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00:05:41 *** Fuco has quit IRC 00:06:40 <PublicServer> <Vinnie> pfff 00:06:46 <PublicServer> <Vinnie> lagging my ass off 00:07:20 <PublicServer> <Vinnie> oops 00:09:11 <PublicServer> *** Vinnie has joined spectators 00:09:11 <PublicServer> *** Game paused (number of players) 00:10:13 <PublicServer> *** made screenshot at 00039BCC: http://ps.openttdcoop.org/publicserver/webcam/00039BCC.png 00:10:20 <PublicServer> *** Vinnie has joined company #1 00:10:21 <PublicServer> *** Game unpaused (number of players) 00:12:39 <PublicServer> <Vinnie> oke i think the basic is done for today 00:12:45 <PublicServer> <Vinnie> im off cya tommorow 00:12:59 <PublicServer> *** Vinnie has left the game (leaving) 00:12:59 <PublicServer> *** Game paused (number of players) 00:23:43 *** Vinnie has quit IRC 00:25:13 <PublicServer> *** made screenshot at 000385D0: http://ps.openttdcoop.org/publicserver/webcam/000385D0.png 00:40:31 *** Firartix has quit IRC 00:43:34 <Intexon> !players 00:43:37 <PublicServer> Intexon: Client 364 (Orange) is Mazur, in company 1 (PSG 202) 00:44:12 <PublicServer> *** Game still paused (number of players) 00:44:12 <PublicServer> *** Game unpaused (number of players) 00:44:15 <PublicServer> *** Intexon joined the game 00:44:16 <PublicServer> <Intexon> hi Mazur 00:55:13 <PublicServer> *** made screenshot at 00028B26: http://ps.openttdcoop.org/publicserver/webcam/00028B26.png 01:10:13 <PublicServer> *** made screenshot at 00010A60: http://ps.openttdcoop.org/publicserver/webcam/00010A60.png 01:14:31 <PublicServer> *** Intexon has left the game (connection lost) 01:14:31 <PublicServer> *** Game paused (number of players) 01:17:28 *** perk11 has quit IRC 01:23:18 *** Chris_Booth has quit IRC 01:25:14 <PublicServer> *** made screenshot at 0000F222: http://ps.openttdcoop.org/publicserver/webcam/0000F222.png 01:30:45 *** thgergo has quit IRC 01:38:49 *** KenjiE20 has quit IRC 01:50:22 <Sylf> !password 01:50:22 <PublicServer> Sylf: chilly 01:50:45 <PublicServer> *** Game still paused (number of players) 01:50:45 <PublicServer> *** Game unpaused (number of players) 01:50:48 <PublicServer> *** Sylf joined the game 01:50:54 <PublicServer> *** 1ntexon joined the game 01:50:55 <PublicServer> <1ntexon> hey :) 01:50:57 <PublicServer> <Sylf> heya 01:51:24 <PublicServer> <1ntexon> thanks for the expansion of wood drop ;) it was a lot of work 01:51:35 <PublicServer> <1ntexon> lot of dumb slave-labour 01:51:57 <PublicServer> <Sylf> yeah, but it was much easier than designing from scratch too :) 01:52:11 <PublicServer> <Sylf> I just had to shift the design 01:52:22 <PublicServer> <1ntexon> maybe :) but the design was bad from the beginning 01:52:42 <PublicServer> <1ntexon> why would any train want to go to opposite direction than the one it arrived from 01:53:17 <PublicServer> <Sylf> I actually saw some trains do it 01:53:31 <PublicServer> <Sylf> it was fun trying to locate those funny trains 01:53:54 <PublicServer> <1ntexon> I can only imagine this because of some poorly implemented choices 01:55:14 <PublicServer> *** made screenshot at 00010A26: http://ps.openttdcoop.org/publicserver/webcam/00010A26.png 01:56:55 <PublicServer> <1ntexon> paper pickup could use some train 01:56:57 <PublicServer> <1ntexon> s 01:57:12 <PublicServer> <1ntexon> goods pickup too 01:57:30 <PublicServer> <Sylf> paper drop could use some more capacity 01:57:45 <PublicServer> <1ntexon> :P 01:59:49 <PublicServer> <1ntexon> the wood/paper north exit is overall jammy; I guess it would need 3rd line 02:00:43 <PublicServer> <Sylf> between the station and BBH7? 02:00:53 <PublicServer> <1ntexon> yeah... 02:01:25 <PublicServer> <Sylf> that section does need more capacity 02:01:48 <PublicServer> <1ntexon> rebuilding the BBH merger might be the best option, we could move it toward the BBH 02:04:17 <PublicServer> <Sylf> the section between BBH 5 and MSH 2 gets jammed too 02:04:59 <PublicServer> <1ntexon> yep, there is something wrong with BBH5 02:05:29 <PublicServer> <Sylf> yeah, seriously wrong 02:05:45 <PublicServer> <1ntexon> see the stuck train? 02:05:56 <PublicServer> <Sylf> yeah 02:06:06 <PublicServer> <1ntexon> what the hell 02:06:24 <PublicServer> <1ntexon> bad choice down the line I'd bet 02:07:19 <PublicServer> <Sylf> oh, I see it 02:07:30 <PublicServer> <1ntexon> sign it for me please 02:07:44 <PublicServer> <Sylf> It's how lines are connected 02:07:54 <PublicServer> <Sylf> for trains headed to oil refinery 02:08:12 <PublicServer> <Sylf> really bad placement of balancer 02:09:16 <PublicServer> <1ntexon> omg 02:09:26 <PublicServer> <1ntexon> split after balancer? wtf? 02:09:34 <PublicServer> <Sylf> exactly 02:09:48 <PublicServer> <1ntexon> kinda defeats its purpose :) 02:10:06 <PublicServer> <Sylf> I'm trying to see how that can be fixed 02:10:16 <PublicServer> *** made screenshot at 00031C8B: http://ps.openttdcoop.org/publicserver/webcam/00031C8B.png 02:10:26 <PublicServer> <Sylf> having that balancer really doesn't make sense anyway 02:10:29 <PublicServer> <1ntexon> yeah 02:10:40 <PublicServer> <1ntexon> it's balanced twice 02:11:11 <PublicServer> <1ntexon> I'd just remove it 02:15:45 <PublicServer> <Sylf> BBH 5 looks better now 02:20:56 <PublicServer> <1ntexon> brb in a while 02:21:06 <PublicServer> <Sylf> ok 02:25:16 <PublicServer> *** made screenshot at 00010E66: http://ps.openttdcoop.org/publicserver/webcam/00010E66.png 02:25:36 *** dr_gonzo has quit IRC 02:38:19 <PublicServer> <1ntexon> back 02:40:16 <PublicServer> *** made screenshot at 00011A64: http://ps.openttdcoop.org/publicserver/webcam/00011A64.png 02:42:44 <PublicServer> <Sylf> what the... 02:42:58 <PublicServer> <Sylf> these paper trains shouldn't be using the overflow... 02:47:36 <PublicServer> <Sylf> hmmm, these trains sure come in big waves 02:54:03 *** Chrill has joined #openttdcoop 02:55:16 <PublicServer> *** made screenshot at 00034177: http://ps.openttdcoop.org/publicserver/webcam/00034177.png 02:55:32 <PublicServer> <1ntexon> I'm off 02:55:34 <PublicServer> <Sylf> okay 02:55:36 <PublicServer> <1ntexon> cya tomorrow 02:55:42 <PublicServer> *** 1ntexon has left the game (connection lost) 02:55:46 <PublicServer> <Sylf> seeya 03:10:17 <PublicServer> *** made screenshot at 00006BCC: http://ps.openttdcoop.org/publicserver/webcam/00006BCC.png 03:16:58 *** Chrill has quit IRC 03:19:19 <PublicServer> <Mazur> So, any jams/bottlenecks left to fix? 03:19:41 <PublicServer> <Sylf> some 03:20:19 <PublicServer> <Mazur> Vinnie worked on MSH01 to station, dunno how far he got. 03:20:30 <PublicServer> <Mazur> Ah, he left notes. 03:22:05 <PublicServer> <Sylf> we need a connection from the inner most lane to that detour for that to work well 03:22:06 *** lych has joined #openttdcoop 03:22:14 <lych> !password 03:22:14 <PublicServer> lych: dunged 03:22:33 <PublicServer> *** lych joined the game 03:22:38 <PublicServer> <Sylf> ello lych 03:22:52 <PublicServer> <Mazur> Hi, lick. 03:22:58 <lych> hey there 03:23:44 <PublicServer> * Mazur needs a connection from his desk to his bed for amnything to work well (again). 03:23:59 <PublicServer> <Mazur> In other words, I'm off to sleep. 03:24:08 <PublicServer> <Mazur> Have fnu. 03:24:11 <PublicServer> <lych> kk cya 03:24:12 <Sylf> okidoki 03:24:16 <PublicServer> *** Mazur has left the game (leaving) 03:25:17 <PublicServer> *** made screenshot at 000013DA: http://ps.openttdcoop.org/publicserver/webcam/000013DA.png 03:28:51 <PublicServer> *** lych has left the game (leaving) 03:28:51 <PublicServer> *** Game paused (number of players) 03:29:11 <PublicServer> *** Sylf has left the game (leaving) 03:30:29 <CyberSoul> !password 03:30:29 <PublicServer> CyberSoul: napkin 03:30:43 <PublicServer> *** Game still paused (number of players) 03:30:44 <PublicServer> *** CyberSoul joined the game 03:40:17 <PublicServer> *** made screenshot at 000015DA: http://ps.openttdcoop.org/publicserver/webcam/000015DA.png 03:50:35 <Sylf> oh hey 03:50:46 <Sylf> !password 03:50:46 <PublicServer> Sylf: napkin 03:50:55 <PublicServer> *** Game still paused (number of players) 03:50:56 <PublicServer> *** Game unpaused (number of players) 03:50:58 <PublicServer> *** Sylf joined the game 03:51:13 <CyberSoul> heyo Sylf 03:51:47 <CyberSoul> was just reading the channel log, not much happened recently? 03:52:06 <PublicServer> <Sylf> probably not, seeing that the train limit wasn't raised today 03:52:25 <PublicServer> <Sylf> there are some tweaks made, and that's about it 03:54:48 <CyberSoul> msh01 about the only minor jam still> 03:54:50 <CyberSoul> ? 