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00:04:16 *** Intexon has quit IRC 00:08:10 *** Intexon has joined #openttdcoop 00:11:00 *** mulch has quit IRC 00:19:45 *** Chris_Booth_ has joined #openttdcoop 00:20:17 <PublicServer> *** Game still paused (number of players) 00:20:17 <PublicServer> *** Chris Booth joined the game 00:22:53 <sturmi> lol nice pass 00:22:55 <sturmi> !password 00:22:55 <PublicServer> sturmi: bonnet 00:23:16 <PublicServer> *** Game still paused (number of players) 00:23:16 <PublicServer> *** Game unpaused (number of players) 00:23:16 <PublicServer> *** sturmi joined the game 00:24:48 <PublicServer> *** Mazur joined the game 00:24:52 <PublicServer> *** made screenshot at 0002C9E9: http://ps.openttdcoop.org/publicserver/webcam/0002C9E9.png 00:25:03 <PublicServer> *** Mazur has left the game (connection lost) 00:26:43 *** Wicked has quit IRC 00:28:14 *** Intexon has quit IRC 00:29:29 *** Wicked has joined #openttdcoop 00:29:37 <Wicked> !password 00:29:37 <PublicServer> Wicked: meeter 00:30:01 <PublicServer> *** Wicked joined the game 00:34:38 <PublicServer> <sturmi> the sbahn @station 20 is yours chris? 00:34:56 <PublicServer> <Chris Booth> I need to work out a good route from Chudinghall Station 321 to Station 1 00:34:58 <PublicServer> <Chris Booth> no 00:35:01 <PublicServer> <Chris Booth> I am Station 1 00:35:19 <PublicServer> <sturmi> hm, just asking cos teh sbahns unload instead of transfer 00:37:49 <PublicServer> <Wicked> i just discovered this group earlier today, and ive been reading up, but i have to ask, whats going on? 00:38:03 <PublicServer> <Chris Booth> huge building 00:38:09 <PublicServer> <Wicked> so ive noticed 00:38:22 <PublicServer> <Wicked> kinda hard to wrap my brain around 00:38:28 <PublicServer> <Chris Booth> we plan to cover the map with citys 00:38:40 <PublicServer> <Chris Booth> and then transport as many passengers as possible 00:38:51 <PublicServer> <Wicked> gotcha 00:38:57 <PublicServer> <Chris Booth> that is why we are currently building metro networks 00:39:00 <PublicServer> <Wicked> do you ever do standard maps? 00:39:22 <PublicServer> <Chris Booth> we check our archives on the website 00:39:49 <PublicServer> <Wicked> i did 00:39:53 <PublicServer> *** made screenshot at 0003DFC9: http://ps.openttdcoop.org/publicserver/webcam/0003DFC9.png 00:39:55 <PublicServer> <Wicked> some are pretty impressive 00:40:01 <PublicServer> <Wicked> scratch that 00:40:08 <PublicServer> <Wicked> all are impressive 00:40:16 <PublicServer> <Wicked> how long do maps like this last? 00:40:54 <sturmi> last map went about a month 00:41:23 <PublicServer> <Wicked> how much longer is this one projected to go for? 00:41:35 <PublicServer> <sturmi> until its finished :p 00:41:57 <PublicServer> <Wicked> what constitutes finished? 00:42:02 <PublicServer> <Wicked> seems like theres always more 00:42:48 <PublicServer> <sturmi> stupid banks 00:43:10 <PublicServer> <Wicked> i noticed that message, whats wrong with banks? 00:43:12 <PublicServer> <Chris Booth> Stupid map edge keeps flooding 00:43:38 <PublicServer> <sturmi> banks appear in cities and block space for other buildings 00:43:50 <PublicServer> <Wicked> gotcha 00:43:52 <PublicServer> <sturmi> we dont serve any industries this time 00:44:03 <PublicServer> <Wicked> makes sense 00:45:43 <PublicServer> <Wicked> whats the current project? 00:47:19 <PublicServer> *** Wicked has left the game (connection lost) 00:47:25 *** Wicked has quit IRC 00:54:53 <PublicServer> *** made screenshot at 0003DBC2: http://ps.openttdcoop.org/publicserver/webcam/0003DBC2.png 00:57:03 <PublicServer> <Chris Booth> how many platforms do you guys think I need for my transfer @ here 00:57:06 <PublicServer> <Chris Booth> ? 00:57:24 <PublicServer> <sturmi> how many stations are served? 00:57:34 <PublicServer> <Chris Booth> alot 00:57:48 <PublicServer> <Chris Booth> 12 00:57:55 <PublicServer> <Chris Booth> or 13 00:58:05 <PublicServer> <Chris Booth> maybe more 00:58:08 <PublicServer> <Chris Booth> might add a 14th 00:58:11 <PublicServer> <sturmi> at least 6 platforms 01:02:45 <PublicServer> <Chris Booth> that should do it 01:06:48 <PublicServer> <Chris Booth> the signal-less Line 01:09:53 <PublicServer> *** made screenshot at 0003A5C1: http://ps.openttdcoop.org/publicserver/webcam/0003A5C1.png 01:11:34 *** KenjiE20 has quit IRC 01:12:22 <PublicServer> <Chris Booth> Station 01 Sbhan I so funny :D 01:13:29 <PublicServer> <Chris Booth> but it has now increased my proformance alot 01:13:58 <PublicServer> <Chris Booth> 21/34k last month 01:14:05 <PublicServer> <Chris Booth> should try and get that up 01:21:36 <PublicServer> <sturmi> oh you have one train per station? 01:22:07 <PublicServer> <Chris Booth> yeah 01:22:26 <PublicServer> <Chris Booth> makes it harder to keep track of them 01:22:34 <PublicServer> <sturmi> yea 01:22:40 <PublicServer> <Chris Booth> but I think 1 per station is plenty 01:24:27 *** pugi has quit IRC 01:24:53 <PublicServer> *** made screenshot at 00027AEB: http://ps.openttdcoop.org/publicserver/webcam/00027AEB.png 01:25:09 <PublicServer> <Chris Booth> do you think people would kill me if I made a tram sBahn in one of the grids? 01:25:48 <PublicServer> <sturmi> the worst thing that can happen is the removal of that sbahn 01:26:04 <PublicServer> <Chris Booth> very true 01:26:16 <PublicServer> <Chris Booth> but 100% coverage with 0% track 01:26:23 <PublicServer> <Chris Booth> would be the biggest city 01:26:40 <PublicServer> <sturmi> yea 01:28:34 <PublicServer> <Chris Booth> are you building your own sbhan? 01:28:48 <PublicServer> <sturmi> yea at station 10 01:29:02 <PublicServer> <sturmi> i used your idea with the branches 01:29:28 <PublicServer> <Chris Booth> yeah 01:29:34 <PublicServer> <Chris Booth> have you made it orderless? 01:29:52 <PublicServer> <sturmi> no, it works on conditional orders 01:30:06 <PublicServer> <Chris Booth> not a bad idea 01:30:24 <PublicServer> <sturmi> and trains with more than 50% load will return to teh same branch 01:32:37 <PublicServer> <Chris Booth> if you had some bus's your growth would be much better 01:36:03 <PublicServer> <Chris Booth> Chudinghall: has slowed its growth 01:39:53 <PublicServer> *** made screenshot at 000282E7: http://ps.openttdcoop.org/publicserver/webcam/000282E7.png 01:54:54 <PublicServer> *** made screenshot at 0002F6EF: http://ps.openttdcoop.org/publicserver/webcam/0002F6EF.png 02:03:49 *** thgergo has quit IRC 02:05:14 <PublicServer> <sturmi> stupid bank, go away 02:05:42 <PublicServer> <Chris Booth> all banks gone 02:09:54 <PublicServer> *** made screenshot at 0002A0D1: http://ps.openttdcoop.org/publicserver/webcam/0002A0D1.png 02:24:54 <PublicServer> *** made screenshot at 000282EF: http://ps.openttdcoop.org/publicserver/webcam/000282EF.png 02:39:54 <PublicServer> *** made screenshot at 00028EDA: http://ps.openttdcoop.org/publicserver/webcam/00028EDA.png 02:54:43 <PublicServer> <Chris Booth> sturmi: your sbahn isn't working 02:54:54 <PublicServer> *** made screenshot at 000288CA: http://ps.openttdcoop.org/publicserver/webcam/000288CA.png 02:54:57 <PublicServer> <sturmi> yep. looks not so good :/ 02:55:15 <PublicServer> <Chris Booth> it doesn;t get 50% 02:56:13 <PublicServer> <sturmi> on the fist two branches they get 50 02:56:13 <PublicServer> <Chris Booth> you need more capacity on your entrane line 02:56:23 <PublicServer> <sturmi> thats teh point 02:56:53 <PublicServer> <Chris Booth> trains are jamming/slowing when they loop back 02:58:02 <PublicServer> <Chris Booth> you could change the orders a bit 02:58:20 <PublicServer> <sturmi> i just removed one order 02:59:14 <PublicServer> <Chris Booth> some thing like go to waypoint x -> xn until load is 90% then drop. then go to wp x+1 where x is last Way point number 02:59:16 <PublicServer> <sturmi> i had a jump to the first branch if they leave the last one empty. that one caused the loopbacks 03:02:49 <PublicServer> <sturmi> chris feel free to try other orders, i go to bed 03:03:57 <PublicServer> <Chris Booth> ok night mate 03:04:22 <PublicServer> <sturmi> gn 03:04:25 <PublicServer> *** sturmi has left the game (leaving) 03:04:25 <PublicServer> *** Game paused (number of players) 03:05:21 <PublicServer> *** Chris Booth has left the game (leaving) 03:08:03 *** sturmi has quit IRC 03:09:55 <PublicServer> *** made screenshot at 0000B2F8: http://ps.openttdcoop.org/publicserver/webcam/0000B2F8.png 03:22:10 *** `Fuco` has quit IRC 03:30:21 *** Jkrueger has joined #openttdcoop 03:30:27 <Jkrueger> !players 03:30:30 <PublicServer> Jkrueger: There are currently no clients connected to the server 03:31:47 <Jkrueger> !password 03:31:47 <PublicServer> Jkrueger: edgier 03:32:12 <PublicServer> *** Game still paused (number of players) 03:32:12 <PublicServer> *** Jkrueger joined the game 03:32:35 *** Chris_Booth_ has quit IRC 03:34:56 <PublicServer> *** Jkrueger has left the game (leaving) 03:35:01 *** Jkrueger has quit IRC 03:53:36 *** Ramsus08191 has joined #openttdcoop 03:53:41 <Ramsus08191> !password 03:53:41 <PublicServer> Ramsus08191: edgier 03:53:57 <PublicServer> *** Game still paused (number of players) 03:53:58 <PublicServer> *** Ramsus08191 joined the game 03:56:21 *** stafen has left #openttdcoop 04:03:07 <Sylf> !password 04:03:07 <PublicServer> Sylf: edgier 04:03:24 <PublicServer> *** Game still paused (number of players) 04:03:24 <PublicServer> *** Game unpaused (number of players) 04:03:27 <PublicServer> *** Sylf joined the game 04:03:35 <PublicServer> <Ramsus08191> Hello 04:09:27 <PublicServer> *** Sylf has left the game (leaving) 04:09:27 <PublicServer> *** Game paused (number of players) 04:09:38 <Sylf> oh hi, I didn't see you there 04:09:55 <PublicServer> *** made screenshot at 0001A78E: http://ps.openttdcoop.org/publicserver/webcam/0001A78E.png 04:32:10 *** Chris_Booth has quit IRC 04:35:35 <PublicServer> *** Ramsus08191 has left the game (leaving) 04:35:42 *** Ramsus08191 has quit IRC 04:46:00 *** Chrill has quit IRC 05:25:04 *** perk11 has quit IRC 05:29:47 *** Newbie has joined #openttdcoop 05:54:10 *** Newbie has quit IRC 06:02:30 *** roboboy has joined #openttdcoop 06:46:39 *** CharcoalDioxide has joined #openttdcoop 06:46:42 <CharcoalDioxide> !players 06:46:45 <PublicServer> CharcoalDioxide: There are currently no clients connected to the server 06:47:02 <CharcoalDioxide> !password 06:47:02 <PublicServer> CharcoalDioxide: bridal 06:47:55 <PublicServer> *** Game still paused (number of players) 06:47:55 <PublicServer> *** CharcoalDioxide joined the game 06:48:13 *** Mucht has quit IRC 07:12:22 *** DayDreamer has joined #openttdcoop 07:59:35 *** james_o- has quit IRC 08:00:13 *** valhallasw has joined #openttdcoop 08:13:31 *** DayDreamer has quit IRC 08:32:43 *** pugi has joined #openttdcoop 08:33:58 *** james_o- has joined #openttdcoop 08:35:50 *** valhallasw has quit IRC 08:42:48 <PublicServer> *** Game still paused (number of players) 08:42:48 <PublicServer> *** Game unpaused (number of players) 08:42:48 <PublicServer> <V453000> hi 08:42:48 <PublicServer> *** V453000 joined the game 08:46:18 <PublicServer> <CharcoalDioxide> oh hi 08:50:17 <PublicServer> <CharcoalDioxide> these trains are powerful toys, accelerationg from 128km/h to 502 in no time 08:50:25 <PublicServer> <CharcoalDioxide> accelerating* 08:50:29 <PublicServer> <V453000> yes :) 08:51:42 <PublicServer> <CharcoalDioxide> hmm, found the town at station 05, yet? 08:52:00 <PublicServer> <V453000> let them choose the position 08:54:55 <PublicServer> *** made screenshot at 0003402A: http://ps.openttdcoop.org/publicserver/webcam/0003402A.png 08:55:24 <james_o-> Morning 08:55:27 <PublicServer> <V453000> hi 08:55:33 <PublicServer> <CharcoalDioxide> ey 08:55:53 <PublicServer> <V453000> your town has 80k already :p 08:56:38 <james_o-> Are the SBahn stations North of station 03 being used? 08:57:06 <PublicServer> <V453000> stations are, town ist there yet though :) 08:57:35 <james_o-> Do towns like to grow at the same rate in all directions? 