Config
Log for #openttdcoop on 18th February 2011:
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00:00:57  <Chris_Booth> nice
00:01:04  <Chris_Booth> you guys are hard on this
00:02:10  <Mazur> There is do and not do, there is no try.
00:02:53  *** valhallasw has quit IRC
00:03:17  <PublicServer> <CyberSoul> um, yeah, what he said :)
00:13:58  <PublicServer> ***  made screenshot at 0001BA90: http://ps.openttdcoop.org/publicserver/webcam/0001BA90.png
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00:28:58  <PublicServer> ***  made screenshot at 0001BC90: http://ps.openttdcoop.org/publicserver/webcam/0001BC90.png
00:39:37  <PublicServer> <Mazur> I had anopther idea for the filler
00:40:36  <PublicServer> <CyberSoul> go for it, my catchment goes one past that road, so do whatever past that
00:40:51  <PublicServer> <Mazur> A snake of TL2.
00:41:09  <PublicServer> <CyberSoul> go anthill TL1 :)
00:41:32  <PublicServer> <Mazur> V asked me not to.
00:43:58  <PublicServer> ***  made screenshot at 0001A08B: http://ps.openttdcoop.org/publicserver/webcam/0001A08B.png
00:48:01  <PublicServer> <Mazur> Alleen...
00:49:10  <PublicServer> <CyberSoul> may want the stations to be 2 wide, wont take up much space even :)
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00:51:33  <PublicServer> <Mazur> Bijna.
00:51:40  <PublicServer> <Mazur> Almost, I mean.
00:58:59  <PublicServer> ***  made screenshot at 0001A089: http://ps.openttdcoop.org/publicserver/webcam/0001A089.png
01:01:19  <PublicServer> <CyberSoul> darn, u didn't make it a city
01:02:33  <PublicServer> <Mazur> No, it's an Inn.
01:02:36  <PublicServer> <Mazur> ;-)
01:02:59  <PublicServer> <CyberSoul> growth rate wont be as good, rutway still wont grow
01:03:02  <PublicServer> <Mazur> 92%.
01:04:14  <PublicServer> <Mazur> De Kooi isn;t a city, either/
01:05:28  <PublicServer> <CyberSoul> wow true, wonder how old it is
01:05:38  <PublicServer> <Mazur> It's a suburb of Leiden.
01:05:49  <PublicServer> <Mazur> That's the difference.
01:08:03  <PublicServer> <Mazur> Nearly 5 billion.
01:08:37  <PublicServer> <CyberSoul> yeah 20k shy
01:13:59  <PublicServer> ***  made screenshot at 00011C66: http://ps.openttdcoop.org/publicserver/webcam/00011C66.png
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01:26:35  <CyberSoul> And 5 billion it is!
01:26:55  <CyberSoul> Or million or whatever :)
01:28:59  <PublicServer> ***  made screenshot at 00010E8F: http://ps.openttdcoop.org/publicserver/webcam/00010E8F.png
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01:32:33  <PublicServer> <Mazur> Billion.  5 of them.
01:32:44  <PublicServer> <Mazur> Million, sorry.
01:32:54  <PublicServer> <Mazur> Same difference.
01:33:13  <PublicServer> <Mazur> We needed 3.2 of them, and now we have 5.
01:34:15  <PublicServer> <CyberSoul> yeah, the map could go 9-10 , so many empty grids
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01:43:59  <PublicServer> ***  made screenshot at 00023E15: http://ps.openttdcoop.org/publicserver/webcam/00023E15.png
01:44:55  <Sylf> >_<  still the same game
01:55:56  <Sylf> !password
01:55:56  <PublicServer> Sylf: waging
01:56:12  <PublicServer> *** Sylf joined the game
01:56:35  <CyberSoul> heyo sylf
01:56:42  <PublicServer> <Sylf> hey there
01:57:10  <PublicServer> <Sylf> what's been the latest development around here?
01:57:46  <PublicServer> <CyberSoul> maz , i, and ppeter were working on filling up 14
01:58:14  <PublicServer> <CyberSoul> hit 5 M as well
01:58:24  <PublicServer> <Sylf> near Last One Inn?
