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00:02:56 *** Chillosophy has quit IRC 00:06:40 *** Mitcian has quit IRC 00:14:16 <Sylf> !password 00:14:16 <PublicServer> Sylf: irking 00:14:40 <PublicServer> *** Game still paused (number of players) 00:14:40 <PublicServer> *** Game unpaused (number of players) 00:14:42 <PublicServer> *** Sylf joined the game 00:14:46 <PublicServer> <Sylf> 'lo 00:27:27 <PublicServer> *** made screenshot at 00013470: http://ps.openttdcoop.org/publicserver/webcam/00013470.png 00:27:29 <Mazur> If anyone feels up to it, the NW section of 03 needs two revamped terminus drop stations. I've done the SW ones. 00:30:00 <PublicServer> <Sylf> so, we're only focusing on the west side for now for 03 00:30:48 <PublicServer> <Sylf> wait, no... 00:30:58 <PublicServer> <Sylf> the east side just looks much cleaner already 00:31:27 <Mazur> No, but I've done the SW, the bit in the middle S wich was uncovered, and created a little something in the NE. 00:31:39 <Mazur> Tank you. 00:32:12 <Mazur> It took a lot of time. Ammlereven commented on the silence. 00:32:48 <PublicServer> <Sylf> alright, I'm starting to see where things need some works 00:33:30 <Mazur> The drop stations were drive through and then "serviced" the NW. 00:34:04 <PublicServer> <Sylf> Yeah, I remember that drive-through drop 00:34:04 <Mazur> I made them will proper orders and retired 30 trains. 00:34:18 <Mazur> s/will/with/ 00:34:56 <Mazur> Btw, I'm AFBNTK. 00:35:10 <PublicServer> <Sylf> I might change your work to ro-ro 00:35:37 <Mazur> Feel freem it was a hack as it is. 00:35:48 <PublicServer> <Sylf> Yeah, I see that. 00:35:59 <PublicServer> <Sylf> ro-ro design will be hack-ish too 00:36:06 <Mazur> Had to do it with running trains and making sure they found hte exit,,,,' 00:36:14 <PublicServer> <Sylf> but it should give me some elbow room for NW section drop 00:37:15 <Mazur> There is room for a terminus for hte NW, next to the SW drops. 00:37:49 <Mazur> Just push them back enough. 00:38:54 <Mazur> But feel free whatever takes your fancy, 00:39:47 <PublicServer> *** Sylf has left the game (connection lost) 00:39:47 <PublicServer> *** Game paused (number of players) 00:39:52 <Sylf> dammit 00:40:01 <Sylf> !password 00:40:01 <PublicServer> Sylf: qualms 00:40:14 <PublicServer> *** Game still paused (number of players) 00:40:14 <PublicServer> *** Game unpaused (number of players) 00:40:16 <PublicServer> *** Sylf joined the game 00:42:27 <PublicServer> *** made screenshot at 000183DE: http://ps.openttdcoop.org/publicserver/webcam/000183DE.png 00:44:11 *** murr7y is now known as murr4y 00:53:12 <PublicServer> <Sylf> this is a really messed up original design 00:57:27 <PublicServer> *** made screenshot at 000181D9: http://ps.openttdcoop.org/publicserver/webcam/000181D9.png 01:06:37 *** valhallasw has joined #openttdcoop 01:10:44 *** KenjiE20 has quit IRC 01:12:28 <PublicServer> *** made screenshot at 00014DD2: http://ps.openttdcoop.org/publicserver/webcam/00014DD2.png 01:13:07 <PublicServer> *** Sylf has left the game (connection lost) 01:13:07 <PublicServer> *** Game paused (number of players) 01:13:17 <Sylf> !password 01:13:17 <PublicServer> Sylf: usurps 01:13:33 <PublicServer> *** Game still paused (number of players) 01:13:33 <PublicServer> *** Game unpaused (number of players) 01:13:35 <PublicServer> *** Sylf joined the game 01:27:28 <PublicServer> *** made screenshot at 0001FBDB: http://ps.openttdcoop.org/publicserver/webcam/0001FBDB.png 01:33:11 *** valhallasw has quit IRC 01:33:53 *** thgergo has quit IRC 01:42:29 <PublicServer> *** made screenshot at 0001CBDB: http://ps.openttdcoop.org/publicserver/webcam/0001CBDB.png 01:49:46 <PublicServer> <ppetak> hey Sylf, are you building? 01:51:17 <PublicServer> <ppetak> ti for sleep .. bye 01:51:31 <PublicServer> *** ppetak has left the game (connection lost) 01:51:31 <PublicServer> *** Game paused (number of players) 01:51:35 *** ppetak has quit IRC 01:51:50 <Mazur> !password 01:51:51 <PublicServer> Mazur: planks 01:52:17 <PublicServer> *** Game still paused (number of players) 01:52:17 <PublicServer> *** Game unpaused (number of players) 01:52:18 <PublicServer> *** Mazur joined the game 01:53:24 *** Razmir has joined #openttdcoop 01:53:32 <PublicServer> *** Sylf has left the game (connection lost) 01:53:32 <PublicServer> *** Game paused (number of players) 01:53:37 <Sylf> dammit again 01:53:45 <Sylf> !password 01:53:45 <PublicServer> Sylf: planks 01:53:59 <PublicServer> *** Game still paused (number of players) 01:53:59 <PublicServer> *** Game unpaused (number of players) 01:54:00 <PublicServer> *** Sylf joined the game 01:54:12 <PublicServer> <Mazur> Ah, yes, way better. Logical too. 01:57:28 <PublicServer> *** made screenshot at 000173E8: http://ps.openttdcoop.org/publicserver/webcam/000173E8.png 01:59:38 <PublicServer> *** Sylf has left the game (connection lost) 01:59:40 <PublicServer> *** Game paused (number of players) 01:59:46 <Sylf> !password 01:59:46 <PublicServer> Sylf: lodges 02:00:01 <PublicServer> *** Game still paused (number of players) 02:00:01 <PublicServer> *** Game unpaused (number of players) 02:00:02 <PublicServer> *** Sylf joined the game 02:00:43 *** Razmir has left #openttdcoop 02:02:59 <PublicServer> *** Sylf has left the game (connection lost) 02:03:01 <PublicServer> *** Game paused (number of players) 02:03:07 <Sylf> !password 02:03:07 <PublicServer> Sylf: lodges 02:03:23 <PublicServer> *** Game still paused (number of players) 02:03:23 <PublicServer> *** Game unpaused (number of players) 02:03:25 <PublicServer> *** Sylf joined the game 02:03:51 <PublicServer> <Mazur> Ah. 02:07:47 <PublicServer> <Sylf> now we have a pretty big open area to play with 02:07:59 <PublicServer> <Mazur> Yep. 02:10:21 <PublicServer> *** Sylf has left the game (connection lost) 02:10:22 <PublicServer> *** Game paused (number of players) 02:10:27 <Sylf> !password 02:10:27 <PublicServer> Sylf: deader 02:10:49 <PublicServer> *** Game still paused (number of players) 02:10:49 <PublicServer> *** Game unpaused (number of players) 02:10:49 <PublicServer> *** Sylf joined the game 02:12:29 <PublicServer> *** made screenshot at 00017BA7: http://ps.openttdcoop.org/publicserver/webcam/00017BA7.png 02:16:39 *** CyberSoul has joined #openttdcoop 02:17:13 <CyberSoul> !password 02:17:13 <PublicServer> CyberSoul: deader 02:17:34 <PublicServer> *** CyberSoul joined the game 02:17:36 <PublicServer> <Sylf> hi CS 02:17:45 <PublicServer> <CyberSoul> heyo 02:17:47 <PublicServer> <Mazur> Hi, CS. 02:19:13 <PublicServer> <Mazur> Owright, the other system. 