Log for #openttdcoop on 11th May 2011:
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00:02:36  <PublicServer> <damac> going to bed
00:02:40  <PublicServer> <damac> thanks for help
00:02:54  <PublicServer> <md> nite
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00:03:59  <PublicServer> ***  made screenshot at 0003AB74:
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00:19:02  <PublicServer> ***  made screenshot at 00012BA6:
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00:49:02  <PublicServer> ***  made screenshot at 0001038C:
00:52:04  <md_> anyone around
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01:16:27  <PublicServer> *** Game still paused (number of players)
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01:16:39  <PublicServer> <md> hi
01:16:45  <PublicServer> <Sylf> llo
01:17:20  <PublicServer> <Sylf> let's connect the eastbound 3rd line at BBH 01
01:17:49  <PublicServer> <md> ok, need a moment htough
01:19:03  <PublicServer> ***  made screenshot at 0000BECA:
01:20:12  <PublicServer> <md> ok
01:21:37  <PublicServer> <Sylf> looks like we have more traffic coming from west than from South
01:21:47  <PublicServer> <Sylf> so we can split those 2 lines to 3
01:22:01  <PublicServer> <Sylf> then balance the 2 lines from south to merge onto those 3 lines
01:22:48  <PublicServer> <md> too bad the info tool doesn't give track traffic numbers
01:23:02  <PublicServer> <md> ok
01:24:45  <PublicServer> <Sylf> hrm
01:24:59  <PublicServer> <md> are you trying to extend 3 lanes west?
01:25:11  <PublicServer> <Sylf> nope, not extending at all
01:25:43  <PublicServer> <Sylf> up to a few minutes agro, it was connected like that
01:25:54  <PublicServer> <Sylf> so, the 3rd line heading east wasn't in use yet
01:26:05  <PublicServer> <md> right
01:26:26  <PublicServer> <md> need to connect middle?
01:26:49  <PublicServer> <Sylf> I think we can do a bit better balance than simply connecting like that
01:27:03  <PublicServer> <md> zigzag slowing btw
01:27:09  <PublicServer> <Sylf> where at?
01:27:18  <PublicServer> <Sylf> ok
01:28:04  <PublicServer> <md> admittedly i don't know how to balance this
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01:28:18  <PublicServer> <Sylf> I have some vague idea
01:30:11  <PublicServer> <Sylf> see, now we have 2->3 split for the lines coming from west
01:30:41  <PublicServer> <md> ok
01:33:06  <PublicServer> <Sylf> hrm
01:34:04  <PublicServer> ***  made screenshot at 0000F8D0:
01:35:08  <PublicServer> <Sylf> hrm, that's kinda flawed
01:35:10  <PublicServer> <md> inner lane goes to 1,3?
01:35:45  <PublicServer> <Sylf> yeah, with the current connection, outer -> 1,2, inner -> 1,3
01:35:56  <PublicServer> <Sylf> that should work out in theory
01:36:48  <PublicServer> <md> single tunnel?
01:36:58  <PublicServer> <Sylf> yeah, because it's a part of balancer scheme
01:37:12  <PublicServer> <md> oh between 1,3
01:37:14  <PublicServer> <Sylf> looks like there's a line that's not connected somewhere
01:37:44  <PublicServer> <md> how come double tunnel on ->1 then?
01:38:10  <PublicServer> <md> what happened
01:38:12  <PublicServer> <Sylf> anything that's leftover will need to head that way
01:38:22  <PublicServer> <Sylf> also, the traffic heading west also use those tunnels
01:38:32  <PublicServer> <md> ah true
01:38:40  <PublicServer> <Sylf> see !3rd end
01:38:46  <PublicServer> <Sylf> that wasn't connected
01:39:08  <PublicServer> <Sylf> we should balance that merge a bit better
01:39:26  <PublicServer> <md> hmm
01:42:01  <PublicServer> <Sylf> that'll do for now
01:42:47  <PublicServer> <md> the remaining 3rd end?
01:43:01  <PublicServer> <Sylf> the other side
01:43:07  <PublicServer> <md> yea
01:43:09  <PublicServer> <Sylf> I don't see any pressing need for it
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01:43:51  <PublicServer> <Sylf> and connecting that 3rd line within MSH 01 will be a bigger mess than I want to deal with
01:45:21  <PublicServer> <md> is there any objection to building bridges over the mainline to get to a sideline?
