Config
Log for #openttdcoop on 6th March 2011:
Times are UTC Toggle Colours
00:16:14  <Sylf> !password
00:16:14  <PublicServer> Sylf: gunner
00:16:33  <PublicServer> *** Game still paused (number of players)
00:16:33  <PublicServer> *** Sylf joined the game
00:22:21  <PublicServer> *** Game still paused (number of players)
00:22:21  <PublicServer> *** Game unpaused (number of players)
00:22:23  <PublicServer> *** CyberSoul joined the game
00:22:32  <CyberSoul> heyo Sylf
00:22:51  <PublicServer> <Sylf> hey
00:25:58  <PublicServer> ***  made screenshot at 00029143: http://ps.openttdcoop.org/publicserver/webcam/00029143.png
00:28:55  *** Artix has quit IRC
00:35:30  <PublicServer> <Sylf> kaboom
00:40:58  <PublicServer> ***  made screenshot at 0002973F: http://ps.openttdcoop.org/publicserver/webcam/0002973F.png
00:55:24  *** Fuco has quit IRC
00:55:59  <PublicServer> ***  made screenshot at 00027D49: http://ps.openttdcoop.org/publicserver/webcam/00027D49.png
01:10:59  <PublicServer> ***  made screenshot at 00035707: http://ps.openttdcoop.org/publicserver/webcam/00035707.png
01:12:20  *** Chillosophy has quit IRC
01:15:24  *** perk111 has quit IRC
01:25:59  <PublicServer> ***  made screenshot at 00038A9B: http://ps.openttdcoop.org/publicserver/webcam/00038A9B.png
01:26:06  <PublicServer> <Sylf> finally, it's all connected
01:26:20  <PublicServer> <CyberSoul> what?
01:26:52  <PublicServer> <Sylf> third line, east bound, from BBH 02 to BBH 05
01:30:05  *** KenjiE20 has quit IRC
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01:41:00  <PublicServer> ***  made screenshot at 00037F7D: http://ps.openttdcoop.org/publicserver/webcam/00037F7D.png
01:43:58  *** thgergo has quit IRC
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01:56:00  <PublicServer> ***  made screenshot at 0003A9D5: http://ps.openttdcoop.org/publicserver/webcam/0003A9D5.png
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02:01:07  *** pugi has quit IRC
02:11:00  <PublicServer> ***  made screenshot at 00036BD9: http://ps.openttdcoop.org/publicserver/webcam/00036BD9.png
02:26:00  <PublicServer> ***  made screenshot at 000369E1: http://ps.openttdcoop.org/publicserver/webcam/000369E1.png
02:28:35  *** elmz has quit IRC
02:41:00  <PublicServer> ***  made screenshot at 0000D25F: http://ps.openttdcoop.org/publicserver/webcam/0000D25F.png
02:45:31  <PublicServer> *** Sylf has left the game (connection lost)
02:45:31  <PublicServer> *** Game paused (number of players)
02:45:59  <CyberSoul> hehe mainline is disconnected atm
02:46:09  <Sylf> !password
02:46:09  <PublicServer> Sylf: outlaw
02:46:18  <PublicServer> *** Game still paused (number of players)
02:46:18  <PublicServer> *** Game unpaused (number of players)
02:46:18  <PublicServer> *** Sylf joined the game
02:46:28  <PublicServer> <Sylf> we can't have that :o
02:47:07  <PublicServer> <CyberSoul> you leaving?
02:47:27  <PublicServer> <Sylf> nope
02:53:52  <PublicServer> <CyberSoul> okie, all done, where you working?
02:54:35  <PublicServer> <Sylf> nowhere right now
02:54:53  <PublicServer> <CyberSoul> lol the oil drop is one ince away from that station
02:55:15  <PublicServer> <Sylf> yeah
02:55:41  <PublicServer> <Sylf> so I connected a pipeline there
02:55:55  <PublicServer> <CyberSoul> :)
02:56:01  <PublicServer> ***  made screenshot at 0003C7E1: http://ps.openttdcoop.org/publicserver/webcam/0003C7E1.png
02:56:31  <PublicServer> <CyberSoul> I'm surprised those trains did actually make a tiny profit
02:57:01  <PublicServer> <Sylf> they didn't the year before that :p
02:57:55  <PublicServer> <CyberSoul> wow, there is a jam i dont know how to fix
02:58:23  <PublicServer> <Sylf> where at?
02:58:44  <PublicServer> <CyberSoul> at !jam
02:59:13  <Razaekel> !password
02:59:13  <PublicServer> Razaekel: welter
02:59:20  <PublicServer> <Sylf> that'll take care of that
02:59:25  <PublicServer> *** Razaekel joined the game
02:59:32  <PublicServer> <CyberSoul> ah, i though the oil well would be in the way there, nice
03:00:34  <PublicServer> <CyberSoul> haha, hadn't even noticed that when i realized the prio could cause 2way eol and shorted the tunnels
03:00:48  <PublicServer> <Sylf> :p
03:00:58  <PublicServer> <CyberSoul> guess some trains had already detoured
03:07:24  <PublicServer> *** Razaekel has left the game (leaving)
03:11:01  <PublicServer> ***  made screenshot at 000389F9: http://ps.openttdcoop.org/publicserver/webcam/000389F9.png
03:22:25  <PublicServer> <CyberSoul> ?
03:22:31  <PublicServer> <Sylf> pf trap
03:22:42  <PublicServer> <Sylf> not really a trap
03:22:52  <PublicServer> <Sylf> but it helps the pf
03:23:34  <PublicServer> <CyberSoul> ah, to make it think there is a way around
03:23:44  <PublicServer> <Sylf> yup
03:26:02  <PublicServer> ***  made screenshot at 000395F4: http://ps.openttdcoop.org/publicserver/webcam/000395F4.png
03:41:02  <PublicServer> ***  made screenshot at 00035F7F: http://ps.openttdcoop.org/publicserver/webcam/00035F7F.png
03:54:21  <Jammie> !password
03:54:21  <PublicServer> Jammie: fetish
03:54:34  <Jammie> ... nice
03:54:44  <Sylf> :p
03:55:11  <Jammie> !password
03:55:11  <PublicServer> Jammie: jading
03:55:17  <Jammie> fetish didnt work ==/
03:55:18  *** MrD2DG has left #openttdcoop
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03:55:40  <PublicServer> *** Jammie joined the game
03:55:53  <PublicServer> <Sylf> sup jammie
03:56:00  <PublicServer> <Jammie> howdy all
03:56:02  <PublicServer> ***  made screenshot at 0000A186: http://ps.openttdcoop.org/publicserver/webcam/0000A186.png
03:56:29  <PublicServer> <Jammie> i might have a go at building today if that's all right? try and build a lil station?
03:56:47  <PublicServer> <Sylf> sure
03:56:57  <PublicServer> <CyberSoul> sure, serve a primary somewhere
03:57:01  <PublicServer> <Sylf> we don't have any trains
03:57:08  <PublicServer> <Sylf> so be aware of that
03:57:10  <PublicServer> <CyberSoul> it may die before we can add trains though
03:57:33  <PublicServer> <Jammie> does the train cap increase with time or something then?
03:57:42  <PublicServer> <Jammie> or do we jsut wait for something else to die?
03:57:44  <PublicServer> <Sylf> it's increased by admins
03:57:50  <PublicServer> <Jammie> aha
03:58:02  <PublicServer> <Jammie> so people dont use em all up at once
03:58:08  <PublicServer> <Sylf> no
03:58:18  <PublicServer> <Sylf> they don't raise caps until there are no jams
03:58:29  <PublicServer> <Jammie> aha.
03:58:50  <PublicServer> <Sylf> we don't have any right now, so I expect the cap to be raised soon
04:00:05  <PublicServer> <Sylf> have you picked a spot to build?
04:00:39  <PublicServer> <Jammie> at ! jammie
04:01:02  <PublicServer> <Jammie> attatch the forest
04:01:14  <PublicServer> <Jammie> near slh05
04:01:42  <PublicServer> <Sylf> maybe connect it to SLH 2
04:11:02  <PublicServer> ***  made screenshot at 000162F8: http://ps.openttdcoop.org/publicserver/webcam/000162F8.png
04:15:13  <PublicServer> <Sylf> about done?
04:15:18  <PublicServer> <Jammie> aye
04:15:28  <PublicServer> <Sylf> let's start with some questions
04:15:36  <PublicServer> <Sylf> any reason for ro-ro?
04:15:55  <PublicServer> <Jammie> how i usually build in SP
04:16:06  <PublicServer> <CyberSoul> where are btw?
04:16:16  <PublicServer> <Sylf> Maplehurst South
04:16:28  <PublicServer> <Sylf> any reason for the tunnels?
04:16:46  <PublicServer> <Jammie> big ass hill, didnt wanna flatten it
04:16:57  <PublicServer> <Sylf> and any reason why not just go over it?
04:17:19  <PublicServer> <Jammie> the trains might slow down? kinda forgot they were tiny
04:17:41  <PublicServer> <Sylf> these trains are powerful enough
04:17:55  <PublicServer> <CyberSoul> will they slow down more from a 11 tile signal gap or the hill?
04:17:55  <PublicServer> <Sylf> you can see plenty of other up-hills on this map
04:18:11  <CyberSoul> @gap 3
04:18:11  <Webster> CyberSoul: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
04:18:19  <PublicServer> <Sylf> signal gap isn't too big of a deal at SL
04:18:42  <PublicServer> <Sylf> so, that's it for questions
04:18:44  <PublicServer> <Sylf> now, the tips
04:18:50  <PublicServer> <Sylf> use electric rails
04:18:53  <PublicServer> <Sylf> that's the biggest one
04:19:13  <PublicServer> <Sylf> when building signals, use ctrl-drag
04:19:16  <PublicServer> <Jammie> had transpaarency on and didnt see it was electric :P
04:19:18  <PublicServer> <CyberSoul> no, but they do slow down more from that in this case, even with more normal trains
04:19:20  <PublicServer> <Sylf> it'll save you lots of time
04:19:34  <PublicServer> <Jammie> is ctrl drag to jsut do the rest of the line the same?
04:19:36  <PublicServer> <Sylf> see where I put !CL
04:19:43  <PublicServer> <Jammie> yeah
04:20:05  *** Benom has quit IRC
04:20:08  <PublicServer> <Sylf> and for train debots, make it such that no trains can enter it
04:20:20  <PublicServer> <Sylf> also, don't flatten any landscapes when it's not needed
04:20:28  <PublicServer> <CyberSoul> i fixed one missing erail down the line
04:20:43  <PublicServer> <Jammie> thanks, and okay
04:20:46  <PublicServer> <Sylf> I think that'll cover tips from me
04:22:56  <PublicServer> <Jammie> is there much that needs doing atm? where are you guys currently?
04:23:14  <PublicServer> <Sylf> I'm looking for places we can improve
04:23:24  <PublicServer> <Sylf> or add random eyecandies
04:23:30  <PublicServer> <CyberSoul> i was breaking bbh08, getting ready for a third rail
04:23:32  <PublicServer> <Sylf> like Stamford Bridge Nroth
04:23:42  <PublicServer> <CyberSoul> oh, good the jam i created has cleared now
04:24:42  <PublicServer> <Sylf> looks like third line between BBH 6 and 8 would be a good thing?
