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00:07:50 *** milk has joined #openttdcoop 00:13:37 <PublicServer> *** made screenshot at 0001A228: http://ps.openttdcoop.org/publicserver/webcam/0001A228.png 00:18:41 <Razaekel> !password 00:18:41 <PublicServer> Razaekel: revoke 00:18:50 <Razaekel> wow, 1207 stations 00:18:52 <Razaekel> sheesh 00:19:22 <PublicServer> *** Razaekel` joined the game 00:22:51 <PublicServer> <Razaekel`> feh 00:27:30 <PublicServer> <Razaekel`> coruscant is pretty demanding 00:27:59 <PublicServer> <Razaekel`> like a bad girlfriend 00:28:01 <PublicServer> <CyberSoul> yeah, its very dense scrappers 00:28:37 <PublicServer> *** made screenshot at 0001F61B: http://ps.openttdcoop.org/publicserver/webcam/0001F61B.png 00:29:36 <Sylf> !password 00:29:36 <PublicServer> Sylf: pacing 00:29:50 <PublicServer> <Sylf> 'lo 00:29:51 <PublicServer> *** Sylf joined the game 00:32:17 *** Intexon has joined #openttdcoop 00:35:11 <PublicServer> <CyberSoul> wow are are all these cor trains full, thats crazy 00:35:41 <PublicServer> <Razaekel`> full to the brim 00:35:59 <PublicServer> <CyberSoul> so much pent up demand being released lol 00:36:06 <PublicServer> <Razaekel`> and we need more trains on the ML 00:36:13 <PublicServer> <Razaekel`> 19k pax waiting in station 19 00:36:15 <PublicServer> <Razaekel`> er 00:36:19 <PublicServer> <Razaekel`> 25k 00:36:38 <PublicServer> <Sylf> yay 00:36:42 <PublicServer> <CyberSoul> i think that should really help the % 00:36:52 <PublicServer> <Sylf> all uncategorized trains are gone 00:37:15 <PublicServer> <Razaekel`> should we hook up more MLs and add trains? 00:38:09 <PublicServer> <CyberSoul> if it stays then sure, in may be a transient spike now that all those improvements in cor are kicking in though 00:38:31 <PublicServer> <Razaekel`> cor isnt the only one 00:38:47 <PublicServer> <Razaekel`> 2 has 9k, 4 has 10k 00:39:05 <PublicServer> <Razaekel`> 07 has 32k 00:39:13 <PublicServer> <Razaekel`> 08 has 6k 00:39:23 <PublicServer> <Razaekel`> 09 has 30k 00:39:51 <CyberSoul> yeah add a few then :) 00:40:11 <PublicServer> <Razaekel`> not sure how to connect the lines, tho 00:41:28 <PublicServer> <Razaekel`> ah 00:41:32 <PublicServer> <Razaekel`> i see 00:42:09 *** Phoenix_the_II has quit IRC 00:42:35 <PublicServer> <Razaekel`> ok, they should all be hooked in now 00:43:37 <PublicServer> *** made screenshot at 000343B2: http://ps.openttdcoop.org/publicserver/webcam/000343B2.png 00:44:08 <ppetak> I have tried som 00:44:12 <ppetak> sorry :) 00:45:46 <ppetak> i have tried some math on ML, and found that if I put 5s timer on every fifth station exit on ML, it works good 00:46:37 <ppetak> flow is smooth, but biggest towns needs more than 2 lines :) 00:46:48 <PublicServer> <Razaekel`> all 4 lines are active now 00:46:54 <PublicServer> <Razaekel`> just needs more trains 00:50:21 <PublicServer> *** Sylf has left the game (connection lost) 00:56:09 <CyberSoul> yay, cor hit 65% transported 00:56:38 <PublicServer> <Razaekel`> huzzah 00:58:38 <PublicServer> *** made screenshot at 0001FA1D: http://ps.openttdcoop.org/publicserver/webcam/0001FA1D.png 01:02:25 *** Chris_Booth has quit IRC 01:02:31 *** KenjiE20 has quit IRC 01:07:23 <PublicServer> *** Razaekel` has left the game (leaving) 01:08:33 *** Jkrueger has joined #openttdcoop 01:08:38 <Jkrueger> !password 01:08:38 <PublicServer> Jkrueger: defile 01:09:52 <PublicServer> *** Jkrueger joined the game 01:13:38 <PublicServer> *** made screenshot at 0001657E: http://ps.openttdcoop.org/publicserver/webcam/0001657E.png 01:18:54 <PublicServer> <Jkrueger> ML get changed? seems to be working better? 01:19:00 <PublicServer> <Jkrueger> or just trains piled on 01:19:50 <PublicServer> *** Jkrueger has left the game (connection lost) 01:28:38 <PublicServer> *** made screenshot at 00012F66: http://ps.openttdcoop.org/publicserver/webcam/00012F66.png 01:43:38 <PublicServer> *** made screenshot at 00014767: http://ps.openttdcoop.org/publicserver/webcam/00014767.png 01:58:39 <PublicServer> *** made screenshot at 00014B66: http://ps.openttdcoop.org/publicserver/webcam/00014B66.png 02:00:36 *** thgergo has quit IRC 02:03:57 <PublicServer> <ppetak> bye guys, time to sleep.. 02:04:13 <PublicServer> *** ppetak has left the game (connection lost) 02:04:21 *** ppetak has quit IRC 02:05:05 <CyberSoul> !players 02:05:08 <PublicServer> CyberSoul: Client 119 (Orange) is Mazur, in company 1 (Head to Toe!) 02:05:08 <PublicServer> CyberSoul: Client 112 (Orange) is CyberSoul, in company 1 (Head to Toe!) 02:09:20 *** murr4y has quit IRC 02:11:23 *** Intexon has quit IRC 02:13:39 <PublicServer> *** made screenshot at 00016B71: http://ps.openttdcoop.org/publicserver/webcam/00016B71.png 02:21:39 *** pugi has quit IRC 02:23:30 <PublicServer> <Mazur> Coruscant: 63% 02:23:45 <PublicServer> <CyberSoul> yep, the east side is probably 70-75, haven't touched the west side 02:24:16 <PublicServer> <CyberSoul> doubling the station entrance and exit was key 02:28:39 <PublicServer> *** made screenshot at 00015375: http://ps.openttdcoop.org/publicserver/webcam/00015375.png 02:30:22 <PublicServer> <Mazur> How's it going, CS? 02:30:52 <PublicServer> <CyberSoul> good, added chiba city to the big dead zone full of grids but no city 02:31:24 <PublicServer> <Mazur> I just build you a tunnel from Pindingsto SW quarter to NW quarter. 02:31:34 <PublicServer> <Mazur> Settlers are moving in. 02:31:48 <PublicServer> <Mazur> 9 tiles. 02:32:02 <PublicServer> <Mazur> It's going rapidly. 02:32:13 <PublicServer> <CyberSoul> the city should help skyscrapper it later 02:32:35 <PublicServer> <CyberSoul> wierd that the houses seem to be helped by bridges, but the scrappers is pure radius 02:32:45 <PublicServer> <Mazur> Oh, rest assured, it will. I got the tunnel right from the heart. 02:37:10 *** murr4y has joined #openttdcoop 02:43:39 <PublicServer> *** made screenshot at 00029E17: http://ps.openttdcoop.org/publicserver/webcam/00029E17.png 02:43:56 <PublicServer> <Mazur> Are you looking !here? 02:44:40 *** Fuco has quit IRC 02:44:50 <PublicServer> <CyberSoul> yep, I saw the tunnel, nice 02:45:29 <PublicServer> <CyberSoul> whats will all the empty grids near 5? 02:45:35 <PublicServer> <Mazur> Otherwise It's take ages for houses to cross into te sector, I know, that happened at Slindstone Bay. 02:46:17 <PublicServer> <Mazur> A nice direct connection from the city heart does it every time. 02:46:55 <PublicServer> <CyberSoul> i did much better with chiba, its an actual city and because Rutway had such a dumb name that I couldn't rename, I made sure to pick a good name first 02:47:57 <PublicServer> <CyberSoul> yeah i started wine country by connecting to 3 different city cores... just to be sure 02:48:08 <PublicServer> <Mazur> Yeah. I picked Leiden for my second one. And hte city repaid me. 02:48:38 <PublicServer> <Mazur> That's good. Only, the houses may be from foreign cities, then. 02:49:20 <PublicServer> <CyberSoul> yeah, when chiba stops growing I will disconnect, but that should be a while 02:50:09 <PublicServer> <Mazur> Oh,. Chiba is your solution for hte area. I had overlooked that, or I'd refrained rfom the tunnel. 