Config
Log for #openttdcoop on 19th February 2011:
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00:00:05  <PublicServer> <Mazur> Wine country.
00:00:07  <PublicServer> <CyberSoul> yeah, i noticed the deceleration after it was first running, made your style design even more appealing, they waiting bay is both deceleration and a waiting bay
00:00:27  <PublicServer> <Mazur> Yes.
00:00:45  <PublicServer> <Mazur> Duble the tunne, basically..
00:01:32  <PublicServer> <Mazur> You can even make it an acceleration tunnel for departing trains, if a waiting bay is superfluous.
00:02:10  <PublicServer> <Mazur> As it would be, with double plaforms.
00:02:25  <CyberSoul> and either way would decouple entrance from exit, which i think would allow the "mainline" prios to come back and help even more
00:03:33  <PublicServer> <Mazur> And trains for further stations woulc be able to keep top speed.
00:03:37  <PublicServer> <CyberSoul> we can try it in the cakebread/jordan vineyard area, as those have the most merger issues
00:03:51  <PublicServer> <Mazur> Lessening hte need for extra trains.
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00:12:24  <PublicServer> <Mazur> Hmm, less than ideal.
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00:13:29  <PublicServer> <Mazur> BUt naybe if all of them are connected that way, and entrance and exit well placed, it can work better.
00:13:49  <PublicServer> <Mazur> BUt it's alas no longer the time to experiement largely.
00:14:19  <PublicServer> ***  made screenshot at 00023803: http://ps.openttdcoop.org/publicserver/webcam/00023803.png
00:15:17  <PublicServer> <CyberSoul> actually, that is definitely helping al ittle now that it kicked in
00:15:55  <PublicServer> <CyberSoul> i think extending one more to help jordan would take a lot of the load of that backside bottlenect
00:16:09  <PublicServer> <Mazur> Only
00:16:23  <PublicServer> <Mazur> the problem would become placeinfg the entry and exit.
00:16:49  <PublicServer> <Mazur> So htey can be both signalled.
00:17:24  <PublicServer> <CyberSoul> they can just be a side system 4 now with no middle entrance
00:18:00  <PublicServer> <Mazur> It's your country.  Run the show.
00:28:55  <PublicServer> <Mazur> WIth a PBS there, it wo;t matter that the trains is slwing down for SilverOak.
00:29:19  <PublicServer> ***  made screenshot at 00024E03: http://ps.openttdcoop.org/publicserver/webcam/00024E03.png
00:31:47  <PublicServer> <Mazur> Nailed it.
00:33:52  <PublicServer> <CyberSoul> yeah, i think thats a good enough patch, that was definitely the system bottleneck
00:38:25  <PublicServer> <Mazur> Added prio at Sonoma.
00:39:05  <PublicServer> <CyberSoul> and thats why that wont work
00:39:39  <PublicServer> <Mazur> Yes, I see.
00:39:53  <PublicServer> <CyberSoul> thats how i lost the original prios
00:41:07  <PublicServer> <CyberSoul> they work fine with one bay, but the two-bays gets an enter and exit race condition
00:41:53  <PublicServer> <CyberSoul> nice, well on the way to the 6.1 goal
00:44:20  <PublicServer> ***  made screenshot at 00028020: http://ps.openttdcoop.org/publicserver/webcam/00028020.png
00:45:16  <PublicServer> <CyberSoul> how 14 holding up to the five cities sylf built?
00:45:56  <PublicServer> <Mazur> He only did a third city, not?
00:46:18  <PublicServer> <CyberSoul> you did last one out?
00:46:21  <PublicServer> <Mazur> Yes.
00:46:39  <PublicServer> <CyberSoul> ah, i though he did that and kodaley and bordeaux
00:47:05  <PublicServer> <Mazur> Bordeaux is a different sector.
00:47:21  <PublicServer> <Mazur> 05
00:47:51  <PublicServer> <CyberSoul> yes, build he built it right after kodaley, and i would have put it on the other side of that station area
00:48:17  <PublicServer> <Mazur> Well, not in sector 14.
00:48:27  <PublicServer> <Mazur> I'm happy to say.
00:48:37  <PublicServer> <Mazur> Even Kodaley was superfluous.
00:48:43  <PublicServer> <CyberSoul> sector 14 is covered pretty well i think
00:48:49  <PublicServer> <Mazur> Last one out had that area well covered.
00:49:15  <PublicServer> <Mazur> Two bridges were rapidcly spreading subuirbs.
00:49:21  <PublicServer> <CyberSoul> yeah i would have started last one out where kodaley was to spread the two lasts ones a little more
00:49:31  <PublicServer> <CyberSoul> but two would have been plenty
00:49:53  <PublicServer> <Mazur> That would have been better, yes, in the SE, instead of hte NE.
00:56:01  <PublicServer> <Mazur> Ah, the TL2 filler loop between Last One Out and Kodaleyis now getting high-rises.
00:57:51  <PublicServer> <CyberSoul> hehe, it such a short loop it should be ok... but if it needs more that 3 trains per stations it could be bad lol
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00:58:25  <PublicServer> <Mazur> Yes.
00:58:51  <PublicServer> <Mazur> BUt even nuw, waiting bays can be arranged.
00:59:18  <PublicServer> <Mazur> Using CL1, not much of a problem with TL2.
00:59:20  <PublicServer> ***  made screenshot at 0002AC2F: http://ps.openttdcoop.org/publicserver/webcam/0002AC2F.png
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01:00:06  <PublicServer> <CyberSoul> cl1 will still slow them down to the same speed, just will only last a shorter while
01:00:12  <PublicServer> <Mazur> PBS on the loop line entrance.
01:00:39  <PublicServer> <Mazur> PLatforms one northward.
01:00:45  <PublicServer> <CyberSoul> i thought 4 bays would be enough, but i may need 5 or 6 for the south branch
01:01:44  <PublicServer> <Mazur> Ah no, of course they reserve the exit track as soon as htey arrive the bastards,
01:02:06  <PublicServer> <CyberSoul> i guess its holding, but thats definitely the bay to station limit in heavy city blocks
01:02:24  <PublicServer> <Mazur> Where?
01:03:38  <PublicServer> <CyberSoul> at the heart of kodaley, the drop there is under heavy load
01:09:01  <PublicServer> <CyberSoul> love that station design though, prios, deceleration, bays and still a lot of room for they city itself
01:12:12  <PublicServer> <Mazur> I can give you a bit of room, the TL2 drop can move under whre the bidge now is.
01:13:12  <PublicServer> <CyberSoul> its holding unless i need three trains at any station, but nothing seems close to that to me
01:14:20  <PublicServer> ***  made screenshot at 0001A48A: http://ps.openttdcoop.org/publicserver/webcam/0001A48A.png
01:16:55  <PublicServer> <Mazur> There that should give you room for two more.
01:18:21  <PublicServer> <CyberSoul> thx
01:20:02  <PublicServer> <Mazur> Why won;t that train ente hte station?
01:20:20  <PublicServer> <CyberSoul> signal with itself
01:25:47  <PublicServer> <Mazur> But in PBS it could not signla with itself, or it would not even be able to enter.
01:26:21  <PublicServer> <CyberSoul> yeah, thought of that afterwards, that just what the probably usually is when i see that symptom
01:26:47  <PublicServer> <CyberSoul> 9 times out of ten its that
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01:27:10  <PublicServer> <Mazur> Agreed.
01:29:20  <PublicServer> ***  made screenshot at 0001A490: http://ps.openttdcoop.org/publicserver/webcam/0001A490.png
01:31:30  <PublicServer> <Mazur> What seems to be the problem, officer?
01:32:24  <PublicServer> <CyberSoul> oh, just watching the heavy load at the moment and experimenting with whether the pdb exit signals do anything useful
01:32:38  <PublicServer> <CyberSoul> pbs*
01:33:21  <PublicServer> <Mazur> I know in some sort of situation there was a need for them, because after stopping at a pltform, the trains would have their exit path reserved.
01:33:35  <PublicServer> <Mazur> That does now not seem to be a rpboelm.
01:33:41  <PublicServer> <Mazur> or problem/
01:34:35  <PublicServer> <CyberSoul> yeah, seems like they have internal pds when used as a terminal station
01:35:05  <PublicServer> <Mazur> They are in a PBS block.
01:37:10  <PublicServer> <Mazur> Yeah, you can hack them in that way.
01:38:13  <PublicServer> <CyberSoul> which way were you thinking?
01:39:05  <PublicServer> <Mazur> That last bit is very very ugly and should not be.
01:39:24  <PublicServer> <Mazur> BUt they can get in and out.
01:39:46  <PublicServer> <CyberSoul> yeah, i was going to move the bridge one back to help make that better
01:40:04  <PublicServer> <Mazur> You can do so at your leisure, now.
01:43:52  <PublicServer> <Mazur> Ckoibed them.
01:43:56  <PublicServer> <Mazur> Cloned
01:44:21  <PublicServer> ***  made screenshot at 0001BC90: http://ps.openttdcoop.org/publicserver/webcam/0001BC90.png
01:44:28  <PublicServer> <CyberSoul> thx, though the other pbs would cover, but i guess not
01:50:44  <PublicServer> <Mazur> By using the other tunnel for the exit, you can probably squeeze in a proper entry and exit for hte new platforms.
01:52:02  <PublicServer> <CyberSoul> yeah, was just thinking of how to work that but i still dont see it
01:52:18  <PublicServer> <CyberSoul> switch the exit on all or just the one?
01:52:49  <PublicServer> <Mazur> Well, you know the layout with hte four platforms?
01:52:57  <PublicServer> <CyberSoul> yeah
01:53:47  <PublicServer> <Mazur> THat pattern can extend to 3  pairs if you had two more tiles for hte bridge from platform 4.  You gained one with removing the signals, now another with the other tunnel.
01:54:21  <PublicServer> <Mazur> That should be enough.
01:54:57  <CyberSoul> ah, you mean switching the tunnel and the station?
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01:56:42  <PublicServer> <Mazur> he birdge on 4 goes back again.
01:57:13  <PublicServer> <Mazur> Hmm, I see.
01:57:58  <PublicServer> <CyberSoul> and the ghetto way actually was working well, if we mess up exit curve lengths we could make it worse ?
01:58:08  <PublicServer> <Mazur> Yes.
01:58:18  <PublicServer> <Mazur> Back to Ghepetto it is.
01:59:21  <PublicServer> ***  made screenshot at 0001A48D: http://ps.openttdcoop.org/publicserver/webcam/0001A48D.png
01:59:43  <PublicServer> <CyberSoul> i still struggle with tight station place, always want proper row-row beautiful stations
02:00:08  <PublicServer> <CyberSoul> was looking around the map earlier, and what some people do with reversers is crazy
02:00:37  <PublicServer> <CyberSoul> i doubt very efficient, but yeah.. check out the center for train confonfusion sign
02:00:53  <PublicServer> <Mazur> I find reversers ugly hacks, professional trains don;t just stop and reverse mis-service.
02:00:55  <PublicServer> <Mazur> mid
02:01:13  <PublicServer> <Mazur> BUt sometimes there is no room for the proper way.
02:03:32  <CyberSoul> yeah, they are a weird and ugly option if the is no other way
02:04:05  <PublicServer> <Mazur> You been playing OTTD long?
02:04:16  <CyberSoul> the train confusion center is funny because of the lengths they went through to make it roro
02:04:51  <CyberSoul> well, i played ttd a while ago, just started ottd about a month ago though
02:05:30  <PublicServer> <Mazur> Hooked yet?
02:05:32  <PublicServer> <Mazur> :-D
02:07:36  <CyberSoul> yeah, too much atm... the balance between frustrating limitations and weird tools to fix them leads just to fun optimization some way i don't quite understand :)
02:07:49  <CyberSoul> speaking of which though, i really need to eat now
02:08:04  <CyberSoul> :P
02:08:12  <PublicServer> <Mazur> I love the cooperation here.  I've never been competative in my life, so all hte prevalent adddictions with FPS don;t appeal to me at all.
02:08:22  <PublicServer> <Mazur> Besides, I hate fighting, too.
02:08:45  <PublicServer> <Mazur> I just ate coupld of hours ago.
02:09:17  <CyberSoul> yeah i like strategy in general, not much into fps at all
02:09:45  <CyberSoul> gonna eat, so i'll be afk for a little while
02:09:53  <PublicServer> <Mazur> k.
