Log for #openttdcoop on 2nd March 2011:
Times are UTC Toggle Colours
00:14:08  <Sylf> !password
00:14:08  <PublicServer> Sylf: sprays
00:14:18  <PublicServer> *** Game still paused (number of players)
00:14:18  <PublicServer> *** Game unpaused (number of players)
00:14:21  <PublicServer> *** Sylf joined the game
00:14:24  <PublicServer> <Sylf> ello
00:17:11  <PublicServer> <Sylf> looks like the whole map is flowing much better today
00:17:39  <PublicServer> *** Mazur joined the game
00:17:47  <PublicServer> <Sylf> heya maz
00:17:57  <PublicServer> <Mazur> Hiya, Silp.
00:18:07  <PublicServer> <Sylf> why is someone growing York again?
00:18:21  <PublicServer> <Sylf> if anything, York needs to shrink
00:18:39  *** ODM has quit IRC
00:19:08  <PublicServer> <Mazur> Again???  I already fif that once before.
00:19:20  <PublicServer> <Sylf> I know.
00:19:30  <PublicServer> <Sylf> The town was big enough when you did
00:19:37  <PublicServer> <Mazur> Indeed.
00:19:44  <PublicServer> <Sylf> if we make it bigger, it's gonna make the station expansion harder
00:20:08  <CyberSoul> i bet its scrlk or however u spell it
00:20:37  <PublicServer> <Sylf> I know -.-
00:20:43  <PublicServer> <Mazur> If so I suspect he's no longer for this world.
00:20:49  <PublicServer> <Sylf> I mean... I agree with that guess
00:23:01  <Vinnie> !password
00:23:01  <PublicServer> Vinnie: sprays
00:23:23  <PublicServer> *** Vinnie joined the game
00:23:29  <PublicServer> <Vinnie> 'hello
00:23:31  <PublicServer> <Mazur> Vindaloo.
00:23:37  <PublicServer> <Sylf> heya Vinnie
00:23:47  <PublicServer> <Vinnie> dutchie time
00:25:07  <PublicServer> ***  made screenshot at 00009BBF:
00:26:17  <PublicServer> <Vinnie> what is the problem with !broken mixer?
00:27:07  <PublicServer> <Sylf> dunno
00:27:55  <PublicServer> <Sylf> there was one too many signal
00:28:45  <PublicServer> *** Vinnie has left the game (connection lost)
00:29:02  <Vinnie> !password
00:29:02  <PublicServer> Vinnie: phobia
00:29:24  <PublicServer> *** Vinnie joined the game
00:29:31  <PublicServer> <Sylf> oh
00:29:38  <PublicServer> <Sylf> SLH20 is missing a connection
00:29:48  <PublicServer> <Sylf> connection from north to east
00:30:04  <PublicServer> *** Vinnie has left the game (connection lost)
00:30:28  <PublicServer> *** Vinnie joined the game
00:30:30  <PublicServer> <Sylf> and we're also missing a stable connection for Vinnie?
00:30:49  <V453000> [01:20] <CyberSoul> i bet its scrlk or however u spell it  Consider scrlk banned. I have enough of endless cycle of telling him not to do something and he is like "okay I will not do it now, but I definitely will try later"
00:30:57  <rane> !glossary
00:31:12  <PublicServer> <Vinnie> connection is ok pc cant handle it
00:31:57  <PublicServer> *** Vinnie has left the game (connection lost)
00:32:17  <V453000> if anybody disagrees, feel free to defend him, but I doubt you will
00:32:18  <Vinnie> try it again in the morning. gn folks
00:32:23  <V453000> gn Vinnie
00:32:26  *** Fuco has quit IRC
00:32:30  <Vinnie> all servers or only PS?
00:32:49  <V453000> ?
