Config
Log for #openttdcoop on 4th February 2011:
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02:14:50  <Mark> hiya
02:21:12  <Mark> !dl win32
02:21:12  <PublicServer> Mark: http://binaries.openttd.org/nightlies/trunk/r21891/openttd-trunk-r21891-windows-win32.zip
02:32:07  <PublicServer> *** Game still paused (number of players)
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02:33:23  <Mark> !password
02:33:23  <PublicServer> Mark: ponder
02:33:31  <PublicServer> *** Game still paused (number of players)
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02:33:34  <PublicServer> *** Mark joined the game
02:33:35  <PublicServer> <Mark> hiya
02:33:37  <PublicServer> <Mazur> Hi.
02:33:51  <PublicServer> <Mark> what the
02:33:58  <PublicServer> <Mark> woohoo megopolis
02:34:08  <PublicServer> <Mazur> Gonna do a lunatic asylum, yes.
02:36:02  <PublicServer> <Mazur> Or cuckoo college.
02:36:49  <PublicServer> <Mazur> You got a plan you want to draw out?
02:38:00  <PublicServer> <Mazur> If not, I depart for gentler climes.
02:38:07  <PublicServer> <Mark> what?
02:38:14  <PublicServer> <Mark> nah i got no plan :P
02:38:41  <PublicServer> <Mazur> Ok, see you around.  Or asquare, if you prefer.
02:38:47  <PublicServer> *** Mazur has left the game (leaving)
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02:38:49  <PublicServer> <Mark> :P
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06:35:05  <james_o-> !password
06:35:05  <PublicServer> james_o-: ponder
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07:57:50  <james_o-> !junctionary
07:57:50  <PublicServer> james_o-: http://www.openttdcoop.org/wiki/Junctionary
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10:49:09  <sturmi> !dl x64
10:49:09  <PublicServer> sturmi: unknown option "x64"
10:49:14  <sturmi> !dl
10:49:15  <PublicServer> sturmi: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
10:49:15  <PublicServer> sturmi: http://www.openttd.org/en/download-trunk/r21891
10:49:26  <sturmi> !dl win64
10:49:26  <PublicServer> sturmi: http://binaries.openttd.org/nightlies/trunk/r21891/openttd-trunk-r21891-windows-win64.zip
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11:17:23  <V453000> !password
11:17:23  <PublicServer> V453000: ponder
11:17:49  <PublicServer> *** Game still paused (number of players)
11:17:49  <PublicServer> *** V453000 joined the game
11:18:01  <PublicServer> <V453000> hello :)
11:20:04  <sturmi> hey :)
11:23:04  <V453000> hi
11:24:15  <sturmi> wanna do something?
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11:27:50  *** Webster sets mode: +o KenjiE20
11:28:50  <PublicServer> <V453000> not really
11:29:07  <PublicServer> <V453000> could start at least planning and voting I suppose, but I can do that while paused
11:31:15  <PublicServer> ***  made screenshot at 00016EC5: http://ps.openttdcoop.org/publicserver/webcam/00016EC5.png
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11:45:46  <ppetak> !password
11:45:46  <PublicServer> ppetak: ponder
11:46:00  <PublicServer> *** Game still paused (number of players)
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11:46:02  <PublicServer> <V453000> hi
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11:46:08  <PublicServer> <ppetak> hihi
11:46:15  <PublicServer> ***  made screenshot at 0000FA5B: http://ps.openttdcoop.org/publicserver/webcam/0000FA5B.png
11:47:13  <PublicServer> <ppetak> I have understood Chris plan a little ..
11:47:15  <PublicServer> *** V453000 has left the game (connection lost)
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11:47:23  <V453000> !password
11:47:23  <PublicServer> V453000: ponder
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11:48:49  <PublicServer> <ppetak> connection is not good today I see ..
11:49:00  <PublicServer> <V453000> indeed isnt
11:49:31  <PublicServer> <V453000> @@stage Planning & Voting
11:49:31  <Webster> PublicServer: (stage <an alias, 1 argument>) -- Alias for "topic set 3 STAGE: ".
11:49:42  <V453000> @stage Planning & Voting
11:49:42  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG201 (r21891) | STAGE: Planning & Voting | www.openttdcoop.org | New players, use @quickstart and !help | English only"
11:50:03  <PublicServer> <ppetak> stacked mainline looks great :)
11:50:27  <PublicServer> <V453000> it wont be so easy, so it should be fun :)
11:51:27  <PublicServer> <ppetak> I tried to think up something yesterday evening, but ... everythingI tried was not as elegant as your or chris plan ..
11:52:53  <PublicServer> <V453000> uhm
11:52:55  <PublicServer> <V453000> why that :D
11:53:20  <PublicServer> <ppetak> Not enough skills :) Everything I can think up is .. ordinary.
11:53:40  <PublicServer> <V453000> I rather meant why adding the tunnels :)
11:54:03  <PublicServer> <ppetak> I want to see how trains are going in other direction ..
11:54:06  <PublicServer> <ppetak> just for effect ;)
11:54:11  <PublicServer> <V453000> ah :D
11:54:44  <KenjiE20> V453000: remember if it takes an argument it needs (braces)
11:54:46  <Chris_Booth> V453000: i did some work on your network
11:54:54  <Chris_Booth> then got bored and left a bottle neck
11:54:55  <PublicServer> <V453000> KenjiE20: I know
11:55:04  <sturmi> !password
11:55:05  <PublicServer> sturmi: ponder
11:55:05  <PublicServer> <V453000> CB: I know :) nice
11:55:16  <PublicServer> *** sturmi joined the game
11:55:23  <PublicServer> <V453000> KenjiE20: just was too lazy to write it, rather swapped to irc :D
11:55:30  <KenjiE20> heh
11:59:20  <PublicServer> <ppetak> Stacked ML looks great with other direction trains :)
12:00:15  <PublicServer> <V453000> yes, the straightened one is good too
12:00:40  <Chris_Booth> how wide will you stacked ML be V453000? 4 or 5 tiles i assume
12:00:50  <PublicServer> <V453000> 4 from start is reasonable imo
12:00:54  <PublicServer> <sturmi> the waves will make your pax puke
12:01:15  <PublicServer> ***  made screenshot at 0001A70E: http://ps.openttdcoop.org/publicserver/webcam/0001A70E.png
12:01:53  <PublicServer> <ppetak> I will try to add my plan too :) its simple, but one must start somehow.//
12:09:39  <PublicServer> <sturmi> oh you wanna keep the cl at 6?
12:10:01  <PublicServer> <V453000> we can keep it, it only needs to be further from the bridges
12:10:15  <PublicServer> <sturmi> reason?
12:10:35  <PublicServer> <V453000> because they slow down when close
12:10:42  <PublicServer> <V453000> because the bridges are more fragile
12:11:14  <PublicServer> <sturmi> oh didnt know that bridges have an influence on curves and vice versa
12:11:34  <PublicServer> <V453000> they do not have any influence at all
12:11:49  <PublicServer> <V453000> but when a slowdown happens at gap 1 area and at gap5 area, it is a difference
12:11:57  <PublicServer> <sturmi> ah
12:12:07  <PublicServer> <V453000> and since the train is long, it slows in the curve, but the tail still is on the bridges
12:12:23  <PublicServer> <V453000> I am currently trying to find the shortest possibility
12:12:47  <Chris_Booth> one way to fix that V453000 is to have a brige of 4 + 6 for the curve just and example
12:12:57  <Chris_Booth> to compensate for the growth
12:13:12  <V453000> not just the growth, the CL6 does slow down
12:13:17  <V453000> but CL7 has the same speed
12:13:44  <V453000> it doesnt slow much so if the trains are far enough from the bridges already, the flood on gap5 ML is kept without interruption
12:14:49  <V453000> *flood == flow
12:16:15  <PublicServer> ***  made screenshot at 00023B29: http://ps.openttdcoop.org/publicserver/webcam/00023B29.png
12:23:37  <PublicServer> *** V453000 has left the game (leaving)
12:23:44  <V453000> later :)
12:23:51  <PublicServer> <ppetak> bye
12:30:17  <PublicServer> *** sturmi has left the game (connection lost)
12:30:17  <PublicServer> *** Game paused (number of players)
12:31:16  <PublicServer> ***  made screenshot at 00018F19: http://ps.openttdcoop.org/publicserver/webcam/00018F19.png
12:31:19  <PublicServer> <ppetak> @@(clcalc 6)
12:31:19  <Webster> PublicServer: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
12:31:51  <PublicServer> <ppetak> @@(clcalc maglev 6)
12:31:51  <Webster> PublicServer: A maglev Curve Length of 6 (11 half tiles) gives a speed of 456km/h or 285mph
12:49:01  <sturmi> !password
12:49:01  <PublicServer> sturmi: nutted
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13:20:17  <Atoompje> !players
13:20:20  <PublicServer> Atoompje: Client 129 is sturmi, a spectator
13:20:20  <PublicServer> Atoompje: Client 121 (Orange) is ppetak, in company 1 (Bruwood Transport)
13:20:20  <PublicServer> Atoompje: Client 130 is Spike, a spectator
13:20:29  <Atoompje> !password
13:20:29  <PublicServer> Atoompje: slates
13:20:56  <PublicServer> *** Game still paused (number of players)
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13:55:41  <Atoompje> sturmi, your network @ welcome server is kinda stuck
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14:08:18  <CharcoalDioxide> !dl osx
14:08:18  <PublicServer> CharcoalDioxide: http://binaries.openttd.org/nightlies/trunk/r21891/openttd-trunk-r21891-macosx-universal.zip
14:09:46  <CharcoalDioxide> !player
14:09:49  <CharcoalDioxide> !players
14:09:52  <PublicServer> CharcoalDioxide: Client 129 is sturmi, a spectator
14:09:52  <PublicServer> CharcoalDioxide: Client 121 (Orange) is ppetak, in company 1 (Bruwood Transport)
14:09:52  <PublicServer> CharcoalDioxide: Client 130 is Spike, a spectator
14:09:52  <PublicServer> CharcoalDioxide: Client 132 is Atoompje, a spectator
14:09:56  <CharcoalDioxide> !password
14:09:56  <PublicServer> CharcoalDioxide: tendon
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14:18:20  <V453000> !password
14:18:20  <PublicServer> V453000: sensor
14:18:23  *** ChanServ sets mode: +v Fuco
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14:19:13  <PublicServer> <V453000> hi :p
14:19:17  <PublicServer> <Atoompje> he V
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14:53:07  <scrlk> !password
14:53:07  <PublicServer> scrlk: ransom
14:53:26  <PublicServer> *** Game still paused (number of players)
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14:53:27  <scrlk> hi all
14:53:28  <PublicServer> *** scrlk joined the game
14:56:02  <PublicServer> <scrlk> so what plan looks the best atm?
