Times are UTC Toggle Colours
00:16:14 <Sylf> !password 00:16:14 <PublicServer> Sylf: gunner 00:16:33 <PublicServer> *** Game still paused (number of players) 00:16:33 <PublicServer> *** Sylf joined the game 00:22:21 <PublicServer> *** Game still paused (number of players) 00:22:21 <PublicServer> *** Game unpaused (number of players) 00:22:23 <PublicServer> *** CyberSoul joined the game 00:22:32 <CyberSoul> heyo Sylf 00:22:51 <PublicServer> <Sylf> hey 00:25:58 <PublicServer> *** made screenshot at 00029143: http://ps.openttdcoop.org/publicserver/webcam/00029143.png 00:28:55 *** Artix has quit IRC 00:35:30 <PublicServer> <Sylf> kaboom 00:40:58 <PublicServer> *** made screenshot at 0002973F: http://ps.openttdcoop.org/publicserver/webcam/0002973F.png 00:55:24 *** Fuco has quit IRC 00:55:59 <PublicServer> *** made screenshot at 00027D49: http://ps.openttdcoop.org/publicserver/webcam/00027D49.png 01:10:59 <PublicServer> *** made screenshot at 00035707: http://ps.openttdcoop.org/publicserver/webcam/00035707.png 01:12:20 *** Chillosophy has quit IRC 01:15:24 *** perk111 has quit IRC 01:25:59 <PublicServer> *** made screenshot at 00038A9B: http://ps.openttdcoop.org/publicserver/webcam/00038A9B.png 01:26:06 <PublicServer> <Sylf> finally, it's all connected 01:26:20 <PublicServer> <CyberSoul> what? 01:26:52 <PublicServer> <Sylf> third line, east bound, from BBH 02 to BBH 05 01:30:05 *** KenjiE20 has quit IRC 01:34:45 *** roboboy has joined #openttdcoop 01:41:00 <PublicServer> *** made screenshot at 00037F7D: http://ps.openttdcoop.org/publicserver/webcam/00037F7D.png 01:43:58 *** thgergo has quit IRC 01:50:23 *** roboboy has quit IRC 01:56:00 <PublicServer> *** made screenshot at 0003A9D5: http://ps.openttdcoop.org/publicserver/webcam/0003A9D5.png 01:59:55 *** Phoenix_the_II has quit IRC 02:01:07 *** pugi has quit IRC 02:11:00 <PublicServer> *** made screenshot at 00036BD9: http://ps.openttdcoop.org/publicserver/webcam/00036BD9.png 02:26:00 <PublicServer> *** made screenshot at 000369E1: http://ps.openttdcoop.org/publicserver/webcam/000369E1.png 02:28:35 *** elmz has quit IRC 02:41:00 <PublicServer> *** made screenshot at 0000D25F: http://ps.openttdcoop.org/publicserver/webcam/0000D25F.png 02:45:31 <PublicServer> *** Sylf has left the game (connection lost) 02:45:31 <PublicServer> *** Game paused (number of players) 02:45:59 <CyberSoul> hehe mainline is disconnected atm 02:46:09 <Sylf> !password 02:46:09 <PublicServer> Sylf: outlaw 02:46:18 <PublicServer> *** Game still paused (number of players) 02:46:18 <PublicServer> *** Game unpaused (number of players) 02:46:18 <PublicServer> *** Sylf joined the game 02:46:28 <PublicServer> <Sylf> we can't have that :o 02:47:07 <PublicServer> <CyberSoul> you leaving? 02:47:27 <PublicServer> <Sylf> nope 02:53:52 <PublicServer> <CyberSoul> okie, all done, where you working? 02:54:35 <PublicServer> <Sylf> nowhere right now 02:54:53 <PublicServer> <CyberSoul> lol the oil drop is one ince away from that station 02:55:15 <PublicServer> <Sylf> yeah 02:55:41 <PublicServer> <Sylf> so I connected a pipeline there 02:55:55 <PublicServer> <CyberSoul> :) 02:56:01 <PublicServer> *** made screenshot at 0003C7E1: http://ps.openttdcoop.org/publicserver/webcam/0003C7E1.png 02:56:31 <PublicServer> <CyberSoul> I'm surprised those trains did actually make a tiny profit 02:57:01 <PublicServer> <Sylf> they didn't the year before that :p 02:57:55 <PublicServer> <CyberSoul> wow, there is a jam i dont know how to fix 02:58:23 <PublicServer> <Sylf> where at? 02:58:44 <PublicServer> <CyberSoul> at !jam 02:59:13 <Razaekel> !password 02:59:13 <PublicServer> Razaekel: welter 02:59:20 <PublicServer> <Sylf> that'll take care of that 02:59:25 <PublicServer> *** Razaekel joined the game 02:59:32 <PublicServer> <CyberSoul> ah, i though the oil well would be in the way there, nice 03:00:34 <PublicServer> <CyberSoul> haha, hadn't even noticed that when i realized the prio could cause 2way eol and shorted the tunnels 03:00:48 <PublicServer> <Sylf> :p 03:00:58 <PublicServer> <CyberSoul> guess some trains had already detoured 03:07:24 <PublicServer> *** Razaekel has left the game (leaving) 03:11:01 <PublicServer> *** made screenshot at 000389F9: http://ps.openttdcoop.org/publicserver/webcam/000389F9.png 03:22:25 <PublicServer> <CyberSoul> ? 03:22:31 <PublicServer> <Sylf> pf trap 03:22:42 <PublicServer> <Sylf> not really a trap 03:22:52 <PublicServer> <Sylf> but it helps the pf 03:23:34 <PublicServer> <CyberSoul> ah, to make it think there is a way around 03:23:44 <PublicServer> <Sylf> yup 03:26:02 <PublicServer> *** made screenshot at 000395F4: http://ps.openttdcoop.org/publicserver/webcam/000395F4.png 03:41:02 <PublicServer> *** made screenshot at 00035F7F: http://ps.openttdcoop.org/publicserver/webcam/00035F7F.png 03:54:21 <Jammie> !password 03:54:21 <PublicServer> Jammie: fetish 03:54:34 <Jammie> ... nice 03:54:44 <Sylf> :p 03:55:11 <Jammie> !password 03:55:11 <PublicServer> Jammie: jading 03:55:17 <Jammie> fetish didnt work ==/ 03:55:18 *** MrD2DG has left #openttdcoop 03:55:24 *** MrD2DG has quit IRC 03:55:40 <PublicServer> *** Jammie joined the game 03:55:53 <PublicServer> <Sylf> sup jammie 03:56:00 <PublicServer> <Jammie> howdy all 03:56:02 <PublicServer> *** made screenshot at 0000A186: http://ps.openttdcoop.org/publicserver/webcam/0000A186.png 03:56:29 <PublicServer> <Jammie> i might have a go at building today if that's all right? try and build a lil station? 03:56:47 <PublicServer> <Sylf> sure 03:56:57 <PublicServer> <CyberSoul> sure, serve a primary somewhere 03:57:01 <PublicServer> <Sylf> we don't have any trains 03:57:08 <PublicServer> <Sylf> so be aware of that 03:57:10 <PublicServer> <CyberSoul> it may die before we can add trains though 03:57:33 <PublicServer> <Jammie> does the train cap increase with time or something then? 03:57:42 <PublicServer> <Jammie> or do we jsut wait for something else to die? 03:57:44 <PublicServer> <Sylf> it's increased by admins 03:57:50 <PublicServer> <Jammie> aha 03:58:02 <PublicServer> <Jammie> so people dont use em all up at once 03:58:08 <PublicServer> <Sylf> no 03:58:18 <PublicServer> <Sylf> they don't raise caps until there are no jams 03:58:29 <PublicServer> <Jammie> aha. 03:58:50 <PublicServer> <Sylf> we don't have any right now, so I expect the cap to be raised soon 04:00:05 <PublicServer> <Sylf> have you picked a spot to build? 04:00:39 <PublicServer> <Jammie> at ! jammie 04:01:02 <PublicServer> <Jammie> attatch the forest 04:01:14 <PublicServer> <Jammie> near slh05 04:01:42 <PublicServer> <Sylf> maybe connect it to SLH 2 04:11:02 <PublicServer> *** made screenshot at 000162F8: http://ps.openttdcoop.org/publicserver/webcam/000162F8.png 04:15:13 <PublicServer> <Sylf> about done? 04:15:18 <PublicServer> <Jammie> aye 04:15:28 <PublicServer> <Sylf> let's start with some questions 04:15:36 <PublicServer> <Sylf> any reason for ro-ro? 04:15:55 <PublicServer> <Jammie> how i usually build in SP 04:16:06 <PublicServer> <CyberSoul> where are btw? 04:16:16 <PublicServer> <Sylf> Maplehurst South 04:16:28 <PublicServer> <Sylf> any reason for the tunnels? 04:16:46 <PublicServer> <Jammie> big ass hill, didnt wanna flatten it 04:16:57 <PublicServer> <Sylf> and any reason why not just go over it? 04:17:19 <PublicServer> <Jammie> the trains might slow down? kinda forgot they were tiny 04:17:41 <PublicServer> <Sylf> these trains are powerful enough 04:17:55 <PublicServer> <CyberSoul> will they slow down more from a 11 tile signal gap or the hill? 04:17:55 <PublicServer> <Sylf> you can see plenty of other up-hills on this map 04:18:11 <CyberSoul> @gap 3 04:18:11 <Webster> CyberSoul: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 04:18:19 <PublicServer> <Sylf> signal gap isn't too big of a deal at SL 04:18:42 <PublicServer> <Sylf> so, that's it for questions 04:18:44 <PublicServer> <Sylf> now, the tips 04:18:50 <PublicServer> <Sylf> use electric rails 04:18:53 <PublicServer> <Sylf> that's the biggest one 04:19:13 <PublicServer> <Sylf> when building signals, use ctrl-drag 04:19:16 <PublicServer> <Jammie> had transpaarency on and didnt see it was electric :P 04:19:18 <PublicServer> <CyberSoul> no, but they do slow down more from that in this case, even with more normal trains 04:19:20 <PublicServer> <Sylf> it'll save you lots of time 04:19:34 <PublicServer> <Jammie> is ctrl drag to jsut do the rest of the line the same? 04:19:36 <PublicServer> <Sylf> see where I put !CL 04:19:43 <PublicServer> <Jammie> yeah 04:20:05 *** Benom has quit IRC 04:20:08 <PublicServer> <Sylf> and for train debots, make it such that no trains can enter it 04:20:20 <PublicServer> <Sylf> also, don't flatten any landscapes when it's not needed 04:20:28 <PublicServer> <CyberSoul> i fixed one missing erail down the line 04:20:43 <PublicServer> <Jammie> thanks, and okay 04:20:46 <PublicServer> <Sylf> I think that'll cover tips from me 04:22:56 <PublicServer> <Jammie> is there much that needs doing atm? where are you guys currently? 04:23:14 <PublicServer> <Sylf> I'm looking for places we can improve 04:23:24 <PublicServer> <Sylf> or add random eyecandies 04:23:30 <PublicServer> <CyberSoul> i was breaking bbh08, getting ready for a third rail 04:23:32 <PublicServer> <Sylf> like Stamford Bridge Nroth 04:23:42 <PublicServer> <CyberSoul> oh, good the jam i created has cleared now 04:24:42 <PublicServer> <Sylf> looks like third line between BBH 6 and 8 would be a good thing? 