Config
Log for #openttdcoop on 27th March 2011:
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00:00:09  <PublicServer> <mfb> it does not matter how long the train travels
00:00:16  <PublicServer> <Chris Booth> yes it does
00:00:22  <PublicServer> <Chris Booth> that is your gap
00:00:22  <PublicServer> <mfb> it has to travel 17+2 tiles at MLs, too
00:00:28  <PublicServer> ***  made screenshot at 00036AC0: http://ps.openttdcoop.org/publicserver/webcam/00036AC0.png
00:00:31  <PublicServer> <mfb> so regular ML-gaps are 18 tiles?
00:00:37  <PublicServer> <Chris Booth> yes
00:00:43  <PublicServer> <Chris Booth> ok let make this easy
00:00:47  <PublicServer> <mfb> so you need two MLs per ML? ;)
00:01:01  <PublicServer> <mfb> (as 18>1)
00:01:04  <PublicServer> <Chris Booth> Tra can I use your testing island
00:01:16  <PublicServer> <Tray> feel free of course
00:01:24  <PublicServer> <Chris Booth> mfb go to !42
00:03:00  <PublicServer> <mfb> should not be lost
00:03:07  <PublicServer> <mfb> well something is wrong
00:03:17  <PublicServer> <mfb> ah now
00:03:17  <PublicServer> <Chris Booth> signals
00:03:26  <PublicServer> <Tray> by the way I just want to add that the three buffers are working much better than the two did. No matter what gap is right.
00:03:39  <PublicServer> <MrD2DG> :P
00:04:18  <PublicServer> *** Mazur has left the game (connection lost)
00:04:57  <PublicServer> <Chris Booth> mfb those lines are the same length
00:05:13  <PublicServer> <mfb> didn't count it, may be true
00:05:47  <PublicServer> <mfb> let's see
00:06:35  <PublicServer> <mfb> no they are not
00:06:42  <PublicServer> <Tray> the buffered train is faster
00:06:45  <PublicServer> <Chris Booth> no they are not
00:06:51  <PublicServer> <mfb> of course
00:06:58  <PublicServer> <mfb> takes ~17 tiles extra track
00:07:00  <PublicServer> <Chris Booth> lets find that gap out then
00:07:14  <PublicServer> <mfb> that is why the gap is ~17 tiles longer due to the loop
00:07:27  <PublicServer> <mfb> train takes 3 loops
00:07:38  <PublicServer> <mfb> signal is green now
00:07:57  <PublicServer> <mfb> loop is 4
00:08:11  <PublicServer> <mfb> so 5+6*3=17
00:08:13  <PublicServer> <mfb> 6 sorry
00:08:13  <PublicServer> <mfb> ehm
00:08:16  <PublicServer> <mfb> 5+6*3=23
00:08:23  <PublicServer> <mfb> signal gap of 23
00:08:45  <PublicServer> <mfb> offset of 1?
00:08:55  <PublicServer> <Chris Booth> yeah
00:08:57  <PublicServer> <Tray> + presignal thingies in BBHs wich causes three buffers per line
00:09:07  <PublicServer> <mfb> ok
00:09:31  <PublicServer> <Chris Booth> ok that is the gap
00:10:22  <PublicServer> <Tray> so it's gap 22?
00:10:38  <PublicServer> <mfb> I think it is 23
00:10:43  <PublicServer> <mfb> but who cares about one tile
00:10:50  <PublicServer> <Chris Booth> 2+ 1 + 7 + 1 + 1 + 7+ 2
00:10:56  <PublicServer> <Tray> pedantics (:
00:11:07  <Chris_Booth> @calc 2+ 1 + 7 + 1 + 1 + 7+ 2
00:11:07  <Webster> Chris_Booth: 21
00:11:14  <PublicServer> <MrD2DG> xD
00:11:16  <PublicServer> <Chris Booth> 21
00:11:26  <PublicServer> <Chris Booth> so its TL + 4
00:11:30  <PublicServer> <mfb> something like that
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00:11:40  <PublicServer> <Chris Booth> @gap 17
00:12:10  *** Mazur has quit IRC
00:12:16  <Tray> [00:54:29] <Tray> @gap 17
00:12:16  <Tray> [00:54:30] <@Webster> Tray: For Trainlength of 17: <= 23 needs 2, 24 - 42 needs 3, 43 - 61 needs 4.
