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00:00:09 <PublicServer> <mfb> it does not matter how long the train travels 00:00:16 <PublicServer> <Chris Booth> yes it does 00:00:22 <PublicServer> <Chris Booth> that is your gap 00:00:22 <PublicServer> <mfb> it has to travel 17+2 tiles at MLs, too 00:00:28 <PublicServer> *** made screenshot at 00036AC0: http://ps.openttdcoop.org/publicserver/webcam/00036AC0.png 00:00:31 <PublicServer> <mfb> so regular ML-gaps are 18 tiles? 00:00:37 <PublicServer> <Chris Booth> yes 00:00:43 <PublicServer> <Chris Booth> ok let make this easy 00:00:47 <PublicServer> <mfb> so you need two MLs per ML? ;) 00:01:01 <PublicServer> <mfb> (as 18>1) 00:01:04 <PublicServer> <Chris Booth> Tra can I use your testing island 00:01:16 <PublicServer> <Tray> feel free of course 00:01:24 <PublicServer> <Chris Booth> mfb go to !42 00:03:00 <PublicServer> <mfb> should not be lost 00:03:07 <PublicServer> <mfb> well something is wrong 00:03:17 <PublicServer> <mfb> ah now 00:03:17 <PublicServer> <Chris Booth> signals 00:03:26 <PublicServer> <Tray> by the way I just want to add that the three buffers are working much better than the two did. No matter what gap is right. 00:03:39 <PublicServer> <MrD2DG> :P 00:04:18 <PublicServer> *** Mazur has left the game (connection lost) 00:04:57 <PublicServer> <Chris Booth> mfb those lines are the same length 00:05:13 <PublicServer> <mfb> didn't count it, may be true 00:05:47 <PublicServer> <mfb> let's see 00:06:35 <PublicServer> <mfb> no they are not 00:06:42 <PublicServer> <Tray> the buffered train is faster 00:06:45 <PublicServer> <Chris Booth> no they are not 00:06:51 <PublicServer> <mfb> of course 00:06:58 <PublicServer> <mfb> takes ~17 tiles extra track 00:07:00 <PublicServer> <Chris Booth> lets find that gap out then 00:07:14 <PublicServer> <mfb> that is why the gap is ~17 tiles longer due to the loop 00:07:27 <PublicServer> <mfb> train takes 3 loops 00:07:38 <PublicServer> <mfb> signal is green now 00:07:57 <PublicServer> <mfb> loop is 4 00:08:11 <PublicServer> <mfb> so 5+6*3=17 00:08:13 <PublicServer> <mfb> 6 sorry 00:08:13 <PublicServer> <mfb> ehm 00:08:16 <PublicServer> <mfb> 5+6*3=23 00:08:23 <PublicServer> <mfb> signal gap of 23 00:08:45 <PublicServer> <mfb> offset of 1? 00:08:55 <PublicServer> <Chris Booth> yeah 00:08:57 <PublicServer> <Tray> + presignal thingies in BBHs wich causes three buffers per line 00:09:07 <PublicServer> <mfb> ok 00:09:31 <PublicServer> <Chris Booth> ok that is the gap 00:10:22 <PublicServer> <Tray> so it's gap 22? 00:10:38 <PublicServer> <mfb> I think it is 23 00:10:43 <PublicServer> <mfb> but who cares about one tile 00:10:50 <PublicServer> <Chris Booth> 2+ 1 + 7 + 1 + 1 + 7+ 2 00:10:56 <PublicServer> <Tray> pedantics (: 00:11:07 <Chris_Booth> @calc 2+ 1 + 7 + 1 + 1 + 7+ 2 00:11:07 <Webster> Chris_Booth: 21 00:11:14 <PublicServer> <MrD2DG> xD 00:11:16 <PublicServer> <Chris Booth> 21 00:11:26 <PublicServer> <Chris Booth> so its TL + 4 00:11:30 <PublicServer> <mfb> something like that 00:11:40 *** Lukeus_Maximus has quit IRC 00:11:40 <PublicServer> <Chris Booth> @gap 17 00:12:10 *** Mazur has quit IRC 00:12:16 <Tray> [00:54:29] <Tray> @gap 17 00:12:16 <Tray> [00:54:30] <@Webster> Tray: For Trainlength of 17: <= 23 needs 2, 24 - 42 needs 3, 43 - 61 needs 4. 00:12:36 <PublicServer> <Chris Booth> should need 2 then 00:12:51 <PublicServer> <Tray> withour any presignalthings 00:13:09 <PublicServer> <Chris Booth> yeah 00:13:21 <PublicServer> <Chris Booth> it does need 3 or 4 with piors 00:15:28 <PublicServer> *** made screenshot at 00034605: http://ps.openttdcoop.org/publicserver/webcam/00034605.png 00:16:41 <PublicServer> * Chris Booth wonderes when his PC is going to say it 1am not 12pm 00:17:01 <PublicServer> <MrD2DG> Mine hasnt changed either :/ 00:17:06 *** roboboy has quit IRC 00:17:15 <PublicServer> <Chris Booth> maybe we don't get 1am and it goes to 2pm 00:17:33 <PublicServer> <MrD2DG> Hmm 00:17:40 <PublicServer> <mfb> one more reason to use long lines instead of buffers 00:18:02 <PublicServer> <MrD2DG> These BBH's really cant take the trains 00:18:06 <PublicServer> <MrD2DG> Not even that many atm 00:18:09 <PublicServer> <Chris Booth> saves you 4 tiles 00:18:13 <PublicServer> <MrD2DG> :P 00:18:15 <PublicServer> <Chris Booth> and you can fill them faster 00:18:22 <PublicServer> <mfb> ? 