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00:15:27 *** Fuco has quit IRC 00:23:10 <CyberSoul> !password 00:23:10 <PublicServer> CyberSoul: soften 00:23:31 <PublicServer> *** Game still paused (number of players) 00:23:31 <PublicServer> *** CyberSoul joined the game 00:24:47 <Mazur> Hi, CS. 00:25:08 <CyberSoul> Heyo Maz 00:25:21 <PublicServer> *** Game still paused (number of players) 00:25:21 <PublicServer> *** Game unpaused (number of players) 00:25:23 <CyberSoul> How's the hard drive? 00:25:23 <PublicServer> *** Mazur joined the game 00:25:41 <PublicServer> <Mazur> Gods, the screen of my laptop is so _clean_. 00:25:47 <PublicServer> <Mazur> Hi, CS. 00:44:00 *** Guest311 has quit IRC 00:56:15 *** thgergo1 has joined #openttdcoop 00:56:35 *** thgergo has quit IRC 01:06:42 *** KenjiE20 has quit IRC 01:16:43 *** roboboy has joined #openttdcoop 01:22:58 *** thgergo1 has quit IRC 01:37:24 <Mazur> Oh, thre hard drive has succumbed to the ministrations of fsck, the faulty superblock has been replaced, and as soon as I have my new hard drive I'll start my desktoip back up to mirror the old one onto the new. 01:38:39 <CyberSoul> did you end up with anything in lost+found, or was it all pretty cleanly recovered? 01:38:50 <Mazur> Kwwping the desktop switchewd off just in case the old drive is very serious about packing it in. 01:39:06 <Mazur> I suspect a lot is in Lost+found. 01:39:19 <Mazur> There was _so_ much for fsck to do. 01:40:11 <Mazur> But most of it was double ownership, so fsck doubled the blocks and split the ownership. 01:40:20 <Mazur> Not sure what that was about. 01:40:37 <CyberSoul> ouch, a lot for fsck to do is never a good thing, but sometimes it works its magic well 01:41:03 <Mazur> But as I said, I'm waiting for a new disk before turning my desktop back on. 01:41:21 <CyberSoul> caution is wise :) 01:41:36 <Mazur> Got one TB to mirror.... 01:41:40 <Mazur> :-) 01:42:48 <Mazur> Had to use LiveUSB stick to be able to fsck the partitions of the LVM. 01:43:08 <Mazur> Rescue disk has no LVM capability. 01:44:17 <CyberSoul> are you running fedora? 01:44:25 <Mazur> Yep. 01:44:27 <Mazur> 12 01:44:50 <CyberSoul> They do love their lvm :P 01:44:59 <Mazur> Noticed they got up to 14 now, so I'll be upgrading soon. 01:45:23 <CyberSoul> Yeah they stop supporting after that time frame, so its a good idea 01:46:12 <Mazur> Oh, support has never been my hangup, I used to be able to solve my own problems. 01:46:47 <Mazur> But not servicing servers anymore my skills erode. :-( 01:47:07 <CyberSoul> Well, just security fixes and the like I mean, they stop porting them 1 month after the +2 version comes out 01:49:13 <Mazur> Ah yes, gthat is a concern, as I rely on them for that. Though I run a fairly invulnerable system to start with. 01:49:56 <Mazur> Just not using inherently vulnerable applications to start with. 01:50:33 <CyberSoul> :P 01:51:35 <Mazur> Friend of mine with hacker capabilities once tried my system out and afterwards told me he never got in. 01:51:38 <Mazur> :-) 01:53:48 <CyberSoul> very nice... 01:54:24 <CyberSoul> I log the things that fall of the end of ip tables, and sometimes it scares me how many attempts there are on the system 01:54:51 <Mazur> Back to hte disk for a second, the main problem was, that the primary superblock block had turned faulty, so I kind of suspect the drive is fairly ok, otherwise. 01:55:35 <Mazur> I stopped looking at that, I used to lok for portscanners and other idjits like that, but it was just too mucch hassle. 01:57:41 <Mazur> It's only my home system, there's nothing I couldn't live without if I lost it. 01:58:11 <Mazur> What I really want to preserver, I backup on external media 02:00:02 <Mazur> About your plan: The two loops, you mark them both as LLL, yet one of them clockwise and the other counter. 02:00:37 <Mazur> Logic dictates massive crashes on the shared part. 02:02:28 <CyberSoul> There really isn't a shared part, thats just a BBH connecting the two loops 02:02:43 <CyberSoul> Also, the resolution of track pieces is limiting 02:02:53 <Mazur> True. 02:02:54 <CyberSoul> Also = Alas in my head 02:03:55 <CyberSoul> is that clearer? 02:04:40 <Mazur> Definately. 02:05:00 <CyberSoul> I change the rail to try to show its a junction better, oh good 02:05:56 <Mazur> You also don;t specify an engine. But I suspect that will show iself. 02:06:53 <PublicServer> *** made screenshot at 000057DD: http://ps.openttdcoop.org/publicserver/webcam/000057DD.png 02:06:58 <Mazur> No idea what the options will be. 02:08:08 <Mazur> Haven;t finished my engine databse yet. 02:08:24 <Mazur> Besides, that's on my desktop. 02:10:59 <CyberSoul> Yeah, not to hungup on rail or engine. Is monorail ok? I thought it would be a good change from the last two games? 02:15:14 <Mazur> I'd think so, too, it's always either normal rail or maglev, seen those for now. 02:15:45 <Mazur> But no idea bout the engines for that. 02:16:10 <CyberSoul> Well there are just two, so that makes it simple 02:16:13 <Mazur> BUt I suppose we will find out. 02:16:30 <CyberSoul> http://wiki.openttd.org/Train_Comparison 02:16:40 <Mazur> And they differ not much in performance. 02:17:35 <CyberSoul> yeah single engine X2001 and double engine millenium z1 02:18:03 <CyberSoul> I was thinking 2x the single engine would be good 02:18:57 <Mazur> You could write that down, either double X2001 or single millennium. 02:20:42 <Mazur> Double X2001 sounds more interesting, in a way. But more so to compare to single millennium. 02:20:58 <Mazur> Another thing to try sol. 02:21:05 <Mazur> solo\ 02:21:53 <PublicServer> *** made screenshot at 000057D6: http://ps.openttdcoop.org/publicserver/webcam/000057D6.png 02:22:04 <CyberSoul> yeah, stats wise 2x X2001 is better than 1 X1, 18k hp to 10k hp, except the top speed will be 190 instead of 210 mph 02:23:10 <CyberSoul> good idea to try it solo though 02:28:00 <Mazur> Well, I got two other ideas I have to try out solo, first, and I prefer playing in company. 02:28:03 <Mazur> :-0 02:47:20 <Mazur> Off to other pursuits now. 02:47:30 <PublicServer> *** Mazur has left the game (leaving) 02:47:30 <PublicServer> *** Game paused (number of players) 02:47:46 <PublicServer> *** CyberSoul has joined spectators 02:47:54 <CyberSoul> bye maz 02:51:29 *** Redstone has joined #openttdcoop 02:52:40 <Redstone> @quickstart 02:52:41 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 02:54:48 <Redstone> !help 02:54:48 <PublicServer> Redstone: http://www.openttdcoop.org/wiki/IRC_Commands 02:55:00 <Redstone> woah 02:56:06 <Redstone> you do give nice stuff 02:57:26 <CyberSoul> heyo Redstone 02:57:43 <Redstone> hi 02:58:35 <Redstone> this be my first time on a IRC channel 02:59:49 <Redstone> hmm... Webster the BOT 03:00:59 <CyberSoul> Wow, well welcome to #openttdcoop... I don't really IRC a whole lot myself 03:02:33 <Redstone> take it you know the pw... 03:02:52 <Redstone> i read everything 03:04:30 <CyberSoul> The password changes constantly, the quickstart tells you how to get the current one 03:05:35 <Redstone> where abouts going to the page right now 03:08:06 <Redstone> i see 03:08:12 <Redstone> !password 03:08:12 <PublicServer> Redstone: woolly 03:08:22 <Redstone> ...??? 03:08:53 <Redstone> wool??? 03:08:54 <PublicServer> *** Game still paused (number of players) 03:08:55 <PublicServer> *** 1ntexon joined the game 03:08:58 <PublicServer> <1ntexon> hi 03:09:04 <CyberSoul> heyo intex 03:09:14 <PublicServer> <1ntexon> some new plans? :) 03:09:31 <Redstone> !password 03:09:32 <PublicServer> Redstone: woolly 03:09:32 <PublicServer> *** CyberSoul has joined company #1 03:09:32 <PublicServer> *** Game unpaused (number of players) 03:09:38 <Redstone> yes ??? 03:09:51 <Intexon> Redstone: @@quickstart 03:09:53 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 03:09:53 <Redstone> woolly? 