04:25:00 <PublicServer> <CyberSoul> yep, i think that will be need at 1500 trains or so 04:26:03 <PublicServer> *** made screenshot at 0000AB91: http://ps.openttdcoop.org/publicserver/webcam/0000AB91.png 04:26:25 <PublicServer> <Sylf> hmmm, what can we do about that signal gap 16 tunnel 04:26:43 <PublicServer> <CyberSoul> hehe, which one? 04:27:52 <PublicServer> <CyberSoul> @gap 3 04:27:55 <lych> sup guysz 04:28:01 <CyberSoul> @gap 3 04:28:01 <Webster> CyberSoul: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 04:28:17 <PublicServer> <Sylf> ohsh*** 04:28:50 <PublicServer> <Jammie> it could be made a little short by just raising it up one level? 04:28:55 <lych> !password 04:28:55 <PublicServer> lych: tenser 04:29:03 <PublicServer> <Sylf> nope 04:29:09 <PublicServer> <Sylf> there's another tunner at that level 04:29:14 <PublicServer> <Jammie> well now it couldnt 04:29:33 <PublicServer> *** lych joined the game 04:29:34 <PublicServer> <Jammie> oh, so there is 04:30:07 <PublicServer> <CyberSoul> those two lines could also split of at the bottom 04:30:46 <PublicServer> <CyberSoul> not too much goes that was and 3 rails of capacity is overkill there 04:30:52 <PublicServer> <CyberSoul> so 3 should be plenty 04:32:55 <PublicServer> <Sylf> all right, we now hawe 3 tunnels 04:36:52 <PublicServer> <Sylf> dang, SLH 04 is tight 04:37:10 <PublicServer> <CyberSoul> its overengineered atm 04:37:20 <PublicServer> <CyberSoul> has like 5 bypasses and sucj 04:37:42 <PublicServer> <lych> whats sbj 04:37:49 <PublicServer> <Sylf> we have no idea 04:38:03 <PublicServer> <CyberSoul> split before join i found out when SpatZ came back 04:38:13 <PublicServer> <Sylf> ah 04:41:03 <PublicServer> *** made screenshot at 000107BF: http://ps.openttdcoop.org/publicserver/webcam/000107BF.png 04:45:30 <PublicServer> *** Sylf has left the game (connection lost) 04:45:41 <Sylf> !password 04:45:41 <PublicServer> Sylf: footed 04:45:56 <PublicServer> *** Sylf joined the game 04:49:09 <PublicServer> <CyberSoul> we dont need all that complicated split before join 04:49:23 <PublicServer> <CyberSoul> we can just move the split closer to the bbh 04:49:30 <PublicServer> <Sylf> I just didn't see a need to get rid of them either 04:50:15 <PublicServer> <CyberSoul> a clean 3 rail join will be way better once the rail is put in play 04:50:45 <PublicServer> <lych> damn the jam at slh 04 has now reached the south of the map 04:52:35 <PublicServer> <CyberSoul> temporarily putting some on the third rail 04:53:34 <PublicServer> <CyberSoul> what are u doing thats the long term 3rd rail 04:53:46 <PublicServer> <Sylf> don't know exactly yet 04:53:52 <PublicServer> <CyberSoul> okie 04:54:54 <PublicServer> *** lych has left the game (connection lost) 04:55:02 <lych> !password 04:55:02 <PublicServer> lych: antler 04:55:18 <PublicServer> *** lych joined the game 04:56:04 <PublicServer> *** made screenshot at 0000DB9C: http://ps.openttdcoop.org/publicserver/webcam/0000DB9C.png 04:59:29 *** roboboy has joined #openttdcoop 04:59:35 <PublicServer> <Sylf> how does that lookL 05:00:08 <PublicServer> <CyberSoul> ah much easier to understand :) 05:00:37 <PublicServer> <lych> trains never pick that line 05:00:47 <PublicServer> <lych> at !here 05:00:51 <PublicServer> <lych> why not remove it 05:01:39 <PublicServer> <CyberSoul> ok, i reconnect, where again? 05:02:03 <PublicServer> <lych> nah i was talking abt msh01 05:02:43 <PublicServer> <CyberSoul> ah, okie, i was breaking an alh 05:02:45 <PublicServer> <CyberSoul> slh 05:04:15 <PublicServer> <Sylf> north bound is ready up to SLH 05:05:44 <PublicServer> <CyberSoul> gonna need more room in there for southbound third 05:06:03 <PublicServer> <CyberSoul> since you've already been thinkin about it :) 05:11:04 <PublicServer> *** made screenshot at 0000CFA4: http://ps.openttdcoop.org/publicserver/webcam/0000CFA4.png 05:11:28 <PublicServer> <CyberSoul> okie, that should reserve enough room 05:11:34 <PublicServer> <Sylf> yeah 05:12:44 <PublicServer> <Sylf> space is still tight 05:14:48 <PublicServer> <Sylf> ffffff 05:16:40 <PublicServer> <Sylf> bingo! 05:18:07 <PublicServer> <CyberSoul> need 3rd join? 05:18:13 <PublicServer> <Sylf> You'll see 05:18:17 <PublicServer> <CyberSoul> okie 05:18:45 <PublicServer> <Sylf> there 05:18:53 <PublicServer> <Sylf> now, fix the prio 05:21:10 <PublicServer> *** Jammie has left the game (leaving) 05:22:27 <PublicServer> <CyberSoul> just all the joins left :) 05:22:39 <PublicServer> <Sylf> and it's the painful part 05:22:49 <PublicServer> <CyberSoul> and an easy split 05:23:14 <PublicServer> <CyberSoul> yeah, the one at bh08 south bound is so ugly 05:23:25 <PublicServer> <CyberSoul> i'm looking forward to blowing it away 05:23:40 <PublicServer> <Sylf> hehehe 05:24:15 <Jammie> night guys. hav efun 05:24:18 <PublicServer> <CyberSoul> wow, never done a 5 to 4 join 05:24:22 <PublicServer> <CyberSoul> gnite Jamie 05:24:30 <PublicServer> <Sylf> night 05:24:46 <PublicServer> <Sylf> 5-to-4? 05:24:50 <PublicServer> <Sylf> where? 05:25:00 <PublicServer> <CyberSoul> well 2+3 > 4 05:25:04 <PublicServer> <Sylf> oh, BBH 8 05:25:14 <PublicServer> <CyberSoul> inbound to good srop 05:25:16 <PublicServer> <CyberSoul> drop 05:26:04 <PublicServer> *** made screenshot at 0003719E: http://ps.openttdcoop.org/publicserver/webcam/0003719E.png 05:27:19 <PublicServer> <Sylf> we may not any more balancing than this for now 05:27:56 <PublicServer> <CyberSoul> the whole north to one lane should change 05:28:34 <PublicServer> <Sylf> the traffic there is light 05:29:06 <PublicServer> <CyberSoul> may come in wave since jammed it earlier 05:29:51 <PublicServer> <Sylf> I'm trying to think 05:32:20 *** Jammie has quit IRC 05:35:25 <PublicServer> <Sylf> I built some sort of a shifter 05:35:56 <PublicServer> <CyberSoul> the 3 should just go out now, should be simpler 05:36:10 <PublicServer> <CyberSoul> the two can mix two lanes each, 05:36:18 <PublicServer> <Sylf> cool 05:36:20 <PublicServer> <CyberSoul> barely any traffic there anyway 05:39:00 <PublicServer> <Sylf> I need a break 05:39:26 <PublicServer> <lych> hey uh anyone want t o hunt for signal fault? 05:39:27 <CyberSoul> !players 05:39:29 <PublicServer> CyberSoul: Client 651 (Orange) is Sylf, in company 1 (PSG 202) 05:39:29 <PublicServer> CyberSoul: Client 633 (Orange) is CyberSoul, in company 1 (PSG 202) 05:39:29 <PublicServer> CyberSoul: Client 653 (Orange) is lych, in company 1 (PSG 202) 05:39:40 <PublicServer> <Sylf> what's up? 05:39:40 <PublicServer> <lych> 05:39:44 <PublicServer> <lych> at slh 11 05:40:00 <PublicServer> <lych> all the trains are going into the slh 05:40:26 <PublicServer> <Sylf> erail missing 05:40:38 <PublicServer> <lych> oh doh 05:40:51 <PublicServer> <Sylf> easy fix :) 05:41:05 <PublicServer> *** made screenshot at 0003471C: http://ps.openttdcoop.org/publicserver/webcam/0003471C.png 05:41:07 <PublicServer> <lych> yeah tks 05:41:47 <PublicServer> *** Sylf has left the game (leaving) 05:56:05 <PublicServer> *** made screenshot at 000145AB: http://ps.openttdcoop.org/publicserver/webcam/000145AB.png 06:05:38 <PublicServer> <CyberSoul> hey lych could u do me a favor and warn me a minute two before u have to go? 06:05:47 <lych> surez 06:05:53 <lych> im not building 06:05:57 <lych> im doing work 06:06:02 <lych> lol 06:06:17 <PublicServer> <CyberSoul> i'm disconnecting and reconnecting ml randomly :) 06:06:30 <lych> fun stuff 06:06:48 <PublicServer> <CyberSoul> don't want to leave it disconnected and paused 06:11:05 <PublicServer> *** made screenshot at 0000BF9E: http://ps.openttdcoop.org/publicserver/webcam/0000BF9E.png 06:20:50 *** elmz has joined #openttdcoop 06:21:52 *** Cameron has joined #openttdcoop 06:24:27 *** Cameron has quit IRC 06:26:05 <PublicServer> *** made screenshot at 0000B9A2: http://ps.openttdcoop.org/publicserver/webcam/0000B9A2.png 06:28:08 <PublicServer> *** lych has left the game (connection lost) 06:28:08 <PublicServer> *** Game paused (number of players) 06:28:45 <CyberSoul> :lych uh oh :) 06:29:17 <CyberSoul> lych: yikes 06:33:25 <CyberSoul> well, at least ml are connect atm 06:33:28 *** elmz has quit IRC 06:39:47 <lych> woops 06:39:51 <lych> !password 06:39:51 <PublicServer> lych: cabbed 06:39:57 <CyberSoul> hehe 06:40:09 <PublicServer> *** Game still paused (number of players) 06:40:09 <PublicServer> *** Game unpaused (number of players) 06:40:11 <PublicServer> *** lych joined the game 06:40:12 <lych> whatcha doing 06:40:23 <PublicServer> <lych> destroying stuff 06:40:34 <PublicServer> <CyberSoul> finishing the extra rail at bbh08 06:41:05 <PublicServer> *** made screenshot at 0000BBA0: http://ps.openttdcoop.org/publicserver/webcam/0000BBA0.png 06:56:06 <PublicServer> *** made screenshot at 0000C39E: http://ps.openttdcoop.org/publicserver/webcam/0000C39E.png 06:59:58 *** perk11 has joined #openttdcoop 07:06:06 <PublicServer> <lych> alright im outta here soon 07:06:13 <PublicServer> <CyberSoul> okie one sec 07:09:34 <PublicServer> <CyberSoul> okie, that will have to do :) 07:09:36 <PublicServer> <CyberSoul> thx 07:09:54 <PublicServer> <lych> kk 07:09:56 <PublicServer> <lych> cyz 07:09:58 <PublicServer> *** lych has left the game (connection lost) 07:09:58 <PublicServer> *** Game paused (number of players) 07:11:06 <PublicServer> *** made screenshot at 0000ADA1: http://ps.openttdcoop.org/publicserver/webcam/0000ADA1.png 07:15:24 *** perk11 has quit IRC 07:20:28 *** perk11 