02:10:03  <PublicServer> <Mazur> I'll go see my charges.
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03:03:05  <PublicServer> <Mazur> Bedtime.
03:03:12  <PublicServer> <Mazur> BIbi.
03:03:15  <PublicServer> *** Mazur has left the game (connection lost)
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03:04:01  <CyberSoul> gnite maz
03:04:54  <CyberSoul> of i go too
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11:34:29  <PublicServer> <mfb> time to zoom out :D
11:34:40  <PublicServer> <mfb> everything spammed with station names
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11:39:44  <mfb-> http://s5.directupload.net/images/110219/amjaw7d3.png (913kb)
11:41:16  <planetmaker> :-)
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11:55:01  <planetmaker> !playercount
11:55:01  <PublicServer> planetmaker: Number of players: 2 (0 spectators)
11:55:05  <planetmaker> !players
11:55:08  <PublicServer> planetmaker: Client 246 (Orange) is mfb, in company 1 (Head to Toe!)
11:55:25  <mfb-> counting looks difficult
11:55:39  <planetmaker> yeah
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12:22:40  <V453000> mfb: how far to finishing in your opinion? :)
12:23:07  <V453000> I think it could be ended basically right away
12:23:27  <mfb-> reaching something which you can call "finished" looks impossible at the moment
12:23:35  <V453000> k :D
12:23:46  <V453000> you mean finishinig == 100% covered? :)
12:23:51  <mfb-> CyberSoul had the idea to double the old record
12:24:03  <mfb-> would be ~300k away
12:24:09  <V453000> yea, I noticed :)
12:24:17  <V453000> !password
12:24:17  <PublicServer> V453000: remits
12:24:24  <PublicServer> <mfb> bruwood could take 200k of that
12:24:44  <PublicServer> <mfb> so we just had to expand one city there and make some minor changes somewhere else
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12:25:06  <V453000> lets see how manly is my PC today
12:25:23  <PublicServer> <mfb> reducing the animations helped, too
12:26:02  <PublicServer> <V453000> with 2500 trains, only a very little :)
12:26:50  <PublicServer> <V453000> lets do bruwood
12:27:14  <PublicServer> <mfb> I will finish mainhattan and come to that, too
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12:27:32  <V453000> !unpause
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12:29:15  <SmatZ> !auto
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12:30:06  <V453000> !password
12:30:06  <PublicServer> V453000: remits
12:30:21  <SmatZ> V453000: where did you go?
12:30:34  <V453000> computer joking or wtf :d
12:30:48  <SmatZ> :)
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12:32:47  <PublicServer> <SmatZ> hello
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12:33:38  <V453000> hi :)
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12:35:07  <V453000> Slindstone Bay station 164
12:35:12  <V453000> the bridges need replacement to road
12:35:36  <PublicServer> <SmatZ> Town names: (undefined string)
12:35:38  <PublicServer> <SmatZ> strange
12:36:06  <PublicServer> <SmatZ> is there any town names GRF in effect?
12:36:24  <PublicServer> <mfb> bridges done
12:36:34  <V453000> SmatZ: not that I know
12:36:42  <V453000> have a look yourself though, I am not sure
12:36:50  <PublicServer> <SmatZ> I think there isn't
12:36:56  <PublicServer> <SmatZ> but maybe I am wrong :)
12:38:35  <tycoondemon> !dl win64
12:38:35  <PublicServer> tycoondemon: http://binaries.openttd.org/nightlies/trunk/r21965/openttd-trunk-r21965-windows-win64.zip
12:38:59  <PublicServer> <SmatZ> when will be this game finished? when nobody will have enough computing power to play it?
12:39:01  <PublicServer> <SmatZ> :)
12:39:11  <PublicServer> <SmatZ> brb
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12:39:32  <SmatZ> !password
12:39:32  <PublicServer> SmatZ: remits
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12:39:55  <PublicServer> <SmatZ> I recompiled with -O3 --disable-assert, but it didn't help much :)
12:40:13  <tycoondemon> !pass
12:40:21  <tycoondemon> !paswsword
12:40:23  <tycoondemon> !password
12:40:23  <PublicServer> tycoondemon: remits
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12:41:05  <PublicServer> <SmatZ> this game might be used for profiling :)
12:41:45  <tycoondemon> the game needs to get cooler
12:41:51  <tycoondemon> dont care about processing power
12:41:59  <tycoondemon> just buy ne computer every now and then
12:42:06  <PublicServer> <SmatZ> :P
12:42:24  <PublicServer> <SmatZ> I got core2 @ 2GHz :)
12:43:25  <tycoondemon> :O i7 at 4ghz 8 core ;)
12:43:56  <SmatZ> :P
12:44:18  <SmatZ> I used to play TTD @ 33MHz CPU :)
12:44:27  <PublicServer> ***  made screenshot at 000029DF: http://ps.openttdcoop.org/publicserver/webcam/000029DF.png
12:45:38  <tycoondemon> i played it a 100mhz
12:45:48  <tycoondemon> 1997 i think
12:46:22  <tycoondemon> windows 95
12:46:43  <tycoondemon> cant remember ram
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12:48:55  <V453000> !password
12:48:55  <PublicServer> V453000: oblong
12:49:12  <V453000> @records
12:49:12  <Webster> #openttdcoop Records: Clients: 24 | Trains: 2001 (PSG#186) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 3,075,319 (PSG#101) 
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12:49:23  <V453000> hmm, trains going down even for PZG 5
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12:51:02  <PublicServer> <mfb> any plan for the town?
12:51:14  <PublicServer> <mfb> ah food is ready
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12:51:39  <V453000> just a random Sbahn, although I will not be able to build it
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13:10:19  <CyberSoul> !password
13:10:19  <PublicServer> CyberSoul: safari
13:10:41  <PublicServer> *** Game still paused (number of players)
13:10:44  <PublicServer> *** CyberSoul joined the game
13:15:56  <Mazur> !password
13:15:57  <PublicServer> Mazur: slopes
13:16:20  <PublicServer> *** Game still paused (number of players)
13:16:20  <PublicServer> *** Game unpaused (number of players)
13:16:20  <PublicServer> *** Mazur joined the game
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13:29:27  <PublicServer> ***  made screenshot at 00023604: http://ps.openttdcoop.org/publicserver/webcam/00023604.png
13:30:43  <PublicServer> *** mfb has joined company #1
13:44:27  <PublicServer> ***  made screenshot at 0000281E: http://ps.openttdcoop.org/publicserver/webcam/0000281E.png
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14:14:28  <PublicServer> ***  made screenshot at 0003B229: http://ps.openttdcoop.org/publicserver/webcam/0003B229.png
14:19:15  *** JamesG has joined #openttdcoop
14:19:20  <JamesG> !players
14:19:23  <PublicServer> JamesG: Client 268 (Orange) is CyberSoul, in company 1 (PSG 201)
14:19:23  <PublicServer> JamesG: Client 246 (Orange) is mfb, in company 1 (PSG 201)
14:19:23  <PublicServer> JamesG: Client 262 is tycoondemon, a spectator
14:19:23  <PublicServer> JamesG: Client 273 (Orange) is Mazur, in company 1 (PSG 201)
14:29:28  <PublicServer> ***  made screenshot at 0003F228: http://ps.openttdcoop.org/publicserver/webcam/0003F228.png
14:31:38  <PublicServer> <Mazur> Woohoo, 69%.  Well done, CyberSoul.
14:32:00  <PublicServer> <mfb> fort dronwood?
14:32:38  <JamesG> Did we reach the goal?
14:32:50  <PublicServer> <mfb> 5.9 millions now
14:33:00  <PublicServer> <mfb> mainhattan reached 500k :)
14:33:45  <PublicServer> <Mazur> Yeah, but it cheated by taking two half-sectors not split through hte middle.
14:34:11  <PublicServer> <mfb> ?
14:34:32  *** roboboy has quit IRC
14:35:08  <PublicServer> <Mazur> I mean, competitionw-se, for best city.
14:35:16  <PublicServer> <Mazur> ;-)
14:35:30  <PublicServer> <mfb> :p
14:35:58  <PublicServer> <mfb> we should have built everything like that
14:36:21  *** thgergo has quit IRC
14:36:39  <PublicServer> <mfb> a city around an oversized ICE-station is not the best idea
14:36:45  <PublicServer> <Mazur> Yes.  And kept hte fences up.
14:37:03  <PublicServer> <mfb> fences <-> MLs
14:37:11  <PublicServer> <mfb> + east/west fences
14:37:15  <PublicServer> <Mazur> Yep.
14:39:49  <PublicServer> <Mazur> Seen the modification in Wine country?
14:40:05  <PublicServer> <mfb> me? no
14:40:20  <PublicServer> <Mazur> Around Jordan.
14:42:12  <PublicServer> <Mazur> Oh, Rutway, I thought I was still in Majestic Fool Bay.
14:42:50  <PublicServer> <mfb> interesting idea
14:43:16  <PublicServer> <mfb> but jordan trains can't leave if cakebread cellars station is full?
14:44:00  <PublicServer> <Mazur> Atm, no.  Should be PBS, really.
14:44:00  *** elmz has quit IRC
14:44:02  <PublicServer> <mfb> same with silver oak trains and a full jordan station
14:44:06  *** elmz has joined #openttdcoop
14:44:08  <PublicServer> <mfb> ok
14:44:28  <PublicServer> ***  made screenshot at 00020669: http://ps.openttdcoop.org/publicserver/webcam/00020669.png
14:44:38  <PublicServer> <mfb> would increase some CLs, too
14:44:55  <PublicServer> <Mazur> BUt hte big problem in that area is hte ac- and deceleration holding up the passers by.
14:45:13  <PublicServer> <mfb> full second line may solve that
14:45:28  <PublicServer> <mfb> prio switch to the high-speed line
14:45:34  <PublicServer> <mfb> or something like that
14:45:52  <PublicServer> <Mazur> Yes.
14:46:18  <PublicServer> <Mazur> But apparently this was the great problem area of hte loop, which this has solved.
14:46:34  <PublicServer> <Mazur> This and a couple fewer trains.
14:46:50  <V453000> !info
14:46:50  <PublicServer> V453000: #:1(Orange) Company Name: 'PSG 201'  Year Founded: 2427  Money: 420245464821  Loan: 0  Value: 420260488981  (T:2500, R:239, P:0, S:0) unprotected
14:46:56  <V453000> !rcon set max_trains
14:46:56  <PublicServer> V453000: Current value for 'max_trains' is: '2555' (min: 0, max: 5000)
14:47:10  *** mrfreeze has joined #openttdcoop
14:47:31  <mrfreeze> @quickstart
14:47:37  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
14:48:17  <PublicServer> <mfb> wtf
14:48:32  <PublicServer> <mfb> in the time I switch from destroy to buy land, bruwood builds a new house on that tile
14:49:02  <PublicServer> <Mazur> I'ev had that.  Just boom it up again.
14:49:17  <PublicServer> <mfb> did that 2 times
14:49:27  <PublicServer> <mfb> (blow up -again-)
14:49:45  <PublicServer> <Mazur> I can come help if I know where.
14:49:49  *** mrfreeze has quit IRC
14:49:51  <PublicServer> <mfb> :D
14:49:57  <PublicServer> <mfb> got it now
14:50:05  *** Mitcian has joined #openttdcoop
14:52:51  <PublicServer> <mfb> group the trains, please
14:55:35  *** Intexon has joined #openttdcoop
14:57:47  <PublicServer> <mfb> bruwood is free!
14:59:28  <PublicServer> ***  made screenshot at 00003409: http://ps.openttdcoop.org/publicserver/webcam/00003409.png
15:00:10  *** dario has joined #openttdcoop
15:00:34  <PublicServer> <Mazur> Free of wh..  Oh, I see.
15:01:03  <PublicServer> <Mazur> Erm, we're gebnuiinly finalising, mfb, no new projects, please.
15:01:23  <PublicServer> <mfb> that is the final area. ask V. ;)
15:01:45  <PublicServer> <mfb> we double the old record and then it is fine
15:01:56  <PublicServer> <Mazur> Jus t be quick, then, people want to move on.
15:02:16  <PublicServer> <Mazur> :-)
15:02:18  <PublicServer> <mfb> should expand quickly now
15:02:36  <PublicServer> <mfb> the whole center is one large construction site now
15:02:58  <PublicServer> <Mazur> I know, I'm looking at it.