00:18:40 <PublicServer> <Chris Booth> normal lines 00:18:42 <PublicServer> <mfb> bbh03 gets problems, too 00:18:53 <PublicServer> <MrD2DG> Thats what im looking at 00:19:16 <PublicServer> <Chris Booth> make that section 3 lines? 00:19:30 <PublicServer> <MrD2DG> They cant take the heavy loads of traffic from the eastern sectors 00:19:30 <PublicServer> <mfb> hmmhmm 00:19:33 <PublicServer> <Tray> same problem at BBH 03 I think 00:20:49 <PublicServer> <Tray> I think it would be better to just get rid of that last buffer 00:21:07 <PublicServer> <Tray> we would kill the bottleneck 00:21:33 <PublicServer> <Chris Booth> would help 00:21:40 <PublicServer> <MrD2DG> brb 00:24:21 <PublicServer> <Tray> this looks better 00:26:52 <PublicServer> <mfb> trains are strange 00:27:06 <PublicServer> <mfb> they still roll up even if the exit is green 00:27:27 <PublicServer> <MrD2DG> bk 00:27:43 <PublicServer> <MrD2DG> Yeah I was wondering why that happens just ends up blockign the line 00:30:28 <PublicServer> *** made screenshot at 0002A2D4: http://ps.openttdcoop.org/publicserver/webcam/0002A2D4.png 00:31:42 <PublicServer> <mfb> no need to build the loops at all 00:32:22 <PublicServer> <Tray> ? 00:32:32 <PublicServer> <MrD2DG> The loops, they actually arent needed 00:32:37 <PublicServer> <MrD2DG> Just a nice addon i guess 00:32:56 <PublicServer> <Tray> Well needed is true but they are at least some tiles shorter 00:32:56 <PublicServer> <mfb> they are nice when you want to have a buffer within 7x3 tiles 00:33:10 <PublicServer> <mfb> but with 7x4, you can avoid them 00:33:18 <PublicServer> <mfb> or something like that 00:33:28 <PublicServer> <mfb> my example buffers are gone 00:34:03 <PublicServer> <Tray> but your buffers also had a huge gap 00:34:17 <PublicServer> <mfb> not the one with the bridge :) 00:34:27 <PublicServer> <mfb> just 4 or something like that 00:34:33 <PublicServer> <Tray> don't remember \: 00:34:59 <PublicServer> <mfb> something like that 00:35:13 <PublicServer> <mfb> 20 tiles now 00:35:29 <PublicServer> <Tray> what are you talking about? 00:35:31 <PublicServer> <mfb> gap5, TL17 00:35:39 <PublicServer> <mfb> near the network plan 00:35:45 <PublicServer> <Tray> ah 00:35:51 <PublicServer> <mfb> 7x3 tiles needed, TL17-buffer 00:36:55 <PublicServer> <Tray> they are as big as the loops are. \: 00:37:05 <PublicServer> <mfb> with a smaller signal gap 00:40:09 <PublicServer> <Tray> Hrm. 00:40:30 <PublicServer> <Tray> They seem fine. 00:40:38 <PublicServer> <mfb> the double buffers? 00:41:02 <PublicServer> <Tray> ya waiting bays \: 00:41:33 <PublicServer> <mfb> waiting bays are a simple thing 00:42:39 <PublicServer> <Tray> I wish I could say that too (: 00:43:00 <PublicServer> <mfb> just add one with 1TL+x with x as small as possible :) 00:43:14 <PublicServer> <mfb> as x ~ signal gap you will get 00:43:30 *** KenjiE20 has quit IRC 00:43:35 <PublicServer> <Tray> that's not the problem 00:44:01 <PublicServer> <Tray> the problem to me is to fit it into I tiny space 00:45:05 <PublicServer> <mfb> ;) 00:45:23 <PublicServer> <mfb> the usual problem 00:45:29 <PublicServer> *** made screenshot at 0001EF58: http://ps.openttdcoop.org/publicserver/webcam/0001EF58.png 00:45:31 <PublicServer> <mfb> one tile missing to build that thing ;) 00:52:35 <PublicServer> <MrD2DG> :/ 00:52:37 <PublicServer> <Chris Booth> tut tut tut 00:52:55 <PublicServer> <Tray> what's wrong`? 00:53:05 <PublicServer> <Chris Booth> mr bribe 00:53:09 <PublicServer> <MrD2DG> xD 00:53:11 <PublicServer> <Tray> oh 01:00:29 <PublicServer> *** made screenshot at 000382E0: http://ps.openttdcoop.org/publicserver/webcam/000382E0.png 01:03:32 <PublicServer> <Chris Booth> what happened to 1am? 01:03:34 <PublicServer> <Chris Booth> aaah 01:03:38 <PublicServer> <mfb> :D 01:03:40 <PublicServer> <MrD2DG> Oooh so it did skip 01:03:46 <PublicServer> <Tray> what is 1am? 01:03:56 <PublicServer> <MrD2DG> Time :P 01:04:00 <PublicServer> <Chris Booth> 1am is 01:00 hours 01:05:10 <PublicServer> <MrD2DG> The map really lacks oil 01:05:31 <PublicServer> <Chris Booth> good 01:05:45 <PublicServer> <MrD2DG> Hows that a good thing? :P 01:05:55 <PublicServer> <Chris Booth> BBH 04 is busy enough 01:06:04 <PublicServer> <MrD2DG> Lol 01:06:14 <PublicServer> <mfb> improved that thing now 01:06:16 <PublicServer> <Chris Booth> and in 2294 there will be no oil 01:06:35 <PublicServer> <MrD2DG> Oh wow an oil train 01:06:39 <PublicServer> <MrD2DG> those are rare 01:12:21 <PublicServer> <Chris Booth> ok i am off 01:12:25 <PublicServer> <MrD2DG> BB 01:12:28 <PublicServer> *** Chris Booth has left the game (leaving) 01:15:29 <PublicServer> *** made screenshot at 00011D33: http://ps.openttdcoop.org/publicserver/webcam/00011D33.png 01:16:32 *** Fuco has quit IRC 01:17:30 *** Tray has quit IRC 01:17:31 <PublicServer> *** Tray has left the game (connection lost) 01:22:51 *** mfb- has quit IRC 01:29:22 *** thgergo has quit IRC 01:30:29 <PublicServer> *** made screenshot at 00021524: http://ps.openttdcoop.org/publicserver/webcam/00021524.png 01:34:06 <PublicServer> <mfb> good night 01:34:08 <PublicServer> <MrD2DG> GN 01:34:25 <PublicServer> *** MrD2DG has left the game (connection lost) 01:34:27 <PublicServer> *** Game paused (number of players) 01:34:35 <PublicServer> <mfb> flow looks better now 01:34:44 <MrD2DG> Yeah 01:35:07 <PublicServer> *** mfb has left the game (leaving) 01:35:30 *** MrD2DG has quit IRC 01:40:32 *** pugi has quit IRC 01:45:29 <PublicServer> *** made screenshot at 00036B69: http://ps.openttdcoop.org/publicserver/webcam/00036B69.png 02:16:23 <XeryusTC> !blog 02:16:23 <PublicServer> XeryusTC: http://www.openttdcoop.org/blog 02:37:16 *** Mazur has joined #openttdcoop 03:11:12 *** Intexon has quit IRC 03:58:01 *** Guvnor has quit IRC 05:30:42 *** roboboy has joined #openttdcoop 06:20:49 *** sla_ro|master has joined #openttdcoop 06:57:47 *** Chrill has joined #openttdcoop 07:25:13 *** Herom has joined #openttdcoop 07:46:09 *** Chrill has quit IRC 07:54:46 *** pugi has joined #openttdcoop 08:06:55 *** pugi has quit IRC 08:07:12 *** pugi has joined #openttdcoop 08:52:50 *** Progman has joined #openttdcoop 10:16:58 *** Lukeus_Maximus has joined #openttdcoop 10:21:37 *** Pystro has joined #openttdcoop 10:22:34 *** Firartix has joined #openttdcoop 10:29:40 *** Pystro has quit IRC 10:32:20 *** KenjiE20 has joined #openttdcoop 10:32:20 *** ChanServ sets mode: +o KenjiE20 10:37:01 *** Fuco has joined #openttdcoop 10:37:05 *** ChanServ sets mode: +v Fuco 10:47:05 *** perk11 has joined #openttdcoop 10:52:17 *** Tray has joined #openttdcoop 10:55:02 *** Tray has quit IRC 11:46:49 *** Pystro has joined #openttdcoop 11:46:56 <Pystro> !password 11:46:56 <PublicServer> Pystro: ticked 11:51:24 *** Firartix has quit IRC 11:51:37 <Pystro> can anyone explain to me how to get the password? 11:53:52 <planetmaker> didn't you just get it? 11:54:35 <Pystro> dunno, if its "ticked" i did it but got confused because i thought its some error response from the bot 11:55:35 <PublicServer> *** Game still paused (number of players) 11:55:38 <PublicServer> *** Pystro joined the game 11:55:42 <Pystro> okay, it is "ticked" 11:56:25 *** Firartix has joined #openttdcoop 12:02:18 <PublicServer> *** Game still paused (number of players) 12:02:18 <PublicServer> *** Game unpaused (number of players) 12:02:20 <PublicServer> *** Chris Booth joined the game 12:02:26 *** Intexon has joined #openttdcoop 12:12:25 *** Lukeus_Maximus has quit IRC 12:15:31 <PublicServer> *** made screenshot at 00007CFA: http://ps.openttdcoop.org/publicserver/webcam/00007CFA.png 12:17:08 *** Tray has joined #openttdcoop 12:19:16 <Tray> !password 12:19:16 <PublicServer> Tray: laking 12:19:29 *** Lukeus_Maximus has joined #openttdcoop 12:19:48 <PublicServer> *** Tray joined the game 12:19:51 <PublicServer> <Chris Booth> hi Tray 12:19:59 <PublicServer> <Tray> hey 12:23:09 <PublicServer> <Chris Booth> BBH 02 - BBH 04 is in need of LLL_RRR soon 12:24:16 <PublicServer> <Tray> yep 12:25:15 <PublicServer> <Chris Booth> TBH I would rather rebuild the BBHs to LLL_RRR from the ground up, than upgrade them 12:25:25 <PublicServer> <Chris Booth> then we can remove these nasty buffers 12:26:15 <PublicServer> <Tray> hrm 12:26:35 <PublicServer> <Tray> v's plan - he invented the buffers 12:26:53 <PublicServer> <Chris Booth> I know 12:27:01 <PublicServer> <Chris Booth> but they are not working 12:27:15 <PublicServer> <Chris Booth> and I did voice my concern at the start about them 12:27:41 <PublicServer> <Tray> well they are working if we build enough of them (: 12:28:35 <V453000> they should actually work better with LLLRRR than they do with LLRR 12:28:58 <V453000> because each of them will take 30% of 1 line load istead of 