has joined #openttdcoop 07:24:05 *** perk11 has quit IRC 07:26:06 <PublicServer> *** made screenshot at 000093B3: http://ps.openttdcoop.org/publicserver/webcam/000093B3.png 07:41:06 <PublicServer> *** made screenshot at 00015BB4: http://ps.openttdcoop.org/publicserver/webcam/00015BB4.png 07:41:57 *** Benom has joined #openttdcoop 07:47:42 <PublicServer> *** CyberSoul has left the game (leaving) 07:56:06 <PublicServer> *** made screenshot at 00014FAD: http://ps.openttdcoop.org/publicserver/webcam/00014FAD.png 08:06:27 *** perk11 has joined #openttdcoop 08:36:11 *** Vinnie has joined #openttdcoop 08:52:04 *** Vinnie has left #openttdcoop 08:54:05 *** Vinnie has joined #openttdcoop 09:07:12 <CyberSoul> !players 09:07:14 <PublicServer> CyberSoul: There are currently no clients connected to the server 09:34:21 *** Progman has joined #openttdcoop 09:52:32 <PublicServer> *** Game still paused (number of players) 09:52:33 <PublicServer> *** SmatZ joined the game 09:54:23 <V453000> hi :p 09:54:46 <PublicServer> *** SmatZ has joined spectators 09:55:26 <SmatZ> hello V453000 :) 09:56:59 *** elmz has joined #openttdcoop 10:05:46 *** pugi has joined #openttdcoop 10:18:44 *** fonsinchen has joined #openttdcoop 10:22:27 <V453000> !password 10:22:27 <PublicServer> V453000: renown 10:22:46 <PublicServer> *** Game still paused (number of players) 10:22:46 <PublicServer> *** V453000 joined the game 10:23:52 <V453000> !unpause 10:23:52 <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.) 10:23:54 <PublicServer> *** Game unpaused (number of players) 10:24:08 <V453000> !auto 10:24:08 <PublicServer> *** V453000 has enabled autopause mode. 10:24:08 <PublicServer> *** Game paused (number of players) 10:26:06 <PublicServer> *** made screenshot at 0003E3CF: http://ps.openttdcoop.org/publicserver/webcam/0003E3CF.png 10:26:29 <PublicServer> *** SmatZ has joined company #1 10:26:29 <PublicServer> *** Game unpaused (number of players) 10:26:30 <PublicServer> <V453000> hi :) 10:26:31 <PublicServer> <SmatZ> hi :) 10:27:08 <rane> still not finished? 10:27:14 <PublicServer> <V453000> ? 10:27:20 <rane> the yeti game 10:28:02 <rane> !password 10:28:02 <PublicServer> rane: tiling 10:28:15 <PublicServer> *** rane joined the game 10:31:19 <PublicServer> *** rane has left the game (connection lost) 10:36:23 <PublicServer> *** V453000 has left the game (leaving) 10:36:23 <PublicServer> *** Game paused (number of players) 10:36:29 <V453000> gtg, later :p 10:36:41 <SmatZ> bye bye V453000 10:41:07 <PublicServer> *** made screenshot at 0003C1B1: http://ps.openttdcoop.org/publicserver/webcam/0003C1B1.png 10:45:27 <Vinnie> !password 10:45:27 <PublicServer> Vinnie: tomboy 10:45:37 <PublicServer> *** Game still paused (number of players) 10:45:38 <PublicServer> *** Vinnie joined the game 10:45:46 <PublicServer> <Vinnie> hello SmatZ 10:46:48 <PublicServer> *** Vinnie has joined company #1 10:46:48 <PublicServer> *** Game unpaused (number of players) 10:47:32 *** Artix has joined #openttdcoop 10:47:40 <PublicServer> <SmatZ> hello Vinie 10:48:42 <PublicServer> <Vinnie> ohh BBH6 10:49:04 <PublicServer> <SmatZ> :/ 10:49:10 <PublicServer> <Vinnie> that is just evil 10:49:17 <PublicServer> <SmatZ> ugly 10:49:32 <PublicServer> <Vinnie> he didn't even got the guts to sign it 10:49:58 <PublicServer> <SmatZ> :) 10:50:34 *** JamesG has joined #openttdcoop 10:50:38 <JamesG> !password 10:50:38 <PublicServer> JamesG: tomboy 10:51:28 <PublicServer> *** James joined the game 10:51:33 <PublicServer> <Vinnie> hello James 10:51:41 <PublicServer> <James> Hi Vinnie 10:51:41 <PublicServer> <SmatZ> hi James 10:51:48 <PublicServer> <James> Hi SmatZ 10:52:02 <PublicServer> <SmatZ> Vinnie: don't forget to use elextrified rail 10:52:04 <PublicServer> <Vinnie> ahh erail again 10:53:07 <PublicServer> <Vinnie> well it isnt synced now so i wont care 10:56:01 <PublicServer> <SmatZ> bah 10:56:07 <PublicServer> *** made screenshot at 000157B0: http://ps.openttdcoop.org/publicserver/webcam/000157B0.png 10:56:13 <PublicServer> <SmatZ> the reworked BBH08 doesn't look right 10:56:19 <PublicServer> <Vinnie> ohh 10:56:39 <PublicServer> <SmatZ> ;) 10:57:53 <PublicServer> *** James has joined spectators 11:00:12 <PublicServer> *** Vinnie has left the game (connection lost) 11:00:14 <PublicServer> *** Game paused (number of players) 11:00:27 <PublicServer> <SmatZ> :( 11:00:28 <Vinnie> !password 11:00:28 <PublicServer> Vinnie: boasts 11:00:48 <Vinnie> !password 11:00:48 <PublicServer> Vinnie: boasts 11:01:16 <PublicServer> *** Game still paused (number of players) 11:01:18 <PublicServer> *** Vinnie joined the game 11:01:22 <PublicServer> <Vinnie> i thought pw was boats 11:01:28 <PublicServer> <SmatZ> :D 11:01:31 <PublicServer> *** Vinnie has joined company #1 11:01:31 <PublicServer> *** Game unpaused (number of players) 11:01:36 <PublicServer> <SmatZ> it's always 6 letters 11:01:55 *** Chris_Booth has joined #openttdcoop 11:03:26 <PublicServer> <Vinnie> oops 11:07:53 <PublicServer> <Vinnie> looks better 11:07:58 <PublicServer> <SmatZ> yup 11:08:20 <PublicServer> <SmatZ> won't those bridges need doubling? 11:08:27 <PublicServer> <Vinnie> yes 11:08:31 <PublicServer> <SmatZ> :( 11:08:58 *** fonsinchen has quit IRC 11:11:10 <PublicServer> *** made screenshot at 0000E3AE: http://ps.openttdcoop.org/publicserver/webcam/0000E3AE.png 11:11:44 <PublicServer> <Vinnie> now lets see if the other needs it to 11:12:04 <PublicServer> <SmatZ> non-doubled bridges on ML look bad 11:12:22 <PublicServer> <Vinnie> oke you win 11:12:30 <PublicServer> <SmatZ> :) 11:15:05 <PublicServer> <Vinnie> tada 11:15:21 <PublicServer> <SmatZ> :) 11:15:27 <PublicServer> <SmatZ> ok :p 11:22:58 *** Mitcian has joined #openttdcoop 11:24:09 <PublicServer> <Vinnie> dinner time affk 11:24:15 <PublicServer> <Vinnie> can i logout 11:24:18 <PublicServer> <SmatZ> well 11:24:21 <PublicServer> <SmatZ> you can :) 11:24:34 <PublicServer> <SmatZ> I hope someone else will connect 11:24:36 <PublicServer> <Vinnie> spectate i mean 11:24:46 <PublicServer> <SmatZ> I think you can spec 11:24:48 <PublicServer> <Vinnie> i will keep it on then 11:24:58 <PublicServer> <SmatZ> nah :) 11:25:04 <PublicServer> <SmatZ> it shouldn't be done that way 11:25:14 <PublicServer> *** Vinnie has joined spectators 11:25:14 <PublicServer> *** Game paused (number of players) 11:26:10 <PublicServer> *** made screenshot at 0000F1BC: http://ps.openttdcoop.org/publicserver/webcam/0000F1BC.png 11:38:46 *** thgergo has joined #openttdcoop 11:42:34 *** Fuco has joined #openttdcoop 11:42:38 *** ChanServ sets mode: +v Fuco 11:46:57 *** KenjiE20 has joined #openttdcoop 11:46:57 *** ChanServ sets mode: +o KenjiE20 11:55:59 <PublicServer> *** Vinnie has joined company #1 11:55:59 <PublicServer> *** Game unpaused (number of players) 11:56:19 <PublicServer> <SmatZ> hi 11:56:23 <PublicServer> <Vinnie> hey 12:01:24 *** valhallasw has joined #openttdcoop 12:01:43 <PublicServer> <SmatZ> gtg lunch 12:01:46 <PublicServer> <Vinnie> cya 12:01:48 <PublicServer> *** SmatZ has joined spectators 12:01:48 <PublicServer> *** Game paused (number of players) 12:01:52 <PublicServer> *** Vinnie has joined spectators 12:02:00 <PublicServer> *** Vinnie has left the game (leaving) 12:04:49 *** Tray has joined #openttdcoop 12:06:59 <Tray> !password 12:06:59 <PublicServer> Tray: ticked 12:07:29 <PublicServer> *** Game still paused (number of players) 12:07:29 <PublicServer> *** lych joined the game 12:07:43 <PublicServer> *** Game still paused (number of players) 12:07:43 <PublicServer> *** Game unpaused (number of players) 12:07:43 <PublicServer> *** Tray joined the game 12:10:13 *** Progman has quit IRC 12:11:10 <PublicServer> *** made screenshot at 00035F7A: http://ps.openttdcoop.org/publicserver/webcam/00035F7A.png 12:16:11 *** roboboy has quit IRC 12:18:16 <PublicServer> *** James has left the game (connection lost) 12:26:10 <PublicServer> *** made screenshot at 00038C78: http://ps.openttdcoop.org/publicserver/webcam/00038C78.png 12:27:14 <PublicServer> *** SmatZ has joined company #1 12:31:38 *** Tray has quit IRC 12:31:39 <PublicServer> *** Tray has left the game (connection lost) 12:41:11 <PublicServer> *** made screenshot at 0000E7A6: http://ps.openttdcoop.org/publicserver/webcam/0000E7A6.png 12:53:06 <PublicServer> <SmatZ> any jams? 12:55:14 <SmatZ> !set max_trains 1400 12:55:18 <V453000> :) 12:55:29 <PublicServer> <SmatZ> hello V453000 :) 12:55:31 <V453000> SmatZ showing the beer power? :) 12:55:33 <V453000> hi :) 12:55:39 <PublicServer> <SmatZ> nah ;) 12:56:09 <SmatZ> !rcon set max_trains 1400 12:56:11 <PublicServer> *** made screenshot at 000369A0: http://ps.openttdcoop.org/publicserver/webcam/000369A0.png 13:11:12 <PublicServer> *** made screenshot at 00004990: http://ps.openttdcoop.org/publicserver/webcam/00004990.png 13:12:04 <PublicServer> *** lych has left the game (connection lost) 13:12:04 <PublicServer> *** Game paused (number of players) 13:14:12 <PublicServer> <SmatZ> alone smatz is alone :( 13:17:15 <SmatZ> !unpause 13:17:15 <PublicServer> *** SmatZ has unpaused the server. (Use !auto to set it back.) 13:17:17 <PublicServer> *** Game unpaused (number of players) 13:17:26 <SmatZ> !auto 13:17:26 <PublicServer> *** SmatZ has enabled autopause mode. 13:17:28 <PublicServer> *** Game paused (number of players) 13:21:18 *** Mitcian has quit IRC 13:26:12 <PublicServer> *** made screenshot at 0000C59D: http://ps.openttdcoop.org/publicserver/webcam/0000C59D.png 13:47:45 *** Benom has quit IRC 14:11:12 <PublicServer> *** made screenshot at 0000B99E: http://ps.openttdcoop.org/publicserver/webcam/0000B99E.png 14:13:30 <rane> !players 14:13:33 <PublicServer> rane: Client 658 (Orange) is SmatZ, in company 1 (PSG 202) 14:13:34 <rane> !clients 14:13:34 <rane> :-| 14:16:59 <SmatZ> I am here! 14:20:08 <V453000> :) 14:24:33 <SmatZ> rane: try connecting to the game :) 14:27:54 <rane> there's like nothing to do there 14:28:10 <rane> i only learnt a ton there 14:31:46 <SmatZ> there is a lot to do :P 14:31:59 <PublicServer> <SmatZ> fixing BBh08 14:32:05 <PublicServer> <SmatZ> rebuilding BBH07 14:32:28 <PublicServer> <SmatZ> or making the exit to MSH wider 14:32:47 <PublicServer> <SmatZ> it isn't jammed atm though 14:33:03 <rane> let's rebuild to t4 14:33:12 <SmatZ> t4? 