03:55:04 <PublicServer> <Sylf> both MSHs 03:55:17 <PublicServer> *** made screenshot at 00008FD4: http://ps.openttdcoop.org/publicserver/webcam/00008FD4.png 03:55:49 <PublicServer> <Sylf> paper station's rating is so low, but paper trains still get jammed at both ends 03:56:32 <CyberSoul> hrm, msh02 looks pretty good atm 03:57:02 <PublicServer> <Sylf> I tinkered with northbound exit today 03:57:02 <CyberSoul> but i recall something about waves in the logs? 03:57:10 <PublicServer> <Sylf> that Hribek WIP section 03:57:36 <PublicServer> <Sylf> see, about now, the queue is getting longer 03:57:55 <PublicServer> <Sylf> it's not terrible, but a bit concerning 03:58:43 <CyberSoul> yeah, I tinkered from the exit out, but stopped before there, so that makes sense it needed more work 04:04:08 <PublicServer> <Sylf> I wonder how long train 869's been sitting in the prio? 04:04:24 <CyberSoul> which prio? 04:04:32 <PublicServer> <Sylf> 3 years in the row at least for not making any profit 04:04:39 <PublicServer> <Sylf> SLH 08 04:05:25 <CyberSoul> lol, yeah, sucker hole 04:05:53 <PublicServer> <Sylf> whoa, it moved! 04:06:06 <PublicServer> <Sylf> ...or not 04:06:16 <PublicServer> <Sylf> I was looking at the wrong train 04:06:38 <PublicServer> <Sylf> but it moved for real this time 04:07:06 <CyberSoul> at least its only 1 train, before the extra line at goods drop 2, there was a 3 train sucker hole at the SLH before BBH08 04:07:12 <PublicServer> <Sylf> looks like vinnie's tweak at MSH 01 is badly needed 04:08:07 <PublicServer> <CyberSoul> yeah, need a 3rd line and platform expansion similar to the goods drop 2 expansion 04:08:29 <PublicServer> <CyberSoul> dont know where the platforms will go though 04:08:53 <PublicServer> <Sylf> I like the wood drop expansion the best so far :) 04:10:12 <CyberSoul> the space you fit the goods drop expo in was pretty cool to me 04:10:45 <CyberSoul> though wood drop was pretty simple and extremely effective 04:19:39 <Sylf> that goods drop expansion did take some trials 04:19:51 <Sylf> I'm glad it worked out 04:20:19 <PublicServer> <CyberSoul> works fantastic 04:25:17 <PublicServer> *** made screenshot at 0000FBC2: http://ps.openttdcoop.org/publicserver/webcam/0000FBC2.png 04:25:18 <PublicServer> <Sylf> now, we can try to finish vinnie's work and see what happens at MSH 1 04:25:38 <PublicServer> <CyberSoul> yeah, where should the platforms go? 04:26:43 <PublicServer> <Sylf> before we add platforms, I want to see the detour for the goods trains from east 04:28:54 <PublicServer> <CyberSoul> the goods pickup trains? 04:29:23 <PublicServer> <Sylf> yeah 04:30:35 <PublicServer> <CyberSoul> isn't the third line already connected to the goods lines? 04:30:53 <PublicServer> <Sylf> it is 04:31:11 <PublicServer> <CyberSoul> i'm don't quite follow then 04:31:17 <PublicServer> <Sylf> but the way it works right now, 3 lines are getting merged into 2 lines before entering the station area 04:31:39 <PublicServer> <Sylf> by diverging some trains to another entrance, the congestion should ease a bit 04:31:58 <PublicServer> <Sylf> you see two "closed" signs? 04:32:25 <PublicServer> <CyberSoul> yeah, so open the third rail up to that point? 04:32:29 <PublicServer> <Sylf> those lines go to north of Bristol, and heads toward goods pickup station 04:32:43 <PublicServer> <Sylf> yeah, we need the connection for the third line 04:33:03 <PublicServer> <Sylf> where I marked 3rd line 04:33:13 <PublicServer> <Sylf> the problem there is the long bridge 04:33:21 <PublicServer> <CyberSoul> i think Vinnie was imagining the extra drop platforms somewhere on that side too, but its just a guess 04:38:49 <PublicServer> <Sylf> hmm, I just don't see his plan 04:38:59 <PublicServer> <Sylf> maybe I better let him finish it 04:39:34 <CyberSoul> i think if the straight ml tunneled under it would all get easier 04:40:18 <PublicServer> *** made screenshot at 000365C0: http://ps.openttdcoop.org/publicserver/webcam/000365C0.png 04:40:46 <CyberSoul> in the log he talks about trying stuff and making more room, but not necessarily knowing how it will end 04:41:33 <PublicServer> <Sylf> in that case... 04:45:27 <PublicServer> *** Sylf has left the game (connection lost) 04:45:29 <PublicServer> *** Game paused (number of players) 04:45:41 <Sylf> !password 04:45:41 <PublicServer> Sylf: salami 04:45:55 <PublicServer> *** Game still paused (number of players) 04:45:55 <PublicServer> *** Game unpaused (number of players) 04:45:55 <PublicServer> *** Sylf joined the game 04:54:21 <PublicServer> <Sylf> is it flowing any better? 04:55:13 <PublicServer> <CyberSoul> yeah only the paper trains jam now 04:55:18 <PublicServer> *** made screenshot at 000369B0: http://ps.openttdcoop.org/publicserver/webcam/000369B0.png 04:55:25 <PublicServer> <CyberSoul> and oil 04:56:27 <PublicServer> <CyberSoul> clog is receeding from bbh03 too 04:56:41 <PublicServer> <Sylf> yay :) 04:59:18 <PublicServer> <Sylf> that basically means we just opened the flood gate 04:59:30 <PublicServer> <Sylf> we now need to watch out for goods drops and paper pickup 05:02:38 <PublicServer> <Sylf> food 1 pickup has 74 trains and 75% station rating 05:02:49 <PublicServer> <Sylf> food 2 pickup has 51 trains and 50% rating 05:03:01 <PublicServer> <Sylf> it's almost 1 train per percentage point 05:05:57 <PublicServer> <CyberSoul> well that alone has helped a lot 05:06:28 <PublicServer> <Sylf> I'll leave those couple CLs for someone else 05:08:15 <PublicServer> <CyberSoul> lol, backup at a lot of oil primaries, but that should clear 05:08:24 <PublicServer> <Sylf> haha 05:08:27 <PublicServer> <Sylf> like where? 05:09:16 <PublicServer> <CyberSoul> try !here 05:10:01 <PublicServer> <Sylf> dude... 33 trains for 1 station... 05:10:18 <PublicServer> *** made screenshot at 00030044: http://ps.openttdcoop.org/publicserver/webcam/00030044.png 05:10:22 <PublicServer> <Sylf> no wonder it's clogging 05:10:30 <PublicServer> *** Sylf has left the game (connection lost) 05:10:30 <PublicServer> *** Game paused (number of players) 05:10:34 <Sylf> !password 05:10:34 <PublicServer> Sylf: lashed 05:10:45 <PublicServer> <CyberSoul> i think it had over 1k production before the clogs started :) 05:10:47 <PublicServer> *** Game still paused (number of players) 05:10:52 <Sylf> !password 05:10:52 <PublicServer> Sylf: lashed 05:11:05 <PublicServer> *** Game still paused (number of players) 05:11:05 <PublicServer> *** Game unpaused (number of players) 05:11:08 <PublicServer> *** Sylf joined the game 05:14:29 <PublicServer> <Sylf> killed 6 trains 05:14:51 <PublicServer> <CyberSoul> poor trains 05:25:19 <PublicServer> *** made screenshot at 00017DF6: http://ps.openttdcoop.org/publicserver/webcam/00017DF6.png 05:30:27 <PublicServer> <Sylf> oh, someone removed mfb's plan 05:30:49 <PublicServer> <CyberSoul> yeah, but didn't move any lines after lol 05:33:23 <PublicServer> <CyberSoul> a forest sprung up right where the plan was too 05:40:19 <PublicServer> *** made screenshot at 00016DD7: http://ps.openttdcoop.org/publicserver/webcam/00016DD7.png 05:43:42 <PublicServer> *** Sylf has left the game (connection lost) 05:43:42 <PublicServer> *** Game paused (number of players) 05:44:09 <Sylf> !password 05:44:09 <PublicServer> Sylf: facial 05:44:26 <PublicServer> *** Game still paused (number of players) 05:44:26 <PublicServer> *** Game unpaused (number of players) 05:44:27 <PublicServer> *** Sylf joined the game 05:44:41 <CyberSoul> oh, good i just found a little place that could use some prio when then game paused 05:50:10 *** roboboy has joined #openttdcoop 05:51:58 <PublicServer> <CyberSoul> well, the map is practically begging for more trains now 05:52:05 <PublicServer> <CyberSoul> then see what breaks 05:52:51 <PublicServer> <Sylf> any addition will clog different spots :) 05:53:08 *** Mucht has joined #openttdcoop 05:53:08 *** ChanServ sets mode: +o Mucht 05:53:09 <PublicServer> <Sylf> The map can use lots more upgrades 05:53:29 <PublicServer> *** Sylf has left the game (connection lost) 05:53:31 <PublicServer> *** Game paused (number of players) 05:53:43 <PublicServer> <CyberSoul> yeah, release a bottleneck and the new ones appear 05:54:00 <Sylf> dunno why my connection is so unstable lately 05:54:10 <Sylf> this probably is a good time to take a break for the day 05:54:31 <CyberSoul> yeah, me too 05:54:59 <CyberSoul> later Sylf 05:55:19 <PublicServer> *** made screenshot at 000377AE: http://ps.openttdcoop.org/publicserver/webcam/000377AE.png 05:55:19 <Sylf> seeya 05:55:32 <PublicServer> *** CyberSoul