02:50:38 <PublicServer> <CyberSoul> np, the tunnel will really help boot up the area 02:51:16 <PublicServer> <CyberSoul> you like the sbahn layout, seems like things are converging similar to that one 02:51:38 <PublicServer> <CyberSoul> space efficient, full prio, waiting space 02:52:04 <PublicServer> <Mazur> There are a few minor details that I'd do different. 02:52:55 <PublicServer> <Mazur> Correction: Might do different. 02:53:09 <PublicServer> <CyberSoul> that was the best comprise i've found so far between space, network efficiency, and the annoying restrictions on tunnels 02:53:23 <PublicServer> <CyberSoul> compromise even* 02:54:11 <PublicServer> <CyberSoul> did you do the sbahn right next door north of Garfingley, or was that sylf? 02:54:36 <PublicServer> <Mazur> It;s NE sector is my work. 02:55:03 <PublicServer> <CyberSoul> it funny, i designed mine in another game offline, and started to build only to notice how similar they were lol 02:55:14 <PublicServer> <Mazur> Yeah. 02:57:38 <PublicServer> <CyberSoul> you playing near chiba city woods? 02:57:51 <PublicServer> <Mazur> Yes, building my now favourite pattern. 02:58:39 <PublicServer> *** made screenshot at 00011F40: http://ps.openttdcoop.org/publicserver/webcam/00011F40.png 02:59:02 <PublicServer> <Mazur> I'd do it like that. 02:59:32 <PublicServer> <CyberSoul> mine is almost identical, except i reclaim one square for the city 03:01:50 <PublicServer> <Mazur> BUt you seem to lose terrain with tour double tile station entrance. 03:02:09 <PublicServer> <Mazur> The 2 between tunnel and station. 03:02:57 <PublicServer> <CyberSoul> yeah, i see what you mean, i get one tile on exit, but you have two on entrance 03:03:30 <PublicServer> <CyberSoul> i think your way signals a little cleaner too 03:03:41 <PublicServer> <CyberSoul> i need the pbs in that one place 03:03:59 <PublicServer> <Mazur> Yes,and PBS tends to mess things up nowadays. 03:04:35 <PublicServer> <CyberSoul> gonna try to build it back to your way 03:04:55 <PublicServer> <Mazur> Only if you want, it was for demoonstration only. 03:05:22 <PublicServer> <CyberSoul> just to see if i can, and how it works 03:06:14 <PublicServer> <CyberSoul> hrm, how does your exit look 03:06:32 <PublicServer> <Mazur> Down first. 03:07:37 <PublicServer> <Mazur> The station is the only thing at street level, and even that needn't be. 03:08:00 <PublicServer> <Mazur> That's more for pleasanter look. 03:10:14 <PublicServer> <Mazur> Mind you, sometimes you actually make a staight connectio there, as well. I'll leave it to you as to why that would be less than optimal. 03:11:50 <PublicServer> <CyberSoul> i would signal like that to give prio to "ML" 03:12:19 <PublicServer> <Mazur> One can argue for that. 03:12:49 <PublicServer> <CyberSoul> and then you mirror so there is 1 2-tile between one set and 2 2-tile between the next, right? 03:12:55 <PublicServer> <Mazur> BUt the train leaving hte station is hauling valuable cargo, whreas the empties might just be second trains going to a waiting spot. 03:13:30 <PublicServer> <Mazur> Rotate 180%, rather. 03:13:36 <PublicServer> <CyberSoul> yeah, but they are moving full speed and you are already stopped 03:13:40 <PublicServer> *** made screenshot at 00012947: http://ps.openttdcoop.org/publicserver/webcam/00012947.png 03:13:57 <PublicServer> <CyberSoul> though i did think of your logic when i had to remove the prio in wine country lol 03:14:29 <PublicServer> <Mazur> :-) 03:15:20 <CyberSoul> i mirror to get more full ro-ro across the lanes, but it depends on the larger network context 03:15:24 <PublicServer> <Mazur> I'm reliably told not all my ideas are bad., 03:15:34 <CyberSoul> been in tight spots in the public game :) 03:17:10 <Mazur> And I'd give tham all 2 2 tiles, if I understand you correctly, the road is the 5 tile, outside the catchment, anyway. 03:17:29 <Mazur> Overlap would be a waste. 03:18:00 <Mazur> Or are you talking lengtwise? 03:18:03 <CyberSoul> no, because the station is 1 wide there is a difference in catchment on the two sides 03:18:14 <Mazur> True. 03:18:59 <CyberSoul> oh, you build the center section 5 wide 03:19:18 <Mazur> At any rate, I'd optimise the catchment, and maintain as much "Only one tile from a road". 03:19:43 <Mazur> as much as pobbible. 03:19:47 <PublicServer> <CyberSoul> the railroad need to be catched by the neighbor 03:19:51 <Mazur> and possible. 03:20:05 <PublicServer> <CyberSoul> so that side ends up only 1 2-tile wide section 03:20:19 <PublicServer> <Mazur> Yes. 03:20:37 <PublicServer> <Mazur> And indeed, they'd share that 2 tile. 03:21:00 <PublicServer> <CyberSoul> the other side ends up 2 2-tile sections 03:23:21 <PublicServer> <CyberSoul> hrm i put the track on the other side there, thus the mirror part 03:24:05 <PublicServer> <CyberSoul> otherwise u have a full row not near a road 03:24:07 <PublicServer> <Mazur> Yes, then they'd be part of two different loops. 03:25:39 <PublicServer> <Mazur> Anyway, those are deatils, that can be dealt with at building time. 03:26:20 <PublicServer> <Mazur> The first principle is the cell, as I call it. 03:27:07 <CyberSoul> :P. gonna build it out, starting at the corner one I just placed for better cachement coverage 03:27:26 <PublicServer> <Mazur> Nice. 03:28:38 <PublicServer> <Mazur> In maglev track, I hope? 03:28:40 <PublicServer> *** made screenshot at 0001154D: http://ps.openttdcoop.org/publicserver/webcam/0001154D.png 03:28:50 <PublicServer> <Mazur> Eventually? 03:28:53 <PublicServer> <CyberSoul> lol, yeah 03:29:18 <PublicServer> <Mazur> Or else V will be grumpy at you. 03:32:44 <PublicServer> <Mazur> What I did might attract comment, though, carving a ditch in the lanscape. 03:32:59 <PublicServer> <Mazur> BUt I wanted to see it. 03:33:30 <PublicServer> <CyberSoul> lol, i was wondering what it helped to be lower, couldn't see anything 03:38:56 <PublicServer> <Mazur> Chiba jammed. 03:39:10 <PublicServer> <CyberSoul> hehe 03:39:20 <PublicServer> <CyberSoul> may have a signal wrong 03:39:30 <PublicServer> <Mazur> That PBS thing I talked about, yous seee it here in action. 03:39:56 <PublicServer> <Mazur> Train going into twoway-red-eol. 03:40:02 <PublicServer> <CyberSoul> yeah, what is trhat train thinking 03:41:14 <PublicServer> <Mazur> It'll keep happening, though. 