Config
Log for #openttdcoop on 3rd March 2011:
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00:05:41  *** Fuco has quit IRC
00:06:40  <PublicServer> <Vinnie> pfff
00:06:46  <PublicServer> <Vinnie> lagging my ass off
00:07:20  <PublicServer> <Vinnie> oops
00:09:11  <PublicServer> *** Vinnie has joined spectators
00:09:11  <PublicServer> *** Game paused (number of players)
00:10:13  <PublicServer> ***  made screenshot at 00039BCC: http://ps.openttdcoop.org/publicserver/webcam/00039BCC.png
00:10:20  <PublicServer> *** Vinnie has joined company #1
00:10:21  <PublicServer> *** Game unpaused (number of players)
00:12:39  <PublicServer> <Vinnie> oke i think the basic is done for today
00:12:45  <PublicServer> <Vinnie> im off cya tommorow
00:12:59  <PublicServer> *** Vinnie has left the game (leaving)
00:12:59  <PublicServer> *** Game paused (number of players)
00:23:43  *** Vinnie has quit IRC
00:25:13  <PublicServer> ***  made screenshot at 000385D0: http://ps.openttdcoop.org/publicserver/webcam/000385D0.png
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00:43:34  <Intexon> !players
00:43:37  <PublicServer> Intexon: Client 364 (Orange) is Mazur, in company 1 (PSG 202)
00:44:12  <PublicServer> *** Game still paused (number of players)
00:44:12  <PublicServer> *** Game unpaused (number of players)
00:44:15  <PublicServer> *** Intexon joined the game
00:44:16  <PublicServer> <Intexon> hi Mazur
00:55:13  <PublicServer> ***  made screenshot at 00028B26: http://ps.openttdcoop.org/publicserver/webcam/00028B26.png
01:10:13  <PublicServer> ***  made screenshot at 00010A60: http://ps.openttdcoop.org/publicserver/webcam/00010A60.png
01:14:31  <PublicServer> *** Intexon has left the game (connection lost)
01:14:31  <PublicServer> *** Game paused (number of players)
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01:25:14  <PublicServer> ***  made screenshot at 0000F222: http://ps.openttdcoop.org/publicserver/webcam/0000F222.png
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01:50:22  <Sylf> !password
01:50:22  <PublicServer> Sylf: chilly
01:50:45  <PublicServer> *** Game still paused (number of players)
01:50:45  <PublicServer> *** Game unpaused (number of players)
01:50:48  <PublicServer> *** Sylf joined the game
01:50:54  <PublicServer> *** 1ntexon joined the game
01:50:55  <PublicServer> <1ntexon> hey :)
01:50:57  <PublicServer> <Sylf> heya
01:51:24  <PublicServer> <1ntexon> thanks for the expansion of wood drop ;) it was a lot of work
01:51:35  <PublicServer> <1ntexon> lot of dumb slave-labour
01:51:57  <PublicServer> <Sylf> yeah, but it was much easier than designing from scratch too :)
01:52:11  <PublicServer> <Sylf> I just had to shift the design
01:52:22  <PublicServer> <1ntexon> maybe :) but the design was bad from the beginning
01:52:42  <PublicServer> <1ntexon> why would any train want to go to opposite direction than the one it arrived from
01:53:17  <PublicServer> <Sylf> I actually saw some trains do it
01:53:31  <PublicServer> <Sylf> it was fun trying to locate those funny trains
01:53:54  <PublicServer> <1ntexon> I can only imagine this because of some poorly implemented choices
01:55:14  <PublicServer> ***  made screenshot at 00010A26: http://ps.openttdcoop.org/publicserver/webcam/00010A26.png
01:56:55  <PublicServer> <1ntexon> paper pickup could use some train
01:56:57  <PublicServer> <1ntexon> s
01:57:12  <PublicServer> <1ntexon> goods pickup too
01:57:30  <PublicServer> <Sylf> paper drop could use some more capacity
01:57:45  <PublicServer> <1ntexon> :P
01:59:49  <PublicServer> <1ntexon> the wood/paper north exit is overall jammy; I guess it would need 3rd line
02:00:43  <PublicServer> <Sylf> between the station and BBH7?
02:00:53  <PublicServer> <1ntexon> yeah...
02:01:25  <PublicServer> <Sylf> that section does need more capacity
02:01:48  <PublicServer> <1ntexon> rebuilding the BBH merger might be the best option, we could move it toward the BBH
02:04:17  <PublicServer> <Sylf> the section between BBH 5 and MSH 2 gets jammed too
02:04:59  <PublicServer> <1ntexon> yep, there is something wrong with BBH5
02:05:29  <PublicServer> <Sylf> yeah, seriously wrong
02:05:45  <PublicServer> <1ntexon> see the stuck train?
02:05:56  <PublicServer> <Sylf> yeah
02:06:06  <PublicServer> <1ntexon> what the hell
02:06:24  <PublicServer> <1ntexon> bad choice down the line I'd bet
02:07:19  <PublicServer> <Sylf> oh, I see it
02:07:30  <PublicServer> <1ntexon> sign it for me please
02:07:44  <PublicServer> <Sylf> It's how lines are connected
02:07:54  <PublicServer> <Sylf> for trains headed to oil refinery
02:08:12  <PublicServer> <Sylf> really bad placement of balancer
02:09:16  <PublicServer> <1ntexon> omg
02:09:26  <PublicServer> <1ntexon> split after balancer? wtf?
02:09:34  <PublicServer> <Sylf> exactly
02:09:48  <PublicServer> <1ntexon> kinda defeats its purpose :)
02:10:06  <PublicServer> <Sylf> I'm trying to see how that can be fixed
02:10:16  <PublicServer> ***  made screenshot at 00031C8B: http://ps.openttdcoop.org/publicserver/webcam/00031C8B.png
02:10:26  <PublicServer> <Sylf> having that balancer really doesn't make sense anyway
02:10:29  <PublicServer> <1ntexon> yeah
02:10:40  <PublicServer> <1ntexon> it's balanced twice
02:11:11  <PublicServer> <1ntexon> I'd just remove it
02:15:45  <PublicServer> <Sylf> BBH 5 looks better now
02:20:56  <PublicServer> <1ntexon> brb in a while
02:21:06  <PublicServer> <Sylf> ok
02:25:16  <PublicServer> ***  made screenshot at 00010E66: http://ps.openttdcoop.org/publicserver/webcam/00010E66.png
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02:38:19  <PublicServer> <1ntexon> back
02:40:16  <PublicServer> ***  made screenshot at 00011A64: http://ps.openttdcoop.org/publicserver/webcam/00011A64.png
02:42:44  <PublicServer> <Sylf> what the...
02:42:58  <PublicServer> <Sylf> these paper trains shouldn't be using the overflow...
02:47:36  <PublicServer> <Sylf> hmmm, these trains sure come in big waves
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02:55:16  <PublicServer> ***  made screenshot at 00034177: http://ps.openttdcoop.org/publicserver/webcam/00034177.png
02:55:32  <PublicServer> <1ntexon> I'm off
02:55:34  <PublicServer> <Sylf> okay
02:55:36  <PublicServer> <1ntexon> cya tomorrow
02:55:42  <PublicServer> *** 1ntexon has left the game (connection lost)
02:55:46  <PublicServer> <Sylf> seeya
03:10:17  <PublicServer> ***  made screenshot at 00006BCC: http://ps.openttdcoop.org/publicserver/webcam/00006BCC.png
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03:19:19  <PublicServer> <Mazur> So, any jams/bottlenecks left to fix?
03:19:41  <PublicServer> <Sylf> some
03:20:19  <PublicServer> <Mazur> Vinnie worked on MSH01 to station, dunno how far he got.
03:20:30  <PublicServer> <Mazur> Ah, he left notes.
03:22:05  <PublicServer> <Sylf> we need a connection from the inner most lane to that detour for that to work well
03:22:06  *** lych has joined #openttdcoop
03:22:14  <lych> !password
03:22:14  <PublicServer> lych: dunged
03:22:33  <PublicServer> *** lych joined the game
03:22:38  <PublicServer> <Sylf> ello lych
03:22:52  <PublicServer> <Mazur> Hi, lick.
03:22:58  <lych> hey there
03:23:44  <PublicServer> * Mazur needs a connection from his desk to his bed for amnything to work well (again).
03:23:59  <PublicServer> <Mazur> In other words, I'm off to sleep.
03:24:08  <PublicServer> <Mazur> Have fnu.