02:19:41 <PublicServer> <Sylf> mmm? 02:19:44 <CyberSoul> closing in on 2k trains, nice 02:19:52 <PublicServer> <Mazur> The PBS. 02:19:58 <PublicServer> <Sylf> and over 4 mil population 02:20:23 <PublicServer> <Mazur> ML not doing so well, though, but I've no idea how to fix it. 02:20:58 <PublicServer> <Mazur> Signal gaps would appear to be the best solutio, or something olike it. 02:21:51 <PublicServer> <Mazur> Do you have an idea for the Middle East, Sylf? 02:22:07 <PublicServer> <Mazur> After we finish this. 02:22:18 <PublicServer> <Sylf> still in 03? 02:22:21 <CyberSoul> nice work on Garfingley, up to 70 02:22:23 <PublicServer> <Mazur> Yep. 02:22:30 <CyberSoul> 70% transported 02:22:39 <PublicServer> <Mazur> Thank you. I worked hard at it. 02:22:42 <PublicServer> <Sylf> nope, no idea ye 02:22:49 <PublicServer> <Mazur> And now Sylf too. 02:24:16 <PublicServer> <Mazur> That is a bonus of this design, you can use long tunenels to draw the city. 02:25:00 <CyberSoul> Is that what all the random long bridges do? 02:25:10 <PublicServer> <Mazur> Yes. 02:25:26 <PublicServer> <Sylf> Maz, did you see the size of Mindwood? 02:25:34 <PublicServer> <Mazur> Yep. 02:25:48 <PublicServer> <Sylf> our design seemed to work really good 02:25:48 <PublicServer> <Mazur> Top of hte class. 02:26:13 <PublicServer> <Sylf> a huge thanks to you 02:27:29 <PublicServer> *** made screenshot at 000119CE: http://ps.openttdcoop.org/publicserver/webcam/000119CE.png 02:27:31 <PublicServer> *** Sylf has left the game (connection lost) 02:27:32 <Sylf> now, the east section 02:27:36 <Sylf> !password 02:27:36 <PublicServer> Sylf: somber 02:27:54 <PublicServer> <Mazur> Just a small leftover area. 02:27:56 <PublicServer> *** Sylf has left the game (general error) 02:28:12 <PublicServer> <Mazur> Directly east of the big Station. 02:28:28 <Sylf> !password 02:28:28 <PublicServer> Sylf: somber 02:28:55 <PublicServer> <Mazur> I dropped in some stations to giv a lot of coverage, but not sure if this is the way to go. 02:28:55 <PublicServer> *** Sylf joined the game 02:29:14 <PublicServer> <Sylf> 9 stations pre-placed... 02:29:42 <PublicServer> <Mazur> 1400 should by right belong one northward, but the space issue... 02:30:13 <PublicServer> <Sylf> hmmmm 02:30:31 <PublicServer> <Mazur> his leaves a small band on its south oncevered. 02:31:21 <PublicServer> <Mazur> So I could move six stations 1, resp. 2 tiles southward, defining the missing cover as road. 02:32:15 <PublicServer> <Mazur> Thehn there would only be 2 tiles left oncovered, which is now 4. 02:33:46 <PublicServer> <Mazur> Ah yes, that was another of James' old stations./ 02:33:49 <Razaekel> !password 02:33:49 <PublicServer> Razaekel: somber 02:34:16 <PublicServer> *** Razaekel joined the game 02:35:27 <PublicServer> <Mazur> Sneaky. 02:38:18 <PublicServer> <Sylf> I don't think we can reuse this stations 02:38:28 <CyberSoul> wow, only half of mainline is running, some backlog is developing though 02:38:56 <PublicServer> <Mazur> Yes, the ML was halved to counter a wave effect. 02:39:18 <PublicServer> <Mazur> Shall I remove them? 02:39:28 <PublicServer> <Sylf> .... 02:39:30 <PublicServer> <Mazur> You mean the nine, right? 02:39:46 <PublicServer> <Sylf> someone wanted to use steamer SBahn... 02:39:48 <PublicServer> <Sylf> around station 11 02:39:59 <PublicServer> <Sylf> anyway, back to station 3 02:40:09 <Chris_Booth> more Steamers cool 02:40:23 <PublicServer> <Mazur> There are a few steamers about. 02:40:51 <PublicServer> *** Chris Booth joined the game 02:40:56 <PublicServer> <Sylf> Hi CB 02:41:10 <PublicServer> <Mazur> CB! 02:41:10 <PublicServer> <Chris Booth> hello all 02:41:18 <PublicServer> <Mazur> The House of the Man! 02:41:20 <PublicServer> <Mazur> Hour 02:42:08 <PublicServer> <Sylf> how about that for the drop? 02:42:08 <PublicServer> <Mazur> We do tend to think alike, Sylf. 02:42:17 <PublicServer> <Chris Booth> wow we really have fucked the old record in the arse 02:42:22 <PublicServer> <Mazur> I had my eye on at area, too. 02:42:29 <PublicServer> *** made screenshot at 00014C4A: http://ps.openttdcoop.org/publicserver/webcam/00014C4A.png 02:42:40 <PublicServer> <Sylf> :D 02:42:47 <PublicServer> <Mazur> Just for a hoot. 02:43:26 <PublicServer> <Mazur> Signal space. 02:45:13 <PublicServer> <Mazur> Long bridge must go? 02:45:21 <PublicServer> <Sylf> nah 02:45:34 <PublicServer> <Chris Booth> if it is a road I would recomend no 02:45:59 <PublicServer> <Sylf> I can live either way 02:46:03 <PublicServer> <Mazur> Nice, because there are few feeder places around. 02:46:09 <PublicServer> *** Chris Booth has left the game (leaving) 02:46:13 *** Chris_Booth has quit IRC 02:47:32 <PublicServer> <Mazur> I'll go finish hte pattern in the SE. 02:57:29 <PublicServer> *** made screenshot at 00011006: http://ps.openttdcoop.org/publicserver/webcam/00011006.png 03:02:44 <PublicServer> <CyberSoul> ok, i have an sbahn idea, where should i put it? 03:02:56 <PublicServer> <Razaekel> the idea or the full sbahn? 03:04:00 <PublicServer> <CyberSoul> the sbahn, the idea is at cybersoul's idea sign 03:04:46 <PublicServer> <Mazur> Can you put an exclamation mark as hte first chatacter? 03:05:07 <PublicServer> <Mazur> That sorts first, easier to find. 03:05:16 <PublicServer> <CyberSoul> done 03:07:25 <PublicServer> <Mazur> I'm not sure, I don;t know who'd want the last free spaces in their half-filled squares. 03:09:53 <PublicServer> <Mazur> Had you come half a day earlier with it, I'd have a nice clean quarter in 03 for you, but as it is, I've filled that myself. 