00:12:36  <PublicServer> <Chris Booth> should need 2 then
00:12:51  <PublicServer> <Tray> withour any presignalthings
00:13:09  <PublicServer> <Chris Booth> yeah
00:13:21  <PublicServer> <Chris Booth> it does need 3 or 4 with piors
00:15:28  <PublicServer> ***  made screenshot at 00034605: http://ps.openttdcoop.org/publicserver/webcam/00034605.png
00:16:41  <PublicServer> * Chris Booth wonderes when his PC is going to say it 1am not 12pm
00:17:01  <PublicServer> <MrD2DG> Mine hasnt changed either :/
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00:17:15  <PublicServer> <Chris Booth> maybe we don't get 1am and it goes to 2pm
00:17:33  <PublicServer> <MrD2DG> Hmm
00:17:40  <PublicServer> <mfb> one more reason to use long lines instead of buffers
00:18:02  <PublicServer> <MrD2DG> These BBH's really cant take the trains
00:18:06  <PublicServer> <MrD2DG> Not even that many atm
00:18:09  <PublicServer> <Chris Booth> saves you 4 tiles
00:18:13  <PublicServer> <MrD2DG> :P
00:18:15  <PublicServer> <Chris Booth> and you can fill them faster
00:18:22  <PublicServer> <mfb> ?
00:18:40  <PublicServer> <Chris Booth> normal lines
00:18:42  <PublicServer> <mfb> bbh03 gets problems, too
00:18:53  <PublicServer> <MrD2DG> Thats what im looking at
00:19:16  <PublicServer> <Chris Booth> make that section 3 lines?
00:19:30  <PublicServer> <MrD2DG> They cant take the heavy loads of traffic from the eastern sectors
00:19:30  <PublicServer> <mfb> hmmhmm
00:19:33  <PublicServer> <Tray> same problem at BBH 03 I think
00:20:49  <PublicServer> <Tray> I think it would be better to just get rid of that last buffer
00:21:07  <PublicServer> <Tray> we would kill the bottleneck
00:21:33  <PublicServer> <Chris Booth> would help
00:21:40  <PublicServer> <MrD2DG> brb
00:24:21  <PublicServer> <Tray> this looks better
00:26:52  <PublicServer> <mfb> trains are strange
00:27:06  <PublicServer> <mfb> they still roll up even if the exit is green
00:27:27  <PublicServer> <MrD2DG> bk
00:27:43  <PublicServer> <MrD2DG> Yeah I was wondering why that happens just ends up blockign the line
00:30:28  <PublicServer> ***  made screenshot at 0002A2D4: http://ps.openttdcoop.org/publicserver/webcam/0002A2D4.png
00:31:42  <PublicServer> <mfb> no need to build the loops at all
00:32:22  <PublicServer> <Tray> ?
00:32:32  <PublicServer> <MrD2DG> The loops, they actually arent needed
00:32:37  <PublicServer> <MrD2DG> Just a nice addon i guess
00:32:56  <PublicServer> <Tray> Well needed is true but they are at least some tiles shorter
00:32:56  <PublicServer> <mfb> they are nice when you want to have a buffer within 7x3 tiles
00:33:10  <PublicServer> <mfb> but with 7x4, you can avoid them
00:33:18  <PublicServer> <mfb> or something like that
00:33:28  <PublicServer> <mfb> my example buffers are gone
00:34:03  <PublicServer> <Tray> but your buffers also had a huge gap
00:34:17  <PublicServer> <mfb> not the one with the bridge :)
00:34:27  <PublicServer> <mfb> just 4 or something like that
00:34:33  <PublicServer> <Tray> don't remember \:
00:34:59  <PublicServer> <mfb> something like that
00:35:13  <PublicServer> <mfb> 20 tiles now
00:35:29  <PublicServer> <Tray> what are you talking about?
00:35:31  <PublicServer> <mfb> gap5, TL17
00:35:39  <PublicServer> <mfb> near the network plan
00:35:45  <PublicServer> <Tray> ah
00:35:51  <PublicServer> <mfb> 7x3 tiles needed, TL17-buffer
00:36:55  <PublicServer> <Tray> they are as big as the loops are. \:
00:37:05  <PublicServer> <mfb> with a smaller signal gap
00:40:09  <PublicServer> <Tray> Hrm.
00:40:30  <PublicServer> <Tray> They seem fine.
00:40:38  <PublicServer> <mfb> the double buffers?