03:10:07 <Redstone> i got that page open 03:11:18 <CyberSoul> Yeah, i took a stab at trying my first coop plan 03:11:24 <Redstone> @@password 03:11:33 <Redstone> @password 03:11:49 <Redstone> hmm... 03:11:52 <PublicServer> *** 1ntexon has left the game (connection lost) 03:11:52 <PublicServer> *** Game paused (number of players) 03:12:01 <PublicServer> *** CyberSoul has joined spectators 03:12:10 <CyberSoul> bye intex 03:12:30 <PublicServer> *** Game still paused (number of players) 03:12:33 <PublicServer> *** 1ntexon joined the game 03:12:36 <Redstone> !password 03:12:36 <PublicServer> Redstone: woolly 03:12:36 <PublicServer> <1ntexon> just dropped ;) 03:12:41 <Redstone> yes what? 03:12:44 <PublicServer> *** CyberSoul has joined company #1 03:12:44 <PublicServer> *** Game unpaused (number of players) 03:12:55 <CyberSoul> ah, ok 03:12:56 <PublicServer> <1ntexon> I am curious about one thing in your plan 03:13:03 <PublicServer> <1ntexon> why CL3 on sidelines? 03:13:07 <CyberSoul> Sure, sure 03:13:11 <PublicServer> <1ntexon> the map is ridiculously flat 03:13:18 <Redstone> This is my first time on IRC 03:13:42 <Intexon> Redstone: this has nothing to do with IRC, just read the quickstart thoroughly 03:13:47 <CyberSoul> I don't know easy to pull off and I originally had tl7 cl7, but yeah the map is redicously flat 03:13:54 <Redstone> @quickstart 03:13:55 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 03:14:10 <Redstone> uhh ok 03:14:38 <Intexon> @clcalc monorail 6 03:14:38 <Webster> Intexon: A monorail Curve Length of 6 (11 half tiles) gives a speed of 342.0km/h or 213.75mph 03:15:00 <CyberSoul> @clcalc monorail 5 03:15:00 <Webster> CyberSoul: A monorail Curve Length of 5 (9 half tiles) gives a speed of 324.0km/h or 202.5mph 03:15:04 <CyberSoul> @clcalc monorail 4 03:15:04 <Webster> CyberSoul: A monorail Curve Length of 4 (7 half tiles) gives a speed of 294.0km/h or 183.75mph 03:15:06 <PublicServer> <1ntexon> ugh X2001 not yet available 03:15:17 <CyberSoul> wiki say 190 mph 03:15:41 <Intexon> CL 3 (even 4) would slow down then 03:16:14 <CyberSoul> does clcalc give different numbers than the game mechanics wiki page? 03:16:28 <PublicServer> <1ntexon> dunno 03:17:03 <CyberSoul> yeah, curves are much slower on the wiki 03:17:30 <CyberSoul> cl 4 monorail = 140 mph there 03:18:08 <Intexon> hmm 03:18:20 <CyberSoul> guess i'll have to do some testing solo 03:18:24 <Redstone> it says "Use !password in IRC to get the password you need in order to join our server. 03:18:25 <Intexon> I don't know, but @clcalc always worked 03:18:36 <Intexon> Redstone: that's right :) 03:19:14 <Redstone> so... i must... 03:19:21 <CyberSoul> if clcalc is right then 5cl everywhere would be enough 03:19:27 <Redstone> do i seriously? 03:19:39 <Intexon> CyberSoul: I think so 03:20:19 <Redstone> !password 03:20:19 <PublicServer> Redstone: woolly 03:20:23 <Redstone> what? 03:20:39 <Redstone> woolly.. hmm... brb 03:20:55 <PublicServer> *** C,J,T& R STTD Owner joined the game 03:20:56 <Redstone> oh thank you 03:21:44 <PublicServer> *** C,J,T& R STTD Owner has left the game (leaving) 03:21:54 <PublicServer> *** made screenshot at 000062DC: http://ps.openttdcoop.org/publicserver/webcam/000062DC.png 03:23:46 <Redstone> woolly doesn't work now :( 03:24:07 <Redstone> !password 03:24:07 <PublicServer> Redstone: gritty 03:24:11 <Redstone> ok 03:24:32 <PublicServer> *** Redstone joined the game 03:24:33 <Redstone> but gritty does 03:25:05 <CyberSoul> congrats redstone :) 03:25:12 <Intexon> :D 03:26:25 <PublicServer> <Redstone> This is cool 03:27:59 <CyberSoul> very early game stage at the moment, people are thinking of plans and then we will vote 03:28:29 <PublicServer> <1ntexon> yep, you might want to take a look at the @@archive 03:28:29 <Webster> http://www.openttdcoop.org/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive 03:28:37 <PublicServer> <Redstone> vote for what? 03:29:10 <Intexon> maybe it's just me, but I have the impression that this information is stored just in the quickstart page ;-) 03:30:01 <CyberSoul> i would definitely load an old archive game to get an idea of what they build here 03:30:19 <CyberSoul> so clcalc is right and the wiki sucks 03:31:37 <PublicServer> <1ntexon> I'm off, cya 03:31:39 <PublicServer> *** 1ntexon has left the game (connection lost) 03:31:39 <PublicServer> *** Game paused (number of players) 03:31:40 <CyberSoul> in solo, cl4 hit 183 just like clcalc said and cl5 gives max speed 03:31:44 <CyberSoul> later intex 03:31:46 <PublicServer> <Redstone> Has the server's console got dpuble speed or are 747s really fast 03:31:52 <PublicServer> <Redstone> double 03:32:16 <PublicServer> <Redstone> ok pause then... 03:32:18 <CyberSoul> there is a speed multiplier setting for planes, on the server its 1/1 03:32:26 <PublicServer> <Redstone> ok 03:32:45 <PublicServer> *** CyberSoul has joined spectators 03:33:21 <PublicServer> <Redstone> This is the best server ever 03:34:43 <PublicServer> <Redstone> Why is this still paused? 03:36:56 <CyberSoul> Its a cooperative server, so the game pauses whenever less than 2 people are playing 03:37:07 <CyberSoul> !players 03:37:09 <PublicServer> CyberSoul: Client 34 is CyberSoul, a spectator 03:37:09 <PublicServer> CyberSoul: Client 56 is Redstone, a spectator 03:37:15 <Redstone> oh sad:( 03:37:33 <CyberSoul> If we both join the company, it will unpause 03:37:43 <Redstone> ok am i allowed? 03:37:50 <PublicServer> *** CyberSoul has joined company #1 03:38:29 <CyberSoul> sure, just don't do much until u read the rules :) 03:38:44 <PublicServer> <Redstone> i read em all 03:38:50 <PublicServer> *** Redstone has joined company #1 03:38:50 <PublicServer> *** Game unpaused (number of players) 03:39:17 <Chris_Booth_> Redstone please think hard about this; have you read the rules? 03:39:29 <PublicServer> <Redstone> yes 03:39:46 <Chris_Booth_> and have you also look at a lot of the recent saved games from this server 03:40:02 <PublicServer> <Redstone> No where's that? 03:40:23 <Chris_Booth_> if you have a no to either of these questions it is best that you become a spectator for a few games 03:40:34 <CyberSoul> definitely look at some of those to see how cool the networks are when they are done 03:40:38 <Chris_Booth_> archives are found at wiki.openttdcoop.org 03:40:41 <PublicServer> <Redstone> what do you mean "games"? 03:40:46 <CyberSoul> @archivers 03:40:49 <CyberSoul> @archives 03:40:58 <Chris_Booth_> @@archives 03:41:00 <CyberSoul> @archive 03:41:00 <Webster> http://www.openttdcoop.org/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive 03:41:02 <Chris_Booth_> @wiki archive 03:41:02 <CyberSoul> fail :P 03:41:04 <Webster> Chris_Booth_: http://wiki.openttdcoop.org/Special:Search 03:41:05 <Webster> Chris_Booth_: There is no page titled "archive". 