03:10:20 <PublicServer> *** Sylf has left the game (connection lost) 03:10:22 <CyberSoul> 14 is pretty empty, and several different halfs and quarters 03:10:22 <Sylf> !password 03:10:23 <PublicServer> Sylf: aching 03:10:52 <PublicServer> *** Sylf joined the game 03:11:10 <PublicServer> <Razaekel> cyber, not a good layout 03:11:20 <PublicServer> <Razaekel> 1TTs are bad 03:11:26 <PublicServer> <Razaekel> er, CL1 is bad 03:12:30 <PublicServer> *** made screenshot at 00010BE0: http://ps.openttdcoop.org/publicserver/webcam/00010BE0.png 03:13:30 <CyberSoul> yeah, in a test game it was 1 platform wide, which doesn't have the cl1, but the signaling worked well so i wanted something similar but 2 wide to handle the extra capacity 03:17:09 <CyberSoul> really high open space ratio, though, with every available square by a road, and the cl1 doesn't seem to prevent the noob bahn by /V in 17 from working 03:17:38 <PublicServer> <Mazur> He wasn;t happy about it, though. 03:18:02 <PublicServer> <Mazur> Called it "not working". 03:18:49 <CyberSoul> yeah it has nightmare network properties, single signal zone between all stations 03:22:15 <CyberSoul> in contrast, my idea has good network properties, prio to "main", loop around for overflow, etc. 03:22:34 <PublicServer> <Mazur> Sgt. Hightower has set firm foot in the Dead Passsengers area in 03. 03:24:12 <PublicServer> *** Razaekel has left the game (leaving) 03:27:30 <PublicServer> *** made screenshot at 000179A1: http://ps.openttdcoop.org/publicserver/webcam/000179A1.png 03:33:13 <PublicServer> <Sylf> bleh. that's good enough for me 03:33:26 <PublicServer> <Mazur> Trains. 03:33:33 *** Fuco has quit IRC 03:37:48 <PublicServer> <Mazur> Fof hte empty spot in the north, if and when we get to it, I'm thinking a TL1 little network, 4 trains per station, 2 platforms, 2 waiting area. 03:37:59 <PublicServer> <Mazur> Just for a laugh. 03:38:09 <PublicServer> <Sylf> 03? 03:38:16 <PublicServer> <Mazur> Yep. 03:38:22 <PublicServer> <Sylf> along the ML? 03:38:36 <PublicServer> <Mazur> Yes, between the NW and NE. 03:39:15 <PublicServer> <Sylf> yeah, that's a big open area 03:39:29 <PublicServer> <Mazur> For short trains. 03:40:56 <PublicServer> <Mazur> Earlier in the game one would opt for a tram or bus network, but they are so slow it hurts me. 03:41:10 <PublicServer> <Sylf> :p 03:41:40 <PublicServer> <Mazur> BUt we don;t have to deal with it, now, the city is far away yet. 03:42:16 <PublicServer> <Mazur> That TL1 idea just popped in my head, making me giggle, so I had to share it. 03:42:30 <PublicServer> *** made screenshot at 00034D6A: http://ps.openttdcoop.org/publicserver/webcam/00034D6A.png 03:44:21 <PublicServer> <Mazur> Just imagine the face of V if he saw it. Especially if it actually worked. 03:44:37 <PublicServer> <Sylf> it'll work fine 03:44:49 <PublicServer> <Sylf> it still won't be liked :) 03:44:55 <PublicServer> <Mazur> Tl1? 03:44:58 <PublicServer> <Sylf> yeah. 03:45:15 <PublicServer> <Mazur> WHen iut gets to high-rises? 03:45:49 <PublicServer> <Sylf> I really doubt that area will get high rises 03:46:11 <PublicServer> <Mazur> My TL2 section in Leiden already got into trouble with subrubs, well, needing second trains. 03:51:08 *** KyleS has joined #openttdcoop 03:51:16 <KyleS> !players 03:51:18 <PublicServer> KyleS: Client 792 (Orange) is Sylf, in company 1 (Head to Toe!) 03:51:18 <PublicServer> KyleS: Client 765 (Orange) is Mazur, in company 1 (Head to Toe!) 03:51:18 <PublicServer> KyleS: Client 775 (Orange) is CyberSoul, in company 1 (Head to Toe!) 03:51:58 <KyleS> hi Mazur 03:52:18 <PublicServer> <Mazur> Kyles! Both of yous! 03:52:29 <KyleS> :p 03:53:10 <KyleS> just checking in - haven't played openttd for a while now 03:53:27 <KyleS> pax isn't my thing tho :c 03:53:53 <Mazur> Pity. This one was a hoot. 03:54:01 <KyleS> nice :) 03:54:18 <KyleS> i'm sad i missed psg200, looked fun 03:54:33 <Mazur> 20 sectors, comnnected with ML, each a separate city, go. 03:54:37 <KyleS> o: 03:54:39 <Mazur> That was about this one. 03:54:46 <KyleS> nice 03:55:28 <Mazur> And you "owned" the city, so once you started in a sector, others'd stay out, unless invited. 03:55:28 <KyleS> nice to talk to you :) i'm off now - have work earlier :c talk to you later~ 03:55:41 <Mazur> Ok, 200 was a blact, too, yes. 03:55:41 *** KyleS has quit IRC 03:55:46 <Mazur> blast. 03:57:30 <PublicServer> *** made screenshot at 000149D9: http://ps.openttdcoop.org/publicserver/webcam/000149D9.png 04:11:59 <PublicServer> <Mazur> I gotta go. 04:12:18 <PublicServer> <Mazur> I hear my bed calling me, forlornly. 04:12:27 <CyberSoul> bye maz 04:12:30 <PublicServer> <Mazur> See you! 04:12:30 <PublicServer> *** made screenshot at 0002260F: http://ps.openttdcoop.org/publicserver/webcam/0002260F.png 04:12:36 <PublicServer> *** Mazur has left the game (connection lost) 04:27:31 <PublicServer> *** made screenshot at 00021823: http://ps.openttdcoop.org/publicserver/webcam/00021823.png 04:40:09 *** perk11 has joined #openttdcoop 04:42:31 <PublicServer> *** made screenshot at 00024612: http://ps.openttdcoop.org/publicserver/webcam/00024612.png 04:57:32 <PublicServer> *** made screenshot at 0002441A: http://ps.openttdcoop.org/publicserver/webcam/0002441A.png 05:11:22 <PublicServer> *** Sylf has left the game (connection lost) 05:11:24 <PublicServer> *** Game paused (number of players) 05:12:32 <PublicServer> *** made screenshot at 00025A20: http://ps.openttdcoop.org/publicserver/webcam/00025A20.png 05:24:49 <PublicServer> *** CyberSoul has left the game (leaving) 05:24:56 <PublicServer> Server has exited 05:24:57 *** PublicServer has quit IRC 05:25:13 <CyberSoul> !password 05:36:44 *** perk11 has quit IRC 06:58:48 *** pugi has quit IRC 06:59:06 *** pugi has joined #openttdcoop 07:04:58 <V453000> !info 07:15:52 <CyberSoul> where did the server go? 07:16:18 <V453000> away :) 07:16:47 *** Mucht has joined #openttdcoop 07:16:47 *** ChanServ sets mode: +o Mucht 07:19:27 *** DayDreamer has joined #openttdcoop 07:26:52 *** valhallasw has joined #openttdcoop 07:27:46 *** PublicServer has joined #openttdcoop 07:27:46 <PublicServer> Autopilot engaged 07:27:46 <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)' 07:27:46 *** ChanServ sets mode: +v PublicServer 07:27:46 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG201 (r21965) | STAGE: finalizing | www.openttdcoop.org | New players, use @quickstart and !help | English only" 07:27:59 <PublicServer> *** made screenshot at 00020100: http://ps.openttdcoop.org/publicserver/webcam/00020100.png 07:28:01 <planetmaker> ^ back, V453000 07:28:04 <planetmaker> moin :-) 07:28:06 <V453000> I