14:56:55  <PublicServer> *** sturmi has left the game (leaving)
15:01:16  <PublicServer> ***  made screenshot at 0000B056: http://ps.openttdcoop.org/publicserver/webcam/0000B056.png
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15:26:04  <PublicServer> <scrlk> anyone here?
15:26:26  <PublicServer> <scrlk> ppetak: you here?
15:27:32  <PublicServer> <V453000> hi :)
15:27:36  <PublicServer> <scrlk> hi v
15:27:43  <PublicServer> <scrlk> i just got back from holland
15:27:53  <PublicServer> <scrlk> was there for this week
15:30:54  <Mazur> From Holland or from hte Netherlands?
15:31:16  <PublicServer> ***  made screenshot at 0000AC56: http://ps.openttdcoop.org/publicserver/webcam/0000AC56.png
15:31:20  <PublicServer> <scrlk> `
15:31:27  <PublicServer> <scrlk> well i live in england
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15:31:36  <Mazur> So, Holland in Norfolk, then.
15:31:41  <PublicServer> <scrlk> lol
15:31:43  <PublicServer> <scrlk> nope
15:31:46  <PublicServer> <scrlk> the country
15:31:54  <Mazur> There is no such country.
15:31:54  <PublicServer> <scrlk> not just s./n. holland
15:32:02  <PublicServer> <scrlk> i know its a region
15:32:10  <PublicServer> <scrlk> cba to call it full name
15:33:38  <Mazur> The country is "the Kingdom of the Netherlands", "the Netherlands", for short.
15:33:58  <PublicServer> <scrlk> you are dutch i'm guessing?
15:34:11  <Mazur> How did you guess?
15:34:17  <Mazur> :-)
15:34:24  <PublicServer> <scrlk> very friendly people the dutch
15:34:31  <PublicServer> <scrlk> also speak very good english
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15:34:47  <Mazur> No reason not to be friebdly, I suppose.
15:35:02  <PublicServer> <scrlk> wait till you see the avg. british
15:35:06  <Mazur> No, we don't, most of "us" speak Dutch with English words.
15:36:21  <Mazur> And a fake American accent.
15:36:27  <PublicServer> <scrlk> hahaha
15:36:41  <PublicServer> <scrlk> so when did psg200 end then?
15:36:58  <Mazur> Yesterday, I think.
15:37:07  <PublicServer> <scrlk> nice just in time for 201 then :D
15:37:16  <Mazur> Been finalising for a couple of days.
15:37:19  <PublicServer> <scrlk> what plan do you think is the best?
15:37:25  <Mazur> Not much to do left.
15:37:31  <PublicServer> <scrlk> im stuck between chris booth and v453000
15:37:33  <Mazur> Not the faintest.
15:37:47  <Mazur> I'm not good at passenger games.
15:38:10  <PublicServer> <scrlk> ive already ruled out the srn plan (i think its srn anyway)
15:38:31  <Mazur> I think it's interesting.
15:38:41  <Mazur> As a concept.
15:38:53  <PublicServer> <scrlk> same but i see it as hard to build
15:39:22  <Mazur> BUt I'll wait until some votes have bneen cast and then vote for the runner up to mix it up.
15:39:38  <PublicServer> <scrlk> ha ha ha
15:39:44  <PublicServer> <scrlk> ive voted for chris booth
15:39:49  <Mazur> If I'm back in time, I'm off to visit my parents and only back tomorrow.
15:40:18  <PublicServer> <scrlk> have fun
15:40:25  <PublicServer> *** Mazur joined the game
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15:40:49  <Mazur> Unlikely.
15:41:53  <Mazur> Though with the situation in Egypt, I've at least got an interesting talking point with my dad.
15:41:58  <PublicServer> <scrlk> yep
15:42:21  <Mazur> We lived htere for 2 years.
15:42:31  <PublicServer> *** V453000 has left the game (connection lost)
15:42:31  <Mazur> Early 60s.
15:42:35  <PublicServer> <scrlk> was it nice?
15:42:52  <Mazur> The greatest.
15:43:17  <PublicServer> <scrlk> 60s was quite stable in the middle east par the plo
15:43:20  <Mazur> Large garden, plenty of street boys for playmates.
15:43:52  <Mazur> I heard I used to give my toys to them because they had none.
15:44:19  <Mazur> And I sproke street Arab like a native.
15:44:24  <PublicServer> <scrlk> nice
15:44:48  <Mazur> All forgotten, alas, I was only 2 years old when we left.
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15:46:16  <PublicServer> ***  made screenshot at 0000BA5D: http://ps.openttdcoop.org/publicserver/webcam/0000BA5D.png
15:49:09  <V453000> uhm
15:49:18  <V453000> why do we have an HQ with a helicopter in planning phase? :|
15:49:20  <PublicServer> <scrlk> ?
15:49:30  <PublicServer> <scrlk> looks good man
15:49:36  <PublicServer> <scrlk> its the bosses pad
15:49:45  <V453000> ...
15:49:52  <PublicServer> <scrlk> no?
15:50:46  <V453000> it has no point :)
15:50:49  <V453000> it cant look good
15:51:01  <V453000> but meh
15:51:32  <Mazur> It's Mubarak's escape helicopter.
15:51:40  <PublicServer> <scrlk> hahaha!!
15:51:42  <PublicServer> <scrlk> nice one
16:01:17  <PublicServer> ***  made screenshot at 0003BBDD: http://ps.openttdcoop.org/publicserver/webcam/0003BBDD.png
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16:07:58  <PublicServer> <scrlk> hi
16:16:17  <PublicServer> ***  made screenshot at 0000AE55: http://ps.openttdcoop.org/publicserver/webcam/0000AE55.png
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16:41:12  <scrlk> !password
16:41:12  <PublicServer> scrlk: fizzes
16:41:22  <PublicServer> *** Game still paused (number of players)
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17:01:17  <PublicServer> ***  made screenshot at 00016A0F: http://ps.openttdcoop.org/publicserver/webcam/00016A0F.png
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17:05:04  <james_o-> !password
17:05:04  <PublicServer> james_o-: abates
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17:05:41  <PublicServer> *** James joined the game
17:05:42  <PublicServer> <scrlk> hi
17:05:44  <PublicServer> <ppetak> hola
17:05:57  <PublicServer> <James> Hey :)
17:06:03  <PublicServer> <scrlk> all the current plans seem to advanced
17:06:07  <PublicServer> <James> I can connect without my connection failing
17:06:11  <PublicServer> <scrlk> why not a ring with a massive 4 way in the middle
17:06:26  <PublicServer> <scrlk> yeah psg200 was intensive which means lag = connection lost
17:06:48  <PublicServer> <James> I did manage to connect a couple of times, but downloaded a save
17:06:58  <PublicServer> <scrlk> welcome to psg 201
17:07:20  <PublicServer> *** Chris Booth joined the game
17:07:22  <PublicServer> <scrlk> hi chris
17:07:25  *** Atoompje has joined #openttdcoop
17:07:32  <PublicServer> <Chris Booth> hi
17:07:46  <PublicServer> <James> I like the bridge-and-tunnel lines
17:08:12  <PublicServer> *** James has left the game (connection lost)
17:08:16  <PublicServer> <Chris Booth> the staked ml?
17:08:16  *** fonsinchen has quit IRC
17:08:20  <PublicServer> <Chris Booth> why james?
17:09:02  <james_o-> Because they're compact, would be good for a busy city route
17:09:29  <PublicServer> <Chris Booth> they are not much more compact than a normal ML line
17:09:50  <PublicServer> <Chris Booth> I would say they are probably 50% more efficient with long TLs
17:09:50  <james_o-> Also, good to be different
17:10:10  <PublicServer> *** scrlk has left the game (connection lost)
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17:12:03  <james_o-> You could probably simulate a CPU in OpenTTD
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17:39:04  <V453000> !password
17:39:04  <PublicServer> V453000: mushes
17:39:26  <PublicServer> *** Game still paused (number of players)
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17:39:29  <PublicServer> *** V453000 joined the game
17:39:30  <PublicServer> <V453000> hi :)
17:39:43  <james_o-> Hi V453000
17:39:49  <V453000> hello :)
17:40:40  <PublicServer> <V453000> ppetak: you mean the whole pattern is to be repeated endlessly all over the map?
17:41:05  <PublicServer> <ppetak> this will be very boring.
17:41:32  <PublicServer> <V453000> it can get more interesting if you make it in larger scale
17:41:39  <PublicServer> <V453000> I mean, bigger grid, and some Sbahns
17:41:57  <PublicServer> <V453000> or some places where one could improvise
17:42:11  <PublicServer> <ppetak> I meant this as one SBahn segment, because all trains will go to all stations.
17:42:13  <PublicServer> <V453000> I originally thought about something very similar, but ... :|
17:42:23  <PublicServer> <V453000> Sbahn is a feeder to some larger station
17:42:26  <PublicServer> <V453000> just like a transfer
17:42:49  <PublicServer> <ppetak> yes. All the trains should unload on border station.
17:42:55  <PublicServer> <V453000> I see
17:43:21  <PublicServer> <ppetak> I'm trying in offline 4x4, but is is too small for one segment.
17:43:27  <PublicServer> <ppetak> *it
17:44:57  <PublicServer> <ppetak> but cities are all over empty spaces .. looks good :)
17:46:18  <PublicServer> ***  made screenshot at 0001A013: http://ps.openttdcoop.org/publicserver/webcam/0001A013.png
17:51:30  <PublicServer> *** V453000 has joined spectators
17:51:30  <PublicServer> *** Game paused (number of players)
17:54:11  <PublicServer> <V453000> want me to join back?