15:03:43  <PublicServer> <Mazur> Best get some trains in, then.
15:03:49  <PublicServer> <Mazur> Ah, there they are.
15:03:55  <V453000> ask V? :p
15:04:21  <Mazur> New project at Bruwood during fiunalising.
15:04:24  <V453000> V sez feel free to do whatever constructive :)
15:04:39  <V453000> Bruwood should get some Sbahn too :) especially if there is someone willing to build it
15:04:51  <PublicServer> <mfb> there is one now :)
15:04:54  <Mazur> Yes, I've acquiesced already.
15:05:00  <V453000> _
15:05:01  <V453000> :)
15:05:06  <V453000> !password
15:05:06  <PublicServer> V453000: tuxedo
15:05:20  <PublicServer> <Mazur> 60k to go for 6 milliom.
15:05:36  <PublicServer> <mfb> let's see how the missing row can be filled
15:05:38  <PublicServer> *** V453000 has left the game (general error)
15:06:05  <PublicServer> *** V453000 joined the game
15:06:26  <PublicServer> <V453000> Bruwood will reach that easily :)
15:06:35  <PublicServer> <mfb> 50k? without problems
15:06:52  <PublicServer> <V453000> yes
15:06:54  <PublicServer> <Mazur> Like make a large bend counterclockwise yto meet the exit track?
15:07:00  <PublicServer> *** V453000 has left the game (connection lost)
15:07:09  <V453000> @records
15:07:09  <Webster> #openttdcoop Records: Clients: 24 | Trains: 2001 (PSG#186) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 3,075,319 (PSG#101) 
15:07:10  <PublicServer> <mfb> ?
15:07:11  <PublicServer> *** Intexon joined the game
15:07:20  <PublicServer> <Intexon> hi
15:07:22  <PublicServer> <Mazur> That way.
15:07:24  <PublicServer> <mfb> hi
15:07:25  <V453000> @calc 3,075,319*2
15:07:26  <PublicServer> <Mazur> Hi.
15:07:33  <V453000> @calc 3075319*2
15:07:33  <Webster> V453000: 6150638
15:07:34  <PublicServer> <mfb> :p
15:07:38  <V453000> hi Intexon :)
15:07:51  <V453000> !password
15:07:52  <PublicServer> V453000: tuxedo
15:08:21  <PublicServer> *** V453000 joined the game
15:08:28  <PublicServer> <Mazur> Or another fscking reverser.
15:08:43  <PublicServer> <mfb> going to a drop is not the problem
15:08:53  <PublicServer> <Mazur> k
15:08:55  <PublicServer> <mfb> (should have its own line
15:09:23  <PublicServer> <mfb> reverser.
15:10:13  <PublicServer> <mfb> wait, drop is missing now :D
15:11:17  <PublicServer> *** V453000 has left the game (connection lost)
15:11:56  <PublicServer> *** Intexon has left the game (connection lost)
15:14:29  <PublicServer> ***  made screenshot at 00005216: http://ps.openttdcoop.org/publicserver/webcam/00005216.png
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15:18:41  <PublicServer> <Mazur> Finished just in time, I see.
15:18:49  <PublicServer> <mfb> ?
15:18:55  <PublicServer> <Mazur> Passengers already there.
15:19:02  <PublicServer> <Mazur> ;-D
15:19:05  <PublicServer> <mfb> :p
15:20:02  <PublicServer> <mfb> 1622 already needs a second train
15:23:24  <PublicServer> <mfb> 20k to go
15:29:19  <PublicServer> <mfb> 6 million
15:29:29  <PublicServer> ***  made screenshot at 00000239: http://ps.openttdcoop.org/publicserver/webcam/00000239.png
15:30:08  <V453000> 6 150 638 is the double of 101 though :p
15:30:16  <PublicServer> <mfb> hmm
15:30:26  <PublicServer> <mfb> we missed psg202 by one
15:31:48  <PublicServer> <mfb> 150k to go
15:32:10  <PublicServer> <mfb> at least 100k from bruwood
15:44:30  <PublicServer> ***  made screenshot at 0002E49E: http://ps.openttdcoop.org/publicserver/webcam/0002E49E.png
15:59:30  <PublicServer> ***  made screenshot at 00002A1B: http://ps.openttdcoop.org/publicserver/webcam/00002A1B.png
16:03:01  *** valhallasw has quit IRC
16:05:11  *** thgergo has joined #openttdcoop
16:05:11  <PublicServer> *** mfb has joined spectators
16:05:27  <PublicServer> <mfb> next expansion comes later :)
16:05:41  <PublicServer> <mfb> 110k to go
16:06:31  <PublicServer> *** mfb has left the game (leaving)
16:06:36  *** mfb- has quit IRC
16:14:30  <PublicServer> ***  made screenshot at 00004408: http://ps.openttdcoop.org/publicserver/webcam/00004408.png
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16:44:31  <PublicServer> ***  made screenshot at 00003C25: http://ps.openttdcoop.org/publicserver/webcam/00003C25.png
16:51:19  *** mfb- has joined #openttdcoop
16:51:39  <PublicServer> *** mfb joined the game
16:52:08  <PublicServer> * Mazur whistles innocently.
16:53:11  <PublicServer> <mfb> 50k to go :)
16:53:26  <PublicServer> <Mazur> You left some stopped trains behind just now.
16:53:35  <PublicServer> <mfb> ?
16:53:48  <PublicServer> <Mazur> Near Bruwood1620.
16:53:56  <PublicServer> <mfb> :(
16:54:07  <PublicServer> <mfb> fixed now?
16:54:15  <PublicServer> <Mazur> One in hte tunnel and one in the station.
16:54:30  <PublicServer> <Mazur> Trains all insisted on going through the station to Station 20.
16:54:54  <PublicServer> <Mazur> Blocking the line while wiating for hte station to clear.
16:55:01  <PublicServer> <mfb> got a problem with the PBS-system there
16:55:11  <PublicServer> <mfb> so I had to stop many trains to get rid of the jam
16:55:36  <PublicServer> <mfb> looks like I forgot to release all
16:55:40  <PublicServer> <Mazur> Yes, PBS reverses the sense of AVOID_TWOWAY_RED_EOL_AT_ALL_COSTS.
16:55:47  <PublicServer> <mfb> thanks for fixing
16:56:09  <PublicServer> <Mazur> You'ree very very welcome.
16:56:37  <PublicServer> <Mazur> It was something to do while waiting until we can put this baby to bed.
16:56:46  <PublicServer> <mfb> ;)
16:57:06  *** Mucht has joined #openttdcoop
16:57:06  *** ChanServ sets mode: +o Mucht
16:58:05  <PublicServer> <Mazur> Then I can clear the savegame of all cities and retsart it solo with twenty town on level pegging.
16:59:31  <PublicServer> ***  made screenshot at 00007E1C: http://ps.openttdcoop.org/publicserver/webcam/00007E1C.png
17:01:48  <PublicServer> <Mazur> I haven't check the need for second trains in Bruwood.
17:02:07  <PublicServer> <mfb> 16 left to train limit
17:02:17  <PublicServer> <mfb> and maybe we need some somewhere else
17:02:47  <PublicServer> <Mazur> Doubt it, most cities are doingfine.
17:02:58  <PublicServer> <mfb> most?
17:03:03  <PublicServer> <Mazur> If not all.
17:03:52  <PublicServer> <Mazur> Ok, help me rememebr: Boxtown 58%
17:04:26  <PublicServer> <mfb> that is constant
17:04:36  <PublicServer> <mfb> I can add more trams, but it will not fall below 50%
17:05:00  <PublicServer> <mfb> very static city, as it cannot expand or grow
17:05:28  <PublicServer> <Mazur> No, I'm just listing the ones below 60% I see, so we can asses ahny need for trains.
17:05:34  <PublicServer> <mfb> ok
17:08:14  <PublicServer> <Mazur> Majestic Fool Bay: 59%
17:09:56  <PublicServer> <Mazur> Rutway: 51%
17:10:27  <PublicServer> <mfb> rutway again..
17:10:43  <PublicServer> <Mazur> Smalltown: 57%
17:10:53  <PublicServer> <mfb> wtf
17:10:53  <PublicServer> <Mazur> Smallboxtown, rather.
17:10:59  <PublicServer> <mfb> ah ok
17:11:38  <PublicServer> <Mazur> And that's yer lot.
17:12:28  <PublicServer> <mfb> same as boxtown
17:14:31  <PublicServer> ***  made screenshot at 00010219: http://ps.openttdcoop.org/publicserver/webcam/00010219.png
17:19:11  <PublicServer> <mfb> rutway 64%
17:20:05  <Mazur> Yes, I noticed.
17:20:15  <Mazur> Not sure what happened there.
17:28:10  <PublicServer> <Mazur> Rutway: 41%.  It's a high-fluctuation city, apparently.
17:28:32  <PublicServer> <Mazur> Ah, block.
17:29:03  <PublicServer> <mfb> ok, system failed
17:29:03  <PublicServer> *** tneo joined the game
17:29:21  <PublicServer> <Mazur> At Sonoma Cutter.
17:29:24  <PublicServer> *** tneo has left the game (connection lost)
17:29:31  <PublicServer> ***  made screenshot at 0002181F: http://ps.openttdcoop.org/publicserver/webcam/0002181F.png
17:30:33  <PublicServer> <Mazur> 40k
17:30:47  <PublicServer> <Mazur> Another block, there.
17:31:04  <PublicServer> <mfb> prios are the problem
17:31:15  <PublicServer> <mfb> well, ONE problem
17:31:30  <PublicServer> <Mazur> Yes, I removed hte twoway exit.
17:31:40  <PublicServer> <Mazur> TO p[revent the block.
17:34:32  <PublicServer> <mfb> maybe like beringer vineyards?
17:34:51  <PublicServer> <mfb> cannot prevent a global circle lock
17:35:02  <PublicServer> <mfb> but at least the stations are a bit quicker
17:35:21  <V453000> !info
17:35:21  <PublicServer> V453000: #:1(Orange) Company Name: 'PSG 201'  Year Founded: 2427  Money: 433738353675  Loan: 0  Value: 433792599311  (T:2544, R:241, P:0, S:0) unprotected
17:35:25  <PublicServer> <Mazur> Yes.
17:35:28  <V453000> !rcon set max_trains 2666
17:35:54  <mfb-> ^^
17:42:51  <PublicServer> <Mazur> Back to 63%.
17:43:27  <PublicServer> <mfb> if the pathfinder improvements prevent locks now, it should be fine
17:44:32  <PublicServer> ***  made screenshot at 00027611: http://ps.openttdcoop.org/publicserver/webcam/00027611.png
17:44:55  <PublicServer> <mfb> with TL4, the lines could handle much more trains in case of jams
17:45:13  <PublicServer> <mfb> 2 instead of 1 per station
17:47:21  *** ODM has joined #openttdcoop
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17:50:45  <PublicServer> <mfb> 25k to go
17:52:44  *** Hribek has quit IRC
17:56:32  *** scrlk has joined #openttdcoop
17:56:34  <scrlk> !password
17:56:34  <PublicServer> scrlk: glower
17:56:36  <scrlk> hi guys
17:56:42  <PublicServer> <mfb> hi
17:56:55  <PublicServer> *** scrlk joined the game
17:57:10  <PublicServer> *** scrlk has left the game (connection lost)
17:57:21  <PublicServer> <Mazur> Hi, sclk, and bye,
17:57:23  <scrlk> its too laggy now :(
17:57:33  <PublicServer> <mfb> will be done soon
17:57:33  <scrlk> what world pop. you at now?
17:57:41  <PublicServer> <Mazur> Even weiuth transparency on?
17:57:44  <PublicServer> <mfb> 6.115.000
17:57:54  <scrlk> wow doubled the record?
17:57:56  <PublicServer> <mfb> 6.150=goal
17:58:02  <scrlk> oh
17:58:03  <scrlk> :*(
17:58:09  <scrlk> :(
17:58:16  <PublicServer> <Mazur> 6.150.638.
17:58:18  <PublicServer> <mfb> 30k missing
17:58:19  <scrlk> ill try to set transparacy all on
17:58:51  <PublicServer> <Mazur> WHo;s Mainhattans hero?
17:58:54  <scrlk> !password
17:58:54  <PublicServer> scrlk: vogued
17:58:59  <PublicServer> <mfb> ?
17:59:12  <scrlk> ok try again...