14:33:14 <rane> =) 14:33:18 <rane> yea longer trains 14:33:19 <SmatZ> you mean train 14:33:21 <SmatZ> ok 14:33:22 <SmatZ> :) 14:33:28 <SmatZ> NO! 14:33:32 <SmatZ> :) 14:33:46 <rane> hihi 14:35:38 <V453000> lol :) 14:40:39 <Mazur> Lo. 14:40:44 *** Chillosophy has joined #openttdcoop 14:41:33 <Mazur> !password 14:41:33 <PublicServer> Mazur: staple 14:41:42 <Mazur> Funny: stable 14:42:18 <PublicServer> *** Game still paused (number of players) 14:42:18 <PublicServer> *** Game unpaused (number of players) 14:42:19 <PublicServer> *** Mazur joined the game 14:42:32 <PublicServer> <Mazur> Hi. 14:43:23 *** Troy_ has joined #openttdcoop 14:43:38 <PublicServer> <Mazur> Not owning up, eh? Well, I can smell you out, SmatZ, anyway. 14:43:40 <PublicServer> <SmatZ> hello mazur :) 14:43:46 <PublicServer> <Mazur> :-) 14:44:09 <Troy_> how to go to the Welcome server again? 14:44:31 <Mazur> Join #openttdcoop.stable 14:44:32 *** MrD2DG has joined #openttdcoop 14:45:01 <PublicServer> * SmatZ phone 14:45:11 <PublicServer> <Mazur> Someone's been feeding trains tomy stations. 14:45:15 <PublicServer> <Mazur> Howe nice. x 14:50:58 *** Jammie has joined #openttdcoop 14:51:40 *** fonsinchen has joined #openttdcoop 14:52:48 <Troy_> Mazur? 14:56:12 <PublicServer> *** made screenshot at 000290CD: http://ps.openttdcoop.org/publicserver/webcam/000290CD.png 14:57:16 <Mazur> Yes? 15:03:41 <CyberSoul> !password 15:03:41 <PublicServer> CyberSoul: treble 15:04:04 <PublicServer> *** CyberSoul joined the game 15:06:13 *** Troy_ has quit IRC 15:07:34 *** hribek has joined #openttdcoop 15:07:46 <PublicServer> *** Hribek joined the game 15:11:12 <PublicServer> *** made screenshot at 0000C59E: http://ps.openttdcoop.org/publicserver/webcam/0000C59E.png 15:11:53 *** fonsinchen has quit IRC 15:12:30 *** Lukeus_Maximus has joined #openttdcoop 15:13:16 <PublicServer> <Hribek> what's up? 15:13:29 <PublicServer> <Mazur> The server? 15:13:45 <PublicServer> <Mazur> The train limit? 15:13:51 <PublicServer> <Hribek> Aside from the obvious. 15:13:53 <PublicServer> <Mazur> I am up? 15:14:00 <PublicServer> <Mazur> Oh. 15:14:02 <PublicServer> <SmatZ> are you up? 15:14:04 <PublicServer> <Mazur> I am. 15:14:06 <PublicServer> * SmatZ downs Mazur 15:14:34 <PublicServer> <Mazur> Or I'm having a totally weird dream in which nothing much speicla is happening. 15:14:44 <PublicServer> <SmatZ> :) 15:14:54 <PublicServer> <Mazur> That would be bizarre. 15:15:50 <PublicServer> <Mazur> Normally I kinda teleport between loads of locations, and sometimes I fly, and none of that seems to be happening. 15:15:56 <PublicServer> <SmatZ> hehe 15:16:02 <PublicServer> <SmatZ> well 15:16:06 <PublicServer> <SmatZ> flying over map is easy 15:16:08 <PublicServer> <SmatZ> teleporting as well 15:16:40 <PublicServer> <Mazur> Yes, but you yourself? 15:17:11 <PublicServer> <Mazur> Leaving one room and ending up (on the other side of the door) in a totally different building? 15:17:13 <PublicServer> <SmatZ> :) 15:17:27 <PublicServer> <Mazur> Or from the ground floor to the top floor? 15:17:49 <PublicServer> <SmatZ> flying in dreams is sometimes very hard 15:18:19 <PublicServer> <Mazur> No, if I fly, it's as easy as swimming under water, and without the resistance. 15:18:58 <PublicServer> <Mazur> Doesn;t happen nearly as often as I'd like. 15:19:15 <PublicServer> <SmatZ> :) 15:20:25 <PublicServer> <SmatZ> train limit is 1400 15:20:45 <PublicServer> <Mazur> Well spotted. 15:20:57 <SmatZ> !rcon set max_trains 1360 15:21:11 <PublicServer> <SmatZ> hmm BBH07 got jammed earlier than expected 15:21:35 <PublicServer> <Hribek> which part? 15:21:59 <PublicServer> <SmatZ> well 15:22:07 <PublicServer> <SmatZ> entry for west 15:22:25 <PublicServer> <SmatZ> from 15:23:00 <PublicServer> <Hribek> I think I was building the balancer thingy right next to it for trains from the paper/wood stations 15:23:14 <PublicServer> <Hribek> but I didn't finish it last week. looks nice now. 15:23:54 <PublicServer> <CyberSoul> yeah we left that WIP for like 3 days, then it become the bottleneck 15:23:57 <PublicServer> <SmatZ> :P 15:24:11 <PublicServer> <Hribek> it was a bottleneck even before 15:24:17 <PublicServer> <Hribek> just not that obvious 15:24:44 <PublicServer> <CyberSoul> true, and by then we had doubled drop capacity so it got worse :P 15:24:52 <PublicServer> *** Mazur has left the game (connection lost) 15:24:58 <PublicServer> <Hribek> like when that part of MSH exit had no balancer 15:25:09 <PublicServer> <Hribek> and instead the prio was set for the MSH trains, not ML 15:26:06 <PublicServer> <Hribek> has the train limit increased since last week? 15:26:13 <PublicServer> *** made screenshot at 00010A68: http://ps.openttdcoop.org/publicserver/webcam/00010A68.png 15:26:29 <PublicServer> <SmatZ> in last 7 days? undoubtely 15:28:28 <PublicServer> <Hribek> I guess we should have higher TL for secondary trains next time? but the terrain is restrictive 15:28:43 <PublicServer> <SmatZ> Hribek: I don't agree 15:28:49 <PublicServer> <SmatZ> TL3 is fine here :) 15:29:01 <PublicServer> <Hribek> Yeah, I guess it is. 15:30:19 <PublicServer> <Hribek> an interesting thing I found when I tried PAX networks with more than one transfer 15:31:05 <PublicServer> <Hribek> is that the vehicles that unload (in town) passengers with 2 transfers get cost, not income 15:32:18 <PublicServer> <CyberSoul> work hella better than the mess whoever this is created 15:32:55 <PublicServer> <SmatZ> CyberSoul: don't let me start about how you "fixed" BBH08 15:33:16 <hribek> huh, what? 15:33:26 <PublicServer> <CyberSoul> please do, i copied your bypass for the outer lane, and then u removed it 15:33:30 <PublicServer> <CyberSoul> wierd 15:33:38 <hribek> Maybe I can learn from that, too. Go on. 15:33:56 <PublicServer> <SmatZ> some lanes were missing an exit to SLH04 15:34:00 <PublicServer> <SmatZ> the middle one 15:34:14 <PublicServer> <CyberSoul> the middle could exit 15:34:16 <PublicServer> <SmatZ> and the point of the build was to split BBH08/SLH04 15:34:22 <XeryusTC> !dl win64 15:34:22 <PublicServer> XeryusTC: http://binaries.openttd.org/nightlies/trunk/r22148/openttd-trunk-r22148-windows-win64.zip 15:34:22 <PublicServer> <CyberSoul> it joined the inner rail 15:34:44 <PublicServer> <SmatZ> 2 ML joined each other? 15:34:51 <PublicServer> <CyberSoul> after watching it work, it needed a better way around, but the game paused then 15:35:05 <V453000> XeryusTC, YARR :) 15:35:20 <XeryusTC> !password 15:35:20 <PublicServer> XeryusTC: unfold 15:35:25 <XeryusTC> V453000: <3 15:35:27 <PublicServer> *** XeryusTC joined the game 15:35:37 <PublicServer> <CyberSoul> please sign when u change things Smatz 15:35:50 <V453000> could you please add images to the PZ archive? games 14 and 15 15:36:01 <PublicServer> <SmatZ> see? the jam at BBH07 is gone 15:36:09 <XeryusTC> V453000: i dont really do wiki stuff :P 15:36:21 <PublicServer> <XeryusTC> hmm, 3TT <3 15:36:23 <V453000> it were your games :p 15:36:33 <PublicServer> <XeryusTC> dem trains is slow though 15:36:44 <V453000> 225? 15:37:39 <PublicServer> <CyberSoul> yeah, it looks better now 15:37:53 <PublicServer> <XeryusTC> industrial stations come with piping now? 15:37:55 <PublicServer> <CyberSoul> still has an ugly pbs cross unfortunately 15:38:13 <V453000> XeryusTC: DWE 15:38:18 <PublicServer> <XeryusTC> :o 15:38:28 <PublicServer> <XeryusTC> i have played too little lately :O 15:38:30 <V453000> ISR-compatible station set .) 15:38:44 <Sylf> !password 15:38:44 <PublicServer> Sylf: unfold 15:38:52 <XeryusTC> !rcon patch trains 15:38:52 <PublicServer> XeryusTC: players 15:38:52 <PublicServer> XeryusTC: server_info 15:38:52 <PublicServer> XeryusTC: clients 15:38:52 <PublicServer> XeryusTC: echo doneclientcount 15:38:52 <PublicServer> XeryusTC: #:1(Orange) Company Name: 'PSG 202' Year Founded: 1950 Money: 13552664746 Loan: 0 Value: 13558913119 (T:1360, R:0, P:1, S:0) unprotected 15:38:53 <PublicServer> XeryusTC: Current/maximum clients: 5/255 15:38:53 <PublicServer> XeryusTC: Current/maximum companies: 1/ 1 15:38:55 <PublicServer> XeryusTC: Current/maximum spectators: 0/10 15:38:55 <PublicServer> XeryusTC: Client #1 name: 'PublicServer' company: 255 IP: 0.0.0.0 15:38:57 <PublicServer> XeryusTC: Client #658 name: 'SmatZ' company: 1 IP: 88.146.75.216 15:38:57 <PublicServer> XeryusTC: you have 7 more messages 15:38:59 <PublicServer> *** Sylf joined the game 15:38:59 <PublicServer> <SmatZ> CyberSoul: sorry, maybe I was angry with a wrong person 15:39:00 <XeryusTC> broken :( 15:39:04 <XeryusTC> !more 15:39:04 <PublicServer> XeryusTC: Client #688 name: 'XeryusTC' company: 1 IP: 82.73.10.91 15:39:04 <PublicServer> XeryusTC: Client #684 name: 'CyberSoul' company: 1 IP: 68.183.239.5 15:39:04 <PublicServer> XeryusTC: Client #685 name: 'Hribek' company: 1 IP: 83.208.204.171 15:39:04 <PublicServer> XeryusTC: Client #689 name: 'Sylf' company: 1 IP: 68.102.174.155 15:39:05 <PublicServer> XeryusTC: doneclientcount 15:39:05 <PublicServer> XeryusTC: ‎*** Game unpaused (connecting clients) 15:39:07 <PublicServer> XeryusTC: 'trains' is an unknown setting. 