00:41:02  <PublicServer> <Tray> ya waiting bays \:
00:41:33  <PublicServer> <mfb> waiting bays are a simple thing
00:42:39  <PublicServer> <Tray> I wish I could say that too (:
00:43:00  <PublicServer> <mfb> just add one with 1TL+x with x as small as possible :)
00:43:14  <PublicServer> <mfb> as x ~ signal gap you will get
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00:43:35  <PublicServer> <Tray> that's not the problem
00:44:01  <PublicServer> <Tray> the problem to me is to fit it into I tiny space
00:45:05  <PublicServer> <mfb> ;)
00:45:23  <PublicServer> <mfb> the usual problem
00:45:29  <PublicServer> ***  made screenshot at 0001EF58: http://ps.openttdcoop.org/publicserver/webcam/0001EF58.png
00:45:31  <PublicServer> <mfb> one tile missing to build that thing ;)
00:52:35  <PublicServer> <MrD2DG> :/
00:52:37  <PublicServer> <Chris Booth> tut tut tut
00:52:55  <PublicServer> <Tray> what's wrong`?
00:53:05  <PublicServer> <Chris Booth> mr bribe
00:53:09  <PublicServer> <MrD2DG> xD
00:53:11  <PublicServer> <Tray> oh
01:00:29  <PublicServer> ***  made screenshot at 000382E0: http://ps.openttdcoop.org/publicserver/webcam/000382E0.png
01:03:32  <PublicServer> <Chris Booth> what happened to 1am?
01:03:34  <PublicServer> <Chris Booth> aaah
01:03:38  <PublicServer> <mfb> :D
01:03:40  <PublicServer> <MrD2DG> Oooh so it did skip
01:03:46  <PublicServer> <Tray> what is 1am?
01:03:56  <PublicServer> <MrD2DG> Time :P
01:04:00  <PublicServer> <Chris Booth> 1am is 01:00 hours
01:05:10  <PublicServer> <MrD2DG> The map really lacks oil
01:05:31  <PublicServer> <Chris Booth> good
01:05:45  <PublicServer> <MrD2DG> Hows that a good thing? :P
01:05:55  <PublicServer> <Chris Booth> BBH 04 is busy enough
01:06:04  <PublicServer> <MrD2DG> Lol
01:06:14  <PublicServer> <mfb> improved that thing now
01:06:16  <PublicServer> <Chris Booth> and in 2294 there will be no oil
01:06:35  <PublicServer> <MrD2DG> Oh wow an oil train
01:06:39  <PublicServer> <MrD2DG> those are rare
01:12:21  <PublicServer> <Chris Booth> ok i am off
01:12:25  <PublicServer> <MrD2DG> BB
01:12:28  <PublicServer> *** Chris Booth has left the game (leaving)
01:15:29  <PublicServer> ***  made screenshot at 00011D33: http://ps.openttdcoop.org/publicserver/webcam/00011D33.png
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01:30:29  <PublicServer> ***  made screenshot at 00021524: http://ps.openttdcoop.org/publicserver/webcam/00021524.png
01:34:06  <PublicServer> <mfb> good night
01:34:08  <PublicServer> <MrD2DG> GN
01:34:25  <PublicServer> *** MrD2DG has left the game (connection lost)
01:34:27  <PublicServer> *** Game paused (number of players)
01:34:35  <PublicServer> <mfb> flow looks better now
01:34:44  <MrD2DG> Yeah
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01:45:29  <PublicServer> ***  made screenshot at 00036B69: http://ps.openttdcoop.org/publicserver/webcam/00036B69.png
02:16:23  <XeryusTC> !blog
02:16:23  <PublicServer> XeryusTC: http://www.openttdcoop.org/blog
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11:46:56  <Pystro> !password
11:46:56  <PublicServer> Pystro: ticked
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11:51:37  <Pystro> can anyone explain to me how to get the password?
11:53:52  <planetmaker> didn't you just get it?
11:54:35  <Pystro> dunno, if its "ticked" i did it but got confused because i thought its some error response from the bot
11:55:35  <PublicServer> *** Game still paused (number of players)
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11:55:42  <Pystro> okay, it is "ticked"
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12:02:18  <PublicServer> *** Game still paused (number of players)
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12:19:16  <Tray> !password
12:19:16  <PublicServer> Tray: laking
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12:19:51  <PublicServer> <Chris Booth> hi Tray
12:19:59  <PublicServer> <Tray> hey
12:23:09  <PublicServer> <Chris Booth> BBH 02 - BBH 04 is in need of LLL_RRR soon
12:24:16  <PublicServer> <Tray> yep
12:25:15  <PublicServer> <Chris Booth> TBH I would rather rebuild the BBHs to LLL_RRR from the ground up, than upgrade them
12:25:25  <PublicServer> <Chris Booth> then we can remove these nasty buffers
12:26:15  <PublicServer> <Tray> hrm
12:26:35  <PublicServer> <Tray> v's plan - he invented the buffers
12:26:53  <PublicServer> <Chris Booth> I know
12:27:01  <PublicServer> <Chris Booth> but they are not working
12:27:15  <PublicServer> <Chris Booth> and I did voice my concern at the start about them
12:27:41  <PublicServer> <Tray> well they are working if we build enough of them (:
12:28:35  <V453000> they should actually work better with LLLRRR than they do with LLRR
12:28:58  <V453000> because each of them will take 30% of 1 line load istead of 50% average
12:29:07  <PublicServer> <Chris Booth> in the end 3 of the, they take up more room than 17 tiles for 2 normal buffers
12:30:04  <PublicServer> *** Pystro has left the game (connection lost)
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12:31:49  <Pystro> !password
12:31:49  <PublicServer> Pystro: woulds
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12:42:02  <Lukeus_Maximus> !info
12:42:02  <PublicServer> Lukeus_Maximus: #:1(Orange) Company Name: 'Black & Co.'  Year Founded: 1950  Money: 2369906271  Loan: 0  Value: 2378861946  (T:478, R:0, P:0, S:0) unprotected
12:42:10  <Lukeus_Maximus> !players
12:42:12  <PublicServer> Lukeus_Maximus: Client 104 (Orange) is Pystro, in company 1 (Black & Co.)