08:57:54 <PublicServer> <V453000> depends about the space their get in the directions I think :) 08:57:57 <PublicServer> <V453000> but yes 09:09:55 <PublicServer> *** made screenshot at 0000FAB4: http://ps.openttdcoop.org/publicserver/webcam/0000FAB4.png 09:18:48 *** greenlion has joined #openttdcoop 09:21:26 <PublicServer> *** CharcoalDioxide has left the game (leaving) 09:21:26 <PublicServer> *** Game paused (number of players) 09:21:31 *** CharcoalDioxide has quit IRC 09:21:40 <V453000> hm :| 09:24:55 <PublicServer> *** made screenshot at 00032C28: http://ps.openttdcoop.org/publicserver/webcam/00032C28.png 09:54:56 <PublicServer> *** made screenshot at 00003841: http://ps.openttdcoop.org/publicserver/webcam/00003841.png 10:00:39 *** sturmi has joined #openttdcoop 10:00:46 <sturmi> !password 10:00:46 <PublicServer> sturmi: fondle 10:01:00 <PublicServer> *** Game still paused (number of players) 10:01:00 <PublicServer> *** Game unpaused (number of players) 10:01:02 <PublicServer> <V453000> hi :) 10:01:02 <PublicServer> *** sturmi joined the game 10:01:14 <PublicServer> <sturmi> hey 10:02:30 <PublicServer> <V453000> if we do everything well, we will beat the record :) 10:03:11 <V453000> @calc 3000000/20 10:03:11 <Webster> V453000: 150000 10:03:17 <V453000> this is what we need per territory :) 10:03:31 <PublicServer> <V453000> for example 01 almost has it alreayd 10:03:41 <PublicServer> <sturmi> yep 10:04:04 <PublicServer> <sturmi> and one third of grid of grid 10 is already at 50k 10:04:06 <PublicServer> <V453000> lets just see if we can transport it :) but I doubt we cant 10:04:28 <PublicServer> <V453000> that is less than 1/3 :) 10:04:34 <PublicServer> <sturmi> i need to think ybout ma sbahn 10:04:36 <PublicServer> <V453000> but suburbs will be bitchy :) 10:04:56 <PublicServer> <sturmi> doesnt work so good 10:05:24 <PublicServer> <V453000> your Sbahn? well, it is the same idea as Chris Booth sugested for his plan, the idea is very good, but I fear there are too many platforms per line 10:05:50 <PublicServer> <V453000> if I counted correctly, you have 8 or 9 per line there 10:05:53 <PublicServer> <V453000> on the west 10:06:04 <PublicServer> <sturmi> 15 10:06:11 <PublicServer> <V453000> oh :D 10:06:14 <PublicServer> <V453000> uhm :) 10:06:24 <PublicServer> <V453000> I thnk that is almost sure to fail, but lets see 10:06:31 <PublicServer> <sturmi> if the trains didnt load so fast, it would work :p 10:06:49 <PublicServer> <V453000> @@ABR04 10:06:51 <Webster> Advanced Building Revue 04: Overflows at #openttdcoop - http://blog.openttdcoop.org/2010/04/26/advanced-building-revue-04-overflows/ 10:07:05 <PublicServer> <sturmi> yea i've read that 10:07:16 <V453000> meh 05 10:07:20 <V453000> @ABR05 10:07:26 <Webster> Advanced Building Revue 05: Sbahns and city networks at #openttdcoop - http://blog.openttdcoop.org/2010/06/13/advanced-building-revue-05-sbahns-and-city-networks/ 10:07:47 <V453000> I just want to quote something :p 10:08:10 <sturmi> hehe 10:08:12 <V453000> First of all, always look at the trains you are going to use! See their speed and capacity first, but also don’t forget about often underrated stats like wagon loading times, or train acceleration. 10:08:13 <V453000> :P 10:09:56 <PublicServer> *** made screenshot at 00031429: http://ps.openttdcoop.org/publicserver/webcam/00031429.png 10:10:16 <PublicServer> <V453000> I think I will try to make 1 town for 4 half-sectors 10:10:26 <PublicServer> <V453000> at 15 16 17 18 10:10:44 <PublicServer> <V453000> after I finish at least 17.. :D 10:10:58 <PublicServer> <sturmi> my town can grow into 15 too 10:12:26 <PublicServer> <V453000> hmm 10:12:34 <PublicServer> <V453000> yes, it could :) 10:13:16 <PublicServer> <V453000> problem is I do not exactly know how town growth works, sometmes bridges/tunnels slow it down quite a lot, sometimes it is kept 10:13:26 <PublicServer> <V453000> havent really found the pattern yet 10:21:51 *** DayDreamer has joined #openttdcoop 10:24:56 <PublicServer> *** made screenshot at 00034E2F: http://ps.openttdcoop.org/publicserver/webcam/00034E2F.png 10:33:09 <PublicServer> <V453000> damn banks will be our primal enemy I suppose 10:33:09 <PublicServer> <V453000> this iswar 10:33:29 <PublicServer> <sturmi> yea but they cant really hide 10:33:50 <PublicServer> <V453000> world de-bankized 10:36:29 <PublicServer> <V453000> wtf 10:36:35 <PublicServer> <V453000> we have 55 million income already? 10:36:51 <PublicServer> <V453000> not that I care about it but it surprises me :D 10:39:51 <PublicServer> <V453000> sturmi: those long tunnels will make only suburbs 10:39:56 <PublicServer> *** made screenshot at 00033A34: http://ps.openttdcoop.org/publicserver/webcam/00033A34.png 10:40:27 <PublicServer> <sturmi> like in bruwood? :/ 10:40:37 <PublicServer> <V453000> yes, exactly 10:41:25 <PublicServer> <V453000> perfect situation is, if you can find a way how to lead through the road and tunneling it 10:41:32 <PublicServer> <V453000> so the city is undisturbed 10:41:38 <PublicServer> <V453000> that is for sure :) 10:41:52 <PublicServer> <V453000> I am not sure about the bridged roads and such 10:42:09 *** roboboy has quit IRC 10:42:15 <PublicServer> <V453000> see 17 10:42:31 <PublicServer> <V453000> town will be at the bought tile 10:42:37 <PublicServer> <V453000> from there are direct roads everywhere 10:42:55 <PublicServer> <V453000> I do not promise it will work best, but I really think it should :) 10:43:05 <PublicServer> <V453000> or best ... work at least ;) 10:43:12 <PublicServer> <sturmi> lets see 10:45:26 <PublicServer> <sturmi> ok, if the selfreg sbahn doesnt work, i switch to conventional 1station-1train system 10:45:40 <PublicServer> <sturmi> its good enough for 80-90% 10:45:40 <PublicServer> <V453000> it might work later 10:45:58 <PublicServer> <V453000> so switch to the 1-1 for now, might revive the old one later ;) 10:46:08 <PublicServer> <sturmi> yep 10:46:22 <PublicServer> <sturmi> snrw-group is already rotting in the depots 10:50:34 <PublicServer> <V453000> eyy 10:50:48 <PublicServer> <sturmi> ? 10:50:54 <PublicServer> <V453000> got city :p 10:51:05 <PublicServer> <sturmi> haz city :D 10:54:56 <PublicServer> *** made screenshot at 00036626: http://ps.openttdcoop.org/publicserver/webcam/00036626.png 10:59:56 *** roboboy has joined #openttdcoop 11:02:50 *** DayDreamer1 has joined #openttdcoop 11:08:21 *** DayDreamer has quit IRC 11:08:57 <PublicServer> <V453000> I dont know if you were involved but I am use mfb does it wrong ... see !proper bridge signalling 11:09:41 <PublicServer> <V453000> wtf is that rail showing? :D 11:09:48 <PublicServer> <sturmi> not only mfb, intexon told me that style 11:09:58 <PublicServer> *** made screenshot at 0001A2B5: http://ps.openttdcoop.org/publicserver/webcam/0001A2B5.png 11:10:00 <PublicServer> <V453000> any reason why to do it that way? 11:10:02 <PublicServer> <sturmi> it shows the real gap petween these signals 11:10:14 <PublicServer> <V453000> uhm? 11:10:25 <PublicServer> <V453000> that is nice but it just lengthens the tunnels 11:10:31 <PublicServer> <sturmi> yep 11:10:53 <PublicServer> <V453000> therefore should be considered wrong :) 11:10:55 <PublicServer> <sturmi> reason is maybe, that teh junction is shorter 11:11:11 <PublicServer> <V453000> yes but the line has 1 tile gaps 11:11:21 <PublicServer> <V453000> the 0.5 gap will not improve it 11:11:32 <PublicServer> <sturmi> but who cares about a half tile less junction when there is 1 ore more tiles gap between trains 11:11:46 <PublicServer> <sturmi> << types too slow :P 11:12:24 <PublicServer> <sturmi> ok, i gonna change these signals wherever i see them 11:12:42 <PublicServer> <V453000> ok :) 11:15:59 <PublicServer> <sturmi> your transfer station looks funny :p 11:16:13 <PublicServer> <V453000> why :) 11:16:51 <PublicServer> <sturmi> well on first sight, confusing... 11:17:35 <PublicServer> <V453000> maybe because the candy isnt stupidly symmetric ;) 11:17:46 <PublicServer> <sturmi> yep 11:17:57 <PublicServer> *** Mazur joined the game 11:17:59 <PublicServer> <Mazur> Moar ning. 11:18:02 <PublicServer> <sturmi> ,orm 11:18:05 <PublicServer> <V453000> hi 11:18:07 <PublicServer> <sturmi> morn 11:18:17 <PublicServer> <V453000> which is actually what makes it blend with the surroundings better imo 11:18:22 *** perk11 has joined #openttdcoop 11:18:50 <PublicServer> <sturmi> its a bit too... grey for my taste 11:19:02 <PublicServer> <V453000> well, that is just the styl of the city stations :) 11:19:08 <PublicServer> <V453000> which is nice whne buildings are around 11:19:14 <PublicServer> <sturmi> do they show the waiting pax? 11:19:17 <PublicServer> <V453000> no 11:19:36 <PublicServer> <V453000> the japanese I have at 16 do though ; 11:19:57 <PublicServer> <sturmi> the japanese i HAD at 10 too :p 11:20:11 <PublicServer> <V453000> oh :) 11:20:17 <PublicServer> <sturmi> (little accident with the dozer) 11:20:55 *** lych has joined #openttdcoop 11:22:19 <lych> !help 11:22:19 <PublicServer> lych: http://www.openttdcoop.org/wiki/IRC_Commands 11:22:27 <lych> @quickstart 11:22:28 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 11:23:45 <lych> !download 11:23:45 <PublicServer> lych: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x 11:23:45 <PublicServer> lych: http://www.openttd.org/en/download-trunk/r21965 11:24:44 <lych> hello? 11:24:48 <PublicServer> <V453000> hi 11:24:50 <PublicServer> <sturmi> hey 11:24:58 <PublicServer> *** made screenshot at 000298CB: http://ps.openttdcoop.org/publicserver/webcam/000298CB.png 11:25:08 <lych> oh hey 11:25:43 <DayDreamer1> !password 11:25:43 <PublicServer> DayDreamer1: yessed 11:25:59 <PublicServer> *** DayDreamer joined the game 11:26:00 <PublicServer> <V453000> hi :) 11:26:06 <PublicServer> <DayDreamer> hello :) 11:26:18 <lych> oh wow theres lots of people here 11:26:24 <V453000> sure is 11:26:26 <PublicServer> <Mazur> Hi, Double-D. 11:26:42 <PublicServer> <V453000> Mazur is not people, but animals ... just to recognize ;) 11:26:51 <PublicServer> <Mazur> Indeed. 11:27:01 <PublicServer> <sturmi> hehe 11:27:09 <lych> lol 11:27:26 <lych> anws I'm totally new to this 11:27:32 <lych> can I kibitz a game? 11:27:43 <planetmaker> go right ahead 11:27:46 <PublicServer> <V453000> sure, just join the server 11:27:58 <PublicServer> <V453000> the quickstart should tell you all :) but feel free to ask for help 11:29:35 <lych> oh hm i guess i should change my name 11:29:43 <PublicServer> *** Player has left the game (leaving) 11:29:47 <PublicServer> <V453000> as step 1, change the nickanme please ;) open the console and type "name <nick>" 11:29:47 <PublicServer> <V453000> meh :) 11:29:51 <PublicServer> <V453000> that solves it as well 11:30:09 <PublicServer> <Mazur> I've started on 13. 11:30:23 <PublicServer> <V453000> good :) 11:30:24 <PublicServer> *** lych joined the game 11:30:35 <PublicServer> <Mazur> Just hope I'm doing it right. 11:30:41 *** Intexon has joined #openttdcoop 11:30:55 <PublicServer> <V453000> can be 9 tiles between stations 11:31:09 <PublicServer> <V453000> middle can be road, 4 tiles of catchment for each side 11:31:17 <PublicServer> <Mazur> Right. 11:32:13 <PublicServer> <Mazur> Well, I wasn;t sure it would necesdsarily be road in the middle between them. 11:32:15 <PublicServer> *** Intexon has left the game (connection lost) 11:32:34 <PublicServer> <V453000> why not :) 11:32:34 <PublicServer> *** Intexon has left the game (connection lost) 11:33:45 *** perk11 has quit IRC 11:34:19 <PublicServer> *** Intexon joined the game 11:34:34 <PublicServer> *** Intexon has left the game (connection lost) 11:37:30 <PublicServer> *** V453000 has left the game (connection lost) 11:37:41 <V453000> !password 11:37:41 <PublicServer> V453000: yessed 11:38:13 <V453000> hmm 11:38:14 <V453000> !players 11:38:17 <PublicServer> V453000: Client 93 (Orange) is sturmi, in company 1 (PSG 201) 11:38:17 <PublicServer> V453000: Client 97 (Orange) is Mazur, in company 1 (PSG 201) 11:38:17 <PublicServer> V453000: Client 99 is DayDreamer, a spectator 11:38:17 <PublicServer> V453000: Client 105 is lych, a spectator 11:38:24 <V453000> ok, then the problem is here :) 11:38:43 <PublicServer> *** V453000 joined the game 11:38:44 <PublicServer> <V453000> k :) 11:39:59 <PublicServer> *** made screenshot at 000284CA: http://ps.openttdcoop.org/publicserver/webcam/000284CA.png 11:40:37 *** KenjiE20 has joined #openttdcoop 11:40:37 *** ChanServ sets mode: +o KenjiE20 11:54:59 <PublicServer> *** made screenshot at 000288CD: http://ps.openttdcoop.org/publicserver/webcam/000288CD.png 11:56:45 <PublicServer> *** lych has left the game (leaving) 11:57:00 <lych> thats really impressive 11:57:04 <PublicServer> <V453000> :) 11:57:08 <PublicServer> <V453000> @@archive 11:57:08 <Webster> http://www.openttdcoop.org/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive 11:57:12 <PublicServer> <V453000> see this for more ;) 11:57:21 <lych> yeah i downloaded a few savegames 11:57:25 <PublicServer> <V453000> :) 11:57:39 <PublicServer> <sturmi> and look the PZ archive for the real brainfuck 11:57:53 <lych> lol, will do 11:58:04 <PublicServer> <V453000> most PZ games arent that good 11:58:14 <PublicServer> <V453000> 5 and 13 are good for sure :) 11:58:36 <KenjiE20> PZ's are where the proven few go to break their brains 11:58:48 <PublicServer> <V453000> rather :) 11:58:58 <lych> damn, should have rediscovered ttd sooner 11:59:15 * KenjiE20 never really lost ttd :p 11:59:18 <PublicServer> <Mazur> Yup, you miss out a lot of fun not being here. 11:59:28 <PublicServer> <V453000> well, world ends in almost 2 years, so you still have time to play it :p 11:59:39 <PublicServer> <Mazur> I never knew even about it. 11:59:49 <PublicServer> <sturmi> when did you guys start with (o)ttd(p) 12:00:03 <PublicServer> <V453000> hmm 12:00:05 <PublicServer> <V453000> good question 12:00:08 <KenjiE20> ttd patch started as an effort to make it work on XP 12:00:14 <lych> lol, i played it when i was a kid 12:00:30 <KenjiE20> which was about the time I switched to it 12:00:41 <KenjiE20> so.... ttdp 2003/4 ish 12:00:47 <lych> but much to learn i have 12:00:50 <KenjiE20> ottd a couple years later 12:00:56 <KenjiE20> or something like that 12:02:18 <PublicServer> <sturmi> about '96 i started with ttdx, but something killed the floppies (never had the money to buy games at that time) 12:02:57 <KenjiE20> heh, I had the TT disks at one time 12:03:10 <PublicServer> <Mazur> Anyone got an idea what I do in a width of 46 tiles? Just put three rows and ignore the extra tiles? 