Times are UTC Toggle Colours
00:00:05 <PublicServer> <Mazur> Wine country. 00:00:07 <PublicServer> <CyberSoul> yeah, i noticed the deceleration after it was first running, made your style design even more appealing, they waiting bay is both deceleration and a waiting bay 00:00:27 <PublicServer> <Mazur> Yes. 00:00:45 <PublicServer> <Mazur> Duble the tunne, basically.. 00:01:32 <PublicServer> <Mazur> You can even make it an acceleration tunnel for departing trains, if a waiting bay is superfluous. 00:02:10 <PublicServer> <Mazur> As it would be, with double plaforms. 00:02:25 <CyberSoul> and either way would decouple entrance from exit, which i think would allow the "mainline" prios to come back and help even more 00:03:33 <PublicServer> <Mazur> And trains for further stations woulc be able to keep top speed. 00:03:37 <PublicServer> <CyberSoul> we can try it in the cakebread/jordan vineyard area, as those have the most merger issues 00:03:51 <PublicServer> <Mazur> Lessening hte need for extra trains. 00:07:30 *** James_ has quit IRC 00:12:24 <PublicServer> <Mazur> Hmm, less than ideal. 00:13:08 *** Firartix has quit IRC 00:13:29 <PublicServer> <Mazur> BUt naybe if all of them are connected that way, and entrance and exit well placed, it can work better. 00:13:49 <PublicServer> <Mazur> BUt it's alas no longer the time to experiement largely. 00:14:19 <PublicServer> *** made screenshot at 00023803: http://ps.openttdcoop.org/publicserver/webcam/00023803.png 00:15:17 <PublicServer> <CyberSoul> actually, that is definitely helping al ittle now that it kicked in 00:15:55 <PublicServer> <CyberSoul> i think extending one more to help jordan would take a lot of the load of that backside bottlenect 00:16:09 <PublicServer> <Mazur> Only 00:16:23 <PublicServer> <Mazur> the problem would become placeinfg the entry and exit. 00:16:49 <PublicServer> <Mazur> So htey can be both signalled. 00:17:24 <PublicServer> <CyberSoul> they can just be a side system 4 now with no middle entrance 00:18:00 <PublicServer> <Mazur> It's your country. Run the show. 00:28:55 <PublicServer> <Mazur> WIth a PBS there, it wo;t matter that the trains is slwing down for SilverOak. 00:29:19 <PublicServer> *** made screenshot at 00024E03: http://ps.openttdcoop.org/publicserver/webcam/00024E03.png 00:31:47 <PublicServer> <Mazur> Nailed it. 00:33:52 <PublicServer> <CyberSoul> yeah, i think thats a good enough patch, that was definitely the system bottleneck 00:38:25 <PublicServer> <Mazur> Added prio at Sonoma. 00:39:05 <PublicServer> <CyberSoul> and thats why that wont work 00:39:39 <PublicServer> <Mazur> Yes, I see. 00:39:53 <PublicServer> <CyberSoul> thats how i lost the original prios 00:41:07 <PublicServer> <CyberSoul> they work fine with one bay, but the two-bays gets an enter and exit race condition 00:41:53 <PublicServer> <CyberSoul> nice, well on the way to the 6.1 goal 00:44:20 <PublicServer> *** made screenshot at 00028020: http://ps.openttdcoop.org/publicserver/webcam/00028020.png 00:45:16 <PublicServer> <CyberSoul> how 14 holding up to the five cities sylf built? 00:45:56 <PublicServer> <Mazur> He only did a third city, not? 00:46:18 <PublicServer> <CyberSoul> you did last one out? 00:46:21 <PublicServer> <Mazur> Yes. 00:46:39 <PublicServer> <CyberSoul> ah, i though he did that and kodaley and bordeaux 00:47:05 <PublicServer> <Mazur> Bordeaux is a different sector. 00:47:21 <PublicServer> <Mazur> 05 00:47:51 <PublicServer> <CyberSoul> yes, build he built it right after kodaley, and i would have put it on the other side of that station area 00:48:17 <PublicServer> <Mazur> Well, not in sector 14. 00:48:27 <PublicServer> <Mazur> I'm happy to say. 00:48:37 <PublicServer> <Mazur> Even Kodaley was superfluous. 00:48:43 <PublicServer> <CyberSoul> sector 14 is covered pretty well i think 00:48:49 <PublicServer> <Mazur> Last one out had that area well covered. 00:49:15 <PublicServer> <Mazur> Two bridges were rapidcly spreading subuirbs. 00:49:21 <PublicServer> <CyberSoul> yeah i would have started last one out where kodaley was to spread the two lasts ones a little more 00:49:31 <PublicServer> <CyberSoul> but two would have been plenty 00:49:53 <PublicServer> <Mazur> That would have been better, yes, in the SE, instead of hte NE. 00:56:01 <PublicServer> <Mazur> Ah, the TL2 filler loop between Last One Out and Kodaleyis now getting high-rises. 00:57:51 <PublicServer> <CyberSoul> hehe, it such a short loop it should be ok... but if it needs more that 3 trains per stations it could be bad lol 00:57:57 *** KenjiE20 has quit IRC 00:58:25 <PublicServer> <Mazur> Yes. 00:58:51 <PublicServer> <Mazur> BUt even nuw, waiting bays can be arranged. 00:59:18 <PublicServer> <Mazur> Using CL1, not much of a problem with TL2. 00:59:20 <PublicServer> *** made screenshot at 0002AC2F: http://ps.openttdcoop.org/publicserver/webcam/0002AC2F.png 00:59:57 *** roboboy has joined #openttdcoop 01:00:06 <PublicServer> <CyberSoul> cl1 will still slow them down to the same speed, just will only last a shorter while 01:00:12 <PublicServer> <Mazur> PBS on the loop line entrance. 01:00:39 <PublicServer> <Mazur> PLatforms one northward. 01:00:45 <PublicServer> <CyberSoul> i thought 4 bays would be enough, but i may need 5 or 6 for the south branch 01:01:44 <PublicServer> <Mazur> Ah no, of course they reserve the exit track as soon as htey arrive the bastards, 01:02:06 <PublicServer> <CyberSoul> i guess its holding, but thats definitely the bay to station limit in heavy city blocks 01:02:24 <PublicServer> <Mazur> Where? 01:03:38 <PublicServer> <CyberSoul> at the heart of kodaley, the drop there is under heavy load 01:09:01 <PublicServer> <CyberSoul> love that station design though, prios, deceleration, bays and still a lot of room for they city itself 01:12:12 <PublicServer> <Mazur> I can give you a bit of room, the TL2 drop can move under whre the bidge now is. 01:13:12 <PublicServer> <CyberSoul> its holding unless i need three trains at any station, but nothing seems close to that to me 01:14:20 <PublicServer> *** made screenshot at 0001A48A: http://ps.openttdcoop.org/publicserver/webcam/0001A48A.png 01:16:55 <PublicServer> <Mazur> There that should give you room for two more. 01:18:21 <PublicServer> <CyberSoul> thx 01:20:02 <PublicServer> <Mazur> Why won;t that train ente hte station? 01:20:20 <PublicServer> <CyberSoul> signal with itself 01:25:47 <PublicServer> <Mazur> But in PBS it could not signla with itself, or it would not even be able to enter. 01:26:21 <PublicServer> <CyberSoul> yeah, thought of that afterwards, that just what the probably usually is when i see that symptom 01:26:47 <PublicServer> <CyberSoul> 9 times out of ten its that 01:26:56 *** Tray has quit IRC 01:27:10 <PublicServer> <Mazur> Agreed. 01:29:20 <PublicServer> *** made screenshot at 0001A490: http://ps.openttdcoop.org/publicserver/webcam/0001A490.png 01:31:30 <PublicServer> <Mazur> What seems to be the problem, officer? 01:32:24 <PublicServer> <CyberSoul> oh, just watching the heavy load at the moment and experimenting with whether the pdb exit signals do anything useful 01:32:38 <PublicServer> <CyberSoul> pbs* 01:33:21 <PublicServer> <Mazur> I know in some sort of situation there was a need for them, because after stopping at a pltform, the trains would have their exit path reserved. 01:33:35 <PublicServer> <Mazur> That does now not seem to be a rpboelm. 01:33:41 <PublicServer> <Mazur> or problem/ 01:34:35 <PublicServer> <CyberSoul> yeah, seems like they have internal pds when used as a terminal station 01:35:05 <PublicServer> <Mazur> They are in a PBS block. 01:37:10 <PublicServer> <Mazur> Yeah, you can hack them in that way. 01:38:13 <PublicServer> <CyberSoul> which way were you thinking? 01:39:05 <PublicServer> <Mazur> That last bit is very very ugly and should not be. 01:39:24 <PublicServer> <Mazur> BUt they can get in and out. 01:39:46 <PublicServer> <CyberSoul> yeah, i was going to move the bridge one back to help make that better 01:40:04 <PublicServer> <Mazur> You can do so at your leisure, now. 01:43:52 <PublicServer> <Mazur> Ckoibed them. 01:43:56 <PublicServer> <Mazur> Cloned 01:44:21 <PublicServer> *** made screenshot at 0001BC90: http://ps.openttdcoop.org/publicserver/webcam/0001BC90.png 01:44:28 <PublicServer> <CyberSoul> thx, though the other pbs would cover, but i guess not 01:50:44 <PublicServer> <Mazur> By using the other tunnel for the exit, you can probably squeeze in a proper entry and exit for hte new platforms. 01:52:02 <PublicServer> <CyberSoul> yeah, was just thinking of how to work that but i still dont see it 01:52:18 <PublicServer> <CyberSoul> switch the exit on all or just the one? 01:52:49 <PublicServer> <Mazur> Well, you know the layout with hte four platforms? 01:52:57 <PublicServer> <CyberSoul> yeah 01:53:47 <PublicServer> <Mazur> THat pattern can extend to 3 pairs if you had two more tiles for hte bridge from platform 4. You gained one with removing the signals, now another with the other tunnel. 01:54:21 <PublicServer> <Mazur> That should be enough. 01:54:57 <CyberSoul> ah, you mean switching the tunnel and the station? 01:55:45 *** roboboy has quit IRC 01:56:42 <PublicServer> <Mazur> he birdge on 4 goes back again. 01:57:13 <PublicServer> <Mazur> Hmm, I see. 01:57:58 <PublicServer> <CyberSoul> and the ghetto way actually was working well, if we mess up exit curve lengths we could make it worse ? 01:58:08 <PublicServer> <Mazur> Yes. 01:58:18 <PublicServer> <Mazur> Back to Ghepetto it is. 01:59:21 <PublicServer> *** made screenshot at 0001A48D: http://ps.openttdcoop.org/publicserver/webcam/0001A48D.png 01:59:43 <PublicServer> <CyberSoul> i still struggle with tight station place, always want proper row-row beautiful stations 02:00:08 <PublicServer> <CyberSoul> was looking around the map earlier, and what some people do with reversers is crazy 02:00:37 <PublicServer> <CyberSoul> i doubt very efficient, but yeah.. check out the center for train confonfusion sign 02:00:53 <PublicServer> <Mazur> I find reversers ugly hacks, professional trains don;t just stop and reverse mis-service. 02:00:55 <PublicServer> <Mazur> mid 02:01:13 <PublicServer> <Mazur> BUt sometimes there is no room for the proper way. 02:03:32 <CyberSoul> yeah, they are a weird and ugly option if the is no other way 02:04:05 <PublicServer> <Mazur> You been playing OTTD long? 02:04:16 <CyberSoul> the train confusion center is funny because of the lengths they went through to make it roro 02:04:51 <CyberSoul> well, i played ttd a while ago, just started ottd about a month ago though 02:05:30 <PublicServer> <Mazur> Hooked yet? 02:05:32 <PublicServer> <Mazur> :-D 02:07:36 <CyberSoul> yeah, too much atm... the balance between frustrating limitations and weird tools to fix them leads just to fun optimization some way i don't quite understand :) 02:07:49 <CyberSoul> speaking of which though, i really need to eat now 02:08:04 <CyberSoul> :P 02:08:12 <PublicServer> <Mazur> I love the cooperation here. I've never been competative in my life, so all hte prevalent adddictions with FPS don;t appeal to me at all. 02:08:22 <PublicServer> <Mazur> Besides, I hate fighting, too. 02:08:45 <PublicServer> <Mazur> I just ate coupld of hours ago. 02:09:17 <CyberSoul> yeah i like strategy in general, not much into fps at all 02:09:45 <CyberSoul> gonna eat, so i'll be afk for a little while 02:09:53 <PublicServer> <Mazur> k. 02:10:03 <PublicServer> <Mazur> I'll go see my charges. 