03:24:11  <PublicServer> <lych> kk cya
03:24:12  <Sylf> okidoki
03:24:16  <PublicServer> *** Mazur has left the game (leaving)
03:25:17  <PublicServer> ***  made screenshot at 000013DA: http://ps.openttdcoop.org/publicserver/webcam/000013DA.png
03:28:51  <PublicServer> *** lych has left the game (leaving)
03:28:51  <PublicServer> *** Game paused (number of players)
03:29:11  <PublicServer> *** Sylf has left the game (leaving)
03:30:29  <CyberSoul> !password
03:30:29  <PublicServer> CyberSoul: napkin
03:30:43  <PublicServer> *** Game still paused (number of players)
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03:40:17  <PublicServer> ***  made screenshot at 000015DA: http://ps.openttdcoop.org/publicserver/webcam/000015DA.png
03:50:35  <Sylf> oh hey
03:50:46  <Sylf> !password
03:50:46  <PublicServer> Sylf: napkin
03:50:55  <PublicServer> *** Game still paused (number of players)
03:50:56  <PublicServer> *** Game unpaused (number of players)
03:50:58  <PublicServer> *** Sylf joined the game
03:51:13  <CyberSoul> heyo Sylf
03:51:47  <CyberSoul> was just reading the channel log, not much happened recently?
03:52:06  <PublicServer> <Sylf> probably not, seeing that the train limit wasn't raised today
03:52:25  <PublicServer> <Sylf> there are some tweaks made, and that's about it
03:54:48  <CyberSoul> msh01 about the only minor jam still>
03:54:50  <CyberSoul> ?
03:55:04  <PublicServer> <Sylf> both MSHs
03:55:17  <PublicServer> ***  made screenshot at 00008FD4: http://ps.openttdcoop.org/publicserver/webcam/00008FD4.png
03:55:49  <PublicServer> <Sylf> paper station's rating is so low, but paper trains still get jammed at both ends
03:56:32  <CyberSoul> hrm, msh02 looks pretty good atm
03:57:02  <PublicServer> <Sylf> I tinkered with northbound exit today
03:57:02  <CyberSoul> but i recall something about waves in the logs?
03:57:10  <PublicServer> <Sylf> that Hribek WIP section
03:57:36  <PublicServer> <Sylf> see, about now, the queue is getting longer
03:57:55  <PublicServer> <Sylf> it's not terrible, but a bit concerning
03:58:43  <CyberSoul> yeah, I tinkered from the exit out, but stopped before there, so that makes sense it needed more work
04:04:08  <PublicServer> <Sylf> I wonder how long train 869's been sitting in the prio?
04:04:24  <CyberSoul> which prio?
04:04:32  <PublicServer> <Sylf> 3 years in the row at least for not making any profit
04:04:39  <PublicServer> <Sylf> SLH 08
04:05:25  <CyberSoul> lol, yeah, sucker hole
04:05:53  <PublicServer> <Sylf> whoa, it moved!
04:06:06  <PublicServer> <Sylf> ...or not
04:06:16  <PublicServer> <Sylf> I was looking at the wrong train
04:06:38  <PublicServer> <Sylf> but it moved for real this time
04:07:06  <CyberSoul> at least its only 1 train, before the extra line at goods drop 2, there was a 3 train sucker hole at the SLH before BBH08
04:07:12  <PublicServer> <Sylf> looks like vinnie's tweak at MSH 01 is badly needed
04:08:07  <PublicServer> <CyberSoul> yeah, need a 3rd line and platform expansion similar to the goods drop 2 expansion
04:08:29  <PublicServer> <CyberSoul> dont know where the platforms will go though
04:08:53  <PublicServer> <Sylf> I like the wood drop expansion the best so far :)
04:10:12  <CyberSoul> the space you fit the goods drop expo in was pretty cool to me
04:10:45  <CyberSoul> though wood drop was pretty simple and extremely effective
04:19:39  <Sylf> that goods drop expansion did take some trials
04:19:51  <Sylf> I'm glad it worked out
04:20:19  <PublicServer> <CyberSoul> works fantastic
04:25:17  <PublicServer> ***  made screenshot at 0000FBC2: http://ps.openttdcoop.org/publicserver/webcam/0000FBC2.png
04:25:18  <PublicServer> <Sylf> now, we can try to finish vinnie's work and see what happens at MSH 1
04:25:38  <PublicServer> <CyberSoul> yeah, where should the platforms go?
04:26:43  <PublicServer> <Sylf> before we add platforms, I want to see the detour for the goods trains from east
04:28:54  <PublicServer> <CyberSoul> the goods pickup trains?
04:29:23  <PublicServer> <Sylf> yeah
04:30:35  <PublicServer> <CyberSoul> isn't the third line already connected to the goods lines?
04:30:53  <PublicServer> <Sylf> it is
04:31:11  <PublicServer> <CyberSoul> i'm don't quite follow then
04:31:17  <PublicServer> <Sylf> but the way it works right now, 3 lines are getting merged into 2 lines before entering the station area
04:31:39  <PublicServer> <Sylf> by diverging some trains to another entrance, the congestion should ease a bit
04:31:58  <PublicServer> <Sylf> you see two "closed" signs?
04:32:25  <PublicServer> <CyberSoul> yeah, so open the third rail up to that point?
04:32:29  <PublicServer> <Sylf> those lines go to north of Bristol, and heads toward goods pickup station
04:32:43  <PublicServer> <Sylf> yeah, we need the connection for the third line
04:33:03  <PublicServer> <Sylf> where I marked 3rd line
04:33:13  <PublicServer> <Sylf> the problem there is the long bridge
04:33:21  <PublicServer> <CyberSoul> i think Vinnie was imagining the extra drop platforms somewhere on that side too, but its just a guess
04:38:49  <PublicServer> <Sylf> hmm, I just don't see his plan
04:38:59  <PublicServer> <Sylf> maybe I better let him finish it
04:39:34  <CyberSoul> i think if the straight ml tunneled under it would all get easier
04:40:18  <PublicServer> ***  made screenshot at 000365C0: http://ps.openttdcoop.org/publicserver/webcam/000365C0.png
04:40:46  <CyberSoul> in the log he talks about trying stuff and making more room, but not necessarily knowing how it will end
04:41:33  <PublicServer> <Sylf> in that case...
04:45:27  <PublicServer> *** Sylf has left the game (connection lost)
04:45:29  <PublicServer> *** Game paused (number of players)
04:45:41  <Sylf> !password
04:45:41  <PublicServer> Sylf: salami
04:45:55  <PublicServer> *** Game still paused (number of players)
04:45:55  <PublicServer> *** Game unpaused (number of players)
04:45:55  <PublicServer> *** Sylf joined the game
04:54:21  <PublicServer> <Sylf> is it flowing any better?
04:55:13  <PublicServer> <CyberSoul> yeah only the paper trains jam now
04:55:18  <PublicServer> ***  made screenshot at 000369B0: http://ps.openttdcoop.org/publicserver/webcam/000369B0.png
04:55:25  <PublicServer> <CyberSoul> and oil
04:56:27  <PublicServer> <CyberSoul> clog is receeding from bbh03 too
04:56:41  <PublicServer> <Sylf> yay :)
04:59:18  <PublicServer> <Sylf> that basically means we just opened the flood gate
04:59:30  <PublicServer> <Sylf> we now need to watch out for goods drops and paper pickup
05:02:38  <PublicServer> <Sylf> food 1 pickup has 74 trains and 75% station rating
05:02:49  <PublicServer> <Sylf> food 2 pickup has 51 trains and 50% rating
05:03:01  <PublicServer> <Sylf> it's almost 1 train per percentage point
05:05:57  <PublicServer> <CyberSoul> well that alone has helped a lot
05:06:28  <PublicServer> <Sylf> I'll leave those couple CLs for someone else
05:08:15  <PublicServer> <CyberSoul> lol, backup at a lot of oil primaries, but that should clear
05:08:24  <PublicServer> <Sylf> haha
05:08:27  <PublicServer> <Sylf> like where?
05:09:16  <PublicServer> <CyberSoul> try !here
05:10:01  <PublicServer> <Sylf> dude... 33 trains for 1 station...