12:03:12 <PublicServer> <V453000> I played both TT and TTD back then when they were new ... then a large break, and then I found it again few years ago 12:03:30 <PublicServer> <V453000> Mazur: what do you mean 12:03:34 <KenjiE20> then V went mad :p 12:03:43 <PublicServer> <sturmi> same here, i rediscovered ttd with version 0.6.3 12:03:46 <PublicServer> <Mazur> East side of Station 13. 12:03:52 <V453000> KenjiE20: yes, from the very start :) 12:04:35 <PublicServer> <Mazur> Now V builds computer circuits in OTTD with tracks and trains. 12:04:37 <PublicServer> <V453000> maybe not in the size of "coop mad" but getting the maddest I could get :P 12:04:51 <PublicServer> <sturmi> hehe, lot of builders go for the branches 12:04:52 <lych> yeah this stuff is wicked 12:05:11 <PublicServer> <V453000> sturmi: bringing them to fail ?:) 12:05:19 <PublicServer> <sturmi> :D 12:05:52 <PublicServer> <Mazur> Only a matter of time before he builds a Sinclair ZX-80 emulator in an OTTD game and starts platying Manic Miner. 12:05:57 <PublicServer> <V453000> bullshit :) 12:06:12 <PublicServer> <V453000> you know very well that I have only one rule for logic 12:06:22 <PublicServer> <V453000> it needs to have a reason for the network 12:06:22 <PublicServer> <sturmi> well, the 16-bit alu already works :D 12:06:40 <PublicServer> <Mazur> Still, it was funny to consider the concept. 12:07:19 <PublicServer> <V453000> if it would provide fun for someone, why not :) it wouldnt for me 12:07:31 <PublicServer> <Mazur> And I miss my Sinclair ZX-80. 12:07:33 <PublicServer> *** V453000 has left the game (connection lost) 12:07:46 <V453000> !password 12:07:46 <PublicServer> V453000: larvae 12:08:44 <PublicServer> *** V453000 joined the game 12:09:42 <PublicServer> <Mazur> Anyway, east of Station 13 there are 46 tiles to hte border, that's 3*13 catchment and a few tiles extra. 12:09:59 <PublicServer> *** made screenshot at 000286C8: http://ps.openttdcoop.org/publicserver/webcam/000286C8.png 12:10:03 <PublicServer> <V453000> well, you dont need to get every tile 12:10:33 <PublicServer> <Mazur> Ok, just trying to toehte party line. 12:10:35 <PublicServer> <Mazur> toe 12:10:41 <PublicServer> <V453000> :) 12:11:26 <PublicServer> <V453000> btw Mazur: the concept you wrote the blog about is very fitting for Sbahns 12:11:49 <PublicServer> <V453000> you could use that somewhere ;) 12:21:06 *** lych has quit IRC 12:23:58 <PublicServer> <sturmi> station stuff now completely tunneled 12:24:03 <PublicServer> <V453000> :) 12:24:13 <PublicServer> <V453000> that will help 12:24:57 <PublicServer> <sturmi> hmm, another approach at the branches? :/ 12:24:59 <PublicServer> *** made screenshot at 00038801: http://ps.openttdcoop.org/publicserver/webcam/00038801.png 12:26:45 <PublicServer> <sturmi> does a town grow better when it has leveled land? 12:26:59 <PublicServer> <V453000> you mean everything flat? 12:27:05 <PublicServer> <V453000> no idea, it is flat here already :D 12:27:27 <PublicServer> <V453000> but at least some hilly tiles cannot be build upon 12:27:33 <PublicServer> <sturmi> i think about doin all the sbahn stuff on low level, including the stations 12:27:54 <KenjiE20> hills sometimes stop multi tile buildings 12:28:06 <PublicServer> <V453000> I doubt that will do something useful, sturmi :) 12:28:20 <PublicServer> <sturmi> ok 12:28:38 <PublicServer> <sturmi> btw, you have some sturmington stations in your city V 12:28:53 <PublicServer> <V453000> I know 12:28:59 <PublicServer> <V453000> didnt rename them yet 12:30:20 <PublicServer> *** sturmi has left the game (connection lost) 12:30:36 <sturmi> !password 12:30:36 <PublicServer> sturmi: bounty 12:31:18 <PublicServer> *** sturmi joined the game 12:37:05 <PublicServer> <sturmi> afk 12:37:29 <PublicServer> <V453000> move to spectators :) 12:37:55 <PublicServer> <V453000> that means the same basically 12:39:59 <PublicServer> *** made screenshot at 0003A02C: http://ps.openttdcoop.org/publicserver/webcam/0003A02C.png 12:47:06 *** roboboy has quit IRC 12:49:17 <PublicServer> *** sturmi has joined company #1 12:49:33 <PublicServer> <V453000> hi :p 12:49:37 <PublicServer> <sturmi> hey 12:49:47 <PublicServer> <sturmi> you moved me to spectators? 12:50:05 <PublicServer> <V453000> just move to spectators when you afk, that way it is clear nobody can expect your presence :) 12:50:17 <PublicServer> <sturmi> ok 12:50:43 <PublicServer> <V453000> hm 12:50:45 <PublicServer> <V453000> 17k pax here 12:50:59 <PublicServer> <V453000> lets send some more trains 12:51:40 <PublicServer> <V453000> 01 actually has 30k :D 12:51:44 <PublicServer> <V453000> (that is maximum) 12:51:51 <PublicServer> <V453000> 33, something near that 12:52:02 <PublicServer> <V453000> xD 12:52:04 <PublicServer> <V453000> seen that? 12:52:06 <PublicServer> <V453000> :D 12:52:08 <PublicServer> <sturmi> all others fall off the platform? 12:52:11 <PublicServer> <V453000> a wave of trains came, ZERO pax :D 12:52:13 <PublicServer> <sturmi> seen what? 12:52:21 <PublicServer> <sturmi> hehe 12:52:39 <PublicServer> <sturmi> maybe set them on timetables? 12:52:42 <PublicServer> <V453000> no 12:52:54 <PublicServer> <sturmi> just for the separation 12:52:56 <PublicServer> <V453000> when ML gets fuller they will space out a bit 12:52:59 <PublicServer> <sturmi> ok 12:53:05 <PublicServer> <V453000> and timetables dont do anything 12:53:15 <PublicServer> <V453000> just lengthen stay at stations 12:53:17 <PublicServer> <sturmi> isnt the autoseparation in trunk? 12:53:39 <PublicServer> <V453000> dont know about that 12:54:17 <PublicServer> <sturmi> automatic timetables which ensure separation of shared trains 12:55:00 <PublicServer> *** made screenshot at 000397C0: http://ps.openttdcoop.org/publicserver/webcam/000397C0.png 12:55:14 <PublicServer> <V453000> no idea :) but I think we do not need it 12:59:49 <PublicServer> *** V453000 has joined spectators 13:03:37 <PublicServer> *** V453000 has left the game (connection lost) 13:10:00 <PublicServer> *** made screenshot at 0002AADC: http://ps.openttdcoop.org/publicserver/webcam/0002AADC.png 13:16:57 <V453000> !password 13:16:57 <PublicServer> V453000: radium 13:17:12 <PublicServer> *** V453000 joined the game 13:21:25 <PublicServer> *** V453000 has left the game (connection lost) 13:25:01 <PublicServer> *** made screenshot at 0002ACEF: http://ps.openttdcoop.org/publicserver/webcam/0002ACEF.png 13:28:54 <V453000> !password 13:28:54 <PublicServer> V453000: stinks 13:29:16 <PublicServer> *** V453000 joined the game 13:35:27 <PublicServer> *** V453000 has left the game (connection lost) 13:38:22 *** Fuco has joined #openttdcoop 13:38:26 *** ChanServ sets mode: +v Fuco 13:40:00 <PublicServer> *** made screenshot at 0002BAF2: http://ps.openttdcoop.org/publicserver/webcam/0002BAF2.png 13:40:22 <V453000> !password 13:40:22 <PublicServer> V453000: spinal 13:40:39 <PublicServer> *** V453000 joined the game 13:40:46 *** Chris_Booth has joined #openttdcoop 13:41:38 *** sturmi has quit IRC 13:41:38 *** Intexon has quit IRC 13:45:08 <PublicServer> *** V453000 has left the game (connection lost) 13:45:23 <V453000> !password 13:45:23 <PublicServer> V453000: spinal 13:46:11 <PublicServer> *** V453000 joined the game 13:53:23 <PublicServer> <Mazur> Shopping. 13:53:33 <PublicServer> <Mazur> See y'all. 13:53:33 <PublicServer> <V453000> enjoy that. :D 13:53:36 <PublicServer> *** Mazur has left the game (leaving) 13:54:29 <Mazur> Not sure if I can, but I'm nearly out of tobacco, so I _have_ to. 13:54:34 <PublicServer> <V453000> :D 13:55:01 <PublicServer> *** made screenshot at 0003F030: http://ps.openttdcoop.org/publicserver/webcam/0003F030.png 13:58:42 <PublicServer> <sturmi> hehe, the best paxgenerator on last branch is the prison 13:59:00 <PublicServer> <V453000> hmm :D 14:00:59 <PublicServer> <V453000> that works only for full lines btw 14:01:09 <PublicServer> <sturmi> ofc 14:01:15 <dario> !password 14:01:15 <PublicServer> dario: packer 14:01:24 <PublicServer> <V453000> for Sbahns you usually want anything that works 14:01:34 <PublicServer> *** dario joined the game 14:01:36 <PublicServer> <V453000> hello :) 14:02:06 <PublicServer> <sturmi> its for the exit lane, i'll go for loooooooong double tunnels 14:03:08 <PublicServer> <sturmi> ok then its 10 14:06:57 <PublicServer> <sturmi> wtf? trams gant go through tunnels? 14:07:03 <PublicServer> <sturmi> can'T 14:07:12 <PublicServer> <V453000> ? 14:07:32 <PublicServer> <sturmi> tram tunnels have no road :/ 14:07:42 <PublicServer> <V453000> then add tram track 14:08:06 <PublicServer> <V453000> just click the tunnel portal with tram track tool and it willl be added 14:08:30 <PublicServer> <sturmi> doesnt work... it sez "must demolish tunnel first 14:08:42 <PublicServer> <V453000> show 14:08:52 <PublicServer> <sturmi> on another tunnel it worked 14:09:04 <PublicServer> <sturmi> weird 14:10:01 <PublicServer> *** made screenshot at 000260E1: http://ps.openttdcoop.org/publicserver/webcam/000260E1.png 14:10:17 <PublicServer> <V453000> im wondering how will !noob bahn work 14:11:02 <PublicServer> <V453000> it sure provides a lot of buildings :) 14:12:55 <PublicServer> <sturmi> hehe good old tatra t4D? 14:13:02 <PublicServer> <V453000> ? 14:13:12 <PublicServer> *** dario has left the game (connection lost) 14:14:47 *** Kennethernst has joined #openttdcoop 14:15:04 <Kennethernst> !password 14:15:04 <PublicServer> Kennethernst: cooler 14:15:17 <PublicServer> *** Stek joined the game 14:22:11 <PublicServer> *** Stek has left the game (leaving) 14:25:01 <PublicServer> *** made screenshot at 0002CEE6: http://ps.openttdcoop.org/publicserver/webcam/0002CEE6.png 14:26:00 *** Chris_Booth_ has joined #openttdcoop 14:40:01 <PublicServer> *** made screenshot at 00039C2F: http://ps.openttdcoop.org/publicserver/webcam/00039C2F.png 14:40:57 <PublicServer> *** Chris Booth joined the game 14:41:03 <PublicServer> <V453000> hi 14:41:17 <PublicServer> <Chris Booth> hi V453000 14:42:17 <PublicServer> <Chris Booth> hhm, I may have oversized part of my sbahn drop in Station 01 14:42:35 <PublicServer> <V453000> join it with another from the other side :) 14:49:44 *** Troy has joined #openttdcoop 14:50:18 <Troy> #openttdcoop.stable 14:50:19 *** Troy is now known as Guest593 14:50:29 *** Guest593 has quit IRC 14:50:50 *** Troy_McClure has joined #openttdcoop 14:51:08 <Troy_McClure> #openttdcoop.stable 14:55:02 <PublicServer> *** made screenshot at 0003AFD0: http://ps.openttdcoop.org/publicserver/webcam/0003AFD0.png 14:59:26 <PublicServer> <Chris Booth> I am getting close to dropinf below 50% transported 14:59:57 <PublicServer> <V453000> well, walk some stations a little bit to get better coverage 15:00:25 <PublicServer> <Chris Booth> some idiot thought they knew better than I do and closed one of my stations 15:00:42 <PublicServer> <V453000> ? 15:00:54 <PublicServer> <Chris Booth> Chudinghall Station #310 15:01:08 <PublicServer> <Chris Booth> its very low trafic PBS mess 15:01:31 <PublicServer> <Chris Booth> and someone took it on themselves to remove the PBS and make Chudinghall #310 none accessable 15:01:38 <PublicServer> <V453000> lol 15:03:21 <PublicServer> <V453000> nice 15:03:32 <PublicServer> <Chris Booth> what? 15:03:38 <PublicServer> <V453000> crash 15:03:41 <PublicServer> <Chris Booth> lol 15:04:07 <PublicServer> <Chris Booth> big crash 15:04:15 <PublicServer> <sturmi> ? 