02:14:22 <PublicServer> *** made screenshot at 00002277: http://ps.openttdcoop.org/publicserver/webcam/00002277.png 02:16:33 *** Fuco has quit IRC 02:29:22 <PublicServer> *** made screenshot at 0000B477: http://ps.openttdcoop.org/publicserver/webcam/0000B477.png 02:38:38 *** pugi has quit IRC 02:38:56 *** pugi has joined #openttdcoop 02:44:22 <PublicServer> *** made screenshot at 00024D66: http://ps.openttdcoop.org/publicserver/webcam/00024D66.png 02:56:44 *** pugi has quit IRC 02:59:24 <PublicServer> *** made screenshot at 000169F9: http://ps.openttdcoop.org/publicserver/webcam/000169F9.png 03:00:23 *** bothie has quit IRC 03:03:05 <PublicServer> <Mazur> Bedtime. 03:03:12 <PublicServer> <Mazur> BIbi. 03:03:15 <PublicServer> *** Mazur has left the game (connection lost) 03:03:16 <PublicServer> *** Game paused (number of players) 03:04:01 <CyberSoul> gnite maz 03:04:54 <CyberSoul> of i go too 03:05:12 <PublicServer> *** CyberSoul has left the game (leaving) 03:11:57 *** bothie has joined #openttdcoop 03:14:24 <PublicServer> *** made screenshot at 00013DD9: http://ps.openttdcoop.org/publicserver/webcam/00013DD9.png 03:55:49 *** roboboy has joined #openttdcoop 05:05:57 *** roboboy has quit IRC 06:48:22 *** roboboy has joined #openttdcoop 07:46:52 *** roboboy has quit IRC 07:55:45 *** DayDreamer has joined #openttdcoop 08:53:39 *** Tray has joined #openttdcoop 09:27:57 *** real` has joined #openttdcoop 09:29:07 *** real` has quit IRC 10:02:40 *** Progman has joined #openttdcoop 10:12:56 *** fmauneko has joined #openttdcoop 10:18:13 *** pugi has joined #openttdcoop 10:26:55 *** Mitcian has joined #openttdcoop 10:42:00 *** roboboy has joined #openttdcoop 10:51:42 *** Hribek has joined #openttdcoop 10:52:40 <PublicServer> *** Game still paused (number of players) 10:52:42 <PublicServer> *** Hribek joined the game 11:02:03 *** Firartix has joined #openttdcoop 11:04:42 <PublicServer> *** Hribek has left the game (connection lost) 11:12:24 <PublicServer> *** Game still paused (number of players) 11:12:26 <PublicServer> *** Hribek joined the game 11:18:33 *** mfb- has joined #openttdcoop 11:18:56 <PublicServer> *** Game still paused (number of players) 11:18:56 <PublicServer> *** Game unpaused (number of players) 11:18:58 <PublicServer> *** mfb joined the game 11:19:08 <PublicServer> *** Hribek has left the game (connection lost) 11:19:08 <PublicServer> *** Game paused (number of players) 11:29:26 <PublicServer> *** made screenshot at 0003269F: http://ps.openttdcoop.org/publicserver/webcam/0003269F.png 11:34:29 <PublicServer> <mfb> time to zoom out :D 11:34:40 <PublicServer> <mfb> everything spammed with station names 11:35:47 *** `real has quit IRC 11:36:09 *** `real has joined #openttdcoop 11:39:44 <mfb-> http://s5.directupload.net/images/110219/amjaw7d3.png (913kb) 11:41:16 <planetmaker> :-) 11:46:09 *** Fuco has joined #openttdcoop 11:46:13 *** ChanServ sets mode: +v Fuco 11:49:51 *** DayDreamer has quit IRC 11:52:04 *** KenjiE20 has joined #openttdcoop 11:52:04 *** ChanServ sets mode: +o KenjiE20 11:55:01 <planetmaker> !playercount 11:55:01 <PublicServer> planetmaker: Number of players: 2 (0 spectators) 11:55:05 <planetmaker> !players 11:55:08 <PublicServer> planetmaker: Client 246 (Orange) is mfb, in company 1 (Head to Toe!) 11:55:25 <mfb-> counting looks difficult 11:55:39 <planetmaker> yeah 11:57:28 *** scrlk has joined #openttdcoop 11:57:39 *** scrlk has quit IRC 11:59:26 <PublicServer> *** made screenshot at 0000757B: http://ps.openttdcoop.org/publicserver/webcam/0000757B.png 12:14:26 <PublicServer> *** made screenshot at 000085F5: http://ps.openttdcoop.org/publicserver/webcam/000085F5.png 12:22:40 <V453000> mfb: how far to finishing in your opinion? :) 12:23:07 <V453000> I think it could be ended basically right away 12:23:27 <mfb-> reaching something which you can call "finished" looks impossible at the moment 12:23:35 <V453000> k :D 12:23:46 <V453000> you mean finishinig == 100% covered? :) 12:23:51 <mfb-> CyberSoul had the idea to double the old record 12:24:03 <mfb-> would be ~300k away 12:24:09 <V453000> yea, I noticed :) 12:24:17 <V453000> !password 12:24:17 <PublicServer> V453000: remits 12:24:24 <PublicServer> <mfb> bruwood could take 200k of that 12:24:44 <PublicServer> <mfb> so we just had to expand one city there and make some minor changes somewhere else 12:24:44 <PublicServer> *** Game still paused (number of players) 12:25:04 <PublicServer> *** Game still paused (number of players) 12:25:04 <PublicServer> *** Game unpaused (number of players) 12:25:05 <PublicServer> *** V453000 joined the game 12:25:06 <V453000> lets see how manly is my PC today 12:25:23 <PublicServer> <mfb> reducing the animations helped, too 12:26:02 <PublicServer> <V453000> with 2500 trains, only a very little :) 12:26:50 <PublicServer> <V453000> lets do bruwood 12:27:14 <PublicServer> <mfb> I will finish mainhattan and come to that, too 12:27:27 <PublicServer> *** V453000 has left the game (connection lost) 12:27:27 <PublicServer> *** Game paused (number of players) 12:27:32 <V453000> !unpause 12:27:32 <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.) 12:27:34 <PublicServer> *** Game unpaused (number of players) 12:27:51 <PublicServer> *** V453000 joined the game 12:29:02 *** V453000 has left #openttdcoop 12:29:03 <PublicServer> *** V453000 has left the game (connection lost) 12:29:15 <SmatZ> !auto 12:29:15 <PublicServer> *** SmatZ has enabled autopause mode. 12:29:17 <PublicServer> *** Game paused (number of players) 12:29:26 <PublicServer> *** made screenshot at 0003229D: http://ps.openttdcoop.org/publicserver/webcam/0003229D.png 12:30:02 *** V453000 has joined #openttdcoop 12:30:02 *** Webster sets mode: +o V453000 12:30:06 <V453000> !password 12:30:06 <PublicServer> V453000: remits 12:30:21 <SmatZ> V453000: where did you go? 12:30:34 <V453000> computer joking or wtf :d 12:30:48 <SmatZ> :) 12:31:33 <PublicServer> *** Game still paused (number of players) 12:31:33 <PublicServer> *** Game unpaused (number of players) 12:31:35 <PublicServer> *** V453000 joined the game 12:32:36 <PublicServer> *** SmatZ joined the game 12:32:47 <PublicServer> <SmatZ> hello 12:33:01 <PublicServer> *** V453000 has left the game (connection lost) 12:33:38 <V453000> hi :) 12:34:31 <PublicServer> *** V453000 joined the game 12:35:01 <PublicServer> *** V453000 has left the game (connection lost) 12:35:07 <V453000> Slindstone Bay station 164 12:35:12 <V453000> the bridges need replacement to road 12:35:36 <PublicServer> <SmatZ> Town names: (undefined string) 12:35:38 <PublicServer> <SmatZ> strange 12:36:06 <PublicServer> <SmatZ> is there any town names GRF in effect? 12:36:24 <PublicServer> <mfb> bridges done 12:36:34 <V453000> SmatZ: not that I know 12:36:42 <V453000> have a look yourself though, I am not sure 12:36:50 <PublicServer> <SmatZ> I think there isn't 12:36:56 <PublicServer> <SmatZ> but maybe I am wrong :) 12:38:35 <tycoondemon> !dl win64 12:38:35 <PublicServer> tycoondemon: http://binaries.openttd.org/nightlies/trunk/r21965/openttd-trunk-r21965-windows-win64.zip 12:38:59 <PublicServer> <SmatZ> when will be this game finished? when nobody will have enough computing power to play it? 12:39:01 <PublicServer> <SmatZ> :) 12:39:11 <PublicServer> <SmatZ> brb 12:39:11 <PublicServer> *** SmatZ has left the game (connection lost) 12:39:11 <PublicServer> *** Game paused (number of players) 12:39:32 <SmatZ> !password 12:39:32 <PublicServer> SmatZ: remits 12:39:41 <PublicServer> *** Game still paused (number of players) 12:39:41 <PublicServer> *** Game unpaused (number of players) 12:39:44 <PublicServer> *** SmatZ joined the game 12:39:55 <PublicServer> <SmatZ> I recompiled with -O3 --disable-assert, but it didn't help much :) 12:40:13 <tycoondemon> !pass 12:40:21 <tycoondemon> !paswsword 12:40:23 <tycoondemon> !password 12:40:23 <PublicServer> tycoondemon: remits 12:40:35 <PublicServer> *** tycoondemon joined the game 12:41:05 <PublicServer> <SmatZ> this game might be used for profiling :) 12:41:45 <tycoondemon> the game needs to get cooler 12:41:51 <tycoondemon> dont care about processing power 12:41:59 <tycoondemon> just buy ne computer every now and then 12:42:06 <PublicServer> <SmatZ> :P 12:42:24 <PublicServer> <SmatZ> I got core2 @ 2GHz :) 12:43:25 <tycoondemon> :O i7 at 4ghz 8 core ;) 12:43:56 <SmatZ> :P 12:44:18 <SmatZ> I used to play TTD @ 33MHz CPU :) 12:44:27 <PublicServer> *** made screenshot at 000029DF: http://ps.openttdcoop.org/publicserver/webcam/000029DF.png 12:45:38 <tycoondemon> i played it a 100mhz 12:45:48 <tycoondemon> 1997 i think 12:46:22 <tycoondemon> windows 95 12:46:43 <tycoondemon> cant remember ram 12:47:28 <PublicServer> *** SmatZ has left the game (connection lost) 12:47:28 <PublicServer> *** Game paused (number of players) 12:48:55 <V453000> !password 12:48:55 <PublicServer> V453000: oblong 12:49:12 <V453000> @records 12:49:12 <Webster> #openttdcoop Records: Clients: 24 | Trains: 2001 (PSG#186) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 3,075,319 (PSG#101) 12:49:16 <PublicServer> *** Game still paused (number of players) 12:49:16 <PublicServer> *** Game unpaused (number of players) 12:49:19 <PublicServer> *** V453000 joined the game 12:49:23 <V453000> hmm, trains going down even for PZG 5 12:49:28 <PublicServer> *** V453000 has left the game (connection lost) 12:49:30 <PublicServer> *** Game paused (number of players) 12:50:16 <PublicServer> *** Game still paused (number of players) 12:50:16 <PublicServer> *** Game unpaused (number of players) 12:50:18 <PublicServer> *** V453000 joined the game 12:51:02 <PublicServer> <mfb> any plan for the town? 12:51:14 <PublicServer> <mfb> ah food is ready 12:51:24 <PublicServer> *** V453000 has left the game (connection lost) 12:51:24 <PublicServer> *** Game paused (number of players) 12:51:32 <PublicServer> *** mfb has joined spectators 12:51:39 <V453000> just a random Sbahn, although I will not be able to build it 12:52:37 *** Mitcian has quit IRC 12:59:27 <PublicServer> *** made screenshot at 00004605: http://ps.openttdcoop.org/publicserver/webcam/00004605.png 13:10:19 <CyberSoul> !password 13:10:19 <PublicServer> CyberSoul: safari 13:10:41 <PublicServer> *** Game still paused (number of players) 13:10:44 <PublicServer> *** CyberSoul joined the game 13:15:56 <Mazur> !password 13:15:57 <PublicServer> Mazur: slopes 13:16:20 <PublicServer> *** Game still paused (number of players) 13:16:20 <PublicServer> *** Game unpaused (number of players) 13:16:20 <PublicServer> *** Mazur joined the game 13:16:45 *** fmauneko has quit IRC 13:18:40 *** fmauneko has joined #openttdcoop 13:26:44 *** dr_gonzo has joined #openttdcoop 13:29:27 <PublicServer> *** made screenshot at 00023604: http://ps.openttdcoop.org/publicserver/webcam/00023604.png 13:30:43 <PublicServer> *** mfb has joined company #1 13:44:27 <PublicServer> *** made screenshot at 0000281E: http://ps.openttdcoop.org/publicserver/webcam/0000281E.png 13:46:48 *** thgergo has joined #openttdcoop 14:08:03 *** valhallasw has joined #openttdcoop 14:10:01 *** fmauneko has quit IRC 14:14:28 <PublicServer> *** made screenshot at 0003B229: http://ps.openttdcoop.org/publicserver/webcam/0003B229.png 14:19:15 *** JamesG has joined #openttdcoop 14:19:20 <JamesG> !players 14:19:23 <PublicServer> JamesG: Client 268 (Orange) is CyberSoul, in company 1 (PSG 201) 14:19:23 <PublicServer> JamesG: Client 246 (Orange) is mfb, in company 1 (PSG 201) 14:19:23 <PublicServer> JamesG: Client 262 is tycoondemon, a spectator 14:19:23 <PublicServer> JamesG: Client 273 (Orange) is Mazur, in company 1 (PSG 201) 14:29:28 <PublicServer> *** made screenshot at 0003F228: http://ps.openttdcoop.org/publicserver/webcam/0003F228.png 14:31:38 <PublicServer> <Mazur> Woohoo, 69%. Well done, CyberSoul. 