00:32:58  <Vinnie> banning scrlk
00:33:07  <V453000> well, the other one is stable
00:33:11  <V453000> where he isnt anyway
00:33:26  <Sylf> sounds like "he isn't stable"  :p
00:33:35  <Sylf> which also is a true statement
00:33:40  <V453000> quite
00:33:46  <V453000> although I think he is very stable
00:33:50  <V453000> so stable that he does not change at all
00:33:53  <rane> i had an idea for next game btw
00:33:57  <rane> sinec we talk trolling
00:34:12  <rane> no signals and only 90 degrees turns allowed
00:34:14  <V453000> with constant (0) knowledge and constant (0) obedience of any rules
00:34:42  <rane> that's something noone has ever done:-)
00:36:13  <CyberSoul> i feel bad, it was just a guess... it may be worth checking before a ban
00:37:11  <V453000> that is not the problem
00:37:29  <V453000> the problem is that he does things all over again. things he is asked not to do
00:37:45  <V453000> and when I tell him that, then he basically says I am an idiot
00:37:53  <V453000> I see no reason why not to ban him
00:38:32  <Sylf> banning is quite fine by me
00:38:39  <CyberSoul> tis true from the little i have seen, i only just got here myself
00:40:07  <PublicServer> ***  made screenshot at 00038062:
00:40:59  <CyberSoul> flow is much, much better
00:41:07  <PublicServer> <Sylf> hurray for that
00:42:13  <CyberSoul> there are still some primaries with stations but no trains, are we getting closer to a train limit bump?
00:42:47  <PublicServer> <Sylf> Probably not yet
00:43:11  <PublicServer> <Sylf> MSH02 is still jammy
00:43:18  <CyberSoul> what needs work?
00:43:38  <PublicServer> <Sylf> actually, it's the short section between BBH 07 and MSH02
00:44:12  <PublicServer> <Sylf> the paper mill area needs an expansion
00:44:35  <PublicServer> <Sylf> which I have no idea how I'd go about it
00:46:11  *** Ramsus08191 has joined #openttdcoop
00:46:19  <Ramsus08191> !password
00:46:19  <PublicServer> Ramsus08191: torque
00:46:36  <PublicServer> *** Ramsus08191 joined the game
00:46:55  <CyberSoul> well, some eyecandy can be removed if need, but that exit really is slow
00:48:04  <PublicServer> <Sylf> does anyone know what Hribek was trying to do in BBH 07?
00:48:39  <PublicServer> <Sylf> that's actually one of the problems
00:48:51  <PublicServer> <Sylf> or not?
00:48:53  <PublicServer> <CyberSoul> i think make the msh exit work better, but lots of line are still discoed there
00:48:59  <PublicServer> <Ramsus08191> yay, bbh 05 fixed for now :)
00:49:09  <PublicServer> <Sylf> why isn't half of the paper pickup is hardly used?
00:49:51  <PublicServer> <CyberSoul> the bottom paper doesn't seem to be used much, but i haven't traced those lines backwards
00:50:45  <PublicServer> <Sylf> more than anything, we need much more capacity for the wood/food drop
00:52:17  <PublicServer> <Sylf> one easy solution is to make the platforms 7 tiles long
00:52:31  <PublicServer> <Sylf> with 1 tile of buffer in the middle
00:52:45  <PublicServer> <Sylf> that will double the capacity without major redesign
00:53:03  <PublicServer> <Sylf> anyone wanna help me with that?
00:54:01  <CyberSoul> yeah, there is probably enough room for that
00:54:04  *** Chris_Booth has quit IRC
00:54:34  <CyberSoul> should be able to do it in sections too to not disrupt flow?
00:54:59  <PublicServer> <Sylf> yeah
00:55:07  <PublicServer> ***  made screenshot at 00011428:
00:56:25  <PublicServer> *** Ramsus08191 has left the game (leaving)
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01:00:27  <PublicServer> <Sylf> that's not a good split
01:02:26  <CyberSoul> the center rail can still jam it all?
