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00:07:56 <Mazur> That's what I'm really saying, tehr. 00:08:01 <Mazur> there 00:08:24 <Mazur> The key was jut the word, to attract those in power. 00:09:05 <Mazur> So that one of them would be kind enough to raise hte limit. 00:43:45 *** Progman has quit IRC 00:44:44 <Sylf> !password 00:44:44 <PublicServer> Sylf: rinded 00:45:06 <PublicServer> *** Game still paused (number of players) 00:45:06 <PublicServer> *** Game unpaused (number of players) 00:45:09 <PublicServer> *** Sylf joined the game 00:45:21 <PublicServer> <Mazur> Pylf! 00:45:27 <PublicServer> *** Sylf has left the game (connection lost) 00:45:27 <PublicServer> *** Game paused (number of players) 00:45:32 <Sylf> wha the... 00:45:47 <PublicServer> *** Game still paused (number of players) 00:45:48 <PublicServer> *** Game unpaused (number of players) 00:45:48 <PublicServer> *** Sylf joined the game 00:46:47 <Sylf> so, what's been happening around here? 00:46:49 <PublicServer> *** Sylf has left the game (connection lost) 00:46:49 <PublicServer> *** Game paused (number of players) 00:46:55 <PublicServer> <Mazur> Say on the copnsole works without problems. 00:47:14 <Mazur> Or you need to patch your client, as I have. 00:47:20 <Sylf> !password 00:47:20 <PublicServer> Sylf: flairs 00:47:32 <Sylf> maybe tomorrow, when I'm sober 00:47:34 <PublicServer> <Mazur> Frock all. 00:47:49 <PublicServer> <Mazur> Rached train limit again. 00:47:51 <PublicServer> *** Game still paused (number of players) 00:47:51 <PublicServer> *** Game unpaused (number of players) 00:47:53 <PublicServer> *** Sylf joined the game 00:48:38 <PublicServer> <Mazur> But there seem not to be any problems requiring fixingf./ 00:49:08 <PublicServer> <Sylf> I haven't built a single primary station yet 00:49:26 <PublicServer> <Mazur> Done my 11th earlier. 00:50:28 <PublicServer> <Mazur> There's a nice challenging gold mine south of SLH 03 00:51:12 <PublicServer> <Mazur> At !here 00:51:32 <PublicServer> <Sylf> ah 00:51:55 <PublicServer> <Mazur> Unless you demolish the plans, rthen it becomes easy again. 00:52:02 <PublicServer> <Sylf> but we don't need overflow for gold mines 00:52:16 <PublicServer> <Sylf> I'd say it'll be easier that it seems 00:52:26 <PublicServer> <Mazur> Then try !3 forests. 00:52:39 <PublicServer> <Mazur> Mind you, there are nop trains (yet) for them. 00:53:28 <Sylf> so, that's practically done 00:53:31 <PublicServer> *** Sylf has left the game (connection lost) 00:53:31 <PublicServer> *** Game paused (number of players) 00:53:40 <Sylf> I'll see about !3 00:53:53 <Sylf> !password 00:53:53 <PublicServer> Sylf: flairs 00:54:02 <PublicServer> *** Game still paused (number of players) 00:54:02 <PublicServer> *** Game unpaused (number of players) 00:54:04 <PublicServer> *** Sylf joined the game 00:56:01 <Sylf> there's not much we can do about the train limit... 00:56:26 <Sylf> but station itself will be pretty ordinary 00:56:28 <PublicServer> <Mazur> Except start whining to mambos. 00:56:35 <PublicServer> <Mazur> True. 00:56:59 <PublicServer> *** Sylf has left the game (connection lost) 00:56:59 <PublicServer> *** Game paused (number of players) 00:57:02 <Sylf> grrr 00:57:05 <PublicServer> <Mazur> building it because it'd be such a hasshle to keep trains rolling. 00:57:15 <Sylf> maybe I should patch it while I'm drunk and unlazy 00:57:34 <Sylf> but building it on windoz... >_< 00:57:57 <Mazur> Not using autostart? 00:58:10 <Sylf> no, only auto update 00:58:21 <Mazur> Trying to /dcc you the patch. 00:59:12 <Sylf> I don't have dcc autoaccept 00:59:18 <Mazur> Hm, I need to open a port on my router, I think. 00:59:23 <Sylf> it's been forever since I stopped using dcc 00:59:41 *** Intexon has quit IRC 01:00:44 <Sylf> so, it's already fixed in r22357 01:00:44 *** Fuco has quit IRC 01:00:52 <Sylf> maybe I'll wait until tomorrow 01:01:12 <Sylf> and hope that someone will update the game again 01:01:48 <PublicServer> *** made screenshot at 00019C0D: http://ps.openttdcoop.org/publicserver/webcam/00019C0D.png 01:01:48 <Mazur> Ik opened my router. 01:01:52 <Sylf> so, I'm gonna take the lazy route 01:02:08 <Sylf> and just wait for update 01:02:17 <Mazur> Just type /dcc accept 01:02:25 <Mazur> ? 01:03:02 <Sylf> "no file offered" 01:03:16 <Mazur> Hm. 01:03:37 <Mazur> And: /dcc get Mazur 01:03:42 <Mazur> ? 01:03:44 <Sylf> yeah 01:03:55 <Sylf> that's what irssi was expecting 01:03:56 <Mazur> Not sure how that command should be. 01:04:19 <Sylf> still nothing 01:04:25 <Sylf> whatcha using? 01:04:32 <Mazur> xchat 01:05:10 <Sylf> try it again 01:05:43 <Sylf> oh wait... 01:05:56 <Sylf> I need to forward dcc to xchat... how did I do that... 01:06:25 <Sylf> ok, done 01:06:33 <Sylf> I should be ready on my end 01:06:45 <Mazur> New offer. 01:07:09 <Sylf> still nothing 01:07:45 <Mazur> New offer, passive mode. 01:08:10 <Mazur> DCC SEND connect attempt to Sylf failed (err=Connection refused). 01:08:13 <Mazur> :-) 01:08:24 <Sylf> :=< 01:08:47 <Sylf> in File transfered preference of xchat, do you have DCC send ports set up? 01:09:06 <Sylf> and those are set up as server ports on the router/firewall? 01:11:55 <Mazur> Very much so. 01:12:08 <Sylf> hmmmm 01:12:50 <Mazur> I lost my home website in the death of my old disk. 01:12:58 <Mazur> Or I'd have put it up there by now. 01:13:13 <Sylf> you can put it on some file share site... sendfile, megaupload, etc 01:21:47 <Mazur> http://upload1.com/files/chat.patch 01:21:48 <Mazur> ? 01:22:14 <Sylf> nope 01:22:29 <Sylf> page doesn't exist 01:23:11 <Sylf> more importantly, I need to find build instructions... 01:23:31 <Mazur> http://www.sendspace.com/file/5pkoav 01:23:32 <Webster> Title: Download chat.patch from Sendspace.com - send big files the easy way (at www.sendspace.com) 01:24:18 <Sylf> k, got that file 01:24:46 <Mazur> With autostart you put hte file in the [atches directory and add it onto a variablwe in hte script/. 01:25:12 <Mazur> patches 01:25:58 <Sylf> but that's for gcc build system? 01:26:56 <Sylf> my linux box is 10 years old - can't handle 1200 trains 01:27:16 <Mazur> It's a source patch. 01:27:16 <Sylf> not in a network game anyway 01:27:38 <Sylf> autostart is meant to be used on Linux 01:28:11 <Mazur> Well, the patch is OS indifferent. 01:28:18 <Sylf> yeah 01:28:34 <Sylf> the instruction on building ottd on windows is a bit different than on linux 01:28:39 <Mazur> As long as you build from source. 01:28:56 <Sylf> I've never built one on windows 01:29:16 <Sylf> windows. linux. totally different mentality 01:29:19 <Mazur> Do you even have a build environment? 01:29:28 <Sylf> not right now 01:29:49 <Sylf> I can get .net express version for free 01:29:59 <Sylf> but it takes a while to get it set up right 01:30:22 <Mazur> M$ W$nd@w$ has no mentality. 01:30:31 <Sylf> I can build one on linux without much difficulty 01:30:36 <Sylf> but I won't be able to play this game 01:30:44 <Mazur> A right pickle. 01:31:20 <Sylf> my linux box is pretty much just a test web server + irssi box 01:31:22 <Mazur> I have it reversed: my old box has windows, for some games, and all my newer bozwed are linux. 01:31:34 <Mazur> boxes 01:31:43 <Sylf> it's the other way around for me 01:33:37 <Sylf> Yeah, maybe I'll set a build system up some day 01:33:50 <Sylf> but for this game, I'll just wait for tomorrow 01:34:01 <Sylf> I'm sure the game will be updated soon enough 01:34:23 <Sylf> the latest nightly has the chat fixed already, I think 01:34:53 <Mazur> They said they would fix it in 90 minutes, some 8 hours ago. 01:35:58 <Mazur> I think I just found my old website. 01:37:30 <Mazur> As a matter of fact, my whole old /usr/local/ 01:37:36 <Mazur> Yay me. 01:38:20 <Sylf> crap... my C drive is too small for this 01:39:03 <Mazur> compiling? 01:39:20 <Mazur> Just delete some of the porn you don;t like that much anyway. 01:39:34 <Mazur> :-D 01:39:39 <Sylf> it's an aging SSD 01:39:50 <Sylf> it's pretty small 01:41:44 <Sylf> yup, I'm just gonna go wait and drink beer for tonight 01:42:49 <Mazur> Sounds like a plan. 01:42:56 <Mazur> Wish I had enough beer for that. 01:45:31 <Mazur> http://www.youtube.com/watch?v=CsfOR2hpgRg 01:45:32 <Webster> Title: YouTube - Sandy Coast - True Love Thats A Wonder (Videoclip) (at www.youtube.com) 05:08:02 *** sla_ro|master has joined #openttdcoop 06:11:41 *** Tray has joined #openttdcoop 06:38:05 *** DayDreamer has joined #openttdcoop 07:01:36 *** ODM has joined #openttdcoop 07:01:36 *** ChanServ sets mode: +o ODM 07:41:31 *** Vinnie_nl has joined #openttdcoop 07:52:59 *** sla_ro|vista has joined #openttdcoop 07:55:22 *** sla_ro|master has quit IRC 08:20:06 *** Stoffe has joined #openttdcoop 08:21:48 <Stoffe> Morning 08:23:23 <Stoffe> !players 08:23:26 <PublicServer> Stoffe: Client 5 (Orange) is Mazur, in company 1 (Campbell & Co.) 08:23:39 <Stoffe> !password 08:23:39 <PublicServer> Stoffe: nipped 08:23:53 <PublicServer> *** Game still paused (number of players) 08:23:53 <PublicServer> *** Game unpaused (number of players) 08:23:56 <PublicServer> *** Stoffe joined the game 08:27:18 *** ODM has quit IRC 08:34:43 <PublicServer> *** Stoffe has left the game (leaving) 08:34:43 <PublicServer> *** Game paused (number of players) 08:41:16 *** Tray has quit IRC 08:48:00 *** Maxpm has joined #openttdcoop 08:48:18 <Maxpm> Hello, everyone. 