14:32:00 <PublicServer> <mfb> fort dronwood? 14:32:38 <JamesG> Did we reach the goal? 14:32:50 <PublicServer> <mfb> 5.9 millions now 14:33:00 <PublicServer> <mfb> mainhattan reached 500k :) 14:33:45 <PublicServer> <Mazur> Yeah, but it cheated by taking two half-sectors not split through hte middle. 14:34:11 <PublicServer> <mfb> ? 14:34:32 *** roboboy has quit IRC 14:35:08 <PublicServer> <Mazur> I mean, competitionw-se, for best city. 14:35:16 <PublicServer> <Mazur> ;-) 14:35:30 <PublicServer> <mfb> :p 14:35:58 <PublicServer> <mfb> we should have built everything like that 14:36:21 *** thgergo has quit IRC 14:36:39 <PublicServer> <mfb> a city around an oversized ICE-station is not the best idea 14:36:45 <PublicServer> <Mazur> Yes. And kept hte fences up. 14:37:03 <PublicServer> <mfb> fences <-> MLs 14:37:11 <PublicServer> <mfb> + east/west fences 14:37:15 <PublicServer> <Mazur> Yep. 14:39:49 <PublicServer> <Mazur> Seen the modification in Wine country? 14:40:05 <PublicServer> <mfb> me? no 14:40:20 <PublicServer> <Mazur> Around Jordan. 14:42:12 <PublicServer> <Mazur> Oh, Rutway, I thought I was still in Majestic Fool Bay. 14:42:50 <PublicServer> <mfb> interesting idea 14:43:16 <PublicServer> <mfb> but jordan trains can't leave if cakebread cellars station is full? 14:44:00 <PublicServer> <Mazur> Atm, no. Should be PBS, really. 14:44:00 *** elmz has quit IRC 14:44:02 <PublicServer> <mfb> same with silver oak trains and a full jordan station 14:44:06 *** elmz has joined #openttdcoop 14:44:08 <PublicServer> <mfb> ok 14:44:28 <PublicServer> *** made screenshot at 00020669: http://ps.openttdcoop.org/publicserver/webcam/00020669.png 14:44:38 <PublicServer> <mfb> would increase some CLs, too 14:44:55 <PublicServer> <Mazur> BUt hte big problem in that area is hte ac- and deceleration holding up the passers by. 14:45:13 <PublicServer> <mfb> full second line may solve that 14:45:28 <PublicServer> <mfb> prio switch to the high-speed line 14:45:34 <PublicServer> <mfb> or something like that 14:45:52 <PublicServer> <Mazur> Yes. 14:46:18 <PublicServer> <Mazur> But apparently this was the great problem area of hte loop, which this has solved. 14:46:34 <PublicServer> <Mazur> This and a couple fewer trains. 14:46:50 <V453000> !info 14:46:50 <PublicServer> V453000: #:1(Orange) Company Name: 'PSG 201' Year Founded: 2427 Money: 420245464821 Loan: 0 Value: 420260488981 (T:2500, R:239, P:0, S:0) unprotected 14:46:56 <V453000> !rcon set max_trains 14:46:56 <PublicServer> V453000: Current value for 'max_trains' is: '2555' (min: 0, max: 5000) 14:47:10 *** mrfreeze has joined #openttdcoop 14:47:31 <mrfreeze> @quickstart 14:47:37 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 14:48:17 <PublicServer> <mfb> wtf 14:48:32 <PublicServer> <mfb> in the time I switch from destroy to buy land, bruwood builds a new house on that tile 14:49:02 <PublicServer> <Mazur> I'ev had that. Just boom it up again. 14:49:17 <PublicServer> <mfb> did that 2 times 14:49:27 <PublicServer> <mfb> (blow up -again-) 14:49:45 <PublicServer> <Mazur> I can come help if I know where. 14:49:49 *** mrfreeze has quit IRC 14:49:51 <PublicServer> <mfb> :D 14:49:57 <PublicServer> <mfb> got it now 14:50:05 *** Mitcian has joined #openttdcoop 14:52:51 <PublicServer> <mfb> group the trains, please 14:55:35 *** Intexon has joined #openttdcoop 14:57:47 <PublicServer> <mfb> bruwood is free! 14:59:28 <PublicServer> *** made screenshot at 00003409: http://ps.openttdcoop.org/publicserver/webcam/00003409.png 15:00:10 *** dario has joined #openttdcoop 15:00:34 <PublicServer> <Mazur> Free of wh.. Oh, I see. 15:01:03 <PublicServer> <Mazur> Erm, we're gebnuiinly finalising, mfb, no new projects, please. 15:01:23 <PublicServer> <mfb> that is the final area. ask V. ;) 15:01:45 <PublicServer> <mfb> we double the old record and then it is fine 15:01:56 <PublicServer> <Mazur> Jus t be quick, then, people want to move on. 15:02:16 <PublicServer> <Mazur> :-) 15:02:18 <PublicServer> <mfb> should expand quickly now 15:02:36 <PublicServer> <mfb> the whole center is one large construction site now 15:02:58 <PublicServer> <Mazur> I know, I'm looking at it. 15:03:43 <PublicServer> <Mazur> Best get some trains in, then. 15:03:49 <PublicServer> <Mazur> Ah, there they are. 15:03:55 <V453000> ask V? :p 15:04:21 <Mazur> New project at Bruwood during fiunalising. 15:04:24 <V453000> V sez feel free to do whatever constructive :) 15:04:39 <V453000> Bruwood should get some Sbahn too :) especially if there is someone willing to build it 15:04:51 <PublicServer> <mfb> there is one now :) 15:04:54 <Mazur> Yes, I've acquiesced already. 15:05:00 <V453000> _ 15:05:01 <V453000> :) 15:05:06 <V453000> !password 15:05:06 <PublicServer> V453000: tuxedo 15:05:20 <PublicServer> <Mazur> 60k to go for 6 milliom. 15:05:36 <PublicServer> <mfb> let's see how the missing row can be filled 15:05:38 <PublicServer> *** V453000 has left the game (general error) 15:06:05 <PublicServer> *** V453000 joined the game 15:06:26 <PublicServer> <V453000> Bruwood will reach that easily :) 15:06:35 <PublicServer> <mfb> 50k? without problems 15:06:52 <PublicServer> <V453000> yes 15:06:54 <PublicServer> <Mazur> Like make a large bend counterclockwise yto meet the exit track? 15:07:00 <PublicServer> *** V453000 has left the game (connection lost) 15:07:09 <V453000> @records 15:07:09 <Webster> #openttdcoop Records: Clients: 24 | Trains: 2001 (PSG#186) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 3,075,319 (PSG#101) 15:07:10 <PublicServer> <mfb> ? 15:07:11 <PublicServer> *** Intexon joined the game 15:07:20 <PublicServer> <Intexon> hi 15:07:22 <PublicServer> <Mazur> That way. 15:07:24 <PublicServer> <mfb> hi 15:07:25 <V453000> @calc 3,075,319*2 15:07:26 <PublicServer> <Mazur> Hi. 15:07:33 <V453000> @calc 3075319*2 15:07:33 <Webster> V453000: 6150638 15:07:34 <PublicServer> <mfb> :p 15:07:38 <V453000> hi Intexon :) 15:07:51 <V453000> !password 15:07:52 <PublicServer> V453000: tuxedo 15:08:21 <PublicServer> *** V453000 joined the game 15:08:28 <PublicServer> <Mazur> Or another fscking reverser. 15:08:43 <PublicServer> <mfb> going to a drop is not the problem 15:08:53 <PublicServer> <Mazur> k 15:08:55 <PublicServer> <mfb> (should have its own line 15:09:23 <PublicServer> <mfb> reverser. 15:10:13 <PublicServer> <mfb> wait, drop is missing now :D 15:11:17 <PublicServer> *** V453000 has left the game (connection lost) 15:11:56 <PublicServer> *** Intexon has left the game (connection lost) 15:14:29 <PublicServer> *** made screenshot at 00005216: http://ps.openttdcoop.org/publicserver/webcam/00005216.png 15:16:07 *** dr_gonzo has quit IRC 15:18:33 *** DayDreamer has joined #openttdcoop 15:18:41 <PublicServer> <Mazur> Finished just in time, I see. 15:18:49 <PublicServer> <mfb> ? 15:18:55 <PublicServer> <Mazur> Passengers already there. 15:19:02 <PublicServer> <Mazur> ;-D 15:19:05 <PublicServer> <mfb> :p 15:20:02 <PublicServer> <mfb> 1622 already needs a second train 15:23:24 <PublicServer> <mfb> 20k to go 15:29:19 <PublicServer> <mfb> 6 million 15:29:29 <PublicServer> *** made screenshot at 00000239: http://ps.openttdcoop.org/publicserver/webcam/00000239.png 15:30:08 <V453000> 6 150 638 is the double of 101 though :p 15:30:16 <PublicServer> <mfb> hmm 15:30:26 <PublicServer> <mfb> we missed psg202 by one 15:31:48 <PublicServer> <mfb> 150k to go 15:32:10 <PublicServer> <mfb> at least 100k from bruwood 15:44:30 <PublicServer> *** made screenshot at 0002E49E: http://ps.openttdcoop.org/publicserver/webcam/0002E49E.png 15:59:30 <PublicServer> *** made screenshot at 00002A1B: http://ps.openttdcoop.org/publicserver/webcam/00002A1B.png 16:03:01 *** valhallasw has quit IRC 16:05:11 *** thgergo has joined #openttdcoop 16:05:11 <PublicServer> *** mfb has joined spectators 16:05:27 <PublicServer> <mfb> next expansion comes later :) 16:05:41 <PublicServer> <mfb> 110k to go 16:06:31 <PublicServer> *** mfb has left the game (leaving) 16:06:36 *** mfb- has quit IRC 16:14:30 <PublicServer> *** made screenshot at 00004408: http://ps.openttdcoop.org/publicserver/webcam/00004408.png 16:15:43 *** Mitcian has quit IRC 16:38:57 *** Chris_Booth has joined #openttdcoop 16:44:31 <PublicServer> *** made screenshot at 00003C25: http://ps.openttdcoop.org/publicserver/webcam/00003C25.png 16:51:19 *** mfb- has joined #openttdcoop 16:51:39 <PublicServer> *** mfb joined the game 16:52:08 <PublicServer> * Mazur whistles innocently. 16:53:11 <PublicServer> <mfb> 50k to go :) 16:53:26 <PublicServer> <Mazur> You left some stopped trains behind just now. 16:53:35 <PublicServer> <mfb> ? 16:53:48 <PublicServer> <Mazur> Near Bruwood1620. 16:53:56 <PublicServer> <mfb> :( 16:54:07 <PublicServer> <mfb> fixed now? 16:54:15 <PublicServer> <Mazur> One in hte tunnel and one in the station. 16:54:30 <PublicServer> <Mazur> Trains all insisted on going through the station to Station 20. 16:54:54 <PublicServer> <Mazur> Blocking the line while wiating for hte station to clear. 16:55:01 <PublicServer> <mfb> got a problem with the PBS-system there 16:55:11 <PublicServer> <mfb> so I had to stop many trains to get rid of the jam 16:55:36 <PublicServer> <mfb> looks like I forgot to release all 16:55:40 <PublicServer> <Mazur> Yes, PBS reverses the sense of AVOID_TWOWAY_RED_EOL_AT_ALL_COSTS. 16:55:47 <PublicServer> <mfb> thanks for fixing 16:56:09 <PublicServer> <Mazur> You'ree very very welcome. 16:56:37 <PublicServer> <Mazur> It was something to do while waiting until we can put this baby to bed. 16:56:46 <PublicServer> <mfb> ;) 16:57:06 *** Mucht has joined #openttdcoop 16:57:06 *** ChanServ sets mode: +o Mucht 16:58:05 <PublicServer> <Mazur> Then I can clear the savegame of all cities and retsart it solo with twenty town on level pegging. 16:59:31 <PublicServer> *** made screenshot at 00007E1C: http://ps.openttdcoop.org/publicserver/webcam/00007E1C.png 17:01:48 <PublicServer> <Mazur> I haven't check the need for second trains in Bruwood. 17:02:07 <PublicServer> <mfb> 16 left to train limit 17:02:17 <PublicServer> <mfb> and maybe we need some somewhere else 17:02:47 <PublicServer> <Mazur> Doubt it, most cities are doingfine. 17:02:58 <PublicServer> <mfb> most? 17:03:03 <PublicServer> <Mazur> If not all. 17:03:52 <PublicServer> <Mazur> Ok, help me rememebr: Boxtown 58% 17:04:26 <PublicServer> <mfb> that is constant 17:04:36 <PublicServer> <mfb> I can add more trams, but it will not fall below 50% 17:05:00 <PublicServer> <mfb> very static city, as it cannot expand or grow 17:05:28 <PublicServer> <Mazur> No, I'm just listing the ones below 60% I see, so we can asses ahny need for trains. 17:05:34 <PublicServer> <mfb> ok 17:08:14 <PublicServer> <Mazur> Majestic Fool Bay: 59% 17:09:56 <PublicServer> <Mazur> Rutway: 51% 17:10:27 <PublicServer> <mfb> rutway again.. 17:10:43 <PublicServer> <Mazur> Smalltown: 57% 17:10:53 <PublicServer> <mfb> wtf 17:10:53 <PublicServer> <Mazur> Smallboxtown, rather. 