05:10:18  <PublicServer> ***  made screenshot at 00030044: http://ps.openttdcoop.org/publicserver/webcam/00030044.png
05:10:22  <PublicServer> <Sylf> no wonder it's clogging
05:10:30  <PublicServer> *** Sylf has left the game (connection lost)
05:10:30  <PublicServer> *** Game paused (number of players)
05:10:34  <Sylf> !password
05:10:34  <PublicServer> Sylf: lashed
05:10:45  <PublicServer> <CyberSoul> i think it had over 1k production before the clogs started :)
05:10:47  <PublicServer> *** Game still paused (number of players)
05:10:52  <Sylf> !password
05:10:52  <PublicServer> Sylf: lashed
05:11:05  <PublicServer> *** Game still paused (number of players)
05:11:05  <PublicServer> *** Game unpaused (number of players)
05:11:08  <PublicServer> *** Sylf joined the game
05:14:29  <PublicServer> <Sylf> killed 6 trains
05:14:51  <PublicServer> <CyberSoul> poor trains
05:25:19  <PublicServer> ***  made screenshot at 00017DF6: http://ps.openttdcoop.org/publicserver/webcam/00017DF6.png
05:30:27  <PublicServer> <Sylf> oh, someone removed mfb's plan
05:30:49  <PublicServer> <CyberSoul> yeah, but didn't move any lines after lol
05:33:23  <PublicServer> <CyberSoul> a forest sprung up right where the plan was too
05:40:19  <PublicServer> ***  made screenshot at 00016DD7: http://ps.openttdcoop.org/publicserver/webcam/00016DD7.png
05:43:42  <PublicServer> *** Sylf has left the game (connection lost)
05:43:42  <PublicServer> *** Game paused (number of players)
05:44:09  <Sylf> !password
05:44:09  <PublicServer> Sylf: facial
05:44:26  <PublicServer> *** Game still paused (number of players)
05:44:26  <PublicServer> *** Game unpaused (number of players)
05:44:27  <PublicServer> *** Sylf joined the game
05:44:41  <CyberSoul> oh, good i just found a little place that could use some prio when then game paused
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05:51:58  <PublicServer> <CyberSoul> well, the map is practically begging for more trains now
05:52:05  <PublicServer> <CyberSoul> then see what breaks
05:52:51  <PublicServer> <Sylf> any addition will clog different spots :)
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05:53:09  <PublicServer> <Sylf> The map can use lots more upgrades
05:53:29  <PublicServer> *** Sylf has left the game (connection lost)
05:53:31  <PublicServer> *** Game paused (number of players)
05:53:43  <PublicServer> <CyberSoul> yeah, release a bottleneck and the new ones appear
05:54:00  <Sylf> dunno why my connection is so unstable lately
05:54:10  <Sylf> this probably is a good time to take a break for the day
05:54:31  <CyberSoul> yeah, me too
05:54:59  <CyberSoul> later Sylf
05:55:19  <PublicServer> ***  made screenshot at 000377AE: http://ps.openttdcoop.org/publicserver/webcam/000377AE.png
05:55:19  <Sylf> seeya
05:55:32  <PublicServer> *** CyberSoul has left the game (leaving)
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07:18:45  <Vinnie> !players
07:18:47  <PublicServer> Vinnie: There are currently no clients connected to the server
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08:08:25  <V453000> !transfer
08:08:25  <PublicServer> V453000: !transfer gamenr save: transfer the save to our web (publicserver)
08:32:04  <Vinnie> !password
08:32:04  <PublicServer> Vinnie: facial
08:32:16  <PublicServer> *** Game still paused (number of players)
08:32:18  <PublicServer> *** Vinnie joined the game
08:38:18  <PublicServer> *** Vinnie has left the game (leaving)
08:39:59  <rane> best password so far
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09:14:35  *** ChanServ sets mode: +o Mucht
09:20:01  <Vinnie> true. will you come and play rane?
09:22:15  <rane> i can't get the nightly this game is using
09:22:22  <rane> since openttd.org moved on already
09:22:35  <Vinnie> what is your os?
09:22:47  <rane> i play on winxp
09:22:55  <Vinnie> !dl win32
09:22:55  <PublicServer> Vinnie: http://binaries.openttd.org/nightlies/trunk/r22148/openttd-trunk-r22148-windows-win32.zip
09:22:58  <Vinnie> !dl win64
09:22:58  <PublicServer> Vinnie: http://binaries.openttd.org/nightlies/trunk/r22148/openttd-trunk-r22148-windows-win64.zip
09:23:06  <Vinnie> tada
09:23:10  <rane> lol
09:23:12  <rane> =)
09:24:43  <Vinnie> @calc erail 265
09:25:34  <Vinnie> @clcalc erail 265
09:25:34  <Webster> Vinnie: Required CL for rail at 265km/h is 7 (13 half tiles) or TL
09:25:35  <PublicServer> *** Game still paused (number of players)
09:25:36  <PublicServer> *** rane joined the game
09:25:43  <PublicServer> <rane> =)
09:25:50  <PublicServer> <rane> where do i press to shoot?
09:26:17  <Vinnie> hmm my openttdclients asks for a facial. otherwise i can't get in
09:26:35  <PublicServer> *** Game still paused (number of players)
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09:26:44  <PublicServer> *** Vinnie has joined company #1
09:26:44  <PublicServer> *** Game unpaused (number of players)
09:27:17  <PublicServer> <rane> is there any small thing i could actually do here?
09:27:35  <PublicServer> <rane> so many tiny trains going all directions
09:27:57  <PublicServer> <rane> i should seriously rethink my strategy of 6 tiles long trains, apparently
09:28:08  <PublicServer> <Vinnie> good
09:28:24  <PublicServer> <Vinnie> near oil and paper drop
09:28:26  <PublicServer> <Vinnie> south corner
09:29:12  <PublicServer> <Vinnie> tell me when you are ready
09:29:32  <PublicServer> <rane> ready
09:29:36  <PublicServer> <rane> for what?
09:29:46  <PublicServer> <rane> i see the drop
09:29:52  <PublicServer> <rane> it's mind-blowing
09:29:55  <PublicServer> <Vinnie> well this was a problem yesterday
09:30:09  <PublicServer> <Vinnie> it was filled with trains but looks better now
09:31:27  <PublicServer> <Vinnie> ahh i see it
09:31:45  <PublicServer> *** Vinnie has left the game (connection lost)
09:31:45  <PublicServer> *** Game paused (number of players)
09:31:55  <PublicServer> *** Game still paused (number of players)
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09:32:07  <PublicServer> <Vinnie> we need a connection from the 3rd line to the drop platforms
09:32:25  <PublicServer> *** Vinnie has joined company #1
09:32:25  <PublicServer> *** Game unpaused (number of players)
09:32:57  <PublicServer> <Vinnie> the only problem is the merger atm
09:33:11  <PublicServer> <Vinnie> trains should be able to get back :)
09:34:22  <PublicServer> <rane> there's a jam at wood+food drop too
09:34:28  <PublicServer> <rane> at exit:-\
09:35:04  <PublicServer> <Vinnie> well hribek should finish it
09:35:12  <PublicServer> <Vinnie> WIP is work in progress
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09:39:33  <PublicServer> <Vinnie> @@(gap 3)
09:39:33  <Webster> PublicServer: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
09:39:49  <PublicServer> <Vinnie> @@(gap 31)
09:39:49  <Webster> PublicServer: For Trainlength of 31: <= 37 needs 2, 38 - 70 needs 3, 71 - 103 needs 4.
09:40:09  <PublicServer> <Vinnie> @@(gap 3 31)
09:40:09  <Webster> PublicServer: For Trainlength of 3: 145 - 149 needs 30, 150 - 154 needs 31, 155 - 159 needs 32.
09:40:17  <PublicServer> <Vinnie> ahh i give up
09:40:19  <PublicServer> ***  made screenshot at 000369B1: http://ps.openttdcoop.org/publicserver/webcam/000369B1.png
09:42:24  <PublicServer> <rane> train 148 just stands in one spot
09:42:30  <PublicServer> <rane> refuses to move:-)
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09:43:00  <PublicServer> <Vinnie> 148 is moving
09:43:11  <PublicServer> <rane> sorry
09:43:14  <PublicServer> <rane> 418
09:43:45  <PublicServer> <rane> wonder if i remove this tiny piece of tracks below both crossing
09:43:47  <PublicServer> <Vinnie> yes that is because there is i prio there
09:43:57  <PublicServer> <rane> that prio stalls the train forever
09:44:07  <PublicServer> <rane> watching it third minute:-)
09:44:13  <PublicServer> <Vinnie> true but it is necissairy
09:44:23  <PublicServer> <rane> we have to free that train!
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09:45:09  <PublicServer> <Vinnie> we need more station platforms for that
09:45:27  <PublicServer> <Vinnie> but i cant find a way to make an exit for those platforms
09:46:01  <PublicServer> <rane> it'll stand there forever
09:46:16  <PublicServer> <Vinnie> nahh in 2 hours we will have a solution for it
09:46:30  <PublicServer> <rane> :-))
09:46:51  <PublicServer> <rane> that line merges anyway after the hub
09:46:57  <PublicServer> <rane> when they turn right
09:51:19  <PublicServer> <Vinnie> time to redo a merger
09:51:29  <PublicServer> <rane> wherE?
09:51:47  <PublicServer> <Vinnie> MSH 01 has 2 lanes merging need 3
09:54:07  <PublicServer> <rane> you are redoing THAT?
09:54:25  <PublicServer> <Vinnie> no only a fraction
09:54:56  <PublicServer> <rane> it lags terribly for me
09:55:01  <PublicServer> <Vinnie> same here
09:55:07  <PublicServer> <rane> and i can't zoom in!
09:55:13  <PublicServer> <Vinnie> going to spectate for a minute helps for me
09:55:19  <PublicServer> ***  made screenshot at 000375AA: http://ps.openttdcoop.org/publicserver/webcam/000375AA.png
09:57:40  <PublicServer> <Vinnie> how long do you think you can stay here?