17:59:12  <PublicServer> <Mazur> K1 has 4000 pax waiting.
17:59:15  <PublicServer> *** scrlk joined the game
17:59:26  <PublicServer> <mfb> uff
17:59:32  <PublicServer> ***  made screenshot at 0003F2A0: http://ps.openttdcoop.org/publicserver/webcam/0003F2A0.png
17:59:34  <PublicServer> *** scrlk has left the game (connection lost)
17:59:34  <scrlk> no dice
17:59:38  <PublicServer> <Mazur> K0 6000.
18:00:05  <scrlk> ok 3rd time lucky...
18:00:06  <PublicServer> *** scrlk joined the game
18:00:48  <PublicServer> *** scrlk has left the game (connection lost)
18:00:53  <PublicServer> <mfb> ;)
18:01:00  <scrlk> **** this
18:01:19  <Mazur> Tomorrow should be better.
18:01:27  <Mazur> Or even tonight.
18:01:36  <Mazur> Depending on V.
18:02:17  <PublicServer> <Mazur> It's not the number of stations, that's the p[roblem, it's htat only full trains get there.
18:02:39  <PublicServer> <mfb> I build an additional line
18:02:46  <V453000> the sooner, the better I think
18:02:53  <scrlk> whats the eta on this game being rounded up?
18:03:02  <Mazur> I agree, V.
18:03:03  <PublicServer> <mfb> 2h?
18:03:19  <scrlk> 2 hours?
18:03:20  <scrlk> ye
18:03:21  <scrlk> y
18:03:23  <V453000> when you say of course
18:03:44  <scrlk> my computer is being raped by this game
18:04:22  <Mazur> Well, all cities are over 50%, rutway has been upgraded to avoid lockdowns.
18:04:36  <V453000> !password
18:04:36  <PublicServer> V453000: vogued
18:05:16  <Mazur> There's only some statiosn in Mainhattan not getting train capacity to get rid of their passngers and a sign mentioning !this can fully block.
18:05:19  <PublicServer> *** V453000 has left the game (general error)
18:05:34  <PublicServer> <mfb> hmm
18:06:04  <PublicServer> <mfb> this? where?
18:06:06  <PublicServer> *** V453000 has left the game (general error)
18:06:58  <PublicServer> <Mazur> Nut that's not Mainhattan.
18:07:12  <PublicServer> <mfb> there is no sign !ca
18:07:22  <PublicServer> <mfb> ah here
18:07:24  <PublicServer> <mfb> well yes
18:07:30  <PublicServer> <mfb> that is my sign ;)
18:07:44  <PublicServer> <Mazur> Has thta been fixed, then?
18:07:51  <PublicServer> <mfb> no
18:08:45  <PublicServer> <Mazur> Yes, my sign asking for someone to fix it has been removed.
18:10:24  *** scrlk has quit IRC
18:11:00  <V453000> !players
18:11:02  <PublicServer> V453000: Client 268 (Orange) is CyberSoul, in company 1 (PSG 201)
18:11:02  <PublicServer> V453000: Client 287 (Orange) is mfb, in company 1 (PSG 201)
18:11:02  <PublicServer> V453000: Client 262 is tycoondemon, a spectator
18:11:02  <PublicServer> V453000: Client 273 (Orange) is Mazur, in company 1 (PSG 201)
18:11:13  *** Mucht has joined #openttdcoop
18:11:13  *** ChanServ sets mode: +o Mucht
18:11:23  <Mazur> Lo, Mucht.
18:12:59  <PublicServer> <mfb> K-row should work now
18:13:49  <Mucht> hi :)
18:13:52  <PublicServer> <Mazur> Yes, I see, Then the sign can be deleted.
18:14:32  <PublicServer> ***  made screenshot at 00031EE1: http://ps.openttdcoop.org/publicserver/webcam/00031EE1.png
18:15:02  <PublicServer> <Mazur> Which is what we want to be able to archive this: all concerns and potential problems we know of solved,
18:15:40  <PublicServer> <mfb> I don't think that we can fix everything
18:15:46  <PublicServer> <mfb> but at least the most urgent problems
18:15:56  <PublicServer> <Mazur> At least hte ones that have been signed.
18:16:01  <PublicServer> <Mazur> Yes.
18:20:48  <PublicServer> <mfb> ok, now the system can't jam any more
18:20:58  <PublicServer> <mfb> well, it can't block
18:21:01  <PublicServer> <Mazur> Good.
18:21:25  <PublicServer> <Mazur> Now we wait for 6.150.638 and call it a day?
18:22:27  <PublicServer> <mfb> bruwood refuses to grow at the moment :(
18:26:49  <PublicServer> <mfb> easy way would be to found a town between mainhattan and fort dronwood
18:27:08  <PublicServer> <Mazur> No need, Leiden is still expanding.
18:27:36  <PublicServer> <mfb> eating buildings of other towns?
18:29:32  <PublicServer> ***  made screenshot at 00001BD7: http://ps.openttdcoop.org/publicserver/webcam/00001BD7.png
18:34:24  <PublicServer> <Mazur> And Slindstone Baywould grow if it had better connections to it's NE corner.
18:35:11  <PublicServer> <mfb> there are many houses
18:35:30  <PublicServer> <mfb> and already groth tunnels included
18:37:01  <PublicServer> <Mazur> Yes, but the whole sector has been stagnant for ages now.
18:37:53  <PublicServer> <Mazur> Ever since  the growth tunnel from the centre via the ouside into hte East area had to go because of a new neuighbour.
18:43:03  <PublicServer> <Mazur> Well, we're growing again, slowly.
18:43:18  <PublicServer> <Mazur> New buildings are kicking in, I suppose.
18:43:51  <PublicServer> <mfb> 20k...
18:44:33  <PublicServer> ***  made screenshot at 0000426F: http://ps.openttdcoop.org/publicserver/webcam/0000426F.png
18:45:13  <PublicServer> <Mazur> I added some connections in sector 13 that might help renewd growth.
18:48:06  <PublicServer> <mfb> 10k
18:50:06  <PublicServer> <mfb> soon...
18:50:06  <PublicServer> <mfb> <- afk
18:58:07  <PublicServer> <Mazur> 6,151,000.
18:59:33  <PublicServer> ***  made screenshot at 00005263: http://ps.openttdcoop.org/publicserver/webcam/00005263.png
19:08:59  <Mazur> Up and down between 6,138 and 6,153.
19:12:56  <PublicServer> <mfb> ok, done
19:13:17  <PublicServer> <mfb> or does the final value count?
19:14:33  <PublicServer> ***  made screenshot at 0001F590: http://ps.openttdcoop.org/publicserver/webcam/0001F590.png
19:15:10  <V453000> !pause
19:15:11  <PublicServer> *** V453000 has paused the server.
19:15:13  <PublicServer> *** Game paused (number of players)
19:15:13  <V453000> what is there now? :)
19:15:25  <PublicServer> <mfb> 6.145k
19:15:32  <V453000> need more eh :p
19:15:34  <PublicServer> <Mazur> 6,145,794.
19:15:34  <V453000> !auto
19:15:34  <PublicServer> *** V453000 has enabled autopause mode.
19:15:36  <PublicServer> *** Game unpaused (number of players)
19:15:46  <V453000> iirc you can pause it yourself
19:15:55  <V453000> try :)
19:16:02  <Mazur> !pause
19:16:02  <PublicServer> Mazur: you must be channel op to use !pause
19:16:15  <PublicServer> *** mfb has joined spectators
19:16:19  <Mazur> Pause button is disabled.
19:16:21  <PublicServer> <mfb> just leave the company then
19:16:25  <Mazur> k
19:16:31  <PublicServer> <mfb> nearly
19:16:33  <PublicServer> <mfb> 149k
19:16:43  <PublicServer> <mfb> go
19:16:49  <PublicServer> <mfb> pause
19:17:01  <PublicServer> *** Mazur has joined spectators
19:17:01  <PublicServer> *** Game paused (number of players)
19:17:09  <PublicServer> <mfb> 6.150.671
19:17:11  <PublicServer> <mfb> fine
19:17:19  <V453000> game over? :)
19:17:21  <V453000> !save
19:17:21  <PublicServer> Saving game...
19:17:30  <V453000> !save 201end
19:17:30  <PublicServer> Saving game...
19:17:32  <PublicServer> <mfb> doubled the old record
19:17:58  <Mazur> Woot!
19:18:08  <Mazur> I needx foodzzzz.
19:18:17  <Mazur> Bbl.
19:18:20  <Mazur> :-)
19:18:20  <V453000> want to do something more or can I wrap it up?
19:18:30  <V453000> btw someone needs to write an archive entry
19:18:35  <Mazur> Wrap it up and own and tie a bowtie around it.
19:18:38  <PublicServer> *** mfb has left the game (leaving)
19:18:39  <V453000> oh .. and keep the plan there since it isnt in the map
19:18:56  <mfb-> ?
19:19:11  <Mazur> Network plan in archive entry.
19:19:17  <mfb-> ah
19:19:17  <Mazur> AFK.
19:19:22  <V453000> !content
19:19:22  <PublicServer> V453000: Connection established
19:19:22  <PublicServer> V453000: Downloading 0 file(s) (0 bytes)
19:19:22  <PublicServer> V453000: (you need to !restart to have the new content loaded)
19:19:28  *** V453000 has left #openttdcoop
19:19:28  *** V453000 has joined #openttdcoop
19:19:28  *** ChanServ sets mode: +o V453000
19:19:30  <V453000> !content
19:19:32  <PublicServer> V453000: Expect timeout triggered!
19:19:32  <PublicServer> V453000: Downloading 12 file(s) (8900656 bytes)
19:19:32  <PublicServer> V453000: (you need to !restart to have the new content loaded)
19:19:37  <PublicServer> *** Mazur has left the game (leaving)
19:19:37  <mfb-> well, ICE stations are visible
19:19:59  <V453000> !transfer 201 game.sav
19:20:11  <PublicServer> V453000: PublicServerGame_201_Final.sav
19:20:11  <PublicServer> V453000: Transfer done. (/home/openttd/svn-publicserver/autopilot/save/game.sav->http://www.openttdcoop.org//files/PublicServer_archive/PublicServerGame_201_Final.sav)
19:20:27  <V453000> !gamenr
19:20:27  <PublicServer> V453000: This is game number: 201
19:20:30  <V453000> !gamenr 202
19:20:30  <PublicServer> *** V453000 has set gamenr to 202 (next !restart)
19:20:36  <V453000> !restart
19:20:36  <PublicServer> V453000: Restart scheduled, will be initiated in next minute!
19:21:01  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
19:21:01  <PublicServer> Thank you for playing r21965.
19:21:07  <PublicServer> Server has exited
19:21:08  *** PublicServer has quit IRC
19:21:23  <V453000> pm: want to do an update?
19:21:32  *** PublicServer has joined #openttdcoop
19:21:32  <PublicServer> Autopilot engaged
19:21:32  <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)'
19:21:32  *** ChanServ sets mode: +v PublicServer
19:21:32  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG202 (r21965) | STAGE: Real Finalizing | www.openttdcoop.org | New players, use @quickstart and !help | English only"
19:21:42  <V453000> well it can be done anytime later :)
19:21:46  <PublicServer> ***  made screenshot at 00020100: http://ps.openttdcoop.org/publicserver/webcam/00020100.png
19:22:23  <PublicServer> *** Game still paused (manual, number of players)
19:22:43  <V453000> KenjiE20: records will need updating :)
19:22:53  <V453000> !password
19:22:53  <PublicServer> V453000: struts
19:23:11  <PublicServer> *** Game still paused (manual, number of players)
19:23:12  <PublicServer> *** V453000 joined the game
19:23:35  <PublicServer> *** V453000 has left the game (leaving)
19:23:41  <V453000> !auto
19:23:41  <PublicServer> *** V453000 has enabled autopause mode.
19:23:43  <PublicServer> *** Game still paused (number of players)
19:23:47  <PublicServer> *** Game still paused (number of players)
19:23:50  <PublicServer> *** mfb joined the game
19:24:23  <PublicServer> <mfb> "reverse" engines?
19:24:30  <V453000> what is unclear
19:24:44  <PublicServer> <mfb> what is that?
19:25:22  <V453000> ever tried ctrl+click on an engine when vehicle is in the depot?