17:54:17  <PublicServer> *** V453000 has joined company #1
17:54:17  <PublicServer> *** Game unpaused (number of players)
17:54:57  <PublicServer> <ppetak> yes .. i will finish it
17:55:00  <PublicServer> <ppetak> thanks
17:55:13  <james_o-> !password
17:55:13  <PublicServer> james_o-: llamas
17:55:37  <PublicServer> *** James joined the game
17:56:03  <PublicServer> <James> I prefer the straight stacked ML to the wavy one
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17:57:37  <PublicServer> <V453000> :)
17:58:08  <PublicServer> <V453000> the main point there, I fear the mergers
17:58:18  <PublicServer> <V453000> any mergers would be imo just waste of space
17:58:28  <PublicServer> <V453000> so I have none :)
17:58:55  <PublicServer> <ppetak> but why mergers? This can be straight ML, and SBahn will cover cities..
17:59:01  <PublicServer> *** James has left the game (connection lost)
17:59:08  *** mfb- has joined #openttdcoop
17:59:09  <mfb-> hi
17:59:09  <PublicServer> <V453000> didnt compare with your plan :P
17:59:11  <PublicServer> <V453000> hi
17:59:17  <PublicServer> <ppetak> hola
17:59:28  <PublicServer> *** mfb joined the game
18:00:35  <PublicServer> <mfb> any new ideas for curves?
18:00:45  <PublicServer> <V453000> have a look
18:01:18  <PublicServer> ***  made screenshot at 00023B27: http://ps.openttdcoop.org/publicserver/webcam/00023B27.png
18:01:24  <james_o-> !password
18:01:24  <PublicServer> james_o-: midget
18:01:33  *** Ramsus08191 has joined #openttdcoop
18:01:36  <PublicServer> <V453000> but I think, that for the corners we can make CL of 15 even
18:01:37  <PublicServer> *** James joined the game
18:01:39  <Ramsus08191> !password
18:01:39  <PublicServer> Ramsus08191: midget
18:01:42  <mfb-> http://i53.tinypic.com/i2lduv.png <- that is a design from yesterday
18:01:47  <PublicServer> <V453000> yes, I saw it
18:01:53  <mfb-> if the curves are too short, just make it longer
18:01:54  <mfb-> k
18:01:56  <PublicServer> *** James has joined company #1
18:02:26  <PublicServer> <V453000> I think that is no issue really :)
18:02:30  <PublicServer> <V453000> it will be solveable somehow
18:02:42  <PublicServer> *** James has left the game (connection lost)
18:02:42  <PublicServer> *** Ramsus08191 joined the game
18:02:47  <PublicServer> <mfb> well, less space => higher population :p
18:03:02  <PublicServer> <V453000> without a doubt but there isnt that many of those curves
18:03:08  <PublicServer> <V453000> so it wont be that much of a change :)
18:03:10  <PublicServer> <Ramsus08191> Hello there
18:03:12  <PublicServer> <V453000> hi
18:03:16  <PublicServer> <mfb> hi
18:03:26  <PublicServer> <ppetak> hello
18:03:30  <PublicServer> *** James joined the game
18:03:42  <PublicServer> <V453000> you just make a tiny bit better Sbahn, and the curve makes no advantage :) but sure, more, better
18:04:19  <PublicServer> <Ramsus08191> trains on top and bottom, thats cool
18:04:37  <PublicServer> <V453000> mfb: on the other hand, if you let trains run without stopping and packing them, they automatically spread out and the curve makes no problem then
18:05:07  <PublicServer> <V453000> or we can just make 15 tiles in front of it (best solution probably)
18:05:38  <PublicServer> <V453000> btw I would leave the last bridges at level 1
18:05:40  <PublicServer> <mfb> hmm.. the lines are not packed at station exits anyway
18:05:42  <PublicServer> <V453000> instead of 2
18:05:50  <PublicServer> <mfb> so we can just go around with some stacking here and there
18:05:50  <PublicServer> <V453000> yea, they probably wont be
18:05:54  <PublicServer> <mfb> but we don't need a full stack
18:06:32  <PublicServer> *** James has left the game (connection lost)
18:06:52  <james_o-> I'll join again later
18:07:19  <PublicServer> <mfb> ha, even better with the new stacked line
18:11:16  <PublicServer> <Ramsus08191> minimum, or no RVs, include trams as well?
18:11:24  <PublicServer> <V453000> RV == tram
18:15:27  <PublicServer> <V453000> mfb: see !corner :)
18:15:30  <PublicServer> <V453000> for initial 4 lines
18:15:49  <PublicServer> <mfb> should look like an effective higher signal gap
18:16:18  <PublicServer> ***  made screenshot at 00023ACE: http://ps.openttdcoop.org/publicserver/webcam/00023ACE.png
18:16:20  <PublicServer> <V453000> why station corner
18:16:36  <PublicServer> <mfb> we need a connection station -> next station
18:16:46  <PublicServer> <V453000> hmm
18:17:00  <PublicServer> <mfb> no reason to travel around the whole map in between
18:17:03  <PublicServer> <V453000> yea
18:17:13  <PublicServer> <V453000> we do not actually need the corners at all
18:17:16  <PublicServer> <V453000> just corner from stations
18:17:22  <PublicServer> <mfb> .
18:17:48  <PublicServer> <V453000> then solved
18:17:55  <PublicServer> <V453000> station corners will be even easier to do
18:18:54  <PublicServer> <V453000> might need more than 4 plats per line
18:18:58  <PublicServer> <V453000> we can test that
18:19:29  <PublicServer> <mfb> can be made larger without problems
18:19:32  <PublicServer> <V453000> yea
18:20:41  <james_o-> Maybe have top & bottom tracks going the same way?  Two lines could join to go into the city, and split going out, leaving more room for city expansion
18:21:08  <james_o-> Would still need a lo of track going into the station
18:21:09  <PublicServer> <V453000> dont really understand what you mean
18:21:42  <james_o-> Just stack one mL on top of another
18:21:43  <PublicServer> <mfb> n stacked lines in one direction, n in the other direction?
18:21:43  <PublicServer> <V453000> mfb: further
18:21:59  <PublicServer> <V453000> oh, I see what you mean
18:22:02  <PublicServer> <V453000> but ... I do not see why
18:22:58  <james_o-> Would make city lines a bit more compact, but I guess the complications involved would not make it worthwhile
18:23:12  <PublicServer> <mfb> the lines are as compact as possible
18:23:27  <PublicServer> <mfb> at least if you don't want more than one layer of tunnels
18:23:45  <PublicServer> <V453000> if we made tracks go into the same directions above each other, it would make stations much harder
18:24:07  <PublicServer> <V453000> because we would need to re-align them among all the platforms, and tunnels under the station
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18:24:17  <PublicServer> <V453000> when they are in opposite directions, they are already aligned 1:1
18:24:17  <PublicServer> *** Ramsus08191 has left the game (leaving)
18:24:34  *** Ramsus08191 has quit IRC
18:24:44  <james_o-> I see what you mean
18:25:02  <PublicServer> <V453000> each tunnel/bridge == 1 line
18:25:05  <PublicServer> <V453000> just like LRLRLR
18:25:07  <scrlk> !password
18:25:07  <PublicServer> scrlk: probes
18:25:11  <PublicServer> <V453000> but stacked atop of each other
18:25:20  <scrlk> hi all!
18:25:21  <PublicServer> *** scrlk joined the game
18:25:25  <PublicServer> <mfb> ok two tunnel layers don't work (or I don't know how)
18:25:29  <james_o-> Hi scrlk!
18:25:29  <PublicServer> <V453000> and when we have unbalanced stations, they just add onto each other
18:25:35  <PublicServer> <V453000> mfb: they cant :)
18:25:58  <PublicServer> <mfb> maybe with evil curves, but that would ruin the concept of long TLs
18:26:04  <PublicServer> <scrlk> nice plan v
18:26:10  <PublicServer> <V453000> thanks :)
18:26:21  <PublicServer> <scrlk> intresting concept
18:26:23  <PublicServer> <scrlk> tl of 15 :O
18:26:41  <PublicServer> <V453000> well, to transport more than 15M world pop, TL15 is reasonable :)
18:26:47  <PublicServer> <V453000> also allows the usage of stacked ML :)
18:26:49  <PublicServer> <scrlk> trees have vanished?
18:26:55  <PublicServer> <scrlk> stacked ml looks sexy
18:26:57  <PublicServer> <V453000> they are there
18:27:09  <PublicServer> <scrlk> i like the one on the right
18:27:21  <PublicServer> <V453000> the straight one
18:27:27  <PublicServer> <V453000> not like it matters :)
18:27:29  <PublicServer> <scrlk> yeah
18:27:35  <PublicServer> <V453000> but yes, it is nicer
18:27:37  <PublicServer> <scrlk> looks odd with the humps
18:28:24  <PublicServer> <scrlk> but im not sure about stacked ml capacity wise
18:28:26  <PublicServer> <mfb> chudinghall got 3800 people on ~100 tiles. if the whole map would look like that, we had nearly 10mio. half of the map for tracks... why not
18:28:32  <PublicServer> <V453000> scrlk: extreme
18:28:42  <PublicServer> <scrlk> capacity?