03:41:18 <PublicServer> *** Redstone has joined spectators 03:41:18 <PublicServer> *** Game paused (number of players) 03:42:06 <Chris_Booth_> Redstone: please look at those saved games, the games saved in the archive are games that have been completed on this server, this is the building standard that is expected on this server 03:42:23 <Chris_Booth_> and you are welcome to join us a learn how we build liked this 03:42:41 <Redstone> I'm looking at them right now 03:42:56 <Redstone> Which is the current one? 03:43:06 <Chris_Booth_> if you have any questions please ask one of us and we will be willing to help you 03:43:12 <CyberSoul> 202 is the one we just finished 03:43:20 <Redstone> 202 ok 03:43:39 <Chris_Booth_> also Vote for Chris Booth 03:43:58 <Chris_Booth_> :') 03:44:03 <Chris_Booth_> ;) 03:44:03 <CyberSoul> :P 03:44:05 <Redstone> I'm lost with the Voting thing 03:44:33 <CyberSoul> and 200 has a good showcase of a lot of the different things they can do here 03:45:22 <Redstone> I don't see the game numbers 03:45:23 <PublicServer> *** CyberSoul has joined spectators 03:45:31 <Chris_Booth_> Redstone we make plans these state the rough network layout and rough amount of lines the network will need. generally they also state a train or train type along with a set train length 03:45:42 <Chris_Booth_> this is all detail in our quick start and wiki 03:45:49 <Chris_Booth_> which can be found at 03:45:53 <Chris_Booth_> @qucikstart 03:45:57 <Chris_Booth_> @wiki 03:45:57 <Webster> Chris_Booth_: (wiki <search term>) -- Returns the first paragraph of a Wikipedia article 03:46:03 <Chris_Booth_> @quickstart 03:46:04 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 03:46:22 <Redstone> I've read that 03:46:29 <Chris_Booth_> if you read the quick start you will find information on how to join the server 03:46:58 <Chris_Booth_> in the wiki you will find naming conventions and building styles 03:46:59 <PublicServer> *** CyberSoul has joined company #1 03:47:01 <Redstone> I've joined the server 03:47:13 <PublicServer> *** CyberSoul has joined spectators 03:47:13 <Chris_Booth_> also if you look at the build reviews 03:47:40 <Chris_Booth_> and if you want a small taste of build please feel free to join us @ #openttdcoop.stable 03:47:45 <Chris_Booth_> and join my company 03:48:33 <Chris_Booth_> on this server you will find a few building techniques that I display and we use on the main server regularly 03:48:54 <Redstone> ok 03:50:10 <Redstone> I only have 1.1.0RC-2 AND r2230 03:50:21 <Redstone> i mean r2232 03:50:37 <Chris_Booth_> RC 1.1.0RC2 is our stable server 03:52:13 <PublicServer> *** Redstone has left the game (leaving) 03:52:55 <Redstone> i got to go now byebye 03:53:05 *** Redstone has quit IRC 04:03:39 <CyberSoul> !help 04:03:39 <PublicServer> CyberSoul: http://www.openttdcoop.org/wiki/IRC_Commands 04:22:24 *** roboboy has quit IRC 04:31:33 *** roboboy has joined #openttdcoop 05:45:55 <CyberSoul> @clcalc 05:45:55 <Webster> CyberSoul: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 06:12:43 *** lych has quit IRC 06:33:54 *** sla_ro|master has joined #openttdcoop 07:15:23 <Guvnor> !players 07:15:25 <PublicServer> Guvnor: Client 34 is CyberSoul, a spectator 07:15:35 <Guvnor> !password 07:15:35 <PublicServer> Guvnor: elopes 07:16:12 <PublicServer> *** Game still paused (number of players) 07:16:12 <PublicServer> *** Guvnor joined the game 07:16:37 <CyberSoul> heyo Guvnor 07:17:14 <CyberSoul> do you need to build? 07:17:45 <PublicServer> *** CyberSoul has joined company #1 07:17:45 <PublicServer> *** Game unpaused (number of players) 07:17:50 <Guvnor> hi there, nope, i was just checking to see if there were any new plans 07:17:55 <Guvnor> ...before i head to bed 07:18:50 <CyberSoul> Well, I think mine is pretty much done, although I keep getting good feedback on stuff to add or change 07:19:19 <Guvnor> cool, i think your figure 8 idea is cool 07:20:19 <Guvnor> well, i am really sleeping...gnight 07:20:24 <Guvnor> *sleepy 07:20:29 <CyberSoul> gnite mate 07:20:38 <PublicServer> *** Guvnor has left the game (connection lost) 07:20:39 <PublicServer> *** Game paused (number of players) 07:22:57 <PublicServer> *** CyberSoul has joined spectators 08:50:35 *** roboboy has quit IRC 08:51:25 *** roboboy has joined #openttdcoop 08:52:59 *** Progman has joined #openttdcoop 08:58:06 *** Chrill has joined #openttdcoop 09:42:54 *** thgergo has joined #openttdcoop 09:55:08 *** elmz has joined #openttdcoop 10:04:50 *** elmz has quit IRC 10:14:18 *** Vinnie has joined #openttdcoop 10:15:11 <Vinnie> !password 10:15:11 <PublicServer> Vinnie: falter 10:15:39 *** Chris_Booth_ has quit IRC 10:16:03 <Vinnie> !dl osx 10:16:03 <PublicServer> Vinnie: http://binaries.openttd.org/nightlies/trunk/r22230/openttd-trunk-r22230-macosx-universal.zip 10:16:36 <PublicServer> *** Game still paused (number of players) 10:16:39 <PublicServer> *** Vinnie joined the game 10:19:14 <PublicServer> *** Vinnie has joined company #1 10:19:19 <PublicServer> *** Vinnie has joined spectators 10:22:33 <PublicServer> *** Vinnie has left the game (leaving) 10:31:37 *** Fuco has joined #openttdcoop 10:31:41 *** ChanServ sets mode: +v Fuco 11:09:46 *** thgergo has quit IRC 11:33:36 *** thgergo has joined #openttdcoop 11:39:12 *** Firartix has joined #openttdcoop 11:41:31 *** thgergo has quit IRC 11:44:52 *** thgergo has joined #openttdcoop 11:48:29 *** thgergo has quit IRC 12:17:20 *** Chris_Booth has joined #openttdcoop 12:28:58 *** KenjiE20 has joined #openttdcoop 12:28:58 *** ChanServ sets mode: +o KenjiE20 12:36:46 *** MrD2DG has joined #openttdcoop 13:04:09 <MrD2DG> !password 13:04:09 <PublicServer> MrD2DG: joying 13:04:36 <PublicServer> *** Game still paused (number of players) 13:04:37 <PublicServer> *** MrD2DG joined the game 13:07:12 <PublicServer> *** MrD2DG has joined company #1 13:10:04 <PublicServer> *** MrD2DG has left the game (leaving) 13:28:34 <PublicServer> *** Game still paused (number of players) 13:28:37 <PublicServer> *** SmatZ joined the game 13:28:52 <PublicServer> *** SmatZ has left the game (leaving) 13:58:24 *** Chrill has quit IRC 14:36:20 *** Chris_Booth_ has joined #openttdcoop 14:36:49 *** roboboy has quit IRC 14:42:05 *** Chris_Booth has quit IRC 14:42:17 *** Chris_Booth_ is now known as Chris_Booth 14:49:37 <PublicServer> *** CyberSoul has joined company #1 15:06:07 <CyberSoul> @clcalc monorail 305 15:06:07 <Webster> CyberSoul: Required CL for monorail at 305km/h is 5 (8 half tiles) or TL 15:06:44 <rane> cl? 15:07:22 <CyberSoul> curve length 15:10:54 <CyberSoul> @clcalc monorail 290 15:10:54 <Webster> CyberSoul: Required CL for monorail at 290km/h is 4 (7 half tiles) or TL 15:13:50 *** thgergo has joined #openttdcoop 15:14:30 <Vinnie> CS you got a plan for the map? 15:15:29 <CyberSoul> yes, I put one down. Its the tropical beetle plan 15:17:09 <CyberSoul> How's it going Vinnie? 15:17:15 <Vinnie> i am fine and you 15:17:33 <CyberSoul> very well 15:17:41 <Vinnie> read about that. not mutch room for SLH so primaries in the east 15:21:12 <CyberSoul> well there will be 2 msh and a bbh in the southeast quarter of the map, which doesn't seem like way too much. And the one way rail there should make all the hubs including the slh's a little more compact 15:28:34 <PublicServer> *** CyberSoul has left the game (leaving) 15:45:16 *** lych1 has joined #openttdcoop 15:45:24 <lych1> !password 15:45:24 <PublicServer> lych1: waxier 15:47:15 <lych1> !download 15:47:15 <PublicServer> lych1: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x 15:47:15 <PublicServer> lych1: http://www.openttd.org/en/download-trunk/r22230 15:48:33 <PublicServer> *** Game still paused (number of players) 15:48:33 <PublicServer> *** lych joined the game 15:55:40 *** Intexon has quit IRC 16:01:01 *** valhallasw has joined #openttdcoop 16:01:25 <PublicServer> *** Game still paused (number of players) 16:01:25 <PublicServer> *** Game unpaused (number of players) 16:01:27 <PublicServer> *** Mazur joined the game 16:01:57 <CyberSoul> Heyo Maz and lych 16:02:25 <PublicServer> <Mazur> Ohey. 16:02:42 <lych1> heya 16:03:02 <PublicServer> *** CyberSoul joined the game 16:03:18 <lych1> nice plan 16:04:09 <CyberSoul> which one? :P 16:04:15 <lych1> urs 16:04:16 <lych1> lol 16:04:35 <lych1> im not too fond of vlong trains 16:04:49 <lych1> esp if they can go thru themselves 16:05:02 <CyberSoul> thx thx, yeah I don't like that they overlap one another in those waiting bays 16:05:23 <CyberSoul> seems like a bug in crash detection really 16:05:42 <Mazur> I agree. 