has left the game (leaving) 06:13:27 *** Mucht has quit IRC 07:17:41 *** Vinnie has joined #openttdcoop 07:18:45 <Vinnie> !players 07:18:47 <PublicServer> Vinnie: There are currently no clients connected to the server 07:19:21 *** Tray has joined #openttdcoop 07:27:48 *** lych has quit IRC 07:36:24 *** Firartix has joined #openttdcoop 07:39:36 *** bothie has quit IRC 07:50:56 *** roboboy has quit IRC 07:54:59 *** Tray has quit IRC 08:08:25 <V453000> !transfer 08:08:25 <PublicServer> V453000: !transfer gamenr save: transfer the save to our web (publicserver) 08:32:04 <Vinnie> !password 08:32:04 <PublicServer> Vinnie: facial 08:32:16 <PublicServer> *** Game still paused (number of players) 08:32:18 <PublicServer> *** Vinnie joined the game 08:38:18 <PublicServer> *** Vinnie has left the game (leaving) 08:39:59 <rane> best password so far 08:57:13 *** pugi has joined #openttdcoop 09:14:35 *** Mucht has joined #openttdcoop 09:14:35 *** ChanServ sets mode: +o Mucht 09:20:01 <Vinnie> true. will you come and play rane? 09:22:15 <rane> i can't get the nightly this game is using 09:22:22 <rane> since openttd.org moved on already 09:22:35 <Vinnie> what is your os? 09:22:47 <rane> i play on winxp 09:22:55 <Vinnie> !dl win32 09:22:55 <PublicServer> Vinnie: http://binaries.openttd.org/nightlies/trunk/r22148/openttd-trunk-r22148-windows-win32.zip 09:22:58 <Vinnie> !dl win64 09:22:58 <PublicServer> Vinnie: http://binaries.openttd.org/nightlies/trunk/r22148/openttd-trunk-r22148-windows-win64.zip 09:23:06 <Vinnie> tada 09:23:10 <rane> lol 09:23:12 <rane> =) 09:24:43 <Vinnie> @calc erail 265 09:25:34 <Vinnie> @clcalc erail 265 09:25:34 <Webster> Vinnie: Required CL for rail at 265km/h is 7 (13 half tiles) or TL 09:25:35 <PublicServer> *** Game still paused (number of players) 09:25:36 <PublicServer> *** rane joined the game 09:25:43 <PublicServer> <rane> =) 09:25:50 <PublicServer> <rane> where do i press to shoot? 09:26:17 <Vinnie> hmm my openttdclients asks for a facial. otherwise i can't get in 09:26:35 <PublicServer> *** Game still paused (number of players) 09:26:35 <PublicServer> *** Vinnie joined the game 09:26:44 <PublicServer> *** Vinnie has joined company #1 09:26:44 <PublicServer> *** Game unpaused (number of players) 09:27:17 <PublicServer> <rane> is there any small thing i could actually do here? 09:27:35 <PublicServer> <rane> so many tiny trains going all directions 09:27:57 <PublicServer> <rane> i should seriously rethink my strategy of 6 tiles long trains, apparently 09:28:08 <PublicServer> <Vinnie> good 09:28:24 <PublicServer> <Vinnie> near oil and paper drop 09:28:26 <PublicServer> <Vinnie> south corner 09:29:12 <PublicServer> <Vinnie> tell me when you are ready 09:29:32 <PublicServer> <rane> ready 09:29:36 <PublicServer> <rane> for what? 09:29:46 <PublicServer> <rane> i see the drop 09:29:52 <PublicServer> <rane> it's mind-blowing 09:29:55 <PublicServer> <Vinnie> well this was a problem yesterday 09:30:09 <PublicServer> <Vinnie> it was filled with trains but looks better now 09:31:27 <PublicServer> <Vinnie> ahh i see it 09:31:45 <PublicServer> *** Vinnie has left the game (connection lost) 09:31:45 <PublicServer> *** Game paused (number of players) 09:31:55 <PublicServer> *** Game still paused (number of players) 09:31:57 <PublicServer> *** Vinnie joined the game 09:32:07 <PublicServer> <Vinnie> we need a connection from the 3rd line to the drop platforms 09:32:25 <PublicServer> *** Vinnie has joined company #1 09:32:25 <PublicServer> *** Game unpaused (number of players) 09:32:57 <PublicServer> <Vinnie> the only problem is the merger atm 09:33:11 <PublicServer> <Vinnie> trains should be able to get back :) 09:34:22 <PublicServer> <rane> there's a jam at wood+food drop too 09:34:28 <PublicServer> <rane> at exit:-\ 09:35:04 <PublicServer> <Vinnie> well hribek should finish it 09:35:12 <PublicServer> <Vinnie> WIP is work in progress 09:37:12 *** fonsinchen has joined #openttdcoop 09:39:33 <PublicServer> <Vinnie> @@(gap 3) 09:39:33 <Webster> PublicServer: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 09:39:49 <PublicServer> <Vinnie> @@(gap 31) 09:39:49 <Webster> PublicServer: For Trainlength of 31: <= 37 needs 2, 38 - 70 needs 3, 71 - 103 needs 4. 09:40:09 <PublicServer> <Vinnie> @@(gap 3 31) 09:40:09 <Webster> PublicServer: For Trainlength of 3: 145 - 149 needs 30, 150 - 154 needs 31, 155 - 159 needs 32. 09:40:17 <PublicServer> <Vinnie> ahh i give up 09:40:19 <PublicServer> *** made screenshot at 000369B1: http://ps.openttdcoop.org/publicserver/webcam/000369B1.png 09:42:24 <PublicServer> <rane> train 148 just stands in one spot 09:42:30 <PublicServer> <rane> refuses to move:-) 09:42:37 *** perk11 has joined #openttdcoop 09:43:00 <PublicServer> <Vinnie> 148 is moving 09:43:11 <PublicServer> <rane> sorry 09:43:14 <PublicServer> <rane> 418 09:43:45 <PublicServer> <rane> wonder if i remove this tiny piece of tracks below both crossing 09:43:47 <PublicServer> <Vinnie> yes that is because there is i prio there 09:43:57 <PublicServer> <rane> that prio stalls the train forever 09:44:07 <PublicServer> <rane> watching it third minute:-) 09:44:13 <PublicServer> <Vinnie> true but it is necissairy 09:44:23 <PublicServer> <rane> we have to free that train! 09:44:39 *** Mucht has quit IRC 09:45:02 *** Mucht has joined #openttdcoop 09:45:02 *** ChanServ sets mode: +o Mucht 09:45:09 <PublicServer> <Vinnie> we need more station platforms for that 09:45:27 <PublicServer> <Vinnie> but i cant find a way to make an exit for those platforms 09:46:01 <PublicServer> <rane> it'll stand there forever 09:46:16 <PublicServer> <Vinnie> nahh in 2 hours we will have a solution for it 09:46:30 <PublicServer> <rane> :-)) 09:46:51 <PublicServer> <rane> that line merges anyway after the hub 09:46:57 <PublicServer> <rane> when they turn right 09:51:19 <PublicServer> <Vinnie> time to redo a merger 09:51:29 <PublicServer> <rane> wherE? 09:51:47 <PublicServer> <Vinnie> MSH 01 has 2 lanes merging need 3 09:54:07 <PublicServer> <rane> you are redoing THAT? 09:54:25 <PublicServer> <Vinnie> no only a fraction 09:54:56 <PublicServer> <rane> it lags terribly for me 09:55:01 <PublicServer> <Vinnie> same here 09:55:07 <PublicServer> <rane> and i can't zoom in! 09:55:13 <PublicServer> <Vinnie> going to spectate for a minute helps for me 09:55:19 <PublicServer> *** made screenshot at 000375AA: http://ps.openttdcoop.org/publicserver/webcam/000375AA.png 09:57:40 <PublicServer> <Vinnie> how long do you think you can stay here? 09:57:54 <PublicServer> <rane> i can leave it running all day 09:58:01 <PublicServer> <rane> but i am not touching the hub:-) 09:58:12 <PublicServer> <rane> it looks like something easy to break and hard to repair 09:58:30 <PublicServer> <Vinnie> because it might be easier for me if i close that merger down for 30 min so i get a free hand 09:58:36 <PublicServer> <Vinnie> with no trains running over it 09:59:00 <PublicServer> <rane> yea that was my idea too 09:59:07 <PublicServer> <rane> those trains are only a problem :-) 10:03:19 <PublicServer> *** Vinnie has joined spectators 10:03:19 <PublicServer> *** Game paused (number of players) 10:03:24 <PublicServer> <Vinnie> pfff 10:03:30 <PublicServer> <Vinnie> laggy with 5 fps 10:03:41 <PublicServer> *** Vinnie has joined company #1 10:03:41 <PublicServer> *** Game unpaused (number of players) 10:08:10 <PublicServer> *** rane has left the game (connection lost) 10:08:10 <PublicServer> *** Game paused (number of players) 10:08:39 <rane> connection lost it says 10:08:45 <Vinnie> happens a lot 10:08:52 <Vinnie> pls come back it paused :( 10:09:05 <rane> !password 10:09:05 <PublicServer> rane: ironed 10:09:32 <rane> !password 10:09:32 <PublicServer> rane: creaks 10:09:37 <rane> motherf&**** 10:09:50 <rane> !password 10:09:50 <PublicServer> rane: creaks 10:09:59 <rane> yes. 10:10:00 <PublicServer> *** Game still paused (number of players) 10:10:00 <PublicServer> *** Game unpaused (number of players) 10:10:03 <PublicServer> *** rane joined the game 10:10:20 <PublicServer> *** made screenshot at 00037BB3: http://ps.openttdcoop.org/publicserver/webcam/00037BB3.png 10:15:48 <PublicServer> *** rane has left the game (connection lost) 10:15:48 <PublicServer> *** Game paused (number of players) 10:16:02 <rane> !password 10:16:02 <PublicServer> rane: creaks 10:16:23 <PublicServer> *** Game still paused (number of players) 10:16:23 <PublicServer> *** Game unpaused (number of players) 10:16:26 <PublicServer> *** rane joined the game 10:17:45 <rane> no wonder you play without 32bpp and EZL 10:18:04 <rane> if it works so badly even with basic crappy graphics:-) 10:19:20 <PublicServer> *** rane has left the game (connection lost) 10:19:22 <PublicServer> *** Game paused (number of players) 10:19:28 <V453000> suffer :) 10:19:41 <PublicServer> <Vinnie> i am suffering from brainmelting 10:19:45 <PublicServer> *** Game still paused (number of players) 10:19:45 <PublicServer> *** Game unpaused (number of players) 10:19:45 <PublicServer> *** rane joined the game 10:19:47 <PublicServer> <Vinnie> your MSH is to compact 10:19:54 <V453000> :) 10:20:35 <V453000> expansion wasnt that expected indeeed 10:20:57 <PublicServer> <Vinnie> just accept that im freestyling it now :) 10:20:59 <rane> why so short trains? 