18:28:44  <PublicServer> <mfb> with long trains, nearly as two regular lines
18:28:47  <PublicServer> <scrlk> ok
18:28:49  <PublicServer> <V453000> yes
18:29:03  <PublicServer> <V453000> that is why it is built
18:29:09  <PublicServer> <V453000> extreme capacity on low space
18:29:22  <PublicServer> <V453000> it only isnt used in games because it makes hubs extremely complicated and huge
18:29:26  <PublicServer> <V453000> but we have no hubs here :)
18:29:32  <PublicServer> <scrlk> so re: plan there will be feeders to the main stations which then transport everywhere
18:29:38  <PublicServer> <V453000> yes
18:29:40  <PublicServer> <mfb> 8 tiles between trains instead of ~5, but still more capacity than gap2 with TL ~5
18:29:47  <PublicServer> <scrlk> no hubs? :(
18:29:57  <PublicServer> <V453000> no, hubs would be just losing space
18:30:00  <PublicServer> <scrlk> fair port
18:30:02  <PublicServer> <scrlk> point
18:30:12  <PublicServer> <V453000> that is also why I say no balancing
18:30:27  <PublicServer> <V453000> we can have balanced traffic by other means and balancers would only again, waste space
18:30:31  <james_o-> Will have a better Internet connection later, see you then
18:30:39  <PublicServer> <V453000> bye James :)
18:30:41  <PublicServer> <scrlk> so high capacity in the lowest space possible
18:30:43  <PublicServer> <scrlk> bye james
18:30:49  <PublicServer> <mfb> how do we build the feeders? one system for each station or some self-regulation overflow system?
18:30:49  <PublicServer> <V453000> scrlk: pretty much
18:30:59  <PublicServer> <V453000> mfb: that is up to builder
18:31:03  <PublicServer> <V453000> that is the fun
18:31:03  <PublicServer> <mfb> bye
18:31:17  <PublicServer> <V453000> you can build any Sbahn you like
18:31:18  <PublicServer> ***  made screenshot at 0001F10D: http://ps.openttdcoop.org/publicserver/webcam/0001F10D.png
18:31:21  <PublicServer> <mfb> well, a global network should be planned before, if that is the plan
18:31:36  <mfb-> k
18:31:52  <PublicServer> <scrlk> where have all the trees gone?
18:32:02  <PublicServer> <V453000> they are here, just press X
18:32:08  <PublicServer> <mfb> so just a map and if someone wants to build one section, he can put his sign there
18:32:18  <PublicServer> <scrlk> noob error there
18:32:20  <PublicServer> <V453000> yes, quite
18:32:24  <PublicServer> <scrlk> left it off in psg 200
18:32:38  <PublicServer> <V453000> mfb: I would absolutely refuse to make a plan with set SL design
18:32:44  <PublicServer> <V453000> that makes it being only monkey work
18:32:51  <PublicServer> <scrlk> so have other pax games been based around some sort of ring?
18:33:02  <PublicServer> <V453000> not much
18:33:21  <PublicServer> <V453000> or ... never went to such an extreme like here
18:33:33  <PublicServer> <V453000> or at least never reached it, maybe attempted
18:33:33  <PublicServer> <scrlk> hahaha
18:33:44  <PublicServer> <scrlk> i wonder how a srn will play out
18:33:46  <PublicServer> <V453000> psg 140 maybe was one of the attempts that could have been successful
18:34:10  <PublicServer> <scrlk> i dont really get srn though
18:34:17  <PublicServer> <scrlk> all i undertsand there is a clock
18:34:19  <PublicServer> <V453000> Sylfs plan?
18:34:21  <PublicServer> <scrlk> and it regulates the trains
18:34:23  <PublicServer> <V453000> I dont understand that either
18:34:25  <PublicServer> <scrlk> yeah
18:34:33  <PublicServer> <scrlk> is it some sort of srn mixture?
18:34:43  <PublicServer> <V453000> I dont really know
18:35:09  <PublicServer> <scrlk> whats been the traditional approach to a pax game?
18:35:27  <PublicServer> <V453000> depends
18:35:37  <PublicServer> <V453000> but the current trend is the ICE/Sbahn
18:35:53  <PublicServer> <V453000> TGV only in smaller scale
18:36:00  <PublicServer> <V453000> for example psg 194 had a TGV mail network
18:36:10  <PublicServer> <V453000> but for true pax games, ICE is the way to go
18:36:10  <PublicServer> <scrlk> ill check that out later
18:36:16  <PublicServer> <V453000> just like psg 187
18:37:03  <PublicServer> <scrlk> trains look rather odd with that amount of engines
18:37:18  <PublicServer> <V453000> they dont look much different with less :)
18:37:21  *** Mitcian has quit IRC
18:37:29  <PublicServer> <V453000> but we should keep them for the acceleration :)
18:37:35  <PublicServer> <scrlk> aah ok
18:37:41  <PublicServer> <V453000> it wont be for the first time we do that with these trains
18:37:59  <PublicServer> <scrlk> 200 had them if i remember correctly?
18:38:06  <PublicServer> <V453000> 200 had two per TL5
18:38:24  <PublicServer> <scrlk> wow thats some station
18:38:42  <PublicServer> <scrlk> doesnt look very nice though with the amount of grey
18:38:48  <PublicServer> <V453000> the candy sucks
18:38:51  <PublicServer> <V453000> rather look at the other things :p
18:38:57  <PublicServer> <scrlk> mind if i re do it?
18:39:03  <PublicServer> <V453000> feel free to
18:39:15  <PublicServer> <scrlk> thanks just ask before doing it
18:39:27  <PublicServer> <V453000> :)
18:40:30  <PublicServer> <scrlk> hehehe
18:40:55  <PublicServer> <V453000> ugh :)
18:41:00  <PublicServer> <V453000> large ugly halls :)
18:41:16  <PublicServer> <scrlk> they look like that round here
18:41:24  <PublicServer> <scrlk> lack of grfs though
18:42:51  <PublicServer> <V453000> dude, we will want as much space for cities as possible, parking lot is useless ;)
18:43:06  <PublicServer> <scrlk> i know this is just a pretty model though :D
18:43:20  *** Razmir has joined #openttdcoop
18:43:47  <PublicServer> <mfb> ^
18:43:59  <PublicServer> <mfb> yeah let's add parking space :D
18:44:17  <PublicServer> <scrlk> lol
18:45:00  <PublicServer> <scrlk> you cant have  a station without parking?
18:45:06  <PublicServer> <mfb> (SBahn will need some platforms, too, so the stations will get large)
18:45:15  <PublicServer> <scrlk> ok
18:45:33  <PublicServer> *** Razmir joined the game
18:45:35  <PublicServer> <Razmir> hi
18:45:35  <PublicServer> <V453000> hi :)
18:45:41  <PublicServer> <mfb> hi
18:46:18  <PublicServer> ***  made screenshot at 000168E9: http://ps.openttdcoop.org/publicserver/webcam/000168E9.png
18:47:44  <PublicServer> <V453000> mfb: completed the station corner
18:47:53  <PublicServer> <mfb> nice
18:50:11  <PublicServer> <scrlk> so out of intrest what plans are your favourites atm?
18:50:25  <PublicServer> <mfb> stacked ML
18:50:35  <PublicServer> <scrlk> +1
18:51:01  <PublicServer> <V453000> voting is already open ;)
18:51:03  <PublicServer> <mfb> what about station 1 and 20... terminus? maybe just build it at bit larger for that?
18:51:13  <PublicServer> <V453000> yes, 1 and 20 are terminus
18:51:19  <PublicServer> <mfb> voting out again?
18:51:29  <PublicServer> <V453000> terminus is no problem, they will not need balancing
18:51:39  <PublicServer> <V453000> ? voting started today morning
18:51:54  <PublicServer> <V453000> voting and planning, to be exact :)ú
18:51:56  <PublicServer> <scrlk> ?
18:51:56  <PublicServer> <mfb> voting -for- or -against- plans?
18:52:03  <PublicServer> <V453000> for, of course
18:52:05  <PublicServer> <scrlk> well there are still no votes
18:52:25  <PublicServer> <V453000> :)
18:52:25  <PublicServer> <mfb> done
18:52:28  <PublicServer> <scrlk> i miss the country stations grf
18:52:39  <PublicServer> <V453000> this is no country but metropolis :P
18:52:46  <PublicServer> <scrlk> suburbs?
18:53:04  <PublicServer> <V453000> just use some other ones :) there is plenty
18:53:07  <PublicServer> <scrlk> all the city station grfs look ugly
18:53:25  <PublicServer> <V453000> well if you really like them, I could add them sometime later
18:53:52  <PublicServer> <scrlk> out of intrest why are the defualt ac gone?
18:53:58  <PublicServer> <V453000> ?
18:54:14  <PublicServer> <scrlk> if you try to build an aircraft
18:54:20  <PublicServer> <scrlk> the defualt ones are gone for me
18:54:26  <PublicServer> <V453000> of course
18:54:32  <PublicServer> <V453000> just like trains
18:54:44  <PublicServer> <V453000> there arent original trains either
18:54:50  <PublicServer> <scrlk> im going to try and find a nice city stations grf
18:55:26  <PublicServer> <Razmir> japanese, fot these tall buildings imo
18:55:36  <PublicServer> <V453000> city stations seem to be too grey and ugly, but they blend brilliantly with TTRS
18:55:40  <PublicServer> <V453000> japanese platforms are just amazing :)
18:55:42  <PublicServer> <scrlk> http://www.tt-forums.net/viewtopic.php?f=67&t=45437
18:55:43  <Webster> Title: Transport Tycoon Forums View topic - [UNIV] TransRapid Track Set (at www.tt-forums.net)
18:55:44  <PublicServer> <scrlk> this looks rather nice
18:56:00  <PublicServer> <V453000> not when there are many tracks
18:56:03  <PublicServer> <V453000> then it gets all dark and ugly
18:56:09  <PublicServer> <V453000> I tried ;)
18:56:18  <PublicServer> <scrlk> ok
18:56:25  <PublicServer> <scrlk> shame ice isnt on el rail
18:56:31  <PublicServer> <scrlk> maglev looks so ugly
18:56:46  <PublicServer> <scrlk> bingo?