12:42:12  <PublicServer> Lukeus_Maximus: Client 96 (Orange) is Chris Booth, in company 1 (Black & Co.)
12:42:12  <PublicServer> Lukeus_Maximus: Client 100 (Orange) is Tray, in company 1 (Black & Co.)
12:43:15  <Lukeus_Maximus> !password
12:43:15  <PublicServer> Lukeus_Maximus: woulds
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13:43:27  <DoomStone_> @quickstart
13:43:37  <Webster> timed out - http://wiki.openttdcoop.org/Quickstart
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13:46:11  <DoomStone_> Hmm the homepage seems abit buggy
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14:35:04  <MrD2DG> !password
14:35:04  <PublicServer> MrD2DG: exodus
14:35:43  <PublicServer> *** Game still paused (number of players)
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14:53:18  <PublicServer> <MrD2DG> ML seems to be reaching capacity
14:53:28  <PublicServer> <Chris Booth> yes from BBH 02 - 04
14:53:52  <PublicServer> <MrD2DG> LLL_RRR time soon i think
14:55:28  <Ammler> !info
14:55:28  <PublicServer> Ammler: #:1(Orange) Company Name: 'Black & Co.'  Year Founded: 1950  Money: 2474227893  Loan: 0  Value: 2484542941  (T:496, R:0, P:0, S:0) unprotected
14:56:13  <PublicServer> *** Amm1er joined the game
14:56:17  <PublicServer> <Chris Booth> wb Amm1er
14:56:19  <PublicServer> <MrD2DG> Hi
14:56:29  <PublicServer> <Amm1er> wb?
14:56:36  <PublicServer> <Chris Booth> welcome back
14:56:42  <PublicServer> <Amm1er> back from?
14:56:54  <PublicServer> <Chris Booth> where ever you have been since your last visit
14:56:56  <PublicServer> <Amm1er> anyway, thanks :-)
14:57:00  <PublicServer> <MrD2DG> :P
14:57:02  <PublicServer> <Amm1er> and hello too
14:58:09  <PublicServer> <MrD2DG> Gonna be hell to upgrae the BBH's :/
14:59:59  <PublicServer> <Amm1er> some loops are a bit useless
15:00:05  <PublicServer> <Amm1er> or don't work right
15:00:08  <PublicServer> <MrD2DG> We realised that yesterday
15:00:23  <PublicServer> <MrD2DG> Even when lines are free trains use them and end up blocking
15:00:34  <PublicServer> ***  made screenshot at 0002BA2E: http://ps.openttdcoop.org/publicserver/webcam/0002BA2E.png
15:00:45  <PublicServer> <Amm1er> they should only loop, if the joining link is occupied
15:01:03  <PublicServer> <Chris Booth> yes agreed, they need a fail safe style on them
15:01:06  <PublicServer> <MrD2DG> Yeah that was the original idea
15:02:12  <PublicServer> <Amm1er> wouldn't a simply remove of teh own presignal line fix that?
15:02:54  <PublicServer> <MrD2DG> No idea, try it? :P
15:02:56  <PublicServer> <Amm1er> and instead use the traditional prio
15:02:58  <PublicServer> <Chris Booth> i think it would Amm1er
15:04:16  <PublicServer> <Amm1er> no it wouldn't
15:04:24  <PublicServer> <Chris Booth> check !priored Buffer
15:07:10  <PublicServer> <Chris Booth> lets test that
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15:09:00  <PublicServer> <Amm1er> Chris Booth: you see why not?