15:39:13 <XeryusTC> !rcon patch max_trains 15:39:13 <PublicServer> XeryusTC: CmdRemoveSingleSignal SmatZ date:2482-06-25 tile:0000E86C p1:00000001 p2:00000000 text: price:10 15:39:13 <PublicServer> XeryusTC: CmdRemoveSingleSignal SmatZ date:2482-06-25 tile:0000EC6D p1:00000001 p2:00000000 text: price:10 15:39:13 <PublicServer> XeryusTC: Current value for 'max_trains' is: '1360' (min: 0, max: 5000) 15:39:13 <V453000> !rcon set max_trains 15:39:13 <PublicServer> V453000: Current value for 'max_trains' is: '1360' (min: 0, max: 5000) 15:39:16 <V453000> you mean this? :) 15:39:22 <V453000> k :) 15:39:24 <XeryusTC> !rcon patch max_trains 1362 15:39:33 <CyberSoul> Hey SmatZ, np, I'm definitely still learning a lot 15:39:48 <PublicServer> <XeryusTC> /CS = CyberSoul? 15:39:57 <CyberSoul> wow, information overload 15:40:02 <CyberSoul> yes 15:40:52 <V453000> might be better to write full name :) 15:41:00 <V453000> but meh 15:41:09 <XeryusTC> V453000: just like you do you mean? :P 15:41:10 <CyberSoul> Heyo Xeryus, and yes on the short signs been using /CS 15:41:13 <PublicServer> *** made screenshot at 0003D618: http://ps.openttdcoop.org/publicserver/webcam/0003D618.png 15:41:23 <V453000> XeryusTC: most people call me just V though :p 15:41:34 <PublicServer> <Hribek> our secret base has been upgraded with laser fences :D 15:41:39 <XeryusTC> yeah, because we cant be arsed to remember your entire name 15:41:44 <XeryusTC> you are that unimportant to us :P 15:41:46 <V453000> :P 15:41:52 <V453000> I can live with that 15:42:03 <PublicServer> <XeryusTC> oh, mark build something in this game :D 15:42:08 <V453000> yar 15:42:15 *** Progman has joined #openttdcoop 15:42:27 <PublicServer> <XeryusTC> first thing that springs to mind when seeing msh1: chaos 15:42:38 <V453000> =) 15:42:45 <PublicServer> <SmatZ> :) 15:43:04 <PublicServer> <SmatZ> that one is indeed insane :) 15:43:58 <PublicServer> <XeryusTC> it's the kind of "wtf do all those lines do" chaos, not the "oh spaghetti" chaos :P 15:44:22 *** bothie has quit IRC 15:45:03 <V453000> guess you do not want to see what the current PZ has :D 15:45:29 <PublicServer> *** Hribek has left the game (connection lost) 15:45:37 <PublicServer> <Sylf> that's a true wtf :D :D :D 15:45:59 <XeryusTC> V453000: what kind of game is on the current PZ than? 15:46:13 <V453000> well, I call it cargostyled pax 15:46:31 <V453000> you build everything just like a cargo game, but you transport people instead of cows 15:46:35 <PublicServer> <SmatZ> ok, and BBH07 is jammed again :) 15:46:54 <XeryusTC> sounds like TGV :P 15:46:55 <PublicServer> <SmatZ> brb 15:46:57 <PublicServer> *** SmatZ has joined spectators 15:47:44 <PublicServer> <XeryusTC> see !seperate this 15:48:10 <PublicServer> <XeryusTC> although, it seems the train on there all go in the same direction 15:49:08 <PublicServer> <XeryusTC> see !why mix here 15:50:30 <PublicServer> *** Sylf has left the game (connection lost) 15:50:40 <CyberSoul> what's up with !separate this ? 15:51:20 <PublicServer> <CyberSoul> the why mix here, is actually part of the later join 15:51:38 <PublicServer> <CyberSoul> don't know why lych put it way back there though 15:52:20 <PublicServer> <XeryusTC> well, mixing doesnt seem to be needed there 15:53:39 <PublicServer> <CyberSoul> yeah, now the the ml grew to 3 rails, u are correct sir 15:53:53 <PublicServer> <CyberSoul> take it out? 15:55:05 <PublicServer> *** SmatZ has joined company #1 15:55:31 *** bothie has joined #openttdcoop 15:56:13 <PublicServer> *** made screenshot at 0000DE6B: http://ps.openttdcoop.org/publicserver/webcam/0000DE6B.png 15:56:21 <PublicServer> *** XeryusTC has left the game (connection lost) 15:56:46 <PublicServer> *** CyberSoul has left the game (connection lost) 15:56:48 <PublicServer> *** Game paused (number of players) 15:59:28 <PublicServer> <SmatZ> hmhm 15:59:46 <PublicServer> <SmatZ> even when MSH02 is improved, the DROP won't handle much more trains 16:01:45 *** CyberSoul_ has joined #openttdcoop 16:02:06 *** hribek has quit IRC 16:02:06 <CyberSoul_> ouch, total power failure here 16:02:20 <CyberSoul_> !password 16:02:20 <PublicServer> CyberSoul_: lamest 16:02:25 <SmatZ> :) 16:02:43 <PublicServer> *** Game still paused (number of players) 16:02:43 <PublicServer> *** Game unpaused (number of players) 16:02:43 <PublicServer> *** CyberSoul joined the game 16:03:06 <CyberSoul_> How does the server know so much :) 16:03:15 <rane> lol 16:03:15 <V453000> :D 16:03:27 <PublicServer> <SmatZ> :D 16:03:44 *** CyberSoul has quit IRC 16:03:55 <V453000> this one is obviously faorite :) see @@quotes 16:03:59 *** CyberSoul_ is now known as CyberSoul 16:04:02 <V453000> hmf 16:04:04 <V453000> @quotes 16:04:05 <Webster> timed out - http://hyru.ath.cx:60080/~kenji/ottdcoop/quotes/ 16:04:16 <Webster> timed out - http://hyru.ath.cx:60080/~kenji/ottdcoop/quotes/ 16:04:39 <SmatZ> :( 16:04:47 <CyberSoul> slow to load 16:04:53 <CyberSoul> the quotes page 16:06:18 <PublicServer> *** Vinnie joined the game 16:07:07 <V453000> @coopstats 16:07:08 <Webster> #openttdcoop @ OFTC stats by Webster - http://webster.openttdcoop.org/stats.html 16:08:07 <lych> !passwor 16:08:10 <lych> !password 16:08:10 <PublicServer> lych: lamest 16:08:32 <PublicServer> *** lych joined the game 16:08:37 <lych> whats up 16:08:43 <PublicServer> <Vinnie> hey 16:10:45 <PublicServer> <Vinnie> why is the split for MSH 02 inside BBH07? @!split MSH 02 16:10:48 <PublicServer> *** Vinnie has joined company #1 16:11:01 <PublicServer> <SmatZ> :P 16:11:13 <PublicServer> *** made screenshot at 00010272: http://ps.openttdcoop.org/publicserver/webcam/00010272.png 16:11:25 <PublicServer> <Vinnie> so you agree it is wrong? 16:11:27 <PublicServer> <SmatZ> yes 16:15:08 <PublicServer> *** SmatZ has left the game (connection lost) 16:16:28 <PublicServer> <lych> so uh 16:16:34 <PublicServer> <lych> whats up with BBH 07 16:17:21 <PublicServer> <CyberSoul> SmatZ was working over there, and Xer suggest to remove that mixer 16:17:40 <PublicServer> <lych> well now that theres space 16:17:50 <PublicServer> <lych> it can easily be shifted furteher west 16:17:54 <PublicServer> <Vinnie> @!here you are splitting the traffic for MSH02 16:18:14 <PublicServer> *** SmatZ joined the game 16:18:16 <PublicServer> *** SmatZ has left the game (connection lost) 16:18:16 <PublicServer> <CyberSoul> its not really needed at all now there are 3 ml 16:18:24 <PublicServer> <lych> hm true 16:18:54 <PublicServer> <CyberSoul> was what Xer said, and it seems to be true watching it disconnected 16:19:24 <SmatZ> it would be nice if there were 4ML between BBH07 and MSH 02 16:19:28 <SmatZ> so more trans can be added 16:20:13 <PublicServer> <CyberSoul> well there are 2 drop lines and 2 pickup lines station side, so its definitely doable 16:21:26 <SmatZ> it would be also nice if the split was done in MSH02, not in BBH07 :) 16:21:45 <PublicServer> <lych> yeah i'll try to fix it up 16:21:55 <PublicServer> <Vinnie> means to redo your work on the merger for BBH07 16:22:09 <PublicServer> <CyberSoul> right now, u should fix whatever is now backing up the bbh that wasn't before u started 16:22:23 <PublicServer> <lych> eh? 16:22:25 <PublicServer> <CyberSoul> then when its working again split it better 16:22:47 <PublicServer> <lych> well i havent worked on it since trains were introduced 16:22:58 <PublicServer> <Vinnie> what is your plan CyberSoul 16:23:05 <PublicServer> <lych> so yeah im a bit confused too 16:23:19 <PublicServer> <CyberSoul> I was talking to SmatZ 16:23:49 <PublicServer> <CyberSoul> feel free to do whatever to bbh07 16:23:59 <PublicServer> <Vinnie> BBH07 is MSH02 16:24:19 <PublicServer> <Vinnie> so if i change something so will something change with what you are doing 16:25:03 <PublicServer> <CyberSoul> I'm not doing much atm, just trying get the paper trains to use the lower platforms some 16:25:28 <SmatZ> before I started with what? 16:25:47 <PublicServer> <lych> so the lines from south to north are ok? 16:25:50 <PublicServer> <lych> its just the other one? 16:26:04 <PublicServer> <CyberSoul> bbh07 jams much more now after your changes, may need a better join there 16:26:14 <PublicServer> *** made screenshot at 0001046E: http://ps.openttdcoop.org/publicserver/webcam/0001046E.png 16:26:20 <PublicServer> <Vinnie> yeah complete new join 16:26:30 <PublicServer> <Vinnie> was thinking about that and then the split after 16:26:40 <PublicServer> <CyberSoul> go for it Vinnie 16:26:42 <PublicServer> <Vinnie> for MSH 02 so it is proper 16:26:53 <PublicServer> *** SmatZ joined the game 16:27:12 <PublicServer> <SmatZ> it really doesn't jam more 16:27:14 <PublicServer> <CyberSoul> We could add a forth rail into the station two if it make sense in your join planning 16:27:36 <PublicServer> <Vinnie> 3 would do it is 2>2>3 16:27:47 <PublicServer> <Vinnie> and now it merges not to all 3 16:27:49 <PublicServer> <lych> well im not that great with planning 16:27:55 <PublicServer> <lych> i just keep trying 16:28:24 <PublicServer> *** SmatZ has left the game (connection lost) 16:28:42 <PublicServer> <Vinnie> oke im gonna mess it up 16:29:39 <PublicServer> <Vinnie> aha A dies once 16:29:55 <PublicServer> <Vinnie> time for some big jams 16:30:17 <PublicServer> <lych> so ur onto it? 16:30:25 <PublicServer> <lych> i'll just watch the show 16:34:18 <PublicServer> *** SmatZ joined the game 16:35:02 <PublicServer> <lych> vinnie, shall i remove that line 16:35:12 <PublicServer> <CyberSoul> gonna a a temp cross, the paper trains are heading around the whole map 16:35:15 <PublicServer> <Vinnie> nah 16:35:18 <PublicServer> <Vinnie> not yet 16:35:49 <PublicServer> <CyberSoul> not back there, near the station 16:36:38 <PublicServer> *** SmatZ has left the game (leaving) 16:36:44 <PublicServer> <Vinnie> looks better 16:37:20 <PublicServer> <CyberSoul> Paper trains need to be able to get from D to pickup lines 16:37:27 <PublicServer> <lych> thats fast 16:37:48 <PublicServer> <Vinnie> CyberSoul: split from MSH 02 also needs to be redone 16:38:30 <PublicServer> <CyberSoul> you should do that too then, there isn't a whole lot of space there 16:38:36 <PublicServer> <Vinnie> oke what are drops and what are pickups? 