10:21:18 <V453000> short is relative :) 10:22:08 <rane> they are like ants 10:22:29 <V453000> guess you use something like TL15 for profit 10:22:36 <rane> tl15? 10:22:50 <rane> i use 6 tiles long entire game... 10:22:50 <V453000> train length in tiles 10:22:56 *** bothie has joined #openttdcoop 10:23:04 <V453000> 6 still is quite long :) 10:23:17 <V453000> depends on purpose and usage 10:24:07 <PublicServer> <Vinnie> oopsie 10:24:09 <rane> if you make them twice longer, you only need half of them... 10:24:16 <V453000> yes 10:24:25 <V453000> but you also can create half complex network, or less 10:24:43 <rane> you say networks for shorter trains are easier to make? 10:24:45 <V453000> since you need a lot more space for curves, waiting bays, and so on 10:24:50 <V453000> not really 10:25:17 <V453000> with TL6 we would be able to make just a few hubs 10:25:20 <PublicServer> *** made screenshot at 000381A8: http://ps.openttdcoop.org/publicserver/webcam/000381A8.png 10:25:22 <V453000> with TL3 we can make many of them 10:25:29 <V453000> because TL6 hubs are a lot larger 10:25:50 <V453000> so if we use not many TL3 hubs, we can make them massive, and complicated 10:25:53 <rane> and since game is confined to snow areas... 10:25:55 <rane> i get it now:-) 10:26:01 <PublicServer> <Vinnie> damn my TF logs go up like this 10:30:09 <PublicServer> *** rane has joined spectators 10:30:09 <PublicServer> *** Game paused (number of players) 10:30:13 <PublicServer> *** rane has joined company #1 10:30:13 <PublicServer> *** Game unpaused (number of players) 10:31:13 <PublicServer> <Vinnie> next 10:32:45 <PublicServer> *** Vinnie has joined spectators 10:32:45 <PublicServer> *** Game paused (number of players) 10:32:50 <PublicServer> <Vinnie> thinking time 10:33:10 <PublicServer> <rane> it needs third lane on the other side 10:33:34 <Vinnie> V453000 with what command can i calculate how many tunnels i need for a gap of 34 tiles 10:33:38 <Vinnie> rane i know 10:33:50 <V453000> 34?! 10:33:56 <V453000> !gap 10:33:56 <PublicServer> V453000: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2) 10:34:00 <V453000> !gap 3 34 10:34:00 <PublicServer> V453000: You need 7 tunnels/bridges for trainlength 3 and gap 34. 10:34:15 <V453000> @gap 10:34:15 <Webster> V453000: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 10:34:37 <Vinnie> yeah i dont want to destory your eyecany so i hould go under it 10:34:54 <V453000> oh, 3rd line? 10:34:54 <Vinnie> but its 24 10:34:58 <Vinnie> yes 10:35:01 <V453000> hm 10:35:23 <Vinnie> well i do it the easy way 10:35:39 <Vinnie> so not actually messing with yous station 10:36:02 <V453000> :) 10:36:04 <PublicServer> *** Vinnie has joined company #1 10:36:04 <PublicServer> *** Game unpaused (number of players) 10:36:18 <V453000> I will eventually apply something there when I come home 10:36:24 <V453000> im in the prison again 10:36:46 <V453000> see http://wiki.openttdcoop.org/File:PSG129.png 10:36:50 <V453000> that might help you a bit 10:36:57 <V453000> or ... something similar :) 10:37:09 <V453000> ofc I do not remember if it fits there or not 10:37:17 <PublicServer> <Vinnie> nah 10:37:18 *** fonsinchen has quit IRC 10:37:40 <V453000> !gap 3 24 10:37:40 <PublicServer> V453000: You need 5 tunnels/bridges for trainlength 3 and gap 24. 10:37:43 <V453000> maybe it needs just 4 10:37:50 <V453000> or even 3 10:37:56 <Vinnie> !gap 3 24 10:37:56 <PublicServer> Vinnie: You need 5 tunnels/bridges for trainlength 3 and gap 24. 10:37:58 <V453000> since it is inside the hub, after split and before merge 10:38:10 <V453000> ML should not be full there 10:38:26 <Vinnie> got room for 3 :( 10:38:31 <Vinnie> with gap 24 10:38:37 <V453000> then do 3 10:39:35 <V453000> not everything needs to be 100% throughput capacity 10:39:45 <PublicServer> <Vinnie> massive 10:39:49 <V453000> I like to call it "building appropriately" 10:40:21 <PublicServer> *** made screenshot at 00039FD4: http://ps.openttdcoop.org/publicserver/webcam/00039FD4.png 10:40:54 <V453000> btw 10:40:59 <V453000> use 2ways ONLY when they help 10:41:13 <rane> 418 is still stuck 10:41:15 <V453000> for example in this case they could do bad things 10:41:23 <rane> i am going to press "ignore signal" on it 10:41:25 <V453000> 1ways should be default 10:41:39 <V453000> rane: does not solve anything 10:41:41 <PublicServer> <Vinnie> damn webcam 10:41:56 <V453000> you do it all the time, not just on webcam 10:42:09 <rane> hmm 10:42:11 <PublicServer> <Vinnie> not this game 10:42:29 <V453000> every split in your hub had it. 10:42:41 <V453000> I was turning them to 1ways myself so I know :p 10:43:13 <Vinnie> well to be honest i made a start with my hub. Sylf finished it 10:43:20 <Vinnie> i had done no merger 10:43:40 <V453000> doesnt matter :) just use what you should 10:45:18 <rane> slh 08 is stuck 10:45:35 <rane> that's where 3rd lane should be:-) 10:45:37 <PublicServer> <Vinnie> damn thats my name 10:45:41 *** dr_gonzo has joined #openttdcoop 10:46:12 <PublicServer> <Vinnie> no problem rane that is the jam from the MSH1 10:46:33 <V453000> jams are very often influencing each other 10:46:56 <V453000> or ... having the same root :) 10:47:07 <rane> why do you build stations with each platform two tiles after another 10:47:15 <rane> is it balancing anything? 10:47:27 <rane> on an off chance two trains actually start at the same second? 10:48:08 <V453000> ? 10:48:39 <V453000> sorry, I do not understand what you mean 10:48:47 <V453000> which stations? 10:50:19 <rane> Earlsdon woods for example 10:50:25 <rane> ==PPPP== 10:50:26 <V453000> primary stations? 10:50:30 <rane> ====PPPP== 10:50:32 <rane> sth like that 10:50:50 <PublicServer> <Vinnie> pickup 10:51:56 <PublicServer> <Vinnie> you mean that the platforms are shifted one tile? 10:52:00 <rane> yes 10:52:12 <V453000> ah 10:52:16 <V453000> depends 10:52:17 <rane> i didn't see it anywhere outside of coop games 10:52:30 <V453000> for examlpe it fits well for things like drop in the west 10:52:34 <PublicServer> <Vinnie> well station is synced 10:52:46 <PublicServer> <Vinnie> not now atm btw 10:52:51 <V453000> ^ one of the quealities :) 10:53:26 <V453000> but we build many stations. That is the fun 10:53:33 <PublicServer> <Vinnie> and it is impossible for 2 trains to leave at once. since that would need two trains to enter at the same time. from one entry line it would not be possible 10:53:40 <V453000> nobody likes to build cloned stations every game 10:54:00 <V453000> well, some people do ... :| 10:55:21 <PublicServer> *** made screenshot at 000381CE: http://ps.openttdcoop.org/publicserver/webcam/000381CE.png 10:55:40 <PublicServer> <Vinnie> rane would you like to try and build a station? 10:55:48 <rane> sure! 10:55:51 <rane> :-) 10:56:05 <rane> where? 10:56:08 <PublicServer> <Vinnie> well i connected the most important parts for the expansion 10:56:13 <rane> i was under impression everything is connected 10:56:18 <PublicServer> <Vinnie> now we need an exptra drop 10:56:28 <PublicServer> <Vinnie> more platforms 10:57:07 <V453000> off, cya in the evening 10:57:15 <PublicServer> <Vinnie> cya later 10:57:20 <rane> bye 10:57:25 <rane> but drop for what and where? :-) 10:57:41 <PublicServer> <Vinnie> sign !here 10:58:07 <PublicServer> <rane> oh man 10:58:23 <PublicServer> <rane> how many platforms? 10:58:57 <PublicServer> <Vinnie> 6 but please use tracks to mark the station and build it in the end 10:59:24 <PublicServer> <Vinnie> because you might break the drop if you remove it 11:01:21 <PublicServer> <rane> hmm 11:01:43 <PublicServer> <rane> does it exit to four tunnels? 11:01:49 <PublicServer> <Vinnie> yes 11:05:11 <PublicServer> <Vinnie> do you know what curve length means? 11:05:33 <PublicServer> <rane> how long should i make them? 11:05:35 <PublicServer> <rane> 3tiles? 