Config
Log for #openttdcoop on 25th April 2011:
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00:15:32  *** xineohp has quit IRC
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00:33:39  <elecRules> !players
00:33:41  <PublicServer> elecRules: Client 275 is tycoondemon, a spectator
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02:47:12  <elecRules> !players
02:47:14  <PublicServer> elecRules: Client 275 is tycoondemon, a spectator
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03:26:30  <goober> hi?
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08:52:25  <Mazur> moar
08:54:14  <PublicServer> *** Game still paused (number of players)
08:54:16  <PublicServer> *** Mazur joined the game
08:55:59  <TWerkhoven> mogge
08:57:28  <Mazur> Môgge.
08:57:33  <TWerkhoven> !password
08:57:33  <PublicServer> TWerkhoven: beeper
08:57:46  <PublicServer> *** Game still paused (number of players)
08:57:46  <PublicServer> *** Game unpaused (number of players)
08:57:46  <PublicServer> *** T. Werkhoven joined the game
08:58:13  <TWerkhoven> still at trainlimit i see
08:58:27  <PublicServer> <Mazur> Apparently.
08:58:57  <PublicServer> <Mazur> Presumably there are still network hotspots to fix.
08:59:03  <TWerkhoven> probably
08:59:10  <PublicServer> <Mazur> Although none have been marked, atm.
08:59:42  <TWerkhoven> no overly red spots on the map either
09:04:42  <TWerkhoven> i see a 4th line has been added at the south
09:04:51  <PublicServer> <Mazur> No, the jam I saw uesterday has been solved with a fourth line from MSH 03 to MSH 08.
09:05:45  <PublicServer> <Mazur> ANd there were teo "jammy" spots, then, but both are flowing, now.  As they indeed were yesterday, after all.  Just a tad slow at times.
09:07:39  * TWerkhoven hands mazur a cup of coffee
09:08:29  <PublicServer> <Mazur> Thanks.
09:11:44  <PublicServer> *** T. Werkhoven has left the game (connection lost)
09:11:46  <PublicServer> *** Game paused (number of players)
09:12:14  <TWerkhoven> !passwor
09:12:16  <TWerkhoven> !password
09:12:16  <PublicServer> TWerkhoven: elapse
09:12:31  <PublicServer> *** Game still paused (number of players)
09:12:31  <PublicServer> *** Game unpaused (number of players)
09:12:32  <PublicServer> *** T. Werkhoven joined the game
09:17:35  <PublicServer> ***  made screenshot at 0002621B: http://ps.openttdcoop.org/publicserver/webcam/0002621B.png
09:20:35  <PublicServer> <Mazur> The fun thing is, with traffic moving better, more trains end up waiting at their stations instead of aloe the route, hindering other trains.
09:20:49  <PublicServer> <Mazur> along
09:21:20  <TWerkhoven> sounds like we could build some overflows
09:24:23  *** Progman has joined #openttdcoop
09:24:44  <PublicServer> <Mazur> Yeah, not for every station, though, that'd be overkill, but my oil station already has one,.
09:25:35  <PublicServer> <Mazur> And I think I build one other at a gold mine, because it had a short approach and might easily block a farm just north of it.
09:26:25  <TWerkhoven> one of my coalmines needs one if it's ever emptied, but that won't happen with the current traincount there
09:28:01  *** sla_ro|master has joined #openttdcoop
09:29:48  <TWerkhoven> need to go do some stuff
09:29:58  <TWerkhoven> i'll stay in the company if you want to build stuff
09:32:36  <PublicServer> ***  made screenshot at 0002E84E: http://ps.openttdcoop.org/publicserver/webcam/0002E84E.png
09:32:47  <Mazur> Nah.
09:32:52  <Mazur> Was just moving trains arouns.
09:33:53  <Mazur> But I'm out of spares as it is.
09:37:44  <PublicServer> *** tycoondemon has left the game (connection lost)
09:40:05  <TWerkhoven> okies
09:40:09  <PublicServer> *** T. Werkhoven has joined spectators
09:40:09  <PublicServer> *** Game paused (number of players)
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09:47:36  <PublicServer> ***  made screenshot at 0002621B: http://ps.openttdcoop.org/publicserver/webcam/0002621B.png
09:53:46  <SmatZ> !restart
09:53:46  <PublicServer> SmatZ: Restart scheduled, will be initiated in next minute!
09:54:02  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
09:54:02  <PublicServer> Thank you for playing r22355.
09:54:07  <PublicServer> Server has exited
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09:54:15  <PublicServer> Autopilot engaged
09:54:15  <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)'
09:54:16  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG205 (r22375) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | English only | Don't use in-game chat!"
09:54:16  *** ChanServ sets mode: +v PublicServer
09:54:35  <PublicServer> ***  made screenshot at 00020100: http://ps.openttdcoop.org/publicserver/webcam/00020100.png
09:54:59  <SmatZ> @topic del -1
09:54:59  <Webster> SmatZ: (topic [<channel>]) -- Returns the topic for <channel>. <channel> is only necessary if the message isn't sent in the channel itself.
09:55:05  <SmatZ> @topic rem -1
09:55:05  <Webster> SmatZ: (topic [<channel>]) -- Returns the topic for <channel>. <channel> is only necessary if the message isn't sent in the channel itself.
09:55:08  <SmatZ> @topic remove -1
09:55:08  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG205 (r22375) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | English only"
09:59:53  <V453000> :)
10:01:14  <Mazur> CHat bug definately removed?  Or shopuld I test it?
10:01:36  <Mazur> Rebuilding.
10:03:44  <V453000> !dl win64
10:03:44  <PublicServer> V453000: http://binaries.openttd.org/nightlies/trunk/r22375/openttd-trunk-r22375-windows-win64.zip
10:05:51  <V453000> !password
10:05:52  <PublicServer> V453000: inning
10:06:04  <PublicServer> *** Game still paused (number of players)
10:06:06  <PublicServer> *** V453000 joined the game
10:10:30  <Mazur> R22375 will not compile with me.
10:10:44  <PublicServer> <V453000> bad :)
10:10:49  <Mazur> Should I tell #openttd?
10:14:50  <PublicServer> *** Game still paused (number of players)
10:14:50  <PublicServer> *** Game unpaused (number of players)
10:14:50  <PublicServer> *** Chris Booth joined the game
10:15:02  <PublicServer> <V453000> elo
10:15:20  <PublicServer> <Chris Booth> hi
10:15:52  <Mazur> lo
10:16:05  <PublicServer> <Chris Booth> I see we never built the track swapers
10:17:04  <PublicServer> <V453000> ??
10:17:04  <PublicServer> <Chris Booth> and lots of 4th line work
10:17:27  <PublicServer> <Chris Booth> the inner lines on the loop always are much more busy then the outers
10:17:35  <PublicServer> <Chris Booth> so I suggested to swap them
10:17:43  <PublicServer> <Chris Booth> with a simple bridge
10:17:45  <PublicServer> <V453000> pointless
10:18:10  <PublicServer> <Chris Booth> not realy
10:18:23  <PublicServer> <Chris Booth> means the busy / empty tracks will be swaped
10:18:33  <PublicServer> <V453000> what does that help
10:18:41  <PublicServer> <Chris Booth> and what ever makes PF prefer the inner track will then be removed
10:19:13  <PublicServer> <V453000> one still will be prefered :)
10:19:17  <PublicServer> <Chris Booth> yes
10:19:26  <PublicServer> <Chris Booth> but then it will be the most empty line
10:19:47  <PublicServer> <Chris Booth> if the shift 1 -> 2 , 2->3 - 3->1
10:21:43  <PublicServer> *** planetm4ker joined the game
10:21:54  <PublicServer> <planetm4ker> hi. And obviously this revision compiled here...