16:38:36 <PublicServer> <lych> lol all the trains decided to hang out at slh05 16:39:56 <PublicServer> <Vinnie> wo we need to split that line with both 16:41:14 <PublicServer> *** made screenshot at 00013451: http://ps.openttdcoop.org/publicserver/webcam/00013451.png 16:43:54 <PublicServer> <Vinnie> now lets see 16:49:57 <PublicServer> <Vinnie> now the pickups 16:54:27 <PublicServer> <Vinnie> oke now the last step 16:54:33 <PublicServer> <Vinnie> continue the ML 16:54:44 <PublicServer> <CyberSoul> yeah for like the 2 trains that go to ml :) 16:54:59 <PublicServer> <Vinnie> none the less we use proper building 16:55:19 <PublicServer> <CyberSoul> :) 16:56:14 <PublicServer> *** made screenshot at 00014063: http://ps.openttdcoop.org/publicserver/webcam/00014063.png 16:58:42 <PublicServer> <CyberSoul> i'll signal if i want while u lay rail 16:59:38 <PublicServer> <CyberSoul> no that causes bugs actually 16:59:46 <PublicServer> <CyberSoul> and its not needed 16:59:52 <PublicServer> <Vinnie> who told you that 17:00:29 <PublicServer> <CyberSoul> I can watch it happen, see !here if u change those back to 2way 17:01:26 <PublicServer> <CyberSoul> two-way and pdb interacted badly in psg 201 too 17:01:39 <PublicServer> <CyberSoul> pbs* 17:06:36 <PublicServer> <Vinnie> did i miss a link? 17:06:50 <PublicServer> <CyberSoul> where, i don't think so 17:07:00 <PublicServer> <Vinnie> lets check 17:07:14 <PublicServer> <CyberSoul> just fixing some signal gaps 17:07:31 <PublicServer> <CyberSoul> 3 lines come in 17:08:17 <PublicServer> <Vinnie> looks ok 17:08:56 <PublicServer> <CyberSoul> yeah signaling issues, 2way exit instead of combo that sort of thing but i got most of them hopefully 17:11:03 <PublicServer> <CyberSoul> look right proper mate 17:11:14 <PublicServer> *** made screenshot at 00010E6F: http://ps.openttdcoop.org/publicserver/webcam/00010E6F.png 17:11:44 <PublicServer> <Vinnie> its only bigger than before :D 17:11:46 *** Mitcian has joined #openttdcoop 17:12:05 <PublicServer> <CyberSoul> a little :) 17:12:19 <PublicServer> <Vinnie> how long is the wood drop like that? 17:12:19 <PublicServer> <lych> tts really quick 17:12:21 <PublicServer> <CyberSoul> nice moving the other paper pickup around 17:12:27 <PublicServer> <lych> only just 17:12:38 <PublicServer> <CyberSoul> i hadn't seen what to do there 17:12:40 <PublicServer> <lych> i gave the pickup a dedicated exit for a while 17:12:46 <PublicServer> <Vinnie> so now the flow is increased and the station fails 17:13:36 <PublicServer> <CyberSoul> Vinnie, ont thing I would change 17:14:21 <PublicServer> <CyberSoul> for better backup handling 17:14:37 <PublicServer> <Vinnie> beaty makrs :) 17:14:43 <PublicServer> <Vinnie> beauty 17:14:49 <PublicServer> <CyberSoul> :) 17:15:25 <PublicServer> <Vinnie> woodstation got a slow exit 17:20:29 <PublicServer> <lych> what? 17:20:49 <PublicServer> <Vinnie> split question? 17:21:26 <PublicServer> <CyberSoul> whose working in the msh? 17:21:41 <PublicServer> <Vinnie> maybe me 17:21:43 <PublicServer> <lych> i was, no longer 17:21:46 <PublicServer> <Vinnie> i helped with CL2 17:22:18 <PublicServer> <CyberSoul> the current thing has to be temp 17:22:28 <PublicServer> <CyberSoul> 2 input lines go to 1 output 17:22:39 <PublicServer> <Vinnie> well i thing the merger needs to be different 17:22:49 <PublicServer> <CyberSoul> yep 17:23:16 <PublicServer> <CyberSoul> yep need to merge all for 17:23:22 <PublicServer> <CyberSoul> for = 4 17:23:24 <PublicServer> <Vinnie> wanna do it? 17:23:46 <PublicServer> <CyberSoul> wait for the jam to clear a bit first? 17:23:56 <PublicServer> <Vinnie> all 4 will be madness 17:24:27 <PublicServer> <Vinnie> lets split the paper exit over the 2 wood exits 17:24:37 <PublicServer> <CyberSoul> well there is so much room :) 17:24:43 <PublicServer> <Vinnie> then we got 2>3>3 17:24:57 <PublicServer> <Vinnie> well first mfb his bypass will die 17:24:59 <PublicServer> <lych> why not give wood dedicated exit? 17:24:59 <PublicServer> <CyberSoul> yeah, thats at least better 17:25:21 <PublicServer> <CyberSoul> the other wood could take paper if free too 17:25:35 <PublicServer> <lych> i mean, have 3 exit lines 17:25:37 <PublicServer> <Vinnie> with the ypass gone the split will be done at the top of the mountain 17:26:09 <PublicServer> <Vinnie> we split B over A and C 17:26:15 <PublicServer> *** made screenshot at 00012655: http://ps.openttdcoop.org/publicserver/webcam/00012655.png 17:26:27 <PublicServer> <lych> yeah i know what you mean 17:26:30 <PublicServer> <CyberSoul> I would also have C shift to D if free 17:26:45 <PublicServer> <lych> what i mean is, why not do that 17:26:47 <PublicServer> <lych> yeah 17:26:54 <PublicServer> <Vinnie> why shift if they meet again in the merger? 17:26:57 <PublicServer> <lych> its not like theres any trains coming from ML 17:27:19 <PublicServer> <CyberSoul> cause that lane has prio out 17:27:45 <PublicServer> <Vinnie> that is why i was thinking to make A C and D the main exit lines and merge E and F into it 17:28:12 <PublicServer> <Vinnie> and B can also be split over C 17:28:16 <PublicServer> <Vinnie> D 17:28:32 <PublicServer> <lych> could fit a rail at x too 17:28:36 <PublicServer> <CyberSoul> well, yeah, anything u do with EF will be fine, not worried about them at all 17:28:38 <PublicServer> <lych> then just merge on mountain 17:29:25 <PublicServer> <Vinnie> but if we do it how i sugessted trains that pass A C or D should not stop in the merger and so have high troughput 17:29:32 <PublicServer> <Vinnie> if im correct 17:29:35 *** DayDreamer has joined #openttdcoop 17:29:36 *** DayDreamer has quit IRC 17:29:42 <PublicServer> <CyberSoul> A, C, and B+D have about equal traffic 17:30:12 <PublicServer> <Vinnie> taht is why i would split B over A C D 17:30:30 <CyberSoul> sure sounds like a plan 17:30:46 <PublicServer> <Vinnie> but i would make no X at X 17:30:56 <CyberSoul> and crossover EF and have them go into 2 places? 17:30:58 <PublicServer> <lych> kk just a suggestion 17:31:00 <PublicServer> *** Vinnie has left the game (connection lost) 17:31:24 <PublicServer> <CyberSoul> i still dont see X 17:31:34 <Vinnie> !password 17:31:34 <PublicServer> Vinnie: sedans 17:31:47 <PublicServer> *** Vinnie joined the game 17:31:49 <PublicServer> *** Vinnie has joined company #1 17:32:08 <PublicServer> <Vinnie> there is a sign that X in near mfb bypass 17:32:17 <PublicServer> <lych> yeah i deleted it 17:32:20 <PublicServer> <CyberSoul> ah 17:32:30 <PublicServer> <lych> since its not in the plan any more 17:32:47 <PublicServer> <Vinnie> ok lets kill the traffic so we can work 17:33:13 <PublicServer> <CyberSoul> well, the station has pretty much recovered, lets mess it up again :) 17:33:27 *** Psyco has joined #openttdcoop 17:33:48 <Psyco> !dl win64 17:33:48 <PublicServer> Psyco: http://binaries.openttd.org/nightlies/trunk/r22148/openttd-trunk-r22148-windows-win64.zip 17:37:34 <PublicServer> <Vinnie> merge to D is gonna be bad 17:37:47 <Psyco> !password 17:37:47 <PublicServer> Psyco: sedans 17:37:48 <PublicServer> <CyberSoul> tunnel 17:38:10 <PublicServer> *** Player has joined spectators 17:38:14 <PublicServer> <Vinnie> where are the 3 exit lines? 17:38:25 <PublicServer> <lych> there 17:38:56 <PublicServer> <CyberSoul> 1 2 and 3, but the msh and bbh are in each others businees back there and will need to be separated after 17:39:40 <PublicServer> <Vinnie> so the split at BBh07 needs work next? 17:39:53 <PublicServer> <CyberSoul> yeah 17:40:15 <PublicServer> <Vinnie> would connect 1 to D 17:41:05 <PublicServer> <Vinnie> wait 17:41:07 <PublicServer> <Vinnie> E and F 17:41:13 <PublicServer> <Vinnie> for th tunnel 17:41:15 <PublicServer> *** made screenshot at 0001245E: http://ps.openttdcoop.org/publicserver/webcam/0001245E.png 17:41:25 <PublicServer> <CyberSoul> yeah true 17:41:40 <PublicServer> <lych> couldnt e and f go on the outside? 