11:05:43 <PublicServer> <Vinnie> all curves should be 3 tiles 11:06:20 <PublicServer> <Vinnie> maybe a terminus station? 11:07:12 <PublicServer> <rane> should be easier:-) 11:10:10 <PublicServer> <rane> does thatl ook any sane? 11:10:21 <PublicServer> *** made screenshot at 0003BBD7: http://ps.openttdcoop.org/publicserver/webcam/0003BBD7.png 11:10:31 <PublicServer> <Vinnie> it looks like a station you see on all other servers 11:10:46 <PublicServer> <Vinnie> that is not recommended for any fast troughput 11:11:05 <PublicServer> <rane> terminus, 6 platforms hmmm 11:11:18 <PublicServer> <Vinnie> i can make it easier for you 11:11:39 <PublicServer> <Vinnie> will take to mutch space 11:12:21 <PublicServer> <rane> that way? :-) 11:12:59 <PublicServer> <Vinnie> or how i did it a bit lower? 11:13:10 <PublicServer> <rane> oh 11:14:58 <PublicServer> <rane> ok now separate entrance for each pair 11:15:08 <PublicServer> <Vinnie> yes 11:15:18 <PublicServer> <Vinnie> but its kinda short on space 11:18:18 <PublicServer> <Vinnie> and that? 11:18:28 <PublicServer> <rane> this is something like whati had in mind 11:18:30 <PublicServer> <rane> ;_) 11:18:56 <PublicServer> <rane> but i was 4 tiles short apparently 11:19:16 <PublicServer> <Vinnie> yeah space is tight 11:24:10 <PublicServer> <Vinnie> action time 11:24:18 <PublicServer> <rane> did i get signals right? 11:24:27 <PublicServer> <rane> seems like 2 paths are enough there 11:24:31 <PublicServer> <rane> on entry 11:24:37 <PublicServer> <Vinnie> no it is not ok 11:24:45 <PublicServer> <rane> humm 11:24:49 <PublicServer> <Vinnie> first we always prefer pre-signals over PBS 11:24:59 <PublicServer> <rane> yea i heard 11:25:03 <PublicServer> <Vinnie> and the is space for pre-signals 11:25:21 <PublicServer> *** made screenshot at 000365AE: http://ps.openttdcoop.org/publicserver/webcam/000365AE.png 11:25:46 <PublicServer> <rane> 3x entry? 11:26:00 <PublicServer> <Vinnie> no 11:26:02 <PublicServer> <rane> i typically use 100% paths :-| 11:26:08 <PublicServer> <rane> and trains have to figure it out 11:28:46 *** dr_gonzo_ has joined #openttdcoop 11:29:10 <PublicServer> <Vinnie> use electric tracks my friens 11:29:16 <PublicServer> <Vinnie> friend 11:30:07 <PublicServer> <rane> good point 11:30:19 <PublicServer> <rane> here they come 11:30:41 <PublicServer> *** Vinnie has left the game (connection lost) 11:30:41 <PublicServer> *** Game paused (number of players) 11:30:50 <Vinnie> !password 11:30:50 <PublicServer> Vinnie: endure 11:30:59 <PublicServer> *** Game still paused (number of players) 11:31:00 <PublicServer> *** Vinnie joined the game 11:31:01 <PublicServer> *** Vinnie has joined company #1 11:31:01 <PublicServer> *** Game unpaused (number of players) 11:33:12 <PublicServer> <Vinnie> ]and SLH 08 is free again 11:34:20 <PublicServer> <Vinnie> looks ok don't you think? 11:34:31 *** dr_gonzo has quit IRC 11:34:36 <PublicServer> <rane> signals are still weird to me 11:34:46 <PublicServer> <rane> path, entry, exit, exit? 11:35:00 <PublicServer> <Vinnie> well i can show you some stuff? 11:35:03 <PublicServer> <rane> i mean on entry track 11:35:14 <PublicServer> <rane> what's the first path for? it reserves nothing 11:35:28 <PublicServer> <rane> same for 1st exit... 11:35:30 <PublicServer> <Vinnie> that was still yours i believe 11:35:38 <PublicServer> <rane> oh 11:35:42 <PublicServer> <rane> :-) 11:36:39 <PublicServer> <rane> it was a tricky thing to build 11:36:53 <PublicServer> <rane> nex to that beehive 11:36:55 <PublicServer> <Vinnie> it was fun 11:37:49 <PublicServer> <rane> pathfinding is very good anyway 11:38:21 <PublicServer> <Vinnie> oke im off 11:38:27 <PublicServer> <Vinnie> cya later 11:38:30 <PublicServer> <rane> take care:-) 11:38:32 <PublicServer> *** Vinnie has left the game (leaving) 11:38:32 <PublicServer> *** Game paused (number of players) 11:38:44 <PublicServer> *** rane has left the game (leaving) 11:38:52 <Vinnie> crap signing station 11:38:56 <Vinnie> !passowrd 11:38:59 <Vinnie> !password 11:38:59 <PublicServer> Vinnie: endure 11:39:22 <PublicServer> *** Game still paused (number of players) 11:39:23 <PublicServer> *** Vinnie joined the game 11:39:30 <PublicServer> *** Vinnie has joined company #1 11:39:44 <PublicServer> *** Vinnie has left the game (connection lost) 11:40:21 <PublicServer> *** made screenshot at 0003DBDA: http://ps.openttdcoop.org/publicserver/webcam/0003DBDA.png 11:40:58 <rane> oh cmon 11:41:06 <rane> =) 11:41:18 <rane> i only broke signals on this one 11:45:28 *** Phoenix_the_II has joined #openttdcoop 11:45:28 *** ChanServ sets mode: +o Phoenix_the_II 11:48:09 <Vinnie> no you need to place your name if you made something 11:48:12 <Vinnie> i did that 11:49:25 <rane> ok 11:50:56 *** KenjiE20 has joined #openttdcoop 11:50:56 *** ChanServ sets mode: +o KenjiE20 12:14:36 <Mazur> !passworm 12:14:38 <Mazur> !password 12:14:38 <PublicServer> Mazur: endure 12:15:25 <PublicServer> *** Game still paused (number of players) 12:15:25 <PublicServer> *** Mazur joined the game 12:16:21 <PublicServer> <Mazur> Ola. 12:16:59 <Vinnie> hello 12:17:32 <Vinnie> !password 12:17:32 <PublicServer> Vinnie: endure 12:18:00 <PublicServer> *** Game still paused (number of players) 12:18:03 <PublicServer> *** Vinnie joined the game 12:18:04 <PublicServer> *** Vinnie has joined company #1 12:18:04 <PublicServer> *** Game unpaused (number of players) 12:18:12 <PublicServer> <Vinnie> there we go 12:21:38 <PublicServer> <Mazur> Lol! I noticed tgrasin disappearing in hte approach to oi anbd paper drop, so I look southward for a tunnel exit, what do I see? A tunnel entrance! 12:22:10 <PublicServer> <Mazur> So I go: "Huh, trains entering from 2 sides? Where did they go... Where did they go..... *duh*" 12:22:21 <PublicServer> <Vinnie> :) 12:23:07 <PublicServer> <Mazur> Looking a bit further, the first entrance is going west, instead, of course. 12:23:57 <PublicServer> <Vinnie> i did some expansions for paper drop as you can see 12:24:30 <PublicServer> <Mazur> Yes, I was checking up on that, see if the jam was solved or only moved. 12:25:21 <PublicServer> *** made screenshot at 0003C7CF: http://ps.openttdcoop.org/publicserver/webcam/0003C7CF.png 12:25:57 <PublicServer> <Mazur> But it looks like things are good to go, again. Well done. 12:35:11 <PublicServer> <Mazur> Just NE of BBH02 is funny: some 10 forests huddled all together. 12:37:06 <PublicServer> <Vinnie> stupid forrests 12:37:49 <PublicServer> <Mazur> Connected the fourth in hte corner to Bristol Woods for you. 12:38:31 <PublicServer> <Vinnie> BBH 02 is starting to jam because the prio is to short 12:39:10 <PublicServer> <Mazur> Which one? 12:40:22 <PublicServer> *** made screenshot at 000371B3: http://ps.openttdcoop.org/publicserver/webcam/000371B3.png 12:40:41 <PublicServer> <Vinnie> now it is 12:42:21 <PublicServer> <Vinnie> it becomes unplayable for me now 12:43:21 *** Chris_Booth has joined #openttdcoop 12:44:55 <PublicServer> <Mazur> Well, it seems an internittent jam, and never a big one. 12:45:08 <Sylf> !password 12:45:08 <PublicServer> Sylf: goalie 12:45:25 <PublicServer> *** Sylf joined the game 12:45:30 <PublicServer> <Vinnie> hello Sylf 12:45:31 <rane> !password 12:45:31 <PublicServer> rane: goalie 12:45:32 <PublicServer> <Mazur> Hi, Silk. 12:45:36 <PublicServer> <Sylf> ello 12:45:43 <rane> and crash 12:45:55 <PublicServer> *** Vinnie has joined spectators 12:46:05 <PublicServer> *** rane joined the game 12:46:12 <PublicServer> <Mazur> Hi, Rain. 12:46:35 <PublicServer> <rane> hi mejzyr 12:46:55 <PublicServer> <rane> i have strong suspicions you're from Poland too 12:46:58 <PublicServer> <Vinnie> btw rane you train 418 has moved 12:47:05 <PublicServer> <rane> yay 12:47:14 <PublicServer> <rane> that's how i debug my crappy networks in single player 12:47:20 <PublicServer> * Mazur is not from Poland. 12:47:20 <PublicServer> <rane> look which train doesn't make a dime 12:47:28 <PublicServer> <rane> mazur your nickname is:-) 12:47:42 <PublicServer> <Mazur> Nope. Only looks like it is,. 12:47:45 <PublicServer> <Mazur> :-D 12:48:07 <PublicServer> <rane> undercover! 12:48:15 <PublicServer> <Mazur> I made it up for an AD&D character I used to play. 12:48:30 <PublicServer> <Vinnie> oke cya later people 12:48:33 <PublicServer> <rane> Mazury is the part of Poland where all the lakes are 12:48:36 <PublicServer> *** Vinnie has left the game (connection lost) 12:48:41 <PublicServer> <Mazur> I know. 12:48:43 <PublicServer> <rane> bye vin 12:48:49 <PublicServer> <Mazur> BYe, Vin. 12:49:07 <PublicServer> <Chris Booth> hi 12:49:08 <PublicServer> *** Chris Booth joined the game 12:49:12 <PublicServer> <rane> hello 12:49:14 <PublicServer> <Mazur> Hi, Ceebeebee. 