04:25:00  <PublicServer> <CyberSoul> yep, i think that will be need at 1500 trains or so
04:26:03  <PublicServer> ***  made screenshot at 0000AB91: http://ps.openttdcoop.org/publicserver/webcam/0000AB91.png
04:26:25  <PublicServer> <Sylf> hmmm, what can we do about that signal gap 16 tunnel
04:26:43  <PublicServer> <CyberSoul> hehe, which one?
04:27:52  <PublicServer> <CyberSoul> @gap 3
04:27:55  <lych> sup guysz
04:28:01  <CyberSoul> @gap 3
04:28:01  <Webster> CyberSoul: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
04:28:17  <PublicServer> <Sylf> ohsh***
04:28:50  <PublicServer> <Jammie> it could be made a little short by just raising it up one level?
04:28:55  <lych> !password
04:28:55  <PublicServer> lych: tenser
04:29:03  <PublicServer> <Sylf> nope
04:29:09  <PublicServer> <Sylf> there's another tunner at that level
04:29:14  <PublicServer> <Jammie> well now it couldnt
04:29:33  <PublicServer> *** lych joined the game
04:29:34  <PublicServer> <Jammie> oh, so there is
04:30:07  <PublicServer> <CyberSoul> those two lines could also split of at the bottom
04:30:46  <PublicServer> <CyberSoul> not too much goes that was and 3 rails of capacity is overkill there
04:30:52  <PublicServer> <CyberSoul> so 3 should be plenty
04:32:55  <PublicServer> <Sylf> all right, we now hawe 3 tunnels
04:36:52  <PublicServer> <Sylf> dang, SLH 04 is tight
04:37:10  <PublicServer> <CyberSoul> its overengineered atm
04:37:20  <PublicServer> <CyberSoul> has like 5 bypasses and sucj
04:37:42  <PublicServer> <lych> whats sbj
04:37:49  <PublicServer> <Sylf> we have no idea
04:38:03  <PublicServer> <CyberSoul> split before join i found out when SpatZ came back
04:38:13  <PublicServer> <Sylf> ah
04:41:03  <PublicServer> ***  made screenshot at 000107BF: http://ps.openttdcoop.org/publicserver/webcam/000107BF.png
04:45:30  <PublicServer> *** Sylf has left the game (connection lost)
04:45:41  <Sylf> !password
04:45:41  <PublicServer> Sylf: footed
04:45:56  <PublicServer> *** Sylf joined the game
04:49:09  <PublicServer> <CyberSoul> we dont need all that complicated split before join
04:49:23  <PublicServer> <CyberSoul> we can just move the split closer to the bbh
04:49:30  <PublicServer> <Sylf> I just didn't see a need to get rid of them either
04:50:15  <PublicServer> <CyberSoul> a clean 3 rail join will be way better once the rail is put in play
04:50:45  <PublicServer> <lych> damn the jam at slh 04 has now reached the south of the map
04:52:35  <PublicServer> <CyberSoul> temporarily putting some on the third rail
04:53:34  <PublicServer> <CyberSoul> what are u doing thats the long term 3rd rail
04:53:46  <PublicServer> <Sylf> don't know exactly yet
04:53:52  <PublicServer> <CyberSoul> okie
04:54:54  <PublicServer> *** lych has left the game (connection lost)
04:55:02  <lych> !password
04:55:02  <PublicServer> lych: antler
04:55:18  <PublicServer> *** lych joined the game
04:56:04  <PublicServer> ***  made screenshot at 0000DB9C: http://ps.openttdcoop.org/publicserver/webcam/0000DB9C.png
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04:59:35  <PublicServer> <Sylf> how does that lookL
05:00:08  <PublicServer> <CyberSoul> ah much easier to understand :)
05:00:37  <PublicServer> <lych> trains never pick that line
05:00:47  <PublicServer> <lych> at !here
05:00:51  <PublicServer> <lych> why not remove it
05:01:39  <PublicServer> <CyberSoul> ok, i reconnect, where again?
05:02:03  <PublicServer> <lych> nah i was talking abt msh01
05:02:43  <PublicServer> <CyberSoul> ah, okie, i was breaking an alh
05:02:45  <PublicServer> <CyberSoul> slh
05:04:15  <PublicServer> <Sylf> north bound is ready up to SLH
05:05:44  <PublicServer> <CyberSoul> gonna need more room in there for southbound third
05:06:03  <PublicServer> <CyberSoul> since you've already been thinkin about it :)
05:11:04  <PublicServer> ***  made screenshot at 0000CFA4: http://ps.openttdcoop.org/publicserver/webcam/0000CFA4.png
05:11:28  <PublicServer> <CyberSoul> okie, that should reserve enough room
05:11:34  <PublicServer> <Sylf> yeah
05:12:44  <PublicServer> <Sylf> space is still tight
05:14:48  <PublicServer> <Sylf> ffffff
05:16:40  <PublicServer> <Sylf> bingo!
05:18:07  <PublicServer> <CyberSoul> need 3rd join?
05:18:13  <PublicServer> <Sylf> You'll see
05:18:17  <PublicServer> <CyberSoul> okie
05:18:45  <PublicServer> <Sylf> there
05:18:53  <PublicServer> <Sylf> now, fix the prio
05:21:10  <PublicServer> *** Jammie has left the game (leaving)
05:22:27  <PublicServer> <CyberSoul> just all the joins left :)
05:22:39  <PublicServer> <Sylf> and it's the painful part
05:22:49  <PublicServer> <CyberSoul> and an easy split
05:23:14  <PublicServer> <CyberSoul> yeah, the one at bh08 south bound is so ugly
05:23:25  <PublicServer> <CyberSoul> i'm looking forward to blowing it away
05:23:40  <PublicServer> <Sylf> hehehe
05:24:15  <Jammie> night guys. hav efun
05:24:18  <PublicServer> <CyberSoul> wow, never done a 5 to 4 join
05:24:22  <PublicServer> <CyberSoul> gnite Jamie
05:24:30  <PublicServer> <Sylf> night
05:24:46  <PublicServer> <Sylf> 5-to-4?
05:24:50  <PublicServer> <Sylf> where?
05:25:00  <PublicServer> <CyberSoul> well 2+3 > 4
05:25:04  <PublicServer> <Sylf> oh, BBH 8
05:25:14  <PublicServer> <CyberSoul> inbound to good srop
05:25:16  <PublicServer> <CyberSoul> drop
05:26:04  <PublicServer> ***  made screenshot at 0003719E: http://ps.openttdcoop.org/publicserver/webcam/0003719E.png
05:27:19  <PublicServer> <Sylf> we may not any more balancing than this for now
05:27:56  <PublicServer> <CyberSoul> the whole north to one lane should change
05:28:34  <PublicServer> <Sylf> the traffic there is light
05:29:06  <PublicServer> <CyberSoul> may come in wave since jammed it earlier
05:29:51  <PublicServer> <Sylf> I'm trying to think
05:32:20  *** Jammie has quit IRC
05:35:25  <PublicServer> <Sylf> I built some sort of a shifter
05:35:56  <PublicServer> <CyberSoul> the 3 should just go out now, should be simpler
05:36:10  <PublicServer> <CyberSoul> the two can mix two lanes each,
05:36:18  <PublicServer> <Sylf> cool
05:36:20  <PublicServer> <CyberSoul> barely any traffic there anyway
05:39:00  <PublicServer> <Sylf> I need a break
05:39:26  <PublicServer> <lych> hey uh anyone want t o hunt for signal fault?
05:39:27  <CyberSoul> !players
05:39:29  <PublicServer> CyberSoul: Client 651 (Orange) is Sylf, in company 1 (PSG 202)
05:39:29  <PublicServer> CyberSoul: Client 633 (Orange) is CyberSoul, in company 1 (PSG 202)
05:39:29  <PublicServer> CyberSoul: Client 653 (Orange) is lych, in company 1 (PSG 202)
05:39:40  <PublicServer> <Sylf> what's up?
05:39:40  <PublicServer> <lych>
05:39:44  <PublicServer> <lych> at slh 11
05:40:00  <PublicServer> <lych> all the trains are going into the slh
05:40:26  <PublicServer> <Sylf> erail missing
05:40:38  <PublicServer> <lych> oh doh
05:40:51  <PublicServer> <Sylf> easy fix :)
05:41:05  <PublicServer> ***  made screenshot at 0003471C: http://ps.openttdcoop.org/publicserver/webcam/0003471C.png
05:41:07  <PublicServer> <lych> yeah tks
05:41:47  <PublicServer> *** Sylf has left the game (leaving)
05:56:05  <PublicServer> ***  made screenshot at 000145AB: http://ps.openttdcoop.org/publicserver/webcam/000145AB.png
06:05:38  <PublicServer> <CyberSoul> hey lych could u do me a favor and warn me a minute two before u have to go?
06:05:47  <lych> surez
06:05:53  <lych> im not building
06:05:57  <lych> im doing work
06:06:02  <lych> lol
06:06:17  <PublicServer> <CyberSoul> i'm disconnecting and reconnecting ml randomly :)
06:06:30  <lych> fun stuff
06:06:48  <PublicServer> <CyberSoul> don't want to leave it disconnected and paused
06:11:05  <PublicServer> ***  made screenshot at 0000BF9E: http://ps.openttdcoop.org/publicserver/webcam/0000BF9E.png
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06:26:05  <PublicServer> ***  made screenshot at 0000B9A2: http://ps.openttdcoop.org/publicserver/webcam/0000B9A2.png
06:28:08  <PublicServer> *** lych has left the game (connection lost)
06:28:08  <PublicServer> *** Game paused (number of players)
06:28:45  <CyberSoul> :lych uh oh :)
06:29:17  <CyberSoul> lych: yikes
06:33:25  <CyberSoul> well, at least ml are connect atm
06:33:28  *** elmz has quit IRC
06:39:47  <lych> woops
06:39:51  <lych> !password
06:39:51  <PublicServer> lych: cabbed
06:39:57  <CyberSoul> hehe
06:40:09  <PublicServer> *** Game still paused (number of players)
06:40:09  <PublicServer> *** Game unpaused (number of players)
06:40:11  <PublicServer> *** lych joined the game
06:40:12  <lych> whatcha doing
06:40:23  <PublicServer> <lych> destroying stuff
06:40:34  <PublicServer> <CyberSoul> finishing the extra rail at bbh08
06:41:05  <PublicServer> ***  made screenshot at 0000BBA0: http://ps.openttdcoop.org/publicserver/webcam/0000BBA0.png
06:56:06  <PublicServer> ***  made screenshot at 0000C39E: http://ps.openttdcoop.org/publicserver/webcam/0000C39E.png
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07:06:06  <PublicServer> <lych> alright im outta here soon
07:06:13  <PublicServer> <CyberSoul> okie one sec
07:09:34  <PublicServer> <CyberSoul> okie, that will have to do :)
07:09:36  <PublicServer> <CyberSoul> thx
07:09:54  <PublicServer> <lych> kk
07:09:56  <PublicServer> <lych> cyz
07:09:58  <PublicServer> *** lych has left the game (connection lost)
07:09:58  <PublicServer> *** Game paused (number of players)
07:11:06  <PublicServer> ***  made screenshot at 0000ADA1: http://ps.openttdcoop.org/publicserver/webcam/0000ADA1.png
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07:26:06  <PublicServer> ***  made screenshot at 000093B3: http://ps.openttdcoop.org/publicserver/webcam/000093B3.png
07:41:06  <PublicServer> ***  made screenshot at 00015BB4: http://ps.openttdcoop.org/publicserver/webcam/00015BB4.png
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07:47:42  <PublicServer> *** CyberSoul has left the game (leaving)
07:56:06  <PublicServer> ***  made screenshot at 00014FAD: http://ps.openttdcoop.org/publicserver/webcam/00014FAD.png
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09:07:12  <CyberSoul> !players
09:07:14  <PublicServer> CyberSoul: There are currently no clients connected to the server
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09:52:32  <PublicServer> *** Game still paused (number of players)
09:52:33  <PublicServer> *** SmatZ joined the game
09:54:23  <V453000> hi :p
09:54:46  <PublicServer> *** SmatZ has joined spectators
09:55:26  <SmatZ> hello V453000 :)
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10:22:27  <V453000> !password
10:22:27  <PublicServer> V453000: renown
10:22:46  <PublicServer> *** Game still paused (number of players)
10:22:46  <PublicServer> *** V453000 joined the game
10:23:52  <V453000> !unpause
10:23:52  <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.)