01:58:56  <PublicServer> <CyberSoul> Yeah, unfortunately maz didn't make it a city, but it will grow, just slower :)
01:59:00  <PublicServer> ***  made screenshot at 00037480: http://ps.openttdcoop.org/publicserver/webcam/00037480.png
01:59:09  <PublicServer> <Sylf> ah
01:59:49  <PublicServer> <CyberSoul> I also finished the top of 6 since Ram comp couldn't manage, and built Chiba
02:00:45  <PublicServer> <Sylf> Chiba, huh... a funny name
02:01:16  <PublicServer> <CyberSoul> was thinking of the neuromancer novel :)
02:01:36  <PublicServer> <Sylf> to me, Chiba is a city in Japan
02:02:08  <PublicServer> <CyberSoul> at least i knew to name it beforehand this time, rutway is not a city and has the worst name ever
02:02:31  <PublicServer> <CyberSoul> thought u could rename like in single mode
02:03:24  <PublicServer> <Sylf> Oh, I didn't know you can't rename either
02:03:39  <PublicServer> <Sylf> I never had a reason to rename a town anyway
02:03:58  <PublicServer> <CyberSoul> meant to call it  napa, since its in wine country
02:05:01  <PublicServer> <Sylf> napa... sure... but you can do better than that for a wine
02:05:33  <CyberSoul> true, true
02:06:09  <PublicServer> <Sylf> so, we don't want to grow Chiba City beyond its border?
02:06:35  <PublicServer> <Sylf> I see all these broken streets
02:07:23  <PublicServer> <CyberSoul> its connected everywhere but north,
02:07:33  <PublicServer> <Sylf> and west?
02:08:01  <PublicServer> <CyberSoul> oh yeah, was just trying that a second ago
02:08:23  <PublicServer> <CyberSoul> wanted to get it to fill in the other half of 6
02:08:34  <PublicServer> <Sylf> looks like we also have some space to grow around 05
02:09:01  <PublicServer> <Sylf> I think cities grow in circular shape
02:09:27  <PublicServer> <CyberSoul> the skyscrappers definitely do
02:09:29  <PublicServer> <Sylf> letting it grow in all direction should help it fill the western half of 06
02:10:13  <PublicServer> <Sylf> I wann see the monster getting unleashed :D
02:11:37  <PublicServer> <CyberSoul> ok connecting it again to see if that really helps growth
02:12:15  <PublicServer> <Sylf> for 14, is the plan to let One Last Inn to fill the Eastern half too?
02:12:41  <PublicServer> <CyberSoul> may need to add trains in Vinne's area at some point, but I'm not entirely sure he wanted me to add those initial one even
02:13:39  <PublicServer> <Sylf> at this point, I think anyone can add any missing pieces, seeing only select few can stay connected to this game
02:14:00  <PublicServer> ***  made screenshot at 00010767: http://ps.openttdcoop.org/publicserver/webcam/00010767.png
02:14:16  <PublicServer> <CyberSoul> seems like most people's computers are dying to it
02:14:42  <PublicServer> <CyberSoul> mine is fine unless I zoom all the way out... hehe
02:14:50  <PublicServer> <Sylf> Mine's not fine
02:15:36  <PublicServer> <Sylf> using software overclocking, and still not keeping up to the game's full potential
02:15:58  <PublicServer> <CyberSoul> it seems to run smoother in linux i think
02:16:30  <PublicServer> <Sylf> possibly.
02:16:46  <PublicServer> <Sylf> I don't trust Windoz in that regard
02:17:21  <PublicServer> <Sylf> but the only copy of linux I have is on an 8-year old PC here
02:17:57  <PublicServer> <Sylf> I know that PC will puke its guts on this game
02:18:03  <CyberSoul> yeah, thats true
02:22:51  <PublicServer> <CyberSoul> wow, the flow of trains through the main block in cor is impressive now that the system can keep up
02:23:07  <PublicServer> <Sylf> the main line?
02:23:33  <PublicServer> <CyberSoul> no, the sbahn, it had issues similar to garfingley for a while
02:23:57  <PublicServer> <Sylf> wait, which city?
02:24:07  <PublicServer> <CyberSoul> Coruscant
02:24:39  <PublicServer> <Sylf> ah.  I'm not familiar with that city at all or its issues
02:25:23  <PublicServer> <Sylf> BTW, how is the wine city's SBanh system doing?
