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00:15:32 *** xineohp has quit IRC 00:19:35 *** Progman has quit IRC 00:20:06 *** KenjiE20 has quit IRC 00:33:39 <elecRules> !players 00:33:41 <PublicServer> elecRules: Client 275 is tycoondemon, a spectator 00:58:58 *** real` has joined #openttdcoop 00:58:58 *** `real has quit IRC 01:12:48 *** real` has quit IRC 01:52:48 *** Intexon has quit IRC 02:05:57 *** Fuco has quit IRC 02:47:12 <elecRules> !players 02:47:14 <PublicServer> elecRules: Client 275 is tycoondemon, a spectator 03:24:34 *** goober has joined #openttdcoop 03:26:30 <goober> hi? 03:26:56 *** goober has quit IRC 05:11:00 *** Tray has joined #openttdcoop 05:42:46 *** sla_ro|master has joined #openttdcoop 06:05:51 *** `real has joined #openttdcoop 06:23:44 *** DayDreamer has joined #openttdcoop 06:50:40 *** ODM has joined #openttdcoop 06:50:40 *** ChanServ sets mode: +o ODM 06:51:38 *** TheODM has joined #openttdcoop 06:56:46 *** Tray has quit IRC 06:58:52 *** ODM has quit IRC 07:02:44 *** Tray has joined #openttdcoop 07:09:27 *** Tray has quit IRC 07:37:38 *** pugi has joined #openttdcoop 07:53:05 *** roboboy has joined #openttdcoop 07:55:42 *** Mazur has joined #openttdcoop 08:03:33 *** sla_ro|master has quit IRC 08:24:08 *** pugi has quit IRC 08:40:08 *** Vinnie_nl has quit IRC 08:52:25 <Mazur> moar 08:54:14 <PublicServer> *** Game still paused (number of players) 08:54:16 <PublicServer> *** Mazur joined the game 08:55:59 <TWerkhoven> mogge 08:57:28 <Mazur> Môgge. 08:57:33 <TWerkhoven> !password 08:57:33 <PublicServer> TWerkhoven: beeper 08:57:46 <PublicServer> *** Game still paused (number of players) 08:57:46 <PublicServer> *** Game unpaused (number of players) 08:57:46 <PublicServer> *** T. Werkhoven joined the game 08:58:13 <TWerkhoven> still at trainlimit i see 08:58:27 <PublicServer> <Mazur> Apparently. 08:58:57 <PublicServer> <Mazur> Presumably there are still network hotspots to fix. 08:59:03 <TWerkhoven> probably 08:59:10 <PublicServer> <Mazur> Although none have been marked, atm. 08:59:42 <TWerkhoven> no overly red spots on the map either 09:04:42 <TWerkhoven> i see a 4th line has been added at the south 09:04:51 <PublicServer> <Mazur> No, the jam I saw uesterday has been solved with a fourth line from MSH 03 to MSH 08. 09:05:45 <PublicServer> <Mazur> ANd there were teo "jammy" spots, then, but both are flowing, now. As they indeed were yesterday, after all. Just a tad slow at times. 09:07:39 * TWerkhoven hands mazur a cup of coffee 09:08:29 <PublicServer> <Mazur> Thanks. 09:11:44 <PublicServer> *** T. Werkhoven has left the game (connection lost) 09:11:46 <PublicServer> *** Game paused (number of players) 09:12:14 <TWerkhoven> !passwor 09:12:16 <TWerkhoven> !password 09:12:16 <PublicServer> TWerkhoven: elapse 09:12:31 <PublicServer> *** Game still paused (number of players) 09:12:31 <PublicServer> *** Game unpaused (number of players) 09:12:32 <PublicServer> *** T. Werkhoven joined the game 09:17:35 <PublicServer> *** made screenshot at 0002621B: http://ps.openttdcoop.org/publicserver/webcam/0002621B.png 09:20:35 <PublicServer> <Mazur> The fun thing is, with traffic moving better, more trains end up waiting at their stations instead of aloe the route, hindering other trains. 09:20:49 <PublicServer> <Mazur> along 09:21:20 <TWerkhoven> sounds like we could build some overflows 09:24:23 *** Progman has joined #openttdcoop 09:24:44 <PublicServer> <Mazur> Yeah, not for every station, though, that'd be overkill, but my oil station already has one,. 09:25:35 <PublicServer> <Mazur> And I think I build one other at a gold mine, because it had a short approach and might easily block a farm just north of it. 09:26:25 <TWerkhoven> one of my coalmines needs one if it's ever emptied, but that won't happen with the current traincount there 09:28:01 *** sla_ro|master has joined #openttdcoop 09:29:48 <TWerkhoven> need to go do some stuff 09:29:58 <TWerkhoven> i'll stay in the company if you want to build stuff 09:32:36 <PublicServer> *** made screenshot at 0002E84E: http://ps.openttdcoop.org/publicserver/webcam/0002E84E.png 09:32:47 <Mazur> Nah. 09:32:52 <Mazur> Was just moving trains arouns. 09:33:53 <Mazur> But I'm out of spares as it is. 09:37:44 <PublicServer> *** tycoondemon has left the game (connection lost) 09:40:05 <TWerkhoven> okies 09:40:09 <PublicServer> *** T. Werkhoven has joined spectators 09:40:09 <PublicServer> *** Game paused (number of players) 09:44:51 *** DayDreamer has quit IRC 09:47:36 <PublicServer> *** made screenshot at 0002621B: http://ps.openttdcoop.org/publicserver/webcam/0002621B.png 09:53:46 <SmatZ> !restart 09:53:46 <PublicServer> SmatZ: Restart scheduled, will be initiated in next minute! 09:54:02 <PublicServer> Scheduled quit for automated maintenance... will be back shortely 09:54:02 <PublicServer> Thank you for playing r22355. 09:54:07 <PublicServer> Server has exited 09:54:08 *** PublicServer has quit IRC 09:54:15 *** PublicServer has joined #openttdcoop 09:54:15 <PublicServer> Autopilot engaged 09:54:15 <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)' 09:54:16 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG205 (r22375) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | English only | Don't use in-game chat!" 09:54:16 *** ChanServ sets mode: +v PublicServer 09:54:35 <PublicServer> *** made screenshot at 00020100: http://ps.openttdcoop.org/publicserver/webcam/00020100.png 09:54:59 <SmatZ> @topic del -1 09:54:59 <Webster> SmatZ: (topic [<channel>]) -- Returns the topic for <channel>. <channel> is only necessary if the message isn't sent in the channel itself. 09:55:05 <SmatZ> @topic rem -1 09:55:05 <Webster> SmatZ: (topic [<channel>]) -- Returns the topic for <channel>. <channel> is only necessary if the message isn't sent in the channel itself. 09:55:08 <SmatZ> @topic remove -1 09:55:08 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG205 (r22375) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | English only" 09:59:53 <V453000> :) 10:01:14 <Mazur> CHat bug definately removed? Or shopuld I test it? 10:01:36 <Mazur> Rebuilding. 10:03:44 <V453000> !dl win64 10:03:44 <PublicServer> V453000: http://binaries.openttd.org/nightlies/trunk/r22375/openttd-trunk-r22375-windows-win64.zip 10:05:51 <V453000> !password 10:05:52 <PublicServer> V453000: inning 10:06:04 <PublicServer> *** Game still paused (number of players) 10:06:06 <PublicServer> *** V453000 joined the game 10:10:30 <Mazur> R22375 will not compile with me. 10:10:44 <PublicServer> <V453000> bad :) 10:10:49 <Mazur> Should I tell #openttd? 10:14:50 <PublicServer> *** Game still paused (number of players) 10:14:50 <PublicServer> *** Game unpaused (number of players) 10:14:50 <PublicServer> *** Chris Booth joined the game 10:15:02 <PublicServer> <V453000> elo 10:15:20 <PublicServer> <Chris Booth> hi 10:15:52 <Mazur> lo 10:16:05 <PublicServer> <Chris Booth> I see we never built the track swapers 10:17:04 <PublicServer> <V453000> ?? 