10:21:59  <PublicServer> <V453000> hi
10:21:59  <PublicServer> <Chris Booth> i the scheme of thing expanding to 4 lines is more important
10:22:03  <PublicServer> <Chris Booth> hi planetm4ker
10:24:12  <PublicServer> <planetm4ker> hm, no snow-aware industries ;-)
10:24:33  <PublicServer> <Chris Booth> its the climate
10:24:37  <PublicServer> ***  made screenshot at 00024069: http://ps.openttdcoop.org/publicserver/webcam/00024069.png
10:24:40  <PublicServer> <Chris Booth> artic never did
10:24:54  <PublicServer> <Chris Booth> thought that grf was for temperate + snow
10:25:22  <PublicServer> <planetm4ker> which grf?
10:25:36  <PublicServer> <Chris Booth> the alpine grf which closed farms in winter
10:26:24  <PublicServer> <planetm4ker> snow only works in arctic
10:26:39  <PublicServer> <planetm4ker> this grf just replaces the ground tiles by the temperate coloured ones
10:26:41  <PublicServer> <V453000> alpine climate had arctic, but with temperate industries
10:26:55  <PublicServer> <Chris Booth> thats the one
10:27:09  <PublicServer> <Chris Booth> and farms closed in the winter if above snow line
10:27:17  <PublicServer> <planetm4ker> that was ecs afaik
10:27:24  <PublicServer> <V453000> both
10:27:27  <PublicServer> <planetm4ker> ah
10:27:29  <PublicServer> <V453000> alpine and ecs
10:27:37  <PublicServer> <planetm4ker> that sucks
10:27:41  <PublicServer> <Chris Booth> I wouldn't know about ECS
10:27:51  <PublicServer> <Chris Booth> never liked the fact a big producer could just close
10:27:59  <PublicServer> <V453000> ecs is useless
10:28:21  <PublicServer> <Chris Booth> I wouldn't say useless, I would say unplayable
10:28:27  <PublicServer> <V453000> -> useless :)
10:28:33  <PublicServer> <Chris Booth> would be good if industries didn't have production limits
10:28:51  <PublicServer> <planetm4ker> ecs allows to disable acceptance limits afaik
10:28:57  <PublicServer> <V453000> yes
10:29:03  <PublicServer> <Chris Booth> not those limits, I mean coal mines
10:29:14  <PublicServer> <Chris Booth> they have a limit to what you can mine
10:29:25  <PublicServer> <Chris Booth> they then randomly increase that limit
10:29:29  <PublicServer> <Chris Booth> or close the mine
10:29:31  <PublicServer> <V453000> but not the massive fluctuations of productions, closing down in winter / 9000 production in summer for farms, retardedly chaotic aka realistic structure,. ..
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10:30:00  <PublicServer> <planetm4ker> you'd need a winter industry
10:30:12  <PublicServer> <planetm4ker> as well. Then you could do something with orders
10:30:14  <PublicServer> <Chris Booth> well real structres have winter productions
10:30:25  <PublicServer> <Chris Booth> or witer veg or such like
10:30:37  <PublicServer> <Chris Booth> winter
10:30:40  <PublicServer> <planetm4ker> which tracks are these?
10:30:42  <PublicServer> <V453000> well, who cares about real ;(
10:30:48  <PublicServer> <V453000> nutracks
10:30:48  <PublicServer> <Chris Booth> not me
10:30:52  <PublicServer> <planetm4ker> hm, ho
10:30:59  <PublicServer> <planetm4ker> I don't like the gray really
10:31:09  <PublicServer> <V453000> for a change..
10:31:11  <PublicServer> <Chris Booth> nutracks with none standard speeds
10:31:35  <PublicServer> <Chris Booth> or are those normal?
10:31:37  <PublicServer> <planetm4ker> and they could use better snow-awareness ;-)
10:31:41  <PublicServer> <V453000> I never leave normal
10:32:02  <PublicServer> <planetm4ker> to what did you change?
10:32:04  <PublicServer> <Chris Booth> so could BKTunnels?
10:32:15  <PublicServer> <planetm4ker> tunnels can't be snow-aware
10:32:17  <PublicServer> <V453000> bk tunnels dont work with the landscape
10:32:23  <PublicServer> <V453000> ye
10:32:27  <PublicServer> <planetm4ker> at least not properly. And not in this landsape indeed
10:32:38  <PublicServer> <planetm4ker> Tunnels are a bit a PITA
10:32:56  <PublicServer> <planetm4ker> there's no good concept for them and I don't know how it could be done
10:33:11  <PublicServer> <Chris Booth> they work fine
10:33:18  <PublicServer> <planetm4ker> not really
10:33:18  <PublicServer> <Chris Booth> just a gaint void
10:33:32  <PublicServer> <planetm4ker> they work. But it's PITA to newgrf-adjust them.
10:33:38  <PublicServer> <V453000> the bk tunnels wouldnt appear on snow
10:33:42  <PublicServer> <planetm4ker> You never know the ground they need to blend into
10:34:10  <PublicServer> <Chris Booth> bktunnels don't work in openttd
10:34:14  <PublicServer> <Chris Booth> not properly
10:34:20  <PublicServer> <V453000> and disabled road/rail crossings for fastest nutrack tracks are is downward retarded imo
10:35:06  <PublicServer> <Chris Booth> V453000 realistic :P
10:35:14  <PublicServer> <V453000> R word
10:35:17  <PublicServer> <V453000> Realistic == Retarded
10:35:19  <PublicServer> <V453000> :p
10:35:23  <PublicServer> <Chris Booth> true
10:36:37  <PublicServer> <Chris Booth> as a hole nutracks are pointless here
10:36:41  <PublicServer> <Chris Booth> they just look nice
10:36:45  <PublicServer> <V453000> yes
10:36:47  <PublicServer> <Chris Booth> but in a normal game they are fun
10:36:49  <PublicServer> <V453000> just for visual
10:37:06  <PublicServer> <planetm4ker> hehe :-)
10:37:16  <PublicServer> <Chris Booth> unless plans where to state rail speeds for MLs / SLs
10:37:18  <PublicServer> <V453000> I dont like how they look, but just to have something different
10:37:28  <PublicServer> *** Mazur joined the game
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10:37:42  *** ChanServ sets mode: +v Fuco
10:37:44  <PublicServer> <planetm4ker> they could use a bit more rough sides of the tracks. It's too straight
10:37:47  <PublicServer> <V453000> I wanted to make the eurostars on 225kmh rails, but eurostar is 2.5 TL with 4 wagons :(
10:38:11  <PublicServer> <Chris Booth> is it TL 3 with 5?
10:38:28  <PublicServer> <V453000> eurostar has 2 heads
10:38:42  <PublicServer> <Chris Booth> oof yes and shorter wagons
10:38:50  <PublicServer> <V453000> ye
10:38:58  <PublicServer> <Chris Booth> so you never got TL3
10:39:02  <PublicServer> <V453000> exactly
10:39:06  <PublicServer> <Chris Booth> just TL2.5 5 ETC
10:39:29  <PublicServer> *** V453000 has left the game (connection lost)
10:39:32  <PublicServer> <Chris Booth> so its 2.5 or 3.25 which both such
10:39:37  <PublicServer> ***  made screenshot at 00014E70: http://ps.openttdcoop.org/publicserver/webcam/00014E70.png
10:39:40  <V453000> !password
10:39:40  <PublicServer> V453000: annals
10:40:19  <PublicServer> <Mazur> I keep seeing SLH 15 /mph.