01:45:37  <PublicServer> <Sylf> like where?
01:46:22  <PublicServer> <md> at !here
01:47:24  <PublicServer> <Sylf> like, connecting that mine to SLH 9? that's totally fine
01:47:34  <PublicServer> <md> yea
01:47:36  <PublicServer> <Sylf> or to SLH 5, for that matter
01:49:04  <PublicServer> ***  made screenshot at 0002DC71:
01:49:50  <PublicServer> <Sylf> hrm
01:49:57  <PublicServer> <Sylf> that coal drop is so cool to just look at
01:50:07  <PublicServer> <md> yes, it is
01:50:10  <PublicServer> <md> i was doing that earlier
01:50:16  <PublicServer> <md> so symmetrical :)
01:50:43  <PublicServer> <Sylf> V built very similar construct in game 199 too
01:50:53  <PublicServer> <Sylf> but this one seems to be working much smoother for now
01:52:00  <PublicServer> <Sylf> hahahahahahaha
01:52:11  <PublicServer> <Sylf> awesome prio at :]
01:53:25  <PublicServer> <md> yep
02:04:04  <PublicServer> ***  made screenshot at 000025A3:
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02:12:35  <PublicServer> <Sylf> ya know, those double bridges aren't really needed that far into a sideline
02:12:49  <PublicServer> <md> figured, but for fun
02:13:23  <PublicServer> <Sylf> let me fix one thing there, though
02:13:35  <PublicServer> <md> sure
02:14:05  <PublicServer> <Sylf> it's better for those signals to be placed closer to the merge point
02:14:36  <PublicServer> <md> ok
02:14:50  <PublicServer> <Sylf> not that it matter here :p but if we have a double bridge, we can make it right :)
02:19:06  <PublicServer> ***  made screenshot at 0000902F:
02:21:20  <PublicServer> <Sylf> It looks like the next big job is actually expanding the factory drop station
02:22:08  <PublicServer> <md> yeah i saw the big queue of goods waiting
02:23:06  <PublicServer> <Sylf> so anyway
02:23:23  <PublicServer> <Sylf> I'm gonna kick back and go chill out on stable
02:25:33  <PublicServer> *** Sylf has left the game (leaving)
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02:25:49  <md_> ok
02:34:07  <PublicServer> ***  made screenshot at 0002E86C:
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06:25:52  <Sylf> @gap 1
06:25:52  <Webster> Sylf: For Trainlength of 1: <= 7 needs 2, 8 - 10 needs 3, 11 - 13 needs 4.
06:27:01  <Sylf> @gap 3
06:27:01  <Webster> Sylf: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
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08:38:31  <V453000> eloo
08:38:50  <V453000> !password
08:38:50  <PublicServer> V453000: propel
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11:03:36  <RandomGuyA> hi
11:03:43  <KenjiE20> bop
11:04:04  <RandomGuyA> whats everyone up to
11:04:16  <KenjiE20> virus scan wednesday
11:04:36  <V453000> elo :p
11:05:03  <RandomGuyA> is that dress down friday but you bring a scanner to work instead?
11:05:13  <KenjiE20> lol
11:05:18  <RandomGuyA> hi V thanks for the input on the BBH
11:05:29  <V453000> well Sylf is the one to thank in the end :p
11:05:46  <RandomGuyA> yeah but he's not online to thank :-)
11:06:07  <KenjiE20> !password
11:06:07  <PublicServer> KenjiE20: propel
11:06:14  <RandomGuyA> did you also check out the SLH i had planned out next to it?
11:06:16  <PublicServer> *** Kenji has left the game (general error)
11:06:16  <PublicServer> *** Game still paused (number of players)
11:06:35  <PublicServer> *** Game still paused (number of players)
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11:06:52  <V453000> RandomGuyA: I havent checked the savegame :)
11:06:59  <V453000> just the corrected one with signs
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11:07:35  <RandomGuyA> ahh.. well i setup an SLH there, im pretty comfortable with making them anyway but i could always do with pointers
11:07:36  <KenjiE20> oh speaking of saves, I loaded yours up random
11:07:56  <RandomGuyA> ah you did? what yo u reckon?