10:17:04 <PublicServer> <Chris Booth> and lots of 4th line work 10:17:27 <PublicServer> <Chris Booth> the inner lines on the loop always are much more busy then the outers 10:17:35 <PublicServer> <Chris Booth> so I suggested to swap them 10:17:43 <PublicServer> <Chris Booth> with a simple bridge 10:17:45 <PublicServer> <V453000> pointless 10:18:10 <PublicServer> <Chris Booth> not realy 10:18:23 <PublicServer> <Chris Booth> means the busy / empty tracks will be swaped 10:18:33 <PublicServer> <V453000> what does that help 10:18:41 <PublicServer> <Chris Booth> and what ever makes PF prefer the inner track will then be removed 10:19:13 <PublicServer> <V453000> one still will be prefered :) 10:19:17 <PublicServer> <Chris Booth> yes 10:19:26 <PublicServer> <Chris Booth> but then it will be the most empty line 10:19:47 <PublicServer> <Chris Booth> if the shift 1 -> 2 , 2->3 - 3->1 10:21:43 <PublicServer> *** planetm4ker joined the game 10:21:54 <PublicServer> <planetm4ker> hi. And obviously this revision compiled here... 10:21:59 <PublicServer> <V453000> hi 10:21:59 <PublicServer> <Chris Booth> i the scheme of thing expanding to 4 lines is more important 10:22:03 <PublicServer> <Chris Booth> hi planetm4ker 10:24:12 <PublicServer> <planetm4ker> hm, no snow-aware industries ;-) 10:24:33 <PublicServer> <Chris Booth> its the climate 10:24:37 <PublicServer> *** made screenshot at 00024069: http://ps.openttdcoop.org/publicserver/webcam/00024069.png 10:24:40 <PublicServer> <Chris Booth> artic never did 10:24:54 <PublicServer> <Chris Booth> thought that grf was for temperate + snow 10:25:22 <PublicServer> <planetm4ker> which grf? 10:25:36 <PublicServer> <Chris Booth> the alpine grf which closed farms in winter 10:26:24 <PublicServer> <planetm4ker> snow only works in arctic 10:26:39 <PublicServer> <planetm4ker> this grf just replaces the ground tiles by the temperate coloured ones 10:26:41 <PublicServer> <V453000> alpine climate had arctic, but with temperate industries 10:26:55 <PublicServer> <Chris Booth> thats the one 10:27:09 <PublicServer> <Chris Booth> and farms closed in the winter if above snow line 10:27:17 <PublicServer> <planetm4ker> that was ecs afaik 10:27:24 <PublicServer> <V453000> both 10:27:27 <PublicServer> <planetm4ker> ah 10:27:29 <PublicServer> <V453000> alpine and ecs 10:27:37 <PublicServer> <planetm4ker> that sucks 10:27:41 <PublicServer> <Chris Booth> I wouldn't know about ECS 10:27:51 <PublicServer> <Chris Booth> never liked the fact a big producer could just close 10:27:59 <PublicServer> <V453000> ecs is useless 10:28:21 <PublicServer> <Chris Booth> I wouldn't say useless, I would say unplayable 10:28:27 <PublicServer> <V453000> -> useless :) 10:28:33 <PublicServer> <Chris Booth> would be good if industries didn't have production limits 10:28:51 <PublicServer> <planetm4ker> ecs allows to disable acceptance limits afaik 10:28:57 <PublicServer> <V453000> yes 10:29:03 <PublicServer> <Chris Booth> not those limits, I mean coal mines 10:29:14 <PublicServer> <Chris Booth> they have a limit to what you can mine 10:29:25 <PublicServer> <Chris Booth> they then randomly increase that limit 10:29:29 <PublicServer> <Chris Booth> or close the mine 10:29:31 <PublicServer> <V453000> but not the massive fluctuations of productions, closing down in winter / 9000 production in summer for farms, retardedly chaotic aka realistic structure,. .. 10:29:33 *** fonsinchen has joined #openttdcoop 10:30:00 <PublicServer> <planetm4ker> you'd need a winter industry 10:30:12 <PublicServer> <planetm4ker> as well. Then you could do something with orders 10:30:14 <PublicServer> <Chris Booth> well real structres have winter productions 10:30:25 <PublicServer> <Chris Booth> or witer veg or such like 10:30:37 <PublicServer> <Chris Booth> winter 10:30:40 <PublicServer> <planetm4ker> which tracks are these? 10:30:42 <PublicServer> <V453000> well, who cares about real ;( 10:30:48 <PublicServer> <V453000> nutracks 10:30:48 <PublicServer> <Chris Booth> not me 10:30:52 <PublicServer> <planetm4ker> hm, ho 10:30:59 <PublicServer> <planetm4ker> I don't like the gray really 10:31:09 <PublicServer> <V453000> for a change.. 10:31:11 <PublicServer> <Chris Booth> nutracks with none standard speeds 10:31:35 <PublicServer> <Chris Booth> or are those normal? 10:31:37 <PublicServer> <planetm4ker> and they could use better snow-awareness ;-) 10:31:41 <PublicServer> <V453000> I never leave normal 10:32:02 <PublicServer> <planetm4ker> to what did you change? 10:32:04 <PublicServer> <Chris Booth> so could BKTunnels? 10:32:15 <PublicServer> <planetm4ker> tunnels can't be snow-aware 10:32:17 <PublicServer> <V453000> bk tunnels dont work with the landscape 10:32:23 <PublicServer> <V453000> ye 10:32:27 <PublicServer> <planetm4ker> at least not properly. And not in this landsape indeed 10:32:38 <PublicServer> <planetm4ker> Tunnels are a bit a PITA 10:32:56 <PublicServer> <planetm4ker> there's no good concept for them and I don't know how it could be done 10:33:11 <PublicServer> <Chris Booth> they work fine 10:33:18 <PublicServer> <planetm4ker> not really 10:33:18 <PublicServer> <Chris Booth> just a gaint void 10:33:32 <PublicServer> <planetm4ker> they work. But it's PITA to newgrf-adjust them. 10:33:38 <PublicServer> <V453000> the bk tunnels wouldnt appear on snow 10:33:42 <PublicServer> <planetm4ker> You never know the ground they need to blend into 10:34:10 <PublicServer> <Chris Booth> bktunnels don't work in openttd 10:34:14 <PublicServer> <Chris Booth> not properly 10:34:20 <PublicServer> <V453000> and disabled road/rail crossings for fastest nutrack tracks are is downward retarded imo 10:35:06 <PublicServer> <Chris Booth> V453000 realistic :P 10:35:14 <PublicServer> <V453000> R word 10:35:17 <PublicServer> <V453000> Realistic == Retarded 10:35:19 <PublicServer> <V453000> :p 10:35:23 <PublicServer> <Chris Booth> true 10:36:37 <PublicServer> <Chris Booth> as a hole nutracks are pointless here 10:36:41 <PublicServer> <Chris Booth> they just look nice 10:36:45 <PublicServer> <V453000> yes 10:36:47 <PublicServer> <Chris Booth> but in a normal game they are fun 10:36:49 <PublicServer> <V453000> just for visual 10:37:06 <PublicServer> <planetm4ker> hehe :-) 10:37:16 <PublicServer> <Chris Booth> unless plans where to state rail speeds for MLs / SLs 10:37:18 <PublicServer> <V453000> I dont like how they look, but just to have something different 10:37:28 <PublicServer> *** Mazur joined the game 10:37:38 *** Fuco has joined #openttdcoop 10:37:42 *** ChanServ sets mode: +v Fuco 10:37:44 <PublicServer> <planetm4ker> they could use a bit more rough sides of the tracks. It's too straight 10:37:47 <PublicServer> <V453000> I wanted to make the eurostars on 225kmh rails, but eurostar is 2.5 TL with 4 wagons :( 10:38:11 <PublicServer> <Chris Booth> is it TL 3 with 5? 