08:48:33 <Maxpm> !help 08:48:33 <PublicServer> Maxpm: http://www.openttdcoop.org/wiki/IRC_Commands 08:49:21 <Maxpm> !playercount 08:49:21 <PublicServer> Maxpm: Number of players: 2 (0 spectators) 08:49:25 <Maxpm> !password 08:49:25 <PublicServer> Maxpm: swines 08:51:57 <Maxpm> @quickstart 08:51:58 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 08:52:31 <Maxpm> !ip 08:52:31 <PublicServer> Maxpm: ps.openttdcoop.org 08:54:51 *** Maxpm has quit IRC 09:40:04 *** Progman has joined #openttdcoop 09:44:21 *** Chris_Booth has joined #openttdcoop 09:45:59 *** Fuco has joined #openttdcoop 09:46:03 *** ChanServ sets mode: +v Fuco 10:03:53 *** Phoenix_the_II has joined #openttdcoop 10:03:53 *** ChanServ sets mode: +o Phoenix_the_II 10:28:01 *** Vinnie_nl has quit IRC 10:43:36 *** pugi has joined #openttdcoop 10:53:08 *** KenjiE20 has joined #openttdcoop 10:53:08 *** ChanServ sets mode: +o KenjiE20 10:53:57 *** Chris_Booth has quit IRC 10:59:38 *** Stoffe|2 has joined #openttdcoop 11:01:20 *** Intexon has joined #openttdcoop 11:03:53 *** tycoondemon has quit IRC 11:05:58 *** Stoffe has quit IRC 11:06:31 *** Stoffe has joined #openttdcoop 11:09:01 <PublicServer> *** Mazur has left the game (connection lost) 11:09:27 *** Gosha has joined #openttdcoop 11:09:39 *** Gosha is now known as elecRules 11:11:09 <elecRules> !players 11:11:11 <PublicServer> elecRules: There are currently no clients connected to the server 11:12:55 *** Stoffe|2 has quit IRC 11:46:53 *** TWerkhoven has joined #openttdcoop 11:49:36 <elecRules> hi TWerkhoven 11:54:30 <TWerkhoven> ello 11:57:34 <TWerkhoven> !password 11:57:34 <PublicServer> TWerkhoven: swines 11:57:58 <PublicServer> *** Game still paused (number of players) 11:58:01 <PublicServer> *** T. Werkhoven joined the game 12:24:29 <PublicServer> *** Game still paused (number of players) 12:24:33 <PublicServer> *** Player has joined spectators 12:24:46 <PublicServer> *** Player has left the game (connection lost) 12:27:59 <PublicServer> *** Game still paused (number of players) 12:28:01 <PublicServer> *** Player has joined spectators 12:28:21 <PublicServer> *** Player has changed his/her name to elecRules 12:30:41 <PublicServer> *** elecRules has joined company #1 12:34:57 *** sla_ro|vista has quit IRC 12:38:01 *** sla_ro|master has joined #openttdcoop 12:42:43 <PublicServer> *** elecRules has joined spectators 12:42:55 <PublicServer> *** elecRules has left the game (connection lost) 12:46:50 <PublicServer> *** made screenshot at 00028650: http://ps.openttdcoop.org/publicserver/webcam/00028650.png 13:00:48 *** mfb- has joined #openttdcoop 13:01:19 <mfb-> hi 13:01:38 <PublicServer> *** Game still paused (number of players) 13:01:38 <PublicServer> *** mfb joined the game 13:11:36 *** propliner has joined #openttdcoop 13:16:50 <PublicServer> *** made screenshot at 0002C663: http://ps.openttdcoop.org/publicserver/webcam/0002C663.png 13:16:54 <elecRules> hi propliner 13:17:10 <mfb-> hi 13:17:11 <propliner> hi 13:17:13 <elecRules> do you know how to make r22355 work on win32? 13:17:25 <elecRules> it crashes when I try to use ingame chat 13:17:31 <elecRules> "Assertion failed" 13:17:41 <mfb-> don't use the ingame chat 13:17:49 <elecRules> ;D 13:17:51 <mfb-> simple workaround 13:17:56 <mfb-> use the IRC-channel ;) 13:18:01 <elecRules> but why's it doing that? 13:18:05 <elecRules> it never did that on linux... 13:18:06 <mfb-> bug in the game 13:18:22 <elecRules> I guess getting the SVN version won't help too much... 13:18:38 <propliner> didn't tried 22355 yet 13:18:56 <propliner> last visit on public server was with 22255 last week 13:19:11 <elecRules> btw, does the client have to be exactly the same revision as server? 13:19:25 <elecRules> or do only "major" version numbers count 13:20:14 <propliner> well, I usually use OpenTTD stable versions only, so dunno really 13:20:30 <elecRules> stable == nightly? 13:20:34 <elecRules> or the ones on the front page 13:20:42 <propliner> official releases 13:20:49 <elecRules> so they do work? 13:20:55 <elecRules> on this server that is 13:21:30 <propliner> well, for the public server you'll need the revision 22355 as statet in the IRC channel topic 13:21:50 <propliner> the competition server runes with 1.1.0 13:22:06 <elecRules> dammit it's bugging out on multiplayer join 13:22:07 <elecRules> again 13:22:10 <elecRules> like on linux 13:22:18 <elecRules> q_q 13:22:19 <elecRules> take 5 13:23:06 <PublicServer> *** Game still paused (number of players) 13:23:06 <PublicServer> *** Game unpaused (number of players) 13:23:08 <PublicServer> *** Player has joined spectators 13:23:08 <PublicServer> *** Game paused (number of players) 13:23:10 <elecRules> yay! 13:23:10 <propliner> I'm no expert, perhaps one of the more experienced players can help you 13:23:15 <elecRules> yeah dw 13:23:17 <elecRules> it's working! 13:23:19 <elecRules> :D 13:23:23 <propliner> good 13:23:39 <PublicServer> *** Player has changed his/her name to elecRules 13:23:40 <KenjiE20> elecRules: did you read @@quickstart ? 13:23:41 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 13:23:50 <elecRules> LOL 13:23:52 <KenjiE20> since it's pretty much entirely covered there 13:24:00 <elecRules> ofc I have 13:24:28 <elecRules> is there anything that needs building? 13:24:43 <KenjiE20> also read the rest of the topic 13:24:47 <KenjiE20> @topic get -1 13:24:47 <Webster> KenjiE20: Don't use in-game chat! 13:25:46 <elecRules> lol someone joined spectators 13:25:49 <elecRules> @ same time as I joined 13:25:54 <elecRules> so still paused 13:26:13 <KenjiE20> !players 13:26:16 <PublicServer> KenjiE20: Client 23 is T. Werkhoven, a spectator 13:26:16 <PublicServer> KenjiE20: Client 29 (Orange) is mfb, in company 1 (Campbell & Co.) 13:26:16 <PublicServer> KenjiE20: Client 35 is elecRules, a spectator 13:26:49 <elecRules> fail me 13:26:52 <PublicServer> *** elecRules has joined company #1 13:26:52 <PublicServer> *** Game unpaused (number of players) 13:26:59 <KenjiE20> :D 13:27:02 <elecRules> ;) 13:27:12 <elecRules> so is there anything that needs building? 13:27:15 <elecRules> SLHs? 13:27:32 <KenjiE20> dunno, probably 13:27:36 <KenjiE20> pick something :) 13:28:32 <elecRules> ;) 13:30:35 <PublicServer> *** T. Werkhoven has left the game (connection lost) 13:30:40 <TWerkhoven> aaargh 13:30:46 <mfb-> :p 13:30:47 <elecRules> pressed Enter? 13:30:48 <elecRules> ;) 13:30:51 <TWerkhoven> by accident yes 13:30:56 <elecRules> I hate that bug 13:31:01 <TWerkhoven> thought irc was the active window 13:31:02 <elecRules> I might be making an AutoHotKey script 13:31:06 <elecRules> to disable enter key 13:31:09 <elecRules> while openttd 13:31:11 <elecRules> is focused 13:31:12 <elecRules> :) 13:31:49 <TWerkhoven> hehe 13:31:50 <PublicServer> *** made screenshot at 00025262: http://ps.openttdcoop.org/publicserver/webcam/00025262.png 13:31:51 <TWerkhoven> !password 13:31:51 <PublicServer> TWerkhoven: ricing 13:32:11 <PublicServer> *** T. Werkhoven joined the game 13:32:33 <elecRules> is the lag only on my end? 13:33:06 <TWerkhoven> it is a tad choppy here, but barely noticable 13:33:16 <propliner> what's with the competition server btw? aren't the ships and aircraft usually disabled by very high running costs? 13:33:24 <propliner> and no Generic Road Vehicles 13:36:00 <mfb-> now we need more trains 13:36:30 <TWerkhoven> again? 13:36:31 <TWerkhoven> lol 13:36:36 <mfb-> hmm 13:36:38 <PublicServer> *** mfb has left the game (connection lost) 13:36:43 <mfb-> drop04 collects trains in depots 13:36:53 <mfb-> !password 13:36:53 <PublicServer> mfb-: ricing 13:37:06 <PublicServer> *** mfb joined the game 13:37:22 <mfb-> well, in one depot 13:37:25 <TWerkhoven> beyond the refitting? 13:37:31 <TWerkhoven> as in , longer than just to refit? 13:37:50 <mfb-> !here 13:37:59 <TWerkhoven> yeah i found it 13:38:10 *** Chillosophy has joined #openttdcoop 13:40:24 <TWerkhoven> wonder if its the only one doing that 13:40:35 <TWerkhoven> or if other stations have a similar depot 13:41:07 <mfb-> 03 is clean 13:41:33 <mfb-> 01, too 13:41:46 <TWerkhoven> 2 has a few trains, but nothing serious 13:41:51 <TWerkhoven> 3-4 in the worst case 13:46:51 <PublicServer> *** made screenshot at 00004F25: http://ps.openttdcoop.org/publicserver/webcam/00004F25.png 13:48:20 <Sylf> bleh, the game's still not updated :( 13:48:54 <Sylf> and I've already proved myself that I hit the chat key without thinking... 13:49:07 <V453000> afternoon everyone 13:49:08 <V453000> !password 13:49:08 <PublicServer> V453000: exhale 13:49:10 <TWerkhoven> game did get updated 13:49:21 <TWerkhoven> then crashed instantly, so it was back downgraded 13:49:30 <mfb-> hi 13:49:40 <TWerkhoven> ey V 13:50:07 <PublicServer> *** Sylf joined the game 13:50:10 <PublicServer> *** Sylf has left the game (connection lost) 13:50:13 <KenjiE20> Sylf: identify to webster dangit :p 13:50:13 <Sylf> blah 13:50:40 <Sylf> ok, let me work on that... 13:50:56 <PublicServer> *** V453000 joined the game 13:51:04 <KenjiE20> add a /msg webster identify <blah> to autocommand or whatever :) 13:51:43 <PublicServer> *** V453000 has joined company #1 13:52:29 <elecRules> hi V353000 13:52:44 <PublicServer> *** V453000 has left the game (connection lost) 13:52:52 <elecRules> don't use in-game chat 13:52:54 <elecRules> it's bugged 13:53:02 <mfb-> as you see 13:53:23 <elecRules> :) 13:53:45 <V453000> hm 13:53:48 <V453000> :D 13:54:03 <Intexon> !password 13:54:03 <PublicServer> Intexon: exhale 13:54:12 <elecRules> how can Patreksf whatever Heights' depot thingo jam? 13:54:15 <PublicServer> *** 1ntexon joined the game 13:54:20 <Mazur> The bug has been located, and is easily fixed. 