12:49:16 <PublicServer> <rane> so what's the goal now? 12:49:23 <PublicServer> <Chris Booth> remove jams 12:49:25 <PublicServer> <Chris Booth> add trains 12:49:32 <PublicServer> <Chris Booth> and supersize everythig 12:49:36 <PublicServer> <rane> i see one 12:49:43 <PublicServer> <rane> it's called goods pickup 12:49:45 <PublicServer> <Mazur> rane: Finding and eliminating any and all sore spots in hte network. 12:49:45 <PublicServer> <rane> :-) 12:50:57 <PublicServer> <Mazur> IKf you find one, but can't solve it (because of time, or ability, or whatever...) leave a sign starting with an exlcamation point. 12:51:20 <PublicServer> <rane> i am a tourist here :-) 12:51:50 <PublicServer> <Mazur> Doesn;t mean you don;t hjave eyes, or even a brain. 12:51:58 <PublicServer> <Mazur> I've known tourists with brains... 12:52:24 <PublicServer> <rane> got one 12:52:36 <PublicServer> <Chris Booth> that is rare that tourist have brains most tourist = sheep 12:52:42 <PublicServer> <Chris Booth> just follow each other 12:52:48 <PublicServer> <rane> i am a crappy tourist 12:52:52 <PublicServer> <Chris Booth> its funny to watch them in london 12:52:54 <PublicServer> <rane> i actually want to see stuff 12:52:56 <PublicServer> <rane> not just lie on the beach :-( 12:53:00 <PublicServer> <Mazur> Nonetheless, CB, there are a rare few. 12:53:08 <PublicServer> <Chris Booth> yeah 12:53:26 <PublicServer> <rane> i know plenty of people who were to Egypt half a dozen times and never saw a pyramid 12:53:37 <PublicServer> <Chris Booth> what 12:53:40 <PublicServer> <Chris Booth> that is pointless 12:53:46 <PublicServer> <rane> that's just sad 12:53:49 <PublicServer> <rane> but they like it 12:53:58 <PublicServer> <rane> hotel, pool 12:54:08 <PublicServer> <Chris Booth> going to a wonder of the world is always worth it 12:54:18 <PublicServer> <Chris Booth> but then the beach or pool on the other hand are not 12:54:34 <PublicServer> <Chris Booth> I don;'t like hot holidays 12:54:40 <PublicServer> <Chris Booth> snow is much better 12:55:06 <PublicServer> <rane> i wouldn't mind hot ones at this point 12:55:18 <PublicServer> <rane> -10 last two months or so 12:55:22 <PublicServer> *** made screenshot at 0002896A: http://ps.openttdcoop.org/publicserver/webcam/0002896A.png 12:55:31 <PublicServer> <rane> i found an actual traffic jam 12:55:37 <PublicServer> <Chris Booth> where is this? poland? russia? canada? 12:55:40 <PublicServer> <rane> Poland 12:55:51 <PublicServer> <Chris Booth> yes, what a guess 12:56:07 *** Fuco has joined #openttdcoop 12:56:08 <PublicServer> <Chris Booth> where is this real jam? 12:56:10 <PublicServer> <rane> i blame Al Gore for it 12:56:11 *** ChanServ sets mode: +v Fuco 12:56:16 <PublicServer> <rane> south of my sign 12:56:22 <PublicServer> <rane> which is next to paper pickup 12:56:28 <PublicServer> <rane> on exit actually 12:57:06 <PublicServer> <Sylf> I wouldn't call that a jam 12:57:12 <PublicServer> <Chris Booth> the otherside is more a a jam 12:57:14 <PublicServer> <Mazur> And that is why we start important signs with an exclamation mark, rane,. 12:57:17 <PublicServer> <Sylf> the trains exiting the station aren't slowing down 12:57:27 <PublicServer> <rane> i stated it with an exclamation mark! 12:57:45 <PublicServer> <Mazur> Still not seeing your sign. 12:57:46 <PublicServer> <Sylf> the other side is jammed to SLH 07 and beyond 12:58:02 <PublicServer> <Mazur> Ah. 12:58:05 <PublicServer> <Mazur> Now I see it. 12:58:07 <PublicServer> <rane> i'll add more spaces to it 12:58:09 <PublicServer> <Mazur> Thank you. 12:58:27 <PublicServer> <Mazur> Only, just an exlcmation mark, not also a space. 12:59:26 <PublicServer> <rane> lol they started a factory in the middle of slh 07 12:59:47 <PublicServer> <Mazur> This way, in hte sign list, we first get the important stuff, like message board, then all HUBS, then the problems. 12:59:58 <PublicServer> <rane> ok 13:00:04 <PublicServer> <rane> i added spaces cause you said you can't see 13:00:32 <PublicServer> <Mazur> Because I looked in our usual spot., just below the HUBS. 13:00:39 <PublicServer> <rane> mkay 13:01:16 <PublicServer> <Chris Booth> if people just used real names then we could use the search feature 13:01:22 <PublicServer> <Chris Booth> like I just typed jam 13:01:24 <PublicServer> <Chris Booth> and it came up 13:01:42 <PublicServer> <Mazur> Yes, that feature I rarely use intentionally. 13:01:58 <PublicServer> <rane> this is getting out of hand here 13:02:06 <PublicServer> <Chris Booth> what is? 13:02:08 <PublicServer> <rane> two hubs long queue 13:02:20 <PublicServer> <rane> they stand even beyond slh 05 13:02:27 <PublicServer> <Chris Booth> yeah I see that 13:02:33 <PublicServer> <Chris Booth> I am trying to fix it 13:04:47 <PublicServer> <rane> there's another at SLH 09 13:05:39 <PublicServer> <Chris Booth> that was not me!!!! 13:05:49 <PublicServer> <rane> :-)) 13:05:53 <PublicServer> <Mazur> Nor me. 13:06:03 <PublicServer> <Chris Booth> maybe it was me 13:06:20 <PublicServer> <rane> this isn't a biggie 13:06:22 <PublicServer> <Mazur> Ok, I noted which trains died, I will recreate them. 13:06:28 <PublicServer> <rane> 4 pickups using one lane to mmove to the ml 13:07:11 <PublicServer> <Sylf> I'm ready to replace the trains when the crash clears 13:07:21 <PublicServer> <rane> crash?:-) 13:07:28 <PublicServer> <Mazur> Ok, I'll leave it to you, then. 13:07:30 <PublicServer> <Chris Booth> in BBH 07 13:08:04 <PublicServer> <Sylf> trains recreated 13:08:04 <PublicServer> <rane> i do that all the time 13:08:13 <PublicServer> <rane> no regard for pixel life at all 13:09:26 <PublicServer> <Sylf> the problem with this wiring is it'll jam to North now 13:09:44 <PublicServer> <Chris Booth> yeah 13:09:58 <PublicServer> <rane> it does 13:10:04 <PublicServer> <Chris Booth> that short linke may be better 4L_R4 13:10:22 <PublicServer> *** made screenshot at 0000FE6B: http://ps.openttdcoop.org/publicserver/webcam/0000FE6B.png 13:10:28 <PublicServer> <Chris Booth> since the BBH and MSH are so close 13:14:12 <PublicServer> *** Chris Booth has joined spectators 13:14:24 <PublicServer> *** Sylf has joined spectators 13:14:36 <PublicServer> <Sylf> me heading off to work - cya 13:14:44 <Mazur> Have fnu! 13:14:49 <PublicServer> <Sylf> :p 13:14:51 <Mazur> See you tinight, perhaps. ;-) 13:14:57 <PublicServer> *** Sylf has left the game (leaving) 13:26:32 <PublicServer> <rane> and another 13:26:46 <PublicServer> <rane> still it's pretty amazing i can only find 3 here 13:26:56 <PublicServer> <Mazur> I think that prio on hte second line is a touch too long. Best as a 3 tile prio, I'd say. 13:31:48 <PublicServer> <rane> ok 13:31:54 <PublicServer> <rane> time for some single player:-) 13:32:01 <PublicServer> <Mazur> Have fnu. 13:32:03 <PublicServer> <rane> byebye 13:32:07 <PublicServer> *** rane has left the game (leaving) 13:32:07 <PublicServer> *** Game paused (number of players) 13:37:51 *** Tray has joined #openttdcoop 13:40:22 <PublicServer> *** made screenshot at 00028A2D: http://ps.openttdcoop.org/publicserver/webcam/00028A2D.png 13:45:06 <rane> i can leave the game running if you want to build 13:45:25 <rane> i didn't know i'm the last one 13:53:42 *** Capeguy has joined #openttdcoop 13:54:00 <Capeguy> !password 13:54:00 <PublicServer> Capeguy: bridal 13:54:14 <PublicServer> *** Game still paused (number of players) 13:54:14 <PublicServer> *** Game unpaused (number of players) 13:54:18 <PublicServer> *** Player has joined spectators 13:54:18 <PublicServer> *** Game paused (number of players) 13:54:29 <PublicServer> *** Player has changed his/her name to Capeguy 13:54:41 <PublicServer> *** Capeguy has joined company #1 13:54:41 <PublicServer> *** Game unpaused (number of players) 13:57:17 <PublicServer> *** Capeguy has joined spectators 13:57:17 <PublicServer> *** Game paused (number of players) 13:57:54 <PublicServer> *** Capeguy has left the game (leaving) 13:58:02 *** Capeguy has quit IRC 14:05:02 *** perk11 has quit IRC 14:24:25 <Tray> !password 14:24:25 <PublicServer> Tray: hooped 14:24:34 <PublicServer> *** Game still paused (number of players) 14:24:34 <PublicServer> *** Game unpaused (number of players) 14:24:37 <PublicServer> *** Tray joined the game 14:40:22 <PublicServer> *** made screenshot at 00006BEE: http://ps.openttdcoop.org/publicserver/webcam/00006BEE.png 14:48:57 *** Ramsus08191 has joined #openttdcoop 14:49:02 <Ramsus08191> !password 14:49:02 <PublicServer> Ramsus08191: tooled 14:49:18 <PublicServer> *** Ramsus08191 joined the game 14:55:02 <PublicServer> *** Tray has left the game (connection lost) 14:55:23 <PublicServer> *** made screenshot at 0000FFD1: http://ps.openttdcoop.org/publicserver/webcam/0000FFD1.png 14:56:17 <PublicServer> *** Ramsus08191 has left the game (connection lost) 14:56:17 <PublicServer> *** Game paused (number of players) 14:56:23 *** Ramsus08191 has quit IRC 16:02:22 *** iklucas has joined #openttdcoop 16:02:38 <iklucas> hmm its still loading? 