09:57:54  <PublicServer> <rane> i can leave it running all day
09:58:01  <PublicServer> <rane> but i am not touching the hub:-)
09:58:12  <PublicServer> <rane> it looks like something easy to break and hard to repair
09:58:30  <PublicServer> <Vinnie> because it might be easier for me if i close that merger down for 30 min so i get a free hand
09:58:36  <PublicServer> <Vinnie> with no trains running over it
09:59:00  <PublicServer> <rane> yea that was my idea too
09:59:07  <PublicServer> <rane> those trains are only a problem :-)
10:03:19  <PublicServer> *** Vinnie has joined spectators
10:03:19  <PublicServer> *** Game paused (number of players)
10:03:24  <PublicServer> <Vinnie> pfff
10:03:30  <PublicServer> <Vinnie> laggy with 5 fps
10:03:41  <PublicServer> *** Vinnie has joined company #1
10:03:41  <PublicServer> *** Game unpaused (number of players)
10:08:10  <PublicServer> *** rane has left the game (connection lost)
10:08:10  <PublicServer> *** Game paused (number of players)
10:08:39  <rane> connection lost it says
10:08:45  <Vinnie> happens a lot
10:08:52  <Vinnie> pls come back it paused :(
10:09:05  <rane> !password
10:09:05  <PublicServer> rane: ironed
10:09:32  <rane> !password
10:09:32  <PublicServer> rane: creaks
10:09:37  <rane> motherf&****
10:09:50  <rane> !password
10:09:50  <PublicServer> rane: creaks
10:09:59  <rane> yes.
10:10:00  <PublicServer> *** Game still paused (number of players)
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10:10:03  <PublicServer> *** rane joined the game
10:10:20  <PublicServer> ***  made screenshot at 00037BB3: http://ps.openttdcoop.org/publicserver/webcam/00037BB3.png
10:15:48  <PublicServer> *** rane has left the game (connection lost)
10:15:48  <PublicServer> *** Game paused (number of players)
10:16:02  <rane> !password
10:16:02  <PublicServer> rane: creaks
10:16:23  <PublicServer> *** Game still paused (number of players)
10:16:23  <PublicServer> *** Game unpaused (number of players)
10:16:26  <PublicServer> *** rane joined the game
10:17:45  <rane> no wonder you play without 32bpp and EZL
10:18:04  <rane> if it works so badly even with basic crappy graphics:-)
10:19:20  <PublicServer> *** rane has left the game (connection lost)
10:19:22  <PublicServer> *** Game paused (number of players)
10:19:28  <V453000> suffer :)
10:19:41  <PublicServer> <Vinnie> i am suffering from brainmelting
10:19:45  <PublicServer> *** Game still paused (number of players)
10:19:45  <PublicServer> *** Game unpaused (number of players)
10:19:45  <PublicServer> *** rane joined the game
10:19:47  <PublicServer> <Vinnie> your MSH is to compact
10:19:54  <V453000> :)
10:20:35  <V453000> expansion wasnt that expected indeeed
10:20:57  <PublicServer> <Vinnie> just accept that im freestyling it now :)
10:20:59  <rane> why so short trains?
10:21:18  <V453000> short is relative :)
10:22:08  <rane> they are like ants
10:22:29  <V453000> guess you use something like TL15 for profit
10:22:36  <rane> tl15?
10:22:50  <rane> i use 6 tiles long entire game...
10:22:50  <V453000> train length in tiles
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10:23:04  <V453000> 6 still is quite long :)
10:23:17  <V453000> depends on purpose and usage
10:24:07  <PublicServer> <Vinnie> oopsie
10:24:09  <rane> if you make them twice longer, you only need half of them...
10:24:16  <V453000> yes
10:24:25  <V453000> but you also can create half complex network, or less
10:24:43  <rane> you say networks for shorter trains are easier to make?
10:24:45  <V453000> since you need a lot more space for curves, waiting bays, and so on
10:24:50  <V453000> not really
10:25:17  <V453000> with TL6 we would be able to make just a few hubs
10:25:20  <PublicServer> ***  made screenshot at 000381A8: http://ps.openttdcoop.org/publicserver/webcam/000381A8.png
10:25:22  <V453000> with TL3 we can make many of them
10:25:29  <V453000> because TL6 hubs are a lot larger
10:25:50  <V453000> so if we use not many TL3 hubs, we can make them massive, and complicated
10:25:53  <rane> and since game is confined to snow areas...
10:25:55  <rane> i get it now:-)
10:26:01  <PublicServer> <Vinnie> damn my TF logs go up like this
10:30:09  <PublicServer> *** rane has joined spectators
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10:31:13  <PublicServer> <Vinnie> next
10:32:45  <PublicServer> *** Vinnie has joined spectators
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10:32:50  <PublicServer> <Vinnie> thinking time
10:33:10  <PublicServer> <rane> it needs third lane on the other side
10:33:34  <Vinnie> V453000 with what command can i calculate how many tunnels i need for a gap of 34 tiles
10:33:38  <Vinnie> rane i know
10:33:50  <V453000> 34?!
10:33:56  <V453000> !gap
10:33:56  <PublicServer> V453000: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
10:34:00  <V453000> !gap 3 34
10:34:00  <PublicServer> V453000: You need 7 tunnels/bridges for trainlength 3 and gap 34.
10:34:15  <V453000> @gap
10:34:15  <Webster> V453000: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
10:34:37  <Vinnie> yeah i dont want to destory your eyecany so i hould go under it
10:34:54  <V453000> oh, 3rd line?
10:34:54  <Vinnie> but its 24
10:34:58  <Vinnie> yes
10:35:01  <V453000> hm
10:35:23  <Vinnie> well i do it the easy way
10:35:39  <Vinnie> so not actually messing with yous station
10:36:02  <V453000> :)
10:36:04  <PublicServer> *** Vinnie has joined company #1
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10:36:18  <V453000> I will eventually apply something there when I come home
10:36:24  <V453000> im in the prison again
10:36:46  <V453000> see http://wiki.openttdcoop.org/File:PSG129.png
10:36:50  <V453000> that might help you a bit
10:36:57  <V453000> or ... something similar :)
10:37:09  <V453000> ofc I do not remember if it fits there or not
10:37:17  <PublicServer> <Vinnie> nah
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10:37:40  <V453000> !gap 3 24
10:37:40  <PublicServer> V453000: You need 5 tunnels/bridges for trainlength 3 and gap 24.
10:37:43  <V453000> maybe it needs just 4
10:37:50  <V453000> or even 3
10:37:56  <Vinnie> !gap 3 24
10:37:56  <PublicServer> Vinnie: You need 5 tunnels/bridges for trainlength 3 and gap 24.
10:37:58  <V453000> since it is inside the hub, after split and before merge
10:38:10  <V453000> ML should not be full there
10:38:26  <Vinnie> got room for 3 :(
10:38:31  <Vinnie> with gap 24
10:38:37  <V453000> then do 3
10:39:35  <V453000> not everything needs to be 100% throughput capacity
10:39:45  <PublicServer> <Vinnie> massive
10:39:49  <V453000> I like to call it "building appropriately"
10:40:21  <PublicServer> ***  made screenshot at 00039FD4: http://ps.openttdcoop.org/publicserver/webcam/00039FD4.png
10:40:54  <V453000> btw
10:40:59  <V453000> use 2ways ONLY when they help
10:41:13  <rane> 418 is still stuck
10:41:15  <V453000> for example in this case they could do bad things
10:41:23  <rane> i am going to press "ignore signal" on it
10:41:25  <V453000> 1ways should be default
10:41:39  <V453000> rane: does not solve anything
10:41:41  <PublicServer> <Vinnie> damn webcam
10:41:56  <V453000> you do it all the time, not just on webcam
10:42:09  <rane> hmm
10:42:11  <PublicServer> <Vinnie> not this game
10:42:29  <V453000> every split in your hub had it.
10:42:41  <V453000> I was turning them to 1ways myself so I know :p
10:43:13  <Vinnie> well to be honest i made a start with my hub. Sylf finished it
10:43:20  <Vinnie> i had done no merger
10:43:40  <V453000> doesnt matter :) just use what you should
10:45:18  <rane> slh 08 is stuck
10:45:35  <rane> that's where 3rd lane should be:-)
10:45:37  <PublicServer> <Vinnie> damn thats my name
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10:46:12  <PublicServer> <Vinnie> no problem rane that is the jam from the MSH1
10:46:33  <V453000> jams are very often influencing each other
10:46:56  <V453000> or ... having the same root :)
10:47:07  <rane> why do you build stations with each platform two tiles after another
10:47:15  <rane> is it balancing anything?
10:47:27  <rane> on an off chance two trains actually start at the same second?
10:48:08  <V453000> ?
10:48:39  <V453000> sorry, I do not understand what you mean
10:48:47  <V453000> which stations?
10:50:19  <rane> Earlsdon woods for example
10:50:25  <rane> ==PPPP==
10:50:26  <V453000> primary stations?
10:50:30  <rane> ====PPPP==
10:50:32  <rane> sth like that
10:50:50  <PublicServer> <Vinnie> pickup
10:51:56  <PublicServer> <Vinnie> you mean that the platforms are shifted one tile?