15:04:25 <PublicServer> <Chris Booth> don't mess with signals in a PBS block 15:07:47 *** Troy_McClure has quit IRC 15:07:57 <PublicServer> *** V453000 has left the game (connection lost) 15:08:05 <V453000> !password 15:08:05 <PublicServer> V453000: subdue 15:08:35 <PublicServer> *** V453000 joined the game 15:08:54 *** sturmi has joined #openttdcoop 15:09:09 <PublicServer> *** V453000 has left the game (connection lost) 15:09:38 <PublicServer> *** V453000 joined the game 15:10:02 <PublicServer> *** made screenshot at 000375F1: http://ps.openttdcoop.org/publicserver/webcam/000375F1.png 15:11:00 *** mfb- has joined #openttdcoop 15:11:04 <mfb-> hi 15:11:08 <PublicServer> <V453000> hi 15:11:22 <PublicServer> *** mfb joined the game 15:11:26 <PublicServer> <mfb> new company name? 15:11:40 <PublicServer> <V453000> I guess 15:11:56 <PublicServer> <mfb> and some traffic :) 15:16:26 <PublicServer> <Chris Booth> I get a feeling that the ML stations are some what overkill 15:16:38 <PublicServer> <V453000> me too :) but lets see 15:16:45 <PublicServer> <mfb> we have no full tile yet 15:16:59 <PublicServer> *** sturmi has joined spectators 15:17:01 <PublicServer> <Chris Booth> or the ML is underkill :P 15:17:11 <PublicServer> <mfb> but SBahn is smaller than ICE 15:17:14 <PublicServer> <mfb> so maybe... yes 15:17:37 <PublicServer> <Chris Booth> my sbahn is closest to bieng full @ 125k 15:18:11 <PublicServer> <V453000> we only need 150k per square to reach 3 millions :) 15:18:31 <PublicServer> <V453000> so thats good 15:18:35 <PublicServer> <Chris Booth> I dont think Chudinghall will reach 150k 15:18:41 <PublicServer> <Chris Booth> it has slowed alot 15:18:55 <PublicServer> <V453000> cause it was in a cage :) 15:18:57 <PublicServer> <mfb> it's less than 50% filled 15:19:03 <PublicServer> <Chris Booth> but 25.6k/42.1k pax 15:19:17 <PublicServer> <mfb> ICE could handle much more ;) 15:19:39 <PublicServer> <mfb> ok, injection is ongoing. but with just one depot, that's slow 15:19:43 <PublicServer> <Chris Booth> I get the feeling whom ever builr Garfingley did ir half hartedly 15:19:49 <PublicServer> <V453000> mfb: that is what we need 15:20:11 <PublicServer> <mfb> interesting "here" 15:20:17 <PublicServer> <Chris Booth> I like your Sbahn V453000 15:20:24 <PublicServer> <V453000> CB: the noob bahn? 15:20:30 <PublicServer> <Chris Booth> 20/26K 15:20:38 <PublicServer> <Chris Booth> is that what you are calling it? 15:20:45 <PublicServer> *** V453000 has left the game (connection lost) 15:20:49 <PublicServer> <Chris Booth> mine is the MessBahn 15:22:37 <PublicServer> *** sturmi has joined company #1 15:24:59 <PublicServer> <Chris Booth> I nice map overlay for a game like this would be a green/red ground tile depending of if the tile was serviced 15:25:02 <PublicServer> *** made screenshot at 000397B4: http://ps.openttdcoop.org/publicserver/webcam/000397B4.png 15:25:20 <PublicServer> <mfb> wtf 15:25:36 <PublicServer> <Chris Booth> well if you help you find those tiles you missed with your sbahns 15:25:53 <PublicServer> <Chris Booth> green would = inside station catchment 15:26:01 <PublicServer> <Chris Booth> red = I have no stations 15:26:33 *** Osai^2 is now known as Osai 15:26:46 <PublicServer> <Chris Booth> someone needs to stop crashing trains @ Station 01 15:26:49 <V453000> damn, connection gone :D 15:26:51 <PublicServer> <Chris Booth> its not fair 15:26:53 <V453000> !password 15:26:53 <PublicServer> V453000: rotors 15:27:15 <PublicServer> *** V453000 joined the game 15:27:22 <PublicServer> <mfb> I'll do that 15:27:32 <PublicServer> <sturmi> someone needs to stop buildin banks 15:27:54 <PublicServer> <Chris Booth> ooh I keep funding banks in others town just to anoy them :P 15:28:01 <PublicServer> <V453000> lets make the signal 1way 15:28:12 <PublicServer> <Chris Booth> can't V453000 15:28:13 <PublicServer> <mfb> industry list -> search+destroy 15:28:13 <PublicServer> <V453000> at the injection 15:28:19 <PublicServer> <Chris Booth> would invalidate the PBS 15:28:32 <PublicServer> <V453000> the PBS 15:28:34 <PublicServer> <sturmi> mfb: nah, just on sight 15:28:34 <PublicServer> <V453000> see :) 15:28:46 <PublicServer> <V453000> why are we injecting from 2 depots? 15:28:49 <PublicServer> <V453000> for more waves? 15:29:03 <PublicServer> <mfb> injection is slow 15:29:03 <PublicServer> <Chris Booth> no as the other one was crashed 15:29:11 <PublicServer> <Chris Booth> so I just started a second 15:29:21 <PublicServer> <V453000> mfb: so what, there is too many trains anyway 15:29:41 <PublicServer> <Chris Booth> yes 215 is tomany at the moment 15:29:55 <PublicServer> <Chris Booth> and if you guys don't grow your towns it will alwasy be tomany 15:30:55 *** ppetak has joined #openttdcoop 15:31:34 <ppetak> !password 15:31:35 <PublicServer> ppetak: rotors 15:31:45 <PublicServer> <Chris Booth> Bruwood is a nice suburb 15:31:45 <PublicServer> *** ppetak has left the game (connection lost) 15:31:56 <PublicServer> *** ppetak joined the game 15:32:00 <PublicServer> <V453000> well, we got dozer :) 15:32:20 <PublicServer> <Chris Booth> no 15:32:30 <PublicServer> <Chris Booth> if the sbhan is finished it will be a real city 15:32:32 <PublicServer> <V453000> yes 15:32:38 <PublicServer> <V453000> but it will need finishing first :) 15:32:46 <PublicServer> <Chris Booth> just need stu to come back and finish it 15:32:55 <PublicServer> <ppetak> hola 15:34:54 <PublicServer> <Chris Booth> I had to add some trams to help my steamBahn 15:34:56 <PublicServer> <Chris Booth> :'( 15:35:08 <PublicServer> <V453000> getting worse and worse? :) 15:35:18 <PublicServer> <Chris Booth> yeah had 5k waiting 15:35:22 <PublicServer> <Chris Booth> at 2 stations 15:35:30 <PublicServer> <V453000> guess replacing to proper transrapids will do :) 15:35:36 <PublicServer> <Chris Booth> so I added a short tram trip back to the maglev 15:35:40 <PublicServer> <Chris Booth> no 15:35:40 <PublicServer> <Chris Booth> never 15:35:56 <PublicServer> <Chris Booth> its a site of historical intrest 15:36:01 <PublicServer> <V453000> no, it is just doing shit 15:36:20 <PublicServer> <Chris Booth> people love it 15:36:32 <PublicServer> <Chris Booth> that is why it is busy 15:36:36 <PublicServer> <V453000> ... 15:36:42 <PublicServer> <Chris Booth> to many people want a nice day out on a steam train 15:37:33 <PublicServer> <Chris Booth> wow my signal less line still is owrking with out a crash :D 15:37:47 <PublicServer> <V453000> :) 15:37:53 <PublicServer> <mfb> where? 15:38:10 <PublicServer> <V453000> ow 15:38:12 <PublicServer> <V453000> :) 15:38:18 <PublicServer> <mfb> there? :D 15:38:22 <PublicServer> <Chris Booth> Chudinghall Station 325 and I just crashed them 15:38:24 <PublicServer> <sturmi> that sounds like a crash 15:38:26 <PublicServer> <V453000> he just added a train :) 15:38:31 <PublicServer> <Chris Booth> Trying at add another train :) 15:38:40 <PublicServer> <mfb> add waypoints 15:39:08 <PublicServer> *** V453000 has left the game (connection lost) 15:39:08 <PublicServer> <mfb> two trains on two lines are boring btw ;) 15:39:14 <V453000> !password 15:39:14 <PublicServer> V453000: rotors 15:39:16 <PublicServer> <Chris Booth> I was going to make it 3 15:39:21 <V453000> mfb: then make more :p 15:39:35 <V453000> !password 15:39:35 <PublicServer> V453000: spasms 15:39:50 <PublicServer> <mfb> any good position to add a small station? :) 15:39:52 <PublicServer> *** V453000 joined the game 15:40:02 <PublicServer> *** made screenshot at 000230D6: http://ps.openttdcoop.org/publicserver/webcam/000230D6.png 15:40:09 <PublicServer> <mfb> long distance to ICE preferred 15:40:39 <PublicServer> <Chris Booth> how can you make a long distance ICE line work without signals? 15:40:53 <PublicServer> <mfb> long distance SBahn 15:41:30 <PublicServer> <Chris Booth> now it is working 15:41:42 <PublicServer> <Chris Booth> 3 trains 1 signal 15:42:07 <PublicServer> <V453000> if you sync them properly, you can have any amount of trains on synced lines :) 15:42:27 <PublicServer> <mfb> but don't add full load orders then ;) 15:42:31 <PublicServer> <Chris Booth> of course as long as they have proper sync and no stops 15:42:46 <PublicServer> <V453000> well, with timetabled stops it is possible 15:43:06 <PublicServer> <mfb> ok, it is like regular PBS now 15:43:08 <PublicServer> <Chris Booth> maybe we should try a signal less game 15:43:17 <PublicServer> <mfb> hahaha 15:43:22 <PublicServer> <V453000> only good for Sbahns imo 15:43:24 <PublicServer> <V453000> try it here :) 15:43:36 <PublicServer> <mfb> yeah... enough empty areas 15:43:36 <PublicServer> <V453000> it will surely save a lot of space for towns 15:43:50 <PublicServer> <mfb> long tunnels 15:43:54 <PublicServer> <mfb> that's the main advantage 15:43:54 <PublicServer> <Chris Booth> trams would save space for towns 15:44:06 <PublicServer> <V453000> trams would lag us out very quickly .... 15:44:17 <PublicServer> <Chris Booth> I know 15:44:31 <PublicServer> <Chris Booth> that is why I didn't build my tramBahn 15:44:47 <PublicServer> <Chris Booth> should have added that insane dortmund tram 15:45:02 *** Ramsus08191 has joined #openttdcoop 15:45:02 <PublicServer> <V453000> no :) on purpose 15:45:07 <Ramsus08191> !password 15:45:07 <PublicServer> Ramsus08191: spasms 15:45:32 <PublicServer> *** Ramsus08191 joined the game 15:45:47 <PublicServer> <Chris Booth> you must have read my mind and thought to stop my laging ideals 15:46:11 <PublicServer> *** V453000 has joined spectators 15:46:13 <PublicServer> <Ramsus08191> first I get sucked, then I get spasms O_O 15:46:15 <PublicServer> <V453000> yes :) 15:46:33 <PublicServer> <Ramsus08191> Hello there 15:46:44 <PublicServer> <mfb> hi 15:48:45 <PublicServer> *** V453000 has joined company #1 15:49:57 <PublicServer> <ppetak> hi 15:50:01 <PublicServer> <mfb> hi 15:50:03 <PublicServer> <V453000> elo 15:50:05 <PublicServer> <Ramsus08191> hi 15:55:02 <PublicServer> *** made screenshot at 0001CDF3: http://ps.openttdcoop.org/publicserver/webcam/0001CDF3.png 15:55:18 *** Mitcian has joined #openttdcoop 15:59:27 <PublicServer> <Chris Booth> Chudinghall: now has a nice hole 15:59:35 <PublicServer> <V453000> hmm 15:59:35 <PublicServer> <V453000> :D 15:59:37 <PublicServer> <sturmi> meteorite crater 15:59:37 <PublicServer> <mfb> :p 15:59:37 <PublicServer> <V453000> lol 15:59:37 <PublicServer> <Chris Booth> where the city centre used to be 15:59:54 <PublicServer> <mfb> what happened? 16:00:00 <PublicServer> <V453000> people died 16:00:00 <PublicServer> <mfb> deaths? 16:00:02 <PublicServer> <sturmi> fund some industries there 16:00:34 <PublicServer> <mfb> sea level is too high :( 16:00:38 <PublicServer> <Chris Booth> I was trying to get more building intot that square 16:00:45 <PublicServer> <Chris Booth> to help city growth 16:01:03 <PublicServer> <V453000> hmm, looks they like it :D 16:03:06 <PublicServer> <Chris Booth> see if that will help growth 16:03:46 <PublicServer> <V453000> my town is slow, but still grows 16:04:12 <PublicServer> <Chris Booth> I had a 3x3 grid in that section with mean 9 tiles where mostly empty 16:04:28 <PublicServer> <Chris Booth> then new grid has 1 less road 16:04:38 <PublicServer> <Chris Booth> and all tiles are serviced by roads 16:04:48 <PublicServer> <V453000> yes 16:07:08 <PublicServer> <sturmi> woot? sturmington shrinks 16:07:27 <PublicServer> <DayDreamer> Sturmi: lol nice town name - Strumington :D 16:07:39 <PublicServer> <sturmi> hehe 16:07:43 <PublicServer> <Chris Booth> yes 130k :D 16:07:45 <PublicServer> <sturmi> hi DD 16:07:53 <PublicServer> <V453000> :) 16:07:59 <PublicServer> <V453000> I almost have 90 16:08:11 <PublicServer> <Chris Booth> my plan worked 16:08:19 <PublicServer> <V453000> :) 16:10:03 <PublicServer> *** made screenshot at 0001F579: http://ps.openttdcoop.org/publicserver/webcam/0001F579.png 16:10:50 <PublicServer> <Chris Booth> the problem with some of the towns on this map it people haven't left enough space for thier centres to grow 16:11:08 <PublicServer> <Chris Booth> that is why I left that big square in the middle of mine 16:12:01 <PublicServer> <mfb> strange 16:12:09 <PublicServer> <mfb> time tables say my station is in sync 16:12:32 <PublicServer> <mfb> counting tiles not 16:12:32 <PublicServer> <Chris Booth> wrong signal @ 16 was causing a nice jam 16:12:42 <PublicServer> <mfb> another one? 16:12:48 <PublicServer> <V453000> :) 16:12:48 <PublicServer> <mfb> where`? 16:12:50 <PublicServer> <Ramsus08191> jams already? 16:12:52 <PublicServer> <Chris Booth> yeah someone forgot a pre signal 16:13:02 <PublicServer> <Chris Booth> @this 1 16:13:06 <PublicServer> <Chris Booth> I fixed it now 16:13:16 <PublicServer> <mfb> thx 16:13:58 <PublicServer> <Chris Booth> sturmi: you could use some growth birdges / tunnels 16:14:04 <PublicServer> <Chris Booth> to fill up your edges 16:14:21 <PublicServer> <Chris Booth> which in turn will stimulate the growth in the centre 16:14:43 <PublicServer> <sturmi> i 16:14:49 <PublicServer> <Chris Booth> the longer the tunnel the better in the case of growth tunnels 16:15:21 <PublicServer> <sturmi> tunnels from city centre to the edges? 