18:56:48  <PublicServer> <scrlk> http://www.tt-forums.net/viewtopic.php?f=26&t=49628
18:56:49  <Webster> Title: Transport Tycoon Forums View topic - [BMSS] British Modular Stations Set (at www.tt-forums.net)
18:57:19  <V453000> we need them to be in our grf pack or on bananas
18:57:29  <PublicServer> <scrlk> fudge
18:58:17  <PublicServer> <scrlk> ?im guessing the creator gets it on bananas
18:58:36  <PublicServer> *** Razmir has joined company #1
18:58:50  <PublicServer> <V453000> im pretty sure it isnt there atm
18:59:10  <PublicServer> <scrlk> shame it looks nice
19:00:17  <PublicServer> <V453000> mfb: yes, the terminus will need something like that :)
19:01:06  <PublicServer> <mfb> ^
19:01:06  <PublicServer> <mfb> :D
19:01:19  <PublicServer> ***  made screenshot at 0001C310: http://ps.openttdcoop.org/publicserver/webcam/0001C310.png
19:02:50  <PublicServer> <mfb> hmm
19:02:54  <PublicServer> <mfb> we can make one large ring, too
19:03:10  <PublicServer> <V453000> what do you mean
19:03:20  *** Firartix has quit IRC
19:03:50  <PublicServer> <V453000> I see
19:03:53  <PublicServer> <scrlk> why is there so much unused track on the small ml idea\/
19:03:56  <PublicServer> <V453000> imo snake is nicer :)
19:04:20  <PublicServer> <V453000> scrlk: was just testing with curves :)
19:04:34  <PublicServer> <scrlk> can i remove em?
19:04:48  <PublicServer> <V453000> everything will be removed when building starts
19:04:48  <PublicServer> <V453000> d
19:04:50  <PublicServer> <V453000> dont bother :p
19:05:33  <PublicServer> <scrlk> i've got one of those urges :D
19:06:50  *** perk111 has joined #openttdcoop
19:07:13  <PublicServer> <mfb> :p
19:07:19  <PublicServer> <scrlk> done
19:07:19  <PublicServer> <ppetak> :)
19:08:19  <PublicServer> <ppetak> the whole mainline will be without balancing? Or balanced on the terminus stations?
19:08:30  <PublicServer> <mfb> it's just one very large line
19:08:37  <PublicServer> <mfb> no need to balance a single line
19:08:54  <PublicServer> <ppetak> yes, I can imagine that, but not sure ;)
19:09:06  <PublicServer> <scrlk> i spy a large snake
19:09:52  <PublicServer> <scrlk> a city just got smaller?
19:10:27  <PublicServer> <scrlk> i do admit this landscape is dull
19:10:29  <PublicServer> <scrlk> with no water
19:10:31  <PublicServer> <scrlk> no hills
19:11:05  *** perk11 has quit IRC
19:11:09  <mfb-> more population :D
19:12:01  <PublicServer> <scrlk> when voting is over is the map reloaded or is it 'cleaned up'
19:12:56  <V453000> cleaned
19:16:07  <PublicServer> *** V453000 has joined spectators
19:16:07  <PublicServer> <scrlk> looks like v is in the lead with 3 votes
19:16:19  <PublicServer> ***  made screenshot at 0003C5E2: http://ps.openttdcoop.org/publicserver/webcam/0003C5E2.png
19:16:49  <PublicServer> <ppetak> packed ML is charming :) its elegant, and looks great.
19:17:12  *** Fuco has quit IRC
19:23:01  <PublicServer> <mfb> eh, don't do that
19:23:30  <PublicServer> <scrlk> ???
19:24:21  <PublicServer> <scrlk> who
19:24:35  <PublicServer> <mfb> I don't know
19:24:37  <PublicServer> <Razmir> i did nuthin
19:24:39  <PublicServer> <scrlk> removed heli from hq heliport
19:24:41  <PublicServer> <mfb> but the trains crashed
19:24:52  <PublicServer> <Razmir> ah, heli is my work
19:25:00  <PublicServer> <Razmir> it is in deepot :)
19:25:59  *** Firartix has joined #openttdcoop
19:26:08  <PublicServer> <mfb> ok wtf, the train takes the dead end
19:31:19  <PublicServer> ***  made screenshot at 0001B90B: http://ps.openttdcoop.org/publicserver/webcam/0001B90B.png
19:32:44  <PublicServer> <mfb> ML, real nessie version
19:33:04  <PublicServer> <ppetak> is the speed of loading different for different vagons?
19:34:53  <PublicServer> <mfb> hmmm... CLs ruin sync, too
19:39:15  *** kriokamera has joined #openttdcoop
19:39:18  <kriokamera> !password
19:39:18  <PublicServer> kriokamera: salved
19:39:34  <PublicServer> *** kriokamera joined the game
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19:45:27  <PublicServer> *** scrlk has left the game (connection lost)
19:45:28  *** scrlk has quit IRC
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19:46:19  <PublicServer> ***  made screenshot at 00010446: http://ps.openttdcoop.org/publicserver/webcam/00010446.png
19:49:01  <PublicServer> <mfb> -.-
19:49:07  <PublicServer> *** Razmir has joined spectators
19:49:15  <PublicServer> <kriokamera> -_-
19:49:21  <PublicServer> <mfb> double transrapids are nice
19:49:42  <james_o-> !password
19:49:42  <PublicServer> james_o-: lasses
19:50:12  <PublicServer> *** James joined the game
19:50:43  <PublicServer> <James> Fast Internet connection!
19:51:01  <PublicServer> <Razmir> Egypt? :)
19:51:04  <PublicServer> <kriokamera> greetings
19:51:07  <PublicServer> <mfb> you'll need it if the population is high here :D
19:51:29  <PublicServer> <kriokamera> oh, really Egypt?
19:52:35  *** Chillosophy has joined #openttdcoop
19:54:18  <PublicServer> *** mfb has left the game (leaving)
19:55:03  <PublicServer> *** glevans2 joined the game
19:55:12  <PublicServer> <glevans2> hi all
19:55:15  <PublicServer> <kriokamera> hi
19:58:17  <PublicServer> <Razmir> who is rebuildin that corner? it is bad
19:58:23  <PublicServer> <Razmir> (CL)
19:58:26  <PublicServer> <James> I'm measuring the badness
19:58:46  <HDIEagle> !dl win64
19:58:46  <PublicServer> HDIEagle: http://binaries.openttd.org/nightlies/trunk/r21891/openttd-trunk-r21891-windows-win64.zip
19:59:45  <PublicServer> <James> I think the bridges have to be length 5
20:00:58  <HDIEagle> !password
20:00:58  <PublicServer> HDIEagle: lasses
20:01:13  <HDIEagle> :shakefist:
20:01:15  <HDIEagle> !password
20:01:15  <PublicServer> HDIEagle: disown
20:01:15  <PublicServer> <James> Stacked ML L-R would be better than LR (?)
20:01:19  <PublicServer> ***  made screenshot at 0001E0EF: http://ps.openttdcoop.org/publicserver/webcam/0001E0EF.png
20:01:27  <PublicServer> *** HD1Eagle joined the game
20:01:59  <PublicServer> <HD1Eagle> woah what is this i don't even
20:02:33  <PublicServer> <glevans2> later people
20:02:35  <PublicServer> *** kriokamera has left the game (leaving)
20:02:39  <PublicServer> *** glevans2 has joined spectators
20:02:47  <PublicServer> *** glevans2 has left the game (leaving)
20:03:48  *** kriokamera has quit IRC
20:05:13  *** Ganan has joined #openttdcoop
20:05:24  <Ganan> !password
20:05:24  <PublicServer> Ganan: disown
20:05:39  <PublicServer> *** Qaz joined the game
20:05:43  <PublicServer> *** Spike joined the game
20:06:36  <HDIEagle> http://eagle.undo.it:8083/file/4x4vs2v2.sav
20:06:43  <HDIEagle> check that out
20:07:49  <PublicServer> *** Razmir has left the game (leaving)
20:08:19  <PublicServer> *** Qaz has left the game (connection lost)
20:08:25  *** Ganan has quit IRC
20:09:02  <HDIEagle> although, doesn't look like we'll have any ascents
20:10:34  <HDIEagle> and that's tl3 :P
20:10:53  <HDIEagle> imagine slh tl8
20:12:24  <PublicServer> *** Spike has left the game (leaving)
20:15:05  <PublicServer> <ppetak> hooray, we have won the game again!
20:15:22  <PublicServer> <HD1Eagle> ?
20:15:28  <PublicServer> <ppetak> Eagle: it will be big flat city.
20:15:42  <PublicServer> <ppetak> 2050, end of the regular game...
20:15:52  <PublicServer> <HD1Eagle> k
20:16:02  <PublicServer> <HD1Eagle> disabled that screen :P
20:16:12  <PublicServer> <ppetak> I like it :)
20:16:20  <PublicServer> ***  made screenshot at 0001DEF1: http://ps.openttdcoop.org/publicserver/webcam/0001DEF1.png
20:16:22  <PublicServer> <ppetak> It reminds me of game time ..
20:17:42  <PublicServer> <HD1Eagle> 16 drivers die in explosion from train crash.
20:19:34  <PublicServer> <HD1Eagle> fun fact: if you make a 128 tile train with two 1-tile stations 126 tiles apart
20:19:42  <PublicServer> <HD1Eagle> pax transfers will simulate walking distance from one terminal to the other
20:20:26  <PublicServer> <ppetak> hehe :)
20:21:04  <PublicServer> <ppetak> one tile is as long as 2 wagons :) not too much.
20:23:54  <PublicServer> <HD1Eagle> oh lawd
20:24:08  <PublicServer> <HD1Eagle> take wrong turn
20:24:11  <PublicServer> <HD1Eagle> hahhahhahah
20:25:16  <PublicServer> <ppetak> jupiiiii
20:25:36  <PublicServer> <ppetak> still too short.
20:25:43  <PublicServer> <HD1Eagle> you can fit two
20:25:50  <PublicServer> <HD1Eagle> if you're reaaaaaaaaaaaaaaly careful
20:26:07  <PublicServer> <ppetak> how many vehicles can be in one train? 255?
20:26:16  <PublicServer> <HD1Eagle> no look you can fit two
20:26:40  <PublicServer> <HD1Eagle> oh lawd
20:26:46  <PublicServer> <ppetak> OK, let's try it.
20:26:51  <PublicServer> <HD1Eagle> group em and start em together once they are in position
20:27:05  <PublicServer> <ppetak> OK.