15:09:02  <PublicServer> <Chris Booth> then you even get full speed
15:09:16  <PublicServer> <Chris Booth> my demo works
15:09:30  <PublicServer> <Amm1er> your demo porves, why it doesn't work :-)
15:09:41  <PublicServer> <Amm1er> full speed?
15:09:43  <PublicServer> <Chris Booth> no it doesn't
15:09:50  <PublicServer> <Amm1er> there are only 2 speeds, 0 or 177
15:09:56  <PublicServer> <Chris Booth> yes
15:10:19  <PublicServer> <Chris Booth> if you have 2 of those or 3 on a line
15:10:26  <PublicServer> <Amm1er> the problem is with your example, that the joiner sig could be green, but the waiting train is in the loop
15:10:32  <PublicServer> <Chris Booth> the train will go onto the ML if it is empty
15:11:20  <PublicServer> <Amm1er> now
15:11:26  <PublicServer> <Amm1er> quite a bit gap
15:11:37  <PublicServer> <Amm1er> now
15:11:50  <PublicServer> <Chris Booth> isn't a gap of 19
15:11:54  <PublicServer> <Chris Booth> which is my prior length
15:13:05  <PublicServer> <Chris Booth> see Amm1er
15:13:18  <XeryusTC> :o Ammler ingame :o
15:13:31  <PublicServer> <MrD2DG> Rare occurence :P
15:13:47  <PublicServer> <Chris Booth> in the example yes
15:13:49  <PublicServer> <Amm1er> heya Xeryus
15:13:59  <PublicServer> <Chris Booth> since inner line is shorter
15:14:20  <PublicServer> <Amm1er> Chris Booth: maybe it is possible to have both advantages?
15:14:52  <PublicServer> <Amm1er> only use buffer if needed but join instant on green
15:15:34  <PublicServer> ***  made screenshot at 000378C0: http://ps.openttdcoop.org/publicserver/webcam/000378C0.png
15:16:26  <PublicServer> <MrD2DG> Now the buffer isnt needed?
15:17:17  <PublicServer> <Amm1er> hmm, the train looped also it was green
15:17:57  <PublicServer> <Amm1er> that is stupid :-P
15:18:04  <PublicServer> <MrD2DG> It worked fine before?
15:18:28  <PublicServer> <Amm1er> why should it use the bridge?
15:18:59  <PublicServer> <Chris Booth> if ML is empty
15:19:10  <PublicServer> <Amm1er> why?
15:19:16  <PublicServer> <Chris Booth> but it doesn't work
15:19:53  <PublicServer> <Amm1er> it would be stupid anyway
15:30:34  <PublicServer> ***  made screenshot at 00030EB3: http://ps.openttdcoop.org/publicserver/webcam/00030EB3.png
15:35:37  <PublicServer> <Amm1er> Chris Booth: !needed buffer
15:36:07  <PublicServer> <Chris Booth> hhm yes
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15:36:21  <PublicServer> <Chris Booth> that will work
15:36:33  <PublicServer> <Amm1er> no, it won't either
15:36:41  <PublicServer> <Amm1er> same issue
15:38:01  <PublicServer> <Chris Booth> check area 42 Amm1er
15:38:13  <PublicServer> <Chris Booth> my model has a few issues
15:38:43  <XeryusTC> !password
15:38:43  <PublicServer> XeryusTC: joyous
15:38:50  <PublicServer> *** XeryusTC joined the game
15:39:31  <PublicServer> <Amm1er> you have too many trains :-)
15:39:59  <PublicServer> <Chris Booth> but the bridge is open only when the ML is empty
15:40:10  <PublicServer> <Chris Booth> then the buffer opens when the ML has a train in the prior
15:40:16  <PublicServer> <XeryusTC> lol @ those buffers xD
15:40:40  <PublicServer> <XeryusTC> nice way of using game bugs :P
15:40:47  <PublicServer> <Amm1er> game bug?
15:40:54  <PublicServer> <Chris Booth> train collistion
15:40:58  <PublicServer> <MrD2DG> *feature :P
15:41:00  <PublicServer> <XeryusTC> trains not crashin when they run into themselves
15:41:06  <PublicServer> <Amm1er> yes, why should that be a bug?
15:41:20  <PublicServer> <XeryusTC> because they dont crash when they run into themselves
15:41:26  <PublicServer> <Amm1er> afaik that was that way since ever
15:41:29  <PublicServer> <XeryusTC> but apparently if they'd try to solve it then it would just crash all the time :P
15:41:43  <PublicServer> <Amm1er> as MrD2DG sais, that is a feature
15:41:46  <PublicServer> <XeryusTC> Amm1er: that it was always like that doesnt mean that it isnt a bug :P
15:42:01  <PublicServer> <Amm1er> bug would need fixing
15:42:53  <PublicServer> <Chris Booth> why is openttdcoop.org so slow?