16:15:25 <PublicServer> <Chris Booth> yes 16:15:32 <PublicServer> <Chris Booth> road tunnels 16:15:46 <PublicServer> <Chris Booth> a tunnel counts at 0 distance 16:15:57 <PublicServer> <V453000> then why are the suburbs at Bruwood 16:16:19 <PublicServer> <Chris Booth> by the tunnels 16:16:21 <PublicServer> <V453000> I mean, it makes only suburbs that way 16:16:29 <PublicServer> <V453000> if the tunnel is too long 16:16:29 <PublicServer> <Chris Booth> no nit doesnt 16:16:39 <PublicServer> <Chris Booth> it make subrubs at the edge 16:16:57 <PublicServer> <Chris Booth> but as you population increase it make sky scrapers in the centre 16:17:07 <PublicServer> <V453000> kk, try it, I dont really know, I just try not to use any tunnels or bridges for the roads 16:17:09 <PublicServer> <V453000> I see 16:17:32 <PublicServer> <Chris Booth> as population increase the zone of steet lights / treed roadsw increase 16:17:43 <PublicServer> <Chris Booth> which inturn allows more sky scrapers 16:20:12 *** Progman has joined #openttdcoop 16:21:17 <PublicServer> <mfb> -.- 16:21:37 <PublicServer> <mfb> and it was not a timing problem 16:21:41 <PublicServer> <V453000> that station isnt synced for sure 16:21:59 <PublicServer> <mfb> a good time table should help there 16:21:59 <PublicServer> <Chris Booth> what station? 16:22:07 <PublicServer> <mfb> station 3 in the west 16:22:09 <PublicServer> <mfb> SBahn 16:22:21 <PublicServer> <Chris Booth> ooh I see your crash 16:22:44 <PublicServer> <mfb> I sent two trains to the same waypoint 16:22:48 <PublicServer> <mfb> that cannot work ;) 16:23:49 <PublicServer> <Chris Booth> I only just noticed Chudinghall isn't a city 16:24:01 <PublicServer> <Chris Booth> does that mean anything? 16:24:07 <PublicServer> <V453000> no 16:24:17 <PublicServer> <Chris Booth> good 16:25:03 <PublicServer> *** made screenshot at 000226C7: http://ps.openttdcoop.org/publicserver/webcam/000226C7.png 16:25:37 <PublicServer> *** Ramsus08191 has left the game (connection lost) 16:25:59 <Ramsus08191> !password 16:25:59 <PublicServer> Ramsus08191: gnawed 16:26:04 <PublicServer> <sturmi> seems like autoseparation isnt in the trunk yet 16:26:35 <PublicServer> *** Ramsus08191 joined the game 16:26:42 <PublicServer> <Ramsus08191> hmm interesting 16:26:53 <PublicServer> <Ramsus08191> lately I have been losing my connection :/ 16:31:58 <PublicServer> *** V453000 has joined spectators 16:32:08 <PublicServer> *** Chris Booth has joined spectators 16:32:10 <PublicServer> *** Chris Booth has left the game (leaving) 16:32:30 <PublicServer> <mfb> ok they are getting out of sync 16:35:33 *** Vinnie has joined #openttdcoop 16:35:40 <Vinnie> !password 16:35:40 <PublicServer> Vinnie: gnawed 16:36:05 <PublicServer> *** Vinnie joined the game 16:36:07 <PublicServer> *** Vinnie has joined company #1 16:36:11 <PublicServer> <Vinnie> hello 16:36:15 <PublicServer> <Ramsus08191> hi 16:36:17 <PublicServer> <mfb> hi 16:37:31 <PublicServer> <mfb> ok the SBahn there is really strange 16:37:31 <PublicServer> *** V453000 has left the game (connection lost) 16:37:47 <PublicServer> <sturmi> which? 16:37:57 <PublicServer> <Ramsus08191> there where? 16:37:59 <PublicServer> <mfb> 03 16:38:31 <PublicServer> <mfb> hmpf 16:38:32 <V453000> !password 16:38:32 <PublicServer> V453000: gnawed 16:38:41 <PublicServer> <mfb> *kill buildings* 16:38:50 <PublicServer> *** V453000 joined the game 16:38:55 <PublicServer> <mfb> now it fits in ;) 16:40:03 <PublicServer> *** made screenshot at 000163EB: http://ps.openttdcoop.org/publicserver/webcam/000163EB.png 16:41:31 <PublicServer> <Ramsus08191> can houses grow in this !little slope? 16:41:48 <PublicServer> <mfb> if you have roads there, yes 16:41:54 <PublicServer> <Ramsus08191> ok 16:43:11 <PublicServer> <V453000> oh ffs 16:43:11 <PublicServer> <mfb> wtf 16:43:11 <PublicServer> <V453000> :) 16:43:22 <PublicServer> <Ramsus08191> ? 16:43:28 <PublicServer> <V453000> mmeh 16:43:54 <PublicServer> <V453000> busses dont like :) 16:44:08 <PublicServer> <Vinnie> time for me to complete sbahns on 05] 16:44:08 <PublicServer> <sturmi> lol 16:44:54 *** scrlk has joined #openttdcoop 16:45:38 <PublicServer> <mfb> hmmhmm 16:45:43 <PublicServer> <mfb> they just ignore the timetable 16:47:47 <PublicServer> <mfb> ok, works 16:51:58 <scrlk> !password 16:51:58 <PublicServer> scrlk: devour 16:53:34 <scrlk> !password 16:53:34 <PublicServer> scrlk: devour 16:53:43 <PublicServer> *** scrlk joined the game 16:53:50 <PublicServer> <scrlk> ooh 16:53:52 <PublicServer> <scrlk> this looks good 16:53:58 <PublicServer> <Vinnie> hey scrlk 16:54:04 <PublicServer> <mfb> hi 16:54:28 <PublicServer> <scrlk> wow this has exploded in size 16:55:03 <PublicServer> *** made screenshot at 0002285E: http://ps.openttdcoop.org/publicserver/webcam/0002285E.png 16:55:11 <PublicServer> *** scrlk has left the game (connection lost) 16:55:12 *** scrlk has quit IRC 16:56:53 <PublicServer> <mfb> hmm 16:56:55 <PublicServer> <mfb> wtf 16:56:55 <PublicServer> <sturmi> wew, first houses in east sturmington :P 17:03:48 <PublicServer> <mfb> if I look at it, it works. If I don't look, it breaks down :( 17:03:56 <PublicServer> <Vinnie> what= 17:04:00 <PublicServer> <Ramsus08191> then keep looking at it 17:04:03 <PublicServer> <mfb> signalless SBahn at 03 17:04:09 <PublicServer> <mfb> haha :p 17:09:52 <PublicServer> <sturmi> boom 17:10:04 <PublicServer> *** made screenshot at 00023A76: http://ps.openttdcoop.org/publicserver/webcam/00023A76.png 17:10:52 <PublicServer> <sturmi> cu later 17:10:54 <PublicServer> <Vinnie> bye 17:10:56 <PublicServer> <Ramsus08191> c ya 17:10:56 <PublicServer> <V453000> cya 17:10:58 <PublicServer> *** Vinnie has joined spectators 17:11:02 <PublicServer> *** sturmi has joined spectators 17:17:24 *** valhallasw has joined #openttdcoop 17:18:52 <PublicServer> <mfb> signalless SBahn works now 17:19:20 <PublicServer> <V453000> :) 17:20:29 <PublicServer> <mfb> could handle 3 more trains, I think 17:21:29 <PublicServer> <V453000> expect the boom? :) 17:21:38 <PublicServer> <mfb> ? 17:21:44 <PublicServer> <V453000> if you add 3 more :) 17:22:05 <PublicServer> <mfb> I don't know, but 6 stations fit in the area and 9 not 17:22:24 <PublicServer> <V453000> 1 train per station isnt much :p 17:22:26 <PublicServer> *** Vinnie has left the game (connection lost) 17:22:42 <PublicServer> <mfb> it will break anyway, because someone will try to move a line or something like that 17:23:24 <sturmi> someone will put signals there 17:23:26 <PublicServer> <mfb> well, the drop station limits train number 17:23:30 <PublicServer> <mfb> or that 17:25:04 <PublicServer> *** made screenshot at 00019F4C: http://ps.openttdcoop.org/publicserver/webcam/00019F4C.png 17:25:18 <PublicServer> <V453000> Ramsus08191: doing 06? 17:25:28 <PublicServer> *** Chris Booth joined the game 17:25:51 <PublicServer> <Chris Booth> nice 136k 17:25:56 <PublicServer> <V453000> :) 17:27:08 <PublicServer> <Chris Booth> can I put a town in 05? 17:27:27 <PublicServer> <V453000> Vinnie: 17:27:33 <PublicServer> <V453000> consult with him :p 17:27:52 <PublicServer> <Chris Booth> yeah that was what I was thinking 17:28:02 <PublicServer> <Chris Booth> didn't want to put it in the wrong place 17:28:58 <james_o-> !password 17:28:58 <PublicServer> james_o-: upping 17:29:29 <PublicServer> *** James joined the game 17:29:35 <PublicServer> <Chris Booth> wb James 17:29:49 <PublicServer> <James> Hi Chris :) 17:30:55 <PublicServer> <Chris Booth> do you think the areas arround the edge of Chudinghall will fill? or do you think I should expand it north east? 17:31:19 <PublicServer> <mfb> no connection at the moment 17:31:29 <PublicServer> <mfb> so it can't fill 17:31:50 <PublicServer> <Chris Booth> no it is all connected, the part that have sbahns 17:31:52 <PublicServer> <mfb> nearly no connection now 17:32:24 <PublicServer> <mfb> let's see if it will expand 17:32:47 <PublicServer> <mfb> wait, chudinghall 17:32:49 <PublicServer> <mfb> sry 17:32:59 <PublicServer> <Chris Booth> yes 17:33:01 <PublicServer> <mfb> all these chudinghall-stations everywhere ... 17:33:01 <PublicServer> <Chris Booth> station 01 17:33:16 <PublicServer> <mfb> was at the wrong city 17:33:30 <PublicServer> <Chris Booth> lol I was rather confused 17:33:57 <PublicServer> <Chris Booth> bye bye banks 17:34:11 <PublicServer> <V453000> bitches :) 17:34:13 <PublicServer> <Chris Booth> Chudinghall aka MessBahn 17:34:18 <james_o-> "Bulldoze on sight" is the correct term? 17:34:40 <PublicServer> <Ramsus08191> but I like the Sbahn from chudinghall 17:34:41 <james_o-> s/Chudinghall/Garfingley/ 17:34:58 <PublicServer> <Chris Booth> Ramsus08191: you do? 17:35:08 <PublicServer> <Chris Booth> I just keep adding random parts to it 17:35:25 <PublicServer> <Ramsus08191> yea, thats the fun :) 17:36:00 <PublicServer> <Ramsus08191> its cool watching the trains going randomly and disappearing/appearing 17:40:04 <PublicServer> *** made screenshot at 00023071: http://ps.openttdcoop.org/publicserver/webcam/00023071.png 17:40:20 <PublicServer> <mfb> station 6 will get a lot of different train orders? 17:40:32 <PublicServer> <Ramsus08191> yeap 17:40:46 <PublicServer> <V453000> uhm 17:40:48 <PublicServer> <Ramsus08191> but not too many trains per station 17:41:04 <PublicServer> <mfb> well, more than 1 might block everything 17:41:15 <PublicServer> <Ramsus08191> yup 17:41:29 <PublicServer> <V453000> I think you copied a very bad concept, or used it wrongly, but lets see if it works 17:42:23 <PublicServer> <Chris Booth> I think you got it worng 17:42:31 <PublicServer> <Ramsus08191> hmm so what are the problems? 17:42:41 <PublicServer> <Chris Booth> you should force trains into all stations 17:42:49 <PublicServer> <mfb> a second train could wait in front of the station 17:42:52 <PublicServer> <Chris Booth> then when they are 95% full send them to drop 17:43:14 <PublicServer> <V453000> I believe you are trying to copy what I have at the "noob bahn" 17:43:33 <PublicServer> <V453000> which works with direct orders, where 4 stations share a block 17:43:38 <Ramsus08191> nope, I tried to creat a bahn from scratch 17:43:39 <PublicServer> <mfb> wah 17:43:58 <PublicServer> <V453000> suspiciously similar ;) 17:44:06 <Ramsus08191> indeed :) 17:44:12 <PublicServer> <V453000> but well, lets see how it will work out, it might in the end 17:44:44 <PublicServer> <mfb> but why :( 17:45:21 <PublicServer> <mfb> so many cycles 17:45:22 <PublicServer> <mfb> and now it breaks down 17:45:41 *** Mucht has joined #openttdcoop 17:45:41 *** ChanServ sets mode: +o Mucht 17:46:07 <PublicServer> <Ramsus08191> I though was the following, each station would have its own train 17:46:12 <PublicServer> <Ramsus08191> what I * 17:46:59 <PublicServer> <V453000> yes, it could have 2 trains each 17:47:03 <PublicServer> <mfb> (that was my fault) 17:47:11 <PublicServer> <mfb> forget that 17:47:15 <PublicServer> <mfb> it can work 17:47:21 <PublicServer> <mfb> but it's not worth the effort 17:47:37 <PublicServer> <Ramsus08191> 2 trains only if the station is really crowded 17:48:14 <PublicServer> <V453000> yes 17:48:46 <PublicServer> <V453000> but given the fact that you want to make all trains go through that line, I think it will slow down too much 17:48:58 *** pugi has quit IRC 17:49:10 <PublicServer> <V453000> maybe not, but you will need to try that : 17:49:12 <PublicServer> <V453000> :) 17:50:06 <PublicServer> <Ramsus08191> lets see how it goes, and what about the one from the other side? 17:50:27 <PublicServer> <Ramsus08191> there will be tunnels on the straight segments 17:50:29 <james_o-> Whoever wrote !wtf is that can fix it 17:50:44 <PublicServer> <mfb> 03? 17:50:54 <PublicServer> <V453000> uh :D 17:50:56 <PublicServer> <V453000> that really is weird 17:51:08 <PublicServer> <mfb> I don't understand what it should do 17:51:21 <james_o-> It would hopefully be an overflow 17:51:28 <PublicServer> <Ramsus08191> unfortunatelly there are some uncovered spaces :/ 17:51:44 <PublicServer> <mfb> but empty trains can go to station 3 there 17:51:50 <PublicServer> <Chris Booth> it just allows trains to avoid all stations and not pickup 17:51:51 <james_o-> But I changed on line to inject before going to the depot 17:52:03 <PublicServer> <mfb> and there are really ugly curves 17:52:19 <PublicServer> *** Ramsus08191 has left the game (connection lost) 17:52:38 <Ramsus08191> !password 17:52:38 <PublicServer> Ramsus08191: limper 17:52:54 <PublicServer> <Chris Booth> zzzz 17:52:57 <PublicServer> *** Ramsus08191 joined the game 17:54:52 <PublicServer> <V453000> 100k :) 17:55:04 <PublicServer> *** made screenshot at 0001893A: http://ps.openttdcoop.org/publicserver/webcam/0001893A.png 17:55:26 <PublicServer> <Chris Booth> Stupid tunnel not allowd to cross 17:55:37 <PublicServer> <V453000> lol :) 17:56:12 <PublicServer> <Chris Booth> a tunnel of 16 and 8 should be able to cross 17:56:26 <PublicServer> <Chris Booth> the road tunnel should be able to find a way under a rail tunnel 17:57:08 <PublicServer> *** Spike joined the game 17:58:23 <PublicServer> <Ramsus08191> .... 