20:27:15  <PublicServer> <HD1Eagle> make absolutely sure you stop it before it turns around
20:27:23  <PublicServer> <HD1Eagle> THE LIVES OF 4 PEOPLE ARE IN YOUR HANDS
20:27:43  <PublicServer> <HD1Eagle> wrong one
20:27:51  <PublicServer> *** mfb joined the game
20:27:55  <PublicServer> <ppetak> oooh!
20:27:59  <PublicServer> <mfb> wtf
20:28:08  <PublicServer> <ppetak> too slow.
20:28:16  <PublicServer> <HD1Eagle> you have to get that extra track in
20:28:20  <PublicServer> <HD1Eagle> very delicate operation
20:28:34  <PublicServer> <ppetak> well?
20:28:41  <PublicServer> <HD1Eagle> hands off let me do the crashing
20:28:50  <PublicServer> <ppetak> will this work?
20:29:04  <PublicServer> <HD1Eagle> don't touch!
20:29:24  <PublicServer> <HD1Eagle> no its too long
20:29:31  <PublicServer> <ppetak> I think so.
20:29:46  <PublicServer> <ppetak> but try it. I believe you.
20:29:50  <PublicServer> <ppetak> :)
20:30:06  <PublicServer> <HD1Eagle> try making them shorter? i believe me too
20:30:19  <PublicServer> <ppetak> It was exacly for one tile free between trains.
20:30:29  <PublicServer> <HD1Eagle> no that was 0 tiles
20:30:33  <PublicServer> *** V453000 has joined company #1
20:30:37  <PublicServer> <V453000> elo :)
20:30:41  <PublicServer> <ppetak> it this should work, you must be EXACTLY on time.
20:30:49  <PublicServer> <HD1Eagle> no we just group em and start em simultaneously
20:30:55  <PublicServer> <HD1Eagle> i'm telling you, it's too long
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20:31:09  <PublicServer> <ppetak> yes, thay have shared orders, this groups them automatically.
20:31:20  <PublicServer> ***  made screenshot at 00012478: http://ps.openttdcoop.org/publicserver/webcam/00012478.png
20:31:31  <PublicServer> <ppetak> you can open the graou from orders ..
20:31:42  <PublicServer> <HD1Eagle> you sure you want to try this?
20:31:44  <PublicServer> <ppetak> bad keyboard today I see..
20:31:57  <PublicServer> <ppetak> did you shorten them or no?
20:32:01  <PublicServer> <HD1Eagle> no
20:32:07  <PublicServer> <ppetak> OK, I will, for sure.
20:32:28  <PublicServer> <ppetak> 1 wagon will do, right?
20:32:36  <PublicServer> <HD1Eagle> on both maybe
20:32:38  <PublicServer> <HD1Eagle> but that's only half tile
20:32:56  <PublicServer> <HD1Eagle> 62, 62
20:33:04  <PublicServer> <ppetak> and, I want blue wagon on end. So must be two down.
20:33:38  <PublicServer> <HD1Eagle> huh why didn't it go
20:33:48  <PublicServer> <HD1Eagle> ohhh
20:33:55  *** perk111 has quit IRC
20:34:56  <PublicServer> <HD1Eagle>  see? one free tile
20:35:04  <PublicServer> <HD1Eagle> exactly one free tile
20:35:22  <PublicServer> <ppetak> two.
20:35:26  <PublicServer> <HD1Eagle> you have to count the minimum not the maximum
20:36:00  <PublicServer> <ppetak> Yes ..
20:36:09  <PublicServer> <ppetak> one free tile for train.
20:36:14  <PublicServer> <V453000> just make them stand one tile on the bridges
20:36:18  <PublicServer> <V453000> and then release them
20:36:24  <PublicServer> <HD1Eagle> now if you want 0 free tiles, that's another story
20:36:58  <PublicServer> <ppetak> is it possible or the agorithm for reserving tiles will crash them?
20:37:04  <PublicServer> <HD1Eagle> i don't know
20:37:36  <PublicServer> <ppetak> I will try it on some smaller part
20:39:32  <PublicServer> <HD1Eagle> and i will go to work
20:39:36  <PublicServer> *** HD1Eagle has left the game (connection lost)
20:39:41  <HDIEagle> bb
20:39:42  <PublicServer> <V453000> cya :)
20:39:44  *** HDIEagle has quit IRC
20:39:58  <PublicServer> <mfb> :p
20:40:00  <PublicServer> <mfb> cu
20:40:06  <PublicServer> <ppetak> aah, wrong, I made TTT
20:41:41  <PublicServer> <ppetak> aaa! It IS possible ...
20:42:00  <PublicServer> <V453000> YARR :D
20:42:08  <PublicServer> <V453000> fawk :D
20:43:29  <PublicServer> <ppetak> it is possible only on straith track.
20:43:47  <PublicServer> <ppetak> first curve crash them.
20:44:12  <PublicServer> <V453000> try 0.5 tile trains
20:44:18  <PublicServer> <V453000> these dont break in curves
20:44:28  <PublicServer> <ppetak> OK.
20:46:20  <PublicServer> <mfb> yeah
20:46:20  <PublicServer> ***  made screenshot at 00012A7F: http://ps.openttdcoop.org/publicserver/webcam/00012A7F.png
20:46:36  <PublicServer> <mfb> nearly 0 tiles are possible
20:46:46  <PublicServer> <V453000> got em :p
20:46:50  <PublicServer> <V453000> see !here
20:47:00  <PublicServer> <mfb> hehe
20:47:11  <PublicServer> *** V453000 has left the game (connection lost)
20:47:13  <PublicServer> <ppetak> hehehehe!
20:47:20  <V453000> !password
20:47:20  <PublicServer> V453000: lucked
20:48:55  <PublicServer> <mfb> how did you start the trains?
20:49:13  <PublicServer> <ppetak> shared orders make default group.
20:49:27  <PublicServer> <mfb> but they don't want to ignore signals :(
20:49:53  <PublicServer> <mfb> I solved it with timing
20:49:57  <PublicServer> <ppetak> first let them go to track with signal on end, then stop all and remove signal ..
20:50:07  <PublicServer> <mfb> ah right
20:50:24  <PublicServer> *** V453000 joined the game
20:50:30  <PublicServer> <mfb> oh shit
20:50:34  <PublicServer> <V453000> punch em
20:50:41  <PublicServer> <mfb> note: don't send all to the depot :D
20:50:50  <PublicServer> <mfb> (or even allow them to go there)
20:51:21  <PublicServer> <ppetak> asa
20:51:31  <PublicServer> <ppetak> muehehehe!
20:52:43  <PublicServer> <V453000> 1 tile trains arent possible btw :)
20:52:54  <PublicServer> <V453000> all trains are longer on diagonals
20:53:06  <PublicServer> <V453000> which doesnt apply only for TL 0.5
20:53:20  <PublicServer> <ppetak> yes .. it can be seen from my try with one and half tile trains
20:53:27  <PublicServer> <mfb> so we need 0.5 tiles between maglevs
20:53:34  <PublicServer> <mfb> that's what I had before
20:54:16  *** Firartix has quit IRC
20:56:36  <PublicServer> <James> NIce voting board
20:58:33  <PublicServer> <V453000> :D
20:58:36  <PublicServer> <ppetak> aaaa...
20:58:56  <V453000> Atoompje: the Feel Free to Join company on stable is yours?
20:59:05  <PublicServer> <ppetak> ok, I will let it go around as it is.
21:01:13  <PublicServer> <ppetak> but .. this train is allways on almost all tiles of the track. So, it must be the same lenght, not?
21:01:20  <PublicServer> ***  made screenshot at 0001387A: http://ps.openttdcoop.org/publicserver/webcam/0001387A.png
21:02:05  <PublicServer> *** James has left the game (leaving)
21:02:33  <PublicServer> <mfb> argh
21:05:46  <PublicServer> <ppetak> it works!
21:05:49  <PublicServer> <ppetak> great.
21:06:19  <PublicServer> <V453000> :)
21:06:37  <PublicServer> <mfb> dual line maglevs :D
21:07:05  <PublicServer> <mfb> too bad we can't do that with the stacked mainlines
21:07:11  <PublicServer> <mfb> stations are the problem :D
21:08:21  <PublicServer> <V453000> lol
21:09:12  <PublicServer> <ppetak> try to find engine in neverending train :)
21:09:34  <PublicServer> <mfb> just look at the train window to cheat ;)
21:09:34  <PublicServer> <V453000> that is actually quite easy a)
21:09:37  <PublicServer> <V453000> ;)
21:10:53  <PublicServer> <ppetak> it can be seen how the train is longer and shorter ...
21:10:59  <PublicServer> <ppetak> on the engine.
21:11:56  <PublicServer> <mfb> hmm
21:12:07  <PublicServer> <mfb> impossible to remove the entry there
21:16:21  <PublicServer> ***  made screenshot at 00027ED0: http://ps.openttdcoop.org/publicserver/webcam/00027ED0.png
21:17:11  <PublicServer> <ppetak> do I understand it well that you want to make the ML one loooong loop?
21:17:18  <PublicServer> <mfb> yes
21:18:05  <PublicServer> <mfb> ~350*5+400=~2000 tiles for station1->station20, so we have 4000 tiles per line
21:18:15  <PublicServer> <mfb> 4 mainlines -> one loop of 8000 tiles
21:19:02  <mfb-> eh
21:19:05  <mfb-> 16.000 :D
21:19:58  <PublicServer> <ppetak> so on terminus it will continue the right line and at the end it will close loop.
21:20:30  <PublicServer> <ppetak> it sounds great :)
21:21:44  <PublicServer> <ppetak> one question, different trains loading/unloading faster/slower  or not?
21:23:58  *** DayDreamer has quit IRC
21:25:07  <mfb-> with different cargo: i think so
21:25:33  <PublicServer> <mfb> but I don't know
21:26:42  <V453000> sure
21:26:54  <V453000> depends on wagons
21:29:43  *** Razmir has left #openttdcoop
21:30:37  <V453000> @records
21:30:37  <Webster> #openttdcoop Records: Clients: 24 | Trains: 2001 (PSG#186) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 3,075,319 (PSG#101) 
21:30:41  <PublicServer> <ppetak> OK. Because my test of my tunnel SBahn got stuck because of too slow loading of passengers.