11:08:16  <KenjiE20> pretty good, considering old accel and servicing
11:08:22  <V453000> as sylf said :p
11:08:46  <V453000> I would recommend not to build hubs just somewhere but use them in a real game
11:08:49  <RandomGuyA> back to the drawing board with the pre signals
11:08:55  <planetmaker> uh, orginal accel? how... 'interesting'
11:08:59  <KenjiE20> oh and lack of pbs
11:09:15  <V453000> that way you can probably see at least 50% of the problems on your own - which makes you know why, not just that it is wrong :)
11:09:16  <RandomGuyA> i dont tend to use PBS
11:09:18  <KenjiE20> but it beats those bottlenecks relatively well
11:09:32  <KenjiE20> there were a couple 2 -> 2 spots it would've been useful
11:09:44  <KenjiE20> or well. 1+! -> 2
11:09:48  <KenjiE20> 1+1*
11:09:52  <V453000> KenjiE20: PBS is useful for breaking things, not for improving them ;)
11:10:12  <KenjiE20> mostly, used right it's nice though
11:10:33  <KenjiE20> like aforementioned 1+1 -> 2 with swap option track
11:10:59  <RandomGuyA> cheers, i need to step it up a notch now though and will get working on some improved BBH and SLH's
11:11:23  <KenjiE20> original accel is a pain n the butt for that
11:11:35  <V453000> original acceleration is just not an option :)
11:11:35  <KenjiE20> also, it's rubbish anyway
11:12:19  <PublicServer> <Kenji> hmm, this coal station without trains, probably could get away with trucks
11:12:56  <V453000> !password
11:12:56  <PublicServer> V453000: propel
11:13:05  <PublicServer> <Kenji> look for !
11:13:12  <RandomGuyA> i have got a question about balancing if anyones willing to lend me their brain?
11:13:18  <PublicServer> *** Game still paused (number of players)
11:13:20  <PublicServer> <Kenji> it's about a stones throw away
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11:13:32  <KenjiE20> just ask :p
11:13:47  <KenjiE20> @alias add ask "Don't ask to ask, just ask :)"
11:13:47  <Webster> KenjiE20: The operation succeeded.
11:13:48  <planetmaker> meta questions suck
11:13:50  <KenjiE20> :p
11:14:10  <RandomGuyA> well i was wondering whether theres a way of balancing ofver a longer distance, il explain
11:14:44  <RandomGuyA> the train always takes the shortest route yeah, hence we use signals to tell it otherwise
11:15:12  <PublicServer> <V453000> where does Kenji throw stones? :)
11:15:26  <PublicServer> <Kenji> :p
11:15:36  <PublicServer> <V453000> oh, Biały Rzepin East Coal?
11:15:38  <PublicServer> <V453000> its fine
11:15:42  <PublicServer> <V453000> network purposes :p
11:15:45  <PublicServer> <Kenji> no trains though
11:15:48  <RandomGuyA> but if the length of the divided track is say 4 trains long
11:15:52  <PublicServer> <V453000> uhm
11:15:54  <PublicServer> <V453000> how the .. :D
11:16:00  <PublicServer> <Kenji> yeah
11:16:05  <RandomGuyA> wont the short track fill up 1st before the train decides to fill the other?
11:16:06  <PublicServer> *** Kenji has joined company #1
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11:16:23  <KenjiE20> trains are in themselves a penalty
11:16:51  <RandomGuyA> did that make sense?
11:16:58  <KenjiE20> yes
11:17:49  <KenjiE20> and no it won't fill up, as the PF counts trains as negative, so two identical tracks, one with a train, one without, the train /should/ take the empty one
11:17:56  <RandomGuyA> i mean obviously we could signal it only takes one train and the entry is left red until its free but if the track is that long we are wasiting space and stopping time
11:19:11  <PublicServer> ***  made screenshot at 00022582:
11:19:44  <RandomGuyA> in my experience if both lines are populated it will default to the shortest line, maybe my signal arrangment then??
11:19:53  <PublicServer> <V453000> most likely
11:20:00  <KenjiE20> there's an amount the PF will look ahead
11:20:36  <KenjiE20> I think you can technically tweak it higher
11:20:42  <RandomGuyA> i thought there isnt a limit to how far it looks ahead you just have to specify it with your signals
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11:22:36  <PublicServer> <Kenji> hmm Mosty Coal mine causes blockages on the SL
11:23:20  <RandomGuyA> another example would be say the left side (shorter line) could take 2 trains and is populated by one train (at the end) and the right could take 4 trains (again populated by a train at the end), i want the next train to go right but both lights remain green so it will chose left, is there a solution?
