublicServer> <V453000> which doesnt apply only for TL 0.5 20:53:20 <PublicServer> <ppetak> yes .. it can be seen from my try with one and half tile trains 20:53:27 <PublicServer> <mfb> so we need 0.5 tiles between maglevs 20:53:34 <PublicServer> <mfb> that's what I had before 20:54:16 *** Firartix has quit IRC 20:56:36 <PublicServer> <James> NIce voting board 20:58:33 <PublicServer> <V453000> :D 20:58:36 <PublicServer> <ppetak> aaaa... 20:58:56 <V453000> Atoompje: the Feel Free to Join company on stable is yours? 20:59:05 <PublicServer> <ppetak> ok, I will let it go around as it is. 21:01:13 <PublicServer> <ppetak> but .. this train is allways on almost all tiles of the track. So, it must be the same lenght, not? 21:01:20 <PublicServer> *** made screenshot at 0001387A: http://ps.openttdcoop.org/publicserver/webcam/0001387A.png 21:02:05 <PublicServer> *** James has left the game (leaving) 21:02:33 <PublicServer> <mfb> argh 21:05:46 <PublicServer> <ppetak> it works! 21:05:49 <PublicServer> <ppetak> great. 21:06:19 <PublicServer> <V453000> :) 21:06:37 <PublicServer> <mfb> dual line maglevs :D 21:07:05 <PublicServer> <mfb> too bad we can't do that with the stacked mainlines 21:07:11 <PublicServer> <mfb> stations are the problem :D 21:08:21 <PublicServer> <V453000> lol 21:09:12 <PublicServer> <ppetak> try to find engine in neverending train :) 21:09:34 <PublicServer> <mfb> just look at the train window to cheat ;) 21:09:34 <PublicServer> <V453000> that is actually quite easy a) 21:09:37 <PublicServer> <V453000> ;) 21:10:53 <PublicServer> <ppetak> it can be seen how the train is longer and shorter ... 21:10:59 <PublicServer> <ppetak> on the engine. 21:11:56 <PublicServer> <mfb> hmm 21:12:07 <PublicServer> <mfb> impossible to remove the entry there 21:16:21 <PublicServer> *** made screenshot at 00027ED0: http://ps.openttdcoop.org/publicserver/webcam/00027ED0.png 21:17:11 <PublicServer> <ppetak> do I understand it well that you want to make the ML one loooong loop? 21:17:18 <PublicServer> <mfb> yes 21:18:05 <PublicServer> <mfb> ~350*5+400=~2000 tiles for station1->station20, so we have 4000 tiles per line 21:18:15 <PublicServer> <mfb> 4 mainlines -> one loop of 8000 tiles 21:19:02 <mfb-> eh 21:19:05 <mfb-> 16.000 :D 21:19:58 <PublicServer> <ppetak> so on terminus it will continue the right line and at the end it will close loop. 21:20:30 <PublicServer> <ppetak> it sounds great :) 21:21:44 <PublicServer> <ppetak> one question, different trains loading/unloading faster/slower or not? 21:23:58 *** DayDreamer has quit IRC 21:25:07 <mfb-> with different cargo: i think so 21:25:33 <PublicServer> <mfb> but I don't know 21:26:42 <V453000> sure 21:26:54 <V453000> depends on wagons 21:29:43 *** Razmir has left #openttdcoop 21:30:37 <V453000> @records 21:30:37 <Webster> #openttdcoop Records: Clients: 24 | Trains: 2001 (PSG#186) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 3,075,319 (PSG#101) 21:30:41 <PublicServer> <ppetak> OK. Because my test of my tunnel SBahn got stuck because of too slow loading of passengers. 