10:40:22  <SmatZ> !password
10:40:22  <PublicServer> SmatZ: annals
10:40:25  <SmatZ> uhh
10:40:38  <PublicServer> *** SmatZ joined the game
10:40:41  <PublicServer> <SmatZ> hello
10:40:47  <PublicServer> <Mazur> Lo, SmatZ.
10:40:51  <PublicServer> <SmatZ> hello Mazur
10:41:03  <PublicServer> <SmatZ> hello V.
10:41:03  <PublicServer> *** V453000 joined the game
10:41:07  <PublicServer> <V453000> hi
10:41:29  *** KenjiE20 has joined #openttdcoop
10:41:29  *** ChanServ sets mode: +o KenjiE20
10:43:32  <PublicServer> *** SmatZ has left the game (connection lost)
10:44:16  <PublicServer> <V453000> planetm4ker: see !bridges :)
10:45:11  <PublicServer> *** Chris Booth has left the game (leaving)
10:54:38  <PublicServer> ***  made screenshot at 00030F85: http://ps.openttdcoop.org/publicserver/webcam/00030F85.png
10:55:30  <PublicServer> <planetm4ker> eats a lot of cpu ;-)
10:55:44  <PublicServer> <V453000> ? :)
10:56:42  <planetmaker> 5487-  openttd      81.5  29:26.21
10:56:46  <planetmaker> 80%
10:56:48  <PublicServer> <V453000> hmm :)
10:57:15  <PublicServer> <V453000> people didnt have problems yet though
10:57:38  <PublicServer> <planetm4ker> hm, mind you V453000, we can now allow ships thanks to SmatZ :-)
10:57:44  <PublicServer> <V453000> ? :D
10:57:50  <PublicServer> <planetm4ker> they are not such cpu hogs anymore
10:57:53  <SmatZ> :)
10:58:00  <PublicServer> <V453000> they still are equally stupid though ;(
10:58:06  <PublicServer> <planetm4ker> they use  a better and faster path finder now
10:58:08  <PublicServer> <Mazur> Do they still function, though?
10:58:11  <PublicServer> <planetm4ker> V453000: nope
10:58:17  <PublicServer> <planetm4ker> they got intelligent as well
10:58:27  <PublicServer> <V453000> stupid as in way too easy to build
10:58:37  <PublicServer> <planetm4ker> the train PF is quite good. The ships use the same
10:58:39  <SmatZ> you can use YAPF without that big performance penalty
10:58:41  <PublicServer> <planetm4ker> now
10:58:55  <PublicServer> <Mazur> I love that.
10:59:07  <PublicServer> * Mazur loves ships.
10:59:13  <PublicServer> * V453000 hates ships
10:59:15  <PublicServer> <planetm4ker> so do I :-)
10:59:19  <SmatZ> :P
10:59:21  <PublicServer> * planetm4ker loves ships
10:59:31  <PublicServer> <planetm4ker> ship only game ;-)
10:59:43  <PublicServer> <planetm4ker> on a land map :-P
11:00:07  <PublicServer> <V453000> once ships can collide with each other, it can get at least interesting
11:00:09  <PublicServer> <planetm4ker> scenario: build venice
11:00:19  <PublicServer> <Mazur> A game in which cargo needs all four types of transport: truck, rail,  plane and ship.
11:00:46  <PublicServer> <V453000> why do you think ship is so close to shit? the word comes from the ancient OpenTTD :p
11:01:39  <PublicServer> <Mazur> Ship scores better than shit, though, especially with the P on a triple-letter tile.
11:01:53  <PublicServer> <planetm4ker> :-D
11:02:10  <PublicServer> <planetm4ker> someone played too much scrabble
11:02:20  <PublicServer> <Mazur> Only a few games.
11:02:23  <PublicServer> *** planetm4ker has left the game (leaving)
11:02:28  <PublicServer> <Mazur> IO can give it up, any time.
11:02:34  <PublicServer> <Mazur> No, really.
11:09:39  <PublicServer> ***  made screenshot at 0000C64D: http://ps.openttdcoop.org/publicserver/webcam/0000C64D.png
11:14:46  *** tycoondemon has quit IRC
11:20:04  <PublicServer> *** V453000 has left the game (connection lost)
11:20:04  <PublicServer> *** Game paused (number of players)
11:20:08  <V453000> aww
11:20:24  <PublicServer> <Mazur> Here, have a beer to comfort you.
11:20:39  <V453000> !password
11:20:39  <PublicServer> V453000: girdle
11:20:52  <PublicServer> *** Game still paused (number of players)
11:20:52  <PublicServer> *** Game unpaused (number of players)
11:20:54  <PublicServer> *** V453000 joined the game
11:22:31  <PublicServer> *** SmatZ joined the game
11:22:35  <PublicServer> <V453000> beeeeer
11:24:39  <PublicServer> ***  made screenshot at 0000E2C7: http://ps.openttdcoop.org/publicserver/webcam/0000E2C7.png
11:27:12  <PublicServer> <SmatZ> :-)
11:38:35  <Mazur> Are we building anything in particular?
11:38:45  <PublicServer> <V453000> I just finished the whole inner LLLL
11:38:57  <PublicServer> <Mazur> You would.
11:39:39  <PublicServer> ***  made screenshot at 00005CE7: http://ps.openttdcoop.org/publicserver/webcam/00005CE7.png
11:44:57  <PublicServer> *** SmatZ has joined spectators
11:48:49  <PublicServer> <Mazur> Well done.
11:49:01  <PublicServer> <V453000> they like it
11:49:02  <Chris_Booth> full LLLL on the inner line
11:49:13  <Chris_Booth> bet that removes some queues
11:51:57  <PublicServer> <V453000> :)
11:53:54  <PublicServer> *** SmatZ has joined company #1
11:53:58  <TWerkhoven> !dl win64
11:53:59  <PublicServer> TWerkhoven: http://binaries.openttd.org/nightlies/trunk/r22375/openttd-trunk-r22375-windows-win64.zip
11:54:40  <PublicServer> ***  made screenshot at 00008DD6: http://ps.openttdcoop.org/publicserver/webcam/00008DD6.png
11:56:08  <PublicServer> <Mazur> Wow, ÓlafsfjörðurWoods: 89 trains.
11:56:24  <TWerkhoven> !password
11:56:24  <PublicServer> TWerkhoven: gargle
11:56:33  <PublicServer> <Mazur> That is a lot.
11:56:35  <PublicServer> <V453000> :)
11:56:50  <PublicServer> *** T. Werkhoven joined the game
11:56:52  <PublicServer> <Mazur> And apparently still not enough.
11:57:02  <PublicServer> <V453000> they were jammed for quite some time now
11:57:08  <PublicServer> <V453000> should start getting better
11:57:16  *** mfb- has joined #openttdcoop
11:57:33  <PublicServer> <Mazur> Well, if you had not killed one iof its trains.  ;-)
11:57:45  <PublicServer> *** T. Werkhoven has joined company #1
11:58:30  <mfb-> hi
11:58:32  <mfb-> chat bug fixed?