01:05:44  <CyberSoul> i guess pbs will work but the center eol isn't needed cause a train will be sticking out there anyway
01:07:57  <PublicServer> <Sylf> looks like that already is helping BBH7
01:09:23  <PublicServer> <CyberSoul> yeah, the paper trains will still need work eventually
01:10:07  <PublicServer> ***  made screenshot at 0000F227:
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01:15:42  <PublicServer> <Sylf> one last exit.... hrm....
01:16:23  <PublicServer> <Sylf> We'll have to fix as we go
01:17:59  *** pugi has quit IRC
01:19:09  <PublicServer> <Sylf> I'm gonna switch prio for one of the mergers at BBH7 exit
01:19:24  <PublicServer> <Sylf> actually, I'm gonna rework that whole thing
01:19:36  <PublicServer> <CyberSoul> :P
01:19:44  <PublicServer> *** Mazur has left the game (leaving)
01:19:56  <PublicServer> <Sylf> good luck to me for not crashing any trains :p
01:20:02  <PublicServer> <CyberSoul> fixed a signal gap on the new exit, otherwise it looks good so far
01:21:47  <PublicServer> <Sylf> found my own CL error
01:21:51  *** Vinnie has quit IRC
01:25:08  <PublicServer> ***  made screenshot at 00010C6B:
01:29:59  <PublicServer> <Sylf> grrr
01:40:08  <PublicServer> ***  made screenshot at 0000FE77:
01:40:53  <PublicServer> <CyberSoul> why are the paper trains so uneven on the 2 rails?
01:41:31  <PublicServer> <Sylf> paper trains come from BBH 4
01:41:49  <PublicServer> <Sylf> at BBH 7, all paper trains went to 1 line while I was working on it
01:42:21  <PublicServer> <CyberSoul> is it fixed now, the lower paper platforms still aren
01:42:28  <PublicServer> <CyberSoul> are not used much
01:42:39  <PublicServer> <CyberSoul> thats from the inner rail i think
01:42:58  <PublicServer> <Sylf> the northern half?
01:43:13  <PublicServer> <Sylf> OH!
01:43:23  <PublicServer> <CyberSoul> yeah, north and below the snow line
01:43:44  <PublicServer> <CyberSoul> oh?
01:44:02  <PublicServer> <Sylf> there, my work is finally done
01:44:13  <PublicServer> <Sylf> let's see if it'll be better balanced
01:44:27  <PublicServer> <Sylf> the southern half wil still get more trains than north
01:44:37  <PublicServer> <Sylf> but overall flow should be better
01:51:06  <PublicServer> <Sylf> the ML around "MSH 02" sign is hardly used :D
01:51:40  <PublicServer> <CyberSoul> lol, do those rails even connect :P
01:51:54  <PublicServer> <Sylf> they actually do :)
01:55:08  <PublicServer> ***  made screenshot at 0000F068:
01:57:55  <PublicServer> <CyberSoul> well, the northern 2/3 of the map is flowing fantastic now
02:00:35  <PublicServer> <CyberSoul> most congested area is now bbh03 down into msh01
02:00:49  <PublicServer> <Sylf> XD
02:00:59  <PublicServer> <Sylf> all the jammed trains from MSH 02 are there
02:01:11  <PublicServer> <CyberSoul> yep
02:02:13  <PublicServer> <Sylf> the jam is there because the entrance to the station has 3 > 2 merge
02:03:16  <PublicServer> <CyberSoul> yeah, may need 3 rails up to where the good trains split off
02:03:55  <PublicServer> <Sylf> I'm really not up to that task tonight
02:04:19  <PublicServer> <CyberSoul> i'm intimidated by the /V sign :)
02:04:29  <PublicServer> <Sylf> exactly :p
02:06:35  <PublicServer> <Sylf> jam is quickly reaching BBH 3
02:07:13  <PublicServer> <Sylf> look how smooth that paper mill area is now :p