10:52:00  <rane> yes
10:52:12  <V453000> ah
10:52:16  <V453000> depends
10:52:17  <rane> i didn't see it anywhere outside of coop games
10:52:30  <V453000> for examlpe it fits well for things like drop in the west
10:52:34  <PublicServer> <Vinnie> well station is synced
10:52:46  <PublicServer> <Vinnie> not now atm btw
10:52:51  <V453000> ^ one of the quealities :)
10:53:26  <V453000> but we build many stations. That is the fun
10:53:33  <PublicServer> <Vinnie> and it is impossible for 2 trains to leave at once. since that would need two trains to enter at the same time. from one entry line it would not be possible
10:53:40  <V453000> nobody likes to build cloned stations every game
10:54:00  <V453000> well, some people do ... :|
10:55:21  <PublicServer> ***  made screenshot at 000381CE: http://ps.openttdcoop.org/publicserver/webcam/000381CE.png
10:55:40  <PublicServer> <Vinnie> rane would you like to try and build a station?
10:55:48  <rane> sure!
10:55:51  <rane> :-)
10:56:05  <rane> where?
10:56:08  <PublicServer> <Vinnie> well i connected the most important parts for the expansion
10:56:13  <rane> i was under impression everything is connected
10:56:18  <PublicServer> <Vinnie> now we need an exptra drop
10:56:28  <PublicServer> <Vinnie> more platforms
10:57:07  <V453000> off, cya in the evening
10:57:15  <PublicServer> <Vinnie> cya later
10:57:20  <rane> bye
10:57:25  <rane> but drop for what and where? :-)
10:57:41  <PublicServer> <Vinnie> sign !here
10:58:07  <PublicServer> <rane> oh man
10:58:23  <PublicServer> <rane> how many platforms?
10:58:57  <PublicServer> <Vinnie> 6 but please use tracks to mark the station and build it in the end
10:59:24  <PublicServer> <Vinnie> because you might break the drop if you remove it
11:01:21  <PublicServer> <rane> hmm
11:01:43  <PublicServer> <rane> does it exit to four tunnels?
11:01:49  <PublicServer> <Vinnie> yes
11:05:11  <PublicServer> <Vinnie> do you know what curve length means?
11:05:33  <PublicServer> <rane> how long should i make them?
11:05:35  <PublicServer> <rane> 3tiles?
11:05:43  <PublicServer> <Vinnie> all curves should be 3 tiles
11:06:20  <PublicServer> <Vinnie> maybe a terminus station?
11:07:12  <PublicServer> <rane> should be easier:-)
11:10:10  <PublicServer> <rane> does thatl ook any sane?
11:10:21  <PublicServer> ***  made screenshot at 0003BBD7: http://ps.openttdcoop.org/publicserver/webcam/0003BBD7.png
11:10:31  <PublicServer> <Vinnie> it looks like a station you see on all other servers
11:10:46  <PublicServer> <Vinnie> that is not recommended for any fast troughput
11:11:05  <PublicServer> <rane> terminus, 6 platforms hmmm
11:11:18  <PublicServer> <Vinnie> i can make it easier for you
11:11:39  <PublicServer> <Vinnie> will take to mutch space
11:12:21  <PublicServer> <rane> that way? :-)
11:12:59  <PublicServer> <Vinnie> or how i did it a bit lower?
11:13:10  <PublicServer> <rane> oh
11:14:58  <PublicServer> <rane> ok now separate entrance for each pair
11:15:08  <PublicServer> <Vinnie> yes
11:15:18  <PublicServer> <Vinnie> but its kinda short on space
11:18:18  <PublicServer> <Vinnie> and that?
11:18:28  <PublicServer> <rane> this is something like whati  had in mind
11:18:30  <PublicServer> <rane> ;_)
11:18:56  <PublicServer> <rane> but i was 4 tiles short apparently
11:19:16  <PublicServer> <Vinnie> yeah space is tight
11:24:10  <PublicServer> <Vinnie> action time
11:24:18  <PublicServer> <rane> did i get signals right?
11:24:27  <PublicServer> <rane> seems like 2 paths are enough there
11:24:31  <PublicServer> <rane> on entry
11:24:37  <PublicServer> <Vinnie> no it is not ok
11:24:45  <PublicServer> <rane> humm
11:24:49  <PublicServer> <Vinnie> first we always prefer pre-signals over PBS
11:24:59  <PublicServer> <rane> yea i heard
11:25:03  <PublicServer> <Vinnie> and the is space for pre-signals
11:25:21  <PublicServer> ***  made screenshot at 000365AE: http://ps.openttdcoop.org/publicserver/webcam/000365AE.png
11:25:46  <PublicServer> <rane> 3x entry?
11:26:00  <PublicServer> <Vinnie> no
11:26:02  <PublicServer> <rane> i typically use 100% paths :-|
11:26:08  <PublicServer> <rane> and trains have to figure it out
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11:29:10  <PublicServer> <Vinnie> use electric tracks my friens
11:29:16  <PublicServer> <Vinnie> friend
11:30:07  <PublicServer> <rane> good point
11:30:19  <PublicServer> <rane> here they come
11:30:41  <PublicServer> *** Vinnie has left the game (connection lost)
11:30:41  <PublicServer> *** Game paused (number of players)
11:30:50  <Vinnie> !password
11:30:50  <PublicServer> Vinnie: endure
11:30:59  <PublicServer> *** Game still paused (number of players)
11:31:00  <PublicServer> *** Vinnie joined the game
11:31:01  <PublicServer> *** Vinnie has joined company #1
11:31:01  <PublicServer> *** Game unpaused (number of players)
11:33:12  <PublicServer> <Vinnie> ]and SLH 08 is free again
11:34:20  <PublicServer> <Vinnie> looks ok don't you think?
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11:34:36  <PublicServer> <rane> signals are still weird to me
11:34:46  <PublicServer> <rane> path, entry, exit, exit?
11:35:00  <PublicServer> <Vinnie> well i can show you some stuff?
11:35:03  <PublicServer> <rane> i mean on entry track
11:35:14  <PublicServer> <rane> what's the first path for? it reserves nothing
11:35:28  <PublicServer> <rane> same for 1st exit...
11:35:30  <PublicServer> <Vinnie> that was still yours i believe
11:35:38  <PublicServer> <rane> oh
11:35:42  <PublicServer> <rane> :-)
11:36:39  <PublicServer> <rane> it was a tricky thing to build
11:36:53  <PublicServer> <rane> nex to that beehive
11:36:55  <PublicServer> <Vinnie> it was fun
11:37:49  <PublicServer> <rane> pathfinding is very good anyway
11:38:21  <PublicServer> <Vinnie> oke im off
11:38:27  <PublicServer> <Vinnie> cya later
11:38:30  <PublicServer> <rane> take care:-)
11:38:32  <PublicServer> *** Vinnie has left the game (leaving)
11:38:32  <PublicServer> *** Game paused (number of players)
11:38:44  <PublicServer> *** rane has left the game (leaving)
11:38:52  <Vinnie> crap signing station
11:38:56  <Vinnie> !passowrd
11:38:59  <Vinnie> !password
11:38:59  <PublicServer> Vinnie: endure
11:39:22  <PublicServer> *** Game still paused (number of players)
11:39:23  <PublicServer> *** Vinnie joined the game
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11:39:44  <PublicServer> *** Vinnie has left the game (connection lost)
11:40:21  <PublicServer> ***  made screenshot at 0003DBDA: http://ps.openttdcoop.org/publicserver/webcam/0003DBDA.png
11:40:58  <rane> oh cmon
11:41:06  <rane> =)
11:41:18  <rane> i only broke signals on this one
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11:48:09  <Vinnie> no you need to place your name if you made something
11:48:12  <Vinnie> i did that
11:49:25  <rane> ok
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12:14:36  <Mazur> !passworm
12:14:38  <Mazur> !password
12:14:38  <PublicServer> Mazur: endure
12:15:25  <PublicServer> *** Game still paused (number of players)
12:15:25  <PublicServer> *** Mazur joined the game
12:16:21  <PublicServer> <Mazur> Ola.
12:16:59  <Vinnie> hello
12:17:32  <Vinnie> !password
12:17:32  <PublicServer> Vinnie: endure
12:18:00  <PublicServer> *** Game still paused (number of players)
12:18:03  <PublicServer> *** Vinnie joined the game
12:18:04  <PublicServer> *** Vinnie has joined company #1
12:18:04  <PublicServer> *** Game unpaused (number of players)
12:18:12  <PublicServer> <Vinnie> there we go
12:21:38  <PublicServer> <Mazur> Lol!  I noticed tgrasin disappearing in hte approach to oi anbd paper drop, so I look southward for a tunnel exit, what do I see?  A tunnel entrance!
12:22:10  <PublicServer> <Mazur> So I go: "Huh, trains entering from 2 sides?  Where did they go...  Where did they go..... *duh*"
12:22:21  <PublicServer> <Vinnie> :)
12:23:07  <PublicServer> <Mazur> Looking a bit further, the first entrance is going west, instead, of course.