17:10:59 <PublicServer> <mfb> ah ok 17:11:38 <PublicServer> <Mazur> And that's yer lot. 17:12:28 <PublicServer> <mfb> same as boxtown 17:14:31 <PublicServer> *** made screenshot at 00010219: http://ps.openttdcoop.org/publicserver/webcam/00010219.png 17:19:11 <PublicServer> <mfb> rutway 64% 17:20:05 <Mazur> Yes, I noticed. 17:20:15 <Mazur> Not sure what happened there. 17:28:10 <PublicServer> <Mazur> Rutway: 41%. It's a high-fluctuation city, apparently. 17:28:32 <PublicServer> <Mazur> Ah, block. 17:29:03 <PublicServer> <mfb> ok, system failed 17:29:03 <PublicServer> *** tneo joined the game 17:29:21 <PublicServer> <Mazur> At Sonoma Cutter. 17:29:24 <PublicServer> *** tneo has left the game (connection lost) 17:29:31 <PublicServer> *** made screenshot at 0002181F: http://ps.openttdcoop.org/publicserver/webcam/0002181F.png 17:30:33 <PublicServer> <Mazur> 40k 17:30:47 <PublicServer> <Mazur> Another block, there. 17:31:04 <PublicServer> <mfb> prios are the problem 17:31:15 <PublicServer> <mfb> well, ONE problem 17:31:30 <PublicServer> <Mazur> Yes, I removed hte twoway exit. 17:31:40 <PublicServer> <Mazur> TO p[revent the block. 17:34:32 <PublicServer> <mfb> maybe like beringer vineyards? 17:34:51 <PublicServer> <mfb> cannot prevent a global circle lock 17:35:02 <PublicServer> <mfb> but at least the stations are a bit quicker 17:35:21 <V453000> !info 17:35:21 <PublicServer> V453000: #:1(Orange) Company Name: 'PSG 201' Year Founded: 2427 Money: 433738353675 Loan: 0 Value: 433792599311 (T:2544, R:241, P:0, S:0) unprotected 17:35:25 <PublicServer> <Mazur> Yes. 17:35:28 <V453000> !rcon set max_trains 2666 17:35:54 <mfb-> ^^ 17:42:51 <PublicServer> <Mazur> Back to 63%. 17:43:27 <PublicServer> <mfb> if the pathfinder improvements prevent locks now, it should be fine 17:44:32 <PublicServer> *** made screenshot at 00027611: http://ps.openttdcoop.org/publicserver/webcam/00027611.png 17:44:55 <PublicServer> <mfb> with TL4, the lines could handle much more trains in case of jams 17:45:13 <PublicServer> <mfb> 2 instead of 1 per station 17:47:21 *** ODM has joined #openttdcoop 17:47:21 *** ChanServ sets mode: +o ODM 17:49:40 *** Progman has quit IRC 17:49:43 *** Mucht has quit IRC 17:50:45 <PublicServer> <mfb> 25k to go 17:52:44 *** Hribek has quit IRC 17:56:32 *** scrlk has joined #openttdcoop 17:56:34 <scrlk> !password 17:56:34 <PublicServer> scrlk: glower 17:56:36 <scrlk> hi guys 17:56:42 <PublicServer> <mfb> hi 17:56:55 <PublicServer> *** scrlk joined the game 17:57:10 <PublicServer> *** scrlk has left the game (connection lost) 17:57:21 <PublicServer> <Mazur> Hi, sclk, and bye, 17:57:23 <scrlk> its too laggy now :( 17:57:33 <PublicServer> <mfb> will be done soon 17:57:33 <scrlk> what world pop. you at now? 17:57:41 <PublicServer> <Mazur> Even weiuth transparency on? 17:57:44 <PublicServer> <mfb> 6.115.000 17:57:54 <scrlk> wow doubled the record? 17:57:56 <PublicServer> <mfb> 6.150=goal 17:58:02 <scrlk> oh 17:58:03 <scrlk> :*( 17:58:09 <scrlk> :( 17:58:16 <PublicServer> <Mazur> 6.150.638. 17:58:18 <PublicServer> <mfb> 30k missing 17:58:19 <scrlk> ill try to set transparacy all on 17:58:51 <PublicServer> <Mazur> WHo;s Mainhattans hero? 17:58:54 <scrlk> !password 17:58:54 <PublicServer> scrlk: vogued 17:58:59 <PublicServer> <mfb> ? 17:59:12 <scrlk> ok try again... 17:59:12 <PublicServer> <Mazur> K1 has 4000 pax waiting. 17:59:15 <PublicServer> *** scrlk joined the game 17:59:26 <PublicServer> <mfb> uff 17:59:32 <PublicServer> *** made screenshot at 0003F2A0: http://ps.openttdcoop.org/publicserver/webcam/0003F2A0.png 17:59:34 <PublicServer> *** scrlk has left the game (connection lost) 17:59:34 <scrlk> no dice 17:59:38 <PublicServer> <Mazur> K0 6000. 18:00:05 <scrlk> ok 3rd time lucky... 18:00:06 <PublicServer> *** scrlk joined the game 18:00:48 <PublicServer> *** scrlk has left the game (connection lost) 18:00:53 <PublicServer> <mfb> ;) 18:01:00 <scrlk> **** this 18:01:19 <Mazur> Tomorrow should be better. 18:01:27 <Mazur> Or even tonight. 18:01:36 <Mazur> Depending on V. 18:02:17 <PublicServer> <Mazur> It's not the number of stations, that's the p[roblem, it's htat only full trains get there. 18:02:39 <PublicServer> <mfb> I build an additional line 18:02:46 <V453000> the sooner, the better I think 18:02:53 <scrlk> whats the eta on this game being rounded up? 18:03:02 <Mazur> I agree, V. 18:03:03 <PublicServer> <mfb> 2h? 18:03:19 <scrlk> 2 hours? 18:03:20 <scrlk> ye 18:03:21 <scrlk> y 18:03:23 <V453000> when you say of course 18:03:44 <scrlk> my computer is being raped by this game 18:04:22 <Mazur> Well, all cities are over 50%, rutway has been upgraded to avoid lockdowns. 18:04:36 <V453000> !password 18:04:36 <PublicServer> V453000: vogued 18:05:16 <Mazur> There's only some statiosn in Mainhattan not getting train capacity to get rid of their passngers and a sign mentioning !this can fully block. 18:05:19 <PublicServer> *** V453000 has left the game (general error) 18:05:34 <PublicServer> <mfb> hmm 18:06:04 <PublicServer> <mfb> this? where? 18:06:06 <PublicServer> *** V453000 has left the game (general error) 18:06:58 <PublicServer> <Mazur> Nut that's not Mainhattan. 18:07:12 <PublicServer> <mfb> there is no sign !ca 18:07:22 <PublicServer> <mfb> ah here 18:07:24 <PublicServer> <mfb> well yes 18:07:30 <PublicServer> <mfb> that is my sign ;) 18:07:44 <PublicServer> <Mazur> Has thta been fixed, then? 18:07:51 <PublicServer> <mfb> no 18:08:45 <PublicServer> <Mazur> Yes, my sign asking for someone to fix it has been removed. 18:10:24 *** scrlk has quit IRC 18:11:00 <V453000> !players 18:11:02 <PublicServer> V453000: Client 268 (Orange) is CyberSoul, in company 1 (PSG 201) 18:11:02 <PublicServer> V453000: Client 287 (Orange) is mfb, in company 1 (PSG 201) 18:11:02 <PublicServer> V453000: Client 262 is tycoondemon, a spectator 18:11:02 <PublicServer> V453000: Client 273 (Orange) is Mazur, in company 1 (PSG 201) 18:11:13 *** Mucht has joined #openttdcoop 18:11:13 *** ChanServ sets mode: +o Mucht 18:11:23 <Mazur> Lo, Mucht. 18:12:59 <PublicServer> <mfb> K-row should work now 18:13:49 <Mucht> hi :) 18:13:52 <PublicServer> <Mazur> Yes, I see, Then the sign can be deleted. 18:14:32 <PublicServer> *** made screenshot at 00031EE1: http://ps.openttdcoop.org/publicserver/webcam/00031EE1.png 18:15:02 <PublicServer> <Mazur> Which is what we want to be able to archive this: all concerns and potential problems we know of solved, 18:15:40 <PublicServer> <mfb> I don't think that we can fix everything 18:15:46 <PublicServer> <mfb> but at least the most urgent problems 18:15:56 <PublicServer> <Mazur> At least hte ones that have been signed. 18:16:01 <PublicServer> <Mazur> Yes. 18:20:48 <PublicServer> <mfb> ok, now the system can't jam any more 18:20:58 <PublicServer> <mfb> well, it can't block 18:21:01 <PublicServer> <Mazur> Good. 18:21:25 <PublicServer> <Mazur> Now we wait for 6.150.638 and call it a day? 18:22:27 <PublicServer> <mfb> bruwood refuses to grow at the moment :( 18:26:49 <PublicServer> <mfb> easy way would be to found a town between mainhattan and fort dronwood 18:27:08 <PublicServer> <Mazur> No need, Leiden is still expanding. 18:27:36 <PublicServer> <mfb> eating buildings of other towns? 18:29:32 <PublicServer> *** made screenshot at 00001BD7: http://ps.openttdcoop.org/publicserver/webcam/00001BD7.png 18:34:24 <PublicServer> <Mazur> And Slindstone Baywould grow if it had better connections to it's NE corner. 18:35:11 <PublicServer> <mfb> there are many houses 18:35:30 <PublicServer> <mfb> and already groth tunnels included 18:37:01 <PublicServer> <Mazur> Yes, but the whole sector has been stagnant for ages now. 18:37:53 <PublicServer> <Mazur> Ever since the growth tunnel from the centre via the ouside into hte East area had to go because of a new neuighbour. 18:43:03 <PublicServer> <Mazur> Well, we're growing again, slowly. 18:43:18 <PublicServer> <Mazur> New buildings are kicking in, I suppose. 18:43:51 <PublicServer> <mfb> 20k... 18:44:33 <PublicServer> *** made screenshot at 0000426F: http://ps.openttdcoop.org/publicserver/webcam/0000426F.png 18:45:13 <PublicServer> <Mazur> I added some connections in sector 13 that might help renewd growth. 18:48:06 <PublicServer> <mfb> 10k 18:50:06 <PublicServer> <mfb> soon... 18:50:06 <PublicServer> <mfb> <- afk 18:58:07 <PublicServer> <Mazur> 6,151,000. 18:59:33 <PublicServer> *** made screenshot at 00005263: http://ps.openttdcoop.org/publicserver/webcam/00005263.png 19:08:59 <Mazur> Up and down between 6,138 and 6,153. 19:12:56 <PublicServer> <mfb> ok, done 19:13:17 <PublicServer> <mfb> or does the final value count? 19:14:33 <PublicServer> *** made screenshot at 0001F590: http://ps.openttdcoop.org/publicserver/webcam/0001F590.png 19:15:10 <V453000> !pause 19:15:11 <PublicServer> *** V453000 has paused the server. 19:15:13 <PublicServer> *** Game paused (number of players) 19:15:13 <V453000> what is there now? :) 19:15:25 <PublicServer> <mfb> 6.145k 19:15:32 <V453000> need more eh :p 19:15:34 <PublicServer> <Mazur> 6,145,794. 19:15:34 <V453000> !auto 19:15:34 <PublicServer> *** V453000 has enabled autopause mode. 19:15:36 <PublicServer> *** Game unpaused (number of players) 19:15:46 <V453000> iirc you can pause it yourself 19:15:55 <V453000> try :) 19:16:02 <Mazur> !pause 19:16:02 <PublicServer> Mazur: you must be channel op to use !pause 19:16:15 <PublicServer> *** mfb has joined spectators 19:16:19 <Mazur> Pause button is disabled. 19:16:21 <PublicServer> <mfb> just leave the company then 19:16:25 <Mazur> k 19:16:31 <PublicServer> <mfb> nearly 19:16:33 <PublicServer> <mfb> 149k 19:16:43 <PublicServer> <mfb> go 19:16:49 <PublicServer> <mfb> pause 19:17:01 <PublicServer> *** Mazur has joined spectators 19:17:01 <PublicServer> *** Game paused (number of players) 19:17:09 <PublicServer> <mfb> 6.150.671 19:17:11 <PublicServer> <mfb> fine 19:17:19 <V453000> game over? :) 19:17:21 <V453000> !save 19:17:21 <PublicServer> Saving game... 19:17:30 <V453000> !save 201end 19:17:30 <PublicServer> Saving game... 19:17:32 <PublicServer> <mfb> doubled the old record 19:17:58 <Mazur> Woot! 19:18:08 <Mazur> I needx foodzzzz. 19:18:17 <Mazur> Bbl. 19:18:20 <Mazur> :-) 19:18:20 <V453000> want to do something more or can I wrap it up? 19:18:30 <V453000> btw someone needs to write an archive entry 19:18:35 <Mazur> Wrap it up and own and tie a bowtie around it. 19:18:38 <PublicServer> *** mfb has left the game (leaving) 19:18:39 <V453000> oh .. and keep the plan there since it isnt in the map 19:18:56 <mfb-> ? 19:19:11 <Mazur> Network plan in archive entry. 19:19:17 <mfb-> ah 19:19:17 <Mazur> AFK. 19:19:22 <V453000> !content 19:19:22 <PublicServer> V453000: Connection established 19:19:22 <PublicServer> V453000: Downloading 0 file(s) (0 bytes) 19:19:22 <PublicServer> V453000: (you need to !restart to have the new content loaded) 19:19:28 *** V453000 has left #openttdcoop 19:19:28 *** V453000 has joined #openttdcoop 19:19:28 *** ChanServ sets mode: +o V453000 19:19:30 <V453000> !content 19:19:32 <PublicServer> V453000: Expect timeout triggered! 19:19:32 <PublicServer> V453000: Downloading 12 file(s) (8900656 bytes) 19:19:32 <PublicServer> V453000: (you need to !restart to have the new content loaded) 19:19:37 <PublicServer> *** Mazur has left the game (leaving) 19:19:37 <mfb-> well, ICE stations are visible 19:19:59 <V453000> !transfer 201 game.sav 19:20:11 <PublicServer> V453000: PublicServerGame_201_Final.sav 19:20:11 <PublicServer> V453000: Transfer done. (/home/openttd/svn-publicserver/autopilot/save/game.sav->http://www.openttdcoop.org//files/PublicServer_archive/PublicServerGame_201_Final.sav) 19:20:27 <V453000> !gamenr 19:20:27 <PublicServer> V453000: This is game number: 201 19:20:30 <V453000> !gamenr 202 19:20:30 <PublicServer> *** V453000 has set gamenr to 202 (next !restart) 19:20:36 <V453000> !restart 19:20:36 <PublicServer> V453000: Restart scheduled, will be initiated in next minute! 