10:38:28 <PublicServer> <V453000> eurostar has 2 heads 10:38:42 <PublicServer> <Chris Booth> oof yes and shorter wagons 10:38:50 <PublicServer> <V453000> ye 10:38:58 <PublicServer> <Chris Booth> so you never got TL3 10:39:02 <PublicServer> <V453000> exactly 10:39:06 <PublicServer> <Chris Booth> just TL2.5 5 ETC 10:39:29 <PublicServer> *** V453000 has left the game (connection lost) 10:39:32 <PublicServer> <Chris Booth> so its 2.5 or 3.25 which both such 10:39:37 <PublicServer> *** made screenshot at 00014E70: http://ps.openttdcoop.org/publicserver/webcam/00014E70.png 10:39:40 <V453000> !password 10:39:40 <PublicServer> V453000: annals 10:40:19 <PublicServer> <Mazur> I keep seeing SLH 15 /mph. 10:40:22 <SmatZ> !password 10:40:22 <PublicServer> SmatZ: annals 10:40:25 <SmatZ> uhh 10:40:38 <PublicServer> *** SmatZ joined the game 10:40:41 <PublicServer> <SmatZ> hello 10:40:47 <PublicServer> <Mazur> Lo, SmatZ. 10:40:51 <PublicServer> <SmatZ> hello Mazur 10:41:03 <PublicServer> <SmatZ> hello V. 10:41:03 <PublicServer> *** V453000 joined the game 10:41:07 <PublicServer> <V453000> hi 10:41:29 *** KenjiE20 has joined #openttdcoop 10:41:29 *** ChanServ sets mode: +o KenjiE20 10:43:32 <PublicServer> *** SmatZ has left the game (connection lost) 10:44:16 <PublicServer> <V453000> planetm4ker: see !bridges :) 10:45:11 <PublicServer> *** Chris Booth has left the game (leaving) 10:54:38 <PublicServer> *** made screenshot at 00030F85: http://ps.openttdcoop.org/publicserver/webcam/00030F85.png 10:55:30 <PublicServer> <planetm4ker> eats a lot of cpu ;-) 10:55:44 <PublicServer> <V453000> ? :) 10:56:42 <planetmaker> 5487- openttd 81.5 29:26.21 10:56:46 <planetmaker> 80% 10:56:48 <PublicServer> <V453000> hmm :) 10:57:15 <PublicServer> <V453000> people didnt have problems yet though 10:57:38 <PublicServer> <planetm4ker> hm, mind you V453000, we can now allow ships thanks to SmatZ :-) 10:57:44 <PublicServer> <V453000> ? :D 10:57:50 <PublicServer> <planetm4ker> they are not such cpu hogs anymore 10:57:53 <SmatZ> :) 10:58:00 <PublicServer> <V453000> they still are equally stupid though ;( 10:58:06 <PublicServer> <planetm4ker> they use a better and faster path finder now 10:58:08 <PublicServer> <Mazur> Do they still function, though? 10:58:11 <PublicServer> <planetm4ker> V453000: nope 10:58:17 <PublicServer> <planetm4ker> they got intelligent as well 10:58:27 <PublicServer> <V453000> stupid as in way too easy to build 10:58:37 <PublicServer> <planetm4ker> the train PF is quite good. The ships use the same 10:58:39 <SmatZ> you can use YAPF without that big performance penalty 10:58:41 <PublicServer> <planetm4ker> now 10:58:55 <PublicServer> <Mazur> I love that. 10:59:07 <PublicServer> * Mazur loves ships. 10:59:13 <PublicServer> * V453000 hates ships 10:59:15 <PublicServer> <planetm4ker> so do I :-) 10:59:19 <SmatZ> :P 10:59:21 <PublicServer> * planetm4ker loves ships 10:59:31 <PublicServer> <planetm4ker> ship only game ;-) 10:59:43 <PublicServer> <planetm4ker> on a land map :-P 11:00:07 <PublicServer> <V453000> once ships can collide with each other, it can get at least interesting 11:00:09 <PublicServer> <planetm4ker> scenario: build venice 11:00:19 <PublicServer> <Mazur> A game in which cargo needs all four types of transport: truck, rail, plane and ship. 11:00:46 <PublicServer> <V453000> why do you think ship is so close to shit? the word comes from the ancient OpenTTD :p 11:01:39 <PublicServer> <Mazur> Ship scores better than shit, though, especially with the P on a triple-letter tile. 11:01:53 <PublicServer> <planetm4ker> :-D 11:02:10 <PublicServer> <planetm4ker> someone played too much scrabble 11:02:20 <PublicServer> <Mazur> Only a few games. 11:02:23 <PublicServer> *** planetm4ker has left the game (leaving) 11:02:28 <PublicServer> <Mazur> IO can give it up, any time. 11:02:34 <PublicServer> <Mazur> No, really. 11:09:39 <PublicServer> *** made screenshot at 0000C64D: http://ps.openttdcoop.org/publicserver/webcam/0000C64D.png 11:14:46 *** tycoondemon has quit IRC 11:20:04 <PublicServer> *** V453000 has left the game (connection lost) 11:20:04 <PublicServer> *** Game paused (number of players) 11:20:08 <V453000> aww 11:20:24 <PublicServer> <Mazur> Here, have a beer to comfort you. 11:20:39 <V453000> !password 11:20:39 <PublicServer> V453000: girdle 11:20:52 <PublicServer> *** Game still paused (number of players) 11:20:52 <PublicServer> *** Game unpaused (number of players) 11:20:54 <PublicServer> *** V453000 joined the game 11:22:31 <PublicServer> *** SmatZ joined the game 11:22:35 <PublicServer> <V453000> beeeeer 11:24:39 <PublicServer> *** made screenshot at 0000E2C7: http://ps.openttdcoop.org/publicserver/webcam/0000E2C7.png 11:27:12 <PublicServer> <SmatZ> :-) 11:38:35 <Mazur> Are we building anything in particular? 11:38:45 <PublicServer> <V453000> I just finished the whole inner LLLL 11:38:57 <PublicServer> <Mazur> You would. 11:39:39 <PublicServer> *** made screenshot at 00005CE7: http://ps.openttdcoop.org/publicserver/webcam/00005CE7.png 11:44:57 <PublicServer> *** SmatZ has joined spectators 11:48:49 <PublicServer> <Mazur> Well done. 11:49:01 <PublicServer> <V453000> they like it 11:49:02 <Chris_Booth> full LLLL on the inner line 11:49:13 <Chris_Booth> bet that removes some queues 11:51:57 <PublicServer> <V453000> :) 11:53:54 <PublicServer> *** SmatZ has joined company #1 11:53:58 <TWerkhoven> !dl win64 11:53:59 <PublicServer> TWerkhoven: http://binaries.openttd.org/nightlies/trunk/r22375/openttd-trunk-r22375-windows-win64.zip 11:54:40 <PublicServer> *** made screenshot at 00008DD6: http://ps.openttdcoop.org/publicserver/webcam/00008DD6.png 11:56:08 <PublicServer> <Mazur> Wow, ÓlafsfjörðurWoods: 89 trains. 11:56:24 <TWerkhoven> !password 11:56:24 <PublicServer> TWerkhoven: gargle 11:56:33 <PublicServer> <Mazur> That is a lot. 11:56:35 <PublicServer> <V453000> :) 11:56:50 <PublicServer> *** T. Werkhoven joined the game 11:56:52 <PublicServer> <Mazur> And apparently still not enough. 11:57:02 <PublicServer> <V453000> they were jammed for quite some time now 11:57:08 <PublicServer> <V453000> should start getting better 11:57:16 *** mfb- has joined #openttdcoop 11:57:33 <PublicServer> <Mazur> Well, if you had not killed one iof its trains. ;-) 11:57:45 <PublicServer> *** T. Werkhoven has joined company #1 11:58:30 <mfb-> hi 11:58:32 <mfb-> chat bug fixed? 