03:41:17 <PublicServer> <CyberSoul> guess i change chiba to other layout lol 03:41:29 <PublicServer> <CyberSoul> they grids are completely compatible 03:41:52 <PublicServer> <CyberSoul> pbs should be able to get that right, seems like a bug to me 03:42:32 <PublicServer> <Mazur> yes, it shoud, but doens't. 03:43:40 <PublicServer> *** made screenshot at 00011F67: http://ps.openttdcoop.org/publicserver/webcam/00011F67.png 03:58:39 <PublicServer> <Mazur> hink you can safely remove the tunnel again, and let Chiba take the whole area. 03:58:41 <PublicServer> *** made screenshot at 0001317A: http://ps.openttdcoop.org/publicserver/webcam/0001317A.png 03:58:51 <PublicServer> <Mazur> It's already reclaimed most of it, anyway. 03:59:53 <PublicServer> <Mazur> I could even do it for you, if you like. 04:00:29 <PublicServer> <CyberSoul> sure, i can't figure out why the land wont go down at 1455 lol 04:01:36 <PublicServer> <CyberSoul> wow, finally, that was annoying :P 04:01:56 <PublicServer> <Mazur> Yeah, cometimes the road, sometimes a house. 04:02:33 <PublicServer> <CyberSoul> i need like super transaprency when the cities get thick 04:03:01 <PublicServer> <Mazur> Well, Chibas ratings are up to 55% again. 04:03:52 <PublicServer> <CyberSoul> they should be 80+ easy once i fix it... any ideas on station exit strategy are appreciated 04:04:16 <PublicServer> <Mazur> Drop station, you mean? 04:04:44 <PublicServer> <CyberSoul> yeah, the one side is terrible, and i think a pbs there may jam eventually 04:05:59 <PublicServer> <Mazur> Well, since htey all came in on one line, there is no clear readon not to let them exit through one point. 04:08:17 <PublicServer> <Mazur> Or you can give each loop of statiosn their own platforms, and thus their own exit. 04:08:28 <CyberSoul> yeah, just curve length, but it shouldn't matter too much close to the station 04:09:04 <PublicServer> <Mazur> Only they will loop because they won't look beyond the drop station when entering, I suspect.. 04:10:01 *** ccfreak2k has quit IRC 04:11:02 <PublicServer> <CyberSoul> yeah,one-way pbs and two-way interact badly 04:11:13 <PublicServer> <CyberSoul> does it work better with 2 way pbs? 04:11:36 <PublicServer> <Mazur> I don;t know, really. 04:11:47 <PublicServer> <CyberSoul> testing it now 04:11:53 <PublicServer> <Mazur> Since I learned the evils of PBS, I avoid them as much as possible. 04:12:12 <PublicServer> <CyberSoul> nope 04:13:41 <PublicServer> *** made screenshot at 00012F3B: http://ps.openttdcoop.org/publicserver/webcam/00012F3B.png 04:26:57 *** ccfreak2k has joined #openttdcoop 04:28:41 <PublicServer> *** made screenshot at 00014781: http://ps.openttdcoop.org/publicserver/webcam/00014781.png 04:43:42 <PublicServer> *** made screenshot at 00012D82: http://ps.openttdcoop.org/publicserver/webcam/00012D82.png 04:45:30 <PublicServer> <Mazur> 80% 04:45:38 <PublicServer> <Mazur> 60 04:47:10 <PublicServer> <Mazur> With the PBS gone, trains are no longer inclined to crawl up the butt of another, wrong train. 04:48:33 <PublicServer> <CyberSoul> hehe, you fixed my very temporary signaling 04:49:24 <PublicServer> <Mazur> Well, this way is safer. 04:49:40 <PublicServer> <Mazur> And the room was there, so why not? 04:50:18 <PublicServer> <CyberSoul> true true, was just trying to trash some test trains real quick though, but now i can trash to my hearts content 04:51:44 <PublicServer> <Mazur> A permanent depot is easiest to find. Though not all need or should be allowed entrance to it. 04:53:14 <PublicServer> <CyberSoul> wow, chiba is growing fast :P 04:57:08 <CyberSoul> i typically make the depots one way in these days and then ghetto two way if needed before switching back to one 04:57:45 <CyberSoul> hrm, chiba city up to 75%, guess i need to fill all waiting spaces to push it above 80 04:58:27 *** perk11 has joined #openttdcoop 04:58:42 <PublicServer> *** made screenshot at 00013182: http://ps.openttdcoop.org/publicserver/webcam/00013182.png 05:13:42 <PublicServer> *** made screenshot at 00014B65: http://ps.openttdcoop.org/publicserver/webcam/00014B65.png 05:16:12 <PublicServer> <CyberSoul> yay the design is working now, all bays hold 1 waiting train 05:16:26 <PublicServer> <Mazur> Conga rats. 05:23:31 <PublicServer> <CyberSoul> chiba is taking over the empty grids... will need more trains in places 05:24:25 <PublicServer> <CyberSoul> may want to fill loading bays in NE garfingley 05:26:18 *** roboboy has joined #openttdcoop 05:28:42 <PublicServer> *** made screenshot at 00010B35: http://ps.openttdcoop.org/publicserver/webcam/00010B35.png 05:43:43 <PublicServer> *** made screenshot at 00015B39: http://ps.openttdcoop.org/publicserver/webcam/00015B39.png 05:55:13 <PublicServer> <Mazur> Sorry. was AFK. 05:55:41 <PublicServer> <CyberSoul> wb 05:56:23 <PublicServer> <Mazur> It's it's jhigh i Irotated my vertical state by 90% from hte vertical. 05:56:44 <CyberSoul> gnite 05:56:58 <CyberSoul> !players 05:56:59 <PublicServer> <Mazur> Sleep well, yourself, as and when you come to it. 05:57:01 <PublicServer> CyberSoul: Client 119 (Orange) is Mazur, in company 1 (Head to Toe!) 05:57:01 <PublicServer> CyberSoul: Client 112 (Orange) is CyberSoul, in company 1 (Head to Toe!) 05:57:09 <CyberSoul> *waves* 05:57:31 <PublicServer> * Mazur gets flushed out in the waves. 05:57:34 <PublicServer> *** Mazur has left the game (leaving) 05:57:35 <PublicServer> *** Game paused (number of players) 05:58:43 <PublicServer> *** made screenshot at 00016743: http://ps.openttdcoop.org/publicserver/webcam/00016743.png 06:09:35 <PublicServer> *** CyberSoul has left the game (leaving) 06:32:00 *** roboboy has quit IRC 07:07:07 *** DayDreamer has joined #openttdcoop 07:33:12 *** perk111 has joined #openttdcoop 07:33:37 *** Tray has joined #openttdcoop 07:38:33 *** perk11 has quit IRC 08:21:17 *** perk111 has quit IRC 08:33:42 *** DayDreamer has quit IRC 08:45:17 *** `real has quit IRC 08:45:39 *** `real has joined #openttdcoop 09:20:10 <CyberSoul> !help 09:20:10 <PublicServer> CyberSoul: http://www.openttdcoop.org/wiki/IRC_Commands 09:22:10 <CyberSoul> !info 09:22:10 <PublicServer> CyberSoul: #:1(Orange) Company Name: 'Head to Toe!' Year Founded: 2427 Money: 298173109106 Loan: 0 Value: 298267440379 (T:2163, R:225, P:0, S:0) unprotected 09:23:43 *** ppetak has joined #openttdcoop 09:27:24 <CyberSoul> @tunnels 14 09:27:24 <Webster> CyberSoul: For Trainlength of 14: <= 20 needs 2, 21 - 36 needs 3, 37 - 52 needs 4. 09:28:40 <CyberSoul> @tunnels 14 5 09:28:40 <Webster> CyberSoul: For Trainlength of 14: 37 - 52 needs 4, 53 - 68 needs 5, 69 - 84 needs 6. 