11:23:46  <PublicServer> <V453000> where Mosty is? :o
11:23:58  <PublicServer> <Kenji> see teh block
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11:26:33  <V453000> later
11:27:06  <RandomGuyA> tara
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11:34:12  <PublicServer> ***  made screenshot at 00037F24:
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11:49:12  <PublicServer> ***  made screenshot at 00007029:
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13:29:25  <damac> !password
13:29:25  <PublicServer> damac: drench
13:29:44  <PublicServer> *** Game still paused (number of players)
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13:34:12  <PublicServer> ***  made screenshot at 0003C516:
13:36:15  <Turbulentor> !password
13:36:15  <PublicServer> Turbulentor: pounce
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13:47:22  <PublicServer> <damac> hey
13:47:56  <PublicServer> <damac> do u think it would be ok to finish SLH started ba someone else?
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14:19:17  <PublicServer> ***  made screenshot at 0003AD66:
14:26:04  <Turbulentor> only if it's been idle for some time
14:26:14  <Turbulentor> say he hasn't done anything by tomorro-afternoon
14:28:14  <KenjiE20> if it's not marked as WIP then usually it's fine
14:28:31  <Turbulentor> fair enough
14:28:40  <KenjiE20> tearing one down on the other hand
14:29:00  <Turbulentor> its marked as slh preparation
14:29:14  <Turbulentor> all that needs done is the merger/split on the sl-end
14:29:28  <KenjiE20> that's kinda wip I guess
14:30:25  <Turbulentor> at least i think thats the one he means
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14:34:17  <PublicServer> ***  made screenshot at 0001D761:
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14:34:33  <damac> !password
14:34:33  <PublicServer> damac: spires
14:35:01  <PublicServer> *** Game still paused (number of players)
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14:36:21  <PublicServer> <damac> there's a missin track at bbh03
14:36:55  <PublicServer> <T. Werkhoven> im adding a 3rd line there
14:37:23  <PublicServer> <damac> oh, ok, thought someone removed it accidentally
14:37:48  <PublicServer> <T. Werkhoven> well-spotted though
14:38:02  <PublicServer> <damac> i saw the jam at slh prep
14:38:16  <PublicServer> <T. Werkhoven> yeah it can build up very quick
14:40:31  <PublicServer> <damac> from where to where do u plan to lay 3rd track
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14:41:20  <Turbulentor> bbh03 and north
14:41:29  <Turbulentor> eventually to the sawmill
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14:42:29  <PublicServer> <damac> north is up, right?
14:42:56  <TWerkhoven> just think bbh03 to sawmill
14:43:08  <TWerkhoven> going through the slh-in-progress
14:43:26  <PublicServer> <damac> yea, i thought so
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14:44:12  <PublicServer> <damac> i wnated to try to build some prios there
14:44:34  <PublicServer> <damac> but know i think it's better to wait
14:44:38  <PublicServer> <T. Werkhoven> have you done prio'sbefore?
14:44:50  <PublicServer> <damac> not on public servers
14:45:05  <PublicServer> <damac> local games only
14:45:49  <PublicServer> <damac> it'w easier when everything is straight :)
14:45:56  <PublicServer> <T. Werkhoven> hehe
14:48:11  <PublicServer> <damac> can i ask u something?
14:48:45  <PublicServer> <damac> can u look at !bad signal sign
14:48:51  <PublicServer> <damac> 2nd at sign list
14:49:18  <PublicServer> ***  made screenshot at 0001E763:
14:50:06  <PublicServer> <T. Werkhoven> what do you think is wrong with that?