11:58:36 <PublicServer> <V453000> hi 11:58:38 <PublicServer> <V453000> ye 11:58:40 <mfb-> nice 11:58:44 <PublicServer> <Mazur> lo. And yes. 11:59:24 <PublicServer> <T. Werkhoven> yay! 12:00:19 <PublicServer> *** mfb joined the game 12:01:05 <PublicServer> *** mfb has left the game (connection lost) 12:01:39 <PublicServer> *** SmatZ has left the game (leaving) 12:02:37 <PublicServer> *** mfb joined the game 12:03:00 *** sla_ro|master has quit IRC 12:05:33 <mfb-> full 4th line :) 12:05:39 <PublicServer> <V453000> almost 12:05:45 <PublicServer> <V453000> MSH 01 needs to be integrated in the merger 12:06:46 *** pugi has joined #openttdcoop 12:09:40 <PublicServer> *** made screenshot at 0000DC84: http://ps.openttdcoop.org/publicserver/webcam/0000DC84.png 12:11:24 <PublicServer> <V453000> Sleep Wells have self blocking overflow 12:11:28 <PublicServer> <V453000> (it just happened) 12:11:30 <PublicServer> <Mazur> On irt., 12:16:21 <mfb-> not perfect at MSH01 12:16:29 <mfb-> but one line can join 1,2,3, the other one 2,3,4 12:16:31 <PublicServer> <V453000> as long as it works :) 12:16:33 <PublicServer> <Mazur> Pity you were so fast in fixing it, now I did not see the problem. 12:17:15 <PublicServer> <V453000> there was a combo signal right in front of the depot 12:17:19 <PublicServer> <V453000> instead of the waiting bay 12:17:37 <PublicServer> <V453000> which resulted in releasing the train from the depot, but another train suddenly came in 12:17:39 <mfb-> nice triple farm there 12:17:47 <PublicServer> <Mazur> Yes, to be red when the exit signals to the waiting bay are red. 12:17:57 <PublicServer> <Mazur> Ah. 12:18:25 <PublicServer> <Mazur> Does /mazur 10 have the same problem, then? 12:18:43 <PublicServer> <V453000> ofc 12:18:55 <PublicServer> <Mazur> Right. 12:19:10 <PublicServer> <Mazur> Pity, I loved it being so small. 12:19:18 <PublicServer> <V453000> :p 12:19:45 <PublicServer> <V453000> PBS could work with it 12:20:43 <PublicServer> <Mazur> Ah. 12:20:45 <PublicServer> <Mazur> Nice. 12:21:01 <PublicServer> <V453000> it sucks though :) 12:21:13 <mfb-> can I move the exit of mazur 1 a bit? 12:24:41 <PublicServer> *** made screenshot at 0002DCA7: http://ps.openttdcoop.org/publicserver/webcam/0002DCA7.png 12:24:44 *** sla_ro|master has joined #openttdcoop 12:31:39 <mfb-> any open jam problems? 12:32:26 <PublicServer> <Mazur> I think V might have solved all of them by making a 4th inner line all round. 12:32:35 <mfb-> so we can add more trains? :) 12:32:45 <PublicServer> <Mazur> He had half an hour of time to kill. 12:32:54 <mfb-> ? 12:33:05 <PublicServer> <Mazur> I'd think so. 12:33:09 <mfb-> or we can delete some from mazur 1 :p 12:33:22 <PublicServer> <V453000> :p 12:33:32 <mfb-> 80% rating an 10+ trains in the overflow 12:33:34 <PublicServer> <Mazur> Try Ólafsfjörður Woods instead. 12:33:52 <mfb-> 50% rating and the overflow is hardly used 12:33:54 <PublicServer> <Mazur> My forests make do with 17 oir 19. 12:34:00 <PublicServer> <Mazur> -i 12:34:20 <mfb-> 1500 production, what do you expect, 3 trains? 12:34:28 <PublicServer> <Mazur> No. 12:39:41 <PublicServer> *** made screenshot at 00032045: http://ps.openttdcoop.org/publicserver/webcam/00032045.png 12:47:56 <mfb-> looks like V. 12:48:20 <PublicServer> <V453000> :[ 12:48:32 <PublicServer> <mfb> the construction, not the crash 12:50:24 <PublicServer> <T. Werkhoven> would that construction influence which track trains choose at for instance slh06? 12:50:41 <mfb-> not if it is built properly 12:51:51 <PublicServer> <V453000> let me finish it first pls 12:52:32 *** Intexon has joined #openttdcoop 12:54:41 <PublicServer> *** made screenshot at 00035051: http://ps.openttdcoop.org/publicserver/webcam/00035051.png 12:55:48 <PublicServer> <V453000> lets try this 12:59:30 <PublicServer> <mfb> mazur 3 looks broken 12:59:52 <PublicServer> <mfb> stopped the train to show it 13:00:44 <mfb-> !screen 13:00:44 <PublicServer> *** mfb- made screenshot at 0002F451: http://ps.openttdcoop.org/publicserver/webcam/0002F451.png 13:00:52 <mfb-> k, that 13:03:38 <PublicServer> <mfb> whoa 13:03:42 <PublicServer> <mfb> what was that? 13:03:54 <PublicServer> <mfb> ah town rating 13:04:04 <PublicServer> <V453000> idk 13:04:16 <PublicServer> <V453000> mostly tree demolition I think 13:09:41 <PublicServer> *** made screenshot at 00036073: http://ps.openttdcoop.org/publicserver/webcam/00036073.png 13:12:42 <PublicServer> *** T. Werkhoven has joined spectators 13:22:56 <elecRules> Good morning/afternoon guys :) 13:23:11 <PublicServer> <mfb> hi 13:23:54 <elecRules> Oh god not another version change.... 13:24:00 <elecRules> I hope the chat bug's fixed now? 13:24:07 <PublicServer> <V453000> oh zes 13:24:09 <PublicServer> <V453000> yes 13:24:19 <PublicServer> <mfb> bugfix for that chat 13:24:41 <PublicServer> *** made screenshot at 00028E64: http://ps.openttdcoop.org/publicserver/webcam/00028E64.png 13:25:18 <elecRules> phew ;D 13:25:57 <elecRules> btw, why doesn't the public server run the stable version? 13:30:09 <SmatZ> that's what .stable is for 13:30:17 <elecRules> ? 13:30:24 <SmatZ> #openttdcoop.stable 13:30:24 <elecRules> as in stable.openttdcoop.org? 13:30:31 <elecRules> oh :) 13:30:36 <SmatZ> there are more features in nigtly builds 13:30:46 <elecRules> yeah 13:30:50 <SmatZ> also .public helps with finding openttd bugs ;) 13:30:55 <elecRules> :D 13:31:06 <elecRules> and compiling is fun once you've got it down pat 13:39:42 <PublicServer> *** made screenshot at 0001435F: http://ps.openttdcoop.org/publicserver/webcam/0001435F.png 13:44:13 <PublicServer> *** Player has joined spectators 13:44:26 <PublicServer> *** Player has changed his/her name to elecRules 13:44:30 <PublicServer> <elecRules> hi guys 13:47:25 <PublicServer> <elecRules> LoL 4th line is completely empty 13:47:37 <PublicServer> <elecRules> or is it still WIP? 13:48:19 <PublicServer> *** elecRules has joined company #1 13:48:48 <KenjiE20> SmatZ: just go with the easy answer, historical naming :) 13:49:16 <mfb-> empty? where? 13:49:32 <mfb-> it is not full 13:49:36 <PublicServer> <elecRules> after SLH 13 13:49:38 <mfb-> but used 13:49:54 <PublicServer> <elecRules> 1 train every 20 seconds if not more 13:50:04 <PublicServer> <elecRules> we really need those load balancers now 13:50:14 <SmatZ> :-) 13:50:24 <mfb-> load balancer does not mean "get the same load on each line" 13:50:37 <PublicServer> <elecRules> that's not the goal 13:50:53 <PublicServer> <elecRules> the goal is to have all the lines < 80% load 13:50:56 <mfb-> as long as the other 3 lines work, it is fine 13:51:04 <mfb-> 100% is fine 13:51:18 <PublicServer> <elecRules> but takes a long time for anything to join from SL... 13:51:32 <PublicServer> <elecRules> therefore you need more SL trains 13:51:39 <PublicServer> <elecRules> therefore more lag + load 13:51:46 <mfb-> for ideal SLHs, a maximum of 3 trains waiting at full lines 13:51:54 <PublicServer> <elecRules> :O 13:51:58 <mfb-> and you can even reduce that with penalties 13:52:00 <PublicServer> <elecRules> look @ DROP 6 D: 13:52:18 <mfb-> 5 trains waiting 13:52:20 <mfb-> so what? 13:52:26 <PublicServer> <elecRules> was worse b4 13:52:34 <PublicServer> <elecRules> I guess 4th line helped 13:52:38 <PublicServer> <mfb> well the join could be a bit better 13:52:56 <PublicServer> <mfb> look at the large line to the outer ML 13:54:09 <PublicServer> <elecRules> looks a lot better now :) 13:54:17 <PublicServer> <elecRules> MSH 06 that is 13:54:42 <PublicServer> *** made screenshot at 0002404E: http://ps.openttdcoop.org/publicserver/webcam/0002404E.png 13:56:16 <mfb-> :) 14:01:58 <PublicServer> <mfb> wtf is !wtf 14:02:18 <PublicServer> * elecRules shrugs 14:02:22 <PublicServer> <V453000> eh, mz fault 14:08:28 <PublicServer> <V453000> omg 14:08:30 <PublicServer> <V453000> doing something? 