09:39:47 *** Seberoth2 has joined #openttdcoop 09:44:05 *** Seberoth2 has quit IRC 09:52:00 <ppetak> !password 09:52:00 <PublicServer> ppetak: tumble 09:52:10 <PublicServer> *** Game still paused (number of players) 09:52:11 <PublicServer> *** ppetak joined the game 09:59:04 *** heffer_ has joined #openttdcoop 09:59:28 *** Tray has quit IRC 09:59:52 <V453000> !password 09:59:52 <PublicServer> V453000: tumble 10:00:38 <PublicServer> *** Game still paused (number of players) 10:00:38 <PublicServer> *** Game unpaused (number of players) 10:00:38 <PublicServer> *** V453000 joined the game 10:00:42 <PublicServer> <V453000> hi 10:01:03 *** heffer has quit IRC 10:03:43 <PublicServer> <ppetak> hola 10:03:59 <PublicServer> <V453000> sector 1 free to take :) 10:04:09 <PublicServer> <V453000> 11 10:04:23 <PublicServer> <ppetak> sector 11 is mine... 10:04:45 <PublicServer> <ppetak> 14 is empty so far 10:04:47 <PublicServer> <V453000> oh, 14 :) 10:05:51 <PublicServer> <ppetak> well, we can make some each line different style SBahn :) 10:06:36 <PublicServer> *** V453000 has left the game (connection lost) 10:06:38 <PublicServer> *** Game paused (number of players) 10:06:45 <V453000> !password 10:06:45 <PublicServer> V453000: tumble 10:07:24 <PublicServer> *** Game still paused (number of players) 10:07:24 <PublicServer> *** Game unpaused (number of players) 10:07:26 <PublicServer> *** V453000 joined the game 10:11:59 <PublicServer> *** V453000 has left the game (connection lost) 10:12:01 <PublicServer> *** Game paused (number of players) 10:12:12 <V453000> :| 10:13:02 <ppetak> Your provider should give you discount 10:13:41 <V453000> this is not internet fault :) cpu burns 10:13:45 <V453000> !info 10:13:45 <PublicServer> *** made screenshot at 00016EB6: http://ps.openttdcoop.org/publicserver/webcam/00016EB6.png 10:13:45 <PublicServer> V453000: #:1(Orange) Company Name: 'Head to Toe!' Year Founded: 2427 Money: 298925115064 Loan: 0 Value: 299009798655 (T:2163, R:225, P:0, S:0) unprotected 10:13:46 <ppetak> I have UPC, and they did yesterday :) Now I have better speed for original money, for half a year :) 10:13:51 <V453000> !rcon set max_trains 2555 10:13:56 <V453000> :D 10:14:02 <V453000> not bad :) 10:14:27 <V453000> I have quite a stable wifi here, although laptop cant take the punishment anymore :) 10:14:47 <PublicServer> <ppetak> good idea with height of 2 on 14 10:15:51 <V453000> yes, height 1 is my mistake :) should have been higher from the start 10:16:15 <PublicServer> <ppetak> yes .. for tunneling city centers. 10:18:14 <PublicServer> <ppetak> I have tried some timers on ML yesterday, in offline game, on each 5th ML station on exit for preventing waves ... maybe next time one spare line could be used for clock, because it worked good - nice flow, no jams .. 10:19:24 <PublicServer> <ppetak> Because big drawback is to manually change clock for all stations while tuning best flow... 11:07:57 *** Mitcian has joined #openttdcoop 11:54:37 *** KenjiE20 has joined #openttdcoop 11:54:38 *** ChanServ sets mode: +o KenjiE20 12:09:02 *** Mitcian has quit IRC 12:09:02 *** ppetak has quit IRC 12:09:02 *** `real has quit IRC 12:09:02 *** ccfreak2k has quit IRC 12:09:02 *** Sylf has quit IRC 12:09:02 *** glevans2 has quit IRC 12:09:02 *** Rzewus_ has quit IRC 12:09:02 *** Jkrueger has quit IRC 12:09:02 *** lugo has quit IRC 12:09:02 *** orudge has quit IRC 12:09:02 *** Born_Acorn has quit IRC 12:09:02 *** murr4y has quit IRC 12:09:02 *** Razaekel has quit IRC 12:09:02 *** PeterT has quit IRC 12:09:02 *** CyberSoul has quit IRC 12:09:02 *** James_ has quit IRC 12:09:02 *** Mazur has quit IRC 12:09:02 *** heffer_ has quit IRC 12:09:02 *** welterde has quit IRC 12:09:02 *** PublicServer has quit IRC 12:09:02 *** Osai has quit IRC 12:09:02 *** seberoth has quit IRC 12:09:02 *** uliko has quit IRC 12:09:02 *** Twigman has quit IRC 12:09:02 *** Ammler has 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#openttdcoop 13:17:10 *** pugi has joined #openttdcoop 13:17:11 *** ccfreak2k has quit IRC 13:28:57 *** roboboy has joined #openttdcoop 13:44:41 *** Jkrueger has quit IRC 13:46:14 <Mazur> !password 13:46:14 <PublicServer> Mazur: doodle 13:47:03 <PublicServer> *** Game still paused (number of players) 13:47:03 <PublicServer> *** Game unpaused (number of players) 13:47:05 <PublicServer> *** Mazur joined the game 13:47:13 <PublicServer> <Mazur> Moar ning, 13:48:12 <V453000> moar 13:49:22 *** roboboy has quit IRC 13:58:46 <PublicServer> *** made screenshot at 0001FABF: http://ps.openttdcoop.org/publicserver/webcam/0001FABF.png 14:13:13 <PublicServer> <ppetak> hi Mazur 14:13:41 <PublicServer> <ppetak> on 14, please add one height as on opposite side of station 14:13:47 <PublicServer> *** made screenshot at 0001FAB5: http://ps.openttdcoop.org/publicserver/webcam/0001FAB5.png 14:14:01 <PublicServer> <Mazur> Why? 14:14:12 <PublicServer> <ppetak> because of tunneling city center 14:14:22 <PublicServer> <ppetak> under train tunnels 14:15:00 <PublicServer> <ppetak> now we are on sea level .. 14:15:22 <PublicServer> <Mazur> So? I'll use bridges. 14:15:52 <PublicServer> <ppetak> tunnels are better, I heard that tunnel is zero length for city 14:16:06 <PublicServer> <ppetak> so it helps to grow city 14:16:13 <PublicServer> <Mazur> Bridghes are the same ting, only overheard instead of underfoot. 14:16:36 <PublicServer> <Mazur> Overhead. 14:16:46 <PublicServer> <ppetak> but, bridge cannot be built over city, over stations, etc .. 14:17:29 <PublicServer> <ppetak> But if you have plan for 14 on height level 1 ... 14:17:49 <PublicServer> <ppetak> I simply didnt manage to height allsector 14 because I was alone :) 14:17:51 <PublicServer> <Mazur> There, one bridge, already. 14:18:43 <PublicServer> <Mazur> he north side even easier, as there is room for a city centre on top of hte ML. 14:19:25 <PublicServer> <ppetak> North side was heighten from V already in the morning .. 14:19:39 <PublicServer> <ppetak> have some plan for 14? 14:19:57 <PublicServer> <Mazur> Yes. 14:20:11 <PublicServer> <ppetak> and it is? 14:20:51 <PublicServer> <Mazur> 4 TL, waiting bays, straightin and out, passing track beside plaforms in tunnels. 14:21:56 <PublicServer> <ppetak> each station has its own trains? 14:22:14 <PublicServer> <Mazur> Yes, 2 of them (wher necessary). 14:22:37 <PublicServer> <Mazur> Full load. 14:23:07 <PublicServer> <Mazur> Separete loops, so no more thhan say, 10-1 platforms per drop. 4 platforms drops. 14:23:17 <PublicServer> <Mazur> Preferably Roro. 14:23:37 <PublicServer> <Mazur> 10-12 statiosn per drop, I mean. 14:23:51 <PublicServer> <ppetak> understand .. 14:25:28 <PublicServer> <ppetak> I can help, or maybe I will try my concept on north side later .. I dont know how much time I have, I'm at work :) 14:28:47 <PublicServer> *** made screenshot at 0001F0C6: http://ps.openttdcoop.org/publicserver/webcam/0001F0C6.png 14:29:50 <PublicServer> <ppetak> coverage 100% I assume 14:30:00 <PublicServer> <Mazur> That is the intention. 14:37:36 <PublicServer> <Mazur> Like !this. 14:39:19 <PublicServer> <Mazur> Hm, not quite,m yet, made a little error. 14:40:09 <PublicServer> <Mazur> Or did I... 14:40:43 <PublicServer> <Mazur> Nope, correct. 14:41:05 <PublicServer> <Mazur> Only like so is less confusing. 