02:25:41  <PublicServer> <Sylf> I saw you build it, but I didn't see the outcome of it
02:25:47  <PublicServer> <CyberSoul> yeah, Raz made it just after you fixed Garfingley, it grew like weeds, but was at 40% for a bit
02:28:15  <PublicServer> <Sylf> I'm so tempted to founding a city in NE section of 14
02:28:31  <PublicServer> <Sylf> or rather, do anything to put this game behind us
02:29:00  <PublicServer> ***  made screenshot at 00001931: http://ps.openttdcoop.org/publicserver/webcam/00001931.png
02:29:28  <CyberSoul> yeah, i'm so tempted to add cities and trains to all those empty grids, just sitting there
02:31:57  <PublicServer> <Sylf> I'm gonna tweak Vinnie's section around 05
02:32:47  <PublicServer> <CyberSoul> it could use some work imo, i fixed it when it jammed a few times, but just little things
02:38:42  <PublicServer> <Sylf> I'm gonna let Majestic Fool Bay grow to North, and Gratburg Falls expand to west at the same time
02:44:01  <PublicServer> ***  made screenshot at 00002714: http://ps.openttdcoop.org/publicserver/webcam/00002714.png
02:50:22  <PublicServer> <Sylf> couldn't resist it
02:59:01  <PublicServer> ***  made screenshot at 0001447D: http://ps.openttdcoop.org/publicserver/webcam/0001447D.png
02:59:51  <PublicServer> <Sylf> XD
03:00:09  <PublicServer> <Mazur> Neither could I.
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03:00:49  <PublicServer> <Sylf> I'm gonna spend some moments sorting out the Ungrouped trains
03:01:09  <CyberSoul> yeah i thinks it time to connect it all and make the final push for the record
03:08:43  <PublicServer> <Sylf> this game is so painfully slow on this PC
03:09:41  <PublicServer> <CyberSoul> i'm fine until i get to the third zoom out, then its not so happy
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03:13:40  <PublicServer> <Sylf> 26 trains left for grouping/sorting
03:14:01  <PublicServer> ***  made screenshot at 0002CE9E: http://ps.openttdcoop.org/publicserver/webcam/0002CE9E.png
03:16:34  <PublicServer> <Sylf> done >_<
03:20:07  <PublicServer> <Sylf> what in the....
03:20:26  <PublicServer> <Mazur> What's hte matter?
03:20:28  <PublicServer> <Sylf> the tiles around 14 is raised 1 level compared to the rest of the map
03:20:56  <PublicServer> <Mazur> Not my iudea.
03:20:58  <PublicServer> <CyberSoul> hehe,
03:21:04  <PublicServer> <CyberSoul> i noticed that too
03:21:29  <PublicServer> <CyberSoul> of course, it would have been nice if the whole map were at some height higher than 1
03:21:47  <PublicServer> <Mazur> ppetak kepot hammering on it, told me V had done the west side, too, or part of it.
03:22:10  <PublicServer> <Sylf> hey maz
03:22:20  <PublicServer> <Mazur> Sylk.
03:22:30  <PublicServer> <Sylf> I didn't notice your presence earlier
03:22:48  <PublicServer> <CyberSoul> i thought maz was always here
03:22:50  <PublicServer> <Mazur> Was cathing up on some Simpsons.
03:29:02  <PublicServer> ***  made screenshot at 00007935: http://ps.openttdcoop.org/publicserver/webcam/00007935.png
03:29:28  <PublicServer> <Sylf> I think we're beating the record on number of money-making trains too
03:31:18  <PublicServer> <Sylf> PSG 180 had 3000 trains, but about 1000 of those were dummys/logic trains, I think
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03:43:17  <Razaekel> time to abuse my poor computer some more
03:43:29  <PublicServer> <CyberSoul> lol
03:43:37  <Razaekel> !password
03:43:37  <PublicServer> Razaekel: busied
03:43:59  <PublicServer> <Sylf> sounds like the rest of us nowadays
03:44:09  <Razaekel> ffff
03:44:19  <PublicServer> <Mazur> Guys, wanna hear something funny?
03:44:24  <PublicServer> <Sylf> always
03:44:42  <PublicServer> *** Razaekel` joined the game
03:44:44  <PublicServer> <Mazur> I'm going to go to bed before sunrise.
03:44:55  <PublicServer> <Sylf> NO WAI
03:45:05  <PublicServer> <Mazur> My work here is done, anyway.
03:45:34  <PublicServer> <Mazur> Last sector has been fillwed with some of my best work.
03:45:44  <PublicServer> <Sylf> pft.  the "work here" doesn't exist any more, it seems
03:46:45  <PublicServer> <Mazur> So if you guys can keep an eye on 14 and correct hte signals I accidentally put in in reverse, and that kind of thing, I'd be much obliged.
03:48:34  <CyberSoul> later maz, will look at 14 every now and again
03:48:56  <PublicServer> <Mazur> k.  Stuck trains tould be a clue.
03:49:22  <PublicServer> <Mazur> I just found two, myself.  :-)
03:49:44  <PublicServer> <Mazur> And with that, I'll bid you all farewell 'till the morrow.
03:49:50  <PublicServer> <Mazur> Adieu.