14:08:36 <mfb-> ? 14:08:46 <PublicServer> <elecRules> ? 14:08:48 <PublicServer> <V453000> 02 printing works are borkd 14:08:53 <PublicServer> *** V453000 has left the game (connection lost) 14:09:06 <V453000> will need to reload the map 14:09:09 <V453000> !password 14:09:09 <PublicServer> V453000: crewed 14:09:13 <V453000> so dont do anything now :p 14:09:21 <mfb-> why that? 14:09:26 <V453000> !password 14:09:26 <PublicServer> V453000: slopes 14:09:31 <V453000> need to kill the wrong one 14:09:37 <mfb-> ah 14:09:46 <PublicServer> *** made screenshot at 00020B97: http://ps.openttdcoop.org/publicserver/webcam/00020B97.png 14:09:49 <PublicServer> *** V453000 joined the game 14:10:02 <PublicServer> *** V453000 has left the game (leaving) 14:13:04 <PublicServer> *** Game still paused (manual, number of players) 14:13:07 <elecRules> wtf? 14:13:29 <V453000> !auto 14:13:29 <PublicServer> *** V453000 has enabled autopause mode. 14:13:30 <PublicServer> *** Game still paused (number of players) 14:13:42 <V453000> !password 14:13:42 <PublicServer> V453000: slopes 14:14:12 <PublicServer> *** V453000 joined the game 14:14:24 <V453000> all fine now 14:14:25 <PublicServer> *** Game still paused (number of players) 14:14:25 <PublicServer> *** Game unpaused (number of players) 14:14:26 <PublicServer> *** elecRules joined the game 14:14:30 <elecRules> p 14:14:33 <PublicServer> *** mfb joined the game 14:14:33 <elecRules> wups 14:14:47 <PublicServer> <elecRules> did the server crash? 14:14:57 <PublicServer> <mfb> read the chat? 14:15:07 <PublicServer> <V453000> ^ 14:15:10 <PublicServer> <elecRules> "Server restarting" 14:15:34 <PublicServer> <elecRules> do you mean that there's an auto-restart feature? 14:15:44 <PublicServer> <V453000> wtf? 14:15:50 <PublicServer> <mfb> V is the feature 14:15:50 <PublicServer> <V453000> chat not dialog windows 14:16:02 <PublicServer> <elecRules> I looked @ the log 14:16:12 <PublicServer> <V453000> yes 14:16:13 <mfb-> [16:09:12] <V453000> will need to reload the map 14:16:18 <elecRules> ohhhhhh 14:16:22 <PublicServer> <V453000> heureka 14:16:23 <elecRules> <-- doh 14:19:34 <PublicServer> *** V453000 has left the game (connection lost) 14:23:06 <mfb-> any work in progress? 14:23:26 <PublicServer> <elecRules> attempting to fix the underused 3rd/4th lines 14:23:40 <PublicServer> <elecRules> inner ring, after MSH 07 14:24:05 <V453000> just use more trains? 14:24:14 <PublicServer> <elecRules> :D 14:24:22 <PublicServer> <elecRules> but the 1st 2 lines are overloaded 14:24:27 <V453000> why do you need to "fix" an empty line ... wtf 14:24:34 <PublicServer> <elecRules> ... 14:24:41 <PublicServer> <elecRules> when the two other ones are full 14:24:46 <PublicServer> *** made screenshot at 00021397: http://ps.openttdcoop.org/publicserver/webcam/00021397.png 14:28:47 <PublicServer> <elecRules> it's working pretty well 14:29:09 <PublicServer> <elecRules> if only I could extend it to the completely empty 4th line... 14:29:41 <mfb-> <V453000> just use more trains? <- increase train limit? :) 14:29:47 <PublicServer> <elecRules> ... 14:29:57 <PublicServer> <elecRules> LOL 14:31:04 <PublicServer> <mfb> but that is bad 14:31:18 <PublicServer> <mfb> you get a very bad train distribution after that 14:31:18 <PublicServer> <elecRules> how is it bad 14:31:21 <PublicServer> <mfb> larger gaps 14:31:32 <PublicServer> <mfb> but not large enough for a second train to go in 14:31:42 <PublicServer> <elecRules> fix'd? 14:31:44 <PublicServer> <mfb> so you are reducing the capacity of line 2 14:31:50 <PublicServer> <elecRules> not any more 14:31:52 <PublicServer> <mfb> better 14:32:07 <PublicServer> <elecRules> how can I increase the penalty on line 2 though 14:32:09 <PublicServer> <mfb> but it does not remove the problem 14:32:13 <PublicServer> <elecRules> nearly no trains are taking the alt route 14:32:19 <PublicServer> <mfb> reversed pbs signals 14:32:33 <PublicServer> <elecRules> ??? 14:32:33 <PublicServer> <elecRules> where? 14:32:41 *** notch has joined #openttdcoop 14:33:15 *** tycoondemon has joined #openttdcoop 14:33:26 <PublicServer> <elecRules> there are no pbs signals in my prio or joiner 14:33:44 <PublicServer> <mfb> and your point is? 14:33:49 <PublicServer> <elecRules> you said reversed pbs 14:33:59 <PublicServer> <mfb> look at the two signals I added 14:34:05 <PublicServer> <elecRules> ohhh 14:34:10 <PublicServer> <elecRules> for penalty that is 14:34:12 <PublicServer> <mfb> right 14:34:16 <PublicServer> <elecRules> :) thx 14:34:44 <PublicServer> <elecRules> now going to do similar thing for line 3 -> 4 14:34:46 <PublicServer> <mfb> it may be more useful to use the SML-concept 14:34:56 <PublicServer> <mfb> if you want to shift something 14:35:02 <PublicServer> <elecRules> I don't think full SML is possible at this pointin time 14:35:09 <PublicServer> <mfb> no, not that 14:35:15 <PublicServer> <mfb> just one shift there 14:35:21 <PublicServer> <mfb> if you want to shift anything at all 14:35:24 <PublicServer> <elecRules> you mean the failsafe prio stuff? 14:35:32 <PublicServer> <mfb> right 14:35:35 <PublicServer> <elecRules> not enough space 14:35:42 <PublicServer> <mfb> why not? 14:35:52 <PublicServer> <elecRules> unless I move the 4th line even further out 14:36:13 <PublicServer> *** notch joined the game 14:36:14 <PublicServer> <mfb> I think you need just one tile in between 14:36:16 <PublicServer> <notch> hi 14:36:22 <PublicServer> <elecRules> hi 14:36:22 <PublicServer> <mfb> hu 14:36:25 <PublicServer> <mfb> hi 14:37:03 <PublicServer> <elecRules> so how would I do the failsafe prio? 14:37:49 <PublicServer> *** notch has left the game (connection lost) 14:38:39 <PublicServer> <mfb> hmm 14:38:52 <PublicServer> <mfb> maybe I made it wrong, but I think that on the hill will work 14:38:58 <PublicServer> <mfb> not optimal at the moment 14:39:06 <PublicServer> <elecRules> too long prio? 14:39:22 <PublicServer> <elecRules> if shorter, then 3rd line is delayed a lot 14:39:33 <PublicServer> <mfb> ? 