11:58:36  <PublicServer> <V453000> hi
11:58:38  <PublicServer> <V453000> ye
11:58:40  <mfb-> nice
11:58:44  <PublicServer> <Mazur> lo.  And yes.
11:59:24  <PublicServer> <T. Werkhoven> yay!
12:00:19  <PublicServer> *** mfb joined the game
12:01:05  <PublicServer> *** mfb has left the game (connection lost)
12:01:39  <PublicServer> *** SmatZ has left the game (leaving)
12:02:37  <PublicServer> *** mfb joined the game
12:03:00  *** sla_ro|master has quit IRC
12:05:33  <mfb-> full 4th line :)
12:05:39  <PublicServer> <V453000> almost
12:05:45  <PublicServer> <V453000> MSH 01 needs to be integrated in the merger
12:06:46  *** pugi has joined #openttdcoop
12:09:40  <PublicServer> ***  made screenshot at 0000DC84: http://ps.openttdcoop.org/publicserver/webcam/0000DC84.png
12:11:24  <PublicServer> <V453000> Sleep Wells have self blocking overflow
12:11:28  <PublicServer> <V453000> (it just happened)
12:11:30  <PublicServer> <Mazur> On irt.,
12:16:21  <mfb-> not perfect at MSH01
12:16:29  <mfb-> but one line can join 1,2,3, the other one 2,3,4
12:16:31  <PublicServer> <V453000> as long as it works :)
12:16:33  <PublicServer> <Mazur> Pity you were so fast in fixing it, now I did not see the problem.
12:17:15  <PublicServer> <V453000> there was a combo signal right in front of the depot
12:17:19  <PublicServer> <V453000> instead of the waiting bay
12:17:37  <PublicServer> <V453000> which resulted in releasing the train from the depot, but another train suddenly came in
12:17:39  <mfb-> nice triple farm there
12:17:47  <PublicServer> <Mazur> Yes, to be red when the exit signals to the waiting bay are red.
12:17:57  <PublicServer> <Mazur> Ah.
12:18:25  <PublicServer> <Mazur> Does /mazur 10 have the same problem, then?
12:18:43  <PublicServer> <V453000> ofc
12:18:55  <PublicServer> <Mazur> Right.
12:19:10  <PublicServer> <Mazur> Pity, I loved it being so small.
12:19:18  <PublicServer> <V453000> :p
12:19:45  <PublicServer> <V453000> PBS could work with it
12:20:43  <PublicServer> <Mazur> Ah.
12:20:45  <PublicServer> <Mazur> Nice.
12:21:01  <PublicServer> <V453000> it sucks though :)
12:21:13  <mfb-> can I move the exit of mazur 1 a bit?
12:24:41  <PublicServer> ***  made screenshot at 0002DCA7: http://ps.openttdcoop.org/publicserver/webcam/0002DCA7.png
12:24:44  *** sla_ro|master has joined #openttdcoop
12:31:39  <mfb-> any open jam problems?
12:32:26  <PublicServer> <Mazur> I think V might have solved all of them by making a 4th inner line all round.
12:32:35  <mfb-> so we can add more trains? :)
12:32:45  <PublicServer> <Mazur> He had half an hour of time to kill.
12:32:54  <mfb-> ?
12:33:05  <PublicServer> <Mazur> I'd think so.
12:33:09  <mfb-> or we can delete some from mazur 1 :p
12:33:22  <PublicServer> <V453000> :p
12:33:32  <mfb-> 80% rating an 10+ trains in the overflow
12:33:34  <PublicServer> <Mazur> Try Ólafsfjörður Woods instead.
12:33:52  <mfb-> 50% rating and the overflow is hardly used
12:33:54  <PublicServer> <Mazur> My forests make do with 17 oir 19.
12:34:00  <PublicServer> <Mazur> -i
12:34:20  <mfb-> 1500 production, what do you expect, 3 trains?
12:34:28  <PublicServer> <Mazur> No.
12:39:41  <PublicServer> ***  made screenshot at 00032045: http://ps.openttdcoop.org/publicserver/webcam/00032045.png
12:47:56  <mfb-> looks like V.
12:48:20  <PublicServer> <V453000> :[
12:48:32  <PublicServer> <mfb> the construction, not the crash
12:50:24  <PublicServer> <T. Werkhoven> would that construction influence which track trains choose at for instance slh06?
12:50:41  <mfb-> not if it is built properly
12:51:51  <PublicServer> <V453000> let me finish it first pls
12:52:32  *** Intexon has joined #openttdcoop
12:54:41  <PublicServer> ***  made screenshot at 00035051: http://ps.openttdcoop.org/publicserver/webcam/00035051.png
12:55:48  <PublicServer> <V453000> lets try this
12:59:30  <PublicServer> <mfb> mazur 3 looks broken
12:59:52  <PublicServer> <mfb> stopped the train to show it
13:00:44  <mfb-> !screen
13:00:44  <PublicServer> *** mfb- made screenshot at 0002F451: http://ps.openttdcoop.org/publicserver/webcam/0002F451.png
13:00:52  <mfb-> k, that
13:03:38  <PublicServer> <mfb> whoa
13:03:42  <PublicServer> <mfb> what was that?
13:03:54  <PublicServer> <mfb> ah town rating
13:04:04  <PublicServer> <V453000> idk
13:04:16  <PublicServer> <V453000> mostly tree demolition I think
13:09:41  <PublicServer> ***  made screenshot at 00036073: http://ps.openttdcoop.org/publicserver/webcam/00036073.png
13:12:42  <PublicServer> *** T. Werkhoven has joined spectators
13:22:56  <elecRules> Good morning/afternoon guys :)
13:23:11  <PublicServer> <mfb> hi
13:23:54  <elecRules> Oh god not another version change....
13:24:00  <elecRules> I hope the chat bug's fixed now?
13:24:07  <PublicServer> <V453000> oh zes
13:24:09  <PublicServer> <V453000> yes
13:24:19  <PublicServer> <mfb> bugfix for that chat
13:24:41  <PublicServer> ***  made screenshot at 00028E64: http://ps.openttdcoop.org/publicserver/webcam/00028E64.png
13:25:18  <elecRules> phew ;D
13:25:57  <elecRules> btw, why doesn't the public server run the stable version?
13:30:09  <SmatZ> that's what .stable is for
13:30:17  <elecRules> ?
13:30:24  <SmatZ> #openttdcoop.stable
13:30:24  <elecRules> as in stable.openttdcoop.org?
13:30:31  <elecRules> oh :)
13:30:36  <SmatZ> there are more features in nigtly builds
13:30:46  <elecRules> yeah
13:30:50  <SmatZ> also .public helps with finding openttd bugs ;)
13:30:55  <elecRules> :D
13:31:06  <elecRules> and compiling is fun once you've got it down pat
13:39:42  <PublicServer> ***  made screenshot at 0001435F: http://ps.openttdcoop.org/publicserver/webcam/0001435F.png
13:44:13  <PublicServer> *** Player has joined spectators
13:44:26  <PublicServer> *** Player has changed his/her name to elecRules
13:44:30  <PublicServer> <elecRules> hi guys
13:47:25  <PublicServer> <elecRules> LoL 4th line is completely empty
13:47:37  <PublicServer> <elecRules> or is it still WIP?
13:48:19  <PublicServer> *** elecRules has joined company #1
13:48:48  <KenjiE20> SmatZ: just go with the easy answer, historical naming :)
13:49:16  <mfb-> empty? where?