14:50:25  <PublicServer> <damac> if 3rd train would come in to livestock station now
14:50:36  <PublicServer> <damac> it will reserve a track
14:50:50  <PublicServer> <damac> and might reserve that one with 0% train on
14:51:21  <TWerkhoven> if a 3rd ls-train would come right now, it would wait at the pbs signal
14:51:27  <PublicServer> <damac> so when other train leave, it will be empty station and train waiting for other to leave
14:51:39  <TWerkhoven> the pbs will stay red untill at least one platform is free
14:51:51  <PublicServer> <damac> then it's ok
14:52:21  <PublicServer> <damac> it wasnt build by me
14:53:01  <TWerkhoven> :)
14:53:21  <TWerkhoven> its ok to ask questions to find out if somethings right
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14:53:35  <PublicServer> <damac> couse i had problems with PBS
14:53:47  <PublicServer> <damac> 3rd train wanted to go to the station
14:53:58  <PublicServer> <damac> guess i messed something else
14:54:20  <PublicServer> <damac> on local game, not hee
14:54:23  <PublicServer> <damac> *here
14:59:33  <PublicServer> <damac> can I try to build SLH at !SLH here? sign
14:59:46  <PublicServer> <damac> or it's to close to msh and slh 07
15:00:46  <PublicServer> <T. Werkhoven> theres already an slh servicing that bit
15:01:12  <PublicServer> <damac> yea, i know
15:01:12  <PublicServer> *** Chris Booth joined the game
15:01:44  <PublicServer> <Chris Booth> wow SLH 15 had lots of builders in the end
15:02:34  <PublicServer> <damac> something else that newbie can try to fix?
15:02:46  <PublicServer> <Chris Booth> build a mixer in BBH 02
15:03:35  <PublicServer> <Chris Booth> line 1 and 2 need mixing
15:03:41  <PublicServer> <Chris Booth> I will watch and aid you
15:04:09  <PublicServer> <damac> just a sec
15:04:18  <PublicServer> ***  made screenshot at 0001E164:
15:04:51  <PublicServer> <damac> have to look  at it for a bit
15:05:48  <PublicServer> <damac> can u explain a bit more
15:06:58  <PublicServer> <damac> i see outer line is quite james
15:08:26  <PublicServer> <damac> if i understand correcty, there should be a path from outer to inner line - mixer?
15:08:36  <PublicServer> *** T. Werkhoven has joined spectators
15:11:04  <PublicServer> <damac> chris, did i get it correctly?
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15:16:55  <PublicServer> <James> Hello
15:19:19  <PublicServer> ***  made screenshot at 00021091:
15:29:22  <PublicServer> <damac> hello
16:00:50  <PublicServer> <damac> can anyone show me example of mixer
16:00:57  <PublicServer> <damac> can't find anything on wiki
16:02:11  <TWerkhoven> look at steel station exit
16:02:16  <TWerkhoven> thats a non-prio'd one
16:02:32  <PublicServer> <damac> ok
16:02:34  <PublicServer> <damac> tnx
16:02:40  <TWerkhoven> basic idea is for 2 joining lines to be able to choose either outgoing line
16:03:40  <TWerkhoven> a mixer is the same, but just balances the same lines
16:03:47  <TWerkhoven> 2 lines in -> 2 lines out for example
16:03:58  <TWerkhoven> one of those is south of the sawmill station
16:04:20  <PublicServer> ***  made screenshot at 00021291:
16:19:21  <PublicServer> ***  made screenshot at 00020899:
16:22:28  <PublicServer> <damac> can anyone take a look at bbh02, and tell me if I'm still alive :)
16:34:22  <PublicServer> ***  made screenshot at 00020E9A:
16:41:09  * TWerkhoven points again to the sawmill
16:43:03  <PublicServer> <damac> found mixer at steel pickup exit
16:43:05  <TWerkhoven> look at the entrance to the goods dock
16:43:49  <PublicServer> <damac> town drop?
16:44:11  <PublicServer> <T. Werkhoven> wood goods pickup
16:44:17  <PublicServer> *** T. Werkhoven has joined company #1
16:44:33  <PublicServer> <T. Werkhoven>  !this one
16:44:53  <PublicServer> <damac> i see
16:45:23  <PublicServer> <damac> can go to left or right pickup station
16:45:35  <TWerkhoven> yup
16:45:47  <TWerkhoven> i put it there so trains wouldn't always go to the top one
16:46:01  <TWerkhoven> which also meant the goods train came in on the same track always
16:46:08  <TWerkhoven> this way they come in on both, and also use both stations
16:47:38  <PublicServer> <damac> understand that, but still not sure how to do it on mainline
16:47:52  <PublicServer> <damac> first i did that way
16:47:56  <PublicServer> <damac> wait a min
16:48:48  <PublicServer> <damac> look at !like that ar bbh02
16:49:22  <PublicServer> ***  made screenshot at 00021090:
16:49:24  <PublicServer> <T. Werkhoven> no, because a train crossing over blocks any train on the other track
16:49:56  <PublicServer> <T. Werkhoven> use a bridge or a tunnel, like that
16:51:10  <PublicServer> <damac> yea, because of crossover block, i tried to make prio on inner line
16:51:44  <PublicServer> <T. Werkhoven> i made an example on the other side of the radio mast
16:52:10  <PublicServer> <damac> just wanted to made one:)
16:52:34  <PublicServer> <damac> so, bridge or tunnel should be long enough to hold complete train?