13:54:31 <elecRules> mfb put a sign there 13:54:33 <mfb-> one train from the depot and one from the overflow line at the same time 13:54:36 <PublicServer> *** V453000 joined the game 13:54:40 <mfb-> both trying to get to the platform 13:54:42 <Mazur> However, somehow they haven't succeeded in doing it. 13:54:43 <elecRules> oh :) 13:54:49 <mfb-> and the one from the overflow sees the red signal 13:54:53 * Mazur is working with a patched client. 13:55:14 <PublicServer> <1ntexon> hi 13:55:21 <V453000> hi 13:55:43 <elecRules> hi 13:56:03 <mfb-> we need more trains :p 13:56:05 <PublicServer> *** Kenji has left the game (general error) 13:56:14 <elecRules> not another victim 13:56:15 <V453000> !rcon set max_trains 1333 13:56:21 <mfb-> :) 13:56:23 <elecRules> lol 13:56:28 <PublicServer> *** Kenji joined the game 13:56:31 <PublicServer> <Kenji> nope 13:56:33 <Mazur> http://www.sendspace.com/file/5pkoav 13:56:34 <Webster> Title: Download chat.patch from Sendspace.com - send big files the easy way (at www.sendspace.com) 13:56:41 <mfb-> ... 13:56:41 <PublicServer> *** mfb has left the game (connection lost) 13:56:42 <elecRules> Kenji don't use ingame chat 13:56:50 <PublicServer> <Kenji> Why? :p 13:56:57 <elecRules> unless you have patch :) 13:57:05 <PublicServer> <Kenji> nope :) 13:57:05 <PublicServer> *** mfb has left the game (connection lost) 13:57:13 <elecRules> it crashes game 13:57:18 <PublicServer> *** mfb joined the game 13:57:23 <PublicServer> <Kenji> I know 13:57:29 <PublicServer> *** elecRules has joined spectators 13:57:31 <elecRules> brb 13:57:35 <Sylf> !password 13:57:35 <PublicServer> Sylf: exhale 13:57:37 <PublicServer> <Kenji> I might not play much, but I do pay attention 13:57:38 <elecRules> patching :) 13:57:38 <Mazur> TYime to do my shopping. 13:57:42 <Mazur> back later. 13:57:44 <Mazur> ~\o/~ 13:57:56 <PublicServer> *** Sylf joined the game 13:58:00 <PublicServer> <Kenji> this client isn't patched either :p 13:58:27 <PublicServer> <Sylf> OK, finally... disabled the chat with hotkeys.cfg >_< 13:58:31 <elecRules> how to apply said patch? 13:58:37 <elecRules> apply it to windows .exe? 13:58:40 <elecRules> or to source 13:58:42 <PublicServer> <Kenji> you'll need svn and a complier 13:58:47 <elecRules> yeah 13:58:52 <elecRules> I know how to compile 13:59:54 <PublicServer> *** 1ntexon has left the game (connection lost) 13:59:54 <mfb-> any possibility to comment some lines there (don't want to delete)? 14:01:40 <PublicServer> *** V453000 has left the game (connection lost) 14:01:51 <PublicServer> *** made screenshot at 00004589: http://ps.openttdcoop.org/publicserver/webcam/00004589.png 14:01:55 <Sylf> comment out the cfg lines? 14:02:02 <mfb-> right 14:02:12 <Sylf> # didn't work... 14:02:28 <Sylf> I just made a backup copy and deleted the keys 14:02:43 <Sylf> or, maybe I need to do chat = #RETURN,T 14:03:00 <elecRules> try // 14:03:07 <PublicServer> *** mfb has left the game (leaving) 14:03:49 <PublicServer> <Kenji> ; to comment, as per ini-style 14:03:51 <PublicServer> *** elecRules has left the game (leaving) 14:04:03 <PublicServer> *** Sylf has left the game (leaving) 14:04:05 <PublicServer> *** Game still paused (number of players) 14:04:05 <PublicServer> *** Game unpaused (number of players) 14:04:08 <PublicServer> *** mfb joined the game 14:04:13 <mfb-> ok that worked 14:04:17 <mfb-> chat = 14:04:25 <PublicServer> *** Kenji has left the game (connection lost) 14:04:28 <mfb-> //chat = RETURN,T 14:04:33 <Sylf> !password 14:04:34 <PublicServer> Sylf: fiesta 14:04:36 <KenjiE20> http://en.wikipedia.org/wiki/INI_file#Format 14:04:37 <Webster> Title: INI file - Wikipedia, the free encyclopedia (at en.wikipedia.org) 14:04:39 <mfb-> first line prevents the game from adding it again 14:04:49 <PublicServer> *** Sylf joined the game 14:05:22 <Sylf> chat = ;RETURN,T <- works too 14:05:34 <Sylf> or that should be the proper way in .ini style 14:05:49 <mfb-> that is nice 14:05:51 <KenjiE20> time for Dwarf Fun 14:09:11 <PublicServer> *** mfb has left the game (connection lost) 14:09:47 <PublicServer> *** mfb joined the game 14:15:39 <elecRules> compiling stuff under MinGW = PAIN 14:16:43 <Sylf> I'm not gonna even try 14:16:53 <PublicServer> *** made screenshot at 0001408E: http://ps.openttdcoop.org/publicserver/webcam/0001408E.png 14:17:01 <elecRules> http://wiki.openttd.org/Compiling_on_MinGW 14:17:23 <elecRules> if you want, I made a set of scripts to do part of it for you 14:17:25 <Sylf> I was reading that yesterday too 14:17:36 <elecRules> do you have MinGW already installed? 14:19:43 <elecRules> for anyone who wants to compile under it using the method described @ http://wiki.openttd.org/Compiling_on_MinGW, 14:19:50 <elecRules> you need to download wget separately 14:19:54 <elecRules> it's not included in mingw 14:20:17 <elecRules> http://users.ugent.be/~bpuype/cgi-bin/fetch.pl?dl=wget/wget.exe 14:23:06 <elecRules> lol, the amount of effort people will go through just to play on this server 14:23:09 <elecRules> it's amazing :) 14:23:26 <Sylf> :p 14:23:50 <Sylf> it sure is one of a kind server 14:23:57 <elecRules> when I'm done compiling, I can give you the MinGW script 14:24:11 <elecRules> you'll have to fix /etc/fstab though 14:31:53 <PublicServer> *** made screenshot at 00013C90: http://ps.openttdcoop.org/publicserver/webcam/00013C90.png 14:34:38 <elecRules> !password 14:34:38 <PublicServer> elecRules: hither 14:34:45 <elecRules> the moment of truth... 14:34:48 <PublicServer> *** Sylf has joined spectators 14:34:49 <elecRules> OH FFS 14:34:51 <elecRules> not that bug again 14:34:56 <mfb-> ? 14:35:07 <elecRules> crash-to-main screen 14:35:19 <elecRules> after x seconds in multiplayer 14:35:54 <PublicServer> *** elecRules joined the game 14:35:58 <elecRules> the moment of truth... 14:36:00 <elecRules> testing chat 14:36:05 <elecRules> bang 14:36:14 <PublicServer> *** elecRules has left the game (connection lost) 14:36:22 <mfb-> ;) 14:36:34 <elecRules> misc_gui.cpp? 14:39:06 *** Progman has quit IRC 14:39:09 <PublicServer> *** elecRules joined the game 14:39:19 <PublicServer> *** elecRules has left the game (connection lost) 14:39:22 <elecRules> misc_gui.cpp: max_chars != 0 at line 1178 14:43:55 <elecRules> take 3... 14:44:06 <elecRules> !password 14:44:06 <PublicServer> elecRules: hither 14:44:33 <PublicServer> *** elecRules joined the game 14:44:34 <PublicServer> <elecRules> yay? 14:44:38 <PublicServer> <elecRules> works!!! 14:44:46 <elecRules> without deleting anything 14:44:58 <elecRules> in network_chat_gui.cpp, 14:45:02 <elecRules> line 291 14:45:06 <elecRules> InitializeTextBuffer 14:45:14 <elecRules> made last parameter same as 3rd one 14:45:16 <elecRules> simple! 14:45:17 <elecRules> ;D 14:46:20 <PublicServer> *** elecRules has joined company #1 14:46:54 <PublicServer> *** made screenshot at 0001405A: http://ps.openttdcoop.org/publicserver/webcam/0001405A.png 14:47:48 <PublicServer> <elecRules> how do you stop the "getting old" messages? 14:48:00 <Sylf> in the message history? 14:48:08 <PublicServer> <elecRules> ohh 14:48:08 <mfb-> message options 14:48:23 <elecRules> thx 14:48:57 <Sylf> I wish I could stop it from even going into message history 14:49:07 <PublicServer> <elecRules> you can I think 14:49:13 <PublicServer> <elecRules> turn it off completely that is 14:50:51 *** perk11 has joined #openttdcoop 14:51:38 <PublicServer> <elecRules> the station @ Sigluf jorour Woods 14:51:44 <PublicServer> <elecRules> has 2 platforms 14:51:48 <PublicServer> <elecRules> I added 2 more 14:51:54 <PublicServer> <elecRules> can some1 check if it will still work? 14:52:17 <Sylf> it won't work 14:52:20 <mfb-> works like two platforms now 14:52:23 <Sylf> and it already had 4 platforms 14:52:35 <PublicServer> <elecRules> but they were removed? 