see :) thanks pm 07:28:08 <V453000> and hi :) 07:28:24 <planetmaker> why ever... 07:28:32 <planetmaker> no idea why it was down 07:30:04 <V453000> !password 07:30:04 <PublicServer> V453000: nitwit 07:30:22 <PublicServer> *** Game still paused (number of players) 07:30:24 <PublicServer> *** V453000 joined the game 07:33:27 <V453000> some crash it seems but I cant see it from the log 07:33:38 <V453000> or ... I cant see the reason 07:36:18 *** Mucht has quit IRC 07:37:05 <PublicServer> *** V453000 has left the game (leaving) 07:39:23 *** Tray has joined #openttdcoop 07:42:41 <CyberSoul> !password 07:42:41 <PublicServer> CyberSoul: nitwit 07:43:26 <PublicServer> *** Game still paused (number of players) 07:43:26 <PublicServer> *** CyberSoul joined the game 07:52:28 *** valhallasw has quit IRC 08:02:31 *** mfb- has joined #openttdcoop 08:02:52 <PublicServer> *** Game still paused (number of players) 08:02:52 <PublicServer> *** Game unpaused (number of players) 08:02:52 <PublicServer> *** mfb joined the game 08:02:54 <PublicServer> *** mfb has joined spectators 08:02:54 <PublicServer> *** Game paused (number of players) 08:03:41 <CyberSoul> need to switch the station entry combo signals to two-way, close the loop for overflow, and add the other half of the trains, so close 08:03:52 <PublicServer> *** mfb has joined company #1 08:03:52 <PublicServer> *** Game unpaused (number of players) 08:06:29 <PublicServer> *** mfb has left the game (leaving) 08:06:29 <PublicServer> *** Game paused (number of players) 08:06:33 *** mfb- has quit IRC 08:12:59 <PublicServer> *** made screenshot at 0002501F: http://ps.openttdcoop.org/publicserver/webcam/0002501F.png 08:50:06 *** pugi has quit IRC 09:04:37 *** ppetak has joined #openttdcoop 09:09:56 <ppetak> !password 09:09:56 <PublicServer> ppetak: bedbug 09:10:25 <PublicServer> *** Game still paused (number of players) 09:10:25 <PublicServer> *** Game unpaused (number of players) 09:10:25 <PublicServer> *** ppetak joined the game 09:12:59 <PublicServer> *** made screenshot at 00025A20: http://ps.openttdcoop.org/publicserver/webcam/00025A20.png 09:28:00 <PublicServer> *** made screenshot at 0002262D: http://ps.openttdcoop.org/publicserver/webcam/0002262D.png 09:35:51 *** Ammler has quit IRC 09:36:41 *** Ammler has joined #openttdcoop 09:36:41 *** ChanServ sets mode: +o Ammler 09:43:01 <PublicServer> *** made screenshot at 0002D206: http://ps.openttdcoop.org/publicserver/webcam/0002D206.png 09:52:30 *** Tray has quit IRC 09:58:01 <PublicServer> *** made screenshot at 0002981D: http://ps.openttdcoop.org/publicserver/webcam/0002981D.png 10:05:08 <PublicServer> *** ppetak has left the game (connection lost) 10:05:08 <PublicServer> *** Game paused (number of players) 10:05:22 *** ppetak has quit IRC 10:09:36 *** Firartix has joined #openttdcoop 10:13:01 <PublicServer> *** made screenshot at 0002BC2E: http://ps.openttdcoop.org/publicserver/webcam/0002BC2E.png 10:34:55 *** Fuco has joined #openttdcoop 10:34:59 *** ChanServ sets mode: +v Fuco 10:37:17 <Ammler> !server_status 10:37:17 <PublicServer> Ammler: 11:37:17 up 225 days, 10:31, 0 users, load average: 0.00, 0.02, 0.07 10:37:18 <PublicServer> Ammler: Cpu(s): 16.2%us, 6.2%sy, 4.5%ni, 71.6%id, 1.4%wa, 0.0%hi, 0.1%si, 0.0%st 10:37:18 <PublicServer> Ammler: 25116 openttd 30 10 51720 33m 4708 S 0 1.7 37:29.20 ./openttd -c opentt 10:43:53 *** ODM has joined #openttdcoop 10:43:53 *** ChanServ sets mode: +o ODM 11:00:07 *** Chillosophy has joined #openttdcoop 11:20:16 *** KenjiE20 has joined #openttdcoop 11:20:16 *** ChanServ sets mode: +o KenjiE20 11:27:42 <PublicServer> *** CyberSoul has left the game (leaving) 11:40:13 *** roboboy has joined #openttdcoop 12:33:30 *** Progman has joined #openttdcoop 12:47:27 *** pugi has joined #openttdcoop 13:06:22 *** ppetak has joined #openttdcoop 13:07:49 <ppetak> !password 13:07:49 <PublicServer> ppetak: crooks 13:08:01 <PublicServer> *** Game still paused (number of players) 13:08:03 <PublicServer> *** ppetak joined the game 13:12:00 *** roboboy has quit IRC 13:34:21 *** Chris_Booth has joined #openttdcoop 13:36:25 <PublicServer> *** ppetak has left the game (leaving) 13:49:04 <Mazur> !passsword 13:49:08 <Mazur> !password 13:49:08 <PublicServer> Mazur: blazed 13:49:29 <PublicServer> *** Game still paused (number of players) 13:49:29 <PublicServer> *** Mazur joined the game 13:55:10 <PublicServer> *** Mazur has left the game (connection lost) 13:58:04 <PublicServer> *** made screenshot at 00013FA6: http://ps.openttdcoop.org/publicserver/webcam/00013FA6.png 14:05:28 *** Tray has joined #openttdcoop 14:16:11 *** ppetak has quit IRC 14:18:35 *** ppetak has joined #openttdcoop 14:19:51 <PublicServer> *** Game still paused (number of players) 14:19:52 <PublicServer> *** Mazur joined the game 14:25:31 *** Tray has quit IRC 14:35:04 *** Jkrueger has joined #openttdcoop 14:35:15 <Jkrueger> !password 14:35:15 <PublicServer> Jkrueger: blazed 14:35:33 <PublicServer> *** Game still paused (number of players) 14:35:33 <PublicServer> *** Game unpaused (number of players) 14:35:33 <PublicServer> *** Jkrueger joined the game 14:35:55 <PublicServer> <Mazur> HI. 14:36:05 <PublicServer> <Jkrueger> hi maz 14:36:11 <PublicServer> <Jkrueger> just peaking 14:36:29 <PublicServer> <V453000> hi 14:36:30 <PublicServer> *** V453000 joined the game 14:36:37 <PublicServer> <Mazur> I'm going to rebuild the bridges from Leiden Centre to its outskirts. 14:36:41 <PublicServer> <Mazur> V! 14:37:29 <PublicServer> *** V453000 has left the game (connection lost) 14:37:35 <V453000> hm that wasnt clever :D 14:37:50 <PublicServer> *** V453000 joined the game 14:38:01 <PublicServer> *** V453000 has left the game (connection lost) 14:38:26 <PublicServer> *** V453000 joined the game 14:38:36 <PublicServer> *** V453000 has left the game (connection lost) 14:38:57 <PublicServer> *** V453000 joined the game 14:39:18 <PublicServer> <V453000> nice numbers :) 14:39:35 <PublicServer> <Mazur> Fierce battle for first place right now in hte city list. 14:40:10 <PublicServer> <V453000> wah, beer york to be second? no way 14:40:53 <PublicServer> <Mazur> Mindwood was rather well designed, if I say so myself, who advised Sylf. 14:41:08 <PublicServer> <V453000> it is just straight tracks 14:41:28 <PublicServer> <Mazur> But Beer York has a whole half sector in suburbs yet, more chance to grow, I think. 