50% average 12:29:07 <PublicServer> <Chris Booth> in the end 3 of the, they take up more room than 17 tiles for 2 normal buffers 12:30:04 <PublicServer> *** Pystro has left the game (connection lost) 12:30:31 <PublicServer> *** made screenshot at 0003BAF9: http://ps.openttdcoop.org/publicserver/webcam/0003BAF9.png 12:31:49 <Pystro> !password 12:31:49 <PublicServer> Pystro: woulds 12:32:07 *** perk11 has quit IRC 12:32:12 <PublicServer> *** Pystro joined the game 12:36:32 *** glevans2 has quit IRC 12:42:02 <Lukeus_Maximus> !info 12:42:02 <PublicServer> Lukeus_Maximus: #:1(Orange) Company Name: 'Black & Co.' Year Founded: 1950 Money: 2369906271 Loan: 0 Value: 2378861946 (T:478, R:0, P:0, S:0) unprotected 12:42:10 <Lukeus_Maximus> !players 12:42:12 <PublicServer> Lukeus_Maximus: Client 104 (Orange) is Pystro, in company 1 (Black & Co.) 12:42:12 <PublicServer> Lukeus_Maximus: Client 96 (Orange) is Chris Booth, in company 1 (Black & Co.) 12:42:12 <PublicServer> Lukeus_Maximus: Client 100 (Orange) is Tray, in company 1 (Black & Co.) 12:43:15 <Lukeus_Maximus> !password 12:43:15 <PublicServer> Lukeus_Maximus: woulds 12:43:24 <PublicServer> *** Lukeus Maximus joined the game 12:45:32 <PublicServer> *** made screenshot at 0003BCFE: http://ps.openttdcoop.org/publicserver/webcam/0003BCFE.png 12:47:44 *** glevans2 has joined #openttdcoop 12:59:22 <PublicServer> *** Pystro has left the game (connection lost) 13:00:15 *** Pystro has quit IRC 13:00:32 <PublicServer> *** made screenshot at 0003C6F1: http://ps.openttdcoop.org/publicserver/webcam/0003C6F1.png 13:05:27 <PublicServer> *** Lukeus Maximus has left the game (connection lost) 13:05:37 *** roboboy has quit IRC 13:07:42 *** MrD2DG has joined #openttdcoop 13:10:07 <PublicServer> *** Tray has left the game (connection lost) 13:10:07 <PublicServer> *** Game paused (number of players) 13:10:07 *** Tray has quit IRC 13:13:33 *** MrD2DG has quit IRC 13:15:32 <PublicServer> *** made screenshot at 0003CAFA: http://ps.openttdcoop.org/publicserver/webcam/0003CAFA.png 13:41:36 *** asd has joined #openttdcoop 13:41:58 *** asd has left #openttdcoop 13:42:34 *** DoomStone has joined #openttdcoop 13:43:12 *** DoomStone_ has joined #openttdcoop 13:43:27 <DoomStone_> @quickstart 13:43:37 <Webster> timed out - http://wiki.openttdcoop.org/Quickstart 13:43:52 *** DoomStone has quit IRC 13:46:11 <DoomStone_> Hmm the homepage seems abit buggy 13:48:15 <PublicServer> *** Chris Booth has left the game (connection lost) 14:04:15 <PublicServer> *** Game still paused (number of players) 14:04:17 <PublicServer> *** Chris Booth joined the game 14:32:23 *** dr_gonzo has joined #openttdcoop 14:33:12 *** MrD2DG has joined #openttdcoop 14:35:04 <MrD2DG> !password 14:35:04 <PublicServer> MrD2DG: exodus 14:35:43 <PublicServer> *** Game still paused (number of players) 14:35:43 <PublicServer> *** Game unpaused (number of players) 14:35:43 <PublicServer> *** MrD2DG joined the game 14:45:34 <PublicServer> *** made screenshot at 00034C8E: http://ps.openttdcoop.org/publicserver/webcam/00034C8E.png 14:50:43 *** ODM has joined #openttdcoop 14:50:44 *** ChanServ sets mode: +o ODM 14:53:18 <PublicServer> <MrD2DG> ML seems to be reaching capacity 14:53:28 <PublicServer> <Chris Booth> yes from BBH 02 - 04 14:53:52 <PublicServer> <MrD2DG> LLL_RRR time soon i think 14:55:28 <Ammler> !info 14:55:28 <PublicServer> Ammler: #:1(Orange) Company Name: 'Black & Co.' Year Founded: 1950 Money: 2474227893 Loan: 0 Value: 2484542941 (T:496, R:0, P:0, S:0) unprotected 14:56:13 <PublicServer> *** Amm1er joined the game 14:56:17 <PublicServer> <Chris Booth> wb Amm1er 14:56:19 <PublicServer> <MrD2DG> Hi 14:56:29 <PublicServer> <Amm1er> wb? 14:56:36 <PublicServer> <Chris Booth> welcome back 14:56:42 <PublicServer> <Amm1er> back from? 14:56:54 <PublicServer> <Chris Booth> where ever you have been since your last visit 14:56:56 <PublicServer> <Amm1er> anyway, thanks :-) 14:57:00 <PublicServer> <MrD2DG> :P 14:57:02 <PublicServer> <Amm1er> and hello too 14:58:09 <PublicServer> <MrD2DG> Gonna be hell to upgrae the BBH's :/ 14:59:59 <PublicServer> <Amm1er> some loops are a bit useless 15:00:05 <PublicServer> <Amm1er> or don't work right 15:00:08 <PublicServer> <MrD2DG> We realised that yesterday 15:00:23 <PublicServer> <MrD2DG> Even when lines are free trains use them and end up blocking 15:00:34 <PublicServer> *** made