10:23:54  <PublicServer> *** Game unpaused (number of players)
10:24:08  <V453000> !auto
10:24:08  <PublicServer> *** V453000 has enabled autopause mode.
10:24:08  <PublicServer> *** Game paused (number of players)
10:26:06  <PublicServer> ***  made screenshot at 0003E3CF: http://ps.openttdcoop.org/publicserver/webcam/0003E3CF.png
10:26:29  <PublicServer> *** SmatZ has joined company #1
10:26:29  <PublicServer> *** Game unpaused (number of players)
10:26:30  <PublicServer> <V453000> hi :)
10:26:31  <PublicServer> <SmatZ> hi :)
10:27:08  <rane> still not finished?
10:27:14  <PublicServer> <V453000> ?
10:27:20  <rane> the yeti game
10:28:02  <rane> !password
10:28:02  <PublicServer> rane: tiling
10:28:15  <PublicServer> *** rane joined the game
10:31:19  <PublicServer> *** rane has left the game (connection lost)
10:36:23  <PublicServer> *** V453000 has left the game (leaving)
10:36:23  <PublicServer> *** Game paused (number of players)
10:36:29  <V453000> gtg, later :p
10:36:41  <SmatZ> bye bye V453000
10:41:07  <PublicServer> ***  made screenshot at 0003C1B1: http://ps.openttdcoop.org/publicserver/webcam/0003C1B1.png
10:45:27  <Vinnie> !password
10:45:27  <PublicServer> Vinnie: tomboy
10:45:37  <PublicServer> *** Game still paused (number of players)
10:45:38  <PublicServer> *** Vinnie joined the game
10:45:46  <PublicServer> <Vinnie> hello SmatZ
10:46:48  <PublicServer> *** Vinnie has joined company #1
10:46:48  <PublicServer> *** Game unpaused (number of players)
10:47:32  *** Artix has joined #openttdcoop
10:47:40  <PublicServer> <SmatZ> hello Vinie
10:48:42  <PublicServer> <Vinnie> ohh BBH6
10:49:04  <PublicServer> <SmatZ> :/
10:49:10  <PublicServer> <Vinnie> that is just evil
10:49:17  <PublicServer> <SmatZ> ugly
10:49:32  <PublicServer> <Vinnie> he didn't even got the guts to sign it
10:49:58  <PublicServer> <SmatZ> :)
10:50:34  *** JamesG has joined #openttdcoop
10:50:38  <JamesG> !password
10:50:38  <PublicServer> JamesG: tomboy
10:51:28  <PublicServer> *** James joined the game
10:51:33  <PublicServer> <Vinnie> hello James
10:51:41  <PublicServer> <James> Hi Vinnie
10:51:41  <PublicServer> <SmatZ> hi James
10:51:48  <PublicServer> <James> Hi SmatZ
10:52:02  <PublicServer> <SmatZ> Vinnie: don't forget to use elextrified rail
10:52:04  <PublicServer> <Vinnie> ahh erail again
10:53:07  <PublicServer> <Vinnie> well it isnt synced now so i wont care
10:56:01  <PublicServer> <SmatZ> bah
10:56:07  <PublicServer> ***  made screenshot at 000157B0: http://ps.openttdcoop.org/publicserver/webcam/000157B0.png
10:56:13  <PublicServer> <SmatZ> the reworked BBH08 doesn't look right
10:56:19  <PublicServer> <Vinnie> ohh
10:56:39  <PublicServer> <SmatZ> ;)
10:57:53  <PublicServer> *** James has joined spectators
11:00:12  <PublicServer> *** Vinnie has left the game (connection lost)
11:00:14  <PublicServer> *** Game paused (number of players)
11:00:27  <PublicServer> <SmatZ> :(
11:00:28  <Vinnie> !password
11:00:28  <PublicServer> Vinnie: boasts
11:00:48  <Vinnie> !password
11:00:48  <PublicServer> Vinnie: boasts
11:01:16  <PublicServer> *** Game still paused (number of players)
11:01:18  <PublicServer> *** Vinnie joined the game
11:01:22  <PublicServer> <Vinnie> i thought pw was boats
11:01:28  <PublicServer> <SmatZ> :D
11:01:31  <PublicServer> *** Vinnie has joined company #1
11:01:31  <PublicServer> *** Game unpaused (number of players)
11:01:36  <PublicServer> <SmatZ> it's always 6 letters
11:01:55  *** Chris_Booth has joined #openttdcoop
11:03:26  <PublicServer> <Vinnie> oops
11:07:53  <PublicServer> <Vinnie> looks better
11:07:58  <PublicServer> <SmatZ> yup
11:08:20  <PublicServer> <SmatZ> won't those bridges need doubling?
11:08:27  <PublicServer> <Vinnie> yes
11:08:31  <PublicServer> <SmatZ> :(
11:08:58  *** fonsinchen has quit IRC
11:11:10  <PublicServer> ***  made screenshot at 0000E3AE: http://ps.openttdcoop.org/publicserver/webcam/0000E3AE.png
11:11:44  <PublicServer> <Vinnie> now lets see if the other needs it to
11:12:04  <PublicServer> <SmatZ> non-doubled bridges on ML look bad
11:12:22  <PublicServer> <Vinnie> oke you win
11:12:30  <PublicServer> <SmatZ> :)
11:15:05  <PublicServer> <Vinnie> tada
11:15:21  <PublicServer> <SmatZ> :)
11:15:27  <PublicServer> <SmatZ> ok :p
11:22:58  *** Mitcian has joined #openttdcoop
11:24:09  <PublicServer> <Vinnie> dinner time affk
11:24:15  <PublicServer> <Vinnie> can i logout
11:24:18  <PublicServer> <SmatZ> well
11:24:21  <PublicServer> <SmatZ> you can :)
11:24:34  <PublicServer> <SmatZ> I hope someone else will connect
11:24:36  <PublicServer> <Vinnie> spectate i mean
11:24:46  <PublicServer> <SmatZ> I think you can spec
11:24:48  <PublicServer> <Vinnie> i will keep it on then
11:24:58  <PublicServer> <SmatZ> nah :)
11:25:04  <PublicServer> <SmatZ> it shouldn't be done that way
11:25:14  <PublicServer> *** Vinnie has joined spectators
11:25:14  <PublicServer> *** Game paused (number of players)
11:26:10  <PublicServer> ***  made screenshot at 0000F1BC: http://ps.openttdcoop.org/publicserver/webcam/0000F1BC.png
11:38:46  *** thgergo has joined #openttdcoop
11:42:34  *** Fuco has joined #openttdcoop
11:42:38  *** ChanServ sets mode: +v Fuco
11:46:57  *** KenjiE20 has joined #openttdcoop
11:46:57  *** ChanServ sets mode: +o KenjiE20
11:55:59  <PublicServer> *** Vinnie has joined company #1
11:55:59  <PublicServer> *** Game unpaused (number of players)
11:56:19  <PublicServer> <SmatZ> hi
11:56:23  <PublicServer> <Vinnie> hey
12:01:24  *** valhallasw has joined #openttdcoop
12:01:43  <PublicServer> <SmatZ> gtg lunch
12:01:46  <PublicServer> <Vinnie> cya
12:01:48  <PublicServer> *** SmatZ has joined spectators
12:01:48  <PublicServer> *** Game paused (number of players)
12:01:52  <PublicServer> *** Vinnie has joined spectators
12:02:00  <PublicServer> *** Vinnie has left the game (leaving)
12:04:49  *** Tray has joined #openttdcoop
12:06:59  <Tray> !password
12:06:59  <PublicServer> Tray: ticked
12:07:29  <PublicServer> *** Game still paused (number of players)
12:07:29  <PublicServer> *** lych joined the game
12:07:43  <PublicServer> *** Game still paused (number of players)
12:07:43  <PublicServer> *** Game unpaused (number of players)
12:07:43  <PublicServer> *** Tray joined the game
12:10:13  *** Progman has quit IRC
12:11:10  <PublicServer> ***  made screenshot at 00035F7A: http://ps.openttdcoop.org/publicserver/webcam/00035F7A.png
12:16:11  *** roboboy has quit IRC
12:18:16  <PublicServer> *** James has left the game (connection lost)
12:26:10  <PublicServer> ***  made screenshot at 00038C78: http://ps.openttdcoop.org/publicserver/webcam/00038C78.png
12:27:14  <PublicServer> *** SmatZ has joined company #1
12:31:38  *** Tray has quit IRC
12:31:39  <PublicServer> *** Tray has left the game (connection lost)
12:41:11  <PublicServer> ***  made screenshot at 0000E7A6: http://ps.openttdcoop.org/publicserver/webcam/0000E7A6.png
12:53:06  <PublicServer> <SmatZ> any jams?
12:55:14  <SmatZ> !set max_trains 1400
12:55:18  <V453000> :)
12:55:29  <PublicServer> <SmatZ> hello V453000 :)
12:55:31  <V453000> SmatZ showing the beer power? :)
12:55:33  <V453000> hi :)
12:55:39  <PublicServer> <SmatZ> nah ;)
12:56:09  <SmatZ> !rcon set max_trains 1400
12:56:11  <PublicServer> ***  made screenshot at 000369A0: http://ps.openttdcoop.org/publicserver/webcam/000369A0.png
13:11:12  <PublicServer> ***  made screenshot at 00004990: http://ps.openttdcoop.org/publicserver/webcam/00004990.png
13:12:04  <PublicServer> *** lych has left the game (connection lost)
13:12:04  <PublicServer> *** Game paused (number of players)
13:14:12  <PublicServer> <SmatZ> alone smatz is alone :(
13:17:15  <SmatZ> !unpause
13:17:15  <PublicServer> *** SmatZ has unpaused the server. (Use !auto to set it back.)
13:17:17  <PublicServer> *** Game unpaused (number of players)
13:17:26  <SmatZ> !auto
13:17:26  <PublicServer> *** SmatZ has enabled autopause mode.