14:39:39 <PublicServer> <elecRules> the prio on the join 14:39:46 <PublicServer> *** made screenshot at 0001FF82: http://ps.openttdcoop.org/publicserver/webcam/0001FF82.png 14:39:48 <PublicServer> <mfb> trains will always join with full speed 14:39:59 <PublicServer> <elecRules> I mean the 3rd line's own trains will be stopped 14:40:03 <PublicServer> <elecRules> by joining trains 14:40:15 <PublicServer> <elecRules> you said that it's not optimal 14:40:22 <PublicServer> <elecRules> did you mean the prio length 14:40:30 <PublicServer> <mfb> no 14:40:46 <PublicServer> <mfb> see signs, should work like that 14:40:52 <PublicServer> <elecRules> which signs? 14:41:02 <PublicServer> <mfb> "train 1", "train 2" 14:41:35 <PublicServer> <elecRules> hmmm 14:41:59 <mfb-> hmm wait 14:41:59 <PublicServer> <elecRules> brb 14:42:03 <PublicServer> *** elecRules has joined spectators 14:42:03 <PublicServer> *** Game paused (number of players) 14:42:08 <PublicServer> <elecRules> oops sry 14:42:12 <PublicServer> *** elecRules has joined company #1 14:42:12 <PublicServer> *** Game unpaused (number of players) 14:42:27 <PublicServer> <elecRules> kk brb 14:42:32 <PublicServer> <mfb> now 14:44:59 <mfb-> some pbs helped, too 14:48:03 <Mazur> piasword 14:48:09 <Mazur> !password 14:48:09 <PublicServer> Mazur: jigsaw 14:48:34 <PublicServer> *** Mazur joined the game 14:49:47 <PublicServer> <Mazur> So, what are we fixing? 14:50:19 <mfb-> elecRules tries to shift some trains near MSH07 14:50:48 <PublicServer> <Mazur> With ot without crashing them? 14:50:59 <mfb-> up to now, without :D 14:51:25 <PublicServer> <Mazur> I always think crashing is the easiest way to shift them, but not very sportmanlike. 14:51:44 <elecRules> XD 14:52:06 <elecRules> I always put in all signals before connecting tracks 14:52:19 <elecRules> so no crashes 14:52:20 <elecRules> (yet) 14:53:02 <PublicServer> <Mazur> I hve been known to time the removal of a surplus signal wrong. 14:53:09 <PublicServer> <elecRules> mfb, about the shifter, 14:53:23 <PublicServer> <elecRules> look @ sign pls 14:53:26 <PublicServer> <Mazur> Failsafe. 14:53:52 <PublicServer> <mfb> imagine train 2 entering the prio line while 1 wants to shift 14:53:58 <PublicServer> <elecRules> yeah? 14:54:04 <PublicServer> <mfb> would stop train 1 14:54:07 <PublicServer> <mfb> which is very bad 14:54:09 <PublicServer> <elecRules> ohhhh 14:54:26 <PublicServer> <Mazur> Then pre-sig turns red stopping the shifting train, 14:54:36 <PublicServer> <elecRules> and jams left line 14:54:47 <PublicServer> *** made screenshot at 0002017F: http://ps.openttdcoop.org/publicserver/webcam/0002017F.png 14:54:51 <PublicServer> <mfb> and the right, too, later 14:54:57 <PublicServer> <elecRules> yeah 14:54:59 <PublicServer> <mfb> as the train is slow then 14:55:19 <PublicServer> <Mazur> Failsafe should prevent that happening. 14:55:40 <PublicServer> <elecRules> hopefully :) 14:56:04 <PublicServer> <Mazur> As it releases the shifting train in that case. 14:56:53 <PublicServer> <elecRules> dammit, gtg 14:56:55 <PublicServer> <elecRules> might be back l8tr 14:56:55 <PublicServer> <elecRules> cya 14:57:01 <PublicServer> *** elecRules has left the game (leaving) 14:57:06 <PublicServer> <Mazur> What' 14:57:18 <Intexon> !password 14:57:18 <PublicServer> Intexon: rapped 14:57:25 <PublicServer> <Mazur> What is left to do there? 14:57:30 <PublicServer> *** 1ntexon joined the game 14:57:31 <PublicServer> <mfb> brb 14:57:31 <PublicServer> <1ntexon> hi 14:57:33 <PublicServer> *** mfb has left the game (connection lost) 14:57:35 <PublicServer> <Mazur> Inter Xon. 14:58:06 <PublicServer> <Mazur> The lesser known rival of Inter Milan. 14:58:11 <mfb-> !password 14:58:11 <PublicServer> mfb-: rapped 14:58:20 <PublicServer> *** mfb joined the game 14:58:33 <mfb-> hi 14:58:43 <PublicServer> <1ntexon> hey 15:02:15 *** pugi has quit IRC 15:04:25 *** pugi has joined #openttdcoop 15:06:01 <PublicServer> *** 1ntexon has left the game (connection lost) 15:09:47 <PublicServer> *** made screenshot at 00035324: http://ps.openttdcoop.org/publicserver/webcam/00035324.png 15:10:33 *** fonsinchen has quit IRC 15:11:03 <mfb-> @gap 3 15:11:03 <Webster> mfb-: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 15:23:13 <PublicServer> <Mazur> No reason to make PBS from those block signals halfway a double bridge. mfb. 15:23:35 <mfb-> where? 15:23:41 <PublicServer> <Mazur> If trains are unhindered, there is only one train on the cross, anyway. 15:23:44 <PublicServer> <Mazur> SLH 08;. 15:24:03 <mfb-> ehm 15:24:14 <mfb-> I fixed the signal gap from two combo signals in a row 15:24:25 <TWerkhoven> !password 15:24:25 <PublicServer> TWerkhoven: jumbos 15:24:25 <mfb-> pbs was 15:24:28 <mfb-> a) not from me 15:24:30 <PublicServer> <Mazur> west 15:24:40 <mfb-> ah 15:24:41 <PublicServer> *** T. Werkhoven joined the game 15:24:43 <mfb-> but there we need them 15:24:48 <PublicServer> *** made screenshot at 00034D3D: http://ps.openttdcoop.org/publicserver/webcam/00034D3D.png 15:24:49 <mfb-> as the bridges are part of the block 15:25:35 <PublicServer> <Mazur> But there is only one train before and one after hte cross at any time. 15:25:54 <PublicServer> <Mazur> Unless one jams the ML. 15:26:21 <mfb-> that 15:26:23 <PublicServer> <Mazur> Yes. 15:26:31 <mfb-> regular traffic 15:26:37 <mfb-> and gives jam with block signals 15:26:45 <PublicServer> <Mazur> So you can store one more train in the jam. 15:26:47 <mfb-> no 15:26:59 <PublicServer> <mfb> just look at the regular traffic 15:27:01 <PublicServer> <Mazur> Wanna see. 15:27:11 <PublicServer> <mfb> i saw :D 15:27:29 <PublicServer> <mfb> need more trains 15:27:35 <PublicServer> <Mazur> I see 15:27:45 <PublicServer> <mfb> k 15:28:07 <PublicServer> <Mazur> No seperating signal after the cross, that is the problem. 15:28:11 <PublicServer> <mfb> right 15:29:02 <PublicServer> <Mazur> You are right. And when you're right, you're right. 15:33:32 <V453000> !info 15:33:32 <PublicServer> V453000: #:1(Orange) Company Name: 'Campbell & Co.' Year Founded: 1950 Money: 10824476837 Loan: 0 Value: 10828280209 (T:1333, R:2, P:0, S:3) unprotected 15:33:37 <V453000> !rcon set max_trains 1500 15:34:26 <mfb-> ah :) 15:34:55 <V453000> !password 15:34:55 <PublicServer> V453000: jumbos 15:35:07 <PublicServer> *** V453000 joined the game 15:35:15 <PublicServer> <V453000> how are things? :) 15:35:27 <PublicServer> <Mazur> Swimmingly. 