16:06:15 <Mazur> It's funny, no doubt about that, but it should n ot be so. 16:06:29 <lych1> yeap 16:06:47 *** Intexon has joined #openttdcoop 16:06:54 <PublicServer> *** made screenshot at 00005ADF: http://ps.openttdcoop.org/publicserver/webcam/00005ADF.png 16:09:16 <Mazur> Inty. 16:09:32 <lych1> oh monorails are up 16:09:49 <PublicServer> <Mazur> Ah, your engine has become available, CS. 16:10:27 <PublicServer> <CyberSoul> yay! 16:21:54 <PublicServer> *** made screenshot at 00005FD5: http://ps.openttdcoop.org/publicserver/webcam/00005FD5.png 16:24:32 <CyberSoul> Yep, my CL seems to be working and such. Not much to do here now... 16:26:28 <PublicServer> *** CyberSoul has left the game (leaving) 16:31:21 <CyberSoul> !password 16:31:21 <PublicServer> CyberSoul: welded 16:31:34 <PublicServer> *** CyberSoul joined the game 16:36:54 <PublicServer> *** made screenshot at 0000FA29: http://ps.openttdcoop.org/publicserver/webcam/0000FA29.png 16:39:29 <PublicServer> *** CyberSoul has left the game (leaving) 16:51:19 <Guvnor> !password 16:51:19 <PublicServer> Guvnor: evaded 16:51:54 <PublicServer> *** made screenshot at 0000CE05: http://ps.openttdcoop.org/publicserver/webcam/0000CE05.png 16:52:29 <Guvnor> !password 16:52:29 <PublicServer> Guvnor: attics 16:52:46 <PublicServer> *** Guvnor joined the game 17:01:10 <PublicServer> *** Guvnor has left the game (leaving) 17:03:30 <PublicServer> *** lych has left the game (connection lost) 17:03:32 <PublicServer> *** Game paused (number of players) 17:22:07 *** Vinnie has quit IRC 17:22:43 *** Vinnie has joined #openttdcoop 17:30:06 *** Vinnie is now known as Vinnie_ 17:30:15 *** Vinnie_ is now known as Vinnie_nl 17:34:01 <lych1> !password 17:34:01 <PublicServer> lych1: attics 17:34:15 <PublicServer> *** Game still paused (number of players) 17:34:15 <PublicServer> *** Game unpaused (number of players) 17:34:15 <PublicServer> *** lych joined the game 17:43:53 <CyberSoul> !players 17:43:55 <PublicServer> CyberSoul: Client 80 (Orange) is lych, in company 1 (Black & Co.) 17:43:55 <PublicServer> CyberSoul: Client 67 (Orange) is Mazur, in company 1 (Black & Co.) 17:47:27 *** fmauneko has joined #openttdcoop 17:49:39 *** fmauneko has quit IRC 17:58:55 <PublicServer> *** lych has left the game (connection lost) 17:58:57 <PublicServer> *** Game paused (number of players) 18:00:53 *** glevans2 has quit IRC 18:13:48 *** glevans2 has joined #openttdcoop 18:14:57 *** ODM has joined #openttdcoop 18:14:57 *** ChanServ sets mode: +o ODM 18:35:51 *** pugi has joined #openttdcoop 18:39:54 *** thgergo has quit IRC 18:47:27 *** iklucas has joined #openttdcoop 18:47:31 <iklucas> hay 18:47:49 <Vinnie_nl> hi 18:50:48 <Vinnie_nl> !dl win64 18:50:48 <PublicServer> Vinnie_nl: http://binaries.openttd.org/nightlies/trunk/r22230/openttd-trunk-r22230-windows-win64.zip 18:57:33 *** sla_ro|vista has joined #openttdcoop 19:01:00 *** sla_ro|master has quit IRC 19:15:04 *** HDIEagle has joined #openttdcoop 19:28:33 <PublicServer> *** Game still paused (number of players) 19:28:33 <PublicServer> *** Game unpaused (number of players) 19:28:34 <PublicServer> *** Chris Booth joined the game 19:31:41 <PublicServer> *** Chris Booth has left the game (connection lost) 19:31:41 <PublicServer> *** Game paused (number of players) 20:01:42 *** Mitcian has joined #openttdcoop 20:14:07 <PublicServer> *** Game still paused (number of players) 20:14:07 <PublicServer> *** Game unpaused (number of players) 20:14:09 <PublicServer> *** tneo joined the game 20:14:49 <PublicServer> <tneo> hello 20:15:51 <PublicServer> <Mazur> Hi. 20:16:16 * Mazur reads: "SmatZ will start voting stage on Saturday" 20:16:36 * Mazur looks at the date. 20:16:43 <Mazur> Check. 20:16:50 * Mazur looks at the time. 20:17:21 * Mazur ponders "When?" 20:20:20 <PublicServer> *** tneo has left the game (leaving) 20:20:20 <PublicServer> *** Game paused (number of players) 20:21:55 <PublicServer> *** made screenshot at 00002C25: http://ps.openttdcoop.org/publicserver/webcam/00002C25.png 20:22:12 <Vinnie_nl> Mazur does alot on a saturday night 20:23:03 <Mazur> Looks more like that than in reality. 20:23:10 <PublicServer> <Mazur> do 20:34:14 <CyberSoul> !password 20:34:14 <PublicServer> CyberSoul: girths 20:34:30 <PublicServer> *** Game still paused (number of players) 20:34:30 <PublicServer> *** Game unpaused (number of players) 20:34:31 <PublicServer> *** CyberSoul joined the game 20:36:08 <PublicServer> <Mazur> Wb, CS. 20:36:55 <PublicServer> *** made screenshot at 00004228: http://ps.openttdcoop.org/publicserver/webcam/00004228.png 20:37:29 <CyberSoul> heyo maz 20:37:43 <CyberSoul> Are you making the voting board? 20:38:15 <iklucas> !password 20:38:15 <PublicServer> iklucas: sourer 20:38:42 <PublicServer> <iklucas> hay 20:38:43 <PublicServer> *** iklucas joined the game 20:39:18 <PublicServer> <iklucas> lolmg 20:39:20 <PublicServer> *** iklucas has joined company #1 20:40:01 <CyberSoul> hello ik 20:40:05 <PublicServer> <iklucas> hay 20:40:13 <PublicServer> <iklucas> lol@sparta 20:41:01 <PublicServer> <Mazur> Spata, you mean? 20:41:07 <PublicServer> <iklucas> ye 20:41:09 <PublicServer> <Mazur> Oh, someone corected it. 20:41:16 <PublicServer> <Mazur> +r 20:41:26 <PublicServer> <iklucas> XD 20:42:48 <PublicServer> <iklucas> bt it will really slow down trains 20:42:52 <PublicServer> <iklucas> all of these corners;) 20:45:21 <PublicServer> *** iklucas has left the game (leaving) 20:46:07 * avdg has compile errors :( 20:46:32 <CyberSoul> for openttd? 20:46:47 <avdg> yeah, already bisecting on the source 20:47:35 <CyberSoul> are you modding it or just standard rev? 20:47:47 <avdg> just finding the errors ;-) 20:48:06 <avdg> bisecting is a method to search the error 20:48:39 <CyberSoul> yeah, I know, but I was just wondering whether they were errors you introduced or errors that are in trunk 20:48:40 <avdg> its a method to find the right number between 1 and 100 by yes/no 20:49:25 <avdg> well, you have many compilers 20:49:39 <avdg> its hard to keep code working on all compilers I bet 20:49:42 <CyberSoul> and doesn't it usually to you the line number if you got a compile error? 20:50:10 <avdg> well, bisect gives more information 20:50:22 *** iklucas has quit IRC 20:51:14 <avdg> and I don't have to take a look at the source ;-) 20:51:17 <avdg> for now 20:53:12 <CyberSoul> Yeah source sucks! ... oh wait, my whole os is built and updated directly from source 20:53:33 <avdg> :p 20:54:09 <avdg> well, I like to fix stuff, but then I need the right information and I need the right knowledge to fix it 20:55:00 <CyberSoul> I'm running gentoo linux, where installing anything requires compilation first 20:55:32 <CyberSoul> What's the error your getting? 20:55:50 <avdg> some bools and a header that doesn't exist 20:56:26 <PublicServer> *** SmatZ joined the game 20:56:51 <avdg> hi smatZ 20:56:59 <CyberSoul> heyo SmatZ 20:58:40 <CyberSoul> hrm, a missing header is an interesting one :) 20:58:43 <SmatZ> hello avdg & CyberSoul :) 20:58:57 <PublicServer> *** SmatZ has left the game (leaving) 20:59:04 <SmatZ> @topic del -2 20:59:04 <Webster> SmatZ: (topic [<channel>]) -- Returns the topic for <channel>. <channel> is only necessary if the message isn't sent in the channel itself. 20:59:20 <SmatZ> @stage Voting 20:59:20 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG203 (r22230) | STAGE: Voting | www.openttdcoop.org | New players, use @quickstart and !help | English only | SmatZ will start voting stage on Saturday | Network issues: http://www.hetzner-status.de/" 20:59:27 <SmatZ> @topic rem -2 20:59:27 <Webster> SmatZ: (topic [<channel>]) -- Returns the topic for <channel>. <channel> is only necessary if the message isn't sent in the channel itself. 21:00:06 *** SmatZ changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG203 (r22230) | STAGE: Voting | www.openttdcoop.org | New players, use @quickstart and !help | English only | Network issues: http://www.hetzner-status.de/" 21:00:30 <CyberSoul> Thanks SmatZ 21:01:10 <SmatZ> :) 21:02:24 <PublicServer> *** CyberSoul has joined spectators 21:02:24 <PublicServer> *** Game paused (number of players) 21:02:33 <avdg> hmm network issues? 