21:31:11 <PublicServer> <V453000> use more trains :p 21:31:21 <PublicServer> *** made screenshot at 00015CBE: http://ps.openttdcoop.org/publicserver/webcam/00015CBE.png 21:31:24 <PublicServer> <ppetak> And connected question: can I add grf to already running game? 21:31:29 <PublicServer> <V453000> yes 21:31:40 <PublicServer> <ppetak> I have started with stock only .. 21:31:46 <PublicServer> <V453000> oh 21:31:52 <PublicServer> <ppetak> trough console or menu? 21:31:54 <PublicServer> <V453000> then you need to sell all trains first 21:32:28 <PublicServer> <ppetak> Sell all trains .. OK. It will take some time to get them all to depot ;) 21:32:32 <james_o-> !password 21:32:32 <PublicServer> james_o-: soring 21:32:44 <PublicServer> *** James joined the game 21:32:58 <V453000> ppetak: scenario_developer = true 21:33:01 <V453000> in config file 21:33:03 <V453000> under 21:33:06 <V453000> [gui] 21:34:08 <V453000> @coopstats 21:34:09 <Webster> #openttdcoop @ OFTC stats by Webster - http://webster.openttdcoop.org/stats.html 21:37:55 <ppetak> ok, thanks/ 21:38:06 <V453000> sure :) 21:38:53 <PublicServer> <mfb> I switched the coordinates in your plan V, now it agrees with the ingame coordinates 21:39:03 <PublicServer> <mfb> (east 0, west 510) 21:39:27 <PublicServer> <V453000> oh 21:39:29 <PublicServer> <V453000> ok 21:42:19 <Atoompje> V453000, it is 21:42:34 <PublicServer> <V453000> no "free" companies there please 21:42:45 <Atoompje> ok 21:42:59 <V453000> thanks :) 21:44:09 <Atoompje> !password 21:44:09 <PublicServer> Atoompje: soring 21:44:25 <PublicServer> *** Atoompje joined the game 21:44:31 <PublicServer> <V453000> hi! :P 21:44:33 <PublicServer> <Atoompje> hey ^^ 21:44:38 <ppetak> hola 21:44:39 <PublicServer> <mfb> hi 21:45:54 <PublicServer> <Atoompje> some people are bored?xD 21:46:00 <PublicServer> *** Atoompje has joined company #1 21:46:11 <PublicServer> <V453000> just voting stage fun :) 21:46:21 <PublicServer> *** V453000 has left the game (connection lost) 21:46:21 <PublicServer> *** made screenshot at 00013E80: http://ps.openttdcoop.org/publicserver/webcam/00013E80.png 21:46:25 <PublicServer> *** James has left the game (connection lost) 21:46:27 <PublicServer> *** mfb has left the game (connection lost) 21:46:41 <V453000> hmm 21:46:43 <PublicServer> *** ppetak has left the game (connection lost) 21:46:43 <PublicServer> *** Game paused (number of players) 21:46:45 <V453000> !password 21:46:46 <PublicServer> V453000: repeal 21:46:47 <PublicServer> <Atoompje> lol 21:47:20 <PublicServer> *** V453000 has left the game (connection lost) 21:47:21 <Atoompje> there i go.. 21:47:22 <PublicServer> *** Game still paused (number of players) 21:47:23 <PublicServer> *** Atoompje has left the game (connection lost) 21:47:25 <Atoompje> auch 21:47:32 <V453000> lol :) 21:47:34 <mfb-> :p 21:47:52 <PublicServer> *** Game still paused (number of players) 21:47:53 <PublicServer> *** Atoompje joined the game 21:48:55 <mfb-> -.- 21:49:30 <PublicServer> *** Game still paused (number of players) 21:49:40 <PublicServer> *** Atoompje has left the game (connection lost) 21:50:14 <Atoompje> gonna get beer first! 21:50:21 <V453000> :))) 21:50:58 *** scrlk has joined #openttdcoop 21:51:10 <scrlk> !password 21:51:10 <PublicServer> scrlk: repeal 21:51:38 <scrlk> !password 21:51:39 <PublicServer> scrlk: repeal 21:51:50 <scrlk> i cant connect 21:51:53 <scrlk> ??!! 