17:43:30 <PublicServer> <SmatZ> evening 17:43:31 <PublicServer> *** SmatZ joined the game 17:43:34 <PublicServer> <Vinnie> hey 17:43:44 <PublicServer> <SmatZ> no matter what I do, I still want to play OpenTTD :) 17:44:00 <PublicServer> <Vinnie> i know that 17:44:04 <PublicServer> <SmatZ> nice, new MSH02 :) 17:44:12 <PublicServer> <Vinnie> not new 17:44:49 <PublicServer> <Vinnie> oke E and F 17:45:01 <PublicServer> <Vinnie> and a way for B to A 17:46:41 <PublicServer> <CyberSoul> no room 17:46:50 <PublicServer> <Vinnie> sure there is room 17:48:07 <PublicServer> <Vinnie> tada 17:50:24 <PublicServer> <CyberSoul> gonna need that tunnel 17:50:26 <PublicServer> <CyberSoul> ? 17:50:36 <PublicServer> <Vinnie> i know 17:50:46 <PublicServer> <CyberSoul> or a bridge 17:53:59 <PublicServer> <Vinnie> B to all is ready 17:54:22 <PublicServer> <CyberSoul> made some room for EF to come in 17:55:20 <PublicServer> <CyberSoul> haha, still only 1 train stuck at ef 17:56:16 <PublicServer> *** made screenshot at 00010860: http://ps.openttdcoop.org/publicserver/webcam/00010860.png 17:57:52 <PublicServer> <CyberSoul> i was gonna send E over and the 2 bays into 2 + 3 17:58:04 <PublicServer> <CyberSoul> and two bays for F into 1 + 2 17:58:17 <PublicServer> <CyberSoul> but that overengineered for those lines :) 17:58:27 <PublicServer> <CyberSoul> so whats ur idea? 17:58:38 <PublicServer> <Vinnie> still trying to find a way :D 17:59:51 <PublicServer> <Vinnie> may i? 17:59:57 <PublicServer> <CyberSoul> go fo r it 18:00:25 <PublicServer> *** SmatZ has left the game (connection lost) 18:00:46 <PublicServer> <Vinnie> i need more space :( 18:01:11 <PublicServer> <CyberSoul> how much more? 18:02:54 <PublicServer> *** SmatZ joined the game 18:03:16 <PublicServer> <SmatZ> bom 18:03:35 <PublicServer> <CyberSoul> stupid trains switching to backwards one me :) 18:03:43 <PublicServer> <CyberSoul> both paper trains, easy to replace 18:04:22 <PublicServer> <Vinnie> whgy crashed? 18:04:58 <PublicServer> <Vinnie> EF done 18:06:24 <PublicServer> <Vinnie> oke dinner time for me 18:06:37 <PublicServer> *** Player has changed his/her name to Psyco 18:06:54 <PublicServer> *** Psyco has joined company #1 18:07:52 <PublicServer> <Vinnie> failsafe is broken 18:07:54 <PublicServer> <Vinnie> it jammed 18:07:58 <PublicServer> *** Vinnie has joined spectators 18:08:22 <PublicServer> <CyberSoul> its not connected the way it used to be :) 18:08:28 <PublicServer> <SmatZ> nice rework CyberSoul & Vinnie & lych & whoever contributed :) 18:08:40 <PublicServer> <lych> i didnt exactly contribute 18:08:53 <PublicServer> <lych> :P 18:08:55 <PublicServer> <SmatZ> :) 18:09:16 <PublicServer> *** SmatZ has left the game (leaving) 18:09:24 *** Artix has quit IRC 18:10:38 *** Firartix has joined #openttdcoop 18:10:54 <PublicServer> <Vinnie> haha look at the former E line 18:11:16 <PublicServer> *** made screenshot at 0000DA81: http://ps.openttdcoop.org/publicserver/webcam/0000DA81.png 18:11:17 <PublicServer> <lych> whered those guys come from 18:12:07 <PublicServer> <CyberSoul> lol, E traffic, what? 18:15:38 <CyberSoul> I'm gonna do a crossover E to F, I would put it close the the join, except, yeah... I think I'll do it outside prior to entry 18:17:08 <PublicServer> *** Psyco has left the game (leaving) 18:17:14 *** Psyco has quit IRC 18:18:49 <PublicServer> <lych> hows that? 18:26:16 <PublicServer> *** made screenshot at 0000EC82: http://ps.openttdcoop.org/publicserver/webcam/0000EC82.png 18:30:01 <PublicServer> <CyberSoul> hehe, eastern network wide jam cause by 2 trains at msh02 18:35:03 <PublicServer> *** 1ntexon joined the game 18:35:06 <PublicServer> <1ntexon> hi 18:40:09 <PublicServer> *** 1ntexon has left the game (connection lost) 18:40:55 *** Benom has joined #openttdcoop 18:41:16 <PublicServer> *** made screenshot at 0000DA7E: http://ps.openttdcoop.org/publicserver/webcam/0000DA7E.png 18:42:40 <PublicServer> *** Vinnie has joined company #1 18:42:42 <PublicServer> <Vinnie> back am i 18:50:10 <PublicServer> <lych> why bother with the cross 18:50:15 <PublicServer> <lych> they all have to merge into one line anyway 18:50:30 <PublicServer> <CyberSoul> which cross? 18:50:36 <PublicServer> <lych> at msh 02 18:50:50 *** Benom has quit IRC 18:50:56 <PublicServer> <Vinnie> like that? 18:51:03 <PublicServer> <lych> yeah 18:51:07 <PublicServer> <CyberSoul> which cross at msh02? 18:51:33 <PublicServer> <Vinnie> no 3rd would make a mess out off the split 18:51:45 <PublicServer> <CyberSoul> wow, trains are jammed again at msh02 18:51:47 <PublicServer> <lych> how so? 18:51:57 <PublicServer> <CyberSoul> that entrance is buggy 18:52:16 <PublicServer> <Vinnie> where? 18:52:22 <PublicServer> <CyberSoul> backside 18:52:22 <PublicServer> <lych> northeast 18:52:42 <PublicServer> <CyberSoul> i fixed one of those earlier 18:52:54 <PublicServer> <lych> me too 18:54:26 <PublicServer> <Vinnie> why no connection between incomin line 1 and 2 18:54:41 <PublicServer> <Vinnie> so trains can use all platforms 18:55:34 <PublicServer> <CyberSoul> so many whys about this station 18:55:43 <lych> lol i have another why 18:56:10 <lych> why not keep the pickyp exit split 18:56:17 <PublicServer> *** made screenshot at 00011A54: http://ps.openttdcoop.org/publicserver/webcam/00011A54.png 18:56:40 <PublicServer> <CyberSoul> i switched the entry to presigs, i suspect it may have been weird 2way behaivor 18:56:47 <PublicServer> <CyberSoul> we will see if it jams again 18:56:57 <PublicServer> <lych> since there are 3 lines to 3 ml, just keep them separate 18:57:29 <PublicServer> <Vinnie> no check buffer 18:57:46 <PublicServer> <lych> whats that mean? 18:57:57 <PublicServer> <Vinnie> buffer is waiting bay for a train 18:57:59 <PublicServer> <CyberSoul> i added combo 18:58:09 <PublicServer> <CyberSoul> could back it up instead 18:58:13 <PublicServer> <Vinnie> combo wont help 18:58:31 <PublicServer> <Vinnie> if a train is in the middle lane it will geve a red entry sign 18:59:07 <PublicServer> <CyberSoul> well, the two combos pass empty imformation back now 18:59:13 <PublicServer> *** lych has left the game (connection lost) 18:59:27 <PublicServer> <Vinnie> yes but it is still jammable 18:59:29 <PublicServer> <CyberSoul> so the middle lane just isn't used until one of those bays are free 18:59:35 <PublicServer> <CyberSoul> nope its not 18:59:45 <lych> !password 18:59:45 <PublicServer> lych: avowed 18:59:49 <PublicServer> <CyberSoul> trains, just have to wait more 18:59:58 <PublicServer> <Vinnie> it is jammable watch 19:00:01 <PublicServer> *** lych joined the game 19:00:12 <PublicServer> <Vinnie> see 19:00:12 <PublicServer> <CyberSoul> oh i see 19:00:42 <PublicServer> <Vinnie> pbs will fix the problem or make the split 1 tile sooner 19:01:58 <PublicServer> <lych> we could shift the x one tile back with pbs 19:02:05 <PublicServer> <Vinnie> no pbs there would be overkill 19:02:14 <PublicServer> <Vinnie> breaking space 19:02:32 <PublicServer> <lych> but would keep the presignal in front 19:03:31 <PublicServer> <CyberSoul> 2way the sides, but not the middle maybe... the 2way/pbs being buggy is just annoying 19:03:37 <PublicServer> <Vinnie> lets find an other problem 19:03:52 <PublicServer> <Vinnie> remove twoways 19:04:53 <PublicServer> <Vinnie> Near MSH02 there are signs that say random crossover 19:04:59 <PublicServer> <Vinnie> can they be removed? 19:05:18 <PublicServer> <CyberSoul> no never 19:05:35 <PublicServer> <CyberSoul> i removed the crossover after adding the third option for E 19:05:37 <PublicServer> <Vinnie> where is the crossover? 19:05:44 <PublicServer> <CyberSoul> so yeah that can be removed :) 19:06:42 <PublicServer> <CyberSoul> E was backing up all the way out there cause 2 + 3 are quite busy 19:07:00 <PublicServer> <Vinnie> well no more so it is fixed 19:08:58 <PublicServer> <Vinnie> all is going well 19:09:01 <PublicServer> <Vinnie> i see no jams 19:09:05 *** Razaekel has quit IRC 19:10:07 <PublicServer> <CyberSoul> need to check the new bbh08-06 corridor flow 19:11:17 <PublicServer> *** made screenshot at 0000EC25: http://ps.openttdcoop.org/publicserver/webcam/0000EC25.png 19:11:23 <PublicServer> <Vinnie> no trains are stopping? 19:11:47 <PublicServer> <CyberSoul> yep, looks good 19:12:07 <PublicServer> <Vinnie> also no fix signs left 19:12:46 <PublicServer> <Vinnie> this is ok right? 19:14:20 <PublicServer> <CyberSoul> yeah its probably fine with slyf's fix 19:14:37 <PublicServer> <Vinnie> so we are done 19:14:43 <PublicServer> <Vinnie> ask for more trains? 19:15:20 <PublicServer> <CyberSoul> do you like the west line at msh01? 19:15:49 <PublicServer> <Vinnie> its ok 19:16:16 <PublicServer> <CyberSoul> that slh was mighty tight to get the ml in 19:20:42 <PublicServer> <Vinnie> oke im off to the welcome server shake it up a little 19:20:44 <PublicServer> <Vinnie> cya 19:20:53 <PublicServer> *** Vinnie has left the game (leaving) 19:21:11 <PublicServer> <CyberSoul> later Vinne 19:25:08 <PublicServer> *** lych has left the game (leaving) 19:25:08 <PublicServer> *** Game paused (number of players) 19:25:30 *** lych has quit IRC 19:26:17 <PublicServer> *** made screenshot at 0000BB9F: http://ps.openttdcoop.org/publicserver/webcam/0000BB9F.png 19:32:08 <PublicServer> *** CyberSoul has left the game (leaving) 19:36:24 *** Tray has joined #openttdcoop 19:41:17 <PublicServer> *** made screenshot at 0000BDA0: http://ps.openttdcoop.org/publicserver/webcam/0000BDA0.png 19:48:16 <Tray> !password 19:48:16 <PublicServer> Tray: sunken 19:48:36 <PublicServer> *** Game still paused (number of players) 19:48:36 <PublicServer> *** Tray joined the game 19:52:57 <PublicServer> *** Tray has left the game (leaving) 19:54:11 <CyberSoul> heyo Tray 19:54:21 <Tray> Hey. 19:54:27 <Tray> What's goin' on? 19:55:11 <CyberSoul> nm, was doubling a bridge at bbh08 when the game paused 19:55:23 <PublicServer> *** Game still paused (number of players) 19:55:24 <PublicServer> *** Chris Booth joined the game 19:56:22 <PublicServer> *** Game still paused (number of players) 19:56:22 <PublicServer> *** Game unpaused (number of players) 19:56:24 <PublicServer> *** CyberSoul joined the game 19:56:52 <Tray> !password 19:56:52 <PublicServer> Tray: sunken 19:57:12 <PublicServer> *** Tray joined the game 20:01:32 <PublicServer> <Tray> boom 20:01:38 <PublicServer> <Chris Booth> crash? 