13:17:28  <PublicServer> *** Game paused (number of players)
13:21:18  *** Mitcian has quit IRC
13:26:12  <PublicServer> ***  made screenshot at 0000C59D: http://ps.openttdcoop.org/publicserver/webcam/0000C59D.png
13:47:45  *** Benom has quit IRC
14:11:12  <PublicServer> ***  made screenshot at 0000B99E: http://ps.openttdcoop.org/publicserver/webcam/0000B99E.png
14:13:30  <rane> !players
14:13:33  <PublicServer> rane: Client 658 (Orange) is SmatZ, in company 1 (PSG 202)
14:13:34  <rane> !clients
14:13:34  <rane> :-|
14:16:59  <SmatZ> I am here!
14:20:08  <V453000> :)
14:24:33  <SmatZ> rane: try connecting to the game :)
14:27:54  <rane> there's like nothing to do there
14:28:10  <rane> i only learnt a ton there
14:31:46  <SmatZ> there is a lot to do :P
14:31:59  <PublicServer> <SmatZ> fixing BBh08
14:32:05  <PublicServer> <SmatZ> rebuilding BBH07
14:32:28  <PublicServer> <SmatZ> or making the exit to MSH wider
14:32:47  <PublicServer> <SmatZ> it isn't jammed atm though
14:33:03  <rane> let's rebuild to t4
14:33:12  <SmatZ> t4?
14:33:14  <rane> =)
14:33:18  <rane> yea longer trains
14:33:19  <SmatZ> you mean train
14:33:21  <SmatZ> ok
14:33:22  <SmatZ> :)
14:33:28  <SmatZ> NO!
14:33:32  <SmatZ> :)
14:33:46  <rane> hihi
14:35:38  <V453000> lol :)
14:40:39  <Mazur> Lo.
14:40:44  *** Chillosophy has joined #openttdcoop
14:41:33  <Mazur> !password
14:41:33  <PublicServer> Mazur: staple
14:41:42  <Mazur> Funny: stable
14:42:18  <PublicServer> *** Game still paused (number of players)
14:42:18  <PublicServer> *** Game unpaused (number of players)
14:42:19  <PublicServer> *** Mazur joined the game
14:42:32  <PublicServer> <Mazur> Hi.
14:43:23  *** Troy_ has joined #openttdcoop
14:43:38  <PublicServer> <Mazur> Not owning up, eh?  Well, I can smell you out, SmatZ, anyway.
14:43:40  <PublicServer> <SmatZ> hello mazur :)
14:43:46  <PublicServer> <Mazur> :-)
14:44:09  <Troy_> how to go to the Welcome server again?
14:44:31  <Mazur> Join #openttdcoop.stable
14:44:32  *** MrD2DG has joined #openttdcoop
14:45:01  <PublicServer> * SmatZ phone
14:45:11  <PublicServer> <Mazur> Someone's been feeding trains tomy stations.
14:45:15  <PublicServer> <Mazur> Howe nice.  x
14:50:58  *** Jammie has joined #openttdcoop
14:51:40  *** fonsinchen has joined #openttdcoop
14:52:48  <Troy_> Mazur?
14:56:12  <PublicServer> ***  made screenshot at 000290CD: http://ps.openttdcoop.org/publicserver/webcam/000290CD.png
14:57:16  <Mazur> Yes?
15:03:41  <CyberSoul> !password
15:03:41  <PublicServer> CyberSoul: treble
15:04:04  <PublicServer> *** CyberSoul joined the game
15:06:13  *** Troy_ has quit IRC
15:07:34  *** hribek has joined #openttdcoop
15:07:46  <PublicServer> *** Hribek joined the game
15:11:12  <PublicServer> ***  made screenshot at 0000C59E: http://ps.openttdcoop.org/publicserver/webcam/0000C59E.png
15:11:53  *** fonsinchen has quit IRC
15:12:30  *** Lukeus_Maximus has joined #openttdcoop
15:13:16  <PublicServer> <Hribek> what's up?
15:13:29  <PublicServer> <Mazur> The server?
15:13:45  <PublicServer> <Mazur> The train limit?
15:13:51  <PublicServer> <Hribek> Aside from the obvious.
15:13:53  <PublicServer> <Mazur> I am up?
15:14:00  <PublicServer> <Mazur> Oh.
15:14:02  <PublicServer> <SmatZ> are you up?
15:14:04  <PublicServer> <Mazur> I am.
15:14:06  <PublicServer> * SmatZ downs Mazur
15:14:34  <PublicServer> <Mazur> Or I'm having a totally weird dream in which nothing much speicla is happening.
15:14:44  <PublicServer> <SmatZ> :)
15:14:54  <PublicServer> <Mazur> That would be bizarre.
15:15:50  <PublicServer> <Mazur> Normally I kinda teleport between loads of locations, and sometimes I fly, and none of that seems to be happening.
15:15:56  <PublicServer> <SmatZ> hehe
15:16:02  <PublicServer> <SmatZ> well
15:16:06  <PublicServer> <SmatZ> flying over map is easy
15:16:08  <PublicServer> <SmatZ> teleporting as well
15:16:40  <PublicServer> <Mazur> Yes, but you yourself?
15:17:11  <PublicServer> <Mazur> Leaving one room and ending up (on the other side of the door) in a totally different building?
15:17:13  <PublicServer> <SmatZ> :)
15:17:27  <PublicServer> <Mazur> Or from the ground floor to the top floor?
15:17:49  <PublicServer> <SmatZ> flying in dreams is sometimes very hard
15:18:19  <PublicServer> <Mazur> No, if I fly, it's as easy as swimming under water, and without the resistance.
15:18:58  <PublicServer> <Mazur> Doesn;t happen nearly as often as I'd like.
15:19:15  <PublicServer> <SmatZ> :)
15:20:25  <PublicServer> <SmatZ> train limit is 1400
15:20:45  <PublicServer> <Mazur> Well spotted.
15:20:57  <SmatZ> !rcon set max_trains 1360
15:21:11  <PublicServer> <SmatZ> hmm BBH07 got jammed earlier than expected
15:21:35  <PublicServer> <Hribek> which part?
15:21:59  <PublicServer> <SmatZ> well
15:22:07  <PublicServer> <SmatZ> entry for west
15:22:25  <PublicServer> <SmatZ> from
15:23:00  <PublicServer> <Hribek> I think I was building the balancer thingy right next to it for trains from the paper/wood stations
15:23:14  <PublicServer> <Hribek> but I didn't finish it last week. looks nice now.
15:23:54  <PublicServer> <CyberSoul> yeah we left that WIP for like 3 days, then it become the bottleneck
15:23:57  <PublicServer> <SmatZ> :P
15:24:11  <PublicServer> <Hribek> it was a bottleneck even before
15:24:17  <PublicServer> <Hribek> just not that obvious
15:24:44  <PublicServer> <CyberSoul> true, and by then we had doubled drop capacity so it got worse :P
15:24:52  <PublicServer> *** Mazur has left the game (connection lost)
15:24:58  <PublicServer> <Hribek> like when that part of MSH exit had no balancer
15:25:09  <PublicServer> <Hribek> and instead the prio was set for the MSH trains, not ML
15:26:06  <PublicServer> <Hribek> has the train limit increased since last week?
15:26:13  <PublicServer> ***  made screenshot at 00010A68: http://ps.openttdcoop.org/publicserver/webcam/00010A68.png
15:26:29  <PublicServer> <SmatZ> in last 7 days? undoubtely
15:28:28  <PublicServer> <Hribek> I guess we should have higher TL for secondary trains next time? but the terrain is restrictive
15:28:43  <PublicServer> <SmatZ> Hribek: I don't agree
15:28:49  <PublicServer> <SmatZ> TL3 is fine here :)
15:29:01  <PublicServer> <Hribek> Yeah, I guess it is.
15:30:19  <PublicServer> <Hribek> an interesting thing I found when I tried PAX networks with more than one transfer
15:31:05  <PublicServer> <Hribek> is that the vehicles that unload (in town) passengers with 2 transfers get cost, not income
15:32:18  <PublicServer> <CyberSoul> work hella better than the mess whoever this is created
15:32:55  <PublicServer> <SmatZ> CyberSoul: don't let me start about how you "fixed" BBH08
15:33:16  <hribek> huh, what?
15:33:26  <PublicServer> <CyberSoul> please do, i copied your bypass for the outer lane, and then u removed it
15:33:30  <PublicServer> <CyberSoul> wierd
15:33:38  <hribek> Maybe I can learn from that, too. Go on.
15:33:56  <PublicServer> <SmatZ> some lanes were missing an exit to SLH04
15:34:00  <PublicServer> <SmatZ> the middle one
15:34:14  <PublicServer> <CyberSoul> the middle could exit
15:34:16  <PublicServer> <SmatZ> and the point of the build was to split BBH08/SLH04
15:34:22  <XeryusTC> !dl win64
15:34:22  <PublicServer> XeryusTC: http://binaries.openttd.org/nightlies/trunk/r22148/openttd-trunk-r22148-windows-win64.zip
15:34:22  <PublicServer> <CyberSoul> it joined the inner rail
15:34:44  <PublicServer> <SmatZ> 2 ML joined each other?
15:34:51  <PublicServer> <CyberSoul> after watching it work, it needed a better way around, but the game paused then
15:35:05  <V453000> XeryusTC, YARR :)
15:35:20  <XeryusTC> !password
15:35:20  <PublicServer> XeryusTC: unfold
15:35:25  <XeryusTC> V453000: <3
15:35:27  <PublicServer> *** XeryusTC joined the game
15:35:37  <PublicServer> <CyberSoul> please sign when u change things Smatz
15:35:50  <V453000> could you please add images to the PZ archive? games 14 and 15
15:36:01  <PublicServer> <SmatZ> see? the jam at BBH07 is gone
15:36:09  <XeryusTC> V453000: i dont really do wiki stuff :P
15:36:21  <PublicServer> <XeryusTC> hmm, 3TT <3
15:36:23  <V453000> it were your games :p
15:36:33  <PublicServer> <XeryusTC> dem trains is slow though
15:36:44  <V453000> 225?
15:37:39  <PublicServer> <CyberSoul> yeah, it looks better now
15:37:53  <PublicServer> <XeryusTC> industrial stations come with piping now?
15:37:55  <PublicServer> <CyberSoul> still has an ugly pbs cross unfortunately
15:38:13  <V453000> XeryusTC: DWE
15:38:18  <PublicServer> <XeryusTC> :o
15:38:28  <PublicServer> <XeryusTC> i have played too little lately :O
15:38:30  <V453000> ISR-compatible station set .)