16:03:00 <iklucas> need to be more patients? 16:03:02 <Vinnie> it should be up iklucas 16:03:16 <Vinnie> official channel is openttdcoop.stable 16:03:19 <iklucas> nvm 16:05:22 <Vinnie> !rcon reset_company 1 16:05:22 <PublicServer> Vinnie: you are not allowed to use !rcon 16:05:40 <Vinnie> woops wrong channel 16:13:47 <CyberSoul> !password 16:13:47 <PublicServer> CyberSoul: grazes 16:14:11 <PublicServer> *** Game still paused (number of players) 16:14:11 <PublicServer> *** Game unpaused (number of players) 16:14:13 <PublicServer> *** CyberSoul joined the game 16:16:57 <PublicServer> <Chris Booth> hi all 16:17:43 <PublicServer> <CyberSoul> heya CB 16:25:23 <PublicServer> *** made screenshot at 00035BC1: http://ps.openttdcoop.org/publicserver/webcam/00035BC1.png 16:34:09 *** Progman has joined #openttdcoop 16:40:23 <PublicServer> *** made screenshot at 00035FB4: http://ps.openttdcoop.org/publicserver/webcam/00035FB4.png 16:47:30 <Vinnie> !players 16:47:32 <PublicServer> Vinnie: Client 409 (Orange) is Mazur, in company 1 (PSG 202) 16:47:32 <PublicServer> Vinnie: Client 417 is Chris Booth, a spectator 16:47:32 <PublicServer> Vinnie: Client 427 (Orange) is CyberSoul, in company 1 (PSG 202) 16:52:16 <iklucas> hi lucas 16:55:23 <PublicServer> *** made screenshot at 0002A450: http://ps.openttdcoop.org/publicserver/webcam/0002A450.png 17:10:24 <PublicServer> *** made screenshot at 00032E8C: http://ps.openttdcoop.org/publicserver/webcam/00032E8C.png 17:13:46 <Vinnie> !password 17:13:46 <PublicServer> Vinnie: groggy 17:13:56 <PublicServer> *** Vinnie joined the game 17:14:04 <PublicServer> <Vinnie> hello Mazur and CyberSoul 17:14:18 <PublicServer> <CyberSoul> heyo Vinne, nice work on msh01 17:14:28 <PublicServer> <Vinnie> ty 17:14:50 <PublicServer> <Vinnie> any new adjustments made recently? 17:16:00 <PublicServer> <CyberSoul> i added presigs to split an occasional train to that never preferred sign 17:16:46 <PublicServer> <Vinnie> i see but behind the signal there is a gap 17:17:00 <PublicServer> <Vinnie> after the split it is still a ml. ml should not have gaps 17:17:30 <PublicServer> <CyberSoul> yeah, the gap is what splits the trains based on density 17:17:49 <PublicServer> <CyberSoul> but you are referring to trains going straight i guess? 17:18:12 <PublicServer> <Vinnie> but if two trains that want and should go straight there the second train will be slowed by the gap 17:19:00 <PublicServer> <CyberSoul> i see, i had backwards pbs earlier that did the same thing, but it was uglier 17:19:42 <PublicServer> <CyberSoul> gap removed 17:20:08 <PublicServer> <Vinnie> well if you trace the line to the drop station you can see it is always prioritised 17:20:42 <PublicServer> <Vinnie> this leads to the conclusion that it is real hard to jam this line and therefor will not use the second split 17:21:01 <PublicServer> <Vinnie> but this is just what i think 17:22:56 <PublicServer> <CyberSoul> it doesn't have prio all the way for good trains, but I see where you are coming from 17:23:30 <PublicServer> *** Vinnie has left the game (connection lost) 17:23:59 <Vinnie> no the problem were the trains that drop at the station 17:24:19 <PublicServer> <CyberSoul> and the gap was actually helping a minor backup that happens when trains merge in just after there 17:24:20 <Vinnie> the inner ml to the drop always has priority 17:24:42 <Vinnie> !password 17:24:42 <PublicServer> Vinnie: girdle 17:25:09 <PublicServer> *** Vinnie joined the game 17:25:15 <PublicServer> <CyberSoul> watch the trains stack during merge and u will see the back up just past the exit, but the train length blocks the exit 17:25:24 <PublicServer> *** made screenshot at 00036BA7: http://ps.openttdcoop.org/publicserver/webcam/00036BA7.png 17:25:56 <PublicServer> <CyberSoul> doesn't matter too much though, as the merge is rare 17:26:19 <PublicServer> <Vinnie> yeah it doesnt jam as mutch as before 17:26:25 <PublicServer> <CyberSoul> due to the prio u mentioned 17:27:02 <PublicServer> *** Vinnie has left the game (connection lost) 17:27:09 <Vinnie> ahhh stupid pc 17:28:14 <CyberSoul> i switched the gap to just 1 extra tile, so the stacking behavior on merge should not block the exit now 17:29:23 <Vinnie> !password 17:29:23 <PublicServer> Vinnie: girdle 17:29:36 <PublicServer> *** Vinnie joined the game 17:31:07 <CyberSoul> yeah the 1 tile gap seems to be working as a good compromise between the ml needs and the msh exit not jamming 17:31:26 <PublicServer> *** Vinnie has left the game (connection lost) 17:31:28 <Vinnie> pff gonna watch some stuff in SP. might help me with some lag 17:31:50 <CyberSoul> yeah, there are lots of trains now 17:39:34 *** mfb- has joined #openttdcoop 17:39:39 <mfb-> hi 17:39:51 <PublicServer> <CyberSoul> heya mfb 17:39:57 <mfb-> !password 17:39:57 <PublicServer> mfb-: attics 17:40:17 <PublicServer> *** mfb joined the game 17:40:24 <PublicServer> *** made screenshot at 0002A24D: http://ps.openttdcoop.org/publicserver/webcam/0002A24D.png 17:46:28 *** iklucas has quit IRC 17:47:34 <PublicServer> <Chris Booth> BBH 07 still needs work 17:51:00 <PublicServer> <mfb> unbalanced join 17:51:06 <PublicServer> <mfb> what do you expect ;) 17:52:25 <PublicServer> <mfb> I don't see why we have two lines there 17:52:29 <PublicServer> <mfb> 3->2+2? 17:52:36 <PublicServer> <mfb> 3->2->2+2 is bad 17:53:06 <PublicServer> <mfb> ok, there are even 4 lines coming in 17:55:24 <PublicServer> *** made screenshot at 0003468D: http://ps.openttdcoop.org/publicserver/webcam/0003468D.png 18:10:25 <PublicServer> *** made screenshot at 000019FD: http://ps.openttdcoop.org/publicserver/webcam/000019FD.png 18:17:57 <PublicServer> <Mazur> Stoopid 18:18:04 <PublicServer> <CyberSoul> lol, what? 18:18:59 <PublicServer> <CyberSoul> ah, that crash i guess :P 18:19:00 <PublicServer> <Mazur> CRashed some trains. 18:19:27 *** Mitcian has joined #openttdcoop 18:19:47 <PublicServer> <CyberSoul> i got really close earlier, i hate when u dozer signals you meant to convert :) 18:20:10 <PublicServer> <CyberSoul> or maybe it only happens to me 18:20:21 <PublicServer> <mfb> ctrl is not r :p 18:25:25 <PublicServer> *** made screenshot at 0002A25D: http://ps.openttdcoop.org/publicserver/webcam/0002A25D.png 18:27:36 *** perk11 has joined #openttdcoop 18:34:35 <PublicServer> <mfb> wood trains are only TL 2.5? 18:36:11 <CyberSoul> are they 2.5 or 3.5? 18:36:20 <PublicServer> <mfb> 2.5 18:40:25 <PublicServer> *** made screenshot at 0002A209: http://ps.openttdcoop.org/publicserver/webcam/0002A209.png 18:55:25 <PublicServer> *** made screenshot at 0000CE6C: http://ps.openttdcoop.org/publicserver/webcam/0000CE6C.png 18:55:44 <PublicServer> *** mfb has left the game (leaving) 18:55:48 *** mfb- has quit IRC 19:10:25 <PublicServer> *** made screenshot at 00010E69: http://ps.openttdcoop.org/publicserver/webcam/00010E69.png 19:22:09 <PublicServer> <CyberSoul> oopsie 19:25:26 <PublicServer> *** made screenshot at 00033C8D: http://ps.openttdcoop.org/publicserver/webcam/00033C8D.png 19:35:02 *** Mucht has quit IRC 19:40:26 <PublicServer> *** made screenshot at 0003688C: http://ps.openttdcoop.org/publicserver/webcam/0003688C.png 19:55:26 <PublicServer> *** made screenshot at 00030A85: http://ps.openttdcoop.org/publicserver/webcam/00030A85.png 19:59:16 <PublicServer> *** 1ntexon joined the game 19:59:21 <PublicServer> <1ntexon> hi 19:59:46 <CyberSoul> heyo 20:00:23 <CyberSoul> I was just working on your slh10, i wrote a small novella in sign form 20:01:36 <PublicServer> <1ntexon> I have lenghtened the prios yesterday, the SL trains were joining too agressively and jamming the ML 20:02:14 <PublicServer> <CyberSoul> today they couldn't get in at all 20:02:44 <PublicServer> <1ntexon> if it's either can't get in or jam the ML then it needs another line 20:02:47 <PublicServer> <CyberSoul> and with just combo/exit, if the ml if full it will get prio 20:03:09 <PublicServer> <CyberSoul> if there is ever a gap trains will get in 20:03:15 <PublicServer> <1ntexon> joining SL trains shouldn't slow down the ML at all 20:03:21 <PublicServer> <CyberSoul> so they are still a little long 20:03:48 <PublicServer> <1ntexon> see? 20:04:14 <PublicServer> <CyberSoul> yeah, the sl train got in and the main line got more dense... looks good 20:04:32 <PublicServer> <1ntexon> got more dense and trains had to stop... 20:05:02 <PublicServer> <1ntexon> the point of the long prio was to find a gap big enough not to slow the ML down 20:05:25 <PublicServer> <1ntexon> this is bad 20:05:39 <PublicServer> <1ntexon> jams back to BBH 01 20:06:21 <PublicServer> <CyberSoul> first of all, the large ml gaps are usually a bad sign for something upstream 20:07:03 <PublicServer> <1ntexon> still SL shouldn't slow ML down at all ;) 20:07:13 <PublicServer> <CyberSoul> second of all, if ml does have train--large gap--train spacing repeated, then sl can get in during gap, making ml train-small gap-train 20:07:27 <PublicServer> <CyberSoul> make the prio 50 squares then 20:07:33 <PublicServer> <1ntexon> ... 