03:49:55  <PublicServer> *** Mazur has left the game (connection lost)
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03:59:02  <PublicServer> ***  made screenshot at 00015EC6: http://ps.openttdcoop.org/publicserver/webcam/00015EC6.png
04:00:01  <PublicServer> <Sylf> oh, how ironic.  Smalltown is the third most populous town on the map
04:00:56  <PublicServer> <CyberSoul> yeah and 04 typically has the most waiting passengers on ML
04:05:16  <PublicServer> <Sylf> that makes sense, since that's the largest city that's served by only 1 ML station
04:14:02  <PublicServer> ***  made screenshot at 00025540: http://ps.openttdcoop.org/publicserver/webcam/00025540.png
04:29:03  <PublicServer> ***  made screenshot at 0001F693: http://ps.openttdcoop.org/publicserver/webcam/0001F693.png
04:43:31  <Sylf> that's about it for me tonight - time for bed now
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07:17:25  <ppetak> !password
07:17:25  <PublicServer> ppetak: halter
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13:01:03  <Mazur> !password
13:01:03  <PublicServer> Mazur: halter
13:01:47  <PublicServer> *** Game still paused (number of players)
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13:19:18  <ppetak> !password
13:19:18  <PublicServer> ppetak: swivel
13:19:32  <PublicServer> *** Game still paused (number of players)
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13:19:44  <PublicServer> <ppetak> huhu
13:21:07  <PublicServer> <Mazur> Hu,
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13:29:03  <PublicServer> ***  made screenshot at 00017C89: http://ps.openttdcoop.org/publicserver/webcam/00017C89.png
13:33:35  <PublicServer> <ppetak> well, LOI  looks good, but I have to go ... I 'm at work..
13:34:08  <PublicServer> *** ppetak has left the game (connection lost)
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13:34:19  <ppetak> bye
13:34:26  <PublicServer> <Mazur> Bye.  :-(
13:34:31  <ppetak> sorry :/
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13:34:42  <PublicServer> <Mazur> Parting is such sweet sorrow.
13:38:21  <V453000> !password
13:38:21  <PublicServer> V453000: snipes
13:38:47  <PublicServer> *** Game still paused (number of players)
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13:39:07  <PublicServer> <V453000> hi
13:39:13  <PublicServer> <Mazur> lo
13:39:30  <PublicServer> <Mazur> I suggest we name hte last few green spots parks.
13:39:48  <PublicServer> <V453000> :D
13:39:50  <PublicServer> <V453000> yes
13:40:00  <PublicServer> <Mazur> And _really_ just go finalising.
13:40:11  <PublicServer> <V453000> yes :)
13:40:21  <V453000> @stage Real Finalizing
13:40:21  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG201 (r21965) | STAGE: Real Finalizing | www.openttdcoop.org | New players, use @quickstart and !help | English only"
13:40:56  <PublicServer> <Mazur> And not transport any passengers until enough people have recovered.
13:40:58  <PublicServer> <Mazur> :-)
13:41:11  <PublicServer> <V453000> ? :D
13:42:43  <PublicServer> <V453000> do all towns have above 50%?
13:43:00  <PublicServer> <Mazur> Yes, I tink so, I'll check.
13:43:33  <PublicServer> *** V453000 has left the game (connection lost)
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13:43:43  <PublicServer> <Mazur> Boxtown 57%.
13:43:59  <V453000> !password
13:44:00  <PublicServer> V453000: banded
13:44:01  <V453000> is lowest?
13:44:03  <PublicServer> ***  made screenshot at 00018A23: http://ps.openttdcoop.org/publicserver/webcam/00018A23.png
13:44:17  <PublicServer> <Mazur> So far.
13:44:17  <PublicServer> *** Game still paused (number of players)
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13:44:44  <Chris_Booth> does box town even supply to the net?
13:45:49  <PublicServer> <V453000> we could use some more ML trains I assume
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13:46:17  <PublicServer> <Mazur> Majestic Fool Bay: 56%
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13:47:57  <V453000> !password
13:47:57  <PublicServer> V453000: banded
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13:48:26  <PublicServer> <Mazur> Yes, Majestic Fool Bayeith 56% is lowest, then Boxtown with 57%
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13:48:35  <V453000> !pause
13:48:35  <PublicServer> *** V453000 has paused the server.
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13:48:38  <PublicServer> <Mazur> Everything else is over 60%
13:48:50  <V453000> that is fine
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13:49:55  <PublicServer> <V453000> uhm
13:50:01  <PublicServer> <V453000> 04 has 24k of pax
13:50:43  <PublicServer> <V453000> we should add more ML trains, it should also space waves out a bit I assume
13:50:59  <V453000> !auto
13:50:59  <PublicServer> *** V453000 has enabled autopause mode.