14:41:42 <PublicServer> <V453000> mainly unconnected -.- 14:42:00 <PublicServer> <Mazur> Not my problem. 14:42:22 <PublicServer> <Mazur> 03 has improved a little. 14:42:30 <PublicServer> <Mazur> I hope you approve. 14:42:36 <PublicServer> <V453000> yes :) 14:42:58 <PublicServer> <Mazur> Just a few minor tweaks, is all. 14:43:04 <PublicServer> *** made screenshot at 0002AE38: http://ps.openttdcoop.org/publicserver/webcam/0002AE38.png 14:43:16 <PublicServer> <Mazur> NOt as if it took me a whole day or anything. 14:43:26 <PublicServer> <V453000> :) 14:43:38 <PublicServer> <Mazur> Sylf helped a lot last night in the NW and E. 14:47:20 <PublicServer> <Mazur> The ML is still very scuky, though. Last night at one opint a station had 0% ratings just before hte trains passed by. 14:47:40 <PublicServer> <V453000> wont get much better probably 14:47:47 <Chris_Booth> wouldn't full load help? 14:47:53 <Chris_Booth> at the busiest station 14:48:08 <PublicServer> <V453000> would make more mess than help imo 14:48:15 <PublicServer> <Mazur> With reusing all tracks and creating larger signal intervals it might? 14:48:47 <Chris_Booth> or just filling it 14:52:46 <PublicServer> <Jkrueger> later 14:52:54 <PublicServer> <V453000> cya 14:53:00 <PublicServer> *** Jkrueger has left the game (connection lost) 14:58:04 <PublicServer> *** made screenshot at 00024E2D: http://ps.openttdcoop.org/publicserver/webcam/00024E2D.png 15:02:27 <V453000> !rcon set max_trains 2222 15:07:16 *** Vinnie has joined #openttdcoop 15:07:34 <Vinnie> !players 15:07:37 <PublicServer> Vinnie: Client 19 (Orange) is Mazur, in company 1 (Head to Toe!) 15:07:37 <PublicServer> Vinnie: Client 29 (Orange) is V453000, in company 1 (Head to Toe!) 15:07:40 <PublicServer> <Mazur> I must say: I disliked pax game up to now, but having build a few sectors myself, this time, with lots of helpful advice about hte mechanics, I've caught the fun of it. 15:07:52 <PublicServer> <V453000> :) 15:08:02 <PublicServer> <V453000> I personally didnt like pax games either in the very beginnings 15:08:11 <Vinnie> pax is lame 15:09:06 *** Vinnie has quit IRC 15:09:06 <PublicServer> <V453000> if you played a cargo game with towns instead of industries, it would be far less lame than normal cargo game :) 15:09:59 *** Vinnie has joined #openttdcoop 15:10:16 <PublicServer> <V453000> Coruscant needs fixing I see 15:10:27 <PublicServer> <Mazur> Plans stating like: "Build an Sbahn". while not knowing how they properly work, is an alien thing to me. Adn reading the article doesn't help hte feel of it, theory is nice, but only practice can prove a point. 15:10:53 <PublicServer> <V453000> well, that is why the archives are there 15:10:58 *** Vinnie has left #openttdcoop 15:11:07 <PublicServer> <Mazur> Ah, yes. 15:11:45 <PublicServer> <V453000> if my articles were about how to exactly build something, it would be the same as looking in the archive 15:11:55 <PublicServer> <Mazur> Yes, but archives are after the fact, they don;t show the process involved from start to archived game. 15:12:10 <PublicServer> <V453000> what archive is missing is the reasons and explanations why, and that is what I try to make articles for 15:12:21 <PublicServer> <Mazur> That was not what I meant, it's an educational tic of mine: I need to do something to learn it. 15:12:37 <PublicServer> <V453000> it works that way though :p 15:13:04 <PublicServer> *** made screenshot at 0003624B: http://ps.openttdcoop.org/publicserver/webcam/0003624B.png 15:13:16 <PublicServer> <Mazur> And to do it I need a starting point of understanding the material, rather than a collection of facts. 15:14:19 <PublicServer> <V453000> im not entirely sure if I understand what you mean 15:14:50 <PublicServer> <Mazur> Hm, idea, making a few starting point save games for articles, , which people can play to get the point. Like a badly build city heart and a well build one, for a pax game. 15:15:33 <ppetak> @quickstart 15:15:34 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 15:15:37 <PublicServer> <V453000> that shows just the details and in my opinion, 90% people will just copy the "proper" one 15:16:03 <PublicServer> <V453000> which leads to propagating one design above the rest usually :) which sucks 15:16:09 <PublicServer> <Mazur> True. 15:16:44 <PublicServer> <V453000> if I provide rather theory, you can test and experiment by yourself 15:16:54 <PublicServer> <V453000> which is far more creative 15:17:18 <PublicServer> <V453000> who cannot play creatively but just copy, does not belong to "advanced" 15:17:26 <ppetak> hehe :) I had map 512x512 full od experiments on SBahn :) 15:17:30 <PublicServer> <V453000> and thus the articles arent for him 15:17:49 <PublicServer> <V453000> ppetak: yes, that is good :) 15:17:51 <PublicServer> <Mazur> OPh, I had a crazy idea of filling a smll section in 03 north with a little TL1 network, 4 platforms and 4 trainlets per station, just for a laugh. :-) 15:18:07 <PublicServer> <V453000> no TL1 please 15:18:25 <ppetak> we have enough trains :) 15:18:39 <PublicServer> <Mazur> Yes. but trams are slow. 15:21:25 <PublicServer> <V453000> btw Mazur: this is rather a boring pax game :) just filling grids 15:21:47 <PublicServer> <V453000> it opens the style of large Sbahns, which is at least interesting 15:21:57 <PublicServer> <V453000> but most fun are the traditional japanese games 15:22:15 <PublicServer> <V453000> which we will for sure have also in the 200 series 15:25:04 <PublicServer> *** V453000 has left the game (connection lost) 15:25:06 <PublicServer> *** Game paused (number of players) 15:26:44 <V453000> !password 15:26:44 <PublicServer> V453000: veneer 15:27:00 <PublicServer> *** Game still paused (number of players) 15:27:00 <PublicServer> *** Game unpaused (number of players) 15:27:02 <PublicServer> *** V453000 joined the game 15:27:45 <PublicServer> <Mazur> I'll see it when we get to it. 15:28:05 <PublicServer> *** made screenshot at 00012DCC: http://ps.openttdcoop.org/publicserver/webcam/00012DCC.png 15:29:55 *** Jkrueger has quit IRC 15:34:53 <PublicServer> <V453000> doing something? 15:36:32 <PublicServer> <Mazur> Looking around in my sectord. 