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Log for #openttdcoop on 28th April 2011:
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00:10:23  <PublicServer> ***  made screenshot at 0000AD4E: http://ps.openttdcoop.org/publicserver/webcam/0000AD4E.png
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01:23:25  <PublicServer> <Sylf> that's gonna be about it for me tonight
01:25:25  <PublicServer> ***  made screenshot at 000165A9: http://ps.openttdcoop.org/publicserver/webcam/000165A9.png
01:34:45  <PublicServer> *** Sylf has left the game (connection lost)
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07:16:32  <V453000> !password
07:16:32  <PublicServer> V453000: strays
07:16:47  <PublicServer> *** Game still paused (number of players)
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07:58:33  <Mazur> morning,
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08:28:18  <w4ldf33> !dl lin
08:28:18  <PublicServer> w4ldf33: http://binaries.openttd.org/nightlies/trunk/r22375/openttd-trunk-r22375-linux-generic-i686.tar.xz
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13:41:09  <TroyMcClure> #openttdcoop.stable
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14:12:41  <V453000> !password
14:12:41  <PublicServer> V453000: strays
14:12:59  <PublicServer> *** Game still paused (number of players)
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16:24:54  <Mazur> AFBNTK
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17:46:40  <V453000> YEY :D I am the first one who downloaded VAST fences
17:46:52  <Mazur> Conga rats.
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17:48:00  <Mazur> Got them.
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19:52:34  <V453000> !password
19:52:34  <PublicServer> V453000: strays
19:52:51  <PublicServer> *** Game still paused (number of players)
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19:52:55  <PublicServer> <V453000> hi
19:55:25  <PublicServer> ***  made screenshot at 00016DA7: http://ps.openttdcoop.org/publicserver/webcam/00016DA7.png
19:56:23  <PublicServer> <Mazur> Lo
19:57:55  <PublicServer> <V453000> where is everyone? :|
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20:10:26  <PublicServer> ***  made screenshot at 0002A3AE: http://ps.openttdcoop.org/publicserver/webcam/0002A3AE.png
20:14:42  <PublicServer> <V453000> iofudshyb
20:14:49  <PublicServer> <V453000> .
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20:20:44  <Maxpm> Why is inline balancing a bad thing?
20:21:11  <V453000> what do you mean by inline balancing
20:21:36  <V453000> not merging any lines, just swapping trains between lines?
20:21:44  <Chris_Booth> balancing lines that are next to eachother
20:22:06  <Chris_Booth> but if they are parrallel and are not in a junction
20:22:15  <Chris_Booth> why would you balance them?
20:22:21  <Chris_Booth> you are just stoping trains pointlessly
20:22:45  <V453000> that pretty much answers it I suppose :)
20:22:51  <PublicServer> <Mazur> Everyone has not been around, today.  Nor anyone.
20:23:05  <PublicServer> <V453000> ?
20:23:22  <Chris_Booth> @coop stats
20:23:22  <Webster> Chris_Booth: (coop <no arguments>) -- Returns full name and reference url (if defined)
20:23:32  <Chris_Booth> @coop tats
20:23:32  <Webster> Chris_Booth: (coop <no arguments>) -- Returns full name and reference url (if defined)
20:23:35  <Chris_Booth> @coopstats
20:23:36  <Webster> #openttdcoop @ OFTC stats by Webster - http://webster.openttdcoop.org/stats.html
20:23:40  <Maxpm> Well, assuming breakdowns do happen (I know they don't on your servers, but in my games they certainly do), wouldn't you want to give trains the option of bypassing others?
20:24:16  <V453000> breakdowns are absolutely unacceptable to even think about from my perspective
20:24:57  <V453000> if you use breakdowns, then probably 99% of coop style is useless for you
20:25:05  <Maxpm> Hmm.
20:25:26  <PublicServer> ***  made screenshot at 00004F27: http://ps.openttdcoop.org/publicserver/webcam/00004F27.png
20:25:47  <Chris_Booth> well you can't build large MLs that flow well
20:26:01  <PublicServer> <V453000> or at all ;)
20:26:02  <Chris_Booth> you need lots fo service centre with access driectly to the ML
20:26:25  <PublicServer> <V453000> yes but they will still break down .. :|
20:26:28  <Chris_Booth> you will have to make use of the Evil X
20:26:50  <PublicServer> <Mazur> And weven those would cause massive delays.
20:26:55  <Chris_Booth> if breakdowns where less harsh I would use them
20:27:13  <Chris_Booth> like 1 train in 1000 would break down a year
20:27:36  <Maxpm> Well, in that case, does anyone know any good balanced junction designs for a LLXRR ML, where the X can be any gap?
20:27:51  <PublicServer> <V453000> X?
20:28:04  <Chris_Booth> LL_N_RR
20:28:05  <PublicServer> <V453000> anyway, I think our @@archive knows about some junctions
20:28:05  <Webster> http://www.openttdcoop.org/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive
20:28:11  <V453000> ah
20:28:36  <Chris_Booth> Maxpm I know lots of LL_RR junctions
20:28:50  <Chris_Booth> depends if you want the 3 4 5 or 6 ways
20:29:27  <Maxpm> Just 3 or 4, really.  I figure that even if I only know a 3-way junction I'll be able to emulate a 4-way junction with a little extra space.
20:29:58  <V453000> 3ways are enough
20:30:04  <V453000> 4ways arent effective
20:30:45  <Chris_Booth> 4ways are bigger than 2x3ways
20:30:49  <Chris_Booth> unless build well
20:30:55  <Maxpm> Mmh.
20:31:46  <Chris_Booth> Maxpm: http://blog.openttdcoop.org/2009/05/31/big-hubs-in-a-nutshell-finding-a-universal-hub-design/
20:31:53  <Chris_Booth> that will help with big hubs
20:33:42  <Maxpm> Thanks!
20:34:43  <Chris_Booth> V453000 when was the last PSG with a 4way hub?
20:34:59  <V453000> 195
20:35:01  <V453000> roundabout
20:35:04  <Maxpm> Why should you merge as late as possible?  Wouldn't merging early give the junction a greater capacity?
20:35:08  <V453000> 173 = normal 4ways
20:35:24  <Chris_Booth> Maxpm so you don't jam the hub
20:35:34  <V453000> anyway, cya later
20:35:39  <PublicServer> *** V453000 has left the game (connection lost)
20:35:40  <Chris_Booth> if you merge less than 1 train length + 2 tiles
20:35:41  <PublicServer> *** Game paused (number of players)
20:35:51  <Chris_Booth> you don't even have enough room to store 1 trains
20:35:53  <Chris_Booth> bb V453000
20:37:22  <Maxpm> Hmm.
20:37:29  <Maxpm> Looks like I've got a lot to learn.  >_<
20:40:27  <PublicServer> ***  made screenshot at 00031651: http://ps.openttdcoop.org/publicserver/webcam/00031651.png
20:46:04  <Maxpm> I rather like the "spiral hub."  It's elegant.
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21:08:32  <Maxpm> So, how is everyone?
21:12:09  <mm> Maxpm: did you see Lawsonuw's comment in the spiral article?
21:12:18  <mm> i'm going to have to try that
21:12:49  <Maxpm> I did not.  Checking now.
21:13:50  <Maxpm> Interesting.
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