02:07:45  <PublicServer> <CyberSoul> yeah bbh03  may be getting better a train at a time
02:08:02  <PublicServer> <CyberSoul> yeah, the msh02 and bbh08 areas look great now
02:10:09  <PublicServer> ***  made screenshot at 00029DCD:
02:10:24  <PublicServer> *** Sylf has left the game (connection lost)
02:10:24  <PublicServer> *** Game paused (number of players)
02:10:29  <Sylf> meh
02:10:35  <Sylf> !password
02:10:35  <PublicServer> Sylf: burped
02:10:53  <PublicServer> *** Game still paused (number of players)
02:10:53  <PublicServer> *** Game unpaused (number of players)
02:10:55  <PublicServer> *** Sylf joined the game
02:24:06  <PublicServer> *** Sylf has left the game (connection lost)
02:24:06  <PublicServer> *** Game paused (number of players)
02:24:59  <Sylf> !password
02:24:59  <PublicServer> Sylf: rubbed
02:25:09  <PublicServer> ***  made screenshot at 0000C99C:
02:25:18  <CyberSoul> i'm afk for a bit, it all looks pretty good to me
02:25:23  <Sylf> ok
02:25:30  <Sylf> I'll take a breat too then
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03:11:32  <lych> !password
03:11:32  <PublicServer> lych: tissue
03:11:53  <PublicServer> *** Game still paused (number of players)
03:11:53  <PublicServer> *** Game unpaused (number of players)
03:11:54  <PublicServer> *** lych joined the game
03:11:58  <CyberSoul> heyo lych
03:12:10  <CyberSoul> things are flowing much better now it seems
03:12:14  <PublicServer> <lych> heya
03:12:38  <PublicServer> <lych> yea
03:12:48  <PublicServer> <lych> thos whats with !pbs
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03:13:12  <PublicServer> <lych> is that really needed
03:14:22  <PublicServer> <CyberSoul> yuk, could use a better transition to the other lane there
03:17:18  <CyberSoul> the single bridge just before that is pretty bad too
03:25:09  <PublicServer> ***  made screenshot at 0003688D:
03:35:14  <PublicServer> <lych> looks waaay better now
03:35:44  <PublicServer> *** lych has left the game (connection lost)
03:35:44  <PublicServer> *** Game paused (number of players)
03:40:10  <PublicServer> ***  made screenshot at 00033A8E:
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05:40:14  <lych1> !info
05:40:14  <PublicServer> lych1: #:1(Orange) Company Name: 'PSG 202'  Year Founded: 1950  Money: 3164481414  Loan: 0  Value: 3167775740  (T:1200, R:5, P:1, S:0) unprotected
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09:13:56  <CyberSoul> !password
09:13:56  <PublicServer> CyberSoul: chords
09:14:13  <PublicServer> *** Game still paused (number of players)
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09:58:40  <V453000> !password
09:58:40  <PublicServer> V453000: chords
09:59:12  <PublicServer> *** Game still paused (number of players)
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10:00:56  <PublicServer> *** V453000 has left the game (leaving)
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10:04:50  <Capeguy> !password
10:04:50  <Capeguy> !pw
10:04:50  <Capeguy> Eew?
10:04:50  <PublicServer> Capeguy: chords
10:04:56  <Capeguy> eew, slow.
10:05:10  <Capeguy> !version
10:05:10  <PublicServer> Capeguy: Autopilot AP+ 4.0 Beta (r99.58f4971eecea)
10:05:24  <Capeguy> !help
10:05:24  <PublicServer> Capeguy:
10:05:48  <Capeguy> Arg, update agn.