14:52:42 <mfb-> see sign 14:52:47 <Sylf> see 3+4 14:53:40 <PublicServer> <elecRules> which sign? 14:53:45 <mfb-> and I don't think the station needs more than that for 160 tons/month 14:53:51 <PublicServer> <elecRules> kk 14:53:53 <mfb-> added it again now 14:54:09 <PublicServer> <elecRules> ohhh 14:54:11 <PublicServer> <elecRules> :D 14:59:48 <PublicServer> <elecRules> do we need another gold mine hooked up? 15:00:01 <mfb-> define "need" 15:00:06 <PublicServer> <elecRules> :) 15:00:10 <PublicServer> <elecRules> idk 15:00:42 *** pugi has quit IRC 15:00:42 <PublicServer> <elecRules> Is this a sideline? (@ sign) 15:01:01 <mfb-> which sign? 15:01:08 <PublicServer> <elecRules> " Here" 15:01:29 <PublicServer> *** mfb has left the game (connection lost) 15:01:29 <PublicServer> *** avdg joined the game 15:01:32 <mfb-> that is part of the overflow 15:01:35 <Sylf> no, that's an overflow 15:01:37 <mfb-> for that station 15:01:52 <PublicServer> <elecRules> ah k 15:01:54 <PublicServer> *** made screenshot at 0003F561: http://ps.openttdcoop.org/publicserver/webcam/0003F561.png 15:02:08 <PublicServer> <elecRules> brb 15:02:10 <PublicServer> *** elecRules has joined spectators 15:02:23 <avdg> oooch 15:02:25 <PublicServer> *** avdg has left the game (connection lost) 15:02:27 <PublicServer> *** Game paused (number of players) 15:02:33 *** pugi has joined #openttdcoop 15:02:55 <PublicServer> <elecRules> gotta go to bed :( 15:03:04 <avdg> Assert :/ 15:03:07 <PublicServer> <elecRules> see you guys 2morra 15:03:17 <PublicServer> <elecRules> avdg - I'll give you a fix for that bug 15:03:23 <PublicServer> <elecRules> but not atm 15:03:26 <PublicServer> <elecRules> cos gtg 15:03:33 <PublicServer> *** T. Werkhoven has joined spectators 15:03:35 <PublicServer> <elecRules> so cya 2morra (Australian time) 15:03:42 <PublicServer> *** Game still paused (number of players) 15:03:42 <PublicServer> *** elecRules has left the game (leaving) 15:03:42 <PublicServer> *** mfb joined the game 15:03:44 <mfb-> but you have to compile the game 15:03:51 <mfb-> or do not use the ingame chat 15:03:51 <elecRules> if it's for windows, 15:03:55 <elecRules> I can give precompiled version 15:04:16 <elecRules> (Windows 32 bit) 15:04:25 <avdg> elecRules: give me the patch and I'm happy 15:04:31 *** elecRules has quit IRC 15:05:22 <mfb-> <Mazur> http://www.sendspace.com/file/5pkoav 15:05:23 <Webster> Title: Download chat.patch from Sendspace.com - send big files the easy way (at www.sendspace.com) 15:05:49 *** Mazur has quit IRC 15:05:59 <avdg> bleh, I don't even trust that site :-) 15:06:15 *** perk11 has quit IRC 15:06:16 <mfb-> just read the content :p 15:06:33 <mfb-> no secret stuff there 15:06:46 <mfb-> <mfb-> but you have to compile the game 15:06:57 <avdg> hmm, no unidiff, ! == -? 15:16:38 *** perk11 has joined #openttdcoop 15:16:55 <PublicServer> *** made screenshot at 0001CAEB: http://ps.openttdcoop.org/publicserver/webcam/0001CAEB.png 15:19:35 *** perk11 has quit IRC 15:28:12 *** perk11 has joined #openttdcoop 15:29:54 <PublicServer> *** Game still paused (number of players) 15:29:54 <PublicServer> *** Game unpaused (number of players) 15:29:55 <PublicServer> *** avdg joined the game 15:31:15 <PublicServer> *** Sylf has joined company #1 15:31:55 <PublicServer> *** made screenshot at 00004589: http://ps.openttdcoop.org/publicserver/webcam/00004589.png 15:32:09 <PublicServer> <avdg> hmm 15:32:20 <PublicServer> <avdg> was !here the old join? 15:32:41 <mfb-> which here? 15:32:43 <PublicServer> <avdg> *!here old 15:32:49 <PublicServer> <avdg> (old) 15:32:54 <Sylf> not sure 15:33:01 <mfb-> hmm.. maybe 15:33:20 <mfb-> we had a lot of different things there 15:33:22 <PublicServer> <avdg> that lane can not go to every lane, and 1 is not fully used, right? 15:33:31 <mfb-> ? 15:33:49 <PublicServer> <avdg> the busy lane can not go to lane !here 15:33:59 <mfb-> that is right 15:34:15 <PublicServer> <avdg> is that "by design"? 15:34:20 <mfb-> hmm.. is an easy fix 15:34:35 <mfb-> well, the design is not ideal ;) 15:34:45 <PublicServer> <avdg> agree :p 15:35:21 <PublicServer> <avdg> do you need 1 more tile? 15:35:39 <PublicServer> <avdg> :) 15:35:54 <mfb-> CL 15:36:00 <PublicServer> <avdg> hmm 15:36:34 <PublicServer> <avdg> should be better now 15:37:25 <mfb-> hmm 15:37:37 <PublicServer> <avdg> climbs :/ 15:37:46 *** Progman has joined #openttdcoop 15:39:07 <PublicServer> <avdg> hmm 15:39:12 <PublicServer> <avdg> I get it... 15:39:23 <PublicServer> <avdg> dumb trains :/ 15:39:46 *** perk11 has quit IRC 15:40:15 <PublicServer> <avdg> whoops 15:41:00 <PublicServer> <avdg> things aren't going well upstream as well 15:41:49 <mfb-> is ok 15:41:53 <PublicServer> <avdg> check !war 15:42:25 <mfb-> :D 15:42:51 <mfb-> technical, it is in sync and without signal gaps 15:43:03 <mfb-> but it cannot unjam 15:43:15 <PublicServer> <avdg> indeed, but I'm not interesting in the desing 15:43:17 <PublicServer> <avdg> *gn 15:43:20 <PublicServer> <avdg> more in the jam 15:44:31 <Sylf> I see where the jam starts... in SLH 5 15:45:07 <Sylf> or it was the cause for a long time 15:45:09 <mfb-> that should work better now 15:46:17 <PublicServer> <avdg> check msh 03 15:46:27 *** pugi has quit IRC 15:46:32 <PublicServer> <avdg> I don't think slh 05 is the full cause of the problem 15:46:52 <mfb-> not for the jam at MSH 15:46:55 <Sylf> oh, yuck 15:46:55 <PublicServer> *** made screenshot at 00027461: http://ps.openttdcoop.org/publicserver/webcam/00027461.png 15:47:02 <PublicServer> <avdg> and the problem is worst further upstream 15:47:12 <Sylf> that "should work" section isn't working anymore 15:47:29 <mfb-> :D 15:47:38 <PublicServer> <avdg> thats called lying 15:48:20 <mfb-> msh06 :( 15:48:26 <PublicServer> <avdg> bweh, I should check the design first 15:48:35 <mfb-> jams back to drop 15:49:06 <Sylf> we need 4th line between from msh06 southbound 15:49:24 <Sylf> not quite sure how far 15:49:25 <PublicServer> <avdg> bah, its just a full roundabout 15:49:37 <Sylf> the entire game? yeah 15:49:54 <PublicServer> <avdg> yuck yuck yuck 15:50:00 <PublicServer> <avdg> slh 07 is completely stuck 15:50:21 <mfb-> MSH exit for the one line is too small 15:50:26 <PublicServer> <avdg> check !add line 15:50:28 <Sylf> slh07 - bad signals 15:50:45 <Sylf> or not... 15:52:42 <mfb-> slh05 got a jam again 15:52:58 <PublicServer> <avdg> mfb: the full map is stuck 15:53:11 <mfb-> no 15:53:26 <PublicServer> <avdg> as far as I can see 15:53:35 <mfb-> northern part is fine 15:53:42 <Sylf> drop 3 does need more expansion 15:54:30 <Sylf> that !add line probably is a good idea, then more platforms to handle the additional traffic 15:54:43 <mfb-> just the region around MSH03 and MSH06 are a problem 15:54:52 <mfb-> *is 15:56:07 <mfb-> ok, who expands V's station? V.? :D 15:56:18 <PublicServer> <avdg> not me, he would already complain 15:56:31 <Sylf> I'm not sure if it can simply be expanded with 3rd incoming line 15:56:46 <mfb-> there is some repetition in the layout 15:56:57 <PublicServer> <avdg> not enough... 15:57:01 <Sylf> but it's really optimized for 2 lines 15:57:08 <PublicServer> <avdg> the outer and inner going lines aren't repetitive 15:57:46 <PublicServer> <avdg> bleh, added a few signals at jam is partly solved 15:57:49 <PublicServer> <avdg> donno if thats luck 15:58:39 <PublicServer> <avdg> anyway, that station can't handle more traffic 15:58:42 <PublicServer> <avdg> thats for sure 15:58:59 <mfb-> right 15:59:50 <PublicServer> <avdg> luck... 16:00:01 <Sylf> oh wow.. that slh 10/11 section sure looks lovely now 16:01:56 <PublicServer> *** made screenshot at 0000D13E: http://ps.openttdcoop.org/publicserver/webcam/0000D13E.png 16:02:06 <mfb-> :) 16:02:42 <mfb-> jam at msh04 16:03:40 <PublicServer> <avdg> just 1 line 16:04:01 <mfb-> should be 0 lines with jam 16:04:28 <PublicServer> <avdg> its just evidence that the line isn't balanced 16:04:54 <mfb-> well, the traffic is not low on the other two, too 16:12:31 <PublicServer> *** avdg has left the game (connection lost) 16:12:44 <avdg> yay, I like pressing random key combinations :/ 16:13:04 <mfb-> :p 16:13:13 <avdg> forced quit :/ 16:14:39 <avdg> oh right, shortcut for giant screenshot, ofc :/ 16:14:57 <avdg> let unbind that one 16:15:06 <Sylf> hehehe 16:16:25 <propliner> anyone wanna take over my company on the competition server? it's currently in the lead and I have to go now 16:16:58 <PublicServer> *** made screenshot at 00023FF3: http://ps.openttdcoop.org/publicserver/webcam/00023FF3.png 16:17:18 <PublicServer> *** avdg joined the game 16:17:48 <PublicServer> <avdg> ok, binded that key to the sign window :p 16:19:28 *** propliner has quit IRC 16:24:58 <mfb-> SLH05 :( 16:25:11 <PublicServer> <avdg> smash it 16:25:24 <mfb-> ok, drop is first 16:25:36 <mfb-> good reason to wait 16:26:15 <PublicServer> <avdg> what can we prepare? 16:26:41 <PublicServer> <avdg> I think we could already upgrade the outgoing line 16:26:44 <mfb-> 4th line MSH03<->MSH06, 3rd line MSH03<->Drop03 16:26:54 <PublicServer> <avdg> that too 16:27:40 <PublicServer> <avdg> start from section slh 09 -> msh 04? 16:28:01 <PublicServer> <avdg> nah, not enough traffic yet 16:28:18 <mfb-> that works, somehow 16:29:01 <mfb-> interesting that the inner line is the problem now 16:29:23 <PublicServer> <avdg> thats just a bottleneck problem 16:29:45 <mfb-> outer line was first at all expansions 16:29:51 <mfb-> well, nearly all (MSH01) 16:30:15 <PublicServer> <avdg> I prefer to start expanding from non-jammed sections 16:30:30 <mfb-> no, wait 16:30:36 <mfb-> forgot what I said 16:30:47 <mfb-> forget 16:31:58 <PublicServer> *** made screenshot at 0003607B: http://ps.openttdcoop.org/publicserver/webcam/0003607B.png 16:31:58 <PublicServer> <avdg> lagg 16:35:28 *** tycoondemon has joined #openttdcoop 16:39:58 <PublicServer> *** Sylf has left the game (leaving) 16:40:26 <PublicServer> <avdg> hmm, what if we could add a platform outside the station for loading trains? 16:40:43 <mfb-> ? 16:41:16 <PublicServer> <avdg> trains that are dropping goods that can be transformed into other goods, are visiting the station twice 16:41:37 <mfb-> that is the design, right 16:45:09 <PublicServer> <avdg> hmm, what do you think? 