screenshot at 0002BA2E: http://ps.openttdcoop.org/publicserver/webcam/0002BA2E.png 15:00:45 <PublicServer> <Amm1er> they should only loop, if the joining link is occupied 15:01:03 <PublicServer> <Chris Booth> yes agreed, they need a fail safe style on them 15:01:06 <PublicServer> <MrD2DG> Yeah that was the original idea 15:02:12 <PublicServer> <Amm1er> wouldn't a simply remove of teh own presignal line fix that? 15:02:54 <PublicServer> <MrD2DG> No idea, try it? :P 15:02:56 <PublicServer> <Amm1er> and instead use the traditional prio 15:02:58 <PublicServer> <Chris Booth> i think it would Amm1er 15:04:16 <PublicServer> <Amm1er> no it wouldn't 15:04:24 <PublicServer> <Chris Booth> check !priored Buffer 15:07:10 <PublicServer> <Chris Booth> lets test that 15:07:19 *** perk11 has joined #openttdcoop 15:09:00 <PublicServer> <Amm1er> Chris Booth: you see why not? 15:09:02 <PublicServer> <Chris Booth> then you even get full speed 15:09:16 <PublicServer> <Chris Booth> my demo works 15:09:30 <PublicServer> <Amm1er> your demo porves, why it doesn't work :-) 15:09:41 <PublicServer> <Amm1er> full speed? 15:09:43 <PublicServer> <Chris Booth> no it doesn't 15:09:50 <PublicServer> <Amm1er> there are only 2 speeds, 0 or 177 15:09:56 <PublicServer> <Chris Booth> yes 15:10:19 <PublicServer> <Chris Booth> if you have 2 of those or 3 on a line 15:10:26 <PublicServer> <Amm1er> the problem is with your example, that the joiner sig could be green, but the waiting train is in the loop 15:10:32 <PublicServer> <Chris Booth> the train will go onto the ML if it is empty 15:11:20 <PublicServer> <Amm1er> now 15:11:26 <PublicServer> <Amm1er> quite a bit gap 15:11:37 <PublicServer> <Amm1er> now 15:11:50 <PublicServer> <Chris Booth> isn't a gap of 19 15:11:54 <PublicServer> <Chris Booth> which is my prior length 15:13:05 <PublicServer> <Chris Booth> see Amm1er 15:13:18 <XeryusTC> :o Ammler ingame :o 15:13:31 <PublicServer> <MrD2DG> Rare occurence :P 15:13:47 <PublicServer> <Chris Booth> in the example yes 15:13:49 <PublicServer> <Amm1er> heya Xeryus 15:13:59 <PublicServer> <Chris Booth> since inner line is shorter 15:14:20 <PublicServer> <Amm1er> Chris Booth: maybe it is possible to have both advantages? 15:14:52 <PublicServer> <Amm1er> only use buffer if needed but join instant on green 15:15:34 <PublicServer> *** made screenshot at 000378C0: http://ps.openttdcoop.org/publicserver/webcam/000378C0.png 15:16:26 <PublicServer> <MrD2DG> Now the buffer isnt needed? 15:17:17 <PublicServer> <Amm1er> hmm, the train looped also it was green 15:17:57 <PublicServer> <Amm1er> that is stupid :-P 15:18:04 <PublicServer> <MrD2DG> It worked fine before? 15:18:28 <PublicServer> <Amm1er> why should it use the bridge? 15:18:59 <PublicServer> <Chris Booth> if ML is empty 15:19:10 <PublicServer> <Amm1er> why? 15:19:16 <PublicServer> <Chris Booth> but it doesn't work 15:19:53 <PublicServer> <Amm1er> it would be stupid anyway 15:30:34 <PublicServer> *** made screenshot at 00030EB3: http://ps.openttdcoop.org/publicserver/webcam/00030EB3.png 15:35:37 <PublicServer> <Amm1er> Chris Booth: !needed buffer 15:36:07 <PublicServer> <Chris Booth> hhm yes 15:36:11 *** DayDreamer has joined #openttdcoop 15:36:21 <PublicServer> <Chris Booth> that will work 15:36:33 <PublicServer> <Amm1er> no, it won't either 15:36:41 <PublicServer> <Amm1er> same issue 15:38:01 <PublicServer> <Chris Booth> check area 42 Amm1er 15:38:13 <PublicServer> <Chris Booth> my model has a few issues 15:38:43 <XeryusTC> !password 15:38:43 <PublicServer> XeryusTC: joyous 15:38:50 <PublicServer> *** XeryusTC joined the game 15:39:31 <PublicServer> <Amm1er> you have too many trains :-) 15:39:59 <PublicServer> <Chris Booth> but the bridge is open only when the ML is empty 15:40:10 <PublicServer> <Chris Booth> then the buffer opens when the ML has a train in the prior 15:40:16 <PublicServer> <XeryusTC> lol @ those buffers xD 15:40:40 <PublicServer> <XeryusTC> nice way of using game bugs :P 15:40:47 <PublicServer> <Amm1er> game bug? 15:40:54 <PublicServer> <Chris Booth> train collistion 15:40:58 <PublicServer> <MrD2DG> *feature :P 15:41:00 <PublicServer> <XeryusTC> trains not crashin when they run into themselves 15:41:06 <PublicServer> <Amm1er> yes, why should that be a bug? 15:41:20 <PublicServer> <XeryusTC> because they dont crash when they run into themselves 15:41:26 <PublicServer> <Amm1er> afaik that was that way since ever 15:41:29 <PublicServer> <XeryusTC> but apparently if they'd try to solve it then it would just crash all the time :P 15:41:43 <PublicServer> <Amm1er> as MrD2DG sais, that is a feature 15:41:46 <PublicServer> <XeryusTC> Amm1er: that it was always like that doesnt mean that it isnt a bug :P 15:42:01 <PublicServer> <Amm1er> bug would need fixing 15:42:53 <PublicServer> <Chris Booth> why is openttdcoop.org so slow? 15:43:06 <PublicServer> <XeryusTC> Amm1er: well this also needs fixing, but it cant with current game internals :P 15:43:07 <PublicServer> <Amm1er> what is slow? 15:43:14 <PublicServer> <Chris Booth> www.openttdcoop.org 15:43:23 <PublicServer> <Amm1er> I don't think, it needs fixing 15:43:48 <PublicServer> <Amm1er> there are serious bugs like the growing train on horizontal line 15:44:11 <PublicServer> <Amm1er> for me, that is clearly a feature, not a bug 15:44:32 <PublicServer> <Chris Booth> why is it a feature? 15:44:36 <PublicServer> <XeryusTC> growing trains is more of a game mechanic than a bug 15:45:13 <PublicServer> <XeryusTC> also, trains not crashing into themselves is clearly a bug as they do crash into every other train and logically they are suppose to crash if they run into themselves 15:45:29 <PublicServer> <Amm1er> which logic? 15:45:34 <PublicServer> *** made screenshot at 00018B58: http://ps.openttdcoop.org/publicserver/webcam/00018B58.png 15:45:38 <PublicServer> <Chris Booth> the logic of that space it taken 15:45:40 <PublicServer> <XeryusTC> human logic 15:45:46 <PublicServer> <Chris Booth> if I drive into I crash into my self 15:45:54 <PublicServer> <Amm1er> ah, you mean realistically :-P 15:46:01 <PublicServer> <XeryusTC> the same logic that you use when you decide to not put your hand on the stove 15:46:46 <PublicServer> <Amm1er> I see it more like a dog hunting his tail ;-) 15:47:11 <PublicServer> <XeryusTC> yeah, but the dog also cant run through himself while doing so 15:47:51 <PublicServer> <XeryusTC> or well, i have never seen a dog making a figure 8 with parts of its body intersecting 15:47:57 <PublicServer> <MrD2DG> xD 15:48:06 <PublicServer> <Amm1er> the loops here a schematically 15:48:14 <PublicServer> <XeryusTC> this bug is clearly breaking the laws of physics :P 15:48:24 <PublicServer> <Amm1er> if you would zoom in, you would see more tracks and a bridge 15:48:42 <PublicServer> <Amm1er> like a spiral 15:49:28 <PublicServer> *** Amm1er has left the game (connection lost) 15:50:06 <Ammler> Chris_Booth: I guess, the wiki is slow 15:50:10 <Ammler> not www 15:50:24 <Ammler> www is just loading content from wiki/blog 15:50:45 <Ammler> dev seems working as usual 15:50:52 *** DoomStone_ has quit IRC 15:50:59 <Chris_Booth> the blog isn't working 15:51:06 <Chris_Booth> I was trying look something up 15:51:56 <Ammler> yes and www is quite useless without wiki/blog 15:52:43 <Chris_Booth> also Ammler what is magpie:rss? 15:52:56 <Chris_Booth> and why does it always fail? 15:53:07 <Chris_Booth> Notice: Undefined property: MagpieRSS::$etag in /home/openttdcoop/public_html/content/include/rss_fetch.inc on line 156 Notice: Undefined property: MagpieRSS::$etag in /home/openttdcoop/public_html/content/include/rss_fetch.inc on line 156 Warning: Invalid argument supplied for foreach() in /home/openttdcoop/public_html/content/portal.php on line 179 15:53:13 *** thgergo has joined #openttdcoop 15:53:17 <PublicServer> <MrD2DG> I always see that too 15:53:22 <Chris_Booth> when ever I load www or wiki I get that error 15:53:25 <PublicServer> *** XeryusTC has left the game (connection lost) 15:53:40 <XeryusTC> !password 15:53:40 <PublicServer> XeryusTC: firsts 15:53:47 <PublicServer> *** XeryusTC joined the game 15:54:56 <Ammler> just noticed, forgot to hide those 15:56:45 <PublicServer> *** XeryusTC has left the game (connection lost) 16:00:34 <PublicServer> *** made screenshot at 0003CD87: http://ps.openttdcoop.org/publicserver/webcam/0003CD87.png 16:04:58 <Vinnie_nl> !password 16:04:58 <PublicServer> Vinnie_nl: claret 16:05:15 <PublicServer> <Vinnie> hello 16:05:15 <PublicServer> *** Vinnie joined the game 16:05:17 <PublicServer> <MrD2DG> Hi 16:09:03 <PublicServer> <Chris Booth> well Area 42 is working 16:09:29 <PublicServer> <Vinnie> is the BBH 03 -BBH 04 connection always that full 16:09:35 <PublicServer> <Chris