12:23:57  <PublicServer> <Vinnie> i did some expansions for paper drop as you can see
12:24:30  <PublicServer> <Mazur> Yes, I was checking up on that, see if the jam was solved or only moved.
12:25:21  <PublicServer> ***  made screenshot at 0003C7CF: http://ps.openttdcoop.org/publicserver/webcam/0003C7CF.png
12:25:57  <PublicServer> <Mazur> But it looks like things are good to go, again.  Well done.
12:35:11  <PublicServer> <Mazur> Just NE of BBH02 is funny: some 10 forests huddled all together.
12:37:06  <PublicServer> <Vinnie> stupid forrests
12:37:49  <PublicServer> <Mazur> Connected the fourth in hte corner to Bristol Woods for you.
12:38:31  <PublicServer> <Vinnie> BBH 02 is starting to jam because the prio is to short
12:39:10  <PublicServer> <Mazur> Which one?
12:40:22  <PublicServer> ***  made screenshot at 000371B3: http://ps.openttdcoop.org/publicserver/webcam/000371B3.png
12:40:41  <PublicServer> <Vinnie> now it is
12:42:21  <PublicServer> <Vinnie> it becomes unplayable for me now
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12:44:55  <PublicServer> <Mazur> Well, it seems an internittent jam, and never a big one.
12:45:08  <Sylf> !password
12:45:08  <PublicServer> Sylf: goalie
12:45:25  <PublicServer> *** Sylf joined the game
12:45:30  <PublicServer> <Vinnie> hello Sylf
12:45:31  <rane> !password
12:45:31  <PublicServer> rane: goalie
12:45:32  <PublicServer> <Mazur> Hi, Silk.
12:45:36  <PublicServer> <Sylf> ello
12:45:43  <rane> and crash
12:45:55  <PublicServer> *** Vinnie has joined spectators
12:46:05  <PublicServer> *** rane joined the game
12:46:12  <PublicServer> <Mazur> Hi, Rain.
12:46:35  <PublicServer> <rane> hi mejzyr
12:46:55  <PublicServer> <rane> i have strong suspicions you're from Poland too
12:46:58  <PublicServer> <Vinnie> btw rane you train 418 has moved
12:47:05  <PublicServer> <rane> yay
12:47:14  <PublicServer> <rane> that's how i debug my crappy networks in single player
12:47:20  <PublicServer> * Mazur is not from Poland.
12:47:20  <PublicServer> <rane> look which train doesn't make a dime
12:47:28  <PublicServer> <rane> mazur your nickname is:-)
12:47:42  <PublicServer> <Mazur> Nope.  Only looks like it is,.
12:47:45  <PublicServer> <Mazur> :-D
12:48:07  <PublicServer> <rane> undercover!
12:48:15  <PublicServer> <Mazur> I made it up for an AD&D character I used to play.
12:48:30  <PublicServer> <Vinnie> oke cya later people
12:48:33  <PublicServer> <rane> Mazury is the part of Poland where all the lakes are
12:48:36  <PublicServer> *** Vinnie has left the game (connection lost)
12:48:41  <PublicServer> <Mazur> I know.
12:48:43  <PublicServer> <rane> bye vin
12:48:49  <PublicServer> <Mazur> BYe, Vin.
12:49:07  <PublicServer> <Chris Booth> hi
12:49:08  <PublicServer> *** Chris Booth joined the game
12:49:12  <PublicServer> <rane> hello
12:49:14  <PublicServer> <Mazur> Hi, Ceebeebee.
12:49:16  <PublicServer> <rane> so what's the goal now?
12:49:23  <PublicServer> <Chris Booth> remove jams
12:49:25  <PublicServer> <Chris Booth> add trains
12:49:32  <PublicServer> <Chris Booth> and supersize everythig
12:49:36  <PublicServer> <rane> i see one
12:49:43  <PublicServer> <rane> it's called goods pickup
12:49:45  <PublicServer> <Mazur> rane: Finding and eliminating any and all sore spots in hte network.
12:49:45  <PublicServer> <rane> :-)
12:50:57  <PublicServer> <Mazur> IKf you find one, but can't solve it (because of time, or ability, or whatever...)  leave a sign starting with an exlcamation point.
12:51:20  <PublicServer> <rane> i am a tourist here :-)
12:51:50  <PublicServer> <Mazur> Doesn;t mean you don;t hjave eyes, or even a brain.
12:51:58  <PublicServer> <Mazur> I've known tourists with brains...
12:52:24  <PublicServer> <rane> got one
12:52:36  <PublicServer> <Chris Booth> that is rare that tourist have brains most tourist = sheep
12:52:42  <PublicServer> <Chris Booth> just follow each other
12:52:48  <PublicServer> <rane> i am a crappy tourist
12:52:52  <PublicServer> <Chris Booth> its funny to watch them in london
12:52:54  <PublicServer> <rane> i actually want to see stuff
12:52:56  <PublicServer> <rane> not just lie on the beach :-(
12:53:00  <PublicServer> <Mazur> Nonetheless, CB, there are a rare few.
12:53:08  <PublicServer> <Chris Booth> yeah
12:53:26  <PublicServer> <rane> i know plenty of people who were to Egypt half a dozen times and never saw a pyramid
12:53:37  <PublicServer> <Chris Booth> what
12:53:40  <PublicServer> <Chris Booth> that is pointless
12:53:46  <PublicServer> <rane> that's just sad
12:53:49  <PublicServer> <rane> but they like it
12:53:58  <PublicServer> <rane> hotel, pool
12:54:08  <PublicServer> <Chris Booth> going to a wonder of the world is always worth it
12:54:18  <PublicServer> <Chris Booth> but then the beach or pool on the other hand are not
12:54:34  <PublicServer> <Chris Booth> I don;'t like hot holidays
12:54:40  <PublicServer> <Chris Booth> snow is much better
12:55:06  <PublicServer> <rane> i wouldn't mind hot ones at this point
12:55:18  <PublicServer> <rane> -10 last two months or so
12:55:22  <PublicServer> ***  made screenshot at 0002896A: http://ps.openttdcoop.org/publicserver/webcam/0002896A.png
12:55:31  <PublicServer> <rane> i found an actual traffic jam
12:55:37  <PublicServer> <Chris Booth> where is this? poland? russia? canada?
12:55:40  <PublicServer> <rane> Poland
12:55:51  <PublicServer> <Chris Booth> yes, what a guess
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12:56:08  <PublicServer> <Chris Booth> where is this real jam?
12:56:10  <PublicServer> <rane> i blame Al Gore for it
12:56:11  *** ChanServ sets mode: +v Fuco
12:56:16  <PublicServer> <rane> south of my sign
12:56:22  <PublicServer> <rane> which is next to paper pickup
12:56:28  <PublicServer> <rane> on exit actually
12:57:06  <PublicServer> <Sylf> I wouldn't call that a jam
12:57:12  <PublicServer> <Chris Booth> the otherside is more a a jam
12:57:14  <PublicServer> <Mazur> And that is why we start important signs with an exclamation mark, rane,.
12:57:17  <PublicServer> <Sylf> the trains exiting the station aren't slowing down
12:57:27  <PublicServer> <rane> i stated it with an exclamation mark!
12:57:45  <PublicServer> <Mazur> Still not seeing your sign.
12:57:46  <PublicServer> <Sylf> the other side is jammed to SLH 07 and beyond
12:58:02  <PublicServer> <Mazur> Ah.
12:58:05  <PublicServer> <Mazur> Now I see it.
12:58:07  <PublicServer> <rane> i'll add more spaces to it
12:58:09  <PublicServer> <Mazur> Thank you.
12:58:27  <PublicServer> <Mazur> Only, just an exlcmation mark, not also a space.
12:59:26  <PublicServer> <rane> lol they started a factory in the middle of slh 07
12:59:47  <PublicServer> <Mazur> This way, in hte sign list, we first get the important stuff, like message board, then all HUBS, then the problems.
12:59:58  <PublicServer> <rane> ok
13:00:04  <PublicServer> <rane> i added spaces cause you said you can't see
13:00:32  <PublicServer> <Mazur> Because I looked in our usual spot., just below the HUBS.
13:00:39  <PublicServer> <rane> mkay
13:01:16  <PublicServer> <Chris Booth> if people just used real names then we could use the search feature
13:01:22  <PublicServer> <Chris Booth> like I just typed jam
13:01:24  <PublicServer> <Chris Booth> and it came up
13:01:42  <PublicServer> <Mazur> Yes, that feature I rarely use intentionally.
13:01:58  <PublicServer> <rane> this is getting out of hand here
13:02:06  <PublicServer> <Chris Booth> what is?
13:02:08  <PublicServer> <rane> two hubs long queue
13:02:20  <PublicServer> <rane> they stand even beyond slh 05
13:02:27  <PublicServer> <Chris Booth> yeah I see that
13:02:33  <PublicServer> <Chris Booth> I am trying to fix it
13:04:47  <PublicServer> <rane> there's another at SLH 09
13:05:39  <PublicServer> <Chris Booth> that was not me!!!!