16:53:20  <PublicServer> <T. Werkhoven> if you do, make the each way able to hold exactly one train
16:53:26  <PublicServer> <damac> ok
16:53:44  <PublicServer> <damac> have to think a bit how to put that there
16:54:55  <PublicServer> <damac> so, i have shift outer line for one tile
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16:55:47  <PublicServer> <damac> to make room for one train crossing from outer to inner
17:03:27  <PublicServer> <damac> is 2tile climb ok?
17:04:11  <TWerkhoven> yeah
17:04:22  <PublicServer> ***  made screenshot at 0002029A:
17:07:46  <PublicServer> *** T. Werkhoven has joined spectators
17:13:09  <PublicServer> <T. Werkhoven> you can tf under tracks you know
17:13:23  <PublicServer> <damac> tf?
17:13:30  <PublicServer> <T. Werkhoven> terraform
17:13:48  <PublicServer> <damac> no
17:13:50  <PublicServer> <damac> how
17:13:58  <PublicServer> *** T. Werkhoven has joined company #1
17:14:02  <PublicServer> <T. Werkhoven> watch
17:14:05  <PublicServer> <damac> ok
17:14:32  <PublicServer> <T. Werkhoven> see?
17:14:42  <PublicServer> <damac> yes
17:15:16  <PublicServer> <T. Werkhoven> depending on track, only one or 2 corners need to actually be at trackheight
17:15:35  <PublicServer> <damac> yea, that i know
17:15:59  <PublicServer> <damac> i thought you can tf with tracks layed
17:16:06  <PublicServer> <damac> u know to elevate with track
17:16:08  <PublicServer> <damac> :)
17:16:31  <TWerkhoven> you can lower a point without damaging track on top
17:16:38  <TWerkhoven> but not change the track-height as well
17:16:54  <PublicServer> <damac> i know that
17:17:04  <PublicServer> <damac> had to raise track to connect it
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17:19:01  <TWerkhoven> change the signals at the splts to entry and exit signals
17:19:06  <TWerkhoven> will help trains choose
17:19:13  <PublicServer> <damac> ok, will do
17:19:23  <PublicServer> ***  made screenshot at 00020E9B:
17:19:26  <PublicServer> <damac> have to make longer cross from inner to outer
17:19:45  <TWerkhoven> it won't hold 1 train?
17:19:54  <PublicServer> <damac> now it will
17:20:00  <PublicServer> <T. Werkhoven> :)
17:21:22  <PublicServer> <damac> i think thats it
17:22:46  <PublicServer> *** T. Werkhoven has joined spectators
17:22:51  <TWerkhoven> :)
17:23:07  <TWerkhoven> afk
17:23:13  <PublicServer> <damac> ok, great
17:24:21  <PublicServer> <damac> gonna watch for a bit, to see if it actually works
17:32:23  <PublicServer> <damac> i think is better
17:33:02  <PublicServer> <damac> made signal gap 3 tile, so more trains go to inner line
17:34:23  <PublicServer> ***  made screenshot at 0002029C:
17:35:15  <PublicServer> <damac> that was educational:) anything else for newbie to fix
17:38:53  <PublicServer> <damac> when does game end?
17:39:55  <KenjiE20> sigh, I missed that one on the regexp
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17:49:23  <PublicServer> ***  made screenshot at 00000824:
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18:10:40  <damac> !password
18:10:40  <PublicServer> damac: casted
18:10:59  <PublicServer> *** Game still paused (number of players)
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18:19:27  <PublicServer> ***  made screenshot at 0003F9DF:
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18:43:47  <damac> !password
18:43:47  <PublicServer> damac: ramble
18:44:45  <PublicServer> *** Game still paused (number of players)
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18:46:50  <PublicServer> <damac> hey T., when does game end
18:46:51  <Webster> Read the Quickstart - #openttdcoop Wiki -
18:47:06  <PublicServer> <T. Werkhoven> that kinda sais it all
18:47:08  <PublicServer> <T. Werkhoven> no fixed end
18:47:30  <PublicServer> <damac> ok, so u just decide to start a new one?