13:49:32  <mfb-> it is not full
13:49:36  <PublicServer> <elecRules> after SLH 13
13:49:38  <mfb-> but used
13:49:54  <PublicServer> <elecRules> 1 train every 20 seconds if not more
13:50:04  <PublicServer> <elecRules> we really need those load balancers now
13:50:14  <SmatZ> :-)
13:50:24  <mfb-> load balancer does not mean "get the same load on each line"
13:50:37  <PublicServer> <elecRules> that's not the goal
13:50:53  <PublicServer> <elecRules> the goal is to have all the lines < 80% load
13:50:56  <mfb-> as long as the other 3 lines work, it is fine
13:51:04  <mfb-> 100% is fine
13:51:18  <PublicServer> <elecRules> but takes a long time for anything to join from SL...
13:51:32  <PublicServer> <elecRules> therefore you need more SL trains
13:51:39  <PublicServer> <elecRules> therefore more lag + load
13:51:46  <mfb-> for ideal SLHs, a maximum of 3 trains waiting at full lines
13:51:54  <PublicServer> <elecRules> :O
13:51:58  <mfb-> and you can even reduce that with penalties
13:52:00  <PublicServer> <elecRules> look @ DROP 6 D:
13:52:18  <mfb-> 5 trains waiting
13:52:20  <mfb-> so what?
13:52:26  <PublicServer> <elecRules> was worse b4
13:52:34  <PublicServer> <elecRules> I guess 4th line helped
13:52:38  <PublicServer> <mfb> well the join could be a bit better
13:52:56  <PublicServer> <mfb> look at the large line to the outer ML
13:54:09  <PublicServer> <elecRules> looks a lot better now :)
13:54:17  <PublicServer> <elecRules> MSH 06 that is
13:54:42  <PublicServer> ***  made screenshot at 0002404E: http://ps.openttdcoop.org/publicserver/webcam/0002404E.png
13:56:16  <mfb-> :)
14:01:58  <PublicServer> <mfb> wtf is !wtf
14:02:18  <PublicServer> * elecRules shrugs
14:02:22  <PublicServer> <V453000> eh, mz fault
14:08:28  <PublicServer> <V453000> omg
14:08:30  <PublicServer> <V453000> doing something?
14:08:36  <mfb-> ?
14:08:46  <PublicServer> <elecRules> ?
14:08:48  <PublicServer> <V453000> 02 printing works are borkd
14:08:53  <PublicServer> *** V453000 has left the game (connection lost)
14:09:06  <V453000> will need to reload the map
14:09:09  <V453000> !password
14:09:09  <PublicServer> V453000: crewed
14:09:13  <V453000> so dont do anything now :p
14:09:21  <mfb-> why that?
14:09:26  <V453000> !password
14:09:26  <PublicServer> V453000: slopes
14:09:31  <V453000> need to kill the wrong one
14:09:37  <mfb-> ah
14:09:46  <PublicServer> ***  made screenshot at 00020B97: http://ps.openttdcoop.org/publicserver/webcam/00020B97.png
14:09:49  <PublicServer> *** V453000 joined the game
14:10:02  <PublicServer> *** V453000 has left the game (leaving)
14:13:04  <PublicServer> *** Game still paused (manual, number of players)
14:13:07  <elecRules> wtf?
14:13:29  <V453000> !auto
14:13:29  <PublicServer> *** V453000 has enabled autopause mode.
14:13:30  <PublicServer> *** Game still paused (number of players)
14:13:42  <V453000> !password
14:13:42  <PublicServer> V453000: slopes
14:14:12  <PublicServer> *** V453000 joined the game
14:14:24  <V453000> all fine now
14:14:25  <PublicServer> *** Game still paused (number of players)
14:14:25  <PublicServer> *** Game unpaused (number of players)
14:14:26  <PublicServer> *** elecRules joined the game
14:14:30  <elecRules> p
14:14:33  <PublicServer> *** mfb joined the game
14:14:33  <elecRules> wups
14:14:47  <PublicServer> <elecRules> did the server crash?
14:14:57  <PublicServer> <mfb> read the chat?
14:15:07  <PublicServer> <V453000> ^
14:15:10  <PublicServer> <elecRules> "Server restarting"
14:15:34  <PublicServer> <elecRules> do you mean that there's an auto-restart feature?
14:15:44  <PublicServer> <V453000> wtf?
14:15:50  <PublicServer> <mfb> V is the feature
14:15:50  <PublicServer> <V453000> chat not dialog windows
14:16:02  <PublicServer> <elecRules> I looked @ the log
14:16:12  <PublicServer> <V453000> yes
14:16:13  <mfb-> [16:09:12] <V453000> will need to reload the map
14:16:18  <elecRules> ohhhhhh
14:16:22  <PublicServer> <V453000> heureka
14:16:23  <elecRules> <-- doh
14:19:34  <PublicServer> *** V453000 has left the game (connection lost)
14:23:06  <mfb-> any work in progress?
14:23:26  <PublicServer> <elecRules> attempting to fix the underused 3rd/4th lines
14:23:40  <PublicServer> <elecRules> inner ring, after MSH 07
14:24:05  <V453000> just use more trains?
14:24:14  <PublicServer> <elecRules> :D
14:24:22  <PublicServer> <elecRules> but the 1st 2 lines are overloaded
14:24:27  <V453000> why do you need to "fix" an empty line ... wtf
14:24:34  <PublicServer> <elecRules> ...
14:24:41  <PublicServer> <elecRules> when the two other ones are full
14:24:46  <PublicServer> ***  made screenshot at 00021397: http://ps.openttdcoop.org/publicserver/webcam/00021397.png
14:28:47  <PublicServer> <elecRules> it's working pretty well
14:29:09  <PublicServer> <elecRules> if only I could extend it to the completely empty 4th line...
14:29:41  <mfb-> <V453000> just use more trains? <- increase train limit? :)
14:29:47  <PublicServer> <elecRules> ...
14:29:57  <PublicServer> <elecRules> LOL
14:31:04  <PublicServer> <mfb> but that is bad
14:31:18  <PublicServer> <mfb> you get a very bad train distribution after that
14:31:18  <PublicServer> <elecRules> how is it bad
14:31:21  <PublicServer> <mfb> larger gaps
14:31:32  <PublicServer> <mfb> but not large enough for a second train to go in
14:31:42  <PublicServer> <elecRules> fix'd?
14:31:44  <PublicServer> <mfb> so you are reducing the capacity of line 2
14:31:50  <PublicServer> <elecRules> not any more
14:31:52  <PublicServer> <mfb> better
14:32:07  <PublicServer> <elecRules> how can I increase the penalty on line 2 though
14:32:09  <PublicServer> <mfb> but it does not remove the problem
14:32:13  <PublicServer> <elecRules> nearly no trains are taking the alt route
14:32:19  <PublicServer> <mfb> reversed pbs signals
14:32:33  <PublicServer> <elecRules> ???
14:32:33  <PublicServer> <elecRules> where?
14:32:41  *** notch has joined #openttdcoop
14:33:15  *** tycoondemon has joined #openttdcoop
14:33:26  <PublicServer> <elecRules> there are no pbs signals in my prio or joiner
14:33:44  <PublicServer> <mfb> and your point is?