13:05:49  <PublicServer> <rane> :-))
13:05:53  <PublicServer> <Mazur> Nor me.
13:06:03  <PublicServer> <Chris Booth> maybe it was me
13:06:20  <PublicServer> <rane> this isn't a biggie
13:06:22  <PublicServer> <Mazur> Ok, I noted which trains died, I will recreate them.
13:06:28  <PublicServer> <rane> 4 pickups using one lane to mmove to the ml
13:07:11  <PublicServer> <Sylf> I'm ready to replace the trains when the crash clears
13:07:21  <PublicServer> <rane> crash?:-)
13:07:28  <PublicServer> <Mazur> Ok, I'll leave it to you, then.
13:07:30  <PublicServer> <Chris Booth> in BBH 07
13:08:04  <PublicServer> <Sylf> trains recreated
13:08:04  <PublicServer> <rane> i do that all the time
13:08:13  <PublicServer> <rane> no regard for pixel life at all
13:09:26  <PublicServer> <Sylf> the problem with this wiring is it'll jam to North now
13:09:44  <PublicServer> <Chris Booth> yeah
13:09:58  <PublicServer> <rane> it does
13:10:04  <PublicServer> <Chris Booth> that short linke may be better 4L_R4
13:10:22  <PublicServer> ***  made screenshot at 0000FE6B: http://ps.openttdcoop.org/publicserver/webcam/0000FE6B.png
13:10:28  <PublicServer> <Chris Booth> since the BBH and MSH are so close
13:14:12  <PublicServer> *** Chris Booth has joined spectators
13:14:24  <PublicServer> *** Sylf has joined spectators
13:14:36  <PublicServer> <Sylf> me heading off to work - cya
13:14:44  <Mazur> Have fnu!
13:14:49  <PublicServer> <Sylf> :p
13:14:51  <Mazur> See you tinight, perhaps.  ;-)
13:14:57  <PublicServer> *** Sylf has left the game (leaving)
13:26:32  <PublicServer> <rane> and another
13:26:46  <PublicServer> <rane> still it's pretty amazing i can only find 3 here
13:26:56  <PublicServer> <Mazur> I think that prio on hte second line is a touch too long.  Best as a 3 tile prio, I'd say.
13:31:48  <PublicServer> <rane> ok
13:31:54  <PublicServer> <rane> time for some single player:-)
13:32:01  <PublicServer> <Mazur> Have fnu.
13:32:03  <PublicServer> <rane> byebye
13:32:07  <PublicServer> *** rane has left the game (leaving)
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13:45:06  <rane> i can leave the game running if you want to build
13:45:25  <rane> i didn't know i'm the last one
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13:54:00  <Capeguy> !password
13:54:00  <PublicServer> Capeguy: bridal
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14:24:25  <Tray> !password
14:24:25  <PublicServer> Tray: hooped
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14:49:02  <Ramsus08191> !password
14:49:02  <PublicServer> Ramsus08191: tooled
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16:02:38  <iklucas> hmm its still loading?
16:03:00  <iklucas> need to be more patients?
16:03:02  <Vinnie> it should be up iklucas
16:03:16  <Vinnie> official channel is openttdcoop.stable
16:03:19  <iklucas> nvm
16:05:22  <Vinnie> !rcon reset_company 1
16:05:22  <PublicServer> Vinnie: you are not allowed to use !rcon
16:05:40  <Vinnie> woops wrong channel
16:13:47  <CyberSoul> !password
16:13:47  <PublicServer> CyberSoul: grazes
16:14:11  <PublicServer> *** Game still paused (number of players)
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16:16:57  <PublicServer> <Chris Booth> hi all
16:17:43  <PublicServer> <CyberSoul> heya CB
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16:47:30  <Vinnie>  !players
16:47:32  <PublicServer> Vinnie: Client 409 (Orange) is Mazur, in company 1 (PSG 202)
16:47:32  <PublicServer> Vinnie: Client 417 is Chris Booth, a spectator
16:47:32  <PublicServer> Vinnie: Client 427 (Orange) is CyberSoul, in company 1 (PSG 202)
16:52:16  <iklucas> hi lucas
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17:13:46  <Vinnie> !password
17:13:46  <PublicServer> Vinnie: groggy
17:13:56  <PublicServer> *** Vinnie joined the game
17:14:04  <PublicServer> <Vinnie> hello Mazur and CyberSoul
17:14:18  <PublicServer> <CyberSoul> heyo Vinne, nice work on msh01
17:14:28  <PublicServer> <Vinnie> ty
17:14:50  <PublicServer> <Vinnie> any new adjustments made recently?
17:16:00  <PublicServer> <CyberSoul> i added presigs to split an occasional train to that never preferred sign
17:16:46  <PublicServer> <Vinnie> i see but behind the signal there is a gap
17:17:00  <PublicServer> <Vinnie> after the split it is still a ml. ml should not have gaps
17:17:30  <PublicServer> <CyberSoul> yeah, the gap is what splits the trains based on density
17:17:49  <PublicServer> <CyberSoul> but you are referring to trains going straight i guess?
17:18:12  <PublicServer> <Vinnie> but if two trains that want and should go straight there the second train will be slowed by the gap
17:19:00  <PublicServer> <CyberSoul> i see, i had backwards pbs earlier that did the same thing, but it was uglier
17:19:42  <PublicServer> <CyberSoul> gap removed
17:20:08  <PublicServer> <Vinnie> well if you trace the line to the drop station you can see it is always prioritised
17:20:42  <PublicServer> <Vinnie> this leads to the conclusion that it is real hard to jam this line and therefor will not use the second split
17:21:01  <PublicServer> <Vinnie> but this is just what i think
17:22:56  <PublicServer> <CyberSoul> it doesn't have prio all the way for good trains, but I see where you are coming from
17:23:30  <PublicServer> *** Vinnie has left the game (connection lost)
17:23:59  <Vinnie> no the problem were the trains that drop at the station
17:24:19  <PublicServer> <CyberSoul> and the gap was actually helping a minor backup that happens when trains merge in just after there
17:24:20  <Vinnie> the inner ml to the drop always has priority
17:24:42  <Vinnie> !password
17:24:42  <PublicServer> Vinnie: girdle
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17:25:15  <PublicServer> <CyberSoul> watch the trains stack during merge and u will see the back up just past the exit, but the train length blocks the exit
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17:25:56  <PublicServer> <CyberSoul> doesn't matter too much though, as the merge is rare
17:26:19  <PublicServer> <Vinnie> yeah it doesnt jam as mutch as  before
17:26:25  <PublicServer> <CyberSoul> due to the prio u mentioned
17:27:02  <PublicServer> *** Vinnie has left the game (connection lost)
17:27:09  <Vinnie> ahhh stupid pc
17:28:14  <CyberSoul> i switched the gap to just 1 extra tile, so the stacking behavior on merge should not block the exit now
17:29:23  <Vinnie> !password
17:29:23  <PublicServer> Vinnie: girdle
17:29:36  <PublicServer> *** Vinnie joined the game
17:31:07  <CyberSoul> yeah the 1 tile gap seems to be working as a good compromise between the ml needs and the msh exit not jamming
17:31:26  <PublicServer> *** Vinnie has left the game (connection lost)
17:31:28  <Vinnie> pff gonna watch some stuff in SP. might help me with some lag
17:31:50  <CyberSoul> yeah, there are lots of trains now
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17:39:39  <mfb-> hi
17:39:51  <PublicServer> <CyberSoul> heya mfb
17:39:57  <mfb-> !password
17:39:57  <PublicServer> mfb-: attics
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17:47:34  <PublicServer> <Chris Booth> BBH 07 still needs work
17:51:00  <PublicServer> <mfb> unbalanced join
17:51:06  <PublicServer> <mfb> what do you expect ;)
17:52:25  <PublicServer> <mfb> I don't see why we have two lines there
17:52:29  <PublicServer> <mfb> 3->2+2?
17:52:36  <PublicServer> <mfb> 3->2->2+2 is bad
17:53:06  <PublicServer> <mfb> ok, there are even 4 lines coming in
17:55:24  <PublicServer> ***  made screenshot at 0003468D: http://ps.openttdcoop.org/publicserver/webcam/0003468D.png
18:10:25  <PublicServer> ***  made screenshot at 000019FD: http://ps.openttdcoop.org/publicserver/webcam/000019FD.png
18:17:57  <PublicServer> <Mazur> Stoopid
18:18:04  <PublicServer> <CyberSoul> lol, what?
18:18:59  <PublicServer> <CyberSoul> ah, that crash i guess :P
18:19:00  <PublicServer> <Mazur> CRashed some trains.
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18:19:47  <PublicServer> <CyberSoul> i got really close earlier, i hate when u dozer signals you meant to convert :)
18:20:10  <PublicServer> <CyberSoul> or maybe it only happens to me
18:20:21  <PublicServer> <mfb> ctrl is not r :p
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18:34:35  <PublicServer> <mfb> wood trains are only TL 2.5?