21:52:29 <scrlk> V45300: is there a problem with the server? 21:53:33 <V453000> idk 21:53:46 <V453000> probably, yes 21:53:46 <scrlk> !password 21:53:47 <PublicServer> scrlk: repeal 21:53:57 <PublicServer> *** Game still paused (number of players) 21:54:05 <scrlk> i seem to be kicked out every time i try to join the company 21:54:07 <PublicServer> *** Game still paused (number of players) 21:54:10 <PublicServer> *** V453000 joined the game 21:54:16 <PublicServer> *** Game still paused (number of players) 21:54:16 <PublicServer> *** Game unpaused (number of players) 21:54:16 <PublicServer> *** V453000 has joined spectators 21:54:16 <PublicServer> *** Game paused (number of players) 21:54:16 <scrlk> working now :S 21:54:17 <PublicServer> *** scrlk joined the game 21:54:22 <V453000> yea 21:54:46 *** fmauneko has quit IRC 21:55:58 <PublicServer> *** scrlk has left the game (connection lost) 21:56:23 <scrlk> so when voting & planning is over, the map restarts or is it 'cleaned' up 21:56:32 <V453000> cleaned 21:56:38 <V453000> why would it restart 21:56:39 <scrlk> ok 21:56:51 <scrlk> just for convineniance's sake i guess 21:56:58 <V453000> no matter :) 21:57:04 <V453000> just cleaning it is lazier :) 21:57:05 <ppetak> !password 21:57:05 <PublicServer> ppetak: repeal 21:57:24 <PublicServer> *** Game still paused (number of players) 21:57:24 <PublicServer> *** ppetak joined the game 21:57:36 <scrlk> i will join 21:57:44 <scrlk> :) 21:57:46 <PublicServer> *** Game still paused (number of players) 21:57:46 <PublicServer> *** Game unpaused (number of players) 21:57:46 <PublicServer> *** scrlk joined the game 21:58:09 <PublicServer> <ppetak> OK, thanks. 21:59:57 *** sturmi has joined #openttdcoop 22:00:44 <PublicServer> *** Atoompje joined the game 22:00:49 <Atoompje> ^ 22:00:52 <Atoompje> ^^ 22:01:05 <sturmi> !password 22:01:05 <PublicServer> sturmi: piracy 22:01:12 <sturmi> nice one 22:01:21 <PublicServer> *** made screenshot at 0001972E: http://ps.openttdcoop.org/publicserver/webcam/0001972E.png 22:01:32 <PublicServer> *** Player has joined spectators 22:01:43 <PublicServer> *** Player has left the game (connection lost) 22:01:50 <PublicServer> *** V453000 has left the game (connection lost) 22:01:54 <PublicServer> *** scrlk has left the game (connection lost) 22:01:54 <PublicServer> *** Game paused (number of players) 22:01:57 <scrlk> ??? 22:02:01 <scrlk> !password 22:02:01 <PublicServer> scrlk: piracy 22:02:08 <PublicServer> *** Atoompje has left the game (connection lost) 22:02:18 <PublicServer> *** scrlk joined the game 22:02:19 <PublicServer> *** sturmi joined the game 22:02:40 <PublicServer> <sturmi> heya 22:02:41 <PublicServer> *** Atoompje joined the game 22:03:34 <PublicServer> *** scrlk has left the game (connection lost) 22:03:43 <scrlk> what gives# 22:03:43 <PublicServer> *** scrlk joined the game 22:04:28 <PublicServer> <ppetak> hoj 22:04:35 <PublicServer> <Atoompje> ola 22:04:43 <PublicServer> *** scrlk has left the game (connection lost) 22:04:50 <scrlk> wtfc 22:04:56 <PublicServer> *** sturmi has left the game (connection lost) 22:05:08 <scrlk> server is crap :D 22:05:10 <PublicServer> *** scrlk has left the game (leaving) 22:05:10 <PublicServer> *** Game still paused (number of players) 22:05:16 <Atoompje> looks like it:p 22:05:17 <PublicServer> *** Game still paused (number of players) 22:05:26 <scrlk> !password 22:05:26 <PublicServer> scrlk: piracy 22:05:34 <Atoompje> harrrrr 22:05:38 <PublicServer> *** scrlk joined the game 22:05:56 <PublicServer> *** sturmi joined the game 22:06:15 <PublicServer> *** mfb joined the game 22:06:58 <PublicServer> *** Chris Booth joined the game 22:07:18 <PublicServer> *** sturmi has joined company #1 22:07:46 <PublicServer> *** Atoompje has joined company #1 22:08:15 <PublicServer> <Chris Booth> all the voters sucks 22:08:21 <PublicServer> <Chris Booth> and should vote for me :P 22:08:21 <PublicServer> <scrlk> lol 22:08:23 <PublicServer> <scrlk> u mad? 22:08:23 <PublicServer> *** Chris Booth has left the game (leaving) 22:08:36 <Chris_Booth> no I am joking 22:08:45 <Chris_Booth> my plan would work very well 22:08:45 <PublicServer> <Atoompje> i like the idea:P 22:08:48 <Chris_Booth> but be very boring 22:09:08 <PublicServer> <Atoompje> with hige change of clogging 22:09:11 <V453000> !password 22:09:11 <PublicServer> V453000: piracy 22:09:26 <PublicServer> *** V453000 joined the game 22:09:34 <PublicServer> <mfb> eol thing? 22:09:42 <PublicServer> <V453000> actually I think the voters are quite smart :P 22:10:07 <PublicServer> <V453000> mfb: you should not need the traps 22:10:11 <PublicServer> <mfb> it looks like it works... until one thing goes wrong and it breaks down completely :D 22:10:13 <PublicServer> <V453000> the arrows with 2way signals should do it 22:10:28 <PublicServer> <mfb> eh 22:10:30 <PublicServer> <mfb> ah 22:10:47 <PublicServer> <V453000> try 22:10:56 <PublicServer> <mfb> nice 22:10:58 <PublicServer> <V453000> ;) 22:11:05 <PublicServer> <sturmi> the arrows aren't just eyecandy? 22:11:13 <PublicServer> <V453000> pf trap is for simulating the path for pathfinder 22:11:17 <PublicServer> <V453000> the arrows are to make 2way eol work 22:11:17 <PublicServer> *** sturmi has left the game (connection lost) 22:11:19 <PublicServer> <mfb> right 22:11:19 <PublicServer> <mfb> right 22:11:19 <PublicServer> <mfb> hmm 22:11:24 <mfb-> -.- 22:11:25 <PublicServer> *** mfb has left the game (connection lost) 22:11:27 <PublicServer> *** V453000 has left the game (connection lost) 22:11:35 <PublicServer> *** ppetak has left the game (connection lost) 22:11:37 <V453000> anyway, good night ;) 22:11:43 <sturmi> gn 22:11:46 <sturmi> !password 22:11:46 <PublicServer> sturmi: piracy 22:11:50 <PublicServer> *** scrlk has left the game (connection lost) 22:11:50 <PublicServer> *** Game paused (number of players) 22:11:51 <PublicServer> <Atoompje> bye! 22:11:58 <scrlk> ffs 22:12:04 <PublicServer> <Atoompje> :P 22:12:06 <PublicServer> *** Game still paused (number of players) 22:12:15 <PublicServer> * Atoompje is still on o/ 22:12:18 <scrlk> !password 22:12:18 <PublicServer> scrlk: piracy 22:12:41 <PublicServer> *** Atoompje has left the game (connection lost) 22:12:42 <ppetak> not possible from here. 22:12:45 <ppetak> :P 22:12:47 <scrlk> HAHAHAHA 22:12:51 <scrlk> connection lost 22:12:51 <Atoompje> =[ 22:12:54 <Atoompje> lame:D 22:13:09 <PublicServer> *** ppetak has left the game (connection lost) 22:13:16 <PublicServer> *** sturmi #1 joined the game 