15:43:06  <PublicServer> <XeryusTC> Amm1er: well this also needs fixing, but it cant with current game internals :P
15:43:07  <PublicServer> <Amm1er> what is slow?
15:43:14  <PublicServer> <Chris Booth> www.openttdcoop.org
15:43:23  <PublicServer> <Amm1er> I don't think, it needs fixing
15:43:48  <PublicServer> <Amm1er> there are serious bugs like the growing train on horizontal line
15:44:11  <PublicServer> <Amm1er> for me, that is clearly a feature, not a bug
15:44:32  <PublicServer> <Chris Booth> why is it a feature?
15:44:36  <PublicServer> <XeryusTC> growing trains is more of a game mechanic than a bug
15:45:13  <PublicServer> <XeryusTC> also, trains not crashing into themselves is clearly a bug as they do crash into every other train and logically they are suppose to crash if they run into themselves
15:45:29  <PublicServer> <Amm1er> which logic?
15:45:34  <PublicServer> ***  made screenshot at 00018B58: http://ps.openttdcoop.org/publicserver/webcam/00018B58.png
15:45:38  <PublicServer> <Chris Booth> the logic of that space it taken
15:45:40  <PublicServer> <XeryusTC> human logic
15:45:46  <PublicServer> <Chris Booth> if I drive into I crash into my self
15:45:54  <PublicServer> <Amm1er> ah, you mean realistically :-P
15:46:01  <PublicServer> <XeryusTC> the same logic that you use when you decide to not put your hand on the stove
15:46:46  <PublicServer> <Amm1er> I see it more like a dog hunting his tail ;-)
15:47:11  <PublicServer> <XeryusTC> yeah, but the dog also cant run through himself while doing so
15:47:51  <PublicServer> <XeryusTC> or well, i have never seen a dog making a figure 8 with parts of its body intersecting
15:47:57  <PublicServer> <MrD2DG> xD
15:48:06  <PublicServer> <Amm1er> the loops here a schematically
15:48:14  <PublicServer> <XeryusTC> this bug is clearly breaking the laws of physics :P
15:48:24  <PublicServer> <Amm1er> if you would zoom in, you would see more tracks and a bridge
15:48:42  <PublicServer> <Amm1er> like a spiral
15:49:28  <PublicServer> *** Amm1er has left the game (connection lost)
15:50:06  <Ammler> Chris_Booth: I guess, the wiki is slow
15:50:10  <Ammler> not www
15:50:24  <Ammler> www is just loading content from wiki/blog
15:50:45  <Ammler> dev seems working as usual
15:50:52  *** DoomStone_ has quit IRC
15:50:59  <Chris_Booth> the blog isn't working
15:51:06  <Chris_Booth> I was trying look something up
15:51:56  <Ammler> yes and www is quite useless without wiki/blog
15:52:43  <Chris_Booth> also Ammler what is magpie:rss?
15:52:56  <Chris_Booth> and why does it always fail?
15:53:07  <Chris_Booth> Notice: Undefined property: MagpieRSS::$etag in /home/openttdcoop/public_html/content/include/rss_fetch.inc on line 156 Notice: Undefined property: MagpieRSS::$etag in /home/openttdcoop/public_html/content/include/rss_fetch.inc on line 156 Warning: Invalid argument supplied for foreach() in /home/openttdcoop/public_html/content/portal.php on line 179
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15:53:17  <PublicServer> <MrD2DG> I always see that too
15:53:22  <Chris_Booth> when ever I load www or wiki I get that error
15:53:25  <PublicServer> *** XeryusTC has left the game (connection lost)
15:53:40  <XeryusTC> !password
15:53:40  <PublicServer> XeryusTC: firsts
15:53:47  <PublicServer> *** XeryusTC joined the game
15:54:56  <Ammler> just noticed, forgot to hide those
15:56:45  <PublicServer> *** XeryusTC has left the game (connection lost)
16:00:34  <PublicServer> ***  made screenshot at 0003CD87: http://ps.openttdcoop.org/publicserver/webcam/0003CD87.png
16:04:58  <Vinnie_nl> !password
16:04:58  <PublicServer> Vinnie_nl: claret
16:05:15  <PublicServer> <Vinnie> hello
16:05:15  <PublicServer> *** Vinnie joined the game
16:05:17  <PublicServer> <MrD2DG> Hi
16:09:03  <PublicServer> <Chris Booth> well Area 42 is working
16:09:29  <PublicServer> <Vinnie> is the BBH 03 -BBH 04 connection always that full
16:09:35  <PublicServer> <Chris Booth> yes
16:09:37  <PublicServer> <MrD2DG> Yes its terrible
16:09:47  <PublicServer> <MrD2DG> 02-03 is getting there too
16:10:08  <PublicServer> <Chris Booth> no it isn't
16:10:23  <PublicServer> <Vinnie> then what should it do?