21:03:07 <avdg> bleh, sql again (saw it a few days on github) 21:03:10 <Mazur> Nope, not a single jam or bottleneck. All trains are running at speed. 21:03:19 <avdg> nah, I mean @topic 21:03:35 <Mazur> That was yesterday. 21:06:55 <PublicServer> *** made screenshot at 00003025: http://ps.openttdcoop.org/publicserver/webcam/00003025.png 21:07:03 <Vinnie_nl> !password 21:07:03 <PublicServer> Vinnie_nl: hisses 21:07:16 <PublicServer> *** Game still paused (number of players) 21:07:18 <PublicServer> *** Vinnie joined the game 21:08:18 <PublicServer> <Vinnie> hmmm 21:08:24 <PublicServer> <Vinnie> who to vote 21:09:43 <PublicServer> *** Vinnie has joined company #1 21:09:43 <PublicServer> *** Game unpaused (number of players) 21:09:51 <MrD2DG> !password 21:09:51 <PublicServer> MrD2DG: hisses 21:10:42 <Chris_Booth> !password 21:10:42 <PublicServer> Chris_Booth: hisses 21:11:10 <PublicServer> *** Chris Booth joined the game 21:11:19 <PublicServer> <Vinnie> so that works 21:11:33 <PublicServer> <Vinnie> why does the waiting bay work 21:11:45 <PublicServer> <Chris Booth> which waiting bay? 21:11:52 <PublicServer> <Vinnie> V his plan 21:11:58 <PublicServer> <Chris Booth> easy 21:12:04 <PublicServer> <Chris Booth> the bridge 21:12:30 <PublicServer> <Vinnie> i mean why it doesnt smash on itself 21:12:42 <PublicServer> <Chris Booth> train feature 21:12:50 <PublicServer> <Chris Booth> has always worked in ttd 21:13:00 <PublicServer> <Vinnie> i dont like it 21:13:06 <PublicServer> <Vinnie> feels like cheating 21:13:31 <PublicServer> *** MrD2DG joined the game 21:13:41 <PublicServer> *** Chris Booth has left the game (connection lost) 21:14:21 <PublicServer> <MrD2DG> I dont get the beetle plan, I cant see the beetle :/ 21:14:45 <PublicServer> <Vinnie> loop = easy junctions 21:14:52 <PublicServer> <Vinnie> wil be an easy game 21:15:06 <PublicServer> <MrD2DG> True 21:15:14 <Chris_Booth> my game will be easy 21:15:20 <PublicServer> <Vinnie> true 21:15:26 <PublicServer> <Vinnie> and the beetle plan 21:15:32 <PublicServer> <MrD2DG> V's game looks interesting but i cant build that shizz :) 21:15:42 <PublicServer> <Vinnie> nah that is easy 21:15:56 <PublicServer> <Vinnie> but it feels wrong to make that kind of waiting bays 21:16:09 <Chris_Booth> its cheating 21:16:12 <PublicServer> <MrD2DG> The whole thing feels wrong to me im a clean builder 21:16:20 <CyberSoul> It looks like a beetle in my head, no really :P 21:16:28 <PublicServer> <MrD2DG> Lol 21:16:58 <PublicServer> <Vinnie> V's plan is ok with splitters and double SLH;s 21:17:02 <CyberSoul> when the two circles in 8 are the same size, that looks like the body sections and the top looks kinda like 2 antenna 21:17:04 <PublicServer> <Vinnie> only the waiting bays 21:17:21 * avdg thinks the cache caused the error :( 21:17:30 <CyberSoul> The trains crashing into themselves seems like an openttd bug 21:17:36 <PublicServer> <MrD2DG> ^ 21:17:43 <CyberSoul> oh yeah i remember now where i saw that error 21:17:45 <Chris_Booth> not openttd 21:17:51 <Chris_Booth> left over from ttd days 21:17:57 <PublicServer> <MrD2DG> Didnt know that was even possible till i saw this earlier 21:17:57 <CyberSoul> avdg, make clean then recompile 21:18:11 <avdg> doing manual compile now ;-) 21:18:38 <CyberSoul> did you make clean? 21:18:43 <avdg> ofcourse 21:19:03 <CyberSoul> :) 21:19:06 <PublicServer> <MrD2DG> Hmm i like the tropical "beetle" plan but it does seem very easy game will be over quickly... 21:19:24 <PublicServer> <Vinnie> that loop would also shorten breaking space for a Main drop 21:19:59 <CyberSoul> I guess it makes the crash detection code much easier if trains can't hit themselves, but its still kinda strange 21:20:37 <PublicServer> <Vinnie> well i vote for the SLH madness 21:20:51 <PublicServer> <Vinnie> with splitters 21:21:55 <PublicServer> *** made screenshot at 000080B9: http://ps.openttdcoop.org/publicserver/webcam/000080B9.png 21:22:00 <avdg> nice, no errors :) 21:22:29 *** Chris_Booth has quit IRC 21:22:48 <CyberSoul> :) 21:23:10 <PublicServer> *** avdg joined the game 21:24:02 <PublicServer> *** MrD2DG has joined company #1 21:24:29 <PublicServer> <avdg> using small rings as storage instead of depots? :p 21:24:59 <PublicServer> <Vinnie> one person who can think of that 21:26:04 <PublicServer> <avdg> bleh, I don't have topics I want to improve now :( 21:26:44 <PublicServer> <Vinnie> ubteresting 21:26:50 <PublicServer> <Vinnie> ineresting 21:27:15 <PublicServer> <avdg> well, these rings are kinda hard to make them compact 21:27:31 <PublicServer> <avdg> and 1 ring can only store 1 train 21:27:42 <PublicServer> <Vinnie> ohh you can make very nice mergers for TL17 21:27:44 <CyberSoul> what's interesting Vin? 21:28:06 <PublicServer> <Vinnie> mergers in front of station that equally serve as breaking space 21:29:20 <PublicServer> * avdg doesn't know: depots vs crappy but 20km/h faster rings with limited storage 21:29:43 <PublicServer> <Vinnie> ring has a speed of at least 88 21:29:49 <PublicServer> <Vinnie> depot 61 21:30:11 <PublicServer> <Vinnie> and basicly a depot can also store only 1 train 21:30:25 <Mazur> huh? 21:30:25 <PublicServer> <avdg> depots can stack trains 21:30:25 <PublicServer> <Vinnie> when it realeases the entrance is blocked 21:30:39 <PublicServer> *** CyberSoul has joined company #1 21:31:05 <PublicServer> <avdg> but you don't have control about the priority of the leaving trains 21:31:07 <PublicServer> <MrD2DG> 1TL BBH's with 17 tile trains ouch 21:31:15 <CyberSoul> @clcalc 1 21:31:15 <Webster> CyberSoul: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 21:31:23 <PublicServer> <Vinnie> CL1 21:31:23 <CyberSoul> @clcalc rail 1 21:31:23 <Webster> CyberSoul: A rail Curve Length of 1 (1 half tiles) gives a speed of 88km/h or 55mph 21:32:07 <PublicServer> <Vinnie> true but with multiple depots how can you balance that? 21:32:45 <PublicServer> <avdg> pbs is one way to optimize stuff 21:32:55 <PublicServer> <avdg> 2nd is splitting, like bridges 21:33:25 <PublicServer> <avdg> and to avoid jams you could put "trapdepots" 21:33:31 <PublicServer> <avdg> if its needed 21:33:33 <PublicServer> <Vinnie> but i assume you use two way exit signals after the depot? 21:34:17 <PublicServer> <avdg> you could create a 1tl waitingspace 21:34:47 <PublicServer> <avdg> well, that doesn't work with long trains :p 21:35:00 <PublicServer> <avdg> actually, it doesn't have to be 1 tl long 21:35:02 <PublicServer> <Vinnie> with a two-way exit signal behind a depot the entrance has more priority over the exit of the depot 21:36:33 *** iklucas has joined #openttdcoop 21:36:37 <iklucas> !password 21:36:37 <PublicServer> iklucas: madams 21:36:52 <PublicServer> *** iklucas joined the game 21:36:56 <PublicServer> *** made screenshot at 000078C9: http://ps.openttdcoop.org/publicserver/webcam/000078C9.png 21:37:00 <PublicServer> <Vinnie> hello iklucas 21:37:03 <PublicServer> <iklucas> hay 21:37:06 <PublicServer> <Vinnie> to scare you 21:37:10 <PublicServer> <iklucas> lol 21:37:24 <PublicServer> <iklucas> so, who we're gonna eat? 21:37:34 <PublicServer> <avdg> a psw? 21:37:40 <PublicServer> <iklucas> lol the bridge graphics fail 21:38:04 <PublicServer> <iklucas> check !brdge graphics fail 21:38:18 <PublicServer> <MrD2DG> All the bridges are failing 21:38:19 <PublicServer> <avdg> bleh, the map is already desert, not much tropics 21:39:38 <PublicServer> *** avdg has left the game (leaving) 21:39:55 <PublicServer> <iklucas> hmm 21:40:09 <PublicServer> <iklucas> why would you want things as at this is sparta? 