14:41:42 <PublicServer> *** ppetak has left the game (connection lost) 14:41:44 <PublicServer> *** Game paused (number of players) 14:42:48 <PublicServer> <Mazur> And I got them wrong way round. This one should have traffioc from the east. 14:43:47 <PublicServer> *** made screenshot at 0001FAAE: http://ps.openttdcoop.org/publicserver/webcam/0001FAAE.png 14:45:16 <ppetak> !password 14:45:16 <PublicServer> ppetak: turnip 14:45:31 <PublicServer> *** Game still paused (number of players) 14:45:31 <PublicServer> *** Game unpaused (number of players) 14:45:34 <PublicServer> *** ppetak joined the game 14:46:09 *** Chris_Booth has joined #openttdcoop 14:46:58 <ppetak> I have started some batch processes, and cannot even move my mouse in openttd :) 14:47:10 *** thgergo has joined #openttdcoop 14:48:38 <PublicServer> *** ppetak has left the game (connection lost) 14:48:38 <PublicServer> *** Game paused (number of players) 14:48:39 <planetmaker> ppetak, and now press ctrl+g when OpenTTD is the active window. Then get several coffees 14:48:56 <ppetak> what is ctrl+g? 14:48:58 <PublicServer> *** Mazur has left the game (connection lost) 14:49:02 <planetmaker> try it ;-) 14:49:19 <Mazur> Global World("asceen-"shot. 14:49:30 <Mazur> Global World("screen-")shot. 14:49:55 <Mazur> !password 14:49:55 <PublicServer> Mazur: turnip 14:49:56 <ppetak> connection lost again ;) 14:50:14 <planetmaker> hm... maybe I should re-configure ctrl+g to the middle-sized screenshot :-) 14:50:15 <PublicServer> *** Game still paused (number of players) 14:50:16 <PublicServer> *** Mazur joined the game 14:50:19 <Mazur> Would they ever tell us, if connection won? 14:51:34 <Webster> *** ppetak has left the game (connection won) 14:51:50 <Mazur> :-) 14:52:15 <hylje> do you want your connection to win 14:53:03 <ppetak> my connection is losing I'm afraid ;) 14:58:47 <PublicServer> *** made screenshot at 0001F0BF: http://ps.openttdcoop.org/publicserver/webcam/0001F0BF.png 14:58:55 <Mazur> He'd ahve to shut down his batches, and prefers not to. 15:00:47 *** ccfreak2k has joined #openttdcoop 15:01:42 <ppetak> Its some pictures, converting from raw .. I need better computer! 15:02:42 <ppetak> yesterday I tried some ML tests offline on last save, and it could handle two instances of this map, but ... no zoom out allowed :) 15:09:39 <ppetak> one screenshot: http://kecy.roumen.cz/roumingShow.php?file=obr_64701.jpg 15:09:40 <Webster> Title: Roumenův Rouming - obr 64701 (at kecy.roumen.cz) 15:11:07 <Mazur> quad is nice. 15:21:37 <CyberSoul> !password 15:21:37 <PublicServer> CyberSoul: turnip 15:22:00 <PublicServer> *** Game still paused (number of players) 15:22:00 <PublicServer> *** Game unpaused (number of players) 15:22:03 <PublicServer> *** CyberSoul joined the game 15:24:20 <PublicServer> <Mazur> If you like, you can help me fill sector 14 with my pattern. 15:24:55 *** Mitcian has left #openttdcoop 15:25:13 *** Mitcian has joined #openttdcoop 15:28:17 <PublicServer> <Mazur> Tsk. 15:28:46 <CyberSoul> !players 15:28:48 <PublicServer> *** made screenshot at 0001E0A8: http://ps.openttdcoop.org/publicserver/webcam/0001E0A8.png 15:28:48 <PublicServer> CyberSoul: Client 148 (Orange) is Mazur, in company 1 (Head to Toe!) 15:28:48 <PublicServer> CyberSoul: Client 150 (Orange) is CyberSoul, in company 1 (Head to Toe!) 15:29:21 <CyberSoul> me? still a little groggy? oh, nice open space in 14 15:29:47 <PublicServer> <Mazur> Get awake firt, then. A liter of coffee might help. 15:30:55 <CyberSoul> i'm still finishing the connections in chiba west too 15:31:18 <PublicServer> <Mazur> Best continue that, then. 15:43:48 <PublicServer> *** made screenshot at 00015B39: http://ps.openttdcoop.org/publicserver/webcam/00015B39.png 15:46:25 <V453000> !info 15:46:25 <PublicServer> V453000: #:1(Orange) Company Name: 'Head to Toe!' Year Founded: 2427 Money: 304682832793 Loan: 0 Value: 304721741288 (T:2163, R:225, P:0, S:0) unprotected 15:47:58 <V453000> !psasword for me 15:48:12 <V453000> !password for me 15:48:12 <PublicServer> V453000: sitter 15:48:20 <Chris_Booth> !password 15:48:20 <PublicServer> Chris_Booth: sitter 15:48:51 <PublicServer> *** Chris Booth joined the game 15:48:53 <PublicServer> *** V453000 joined the game 15:49:38 <PublicServer> <Mazur> No doubt coming to check whether I was bluffing or not. ;-) 15:49:52 <PublicServer> <Chris Booth> where is this steam bahn? 15:50:06 <PublicServer> <Mazur> I said 14. 15:50:43 <PublicServer> <Mazur> But I was joking, as you might have realised. 15:50:54 <PublicServer> <Chris Booth> :'( 15:51:14 <PublicServer> <V453000> >:) 15:53:33 <PublicServer> *** V453000 has left the game (connection lost) 15:53:35 <PublicServer> <Mazur> Gods, didn;t know you two could be suckered in so easliy. 15:54:01 <PublicServer> <Mazur> I'm going to have to be weven more careful with my jokes. 15:58:13 <PublicServer> <Chris Booth> I was looking forward to this steam bahn 15:58:24 <PublicServer> <Chris Booth> so I wasn't the only rebel 15:58:48 <PublicServer> *** made screenshot at 00011AA8: http://ps.openttdcoop.org/publicserver/webcam/00011AA8.png 15:59:05 <PublicServer> <Mazur> Rebel without applause. 16:03:55 <PublicServer> <Mazur> *duh* 16:04:21 *** perk11 has joined #openttdcoop 16:05:17 *** Progman has joined #openttdcoop 16:13:13 <PublicServer> *** Chris Booth has joined spectators 16:13:48 <PublicServer> *** made screenshot at 0001E2B2: http://ps.openttdcoop.org/publicserver/webcam/0001E2B2.png 16:14:58 <ppetak> !password 16:14:58 <PublicServer> ppetak: snarls 16:15:16 <PublicServer> *** ppetak joined the game 16:15:34 <PublicServer> <Mazur> Hi, Pepe. 16:15:41 <PublicServer> <ppetak> whoa, 14 almost full :) 16:16:25 <PublicServer> <Mazur> For a change, I'd like to fill hte whole sector this way, so, l;ater, the other side as well. 16:16:44 <PublicServer> <ppetak> and 16:17:03 <PublicServer> <ppetak> on one side trains will go empty, on other full? 16:17:14 <PublicServer> <ppetak> or it will be snake? 16:17:24 <PublicServer> <Mazur> 12 stations per drop, snaked, full load. 16:17:32 <PublicServer> <ppetak> OK. 16:17:48 <PublicServer> <Mazur> 4 platform RoRo Drop. 16:17:54 <PublicServer> <ppetak> So I must start from other side :) 16:19:44 <PublicServer> <Mazur> 11 platform, of course, the 12th must be the drop. 16:20:16 <PublicServer> <Mazur> No, let me plan that now. 16:22:22 <PublicServer> <Mazur> In hte north, first row must share with row for the last few tiles and the "open area". 16:24:42 <PublicServer> <Mazur> Ok, I marked the rows: N, M, S and X. 16:24:48 <PublicServer> <ppetak> I see. 16:25:21 <PublicServer> <ppetak> I will connect stations 16:27:35 <PublicServer> <Mazur> Hm, yes, Might have to reposition 1510 one south, again. 16:28:28 <PublicServer> <ppetak> why 1510 is 2 platforms? 