22:13:17 <scrlk> lol finally 22:13:19 <scrlk> !password 22:13:19 <PublicServer> scrlk: piracy 22:13:24 <PublicServer> *** scrlk has left the game (connection lost) 22:13:24 <PublicServer> *** Game still paused (number of players) 22:13:27 <Atoompje> :P 22:13:30 <PublicServer> *** Game still paused (number of players) 22:13:32 <PublicServer> <sturmi #1> lol 22:13:32 <PublicServer> *** scrlk joined the game 22:13:38 <Atoompje> what did you say?:p 22:13:42 <PublicServer> <scrlk> no players? 22:13:44 <PublicServer> <scrlk> wth 22:13:54 <PublicServer> <sturmi #1> wtf? why sturmi#1? 22:13:54 <PublicServer> *** Game still paused (number of players) 22:13:56 <PublicServer> <scrlk> oh come on 22:14:00 <PublicServer> *** Game still paused (number of players) 22:14:02 <PublicServer> *** Atoompje joined the game 22:14:04 <PublicServer> *** Atoompje has joined company #1 22:14:04 <PublicServer> *** Game unpaused (number of players) 22:14:06 <PublicServer> *** sturmi #1 has joined company #1 22:14:13 <ppetak> !password 22:14:13 <PublicServer> ppetak: piracy 22:14:18 <Atoompje> ^^ 22:14:29 <PublicServer> *** ppetak joined the game 22:14:32 <PublicServer> *** ppetak has joined company #1 22:14:33 <PublicServer> *** mfb joined the game 22:14:45 <PublicServer> <sturmi #1> me think the server wants to be alone 22:14:51 <PublicServer> <mfb> ;) 22:14:57 <PublicServer> <Atoompje> yeah 22:16:22 <PublicServer> *** made screenshot at 00001BF2: http://ps.openttdcoop.org/publicserver/webcam/00001BF2.png 22:17:37 *** Chris_Booth has quit IRC 22:24:56 <PublicServer> <mfb> was an interesting idea 22:25:06 <PublicServer> <Atoompje> the roads? 22:25:24 <PublicServer> <mfb> yes 22:25:24 <PublicServer> <scrlk> what roads? 22:25:30 <PublicServer> <scrlk> the junction? 22:25:33 <PublicServer> <mfb> see screenshot 22:25:35 *** Chillosophy has quit IRC 22:25:43 <PublicServer> <scrlk> aah yes 22:25:46 <PublicServer> <scrlk> i am gulity of that 22:26:25 <PublicServer> <scrlk> i was trying to copy one of these 22:26:27 <PublicServer> <scrlk> http://www.cbrd.co.uk/interchanges/3round.shtml 22:26:28 <Webster> Title: CBRD » Interchanges » Three-Level Stacked Roundabout (at www.cbrd.co.uk) 22:26:39 <PublicServer> <scrlk> i can rebuild it if you want to see 22:28:46 <PublicServer> *** sturmi #1 has joined spectators 22:30:24 <PublicServer> <sturmi #1> atoompje: cool company name on stable :D 22:30:31 <PublicServer> <Atoompje> ty:p 22:31:22 <PublicServer> *** made screenshot at 0001D321: http://ps.openttdcoop.org/publicserver/webcam/0001D321.png 22:31:40 <PublicServer> <Atoompje> oh, you're already gone:p 22:31:58 <PublicServer> <scrlk> junction is rebuilt for your viewing pleasure 22:32:22 *** Fuco has joined #openttdcoop 22:32:22 <Webster> Latest update from openttd: OpenTTD 1.1.0-beta5 <http://www.openttd.org/en/news/142> 22:32:26 *** ChanServ sets mode: +v Fuco 22:32:34 <PublicServer> * Atoompje likes 22:33:09 <PublicServer> <Atoompje> tho the hanging(?) bridges are nicer 22:33:48 <PublicServer> <scrlk> done 22:34:10 <PublicServer> <mfb> hmm 22:34:12 <PublicServer> <scrlk> the 3 way stacked roundabout 22:34:24 <PublicServer> <mfb> wtf 22:34:41 <PublicServer> <mfb> better now 22:34:54 <PublicServer> <scrlk> :D 22:35:04 <PublicServer> <scrlk> any comments? 