21:40:21 <PublicServer> <iklucas> that the train first needs to roll in, and then can move out 21:40:34 <PublicServer> <Vinnie> because of the signals 21:40:46 <PublicServer> <iklucas> i understand why it works, but why would you want it 21:40:50 <PublicServer> <MrD2DG> ^ 21:41:00 <PublicServer> <Vinnie> to show that it works 21:41:07 <PublicServer> <iklucas> lol:P 21:41:13 <PublicServer> <MrD2DG> I guess its just a challenge 21:41:25 <PublicServer> <iklucas> but nobody will use it in a game 21:41:58 <PublicServer> <MrD2DG> Thats true for a lot of openttdcoops stuff, thats what makes this place unique :P 21:42:06 <PublicServer> <iklucas> ^^ 21:43:08 <PublicServer> <iklucas> so, when will we staryt executing some ideas? 21:43:15 <PublicServer> <MrD2DG> When everybody votes 21:43:17 <PublicServer> <Vinnie> when we all voted 21:43:19 <PublicServer> <MrD2DG> SO VOTE! 21:43:35 <PublicServer> <iklucas> hmm 21:44:06 <lych1> !password 21:44:06 <PublicServer> lych1: madams 21:44:17 <PublicServer> <iklucas> lets do it 21:44:36 <PublicServer> *** lych joined the game 21:44:42 <PublicServer> <MrD2DG> Hi 21:44:44 <PublicServer> <iklucas> hay 21:44:48 <lych1> hey ther 21:45:11 <PublicServer> <iklucas> will it be made in this map? 21:45:19 <PublicServer> <MrD2DG> Yep 21:45:39 <PublicServer> <iklucas> but will we make our own factories or will we use the 1's existing? 21:45:49 <PublicServer> <MrD2DG> Make our own 21:45:53 <PublicServer> <iklucas> ah ok 21:45:59 <PublicServer> <Vinnie> just look at the network 21:46:05 <PublicServer> <Vinnie> rest will be ok later 21:46:44 <lych1> erm about Chris Booth's plan 21:47:03 <lych1> whats goign to stop trains from taking the SLH's as shortcuts? 21:47:15 <PublicServer> <MrD2DG> Wont they be one-way? 21:47:33 <PublicServer> <iklucas> non stop? 21:47:44 <PublicServer> <Vinnie> we might need an eol penalty afer each station 21:47:47 <PublicServer> <Vinnie> reverser? 21:48:04 <PublicServer> <iklucas> waypoints? 21:48:06 <PublicServer> <MrD2DG> Probably not Full SLH's just split/mergers 21:48:16 <PublicServer> <MrD2DG> No through toutes 21:48:22 <PublicServer> <MrD2DG> *routes 21:48:24 <lych1> hm... well i guess we'll see 21:48:50 <lych1> but its worth a shot 21:48:58 <lych1> never built that way before 21:49:03 <PublicServer> <MrD2DG> ^ 21:49:13 <PublicServer> <MrD2DG> Thats why i chose it :P 21:49:15 <PublicServer> <iklucas> and where do we make the load stations? 21:49:28 <PublicServer> <MrD2DG> Off od the SLH's 21:49:30 <PublicServer> <MrD2DG> *of 21:49:32 <PublicServer> <Vinnie> between the rings 21:49:38 <PublicServer> <iklucas> ah ok 21:49:52 <PublicServer> <iklucas> how far from edge do we make the main line>? 21:49:58 <lych1> 25 tiles 21:50:00 <PublicServer> <Vinnie> read plan 21:50:06 <PublicServer> <iklucas> crap im bline 21:50:08 <PublicServer> <iklucas> blind 21:50:11 <PublicServer> <MrD2DG> :P 21:51:02 <PublicServer> <iklucas> will LLRR be enough? 21:51:10 <PublicServer> <MrD2DG> Will be expanded 21:51:12 <PublicServer> <iklucas> isnt something like LLLLRRRR needed? 21:51:18 <PublicServer> <Vinnie> hmm CB voted for his own plan 21:51:18 <PublicServer> <MrD2DG> when necessary 21:51:28 <PublicServer> <MrD2DG> :P Can you even do that? 21:51:53 <PublicServer> <iklucas> who else? 21:51:56 <PublicServer> *** made screenshot at 0000342B: http://ps.openttdcoop.org/publicserver/webcam/0000342B.png 21:52:21 <PublicServer> <MrD2DG> Who just put god and jesus... 21:52:32 <PublicServer> <iklucas> everyone voted? 21:52:43 <PublicServer> <MrD2DG> No there are sill loads of others 21:52:46 <PublicServer> <Vinnie> no check back in 3 days please 21:52:56 <PublicServer> <iklucas> :O 21:53:10 <PublicServer> <MrD2DG> :P PSG's always take long to start 21:53:32 <PublicServer> <iklucas> in that time i'll have thought a perfect thing 21:53:58 <PublicServer> <Vinnie> thing for the plan or something eldse? 21:54:14 <PublicServer> <iklucas> my own plan:P 21:54:25 <PublicServer> <Vinnie> kinda later for your own plan 21:54:29 <PublicServer> <MrD2DG> :P 21:55:15 <PublicServer> <Vinnie> CB plan got a big flaw 21:55:21 <PublicServer> <MrD2DG> ? 21:55:41 <PublicServer> <MrD2DG> water? 21:56:01 <PublicServer> <Vinnie> when a train needs to drop at factory and its pickup is just after the factory it will have to travel the ring 2x about 95% 21:56:24 <PublicServer> <iklucas> yep 21:56:27 <PublicServer> <Vinnie> can create alot of unneeded traffic 21:56:33 <PublicServer> <MrD2DG> Oh yeah 21:56:35 <lych1> well, every train has to go one round around 21:56:41 <PublicServer> <Vinnie> no 21:56:56 <PublicServer> <Vinnie> that would need both rings to be clockwise or counter 21:57:05 <lych1> oh yeah oops 21:57:10 <PublicServer> <Vinnie> now its two rings with oposite direction 21:57:36 <lych1> ah i see what you mean 21:58:10 <PublicServer> <MrD2DG> Well ive seen games before where trains have to take longer routes just for the sake of the plan so i dont think it'll be that bad 21:58:20 <PublicServer> <iklucas> +1 21:58:22 <PublicServer> <MrD2DG> As long as there is enough capacity 21:58:25 <PublicServer> <Vinnie> no not bad but not effective 21:58:43 <PublicServer> <MrD2DG> V's isnt very effective either though 21:58:43 <PublicServer> <Vinnie> will create big loops with LLLL or more 21:58:54 <PublicServer> <Vinnie> what is wrong with V 21:58:56 <PublicServer> <MrD2DG> Trains will slow @ BBH's 21:59:03 <PublicServer> <MrD2DG> 1CL for 17tile trains 21:59:05 <PublicServer> <Vinnie> no they will not 21:59:13 <PublicServer> <MrD2DG> Why not? 21:59:17 <PublicServer> <Vinnie> @@(clcalc maglev 177) 21:59:17 <Webster> PublicServer: Required CL for maglev at 177km/h is 2 (2 half tiles) or TL 21:59:37 <PublicServer> <Vinnie> trains will have a top speed of 177 kmph so CL is enough 21:59:39 <PublicServer> <MrD2DG> Well they still will slightly 22:00:02 <PublicServer> <Vinnie> prio size is a pain in the *** 22:00:25 <PublicServer> <Vinnie> and the LTL 17 wont go evrywhere 22:00:33 <PublicServer> <Vinnie> you will have alot more TL6 trains 22:00:43 <PublicServer> <MrD2DG> Yes but only on SLH's 22:01:09 <PublicServer> <Vinnie> SLH and Branch hubb 22:01:27 <PublicServer> <Vinnie> the TL6 will travel between but not over the BBH 22:02:13 <PublicServer> <MrD2DG> Yep I know bu that still a small portion of the distance the mains trains will go 22:02:31 <PublicServer> <Vinnie> that is why the SLH are split into 2 SLH 22:02:42 <PublicServer> <Vinnie> one for TL17 and one for TL6 22:02:52 <PublicServer> <Vinnie> will create some true mayhem 22:02:52 <PublicServer> <MrD2DG> Either way im happy so see both plans I think v's will be interesting 22:02:59 <PublicServer> <Vinnie> nice for building practice 22:03:17 <PublicServer> <MrD2DG> Practice for something I wont use again :P 22:03:35 <PublicServer> <Vinnie> well it will split your brain apart in soe cases 22:03:38 <PublicServer> <Vinnie> some 22:03:44 <PublicServer> <MrD2DG> True 22:03:58 <PublicServer> <Vinnie> i prefer that over laying a simple loops 22:04:16 <PublicServer> <iklucas> how about combi trains? 22:04:19 <PublicServer> <Vinnie> it is a game for a month or so 22:04:29 <PublicServer> <MrD2DG> I know what you mean 22:04:41 <PublicServer> <MrD2DG> The other game was shorter than a month though wasnt it? 22:04:55 <PublicServer> <Vinnie> yeah between 2 - 3 weeks 22:05:05 <PublicServer> <Vinnie> in the archive there are dates 22:05:12 <PublicServer> <iklucas> i want a city again:( 22:05:42 <PublicServer> <MrD2DG> Has there even been a game with a single huge city and a metro-style PAX network? 