16:45:31 <PublicServer> <avdg> @!other design 16:45:33 <mfb-> that is what other drops use 16:45:38 <mfb-> and don't force the depot 16:45:41 <PublicServer> <avdg> oh 16:45:47 <PublicServer> <avdg> didn't notice that 16:45:51 <mfb-> see drop04 16:46:47 <PublicServer> <avdg> well, its not 100% the same 16:46:59 <PublicServer> *** made screenshot at 00032BCC: http://ps.openttdcoop.org/publicserver/webcam/00032BCC.png 16:47:07 <mfb-> difference is just roro<->terminus 16:47:24 <PublicServer> <avdg> and the bypass 16:48:17 <mfb-> ah ok 16:49:05 <PublicServer> <avdg> so you don't need the pass at the depot 16:49:25 <mfb-> nice 16:49:52 <PublicServer> <avdg> hmm 16:50:10 <PublicServer> <avdg> now I want to get ride of that tunnel :p 16:50:28 <mfb-> tunnel is ok 16:50:39 <mfb-> most of the trains will use the station 16:50:46 <PublicServer> <avdg> just for the optimalisation fun :p 16:50:47 <mfb-> so max traffic there is more important 16:51:15 <mfb-> maybe the single platform is not enough 16:51:37 <PublicServer> <avdg> maybe, but at least it reduces the traffic at the main platforms 16:51:59 <PublicServer> <avdg> and trains can at least be stacked with this way 16:52:22 <mfb-> if every train would have to unload and load, the maximum capacity of V's design is 1.5 platforms per group of 3 16:52:29 <mfb-> as every train visits it twice 16:52:38 <mfb-> and 1 platform with your design 16:52:49 <mfb-> loading platform is the bottleneck then 16:52:58 <PublicServer> <avdg> indeed 16:53:20 <mfb-> ok, not every train has to load. but most of them do 16:53:22 <PublicServer> <avdg> but I can't add a fourth track 16:53:26 <PublicServer> <avdg> that spoils up design 16:53:44 <PublicServer> <avdg> its just a tradeoff 16:53:53 <mfb-> oh wait 16:53:56 <mfb-> they ALL have to do 16:54:04 <PublicServer> <avdg> hmm 16:54:07 <mfb-> gold+coal use the town drops 16:54:40 <PublicServer> <avdg> then the depot should be removed 16:54:50 <PublicServer> <avdg> and use 3 platforms 16:55:08 <PublicServer> <avdg> that would take make space I think 16:55:53 <mfb-> ? 16:56:09 <PublicServer> <avdg> 3 exit platforms and 3 drop platforms 16:56:45 <mfb-> 3 depots 16:56:46 <PublicServer> <avdg> that would even not work :/ 16:56:50 <PublicServer> <avdg> oh yeah 16:56:51 <mfb-> see drop04 16:56:54 <PublicServer> <avdg> convert :/ 16:57:54 <PublicServer> <avdg> I like drop 1 actually :p 16:58:49 <PublicServer> <avdg> that one can stack trains 16:59:38 <mfb-> train stacks in depots are another problem 17:00:17 <PublicServer> <avdg> at least, they don't add more jam 17:00:26 <PublicServer> <avdg> the only thing you have to do is to detect full depots 17:00:33 <mfb-> how? 17:01:07 <PublicServer> <avdg> presignal construction would take too much space 17:01:19 <PublicServer> <avdg> lets call it a missing feature :p 17:01:33 <mfb-> you can do that with a NOT gate 17:01:41 <mfb-> or just give prio to outgoing trains 17:01:55 <PublicServer> <avdg> nah, just a prio, used on an other way 17:01:59 <PublicServer> *** made screenshot at 00038830: http://ps.openttdcoop.org/publicserver/webcam/00038830.png 17:02:07 <PublicServer> <avdg> if the red signal is up for x time, trigger problem 17:02:24 <mfb-> :D 17:02:45 <mfb-> transfer "problem" to a central hub 17:02:50 <mfb-> :D 17:02:52 <PublicServer> <avdg> :p 17:03:13 <mfb-> calculate a way to remove it with a CPU 17:04:25 <PublicServer> <avdg> hmm, maybe I want to build a bot, though I'm now missing a lot of information :p 17:05:06 <mfb-> ? 17:05:10 <PublicServer> <avdg> nvm 17:05:11 <mfb-> CPU with trains 17:05:22 <PublicServer> <avdg> nah, an ai 17:05:36 <mfb-> you can program that in the map 17:05:44 <PublicServer> <avdg> trains are just a hard way for going ai 17:05:50 <mfb-> ;) 17:06:27 <mfb-> http://s1.directupload.net/images/110422/dp3onvh4.png 17:06:54 <PublicServer> <avdg> oooh :p 17:07:24 <PublicServer> <avdg> :p it would be funny if we could build a bot that builds cpus 17:07:47 <mfb-> more difficult to build one yourself 17:07:59 <PublicServer> <avdg> but easier to scale out 17:08:17 <PublicServer> <avdg> and repeat :p 17:08:29 <mfb-> that is true... 17:09:09 <PublicServer> <avdg> slh 05 is in troubles ... 17:09:35 <PublicServer> <avdg> maybe the innerline problem was just not visible 17:09:36 <mfb-> as usual 17:15:29 <mfb-> afk 17:15:52 <PublicServer> <avdg> do you care if I quit? :p 17:16:26 <PublicServer> <avdg> well, I leave 17:16:32 <PublicServer> *** avdg has left the game (leaving) 17:16:32 <PublicServer> *** Game paused (number of players) 17:16:59 <PublicServer> *** made screenshot at 0003862F: http://ps.openttdcoop.org/publicserver/webcam/0003862F.png 17:18:25 *** Chris_Booth has joined #openttdcoop 17:23:26 *** Chris_Booth has quit IRC 17:26:44 *** ODM has joined #openttdcoop 17:26:44 *** ChanServ sets mode: +o ODM 17:42:11 *** KenjiE20 has quit IRC 17:42:34 <V453000> !password 17:42:34 <PublicServer> V453000: deltas 17:42:57 <PublicServer> *** Game still paused (number of players) 17:42:57 <PublicServer> *** Game unpaused (number of players) 17:42:58 <PublicServer> *** V453000 joined the game 17:43:02 <V453000> hi 17:43:04 *** KenjiE20 has joined #openttdcoop 17:43:04 *** ChanServ sets mode: +o KenjiE20 17:45:10 <PublicServer> *** V453000 has left the game (connection lost) 17:45:10 <PublicServer> *** Game paused (number of players) 17:45:55 <PublicServer> *** Game still paused (number of players) 17:45:55 <PublicServer> *** Game unpaused (number of players) 17:45:55 <PublicServer> *** V453000 joined the game 17:46:40 <V453000> drop 03 looks like some fun :) 17:49:32 *** Chris_Booth has joined #openttdcoop 17:51:54 *** KenjiE20 has quit IRC 17:52:47 *** KenjiE20 has joined #openttdcoop 17:52:47 *** ChanServ sets mode: +o KenjiE20 17:55:07 *** perk11 has joined #openttdcoop 17:57:30 *** perk11 has quit IRC 18:00:38 *** KenjiE20 has quit IRC 18:01:30 *** KenjiE20 has joined #openttdcoop 18:01:30 *** ChanServ sets mode: +o KenjiE20 18:02:00 <PublicServer> *** made screenshot at 0003860D: http://ps.openttdcoop.org/publicserver/webcam/0003860D.png 18:11:56 <PublicServer> *** V453000 has left the game (connection lost) 18:11:56 <PublicServer> *** Game paused (number of players) 18:12:00 <V453000> !password 18:12:00 <PublicServer> V453000: gassed 18:12:34 <PublicServer> *** Game still paused (number of players) 18:12:34 <PublicServer> *** Game unpaused (number of players) 18:12:34 <PublicServer> *** V453000 joined the game 18:17:02 <PublicServer> *** made screenshot at 00036821: http://ps.openttdcoop.org/publicserver/webcam/00036821.png 18:21:18 <PublicServer> *** V453000 has left the game (connection lost) 18:21:18 <PublicServer> *** Game paused (number of players) 18:21:31 <V453000> !password 18:21:31 <PublicServer> V453000: nosing 18:22:04 <PublicServer> *** Game still paused (number of players) 18:22:04 <PublicServer> *** Game unpaused (number of players) 18:22:05 <PublicServer> *** V453000 joined the game 18:24:41 *** KenjiE20 has quit IRC 18:31:14 <PublicServer> *** V453000 has left the game (connection lost) 18:31:14 <PublicServer> *** Game paused (number of players) 18:32:03 <PublicServer> *** made screenshot at 00035015: http://ps.openttdcoop.org/publicserver/webcam/00035015.png 18:33:26 <PublicServer> *** Game still paused (manual, number of players) 18:33:35 <V453000> !password 18:33:35 <PublicServer> V453000: blurts 18:33:37 <V453000> !auto 18:33:37 <PublicServer> *** V453000 has enabled autopause mode. 18:33:38 <PublicServer> *** Game still paused (number of players) 18:33:58 <PublicServer> *** Game still paused (number of players) 18:33:59 <PublicServer> *** V453000 joined the game 18:34:06 *** Mazur has joined #openttdcoop 18:36:59 *** perk11 has joined #openttdcoop 18:38:01 <PublicServer> *** Game still paused (number of players) 18:38:01 <PublicServer> *** Game unpaused (number of players) 18:38:01 *** perk11 has quit IRC 18:38:01 <PublicServer> *** mfb joined the game 18:38:04 <mfb-> re 18:38:08 <V453000> :) hi 18:38:23 <mfb-> hi 18:39:13 <Chris_Booth> hi all 18:39:25 *** perk11 has joined #openttdcoop 18:39:29 <V453000> elo 18:39:33 <Mazur> Hi hi, 18:39:38 <mfb-> hi 18:39:51 <PublicServer> *** Chris Booth joined the game 18:39:55 *** perk11 has quit IRC 18:40:18 <PublicServer> <Chris Booth> is in game cchat still broken? 18:40:24 <V453000> mine is 18:40:34 <mfb-> still the same nightly version 18:40:35 <PublicServer> <Chris Booth> ok then I will not use it 18:41:22 <PublicServer> <Chris Booth> SLH 05 has capactiy issues 18:41:41 <mfb-> MSH06, too 18:42:22 <PublicServer> <Chris Booth> MSH 03 aswell 18:42:44 <mfb-> that is the center of all problems 18:43:04 <mfb-> and maybe we need a 4th ML there 18:45:13 <PublicServer> <Chris Booth> one thing about this bug is it is an easy way to leave 18:45:22 <mfb-> :p 18:45:23 *** perk11 has joined #openttdcoop 18:45:26 <mfb-> press enter to quit 18:46:16 *** perk11 has quit IRC 18:46:38 <PublicServer> *** V453000 has left the game (connection lost) 18:46:41 <V453000> gh 18:46:43 <V453000> !password 18:46:43 <PublicServer> V453000: reused 18:46:59 <PublicServer> <Chris Booth> oops 18:47:03 <PublicServer> *** made screenshot at 00032249: http://ps.openttdcoop.org/publicserver/webcam/00032249.png 18:47:28 <PublicServer> *** V453000 joined the game 18:47:33 *** Mazur has quit IRC 18:49:29 <mfb-> that will jam the ML :D 18:49:47 <V453000> I dont think I can expand that station without jamming it 18:49:48 <mfb-> going back to MSH07 now^^ 18:50:41 <PublicServer> <Chris Booth> a small jam is fine 18:50:54 <mfb-> will be the full ML soon 18:51:28 <mfb-> 50% of one line now 18:51:50 <V453000> for the greater good ;) 18:51:58 *** perk11 has joined #openttdcoop 18:52:04 <mfb-> :p 18:54:06 <mfb-> nice to follow the end of the traffic jam 18:54:18 <V453000> good news 18:54:20 <PublicServer> <Chris Booth> slh01 now 18:54:21 <V453000> the jam has an end 18:54:22 <V453000> :D 18:54:32 <mfb-> the end moves 18:54:37 <mfb-> the trains: not 18:54:56 <mfb-> will be the full ring soon :D 18:55:03 <mfb-> reached msh01 18:55:33 <mfb-> hmm 18:55:38 <mfb-> some parts of the ML get empty 18:55:43 <mfb-> as trains are blocked elsewhere 18:56:07 <PublicServer> <Chris Booth> I think the ML will not full dead lock 18:56:20 <mfb-> that is not the problem 18:56:21 <PublicServer> <Chris Booth> the flow rate is low now 18:56:39 <mfb-> jam to the north reached the jam to the south 18:58:20 *** Mazur has joined #openttdcoop 18:58:35 <mfb-> but it is interesting that only one ML gets problems 18:58:50 <mfb-> trains prefer the inner line at the outer ring 18:59:06 <PublicServer> <Chris Booth> shortest route 18:59:15 <mfb-> ~10 tiles? 