15:35:33 <PublicServer> *** T. Werkhoven has joined company #1 15:36:15 <PublicServer> *** V453000 has left the game (leaving) 15:36:19 <V453000> coming later 15:36:39 <PublicServer> <Mazur> k 15:39:48 <PublicServer> *** made screenshot at 0002DCA8: http://ps.openttdcoop.org/publicserver/webcam/0002DCA8.png 15:40:40 <PublicServer> *** mfb has joined spectators 15:54:48 <PublicServer> *** made screenshot at 00014421: http://ps.openttdcoop.org/publicserver/webcam/00014421.png 16:09:49 <PublicServer> *** made screenshot at 00013D5C: http://ps.openttdcoop.org/publicserver/webcam/00013D5C.png 16:10:26 *** KenjiE20 has quit IRC 16:11:19 *** KenjiE20 has joined #openttdcoop 16:11:19 *** Webster sets mode: +o KenjiE20 16:18:08 *** KenjiE20 has quit IRC 16:19:16 *** KenjiE20 has joined #openttdcoop 16:19:16 *** Webster sets mode: +o KenjiE20 16:24:05 *** KenjiE20 has quit IRC 16:24:49 <PublicServer> *** made screenshot at 0003104C: http://ps.openttdcoop.org/publicserver/webcam/0003104C.png 16:25:11 <PublicServer> *** mfb has joined company #1 16:25:59 *** Chillosophy has joined #openttdcoop 16:37:36 *** Tray has joined #openttdcoop 16:39:50 <PublicServer> *** made screenshot at 0002C049: http://ps.openttdcoop.org/publicserver/webcam/0002C049.png 16:54:50 <PublicServer> *** made screenshot at 00008D3E: http://ps.openttdcoop.org/publicserver/webcam/00008D3E.png 16:59:17 <V453000> !password 16:59:17 <PublicServer> V453000: felony 16:59:35 <PublicServer> <V453000> hi 16:59:35 <PublicServer> *** V453000 joined the game 17:00:00 <PublicServer> <mfb> hi 17:01:10 <PublicServer> <V453000> any weak spots? 17:02:01 <PublicServer> <mfb> don't see any 17:03:38 <PublicServer> <mfb> that was elecRules way to eh... "shift" 17:03:48 <PublicServer> <V453000> I see no reason 17:04:04 <PublicServer> <mfb> SLH08 is not working proplerly 17:07:42 <PublicServer> <V453000> connect the 4th there? 17:08:02 <PublicServer> <mfb> that, too 17:09:16 <mfb-> but I have to go now 17:09:17 <mfb-> maybe later 17:09:24 <mfb-> SLH06 is missing 17:09:26 <PublicServer> <V453000> k I will finish the 4th there 17:09:50 <PublicServer> *** made screenshot at 000352AA: http://ps.openttdcoop.org/publicserver/webcam/000352AA.png 17:10:17 *** mfb- has quit IRC 17:10:28 <PublicServer> *** mfb has left the game (leaving) 17:24:50 <PublicServer> *** made screenshot at 00032A60: http://ps.openttdcoop.org/publicserver/webcam/00032A60.png 17:31:40 <PublicServer> *** SmatZ joined the game 17:31:59 <PublicServer> <V453000> hi :p 17:32:09 <PublicServer> <SmatZ> hello 17:35:47 <PublicServer> *** V453000 has left the game (connection lost) 17:37:04 <PublicServer> *** SmatZ has left the game (connection lost) 17:38:22 <PublicServer> <Mazur> Ah, much clearer if one wipes the dust off ones screen when the sun is shining just past across it. 17:39:51 <PublicServer> *** made screenshot at 00013F55: http://ps.openttdcoop.org/publicserver/webcam/00013F55.png 17:44:28 <Mazur> @gap 3 17:44:28 <Webster> Mazur: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 17:44:55 <PublicServer> <Mazur> That's what I thougtht. 17:45:18 <PublicServer> <Mazur> So why the pre-gap at SLH 06? 17:54:51 <PublicServer> *** made screenshot at 0002DCA8: http://ps.openttdcoop.org/publicserver/webcam/0002DCA8.png 18:09:56 <PublicServer> *** made screenshot at 00014A2E: http://ps.openttdcoop.org/publicserver/webcam/00014A2E.png 18:19:23 *** KenjiE20 has joined #openttdcoop 18:19:23 *** Webster sets mode: +o KenjiE20 18:21:33 *** KenjiE20 has quit IRC 18:42:40 *** Firartix has joined #openttdcoop 18:43:13 *** mfb- has joined #openttdcoop 18:44:24 <PublicServer> *** mfb joined the game 18:44:30 <mfb-> re 18:47:28 <PublicServer> *** T. Werkhoven has joined spectators 18:51:48 <PublicServer> <Mazur> I messed with your bridges on hte SW side of SLH 06, mfb. 18:52:17 <PublicServer> <mfb> V's bridges? 18:52:31 <PublicServer> <Mazur> That premature gap I removed. 18:52:41 <PublicServer> <mfb> well, V did that part 18:52:47 <PublicServer> <Mazur> K. 18:53:29 <PublicServer> <Mazur> I did not see hte point of a special 7 tile gape before the bridges, when this was there for the taking. 18:53:50 <PublicServer> <mfb> ah 18:53:56 <PublicServer> <mfb> that is for balancing 18:54:10 <PublicServer> <mfb> the largest signal gap should be the first one 18:54:18 <PublicServer> <mfb> to avoid jams later 18:54:32 <PublicServer> <mfb> now we have 9 tiles, which is fine, too 18:54:46 <PublicServer> <Mazur> Yes, bit there were signals just befoer the first bridges and then a separate 7 tile gap before that. 18:54:53 <PublicServer> <mfb> right 18:54:56 <PublicServer> *** made screenshot at 00034F43: http://ps.openttdcoop.org/publicserver/webcam/00034F43.png 18:55:02 <PublicServer> <mfb> to have the largest gap right after the exit signals 18:55:12 <PublicServer> <mfb> so when trains don't block there, they will not do that later 18:55:27 <PublicServer> <Mazur> Yes, but this way they have that, too. 18:55:33 <PublicServer> <mfb> right 18:56:14 <PublicServer> <Mazur> This is as it was. 18:56:25 <PublicServer> <mfb> will work, too 18:56:35 <PublicServer> <Mazur> 7 tile gap, though. 18:56:44 <PublicServer> <mfb> smaller than yours 18:59:32 <PublicServer> <Mazur> Nice exit, btw. 18:59:48 <PublicServer> <mfb> nothing special there 19:00:16 <PublicServer> <Mazur> Just that I didn't see it right away. 19:06:56 <mfb-> MSH03 :( 19:07:05 <mfb-> SLH05 :( :( 19:07:47 <PublicServer> <Mazur> A bit on the large side, I agree. 19:08:13 <PublicServer> <Mazur> And full. 19:08:31 <PublicServer> <mfb> I think the merge should be redone then 19:08:39 <PublicServer> <mfb> it is just too small now 19:09:21 <PublicServer> <mfb> 4th can use SmatZ' exit 19:09:56 <PublicServer> *** made screenshot at 0002C048: http://ps.openttdcoop.org/publicserver/webcam/0002C048.png 19:09:58 <PublicServer> <Mazur> Hm. 19:10:08 <PublicServer> <Mazur> Does my farm need to move? 19:10:14 <PublicServer> <mfb> maybe not 19:10:36 <PublicServer> <Mazur> Because I am cooking dinner and will eat that first, come hell or high water. 19:11:19 <PublicServer> <mfb> I try to prepare the SLH 19:19:05 *** TheVal has joined #openttdcoop 19:19:12 *** sla_ro|master has quit IRC 19:24:56 <PublicServer> *** made screenshot at 00025447: http://ps.openttdcoop.org/publicserver/webcam/00025447.png 19:39:56 <PublicServer> *** made screenshot at 00028653: http://ps.openttdcoop.org/publicserver/webcam/00028653.png 19:43:42 <V453000> !password 19:43:42 <PublicServer> V453000: relish 19:44:10 <PublicServer> *** V453000 joined the game 19:44:12 <PublicServer> <V453000> hi 19:44:16 <PublicServer> <mfb> hi 19:47:10 *** Vinnie_nl has joined #openttdcoop 19:48:21 <PublicServer> <Mazur> Massive jam. 19:48:40 <PublicServer> <mfb> where? 19:48:46 <PublicServer> <mfb> oh 19:49:29 <PublicServer> <mfb> maybe because I moved some lines 19:49:49 <PublicServer> <mfb> but there are just trains turning around 19:49:53 <PublicServer> <mfb> or some crazy stuff like that 19:54:11 <PublicServer> <Mazur> I' 19:54:15 <PublicServer> <Mazur> I' 19:54:20 <PublicServer> <mfb> ? 