22:05:49 <PublicServer> <MrD2DG> That would probably eat CPU's though 22:06:03 <lych1> yeah, i couldnt play in psg 202 22:06:05 <PublicServer> <Vinnie> i bet it would 22:06:13 <lych1> let alone that 22:06:15 <PublicServer> <MrD2DG> Would be great :) 22:06:22 <PublicServer> <Vinnie> i also stopped after reaching over 2 mil ppl 22:06:56 <PublicServer> *** made screenshot at 000069D5: http://ps.openttdcoop.org/publicserver/webcam/000069D5.png 22:07:57 <PublicServer> *** 1ntexon joined the game 22:08:01 <PublicServer> <Vinnie> hello 22:08:03 <PublicServer> <MrD2DG> Hi 22:08:05 <PublicServer> <1ntexon> hi 22:08:39 <PublicServer> *** lych has left the game (leaving) 22:09:40 <PublicServer> <Vinnie> iklucas: you are busted 22:09:44 <Vinnie_nl> http://ps.openttdcoop.org/publicserver/webcam/0000342B.png 22:10:04 <PublicServer> <MrD2DG> Lol 22:10:14 <PublicServer> <MrD2DG> I knew i saw someone write those 22:10:28 <PublicServer> <iklucas> ^^ 22:11:22 <PublicServer> <iklucas> btw, on stable im making all the bridges gold^^ 22:11:30 <PublicServer> <MrD2DG> The thing with all the loop examples is that they dont show train waiting 22:11:40 <PublicServer> <MrD2DG> Nooo silicon looks better :) 22:12:05 <PublicServer> <Vinnie> replace to airbus A380? 22:12:35 <PublicServer> <MrD2DG> I guess 22:12:43 *** Redstone has joined #openttdcoop 22:12:44 <iklucas> vinnie, it was god 22:13:00 <PublicServer> <Vinnie> god hacked your computer? 22:13:10 <PublicServer> <iklucas> yep 22:13:13 <Redstone> Hi 22:13:15 <PublicServer> <iklucas> GOT hacked it 22:13:18 <PublicServer> <MrD2DG> Hi 22:13:21 <PublicServer> <Vinnie> hello redstone 22:13:35 <Redstone> Hi 22:13:39 <PublicServer> <Vinnie> MrD2DG: example? 22:13:54 <PublicServer> <MrD2DG> I mean all of the loop example only have 1 train 22:14:00 <Redstone> !password 22:14:00 <PublicServer> Redstone: nasals 22:14:16 <PublicServer> <MrD2DG> Isnt the point of the loops to allow trains to queue 22:14:18 <PublicServer> <Vinnie> you can see train waiting 22:14:32 <PublicServer> <MrD2DG> I think it would be better with at least two though :) 22:14:47 <PublicServer> <Vinnie> two trains waiting in one loop? 22:14:49 <PublicServer> <MrD2DG> No 22:14:55 <PublicServer> <MrD2DG> Thats impossible 22:15:02 <PublicServer> <MrD2DG> I mean check V's exmaple 22:15:08 <PublicServer> <MrD2DG> There are two loops 22:15:12 <PublicServer> <MrD2DG> Only 1 train 22:15:28 <PublicServer> <Vinnie> now 2 22:15:28 <PublicServer> <MrD2DG> Oh 22:15:40 <PublicServer> <Vinnie> its magic 22:15:54 <PublicServer> <MrD2DG> :) 22:15:54 <PublicServer> *** Redstone joined the game 22:16:56 <Guvnor> !password 22:16:56 <PublicServer> Guvnor: nasals 22:17:02 <PublicServer> <Redstone> Can i vote? 22:17:09 <PublicServer> <Vinnie> will you play? 22:17:17 <PublicServer> <MrD2DG> Was just gonna ask that 22:17:17 <PublicServer> *** Guvnor has left the game (connection lost) 22:17:25 <Guvnor> !password 22:17:25 <PublicServer> Guvnor: nasals 22:17:28 <PublicServer> <Redstone> Yeah but i just joined Yesterday 22:17:36 <PublicServer> <Vinnie> then you can vote 22:17:45 <PublicServer> <Vinnie> but respect the building rules 22:17:49 <PublicServer> <Redstone> And read rules quickstart and saves page on the wiki 22:18:04 <PublicServer> <Redstone> Ok 22:18:17 <PublicServer> *** Guvnor joined the game 22:18:18 <PublicServer> <MrD2DG> Did you just offer a tip to yourself :? 22:18:39 <PublicServer> <Vinnie> one last qquestion 22:18:39 <PublicServer> *** Redstone has joined company #1 22:18:51 <PublicServer> <Vinnie> will you vote for V his plan? 22:18:56 <PublicServer> <MrD2DG> :P 22:18:58 <PublicServer> *** Redstone has left the game (connection lost) 22:19:00 <PublicServer> *** 1ntexon has joined spectators 22:19:13 <PublicServer> <MrD2DG> Im wondering if i should change to V's now 22:19:40 <PublicServer> <iklucas> V's is so, standard 22:19:54 <PublicServer> <MrD2DG> standard? 22:20:00 <PublicServer> <MrD2DG> Dont you mean the opposite 22:20:06 <PublicServer> <Vinnie> let me show you a picture of the prozone 22:20:12 <PublicServer> <MrD2DG> Well standard for coop games 22:20:22 <PublicServer> <iklucas> well, its kinda the basic setup you make on normal company right? 22:20:24 <PublicServer> <Vinnie> if you can explain it you can call it standard 22:20:42 <PublicServer> *** Vinnie has left the game (leaving) 22:21:14 <PublicServer> <MrD2DG> I see what you mean its basically a normal network with transfers, the only main difference is the wiating bays i guess 22:21:16 <PublicServer> <iklucas> but im lazy to read how everything work 22:21:34 <PublicServer> <iklucas> leme see what there is written:P 22:21:56 <PublicServer> *** made screenshot at 00006ADD: http://ps.openttdcoop.org/publicserver/webcam/00006ADD.png 22:22:11 <PublicServer> <iklucas> and where are these transfer stations ment to be made? 22:22:21 <PublicServer> <MrD2DG> Off of SLH's 22:22:31 <PublicServer> <iklucas> so behind the edge? 22:22:39 <PublicServer> <iklucas> or connected to ther system in middle? 22:22:45 <PublicServer> <MrD2DG> Primary > primary cargo transfer > drop 22:22:56 <PublicServer> <iklucas> oooh 22:22:58 <PublicServer> <MrD2DG> Behind the edges i guess 22:23:13 <PublicServer> <iklucas> and the challenge is, to make different train lengths on 1 network 22:23:23 <Vinnie_nl> iklucas standard you say 22:23:24 <Vinnie_nl> http://dl.dropbox.com/u/16307577/screenshot.png 22:23:28 <PublicServer> <MrD2DG> Well the smaller trains stay on SLH's only 22:23:35 <PublicServer> <MrD2DG> I have dropbox too :) 22:23:56 <Vinnie_nl> !password 22:23:57 <PublicServer> Vinnie_nl: whirls 22:23:58 <MrD2DG> Ooh i was on PZ earlier saw that and was like WTF 22:24:15 <PublicServer> *** Vinnie joined the game 22:24:34 <PublicServer> <Vinnie> yeah wtf is common arround that 22:24:39 <iklucas> soo basic^^ 22:24:56 <PublicServer> <MrD2DG> xD 22:24:58 <PublicServer> <Vinnie> but iirc the thing does nothing special 22:25:16 <PublicServer> <MrD2DG> That thign is way to messy for me half of those bridges are just for routing 22:25:23 <PublicServer> <Vinnie> it just carries the plaftorm occupied or free status to the front of the split 22:25:50 <PublicServer> <Vinnie> well that game we can go with CL 2 i love that 22:26:07 *** Redstone has quit IRC 22:26:42 <PublicServer> <Vinnie> we lost the new player 22:26:52 <PublicServer> <MrD2DG> Whos that? 22:27:03 <PublicServer> <Vinnie> redstone can i vote 22:27:05 <PublicServer> *** iklucas has left the game (leaving) 22:27:10 <PublicServer> <MrD2DG> Oh 22:27:49 *** ODM has quit IRC 22:28:05 <PublicServer> *** Vinnie has joined company #1 22:28:55 <PublicServer> <Vinnie> and now 22:30:16 <Razaekel> !dl win64 22:30:16 <PublicServer> Razaekel: http://binaries.openttd.org/nightlies/trunk/r22230/openttd-trunk-r22230-windows-win64.zip 22:31:41 *** Redstone has joined #openttdcoop 22:32:05 <Redstone> Sorry lost connection for a bit. 22:32:14 <Redstone> !password 22:32:14 <PublicServer> Redstone: whirls 22:32:19 <PublicServer> <Vinnie> you missed alot 22:32:35 <PublicServer> *** Redstone joined the game 22:32:39 <Redstone> What happened? 22:32:50 <PublicServer> <Vinnie> we replaced the aircrafts 22:33:04 <PublicServer> <Redstone> ooo 22:33:07 <PublicServer> <MrD2DG> xD 22:33:09 <PublicServer> <Vinnie> i know 22:33:13 <PublicServer> <Redstone> A380!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 22:33:16 <Razaekel> !password 22:33:16 <PublicServer> Razaekel: whirls 22:33:37 <PublicServer> *** Razaekel joined the game 22:33:43 <PublicServer> <Redstone> Now what were you saying? 22:33:43 <PublicServer> <Vinnie> hello Razaekel 22:33:47 <PublicServer> <Razaekel> yo 22:33:56 <PublicServer> <Redstone> Hi Razaekel 22:33:58 <PublicServer> <MrD2DG> Hi 22:34:21 <PublicServer> <Vinnie> you may only vote if you vote for the most complex thing you see 22:34:27 <PublicServer> <Razaekel> lol 22:35:06 <PublicServer> <Razaekel> wtf 22:35:10 <PublicServer> <MrD2DG> Oh 22:35:15 <PublicServer> <Razaekel> wtf is with the loops? 