15:38:44  <Sylf> !password
15:38:44  <PublicServer> Sylf: unfold
15:38:52  <XeryusTC> !rcon patch trains
15:38:52  <PublicServer> XeryusTC: players
15:38:52  <PublicServer> XeryusTC: server_info
15:38:52  <PublicServer> XeryusTC: clients
15:38:52  <PublicServer> XeryusTC: echo doneclientcount
15:38:52  <PublicServer> XeryusTC: #:1(Orange) Company Name: 'PSG 202'  Year Founded: 1950  Money: 13552664746  Loan: 0  Value: 13558913119  (T:1360, R:0, P:1, S:0) unprotected
15:38:53  <PublicServer> XeryusTC: Current/maximum clients:     5/255
15:38:53  <PublicServer> XeryusTC: Current/maximum companies:   1/ 1
15:38:55  <PublicServer> XeryusTC: Current/maximum spectators:  0/10
15:38:55  <PublicServer> XeryusTC: Client #1  name: 'PublicServer'  company: 255  IP: 0.0.0.0
15:38:57  <PublicServer> XeryusTC: Client #658  name: 'SmatZ'  company: 1  IP: 88.146.75.216
15:38:57  <PublicServer> XeryusTC: you have 7 more messages
15:38:59  <PublicServer> *** Sylf joined the game
15:38:59  <PublicServer> <SmatZ> CyberSoul: sorry, maybe I was angry with a wrong person
15:39:00  <XeryusTC> broken :(
15:39:04  <XeryusTC> !more
15:39:04  <PublicServer> XeryusTC: Client #688  name: 'XeryusTC'  company: 1  IP: 82.73.10.91
15:39:04  <PublicServer> XeryusTC: Client #684  name: 'CyberSoul'  company: 1  IP: 68.183.239.5
15:39:04  <PublicServer> XeryusTC: Client #685  name: 'Hribek'  company: 1  IP: 83.208.204.171
15:39:04  <PublicServer> XeryusTC: Client #689  name: 'Sylf'  company: 1  IP: 68.102.174.155
15:39:05  <PublicServer> XeryusTC: doneclientcount
15:39:05  <PublicServer> XeryusTC: ‎*** Game unpaused (connecting clients)
15:39:07  <PublicServer> XeryusTC: 'trains' is an unknown setting.
15:39:13  <XeryusTC> !rcon patch max_trains
15:39:13  <PublicServer> XeryusTC: CmdRemoveSingleSignal            SmatZ  date:2482-06-25  tile:0000E86C  p1:00000001 p2:00000000 text: price:10
15:39:13  <PublicServer> XeryusTC: CmdRemoveSingleSignal            SmatZ  date:2482-06-25  tile:0000EC6D  p1:00000001 p2:00000000 text: price:10
15:39:13  <PublicServer> XeryusTC: Current value for 'max_trains' is: '1360' (min: 0, max: 5000)
15:39:13  <V453000> !rcon set max_trains
15:39:13  <PublicServer> V453000: Current value for 'max_trains' is: '1360' (min: 0, max: 5000)
15:39:16  <V453000> you mean this? :)
15:39:22  <V453000> k :)
15:39:24  <XeryusTC> !rcon patch max_trains 1362
15:39:33  <CyberSoul> Hey SmatZ, np, I'm definitely still learning a lot
15:39:48  <PublicServer> <XeryusTC> /CS = CyberSoul?
15:39:57  <CyberSoul> wow, information overload
15:40:02  <CyberSoul> yes
15:40:52  <V453000> might be better to write full name :)
15:41:00  <V453000> but meh
15:41:09  <XeryusTC> V453000: just like you do you mean? :P
15:41:10  <CyberSoul> Heyo Xeryus, and yes on the short signs been using /CS
15:41:13  <PublicServer> ***  made screenshot at 0003D618: http://ps.openttdcoop.org/publicserver/webcam/0003D618.png
15:41:23  <V453000> XeryusTC: most people call me just V though :p
15:41:34  <PublicServer> <Hribek> our secret base has been upgraded with laser fences :D
15:41:39  <XeryusTC> yeah, because we cant be arsed to remember your entire name
15:41:44  <XeryusTC> you are that unimportant to us :P
15:41:46  <V453000> :P
15:41:52  <V453000> I can live with that
15:42:03  <PublicServer> <XeryusTC> oh, mark build something in this game :D
15:42:08  <V453000> yar
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15:42:27  <PublicServer> <XeryusTC> first thing that springs to mind when seeing msh1: chaos
15:42:38  <V453000> =)
15:42:45  <PublicServer> <SmatZ> :)
15:43:04  <PublicServer> <SmatZ> that one is indeed insane :)
15:43:58  <PublicServer> <XeryusTC> it's the kind of "wtf do all those lines do" chaos, not the "oh spaghetti" chaos :P
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15:45:03  <V453000> guess you do not want to see what the current PZ has :D
15:45:29  <PublicServer> *** Hribek has left the game (connection lost)
15:45:37  <PublicServer> <Sylf> that's a true wtf :D :D :D
15:45:59  <XeryusTC> V453000: what kind of game is on the current PZ than?
15:46:13  <V453000> well, I call it cargostyled pax
15:46:31  <V453000> you build everything just like a cargo game, but you transport people instead of cows
15:46:35  <PublicServer> <SmatZ> ok, and BBH07 is jammed again :)
15:46:54  <XeryusTC> sounds like TGV :P
15:46:55  <PublicServer> <SmatZ> brb
15:46:57  <PublicServer> *** SmatZ has joined spectators
15:47:44  <PublicServer> <XeryusTC> see !seperate this
15:48:10  <PublicServer> <XeryusTC> although, it seems the train on there all go in the same direction
15:49:08  <PublicServer> <XeryusTC> see !why mix here
15:50:30  <PublicServer> *** Sylf has left the game (connection lost)
15:50:40  <CyberSoul> what's up with !separate this ?
15:51:20  <PublicServer> <CyberSoul> the why mix here, is actually part of the later join
15:51:38  <PublicServer> <CyberSoul> don't know why lych put it way back there though
15:52:20  <PublicServer> <XeryusTC> well, mixing doesnt seem to be needed there
15:53:39  <PublicServer> <CyberSoul> yeah, now the the ml grew to 3 rails, u are correct sir
15:53:53  <PublicServer> <CyberSoul> take it out?
15:55:05  <PublicServer> *** SmatZ has joined company #1
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15:56:13  <PublicServer> ***  made screenshot at 0000DE6B: http://ps.openttdcoop.org/publicserver/webcam/0000DE6B.png
15:56:21  <PublicServer> *** XeryusTC has left the game (connection lost)
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15:56:48  <PublicServer> *** Game paused (number of players)
15:59:28  <PublicServer> <SmatZ> hmhm
15:59:46  <PublicServer> <SmatZ> even when MSH02 is improved, the DROP won't handle much more trains
16:01:45  *** CyberSoul_ has joined #openttdcoop
16:02:06  *** hribek has quit IRC
16:02:06  <CyberSoul_> ouch, total power failure here
16:02:20  <CyberSoul_> !password
16:02:20  <PublicServer> CyberSoul_: lamest
16:02:25  <SmatZ> :)
16:02:43  <PublicServer> *** Game still paused (number of players)
16:02:43  <PublicServer> *** Game unpaused (number of players)
16:02:43  <PublicServer> *** CyberSoul joined the game
16:03:06  <CyberSoul_> How does the server know so much :)
16:03:15  <rane> lol
16:03:15  <V453000> :D
16:03:27  <PublicServer> <SmatZ> :D
16:03:44  *** CyberSoul has quit IRC
16:03:55  <V453000> this one is obviously faorite :) see @@quotes
16:03:59  *** CyberSoul_ is now known as CyberSoul
16:04:02  <V453000> hmf
16:04:04  <V453000> @quotes
16:04:05  <Webster> timed out - http://hyru.ath.cx:60080/~kenji/ottdcoop/quotes/
16:04:16  <Webster> timed out - http://hyru.ath.cx:60080/~kenji/ottdcoop/quotes/
16:04:39  <SmatZ> :(
16:04:47  <CyberSoul> slow to load
16:04:53  <CyberSoul> the quotes page
16:06:18  <PublicServer> *** Vinnie joined the game
16:07:07  <V453000> @coopstats
16:07:08  <Webster> #openttdcoop @ OFTC stats by Webster - http://webster.openttdcoop.org/stats.html
16:08:07  <lych> !passwor
16:08:10  <lych> !password
16:08:10  <PublicServer> lych: lamest
16:08:32  <PublicServer> *** lych joined the game
16:08:37  <lych> whats up
16:08:43  <PublicServer> <Vinnie> hey
16:10:45  <PublicServer> <Vinnie> why is the split for MSH 02 inside BBH07? @!split MSH 02
16:10:48  <PublicServer> *** Vinnie has joined company #1
16:11:01  <PublicServer> <SmatZ> :P
16:11:13  <PublicServer> ***  made screenshot at 00010272: http://ps.openttdcoop.org/publicserver/webcam/00010272.png
16:11:25  <PublicServer> <Vinnie> so you agree it is wrong?
16:11:27  <PublicServer> <SmatZ> yes
16:15:08  <PublicServer> *** SmatZ has left the game (connection lost)
16:16:28  <PublicServer> <lych> so uh
16:16:34  <PublicServer> <lych> whats up with BBH 07
16:17:21  <PublicServer> <CyberSoul> SmatZ was working over there, and Xer suggest to remove that mixer
16:17:40  <PublicServer> <lych> well now that theres space
16:17:50  <PublicServer> <lych> it can easily be shifted furteher west
16:17:54  <PublicServer> <Vinnie> @!here you are splitting the traffic for MSH02
16:18:14  <PublicServer> *** SmatZ joined the game
16:18:16  <PublicServer> *** SmatZ has left the game (connection lost)
16:18:16  <PublicServer> <CyberSoul> its not really needed at all now there are 3 ml
16:18:24  <PublicServer> <lych> hm true
16:18:54  <PublicServer> <CyberSoul> was what Xer said, and it seems to be true watching it disconnected
16:19:24  <SmatZ> it would be nice if there were 4ML  between BBH07 and MSH 02
16:19:28  <SmatZ> so more trans can be added
16:20:13  <PublicServer> <CyberSoul> well there are 2 drop lines and 2 pickup lines station side, so its definitely doable
16:21:26  <SmatZ> it would be also nice if the split was done in MSH02, not in BBH07 :)
16:21:45  <PublicServer> <lych> yeah i'll try to fix it up
16:21:55  <PublicServer> <Vinnie> means to redo your work on the merger for BBH07
16:22:09  <PublicServer> <CyberSoul> right now, u should fix whatever is now backing up the bbh that wasn't before u started
16:22:23  <PublicServer> <lych> eh?
16:22:25  <PublicServer> <CyberSoul> then when its working again split it better
16:22:47  <PublicServer> <lych> well i havent worked on it since trains were introduced
16:22:58  <PublicServer> <Vinnie> what is your plan CyberSoul
16:23:05  <PublicServer> <lych> so yeah im a bit confused too
16:23:19  <PublicServer> <CyberSoul> I was talking to SmatZ
16:23:49  <PublicServer> <CyberSoul> feel free to do whatever to bbh07
16:23:59  <PublicServer> <Vinnie> BBH07 is MSH02
16:24:19  <PublicServer> <Vinnie> so if i change something so will something change with what you are doing
16:25:03  <PublicServer> <CyberSoul> I'm not doing much atm, just trying get the paper trains to use the lower platforms some
16:25:28  <SmatZ> before I started with what?
16:25:47  <PublicServer> <lych> so the lines from south to north are ok?
16:25:50  <PublicServer> <lych> its just the other one?