14:33:49  <PublicServer> <elecRules> you said reversed pbs
14:33:59  <PublicServer> <mfb> look at the two signals I added
14:34:05  <PublicServer> <elecRules> ohhh
14:34:10  <PublicServer> <elecRules> for penalty that is
14:34:12  <PublicServer> <mfb> right
14:34:16  <PublicServer> <elecRules> :) thx
14:34:44  <PublicServer> <elecRules> now going to do similar thing for line 3 -> 4
14:34:46  <PublicServer> <mfb> it may be more useful to use the SML-concept
14:34:56  <PublicServer> <mfb> if you want to shift something
14:35:02  <PublicServer> <elecRules> I don't think full SML is possible at this pointin time
14:35:09  <PublicServer> <mfb> no, not that
14:35:15  <PublicServer> <mfb> just one shift there
14:35:21  <PublicServer> <mfb> if you want to shift anything at all
14:35:24  <PublicServer> <elecRules> you mean the failsafe prio stuff?
14:35:32  <PublicServer> <mfb> right
14:35:35  <PublicServer> <elecRules> not enough space
14:35:42  <PublicServer> <mfb> why not?
14:35:52  <PublicServer> <elecRules> unless I move the 4th line even further out
14:36:13  <PublicServer> *** notch joined the game
14:36:14  <PublicServer> <mfb> I think you need just one tile in between
14:36:16  <PublicServer> <notch> hi
14:36:22  <PublicServer> <elecRules> hi
14:36:22  <PublicServer> <mfb> hu
14:36:25  <PublicServer> <mfb> hi
14:37:03  <PublicServer> <elecRules> so how would I do the failsafe prio?
14:37:49  <PublicServer> *** notch has left the game (connection lost)
14:38:39  <PublicServer> <mfb> hmm
14:38:52  <PublicServer> <mfb> maybe I made it wrong, but I think that on the hill will work
14:38:58  <PublicServer> <mfb> not optimal at the moment
14:39:06  <PublicServer> <elecRules> too long prio?
14:39:22  <PublicServer> <elecRules> if shorter, then 3rd line is delayed a lot
14:39:33  <PublicServer> <mfb> ?
14:39:39  <PublicServer> <elecRules> the prio on the join
14:39:46  <PublicServer> ***  made screenshot at 0001FF82: http://ps.openttdcoop.org/publicserver/webcam/0001FF82.png
14:39:48  <PublicServer> <mfb> trains will always join with full speed
14:39:59  <PublicServer> <elecRules> I mean the 3rd line's own trains will be stopped
14:40:03  <PublicServer> <elecRules> by joining trains
14:40:15  <PublicServer> <elecRules> you said that it's not optimal
14:40:22  <PublicServer> <elecRules> did you mean the prio length
14:40:30  <PublicServer> <mfb> no
14:40:46  <PublicServer> <mfb> see signs, should work like that
14:40:52  <PublicServer> <elecRules> which signs?
14:41:02  <PublicServer> <mfb> "train 1", "train 2"
14:41:35  <PublicServer> <elecRules> hmmm
14:41:59  <mfb-> hmm wait
14:41:59  <PublicServer> <elecRules> brb
14:42:03  <PublicServer> *** elecRules has joined spectators
14:42:03  <PublicServer> *** Game paused (number of players)
14:42:08  <PublicServer> <elecRules> oops sry
14:42:12  <PublicServer> *** elecRules has joined company #1
14:42:12  <PublicServer> *** Game unpaused (number of players)
14:42:27  <PublicServer> <elecRules> kk brb
14:42:32  <PublicServer> <mfb> now
14:44:59  <mfb-> some pbs helped, too
14:48:03  <Mazur> piasword
14:48:09  <Mazur> !password
14:48:09  <PublicServer> Mazur: jigsaw
14:48:34  <PublicServer> *** Mazur joined the game
14:49:47  <PublicServer> <Mazur> So, what are we fixing?
14:50:19  <mfb-> elecRules tries to shift some trains near MSH07
14:50:48  <PublicServer> <Mazur> With ot without crashing them?
14:50:59  <mfb-> up to now, without :D
14:51:25  <PublicServer> <Mazur> I always think crashing is the easiest way to shift them,  but not very sportmanlike.
14:51:44  <elecRules> XD
14:52:06  <elecRules> I always put in all signals before connecting tracks
14:52:19  <elecRules> so no crashes
14:52:20  <elecRules> (yet)
14:53:02  <PublicServer> <Mazur> I hve been known to time the removal of a surplus signal wrong.
14:53:09  <PublicServer> <elecRules> mfb, about the shifter,
14:53:23  <PublicServer> <elecRules> look @ sign pls
14:53:26  <PublicServer> <Mazur> Failsafe.
14:53:52  <PublicServer> <mfb> imagine train 2 entering the prio line while 1 wants to shift
14:53:58  <PublicServer> <elecRules> yeah?
14:54:04  <PublicServer> <mfb> would stop train 1
14:54:07  <PublicServer> <mfb> which is very bad
14:54:09  <PublicServer> <elecRules> ohhhh
14:54:26  <PublicServer> <Mazur> Then pre-sig turns red stopping the shifting train,
14:54:36  <PublicServer> <elecRules> and jams left line
14:54:47  <PublicServer> ***  made screenshot at 0002017F: http://ps.openttdcoop.org/publicserver/webcam/0002017F.png
14:54:51  <PublicServer> <mfb> and the right, too, later
14:54:57  <PublicServer> <elecRules> yeah
14:54:59  <PublicServer> <mfb> as the train is slow then
14:55:19  <PublicServer> <Mazur> Failsafe should prevent that happening.
14:55:40  <PublicServer> <elecRules> hopefully :)
14:56:04  <PublicServer> <Mazur> As it releases the shifting train in that case.
14:56:53  <PublicServer> <elecRules> dammit, gtg
14:56:55  <PublicServer> <elecRules> might be back l8tr
14:56:55  <PublicServer> <elecRules> cya
14:57:01  <PublicServer> *** elecRules has left the game (leaving)
14:57:06  <PublicServer> <Mazur> What'
14:57:18  <Intexon> !password
14:57:18  <PublicServer> Intexon: rapped
14:57:25  <PublicServer> <Mazur> What is left to do there?
14:57:30  <PublicServer> *** 1ntexon joined the game
14:57:31  <PublicServer> <mfb> brb
14:57:31  <PublicServer> <1ntexon> hi
14:57:33  <PublicServer> *** mfb has left the game (connection lost)
14:57:35  <PublicServer> <Mazur> Inter Xon.
14:58:06  <PublicServer> <Mazur> The lesser known rival of Inter Milan.
14:58:11  <mfb-> !password
14:58:11  <PublicServer> mfb-: rapped
14:58:20  <PublicServer> *** mfb joined the game
14:58:33  <mfb-> hi
14:58:43  <PublicServer> <1ntexon> hey
15:02:15  *** pugi has quit IRC
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15:06:01  <PublicServer> *** 1ntexon has left the game (connection lost)
15:09:47  <PublicServer> ***  made screenshot at 00035324: http://ps.openttdcoop.org/publicserver/webcam/00035324.png
15:10:33  *** fonsinchen has quit IRC
15:11:03  <mfb-> @gap 3
15:11:03  <Webster> mfb-: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
15:23:13  <PublicServer> <Mazur> No reason to make PBS from those block signals halfway a double bridge. mfb.
15:23:35  <mfb-> where?
15:23:41  <PublicServer> <Mazur> If trains are unhindered, there is only one train on the cross, anyway.
15:23:44  <PublicServer> <Mazur> SLH 08;.