15:37:11 <PublicServer> <Mazur> Just admiring the handiwork here and there. 15:46:58 <PublicServer> <Mazur> I did take a look at Coruscant, but didn;t identify any problem region, and the stations at the heart seem to be doing fine. 15:50:48 <ppetak> what about waves on ML? 15:51:57 <PublicServer> *** V453000 has left the game (connection lost) 15:51:59 <PublicServer> *** Game paused (number of players) 15:52:01 <V453000> have to go .. later 15:52:09 <PublicServer> <Mazur> See ya. 15:58:06 <PublicServer> *** made screenshot at 000151BC: http://ps.openttdcoop.org/publicserver/webcam/000151BC.png 16:02:10 <planetmaker> Mazur http://devs.openttd.org/~planetmaker/patches/town_percent.diff and http://devs.openttd.org/~planetmaker/patches/town_transport_percent.png 16:04:32 <Mazur> 403 - Forbidden 16:05:00 <planetmaker> hm, try again 16:05:13 <Mazur> The png, that is. 16:05:18 <Mazur> Got the diff. 16:06:49 <Mazur> No safeguard against dividing bt 0? 16:06:52 <Mazur> by 16:07:14 <planetmaker> good point :-) 16:07:50 <planetmaker> let's see what happens 16:07:56 <planetmaker> probably quite bad things ;-) 16:08:16 <V453000> kinda cool :p 16:08:25 <V453000> although 50% is easily judgeable 16:08:32 <V453000> which we aim for :) 16:09:10 <PublicServer> *** Mazur has left the game (leaving) 16:09:29 <planetmaker> that's what I wondered ;-) 16:09:51 <planetmaker> hehe Crash reason: 16:09:51 <planetmaker> Signal: Floating point exception (8) 16:10:00 <Mazur> It's just a minor addition to appease hte savge best within me. 16:10:13 <Mazur> beast 16:10:30 <Mazur> He does not type all that well. 16:11:17 <PublicServer> *** Game still paused (number of players) 16:11:17 <PublicServer> *** Mazur joined the game 16:11:53 <PublicServer> *** Mazur has left the game (leaving) 16:12:51 <planetmaker> I'm not really convinced yet that it improves the town view window, though 16:16:19 <ppetak> !password 16:16:19 <PublicServer> ppetak: enigma 16:16:31 <PublicServer> *** Game still paused (number of players) 16:16:31 <PublicServer> *** ppetak joined the game 16:17:00 <PublicServer> *** ppetak has left the game (leaving) 16:19:05 <PublicServer> *** Game still paused (number of players) 16:19:05 <PublicServer> *** DayDreamer joined the game 16:20:45 <planetmaker> btw, Mazur if you compile that patch: it's updated with a save division 16:24:48 <PublicServer> *** Game still paused (number of players) 16:24:48 <PublicServer> *** Mazur joined the game 16:25:58 <Mazur> Ah yes, I see them. 16:35:06 <Mazur> Thank you, v ery much, planetmaker . 16:44:13 *** Mitcian has joined #openttdcoop 16:47:50 <PublicServer> *** DayDreamer has left the game (connection lost) 16:58:05 <PublicServer> *** made screenshot at 00013C37: http://ps.openttdcoop.org/publicserver/webcam/00013C37.png 17:09:26 *** ppetak has quit IRC 17:11:51 *** `real has quit IRC 17:38:35 *** mfb- has joined #openttdcoop 17:38:39 <mfb-> hi 17:38:52 <mfb-> !worldpopulation :( 17:39:01 <mfb-> !password 17:39:01 <PublicServer> mfb-: cleric 17:39:11 <PublicServer> *** Game still paused (number of players) 17:39:11 <PublicServer> *** Game unpaused (number of players) 17:39:12 <PublicServer> *** mfb joined the game 17:39:22 <mfb-> 4.26 :) 17:43:06 <PublicServer> *** made screenshot at 0000EBBC: http://ps.openttdcoop.org/publicserver/webcam/0000EBBC.png 17:48:42 <PublicServer> <Mazur> Ok, Curscant stations all trained, I think. I'll double check. 17:49:03 <PublicServer> <Mazur> That should fix it's percentage. 17:49:10 <PublicServer> <Mazur> Already at 64%. 17:49:17 <PublicServer> <Mazur> 54% 17:49:51 <PublicServer> * Mazur loves the little percenatge patch pm gave him. 17:50:55 *** murr4y has quit IRC 17:51:34 *** DayDreamer has quit IRC 17:51:56 *** DayDreamer has joined #openttdcoop 17:53:57 *** ppetak has joined #openttdcoop 17:55:36 *** ppetak has quit IRC 17:55:58 *** ppetak has joined #openttdcoop 17:56:32 <ppetak> !password 17:56:32 <PublicServer> ppetak: hamlet 17:56:43 <PublicServer> *** ppetak joined the game 17:56:45 *** murr4y has joined #openttdcoop 17:56:47 <PublicServer> <ppetak> hi 17:56:53 <PublicServer> <Mazur> lo 17:57:19 <PublicServer> <ppetak> fi 17:57:52 <PublicServer> <ppetak> oh no, my city is shrinking :) 17:58:06 <PublicServer> *** made screenshot at 00012C2E: http://ps.openttdcoop.org/publicserver/webcam/00012C2E.png 17:58:32 <PublicServer> <Mazur> Mine was as well, I restored the bridges from the Centre to the outlying regions, which I had removed earlier. 18:00:18 <PublicServer> <ppetak> tunnels are really zero length for the game? 18:01:46 <PublicServer> <Mazur> I heard that too, I suppose they could be, for certain algorithms. 18:02:08 <CyberSoul> !password 18:02:08 <PublicServer> CyberSoul: overdo 18:02:32 <PublicServer> *** CyberSoul joined the game 18:02:42 <PublicServer> <Mazur> Hi, CS. 18:02:56 <PublicServer> <CyberSoul> heyo maz 18:03:03 <PublicServer> <ppetak> hola 18:04:52 <PublicServer> <Mazur> I'll stop at Coruscant, or else we'll end up both adding a train for hte same station at het same time. 18:05:38 <PublicServer> <ppetak> height of 2 could be better for tunneling city centers ... now i have my grig full of tunnels, and cannot make it ;) 18:05:53 <PublicServer> <ppetak> now I'm on the sea level :/ 18:13:07 <PublicServer> *** made screenshot at 0001F111: http://ps.openttdcoop.org/publicserver/webcam/0001F111.png 18:28:07 <PublicServer> *** made screenshot at 0002AA32: http://ps.openttdcoop.org/publicserver/webcam/0002AA32.png 18:30:05 *** valhallasw has joined #openttdcoop 18:35:29 *** valhalla1w has joined #openttdcoop 18:39:11 *** valhalla1w has quit IRC 18:43:07 <PublicServer> *** made screenshot at 0002101A: http://ps.openttdcoop.org/publicserver/webcam/0002101A.png 18:55:41 *** murr4y has quit IRC 18:58:08 <PublicServer> *** made screenshot at 00017592: http://ps.openttdcoop.org/publicserver/webcam/00017592.png 19:12:59 *** murr4y has joined #openttdcoop 19:13:08 <PublicServer> *** made screenshot at 000085CB: http://ps.openttdcoop.org/publicserver/webcam/000085CB.png 19:23:34 *** thgergo has joined #openttdcoop 19:27:50 *** murr4y has quit IRC 19:28:09 <PublicServer> *** made screenshot at 0000D3BC: http://ps.openttdcoop.org/publicserver/webcam/0000D3BC.png 19:30:06 <PublicServer> *** CyberSoul has left the game (connection lost) 19:30:59 *** murr4y has joined #openttdcoop 19:31:39 *** mulch has joined #openttdcoop 19:43:09 <PublicServer> *** made screenshot at 00002B99: http://ps.openttdcoop.org/publicserver/webcam/00002B99.png 19:48:05 *** welterde has quit IRC 19:58:09 <PublicServer> *** made screenshot at 000049BB: http://ps.openttdcoop.org/publicserver/webcam/000049BB.png 20:11:05 <PublicServer> <mfb> we need more ML-trains? 