16:26:04  <PublicServer> <CyberSoul> bbh07 jams much more now after your changes, may need a better join there
16:26:14  <PublicServer> ***  made screenshot at 0001046E: http://ps.openttdcoop.org/publicserver/webcam/0001046E.png
16:26:20  <PublicServer> <Vinnie> yeah complete new join
16:26:30  <PublicServer> <Vinnie> was thinking about that and then the split after
16:26:40  <PublicServer> <CyberSoul> go for it Vinnie
16:26:42  <PublicServer> <Vinnie> for MSH 02 so it is proper
16:26:53  <PublicServer> *** SmatZ joined the game
16:27:12  <PublicServer> <SmatZ> it really doesn't jam more
16:27:14  <PublicServer> <CyberSoul> We could add a forth rail into the station two if it make sense in your join planning
16:27:36  <PublicServer> <Vinnie> 3 would do it is 2>2>3
16:27:47  <PublicServer> <Vinnie> and now it merges not to all 3
16:27:49  <PublicServer> <lych> well im not that great with planning
16:27:55  <PublicServer> <lych> i just keep trying
16:28:24  <PublicServer> *** SmatZ has left the game (connection lost)
16:28:42  <PublicServer> <Vinnie> oke im gonna mess it up
16:29:39  <PublicServer> <Vinnie> aha A dies once
16:29:55  <PublicServer> <Vinnie> time for some big jams
16:30:17  <PublicServer> <lych> so ur onto it?
16:30:25  <PublicServer> <lych> i'll just watch the show
16:34:18  <PublicServer> *** SmatZ joined the game
16:35:02  <PublicServer> <lych> vinnie, shall i remove that line
16:35:12  <PublicServer> <CyberSoul> gonna a a temp cross, the paper trains are heading around the whole map
16:35:15  <PublicServer> <Vinnie> nah
16:35:18  <PublicServer> <Vinnie> not yet
16:35:49  <PublicServer> <CyberSoul> not back there, near the station
16:36:38  <PublicServer> *** SmatZ has left the game (leaving)
16:36:44  <PublicServer> <Vinnie> looks better
16:37:20  <PublicServer> <CyberSoul> Paper trains need to be able to get from D to pickup lines
16:37:27  <PublicServer> <lych> thats fast
16:37:48  <PublicServer> <Vinnie> CyberSoul: split from MSH 02 also needs to be redone
16:38:30  <PublicServer> <CyberSoul> you should do that too then, there isn't a whole lot of space there
16:38:36  <PublicServer> <Vinnie> oke what are drops and what are pickups?
16:38:36  <PublicServer> <lych> lol all the trains decided to hang out at slh05
16:39:56  <PublicServer> <Vinnie> wo we need to split that line with both
16:41:14  <PublicServer> ***  made screenshot at 00013451: http://ps.openttdcoop.org/publicserver/webcam/00013451.png
16:43:54  <PublicServer> <Vinnie> now lets see
16:49:57  <PublicServer> <Vinnie> now the pickups
16:54:27  <PublicServer> <Vinnie> oke now the last step
16:54:33  <PublicServer> <Vinnie> continue the ML
16:54:44  <PublicServer> <CyberSoul> yeah for like the 2 trains that go to ml :)
16:54:59  <PublicServer> <Vinnie> none the less we use proper building
16:55:19  <PublicServer> <CyberSoul> :)
16:56:14  <PublicServer> ***  made screenshot at 00014063: http://ps.openttdcoop.org/publicserver/webcam/00014063.png
16:58:42  <PublicServer> <CyberSoul> i'll signal if i want while u lay rail
16:59:38  <PublicServer> <CyberSoul> no that causes bugs actually
16:59:46  <PublicServer> <CyberSoul> and its not needed
16:59:52  <PublicServer> <Vinnie> who told you that
17:00:29  <PublicServer> <CyberSoul> I can watch it happen, see !here if u change those back to 2way
17:01:26  <PublicServer> <CyberSoul> two-way and pdb interacted badly in psg 201 too
17:01:39  <PublicServer> <CyberSoul> pbs*
17:06:36  <PublicServer> <Vinnie> did i miss a link?
17:06:50  <PublicServer> <CyberSoul> where, i don't think so
17:07:00  <PublicServer> <Vinnie> lets check
17:07:14  <PublicServer> <CyberSoul> just  fixing some signal gaps
17:07:31  <PublicServer> <CyberSoul> 3 lines come in
17:08:17  <PublicServer> <Vinnie> looks ok
17:08:56  <PublicServer> <CyberSoul> yeah signaling issues, 2way exit instead of combo that sort of thing but i got most of them hopefully
17:11:03  <PublicServer> <CyberSoul> look right proper mate
17:11:14  <PublicServer> ***  made screenshot at 00010E6F: http://ps.openttdcoop.org/publicserver/webcam/00010E6F.png
17:11:44  <PublicServer> <Vinnie> its only bigger than before :D
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17:12:05  <PublicServer> <CyberSoul> a little :)
17:12:19  <PublicServer> <Vinnie> how long is the wood drop like that?
17:12:19  <PublicServer> <lych> tts really quick
17:12:21  <PublicServer> <CyberSoul> nice moving the other paper pickup around
17:12:27  <PublicServer> <lych> only just
17:12:38  <PublicServer> <CyberSoul> i hadn't seen what to do there
17:12:40  <PublicServer> <lych> i gave the pickup a dedicated exit for a while
17:12:46  <PublicServer> <Vinnie> so now the flow is increased and the station fails
17:13:36  <PublicServer> <CyberSoul> Vinnie, ont thing I would change
17:14:21  <PublicServer> <CyberSoul> for better backup handling
17:14:37  <PublicServer> <Vinnie> beaty makrs :)
17:14:43  <PublicServer> <Vinnie> beauty
17:14:49  <PublicServer> <CyberSoul> :)
17:15:25  <PublicServer> <Vinnie> woodstation got a slow exit
17:20:29  <PublicServer> <lych> what?
17:20:49  <PublicServer> <Vinnie> split question?
17:21:26  <PublicServer> <CyberSoul> whose working in the msh?
17:21:41  <PublicServer> <Vinnie> maybe me
17:21:43  <PublicServer> <lych> i was, no longer
17:21:46  <PublicServer> <Vinnie> i helped with CL2
17:22:18  <PublicServer> <CyberSoul> the current thing has to be temp
17:22:28  <PublicServer> <CyberSoul> 2 input lines go to 1 output
17:22:39  <PublicServer> <Vinnie> well i thing the merger needs to be different
17:22:49  <PublicServer> <CyberSoul> yep
17:23:16  <PublicServer> <CyberSoul> yep need to merge all for
17:23:22  <PublicServer> <CyberSoul> for = 4
17:23:24  <PublicServer> <Vinnie> wanna do it?
17:23:46  <PublicServer> <CyberSoul> wait for the jam to clear a bit first?
17:23:56  <PublicServer> <Vinnie> all 4 will be madness
17:24:27  <PublicServer> <Vinnie> lets split the paper exit over the 2 wood exits
17:24:37  <PublicServer> <CyberSoul> well there is so much room :)
17:24:43  <PublicServer> <Vinnie> then we got 2>3>3
17:24:57  <PublicServer> <Vinnie> well first mfb his bypass will die
17:24:59  <PublicServer> <lych> why not give wood dedicated exit?
17:24:59  <PublicServer> <CyberSoul> yeah, thats at least better
17:25:21  <PublicServer> <CyberSoul> the other wood could take paper if free too
17:25:35  <PublicServer> <lych> i mean, have 3 exit lines
17:25:37  <PublicServer> <Vinnie> with the ypass gone the split will be done at the top of the mountain
17:26:09  <PublicServer> <Vinnie> we split B over A and C
17:26:15  <PublicServer> ***  made screenshot at 00012655: http://ps.openttdcoop.org/publicserver/webcam/00012655.png
17:26:27  <PublicServer> <lych> yeah i know what you mean
17:26:30  <PublicServer> <CyberSoul> I would also have C shift to D if free
17:26:45  <PublicServer> <lych> what i mean is, why not do that
17:26:47  <PublicServer> <lych> yeah
17:26:54  <PublicServer> <Vinnie> why shift if they meet again in the merger?
17:26:57  <PublicServer> <lych> its not like theres any trains coming from ML
17:27:19  <PublicServer> <CyberSoul> cause that lane has prio out
17:27:45  <PublicServer> <Vinnie> that is why i was thinking to make A C and D the main exit lines and merge E and F into it
17:28:12  <PublicServer> <Vinnie> and B can also be split over C
17:28:16  <PublicServer> <Vinnie> D
17:28:32  <PublicServer> <lych> could fit a rail at x too
17:28:36  <PublicServer> <CyberSoul> well, yeah, anything u do with EF will be fine, not worried about them at all
17:28:38  <PublicServer> <lych> then just merge on mountain
17:29:25  <PublicServer> <Vinnie> but if we do it how i sugessted trains that pass A C or D should not stop in the merger and so have high troughput
17:29:32  <PublicServer> <Vinnie> if im correct
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17:29:42  <PublicServer> <CyberSoul> A, C, and B+D have about equal traffic
17:30:12  <PublicServer> <Vinnie> taht is why i would split B over A C D
17:30:30  <CyberSoul> sure sounds like a plan
17:30:46  <PublicServer> <Vinnie> but i would make no X at X
17:30:56  <CyberSoul> and crossover EF and have them go into 2 places?
17:30:58  <PublicServer> <lych> kk just a suggestion
17:31:00  <PublicServer> *** Vinnie has left the game (connection lost)
17:31:24  <PublicServer> <CyberSoul> i still dont see X
17:31:34  <Vinnie> !password
17:31:34  <PublicServer> Vinnie: sedans
17:31:47  <PublicServer> *** Vinnie joined the game
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17:32:08  <PublicServer> <Vinnie> there is a sign that X in near mfb bypass
17:32:17  <PublicServer> <lych> yeah i deleted it
17:32:20  <PublicServer> <CyberSoul> ah
17:32:30  <PublicServer> <lych> since its not in the plan any more
17:32:47  <PublicServer> <Vinnie> ok lets kill the traffic so we can work
17:33:13  <PublicServer> <CyberSoul> well, the station has pretty much recovered, lets mess it up again :)
17:33:27  *** Psyco has joined #openttdcoop
17:33:48  <Psyco> !dl win64
17:33:48  <PublicServer> Psyco: http://binaries.openttd.org/nightlies/trunk/r22148/openttd-trunk-r22148-windows-win64.zip
17:37:34  <PublicServer> <Vinnie> merge to D is gonna be bad
17:37:47  <Psyco> !password
17:37:47  <PublicServer> Psyco: sedans
17:37:48  <PublicServer> <CyberSoul> tunnel
17:38:10  <PublicServer> *** Player has joined spectators
17:38:14  <PublicServer> <Vinnie> where are the 3 exit lines?
17:38:25  <PublicServer> <lych> there
17:38:56  <PublicServer> <CyberSoul> 1 2 and 3, but the msh and bbh are in each others businees back there and will need to be separated after
17:39:40  <PublicServer> <Vinnie> so the split at BBh07 needs work next?
17:39:53  <PublicServer> <CyberSoul> yeah
17:40:15  <PublicServer> <Vinnie> would connect 1 to D
17:41:05  <PublicServer> <Vinnie> wait
17:41:07  <PublicServer> <Vinnie> E and F
17:41:13  <PublicServer> <Vinnie> for th tunnel
17:41:15  <PublicServer> ***  made screenshot at 0001245E: http://ps.openttdcoop.org/publicserver/webcam/0001245E.png
17:41:25  <PublicServer> <CyberSoul> yeah true
17:41:40  <PublicServer> <lych> couldnt e and f go on the outside?