13:51:01  <PublicServer> *** Game unpaused (number of players)
13:51:14  <PublicServer> <V453000> ok, wave arrived ...
13:51:26  <PublicServer> <Mazur> Someone placed a 5 second interval timer somewhere, I beleive, to space them out.  Or there was talk of it, anyway.
13:51:26  <V453000> !pause
13:51:27  <PublicServer> *** V453000 has paused the server.
13:51:28  <PublicServer> *** Game paused (number of players)
13:51:56  <PublicServer> <V453000> well, yes
13:52:03  <PublicServer> <V453000> but atm, most stations have at least something waiting
13:52:26  <PublicServer> <V453000> how many are there
13:52:28  <PublicServer> <V453000> 333
13:52:30  <PublicServer> <V453000> hmm
13:52:32  <PublicServer> <Mazur> Well, with nearly 2 billion passengers waiting for transport, they would.
13:52:38  <PublicServer> <V453000> :)
13:52:57  <PublicServer> <Mazur> Milliom, maybe.
13:53:00  <PublicServer> <V453000> the ML should be easily able to take it
13:53:16  <PublicServer> <V453000> and the ... 30? trains cannot stress us that much now :)
13:53:26  <PublicServer> <V453000> opinions?
13:53:36  <PublicServer> <Mazur> Release them.
13:53:38  <PublicServer> <Mazur> :-)
13:53:48  <PublicServer> <Mazur> My CPU is still happy as a clam.
13:53:53  <V453000> :D k
13:54:20  <PublicServer> <Mazur> And I've not even the most cyclist CPU.
13:54:35  <V453000> !!auto
13:54:38  <V453000> !auto
13:54:38  <PublicServer> *** V453000 has enabled autopause mode.
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13:55:27  <PublicServer> <Mazur> 90-93%, no more.
13:56:01  <PublicServer> *** V453000 has left the game (connection lost)
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13:56:09  <V453000> I have about 150%
13:56:11  <V453000> !password
13:56:11  <PublicServer> V453000: banded
13:56:33  <PublicServer> *** Game still paused (number of players)
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13:56:36  <Mazur> That's well done.
13:57:39  <PublicServer> *** V453000 has left the game (connection lost)
13:57:41  <PublicServer> *** Game paused (number of players)
13:57:53  <V453000> !password
13:57:53  <PublicServer> V453000: rector
13:58:01  <PublicServer> <Mazur> Does is matter if you found a town, whether you chose city or not?  In growth speed, that is?
13:58:20  <PublicServer> *** Game still paused (number of players)
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13:58:31  <PublicServer> <Mazur> That's probaly in hte Wiki, Mazur, stop asking stupid questions.
13:59:04  <PublicServer> ***  made screenshot at 000349BE: http://ps.openttdcoop.org/publicserver/webcam/000349BE.png
13:59:43  <PublicServer> *** V453000 has left the game (connection lost)
13:59:43  <PublicServer> *** Game paused (number of players)
14:00:06  <PublicServer> *** Game still paused (number of players)
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14:00:09  <PublicServer> *** V453000 joined the game
14:02:06  <PublicServer> *** V453000 has left the game (connection lost)
14:02:08  <PublicServer> *** Game paused (number of players)
14:02:27  <PublicServer> *** Game still paused (number of players)
14:02:27  <PublicServer> *** Game unpaused (number of players)
14:02:30  <PublicServer> *** V453000 joined the game
14:03:17  <PublicServer> *** V453000 has left the game (connection lost)
14:03:17  <PublicServer> *** Game paused (number of players)
14:03:23  <V453000> no
14:03:25  <V453000> !unpause
14:03:25  <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.)
14:03:25  <PublicServer> *** Game unpaused (number of players)
14:03:28  <V453000> please clone them
14:03:49  <Mazur> Clone what?
14:03:53  <V453000> the ML trains?
14:03:58  <Mazur> How many?
14:04:00  <V453000> there is even one in the depot near station 1
14:04:03  <V453000> hm
14:04:06  <V453000> 30?
14:04:11  <PublicServer> <Mazur> k
14:08:32  <CyberSoul> !password
14:08:32  <PublicServer> CyberSoul: rector
14:08:59  <PublicServer> *** CyberSoul joined the game
14:09:19  <PublicServer> <Mazur> 10 released, 5 in depot, call of nature, brb.