21:31:11  <PublicServer> <V453000> use more trains :p
21:31:21  <PublicServer> ***  made screenshot at 00015CBE: http://ps.openttdcoop.org/publicserver/webcam/00015CBE.png
21:31:24  <PublicServer> <ppetak> And connected question: can I add grf to already running game?
21:31:29  <PublicServer> <V453000> yes
21:31:40  <PublicServer> <ppetak> I have started with stock only ..
21:31:46  <PublicServer> <V453000> oh
21:31:52  <PublicServer> <ppetak> trough console or menu?
21:31:54  <PublicServer> <V453000> then you need to sell all trains first
21:32:28  <PublicServer> <ppetak> Sell all trains .. OK. It will take some time to get them all to depot ;)
21:32:32  <james_o-> !password
21:32:32  <PublicServer> james_o-: soring
21:32:44  <PublicServer> *** James joined the game
21:32:58  <V453000> ppetak: scenario_developer = true
21:33:01  <V453000> in config file
21:33:03  <V453000> under
21:33:06  <V453000> [gui]
21:34:08  <V453000> @coopstats
21:34:09  <Webster> #openttdcoop @ OFTC stats by Webster - http://webster.openttdcoop.org/stats.html
21:37:55  <ppetak> ok, thanks/
21:38:06  <V453000> sure :)
21:38:53  <PublicServer> <mfb> I switched the coordinates in your plan V, now it agrees with the ingame coordinates
21:39:03  <PublicServer> <mfb> (east 0, west 510)
21:39:27  <PublicServer> <V453000> oh
21:39:29  <PublicServer> <V453000> ok
21:42:19  <Atoompje> V453000, it is
21:42:34  <PublicServer> <V453000> no "free" companies there please
21:42:45  <Atoompje> ok
21:42:59  <V453000> thanks :)
21:44:09  <Atoompje> !password
21:44:09  <PublicServer> Atoompje: soring
21:44:25  <PublicServer> *** Atoompje joined the game
21:44:31  <PublicServer> <V453000> hi! :P
21:44:33  <PublicServer> <Atoompje> hey ^^
21:44:38  <ppetak> hola
21:44:39  <PublicServer> <mfb> hi
21:45:54  <PublicServer> <Atoompje> some people are bored?xD
21:46:00  <PublicServer> *** Atoompje has joined company #1
21:46:11  <PublicServer> <V453000> just voting stage fun :)
21:46:21  <PublicServer> *** V453000 has left the game (connection lost)
21:46:21  <PublicServer> ***  made screenshot at 00013E80: http://ps.openttdcoop.org/publicserver/webcam/00013E80.png
21:46:25  <PublicServer> *** James has left the game (connection lost)
21:46:27  <PublicServer> *** mfb has left the game (connection lost)
21:46:41  <V453000> hmm
21:46:43  <PublicServer> *** ppetak has left the game (connection lost)
21:46:43  <PublicServer> *** Game paused (number of players)
21:46:45  <V453000> !password
21:46:46  <PublicServer> V453000: repeal
21:46:47  <PublicServer> <Atoompje> lol
21:47:20  <PublicServer> *** V453000 has left the game (connection lost)
21:47:21  <Atoompje> there i go..
21:47:22  <PublicServer> *** Game still paused (number of players)
21:47:23  <PublicServer> *** Atoompje has left the game (connection lost)
21:47:25  <Atoompje> auch
21:47:32  <V453000> lol :)
21:47:34  <mfb-> :p
21:47:52  <PublicServer> *** Game still paused (number of players)
21:47:53  <PublicServer> *** Atoompje joined the game
21:48:55  <mfb-> -.-
21:49:30  <PublicServer> *** Game still paused (number of players)
21:49:40  <PublicServer> *** Atoompje has left the game (connection lost)
21:50:14  <Atoompje> gonna get beer first!
21:50:21  <V453000> :)))
21:50:58  *** scrlk has joined #openttdcoop
21:51:10  <scrlk> !password
21:51:10  <PublicServer> scrlk: repeal
21:51:38  <scrlk> !password
21:51:39  <PublicServer> scrlk: repeal
21:51:50  <scrlk> i cant connect
21:51:53  <scrlk> ??!!
21:52:29  <scrlk> V45300: is there a problem with the server?
21:53:33  <V453000> idk
21:53:46  <V453000> probably, yes
21:53:46  <scrlk> !password
21:53:47  <PublicServer> scrlk: repeal
21:53:57  <PublicServer> *** Game still paused (number of players)
21:54:05  <scrlk> i seem to be kicked out every time i try to join the company
21:54:07  <PublicServer> *** Game still paused (number of players)
21:54:10  <PublicServer> *** V453000 joined the game
21:54:16  <PublicServer> *** Game still paused (number of players)
21:54:16  <PublicServer> *** Game unpaused (number of players)
21:54:16  <PublicServer> *** V453000 has joined spectators
21:54:16  <PublicServer> *** Game paused (number of players)
21:54:16  <scrlk> working now :S
21:54:17  <PublicServer> *** scrlk joined the game
21:54:22  <V453000> yea
21:54:46  *** fmauneko has quit IRC
21:55:58  <PublicServer> *** scrlk has left the game (connection lost)
21:56:23  <scrlk> so when voting & planning is over, the map restarts or is it 'cleaned' up
21:56:32  <V453000> cleaned
21:56:38  <V453000> why would it restart
21:56:39  <scrlk> ok
21:56:51  <scrlk> just for convineniance's sake i guess
21:56:58  <V453000> no matter :)
21:57:04  <V453000> just cleaning it is lazier :)
21:57:05  <ppetak> !password
21:57:05  <PublicServer> ppetak: repeal
21:57:24  <PublicServer> *** Game still paused (number of players)
21:57:24  <PublicServer> *** ppetak joined the game
21:57:36  <scrlk> i will join
21:57:44  <scrlk> :)
21:57:46  <PublicServer> *** Game still paused (number of players)
21:57:46  <PublicServer> *** Game unpaused (number of players)
21:57:46  <PublicServer> *** scrlk joined the game
21:58:09  <PublicServer> <ppetak> OK, thanks.
21:59:57  *** sturmi has joined #openttdcoop
22:00:44  <PublicServer> *** Atoompje joined the game
22:00:49  <Atoompje> ^
22:00:52  <Atoompje> ^^
22:01:05  <sturmi> !password
22:01:05  <PublicServer> sturmi: piracy
22:01:12  <sturmi> nice one
22:01:21  <PublicServer> ***  made screenshot at 0001972E: http://ps.openttdcoop.org/publicserver/webcam/0001972E.png
22:01:32  <PublicServer> *** Player has joined spectators
22:01:43  <PublicServer> *** Player has left the game (connection lost)
22:01:50  <PublicServer> *** V453000 has left the game (connection lost)
22:01:54  <PublicServer> *** scrlk has left the game (connection lost)
22:01:54  <PublicServer> *** Game paused (number of players)
22:01:57  <scrlk> ???
22:02:01  <scrlk> !password
22:02:01  <PublicServer> scrlk: piracy
22:02:08  <PublicServer> *** Atoompje has left the game (connection lost)
22:02:18  <PublicServer> *** scrlk joined the game
22:02:19  <PublicServer> *** sturmi joined the game
22:02:40  <PublicServer> <sturmi> heya
22:02:41  <PublicServer> *** Atoompje joined the game
22:03:34  <PublicServer> *** scrlk has left the game (connection lost)
22:03:43  <scrlk> what gives#
22:03:43  <PublicServer> *** scrlk joined the game
22:04:28  <PublicServer> <ppetak> hoj
22:04:35  <PublicServer> <Atoompje> ola
22:04:43  <PublicServer> *** scrlk has left the game (connection lost)
22:04:50  <scrlk> wtfc
22:04:56  <PublicServer> *** sturmi has left the game (connection lost)
22:05:08  <scrlk> server is crap :D
22:05:10  <PublicServer> *** scrlk has left the game (leaving)
22:05:10  <PublicServer> *** Game still paused (number of players)
22:05:16  <Atoompje> looks like it:p
22:05:17  <PublicServer> *** Game still paused (number of players)
22:05:26  <scrlk> !password
22:05:26  <PublicServer> scrlk: piracy
22:05:34  <Atoompje> harrrrr
22:05:38  <PublicServer> *** scrlk joined the game
22:05:56  <PublicServer> *** sturmi joined the game
22:06:15  <PublicServer> *** mfb joined the game
22:06:58  <PublicServer> *** Chris Booth joined the game
22:07:18  <PublicServer> *** sturmi has joined company #1
22:07:46  <PublicServer> *** Atoompje has joined company #1
22:08:15  <PublicServer> <Chris Booth> all the voters sucks
22:08:21  <PublicServer> <Chris Booth> and should vote for me :P
22:08:21  <PublicServer> <scrlk> lol
22:08:23  <PublicServer> <scrlk> u mad?
22:08:23  <PublicServer> *** Chris Booth has left the game (leaving)
22:08:36  <Chris_Booth> no I am joking
22:08:45  <Chris_Booth> my plan would work very well
22:08:45  <PublicServer> <Atoompje> i like the idea:P
22:08:48  <Chris_Booth> but be very boring
22:09:08  <PublicServer> <Atoompje> with hige change of clogging
22:09:11  <V453000> !password
22:09:11  <PublicServer> V453000: piracy
22:09:26  <PublicServer> *** V453000 joined the game
22:09:34  <PublicServer> <mfb> eol thing?
22:09:42  <PublicServer> <V453000> actually I think the voters are quite smart :P
22:10:07  <PublicServer> <V453000> mfb: you should not need the traps
22:10:11  <PublicServer> <mfb> it looks like it works... until one thing goes wrong and it breaks down completely :D
22:10:13  <PublicServer> <V453000> the arrows with 2way signals should do it
22:10:28  <PublicServer> <mfb> eh
22:10:30  <PublicServer> <mfb> ah
22:10:47  <PublicServer> <V453000> try
22:10:56  <PublicServer> <mfb> nice
22:10:58  <PublicServer> <V453000> ;)
22:11:05  <PublicServer> <sturmi> the arrows aren't just eyecandy?