19:21:01 <PublicServer> Scheduled quit for automated maintenance... will be back shortely 19:21:01 <PublicServer> Thank you for playing r21965. 19:21:07 <PublicServer> Server has exited 19:21:08 *** PublicServer has quit IRC 19:21:23 <V453000> pm: want to do an update? 19:21:32 *** PublicServer has joined #openttdcoop 19:21:32 <PublicServer> Autopilot engaged 19:21:32 <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)' 19:21:32 *** ChanServ sets mode: +v PublicServer 19:21:32 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG202 (r21965) | STAGE: Real Finalizing | www.openttdcoop.org | New players, use @quickstart and !help | English only" 19:21:42 <V453000> well it can be done anytime later :) 19:21:46 <PublicServer> *** made screenshot at 00020100: http://ps.openttdcoop.org/publicserver/webcam/00020100.png 19:22:23 <PublicServer> *** Game still paused (manual, number of players) 19:22:43 <V453000> KenjiE20: records will need updating :) 19:22:53 <V453000> !password 19:22:53 <PublicServer> V453000: struts 19:23:11 <PublicServer> *** Game still paused (manual, number of players) 19:23:12 <PublicServer> *** V453000 joined the game 19:23:35 <PublicServer> *** V453000 has left the game (leaving) 19:23:41 <V453000> !auto 19:23:41 <PublicServer> *** V453000 has enabled autopause mode. 19:23:43 <PublicServer> *** Game still paused (number of players) 19:23:47 <PublicServer> *** Game still paused (number of players) 19:23:50 <PublicServer> *** mfb joined the game 19:24:23 <PublicServer> <mfb> "reverse" engines? 19:24:30 <V453000> what is unclear 19:24:44 <PublicServer> <mfb> what is that? 19:25:22 <V453000> ever tried ctrl+click on an engine when vehicle is in the depot? 19:25:32 <V453000> :) 19:25:48 <PublicServer> <mfb> I don't think so 19:25:50 <V453000> (it does not work now) 19:25:58 <V453000> right ... it reverses engines 19:26:05 <V453000> look at the ! ENGINE YARD or something like that 19:26:15 <PublicServer> <mfb> ah ok 19:26:18 <V453000> all of those trains have 2 engines, each facing opposite direction 19:26:28 <V453000> it is made with older revision, so we can clone them 19:26:34 <V453000> but we cannot reverse them anymore 19:26:42 <KenjiE20> V453000: what to? 19:26:55 <KenjiE20> or don't we know yet? 19:27:01 <V453000> we do :) 19:27:03 <V453000> sec. 19:27:15 <V453000> 6.150.671 19:27:20 <V453000> new world population record 19:27:38 <KenjiE20> I take it's peaked and dropped a little? 19:27:51 <V453000> well, yes but this is the final one 19:27:55 <V453000> :) 19:28:00 <V453000> it should be double the original 19:28:01 <KenjiE20> famous last words 19:28:03 <mfb-> was a bit higher before 19:28:44 <PublicServer> *** mfb has joined company #1 19:29:12 <KenjiE20> @records 19:29:12 <Webster> #openttdcoop Records: Clients: 24 | Trains: 2001 (PSG#186) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 6,150,671 (PSG#202) 19:29:25 <KenjiE20> ping me when it changes again :p 19:29:36 <V453000> wait, there is one more 19:29:39 <mfb-> train number 19:29:53 <V453000> 2553 trains ... should get its own category probably though 19:29:54 <KenjiE20> regular game? 19:29:57 <V453000> pax game 19:30:02 <V453000> many of them standing really 19:30:03 <KenjiE20> meh, that's a regular game 19:30:26 <mfb-> nearly all transpored something 19:30:37 <mfb-> some dummy trains in one town 19:30:46 <KenjiE20> there's three rec's in my mind, psg regular, prozone bonkers, and logic, cause it needs a silly amount 19:30:52 <V453000> yes but it totally is not beating PZG5 in complexity of network :p 19:30:55 <mfb-> and I forgot to remove the copy-train in bruwood 19:31:33 <V453000> 90% of Sbahn trains with full-load are just standing :) 19:31:39 <KenjiE20> @records 19:31:39 <Webster> #openttdcoop Records: Clients: 24 | Trains: 2553 (PSG#202) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 6,150,671 (PSG#202) 19:31:48 <mfb-> but they are loading something ;) 19:32:02 <V453000> yes but with very low impact on network :) 19:32:59 <V453000> in psg 186, it was damn hard to add ... 20 trains 19:33:03 <V453000> here, just anywhere :) 19:33:20 <V453000> which is what makes it different from a regular game imo :) 19:33:58 <V453000> @stage Planning 19:33:58 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG202 (r21965) | STAGE: Planning | www.openttdcoop.org | New players, use @quickstart and !help | English only" 19:34:15 <KenjiE20> well the alternative is we simplify the records command massively (say, one train, cargo, pop) and use a wiki page 19:34:52 <V453000> we cant really compare the 3 types of games, just like logic - regular, the same for pax - regular 19:35:40 <V453000> especially with DB set XL transrapid pax, where trains really stand a lot 19:39:46 <PublicServer> *** mfb has left the game (leaving) 19:40:28 <mfb-> ~800k pax/month 19:46:36 <Mazur> KenjiE20, you night want to change 202 into 201 in those records. 19:50:11 *** Mucht has quit IRC 19:52:00 <KenjiE20> I thought we were on 201 19:52:12 <KenjiE20> I blame V453000 for changing the number early 19:52:44 <KenjiE20> changed 19:59:23 <Ammler> !restart 19:59:23 <PublicServer> Ammler: Restart scheduled, will be initiated in next minute! 20:00:01 <PublicServer> Scheduled quit for automated maintenance... will be back shortely 20:00:01 <PublicServer> Thank you for playing r21965. 20:00:05 <PublicServer> Server has exited 20:00:06 *** PublicServer has quit IRC 20:00:14 *** PublicServer has joined #openttdcoop 20:00:14 <PublicServer> Autopilot engaged 20:00:14 <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)' 20:00:14 *** ChanServ sets mode: +v PublicServer 20:00:14 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG202 (r22115) | STAGE: Planning | www.openttdcoop.org | New players, use @quickstart and !help | English only" 20:00:20 <PublicServer> *** made screenshot at 0000822A: http://ps.openttdcoop.org/publicserver/webcam/0000822A.png 20:04:31 *** Jkrueger has joined #openttdcoop 20:05:07 <Jkrueger> what was final pop? 20:05:16 <Ammler> @records 20:05:16 <Webster> #openttdcoop Records: Clients: 24 | Trains: 2553 (PSG#201) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 6,150,671 (PSG#201) 20:05:23 <Ammler> Jkrueger: ^ 20:06:00 <Jkrueger> nice :) 20:06:03 <planetmaker> no wonder I couldn't even join for two weeks... 20:06:08 <Jkrueger> lol 20:06:17 <Jkrueger> server is down atm? 20:06:26 <Ammler> KenjiE20: we don't use "#" anymore for games 20:06:37 <planetmaker> uh, why? 20:06:56 <Ammler> because #1 is a channel :-) 20:07:14 <planetmaker> :-) 20:07:29 <Jkrueger> !dl win64 20:07:30 <PublicServer> Jkrueger: http://binaries.openttd.org/nightlies/trunk/r22115/openttd-trunk-r22115-windows-win64.zip 20:07:40 <Ammler> hmm, why is there psg201 and pzg5 listed? 20:08:07 *** qualla3stfiqui has joined #openttdcoop 20:08:42 <Jkrueger> !password 20:08:42 <PublicServer> Jkrueger: creepy 20:08:52 <PublicServer> *** Game still paused (number of players) 20:08:52 <PublicServer> *** Jkrueger joined the game 20:08:58 <Ammler> sinze the pzg record is beaten, no need to keep it, imo 20:10:00 <Jkrueger> what does no reversed engines mean? 20:10:11 <Jkrueger> the last one points forward? 20:12:18 <Ammler> !info 20:12:18 <PublicServer> Ammler: #:1(Orange) Company Name: 'Black & Co.' Year Founded: 1950 Money: 6127940 Loan: 0 Value: 9220737 (T:9, R:0, P:9, S:0) unprotected 20:12:25 <Ammler> !url 20:12:25 <PublicServer> Ammler: http://ps.openttdcoop.org 20:13:14 <Jkrueger> crap thats a lot of forests in one spot 20:13:36 *** JamesG has quit IRC 20:15:09 <PublicServer> *** Jkrueger has left the game (leaving) 20:16:24 *** pugi has quit IRC 20:16:32 *** Jkrueger has quit IRC 20:20:02 <CyberSoul> !password 20:20:02 <PublicServer> CyberSoul: creepy 20:24:31 <PublicServer> *** Game still paused (number of players) 20:24:33 <PublicServer> *** CyberSoul joined the game 20:29:20 *** pugi has joined #openttdcoop 20:37:09 <PublicServer> *** CyberSoul has left the game (leaving) 20:51:12 <mfb-> !dl win32 20:51:13 <PublicServer> mfb-: http://binaries.openttd.org/nightlies/trunk/r22115/openttd-trunk-r22115-windows-win32.zip 20:51:18 *** valhallasw has joined #openttdcoop 20:53:23 <PublicServer> *** Game still paused (number of players) 20:53:25 <PublicServer> *** mfb joined the game 20:54:03 *** scrlk has joined #openttdcoop 20:54:08 <scrlk> !PASSWORD 20:54:11 <scrlk> !password 20:54:11 <PublicServer> scrlk: adorns 20:54:20 *** scrlk has quit IRC 20:54:56 *** scrlk has joined #openttdcoop 20:54:57 <scrlk> !download 20:54:57 <PublicServer> scrlk: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x 20:54:57 <PublicServer> scrlk: http://www.openttd.org/en/download-trunk/r22115 20:56:06 <scrlk> !password 20:56:06 <PublicServer> scrlk: adorns 20:56:17 <scrlk> hi all 20:56:17 <PublicServer> *** Game still paused (number of players) 20:56:17 <PublicServer> *** Game unpaused (number of players) 20:56:18 <PublicServer> *** scrlk joined the game 20:56:21 <PublicServer> <mfb> hi 20:57:03 <PublicServer> <scrlk> thank god 201 is over 20:58:32 <PublicServer> *** Intexon joined the game 20:58:36 <PublicServer> <scrlk> hi 20:58:43 <PublicServer> <Intexon> hey 20:59:05 <PublicServer> <scrlk> we need to get rid of some planes 20:59:11 <PublicServer> <scrlk> they are losing lots of money 20:59:29 <PublicServer> <mfb> let the towns grow, then they will gain some 20:59:43 <PublicServer> <scrlk> so what is the theme for this map? 21:00:07 <PublicServer> *** Intexon has joined spectators 21:00:20 <PublicServer> *** made screenshot at 00018251: http://ps.openttdcoop.org/publicserver/webcam/00018251.png 21:00:31 <PublicServer> <mfb> reversed engines maybe ;) 21:00:45 <PublicServer> <scrlk> what does it mean by reverse engies? 21:00:55 <PublicServer> <scrlk> *engines? 21:01:03 <PublicServer> <mfb> see ! Vehicle yard 21:01:09 <PublicServer> <mfb> two engines, one at each side 21:01:15 <PublicServer> <scrlk> right... 21:03:01 <PublicServer> <scrlk> still a little confused 21:03:03 <PublicServer> <scrlk> :( 21:03:41 <PublicServer> <scrlk> any links to pages re: this theme? 21:05:38 <PublicServer> <scrlk> im thinking of a food + goods network 21:06:33 <PublicServer> <scrlk> where can i build a plan? 21:07:35 <PublicServer> <scrlk> can i flatten some land? 21:10:40 <PublicServer> <mfb> there are many flat areas 21:10:55 <PublicServer> <scrlk> cant find a suitable one atm 21:11:06 <PublicServer> <scrlk> like a decent sized one 21:11:32 <PublicServer> <scrlk> thanks 21:11:48 <PublicServer> <mfb> second !here ;) 21:11:55 <PublicServer> <scrlk> thanks :0 21:11:57 <PublicServer> <scrlk> ;) 21:12:05 <PublicServer> <scrlk> yep ill go for the first one 21:12:33 <PublicServer> <scrlk> in my plan is it possible for the target to grow a 21:12:44 <PublicServer> <scrlk> mountain town req. food as large as possible? 