14:10:14  <V453000> !auto
14:10:15  <PublicServer> *** V453000 has enabled autopause mode.
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14:16:07  *** ChanServ sets mode: +v Fuco
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14:17:07  <PublicServer> <Mazur> All done.
14:29:04  <PublicServer> ***  made screenshot at 0000B549: http://ps.openttdcoop.org/publicserver/webcam/0000B549.png
14:31:05  <PublicServer> *** CyberSoul has left the game (connection lost)
14:31:05  <PublicServer> *** Game paused (number of players)
14:31:59  <CyberSoul> !password
14:31:59  <PublicServer> CyberSoul: ginned
14:32:19  <PublicServer> *** Game still paused (number of players)
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15:14:05  <PublicServer> ***  made screenshot at 00025A20: http://ps.openttdcoop.org/publicserver/webcam/00025A20.png
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15:29:05  <PublicServer> ***  made screenshot at 00017867: http://ps.openttdcoop.org/publicserver/webcam/00017867.png
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15:49:18  <mfb-> hi
15:49:53  <PublicServer> <CyberSoul> hello mfb
15:59:06  <PublicServer> ***  made screenshot at 0002631E: http://ps.openttdcoop.org/publicserver/webcam/0002631E.png
16:14:06  <PublicServer> ***  made screenshot at 0002DE12: http://ps.openttdcoop.org/publicserver/webcam/0002DE12.png
16:15:08  <CyberSoul> well, i'm off for now
16:16:43  <PublicServer> *** CyberSoul has left the game (connection lost)
16:16:43  <PublicServer> *** Game paused (number of players)
16:45:00  <mfb-> !password
16:45:00  <PublicServer> mfb-: bugler
16:45:07  <PublicServer> *** Game still paused (number of players)
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16:45:10  <PublicServer> *** mfb joined the game
16:45:18  <PublicServer> <mfb> nice :)
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16:59:07  <PublicServer> ***  made screenshot at 000362A3: http://ps.openttdcoop.org/publicserver/webcam/000362A3.png
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17:59:07  <PublicServer> ***  made screenshot at 0003F0AB: http://ps.openttdcoop.org/publicserver/webcam/0003F0AB.png
18:29:08  <PublicServer> ***  made screenshot at 00038E9D: http://ps.openttdcoop.org/publicserver/webcam/00038E9D.png
18:33:22  <PublicServer> *** mfb has left the game (leaving)
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18:33:43  <mfb-> a bit CPU-intense now ;)
18:44:08  <PublicServer> ***  made screenshot at 000394A3: http://ps.openttdcoop.org/publicserver/webcam/000394A3.png
18:44:44  <mfb-> !password
18:44:44  <PublicServer> mfb-: trolls
18:44:46  <mfb-> :)
18:44:58  <PublicServer> *** Game still paused (number of players)
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19:04:46  <PublicServer> *** Chris Booth joined the game
19:05:31  <PublicServer> <Chris Booth> hi all
19:05:35  <PublicServer> <mfb> hi
19:06:58  <PublicServer> <Chris Booth> omfg
19:07:12  <PublicServer> <Chris Booth> someone is going to try and finish 01
19:07:15  <PublicServer> <mfb> <-
19:07:25  <PublicServer> <mfb> but you can do it if you want, of course
19:07:39  <PublicServer> <Chris Booth> no i didn't want to grow there
19:07:55  <PublicServer> <Chris Booth> but why don't you use my empty drop line?
19:08:22  <PublicServer> <mfb> I don't know if I will need the two platforms there, but I will use your station
19:08:37  <PublicServer> <Chris Booth> it can be made TL6
19:08:49  <PublicServer> <Chris Booth> just gives you more room
19:08:55  <PublicServer> <mfb> and found a new town if chudinghall doesn't want to expand :)
19:09:10  <PublicServer> <mfb> it is TL6 (?)
19:09:19  <PublicServer> <Chris Booth> Chudinghall won't expand
19:09:22  <PublicServer> <Chris Booth> my is TL5
19:09:24  <PublicServer> <mfb> k, new town
19:09:31  <PublicServer> <Chris Booth> you have built TL6 stations
19:10:00  <PublicServer> <mfb> may I remove the platform buffers? ;)
19:10:10  <PublicServer> <mfb> (+replace with platform)
19:10:16  <PublicServer> <Chris Booth> yes
19:10:26  <PublicServer> <Chris Booth> its candian platforms
19:10:47  <PublicServer> <mfb> k done
19:11:54  <CyberSoul> !password
19:11:54  <PublicServer> CyberSoul: banged
19:12:16  <PublicServer> *** CyberSoul joined the game
19:14:09  <PublicServer> ***  made screenshot at 00035DB4: http://ps.openttdcoop.org/publicserver/webcam/00035DB4.png
19:14:34  <PublicServer> <mfb> hmm
19:16:15  <PublicServer> <mfb> should work? :D
19:28:08  <PublicServer> *** Chris Booth has joined spectators
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19:40:08  <PublicServer> <mfb> 5.5 millions are near...