Booth> yes 16:09:37 <PublicServer> <MrD2DG> Yes its terrible 16:09:47 <PublicServer> <MrD2DG> 02-03 is getting there too 16:10:08 <PublicServer> <Chris Booth> no it isn't 16:10:23 <PublicServer> <Vinnie> then what should it do? 16:10:37 <PublicServer> <Chris Booth> buffer the trains if the prior on the ML is red 16:10:47 <PublicServer> <Chris Booth> if it is green they go over the bridge 16:11:05 <PublicServer> <Chris Booth> so trains don't buffer if ML is empty 16:11:23 <PublicServer> *** Vinnie has joined company #1 16:12:13 <PublicServer> <Chris Booth> the orders are just there to trick the train 16:13:35 <PublicServer> <Chris Booth> it is a very big buffer 16:13:42 <PublicServer> <Chris Booth> and probably not worth building 16:13:53 <PublicServer> <Vinnie> mine was simpler yesterday 16:14:02 <PublicServer> <Vinnie> but it got deleted so it was wrong i geuss 16:14:04 <PublicServer> <Chris Booth> yours didn't work 16:14:10 <PublicServer> <Vinnie> why not 16:14:32 <PublicServer> <Chris Booth> can't remeber Tray tryed it in SLH 06 16:14:44 <PublicServer> <MrD2DG> Yeah it didnt work 16:15:09 <PublicServer> <Vinnie> lets just say he made the prios wrong for SLH 06 16:15:24 <PublicServer> <Vinnie> failsafe is wrong 16:15:35 <PublicServer> *** made screenshot at 00034A91: http://ps.openttdcoop.org/publicserver/webcam/00034A91.png 16:15:48 <PublicServer> <Chris Booth> yes it was 16:15:57 <PublicServer> <Vinnie> see it isnt 16:16:55 <PublicServer> <Chris Booth> SLH 06 is just a mess 16:17:57 <PublicServer> <Vinnie> not my design but the normal? 16:18:18 <PublicServer> <Chris Booth> try yours 16:19:08 <PublicServer> <Vinnie> damn need to count 16:26:25 <PublicServer> <Chris Booth> Vinnie I am going ot be honest still need SML 16:26:29 <PublicServer> *** MrD2DG has left the game (leaving) 16:26:37 <PublicServer> <Vinnie> it got SML 16:26:44 <PublicServer> <Chris Booth> no it doesn't 16:26:50 <PublicServer> <Chris Booth> it has a fail safe 16:26:57 <PublicServer> <Chris Booth> it is not a shifting main line 16:27:16 <PublicServer> <Chris Booth> it said this yesterday 16:27:30 <PublicServer> <Chris Booth> a fail safe like that doesn't work well on a line that busy 16:27:46 <PublicServer> <Vinnie> well we need to triple anyway 16:27:48 <PublicServer> <Chris Booth> may aswell just have a normal prior 16:27:50 <PublicServer> <Chris Booth> yes 16:28:06 <PublicServer> <Chris Booth> a normal prior would be fine there for 2 reason Vinnie 16:28:09 <PublicServer> <Vinnie> or design a working join first and use that when we triple? 16:28:15 <PublicServer> <Chris Booth> you never ever will get a gap of 19 on that ML 16:29:10 <PublicServer> <Vinnie> sorry? 16:29:38 <PublicServer> <Chris Booth> the fail safe needs gaps of 19 to work properly 16:29:40 <PublicServer> <Chris Booth> TL+2 16:29:54 <PublicServer> <Chris Booth> but due to the fact that ML is always jamed 16:30:25 <PublicServer> <Vinnie> then not argue about the join but the jammed ML 16:30:36 <PublicServer> *** made screenshot at 0003A2F4: http://ps.openttdcoop.org/publicserver/webcam/0003A2F4.png 16:30:54 <PublicServer> <Chris Booth> that was my arguement 16:30:56 <PublicServer> <Chris Booth> not the joiner 16:31:00 <PublicServer> <Chris Booth> I like the joiner 16:31:04 <PublicServer> <Chris Booth> its a good idea 16:31:10 <PublicServer> <Chris Booth> failsafe + buffer 16:32:10 <PublicServer> <Vinnie> and it will work now 16:32:20 <PublicServer> <Vinnie> :) 16:32:30 <PublicServer> <Chris Booth> yes now we have no jam on the ML 16:32:33 <PublicServer> <Chris Booth> works well 16:32:35 <PublicServer> <Vinnie> but now something similair for the BBH? 16:33:20 *** MrD2DG has quit IRC 16:33:50 <PublicServer> <Chris Booth> yes 16:33:56 <PublicServer> <Chris Booth> but I am sorry I am off now 16:34:02 <PublicServer> <Chris Booth> I can stay loged in 16:34:04 <PublicServer> <Vinnie> oke cya 16:34:06 <PublicServer> <Chris Booth> so server runs for you 16:34:08 <PublicServer> <Vinnie> no need 16:34:10 <PublicServer> *** Chris Booth has joined spectators 16:34:10 <PublicServer> *** Game paused (number of players) 16:34:14 <PublicServer> *** Vinnie has joined spectators 16:34:23 <PublicServer> *** Vinnie has left the game (leaving) 16:45:36 <PublicServer> *** made screenshot at 0003A4E7: http://ps.openttdcoop.org/publicserver/webcam/0003A4E7.png 