15:24:03  <mfb-> ehm
15:24:14  <mfb-> I fixed the signal gap from two combo signals in a row
15:24:25  <TWerkhoven> !password
15:24:25  <PublicServer> TWerkhoven: jumbos
15:24:25  <mfb-> pbs was
15:24:28  <mfb-> a) not from me
15:24:30  <PublicServer> <Mazur> west
15:24:40  <mfb-> ah
15:24:41  <PublicServer> *** T. Werkhoven joined the game
15:24:43  <mfb-> but there we need them
15:24:48  <PublicServer> ***  made screenshot at 00034D3D: http://ps.openttdcoop.org/publicserver/webcam/00034D3D.png
15:24:49  <mfb-> as the bridges are part of the block
15:25:35  <PublicServer> <Mazur> But there is only one train before and one after hte cross at any time.
15:25:54  <PublicServer> <Mazur> Unless one jams the ML.
15:26:21  <mfb-> that
15:26:23  <PublicServer> <Mazur> Yes.
15:26:31  <mfb-> regular traffic
15:26:37  <mfb-> and gives jam with block signals
15:26:45  <PublicServer> <Mazur> So you can store one more train in the jam.
15:26:47  <mfb-> no
15:26:59  <PublicServer> <mfb> just look at the regular traffic
15:27:01  <PublicServer> <Mazur> Wanna see.
15:27:11  <PublicServer> <mfb> i saw :D
15:27:29  <PublicServer> <mfb> need more trains
15:27:35  <PublicServer> <Mazur> I see
15:27:45  <PublicServer> <mfb> k
15:28:07  <PublicServer> <Mazur> No seperating signal after the cross, that is the problem.
15:28:11  <PublicServer> <mfb> right
15:29:02  <PublicServer> <Mazur> You are right.  And when you're right, you're right.
15:33:32  <V453000> !info
15:33:32  <PublicServer> V453000: #:1(Orange) Company Name: 'Campbell & Co.'  Year Founded: 1950  Money: 10824476837  Loan: 0  Value: 10828280209  (T:1333, R:2, P:0, S:3) unprotected
15:33:37  <V453000> !rcon set max_trains 1500
15:34:26  <mfb-> ah :)
15:34:55  <V453000> !password
15:34:55  <PublicServer> V453000: jumbos
15:35:07  <PublicServer> *** V453000 joined the game
15:35:15  <PublicServer> <V453000> how are things? :)
15:35:27  <PublicServer> <Mazur> Swimmingly.
15:35:33  <PublicServer> *** T. Werkhoven has joined company #1
15:36:15  <PublicServer> *** V453000 has left the game (leaving)
15:36:19  <V453000> coming later
15:36:39  <PublicServer> <Mazur> k
15:39:48  <PublicServer> ***  made screenshot at 0002DCA8: http://ps.openttdcoop.org/publicserver/webcam/0002DCA8.png
15:40:40  <PublicServer> *** mfb has joined spectators
15:54:48  <PublicServer> ***  made screenshot at 00014421: http://ps.openttdcoop.org/publicserver/webcam/00014421.png
16:09:49  <PublicServer> ***  made screenshot at 00013D5C: http://ps.openttdcoop.org/publicserver/webcam/00013D5C.png
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16:59:17  <V453000> !password
16:59:17  <PublicServer> V453000: felony
16:59:35  <PublicServer> <V453000> hi
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17:00:00  <PublicServer> <mfb> hi
17:01:10  <PublicServer> <V453000> any weak spots?
17:02:01  <PublicServer> <mfb> don't see any
17:03:38  <PublicServer> <mfb> that was elecRules way to eh... "shift"
17:03:48  <PublicServer> <V453000> I see no reason
17:04:04  <PublicServer> <mfb> SLH08 is not working proplerly
17:07:42  <PublicServer> <V453000> connect the 4th there?
17:08:02  <PublicServer> <mfb> that, too
17:09:16  <mfb-> but I have to go now
17:09:17  <mfb-> maybe later
17:09:24  <mfb-> SLH06 is missing
17:09:26  <PublicServer> <V453000> k I will finish the 4th there
17:09:50  <PublicServer> ***  made screenshot at 000352AA: http://ps.openttdcoop.org/publicserver/webcam/000352AA.png
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17:31:59  <PublicServer> <V453000> hi :p
17:32:09  <PublicServer> <SmatZ> hello
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17:38:22  <PublicServer> <Mazur> Ah, much clearer if one wipes the dust off ones screen when the sun is shining just past across it.
17:39:51  <PublicServer> ***  made screenshot at 00013F55: http://ps.openttdcoop.org/publicserver/webcam/00013F55.png
17:44:28  <Mazur> @gap 3
17:44:28  <Webster> Mazur: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
17:44:55  <PublicServer> <Mazur> That's what I thougtht.
17:45:18  <PublicServer> <Mazur> So why the pre-gap at SLH 06?
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18:44:30  <mfb-> re
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18:51:48  <PublicServer> <Mazur> I messed with your bridges on hte SW side of SLH 06, mfb.
18:52:17  <PublicServer> <mfb> V's bridges?
18:52:31  <PublicServer> <Mazur> That premature gap I removed.
18:52:41  <PublicServer> <mfb> well, V did that part
18:52:47  <PublicServer> <Mazur> K.
18:53:29  <PublicServer> <Mazur> I did not see hte point of a special 7 tile gape before the bridges, when this was there for the taking.
18:53:50  <PublicServer> <mfb> ah
18:53:56  <PublicServer> <mfb> that is for balancing
18:54:10  <PublicServer> <mfb> the largest signal gap should be the first one
18:54:18  <PublicServer> <mfb> to avoid jams later
18:54:32  <PublicServer> <mfb> now we have 9 tiles, which is fine, too
18:54:46  <PublicServer> <Mazur> Yes, bit there were signals just befoer the first bridges and then a separate 7 tile gap before that.
18:54:53  <PublicServer> <mfb> right
18:54:56  <PublicServer> ***  made screenshot at 00034F43: http://ps.openttdcoop.org/publicserver/webcam/00034F43.png
18:55:02  <PublicServer> <mfb> to have the largest gap right after the exit signals
18:55:12  <PublicServer> <mfb> so when trains don't block there, they will not do that later
18:55:27  <PublicServer> <Mazur> Yes, but this way they have that, too.
18:55:33  <PublicServer> <mfb> right
18:56:14  <PublicServer> <Mazur> This is as it was.
18:56:25  <PublicServer> <mfb> will work, too
18:56:35  <PublicServer> <Mazur> 7 tile gap, though.
18:56:44  <PublicServer> <mfb> smaller than yours
18:59:32  <PublicServer> <Mazur> Nice exit, btw.
18:59:48  <PublicServer> <mfb> nothing special there
19:00:16  <PublicServer> <Mazur> Just that I didn't see it right away.
19:06:56  <mfb-> MSH03 :(
19:07:05  <mfb-> SLH05 :( :(
19:07:47  <PublicServer> <Mazur> A bit on the large side, I agree.
19:08:13  <PublicServer> <Mazur> And full.
19:08:31  <PublicServer> <mfb> I think the merge should be redone then
19:08:39  <PublicServer> <mfb> it is just too small now
19:09:21  <PublicServer> <mfb> 4th can use SmatZ' exit
19:09:56  <PublicServer> ***  made screenshot at 0002C048: http://ps.openttdcoop.org/publicserver/webcam/0002C048.png
19:09:58  <PublicServer> <Mazur> Hm.
19:10:08  <PublicServer> <Mazur> Does my farm need to move?
19:10:14  <PublicServer> <mfb> maybe not
19:10:36  <PublicServer> <Mazur> Because I am cooking dinner and will eat that first, come hell or high water.