19:44:11  <PublicServer> ***  made screenshot at 0003239F: http://ps.openttdcoop.org/publicserver/webcam/0003239F.png
19:52:12  <PublicServer> <mfb> oh :(
19:52:30  <PublicServer> <mfb> 1/4 of the population
19:59:11  <PublicServer> ***  made screenshot at 0002F5B9: http://ps.openttdcoop.org/publicserver/webcam/0002F5B9.png
20:14:12  <PublicServer> ***  made screenshot at 00026C04: http://ps.openttdcoop.org/publicserver/webcam/00026C04.png
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20:24:45  <PublicServer> <mfb> 5,5
20:29:12  <PublicServer> ***  made screenshot at 0002A41E: http://ps.openttdcoop.org/publicserver/webcam/0002A41E.png
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20:44:12  <PublicServer> ***  made screenshot at 00030FAC: http://ps.openttdcoop.org/publicserver/webcam/00030FAC.png
20:46:02  <James_> !password
20:46:02  <PublicServer> James_: coasts
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20:59:12  <PublicServer> ***  made screenshot at 0002301C: http://ps.openttdcoop.org/publicserver/webcam/0002301C.png
21:00:38  <PublicServer> <mfb> strange thing in 11
21:14:12  <PublicServer> ***  made screenshot at 0003F8E7: http://ps.openttdcoop.org/publicserver/webcam/0003F8E7.png
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21:29:13  <PublicServer> ***  made screenshot at 00016C65: http://ps.openttdcoop.org/publicserver/webcam/00016C65.png
21:32:07  <PublicServer> <Mazur> Btw, lads, we're now really in hte finalising stage, so poease, no new projects.
21:32:25  <PublicServer> <Mazur> Just error correction and finishing touches.
21:32:39  <PublicServer> <mfb> finishing the system at mainhattan now
21:33:04  <PublicServer> <CyberSoul> was fixing more errors in coruscant
21:33:50  <PublicServer> <Mazur> Good.
21:33:54  <PublicServer> <CyberSoul> we should make sure to hit 6.1M before stoping to double the old record :)
21:34:02  <PublicServer> <mfb> :p
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21:44:13  <PublicServer> ***  made screenshot at 0003E6FB: http://ps.openttdcoop.org/publicserver/webcam/0003E6FB.png
21:59:15  <PublicServer> ***  made screenshot at 00004FC7: http://ps.openttdcoop.org/publicserver/webcam/00004FC7.png
22:14:15  <PublicServer> ***  made screenshot at 0002D402: http://ps.openttdcoop.org/publicserver/webcam/0002D402.png
22:18:38  <PublicServer> <mfb> wtf rutway
22:18:52  <PublicServer> <CyberSoul> yeah, must have deleted rail somewhere
22:19:02  <PublicServer> <CyberSoul> trying to fix it
22:19:12  <PublicServer> <mfb> jamming in a circle
22:19:41  <PublicServer> <mfb> (why is it a circle at all?)
22:23:40  <PublicServer> <mfb> remove the RV in rutway?
22:24:30  <PublicServer> <mfb> jamming again btw.
22:24:36  <PublicServer> <mfb> ah ok
22:24:38  <PublicServer> <CyberSoul> same jam
22:24:56  <PublicServer> <mfb> maybe there are just too many trains
22:25:30  <PublicServer> <CyberSoul> well there is now, but i was deleting building near there, so i probably just got rail
22:25:36  <PublicServer> <mfb> ok, 2-3 trains per station
22:25:39  <PublicServer> <mfb> should fit in
22:26:53  <PublicServer> <mfb> now trains can't enter the last row
22:27:11  <PublicServer> <mfb> ahh.. ok maybe I understand the problem
22:27:25  <PublicServer> <mfb> that is a really long line
22:27:35  <PublicServer> <mfb> and trains are very slow at stations
22:27:42  <PublicServer> <CyberSoul> where is the problem u think?