20:13:10 <PublicServer> *** made screenshot at 000343B2: http://ps.openttdcoop.org/publicserver/webcam/000343B2.png 20:14:47 <PublicServer> <Mazur> I think V added 30 ealier today. 20:15:13 <PublicServer> <mfb> I think we need even more 20:15:31 <PublicServer> <Mazur> Coruscant is below 50% again. 20:15:46 <CyberSoul> !password 20:15:46 <PublicServer> CyberSoul: throne 20:15:59 <PublicServer> <Mazur> Becoming a bit sickly. 20:16:12 <PublicServer> <mfb> what is the problem there? 20:16:49 <PublicServer> *** CyberSoul joined the game 20:17:03 <PublicServer> <Mazur> Dunno, no obvious oncovered areas that I've seen. Possibly some platforms need an extra train? 20:17:06 <PublicServer> <mfb> needs some second trains? 20:17:08 <PublicServer> <Mazur> Wb, CS. 20:17:28 <PublicServer> <mfb> ah 20:17:31 <PublicServer> <mfb> wrong design there 20:17:46 <PublicServer> <Mazur> If pax are anywhere about 1500, that owuld be a sign for that, yes. 20:18:01 <PublicServer> <mfb> 1400 at 4-3 20:18:07 <PublicServer> <mfb> 1800 at 2-3 20:18:27 <PublicServer> <mfb> but we have the 1-train-design there 20:18:38 <PublicServer> <mfb> ok, can be changed 20:19:04 <PublicServer> <Mazur> no, theere is a waiting space at those platforms. 20:19:14 <PublicServer> <mfb> not in the east 20:19:21 <PublicServer> <mfb> hmm 20:19:27 <PublicServer> <mfb> and we can't change that with TL6 20:19:33 <PublicServer> <Mazur> Oh, onlyy last row. 20:19:43 <PublicServer> <mfb> but 2 TL5-trains and some changes in the track layout would help 20:19:49 <PublicServer> <Mazur> Last row has them. 20:21:48 <PublicServer> <Mazur> Rebuild according to hte pattern in hte last row should do hte trick, costs only 2 tiles for hte city. 20:21:54 <PublicServer> <Mazur> Per rebuild. 20:22:01 <PublicServer> <mfb> more 20:22:09 <PublicServer> <mfb> the east-west-roads must be moved 20:22:15 <PublicServer> <mfb> or we go down to TL5 20:22:30 <PublicServer> <Mazur> No, the tunnels under the roads must be. 20:22:41 <PublicServer> <mfb> look at the shift 20:22:51 <PublicServer> <mfb> the last row needs one tile more per station 20:22:54 <PublicServer> <mfb> 2TL+3 20:23:12 <PublicServer> <mfb> (one signal in front of the station, 1 tile for the cross, one tile PBS 20:23:15 <PublicServer> <mfb> ) 20:23:47 <PublicServer> <Mazur> Wll, just look at hte Eastmost row. 20:24:05 <PublicServer> <mfb> look at the roads there 20:24:57 <PublicServer> <Mazur> Sorry, but I fail to see any problem. 20:25:01 <PublicServer> <mfb> ok the pattern is not regular 20:25:07 <PublicServer> <mfb> we have 15 tiles in the north 20:25:09 <PublicServer> <mfb> and 14 in the south 20:25:15 <PublicServer> <mfb> 15 is enough, 14 not 20:25:25 <PublicServer> <mfb> oh and the exit is jamming now 20:25:35 <PublicServer> <mfb> ok, signal gap problem 20:25:57 <PublicServer> <Mazur> Ah, from the 5 row southward. 20:26:13 <PublicServer> <Mazur> still, 1 through 4 should be doable. 20:26:19 <PublicServer> <mfb> ok 20:26:29 <PublicServer> <mfb> we just looked at different parts ;) 20:26:41 <PublicServer> <Mazur> Yes. :-) 20:27:24 <PublicServer> <Mazur> We can deal with the southern part at our convenience. 20:28:10 <PublicServer> *** made screenshot at 00015624: http://ps.openttdcoop.org/publicserver/webcam/00015624.png 20:28:15 <PublicServer> <mfb> but we should fix the jam first imo 20:29:47 *** Jkrueger has joined #openttdcoop 20:30:24 <Jkrueger> !password 20:30:24 <PublicServer> Jkrueger: hoists 20:30:42 <PublicServer> *** Jkrueger joined the game 20:31:05 <PublicServer> <Jkrueger> yup my desktop needs a new cpu 20:31:17 <PublicServer> <Jkrueger> laptop runs this faster 20:31:31 <PublicServer> <Jkrueger> might be ddr3 vs ddr2 aswell 20:33:18 <PublicServer> <mfb> ok, better now 20:35:09 <PublicServer> <mfb> bruwoods skyscrapers reached the SBahn :D 20:38:46 <PublicServer> *** mfb has joined spectators 20:42:15 <PublicServer> <Mazur> Come to think of it, to work the change, we'd have to work from the southside up, to make room for the new entrances. 20:42:25 <PublicServer> <Jkrueger> shesh gratburg springs seems to have a limitless apetite for new trains 20:43:10 <PublicServer> *** made screenshot at 0000691E: http://ps.openttdcoop.org/publicserver/webcam/0000691E.png 20:54:38 <PublicServer> *** CyberSoul has joined spectators 20:58:11 <PublicServer> *** made screenshot at 000046F2: http://ps.openttdcoop.org/publicserver/webcam/000046F2.png 21:00:10 *** welterde has joined #openttdcoop 21:11:05 *** fonsinchen has joined #openttdcoop 21:11:44 *** DayDreamer has quit IRC 21:13:11 <PublicServer> *** made screenshot at 0001C811: http://ps.openttdcoop.org/publicserver/webcam/0001C811.png 21:16:09 <PublicServer> <Jkrueger> brb testing 21:16:18 <PublicServer> *** Jkrueger has left the game (connection lost) 21:23:05 *** fonsinchen has quit IRC 21:24:26 *** perk11 has joined #openttdcoop 21:24:59 <PublicServer> *** mfb has joined company #1 21:25:12 <PublicServer> <mfb> re 21:25:25 <PublicServer> <mfb> coruscant is in work? 21:28:02 <PublicServer> <Mazur> mfb: Started rebuilding the second column from the east. 21:28:11 <PublicServer> *** made screenshot at 0001C41A: http://ps.openttdcoop.org/publicserver/webcam/0001C41A.png 21:28:42 <PublicServer> <mfb> ok, I will do the third 21:33:16 <PublicServer> <Mazur> Man, this is finicky work. 21:34:48 <PublicServer> <mfb> hmpf 21:37:46 <PublicServer> <Mazur> You're way better at this than I. :-) 21:38:04 <PublicServer> <mfb> just destroying everything which is in the way :D 21:40:18 <PublicServer> <Mazur> You're not keeping the original station names? 21:40:32 <PublicServer> <mfb> ? 21:40:38 <PublicServer> <mfb> they are kept 21:41:04 <PublicServer> <Mazur> Okay. 21:41:23 <PublicServer> <mfb> ok, that works at the moment 21:41:54 <PublicServer> <Mazur> Yes. 21:42:24 <PublicServer> <mfb> two stations to go 21:42:24 <PublicServer> <Mazur> I'm taking a long break, back later. 