16:28:40 <PublicServer> <Mazur> No room for waiting area? 16:28:48 <PublicServer> *** made screenshot at 000146AF: http://ps.openttdcoop.org/publicserver/webcam/000146AF.png 16:28:49 *** ODM has joined #openttdcoop 16:28:49 *** ChanServ sets mode: +o ODM 16:28:55 <PublicServer> <ppetak> yes, of course. 16:29:03 <PublicServer> <Mazur> UInless I figured wrong. 16:34:37 *** orudge` has joined #openttdcoop 16:35:41 <PublicServer> <Mazur> Drop S is better as a Terminal, I think. 16:35:51 <PublicServer> <Mazur> Too narrow for RoRo. 16:35:53 <PublicServer> <ppetak> I think so too 16:36:16 <PublicServer> <Mazur> Lets start with 4, thinking about 6. 16:38:14 <PublicServer> <CyberSoul> ok, i looked but could find it, where is the depot for grinfingly NE? 16:40:46 <PublicServer> *** ppetak has left the game (connection lost) 16:41:10 <ppetak> grr 16:41:45 <ppetak> !password 16:41:45 <PublicServer> ppetak: fisher 16:42:00 <PublicServer> *** ppetak joined the game 16:43:48 <PublicServer> *** made screenshot at 00019E9E: http://ps.openttdcoop.org/publicserver/webcam/00019E9E.png 16:48:08 <PublicServer> <ppetak> why the signals on waiting bay entry is two way? 16:48:27 <PublicServer> <Mazur> Twi-way red is interprated as EOL. 16:48:37 <PublicServer> <CyberSoul> eol allows the trains to overflow 16:48:37 <PublicServer> <Mazur> Trains will avoid those at all cost. 16:49:15 <PublicServer> <Mazur> So if a train is in waiting bay, no other train will _want_ to enter, even is it has the stationas its destination. 16:49:21 <PublicServer> <Mazur> Prevents jjams. 16:49:27 <PublicServer> <ppetak> OK 16:49:46 <PublicServer> <Mazur> Or should, in any case. 16:49:58 <PublicServer> <Mazur> Things get tricky when there are PBS about. 16:51:23 <PublicServer> <ppetak> yes :) I tried little srnw, and fiddled with PBS as penalty for path finder :) 16:52:40 <PublicServer> <CyberSoul> yeah had the pbs two-way nightmare in chiba at first 16:53:15 <PublicServer> <ppetak> I'm slowly getting the trick with signals .. but .. slowly 16:53:29 <PublicServer> <Mazur> PBS messes that 2way red=EOL thing up. 16:53:55 <PublicServer> <Mazur> Yeah. You pick things up going along, playing. 16:54:54 <PublicServer> <CyberSoul> yeah, signals are surprisingly deep, i still learn new stuff looking at crazy prio schemes and such 16:56:40 <PublicServer> <ppetak> so, drops on M,N will be also 4 tracks, roro, style like mainline segment on station 14, OK? 16:57:09 <PublicServer> <Mazur> Yes. 16:57:50 <PublicServer> <Mazur> 1491 will be hte drop, 16:57:52 <PublicServer> <ppetak> which CL is minimum? 3 or 2? 16:58:29 <PublicServer> <Mazur> Seomething like thias. 16:58:49 <PublicServer> *** made screenshot at 0001752D: http://ps.openttdcoop.org/publicserver/webcam/0001752D.png 16:59:16 <PublicServer> <Mazur> You can move the drop within hte cell to fit best solution, of course. 16:59:20 <PublicServer> <ppetak> I'm slow ... 16:59:28 <PublicServer> <ppetak> :) 16:59:38 <PublicServer> <Mazur> No worries, I'm being fast. 16:59:49 <PublicServer> <Mazur> In certain ways. 17:00:02 <PublicServer> <ppetak> Lot of thinks to think about, not used to these neat tricks ... :D 17:02:32 <PublicServer> *** Chris Booth has joined company #1 17:03:11 <PublicServer> <Chris Booth> bye bye banks 17:03:15 <PublicServer> *** Chris Booth has joined spectators 17:03:19 <PublicServer> <Mazur> Citizen Band! 17:06:08 <PublicServer> <Mazur> *miss* 17:06:28 <PublicServer> *** Chris Booth has joined company #1 17:06:32 <PublicServer> *** Chris Booth has joined spectators 17:06:40 <PublicServer> <ppetak> aaaah, its a little lagy for thah 'a' tool 17:06:56 <PublicServer> *** Chris Booth has joined company #1 17:07:08 <PublicServer> <Chris Booth> ppetak: if you getting lag I will join for Mazur 17:07:47 <PublicServer> <ppetak> its OK, it was picassa, eating 33% CPU, should be better now 17:08:20 <PublicServer> <ppetak> but you can build the loop from other side .. 17:08:27 <PublicServer> <ppetak> if you want 17:09:13 <PublicServer> <Chris Booth> I don't do building 17:09:19 <PublicServer> <Chris Booth> I have build all I want on this map 17:09:55 <PublicServer> <ppetak> c'mon, its fun :) 17:12:09 <PublicServer> <Chris Booth> I had my fun in Chudinghall and Leiden 17:13:13 <PublicServer> <ppetak> no problem.. what type of game will be next? 17:13:19 <PublicServer> <Mazur> Slindstone Bay, Leiden, Garfingley restoration, now 14. 17:13:31 <PublicServer> <Mazur> Cargo, you bet. 17:13:47 <PublicServer> <ppetak> muehehehe! nice! 17:13:49 <PublicServer> *** made screenshot at 00010B53: http://ps.openttdcoop.org/publicserver/webcam/00010B53.png 17:23:30 *** Mitcian has quit IRC 17:28:49 <PublicServer> *** made screenshot at 000162A6: http://ps.openttdcoop.org/publicserver/webcam/000162A6.png 17:29:00 <PublicServer> <Chris Booth> there are 2 game types in the grape vine at the moment 17:29:06 <PublicServer> <Chris Booth> no orders and cargo 17:30:18 <PublicServer> <Mazur> Not: "No orders and no cargo"? 17:31:07 <PublicServer> <ppetak> why not, souns interesting :) 17:31:34 <PublicServer> <Chris Booth> No orders and No cargo would be easy 17:31:40 <PublicServer> <Chris Booth> and the fastest coop game ever 17:31:51 <PublicServer> <Mazur> Yeah. 17:32:38 <PublicServer> <ppetak> why is it so? 17:33:39 <PublicServer> <ppetak> tell old man what trick are in no orders and cargo :) 17:34:08 <PublicServer> <Mazur> No: "No orders and no cargo". 17:35:06 <PublicServer> <Mazur> I.e.: Nothing to transport at all. 17:35:46 <PublicServer> <ppetak> aaah! hehehe, epic fail :) small letters :D 17:38:20 <PublicServer> *** Mazur has left the game (connection lost) 17:38:51 <Mazur> !password 17:38:51 <PublicServer> Mazur: vortex 17:39:10 <PublicServer> *** Mazur joined the game 17:40:09 <PublicServer> <ppetak> imagine that game, no orders and no cargo. Full map of trains, with stations not accepting and producing anything, no orders.. 17:41:55 *** Vinnie has joined #openttdcoop 17:41:59 <Vinnie> !players 17:42:02 <PublicServer> Vinnie: Client 161 (Orange) is Mazur, in company 1 (Head to Toe!) 17:42:02 <PublicServer> Vinnie: Client 150 (Orange) is CyberSoul, in company 1 (Head to Toe!) 17:42:02 <PublicServer> Vinnie: Client 159 (Orange) is ppetak, in company 1 (Head to Toe!) 17:42:02 <PublicServer> Vinnie: Client 155 (Orange) is Chris Booth, in company 1 (Head to Toe!) 17:42:09 <Vinnie> hello 17:42:25 <PublicServer> <Mazur> Vincit in Vino! 17:42:31 <Vinnie> !password 17:42:31 <PublicServer> Vinnie: vortex 17:42:48 <PublicServer> <ppetak> hola 17:43:00 <Vinnie> !password 17:43:00 <PublicServer> Vinnie: zoning 17:43:14 <PublicServer> *** Vinnie joined the game 17:43:50 <PublicServer> *** made screenshot at 000182C7: http://ps.openttdcoop.org/publicserver/webcam/000182C7.png 17:44:15 <PublicServer> <Vinnie> who's is CS? 17:44:41 <PublicServer> <Mazur> CS Lewis? 