22:27:51  <PublicServer> <mfb> + it got some circle structure due to the western row
22:28:01  <PublicServer> <mfb> jam -> circle problem
22:28:07  <PublicServer> <mfb> global capacity -> long line
22:28:21  <PublicServer> <CyberSoul> everthing on the map is a circle at some level, mainline included
22:28:59  <PublicServer> <mfb> just follow the way a train from Charles Shaw have to take
22:29:15  <PublicServer> ***  made screenshot at 0002020F: http://ps.openttdcoop.org/publicserver/webcam/0002020F.png
22:29:47  <PublicServer> <mfb> trains should be in some station and (un)load or travel the shortest possible distance to a station
22:30:01  <PublicServer> <mfb> trains going around everywhere are just bad for capacity
22:44:16  <PublicServer> ***  made screenshot at 00010A1C: http://ps.openttdcoop.org/publicserver/webcam/00010A1C.png
22:52:24  <PublicServer> <mfb> :p
22:59:16  <PublicServer> ***  made screenshot at 00013BFB: http://ps.openttdcoop.org/publicserver/webcam/00013BFB.png
22:59:16  <Webster> Latest update from openttd: OpenTTD 1.1.0-RC1 <http://www.openttd.org/en/news/144>
23:07:35  <PublicServer> <Mazur> Allright, boys?
23:07:50  <CyberSoul> ok, thats should fix what happened, basically the shortcut loop is only active if it wont jam and prios were added at the main merges :)
23:14:18  <PublicServer> ***  made screenshot at 0000A5AD: http://ps.openttdcoop.org/publicserver/webcam/0000A5AD.png
23:14:22  <PublicServer> <Mazur> Rutway still giving trouble?
23:14:56  <PublicServer> <mfb> 25k/48k
23:15:10  <PublicServer> <mfb> just above 50%
23:15:20  <PublicServer> <mfb> that's bad
23:15:56  <CyberSoul> nah, it will be fine, just recovering from me crashing 2 trains
23:16:06  <PublicServer> <mfb> ah ok
23:16:51  <PublicServer> <Mazur> I was just going to say, I thought I;d seen it at 71% an hour ago or something.
23:18:10  <PublicServer> <CyberSoul> it was 77 when logged in
23:21:24  <PublicServer> <Mazur> Looks like the Rutway tracks are simply a few trains over capacity.
23:23:32  <PublicServer> <Mazur> BUt I don;t know htat city well, maybe you guys can find a few trains to retire, so hte system speeds up again to full speed.
23:25:26  <PublicServer> <Mazur> It certainly loks like none of the stations needs a third train.  Just that the first or first two can drive on.
23:25:44  <PublicServer> <Mazur> I'm talking about hte East side, btw.
23:28:31  <PublicServer> <CyberSoul> well, found part of it, i deleted part of a station, i knew i had deleted something accidently when i was deleting those buildings
23:29:19  <PublicServer> ***  made screenshot at 0002E4A7: http://ps.openttdcoop.org/publicserver/webcam/0002E4A7.png
23:30:15  <CyberSoul> if only the stations had there original prios it could handle much more, ironically, the single bay version would probably work better because it can have the prios
23:31:58  <PublicServer> *** mfb has left the game (leaving)
23:32:04  <mfb-> good night
23:33:13  <Mazur> Sleep tight.
23:33:43  *** mfb- has quit IRC
23:35:29  <PublicServer> <Mazur> Alternativly, a shortcut just after Glen Ellen ouwld help theose stations at the end of hte line.
23:36:10  <PublicServer> <Mazur> Don't you think?
23:37:00  <PublicServer> <CyberSoul> yes, possibly, trying to take a few trains off and see what happens
23:37:14  <PublicServer> <Mazur> Good man.
23:37:32  <PublicServer> <CyberSoul> but the shortcut is a decent idea, those 4-5 stations are high volume
23:44:19  <PublicServer> ***  made screenshot at 00025A20: http://ps.openttdcoop.org/publicserver/webcam/00025A20.png
23:46:01  <PublicServer> <Mazur> Looks a bit better, now.
23:46:19  <PublicServer> <Mazur> Not cured, yet, but better anyway.
23:53:41  <PublicServer> <Mazur> Adn WIlliam Wycliffe is back without waiting passngers.
23:57:37  <PublicServer> <Mazur> I know another thing that might help, a deceleration path.
23:58:03  <PublicServer> <CyberSoul> a deceleration path where, for what?
23:58:25  <PublicServer> <Mazur> It'd cost 4 tiles per catchment, but trains would decelerate off the main track.
23:58:28  <PublicServer> <CyberSoul> I try a bypass at map edge, but water came it due to the crazy low map height level
23:58:31  <PublicServer> <Mazur> Rutway East.

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