19:25:32  <V453000> :)
19:25:48  <PublicServer> <mfb> I don't think so
19:25:50  <V453000> (it does not work now)
19:25:58  <V453000> right ... it reverses engines
19:26:05  <V453000> look at the ! ENGINE YARD or something like that
19:26:15  <PublicServer> <mfb> ah ok
19:26:18  <V453000> all of those trains have 2 engines, each facing opposite direction
19:26:28  <V453000> it is made with older revision, so we can clone them
19:26:34  <V453000> but we cannot reverse them anymore
19:26:42  <KenjiE20> V453000: what to?
19:26:55  <KenjiE20> or don't we know yet?
19:27:01  <V453000> we do :)
19:27:03  <V453000> sec.
19:27:15  <V453000> 6.150.671
19:27:20  <V453000> new world population record
19:27:38  <KenjiE20> I take it's peaked and dropped a little?
19:27:51  <V453000> well, yes but this is the final one
19:27:55  <V453000> :)
19:28:00  <V453000> it should be double the original
19:28:01  <KenjiE20> famous last words
19:28:03  <mfb-> was a bit higher before
19:28:44  <PublicServer> *** mfb has joined company #1
19:29:12  <KenjiE20> @records
19:29:12  <Webster> #openttdcoop Records: Clients: 24 | Trains: 2001 (PSG#186) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 6,150,671 (PSG#202) 
19:29:25  <KenjiE20> ping me when it changes again :p
19:29:36  <V453000> wait, there is one more
19:29:39  <mfb-> train number
19:29:53  <V453000> 2553 trains ... should get its own category probably though
19:29:54  <KenjiE20> regular game?
19:29:57  <V453000> pax game
19:30:02  <V453000> many of them standing really
19:30:03  <KenjiE20> meh, that's a regular game
19:30:26  <mfb-> nearly all transpored something
19:30:37  <mfb-> some dummy trains in one town
19:30:46  <KenjiE20> there's three rec's in my mind, psg regular, prozone bonkers, and logic, cause it needs a silly amount
19:30:52  <V453000> yes but it totally is not beating PZG5 in complexity of network :p
19:30:55  <mfb-> and I forgot to remove the copy-train in bruwood
19:31:33  <V453000> 90% of Sbahn trains with full-load are just standing :)
19:31:39  <KenjiE20> @records
19:31:39  <Webster> #openttdcoop Records: Clients: 24 | Trains: 2553 (PSG#202) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 6,150,671 (PSG#202) 
19:31:48  <mfb-> but they are loading something ;)
19:32:02  <V453000> yes but with very low impact on network :)
19:32:59  <V453000> in psg 186, it was damn hard to add ... 20 trains
19:33:03  <V453000> here, just anywhere :)
19:33:20  <V453000> which is what makes it different from a regular game imo :)
19:33:58  <V453000> @stage Planning
19:33:58  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG202 (r21965) | STAGE: Planning | www.openttdcoop.org | New players, use @quickstart and !help | English only"
19:34:15  <KenjiE20> well the alternative is we simplify the records command massively (say, one train, cargo, pop) and use a wiki page
19:34:52  <V453000> we cant really compare the 3 types of games, just like logic - regular, the same for pax - regular
19:35:40  <V453000> especially with DB set XL transrapid pax, where trains really stand a lot
19:39:46  <PublicServer> *** mfb has left the game (leaving)
19:40:28  <mfb-> ~800k pax/month
19:46:36  <Mazur> KenjiE20, you night want to change 202 into 201 in those records.
19:50:11  *** Mucht has quit IRC
19:52:00  <KenjiE20> I thought we were on 201
19:52:12  <KenjiE20> I blame V453000  for changing the number early
19:52:44  <KenjiE20> changed
19:59:23  <Ammler> !restart
19:59:23  <PublicServer> Ammler: Restart scheduled, will be initiated in next minute!
20:00:01  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
20:00:01  <PublicServer> Thank you for playing r21965.
20:00:05  <PublicServer> Server has exited
20:00:06  *** PublicServer has quit IRC
20:00:14  *** PublicServer has joined #openttdcoop
20:00:14  <PublicServer> Autopilot engaged
20:00:14  <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)'
20:00:14  *** ChanServ sets mode: +v PublicServer
20:00:14  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG202 (r22115) | STAGE: Planning | www.openttdcoop.org | New players, use @quickstart and !help | English only"
20:00:20  <PublicServer> ***  made screenshot at 0000822A: http://ps.openttdcoop.org/publicserver/webcam/0000822A.png
20:04:31  *** Jkrueger has joined #openttdcoop
20:05:07  <Jkrueger> what was final pop?
20:05:16  <Ammler> @records
20:05:16  <Webster> #openttdcoop Records: Clients: 24 | Trains: 2553 (PSG#201) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 6,150,671 (PSG#201) 
20:05:23  <Ammler> Jkrueger: ^
20:06:00  <Jkrueger> nice :)
20:06:03  <planetmaker> no wonder I couldn't even join for two weeks...
20:06:08  <Jkrueger> lol
20:06:17  <Jkrueger> server is down atm?
20:06:26  <Ammler> KenjiE20: we don't use "#" anymore for games
20:06:37  <planetmaker> uh, why?
20:06:56  <Ammler> because #1 is a channel :-)
20:07:14  <planetmaker> :-)
20:07:29  <Jkrueger> !dl win64
20:07:30  <PublicServer> Jkrueger: http://binaries.openttd.org/nightlies/trunk/r22115/openttd-trunk-r22115-windows-win64.zip
20:07:40  <Ammler> hmm, why is there psg201 and pzg5 listed?
20:08:07  *** qualla3stfiqui has joined #openttdcoop
20:08:42  <Jkrueger> !password
20:08:42  <PublicServer> Jkrueger: creepy
20:08:52  <PublicServer> *** Game still paused (number of players)
20:08:52  <PublicServer> *** Jkrueger joined the game
20:08:58  <Ammler> sinze the pzg record is beaten, no need to keep it, imo
20:10:00  <Jkrueger> what does no reversed engines mean?
20:10:11  <Jkrueger> the last one points forward?
20:12:18  <Ammler> !info
20:12:18  <PublicServer> Ammler: #:1(Orange) Company Name: 'Black & Co.'  Year Founded: 1950  Money: 6127940  Loan: 0  Value: 9220737  (T:9, R:0, P:9, S:0) unprotected
20:12:25  <Ammler> !url
20:12:25  <PublicServer> Ammler: http://ps.openttdcoop.org
20:13:14  <Jkrueger> crap thats a lot of forests in one spot
20:13:36  *** JamesG has quit IRC
20:15:09  <PublicServer> *** Jkrueger has left the game (leaving)
20:16:24  *** pugi has quit IRC
20:16:32  *** Jkrueger has quit IRC
20:20:02  <CyberSoul> !password
20:20:02  <PublicServer> CyberSoul: creepy
20:24:31  <PublicServer> *** Game still paused (number of players)
20:24:33  <PublicServer> *** CyberSoul joined the game
20:29:20  *** pugi has joined #openttdcoop
20:37:09  <PublicServer> *** CyberSoul has left the game (leaving)
20:51:12  <mfb-> !dl win32
20:51:13  <PublicServer> mfb-: http://binaries.openttd.org/nightlies/trunk/r22115/openttd-trunk-r22115-windows-win32.zip
20:51:18  *** valhallasw has joined #openttdcoop
20:53:23  <PublicServer> *** Game still paused (number of players)
20:53:25  <PublicServer> *** mfb joined the game
20:54:03  *** scrlk has joined #openttdcoop
20:54:08  <scrlk> !PASSWORD
20:54:11  <scrlk> !password
20:54:11  <PublicServer> scrlk: adorns
20:54:20  *** scrlk has quit IRC
20:54:56  *** scrlk has joined #openttdcoop
20:54:57  <scrlk> !download
20:54:57  <PublicServer> scrlk: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
20:54:57  <PublicServer> scrlk: http://www.openttd.org/en/download-trunk/r22115
20:56:06  <scrlk> !password
20:56:06  <PublicServer> scrlk: adorns
20:56:17  <scrlk> hi all
20:56:17  <PublicServer> *** Game still paused (number of players)
20:56:17  <PublicServer> *** Game unpaused (number of players)
20:56:18  <PublicServer> *** scrlk joined the game
20:56:21  <PublicServer> <mfb> hi
20:57:03  <PublicServer> <scrlk> thank god 201 is over
20:58:32  <PublicServer> *** Intexon joined the game
20:58:36  <PublicServer> <scrlk> hi
20:58:43  <PublicServer> <Intexon> hey
20:59:05  <PublicServer> <scrlk> we need to get rid of some planes
20:59:11  <PublicServer> <scrlk> they are losing lots of money
20:59:29  <PublicServer> <mfb> let the towns grow, then they will gain some
20:59:43  <PublicServer> <scrlk> so what is the theme for this map?
21:00:07  <PublicServer> *** Intexon has joined spectators
21:00:20  <PublicServer> ***  made screenshot at 00018251: http://ps.openttdcoop.org/publicserver/webcam/00018251.png
21:00:31  <PublicServer> <mfb> reversed engines maybe ;)
21:00:45  <PublicServer> <scrlk> what does it mean by reverse engies?
21:00:55  <PublicServer> <scrlk> *engines?
21:01:03  <PublicServer> <mfb> see ! Vehicle yard
21:01:09  <PublicServer> <mfb> two engines, one at each side
21:01:15  <PublicServer> <scrlk> right...
21:03:01  <PublicServer> <scrlk> still a little confused
21:03:03  <PublicServer> <scrlk> :(
21:03:41  <PublicServer> <scrlk> any links to pages re: this theme?
21:05:38  <PublicServer> <scrlk> im thinking of a food + goods network
21:06:33  <PublicServer> <scrlk> where can i build a plan?
21:07:35  <PublicServer> <scrlk> can i flatten some land?
21:10:40  <PublicServer> <mfb> there are many flat areas
21:10:55  <PublicServer> <scrlk> cant find a suitable one atm
21:11:06  <PublicServer> <scrlk> like a decent sized one
21:11:32  <PublicServer> <scrlk> thanks
21:11:48  <PublicServer> <mfb> second !here ;)
21:11:55  <PublicServer> <scrlk> thanks :0
21:11:57  <PublicServer> <scrlk> ;)
21:12:05  <PublicServer> <scrlk> yep ill go for the first one
21:12:33  <PublicServer> <scrlk> in my plan is it possible for the target to grow a
21:12:44  <PublicServer> <scrlk> mountain town req. food as large as possible?
21:13:14  <PublicServer> <mfb> I don't know which amount they need to grow
21:13:24  <PublicServer> <mfb> but I don't think it is a PAX-game
21:13:38  <PublicServer> <Intexon> they just need some
21:13:38  <PublicServer> <mfb> so town growth doesn't matter as long as they accept goods (if needed)
21:13:44  <PublicServer> <scrlk> i was thinking about a goods + food game
21:13:52  <PublicServer> <scrlk> and making a giant mountain town grow
21:13:54  <PublicServer> <scrlk> massive
21:14:19  <PublicServer> <Intexon> why would you make a town grow if you won't transport pax .P
21:14:26  <PublicServer> <mfb> uh, strange rail layout
21:14:32  <PublicServer> <scrlk> for the challenge
21:14:36  <PublicServer> <scrlk> well im making it low tf
21:14:48  <PublicServer> <scrlk> for stupidly absurd bbhs in mountain terrain
21:14:52  <mfb-> :p
21:15:07  <mfb-> was there any "no TF" yet?
21:15:13  <PublicServer> <scrlk> god no
21:15:17  <PublicServer> <scrlk> im not that harsh
21:15:20  <PublicServer> ***  made screenshot at 00001423: http://ps.openttdcoop.org/publicserver/webcam/00001423.png
21:16:50  <PublicServer> *** Intexon has left the game (connection lost)
21:17:27  <PublicServer> *** Intexon joined the game
21:19:51  <PublicServer> *** Intexon has left the game (connection lost)
21:20:03  <Mazur> !version
21:20:03  <PublicServer> Mazur: Autopilot AP+ 4.0 Beta (r99.58f4971eecea)
21:20:16  <Mazur> !info
21:20:16  <PublicServer> Mazur: #:1(Orange) Company Name: 'PSG 202'  Year Founded: 1950  Money: 6790808  Loan: 0  Value: 9072805  (T:9, R:0, P:9, S:0) unprotected
21:20:49  <PublicServer> *** Intexon joined the game
21:21:02  <Mazur> No, you dummy, autostart script isn;t getting told it needs a new version.