19:54:33 <PublicServer> <Mazur> I've captured a butttload of trains frmo one SL. 19:54:35 <PublicServer> <V453000> he wanted to say he is gonna die 19:54:37 <PublicServer> <V453000> oh nvm :) 19:54:55 <PublicServer> <mfb> hmm 19:54:57 <PublicServer> *** made screenshot at 00029648: http://ps.openttdcoop.org/publicserver/webcam/00029648.png 19:55:00 <PublicServer> <mfb> but now they use all three lines 19:55:04 <PublicServer> <mfb> and the jam is still ther 19:55:06 <PublicServer> <mfb> e 19:55:19 <PublicServer> <mfb> ok who want to build the MSH merger? 19:55:51 <PublicServer> <V453000> im eating 19:57:41 <PublicServer> <Mazur> releasing them again. 20:01:27 <PublicServer> <mfb> oh oh, what a mess 20:04:30 <TheVal> Those trees look sweet.... 20:04:35 <PublicServer> <Mazur> Ok, all trains released back into the wild. 20:04:47 <PublicServer> <Mazur> Feel free to eat them. 20:04:56 <V453000> opengfx+ trees 20:04:57 <PublicServer> <mfb> ok, so it was just a temporary problem 20:05:03 <TheVal> lol 20:05:38 <TheVal> opengfx+? ahh... perhaps I should start using those. still running some kind of an ugpraded version of the stolen trees on my server if I remember correctly 20:06:02 <PublicServer> <V453000> we change it every game ofc :) 20:06:07 <PublicServer> <Mazur> Yes, looks like it was a wave. But a wave all along the whole SL and backing out fro the stations. 20:06:18 <TheVal> Nevermind - I'm even running opengfx+ lol 20:08:50 *** Vinnie_nl has quit IRC 20:09:58 <PublicServer> *** made screenshot at 00005B0A: http://ps.openttdcoop.org/publicserver/webcam/00005B0A.png 20:22:08 <PublicServer> <V453000> oh crap, that is awesome, .* counters in depots :) 20:22:27 <PublicServer> <mfb> oh nice 20:22:40 <PublicServer> <mfb> where? 20:22:48 <PublicServer> <V453000> any depot 20:23:00 <PublicServer> <V453000> the TL is showed with 0.1 accuracy 20:23:06 <PublicServer> <mfb> ah that 20:23:06 <PublicServer> <V453000> see for example the Eurostar 20:23:09 <PublicServer> <V453000> (try to build it) 20:23:35 <PublicServer> <mfb> was in the previous version, too 20:23:41 <PublicServer> <V453000> :) 20:24:59 <PublicServer> *** made screenshot at 0001385E: http://ps.openttdcoop.org/publicserver/webcam/0001385E.png 20:27:17 <PublicServer> <mfb> hmm there was a missing connection at SLH 03 20:27:21 <PublicServer> <mfb> just one tile 20:39:59 <PublicServer> *** made screenshot at 00026024: http://ps.openttdcoop.org/publicserver/webcam/00026024.png 20:46:52 *** Vinnie_nl has joined #openttdcoop 20:46:53 *** Firartix has quit IRC 20:47:59 *** TheODM has quit IRC 20:52:54 <PublicServer> <mfb> anything wrong there? 20:53:04 <PublicServer> <V453000> added 3 platforms 20:53:08 <PublicServer> <mfb> ah 20:53:43 *** Phoenix_the_II has quit IRC 20:54:59 <PublicServer> *** made screenshot at 000053D9: http://ps.openttdcoop.org/publicserver/webcam/000053D9.png 20:55:47 <PublicServer> <mfb> MSH01 done 20:58:17 <PublicServer> <V453000> more platforms helped drop 02 to stop stacking trains in depots :) 20:58:26 <PublicServer> <mfb> :) 21:09:59 <PublicServer> *** made screenshot at 000036C1: http://ps.openttdcoop.org/publicserver/webcam/000036C1.png 21:10:30 *** Tray has quit IRC 21:15:16 *** TheVal has quit IRC 21:17:32 <PublicServer> *** mfb has joined spectators 21:17:56 <PublicServer> <V453000> oh shit :D 21:18:02 <PublicServer> <V453000> drop 05 21:19:21 <PublicServer> <V453000> me off,cya tomorrow 21:19:33 <Intexon> !password 21:19:33 <PublicServer> Intexon: jutted 21:19:35 <PublicServer> *** V453000 has left the game (leaving) 21:19:35 <PublicServer> *** Game paused (number of players) 21:19:49 <PublicServer> *** Game still paused (number of players) 21:19:50 <PublicServer> *** Game unpaused (number of players) 21:19:51 <PublicServer> <1ntexon> hi 21:19:52 <PublicServer> *** 1ntexon joined the game 21:20:49 <PublicServer> <mfb> I tried that before with doubled depots 21:25:00 <PublicServer> *** made screenshot at 00004F29: http://ps.openttdcoop.org/publicserver/webcam/00004F29.png 21:39:07 <PublicServer> <1ntexon> building anything, Mazur? 21:39:35 <PublicServer> <Mazur> Not at the moment, no. 21:39:41 <PublicServer> <1ntexon> cya then :) 21:39:43 <PublicServer> *** 1ntexon has left the game (connection lost) 21:39:43 <PublicServer> *** Game paused (number of players) 21:39:56 <PublicServer> <Mazur> Finished installing surge proitection at all my stations. 21:40:00 <PublicServer> *** made screenshot at 000337CA: http://ps.openttdcoop.org/publicserver/webcam/000337CA.png 21:55:40 <PublicServer> *** mfb has joined company #1 21:55:40 <PublicServer> *** Game unpaused (number of players) 21:56:45 <PublicServer> <mfb> good night 21:57:04 <PublicServer> *** mfb has left the game (leaving) 21:57:04 <PublicServer> *** Game paused (number of players) 21:57:10 *** mfb- has quit IRC 22:07:37 *** TroyMcClure has joined #openttdcoop 22:08:00 <TroyMcClure> openttdcoop.stable 22:08:09 <TroyMcClure> #openttdcoop.stable 22:10:03 <PublicServer> *** made screenshot at 00005129: http://ps.openttdcoop.org/publicserver/webcam/00005129.png 22:13:30 *** MrD2DG has joined #openttdcoop 22:14:53 <Ammler> TroyMcClure: /j 22:15:41 <MrD2DG> !players 22:15:43 <PublicServer> MrD2DG: Client 76 is T. Werkhoven, a spectator 22:15:43 <PublicServer> MrD2DG: Client 71 (Orange) is Mazur, in company 1 (Campbell & Co.) 22:18:36 <TroyMcClure> sorry, Ammler 22:18:53 <TroyMcClure> I was checking if I typed the #openttdcoop.stable correct 22:19:06 <TroyMcClure> or that I'm still banned from the stablean 22:19:26 <TroyMcClure> the 2nd is true 22:26:55 <Ammler> hmm, but you joined the game... 22:31:22 <TroyMcClure> yes 22:31:34 <TroyMcClure> but i got kicked for abusing irc 22:31:37 <TroyMcClure> and not the game 22:31:49 <TroyMcClure> i'll try to make ammends with V later 22:31:54 <TroyMcClure> things like 22:31:55 <Ammler> ah ok, I let the "kicker" unban you 22:32:08 <TroyMcClure> @eightball Will V unban me? 22:32:08 <Webster> TroyMcClure: The answer is a resounding no. 22:32:19 <TroyMcClure> things like that, a lot 22:32:27 <TroyMcClure> so he was right, I admit 22:32:33 <Ammler> indeed :-) 22:33:53 <TroyMcClure> But i'll sort it out with him, even if there are other people that can unban me :D 22:35:00 <Ammler> well, the channel is just meant for admins only anyway 22:35:26 <Ammler> rather use this channel for chat 22:36:00 <TroyMcClure> okay 22:36:04 <TroyMcClure> but it was so much fun :D 22:36:23 <TroyMcClure> and i can hardly see why admins need @eightball, or @roulette 22:36:40 <TroyMcClure> anymore than the normal players 22:37:43 <Mazur> @eightball Do admins need you? 22:37:43 <Webster> Mazur: NO! 22:37:48 <Mazur> Quite. 22:39:04 <TroyMcClure> :P 22:48:06 <SmatZ> :D 22:55:11 <PublicServer> *** T. Werkhoven has left the game (leaving) 22:55:33 *** TWerkhoven has quit IRC 23:01:19 *** pugi has quit IRC 23:15:49 *** TroyMcClure has quit IRC 23:16:32 *** MrD2DG has left #openttdcoop 23:31:18 *** Fuco has quit IRC 23:49:43 *** notch has quit IRC 23:53:17 *** notch has joined #openttdcoop