21:43:11 <PublicServer> *** made screenshot at 0001CE1A: http://ps.openttdcoop.org/publicserver/webcam/0001CE1A.png 21:45:30 *** Chillosophy has quit IRC 21:50:08 <Jkrueger> !password 21:50:08 <PublicServer> Jkrueger: loaned 21:50:31 <PublicServer> *** Jkrueger joined the game 21:58:11 <PublicServer> *** made screenshot at 00015436: http://ps.openttdcoop.org/publicserver/webcam/00015436.png 21:59:37 *** Progman has quit IRC 22:02:20 *** ccfreak2k has quit IRC 22:07:11 <PublicServer> <mfb> ok, more coverage with trams now 22:07:13 <PublicServer> <mfb> 50% passed 22:08:21 <PublicServer> <mfb> 51k/92k ~56% 22:10:51 <PublicServer> <Jkrueger> gratburg falls is sorted 22:11:15 <PublicServer> <Jkrueger> needed more unload stations 22:13:12 <PublicServer> *** made screenshot at 0001330E: http://ps.openttdcoop.org/publicserver/webcam/0001330E.png 22:13:12 <Webster> Latest update from openttd: Title game competition - voting round 1 <http://www.openttd.org/en/news/143> 22:15:01 <planetmaker> ^ go and vote, folks :-) 22:16:12 <mfb-> any train systems which would survive here longer than one hour? 22:16:59 <Jkrueger> we're closing in on 4.5 mill world pop 22:24:10 <mfb-> 04 is there two times? 22:24:25 <mfb-> just with a different layout 22:24:38 <mfb-> hmm same with all 22:26:39 <Chris_Booth> !password 22:26:39 <PublicServer> Chris_Booth: cornea 22:26:53 <PublicServer> *** Chris Booth joined the game 22:27:01 <Chris_Booth> planetmaker: is it possible to vote for none of the above? 22:27:11 <mfb-> :D 22:28:12 <PublicServer> *** made screenshot at 00018610: http://ps.openttdcoop.org/publicserver/webcam/00018610.png 22:28:49 <planetmaker> sure. Do nothing ;-) 22:29:07 <planetmaker> But there are nice savegames among them IMHO 22:29:22 <PublicServer> <mfb> nice looking 22:29:32 <PublicServer> <mfb> but well, train systems could be... better 22:31:21 <Chris_Booth> which one is nice planetmaker? 22:31:42 <planetmaker> #5 :-P 22:33:30 <Chris_Booth> see I like 02 22:33:33 <PublicServer> *** Jkrueger has left the game (leaving) 22:33:50 <Chris_Booth> 05 is to zoomed out 22:34:11 <Chris_Booth> 02 , 11, 24 and 25 are nice enough on the eyes 22:34:46 *** ppetak has quit IRC 22:34:47 <PublicServer> *** ppetak has left the game (connection lost) 22:35:07 <Jkrueger> later guys 22:35:11 <PublicServer> <mfb> cu 22:35:16 *** Jkrueger has quit IRC 22:35:23 <planetmaker> Chris_Booth: well, then you should try to push those which you favour most into the the top three :-) 22:36:01 <Chris_Booth> 11 is my fav, then 25 , 24 ,02 in the order 22:36:19 <Chris_Booth> so many of them have huge TLs and 2x45 or 90 degree turns 22:38:42 <PublicServer> <mfb> 4,430 22:39:17 *** KenjiE20 has quit IRC 22:40:10 *** KenjiE20 has joined #openttdcoop 22:40:10 *** ChanServ sets mode: +o KenjiE20 22:42:52 <planetmaker> Chris_Booth: yeah... there was one guy with 6 entries... quite similar 22:43:01 <planetmaker> please send your vote via e-mail 22:43:12 <PublicServer> *** made screenshot at 000049B1: http://ps.openttdcoop.org/publicserver/webcam/000049B1.png 22:43:15 <planetmaker> if you like to vote 22:43:41 <planetmaker> otherwise I'll loose track of votes 22:43:57 <planetmaker> with e-mail I can check back later to not have done mistakes 22:45:59 <PublicServer> <mfb> wtf coruscant 22:47:58 <PublicServer> <Chris Booth> it seems to fail 22:49:34 <PublicServer> *** Chris Booth has left the game (leaving) 22:50:50 <PublicServer> <mfb> ok, better 22:51:02 *** perk111 has joined #openttdcoop 22:51:43 *** Mucht has joined #openttdcoop 22:51:44 *** ChanServ sets mode: +o Mucht 22:56:31 *** perk11 has quit IRC 22:56:44 <PublicServer> <mfb> majestic fool bay needs some attention, coruscant is an open issue, but all other towns get the 50% without problems 22:58:12 <PublicServer> *** made screenshot at 00010219: http://ps.openttdcoop.org/publicserver/webcam/00010219.png 23:04:52 <Razaekel> poor coruscant 23:04:54 <Razaekel> :-P 23:05:14 <PublicServer> <mfb> 55% now 23:05:21 <Razaekel> !password 23:05:21 <PublicServer> Razaekel: coldly 23:05:43 <PublicServer> *** Razaekel joined the game 23:05:55 <PublicServer> <mfb> row 2 got no waiting bays yet 23:06:09 <PublicServer> <mfb> with them and with second trains where needed, it should be ok 23:06:11 <PublicServer> <Razaekel> same for a bunch of others 23:06:25 <PublicServer> <mfb> 3rd row was done by me 23:06:33 <PublicServer> <mfb> 4. row looks fine 23:06:35 <PublicServer> <Razaekel> ah 23:06:50 <PublicServer> <mfb> hmm no 23:06:56 <PublicServer> <mfb> could be improved 23:07:17 <PublicServer> <mfb> some uncovered parts around the stations... 23:07:31 <PublicServer> <mfb> west of the ML 23:08:39 *** ODM has quit IRC 23:11:14 <PublicServer> <Razaekel> crap 23:11:20 <PublicServer> <mfb> :p 23:11:32 <PublicServer> <mfb> 4.444.444 :) 23:13:15 <PublicServer> *** made screenshot at 00010630: http://ps.openttdcoop.org/publicserver/webcam/00010630.png 23:13:32 <PublicServer> <Razaekel> coruscant is under 50% again, lol 23:13:59 <PublicServer> <Razaekel> 44% 23:14:11 <PublicServer> <mfb> well 23:14:19 <PublicServer> <mfb> you ruined station ratings ;) 23:14:33 <PublicServer> <Razaekel> true 23:15:17 <Razaekel> @clcalc maglev 4 23:15:18 <Webster> Razaekel: A maglev Curve Length of 4 (7 half tiles) gives a speed of 392km/h or 245mph 23:15:32 <Razaekel> @clcalc maglev 502 23:15:32 <Webster> Razaekel: Required CL for maglev at 502km/h is 7 (13 half tiles) or TL 23:16:01 <PublicServer> <mfb> good night 23:16:04 <PublicServer> <Razaekel> nite 23:17:22 <PublicServer> *** mfb has left the game (connection lost) 23:17:34 <mfb-> 4.5 millions are near :) 23:17:39 *** mfb- has quit IRC 23:25:07 *** valhallasw has quit IRC 23:25:28 *** Firartix has quit IRC 23:28:15 <PublicServer> *** made screenshot at 0001F839: http://ps.openttdcoop.org/publicserver/webcam/0001F839.png 23:28:32 *** Mucht has quit IRC 23:30:48 <PublicServer> *** Razaekel has left the game (leaving) 23:30:48 <PublicServer> *** Game paused (number of players) 23:43:15 <PublicServer> *** made screenshot at 00010C39: http://ps.openttdcoop.org/publicserver/webcam/00010C39.png