18:36:11  <CyberSoul> are they 2.5 or 3.5?
18:36:20  <PublicServer> <mfb> 2.5
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19:22:09  <PublicServer> <CyberSoul> oopsie
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19:59:16  <PublicServer> *** 1ntexon joined the game
19:59:21  <PublicServer> <1ntexon> hi
19:59:46  <CyberSoul> heyo
20:00:23  <CyberSoul> I was just working on your slh10, i wrote a small novella in sign form
20:01:36  <PublicServer> <1ntexon> I have lenghtened the prios yesterday, the SL trains were joining too agressively and jamming the ML
20:02:14  <PublicServer> <CyberSoul> today they couldn't get in at all
20:02:44  <PublicServer> <1ntexon> if it's either can't get in or jam the ML then it needs another line
20:02:47  <PublicServer> <CyberSoul> and with just combo/exit, if the ml if full it will get prio
20:03:09  <PublicServer> <CyberSoul> if there is ever a gap trains will get in
20:03:15  <PublicServer> <1ntexon> joining SL trains shouldn't slow down the ML at all
20:03:21  <PublicServer> <CyberSoul> so they are still a little long
20:03:48  <PublicServer> <1ntexon> see?
20:04:14  <PublicServer> <CyberSoul> yeah, the sl train got in and the main line got more dense... looks good
20:04:32  <PublicServer> <1ntexon> got more dense and trains had to stop...
20:05:02  <PublicServer> <1ntexon> the point of the long prio was to find a gap big enough not to slow the ML down
20:05:25  <PublicServer> <1ntexon> this is bad
20:05:39  <PublicServer> <1ntexon> jams back to BBH 01
20:06:21  <PublicServer> <CyberSoul> first of all, the large ml gaps are usually a bad sign for something upstream
20:07:03  <PublicServer> <1ntexon> still SL shouldn't slow ML down at all ;)
20:07:13  <PublicServer> <CyberSoul> second of all, if ml does have train--large gap--train spacing repeated, then sl can get in during gap, making ml train-small gap-train
20:07:27  <PublicServer> <CyberSoul> make the prio 50 squares then
20:07:33  <PublicServer> <1ntexon> ...
20:07:51  *** Mucht has joined #openttdcoop
20:07:51  *** ChanServ sets mode: +o Mucht
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20:15:06  <Guest3429> !help
20:15:06  <PublicServer> Guest3429: http://www.openttdcoop.org/wiki/IRC_Commands
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20:30:11  <PublicServer> <Chris Booth> BBH 07 is looking worse
20:30:47  <PublicServer> <CyberSoul> where?
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23:28:06  <Sylf> !password
23:28:06  <PublicServer> Sylf: foxier
23:28:17  <PublicServer> *** Game still paused (number of players)
23:28:17  <PublicServer> *** Game unpaused (number of players)
23:28:19  <PublicServer> *** Sylf joined the game
23:28:37  <PublicServer> <Mazur> Hi, Silp.
23:28:48  <PublicServer> <Sylf> heya maz
23:29:05  *** lych has joined #openttdcoop
23:29:16  <PublicServer> *** Sylf has left the game (connection lost)
23:29:18  <PublicServer> *** Game paused (number of players)
23:29:23  <CyberSoul> heyo everybody
23:29:26  <Mazur> Hi, CS.
23:29:33  <Mazur> Hi, Lick.
23:30:13  <Sylf> oh, reboot time
23:30:13  <PublicServer> *** Game still paused (number of players)
23:30:13  <PublicServer> *** Game unpaused (number of players)
23:30:16  <PublicServer> *** CyberSoul joined the game
23:31:16  <PublicServer> <Mazur> I see no jams on SLH 09 anymore, CS.
23:31:42  <lych> hey there
23:31:42  <lych> sup
23:31:51  <lych> !passwor
23:31:54  <lych> !password
23:31:54  <PublicServer> lych: foxier
23:31:54  <PublicServer> <Mazur> So your fix may have fixed it.
23:32:06  <CyberSoul> yay!
23:32:21  <PublicServer> <Mazur> I don;t know, yet, lych, looking for problems to fix so we can hasve more tranez.
23:32:26  <PublicServer> *** lych joined the game
23:33:31  <CyberSoul> the whole map is flowing really nice as far as I can see
23:34:11  <PublicServer> <Mazur> I think so, too.
23:34:58  *** Andre_21_bdg has joined #openttdcoop
23:34:59  <Sylf> !password
23:34:59  <PublicServer> Sylf: foxier
23:35:06  *** Andre_21_bdg has left #openttdcoop
23:35:31  <PublicServer> *** Sylf joined the game
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23:42:50  <PublicServer> <Sylf> so, did we kill almost all existing issues?
23:43:00  <PublicServer> <Mazur> AFAIK.
23:43:30  <PublicServer> <Mazur> IANAL, but I think we even got all.
23:43:36  <PublicServer> <CyberSoul> All !signs seem fine now
23:44:03  <PublicServer> <lych> if we are plannign to add more trains
23:44:09  <PublicServer> <lych> why not expand some places
23:44:20  <PublicServer> <Mazur> Sure.
23:44:42  <PublicServer> <lych> also see !here
23:45:04  <PublicServer> <lych> should the signal gap be there?
23:45:42  <PublicServer> <Mazur> It's a waiting bay...
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23:45:52  <PublicServer> <CyberSoul> i think so, but that's cause I built it, let someone else check it over
23:46:05  <PublicServer> <lych> hm then why not here
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23:47:08  <CyberSoul> where? same place?
23:47:23  <PublicServer> <lych> at the new !here
23:47:25  <PublicServer> <lych> yeah same place
23:48:02  <Sylf> 4 trains waiting is hardly a jam
23:48:20  <Sylf> that's the nature of prio
23:48:24  <PublicServer> <lych> well im not saying its a jam, im just wondering why cs built it that way
23:48:31  <PublicServer> <CyberSoul> the gap is before a decision point
23:48:51  <PublicServer> <CyberSoul> thats not a decision point, it just needs to merge
23:48:59  <PublicServer> <lych> oh i see
23:49:00  <PublicServer> <lych> duh
23:49:07  <PublicServer> <lych> sry for noob qns
23:49:09  <PublicServer> <CyberSoul> the important thing from the merge back, is how the trains stack up
23:49:09  <PublicServer> <lych> lol
23:49:17  <PublicServer> <lych> gotcha
23:49:46  <PublicServer> <CyberSoul> because of how the trains stack, thats why the exit and combo are right next to one another instead of 1 space apart like normal
23:50:40  <PublicServer> <CyberSoul> at !there if u follow
23:51:06  <PublicServer> <lych> yeap i see ur point
23:52:44  <PublicServer> <Mazur> If thatfirst  block signal after the join would be gone, both trains would leave the join free and a few SL  trains would be let in if ML trains were forced to stop, anyway.
23:53:05  <PublicServer> <Mazur> Removing it would take great tinig, though.
23:53:47  <PublicServer> *** 1ntexon joined the game
23:53:51  <PublicServer> <1ntexon> hi
23:53:54  <CyberSoul> which join maz?
23:54:04  <CyberSoul> heyo again int
23:54:06  <PublicServer> <Mazur> Hi, Interiors.
23:54:32  <PublicServer> <Mazur> I drew a sort of arrow.
23:55:31  <PublicServer> ***  made screenshot at 0003388C: http://ps.openttdcoop.org/publicserver/webcam/0003388C.png
23:55:31  <PublicServer> <Mazur> Only safe way to remove it would be to temp remove the join itself.
23:56:03  <PublicServer> <CyberSoul> yep, thats what i did to try it out
23:56:05  <PublicServer> <Mazur> You'll see wheat I mean when the line just west of that is occupied.
23:56:24  <PublicServer> <Mazur> hat.
23:56:30  <PublicServer> <Mazur> Like that.
23:56:49  <PublicServer> <Mazur> Ah, good, SL is kepot waiting, anyway.
23:56:59  <PublicServer> <Mazur> Still, the join is left free.
23:57:45  <PublicServer> <CyberSoul> i think the prio may be too strong , is the only problem
23:58:00  <PublicServer> <Mazur> Which one?
23:58:19  <PublicServer> <Mazur> The one at that join?
23:58:37  <PublicServer> <CyberSoul> the same place, removing that makes the side trains wait a little more
23:58:41  <PublicServer> <Mazur> The combo and exit close together?
23:58:55  <PublicServer> <CyberSoul> but it seems to come in a waves, and they can cross over
23:58:55  <PublicServer> <Mazur> Yes, I noticed that.
23:59:14  <PublicServer> <Mazur> Different effect from what I expected.
23:59:16  <PublicServer> <Sylf> I just deleted 3 trains
23:59:36  <PublicServer> <Mazur> Shall I pu t hte block sig back?
23:59:40  <PublicServer> <Sylf> use 'em somewhere useful

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