10:05:48  <Capeguy> !dl
10:05:48  <Capeguy> !download
10:05:48  <PublicServer> Capeguy: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
10:05:48  <PublicServer> Capeguy:
10:05:48  <PublicServer> Capeguy: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
10:05:48  <PublicServer> Capeguy:
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10:10:10  <PublicServer> ***  made screenshot at 0000E62C:
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10:19:08  <Capeguy> !password
10:19:08  <PublicServer> Capeguy: chords
10:22:00  <Vinnie> !players
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10:22:03  <PublicServer> Vinnie: There are currently no clients connected to the server
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10:37:06  <PublicServer> *** Game still paused (number of players)
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10:37:18  <PublicServer> <Chris Booth> ohh
10:37:30  <PublicServer> *** Game still paused (number of players)
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10:37:36  <PublicServer> *** Vinnie has joined company #1
10:37:36  <PublicServer> *** Game unpaused (number of players)
10:38:41  <PublicServer> <Chris Booth> hhm OIL & Papper Drop needs some work
10:38:55  <PublicServer> <Chris Booth> but I don't want to delete any of it
10:38:57  <PublicServer> <Chris Booth> looks so nice
10:39:20  <PublicServer> <Vinnie> what is wrong
10:39:34  <PublicServer> <Chris Booth> its ajaming the ML at the entrance
10:39:45  <PublicServer> <Chris Booth> @ !jam
10:39:52  <PublicServer> <Chris Booth> needs 3 drop lines really
10:40:10  <PublicServer> ***  made screenshot at 00036BB5:
10:45:01  <PublicServer> *** Vinnie has left the game (connection lost)
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10:45:24  <Vinnie> àdding a 3rd line would be madness
10:45:29  <Vinnie> lets try it
10:45:38  <Vinnie> !password
10:45:38  <PublicServer> Vinnie: canine
10:45:52  <PublicServer> *** Game still paused (number of players)
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10:55:10  <PublicServer> ***  made screenshot at 000387BB:
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12:53:25  <Tray> !players
12:53:28  <PublicServer> Tray: Client 345 is Chris Booth, a spectator
12:53:35  <Tray> !password
12:53:35  <PublicServer> Tray: canine
12:54:06  <PublicServer> *** Game still paused (number of players)
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13:19:16  <Sylf> !password
13:19:16  <PublicServer> Sylf: tonics
13:19:28  <PublicServer> *** Game still paused (number of players)
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18:39:45  <mfb-> hi
18:40:05  <PublicServer> *** Game still paused (number of players)
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19:10:10  <PublicServer> ***  made screenshot at 0000FFC1:
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19:29:45  <PublicServer> *** Game still paused (number of players)
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20:20:51  <scrlk> !password
20:20:51  <PublicServer> scrlk: spruce
20:21:00  <PublicServer> *** Game still paused (number of players)
20:21:01  <PublicServer> *** scrlk joined the game
20:21:20  <V453000> oh hi
20:21:26  <V453000> dont you know who grew York?
20:21:26  <PublicServer> <scrlk> hi
20:21:32  <PublicServer> <scrlk> how care you?
20:21:42  <PublicServer> <scrlk> *are
20:21:46  *** scrlk has quit IRC
20:24:24  <mfb-> time travel to psg201?
20:24:49  <mfb-> ah.. the new york
20:24:53  <rane> !info
20:24:53  <PublicServer> rane: #:1(Orange) Company Name: 'PSG 202'  Year Founded: 1950  Money: 3188806745  Loan: 0  Value: 3192100031  (T:1200, R:5, P:1, S:0) unprotected
20:25:02  <rane> !screenshot
20:25:09  <rane> !image
20:25:16  <rane> @showmethegame
20:25:17  <rane> @cmonbot
20:25:19  <mfb->
20:27:23  <rane> thx bot
20:27:28  <rane> :-)
20:27:43  <mfb-> :p
20:28:06  <V453000> !screen
20:28:06  <PublicServer> *** V453000 liked to make screenshot of last action, but nobody was working since. (
20:28:18  <mfb-> ;(
20:31:09  <V453000> just so you see the command :P
20:44:22  <planetmaker> V453000: you can use /whowas
20:44:31  <V453000> oh
20:45:15  <V453000> guess banning the whole would not be the best option :D
20:45:57  <planetmaker> nah, that's the wrong server
20:46:13  <planetmaker> *@* is what you look at ;-)
20:46:45  <V453000> whowas didnt say that :|
20:47:11  <planetmaker> [21:44]	===	scrlk ~ABCD * ABCD
20:47:13  <planetmaker> [21:44]	===	scrlk: attached to “Wed Mar 2 20:21:46 2011”
20:49:12  <V453000> oh :) how did you get that :D
20:49:20  <mfb-> /whowas scrlk ;)
20:49:26  <V453000> I did that
20:49:36  <V453000> [21:49] ==  server   : [Wed Mar  2 20:21:46 2011] [21:49] ==  server   : [Tue Mar  1 18:27:23 2011]
20:49:38  <V453000> sez this
20:49:45  <mfb-> strange
20:52:32  <planetmaker> hm. strange indeed
20:52:55  <planetmaker> maybe it's my client who does that. Not sure
20:53:18  <planetmaker> but that sounds like only the last line. Can you scroll?