21:13:14 <PublicServer> <mfb> I don't know which amount they need to grow 21:13:24 <PublicServer> <mfb> but I don't think it is a PAX-game 21:13:38 <PublicServer> <Intexon> they just need some 21:13:38 <PublicServer> <mfb> so town growth doesn't matter as long as they accept goods (if needed) 21:13:44 <PublicServer> <scrlk> i was thinking about a goods + food game 21:13:52 <PublicServer> <scrlk> and making a giant mountain town grow 21:13:54 <PublicServer> <scrlk> massive 21:14:19 <PublicServer> <Intexon> why would you make a town grow if you won't transport pax .P 21:14:26 <PublicServer> <mfb> uh, strange rail layout 21:14:32 <PublicServer> <scrlk> for the challenge 21:14:36 <PublicServer> <scrlk> well im making it low tf 21:14:48 <PublicServer> <scrlk> for stupidly absurd bbhs in mountain terrain 21:14:52 <mfb-> :p 21:15:07 <mfb-> was there any "no TF" yet? 21:15:13 <PublicServer> <scrlk> god no 21:15:17 <PublicServer> <scrlk> im not that harsh 21:15:20 <PublicServer> *** made screenshot at 00001423: http://ps.openttdcoop.org/publicserver/webcam/00001423.png 21:16:50 <PublicServer> *** Intexon has left the game (connection lost) 21:17:27 <PublicServer> *** Intexon joined the game 21:19:51 <PublicServer> *** Intexon has left the game (connection lost) 21:20:03 <Mazur> !version 21:20:03 <PublicServer> Mazur: Autopilot AP+ 4.0 Beta (r99.58f4971eecea) 21:20:16 <Mazur> !info 21:20:16 <PublicServer> Mazur: #:1(Orange) Company Name: 'PSG 202' Year Founded: 1950 Money: 6790808 Loan: 0 Value: 9072805 (T:9, R:0, P:9, S:0) unprotected 21:20:49 <PublicServer> *** Intexon joined the game 21:21:02 <Mazur> No, you dummy, autostart script isn;t getting told it needs a new version. 21:23:24 <PublicServer> <scrlk> what do you think of my plans? 21:23:27 <PublicServer> <scrlk> yey or ney? 21:25:52 <mfb-> a bit strange 21:26:04 <PublicServer> <scrlk> may i ask why? 21:26:14 <PublicServer> <mfb> grow a city and don't use it 21:26:20 <^Spike^> Mazur try.......................................... now 21:26:26 <PublicServer> <mfb> and I don't know if it will really grow without pax transport 21:26:29 <PublicServer> <scrlk> do you think pax is a good idea then? 21:26:47 <PublicServer> <mfb> we had one before... 21:27:09 <Mazur> Thanks, Spike. 21:27:13 <PublicServer> <scrlk> so you want to me to add pax? 21:27:21 <^Spike^> np... seems someone forgot 1 step of the update 21:27:42 <Mazur> :-) 21:27:45 <PublicServer> <mfb> I think I would prefer something new 21:28:00 <Mazur> Age will do that to someone. 21:28:04 <Sylf> !password 21:28:04 <PublicServer> Sylf: swerve 21:28:12 <^Spike^> i don't know who updated so can't say :) 21:28:12 <PublicServer> <scrlk> try and brake the record for maxing out a factory? 21:28:34 <PublicServer> <mfb> one single? cannot be broken 21:28:37 <PublicServer> <mfb> many? :D 21:28:42 <Mazur> !records 21:28:46 <Mazur> @records 21:28:46 <Webster> #openttdcoop Records: Clients: 24 | Trains: 2553 (PSG#201) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 6,150,671 (PSG#201) 21:28:49 <PublicServer> <scrlk> factories then 21:28:52 <PublicServer> <scrlk> im on it 21:29:03 <mfb-> should be ~100k at PSGs 21:29:07 <PublicServer> *** Sylf joined the game 21:29:08 <PublicServer> <Intexon> have you seen PZG13? 21:29:19 <PublicServer> <scrlk> its in the hall of fame i think 21:29:25 <PublicServer> <scrlk> im on it 21:29:31 <PublicServer> <Intexon> for a good reason :) 21:29:32 <V453000> !dl win32 21:29:32 <PublicServer> V453000: http://binaries.openttd.org/nightlies/trunk/r22115/openttd-trunk-r22115-windows-win32.zip 21:29:33 <mfb-> PSG13 is the crazy-version of it 21:29:47 <PublicServer> *** Intexon has left the game (connection lost) 21:29:47 <mfb-> (and I like it^^) 21:29:59 <PublicServer> <scrlk> humm the sml ring is intresting 21:30:00 <mfb-> http://wiki.openttdcoop.org/PublicServer:Archive_-_Hall_of_Fame#gameid_121 21:30:07 <PublicServer> <scrlk> it would rape the server 21:30:20 <PublicServer> *** made screenshot at 0000041B: http://ps.openttdcoop.org/publicserver/webcam/0000041B.png 21:30:22 <PublicServer> <mfb> ? 21:30:31 <V453000> :D daring to beat the record? :D 21:30:43 <PublicServer> <scrlk> yep 21:30:45 <PublicServer> <scrlk> on low tfd 21:30:48 <PublicServer> <scrlk> tf 21:30:58 <PublicServer> *** Intexon joined the game 21:31:01 <Intexon> doubt it :) 21:31:09 <mfb-> low tf and new records together can give some interesting problems 21:31:17 <Mazur> !password 21:31:18 <PublicServer> Mazur: choosy 21:31:20 <PublicServer> <scrlk> i guess its too hard then :( 21:31:22 <Mazur> Not so much, 21:31:34 <PublicServer> <scrlk> well in the plan i am flexible 21:31:43 <PublicServer> <scrlk> so if you really, really need to coop tf applies 21:31:56 <PublicServer> *** Mazur joined the game 21:32:05 <V453000> !password 21:32:05 <PublicServer> V453000: choosy 21:32:22 <PublicServer> <V453000> hi there 21:32:22 <PublicServer> *** V453000 joined the game 21:32:26 <PublicServer> <mfb> hi 21:32:26 <PublicServer> <scrlk> hi v 21:32:28 <PublicServer> <Sylf> ello 21:32:40 <PublicServer> <mfb> hmm 21:32:52 <PublicServer> <mfb> goods were not picked up in psg121? 21:32:58 <PublicServer> <mfb> (they were not in PZG13) 21:33:09 <PublicServer> <mfb> so maybe we can try to pick up as much as possible 21:33:14 <PublicServer> <V453000> boost games never transport goods 21:33:20 <PublicServer> <mfb> why? 21:33:22 <PublicServer> <scrlk> ok 21:33:29 <PublicServer> <V453000> because you focus on the production :) 21:33:37 <PublicServer> <V453000> you do not need to focus on anything else 21:33:37 <PublicServer> <scrlk> what about setting a record of 75k crates of goods transported? 21:33:42 <PublicServer> <mfb> ok, then it is a new game type? ;) 21:34:00 <PublicServer> <V453000> well, every game is that then 21:34:09 <PublicServer> <V453000> you always want to have as massive network as possible 21:34:25 <PublicServer> <scrlk> what can i do to my plan? 21:34:37 <PublicServer> <scrlk> you can add your stuff to it, i dont mind 21:34:39 <PublicServer> <V453000> you need an idea to set up a plan usually 21:34:49 <PublicServer> <V453000> that is all you need :) 21:34:58 <PublicServer> <scrlk> is there a record for the number of crates transported? 21:35:24 <PublicServer> <scrlk> i dont think boost would work well in this map 21:35:26 <PublicServer> <V453000> yes, open PZG13, make a pickup, transport 21:35:42 <PublicServer> <mfb> :D 21:35:56 <PublicServer> <V453000> amount of transported crates is pointless :) the transported amount reflects in secondary productions, that is all we need to know 21:36:16 <PublicServer> <V453000> and playing for records isnt all that interesting :) could only give a game a certain topic 21:36:40 <PublicServer> *** V453000 has left the game (connection lost) 21:36:48 <V453000> !password 21:36:48 <PublicServer> V453000: choosy 21:36:54 <PublicServer> <scrlk> my second idea was making a huge mountain city via food 21:37:00 <PublicServer> <mfb> well, without a network plan then: my idea: boost goods production and give everything to one town 21:37:13 <PublicServer> *** V453000 joined the game 21:37:14 <PublicServer> <scrlk> kinda like my one then? 21:37:19 <PublicServer> <mfb> ok, that is the same idea, but without town growth 21:37:37 <PublicServer> <scrlk> whats a good transport target 21:37:43 <PublicServer> <V453000> fun 21:37:45 <PublicServer> <V453000> usually 21:38:05 <PublicServer> <scrlk> so 50-70k goods transported? 21:38:08 <PublicServer> <scrlk> on low tf? 21:38:18 <PublicServer> <V453000> why do you need an amount of goods? 21:38:23 <PublicServer> <scrlk> no idea 21:38:26 <PublicServer> <scrlk> dunno 21:38:26 <mfb-> just look how many we get? 21:38:28 <PublicServer> <V453000> btw all these numbers above 20k are insane and need some focus 21:38:34 <PublicServer> <V453000> even 20 is a lot 21:38:42 <PublicServer> <Mazur> Why do two planes only have one order? 21:38:42 <PublicServer> <scrlk> humm 21:39:03 <PublicServer> <V453000> Mazur: I assume someone removed it .. 21:39:28 <PublicServer> <mfb> got ~15k in singleplayer with a real crappy building style :) 21:39:32 <PublicServer> <scrlk> lol 21:39:35 <PublicServer> <Mazur> Yes, but what is the point of keeping two planes landing and departing from a single airport? 21:39:41 <PublicServer> <V453000> depends on train set too ;) 21:39:43 <PublicServer> <mfb> and just used existing farms for that 21:39:43 <PublicServer> <scrlk> ok i think ive refined my plan more 21:39:55 <PublicServer> <scrlk> ish 21:39:59 <PublicServer> <V453000> Mazur: I assume there were 2 orders, and someone removed one of them 21:39:59 <mfb-> standard trains 21:40:53 <PublicServer> <scrlk> http://wiki.openttdcoop.org/Gametype:Subsidiaries 21:41:00 <PublicServer> <scrlk> humm what about this? 21:41:07 <PublicServer> <scrlk> says its never been played on a psg 21:41:21 <PublicServer> <mfb> hmm, I can only build small airports 21:41:28 <PublicServer> <V453000> it is 1950 :p 21:41:35 <PublicServer> <scrlk> lol 21:41:38 <PublicServer> <scrlk> 1953 21:41:44 <PublicServer> <V453000> ... 21:42:02 <PublicServer> <scrlk> anyhow, any suggestions to the plan? 21:42:02 <mfb-> so we can't expand the moneymakers now (with the same layout)? 21:42:13 <PublicServer> <V453000> not with the same layout 21:42:21 <PublicServer> <V453000> anyway, why would you need the same layout :) 21:42:36 <PublicServer> <mfb> better planes ;) 21:42:45 <PublicServer> <V453000> nah :) 21:42:45 <PublicServer> <V453000> is fine 21:43:37 <PublicServer> <scrlk> the plan? 21:44:25 <PublicServer> <scrlk> for a boost game what kind of ml do you need? 21:44:31 <PublicServer> <V453000> a ML. 21:44:47 <PublicServer> <scrlk> well im talking about no of tracks in each direction 21:45:03 <PublicServer> <V453000> depends 21:45:21 <PublicServer> *** made screenshot at 0001C6E6: http://ps.openttdcoop.org/publicserver/webcam/0001C6E6.png 21:46:46 <PublicServer> <scrlk> what about LL_RR? 21:46:54 <PublicServer> <V453000> for boost 21:46:57 <PublicServer> <V453000> for 25k a month 21:46:59 <PublicServer> *** Intexon has joined spectators 21:47:07 <PublicServer> <V453000> for focused cargo throughput 21:47:10 <PublicServer> <scrlk> bit low im guessing? 21:47:43 <PublicServer> <scrlk> im just worried about having a huge ml with low tf 21:47:57 <PublicServer> <V453000> might be an issue with the plan 21:48:06 *** lych has joined #openttdcoop 21:48:24 <PublicServer> <scrlk> forget low tf 21:48:31 <PublicServer> <scrlk> it will be too hard 21:48:42 *** DayDreamer has quit IRC 21:49:17 <PublicServer> <mfb> own "network" for goods? 21:49:23 <PublicServer> <mfb> makes many things easier 21:49:31 <PublicServer> <scrlk> good idea 21:49:49 <PublicServer> <scrlk> what you mean a sepate network for primary? 21:50:10 <PublicServer> <mfb> maybe compressors after good pickup and then just very long lines to the drop and back 21:50:22 <PublicServer> <scrlk> humm 21:50:27 <PublicServer> <mfb> very long and busy lines 21:51:08 <PublicServer> <scrlk> something like that (seprate network? 21:51:14 <PublicServer> <mfb> primary industries will need a network 21:51:15 <lych> ~password 21:51:23 <lych> !password 21:51:23 <PublicServer> lych: ratted 21:51:47 <PublicServer> *** lych joined the game 21:52:34 <PublicServer> <mfb> see !here 21:52:37 <PublicServer> <scrlk> have i done it right for the ml track space? 21:52:47 <PublicServer> <scrlk> o 21:53:00 <PublicServer> <V453000> what does "optimized for speed + flow" mean? 21:53:02 <PublicServer> <scrlk> i will delete my current one 21:53:20 <PublicServer> <scrlk> forget it 21:53:35 <PublicServer> <scrlk> im going to go for mfbs idea 21:53:41 <PublicServer> <mfb> ok, goods pickup should not be in the north 21:53:56 <PublicServer> *** Mazur has left the game (leaving) 21:54:04 <PublicServer> <scrlk> chasing the yeti? 21:54:13 <PublicServer> <scrlk> v, ever heard of chasing the dragon? 