21:23:24  <PublicServer> <scrlk> what do you think of my plans?
21:23:27  <PublicServer> <scrlk> yey or ney?
21:25:52  <mfb-> a bit strange
21:26:04  <PublicServer> <scrlk> may i ask why?
21:26:14  <PublicServer> <mfb> grow a city and don't use it
21:26:20  <^Spike^> Mazur try.......................................... now
21:26:26  <PublicServer> <mfb> and I don't know if it will really grow without pax transport
21:26:29  <PublicServer> <scrlk> do you think pax is a good idea then?
21:26:47  <PublicServer> <mfb> we had one before...
21:27:09  <Mazur> Thanks, Spike.
21:27:13  <PublicServer> <scrlk> so you want to me to add pax?
21:27:21  <^Spike^> np... seems someone forgot 1 step of the update
21:27:42  <Mazur> :-)
21:27:45  <PublicServer> <mfb> I think I would prefer something new
21:28:00  <Mazur> Age will do that to someone.
21:28:04  <Sylf> !password
21:28:04  <PublicServer> Sylf: swerve
21:28:12  <^Spike^> i don't know who updated so can't say :)
21:28:12  <PublicServer> <scrlk> try and brake the record for maxing out a factory?
21:28:34  <PublicServer> <mfb> one single? cannot be broken
21:28:37  <PublicServer> <mfb> many? :D
21:28:42  <Mazur> !records
21:28:46  <Mazur> @records
21:28:46  <Webster> #openttdcoop Records: Clients: 24 | Trains: 2553 (PSG#201) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 6,150,671 (PSG#201) 
21:28:49  <PublicServer> <scrlk> factories then
21:28:52  <PublicServer> <scrlk> im on it
21:29:03  <mfb-> should be ~100k at PSGs
21:29:07  <PublicServer> *** Sylf joined the game
21:29:08  <PublicServer> <Intexon> have you seen PZG13?
21:29:19  <PublicServer> <scrlk> its in the hall of fame i think
21:29:25  <PublicServer> <scrlk> im on it
21:29:31  <PublicServer> <Intexon> for a good reason :)
21:29:32  <V453000> !dl win32
21:29:32  <PublicServer> V453000: http://binaries.openttd.org/nightlies/trunk/r22115/openttd-trunk-r22115-windows-win32.zip
21:29:33  <mfb-> PSG13 is the crazy-version of it
21:29:47  <PublicServer> *** Intexon has left the game (connection lost)
21:29:47  <mfb-> (and I like it^^)
21:29:59  <PublicServer> <scrlk> humm the sml ring is intresting
21:30:00  <mfb-> http://wiki.openttdcoop.org/PublicServer:Archive_-_Hall_of_Fame#gameid_121
21:30:07  <PublicServer> <scrlk> it would rape the server
21:30:20  <PublicServer> ***  made screenshot at 0000041B: http://ps.openttdcoop.org/publicserver/webcam/0000041B.png
21:30:22  <PublicServer> <mfb> ?
21:30:31  <V453000> :D daring to beat the record? :D
21:30:43  <PublicServer> <scrlk> yep
21:30:45  <PublicServer> <scrlk> on low tfd
21:30:48  <PublicServer> <scrlk> tf
21:30:58  <PublicServer> *** Intexon joined the game
21:31:01  <Intexon> doubt it :)
21:31:09  <mfb-> low tf and new records together can give some interesting problems
21:31:17  <Mazur> !password
21:31:18  <PublicServer> Mazur: choosy
21:31:20  <PublicServer> <scrlk> i guess its too hard then :(
21:31:22  <Mazur> Not so much,
21:31:34  <PublicServer> <scrlk> well in the plan i am flexible
21:31:43  <PublicServer> <scrlk> so if you really, really need to coop tf applies
21:31:56  <PublicServer> *** Mazur joined the game
21:32:05  <V453000> !password
21:32:05  <PublicServer> V453000: choosy
21:32:22  <PublicServer> <V453000> hi there
21:32:22  <PublicServer> *** V453000 joined the game
21:32:26  <PublicServer> <mfb> hi
21:32:26  <PublicServer> <scrlk> hi v
21:32:28  <PublicServer> <Sylf> ello
21:32:40  <PublicServer> <mfb> hmm
21:32:52  <PublicServer> <mfb> goods were not picked up in psg121?
21:32:58  <PublicServer> <mfb> (they were not in PZG13)
21:33:09  <PublicServer> <mfb> so maybe we can try to pick up as much as possible
21:33:14  <PublicServer> <V453000> boost games never transport goods
21:33:20  <PublicServer> <mfb> why?
21:33:22  <PublicServer> <scrlk> ok
21:33:29  <PublicServer> <V453000> because you focus on the production :)
21:33:37  <PublicServer> <V453000> you do not need to focus on anything else
21:33:37  <PublicServer> <scrlk> what about setting a record of 75k crates of goods transported?
21:33:42  <PublicServer> <mfb> ok, then it is a new game type? ;)
21:34:00  <PublicServer> <V453000> well, every game is that then
21:34:09  <PublicServer> <V453000> you always want to have as massive network as possible
21:34:25  <PublicServer> <scrlk> what can i do to my plan?
21:34:37  <PublicServer> <scrlk> you can add your stuff to it, i dont mind
21:34:39  <PublicServer> <V453000> you need an idea to set up a plan usually
21:34:49  <PublicServer> <V453000> that is all you need :)
21:34:58  <PublicServer> <scrlk> is there a record for  the number of crates transported?
21:35:24  <PublicServer> <scrlk> i dont think boost would work well in this map
21:35:26  <PublicServer> <V453000> yes, open PZG13, make a pickup, transport
21:35:42  <PublicServer> <mfb> :D
21:35:56  <PublicServer> <V453000> amount of transported crates is pointless :) the transported amount reflects in secondary productions, that is all we need to know
21:36:16  <PublicServer> <V453000> and playing for records isnt all that interesting :) could only give a game a certain topic
21:36:40  <PublicServer> *** V453000 has left the game (connection lost)
21:36:48  <V453000> !password
21:36:48  <PublicServer> V453000: choosy
21:36:54  <PublicServer> <scrlk> my second idea was making a huge mountain city via food
21:37:00  <PublicServer> <mfb> well, without a network plan then: my idea: boost goods production and give everything to one town
21:37:13  <PublicServer> *** V453000 joined the game
21:37:14  <PublicServer> <scrlk> kinda like my one then?
21:37:19  <PublicServer> <mfb> ok, that is the same idea, but without town growth
21:37:37  <PublicServer> <scrlk> whats a good transport target
21:37:43  <PublicServer> <V453000> fun
21:37:45  <PublicServer> <V453000> usually
21:38:05  <PublicServer> <scrlk> so 50-70k goods transported?
21:38:08  <PublicServer> <scrlk> on low tf?
21:38:18  <PublicServer> <V453000> why do you need an amount of goods?
21:38:23  <PublicServer> <scrlk> no idea
21:38:26  <PublicServer> <scrlk> dunno
21:38:26  <mfb-> just look how many we get?
21:38:28  <PublicServer> <V453000> btw all these numbers above 20k are insane and need some focus
21:38:34  <PublicServer> <V453000> even 20 is a lot
21:38:42  <PublicServer> <Mazur> Why do two planes only have one order?
21:38:42  <PublicServer> <scrlk> humm
21:39:03  <PublicServer> <V453000> Mazur: I assume someone removed it ..
21:39:28  <PublicServer> <mfb> got ~15k in singleplayer with a real crappy building style :)
21:39:32  <PublicServer> <scrlk> lol
21:39:35  <PublicServer> <Mazur> Yes, but what is the point of keeping two planes landing and departing from a single airport?
21:39:41  <PublicServer> <V453000> depends on train set too ;)
21:39:43  <PublicServer> <mfb> and just used existing farms for that
21:39:43  <PublicServer> <scrlk> ok i think ive refined my plan more
21:39:55  <PublicServer> <scrlk> ish
21:39:59  <PublicServer> <V453000> Mazur: I assume there were 2 orders, and someone removed one of them
21:39:59  <mfb-> standard trains
21:40:53  <PublicServer> <scrlk> http://wiki.openttdcoop.org/Gametype:Subsidiaries
21:41:00  <PublicServer> <scrlk> humm what about this?
21:41:07  <PublicServer> <scrlk> says its never been played on a psg
21:41:21  <PublicServer> <mfb> hmm, I can only build small airports
21:41:28  <PublicServer> <V453000> it is 1950 :p
21:41:35  <PublicServer> <scrlk> lol
21:41:38  <PublicServer> <scrlk> 1953
21:41:44  <PublicServer> <V453000> ...
21:42:02  <PublicServer> <scrlk> anyhow, any suggestions to the plan?
21:42:02  <mfb-> so we can't expand the moneymakers now (with the same layout)?
21:42:13  <PublicServer> <V453000> not with the same layout
21:42:21  <PublicServer> <V453000> anyway, why would you need the same layout :)
21:42:36  <PublicServer> <mfb> better planes ;)
21:42:45  <PublicServer> <V453000> nah :)
21:42:45  <PublicServer> <V453000> is fine
21:43:37  <PublicServer> <scrlk> the plan?
21:44:25  <PublicServer> <scrlk> for a boost game what kind of ml do you need?
21:44:31  <PublicServer> <V453000> a ML.
21:44:47  <PublicServer> <scrlk> well im talking about no of tracks in each direction
21:45:03  <PublicServer> <V453000> depends
21:45:21  <PublicServer> ***  made screenshot at 0001C6E6: http://ps.openttdcoop.org/publicserver/webcam/0001C6E6.png
21:46:46  <PublicServer> <scrlk> what about LL_RR?
21:46:54  <PublicServer> <V453000> for boost
21:46:57  <PublicServer> <V453000> for 25k a month
21:46:59  <PublicServer> *** Intexon has joined spectators
21:47:07  <PublicServer> <V453000> for focused cargo throughput
21:47:10  <PublicServer> <scrlk> bit low im guessing?
21:47:43  <PublicServer> <scrlk> im just worried about having a huge ml with low tf
21:47:57  <PublicServer> <V453000> might be an issue with the plan
21:48:06  *** lych has joined #openttdcoop
21:48:24  <PublicServer> <scrlk> forget low tf
21:48:31  <PublicServer> <scrlk> it will be too hard
21:48:42  *** DayDreamer has quit IRC
21:49:17  <PublicServer> <mfb> own "network" for goods?
21:49:23  <PublicServer> <mfb> makes many things easier
21:49:31  <PublicServer> <scrlk> good idea
21:49:49  <PublicServer> <scrlk> what you mean a sepate network for primary?
21:50:10  <PublicServer> <mfb> maybe compressors after good pickup and then just very long lines to the drop and back
21:50:22  <PublicServer> <scrlk> humm
21:50:27  <PublicServer> <mfb> very long and busy lines
21:51:08  <PublicServer> <scrlk> something like that (seprate network?
21:51:14  <PublicServer> <mfb> primary industries will need a network
21:51:15  <lych> ~password
21:51:23  <lych> !password
21:51:23  <PublicServer> lych: ratted
21:51:47  <PublicServer> *** lych joined the game
21:52:34  <PublicServer> <mfb> see !here
21:52:37  <PublicServer> <scrlk> have i done it right for the ml track space?
21:52:47  <PublicServer> <scrlk> o
21:53:00  <PublicServer> <V453000> what does "optimized for speed + flow" mean?
21:53:02  <PublicServer> <scrlk> i will delete my current one
21:53:20  <PublicServer> <scrlk> forget it
21:53:35  <PublicServer> <scrlk> im going to go for mfbs idea
21:53:41  <PublicServer> <mfb> ok, goods pickup should not be in the north
21:53:56  <PublicServer> *** Mazur has left the game (leaving)
21:54:04  <PublicServer> <scrlk> chasing the yeti?
21:54:13  <PublicServer> <scrlk> v, ever heard of chasing the dragon?
21:54:23  <PublicServer> <V453000> wtf.
21:54:29  <Mazur> !password
21:54:29  <PublicServer> Mazur: ratted
21:54:35  <PublicServer> <scrlk> well its a term when you get high on heroin
21:54:44  <PublicServer> *** Mazur joined the game
21:55:14  <Mazur> Hm, zoom keyboard shortcuts disappeared.