16:10:37  <PublicServer> <Chris Booth> buffer the trains if the prior on the ML is red
16:10:47  <PublicServer> <Chris Booth> if it is green they go over the bridge
16:11:05  <PublicServer> <Chris Booth> so trains don't buffer if ML is empty
16:11:23  <PublicServer> *** Vinnie has joined company #1
16:12:13  <PublicServer> <Chris Booth> the orders are just there to trick the train
16:13:35  <PublicServer> <Chris Booth> it is a very big buffer
16:13:42  <PublicServer> <Chris Booth> and probably not worth building
16:13:53  <PublicServer> <Vinnie> mine was simpler yesterday
16:14:02  <PublicServer> <Vinnie> but it got deleted so it was wrong i geuss
16:14:04  <PublicServer> <Chris Booth> yours didn't work
16:14:10  <PublicServer> <Vinnie> why not
16:14:32  <PublicServer> <Chris Booth> can't remeber Tray tryed it in SLH 06
16:14:44  <PublicServer> <MrD2DG> Yeah it didnt work
16:15:09  <PublicServer> <Vinnie> lets just say he made the prios wrong for SLH 06
16:15:24  <PublicServer> <Vinnie> failsafe is wrong
16:15:35  <PublicServer> ***  made screenshot at 00034A91: http://ps.openttdcoop.org/publicserver/webcam/00034A91.png
16:15:48  <PublicServer> <Chris Booth> yes it was
16:15:57  <PublicServer> <Vinnie> see it isnt
16:16:55  <PublicServer> <Chris Booth> SLH 06 is just a mess
16:17:57  <PublicServer> <Vinnie> not my design but the normal?
16:18:18  <PublicServer> <Chris Booth> try yours
16:19:08  <PublicServer> <Vinnie> damn need to count
16:26:25  <PublicServer> <Chris Booth> Vinnie I am going ot be honest still need SML
16:26:29  <PublicServer> *** MrD2DG has left the game (leaving)
16:26:37  <PublicServer> <Vinnie> it got SML
16:26:44  <PublicServer> <Chris Booth> no it doesn't
16:26:50  <PublicServer> <Chris Booth> it has a fail safe
16:26:57  <PublicServer> <Chris Booth> it is not a shifting main line
16:27:16  <PublicServer> <Chris Booth> it said this yesterday
16:27:30  <PublicServer> <Chris Booth> a fail safe like that doesn't work well on a line that busy
16:27:46  <PublicServer> <Vinnie> well we need to triple anyway
16:27:48  <PublicServer> <Chris Booth> may aswell just have a normal prior
16:27:50  <PublicServer> <Chris Booth> yes
16:28:06  <PublicServer> <Chris Booth> a normal prior would be fine there for 2 reason Vinnie
16:28:09  <PublicServer> <Vinnie> or design a working join first and use that when we triple?
16:28:15  <PublicServer> <Chris Booth> you never ever will get a gap of 19 on that ML
16:29:10  <PublicServer> <Vinnie> sorry?
16:29:38  <PublicServer> <Chris Booth> the fail safe needs gaps of 19 to work properly
16:29:40  <PublicServer> <Chris Booth> TL+2
16:29:54  <PublicServer> <Chris Booth> but due to the fact that ML is always jamed
16:30:25  <PublicServer> <Vinnie> then not argue about the join but the jammed ML
16:30:36  <PublicServer> ***  made screenshot at 0003A2F4: http://ps.openttdcoop.org/publicserver/webcam/0003A2F4.png
16:30:54  <PublicServer> <Chris Booth> that was my arguement
16:30:56  <PublicServer> <Chris Booth> not the joiner
16:31:00  <PublicServer> <Chris Booth> I like the joiner
16:31:04  <PublicServer> <Chris Booth> its a good idea
16:31:10  <PublicServer> <Chris Booth> failsafe + buffer
16:32:10  <PublicServer> <Vinnie> and it will work now
16:32:20  <PublicServer> <Vinnie> :)
16:32:30  <PublicServer> <Chris Booth> yes now we have no jam on the ML
16:32:33  <PublicServer> <Chris Booth> works well
16:32:35  <PublicServer> <Vinnie> but now something similair for the BBH?