17:04:50 *** Firartix has quit IRC 17:44:52 *** MrD2DG has joined #openttdcoop 17:51:23 *** Intexon has quit IRC 18:01:14 *** Intexon has joined #openttdcoop 18:03:45 *** Intexon_ has joined #openttdcoop 18:09:22 *** Intexon has quit IRC 18:09:32 *** Guvnor has joined #openttdcoop 18:23:56 *** Guvnor_ has joined #openttdcoop 18:29:07 *** Guvnor has quit IRC 18:29:08 *** Guvnor_ is now known as Guvnor 19:03:06 *** Tray has joined #openttdcoop 19:25:47 *** fonsinchen has joined #openttdcoop 19:45:11 *** PhoenixII has quit IRC 20:43:13 *** DayDreamer has quit IRC 20:56:15 *** sla_ro|master has quit IRC 21:02:21 <V453000> !password 21:02:21 <PublicServer> V453000: asides 21:03:09 <PublicServer> *** Game still paused (number of players) 21:03:10 <PublicServer> *** V453000 joined the game 21:08:15 <PublicServer> *** V453000 has left the game (leaving) 21:15:36 <PublicServer> *** made screenshot at 0000885A: http://ps.openttdcoop.org/publicserver/webcam/0000885A.png 21:34:13 *** ODM has quit IRC 21:44:07 *** Guvnor has quit IRC 21:46:06 *** fonsinchen has quit IRC 21:53:38 *** Tray has quit IRC 22:01:40 *** Progman has quit IRC 22:06:05 *** dr_gonzo has quit IRC 22:23:01 <PublicServer> *** Chris Booth has left the game (leaving) 22:25:01 *** MrD2DG has quit IRC 22:48:21 <XeryusTC> hmm 22:48:31 <XeryusTC> does anyone in here know of a video capturer that works with OTTD? 22:50:08 <V453000> I had some, let me check 22:54:34 <V453000> cant find 22:55:11 <XeryusTC> bah 22:55:17 <XeryusTC> Ammler: i am unable to edit pages on the wiki :( 23:15:32 *** Fuco has quit IRC 23:15:42 <Ammler> XeryusTC: confirm your email 23:15:54 <Ammler> new spam protection 23:17:02 <XeryusTC> Ammler: got no mail in inbox 23:17:16 <XeryusTC> and not in spam box either afaics 23:17:23 <Ammler> did you register today? 23:17:34 <Ammler> you got that mail as you registered 23:18:02 <XeryusTC> no 23:18:11 <XeryusTC> it is on my account i've had there for like 3-4 years 23:19:10 <Ammler> go to your preferences page 23:19:19 <Ammler> don't you have a send conrim link there? 23:19:28 <Ammler> http://wiki.openttdcoop.org/Special:Preferences 23:20:40 <Ammler> I have a text there: "Your e-mail address was authenticated on 25 July 2006 at 16:55." 23:21:28 <XeryusTC> Member of groups: Autoconfirmed users, Users, coop 23:21:38 <XeryusTC> You do not have permission to edit this page, for the following reason: 23:21:38 <XeryusTC> The action you have requested is limited to users in the group: emailconfirmed. 23:21:47 <XeryusTC> i see a problem between the first line and the last two :P 23:22:01 <Ammler> do you have a sentence like I pasted on your preferences link 23:22:19 <Ammler> even a sysop can't edit a page if e-mail isn't confirmed 23:23:02 <XeryusTC> afaict i dont have something like that 23:23:24 <Ammler> please tell me what you see below E-Mail on the page I linked 23:23:56 <XeryusTC> it actually does not hold an email 23:24:00 <XeryusTC> i will fix that first then :P 23:24:16 <Ammler> just tested: http://wiki.openttdcoop.org/Special:ConfirmEmail 23:24:32 <XeryusTC> yeah, i just confirmed mail :) 23:24:33 <Ammler> thanks :-) 23:24:36 <XeryusTC> and now i can edit 23:25:38 <XeryusTC> the effort someone has to do to edit his user page 23:25:57 <Ammler> :-D 23:26:06 <Ammler> the effort we had to remove spam 23:26:13 <Ammler> was expontially rised last weeks 23:28:09 <Ammler> XeryusTC: you have no specialist points? 23:28:15 <Ammler> or what you need to edit :-P 23:28:22 <Ammler> new* 23:28:33 <XeryusTC> Specialist on: Rebuilding stuff from scratch, shouting at people in the sandbox ;), entries. also WTF designs /hylje 23:28:56 <XeryusTC> changed my email from my old no longer existing mail bouncer to my proper address 23:29:00 <XeryusTC> somewhat cryptic :P 23:29:53 <Ammler> well, 23:30:01 <Ammler> it should not be public, is it? 23:30:02 <XeryusTC> oh 23:30:08 <XeryusTC> the shouting part is somewhat outdated btw 23:30:35 <Ammler> well, doesn't matter, there is no sandbox anymore ;-) 23:36:57 <Ammler> @topic add You can't edit wiki anymore? visit http://wiki.openttdcoop.org/Special:ConfirmEmail 23:36:58 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG203 (r22255) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | English only | You can't edit wiki anymore? visit http://wiki.openttdcoop.org/Special:ConfirmEmail"