21:55:20  * Mazur goes fixing.
21:55:26  <PublicServer> <scrlk> mfb you heading for some sort of sml ring?
21:55:28  <PublicServer> <V453000> hm, indeed
21:55:29  <Chris_Booth> hi all
21:55:36  <PublicServer> <scrlk> dont ask me how i know this v ;)
21:55:41  <PublicServer> <scrlk> i dont do heroin myself
21:56:04  <lych> hi every1
21:56:07  <PublicServer> <V453000> hi
21:56:09  <Chris_Booth> !password
21:56:09  <PublicServer> Chris_Booth: ratted
21:56:09  <PublicServer> <mfb> SML looks good. only problem is that it looks like a smaller version of PZG13 with it
21:56:20  <PublicServer> <scrlk> lol
21:56:20  <PublicServer> *** Mazur has left the game (leaving)
21:56:21  <Chris_Booth> thank PublicServer you know me
21:56:33  <PublicServer> *** Chris Booth joined the game
21:56:42  <PublicServer> <Chris Booth> ooh a new game
21:56:43  <PublicServer> *** Mazur joined the game
21:56:48  <PublicServer> <Chris Booth> noice!!
21:56:55  <PublicServer> <scrlk> ok
21:57:01  <Mazur> No, it isn;t.  Are you hallucinating from fruistration?
21:57:14  <lych> yeah i wantedto help out
21:57:15  <PublicServer> <scrlk> how would we ffed a town with goods?
21:57:25  <lych> but seems plannig is still going on
21:58:20  <PublicServer> <Chris Booth> V453000: quick Q; you know why shuting/engine reversale was disabled in trunk?
21:58:42  <PublicServer> <V453000> yes, but Shunting does work
21:59:00  <PublicServer> <V453000> that is actually quite tarded
21:59:06  <PublicServer> <Chris Booth> then engines can reverse them selves?
21:59:08  <PublicServer> <V453000> yes
21:59:10  <PublicServer> <Chris Booth> tarder
21:59:24  <PublicServer> <V453000> with GEC having only 1 head, it is totally retarded
21:59:32  <PublicServer> <V453000> and you cannot place the other head at the back
21:59:38  <PublicServer> <V453000> but ... yea
21:59:50  <PublicServer> <V453000> we will be getting some overriding newGRF later though :)
21:59:56  <PublicServer> <scrlk> no engine reversal = train doesnt turn around at a terminus station
21:59:58  <PublicServer> <Chris Booth> well that is true GEC has only 2 head, but test GEC had 2
22:00:00  <PublicServer> <V453000> this game is like under a temporary siolution
22:00:04  <PublicServer> <scrlk> right?
22:00:14  <PublicServer> <Chris Booth> no scrlk that is shunting
22:00:21  <PublicServer> ***  made screenshot at 000191DF: http://ps.openttdcoop.org/publicserver/webcam/000191DF.png
22:00:24  <PublicServer> <Chris Booth> just means you cant ctrl click them in depot
22:00:28  <PublicServer> <scrlk> ffs
22:00:35  <PublicServer> <scrlk> that is such a biatch
22:00:41  <PublicServer> <Chris Booth> indeed
22:00:56  <PublicServer> <scrlk> its such a pita to manually share orders
22:01:05  <PublicServer> <Chris Booth> I noticed while playing in 1.1.0 beta 5
22:01:16  <PublicServer> <Chris Booth> no you can share orders
22:01:18  <PublicServer> <lych> what does ctrl clicking in depot do?
22:01:28  <PublicServer> <Chris Booth> just can't ctrl click loco to change Direction
22:01:35  <PublicServer> <V453000> you could before :)
22:01:37  <PublicServer> <Chris Booth> you ctrl button
22:01:37  <PublicServer> <scrlk> clone a train
22:01:43  <PublicServer> <Chris Booth> no scrlk
22:01:46  <PublicServer> <lych> i see i see
22:01:49  <PublicServer> <scrlk> wait
22:01:51  <PublicServer> <scrlk> i see
22:01:53  <PublicServer> <Chris Booth> turn the loco arround so it faces backwards
22:01:56  <PublicServer> <scrlk> silly me
22:02:00  <Mazur> Including sharing orders.
22:02:08  <PublicServer> <scrlk> *facepalm)
22:02:10  <PublicServer> <Chris Booth> no not including shared orders
22:02:25  <Mazur> CTRL-CLICK does that, in depot.
22:02:31  <PublicServer> <Chris Booth> ctrl + clone is not what we are talking about
22:02:44  <Mazur> k
22:02:45  <PublicServer> <Chris Booth> that still works Mazur
22:02:49  <Mazur> Ah.
22:02:54  <PublicServer> <Chris Booth> just turning the loco arround
22:03:00  <PublicServer> <scrlk> im a retard :/
22:03:02  <PublicServer> <Chris Booth> I wish I had said nothing now
22:03:04  <Mazur> Oh, never done that.
22:03:09  <PublicServer> <lych> yeah never knew that before... why would we need a carraige backwards
22:03:16  <PublicServer> <scrlk> yeah
22:03:22  <PublicServer> <scrlk> why?
22:03:24  <Mazur> Backside of a consist.
22:03:24  <PublicServer> <Chris Booth> when you have a loco like the GEC91
22:03:26  <PublicServer> <lych> i mean, looks nice and all
22:03:40  <PublicServer> <Chris Booth> it look nice having a backwards on at the end
22:03:51  <Mazur> imagine 2 engines and some wagons between them.
22:03:55  <PublicServer> <scrlk> wait so if for example i had dual headed lev 3
22:03:59  <PublicServer> <Chris Booth> same with other locos but GEC 91 is in this game
22:04:02  <PublicServer> <scrlk> i can turn the end one round?
22:04:06  <PublicServer> <Chris Booth> no
22:04:16  <PublicServer> <lych> ok yeah cool
22:04:16  <Mazur> DUal headed is one engine.
22:04:21  <PublicServer> <scrlk> oops
22:04:27  <PublicServer> <scrlk> i mean two engines
22:04:29  <PublicServer> <Chris Booth> MU engines dont count
22:04:33  <PublicServer> <scrlk> i can turn the end one round?
22:04:43  <PublicServer> <Chris Booth> so TGV Euro Star ETC don't count
22:04:56  <PublicServer> <Chris Booth> Lev 3 and Gec 91 now have to face forward
22:04:58  <PublicServer> <scrlk> oh i see what you mean now
22:05:06  <PublicServer> <scrlk> i am trying right now
22:05:06  <PublicServer> <Chris Booth> unless you have V453000 witchcraft
22:05:10  <PublicServer> <scrlk> lol
22:05:22  <PublicServer> <V453000> Chris Booth: Lev3 does not
22:05:33  <PublicServer> <V453000> it works with original engines
22:05:49  <PublicServer> <V453000> it is not disabled completely, it is disabled by default unless newGRF says otherwise
22:05:59  <PublicServer> <Chris Booth> ooh I see
22:06:02  <PublicServer> <V453000> and because no newGRF is newer than the condition, it works only with originals
22:06:05  <PublicServer> <V453000> sofar
22:06:09  <PublicServer> <Chris Booth> they have added a new GRF call
22:06:24  <PublicServer> <Chris Booth> that sucks for UKRS
22:06:28  <PublicServer> <scrlk> ok i tried it in sp
22:06:34  <PublicServer> <scrlk> i see what you mean now
22:06:40  <PublicServer> <scrlk> *nods*
22:06:42  <PublicServer> <V453000> good news is, you can code an additional newGRF which overrides that
22:06:44  <PublicServer> <Chris Booth> since UKRS will only ever be in current state
22:06:46  <PublicServer> <V453000> so it will work again
22:06:56  <PublicServer> <Chris Booth> nice
22:06:59  <PublicServer> <scrlk> its a server side setting?
22:07:05  <PublicServer> <Chris Booth> good news for DBXL and UKRS
22:07:15  <PublicServer> <Chris Booth> no its a newGRF setting
22:07:31  <PublicServer> <scrlk> why would someone turn that on?
22:07:41  *** ODM has quit IRC
22:07:42  <PublicServer> <V453000> dont bother asking why ;)
22:07:44  <PublicServer> <Chris Booth> new feature
22:07:55  <PublicServer> <V453000> its just a weird thing, just accept it
22:07:57  <PublicServer> <Chris Booth> so you can lock you loco in one direction
22:08:00  <PublicServer> <scrlk> its not a bug
22:08:03  <PublicServer> <scrlk> its a feature ;)
22:08:05  <PublicServer> <Chris Booth> or allow it to go backwards
22:08:52  <PublicServer> <scrlk> im going to vote for v
22:08:58  <PublicServer> <scrlk> when the board is up
22:09:18  <PublicServer> <Mazur> What a surprise.
22:09:20  <PublicServer> <scrlk> its going to make for another intresting game
22:09:26  <PublicServer> <scrlk> like the stacked ml
22:10:29  <PublicServer> <scrlk> humm magic dozer should be turned on again for the ml building
22:10:41  <PublicServer> <V453000> totally not
22:10:47  <PublicServer> <scrlk> going to be a real pita with all this crap in the way
22:10:59  <Sylf> that's a part of fun
22:11:27  <PublicServer> <Mazur> It challenges tour building abilities, and gives you a chance to transcend them.
22:11:57  <PublicServer> <V453000> most of industries die before building starts
22:12:12  <PublicServer> <Chris Booth> my vote goes with mfb
22:12:22  <PublicServer> <Chris Booth> I may not be here for voting
22:12:26  <PublicServer> <Chris Booth> but I still vote mfb
22:12:37  <PublicServer> <Chris Booth> if someone could put me down would be nice :)
22:13:01  <Mazur> Will do.
22:13:29  <PublicServer> <Sylf> BTW, what does "boost goods" mean exactly in mfb's plan?
22:13:41  <PublicServer> <Chris Booth> one cargo
22:13:43  <PublicServer> <lych> means try to max production?
22:13:49  <PublicServer> <Chris Booth> boost it so you get insane values
22:13:55  <PublicServer> *** Intexon has joined company #1
22:13:57  <PublicServer> <mfb> just that
22:14:07  <PublicServer> *** Chris Booth has left the game (leaving)
22:14:12  <Chris_Booth> Boost is fun
22:14:15  <Chris_Booth> 1 huge drop
22:14:17  <PublicServer> <Sylf> Oil, I guess?
22:14:26  *** Chris_Booth has quit IRC
22:14:51  <PublicServer> <Sylf> since paper based boost won't really work because of the chain
22:15:18  <PublicServer> <V453000> oil should be best
22:15:20  <PublicServer> <mfb> food looks interesting
22:15:21  <PublicServer> ***  made screenshot at 00033A36: http://ps.openttdcoop.org/publicserver/webcam/00033A36.png
22:15:24  <PublicServer> <V453000> also best wagons for UKRS
22:15:27  <PublicServer> <mfb> oil is possible, too
22:15:49  <PublicServer> <Sylf> so, it's either goods or food?
22:15:55  <PublicServer> <mfb> paper production line is too long
22:16:05  <PublicServer> <lych> or oil now, as per suggestion
22:16:35  <PublicServer> <mfb> oil->goods, farm->food
22:16:41  <PublicServer> <mfb> well yes
22:17:19  <PublicServer> <lych> o rite
22:18:26  <PublicServer> *** Mazur has left the game (leaving)
22:19:36  <PublicServer> <scrlk> damn im torn between mfb's plan and v's
22:19:40  *** valhalla1w has joined #openttdcoop
22:19:50  <PublicServer> <scrlk> mfb was the idea for your plan came from mine?
22:20:49  <mfb-> inspired by it :)
22:21:14  <PublicServer> <scrlk> what massive boost and grow a town? :P
22:21:23  <PublicServer> <mfb> don't grow the town :p
22:21:29  <PublicServer> <mfb> just feed it
22:21:49  <PublicServer> <scrlk> surely that makes it expand slightly?
22:22:03  <PublicServer> <lych> not if you dont build roads
22:22:25  <PublicServer> <scrlk> box the town in?
22:22:34  <mfb-> just no roads
22:23:01  <Sylf> town growth can be turned off too
22:23:23  <PublicServer> <lych> although... whats wrong with growing a town
22:23:37  <PublicServer> <scrlk> would be nice if we got a semi-decent pop. like 20k
22:23:38  <Sylf> it slows the game down needlessly for me
22:23:41  <PublicServer> <lych> once the stations are built
22:23:47  <PublicServer> <lych> o ok
22:23:54  <PublicServer> <scrlk> well build the stations and a 2x2 road grid
22:24:00  <PublicServer> <scrlk> let the fun begin
22:24:22  <Sylf> Why build the roads for cargo game?