17:58:27 <PublicServer> <Ramsus08191> lol 17:59:22 <PublicServer> <Ramsus08191> I think we werent discussing the same Sbahn 17:59:48 <PublicServer> <Chris Booth> no I am talking about Sbahn 01 Chudinghall Station #412 18:01:19 <PublicServer> <Chris Booth> should I stop @ 150k or keep going? 18:01:24 <PublicServer> <V453000> as much as you can 18:01:45 <PublicServer> <Chris Booth> well I am @ 142 now I could get 200 I think 18:01:49 <PublicServer> <mfb> nice 18:01:53 <PublicServer> <V453000> that is only good 18:02:03 <PublicServer> <Chris Booth> yeah I know I want great 18:02:12 <PublicServer> <V453000> I mean, it cant be bad :) 18:02:32 <PublicServer> <Chris Booth> your doing well 101k 18:03:04 <PublicServer> <V453000> we will see how far will it get 18:03:12 <PublicServer> *** Chris Booth has joined spectators 18:06:26 *** mucht_home has joined #openttdcoop 18:07:43 <PublicServer> *** sturmi has joined company #1 18:10:05 <PublicServer> *** made screenshot at 0001BDA9: http://ps.openttdcoop.org/publicserver/webcam/0001BDA9.png 18:12:20 *** Mucht has quit IRC 18:20:54 <PublicServer> *** V453000 has left the game (connection lost) 18:21:28 <V453000> !password 18:21:28 <PublicServer> V453000: whinny 18:21:41 <PublicServer> *** V453000 joined the game 18:22:35 *** Firartix has joined #openttdcoop 18:23:01 <PublicServer> *** James has left the game (leaving) 18:25:05 <PublicServer> *** made screenshot at 00019B4C: http://ps.openttdcoop.org/publicserver/webcam/00019B4C.png 18:27:22 <PublicServer> *** DayDreamer has left the game (connection lost) 18:27:25 *** DayDreamer1 has quit IRC 18:28:37 <PublicServer> *** V453000 has left the game (leaving) 18:28:39 *** DayDreamer has joined #openttdcoop 18:29:39 <V453000> laters 18:29:45 <PublicServer> <Ramsus08191> c ya 18:29:45 <PublicServer> <mfb> cu 18:36:45 <PublicServer> *** Ramsus08191 has left the game (connection lost) 18:37:03 <Ramsus08191> !password 18:37:03 <PublicServer> Ramsus08191: jacked 18:37:24 <PublicServer> *** Ramsus08191 joined the game 18:40:05 <PublicServer> *** made screenshot at 00020BCF: http://ps.openttdcoop.org/publicserver/webcam/00020BCF.png 18:53:41 <PublicServer> *** mfb has left the game (connection lost) 18:55:05 <PublicServer> *** made screenshot at 0001752E: http://ps.openttdcoop.org/publicserver/webcam/0001752E.png 18:58:48 *** mfb- has quit IRC 18:59:05 <PublicServer> *** Ramsus08191 has left the game (connection lost) 18:59:22 <Ramsus08191> !password 18:59:22 <PublicServer> Ramsus08191: mutant 18:59:45 <PublicServer> *** Ramsus08191 joined the game 19:03:31 <PublicServer> *** sturmi has joined spectators 19:10:06 <PublicServer> *** made screenshot at 00016931: http://ps.openttdcoop.org/publicserver/webcam/00016931.png 19:25:06 <PublicServer> *** made screenshot at 0001DF32: http://ps.openttdcoop.org/publicserver/webcam/0001DF32.png 19:38:11 <PublicServer> *** Ramsus08191 has left the game (connection lost) 19:38:12 <PublicServer> *** Game paused (number of players) 19:38:25 <Ramsus08191> !password 19:38:25 <PublicServer> Ramsus08191: rooter 19:38:39 *** Intexon has joined #openttdcoop 19:38:47 <PublicServer> *** Game still paused (number of players) 19:38:47 <PublicServer> *** Game unpaused (number of players) 19:38:49 <PublicServer> *** Ramsus08191 joined the game 19:40:06 <PublicServer> *** made screenshot at 0001A345: http://ps.openttdcoop.org/publicserver/webcam/0001A345.png 19:41:28 <PublicServer> *** Intexon joined the game 19:41:30 <PublicServer> <Intexon> hi 19:41:36 <PublicServer> <Ramsus08191> hi 19:42:19 <PublicServer> *** Intexon has left the game (connection lost) 19:43:09 <PublicServer> *** Ramsus08191 has left the game (connection lost) 19:43:09 <PublicServer> *** Game paused (number of players) 19:43:17 <Ramsus08191> shit 19:43:33 <Ramsus08191> !password 19:43:33 <PublicServer> Ramsus08191: unrest 19:44:10 <PublicServer> *** Game still paused (number of players) 19:44:10 <PublicServer> *** Game unpaused (number of players) 19:44:12 <PublicServer> *** Ramsus08191 joined the game 19:45:35 <PublicServer> *** Spike has left the game (leaving) 19:53:45 *** tycoondemon has quit IRC 19:54:39 <Vinnie> !plyers 19:54:44 <Vinnie> !players 19:54:46 <PublicServer> Vinnie: Client 119 is sturmi, a spectator 19:54:46 <PublicServer> Vinnie: Client 191 (Orange) is Ramsus08191, in company 1 (Head to Toe!) 19:54:47 <PublicServer> Vinnie: Client 169 is Chris Booth, a spectator 19:54:47 <PublicServer> Vinnie: Client 148 (Orange) is ppetak, in company 1 (Head to Toe!) 19:55:06 <PublicServer> *** made screenshot at 00017F73: http://ps.openttdcoop.org/publicserver/webcam/00017F73.png 19:55:16 <Vinnie> btw you may place a town in 05. will finish last part of Sbahn tomorrow 19:57:36 <PublicServer> *** Ramsus08191 has left the game (connection lost) 19:57:36 <PublicServer> *** Game paused (number of players) 19:57:47 *** Vinnie has quit IRC 19:57:50 <Ramsus08191> !password 19:57:50 <PublicServer> Ramsus08191: hobble 19:58:11 <PublicServer> *** Game still paused (number of players) 19:58:11 <PublicServer> *** Game unpaused (number of players) 19:58:14 <PublicServer> *** Ramsus08191 joined the game 19:59:54 *** scrlk has joined #openttdcoop 19:59:55 <scrlk> !password 19:59:55 <PublicServer> scrlk: hobble 20:00:03 <PublicServer> *** scrlk joined the game 20:00:12 *** tycoondemon has joined #openttdcoop 20:05:19 <PublicServer> <Ramsus08191> ok,gtg, bya all 20:05:22 <PublicServer> <Ramsus08191> bye* 20:05:28 <PublicServer> *** Ramsus08191 has left the game (leaving) 20:05:35 *** Ramsus08191 has quit IRC 20:07:43 *** scrlk has quit IRC 20:07:46 <PublicServer> *** scrlk has left the game (connection lost) 20:07:47 <PublicServer> *** Game paused (number of players) 20:10:07 <PublicServer> *** made screenshot at 0000F6EE: http://ps.openttdcoop.org/publicserver/webcam/0000F6EE.png 20:12:08 <james_o-> !password 20:12:08 <PublicServer> james_o-: saddle 20:12:23 <PublicServer> *** James joined the game 20:12:26 <PublicServer> *** Game still paused (number of players) 20:12:26 <PublicServer> *** Game unpaused (number of players) 20:23:17 <V453000> !password 20:23:17 <PublicServer> V453000: saddle 20:23:38 <PublicServer> <V453000> hi 20:23:38 <PublicServer> *** V453000 joined the game 20:25:07 <PublicServer> *** made screenshot at 0002485E: http://ps.openttdcoop.org/publicserver/webcam/0002485E.png 20:27:29 *** Tray has joined #openttdcoop 20:40:08 <PublicServer> *** made screenshot at 0001B3A5: http://ps.openttdcoop.org/publicserver/webcam/0001B3A5.png 20:43:33 <PublicServer> <James> Wow, someone injected a lot of ICE trains 20:43:45 <PublicServer> <V453000> ;) 20:55:07 <PublicServer> *** made screenshot at 0001A1AC: http://ps.openttdcoop.org/publicserver/webcam/0001A1AC.png 20:55:54 <PublicServer> *** Chris Booth has joined company #1 20:56:50 *** pugi has joined #openttdcoop 20:58:15 <PublicServer> *** V453000 has left the game (connection lost) 20:59:58 <V453000> !password 20:59:58 <PublicServer> V453000: ninths 21:00:13 <PublicServer> *** V453000 joined the game 21:06:14 <PublicServer> *** James has left the game (connection lost) 21:06:36 <PublicServer> <Chris Booth> I am loving the Fact I have reached 150k 21:06:42 <james_o-> !ipdl 21:06:46 <PublicServer> <V453000> :) you are supposed to reach far beyond :) 21:06:46 <james_o-> !password 21:06:46 <PublicServer> james_o-: ninths 21:06:52 <PublicServer> <V453000> corners are the largest 21:07:04 <PublicServer> <Chris Booth> yeah 21:07:10 <PublicServer> <Chris Booth> 1 and 20 are bigest 21:07:37 <PublicServer> *** James joined the game 21:07:40 <PublicServer> <sturmi> town 1 is a village 21:08:10 <PublicServer> <Chris Booth> what? 21:08:14 <PublicServer> <Chris Booth> Town 1 is 156k 21:08:16 <PublicServer> *** V453000 has left the game (connection lost) 21:08:24 <PublicServer> <sturmi> ah sorry i meant 20 21:08:25 <V453000> !password 21:08:25 <PublicServer> V453000: ninths 21:08:44 <PublicServer> *** V453000 joined the game 21:08:47 <PublicServer> <sturmi> that 2headed snake confused me :p 21:08:54 <PublicServer> <Chris Booth> nice you got 91k sturmi 21:09:08 <PublicServer> <sturmi> yep, its developing 21:09:32 <PublicServer> <Chris Booth> my tunnel tip helpd a bit 21:09:46 <PublicServer> <sturmi> it helped a lot 21:10:08 <PublicServer> *** made screenshot at 00023E36: http://ps.openttdcoop.org/publicserver/webcam/00023E36.png 21:11:00 <PublicServer> <sturmi> but i have no idea how the citycenter can cross the mainline 21:11:29 <PublicServer> <Chris Booth> Have top use Bridges 21:11:43 <PublicServer> <Chris Booth> they are the same a tunnels 21:12:03 <PublicServer> <sturmi> but tunnels only create suburbs 21:12:23 <PublicServer> *** sturmi has joined company #1 21:12:35 <PublicServer> <Chris Booth> only if the road isnt paved 21:13:23 <PublicServer> <sturmi> then pls pave my tunnels^^ 21:13:46 <PublicServer> <Chris Booth> ha ha, the city will pave the roads as it grows 21:14:04 <PublicServer> <sturmi> look city 20 21:14:18 <PublicServer> *** James has left the game (connection lost) 21:14:33 <james_o-> !password 21:14:33 <PublicServer> james_o-: expend 21:14:42 <PublicServer> <Chris Booth> city 20 doesn't have any paved roads in the suburbs 21:15:10 <PublicServer> *** James joined the game 21:15:17 <PublicServer> <Chris Booth> nice and slow James 21:15:47 <PublicServer> <James> Ethernet via WiFi via phone line 21:16:25 <PublicServer> *** James has left the game (connection lost) 21:16:47 <PublicServer> <Chris Booth> I transport 69% 21:16:50 <PublicServer> *** James joined the game 21:17:09 <PublicServer> <sturmi> over all stations? 21:17:17 <PublicServer> <sturmi> or just main station 21:17:21 <PublicServer> <Chris Booth> of city 1 21:17:33 <PublicServer> <sturmi> how can you see that 21:17:39 <PublicServer> <Chris Booth> V453000: has got 76% of his city 21:17:45 <PublicServer> <Chris Booth> I am doing the maths 21:17:52 *** DayDreamer has quit IRC 21:17:53 <PublicServer> <sturmi> omg fuck maths 21:17:55 <PublicServer> <V453000> :p 21:18:15 <PublicServer> <Chris Booth> you get 65% 21:18:48 <PublicServer> <Chris Booth> Gratburg Springs is 68% 21:19:16 <PublicServer> <Chris Booth> Garfingley gets 47% 21:19:39 <PublicServer> <James> How do you tell? 21:20:05 <PublicServer> <Chris Booth> simple maths 100/(total avible pax * total transported Pax) 21:20:13 <PublicServer> <Chris Booth> that then gives you a number 21:20:57 <PublicServer> <Chris Booth> well you now know how good or bad you are doing 21:20:59 <PublicServer> <James> Not all of the SBahn stations are working 21:21:02 <PublicServer> <James> Thanks 21:21:28 <PublicServer> <James> mfb: how does the SBahn work? 21:21:42 <PublicServer> <Chris Booth> easy it uses waypoints 21:21:46 <PublicServer> <Chris Booth> and is 100% in sync 21:21:57 <PublicServer> <Chris Booth> so all routes are the same length 21:24:46 <PublicServer> <James> Which is the greater penalty? A station, or backwards path signal? 21:24:56 <PublicServer> <Chris Booth> a station 21:25:07 <PublicServer> <sturmi> two pbs 21:25:08 <PublicServer> *** made screenshot at 000296D0: http://ps.openttdcoop.org/publicserver/webcam/000296D0.png 21:25:15 <PublicServer> <Chris Booth> 2 stations 21:25:21 <PublicServer> <sturmi> eol 21:25:45 <PublicServer> <Chris Booth> EOL trumps all 21:25:58 *** mfb- has joined #openttdcoop 21:26:00 <mfb-> hi 21:26:09 <PublicServer> <James> Hi mfb 21:26:17 <PublicServer> *** mfb joined the game 21:26:24 <PublicServer> <James> I put some trains onto your SBahn, but I don't know how they work 21:26:38 <PublicServer> <James> s/how/if/ 21:26:46 <PublicServer> <mfb> ? 21:26:49 <PublicServer> <mfb> ah 21:26:56 <PublicServer> <mfb> it doesn't work at the moment 21:27:24 <PublicServer> <Chris Booth> we need some more ML trains 21:27:33 <PublicServer> <Chris Booth> I have 30k pax waiting 21:27:39 <PublicServer> <mfb> oh right 21:27:45 <PublicServer> <Chris Booth> and a huge wave 21:27:45 <PublicServer> <mfb> 30k, where? 