20:07:51 *** Mucht has joined #openttdcoop 20:07:51 *** ChanServ sets mode: +o Mucht 20:10:26 <PublicServer> *** made screenshot at 0002FE88: http://ps.openttdcoop.org/publicserver/webcam/0002FE88.png 20:14:15 *** TheDarkPassenger has joined #openttdcoop 20:14:48 *** TheDarkPassenger has left #openttdcoop 20:14:52 *** Guest3429 has joined #openttdcoop 20:15:06 <Guest3429> !help 20:15:06 <PublicServer> Guest3429: http://www.openttdcoop.org/wiki/IRC_Commands 20:15:31 *** Guest3429 has quit IRC 20:15:41 *** TheDarkPassenger_ has joined #openttdcoop 20:23:43 *** TheDarkPassenger_ has left #openttdcoop 20:25:27 <PublicServer> *** made screenshot at 00011655: http://ps.openttdcoop.org/publicserver/webcam/00011655.png 20:30:11 <PublicServer> <Chris Booth> BBH 07 is looking worse 20:30:47 <PublicServer> <CyberSoul> where? 20:35:44 *** perk11 has quit IRC 20:38:04 *** perk11 has joined #openttdcoop 20:40:27 <PublicServer> *** made screenshot at 00011065: http://ps.openttdcoop.org/publicserver/webcam/00011065.png 20:45:33 <PublicServer> *** 1ntexon has left the game (leaving) 20:55:27 <PublicServer> *** made screenshot at 00010061: http://ps.openttdcoop.org/publicserver/webcam/00010061.png 20:56:10 *** perk11 has left #openttdcoop 21:10:28 <PublicServer> *** made screenshot at 0000F664: http://ps.openttdcoop.org/publicserver/webcam/0000F664.png 21:14:16 *** Tray has quit IRC 21:25:28 <PublicServer> *** made screenshot at 0000FC61: http://ps.openttdcoop.org/publicserver/webcam/0000FC61.png 21:40:28 <PublicServer> *** made screenshot at 000042B6: http://ps.openttdcoop.org/publicserver/webcam/000042B6.png 22:18:51 *** Fuco has quit IRC 22:22:11 <PublicServer> *** CyberSoul has joined spectators 22:22:11 <PublicServer> *** Game paused (number of players) 22:25:28 <PublicServer> *** made screenshot at 00037CF1: http://ps.openttdcoop.org/publicserver/webcam/00037CF1.png 23:02:53 *** Vinnie has quit IRC 23:10:22 <PublicServer> *** Chris Booth has left the game (leaving) 23:19:10 <PublicServer> *** CyberSoul has left the game (leaving) 23:19:43 *** Mucht has quit IRC 23:23:11 *** elmz has quit IRC 23:28:06 <Sylf> !password 23:28:06 <PublicServer> Sylf: foxier 23:28:17 <PublicServer> *** Game still paused (number of players) 23:28:17 <PublicServer> *** Game unpaused (number of players) 23:28:19 <PublicServer> *** Sylf joined the game 23:28:37 <PublicServer> <Mazur> Hi, Silp. 23:28:48 <PublicServer> <Sylf> heya maz 23:29:05 *** lych has joined #openttdcoop 23:29:16 <PublicServer> *** Sylf has left the game (connection lost) 23:29:18 <PublicServer> *** Game paused (number of players) 23:29:23 <CyberSoul> heyo everybody 23:29:26 <Mazur> Hi, CS. 23:29:33 <Mazur> Hi, Lick. 23:30:13 <Sylf> oh, reboot time 23:30:13 <PublicServer> *** Game still paused (number of players) 23:30:13 <PublicServer> *** Game unpaused (number of players) 23:30:16 <PublicServer> *** CyberSoul joined the game 23:31:16 <PublicServer> <Mazur> I see no jams on SLH 09 anymore, CS. 23:31:42 <lych> hey there 23:31:42 <lych> sup 23:31:51 <lych> !passwor 23:31:54 <lych> !password 23:31:54 <PublicServer> lych: foxier 23:31:54 <PublicServer> <Mazur> So your fix may have fixed it. 23:32:06 <CyberSoul> yay! 23:32:21 <PublicServer> <Mazur> I don;t know, yet, lych, looking for problems to fix so we can hasve more tranez. 23:32:26 <PublicServer> *** lych joined the game 23:33:31 <CyberSoul> the whole map is flowing really nice as far as I can see 23:34:11 <PublicServer> <Mazur> I think so, too. 23:34:58 *** Andre_21_bdg has joined #openttdcoop 23:34:59 <Sylf> !password 23:34:59 <PublicServer> Sylf: foxier 23:35:06 *** Andre_21_bdg has left #openttdcoop 23:35:31 <PublicServer> *** Sylf joined the game 23:35:58 *** Firartix has quit IRC 23:40:23 *** dr_gonzo_ has quit IRC 23:42:50 <PublicServer> <Sylf> so, did we kill almost all existing issues? 23:43:00 <PublicServer> <Mazur> AFAIK. 23:43:30 <PublicServer> <Mazur> IANAL, but I think we even got all. 23:43:36 <PublicServer> <CyberSoul> All !signs seem fine now 23:44:03 <PublicServer> <lych> if we are plannign to add more trains 23:44:09 <PublicServer> <lych> why not expand some places 23:44:20 <PublicServer> <Mazur> Sure. 23:44:42 <PublicServer> <lych> also see !here 23:45:04 <PublicServer> <lych> should the signal gap be there? 23:45:42 <PublicServer> <Mazur> It's a waiting bay... 23:45:48 *** Progman has quit IRC 23:45:52 <PublicServer> <CyberSoul> i think so, but that's cause I built it, let someone else check it over 23:46:05 <PublicServer> <lych> hm then why not here 23:46:22 *** thgergo has joined #openttdcoop 23:47:08 <CyberSoul> where? same place? 23:47:23 <PublicServer> <lych> at the new !here 23:47:25 <PublicServer> <lych> yeah same place 23:48:02 <Sylf> 4 trains waiting is hardly a jam 23:48:20 <Sylf> that's the nature of prio 23:48:24 <PublicServer> <lych> well im not saying its a jam, im just wondering why cs built it that way 23:48:31 <PublicServer> <CyberSoul> the gap is before a decision point 23:48:51 <PublicServer> <CyberSoul> thats not a decision point, it just needs to merge 23:48:59 <PublicServer> <lych> oh i see 23:49:00 <PublicServer> <lych> duh 23:49:07 <PublicServer> <lych> sry for noob qns 23:49:09 <PublicServer> <CyberSoul> the important thing from the merge back, is how the trains stack up 23:49:09 <PublicServer> <lych> lol 23:49:17 <PublicServer> <lych> gotcha 23:49:46 <PublicServer> <CyberSoul> because of how the trains stack, thats why the exit and combo are right next to one another instead of 1 space apart like normal 23:50:40 <PublicServer> <CyberSoul> at !there if u follow 23:51:06 <PublicServer> <lych> yeap i see ur point 23:52:44 <PublicServer> <Mazur> If thatfirst block signal after the join would be gone, both trains would leave the join free and a few SL trains would be let in if ML trains were forced to stop, anyway. 23:53:05 <PublicServer> <Mazur> Removing it would take great tinig, though. 23:53:47 <PublicServer> *** 1ntexon joined the game 23:53:51 <PublicServer> <1ntexon> hi 23:53:54 <CyberSoul> which join maz? 23:54:04 <CyberSoul> heyo again int 23:54:06 <PublicServer> <Mazur> Hi, Interiors. 23:54:32 <PublicServer> <Mazur> I drew a sort of arrow. 23:55:31 <PublicServer> *** made screenshot at 0003388C: http://ps.openttdcoop.org/publicserver/webcam/0003388C.png 23:55:31 <PublicServer> <Mazur> Only safe way to remove it would be to temp remove the join itself. 23:56:03 <PublicServer> <CyberSoul> yep, thats what i did to try it out 23:56:05 <PublicServer> <Mazur> You'll see wheat I mean when the line just west of that is occupied. 23:56:24 <PublicServer> <Mazur> hat. 23:56:30 <PublicServer> <Mazur> Like that. 23:56:49 <PublicServer> <Mazur> Ah, good, SL is kepot waiting, anyway. 23:56:59 <PublicServer> <Mazur> Still, the join is left free. 23:57:45 <PublicServer> <CyberSoul> i think the prio may be too strong , is the only problem 23:58:00 <PublicServer> <Mazur> Which one? 23:58:19 <PublicServer> <Mazur> The one at that join? 23:58:37 <PublicServer> <CyberSoul> the same place, removing that makes the side trains wait a little more 23:58:41 <PublicServer> <Mazur> The combo and exit close together? 23:58:55 <PublicServer> <CyberSoul> but it seems to come in a waves, and they can cross over 23:58:55 <PublicServer> <Mazur> Yes, I noticed that. 23:59:14 <PublicServer> <Mazur> Different effect from what I expected. 23:59:16 <PublicServer> <Sylf> I just deleted 3 trains 23:59:36 <PublicServer> <Mazur> Shall I pu t hte block sig back? 23:59:40 <PublicServer> <Sylf> use 'em somewhere useful