17:43:30  <PublicServer> <SmatZ> evening
17:43:31  <PublicServer> *** SmatZ joined the game
17:43:34  <PublicServer> <Vinnie> hey
17:43:44  <PublicServer> <SmatZ> no matter what I do, I still want to play OpenTTD :)
17:44:00  <PublicServer> <Vinnie> i know that
17:44:04  <PublicServer> <SmatZ> nice, new MSH02 :)
17:44:12  <PublicServer> <Vinnie> not new
17:44:49  <PublicServer> <Vinnie> oke E and F
17:45:01  <PublicServer> <Vinnie> and a way for B to A
17:46:41  <PublicServer> <CyberSoul> no room
17:46:50  <PublicServer> <Vinnie> sure there is room
17:48:07  <PublicServer> <Vinnie> tada
17:50:24  <PublicServer> <CyberSoul> gonna need that tunnel
17:50:26  <PublicServer> <CyberSoul> ?
17:50:36  <PublicServer> <Vinnie> i know
17:50:46  <PublicServer> <CyberSoul> or a bridge
17:53:59  <PublicServer> <Vinnie> B to all is ready
17:54:22  <PublicServer> <CyberSoul> made some room for EF to come in
17:55:20  <PublicServer> <CyberSoul> haha, still only 1 train stuck at ef
17:56:16  <PublicServer> ***  made screenshot at 00010860: http://ps.openttdcoop.org/publicserver/webcam/00010860.png
17:57:52  <PublicServer> <CyberSoul> i was gonna send E over and the 2 bays into 2 + 3
17:58:04  <PublicServer> <CyberSoul> and two bays for F into 1 + 2
17:58:17  <PublicServer> <CyberSoul> but that overengineered for those lines :)
17:58:27  <PublicServer> <CyberSoul> so whats ur idea?
17:58:38  <PublicServer> <Vinnie> still trying to find a way :D
17:59:51  <PublicServer> <Vinnie> may i?
17:59:57  <PublicServer> <CyberSoul> go fo r it
18:00:25  <PublicServer> *** SmatZ has left the game (connection lost)
18:00:46  <PublicServer> <Vinnie> i need more space :(
18:01:11  <PublicServer> <CyberSoul> how much more?
18:02:54  <PublicServer> *** SmatZ joined the game
18:03:16  <PublicServer> <SmatZ> bom
18:03:35  <PublicServer> <CyberSoul> stupid trains switching to backwards one me :)
18:03:43  <PublicServer> <CyberSoul> both paper trains, easy to replace
18:04:22  <PublicServer> <Vinnie> whgy crashed?
18:04:58  <PublicServer> <Vinnie> EF done
18:06:24  <PublicServer> <Vinnie> oke dinner time for me
18:06:37  <PublicServer> *** Player has changed his/her name to Psyco
18:06:54  <PublicServer> *** Psyco has joined company #1
18:07:52  <PublicServer> <Vinnie> failsafe is broken
18:07:54  <PublicServer> <Vinnie> it jammed
18:07:58  <PublicServer> *** Vinnie has joined spectators
18:08:22  <PublicServer> <CyberSoul> its not connected the way it used to be :)
18:08:28  <PublicServer> <SmatZ> nice rework CyberSoul & Vinnie & lych & whoever contributed :)
18:08:40  <PublicServer> <lych> i didnt exactly contribute
18:08:53  <PublicServer> <lych> :P
18:08:55  <PublicServer> <SmatZ> :)
18:09:16  <PublicServer> *** SmatZ has left the game (leaving)
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18:10:54  <PublicServer> <Vinnie> haha look at the former E line
18:11:16  <PublicServer> ***  made screenshot at 0000DA81: http://ps.openttdcoop.org/publicserver/webcam/0000DA81.png
18:11:17  <PublicServer> <lych> whered those guys come from
18:12:07  <PublicServer> <CyberSoul> lol, E traffic, what?
18:15:38  <CyberSoul> I'm gonna do a crossover E to F, I would put it close the the join, except, yeah... I think I'll do it outside prior to entry
18:17:08  <PublicServer> *** Psyco has left the game (leaving)
18:17:14  *** Psyco has quit IRC
18:18:49  <PublicServer> <lych> hows that?
18:26:16  <PublicServer> ***  made screenshot at 0000EC82: http://ps.openttdcoop.org/publicserver/webcam/0000EC82.png
18:30:01  <PublicServer> <CyberSoul> hehe, eastern network wide jam cause by 2 trains at msh02
18:35:03  <PublicServer> *** 1ntexon joined the game
18:35:06  <PublicServer> <1ntexon> hi
18:40:09  <PublicServer> *** 1ntexon has left the game (connection lost)
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18:41:16  <PublicServer> ***  made screenshot at 0000DA7E: http://ps.openttdcoop.org/publicserver/webcam/0000DA7E.png
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18:42:42  <PublicServer> <Vinnie> back am i
18:50:10  <PublicServer> <lych> why bother with the cross
18:50:15  <PublicServer> <lych> they all have to merge into one line anyway
18:50:30  <PublicServer> <CyberSoul> which cross?
18:50:36  <PublicServer> <lych> at msh 02
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18:50:56  <PublicServer> <Vinnie> like that?
18:51:03  <PublicServer> <lych> yeah
18:51:07  <PublicServer> <CyberSoul> which cross at msh02?
18:51:33  <PublicServer> <Vinnie> no 3rd would make a mess out off the split
18:51:45  <PublicServer> <CyberSoul> wow, trains are jammed again at msh02
18:51:47  <PublicServer> <lych> how so?
18:51:57  <PublicServer> <CyberSoul> that entrance is buggy
18:52:16  <PublicServer> <Vinnie> where?
18:52:22  <PublicServer> <CyberSoul> backside
18:52:22  <PublicServer> <lych> northeast
18:52:42  <PublicServer> <CyberSoul> i fixed one of those earlier
18:52:54  <PublicServer> <lych> me too
18:54:26  <PublicServer> <Vinnie> why no connection between incomin line 1 and 2
18:54:41  <PublicServer> <Vinnie> so trains can use all platforms
18:55:34  <PublicServer> <CyberSoul> so many whys about this station
18:55:43  <lych> lol i have another why
18:56:10  <lych> why not keep the pickyp exit split
18:56:17  <PublicServer> ***  made screenshot at 00011A54: http://ps.openttdcoop.org/publicserver/webcam/00011A54.png
18:56:40  <PublicServer> <CyberSoul> i switched the entry to presigs, i suspect it may have been weird 2way behaivor
18:56:47  <PublicServer> <CyberSoul> we will see if it jams again
18:56:57  <PublicServer> <lych> since there are 3 lines to 3 ml, just keep them separate
18:57:29  <PublicServer> <Vinnie> no check buffer
18:57:46  <PublicServer> <lych> whats that mean?
18:57:57  <PublicServer> <Vinnie> buffer is waiting bay for a train
18:57:59  <PublicServer> <CyberSoul> i added combo
18:58:09  <PublicServer> <CyberSoul> could back it up instead
18:58:13  <PublicServer> <Vinnie> combo wont help
18:58:31  <PublicServer> <Vinnie> if a train is in the middle lane it will geve a red entry sign
18:59:07  <PublicServer> <CyberSoul> well, the two combos pass empty imformation back now
18:59:13  <PublicServer> *** lych has left the game (connection lost)
18:59:27  <PublicServer> <Vinnie> yes but it is still jammable
18:59:29  <PublicServer> <CyberSoul> so the middle lane just isn't used until one of those bays are free
18:59:35  <PublicServer> <CyberSoul> nope its not
18:59:45  <lych> !password
18:59:45  <PublicServer> lych: avowed
18:59:49  <PublicServer> <CyberSoul> trains, just have to wait more
18:59:58  <PublicServer> <Vinnie> it is jammable watch
19:00:01  <PublicServer> *** lych joined the game
19:00:12  <PublicServer> <Vinnie> see
19:00:12  <PublicServer> <CyberSoul> oh i see
19:00:42  <PublicServer> <Vinnie> pbs will fix the problem or make the split 1 tile sooner
19:01:58  <PublicServer> <lych> we could shift the x one tile back with pbs
19:02:05  <PublicServer> <Vinnie> no pbs there would be overkill
19:02:14  <PublicServer> <Vinnie> breaking space
19:02:32  <PublicServer> <lych> but would keep the presignal in front
19:03:31  <PublicServer> <CyberSoul> 2way the sides, but not the middle maybe... the 2way/pbs being buggy is just annoying
19:03:37  <PublicServer> <Vinnie> lets find an other problem
19:03:52  <PublicServer> <Vinnie> remove twoways
19:04:53  <PublicServer> <Vinnie> Near MSH02 there are signs that say random crossover
19:04:59  <PublicServer> <Vinnie> can they be removed?
19:05:18  <PublicServer> <CyberSoul> no never
19:05:35  <PublicServer> <CyberSoul> i removed the crossover after adding the third option for E
19:05:37  <PublicServer> <Vinnie> where is the crossover?
19:05:44  <PublicServer> <CyberSoul> so yeah that can be removed :)
19:06:42  <PublicServer> <CyberSoul> E was backing up all the way out there cause 2 + 3 are quite busy
19:07:00  <PublicServer> <Vinnie> well no more so it is fixed
19:08:58  <PublicServer> <Vinnie> all is going well
19:09:01  <PublicServer> <Vinnie> i see no jams
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19:10:07  <PublicServer> <CyberSoul> need to check the new bbh08-06 corridor flow
19:11:17  <PublicServer> ***  made screenshot at 0000EC25: http://ps.openttdcoop.org/publicserver/webcam/0000EC25.png
19:11:23  <PublicServer> <Vinnie> no trains are stopping?
19:11:47  <PublicServer> <CyberSoul> yep, looks good
19:12:07  <PublicServer> <Vinnie> also no fix signs left
19:12:46  <PublicServer> <Vinnie> this is ok right?
19:14:20  <PublicServer> <CyberSoul> yeah its probably fine with slyf's fix
19:14:37  <PublicServer> <Vinnie> so we are done
19:14:43  <PublicServer> <Vinnie> ask for more trains?
19:15:20  <PublicServer> <CyberSoul> do you like the west line at msh01?
19:15:49  <PublicServer> <Vinnie> its ok
19:16:16  <PublicServer> <CyberSoul> that slh was mighty tight to get the ml in
19:20:42  <PublicServer> <Vinnie> oke im off to the welcome server shake it up a little
19:20:44  <PublicServer> <Vinnie> cya
19:20:53  <PublicServer> *** Vinnie has left the game (leaving)
19:21:11  <PublicServer> <CyberSoul> later Vinne
19:25:08  <PublicServer> *** lych has left the game (leaving)
19:25:08  <PublicServer> *** Game paused (number of players)
19:25:30  *** lych has quit IRC
19:26:17  <PublicServer> ***  made screenshot at 0000BB9F: http://ps.openttdcoop.org/publicserver/webcam/0000BB9F.png
19:32:08  <PublicServer> *** CyberSoul has left the game (leaving)
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19:41:17  <PublicServer> ***  made screenshot at 0000BDA0: http://ps.openttdcoop.org/publicserver/webcam/0000BDA0.png
19:48:16  <Tray> !password
19:48:16  <PublicServer> Tray: sunken
19:48:36  <PublicServer> *** Game still paused (number of players)
19:48:36  <PublicServer> *** Tray joined the game
19:52:57  <PublicServer> *** Tray has left the game (leaving)
19:54:11  <CyberSoul> heyo Tray
19:54:21  <Tray> Hey.
