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00:04:45 <PublicServer> *** made screenshot at 0003A97C: http://ps.openttdcoop.org/publicserver/webcam/0003A97C.png 00:10:18 *** KenjiE20 has quit IRC 00:25:15 *** `real has quit IRC 00:25:37 *** `real has joined #openttdcoop 00:41:41 *** Chillosophy has quit IRC 00:47:48 *** pugi has quit IRC 01:01:28 *** Intexon has quit IRC 01:09:10 *** elmz has quit IRC 01:09:11 *** elmz has joined #openttdcoop 03:51:28 *** damac has quit IRC 05:30:14 *** Rediz has joined #openttdcoop 06:19:19 *** DayDreamer has joined #openttdcoop 06:25:31 *** DayDreamer has left #openttdcoop 06:36:47 *** damac has joined #openttdcoop 06:58:21 *** Tray has joined #openttdcoop 07:01:47 *** Chrill has joined #openttdcoop 07:08:49 *** roboboy has joined #openttdcoop 07:57:49 *** pugi has joined #openttdcoop 08:20:20 *** Chrill has quit IRC 08:28:18 *** roboboy has quit IRC 09:06:40 *** perk11 has joined #openttdcoop 10:43:03 *** KenjiE20 has joined #openttdcoop 10:43:03 *** ChanServ sets mode: +o KenjiE20 11:01:26 *** DayDreamer has joined #openttdcoop 11:02:06 *** Intexon has joined #openttdcoop 11:02:11 *** DayDreamer has left #openttdcoop 11:03:19 *** sla_ro|master has joined #openttdcoop 11:23:40 *** Intexon has quit IRC 11:30:39 *** roboboy has joined #openttdcoop 11:56:29 <V453000> !password 11:56:29 <PublicServer> V453000: swiped 11:56:52 <PublicServer> *** Game still paused (number of players) 11:56:52 <PublicServer> *** V453000 joined the game 11:59:02 *** Chris_Booth has quit IRC 12:02:12 <PublicServer> *** V453000 has left the game (connection lost) 12:02:45 <PublicServer> *** V453000 joined the game 12:02:47 <PublicServer> *** Game still paused (number of players) 12:06:32 *** Chris_Booth has joined #openttdcoop 12:15:53 <PublicServer> *** V453000 has left the game (connection lost) 12:19:49 <PublicServer> *** made screenshot at 0001DA62: http://ps.openttdcoop.org/publicserver/webcam/0001DA62.png 12:55:36 *** perk11 has quit IRC 12:57:09 *** pugi has quit IRC 13:40:42 <V453000> @tweet ProZoneGame 17 is done! Feel free to check the archives ;) 13:40:44 <Webster> V453000: The operation succeeded. 13:42:01 <Webster> 1 new tweet(s): openttdcoop ProZoneGame 17 is done! Feel free to check the archives ;) ^V4, 1 minute ago via SupyTweet. (69034339513544704) 14:02:28 *** Progman has joined #openttdcoop 14:19:21 *** Chris_Booth has quit IRC 14:19:52 *** Chris_Booth has joined #openttdcoop 14:21:51 <JamesGo> :) I've been looking forward to seeing this game 14:38:23 *** Tray|2 has joined #openttdcoop 14:44:03 *** Tray has quit IRC 15:08:26 *** ODM has joined #openttdcoop 15:08:26 *** ChanServ sets mode: +o ODM 15:13:27 *** Pewpsocher has joined #openttdcoop 15:22:29 <Chris_Booth> JamesGo now you can playit 15:23:06 <V453000> expand two or three lines maybe :p 15:24:54 *** Derpy_Hooves has joined #openttdcoop 15:25:43 *** roboboy has quit IRC 15:27:26 *** Derpy_Hooves has quit IRC 15:35:02 *** pugi has joined #openttdcoop 15:37:59 *** Zino has joined #openttdcoop 15:38:14 *** roboboy has joined #openttdcoop 15:38:29 <Zino> !download 15:38:29 <PublicServer> Zino: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 15:38:29 <PublicServer> Zino: http://www.openttd.org/en/download-trunk/r22375 15:38:47 <Zino> !download win64 15:38:47 <PublicServer> Zino: http://binaries.openttd.org/nightlies/trunk/r22375/openttd-trunk-r22375-windows-win64.zip 15:41:06 <V453000> !password 15:41:07 <PublicServer> V453000: swiped 15:41:22 <PublicServer> *** Game still paused (number of players) 15:41:24 <PublicServer> *** V453000 joined the game 15:43:16 <Zino> Hi guys, I cannot seem to find the server when I click find server 15:43:44 <V453000> !ip 15:43:44 <PublicServer> V453000: ps.openttdcoop.org 15:43:45 <V453000> hi 15:44:50 <Zino> thanks :) 15:44:56 <Zino> !grf 15:44:56 <PublicServer> Zino: http://www.openttdcoop.org/wiki/GRF (Version 8.0) 15:45:04 <V453000> sure thing :) 15:45:05 <PublicServer> *** Game still paused (number of players) 15:45:05 <PublicServer> *** Game unpaused (number of players) 15:45:06 <PublicServer> *** James joined the game 15:45:10 <JamesGo> Hello again 15:45:12 <PublicServer> <V453000> hi 15:46:15 *** roboboy has quit IRC 15:46:49 <Zino> password 15:46:55 <Zino> !password 15:46:55 <PublicServer> Zino: rinsed 15:47:13 <PublicServer> *** Zino joined the game 15:47:16 <PublicServer> <V453000> welcome :p 15:47:22 <PublicServer> <Zino> Hello 15:47:53 *** damac has quit IRC 15:49:22 <PublicServer> <V453000> factory needs 3rd drop line 15:49:25 <PublicServer> *** V453000 has left the game (connection lost) 15:49:35 <V453000> !password 15:49:35 <PublicServer> V453000: rinsed 15:49:50 <PublicServer> *** made screenshot at 0000241E: http://ps.openttdcoop.org/publicserver/webcam/0000241E.png 15:49:59 <PublicServer> *** V453000 joined the game 15:53:44 *** TWerkhoven has joined #openttdcoop 16:04:50 <PublicServer> *** made screenshot at 00004A20: http://ps.openttdcoop.org/publicserver/webcam/00004A20.png 16:10:57 <PublicServer> <V453000> ok, station is there 16:11:01 <PublicServer> <V453000> now to connect it 16:11:36 <TWerkhoven> !password 16:11:36 <PublicServer> TWerkhoven: hamper 16:11:47 <PublicServer> *** T. Werkhoven joined the game 16:11:59 <PublicServer> <V453000> hi 16:12:02 <PublicServer> <T. Werkhoven> eya 16:12:20 <PublicServer> <T. Werkhoven> expanding fac drop? 16:12:28 <PublicServer> <V453000> yes 16:13:38 <PublicServer> <V453000> the exit is just a mess 16:14:22 <PublicServer> <T. Werkhoven> better than not at all 16:14:32 <PublicServer> <V453000> ? 16:14:42 <PublicServer> <T. Werkhoven> better a mess than nothing at all 16:15:09 <PublicServer> <V453000> hm :) 16:15:20 <PublicServer> <V453000> we still need to do something about it 16:17:16 <PublicServer> <V453000> thing is, I doubt I can first merge trains into 3 lines and then split them again 16:17:26 <PublicServer> <V453000> if drop itself requires more than 2 lines 16:17:44 <PublicServer> <V453000> and expanding that mid-stage into 4 seems like nonsense to me 16:18:14 <PublicServer> <V453000> so, my suggestion is to completely rebuild it, first making each track go west/south, then merge the respective things 16:18:56 <PublicServer> <V453000> hmm looks clearer now just to prove me wrong I guess 16:19:53 <PublicServer> *** made screenshot at 00001014: http://ps.openttdcoop.org/publicserver/webcam/00001014.png 16:22:13 *** elmz has quit IRC 16:22:17 *** elmz has joined #openttdcoop 16:24:13 <PublicServer> <V453000> ok it jams like hell 16:24:14 <PublicServer> <V453000> lets rebuild? 16:25:35 <PublicServer> <T. Werkhoven> entire station entrance or just the addon bit? 16:25:39 <PublicServer> <V453000> exit 16:34:53 <PublicServer> *** made screenshot at 0000622C: http://ps.openttdcoop.org/publicserver/webcam/0000622C.png 16:35:25 <PublicServer> *** Chris Booth joined the game 16:35:27 <Chris_Booth> hhhm you can thanks me for factory being hard 16:37:28 <PublicServer> *** V453000 has left the game (connection lost) 16:37:38 <V453000> !password 16:37:38 <PublicServer> V453000: seduce 16:38:36 <PublicServer> *** V453000 joined the game 16:39:40 <PublicServer> <V453000> there 16:39:42 <PublicServer> <V453000> now to merge it 16:40:59 <PublicServer> <Chris Booth> with the add on, why not extend the top? and the tunnels? 16:41:08 <PublicServer> <Chris Booth> you do you think that will be to much TF? 16:41:15 <PublicServer> <V453000> yes 16:41:33 <PublicServer> <Chris Booth> one of the reasons it got built like that was for low TF 16:41:36 <PublicServer> <V453000> I think this is nicer in the end 16:42:26 <PublicServer> <Chris Booth> I agree is it nicer to have a low TF station 16:42:49 <PublicServer> <V453000> well, applying 3line entrance would be quite a pain as well 16:43:00 <PublicServer> <V453000> would affect not only the wide footprint, but mainly the length 16:43:02 <PublicServer> <V453000> which we dont have 16:43:33 <PublicServer> <Chris Booth> more of a pain getting the exit lines out 16:44:20 *** damac has joined #openttdcoop 16:44:22 <PublicServer> <Chris Booth> entrance would just sit on the right of the current hill 16:44:35 <damac> !password 16:44:35 <PublicServer> damac: seduce 16:44:41 <PublicServer> <Chris Booth> but corring 10 lines isn't easy 16:44:55 <PublicServer> <Chris Booth> when they all run in the same direction 16:44:57 <PublicServer> *** damac has left the game (general error) 16:45:31 <PublicServer> *** damac joined the game 16:45:35 <PublicServer> <damac> hey all 16:45:53 <PublicServer> <V453000> hi 16:46:00 <PublicServer> *** T. Werkhoven has joined spectators 16:47:12 <PublicServer> <damac> why are all train sroped? 