17:44:45 <PublicServer> <CyberSoul> me :P 17:44:58 <PublicServer> <Vinnie> no he left a mesage near 05 that i did something wrong 17:45:02 <PublicServer> <Vinnie> ahhh 17:45:26 <PublicServer> <CyberSoul> there was a 90o station exit, trains were stuck, that one? 17:45:34 <PublicServer> <Vinnie> yes 17:45:48 <PublicServer> *** Vinnie has joined company #1 17:46:41 <CyberSoul> i hacked it in, left a sign in case you wanted to make it pretty 17:46:51 <PublicServer> <Mazur> is 05 NW intended to remain empty? 17:47:18 <PublicServer> <ppetak> on 05 will be steam SBahn .. 17:47:20 <PublicServer> <Vinnie> that is an area of 04 17:47:36 <PublicServer> <CyberSoul> He Vinnie, I think I gonna found a town between 05 SE and chiba east 17:47:54 <PublicServer> <Vinnie> don't 17:48:04 <PublicServer> <Mazur> Just build bridges. 17:48:10 <PublicServer> <Vinnie> i belive that the rule was 1 town for each area 17:48:20 <PublicServer> <Mazur> It was. 17:49:16 <PublicServer> <CyberSoul> oh, ok, so much empy grids over there, and skyscraper will never make it out that far 17:49:38 <PublicServer> <CyberSoul> will build bridges to centers instead 17:51:35 <PublicServer> *** Vinnie has left the game (connection lost) 17:52:03 <Vinnie> !password 17:52:03 <PublicServer> Vinnie: zoning 17:52:15 <PublicServer> *** Vinnie joined the game 17:52:36 <PublicServer> *** Vinnie has left the game (connection lost) 17:52:46 <Vinnie> ass. my pc cant handle it 17:53:06 <PublicServer> <CyberSoul> yeah, lots of people are saying that now lol 17:53:31 <Vinnie> ok mazur i found out you live on Mazur, Resident Hexameter, 2197 Endless street, Ankh-Morpork. what do i win? 17:54:11 <Mazur> That's also true, but not the reason for 2197. 17:54:23 <Vinnie> ahhhh im so close 17:58:50 <PublicServer> *** made screenshot at 000118A0: http://ps.openttdcoop.org/publicserver/webcam/000118A0.png 18:05:04 <PublicServer> <ppetak> well, I have to go, and my part is done, there will be some bugs maybe .. 18:05:40 <PublicServer> <Mazur> I'll spray some bug-repellant in a bit. 18:09:02 <PublicServer> <ppetak> OK. 18:09:28 <PublicServer> <ppetak> I will join later, now I go for beer or two .. maybe three ... .. you know 18:09:42 <PublicServer> <Mazur> I do. 18:13:50 <PublicServer> *** made screenshot at 00014499: http://ps.openttdcoop.org/publicserver/webcam/00014499.png 18:24:23 <PublicServer> *** ppetak has left the game (connection lost) 18:24:39 *** ppetak has quit IRC 18:26:32 *** perk11 has quit IRC 18:28:50 <PublicServer> *** made screenshot at 00010EA5: http://ps.openttdcoop.org/publicserver/webcam/00010EA5.png 18:35:12 *** Tray- has joined #openttdcoop 18:41:08 *** milk has left #openttdcoop 18:41:48 *** Tray has quit IRC 18:43:51 <PublicServer> *** made screenshot at 00016B76: http://ps.openttdcoop.org/publicserver/webcam/00016B76.png 18:45:27 *** Mucht has joined #openttdcoop 18:45:27 *** ChanServ sets mode: +o Mucht 18:48:53 <PublicServer> <CyberSoul> need any help in 14? 18:49:15 <PublicServer> <Mazur> Always welcome. 18:50:54 <PublicServer> *** avdg joined the game 18:50:56 <PublicServer> <CyberSoul> drop M looks slow indeed 18:51:02 <PublicServer> <Mazur> A. V. D. G. 18:51:09 <PublicServer> <avdg> hey 18:51:32 <PublicServer> <avdg> bleh, things gets slow in a small window :( 18:52:04 <PublicServer> <CyberSoul> its a beast of a map now :P 18:52:14 <PublicServer> <Mazur> AFK, back in 5. 18:52:21 <PublicServer> <CyberSoul> i'll load trains into SS 18:58:51 <PublicServer> *** made screenshot at 0001BC9D: http://ps.openttdcoop.org/publicserver/webcam/0001BC9D.png 18:59:13 <PublicServer> *** Chris Booth has joined spectators 19:00:22 *** bothie has joined #openttdcoop 19:01:01 *** valhallasw has joined #openttdcoop 19:02:54 <PublicServer> *** avdg has joined spectators 19:03:51 *** KenjiE20 has quit IRC 19:04:46 *** KenjiE20 has joined #openttdcoop 19:04:46 *** ChanServ sets mode: +o KenjiE20 19:11:33 *** KenjiE20 has quit IRC 19:12:27 *** KenjiE20 has joined #openttdcoop 19:12:27 *** ChanServ sets mode: +o KenjiE20 19:13:51 <PublicServer> *** made screenshot at 0001B294: http://ps.openttdcoop.org/publicserver/webcam/0001B294.png 19:14:57 *** ODM has quit IRC 19:17:23 <PublicServer> *** avdg has left the game (leaving) 19:19:17 *** KenjiE20 has quit IRC 19:20:10 *** KenjiE20 has joined #openttdcoop 19:20:10 *** ChanServ sets mode: +o KenjiE20 19:26:00 *** KenjiE20 has quit IRC 19:26:53 *** KenjiE20 has joined #openttdcoop 19:26:53 *** Webster sets mode: +o KenjiE20 19:28:51 <PublicServer> *** made screenshot at 00016F47: http://ps.openttdcoop.org/publicserver/webcam/00016F47.png 19:29:04 <Mazur> AFBNTK. 19:29:51 <CyberSoul> #?%?#?%?? 19:40:47 *** Intexon has joined #openttdcoop 19:43:52 <PublicServer> *** made screenshot at 0001516B: http://ps.openttdcoop.org/publicserver/webcam/0001516B.png 19:50:36 <PublicServer> <CyberSoul> you there maz? 19:50:56 <PublicServer> <Mazur> Yes, commercials on. 19:51:19 <PublicServer> <CyberSoul> where is the depot for Gar NE? 19:51:38 <PublicServer> <CyberSoul> I'm sure its there i just cant find it lol 19:51:56 <PublicServer> <Mazur> Sylf rebuild that. Let me look. 19:52:14 <PublicServer> <Mazur> Try !here. 19:53:12 <PublicServer> <Mazur> That look like useful to you? 19:54:32 <PublicServer> <CyberSoul> more directly, what will put an extra train at Majestic Fool Bay South for example? 19:56:48 <PublicServer> <CyberSoul> ah found it 19:58:52 <PublicServer> *** made screenshot at 00015BA9: http://ps.openttdcoop.org/publicserver/webcam/00015BA9.png 20:00:32 *** valhalla1w has joined #openttdcoop 20:00:49 *** valhalla1w has quit IRC 20:13:52 <PublicServer> *** made screenshot at 000173A9: http://ps.openttdcoop.org/publicserver/webcam/000173A9.png 20:14:16 <CyberSoul> !players 20:14:19 <PublicServer> CyberSoul: Client 161 (Orange) is Mazur, in company 1 (Head to Toe!) 20:14:19 <PublicServer> CyberSoul: Client 150 (Orange) is CyberSoul, in company 1 (Head to Toe!) 20:14:19 <PublicServer> CyberSoul: Client 155 is Chris Booth, a spectator 20:28:53 <PublicServer> *** made screenshot at 0001218A: http://ps.openttdcoop.org/publicserver/webcam/0001218A.png 20:38:03 <CyberSoul> Is 14 ready for it's city? 20:40:33 <PublicServer> <Chris Booth> not really 20:40:39 <PublicServer> <Chris Booth> only half built 20:41:09 <PublicServer> <CyberSoul> yeah, but that half can start to grow, will take a while 20:43:53 <PublicServer> *** made screenshot at 0001BE9D: http://ps.openttdcoop.org/publicserver/webcam/0001BE9D.png 20:49:49 *** DayDreamer has left #openttdcoop 20:58:53 <PublicServer> *** made screenshot at 00014AB0: http://ps.openttdcoop.org/publicserver/webcam/00014AB0.png 21:06:16 <CyberSoul> !players 21:06:18 <PublicServer> CyberSoul: Client 161 (Orange) is Mazur, in company 1 (Head to Toe!) 21:06:18 <PublicServer> CyberSoul: Client 150 (Orange) is CyberSoul, in company 1 (Head to Toe!) 21:06:18 <PublicServer> CyberSoul: Client 155 is Chris Booth, a spectator 21:06:47 <CyberSoul> gtg for now 21:07:02 <PublicServer> *** CyberSoul has left the game (connection lost) 21:07:03 <PublicServer> *** Game paused (number of players) 21:13:51 *** murr4y has quit IRC 21:13:53 <PublicServer> *** made screenshot at 0001438F: http://ps.openttdcoop.org/publicserver/webcam/0001438F.png 21:26:47 <PublicServer> *** Game still paused (number of players) 21:26:47 <PublicServer> *** Game unpaused (number of players) 21:26:49 <PublicServer> *** Intexon joined the game 21:27:01 <PublicServer> <Intexon> hi 21:27:24 <PublicServer> <Mazur> Lo. 21:27:30 <PublicServer> <Mazur> AFK till end of movie. 