19:54:27  <Tray> What's goin' on?
19:55:11  <CyberSoul> nm, was doubling a bridge at bbh08 when the game paused
19:55:23  <PublicServer> *** Game still paused (number of players)
19:55:24  <PublicServer> *** Chris Booth joined the game
19:56:22  <PublicServer> *** Game still paused (number of players)
19:56:22  <PublicServer> *** Game unpaused (number of players)
19:56:24  <PublicServer> *** CyberSoul joined the game
19:56:52  <Tray> !password
19:56:52  <PublicServer> Tray: sunken
19:57:12  <PublicServer> *** Tray joined the game
20:01:32  <PublicServer> <Tray> boom
20:01:38  <PublicServer> <Chris Booth> crash?
20:02:04  <PublicServer> <CyberSoul> yep richmond mines and clitheroe south
20:02:18  <PublicServer> <Chris Booth> that is going to jam
20:02:58  <PublicServer> <CyberSoul> it was already a little jammed from a signal gap so yeah
20:03:45  <PublicServer> <Chris Booth> that will reduce the jam
20:05:16  <PublicServer> <CyberSoul> okie, sync better and gap gone, should recover fast now
20:08:03  <PublicServer> <Chris Booth> you have to love togear!
20:08:07  <PublicServer> <Chris Booth> topgear
20:11:17  <PublicServer> ***  made screenshot at 000171AA: http://ps.openttdcoop.org/publicserver/webcam/000171AA.png
20:24:10  <Vinnie> !password
20:24:10  <PublicServer> Vinnie: lasses
20:24:19  <PublicServer> *** Vinnie joined the game
20:26:18  <PublicServer> ***  made screenshot at 000095AE: http://ps.openttdcoop.org/publicserver/webcam/000095AE.png
20:26:24  <PublicServer> *** Tray has left the game (leaving)
20:28:33  <PublicServer> <Vinnie> ohh we can add 2 more trains
20:28:55  <CyberSoul> :)
20:28:59  <CyberSoul> crashie
20:29:05  <PublicServer> <Vinnie> you failed
20:29:35  <PublicServer> <CyberSoul> fixing a signal gap no less, how can that happen :P
20:30:45  <PublicServer> *** Vinnie has joined company #1
20:31:03  <PublicServer> <Vinnie> haha the power to add was mine
20:31:29  <PublicServer> <Vinnie> and now?
20:32:07  <CyberSoul> i dont' know, was thinking about loading it sp and adding trains to see what fails next lol
20:32:25  <PublicServer> <Vinnie> cant we ask a op to change traincount
20:33:19  <CyberSoul> not sure, is the network looking better to you CB?
20:34:03  <Vinnie> Chris_Booth: highlited ^^
20:35:05  <PublicServer> <Vinnie> V453000?
20:35:47  <PublicServer> <V453000> hi
20:35:47  <PublicServer> *** V453000 joined the game
20:35:51  <PublicServer> <Vinnie> hello
20:35:59  <CyberSoul> heyo V
20:36:17  <PublicServer> <Vinnie> V453000: we fixed the network and should be running ok now
20:36:33  <PublicServer> <Vinnie> can you make the maxtrains higher?
20:36:59  <PublicServer> <V453000> checking first
20:39:46  <V453000> !rcon set max_trains 1400
20:41:18  <PublicServer> ***  made screenshot at 00037CF1: http://ps.openttdcoop.org/publicserver/webcam/00037CF1.png
20:41:31  <PublicServer> <CyberSoul> a newbie built a station, i should add trains to it
20:41:41  <PublicServer> <V453000> what station?
20:41:57  <PublicServer> <CyberSoul> its at !needs trains
20:42:03  <PublicServer> <Vinnie> talking about yourself in second person?
20:42:10  <PublicServer> <CyberSoul> Sylf game him some pointers after
20:42:13  <PublicServer> <CyberSoul> lol :)
20:42:21  <PublicServer> <CyberSoul> not this time
20:42:47  <PublicServer> <V453000> well, there is no industry
20:42:47  <PublicServer> <CyberSoul> it died of course :)
20:43:34  <PublicServer> <CyberSoul> hehe
20:43:34  <PublicServer> <V453000> what a luck
20:44:26  <PublicServer> <V453000> you can add them now :)
20:45:32  <PublicServer> <Vinnie> nice
20:45:36  <PublicServer> <Vinnie> thank you
20:45:42  <PublicServer> <V453000> sure, np
20:45:55  <CyberSoul> added enough to keep it alive now
20:46:29  <PublicServer> <Vinnie> + 10 paper and goods
20:48:31  <PublicServer> <Vinnie> hit the max again :P
20:48:38  <PublicServer> <V453000> good, now watch :)
20:49:08  <PublicServer> <Vinnie> also +5 food pickup WH and +5 food pickup LV
20:49:34  <PublicServer> <CyberSoul> i started from lowest cargo rating and went up
20:51:29  <PublicServer> <CyberSoul> hopefully we can handle the 38 more trains, hows it looking?
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20:56:18  <PublicServer> ***  made screenshot at 000194FA: http://ps.openttdcoop.org/publicserver/webcam/000194FA.png
20:58:57  <PublicServer> *** Vinnie has left the game (leaving)
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21:11:18  <PublicServer> ***  made screenshot at 00032B88: http://ps.openttdcoop.org/publicserver/webcam/00032B88.png
21:17:20  <PublicServer> *** CyberSoul has left the game (connection lost)
21:26:25  <Tray> !password
21:26:25  <PublicServer> Tray: snorts
21:26:49  <PublicServer> *** Tray joined the game
21:27:01  <PublicServer> *** V453000 has left the game (connection lost)
21:38:37  <PublicServer> *** Tray has left the game (leaving)
21:38:37  <PublicServer> *** Game paused (number of players)
22:00:58  <PublicServer> *** Chris Booth has left the game (leaving)
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22:18:45  <Sylf> !password
22:18:45  <PublicServer> Sylf: repays
22:18:57  <PublicServer> *** Game still paused (number of players)
22:18:59  <PublicServer> *** Sylf joined the game
22:36:38  <CyberSoul> heyo Sylf
22:36:41  <CyberSoul> !password
22:36:41  <PublicServer> CyberSoul: parole
22:36:54  <PublicServer> *** Game still paused (number of players)
22:36:54  <PublicServer> *** Game unpaused (number of players)
22:36:55  <PublicServer> *** SmatZ joined the game
22:37:07  <PublicServer> *** CyberSoul joined the game
22:37:21  <CyberSoul> heyo Smatz
22:37:25  <PublicServer> <SmatZ> hello CS
22:38:58  <PublicServer> * SmatZ fixed one CL issue in the new MSH02
22:40:06  <PublicServer> <SmatZ> hmm there are more problems :(
22:40:13  <PublicServer> <SmatZ> anyway, it's nice :)
22:41:19  <PublicServer> ***  made screenshot at 0001345E: http://ps.openttdcoop.org/publicserver/webcam/0001345E.png
22:41:26  <PublicServer> <CyberSoul> Yeah, its pretty fresh so there maybe more bugs
22:41:40  <PublicServer> <Sylf> hola
22:41:48  <PublicServer> <SmatZ> hello Sylf
22:41:58  <PublicServer> <Sylf> I logged in to the game, the forgot to get out before went out of house
22:42:04  <PublicServer> <SmatZ> :)
22:42:05  <PublicServer> <Sylf> bad me
22:42:10  <PublicServer> <SmatZ> bad Sylf!
22:42:18  <PublicServer> <SmatZ> you've been a naughty boy
22:42:20  <PublicServer> <SmatZ> :P
22:42:34  <CyberSoul> :)
22:43:48  <CyberSoul> I doubled the other bridge in BBH08 using something similar to how you (i think it was u) did the other one SmatZ
22:43:57  <CyberSoul> It looks better now?
22:44:11  <PublicServer> <SmatZ> yeah :)
22:44:17  <PublicServer> <SmatZ> that needed fixing, yes :)
22:44:39  <PublicServer> <SmatZ> btw, some people here are allergic to "u"
22:45:21  <PublicServer> <SmatZ> they say something about "laziness" and "15 years old" ;)
22:46:01  <CyberSoul> I wish the 15 years old were true, so it may be the other one
22:46:08  <PublicServer> <SmatZ> :)
22:47:09  <PublicServer> <SmatZ> CyberSoul: did you, by chance, did !this ?
22:47:23  <PublicServer> <SmatZ> it is a CL2 curve
22:47:49  <PublicServer> <CyberSoul> the entry, no, i thought u did that
22:47:59  <PublicServer> <SmatZ> nope, someone "fixed" it
22:48:05  <PublicServer> <CyberSoul> lol
22:48:05  <PublicServer> <SmatZ> and made it a CL2 curve :)
22:48:14  <PublicServer> <Sylf> nice
22:49:33  <PublicServer> <SmatZ> so...
22:49:37  <PublicServer> <SmatZ> any jams?
22:49:48  <PublicServer> <CyberSoul> missing erail at Hinkley Heights
22:50:02  <PublicServer> <SmatZ> hehe
22:51:11  <PublicServer> <Sylf> looks like the missing erail killed the industry
22:51:21  <PublicServer> <Sylf> I'm freeing those 3 trains
22:51:37  <PublicServer> <Sylf> done
22:53:51  <PublicServer> *** SmatZ has joined spectators
22:55:25  <PublicServer> <Sylf> hrm
22:55:28  <PublicServer> <Sylf> not much to do right now
22:56:19  <PublicServer> ***  made screenshot at 0002BD7A: http://ps.openttdcoop.org/publicserver/webcam/0002BD7A.png
22:56:43  <CyberSoul> nope seems to be running smooth overall
23:02:52  <PublicServer> *** SmatZ has joined company #1
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23:11:03  <Jkrueger> !password
23:11:03  <PublicServer> Jkrueger: juntas
23:11:19  <PublicServer> ***  made screenshot at 000072B1: http://ps.openttdcoop.org/publicserver/webcam/000072B1.png
23:11:31  <Jkrueger> hmm
23:11:38  <Jkrueger> thought i was up to date
23:11:43  <Jkrueger> !dl win64
23:11:43  <PublicServer> Jkrueger: http://binaries.openttd.org/nightlies/trunk/r22148/openttd-trunk-r22148-windows-win64.zip
23:12:57  <PublicServer> *** Sylf has joined spectators
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23:16:27  <PublicServer> *** SmatZ has left the game (leaving)
23:16:58  <PublicServer> *** Jkrueger has left the game (connection lost)
23:17:00  <PublicServer> *** Game paused (number of players)
23:17:10  <Jkrueger> neat map :)
23:17:13  <Jkrueger> later all
23:17:20  <PublicServer> <CyberSoul> later Jk
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23:26:20  <PublicServer> ***  made screenshot at 00036798: http://ps.openttdcoop.org/publicserver/webcam/00036798.png
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