21:54:23 <PublicServer> <V453000> wtf. 21:54:29 <Mazur> !password 21:54:29 <PublicServer> Mazur: ratted 21:54:35 <PublicServer> <scrlk> well its a term when you get high on heroin 21:54:44 <PublicServer> *** Mazur joined the game 21:55:14 <Mazur> Hm, zoom keyboard shortcuts disappeared. 21:55:20 * Mazur goes fixing. 21:55:26 <PublicServer> <scrlk> mfb you heading for some sort of sml ring? 21:55:28 <PublicServer> <V453000> hm, indeed 21:55:29 <Chris_Booth> hi all 21:55:36 <PublicServer> <scrlk> dont ask me how i know this v ;) 21:55:41 <PublicServer> <scrlk> i dont do heroin myself 21:56:04 <lych> hi every1 21:56:07 <PublicServer> <V453000> hi 21:56:09 <Chris_Booth> !password 21:56:09 <PublicServer> Chris_Booth: ratted 21:56:09 <PublicServer> <mfb> SML looks good. only problem is that it looks like a smaller version of PZG13 with it 21:56:20 <PublicServer> <scrlk> lol 21:56:20 <PublicServer> *** Mazur has left the game (leaving) 21:56:21 <Chris_Booth> thank PublicServer you know me 21:56:33 <PublicServer> *** Chris Booth joined the game 21:56:42 <PublicServer> <Chris Booth> ooh a new game 21:56:43 <PublicServer> *** Mazur joined the game 21:56:48 <PublicServer> <Chris Booth> noice!! 21:56:55 <PublicServer> <scrlk> ok 21:57:01 <Mazur> No, it isn;t. Are you hallucinating from fruistration? 21:57:14 <lych> yeah i wantedto help out 21:57:15 <PublicServer> <scrlk> how would we ffed a town with goods? 21:57:25 <lych> but seems plannig is still going on 21:58:20 <PublicServer> <Chris Booth> V453000: quick Q; you know why shuting/engine reversale was disabled in trunk? 21:58:42 <PublicServer> <V453000> yes, but Shunting does work 21:59:00 <PublicServer> <V453000> that is actually quite tarded 21:59:06 <PublicServer> <Chris Booth> then engines can reverse them selves? 21:59:08 <PublicServer> <V453000> yes 21:59:10 <PublicServer> <Chris Booth> tarder 21:59:24 <PublicServer> <V453000> with GEC having only 1 head, it is totally retarded 21:59:32 <PublicServer> <V453000> and you cannot place the other head at the back 21:59:38 <PublicServer> <V453000> but ... yea 21:59:50 <PublicServer> <V453000> we will be getting some overriding newGRF later though :) 21:59:56 <PublicServer> <scrlk> no engine reversal = train doesnt turn around at a terminus station 21:59:58 <PublicServer> <Chris Booth> well that is true GEC has only 2 head, but test GEC had 2 22:00:00 <PublicServer> <V453000> this game is like under a temporary siolution 22:00:04 <PublicServer> <scrlk> right? 22:00:14 <PublicServer> <Chris Booth> no scrlk that is shunting 22:00:21 <PublicServer> *** made screenshot at 000191DF: http://ps.openttdcoop.org/publicserver/webcam/000191DF.png 22:00:24 <PublicServer> <Chris Booth> just means you cant ctrl click them in depot 22:00:28 <PublicServer> <scrlk> ffs 22:00:35 <PublicServer> <scrlk> that is such a biatch 22:00:41 <PublicServer> <Chris Booth> indeed 22:00:56 <PublicServer> <scrlk> its such a pita to manually share orders 22:01:05 <PublicServer> <Chris Booth> I noticed while playing in 1.1.0 beta 5 22:01:16 <PublicServer> <Chris Booth> no you can share orders 22:01:18 <PublicServer> <lych> what does ctrl clicking in depot do? 22:01:28 <PublicServer> <Chris Booth> just can't ctrl click loco to change Direction 22:01:35 <PublicServer> <V453000> you could before :) 22:01:37 <PublicServer> <Chris Booth> you ctrl button 22:01:37 <PublicServer> <scrlk> clone a train 22:01:43 <PublicServer> <Chris Booth> no scrlk 22:01:46 <PublicServer> <lych> i see i see 22:01:49 <PublicServer> <scrlk> wait 22:01:51 <PublicServer> <scrlk> i see 22:01:53 <PublicServer> <Chris Booth> turn the loco arround so it faces backwards 22:01:56 <PublicServer> <scrlk> silly me 22:02:00 <Mazur> Including sharing orders. 22:02:08 <PublicServer> <scrlk> *facepalm) 22:02:10 <PublicServer> <Chris Booth> no not including shared orders 22:02:25 <Mazur> CTRL-CLICK does that, in depot. 22:02:31 <PublicServer> <Chris Booth> ctrl + clone is not what we are talking about 22:02:44 <Mazur> k 22:02:45 <PublicServer> <Chris Booth> that still works Mazur 22:02:49 <Mazur> Ah. 22:02:54 <PublicServer> <Chris Booth> just turning the loco arround 22:03:00 <PublicServer> <scrlk> im a retard :/ 22:03:02 <PublicServer> <Chris Booth> I wish I had said nothing now 22:03:04 <Mazur> Oh, never done that. 22:03:09 <PublicServer> <lych> yeah never knew that before... why would we need a carraige backwards 22:03:16 <PublicServer> <scrlk> yeah 22:03:22 <PublicServer> <scrlk> why? 22:03:24 <Mazur> Backside of a consist. 22:03:24 <PublicServer> <Chris Booth> when you have a loco like the GEC91 22:03:26 <PublicServer> <lych> i mean, looks nice and all 22:03:40 <PublicServer> <Chris Booth> it look nice having a backwards on at the end 22:03:51 <Mazur> imagine 2 engines and some wagons between them. 22:03:55 <PublicServer> <scrlk> wait so if for example i had dual headed lev 3 22:03:59 <PublicServer> <Chris Booth> same with other locos but GEC 91 is in this game 22:04:02 <PublicServer> <scrlk> i can turn the end one round? 22:04:06 <PublicServer> <Chris Booth> no 22:04:16 <PublicServer> <lych> ok yeah cool 22:04:16 <Mazur> DUal headed is one engine. 22:04:21 <PublicServer> <scrlk> oops 22:04:27 <PublicServer> <scrlk> i mean two engines 22:04:29 <PublicServer> <Chris Booth> MU engines dont count 22:04:33 <PublicServer> <scrlk> i can turn the end one round? 22:04:43 <PublicServer> <Chris Booth> so TGV Euro Star ETC don't count 22:04:56 <PublicServer> <Chris Booth> Lev 3 and Gec 91 now have to face forward 22:04:58 <PublicServer> <scrlk> oh i see what you mean now 22:05:06 <PublicServer> <scrlk> i am trying right now 22:05:06 <PublicServer> <Chris Booth> unless you have V453000 witchcraft 22:05:10 <PublicServer> <scrlk> lol 22:05:22 <PublicServer> <V453000> Chris Booth: Lev3 does not 22:05:33 <PublicServer> <V453000> it works with original engines 22:05:49 <PublicServer> <V453000> it is not disabled completely, it is disabled by default unless newGRF says otherwise 22:05:59 <PublicServer> <Chris Booth> ooh I see 22:06:02 <PublicServer> <V453000> and because no newGRF is newer than the condition, it works only with originals 22:06:05 <PublicServer> <V453000> sofar 22:06:09 <PublicServer> <Chris Booth> they have added a new GRF call 22:06:24 <PublicServer> <Chris Booth> that sucks for UKRS 22:06:28 <PublicServer> <scrlk> ok i tried it in sp 22:06:34 <PublicServer> <scrlk> i see what you mean now 22:06:40 <PublicServer> <scrlk> *nods* 22:06:42 <PublicServer> <V453000> good news is, you can code an additional newGRF which overrides that 22:06:44 <PublicServer> <Chris Booth> since UKRS will only ever be in current state 22:06:46 <PublicServer> <V453000> so it will work again 22:06:56 <PublicServer> <Chris Booth> nice 22:06:59 <PublicServer> <scrlk> its a server side setting? 22:07:05 <PublicServer> <Chris Booth> good news for DBXL and UKRS 22:07:15 <PublicServer> <Chris Booth> no its a newGRF setting 22:07:31 <PublicServer> <scrlk> why would someone turn that on? 22:07:41 *** ODM has quit IRC 22:07:42 <PublicServer> <V453000> dont bother asking why ;) 22:07:44 <PublicServer> <Chris Booth> new feature 22:07:55 <PublicServer> <V453000> its just a weird thing, just accept it 22:07:57 <PublicServer> <Chris Booth> so you can lock you loco in one direction 22:08:00 <PublicServer> <scrlk> its not a bug 22:08:03 <PublicServer> <scrlk> its a feature ;) 22:08:05 <PublicServer> <Chris Booth> or allow it to go backwards 22:08:52 <PublicServer> <scrlk> im going to vote for v 22:08:58 <PublicServer> <scrlk> when the board is up 22:09:18 <PublicServer> <Mazur> What a surprise. 22:09:20 <PublicServer> <scrlk> its going to make for another intresting game 22:09:26 <PublicServer> <scrlk> like the stacked ml 22:10:29 <PublicServer> <scrlk> humm magic dozer should be turned on again for the ml building 22:10:41 <PublicServer> <V453000> totally not 22:10:47 <PublicServer> <scrlk> going to be a real pita with all this crap in the way 22:10:59 <Sylf> that's a part of fun 22:11:27 <PublicServer> <Mazur> It challenges tour building abilities, and gives you a chance to transcend them. 22:11:57 <PublicServer> <V453000> most of industries die before building starts 22:12:12 <PublicServer> <Chris Booth> my vote goes with mfb 22:12:22 <PublicServer> <Chris Booth> I may not be here for voting 22:12:26 <PublicServer> <Chris Booth> but I still vote mfb 22:12:37 <PublicServer> <Chris Booth> if someone could put me down would be nice :) 22:13:01 <Mazur> Will do. 22:13:29 <PublicServer> <Sylf> BTW, what does "boost goods" mean exactly in mfb's plan? 22:13:41 <PublicServer> <Chris Booth> one cargo 22:13:43 <PublicServer> <lych> means try to max production? 22:13:49 <PublicServer> <Chris Booth> boost it so you get insane values 22:13:55 <PublicServer> *** Intexon has joined company #1 22:13:57 <PublicServer> <mfb> just that 22:14:07 <PublicServer> *** Chris Booth has left the game (leaving) 22:14:12 <Chris_Booth> Boost is fun 22:14:15 <Chris_Booth> 1 huge drop 22:14:17 <PublicServer> <Sylf> Oil, I guess? 22:14:26 *** Chris_Booth has quit IRC 22:14:51 <PublicServer> <Sylf> since paper based boost won't really work because of the chain 22:15:18 <PublicServer> <V453000> oil should be best 22:15:20 <PublicServer> <mfb> food looks interesting 22:15:21 <PublicServer> *** made screenshot at 00033A36: http://ps.openttdcoop.org/publicserver/webcam/00033A36.png 22:15:24 <PublicServer> <V453000> also best wagons for UKRS 22:15:27 <PublicServer> <mfb> oil is possible, too 22:15:49 <PublicServer> <Sylf> so, it's either goods or food? 22:15:55 <PublicServer> <mfb> paper production line is too long 22:16:05 <PublicServer> <lych> or oil now, as per suggestion 22:16:35 <PublicServer> <mfb> oil->goods, farm->food 22:16:41 <PublicServer> <mfb> well yes 22:17:19 <PublicServer> <lych> o rite 22:18:26 <PublicServer> *** Mazur has left the game (leaving) 22:19:36 <PublicServer> <scrlk> damn im torn between mfb's plan and v's 22:19:40 *** valhalla1w has joined #openttdcoop 22:19:50 <PublicServer> <scrlk> mfb was the idea for your plan came from mine? 22:20:49 <mfb-> inspired by it :) 22:21:14 <PublicServer> <scrlk> what massive boost and grow a town? :P 22:21:23 <PublicServer> <mfb> don't grow the town :p 22:21:29 <PublicServer> <mfb> just feed it 22:21:49 <PublicServer> <scrlk> surely that makes it expand slightly? 22:22:03 <PublicServer> <lych> not if you dont build roads 22:22:25 <PublicServer> <scrlk> box the town in? 22:22:34 <mfb-> just no roads 22:23:01 <Sylf> town growth can be turned off too 22:23:23 <PublicServer> <lych> although... whats wrong with growing a town 22:23:37 <PublicServer> <scrlk> would be nice if we got a semi-decent pop. like 20k 22:23:38 <Sylf> it slows the game down needlessly for me 22:23:41 <PublicServer> <lych> once the stations are built 22:23:47 <PublicServer> <lych> o ok 22:23:54 <PublicServer> <scrlk> well build the stations and a 2x2 road grid 22:24:00 <PublicServer> <scrlk> let the fun begin 22:24:22 <Sylf> Why build the roads for cargo game? 22:24:44 <Sylf> Why grow the city at all for cargo game, other than make it just big enough for it to accept goods? 22:24:46 <PublicServer> <scrlk> why supply a town with lots of food and not letting it grow 22:24:57 <Sylf> Play such game in PS 22:25:19 <PublicServer> <scrlk> whats the size for goods acceptance? 