16:48:27 <PublicServer> <damac> ahh, factory pickup exit rebuild? 16:48:30 <PublicServer> <V453000> we decided to play with stopped trains 16:48:36 <PublicServer> <damac> :) 16:48:36 <PublicServer> <V453000> no jams that way 16:48:44 <PublicServer> <Chris Booth> well only 1 jam 16:48:54 <PublicServer> <Chris Booth> but it doesn't count you see 16:48:56 <PublicServer> <V453000> we can ignore one jam 16:49:05 <PublicServer> <damac> yea, u right:) 16:49:54 <PublicServer> *** made screenshot at 00007A34: http://ps.openttdcoop.org/publicserver/webcam/00007A34.png 16:51:56 <PublicServer> <damac> was playing with NOT gates yesterday and got idea for line 1 jams at BBH 16:52:08 <PublicServer> <V453000> ? 16:52:24 <PublicServer> <damac> if anyone can look there 16:52:36 <PublicServer> <Chris Booth> where is there? 16:52:42 <PublicServer> <damac> BBH 02 16:52:56 <PublicServer> <damac> where u tell me to create mixer :) 16:53:26 <PublicServer> <damac> was thinking to create 1:1 spliter on line 1 16:53:38 <PublicServer> <Chris Booth> if we split the north - south tracks sooner 16:53:41 <PublicServer> <V453000> why would you do that 16:54:10 <PublicServer> <damac> because line 2 in almost always emty 16:54:18 <PublicServer> <V453000> what does that hurt 16:54:50 <PublicServer> <damac> line 1 got jamed a lot 16:57:35 <PublicServer> <Chris Booth> that sould help 17:00:21 <PublicServer> <damac> if I understand correctly, u just split the line early? 17:00:34 <PublicServer> <Chris Booth> yes 17:00:38 <PublicServer> <Chris Booth> removes a choice 17:00:46 <PublicServer> <Chris Booth> and the inline balancing 17:01:06 <PublicServer> <Chris Booth> now the balancer you built it only used bye 1 set of trains 17:02:29 <PublicServer> <Chris Booth> I never thought MSH 01 would be so vital 17:02:29 <PublicServer> <damac> ok, is it nessesery now? 17:02:49 <PublicServer> <Chris Booth> what? 17:02:59 <PublicServer> <damac> my jam fix 17:03:01 <PublicServer> <Chris Booth> ye 17:03:07 <PublicServer> <Chris Booth> it will work better now 17:03:37 <PublicServer> <damac> because of less trains getting throuh, right? 17:03:41 <PublicServer> <Chris Booth> yes 17:04:54 <PublicServer> *** made screenshot at 00006032: http://ps.openttdcoop.org/publicserver/webcam/00006032.png 17:05:35 <PublicServer> *** V453000 has left the game (connection lost) 17:05:43 <V453000> !password 17:05:43 <PublicServer> V453000: coated 17:06:08 <PublicServer> <damac> i started a game of my own to play around and was thinking to create 1:1 splitter on SLH entry to ML 17:06:27 <PublicServer> <damac> beacuse trains tend to use outer line 17:06:43 <PublicServer> <damac> would that be a god idea or 17:06:45 <PublicServer> <Chris Booth> that works best with SML to cure that problem 17:06:59 <V453000> it would not break it, and it would indeed help the other line to get traffic 17:07:13 <PublicServer> <damac> was thinking of SML to, yes 17:07:14 <V453000> but you need to make the split not break when one of the choices is full 17:07:51 <PublicServer> <Chris Booth> if you could make a PBS prior with PBS entry would work 17:07:51 <PublicServer> <damac> not that far yet :) but good point 17:09:01 <PublicServer> *** V453000 joined the game 17:10:07 <PublicServer> <damac> PBS prio? don't quite understand that 17:10:53 <PublicServer> <Chris Booth> check !pbs Prior 17:11:35 <PublicServer> <damac> checking 17:12:07 <PublicServer> <V453000> why would you build that?? 17:12:17 <PublicServer> <Chris