20:02:04 <PublicServer> <CyberSoul> yep richmond mines and clitheroe south 20:02:18 <PublicServer> <Chris Booth> that is going to jam 20:02:58 <PublicServer> <CyberSoul> it was already a little jammed from a signal gap so yeah 20:03:45 <PublicServer> <Chris Booth> that will reduce the jam 20:05:16 <PublicServer> <CyberSoul> okie, sync better and gap gone, should recover fast now 20:08:03 <PublicServer> <Chris Booth> you have to love togear! 20:08:07 <PublicServer> <Chris Booth> topgear 20:11:17 <PublicServer> *** made screenshot at 000171AA: http://ps.openttdcoop.org/publicserver/webcam/000171AA.png 20:24:10 <Vinnie> !password 20:24:10 <PublicServer> Vinnie: lasses 20:24:19 <PublicServer> *** Vinnie joined the game 20:26:18 <PublicServer> *** made screenshot at 000095AE: http://ps.openttdcoop.org/publicserver/webcam/000095AE.png 20:26:24 <PublicServer> *** Tray has left the game (leaving) 20:28:33 <PublicServer> <Vinnie> ohh we can add 2 more trains 20:28:55 <CyberSoul> :) 20:28:59 <CyberSoul> crashie 20:29:05 <PublicServer> <Vinnie> you failed 20:29:35 <PublicServer> <CyberSoul> fixing a signal gap no less, how can that happen :P 20:30:45 <PublicServer> *** Vinnie has joined company #1 20:31:03 <PublicServer> <Vinnie> haha the power to add was mine 20:31:29 <PublicServer> <Vinnie> and now? 20:32:07 <CyberSoul> i dont' know, was thinking about loading it sp and adding trains to see what fails next lol 20:32:25 <PublicServer> <Vinnie> cant we ask a op to change traincount 20:33:19 <CyberSoul> not sure, is the network looking better to you CB? 20:34:03 <Vinnie> Chris_Booth: highlited ^^ 20:35:05 <PublicServer> <Vinnie> V453000? 20:35:47 <PublicServer> <V453000> hi 20:35:47 <PublicServer> *** V453000 joined the game 20:35:51 <PublicServer> <Vinnie> hello 20:35:59 <CyberSoul> heyo V 20:36:17 <PublicServer> <Vinnie> V453000: we fixed the network and should be running ok now 20:36:33 <PublicServer> <Vinnie> can you make the maxtrains higher? 20:36:59 <PublicServer> <V453000> checking first 20:39:46 <V453000> !rcon set max_trains 1400 20:41:18 <PublicServer> *** made screenshot at 00037CF1: http://ps.openttdcoop.org/publicserver/webcam/00037CF1.png 20:41:31 <PublicServer> <CyberSoul> a newbie built a station, i should add trains to it 20:41:41 <PublicServer> <V453000> what station? 20:41:57 <PublicServer> <CyberSoul> its at !needs trains 20:42:03 <PublicServer> <Vinnie> talking about yourself in second person? 20:42:10 <PublicServer> <CyberSoul> Sylf game him some pointers after 20:42:13 <PublicServer> <CyberSoul> lol :) 20:42:21 <PublicServer> <CyberSoul> not this time 20:42:47 <PublicServer> <V453000> well, there is no industry 20:42:47 <PublicServer> <CyberSoul> it died of course :) 20:43:34 <PublicServer> <CyberSoul> hehe 20:43:34 <PublicServer> <V453000> what a luck 20:44:26 <PublicServer> <V453000> you can add them now :) 20:45:32 <PublicServer> <Vinnie> nice 20:45:36 <PublicServer> <Vinnie> thank you 20:45:42 <PublicServer> <V453000> sure, np 20:45:55 <CyberSoul> added enough to keep it alive now 20:46:29 <PublicServer> <Vinnie> + 10 paper and goods 20:48:31 <PublicServer> <Vinnie> hit the max again :P 20:48:38 <PublicServer> <V453000> good, now watch :) 20:49:08 <PublicServer> <Vinnie> also +5 food pickup WH and +5 food pickup LV 20:49:34 <PublicServer> <CyberSoul> i started from lowest cargo rating and went up 20:51:29 <PublicServer> <CyberSoul> hopefully we can handle the 38 more trains, hows it looking? 20:54:57 *** fonsinchen has joined #openttdcoop 20:56:18 <PublicServer> *** made screenshot at 000194FA: http://ps.openttdcoop.org/publicserver/webcam/000194FA.png 20:58:57 <PublicServer> *** Vinnie has left the game (leaving) 21:07:57 *** fonsinchen has quit IRC 21:11:18 <PublicServer> *** made screenshot at 00032B88: http://ps.openttdcoop.org/publicserver/webcam/00032B88.png 21:17:20 <PublicServer> *** CyberSoul has left the game (connection lost) 21:26:25 <Tray> !password 21:26:25 <PublicServer> Tray: snorts 21:26:49 <PublicServer> *** Tray joined the game 21:27:01 <PublicServer> *** V453000 has left the game (connection lost) 21:38:37 <PublicServer> *** Tray has left the game (leaving) 21:38:37 <PublicServer> *** Game paused (number of players) 22:00:58 <PublicServer> *** Chris Booth has left the game (leaving) 22:06:42 *** Mitcian has quit IRC 22:10:06 *** Chris_Booth_ has joined #openttdcoop 22:15:53 *** Firartix has quit IRC 22:16:43 *** Chris_Booth has quit IRC 22:18:45 <Sylf> !password 22:18:45 <PublicServer> Sylf: repays 22:18:57 <PublicServer> *** Game still paused (number of players) 22:18:59 <PublicServer> *** Sylf joined the game 22:36:38 <CyberSoul> heyo Sylf 22:36:41 <CyberSoul> !password 22:36:41 <PublicServer> CyberSoul: parole 22:36:54 <PublicServer> *** Game still paused (number of players) 22:36:54 <PublicServer> *** Game unpaused (number of players) 22:36:55 <PublicServer> *** SmatZ joined the game 22:37:07 <PublicServer> *** CyberSoul joined the game 22:37:21 <CyberSoul> heyo Smatz 22:37:25 <PublicServer> <SmatZ> hello CS 22:38:58 <PublicServer> * SmatZ fixed one CL issue in the new MSH02 22:40:06 <PublicServer> <SmatZ> hmm there are more problems :( 22:40:13 <PublicServer> <SmatZ> anyway, it's nice :) 22:41:19 <PublicServer> *** made screenshot at 0001345E: http://ps.openttdcoop.org/publicserver/webcam/0001345E.png 22:41:26 <PublicServer> <CyberSoul> Yeah, its pretty fresh so there maybe more bugs 22:41:40 <PublicServer> <Sylf> hola 22:41:48 <PublicServer> <SmatZ> hello Sylf 22:41:58 <PublicServer> <Sylf> I logged in to the game, the forgot to get out before went out of house 22:42:04 <PublicServer> <SmatZ> :) 22:42:05 <PublicServer> <Sylf> bad me 22:42:10 <PublicServer> <SmatZ> bad Sylf! 22:42:18 <PublicServer> <SmatZ> you've been a naughty boy 22:42:20 <PublicServer> <SmatZ> :P 22:42:34 <CyberSoul> :) 22:43:48 <CyberSoul> I doubled the other bridge in BBH08 using something similar to how you (i think it was u) did the other one SmatZ 22:43:57 <CyberSoul> It looks better now? 22:44:11 <PublicServer> <SmatZ> yeah :) 22:44:17 <PublicServer> <SmatZ> that needed fixing, yes :) 22:44:39 <PublicServer> <SmatZ> btw, some people here are allergic to "u" 22:45:21 <PublicServer> <SmatZ> they say something about "laziness" and "15 years old" ;) 22:46:01 <CyberSoul> I wish the 15 years old were true, so it may be the other one 22:46:08 <PublicServer> <SmatZ> :) 22:47:09 <PublicServer> <SmatZ> CyberSoul: did you, by chance, did !this ? 22:47:23 <PublicServer> <SmatZ> it is a CL2 curve 22:47:49 <PublicServer> <CyberSoul> the entry, no, i thought u did that 22:47:59 <PublicServer> <SmatZ> nope, someone "fixed" it 22:48:05 <PublicServer> <CyberSoul> lol 22:48:05 <PublicServer> <SmatZ> and made it a CL2 curve :) 22:48:14 <PublicServer> <Sylf> nice 22:49:33 <PublicServer> <SmatZ> so... 22:49:37 <PublicServer> <SmatZ> any jams? 22:49:48 <PublicServer> <CyberSoul> missing erail at Hinkley Heights 22:50:02 <PublicServer> <SmatZ> hehe 22:51:11 <PublicServer> <Sylf> looks like the missing erail killed the industry 22:51:21 <PublicServer> <Sylf> I'm freeing those 3 trains 22:51:37 <PublicServer> <Sylf> done 22:53:51 <PublicServer> *** SmatZ has joined spectators 22:55:25 <PublicServer> <Sylf> hrm 22:55:28 <PublicServer> <Sylf> not much to do right now 22:56:19 <PublicServer> *** made screenshot at 0002BD7A: http://ps.openttdcoop.org/publicserver/webcam/0002BD7A.png 22:56:43 <CyberSoul> nope seems to be running smooth overall 23:02:52 <PublicServer> *** SmatZ has joined company #1 23:09:32 *** MrD2DG has quit IRC 23:10:58 *** Jkrueger has joined #openttdcoop 23:11:03 <Jkrueger> !password 23:11:03 <PublicServer> Jkrueger: juntas 23:11:19 <PublicServer> *** made screenshot at 000072B1: http://ps.openttdcoop.org/publicserver/webcam/000072B1.png 23:11:31 <Jkrueger> hmm 23:11:38 <Jkrueger> thought i was up to date 23:11:43 <Jkrueger> !dl win64 23:11:43 <PublicServer> Jkrueger: http://binaries.openttd.org/nightlies/trunk/r22148/openttd-trunk-r22148-windows-win64.zip 23:12:57 <PublicServer> *** Sylf has joined spectators 23:13:13 <PublicServer> *** Jkrueger joined the game 23:16:27 <PublicServer> *** SmatZ has left the game (leaving) 23:16:58 <PublicServer> *** Jkrueger has left the game (connection lost) 23:17:00 <PublicServer> *** Game paused (number of players) 23:17:10 <Jkrueger> neat map :) 23:17:13 <Jkrueger> later all 23:17:20 <PublicServer> <CyberSoul> later Jk 23:17:21 *** Jkrueger has quit IRC 23:18:47 <PublicServer> *** CyberSoul has left the game (leaving) 23:19:42 *** Chris_Booth_ has quit IRC 23:20:23 *** Tray has quit IRC 23:25:39 *** Progman has quit IRC 23:26:20 <PublicServer> *** made screenshot at 00036798: http://ps.openttdcoop.org/publicserver/webcam/00036798.png 23:30:58 *** elmz has quit IRC 23:42:44 *** perk11 has quit IRC