18:48:34  <PublicServer> <damac> can i help with something. looks like everything is connected
18:49:27  <PublicServer> ***  made screenshot at 00021D6D:
18:50:20  <V453000> !password
18:50:20  <PublicServer> V453000: adorns
18:50:43  <PublicServer> <T. Werkhoven> ey V
18:50:43  <PublicServer> *** V453000 joined the game
18:50:46  <PublicServer> <V453000> hi
18:51:12  <PublicServer> <damac> hi, V
18:56:57  <PublicServer> *** V453000 has left the game (leaving)
18:57:05  <V453000> !password
18:57:05  <PublicServer> V453000: adorns
18:57:22  <PublicServer> *** V453000 joined the game
18:57:23  <PublicServer> <V453000> :)
19:03:54  <PublicServer> <V453000> Legionowo Wzgórze Woods
19:03:57  <PublicServer> <V453000> no presignals
19:04:23  <PublicServer> <V453000> same as Biały Rzepin East Coal
19:04:27  <PublicServer> ***  made screenshot at 0001F165:
19:05:15  <PublicServer> <V453000> damac: ? :)
19:05:29  <PublicServer> <damac> yes, just looking
19:05:42  <PublicServer> <damac> u mean at stations?
19:05:52  <PublicServer> <V453000> of course
19:05:54  <PublicServer> <V453000> just look at any other
19:06:02  <PublicServer> <damac> ok
19:06:14  <PublicServer> <V453000> you should know that from your own practice tbh
19:06:57  <PublicServer> <damac> so it should be entry and exit at stations
19:07:09  <PublicServer> <V453000> yes
19:07:15  <PublicServer> <damac> like that
19:07:17  <PublicServer> <V453000> to prevent trains enter the station when both platforms are full
19:07:23  <PublicServer> <V453000> yes
19:07:54  <PublicServer> <damac> ok, fixed. tnx
19:08:00  <PublicServer> <V453000> yw
19:08:19  <PublicServer> <damac> in my games i usualy use depot for waiting trains
19:08:51  <PublicServer> <V453000> doesnt matter :) you still must know how to make a normal station
19:09:17  <PublicServer> <damac> yea, i know, i'm quite new to desgins u use
19:10:10  <PublicServer> <damac> but i'm learning :)
19:10:16  <PublicServer> <V453000> sure, sure :)
19:13:12  <PublicServer> <damac> is anything i can help with?
19:14:09  <PublicServer> <V453000> im looking at factory drop and noting how slow the platforms are ... although I will let Chris Booth to solve it
19:17:59  <PublicServer> <damac> if think factory drop gonna be tough to fix
19:19:02  <PublicServer> <V453000> probably not with keeping the design
19:19:24  <PublicServer> <damac> did u stop that train at factory drop*
19:19:26  <PublicServer> <damac> ?
19:19:27  <PublicServer> ***  made screenshot at 0001C961:
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19:24:43  <PublicServer> <damac> bottom corner  forrest died, so i connected the station and remove tunnels
19:24:56  <TWerkhoven> steel station?