22:24:44  <Sylf> Why grow the city at all for cargo game, other than make it just big enough for it to accept goods?
22:24:46  <PublicServer> <scrlk> why supply a town with lots of food and not letting it grow
22:24:57  <Sylf> Play such game in PS
22:25:19  <PublicServer> <scrlk> whats the size for goods acceptance?
22:25:26  <Sylf> The fun in coop cargo game is building a fun-looking network, not to grow towns.
22:25:47  <Sylf> It depends
22:25:48  *** valhallasw has quit IRC
22:26:17  <Sylf> different buildings have different cargo acceptance
22:26:18  <PublicServer> <V453000> hi Sylf :)
22:26:21  <Sylf> hiya V
22:27:09  <PublicServer> <scrlk> no house grfs
22:27:11  <PublicServer> <scrlk> :(
22:27:28  <PublicServer> <scrlk> could have done with the beastly sweedish houses
22:29:36  <PublicServer> <V453000> Sylf/ mfb /Mazur: feeling like writing the psg 201 archive entry? :)
22:29:54  <PublicServer> *** scrlk has left the game (leaving)
22:30:21  <PublicServer> ***  made screenshot at 00033C3A: http://ps.openttdcoop.org/publicserver/webcam/00033C3A.png
22:30:22  <scrlk> out of intrest what happended to the planned psg200 game writeup for the blog?
22:30:45  <PublicServer> <V453000> too much effort for no real purpose
22:31:28  <PublicServer> *** Sylf has left the game (connection lost)
22:32:02  <CyberSoul> !password
22:32:03  <PublicServer> CyberSoul: eights
22:32:10  *** scrlk has quit IRC
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22:32:42  <Mazur> V453000, I might give it a go.
22:32:51  <V453000> :)
22:32:58  <V453000> keep the plan, rest is yours :p
22:33:13  <Mazur> I knows.
22:45:22  <PublicServer> ***  made screenshot at 00033436: http://ps.openttdcoop.org/publicserver/webcam/00033436.png
22:49:43  <Mazur> !password
22:49:43  <PublicServer> Mazur: storks
22:49:58  <PublicServer> *** Mazur joined the game
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22:55:29  <PublicServer> *** Hribek joined the game
22:55:31  <PublicServer> <V453000> hi :)
22:55:41  <PublicServer> <Hribek> Hello.
22:58:50  <PublicServer> <Hribek> wow, so many forests here
22:59:04  <PublicServer> <V453000> most of them will die before building starts
22:59:18  <PublicServer> <Hribek> how did they grow there in the first place?
22:59:35  <PublicServer> <Hribek> can they not be saved?
23:00:03  <PublicServer> <V453000> why would we save them
23:00:09  <PublicServer> <V453000> new ones will be prospected/grow
23:00:21  <PublicServer> <Hribek> I know ;D
23:00:22  <PublicServer> ***  made screenshot at 0001D6E3: http://ps.openttdcoop.org/publicserver/webcam/0001D6E3.png
23:00:29  <PublicServer> <Hribek> It's just that...
23:00:39  <PublicServer> <Hribek> SAVE THE FORESTS!
23:00:57  <PublicServer> <V453000> no greenpeace here :p only regarding TF
23:02:18  <PublicServer> <Hribek> Well, can we have a tiny Greenpeace station somewhere in the corner then?
23:02:44  <PublicServer> <V453000> ?
23:03:03  <PublicServer> <Hribek> Er, never mind.
23:03:05  <PublicServer> <V453000> you want to save the forests?
23:03:06  <lych> lolz
23:03:09  <PublicServer> <V453000> that is straight up banned :)
23:03:19  <PublicServer> <V453000> that is the reason we transport pax for MM
23:03:22  <PublicServer> <Hribek> I't just that it's midnight and I'm in the mood for cracking jokes.
23:03:34  <PublicServer> <V453000> it does not grow industries and unbalance the map :)
23:04:01  <lych> so er, when would building start anyway?
23:04:12  <PublicServer> <V453000> after voting :)
23:04:14  <PublicServer> <V453000> which havent even started :p
23:04:16  <PublicServer> <Hribek> I only suggested saving the forests because it's funny in a real-world context.
23:04:26  <PublicServer> <V453000> this is not real world :p
23:04:34  <PublicServer> <Hribek> So what.
23:04:41  <PublicServer> <Hribek> No fun here?
23:04:57  <PublicServer> <Hribek> Anyway.
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23:05:21  <PublicServer> <lych> greenpeace can try to save the forests, but we has magic bulldozer
23:05:27  <PublicServer> <Hribek> Even if we saved the forests, the trees will end up as toilet paper regardless xD
23:05:29  <PublicServer> <lych> no big deal
23:05:32  <PublicServer> <V453000> no we dont has dozer :p
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23:05:51  <PublicServer> <lych> well im sure someone can turn it on.... no?
23:05:57  <PublicServer> <V453000> one can
23:06:02  <planetmaker> noone will
23:06:04  <planetmaker> :-)
23:06:11  <PublicServer> <V453000> but they wont :) because magic dozer is more of a danger than usefulness
23:06:14  <PublicServer> <V453000> for casual games
23:06:28  <PublicServer> <Hribek> what is it?
23:06:34  <Mazur> Nope, Sirree, we'z won't, will we.  See if I don't.
23:06:44  <PublicServer> <V453000> when you delete a 2295t/month industry accidentally, it is not really good :)
23:06:54  <PublicServer> <V453000> for pax games it is ok :)
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23:07:17  <PublicServer> <V453000> towns grow back quickly and you do not need to bother with authorities :)
23:07:47  <PublicServer> <V453000> but for standard games, it is more fun to follow what you get, with obstacles :)
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23:08:03  <PublicServer> <lych> yeah... u could turn it on for a short while to deal with stuff like
23:08:09  <PublicServer> <lych> the annoying tower in the middle of mfb's plan
23:08:15  <PublicServer> <V453000> no :)
23:08:22  <mfb-> ^^
23:08:25  <PublicServer> <V453000> he placed his plan wrongly, so he has a tower there :)
23:08:51  <PublicServer> <lych> ROFL
23:09:12  <PublicServer> *** CyberSoul has left the game (leaving)
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23:10:35  <PublicServer> <V453000> midnight snack time
23:14:02  <Sylf> OK, Maz, I edited the basic info for PSG 201 archive - end date and usual suspects
23:14:43  <PublicServer> <Hribek> Greenpeace are hiding among the trees!
23:15:23  <PublicServer> ***  made screenshot at 00035181: http://ps.openttdcoop.org/publicserver/webcam/00035181.png
23:15:31  <PublicServer> <lych> ...
23:18:11  <PublicServer> <mfb> my old plan was to build towers or what should the sign there tell us?
23:19:47  <Mazur> Who else is making the archive entry?
23:20:02  <Sylf> sorry, I was editing some more
23:20:29  <Sylf> ugh, I messed up the trainlength entry
23:20:33  <Mazur> I have just finished editing a full entry with possibly all participants.
23:21:06  <Mazur> s/editing/making
23:22:04  <Mazur> Can you discard tor entry, savinfg it elsewhere, to see mine first?  If it's not to your liking, feel free to modify.
23:22:15  <mfb-> TL1-58for SBahn?
23:22:22  <Sylf> yeah, that's my mess-up
23:22:30  <mfb-> just overwrite it, it is saved in the history
23:22:46  <Sylf> Maz, where's your entry?
23:22:58  <Sylf> is yours blog entry?
23:23:38  <Mazur> I'm trying to find out how to get mine in properly, if I "save now only bla bla will get saved"
23:23:50  <PublicServer> *** mfb has left the game (leaving)
23:24:04  <mfb-> just save ;)
23:24:11  <Sylf> copy your text to notepad, exit out of wiki first, then start editing the wiki page again
23:24:47  <mfb-> you can't delete anything in the wiki, so nothing will be lost
23:25:07  <Mazur> There it is.
23:25:36  <Mazur> No: clear top edit area, and copy bottem edit area text to top area.
23:26:20  <Mazur> Anyway, it;s in.
23:27:33  <Mazur> Read it.
23:27:34  <PublicServer> <lych> alright i'll check back later
23:27:36  <PublicServer> <Hribek> I think I like V's plan. those lakes will be interesting to work around.
23:27:43  <Mazur> And weep.
23:27:47  <PublicServer> <lych> yeah me oto
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23:28:06  <Mazur> I think I dislike V's plan.
23:28:30  <PublicServer> <Hribek> Got a better one?
23:28:44  <Mazur> Wouldn;t you like to know?
23:28:54  <Mazur> !
23:29:00  <PublicServer> <Hribek> You bet.
23:29:23  <Mazur> Of course I have a better plan, but I'm not telling.
23:29:25  <Sylf> OK, I refined the wiki entry
23:29:40  <PublicServer> <Hribek> As good as none :D
23:30:00  <Mazur> You moved V over.
23:30:22  <Sylf> yeah.  The plan builder always gets listed first, as far as I know.
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23:30:46  <PublicServer> <Mazur> Fair dos.
23:31:31  <Sylf> my name is not listed anywhere in that save game :p
23:31:39  <Mazur> So?
23:31:57  <Sylf> !password
23:31:57  <PublicServer> Sylf: vagary
23:32:07  <Mazur> I _knows_ you works on things, sticking your fingers everywhre for whole nightses!
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23:32:23  <Mazur> wax dere!
23:32:27  <Mazur> I wax dere!
23:32:49  <Sylf> hehehe
23:34:32  <Mazur> Oh, V: I just started the savegame solo to get the names, adn we quickly climbed to 6,184,something.
23:34:55  <V453000> :) no matter
23:35:01  <V453000> I doubt we will call it a victory if we beat the record "just a little"
23:36:24  <Mazur> No, it was just to emphasize that the 6.15odd we stopped on was no fluke.
23:36:32  <V453000> Mazur: I would have also mentioned the quite overkill ML, which is quite a valuable experimence for the future :)
23:36:39  <V453000> yes :)
23:36:43  <mfb-> we still had empty parts on the map
23:36:59  <Mazur> V453000, feel free to add it to the entry.
23:37:36  <PublicServer> <Hribek> Hm, I'm thinking if ships could be put to some use in this map
23:37:46  <V453000> k ... just a note, I usually sort people by usefulness etc. I do not know how conventions are, but I sort: 1. plan maker, 2. members, 3. most useful people, 4. the rest
23:37:51  <Mazur> I'll correct hte English of it later, anyway.
23:37:57  <Mazur> Ah,.
23:38:00  <V453000> Hribek: ships are of no use on any map
23:38:38  <PublicServer> <Hribek> If that was universally true, why did I see tankers in previous PSGs?
23:38:39  <Mazur> Well, I simply did alphabetically,as I didn;t feel qualified to judge people according to that.
23:38:40  <V453000> Mazur: otherwise, nice review :)
23:38:46  <Mazur> Thank you.
23:39:11  <V453000> well, it isnt entirely a judging, just about-ish :)
23:39:29  <Mazur> Well, useful/less useful is a judgement.
23:39:50  <Mazur> mostuseful/less useful.
23:40:02  <V453000> well, yes in terms of if you put them in the beginning or in the end of the list, but not just next to each other :p
23:40:17  <PublicServer> <Hribek> I guess ships are just too slow?
23:40:32  <PublicServer> <V453000> no, there is no point in building them
23:40:38  <PublicServer> <V453000> build 2 docks, send ships, done
23:40:53  <Mazur> I'll leave the sorting of the people mentioned to anyone who feels he or she can do so.
23:40:55  <PublicServer> <V453000> endless capacity, endless CPU load, complete stupidity and simplicity
23:41:28  <PublicServer> <Hribek> Sure, but what about just for the show?
23:41:42  <PublicServer> <V453000> what show is in ships?
23:41:48  <PublicServer> <V453000> when it just lags games up
23:41:51  <Mazur> We do that for the title games.
23:42:14  <Mazur> TO show they are there for those who want to do a total concept.
23:42:31  <Mazur> Not for network games.
23:43:32  <Hribek> Sure, it's np. Hope you don't mind me asking.
23:43:52  <V453000> sure not
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