22:25:26 <Sylf> The fun in coop cargo game is building a fun-looking network, not to grow towns. 22:25:47 <Sylf> It depends 22:25:48 *** valhallasw has quit IRC 22:26:17 <Sylf> different buildings have different cargo acceptance 22:26:18 <PublicServer> <V453000> hi Sylf :) 22:26:21 <Sylf> hiya V 22:27:09 <PublicServer> <scrlk> no house grfs 22:27:11 <PublicServer> <scrlk> :( 22:27:28 <PublicServer> <scrlk> could have done with the beastly sweedish houses 22:29:36 <PublicServer> <V453000> Sylf/ mfb /Mazur: feeling like writing the psg 201 archive entry? :) 22:29:54 <PublicServer> *** scrlk has left the game (leaving) 22:30:21 <PublicServer> *** made screenshot at 00033C3A: http://ps.openttdcoop.org/publicserver/webcam/00033C3A.png 22:30:22 <scrlk> out of intrest what happended to the planned psg200 game writeup for the blog? 22:30:45 <PublicServer> <V453000> too much effort for no real purpose 22:31:28 <PublicServer> *** Sylf has left the game (connection lost) 22:32:02 <CyberSoul> !password 22:32:03 <PublicServer> CyberSoul: eights 22:32:10 *** scrlk has quit IRC 22:32:19 <PublicServer> *** CyberSoul joined the game 22:32:42 <Mazur> V453000, I might give it a go. 22:32:51 <V453000> :) 22:32:58 <V453000> keep the plan, rest is yours :p 22:33:13 <Mazur> I knows. 22:45:22 <PublicServer> *** made screenshot at 00033436: http://ps.openttdcoop.org/publicserver/webcam/00033436.png 22:49:43 <Mazur> !password 22:49:43 <PublicServer> Mazur: storks 22:49:58 <PublicServer> *** Mazur joined the game 22:55:13 *** Hribek has joined #openttdcoop 22:55:29 <PublicServer> *** Hribek joined the game 22:55:31 <PublicServer> <V453000> hi :) 22:55:41 <PublicServer> <Hribek> Hello. 22:58:50 <PublicServer> <Hribek> wow, so many forests here 22:59:04 <PublicServer> <V453000> most of them will die before building starts 22:59:18 <PublicServer> <Hribek> how did they grow there in the first place? 22:59:35 <PublicServer> <Hribek> can they not be saved? 23:00:03 <PublicServer> <V453000> why would we save them 23:00:09 <PublicServer> <V453000> new ones will be prospected/grow 23:00:21 <PublicServer> <Hribek> I know ;D 23:00:22 <PublicServer> *** made screenshot at 0001D6E3: http://ps.openttdcoop.org/publicserver/webcam/0001D6E3.png 23:00:29 <PublicServer> <Hribek> It's just that... 23:00:39 <PublicServer> <Hribek> SAVE THE FORESTS! 23:00:57 <PublicServer> <V453000> no greenpeace here :p only regarding TF 23:02:18 <PublicServer> <Hribek> Well, can we have a tiny Greenpeace station somewhere in the corner then? 23:02:44 <PublicServer> <V453000> ? 23:03:03 <PublicServer> <Hribek> Er, never mind. 23:03:05 <PublicServer> <V453000> you want to save the forests? 23:03:06 <lych> lolz 23:03:09 <PublicServer> <V453000> that is straight up banned :) 23:03:19 <PublicServer> <V453000> that is the reason we transport pax for MM 23:03:22 <PublicServer> <Hribek> I't just that it's midnight and I'm in the mood for cracking jokes. 23:03:34 <PublicServer> <V453000> it does not grow industries and unbalance the map :) 23:04:01 <lych> so er, when would building start anyway? 23:04:12 <PublicServer> <V453000> after voting :) 23:04:14 <PublicServer> <V453000> which havent even started :p 23:04:16 <PublicServer> <Hribek> I only suggested saving the forests because it's funny in a real-world context. 23:04:26 <PublicServer> <V453000> this is not real world :p 23:04:34 <PublicServer> <Hribek> So what. 23:04:41 <PublicServer> <Hribek> No fun here? 23:04:57 <PublicServer> <Hribek> Anyway. 23:05:11 *** Nickman87 has quit IRC 23:05:21 <PublicServer> <lych> greenpeace can try to save the forests, but we has magic bulldozer 23:05:27 <PublicServer> <Hribek> Even if we saved the forests, the trees will end up as toilet paper regardless xD 23:05:29 <PublicServer> <lych> no big deal 23:05:32 <PublicServer> <V453000> no we dont has dozer :p 23:05:47 <PublicServer> *** Hribek has joined company #1 23:05:51 <PublicServer> <lych> well im sure someone can turn it on.... no? 23:05:57 <PublicServer> <V453000> one can 23:06:02 <planetmaker> noone will 23:06:04 <planetmaker> :-) 23:06:11 <PublicServer> <V453000> but they wont :) because magic dozer is more of a danger than usefulness 23:06:14 <PublicServer> <V453000> for casual games 23:06:28 <PublicServer> <Hribek> what is it? 23:06:34 <Mazur> Nope, Sirree, we'z won't, will we. See if I don't. 23:06:44 <PublicServer> <V453000> when you delete a 2295t/month industry accidentally, it is not really good :) 23:06:54 <PublicServer> <V453000> for pax games it is ok :) 23:07:11 *** Nickman87 has joined #openttdcoop 23:07:17 <PublicServer> <V453000> towns grow back quickly and you do not need to bother with authorities :) 23:07:47 <PublicServer> <V453000> but for standard games, it is more fun to follow what you get, with obstacles :) 23:07:47 <PublicServer> *** Hribek has joined spectators 23:07:51 <PublicServer> *** Hribek has joined company #1 23:08:03 <PublicServer> <lych> yeah... u could turn it on for a short while to deal with stuff like 23:08:09 <PublicServer> <lych> the annoying tower in the middle of mfb's plan 23:08:15 <PublicServer> <V453000> no :) 23:08:22 <mfb-> ^^ 23:08:25 <PublicServer> <V453000> he placed his plan wrongly, so he has a tower there :) 23:08:51 <PublicServer> <lych> ROFL 23:09:12 <PublicServer> *** CyberSoul has left the game (leaving) 23:10:31 <PublicServer> *** V453000 has joined spectators 23:10:35 <PublicServer> <V453000> midnight snack time 23:14:02 <Sylf> OK, Maz, I edited the basic info for PSG 201 archive - end date and usual suspects 23:14:43 <PublicServer> <Hribek> Greenpeace are hiding among the trees! 23:15:23 <PublicServer> *** made screenshot at 00035181: http://ps.openttdcoop.org/publicserver/webcam/00035181.png 23:15:31 <PublicServer> <lych> ... 23:18:11 <PublicServer> <mfb> my old plan was to build towers or what should the sign there tell us? 23:19:47 <Mazur> Who else is making the archive entry? 23:20:02 <Sylf> sorry, I was editing some more 23:20:29 <Sylf> ugh, I messed up the trainlength entry 23:20:33 <Mazur> I have just finished editing a full entry with possibly all participants. 23:21:06 <Mazur> s/editing/making 23:22:04 <Mazur> Can you discard tor entry, savinfg it elsewhere, to see mine first? If it's not to your liking, feel free to modify. 23:22:15 <mfb-> TL1-58for SBahn? 23:22:22 <Sylf> yeah, that's my mess-up 23:22:30 <mfb-> just overwrite it, it is saved in the history 23:22:46 <Sylf> Maz, where's your entry? 23:22:58 <Sylf> is yours blog entry? 23:23:38 <Mazur> I'm trying to find out how to get mine in properly, if I "save now only bla bla will get saved" 23:23:50 <PublicServer> *** mfb has left the game (leaving) 23:24:04 <mfb-> just save ;) 23:24:11 <Sylf> copy your text to notepad, exit out of wiki first, then start editing the wiki page again 23:24:47 <mfb-> you can't delete anything in the wiki, so nothing will be lost 23:25:07 <Mazur> There it is. 23:25:36 <Mazur> No: clear top edit area, and copy bottem edit area text to top area. 23:26:20 <Mazur> Anyway, it;s in. 23:27:33 <Mazur> Read it. 23:27:34 <PublicServer> <lych> alright i'll check back later 23:27:36 <PublicServer> <Hribek> I think I like V's plan. those lakes will be interesting to work around. 23:27:43 <Mazur> And weep. 23:27:47 <PublicServer> <lych> yeah me oto 23:27:58 <PublicServer> *** lych has left the game (leaving) 23:28:06 <Mazur> I think I dislike V's plan. 23:28:30 <PublicServer> <Hribek> Got a better one? 23:28:44 <Mazur> Wouldn;t you like to know? 23:28:54 <Mazur> ! 23:29:00 <PublicServer> <Hribek> You bet. 23:29:23 <Mazur> Of course I have a better plan, but I'm not telling. 23:29:25 <Sylf> OK, I refined the wiki entry 23:29:40 <PublicServer> <Hribek> As good as none :D 23:30:00 <Mazur> You moved V over. 23:30:22 <Sylf> yeah. The plan builder always gets listed first, as far as I know. 23:30:23 <PublicServer> *** made screenshot at 0001C0E7: http://ps.openttdcoop.org/publicserver/webcam/0001C0E7.png 23:30:46 <PublicServer> <Mazur> Fair dos. 23:31:31 <Sylf> my name is not listed anywhere in that save game :p 23:31:39 <Mazur> So? 23:31:57 <Sylf> !password 23:31:57 <PublicServer> Sylf: vagary 23:32:07 <Mazur> I _knows_ you works on things, sticking your fingers everywhre for whole nightses! 23:32:08 <PublicServer> *** Sylf joined the game 23:32:23 <Mazur> wax dere! 23:32:27 <Mazur> I wax dere! 23:32:49 <Sylf> hehehe 23:34:32 <Mazur> Oh, V: I just started the savegame solo to get the names, adn we quickly climbed to 6,184,something. 23:34:55 <V453000> :) no matter 23:35:01 <V453000> I doubt we will call it a victory if we beat the record "just a little" 23:36:24 <Mazur> No, it was just to emphasize that the 6.15odd we stopped on was no fluke. 23:36:32 <V453000> Mazur: I would have also mentioned the quite overkill ML, which is quite a valuable experimence for the future :) 23:36:39 <V453000> yes :) 23:36:43 <mfb-> we still had empty parts on the map 23:36:59 <Mazur> V453000, feel free to add it to the entry. 23:37:36 <PublicServer> <Hribek> Hm, I'm thinking if ships could be put to some use in this map 23:37:46 <V453000> k ... just a note, I usually sort people by usefulness etc. I do not know how conventions are, but I sort: 1. plan maker, 2. members, 3. most useful people, 4. the rest 23:37:51 <Mazur> I'll correct hte English of it later, anyway. 23:37:57 <Mazur> Ah,. 23:38:00 <V453000> Hribek: ships are of no use on any map 23:38:38 <PublicServer> <Hribek> If that was universally true, why did I see tankers in previous PSGs? 23:38:39 <Mazur> Well, I simply did alphabetically,as I didn;t feel qualified to judge people according to that. 23:38:40 <V453000> Mazur: otherwise, nice review :) 23:38:46 <Mazur> Thank you. 23:39:11 <V453000> well, it isnt entirely a judging, just about-ish :) 23:39:29 <Mazur> Well, useful/less useful is a judgement. 23:39:50 <Mazur> mostuseful/less useful. 23:40:02 <V453000> well, yes in terms of if you put them in the beginning or in the end of the list, but not just next to each other :p 23:40:17 <PublicServer> <Hribek> I guess ships are just too slow? 23:40:32 <PublicServer> <V453000> no, there is no point in building them 23:40:38 <PublicServer> <V453000> build 2 docks, send ships, done 23:40:53 <Mazur> I'll leave the sorting of the people mentioned to anyone who feels he or she can do so. 23:40:55 <PublicServer> <V453000> endless capacity, endless CPU load, complete stupidity and simplicity 23:41:28 <PublicServer> <Hribek> Sure, but what about just for the show? 23:41:42 <PublicServer> <V453000> what show is in ships? 23:41:48 <PublicServer> <V453000> when it just lags games up 23:41:51 <Mazur> We do that for the title games. 23:42:14 <Mazur> TO show they are there for those who want to do a total concept. 23:42:31 <Mazur> Not for network games. 23:43:32 <Hribek> Sure, it's np. Hope you don't mind me asking. 23:43:52 <V453000> sure not 23:44:38 <PublicServer> *** V453000 has joined company #1 23:45:22 <PublicServer> *** V453000 has joined spectators 23:45:23 <PublicServer> *** made screenshot at 0001DAE9: http://ps.openttdcoop.org/publicserver/webcam/0001DAE9.png 23:47:10 *** roboboy has joined #openttdcoop 23:48:02 <PublicServer> *** V453000 has left the game (leaving) 23:49:28 *** valhalla1w has quit IRC 23:54:00 <PublicServer> *** Intexon has joined spectators 23:54:31 *** mfb- has quit IRC