18:59:45 <mfb-> maybe it is not even the shortest route if you include the detours at SLHs 19:00:07 <PublicServer> <Chris Booth> pf likes is more 19:00:26 <mfb-> freigth transportation diagram :D 19:00:47 <mfb-> jam reached slh05 19:01:52 <mfb-> interesting, some trains escaped 19:01:55 *** perk11 has quit IRC 19:02:03 <PublicServer> *** made screenshot at 00036620: http://ps.openttdcoop.org/publicserver/webcam/00036620.png 19:02:15 <V453000> enabled panic mode and ran away? :D 19:02:17 <mfb-> jam from MSH03 reached MSH03 :D 19:03:02 <PublicServer> *** Chris Booth has left the game (connection lost) 19:03:03 <Chris_Booth> lol 19:03:08 <Chris_Booth> and stupid me 19:03:26 *** Vinnie_nl has joined #openttdcoop 19:03:52 <PublicServer> *** Chris Booth joined the game 19:03:52 <mfb-> interesting question: would it change anything to swap the lines somewhere? 19:04:01 <mfb-> (for regular traffic, not the current situation) 19:04:04 *** perk11 has joined #openttdcoop 19:04:33 <PublicServer> <Chris Booth> swap inner for outer every length? 19:04:37 <Vinnie_nl> !dl osx 19:04:37 <PublicServer> Vinnie_nl: http://binaries.openttd.org/nightlies/trunk/r22355/openttd-trunk-r22355-macosx-universal.zip 19:04:49 <mfb-> well, maybe just one 1->2->3->1 somewhere 19:05:16 <Vinnie_nl> !password 19:05:16 <PublicServer> Vinnie_nl: basted 19:05:21 <PublicServer> <Chris Booth> just make track 1 ->3 19:05:27 <PublicServer> *** Chris Booth has left the game (connection lost) 19:05:29 <Chris_Booth> hate 19:05:36 <PublicServer> *** Vinnie joined the game 19:05:41 <PublicServer> *** Vinnie has left the game (connection lost) 19:05:48 <PublicServer> *** Chris Booth joined the game 19:05:50 <V453000> Vinnie_nl: bugged chat 19:05:52 <V453000> dont press enter :) 19:05:53 <V453000> and hi :) 19:05:54 <Vinnie_nl> yes 19:05:57 <Vinnie_nl> hello 19:06:08 <mfb-> hi 19:06:08 <Vinnie_nl> i know from yesterday 19:06:22 *** perk11 has quit IRC 19:06:24 <PublicServer> *** Vinnie joined the game 19:06:29 <PublicServer> *** Vinnie has joined company #1 19:07:26 *** perk11 has joined #openttdcoop 19:08:27 *** perk11 has quit IRC 19:08:58 *** perk11 has joined #openttdcoop 19:09:10 <mfb-> nearly every SLH is a red line on the map ;) 19:09:21 <mfb-> in the south 19:09:35 <Vinnie_nl> so we got a jam? 19:09:51 <PublicServer> <Chris Booth> no not realy 19:09:53 <mfb-> but it begins to move 19:09:57 <mfb-> one single jam, indeed 19:10:04 <mfb-> V is expanding drop03 19:10:12 <mfb-> and reduced the line count to 1 to do that 19:10:18 <mfb-> that jammed most of the network 19:10:56 <mfb-> inner line of the outer ring got a full circle with the jam 19:13:42 <mfb-> not that it would change anything 19:14:12 <PublicServer> <Chris Booth> opps crash? 19:14:24 <mfb-> replaced them 19:15:30 <PublicServer> <Chris Booth> V453000 wouldn't majic buldozer help? 19:15:41 <V453000> I do not need it really atm 19:16:16 <PublicServer> <Chris Booth> would just enable you to be able to delete that farm and oil ref 19:16:26 <V453000> they dont block anything 19:16:48 <V453000> the hill will have to die though 19:17:03 <PublicServer> *** made screenshot at 00034E1C: http://ps.openttdcoop.org/publicserver/webcam/00034E1C.png 19:17:56 <PublicServer> <Chris Booth> poor hill, oh well its for progress 19:31:06 <PublicServer> *** Vinnie has left the game (connection lost) 19:31:44 <PublicServer> <Chris Booth> why give priority to that track? it has lowest traffic level 19:31:53 <Vinnie_nl> !password 19:31:53 <PublicServer> Vinnie_nl: truces 19:32:00 <V453000> well, why not :) 19:32:03 <PublicServer> *** made screenshot at 0003382E: http://ps.openttdcoop.org/publicserver/webcam/0003382E.png 19:32:04 <mfb-> "wrong signal" looks wrong 19:32:09 <V453000> it is a merger, prios dont matter 19:32:20 <PublicServer> *** Vinnie joined the game 19:32:27 <PublicServer> <Chris Booth> but you will be reducing exit capacity 19:32:32 <V453000> no 19:32:40 <PublicServer> <Chris Booth> yes 19:32:50 <mfb-> depends on traffic there 19:32:55 <mfb-> middle -> bad 19:33:02 <mfb-> few or much -> fine 19:33:22 <mfb-> comes from two X 19:33:30 <PublicServer> <Chris Booth> 2 tracks will be better with the priority 19:33:33 <mfb-> 6/11 ~ half line 19:33:52 <Vinnie_nl> guys it is a merger. the prio is given because it has no other option. other tracks have options and should stop 19:33:57 <mfb-> oh wait, half of it 19:34:15 <mfb-> but the other lines have less traffic 19:34:16 <mfb-> and options 19:35:07 <mfb-> nice train collection in the depot at the MSH 19:36:54 <PublicServer> *** Chris Booth has left the game (connection lost) 19:37:03 <Chris_Booth> ggggr 19:38:00 *** BigDaveDev has joined #openttdcoop 19:39:40 <BigDaveDev> !download 19:39:40 <PublicServer> BigDaveDev: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x 19:39:40 <PublicServer> BigDaveDev: http://www.openttd.org/en/download-trunk/r22355 19:39:46 <PublicServer> *** Vinnie has left the game (connection lost) 19:39:59 <Vinnie_nl> !password 19:39:59 <PublicServer> Vinnie_nl: truces 19:40:39 <PublicServer> *** Vinnie joined the game 19:41:01 <PublicServer> *** T. Werkhoven joined the game 19:41:44 *** Chillosophy has quit IRC 19:43:41 <BigDaveDev> !password 19:43:41 <PublicServer> BigDaveDev: truces 19:44:09 <PublicServer> *** Big Dave joined the game 19:44:22 <Vinnie_nl> hello 19:46:34 <TWerkhoven> ello 19:46:41 <mfb-> hi 19:46:41 <V453000> hi 19:47:04 <PublicServer> *** made screenshot at 00033228: http://ps.openttdcoop.org/publicserver/webcam/00033228.png 19:49:35 <TWerkhoven> is this size of station normal during a game here? 19:49:46 <mfb-> happens 19:53:37 <PublicServer> *** Vinnie has joined company #1 19:53:56 <PublicServer> *** V453000 has left the game (connection lost) 19:53:56 <V453000> there is 19:53:59 <V453000> !password 19:53:59 <PublicServer> V453000: tonsil 19:54:03 <V453000> in front of the depot 19:54:13 <PublicServer> <Vinnie> ty 19:54:34 <PublicServer> *** V453000 joined the game 20:02:04 <PublicServer> *** made screenshot at 00033434: http://ps.openttdcoop.org/publicserver/webcam/00033434.png 20:04:57 *** Vassal4 has joined #openttdcoop 20:05:02 <Vassal4> hell 20:05:04 <Vassal4> hello* 20:05:12 <V453000> SPARTA 20:05:13 <V453000> hi :p 20:05:17 <Vinnie_nl> hi 20:05:22 <mfb-> hi 20:05:24 <Vassal4> so i type 20:05:29 <Vassal4> !dl mac 20:05:29 <PublicServer> Vassal4: unknown option "mac" 20:05:35 <Vassal4> !dl osx 20:05:35 <PublicServer> Vassal4: http://binaries.openttd.org/nightlies/trunk/r22355/openttd-trunk-r22355-macosx-universal.zip 20:05:55 <mfb-> don't use the ingame chat ;) 20:06:03 <Vassal4> why not? 20:06:09 <mfb-> the game will crash 20:06:15 <Vassal4> oh. why? 20:06:18 <Vinnie_nl> bug 20:06:21 <Vassal4> k 20:09:52 <V453000> somebody connect the MSH please, I need to take some rest 20:10:09 <mfb-> I can't find the 3 outgoing lines 20:10:38 <mfb-> so that thing is just temp? 20:10:38 <mfb-> ok 20:10:44 <V453000> yea 20:11:02 <Vinnie_nl> why did you make the center 4R? 20:11:15 <Vassal4> !gfx 20:11:38 <mfb-> don't want to build something which is in the way later 20:12:09 <V453000> Vassal4: !grf 20:13:21 <Vassal4> oh thanks i just went to the quickstart page again instead 20:13:21 <Vinnie_nl> mfb-: will you finish MSH? 20:13:33 <mfb-> maybe 20:13:49 <V453000> I believe you can build it both at the same time ;) 20:13:57 <mfb-> that is right 20:14:07 <Vinnie_nl> no mfb is keeping the two outgoing lines 20:14:15 <mfb-> no 20:14:17 <Vinnie_nl> i will build something to counter that 20:14:23 <mfb-> ? :D 20:14:45 <mfb-> want to build 3->2+2 20:15:18 <mfb-> but I think I can give you a third line if you want to join 3+3->3 20:15:28 <Vinnie_nl> i think we need 3rd line 20:15:50 <mfb-> a better merge should do the same thing 20:15:58 <mfb-> as the current one is really bad 20:16:10 <V453000> cant be much worse really :p 20:16:25 <Vinnie_nl> crap 20:16:29 <PublicServer> *** Vinnie has left the game (connection lost) 20:16:38 <Vinnie_nl> !password 20:16:38 <PublicServer> Vinnie_nl: juggle 20:16:53 <Vinnie_nl> !password 20:16:53 <PublicServer> Vinnie_nl: aisles 20:17:06 <mfb-> hmm.. following idea 20:17:06 <PublicServer> *** made screenshot at 00033467: http://ps.openttdcoop.org/publicserver/webcam/00033467.png 20:17:08 <PublicServer> *** Vinnie joined the game 20:17:12 <PublicServer> *** Vinnie has joined company #1 20:17:16 <Vassal4> ...i can't figure out where the grf's go. I just got a mac and it's different 20:17:21 <mfb-> I add a 5th bridge there 20:17:27 <Vinnie_nl> i got mac to 20:17:29 <mfb-> and you build the join? 20:17:35 <Vinnie_nl> go to my documents 20:17:42 <Vinnie_nl> yeah i build join 20:17:54 <Vassal4> under content download then? 20:18:01 <Vinnie_nl> yes 20:18:05 <Vinnie_nl> unzip the file 20:18:16 <Vassal4> i got it thanks 20:18:27 <Vinnie_nl> no in content downloaded and then in the folder data 20:18:42 <Vassal4> i did 20:18:55 <mfb-> there it is 20:19:30 <Vinnie_nl> is that new 20:19:43 <Vassal4> i'm not goin to bother with a soundpack, I just got led zepelin 20:20:11 *** Mazur has quit IRC 20:21:24 <Vassal4> !password 20:21:24 <PublicServer> Vassal4: aisles 20:21:40 <PublicServer> *** Player has joined spectators 20:21:44 <PublicServer> *** V453000 has left the game (connection lost) 20:21:52 <V453000> welcome :p 20:21:59 <V453000> change your name as a first step please ;) 20:22:01 <Vinnie_nl> join will be fun :) 20:22:20 <PublicServer> *** Player has left the game (connection lost) 20:22:25 <PublicServer> *** V453000 joined the game 20:22:26 <Vassal4> whoopsi press the "`" right 20:22:48 <Vinnie_nl> ~ 20:22:48 <Vassal4> hold on i need to fix my snail internet 20:22:56 *** Vassal4 has quit IRC 20:24:18 <V453000> I think you should have moved the split instead :) 20:24:26 <V453000> nothing complicated to delete there 20:24:34 <mfb-> ? 20:24:38 <V453000> would have allowed 3 lines easy 20:28:12 <PublicServer> *** Big Dave has left the game (connection lost) 20:30:15 *** Vassal4 has joined #openttdcoop 20:30:20 <Vassal4> hi 20:30:26 <Vassal4> oh well its still slow 20:30:30 <V453000> oh hello :p 20:30:30 <Vassal4> !password 20:30:30 <PublicServer> Vassal4: aisles 20:30:30 *** BigDaveDev has quit IRC 20:30:31 <mfb-> hi 20:31:22 <Vassal4> it's saying game connection lost 20:31:48 <Vassal4> !password 20:31:48 <PublicServer> Vassal4: rabies 20:32:06 <PublicServer> *** made screenshot at 00033C7C: http://ps.openttdcoop.org/publicserver/webcam/00033C7C.png 20:32:17 <PublicServer> *** Player has joined spectators 20:32:25 <PublicServer> *** Player has changed his/her name to Vassal4 20:32:32 <V453000> :) welcome 20:32:44 <Vassal4> thanks :) 20:33:51 <PublicServer> *** Vassal4 has left the game (connection lost) 20:34:02 <Vassal4> oops i pressed it by accident... too used to it 20:34:32 <Vassal4> !password 20:34:32 <PublicServer> Vassal4: rabies 20:34:50 <mfb-> nice 20:35:04 <mfb-> your ML jams my MSH exit via SLH05 20:35:19 <PublicServer> *** Player has joined spectators 20:35:26 <Vinnie_nl> i am working 20:35:33 <mfb-> no problem 20:35:35 <Vinnie_nl> you know how wrong the merge was? 20:35:37 <PublicServer> *** Player has changed his/her name to Vassal4 20:35:45 <mfb-> I know 20:35:54 <mfb-> just wondered why I have a jam there 20:36:05 <mfb-> directed trains wrong at my split 20:36:13 <mfb-> they turned around at SLH05 20:36:20 <mfb-> and came to the other side 20:37:15 <Vassal4> so what needs work? something easy since i'm new (like some sort of sideline thing 20:37:57 <mfb-> maybe a new station somewhere 20:38:04 <Vassal4> k 20:38:13 <Vassal4> how about the spot labeled "war" 20:38:16 <mfb-> but we are at the train limit at the moment 20:38:31 <mfb-> that may be a bit difficult 20:38:57 <PublicServer> *** Vassal4 has left the game (connection lost) 20:39:27 <Vassal4> dang it... too much chatting 20:39:43 <Vassal4> !password 20:39:43 <PublicServer> Vassal4: rabies 20:40:12 <PublicServer> *** Player has joined spectators 20:42:56 <Vassal4> is war ok yet 20:43:08 <mfb-> should work now 20:43:09 <Vassal4> !password 20:43:09 <PublicServer> Vassal4: rabies 20:43:16 <V453000> nice improvement 20:43:19 <PublicServer> *** Player has joined company #1 20:43:27 <mfb-> :) 20:43:47 <mfb-> just moved the split 20:44:47 <Stoffe> hello 20:44:50 <Stoffe> !password 20:44:50 <PublicServer> Stoffe: rabies 20:44:53 <V453000> hi 20:44:57 <Vinnie_nl> hey 20:45:00 <mfb-> hi 20:45:00 <TWerkhoven> eya 20:45:04 <PublicServer> *** Stoffe joined the game 20:45:53 <mfb-> V 20:45:57 <Vassal4> wha needs to be done? we dont have any more trains... 20:46:02 <mfb-> drop03 entry is jammed 20:46:17 <V453000> of course, since the exit was jammed for last 30 minutes :D 20:46:21 <mfb-> oh, comes from the exit 20:46:23 <mfb-> nvm 20:46:35 <PublicServer> *** Stoffe has left the game (connection lost) 20:46:36 <Vinnie_nl> 30 min already :) 20:46:51 <Stoffe> !password 20:46:51 <PublicServer> Stoffe: devout 20:46:53 <V453000> just guessing, but I think it isnt much less :) 20:47:06 <PublicServer> *** made screenshot at 00033A77: http://ps.openttdcoop.org/publicserver/webcam/00033A77.png 20:47:06 <PublicServer> *** Stoffe joined the game 20:47:09 <Stoffe> hitting enter to chat is very tempting :) 20:47:35 <mfb-> [20:49:31] <mfb-> that will jam the ML :D 20:47:39 <mfb-> 2 hours ago 20:47:52 <mfb-> ok, was not the exit at that time 20:48:04 <V453000> that was whenI started making jams with the station 20:48:30 <Stoffe> That is one jammed exit :) 20:49:03 <mfb-> gets better now 20:50:06 <PublicServer> *** Vinnie has left the game (connection lost) 20:50:18 <Vinnie_nl> !password 20:50:19 <PublicServer> Vinnie_nl: devout 20:50:29 <PublicServer> *** Vinnie joined the game 20:50:33 <Vinnie_nl> time to jam again 20:50:45 <Vassal4> any jams i could help wth? 20:50:55 <PublicServer> *** Vinnie has joined company #1 20:50:59 <Vinnie_nl> MSH 03 20:51:14 <Vassal4> ok 20:52:00 *** Lokimaros has joined #openttdcoop 20:52:00 *** Lokimaros is now known as Mazur 20:54:28 <PublicServer> *** Stoffe has left the game (connection lost) 20:54:31 <Stoffe> !password 20:54:31 <PublicServer> Stoffe: devout 20:54:48 <PublicServer> *** Stoffe joined the game 20:55:15 <PublicServer> *** mfb has left the game (connection lost) 20:55:39 <Stoffe> Looks like there's an extra piece of track jamming track 3 northbound... 20:55:54 <Stoffe> (sign: "!extra piece of track?") 20:56:00 <Stoffe> or is that some balancing thing? 20:57:22 <mfb-> !password 20:57:22 <PublicServer> mfb-: devout 20:57:32 <PublicServer> *** mfb joined the game 20:57:40 <mfb-> ? 20:57:52 <mfb-> oh 20:57:54 <mfb-> thanks 20:57:59 <mfb-> that should not be there 20:58:27 <Stoffe> 2->3 seemed to be an odd way :) 20:59:58 <Vassal4> i think i fixed it... 21:00:10 <mfb-> very long line now 21:00:13 <mfb-> and prio is missing 21:00:17 <Stoffe> yikes 21:00:35 <Stoffe> big jam SLH05, trains turning 21:00:45 <mfb-> and it goes to the wrong line 21:00:47 <mfb-> so: no 21:01:02 <Vassal4> sorry :/ 21:02:07 <PublicServer> *** made screenshot at 0003165E: http://ps.openttdcoop.org/publicserver/webcam/0003165E.png 21:02:20 <mfb-> what is that? 21:02:37 <mfb-> that would give a signal gap there 21:02:48 <Vassal4> ok 21:02:55 <mfb-> and make the entry longer again 21:05:54 <mfb-> 3rd line? 21:06:07 <mfb-> oh ok 21:06:12 <Vinnie_nl> challange :) 21:06:17 <mfb-> :p 21:06:34 <mfb-> and I can give you a 6th bridge 21:06:42 <mfb-> so you get really 3 synched lines 21:08:50 <PublicServer> *** Vinnie has left the game (connection lost) 21:09:09 <Vinnie_nl> i see how to connect 3rd but 4R will have to die for now 21:09:20 <Vinnie_nl> !password 21:09:20 <PublicServer> Vinnie_nl: abacus 21:09:28 <mfb-> :p 21:09:32 <PublicServer> *** Vinnie joined the game 21:09:33 <PublicServer> *** Vinnie has joined company #1 21:10:28 <Stoffe> The good thing about that drop station is that there's plenty tracks to store trains on :) 21:10:38 <V453000> :D 21:11:05 <Stoffe> There's like 100 trains piled up, and still not jamming the entry 21:12:35 <PublicServer> *** Player has left the game (connection lost) 21:16:51 <Mazur> !dl 21:16:51 <PublicServer> Mazur: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x 21:16:52 <PublicServer> Mazur: http://www.openttd.org/en/download-trunk/r22355 21:16:55 <Mazur> !dl please? 21:16:55 <PublicServer> Mazur: unknown option "please?" 21:17:08 <PublicServer> *** made screenshot at 0003545C: http://ps.openttdcoop.org/publicserver/webcam/0003545C.png 21:17:38 <Stoffe> Hm, SLH14 exit westward on the ML is jamming... I'll have a looksie 21:17:56 <V453000> could easily be just a wave 21:18:02 <V453000> trains there are going to drop 03 21:18:22 <mfb-> that is me 21:18:30 <mfb-> messing around with the MSH connection 21:18:34 <Stoffe> True, but there are 2 tracks trying to get out on the ML throgh just one track 21:18:36 <mfb-> so they go in the wrong direction 21:18:49 <Mazur> !password, then 21:18:49 <Mazur> !password , then 21:18:49 <PublicServer> Mazur: allude 21:18:51 <Mazur> !password 21:18:51 <Mazur> Sjeesh. 21:18:51 <PublicServer> Mazur: allude 21:19:11 <Stoffe> Yeah, the exit East is 2 separate tracks, thus my concern 21:19:22 <mfb-> the wood trains should use that exit 21:20:11 <Vinnie_nl> MSH03 join connected 21:20:55 <PublicServer> *** Mazur joined the game 21:21:04 <Vinnie_nl> hello mazur 21:21:15 <Stoffe> Hello there 21:21:25 <PublicServer> *** Mazur has left the game (connection lost) 21:21:46 <Mazur> Bugged. 21:21:57 <Vinnie_nl> dont press enter 21:22:02 <Mazur> And because hte source has got an fscking error in it so it won;t compile.... 