22:11:13  <PublicServer> <V453000> pf trap is for simulating the path for pathfinder
22:11:17  <PublicServer> <V453000> the arrows are to make 2way eol work
22:11:17  <PublicServer> *** sturmi has left the game (connection lost)
22:11:19  <PublicServer> <mfb> right
22:11:19  <PublicServer> <mfb> right
22:11:19  <PublicServer> <mfb> hmm
22:11:24  <mfb-> -.-
22:11:25  <PublicServer> *** mfb has left the game (connection lost)
22:11:27  <PublicServer> *** V453000 has left the game (connection lost)
22:11:35  <PublicServer> *** ppetak has left the game (connection lost)
22:11:37  <V453000> anyway, good night ;)
22:11:43  <sturmi> gn
22:11:46  <sturmi> !password
22:11:46  <PublicServer> sturmi: piracy
22:11:50  <PublicServer> *** scrlk has left the game (connection lost)
22:11:50  <PublicServer> *** Game paused (number of players)
22:11:51  <PublicServer> <Atoompje> bye!
22:11:58  <scrlk> ffs
22:12:04  <PublicServer> <Atoompje> :P
22:12:06  <PublicServer> *** Game still paused (number of players)
22:12:15  <PublicServer> * Atoompje is still on o/
22:12:18  <scrlk> !password
22:12:18  <PublicServer> scrlk: piracy
22:12:41  <PublicServer> *** Atoompje has left the game (connection lost)
22:12:42  <ppetak> not possible from here.
22:12:45  <ppetak> :P
22:12:47  <scrlk> HAHAHAHA
22:12:51  <scrlk> connection lost
22:12:51  <Atoompje> =[
22:12:54  <Atoompje> lame:D
22:13:09  <PublicServer> *** ppetak has left the game (connection lost)
22:13:16  <PublicServer> *** sturmi #1 joined the game
22:13:17  <scrlk> lol finally
22:13:19  <scrlk> !password
22:13:19  <PublicServer> scrlk: piracy
22:13:24  <PublicServer> *** scrlk has left the game (connection lost)
22:13:24  <PublicServer> *** Game still paused (number of players)
22:13:27  <Atoompje> :P
22:13:30  <PublicServer> *** Game still paused (number of players)
22:13:32  <PublicServer> <sturmi #1> lol
22:13:32  <PublicServer> *** scrlk joined the game
22:13:38  <Atoompje> what did you say?:p
22:13:42  <PublicServer> <scrlk> no players?
22:13:44  <PublicServer> <scrlk> wth
22:13:54  <PublicServer> <sturmi #1> wtf? why sturmi#1?
22:13:54  <PublicServer> *** Game still paused (number of players)
22:13:56  <PublicServer> <scrlk> oh come on
22:14:00  <PublicServer> *** Game still paused (number of players)
22:14:02  <PublicServer> *** Atoompje joined the game
22:14:04  <PublicServer> *** Atoompje has joined company #1
22:14:04  <PublicServer> *** Game unpaused (number of players)
22:14:06  <PublicServer> *** sturmi #1 has joined company #1
22:14:13  <ppetak> !password
22:14:13  <PublicServer> ppetak: piracy
22:14:18  <Atoompje> ^^
22:14:29  <PublicServer> *** ppetak joined the game
22:14:32  <PublicServer> *** ppetak has joined company #1
22:14:33  <PublicServer> *** mfb joined the game
22:14:45  <PublicServer> <sturmi #1> me think the server wants to be alone
22:14:51  <PublicServer> <mfb> ;)
22:14:57  <PublicServer> <Atoompje> yeah
22:16:22  <PublicServer> ***  made screenshot at 00001BF2: http://ps.openttdcoop.org/publicserver/webcam/00001BF2.png
22:17:37  *** Chris_Booth has quit IRC
22:24:56  <PublicServer> <mfb> was an interesting idea
22:25:06  <PublicServer> <Atoompje> the roads?
22:25:24  <PublicServer> <mfb> yes
22:25:24  <PublicServer> <scrlk> what roads?
22:25:30  <PublicServer> <scrlk> the junction?
22:25:33  <PublicServer> <mfb> see screenshot
22:25:35  *** Chillosophy has quit IRC
22:25:43  <PublicServer> <scrlk> aah yes
22:25:46  <PublicServer> <scrlk> i am gulity of that
22:26:25  <PublicServer> <scrlk> i was trying to copy one of these
22:26:27  <PublicServer> <scrlk> http://www.cbrd.co.uk/interchanges/3round.shtml
22:26:28  <Webster> Title: CBRD » Interchanges » Three-Level Stacked Roundabout (at www.cbrd.co.uk)
22:26:39  <PublicServer> <scrlk> i can rebuild it if you want to see
22:28:46  <PublicServer> *** sturmi #1 has joined spectators
22:30:24  <PublicServer> <sturmi #1> atoompje: cool company name on stable :D
22:30:31  <PublicServer> <Atoompje> ty:p
22:31:22  <PublicServer> ***  made screenshot at 0001D321: http://ps.openttdcoop.org/publicserver/webcam/0001D321.png
22:31:40  <PublicServer> <Atoompje> oh, you're already gone:p
22:31:58  <PublicServer> <scrlk> junction is rebuilt for your viewing pleasure
22:32:22  *** Fuco has joined #openttdcoop
22:32:22  <Webster> Latest update from openttd: OpenTTD 1.1.0-beta5 <http://www.openttd.org/en/news/142>
22:32:26  *** ChanServ sets mode: +v Fuco
22:32:34  <PublicServer> * Atoompje likes
22:33:09  <PublicServer> <Atoompje> tho the hanging(?) bridges are nicer
22:33:48  <PublicServer> <scrlk> done
22:34:10  <PublicServer> <mfb> hmm
22:34:12  <PublicServer> <scrlk> the 3 way stacked roundabout
22:34:24  <PublicServer> <mfb> wtf
22:34:41  <PublicServer> <mfb> better now
22:34:54  <PublicServer> <scrlk> :D
22:35:04  <PublicServer> <scrlk> any comments?
22:35:22  <PublicServer> <mfb> if you don't care about realistic curves, it should be better to reverse the circle
22:35:44  <PublicServer> <scrlk> ok
22:36:30  <PublicServer> <scrlk> fixed :D
22:36:46  <PublicServer> <Atoompje> << afk for a while
22:38:10  <PublicServer> <scrlk> i dont know how it will look  in pratice though
22:38:38  <PublicServer> <scrlk> nah i left the bridges like that for a nicer circle
22:41:46  *** Firartix has joined #openttdcoop
22:41:53  <PublicServer> <scrlk> done
22:42:41  <PublicServer> *** sturmi #1 has joined company #1
22:44:38  <PublicServer> *** scrlk has left the game (leaving)
22:44:38  <PublicServer> <mfb> hmm
22:44:44  *** scrlk has quit IRC
22:46:22  <PublicServer> ***  made screenshot at 0001DD20: http://ps.openttdcoop.org/publicserver/webcam/0001DD20.png
22:52:22  <mfb-> http://www.tt-forums.net/viewtopic.php?f=29&t=52746 lol :D
22:52:23  <Webster> Title: Transport Tycoon Forums View topic - New 8-Way Junction (at www.tt-forums.net)
22:53:31  <PublicServer> *** sturmi #1 has changed his/her name to sturmi
22:54:10  *** MrD2dG has joined #openttdcoop
22:54:13  <MrD2dG> !pass
22:54:20  <MrD2dG> !pasword
22:54:24  <MrD2dG> !password
22:54:24  <PublicServer> MrD2dG: pedals
22:54:45  <PublicServer> *** MrD2DG joined the game
22:54:52  <PublicServer> <MrD2DG> Woah
22:55:42  <PublicServer> <MrD2DG> Hi
22:55:48  <PublicServer> <sturmi> hey
22:56:02  <PublicServer> <ppetak> hoj
23:01:24  <PublicServer> ***  made screenshot at 00018AE7: http://ps.openttdcoop.org/publicserver/webcam/00018AE7.png
23:02:04  <PublicServer> *** sturmi has joined spectators
23:07:03  *** Firartix has quit IRC
23:08:50  *** greenlion has quit IRC
23:08:50  *** Progman has quit IRC
23:08:50  <PublicServer> *** mfb has left the game (leaving)
23:09:05  *** mfb- has quit IRC
23:10:47  *** Jkrueger has joined #openttdcoop
23:10:52  <Jkrueger> !password
23:10:52  <PublicServer> Jkrueger: scruff
23:11:04  <PublicServer> *** Jkrueger joined the game
23:13:36  <PublicServer> *** Atoompje has left the game (connection lost)
23:15:36  <PublicServer> *** Jkrueger has left the game (leaving)
23:15:36  <PublicServer> *** Game paused (number of players)
23:15:56  <PublicServer> *** MrD2DG has left the game (leaving)
23:20:31  *** fonsinchen has quit IRC
23:21:20  *** Atoompje has quit IRC
23:21:47  *** Jkrueger has quit IRC
23:23:24  *** avdg has joined #openttdcoop
23:24:55  *** Atoompje has joined #openttdcoop
23:25:01  <Atoompje> !players
23:25:04  <PublicServer> Atoompje: Client 308 is sturmi, a spectator
23:25:04  <PublicServer> Atoompje: Client 319 (Orange) is ppetak, in company 1 (PSG 201)
23:25:16  <Atoompje> !password
23:25:16  <PublicServer> Atoompje: scorns
23:25:26  <PublicServer> *** Game still paused (number of players)
23:25:29  <PublicServer> *** Atoompje joined the game
23:25:40  <PublicServer> *** ppetak has joined spectators
23:29:57  <PublicServer> *** Atoompje has left the game (connection lost)
23:30:12  <Atoompje> =[
23:31:28  <MrD2dG> :P
23:41:52  <PublicServer> <ppetak> well, time for some movie .. good night.
23:42:03  <PublicServer> *** ppetak has left the game (connection lost)
23:50:19  <PublicServer> *** sturmi has left the game (leaving)
23:51:17  *** roboboy has joined #openttdcoop

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