20:53:43  <V453000> scroll the message? there are only two lines
20:53:48  <V453000> these two I pasted
20:56:05  <mfb-> scrlk was * ABCD
20:56:05  <mfb-> scrlk using Tue Mar  1 18:27:23 2011
20:56:07  <mfb-> at me
20:56:24  <mfb-> oh that is an old login
20:56:25  <mfb-> scrlk was * ABCD
20:56:25  <mfb-> scrlk using Wed Mar  2 20:21:46 2011
20:56:49  <mfb-> * Dns resolved to
21:00:21  <mfb-> !players
21:00:24  <PublicServer> mfb-: There are currently no clients connected to the server
21:03:20  *** Firartix has joined #openttdcoop
21:05:11  <rane> !version
21:05:11  <PublicServer> rane: Autopilot AP+ 4.0 Beta (r99.58f4971eecea)
21:06:18  <V453000> @ban
21:06:27  *** scrlk has joined #openttdcoop
21:06:50  <V453000> is this soincidental or what :D
21:06:54  <V453000> *coincidental
21:07:20  <scrlk> 'i'll be back' - terminator 1 :P
21:07:38  <V453000> guess you know what you have been banned for
21:07:41  <V453000> @kban scrlk
21:07:41  *** Webster sets mode: +b *!
21:07:41  <^Spike^> i can make it happen that you don't :)
21:07:42  *** scrlk was kicked by Webster (V453000)
21:09:45  <V453000> ^Spike^: this one was mine :p
21:11:21  <^Spike^> .... :(
21:11:23  <^Spike^> ;)
21:11:37  <^Spike^> atleast i don't use a bot :D
21:11:43  <V453000> :)
21:20:28  *** scrlk has joined #openttdcoop
21:20:32  <scrlk> lol what?
21:20:51  <scrlk> and ftr i did create the food drop
21:21:03  <scrlk> good night.
21:23:34  *** scrlk has left #openttdcoop
21:23:48  *** scrlk has joined #openttdcoop
21:25:21  <planetmaker> @kban scrlk*@* you know why
21:25:27  <planetmaker> @kban scrlk you know why
21:25:27  *** Webster sets mode: +b *!
21:25:29  *** scrlk was kicked by Webster (you know why)
21:25:52  *** planetmaker sets mode: +b *!scrlk*@*
21:26:07  <PublicServer> *** Game still paused (number of players)
21:26:10  <PublicServer> *** tneo joined the game
21:26:15  <V453000> hi tneo :)
21:26:20  <PublicServer> <tneo> hello
21:28:34  <PublicServer> *** tneo has left the game (leaving)
21:37:50  <^Spike^> pm.. that ban wasn't what you wanted? :) i guess you wanted to ban his nick? :)
21:38:20  *** ^Spike^ sets mode: +bb *!* scrlk!*@*
21:38:22  <planetmaker> yes. But I couldn't be arsed
21:38:38  *** ^Spike^ sets mode: -bbb *! *! *!scrlk*@*
21:38:44  <^Spike^> that should cover it
21:53:48  *** fonsinchen has quit IRC
22:17:53  <PublicServer> *** Game still paused (number of players)
22:17:53  <PublicServer> *** Mazur joined the game
22:19:59  *** Tray has quit IRC
22:21:46  <Mazur> Mind you, we did not _know_ is had been scrlk, but I assume you checked it.