21:27:50 <PublicServer> <Chris Booth> was at 01 21:28:00 <PublicServer> <mfb> just temporary 21:28:00 <PublicServer> <Chris Booth> then a massive wave arrived 21:28:51 <PublicServer> <Chris Booth> that was 1 month without a trains 21:28:56 <PublicServer> <Chris Booth> then all the trains arrive 21:29:04 <PublicServer> <mfb> injection ready 21:29:04 <PublicServer> <Chris Booth> worst train service ever 21:29:52 <PublicServer> <Chris Booth> there are still depots in my station 21:29:54 <PublicServer> <James> This morning, three buses went the other way before mine 21:29:58 <PublicServer> <Chris Booth> I left them there for you 21:30:08 <PublicServer> <mfb> gone 21:30:14 <PublicServer> <Chris Booth> FU leave them 21:30:24 <PublicServer> <Chris Booth> they where part of the candy 21:30:59 <PublicServer> <mfb> oh :( 21:31:01 <PublicServer> <mfb> just rebuild ;) 21:31:25 <PublicServer> <Chris Booth> I put buffers there instead 21:31:35 <PublicServer> <Chris Booth> now the station looks odd 21:31:44 <PublicServer> <mfb> waste of space : 21:31:46 <PublicServer> <mfb> p 21:32:00 *** Kennethernst has quit IRC 21:32:04 <PublicServer> <Chris Booth> now it is flat 21:32:19 <PublicServer> <sturmi> ? 21:32:26 <PublicServer> <Chris Booth> station 01 21:32:34 <PublicServer> <Chris Booth> on of its transfers 21:33:09 <PublicServer> *** Mazur joined the game 21:33:25 <PublicServer> <Mazur> Low bridge. 21:33:25 *** mucht_home has quit IRC 21:33:31 <PublicServer> <V453000> high five 21:35:38 <PublicServer> <V453000> mfb: see !proper bridge signalling please 21:35:43 <PublicServer> <Chris Booth> what is up with !patch of death 21:36:06 <PublicServer> <mfb> for which bridges? 21:36:06 <PublicServer> <V453000> Chris Booth: area of ... death? :) 21:36:16 <PublicServer> *** James has left the game (connection lost) 21:36:20 <PublicServer> <V453000> mfb: ... ? 21:36:22 <PublicServer> <mfb> ? 21:36:24 <PublicServer> <Chris Booth> Yeah I have a Patch of Death in my city 21:36:30 <PublicServer> <Chris Booth> nothing will build there 21:37:07 <PublicServer> <mfb> any specific reason why I should look there now? 21:37:14 <PublicServer> <Mazur> Oh, that kind of patch. 21:37:26 <PublicServer> <V453000> uhm, because you build it wrongly? 21:37:28 <PublicServer> <Chris Booth> the bridges yes, the patch no 21:37:30 <PublicServer> <mfb> where? 21:37:39 <PublicServer> <V453000> at !proper bridge signalling, as I said 21:37:53 <PublicServer> <mfb> I didn't build the bridges there 21:38:05 <PublicServer> <V453000> no, but at about all of the main stations :) 21:38:19 <PublicServer> <V453000> you use the signals on diagonals 21:38:22 <PublicServer> <mfb> the signal gaps are fine at all stations :p 21:38:25 <PublicServer> <V453000> which gives no advantage over the standard 21:38:43 <PublicServer> <mfb> both don't have any advantage here 21:38:51 <PublicServer> <V453000> hm? 21:39:01 <PublicServer> <V453000> 6 tile tunnel is better than 7 21:39:07 <PublicServer> <mfb> and if you want a signal gap of 2: the standard has a minimal higher gap 21:39:23 <PublicServer> <mfb> => diagonal is longer (or train is slower, as you like) 21:39:44 <PublicServer> <mfb> so if you care about both, add two signals there 21:39:54 <PublicServer> <Chris Booth> that V453000 is only proper tunnel signaling 21:40:08 <PublicServer> *** made screenshot at 000190B9: http://ps.openttdcoop.org/publicserver/webcam/000190B9.png 21:40:12 <PublicServer> <V453000> Chris Booth: of course, it is only the "straight" case 21:40:53 <PublicServer> <mfb> and for the entry/exit-signals, the signal position doesn't matter for the gap 21:41:07 <PublicServer> <Chris Booth> so when applied to bridges mfb is correct 21:41:11 <PublicServer> <mfb> just for incoming trains (+same thing there) 21:41:25 <PublicServer> <V453000> Chris Booth: use the same space 21:41:58 <PublicServer> <V453000> but these bridges are made for it, we are talking about this case of tunnels 21:42:16 <PublicServer> <Chris Booth> then call it proper tunnel signaling 21:42:19 <PublicServer> <V453000> because it is very unlikely that gap of 2 will be violated from the ML 21:42:35 <PublicServer> <V453000> sometimes you cant make the bridges diagonal either 21:42:38 <PublicServer> <V453000> so it is the same 21:42:40 <PublicServer> <mfb> well, it's a gap of ~2.2 21:42:57 <PublicServer> <V453000> mfb: which will never be violated by trains that ever pass diagonals 21:42:59 <PublicServer> <mfb> I don't know the exact value, but it is a bit more than 2 21:43:10 <PublicServer> <V453000> since they cant go so close together 21:43:12 <PublicServer> <mfb> if you use signal gap 2 there, yes 21:43:14 <PublicServer> <V453000> see PZ13 21:43:28 <PublicServer> <mfb> I saw it 21:43:34 <PublicServer> <V453000> trains come 5 tiles from each other in ideal case 21:43:42 <PublicServer> <mfb> and I don't know why you didn't just switch to gap 1 there 21:43:44 <PublicServer> <V453000> otherwise they will space out in diagonals 21:43:58 <PublicServer> <V453000> because it would break with any junction? 21:44:10 <PublicServer> <mfb> you didn't have junctions there 21:44:29 <PublicServer> <V453000> I mean just a little junction like the "fail" 21:44:35 <PublicServer> <mfb> and no, you can design junctions as well like that 21:44:37 <PublicServer> <V453000> sudden gap of 2 21:44:45 <PublicServer> <V453000> cant get better than this 21:44:52 <PublicServer> <mfb> well, that is good 21:45:02 <PublicServer> <V453000> yes 21:45:16 <PublicServer> <V453000> and this stuff you say applies to packed trains with gap 1 21:45:32 <PublicServer> <V453000> not to gap 2 normal trains that arent packed anyhow 21:45:46 <PublicServer> <V453000> so you will rather decrease gap from 2.2 to 2 and lengthen tunnels by 1 tile 21:45:48 *** dageek has joined #openttdcoop 21:45:56 <PublicServer> <V453000> since the 2.2 will never matter 21:45:59 <PublicServer> <mfb> but just keep it easy: if the tunnel length is a problem, use two signals ;) 21:46:15 <PublicServer> <mfb> 6<->7 tiles does not matter, too, if you use TL5 for example 21:46:27 <PublicServer> <mfb> or 15 :D 21:46:28 *** dageek has left #openttdcoop 21:46:33 <PublicServer> <V453000> yes, at the matter of 6 or 7 it does not indeed 21:46:43 <PublicServer> <V453000> well, shorter is better 21:46:56 <PublicServer> <V453000> trains jam in tunnels -> better to have them shorter 21:47:06 <PublicServer> <mfb> if any double bridge from me slows down anything, please let me know 21:47:07 *** Tray has quit IRC 21:47:08 <PublicServer> <V453000> not talking about this game but in general 21:47:38 <PublicServer> <Chris Booth> there is another option for the tunnels aswell 21:47:52 <PublicServer> <V453000> yes, like this 21:47:58 <PublicServer> <Chris Booth> yes 21:48:08 <PublicServer> <V453000> that would eliminate both issues 21:48:18 <PublicServer> <mfb> the additional exit signal doesn't do anything 21:48:25 <PublicServer> <Chris Booth> clear the ML faster 21:48:33 <PublicServer> <mfb> exit, not combo 21:48:35 <PublicServer> <Chris Booth> and make ditance still equal 21:48:59 <PublicServer> <mfb> trains can enter that way if the previous train clears the signal at the tunnel exit 21:49:06 <PublicServer> <mfb> it doesn't matter where you put the signal 21:49:27 <PublicServer> <mfb> clear the ML a bit faster is nice 21:49:28 <PublicServer> <Chris Booth> signals in tunnel would solve this arugment 21:49:34 <PublicServer> <mfb> :p 21:49:36 <PublicServer> <V453000> mfb is actually right 21:49:42 <PublicServer> <V453000> it doesnt matter where you place it :) 21:49:55 <PublicServer> <sturmi> signals in tunnels work with large gaps 21:50:03 <PublicServer> <sturmi> about 5 or 6 21:50:17 <PublicServer> <V453000> you are right :) 21:50:21 <PublicServer> <V453000> both are acceptable 21:52:46 <PublicServer> <Mazur> Does anybody have any broght ideas for a RoRo for the Station 13 city trains? If not, I'll go terminus. 21:53:16 <PublicServer> <Mazur> Bright would be ok, too. 21:53:20 <PublicServer> <mfb> maybe "goto side A" => ICE => side B => ICE 21:53:28 <PublicServer> <mfb> so two roros 21:53:54 <PublicServer> <mfb> 10 west uses the same layout 21:54:10 <PublicServer> <Chris Booth> Mazur: terminus 21:54:22 <PublicServer> <mfb> (station exit/entry is crap, but I like the idea) 21:55:08 <PublicServer> *** made screenshot at 000235DD: http://ps.openttdcoop.org/publicserver/webcam/000235DD.png 21:57:09 <PublicServer> * Mazur fi8nally discovers CTRL-delete. 21:57:19 <PublicServer> <mfb> at tracks? ;) 21:57:29 <PublicServer> <Mazur> Tracks, this time. 21:57:38 <PublicServer> <mfb> something to delete signals would be nice 21:57:47 <PublicServer> <V453000> just use R :) 21:57:59 <PublicServer> <mfb> ah.. thanks 22:07:03 <PublicServer> <mfb> ok, we have some strange waves on the ML 22:07:27 <PublicServer> <mfb> chris: you can tunnel some entry lines at ICE 1 22:08:47 <PublicServer> <sturmi> the patch of death haz houses 22:08:50 *** Firartix has quit IRC 22:08:55 <PublicServer> <V453000> oh that sucks :p 22:09:01 <PublicServer> <Chris Booth> Wow first time ever 22:09:03 <PublicServer> <mfb> :p 22:09:10 <PublicServer> <Chris Booth> city must be pushed for land 22:09:22 <PublicServer> <sturmi> one house just vanished :D 22:09:30 <PublicServer> <mfb> you can remove some roads 22:10:09 <PublicServer> *** made screenshot at 00001C83: http://ps.openttdcoop.org/publicserver/webcam/00001C83.png 22:11:21 <PublicServer> <Chris Booth> No road are good 22:15:37 <PublicServer> <V453000> I think we will have only one option in the end :D :fill the ML 22:15:41 <PublicServer> <V453000> to prevent waves 22:16:01 <PublicServer> <V453000> but lets see :)) 22:16:01 <PublicServer> <mfb> (I like the idea) 22:16:19 <PublicServer> <mfb> or add some trains with full load order 22:16:25 <PublicServer> *** ppetak has left the game (connection lost) 22:16:27 <PublicServer> <V453000> no 22:16:34 <PublicServer> <mfb> or even conditional full load orders :D 22:16:52 <PublicServer> <mfb> if load is below 30%, the train is in some wave => full load 22:17:00 <PublicServer> <sturmi> or build some weird logic stuff :D 22:17:18 <PublicServer> <mfb> train order logic ;) 22:17:18 <PublicServer> <V453000> sturmi: easy thing to prevent waves: make larger gap on ML 22:17:32 <PublicServer> <V453000> to make them space out more 22:17:34 <PublicServer> <V453000> but well ... 22:17:44 <PublicServer> <sturmi> yea you would need a gap as large as the ml 22:17:47 <PublicServer> <V453000> I would wait with some solutions until late game :) 22:17:49 <PublicServer> <mfb> we have one large gap there 22:18:13 <PublicServer> <Chris Booth> train timers 22:18:17 <PublicServer> <Chris Booth> to regulate gaps 22:18:23 <PublicServer> <V453000> or that :) 22:18:33 <PublicServer> <mfb> 255 ICE trains at the moment 22:18:53 <PublicServer> <sturmi> 240 in mone wave :p 22:18:55 <PublicServer> <mfb> the strang thing is that the gap is at all 4 lines together 22:18:57 <PublicServer> <V453000> I think when we get more pax everywhere ,it will be a bit better 22:19:13 <PublicServer> <mfb> so we have in fact 4 gaps in sync 22:19:25 <PublicServer> <Chris Booth> where are these gaos? 22:19:28 <PublicServer> <Chris Booth> gaps? 22:19:32 <PublicServer> <mfb> ICE 1 now 22:19:45 <PublicServer> <mfb> well, the whole line, 1-4 22:19:51 <PublicServer> <sturmi> wave at 12 22:19:51 <PublicServer> <mfb> wave is incoming in 4 now 22:20:03 <PublicServer> <Chris Booth> yeah I see that 22:20:13 <PublicServer> <V453000> it looks pretty amazing to watch the wave :) 22:20:24 <PublicServer> <mfb> ;) 22:20:34 <PublicServer> <mfb> wave at 2 22:20:34 <PublicServer> <sturmi> wow a big one 22:20:46 <PublicServer> <Chris Booth> here is comes to ICE 1 22:20:49 <PublicServer> <sturmi> where is the end? 22:20:53 <PublicServer> <Chris Booth> 38k pax - 0 22:20:58 <PublicServer> <mfb> removes the 35k pax soon 22:21:01 <PublicServer> <mfb> 20 22:21:05 <PublicServer> <mfb> 10 22:21:07 <PublicServer> <mfb> 0 ;) 22:21:19 <PublicServer> <V453000> well, 36k is 10 trains... 