22:35:22 <PublicServer> <mfb> if you don't care about realistic curves, it should be better to reverse the circle 22:35:44 <PublicServer> <scrlk> ok 22:36:30 <PublicServer> <scrlk> fixed :D 22:36:46 <PublicServer> <Atoompje> << afk for a while 22:38:10 <PublicServer> <scrlk> i dont know how it will look in pratice though 22:38:38 <PublicServer> <scrlk> nah i left the bridges like that for a nicer circle 22:41:46 *** Firartix has joined #openttdcoop 22:41:53 <PublicServer> <scrlk> done 22:42:41 <PublicServer> *** sturmi #1 has joined company #1 22:44:38 <PublicServer> *** scrlk has left the game (leaving) 22:44:38 <PublicServer> <mfb> hmm 22:44:44 *** scrlk has quit IRC 22:46:22 <PublicServer> *** made screenshot at 0001DD20: http://ps.openttdcoop.org/publicserver/webcam/0001DD20.png 22:52:22 <mfb-> http://www.tt-forums.net/viewtopic.php?f=29&t=52746 lol :D 22:52:23 <Webster> Title: Transport Tycoon Forums View topic - New 8-Way Junction (at www.tt-forums.net) 22:53:31 <PublicServer> *** sturmi #1 has changed his/her name to sturmi 22:54:10 *** MrD2dG has joined #openttdcoop 22:54:13 <MrD2dG> !pass 22:54:20 <MrD2dG> !pasword 22:54:24 <MrD2dG> !password 22:54:24 <PublicServer> MrD2dG: pedals 22:54:45 <PublicServer> *** MrD2DG joined the game 22:54:52 <PublicServer> <MrD2DG> Woah 22:55:42 <PublicServer> <MrD2DG> Hi 22:55:48 <PublicServer> <sturmi> hey 22:56:02 <PublicServer> <ppetak> hoj 23:01:24 <PublicServer> *** made screenshot at 00018AE7: http://ps.openttdcoop.org/publicserver/webcam/00018AE7.png 23:02:04 <PublicServer> *** sturmi has joined spectators 23:07:03 *** Firartix has quit IRC 23:08:50 *** greenlion has quit IRC 23:08:50 *** Progman has quit IRC 23:08:50 <PublicServer> *** mfb has left the game (leaving) 23:09:05 *** mfb- has quit IRC 23:10:47 *** Jkrueger has joined #openttdcoop 23:10:52 <Jkrueger> !password 23:10:52 <PublicServer> Jkrueger: scruff 23:11:04 <PublicServer> *** Jkrueger joined the game 23:13:36 <PublicServer> *** Atoompje has left the game (connection lost) 23:15:36 <PublicServer> *** Jkrueger has left the game (leaving) 23:15:36 <PublicServer> *** Game paused (number of players) 23:15:56 <PublicServer> *** MrD2DG has left the game (leaving) 23:20:31 *** fonsinchen has quit IRC 23:21:20 *** Atoompje has quit IRC 23:21:47 *** Jkrueger has quit IRC 23:23:24 *** avdg has joined #openttdcoop 23:24:55 *** Atoompje has joined #openttdcoop 23:25:01 <Atoompje> !players 23:25:04 <PublicServer> Atoompje: Client 308 is sturmi, a spectator 23:25:04 <PublicServer> Atoompje: Client 319 (Orange) is ppetak, in company 1 (PSG 201) 23:25:16 <Atoompje> !password 23:25:16 <PublicServer> Atoompje: scorns 23:25:26 <PublicServer> *** Game still paused (number of players) 23:25:29 <PublicServer> *** Atoompje joined the game 23:25:40 <PublicServer> *** ppetak has joined spectators 23:29:57 <PublicServer> *** Atoompje has left the game (connection lost) 23:30:12 <Atoompje> =[ 23:31:28 <MrD2dG> :P 23:41:52 <PublicServer> <ppetak> well, time for some movie .. good night. 23:42:03 <PublicServer> *** ppetak has left the game (connection lost) 23:50:19 <PublicServer> *** sturmi has left the game (leaving) 23:51:17 *** roboboy has joined #openttdcoop