22:26:54  <V453000> of course I did, but that was not the point
22:27:07  <V453000> he was making problems many, many times
22:27:15  <Mazur> I know.
22:28:37  <Mazur> But with me it's like this, I want to be sure someone's not victimised because we _think_ they broke rules, but because they _did_ break rules.
22:28:40  <Mazur> :-)
22:29:33  <V453000> he was breaking rules, laughing at them and refusing to accept that he should follow some way how our games run.
22:29:48  <Mazur> Yep.
22:29:48  <V453000> ever since he joined
22:29:53  <Mazur> I know.
22:29:54  <V453000> he already was banned. this was his second chance
22:30:05  <Mazur> That I did not know.
22:30:14  <V453000> typical example with absolutis back then
22:30:21  <Mazur> Yep.
22:30:34  <Mazur> Who _has_ learned his lesson.
22:30:38  <Mazur> :-D
22:30:42  <V453000> he was annoying as hell all the time, but that is not the reason to ban him. the massive vandalistic TF he did was the official reason
22:31:03  * Mazur nods.
22:32:06  <V453000> with scrlk the only difference is that the officials reasons were given for the full length of his stay, the last one just filled the cap
22:32:42  <Mazur> Yep.
22:41:31  *** pugi has quit IRC
22:46:07  *** Progman has quit IRC
23:07:56  *** dr_gonzo has quit IRC
23:08:05  <Vinnie> a problem. Daydreamers IRC is also banned atm
23:10:34  <mfb->
23:11:20  <Vinnie> he is on stable atm
23:11:35  <^Spike^> he's not even on irc...
23:11:42  <^Spike^> and seeing his whowas i doubt we banned him
23:11:43  <Vinnie> no ingame
23:11:58  <mfb-> his IRC is banned ingame (?)
23:12:21  <^Spike^> oftc ban
23:12:26  <^Spike^> not something we can solve
23:14:13  *** mfb- has quit IRC
23:17:31  *** DayDreamer has joined #openttdcoop
23:19:00  *** dr_gonzo has joined #openttdcoop
23:20:16  * Mazur points Vinnie to a person joining the channel at 0:17.
23:20:51  <^Spike^> he can join cause oftc allows our host
23:21:00  <^Spike^> not specifically cause he i banned in this channel
23:21:26  <^Spike^> but that's not something i'm gonna discuss for several reasons :)
23:22:49  <Vinnie> Mazur i gave him this link:
23:23:14  <^Spike^> it just seems his ip is banned
23:23:22  <Vinnie> yes
23:23:28  <Vinnie> proxy time
23:23:28  <^Spike^> and the reason probablly also is in the kill msg he gets
23:25:09  <Vinnie> !players
23:25:12  <PublicServer> Vinnie: Client 364 (Orange) is Mazur, in company 1 (PSG 202)
23:25:25  <Vinnie> !password
23:25:25  <PublicServer> Vinnie: spruce
23:25:39  <PublicServer> *** Game still paused (number of players)
23:25:42  <PublicServer> *** Vinnie joined the game
23:25:43  <PublicServer> *** Vinnie has joined company #1
23:25:43  <PublicServer> *** Game unpaused (number of players)
23:25:48  <PublicServer> <Mazur> Vin de pays!
23:26:02  <PublicServer> <Vinnie> hello Mazur
23:26:09  <PublicServer> <Vinnie> action time
23:26:31  <PublicServer> <Vinnie> madness @MSH01
23:26:55  <PublicServer> <Vinnie> nobody has fixed it today
23:27:12  <PublicServer> <Mazur> That jam, yes.
23:27:20  <PublicServer> <Mazur> I was looking at it.