22:35:28 <PublicServer> <MrD2DG> The second way is for the shorter train 22:35:44 <PublicServer> <Vinnie> no nneed 22:35:55 <PublicServer> <Vinnie> \if i am correct 22:36:01 <PublicServer> <MrD2DG> :P 22:36:11 <PublicServer> <MrD2DG> I was just folowing the exmaples north of mine 22:36:15 <PublicServer> <Vinnie> no keep going 22:36:19 <PublicServer> <Vinnie> ignore my signs 22:36:33 <PublicServer> <MrD2DG> Ill still try it 22:36:41 <PublicServer> <Redstone> Now that's a OLD train! 22:36:41 <PublicServer> <MrD2DG> It counts as practice :) 22:36:51 <PublicServer> <Redstone> 54/20! 22:36:56 <PublicServer> *** made screenshot at 00007ACD: http://ps.openttdcoop.org/publicserver/webcam/00007ACD.png 22:38:17 <PublicServer> <Vinnie> they need an order MrD2DG 22:38:23 <PublicServer> <MrD2DG> xD 22:38:23 <PublicServer> <Vinnie> make a waypoint 22:38:57 *** sla_ro|vista has quit IRC 22:39:02 <PublicServer> <Redstone> Where are you working? 22:39:55 <PublicServer> <MrD2DG> They are inverted :/ 22:40:02 <PublicServer> <MrD2DG> Think i should make the track longer 22:40:10 <PublicServer> <Vinnie> is that TL6? 22:40:16 <PublicServer> <MrD2DG> oops 7 22:40:38 <PublicServer> <MrD2DG> Shouldnt that be an exit? 22:40:46 <PublicServer> <Redstone> Ok i see where you're working 22:40:54 <PublicServer> <MrD2DG> I had it like that before :P 22:41:04 <PublicServer> <Vinnie> i said ignore me 22:41:56 <PublicServer> <MrD2DG> Yey 22:42:03 <PublicServer> <Vinnie> that looks so wrong 22:42:09 <PublicServer> <MrD2DG> I know :/ 22:42:15 <PublicServer> <Vinnie> ydriving troigh yourself 22:42:19 <PublicServer> <Vinnie> trough 22:42:21 <PublicServer> <Redstone> lol 22:43:07 <PublicServer> <Redstone> I'm HOPELESS at signals 22:43:17 <PublicServer> <Vinnie> but to make it work you must let the long train always preffer the buffer 22:43:31 <PublicServer> <MrD2DG> Yeah 22:43:35 <PublicServer> <Vinnie> even without the dhort 22:43:41 <PublicServer> <MrD2DG> Lol redstone have you played openttd before? 22:43:47 <PublicServer> <Redstone> yes 22:43:49 <PublicServer> <Vinnie> can you make the short go to depot? 22:44:03 <PublicServer> <MrD2DG> I was going to make a seperate line vinnie 22:44:09 <PublicServer> <Vinnie> oke 22:44:14 <PublicServer> <MrD2DG> like how it should be in the actual game 22:44:24 <PublicServer> <MrD2DG> What you're doign now in fact :P 22:44:45 <PublicServer> <MrD2DG> or now 22:44:47 <PublicServer> <MrD2DG> *not 22:44:49 *** Desrik has joined #openttdcoop 22:44:53 <PublicServer> <Redstone> what? 22:45:29 <PublicServer> <MrD2DG> Nope 22:45:36 <PublicServer> <Vinnie> 1 signal 22:45:48 <PublicServer> <MrD2DG> :) 22:46:04 <PublicServer> *** Guvnor has left the game (leaving) 22:46:06 <PublicServer> <Vinnie> see 22:46:29 *** Desrik has quit IRC 22:47:18 <PublicServer> <Redstone> I know what type signals are i even read the wiki of it, still i can't get it right 22:47:36 <PublicServer> <Vinnie> come to the welcome server 22:47:38 <PublicServer> <Razaekel> they're hard to see 22:47:41 <PublicServer> <MrD2DG> What signals are you struggling with? 22:47:49 <CyberSoul> Have you checked out stable yet Redstone? 22:47:53 <PublicServer> <Redstone> Everyone of them 22:48:01 <PublicServer> <MrD2DG> All of them :P 22:48:16 <PublicServer> <MrD2DG> I think you should practice on the welcome server first 22:48:34 <PublicServer> <Redstone> what's the welcome server? 22:48:42 <PublicServer> <Redstone> where is it? 22:48:58 <PublicServer> <MrD2DG> Server list #openttdcoop Welcome Stable 22:49:00 <PublicServer> <Vinnie> server with similair setup but to practice 22:49:12 <PublicServer> <Redstone> ok 22:49:22 <PublicServer> <Vinnie> nice people to help you there 22:49:22 <PublicServer> <MrD2DG> Your gonna need to be able to use signals to play here :P 22:49:28 <PublicServer> *** 1ntexon has joined company #1 22:49:52 <PublicServer> <MrD2DG> The prio isnt working 22:50:06 <PublicServer> <Vinnie> what prio? 22:50:08 <PublicServer> <MrD2DG> remove the block signals? 22:50:18 <PublicServer> <MrD2DG> For the 6 tile train 22:51:38 <PublicServer> <Razaekel> what are you trying to do with the prio? 22:51:56 <PublicServer> <MrD2DG> So that the smaller train has preference 22:51:57 <PublicServer> *** made screenshot at 0000B0C5: http://ps.openttdcoop.org/publicserver/webcam/0000B0C5.png 22:52:05 <PublicServer> <Razaekel> preference to do what? 22:52:07 <PublicServer> <MrD2DG> To exit 22:52:33 <PublicServer> <Vinnie> should work now 22:52:39 <PublicServer> <Vinnie> nooo 22:52:49 <PublicServer> <MrD2DG> :P 22:52:53 <PublicServer> <Razaekel> wait 22:53:32 <PublicServer> <MrD2DG> The loop is too small? 22:53:44 <PublicServer> <Vinnie> depents on your test 22:54:08 <PublicServer> <MrD2DG> Hmm 22:54:18 <PublicServer> <Vinnie> ok? 22:54:35 <PublicServer> <MrD2DG> Yep 22:55:27 <PublicServer> <Vinnie> but for the transfer station we will also use splitters 22:55:43 <PublicServer> <Vinnie> otherwise you waste 11 tilles of platform 22:56:05 <PublicServer> <MrD2DG> Yeah 22:57:10 <PublicServer> <MrD2DG> But what exactly will the long trains be waiting for? Since according to V's plan they get priority and the shorter ones fill gaps 22:57:40 <PublicServer> <Vinnie> two way 22:57:54 <PublicServer> <Razaekel> ah 22:57:56 <PublicServer> <MrD2DG> ? 22:58:08 <PublicServer> <Redstone> Ok i'm going on Welcome server now. Thanks! 22:58:14 <PublicServer> <MrD2DG> Bye 22:58:18 <PublicServer> <Redstone> Bye 22:58:21 <PublicServer> <Vinnie> bye 22:58:27 <PublicServer> *** Redstone has left the game (leaving) 22:59:07 <Redstone> I'm still on IRC Though i'll check back for messages every now and again 22:59:26 <PublicServer> <Vinnie> what country are you from? 22:59:32 <PublicServer> <MrD2DG> K, I should be going back to the stable soon 22:59:42 <PublicServer> <Vinnie> yeah teach him some 22:59:49 <PublicServer> <Vinnie> i go to 22:59:59 <PublicServer> <MrD2DG> If i can connect now :P 23:00:21 <PublicServer> <MrD2DG> Lol 23:00:27 <PublicServer> <MrD2DG> Loop fail 23:01:19 <PublicServer> <Vinnie> yep you need fail safe 23:01:54 <Redstone> I'm from New zealand 23:02:18 <PublicServer> <MrD2DG> Thats rare on here :P 23:02:20 <PublicServer> <Vinnie> so its early in the afternoon for you 23:02:33 <Mazur> Don't worry, I'll type loudly so you're not excluded. 23:02:53 <PublicServer> <MrD2DG> Lol 23:03:43 <PublicServer> <Vinnie> with missing tracks it will not work 23:04:01 <PublicServer> <Vinnie> im off to welcome cya 23:04:07 <PublicServer> *** Vinnie has left the game (leaving) 23:04:07 <PublicServer> <MrD2DG> With missing tracks no network will work? :P 23:06:58 <PublicServer> *** made screenshot at 00007CCC: http://ps.openttdcoop.org/publicserver/webcam/00007CCC.png 23:07:46 <Redstone> !signalguide 23:08:17 <Vinnie_nl> i meant go to the sign named !signalguide 23:08:21 <PublicServer> *** Razaekel has left the game (leaving) 23:08:26 <Vinnie_nl> but that is on the welcome server 23:09:54 <PublicServer> <MrD2DG> Oh im coming now anyway 23:10:57 <PublicServer> *** MrD2DG has left the game (leaving) 23:11:49 *** Progman has quit IRC 23:11:53 <PublicServer> *** 1ntexon has joined spectators 23:13:39 *** Firartix has quit IRC 23:16:24 *** MrD2DG has quit IRC 23:19:35 *** MrD2DG has joined #openttdcoop 23:21:58 <PublicServer> *** made screenshot at 000074C9: http://ps.openttdcoop.org/publicserver/webcam/000074C9.png 23:25:48 <PublicServer> *** Mazur has left the game (leaving) 23:25:48 <PublicServer> *** Game paused (number of players) 23:29:50 *** iklucas has quit IRC 23:46:06 *** Chris_Booth has joined #openttdcoop 23:54:47 <PublicServer> *** Game still paused (number of players) 23:54:47 <PublicServer> *** Game unpaused (number of players) 23:54:50 <PublicServer> *** Chris Booth joined the game 23:55:02 <PublicServer> *** Chris Booth has left the game (leaving) 23:55:02 <PublicServer> *** Game paused (number of players)