19:11:19  <PublicServer> <mfb> I try to prepare the SLH
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19:43:42  <V453000> !password
19:43:42  <PublicServer> V453000: relish
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19:44:12  <PublicServer> <V453000> hi
19:44:16  <PublicServer> <mfb> hi
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19:48:21  <PublicServer> <Mazur> Massive jam.
19:48:40  <PublicServer> <mfb> where?
19:48:46  <PublicServer> <mfb> oh
19:49:29  <PublicServer> <mfb> maybe because I moved some lines
19:49:49  <PublicServer> <mfb> but there are just trains turning around
19:49:53  <PublicServer> <mfb> or some crazy stuff like that
19:54:11  <PublicServer> <Mazur> I'
19:54:15  <PublicServer> <Mazur> I'
19:54:20  <PublicServer> <mfb> ?
19:54:33  <PublicServer> <Mazur> I've captured a butttload of trains frmo one SL.
19:54:35  <PublicServer> <V453000> he wanted to say he is gonna die
19:54:37  <PublicServer> <V453000> oh nvm :)
19:54:55  <PublicServer> <mfb> hmm
19:54:57  <PublicServer> ***  made screenshot at 00029648: http://ps.openttdcoop.org/publicserver/webcam/00029648.png
19:55:00  <PublicServer> <mfb> but now they use all three lines
19:55:04  <PublicServer> <mfb> and the jam is still ther
19:55:06  <PublicServer> <mfb> e
19:55:19  <PublicServer> <mfb> ok who want to build the MSH merger?
19:55:51  <PublicServer> <V453000> im eating
19:57:41  <PublicServer> <Mazur> releasing them again.
20:01:27  <PublicServer> <mfb> oh oh, what a mess
20:04:30  <TheVal> Those trees look sweet....
20:04:35  <PublicServer> <Mazur> Ok, all trains released back into the wild.
20:04:47  <PublicServer> <Mazur> Feel free to eat them.
20:04:56  <V453000> opengfx+ trees
20:04:57  <PublicServer> <mfb> ok, so it was just a temporary problem
20:05:03  <TheVal> lol
20:05:38  <TheVal> opengfx+? ahh... perhaps I should start using those. still running some kind of an ugpraded version of the stolen trees on my server if I remember correctly
20:06:02  <PublicServer> <V453000> we change it every game ofc :)
20:06:07  <PublicServer> <Mazur> Yes, looks like it was a wave.  But a wave all along the whole SL and backing out fro the stations.
20:06:18  <TheVal> Nevermind - I'm even running opengfx+ lol
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20:09:58  <PublicServer> ***  made screenshot at 00005B0A: http://ps.openttdcoop.org/publicserver/webcam/00005B0A.png
20:22:08  <PublicServer> <V453000> oh crap, that is awesome, .* counters in depots :)
20:22:27  <PublicServer> <mfb> oh nice
20:22:40  <PublicServer> <mfb> where?
20:22:48  <PublicServer> <V453000> any depot
20:23:00  <PublicServer> <V453000> the TL is showed with 0.1 accuracy
20:23:06  <PublicServer> <mfb> ah that
20:23:06  <PublicServer> <V453000> see for example the Eurostar
20:23:09  <PublicServer> <V453000> (try to build it)
20:23:35  <PublicServer> <mfb> was in the previous version, too
20:23:41  <PublicServer> <V453000> :)
20:24:59  <PublicServer> ***  made screenshot at 0001385E: http://ps.openttdcoop.org/publicserver/webcam/0001385E.png
20:27:17  <PublicServer> <mfb> hmm there was a missing connection at SLH 03
20:27:21  <PublicServer> <mfb> just one tile
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20:52:54  <PublicServer> <mfb> anything wrong there?
20:53:04  <PublicServer> <V453000> added 3 platforms
20:53:08  <PublicServer> <mfb> ah
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20:55:47  <PublicServer> <mfb> MSH01 done
20:58:17  <PublicServer> <V453000> more platforms helped drop 02 to stop stacking trains in depots :)
20:58:26  <PublicServer> <mfb> :)
21:09:59  <PublicServer> ***  made screenshot at 000036C1: http://ps.openttdcoop.org/publicserver/webcam/000036C1.png
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21:17:56  <PublicServer> <V453000> oh shit :D
21:18:02  <PublicServer> <V453000> drop 05
21:19:21  <PublicServer> <V453000> me off,cya tomorrow
21:19:33  <Intexon> !password
21:19:33  <PublicServer> Intexon: jutted
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21:19:49  <PublicServer> *** Game still paused (number of players)
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21:19:51  <PublicServer> <1ntexon> hi
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21:20:49  <PublicServer> <mfb> I tried that before with doubled depots
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21:39:07  <PublicServer> <1ntexon> building anything, Mazur?
21:39:35  <PublicServer> <Mazur> Not at the moment, no.
21:39:41  <PublicServer> <1ntexon> cya then :)
21:39:43  <PublicServer> *** 1ntexon has left the game (connection lost)
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21:39:56  <PublicServer> <Mazur> Finished installing surge proitection  at all my stations.
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21:56:45  <PublicServer> <mfb> good night
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22:08:00  <TroyMcClure> openttdcoop.stable
22:08:09  <TroyMcClure> #openttdcoop.stable
22:10:03  <PublicServer> ***  made screenshot at 00005129: http://ps.openttdcoop.org/publicserver/webcam/00005129.png
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22:14:53  <Ammler> TroyMcClure: /j
22:15:41  <MrD2DG> !players
22:15:43  <PublicServer> MrD2DG: Client 76 is T. Werkhoven, a spectator
22:15:43  <PublicServer> MrD2DG: Client 71 (Orange) is Mazur, in company 1 (Campbell & Co.)
22:18:36  <TroyMcClure> sorry, Ammler
22:18:53  <TroyMcClure> I was checking if I typed the #openttdcoop.stable correct
22:19:06  <TroyMcClure> or that I'm still banned from the stablean
22:19:26  <TroyMcClure> the 2nd is true
22:26:55  <Ammler> hmm, but you joined the game...
22:31:22  <TroyMcClure> yes
22:31:34  <TroyMcClure> but i got kicked for abusing irc
22:31:37  <TroyMcClure> and not the game
22:31:49  <TroyMcClure> i'll try to make ammends with V later
22:31:54  <TroyMcClure> things like
22:31:55  <Ammler> ah ok, I let the "kicker" unban you
22:32:08  <TroyMcClure> @eightball Will V unban me?
22:32:08  <Webster> TroyMcClure: The answer is a resounding no.
22:32:19  <TroyMcClure> things like that, a lot
22:32:27  <TroyMcClure> so he was right, I admit
22:32:33  <Ammler> indeed :-)
22:33:53  <TroyMcClure> But i'll sort it out with him, even if there are other people that can unban me :D
22:35:00  <Ammler> well, the channel is just meant for admins only anyway
22:35:26  <Ammler> rather use this channel for chat
22:36:00  <TroyMcClure> okay
22:36:04  <TroyMcClure> but it was so much fun :D
22:36:23  <TroyMcClure> and i can hardly see why admins need @eightball, or @roulette
22:36:40  <TroyMcClure> anymore than the normal players
22:37:43  <Mazur> @eightball Do admins need you?
22:37:43  <Webster> Mazur: NO!
22:37:48  <Mazur> Quite.
22:39:04  <TroyMcClure> :P
22:48:06  <SmatZ> :D
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