23:28:14  <PublicServer> <Vinnie> oke im thinking we need a new line injecting at the points ABCD
23:28:30  <PublicServer> <Vinnie> and then make it a proper 3 way split
23:29:08  <PublicServer> <Mazur> Where are these points?
23:29:18  <PublicServer> <Vinnie> inside the station
23:29:40  <PublicServer> <Vinnie> near sign workaround to reduce jams /mfb
23:31:15  <PublicServer> *** Vinnie has left the game (connection lost)
23:31:17  <PublicServer> *** Game paused (number of players)
23:31:17  <PublicServer> <Mazur> Well, I can tell you this: it's above my level.
23:31:30  <PublicServer> *** Game still paused (number of players)
23:31:30  <PublicServer> *** Vinnie joined the game
23:31:46  <PublicServer> <Vinnie> but to be honest this creation is not expansion friendly
23:33:46  *** DayDreamer has quit IRC
23:34:04  <PublicServer> <Vinnie> should i join or is it just planning now?
23:36:23  <Mazur> I'm just looking, really, I've no idea how to solve that, and it's about the only problem left.
23:37:10  <PublicServer> <Vinnie> well if we found a way to make a3 rd line there the amount of platforms would be to low
23:37:27  <Mazur> too low, yes.
23:37:27  <PublicServer> <Vinnie> so an easier fix would also involve some new platforms
23:37:37  <Mazur> Well, "easier".
23:38:00  <Chris_Booth> better fix
23:38:14  <Mazur> Yep.
23:38:41  <Chris_Booth> if this is Vs station, then I seam to recall a lot of wasted space for reverser's that are never used
23:38:49  <PublicServer> <Vinnie> how proper does the solution have to be?
23:39:16  <Chris_Booth> it has to be good enough for a 3rd line and have enough platforms it doesn't need a rebuild again tomorrow
23:39:27  <Chris_Booth> that is not to say this has to be the final version
23:40:12  <PublicServer> ***  made screenshot at 0003BFC7:
23:40:56  <PublicServer> <Vinnie> well the problem is the split at the MSH. that goes from 3 to 2. if you manage to make it a split that goes from 3 to 3. How may i connect that extra line. just a new station and connect it to the MSH again? or balance the exising lines over that new line?
23:43:09  *** Chillosophy has quit IRC
23:43:54  <PublicServer> *** Vinnie has joined company #1
23:43:55  <PublicServer> *** Game unpaused (number of players)
23:52:00  <PublicServer> *** Vinnie has joined spectators
23:52:01  <PublicServer> *** Game paused (number of players)
23:52:09  <PublicServer> <Vinnie> give my pc a little break
23:52:29  <PublicServer> *** Vinnie has joined company #1
23:52:29  <PublicServer> *** Game unpaused (number of players)
23:55:12  <PublicServer> ***  made screenshot at 000367B4:
23:55:23  <PublicServer> <Mazur> Should not that exit+combo set be one eit signal: if a train in that little pieve, keep hte split free?
23:55:37  <PublicServer> *** Vinnie has joined spectators
23:55:37  <PublicServer> *** Game paused (number of players)
23:55:49  <PublicServer> <Vinnie> a rd split will be there
23:55:52  <PublicServer> <Vinnie> 3rd
23:56:02  <PublicServer> <Mazur> k
23:56:13  <PublicServer> <Vinnie> im just doing trial and error atm
23:56:27  <PublicServer> <Vinnie> changing some stuff and seeing if i get some room
23:57:46  <PublicServer> <Vinnie> and as of the current and old situation the inner and outer lane of the 3ML split do not have access to both exit lanes
23:58:08  <PublicServer> <Vinnie> so i will focus my split now on the outer lane and the current free one
23:58:30  <PublicServer> <Vinnie> those two will go in the MSH
23:58:45  <PublicServer> <Vinnie> ]or am i wrong?
23:58:48  <PublicServer> *** Vinnie has joined company #1
23:58:48  <PublicServer> *** Game unpaused (number of players)

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