19:25:06  <PublicServer> <damac> steel pickup, yes
19:25:08  <TWerkhoven> yay
19:25:23  <TWerkhoven> not that it needs the platforms, but now the entrance is in line at least
19:25:34  <PublicServer> <damac> did write msg, look if it's ok, and delte
19:25:49  <PublicServer> <T. Werkhoven> it looks fine
19:26:31  <PublicServer> <damac> god, we don't have HQ :P
19:27:17  <PublicServer> <T. Werkhoven> V, could you look at the southbound entrance to bbh03? im adding a 3rd line and want to make sure I did it right
19:27:31  <PublicServer> <T. Werkhoven> the idea is that the 3-line ml merges back to 2 line each after the split
19:27:37  <PublicServer> <T. Werkhoven> and before the other ml merges
19:34:27  <PublicServer> ***  made screenshot at 0001F567:
19:37:26  <PublicServer> *** Chris Booth joined the game
19:38:03  <PublicServer> <Chris Booth> hhm factory now needs 4 lines
19:38:09  <PublicServer> <Chris Booth> and 3 entrance lines
19:38:16  <PublicServer> <Chris Booth> looks like some insantiy is coming
19:38:26  <PublicServer> *** Chris Booth has left the game (connection lost)
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19:45:55  <PublicServer> <damac> made some changes on SLH08 entry
19:46:09  <PublicServer> <damac> if anyone can check if its ok
19:47:31  <PublicServer> <T. Werkhoven> seems fine to me
19:48:18  <PublicServer> <damac> changed it so one train can wait for joining ML
19:48:32  <PublicServer> <damac> 3rd is waiting on entry
19:48:42  <PublicServer> <T. Werkhoven> thats exactly as it should be
19:49:28  <PublicServer> ***  made screenshot at 00015569:
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19:53:45  <V453000> later
19:53:51  <TWerkhoven> ca
19:53:53  <PublicServer> <damac> see you
19:53:54  <TWerkhoven> cya*
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20:04:28  <PublicServer> ***  made screenshot at 00015567:
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21:14:32  <Chris_Booth> g'evening all
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21:14:49  <snoepje0> @quickstart
21:14:50  <Webster> Quickstart - #openttdcoop Wiki -
21:14:53  <snoepje0> !help
21:14:53  <PublicServer> snoepje0:
21:15:51  <Twerkhoven[L]> ey cb
21:16:59  <Chris_Booth> I am going to head to .stable
21:17:04  <Chris_Booth> to fix my mess
21:17:55  <snoepje0> !password
21:17:55  <PublicServer> snoepje0: exerts
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21:27:54  <Twerkhoven[L]> ey mfb
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21:29:36  <damac> !password
21:29:36  <PublicServer> damac: exerts
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21:34:29  <PublicServer> ***  made screenshot at 00022048:
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21:36:14  <PublicServer> *** Game paused (number of players)
21:36:29  <PublicServer> <mfb> wait
21:36:36  <PublicServer> <mfb> we can build in pause mode?
21:36:38  <Twerkhoven[L]> too laggy on the lappy
21:36:41  <Twerkhoven[L]> yes
21:36:45  <Twerkhoven[L]> been like that all game
21:36:47  <PublicServer> <mfb> interesting
21:37:00  <Twerkhoven[L]> was handy for getting it all started build-wise
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21:37:55  <PublicServer> <mfb> intesting
21:38:01  <PublicServer> <mfb> *interesting
21:38:45  <RandomGuyA> hallo
21:38:51  <PublicServer> <mfb> hi
21:39:06  <RandomGuyA> whats everyone up to en
21:39:16  <RandomGuyA> !password
21:39:16  <PublicServer> RandomGuyA: adroit
21:39:16  <PublicServer> <mfb> ?
21:43:09  <PublicServer> *** Game still paused (number of players)
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21:44:20  <RandomGuyA> damn bandwidth! lol
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21:49:30  <PublicServer> ***  made screenshot at 00019945:
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22:04:30  <PublicServer> ***  made screenshot at 0001AD50:
22:06:52  * Twerkhoven[L] hopes he didnt annoy mfb too much by starting that 3rd line
22:07:15  <PublicServer> <mfb> something to do :)
22:07:43  <Twerkhoven[L]> are you making 3rd line both sides?
22:08:02  <mfb-> !screen
22:08:02  <PublicServer> *** mfb- made screenshot at 0001AB50:
22:08:13  <mfb-> ;)
22:08:17  <Twerkhoven[L]> :)
22:09:29  <PublicServer> <mfb> BBH06<->wood may need a 3rd line, too
22:09:47  <Twerkhoven[L]> im planning on running 3rd all the way from there to the sawmill
22:10:07  <Twerkhoven[L]> it just took me a while to get that first bit right
22:10:29  <PublicServer> <mfb> sawmill is the wood drop
22:10:35  <PublicServer> *** Game still paused (number of players)
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22:10:38  <PublicServer> *** James joined the game
22:10:38  <JamesGo> Hello
22:10:54  <Twerkhoven[L]> :)
22:10:57  <Twerkhoven[L]> ey james
22:11:05  <PublicServer> <mfb> hi
22:11:30  <PublicServer> *** mfb has left the game (connection lost)
22:11:32  <PublicServer> *** Game paused (number of players)
22:11:33  <mfb-> good night
22:11:37  <Twerkhoven[L]> nn mfb
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22:19:32  <PublicServer> ***  made screenshot at 00019D50:
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22:47:28  <md_> !password
22:47:28  <PublicServer> md_: exhale
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