22:21:25 <PublicServer> <V453000> this is a bit more than 10 :) 22:21:27 <PublicServer> <sturmi> that wave covered 6 stations 22:21:39 <PublicServer> <V453000> the ML is probably a fuckload of overkill 22:21:53 <PublicServer> <mfb> but it looks nice 22:22:00 <PublicServer> <V453000> well, yes :) 22:22:15 <PublicServer> <Chris Booth> the trains are to long 22:22:17 <PublicServer> <V453000> anyway, at least we have a record to beat :p 22:22:19 <PublicServer> <mfb> we can transport the pax over longer distances if we want to 22:22:31 <PublicServer> <mfb> then we'll need more trains 22:22:51 <PublicServer> <Chris Booth> trains with lower capactiy carry less 22:22:53 <PublicServer> <V453000> mfb: maybe, lets find that out later 22:23:26 <PublicServer> <Chris Booth> I am not going to beat the record with Chudinghall alone 22:23:30 <PublicServer> <Chris Booth> more towns need building 22:23:37 <PublicServer> <mfb> # 22:23:39 <PublicServer> <V453000> preferably all towns :p 22:23:53 <PublicServer> <V453000> I am taking care about 16 and 18 tomorrow 22:23:59 <PublicServer> <Mazur> If any experienced Sbahn builder wants to took a look at my build at Station 13 to comment on all the basic mistakes I made, that would be fine. 22:24:01 <PublicServer> <V453000> 15 16 18 22:24:36 <PublicServer> <Chris Booth> its not finished 22:24:57 <PublicServer> <Mazur> No, but the story so far? 22:25:09 <PublicServer> *** made screenshot at 0000687E: http://ps.openttdcoop.org/publicserver/webcam/0000687E.png 22:25:12 <PublicServer> <Mazur> I mean, if all this is junk, I might as well stop now. 22:25:17 <PublicServer> <Mazur> :-D 22:25:29 <PublicServer> <sturmi> the branch design is not bad 22:25:41 <PublicServer> <Chris Booth> no its a good design 22:25:49 <PublicServer> <sturmi> but maybe tunnel some more tracks 22:25:53 <PublicServer> <V453000> too many platforms per line I think :) 22:25:53 <PublicServer> <Chris Booth> but 13 station on 1 ML 22:25:59 <PublicServer> <Chris Booth> tunnel more lines 22:26:09 <PublicServer> <sturmi> sturmington has 14 on one 22:26:14 <PublicServer> <Chris Booth> make a max of 10 TL5 stations per branch 22:26:52 <PublicServer> <Chris Booth> and the bridges sign I left 22:27:43 <PublicServer> *** V453000 has left the game (leaving) 22:27:48 <V453000> seeya tomorrow :) 22:27:54 <PublicServer> <Chris Booth> bye bre V 22:27:56 <PublicServer> <sturmi> cu 22:28:02 <PublicServer> <mfb> cu 22:28:04 <PublicServer> <Chris Booth> I am thinking of a TL1 Sbahn 22:28:10 <PublicServer> <mfb> is there any detailled explanation how towns grow? 22:28:18 <PublicServer> <sturmi> you think too much chris 22:28:25 <PublicServer> <Chris Booth> I do 22:28:35 <PublicServer> <Chris Booth> mfb: what do you want to know? 22:28:46 <PublicServer> <Chris Booth> I can explain most thing about town growth 22:28:56 <PublicServer> <Mazur> BYe, V. 22:29:27 <PublicServer> <Chris Booth> there is a Towns Wiki page on wiki.openttd.org/Towns 22:29:38 <PublicServer> <Chris Booth> don't think there is much on our wiki 22:29:39 <mfb-> is it important how (+how far) we carry the passengers, what decides if you get a small house or a skyscraper and soon 22:30:14 <PublicServer> <Chris Booth> ok Houses and Sky Scrapers form due to zones 22:30:28 <PublicServer> <Chris Booth> Zone 1 is the innner Zone with Street lights 22:30:37 <PublicServer> <Chris Booth> sky scapers can form here 22:30:47 <PublicServer> <Chris Booth> houses form on the edge 22:37:30 <PublicServer> <mfb> [x] disable new industries 22:39:40 <PublicServer> <Chris Booth> OMFG Patch of Death has a Sky Scraper 22:39:50 <PublicServer> <mfb> :p 22:39:50 <PublicServer> <mfb> wtf 22:39:56 <PublicServer> <mfb> gfx-bug 22:40:09 <PublicServer> *** made screenshot at 000266EA: http://ps.openttdcoop.org/publicserver/webcam/000266EA.png 22:40:32 <PublicServer> <Chris Booth> yeah strange sky scraper (wouldn't look out of place in Dubai) 22:42:51 <PublicServer> <Chris Booth> @@clac 22:43:25 <PublicServer> <Chris Booth> am upto 72.1% 22:45:07 <PublicServer> <mfb> 90% at my town 22:45:15 <PublicServer> <mfb> 688 of 761 ;) 22:45:35 <PublicServer> <mfb> oh oh, and they are building a prison now 22:45:37 <PublicServer> <Chris Booth> nice 22:45:48 <PublicServer> <Chris Booth> see if you can keep that when is 52k 22:45:58 <PublicServer> <mfb> I don't think so 22:48:33 *** Progman has quit IRC 22:49:29 <PublicServer> <Mazur> So, the solution, CB, would be to separate the two ten station branches and split the 13 station one? 22:49:54 <PublicServer> <Chris Booth> 13 should work 22:50:02 <PublicServer> <Chris Booth> but 2 10 and a 13 sounds fine 22:50:37 <PublicServer> <Mazur> I have 8-10-13, with the 10 sharing lines with the outer two. 22:51:19 <PublicServer> <Mazur> If I count correctly. 22:52:03 <PublicServer> <Chris Booth> yeah outer 1 is 13 22:52:15 <PublicServer> <Chris Booth> but your exit line is 22:52:29 *** thgergo has joined #openttdcoop 22:52:31 <PublicServer> <Chris Booth> 23 22:52:39 <PublicServer> <Mazur> Yes. 22:52:41 <PublicServer> <Chris Booth> then the next entranc line is 22:52:46 <PublicServer> <Mazur> 18 22:52:56 <PublicServer> <Chris Booth> yeah 18 22:53:15 <PublicServer> <Chris Booth> so the that and the exit I mention will just be one big jam 22:53:35 <PublicServer> <Chris Booth> also trains can't return to the same station 22:53:39 <PublicServer> <Mazur> The middle 22:53:45 <PublicServer> <Mazur> rance and exit, basically. 22:53:51 <PublicServer> <Mazur> +ent 22:53:54 <PublicServer> <Chris Booth> for example Bruwood Station #339 22:54:04 *** Mitcian has quit IRC 22:54:12 <PublicServer> <Chris Booth> yes 22:54:25 <PublicServer> <mfb> ok, funny train reverse logic works 22:54:45 <PublicServer> <mfb> (Butford NW 5) 22:54:56 *** valhallasw has quit IRC 22:55:01 <PublicServer> <mfb> had no idea how to get a proper exit there 22:55:07 <PublicServer> <Chris Booth> also station between those 2 MLs can't visit same station twice with your current Terminus layout 22:55:09 <PublicServer> *** made screenshot at 00028EEB: http://ps.openttdcoop.org/publicserver/webcam/00028EEB.png 22:55:12 <PublicServer> <Mazur> Okay, Mazur, what do we do about that. 22:55:46 <PublicServer> <Chris Booth> well you need to make sure you have equal station for trains to chose from 22:56:08 <PublicServer> <Chris Booth> check my signs 22:56:27 <PublicServer> <Chris Booth> you can run on Way Points but you see my point 22:56:35 <PublicServer> <Chris Booth> 23 stations enter that drop 22:56:37 <PublicServer> <Mazur> Yeah, the 23 exit needs to connect to the other station as well. 22:56:39 <PublicServer> <Chris Booth> and only 13 exit 22:57:07 <PublicServer> <Mazur> I was working on that, but first idea was a dud 22:57:12 <PublicServer> <Chris Booth> personaly I would make it so each loop has 1 termiuns 22:57:25 <PublicServer> <Mazur> Make 3 termini? 22:57:31 <PublicServer> <Chris Booth> so you split that 23 into a 10 + 13 22:57:35 <PublicServer> <Mazur> Could do. 22:57:37 <PublicServer> <Chris Booth> and have 3 yes 22:58:04 <PublicServer> <Chris Booth> would make it so much easier to manage trains 23:10:11 <PublicServer> *** made screenshot at 000241DA: http://ps.openttdcoop.org/publicserver/webcam/000241DA.png 23:14:24 *** perk11 has joined #openttdcoop 23:14:57 <PublicServer> <Chris Booth> Garfingley can't cope again 23:15:05 <PublicServer> <Chris Booth> (that is 03) 23:23:30 *** greenlion has quit IRC 23:25:11 <PublicServer> *** made screenshot at 00001CAC: http://ps.openttdcoop.org/publicserver/webcam/00001CAC.png 23:26:46 <PublicServer> <Mazur> Ok, that's one split pair of exits. 23:28:55 <PublicServer> <mfb> mazur: CL2 is easy there 23:29:03 <PublicServer> <Chris Booth> Mazur: I cant help ATM 23:29:13 <PublicServer> <Chris Booth> got major works going on @ steamer Valley 23:29:38 <PublicServer> <sturmi> total destruction of steamer valley 23:29:47 <PublicServer> <mfb> :p 23:30:12 <PublicServer> <mfb> 160k, nice 23:36:43 <PublicServer> <mfb> 4 police stations and 1 prison at 7k inhabitants 23:36:53 <PublicServer> <mfb> what's that... 23:36:58 <PublicServer> <mfb> city full of crime? 23:37:05 <PublicServer> <sturmi> 6.5k in the prison :p 23:37:19 <PublicServer> <mfb> no, they are all travelling with the SBahn :p 23:37:23 <PublicServer> <mfb> 2k/month 23:37:29 <PublicServer> <sturmi> the prisoners? 23:37:41 <PublicServer> <mfb> and 4 fire stations 23:37:43 <PublicServer> <mfb> :p 23:37:47 <PublicServer> <Mazur> Where is Steamer valley? 23:37:59 <PublicServer> <sturmi> steamer valley is history 23:38:15 <PublicServer> <Mazur> Or are you two talking about SimCity? 23:38:31 <PublicServer> <sturmi> mazur: look !steam 23:38:33 <PublicServer> <Mazur> Ah, I see. 23:39:21 <PublicServer> <mfb> one more police station :D 23:40:11 <PublicServer> *** made screenshot at 00039BE5: http://ps.openttdcoop.org/publicserver/webcam/00039BE5.png 23:41:00 <PublicServer> <sturmi> chris i think you waste a lot of space with streets 23:41:36 <PublicServer> <Mazur> mfb: Took your advice at #236. 23:42:11 <PublicServer> <Chris Booth> Steam Valley is back in Service 23:42:24 <PublicServer> <Mazur> Okeli dokeli. 23:42:27 <PublicServer> <sturmi> rename it to steamer hills 23:42:37 <PublicServer> <Chris Booth> yeah 23:42:44 <PublicServer> <sturmi> cos the valley is gone 23:42:49 <PublicServer> <Mazur> I think I'm near operative status,. as well. 23:43:11 <PublicServer> <Chris Booth> Steamer Hills aka The hills 23:43:22 *** Intexon has quit IRC 23:43:46 <PublicServer> <Chris Booth> wow 10k people lived there 23:43:47 <PublicServer> <Chris Booth> oops 23:43:55 <PublicServer> <sturmi> hey who put that steel mill here 23:44:19 <PublicServer> <Mazur> I did, I need the steel in a minute for my then budding city. 23:44:21 <PublicServer> <mfb> butford knows exactly which tiles are not covered 23:44:24 <PublicServer> <mfb> they are filled first -.- 23:45:01 <PublicServer> <sturmi> build a bus stop 23:45:19 <PublicServer> <mfb> the largest one could cover 7 tiles ;) 23:45:25 <PublicServer> <sturmi> 2 23:45:28 <PublicServer> <mfb> one 3, and 3 one each :D 23:45:47 <PublicServer> <mfb> so it's nearly 100% coverage 23:46:51 <PublicServer> <Mazur> Oh, mfb, that bypass in front of Butford301 you build, is that a good thing? 23:47:08 <PublicServer> <mfb> ? 23:47:10 <PublicServer> <Mazur> Bruwood 301 23:47:40 <PublicServer> <mfb> may be needed to get trains inside 23:47:46 <PublicServer> <Mazur> Yes. 23:47:48 <PublicServer> <sturmi> its a pf trap 23:47:48 <PublicServer> <mfb> it's a PF-trap, trains can't take them 23:47:55 <PublicServer> <mfb> we needed it in 10 23:48:19 <PublicServer> <sturmi> mfb: in 10 we built srnw 23:48:22 <PublicServer> <sturmi> mazur doesnt 23:48:29 <PublicServer> <mfb> hm 23:48:40 <PublicServer> <mfb> ok, was destroyed 23:48:52 <PublicServer> <sturmi> yea i killed this mess 23:49:21 <PublicServer> <sturmi> i tried a smaller srnw in 10North ->didnt work well 23:49:28 <PublicServer> <mfb> btw: usefull station names ;) 23:49:30 <PublicServer> <Mazur> Oh, that is week, CB, retaliating with a coal mine because of that steel mill. 23:49:49 <PublicServer> <Chris Booth> what? 23:49:49 <PublicServer> <Mazur> (!joke) 23:50:04 <PublicServer> <sturmi> erm that steel mill was me 23:50:12 <PublicServer> <Chris Booth> I can make you a bank 23:50:16 <PublicServer> <mfb> :p 23:50:23 <PublicServer> <Mazur> ] 23:50:30 <PublicServer> <mfb> world population reached 600k 23:50:46 <PublicServer> <sturmi> we could transport some gold along the ML 23:50:51 <PublicServer> <Chris Booth> more than 25% of that is in 1 town 23:50:54 <PublicServer> <Mazur> Hm, never been a bank before. Little airplane, yes, train, too. 23:51:29 <PublicServer> <Chris Booth> just imagine how shit your childhood would have been to play a bank 23:51:54 <PublicServer> <Mazur> Hmpf, yeah. :-) 23:52:12 <PublicServer> <Mazur> Oh,yes, tunneling. 23:52:18 <PublicServer> <Mazur> Almost forgot. 23:52:20 *** pugi has quit IRC 23:52:28 <PublicServer> <Chris Booth> tunnels are for cheaters 23:52:40 <PublicServer> <Mazur> You told me to. 23:52:46 *** pugi has joined #openttdcoop 23:53:04 <mfb-> ? 23:53:07 <PublicServer> <Chris Booth> no I didn't I am working in Chudinghall 23:54:19 <Mazur> 23:25 <PublicServer> <Chris Booth> tunnel more lines 23:54:27 <PublicServer> <Chris Booth> ooh yeah 23:54:33 <PublicServer> <Chris Booth> I thought you were talking about road tunnels 23:54:36 <PublicServer> <Chris Booth> like in 20 23:54:53 <PublicServer> <mfb> that's not really working there 23:55:05 <PublicServer> <mfb> large area with small houses 23:55:05 <PublicServer> <Chris Booth> yes it is 23:55:12 <PublicServer> *** made screenshot at 00001E66: http://ps.openttdcoop.org/publicserver/webcam/00001E66.png 23:55:14 <PublicServer> <Chris Booth> it is working how I wanted to 23:55:22 <PublicServer> <mfb> hmm well 23:55:28 <PublicServer> <Chris Booth> just wanter to get people on the sbahn 23:55:37 <PublicServer> <mfb> ah ok 23:55:39 <PublicServer> <Chris Booth> the unnamed builder can fix it lter 23:58:04 <PublicServer> <Chris Booth> Patch of Death aka Dowisetrepla isn't so dead now :'( 23:58:20 <PublicServer> <sturmi> dowise...wtf? 23:58:33 <PublicServer> <Chris Booth> doeisetrepla 23:59:02 <PublicServer> <Chris Booth> you would have to watch 'How I Met Your Mother' to get the joke 23:59:16 <PublicServer> <Chris Booth> but dowisetrepla is a part of New York 23:59:26 <PublicServer> <Chris Booth> if you are interested Google it 23:59:37 <PublicServer> <sturmi> i'll do 23:59:39 <PublicServer> <Mazur> Down Wind of the Sewage Treatment Plant. 23:59:42 <PublicServer> <sturmi> lol 23:59:50 <PublicServer> <Mazur> Haaaaaave you met Ted?