21:28:21 <PublicServer> <Intexon> this is too CPU-heavy for me :) see you next game 21:28:37 <PublicServer> *** Intexon has left the game (connection lost) 21:28:37 <PublicServer> *** Game paused (number of players) 21:30:04 *** murr4y has joined #openttdcoop 21:56:17 *** Vinnie has quit IRC 21:59:48 <CyberSoul> !password 21:59:48 <PublicServer> CyberSoul: amidst 22:00:13 <PublicServer> *** Game still paused (number of players) 22:00:13 <PublicServer> *** Game unpaused (number of players) 22:00:14 <PublicServer> *** CyberSoul joined the game 22:00:49 <PublicServer> <Mazur> Wb, 22:01:32 <PublicServer> <CyberSoul> thx, want me to start the west side of 14? 22:01:46 <PublicServer> <Mazur> Sure. 22:02:08 *** ppetak has joined #openttdcoop 22:02:45 <ppetak> !password 22:02:45 <PublicServer> ppetak: amidst 22:03:06 <PublicServer> *** ppetak joined the game 22:03:26 <PublicServer> <Mazur> Hi, ppetak. 22:03:32 <PublicServer> <ppetak> huhu! 22:03:45 <PublicServer> <ppetak> rebuilt Drop M? 22:03:57 <PublicServer> <CyberSoul> heyo p 22:04:03 <PublicServer> <ppetak> CL1 on platform1 was too short? 22:04:27 <PublicServer> <Mazur> Yeah, thought it better to avoid creating a bottleneck at its exit. 22:05:09 <PublicServer> <ppetak> I thought it is onlu for 1 platform .. and, i like this shape ;) 22:07:33 <PublicServer> <Mazur> You won;t go far that way. 22:08:03 <PublicServer> <Mazur> Can;t get through those other tunnels. 22:08:17 <PublicServer> <ppetak> on the corner it is not so good .. 22:08:41 <PublicServer> <ppetak> let me try it 22:08:49 <PublicServer> <ppetak> the tunneling of center 22:08:52 <PublicServer> <Mazur> Ok. 22:09:13 <PublicServer> <Mazur> Tunneling N-S is impossible. 22:09:25 <PublicServer> <Mazur> Look there the tunnels are not. 22:09:56 <PublicServer> <Mazur> Oh, two down, of course. 22:10:03 <PublicServer> <ppetak> yes :D 22:13:53 <PublicServer> *** made screenshot at 0001D2BB: http://ps.openttdcoop.org/publicserver/webcam/0001D2BB.png 22:15:59 <PublicServer> <ppetak> well, we will see.. 22:16:35 <PublicServer> <ppetak> if this will work really well, we can make it for other parts too. 22:18:27 <PublicServer> <Mazur> As yet, I'm not a fan of it. 22:19:28 <PublicServer> <ppetak> too big hole. 22:19:36 *** Phoenix_the_II has joined #openttdcoop 22:19:36 *** ChanServ sets mode: +o Phoenix_the_II 22:20:05 <PublicServer> <ppetak> but, lets give it a chance. 22:20:13 <PublicServer> <Mazur> Yes. 22:28:54 <PublicServer> *** made screenshot at 0001F276: http://ps.openttdcoop.org/publicserver/webcam/0001F276.png 22:30:05 <PublicServer> <Mazur> CS: Btw, you missed the soutermost line of tiles. 22:30:51 <PublicServer> <CyberSoul> oh, yeah forgot they can build on that funny slope :) 22:31:41 <PublicServer> <CyberSoul> should i move it before i get to far? the rest of the network is solid and should handle all curves and such 22:32:52 <PublicServer> <Mazur> I'll be good either way, I'll leave it to your conscience. Chances are the city will not gow that far before the end of hte game. 22:32:58 <PublicServer> <CyberSoul> if we are optimizing it could go one square east and one south now that remember about the sloped land 22:33:48 <PublicServer> <CyberSoul> i think it good enough :) 22:34:07 <PublicServer> <CyberSoul> did you raise the whole sector to make ML crossings easier? 22:34:45 <PublicServer> <Mazur> ppetak: and V did, I did the east side because ppetakwouldn;t let go. 22:35:41 <PublicServer> <CyberSoul> it does help with long bridges across mainline, especially since you can't tunnel down 2 levels 22:35:58 <PublicServer> <CyberSoul> who make normal height 1 above sea level anyway :P 22:38:29 <PublicServer> <ppetak> :) 22:38:46 <PublicServer> <ppetak> yes .. but still, we will se how will it work. 22:39:34 <PublicServer> <ppetak> Tunnel under city is not blocking many buildings, but the hole in ground is really big. You can see it on M segment 22:43:54 <PublicServer> *** made screenshot at 00018489: http://ps.openttdcoop.org/publicserver/webcam/00018489.png 22:45:37 <PublicServer> <CyberSoul> dont like the middle S turn in the snake, gonna try to feed each set of 2 rows instead? 22:46:29 <PublicServer> <Mazur> From last one Woods and Last One East? 22:46:45 <PublicServer> <ppetak> this is why I try to rename stations :) 22:47:03 <PublicServer> <ppetak> to know about which I'm talking :) 22:47:05 <PublicServer> <Mazur> From LOI Woods to LOI East? 22:47:27 <PublicServer> <CyberSoul> yeah, it connects up with cl4 perfectly on the other end, so i'm thinking just feed to two sets of two rows on this end and connect up before station 22:47:42 <CyberSoul> yes 22:47:51 <CyberSoul> that middle S-turn 22:48:29 <PublicServer> <Mazur> Or do two sets of 6 with a 2 platform drop each. 22:50:06 <PublicServer> <CyberSoul> that could work too, will see how it comes together 22:58:54 <PublicServer> *** made screenshot at 0001DC8B: http://ps.openttdcoop.org/publicserver/webcam/0001DC8B.png 23:04:13 *** Mucht has quit IRC 23:13:56 <PublicServer> *** made screenshot at 00011A66: http://ps.openttdcoop.org/publicserver/webcam/00011A66.png 23:20:29 <PublicServer> *** Chris Booth has joined company #1 23:22:18 <PublicServer> <Chris Booth> It always amazes me how many indutries can pop up on this map 23:28:56 <PublicServer> *** made screenshot at 00010C8D: http://ps.openttdcoop.org/publicserver/webcam/00010C8D.png 23:33:37 <PublicServer> <ppetak> well, enough for today :) 23:33:41 <PublicServer> <ppetak> bye 23:33:47 <PublicServer> <Mazur> byE 23:33:50 <PublicServer> <CyberSoul> later p 23:35:55 <PublicServer> *** ppetak has left the game (connection lost) 23:35:58 *** ppetak has quit IRC 23:43:57 <PublicServer> *** made screenshot at 0001CC6A: http://ps.openttdcoop.org/publicserver/webcam/0001CC6A.png 23:55:29 <PublicServer> *** Chris Booth has joined spectators 23:55:45 <PublicServer> *** Chris Booth has left the game (leaving) 23:58:57 <PublicServer> *** made screenshot at 00016668: http://ps.openttdcoop.org/publicserver/webcam/00016668.png 23:59:24 <Chris_Booth> Mazur CyberSoul are you still playing? 23:59:42 <PublicServer> <CyberSoul> i am atm 23:59:48 <PublicServer> <Mazur> Yes. 23:59:58 <PublicServer> <Mazur> Building hard in 14.