16:33:20  *** MrD2DG has quit IRC
16:33:50  <PublicServer> <Chris Booth> yes
16:33:56  <PublicServer> <Chris Booth> but I am sorry I am off now
16:34:02  <PublicServer> <Chris Booth> I can stay loged in
16:34:04  <PublicServer> <Vinnie> oke cya
16:34:06  <PublicServer> <Chris Booth> so server runs for you
16:34:08  <PublicServer> <Vinnie> no need
16:34:10  <PublicServer> *** Chris Booth has joined spectators
16:34:10  <PublicServer> *** Game paused (number of players)
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16:45:36  <PublicServer> ***  made screenshot at 0003A4E7: http://ps.openttdcoop.org/publicserver/webcam/0003A4E7.png
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21:02:21  <V453000> !password
21:02:21  <PublicServer> V453000: asides
21:03:09  <PublicServer> *** Game still paused (number of players)
21:03:10  <PublicServer> *** V453000 joined the game
21:08:15  <PublicServer> *** V453000 has left the game (leaving)
21:15:36  <PublicServer> ***  made screenshot at 0000885A: http://ps.openttdcoop.org/publicserver/webcam/0000885A.png
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22:48:21  <XeryusTC> hmm
22:48:31  <XeryusTC> does anyone in here know of a video capturer that works with OTTD?
22:50:08  <V453000>  I had some, let me check
22:54:34  <V453000> cant find
22:55:11  <XeryusTC> bah
22:55:17  <XeryusTC> Ammler: i am unable to edit pages on the wiki :(
23:15:32  *** Fuco has quit IRC
23:15:42  <Ammler> XeryusTC: confirm your email
23:15:54  <Ammler> new spam protection
23:17:02  <XeryusTC> Ammler: got no mail in inbox
23:17:16  <XeryusTC> and not in spam box either afaics
23:17:23  <Ammler> did you register today?
23:17:34  <Ammler> you got that mail as you registered
23:18:02  <XeryusTC> no
23:18:11  <XeryusTC> it is on my account i've had there for like 3-4 years
23:19:10  <Ammler> go to your preferences page
23:19:19  <Ammler> don't you have a send conrim link there?
23:19:28  <Ammler> http://wiki.openttdcoop.org/Special:Preferences
23:20:40  <Ammler> I have a text there: "Your e-mail address was authenticated on 25 July 2006 at 16:55."
23:21:28  <XeryusTC> Member of groups:	Autoconfirmed users, Users, coop
23:21:38  <XeryusTC> You do not have permission to edit this page, for the following reason:
23:21:38  <XeryusTC> The action you have requested is limited to users in the group: emailconfirmed.
23:21:47  <XeryusTC> i see a problem between the first line and the last two :P
23:22:01  <Ammler> do you have a sentence like I pasted on your preferences link
23:22:19  <Ammler> even a sysop can't edit a page if e-mail isn't confirmed
23:23:02  <XeryusTC> afaict i dont have something like that
23:23:24  <Ammler> please tell me what you see below E-Mail on the page I linked
23:23:56  <XeryusTC> it actually does not hold an email
23:24:00  <XeryusTC> i will fix that first then :P
23:24:16  <Ammler> just tested: http://wiki.openttdcoop.org/Special:ConfirmEmail
23:24:32  <XeryusTC> yeah, i just confirmed mail :)
23:24:33  <Ammler> thanks :-)
23:24:36  <XeryusTC> and now i can edit
23:25:38  <XeryusTC> the effort someone has to do to edit his user page
23:25:57  <Ammler> :-D
23:26:06  <Ammler> the effort we had to remove spam
23:26:13  <Ammler> was expontially rised last weeks
23:28:09  <Ammler> XeryusTC: you have no specialist points?
23:28:15  <Ammler> or what you need to edit :-P
23:28:22  <Ammler> new*
23:28:33  <XeryusTC> Specialist on: Rebuilding stuff from scratch, shouting at people in the sandbox ;), entries. also WTF designs /hylje
23:28:56  <XeryusTC> changed my email from my old no longer existing mail bouncer to my proper address
23:29:00  <XeryusTC> somewhat cryptic :P
23:29:53  <Ammler> well,
23:30:01  <Ammler> it should not be public, is it?
23:30:02  <XeryusTC> oh
23:30:08  <XeryusTC> the shouting part is somewhat outdated btw
23:30:35  <Ammler> well, doesn't matter, there is no sandbox anymore ;-)
23:36:57  <Ammler> @topic add You can't edit wiki anymore? visit http://wiki.openttdcoop.org/Special:ConfirmEmail
23:36:58  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG203 (r22255) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | English only | You can't edit wiki anymore? visit http://wiki.openttdcoop.org/Special:ConfirmEmail"

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