21:22:07 <Stoffe> The wood trains are still mostly going the wrong way 21:22:18 <mfb-> :( 21:22:50 <Vinnie_nl> Stoffe: you mean the wood trains to drop 1? 21:22:59 <Stoffe> To drop3 21:23:03 <mfb-> there are wood trains to drop1 at SLH14? 21:23:10 <PublicServer> *** T. Werkhoven has joined spectators 21:24:55 <PublicServer> *** Vinnie has left the game (connection lost) 21:25:00 <Vinnie_nl> !password 21:25:00 <PublicServer> Vinnie_nl: allude 21:25:16 <PublicServer> *** Vinnie has joined company #1 21:25:17 <PublicServer> *** Vinnie joined the game 21:25:36 *** MMavipc has left #openttdcoop 21:25:36 *** MMavipc has joined #openttdcoop 21:26:26 *** ODM has quit IRC 21:27:14 <mfb-> signals missing there 21:27:17 <PublicServer> *** Stoffe has left the game (connection lost) 21:27:24 <Stoffe> !password 21:27:24 <PublicServer> Stoffe: allude 21:27:37 <PublicServer> *** Stoffe joined the game 21:27:42 <Stoffe> gah! 21:29:47 <Stoffe> And there's a forest in my way :) 21:32:08 <PublicServer> *** made screenshot at 0003565E: http://ps.openttdcoop.org/publicserver/webcam/0003565E.png 21:32:36 <mfb-> :( 21:32:40 <Stoffe> :'( 21:32:42 <V453000> solved 21:32:43 <V453000> :) 21:33:02 <mfb-> what? 21:33:22 <V453000> ze crash 21:33:32 <PublicServer> *** Mazur joined the game 21:34:36 <PublicServer> *** Mazur has left the game (connection lost) 21:34:58 <Mazur> Frock that. 21:39:12 <mfb-> still going the wrong way :( 21:40:14 <PublicServer> *** V453000 has left the game (connection lost) 21:40:17 <V453000> it might be just shorter 21:40:33 <V453000> the lake makes quite a detour 21:40:56 <V453000> if you want them take one route, just force them there 21:41:02 <V453000> could call it dedicated SL exit ;) 21:41:07 <V453000> !password 21:41:07 <PublicServer> V453000: gentry 21:41:31 <PublicServer> *** V453000 joined the game 21:42:24 <mfb-> nice idea to balance it anyway 21:42:50 <PublicServer> *** V453000 has left the game (connection lost) 21:42:54 <V453000> gnight 21:42:55 <Stoffe> Just requires loads of work :) 21:42:56 <V453000> need sleep 21:42:57 <Stoffe> nn 21:42:59 <mfb-> good night 21:43:01 <mfb-> why? 21:43:11 <mfb-> just one order for each station 21:43:19 <Vinnie_nl> cya 21:43:21 <mfb-> and I can count how many trains there are at the SLH 21:43:36 <Stoffe> I think I'm talking about something else :) 21:43:43 <mfb-> ah 21:44:28 <Vinnie_nl> pfff my merger is useless 21:44:39 <Vinnie_nl> line is so full no train can join 21:44:44 <mfb-> :D 21:44:51 <Stoffe> :) 21:46:34 <mfb-> 305 wood trains at SLH14 21:47:08 <PublicServer> *** made screenshot at 0000B573: http://ps.openttdcoop.org/publicserver/webcam/0000B573.png 21:47:22 <mfb-> I don't think we will need that now 21:47:34 <Stoffe> Bah, it'll be built anyway :P 21:47:39 <mfb-> :p 21:47:44 <Stoffe> for completeness sake 21:48:06 <Stoffe> And the next time someone decides to bulldoze the mainline :P 21:50:33 <Stoffe> I'm confuzzled, somehow I've gained 2 tiles :) 21:51:12 <mfb-> never bad to have them 21:51:17 <Stoffe> quite 21:51:17 *** Mazur has quit IRC 21:52:24 <PublicServer> *** Stoffe has left the game (connection lost) 21:52:30 <Stoffe> !password 21:52:30 <PublicServer> Stoffe: cloudy 21:52:45 <PublicServer> *** Stoffe joined the game 21:53:01 <Stoffe> Ah, I see 21:53:15 <Stoffe> I'm just copying the other one, where it is needed 21:53:25 <Stoffe> that's a third tile gained :) 21:53:49 <Vinnie_nl> gn people 21:53:53 <Stoffe> nn 21:53:54 <mfb-> good night 21:53:57 <PublicServer> *** Vinnie has left the game (leaving) 21:54:55 <Stoffe> Hrmpf 21:55:07 <mfb-> that does not fit 21:55:34 <mfb-> uah 21:55:38 <Stoffe> yes, I know 21:55:40 <mfb-> will need very ugly TF 21:56:01 <mfb-> stoffe, creator of mountains 21:56:12 <Stoffe> yeah, you lot are removing enough of 'em :) 21:56:39 <mfb-> 365 trains at that SLH if I did not miss some 21:56:44 <Stoffe> :) 21:57:45 *** Mazur has joined #openttdcoop 21:58:01 <mfb-> interesting concept 21:58:59 <Stoffe> prettier :) 21:59:29 <Stoffe> There was some push & shove when building the joiners in the other direction, before that, that track was needed 22:00:28 <mfb-> got nearly MSH-size now 22:00:39 <Stoffe> Now I just need to write a patch to the game so I can build the last piece of track... :P 22:00:49 <mfb-> lol 22:01:45 <Stoffe> that works :) 22:02:09 <PublicServer> *** made screenshot at 0000C36E: http://ps.openttdcoop.org/publicserver/webcam/0000C36E.png 22:02:23 <Stoffe> Now for the fun bit! :) 22:03:09 * mfb- looks away 22:03:28 <mfb-> ? 22:03:34 <mfb-> TL3 -> 3 tiles with signals 22:03:37 <mfb-> quicker join 22:03:56 <Stoffe> Yes, but they'll block... no... that'll work 22:05:24 <Stoffe> I'm just speculating now... 22:06:20 <Stoffe> Trying to not build a mountain :) 22:06:32 <Stoffe> oi, that's cheating and unsymmetrical :) 22:06:36 <Stoffe> and outside the box :) 22:07:23 <Stoffe> But it is less TF :) 22:07:47 <Stoffe> gonna be an odd prio though 22:07:52 <Stoffe> either too short or very long 22:08:27 <mfb-> use only one tunnel for prio then 22:08:54 <Stoffe> make the ML train stop if there's only one train on the ML? 22:09:07 <mfb-> cam reaccelerate then 22:09:30 <Stoffe> Yeah, that'd work 22:10:03 *** Maxpm has joined #openttdcoop 22:10:09 <Stoffe> Hm 22:10:16 <Maxpm> Hey. Can anyone help me with a question I have about path signals? 22:10:51 <Stoffe> possibly 22:11:54 <Maxpm> The wiki says that it's green as long as the train will be able to reserve a path to the next safe waiting location. Does that include other path signals? If so, why aren't path signals ALWAYS used instead of regular one-way signals? They seem smarter. 22:12:26 <Stoffe> Yes, it can reserve a path to a new path signal 22:13:19 <mfb-> no advantage 22:13:30 <mfb-> and maybe more cpu usage 22:13:53 <mfb-> and sometimes strange things at the pathfinding algorithm 22:14:03 <mfb-> (it is strange enough without massive PBS) 22:14:24 <Maxpm> What I mean to say is, imagine you have two parallel tracks meant to handle trains going in the same direction... 22:15:02 <Maxpm> ...There are periodic areas where trains can switch tracks, so a broken-down train or other obstruction doesn't disrupt the whole line... 22:15:31 <Maxpm> ...I feel like there should be path signals there, but where exactly? In front of each cross area? 22:15:47 <Stoffe> Yes 22:16:04 <Stoffe> And any time there are no cross-overs, regular signals 22:16:16 <Stoffe> however, standard "old" presignals will work just as well there 22:16:27 <Stoffe> Hm 22:16:37 <mfb-> we play without breakdowns 22:16:38 <Stoffe> Apart from parallel trains, yeah 22:16:41 <Maxpm> I see. 22:16:46 <mfb-> so these crossovers would only give problems 22:16:56 <Maxpm> Well, yeah, but I don't. :P 22:17:02 <mfb-> as trains switching sides block other trains 22:17:10 <PublicServer> *** made screenshot at 0000AF6E: http://ps.openttdcoop.org/publicserver/webcam/0000AF6E.png 22:17:14 <Stoffe> There is a game with breakdowns in the archives... that was fun :P 22:18:12 <Stoffe> Sorry mfb, I can't make it prettier :( 22:18:34 <mfb-> !screen 22:18:35 <PublicServer> *** mfb- made screenshot at 0000B16D: http://ps.openttdcoop.org/publicserver/webcam/0000B16D.png 22:18:36 <Maxpm> Would it be a horrible idea to have two parallel bi-directional tracks on a sideline? 22:18:49 <mfb-> is ok ;) 22:18:59 <mfb-> Maxpm: but why? 22:19:11 <Stoffe> It'll be a nightmare for jamming 22:19:14 <mfb-> lower capacity than two onedirectional lines 22:19:27 <mfb-> look how full our lines are 22:19:43 <mfb-> nearly always a train somewhere 22:20:06 <PublicServer> *** mfb has left the game (leaving) 22:20:06 <PublicServer> *** Game paused (number of players) 22:20:10 <Maxpm> I would, but I can't join the server. OpenTTD couldn't find some Canadian station pack or something, and I'm too lazy to go download it myself. 22:20:12 <mfb-> good night 22:20:20 <Stoffe> nn 22:20:23 <Maxpm> 'Night. 22:20:32 *** mfb- has quit IRC 22:20:41 <Stoffe> You can just grab a savegame from the archives to peek at 22:21:30 <Stoffe> Oh, still the same problem, right... 22:21:42 *** Mazur has quit IRC 22:21:59 <Stoffe> Well, I just got a fresh install, there's nothing to it really. Just follow the wiki instructions 22:22:20 <Maxpm> Hm. 22:22:56 *** Vassal4 has quit IRC 22:25:19 <PublicServer> *** Stoffe has left the game (leaving) 22:26:56 *** Mazur has joined #openttdcoop 22:32:10 <PublicServer> *** made screenshot at 0000B96E: http://ps.openttdcoop.org/publicserver/webcam/0000B96E.png 22:38:48 *** DayDreamer has quit IRC 22:39:44 *** Progman has quit IRC 22:43:05 *** Vinnie_nl has quit IRC 22:50:55 *** sla_ro|master has quit IRC 23:41:50 *** perk11 has quit IRC 23:42:09 *** Chris_Booth has quit IRC 23:43:30 <PublicServer> *** T. Werkhoven has left the game (connection lost) 23:43:35 *** TWerkhoven has quit IRC 23:50:36 <PublicServer> *** Game still paused (number of players) 23:50:42 <PublicServer> *** Game still paused (number of players) 23:50:44 <PublicServer> *** Mazur joined the game 23:51:44 <PublicServer> *** Mazur has left the game (connection lost) 23:54:30 <Mazur> I'v no idea what my provider is doing, but pings of half a second are not what I call normal. 23:55:15 *** Maxpm has quit IRC 23:56:09 *** Maxpm has joined #openttdcoop