Booth> I wouldn't 17:12:30 <PublicServer> <V453000> well, but what would be some actual reason to do so 17:12:32 <PublicServer> <damac> what's the diff. to normal prio 17:12:39 <PublicServer> <Chris Booth> but what is was saying is if you could build a PBS prior 17:12:53 <PublicServer> <Chris Booth> like that, and then have a PBS entre 17:13:00 <PublicServer> <Chris Booth> so train would chose the right track 17:13:22 <PublicServer> <V453000> never seen PBS choose "right" 17:13:49 <PublicServer> <Chris Booth> like that V453000 17:13:53 <PublicServer> <Chris Booth> but I know it doesn't work 17:13:57 <PublicServer> <Chris Booth> but would be nice 17:14:11 <PublicServer> <V453000> uhmf 17:14:27 <PublicServer> <V453000> even if it did 17:14:39 <PublicServer> <V453000> that would not solve the 1:1 thing damac wants to do, sort of 17:14:46 *** perk11 has joined #openttdcoop 17:15:16 <PublicServer> <Chris Booth> no but would be good for mixing SLHs 17:15:34 <PublicServer> <V453000> dont see why 17:16:16 <PublicServer> <Chris Booth> mean you wouldn't get the train will never leave waiting bay as ML is to full problem 17:16:19 <PublicServer> *** V453000 has left the game (connection lost) 17:16:44 <V453000> ? 17:16:45 <V453000> but you need to make the split not break when one of the choices is full 17:16:56 <V453000> bah ignore the last line 17:16:56 <V453000> !password 17:16:56 <PublicServer> V453000: baited 17:16:59 <V453000> was arrowing for !password :) 17:17:13 <PublicServer> <damac> there's a train stoped near the factory 17:17:26 <PublicServer> <damac> train 552 17:17:43 <PublicServer> <damac> making a huge jam. 17:17:53 <PublicServer> <Chris Booth> V45300o stoped it while rebuilding 17:18:08 <PublicServer> *** V453000 joined the game 17:19:54 <PublicServer> *** made screenshot at 00003C20: http://ps.openttdcoop.org/publicserver/webcam/00003C20.png 17:19:58 <PublicServer> <damac> checked you're PZ13 game last night 17:20:08 <PublicServer> <damac> that is really INSANE 17:20:10 <PublicServer> <V453000> :) 17:20:20 <PublicServer> <Chris Booth> which game was PZG 13? 17:20:22 <PublicServer> <V453000> did you check it with a new or old nightly? 17:20:33 <PublicServer> <damac> with new 17:20:35 <PublicServer> <V453000> the timed SML 17:20:38 <PublicServer> <V453000> new breaks it 17:20:44 <PublicServer> <Chris Booth> ooh the timed SML packed network 17:20:46 <PublicServer> <V453000> use the one in the description 17:21:00 <PublicServer> <V453000> it is written there, after all 17:21:15 <PublicServer> <Chris Booth> you may need to compile the old one 17:21:17 <PublicServer> <damac> ok, will go a try tonight 17:21:45 <PublicServer> <damac> but was cool to watch in this version too 17:23:03 <PublicServer> <V453000> the first minute is fine when there is the old packed formation 17:23:17 <PublicServer> <V453000> then it breaks because it does not work with the current version :) 17:23:24 <PublicServer> <V453000> acceleration of trains has been changed 17:23:27 <PublicServer> <V453000> so they dont align properly anymore 17:23:43 <PublicServer> *** V453000 has left the game (connection lost) 17:23:54 <V453000> I almost have a fixed version for new nightlies somewhere 17:24:03 <V453000> need to take some time and finish it sometime :) 17:24:10 <V453000> !password 17:24:10 <PublicServer> V453000: baited 17:24:33 <V453000> btw there is a new pro zone game that has been finished just today 17:24:41 <PublicServer> *** V453000 joined the game 17:24:51 <PublicServer> <Chris Booth> yeah just tryed it and train desync on the mL 17:25:11 <PublicServer> <Chris Booth> need to fix the timer 17:25:14 <PublicServer> <V453000> no 17:25:29 <PublicServer> <V453000> timer stays 17:25:40 <PublicServer> <Chris Booth> longer acceleration room then? 17:25:42 <PublicServer> <V453000> timer defines the desired formation, which is unchanged 17:25:56 <PublicServer> <V453000> it just needs to change the detector areas of joiners 17:26:06 <PublicServer> <V453000> accel room is barely fine 17:26:36 <PublicServer> <V453000> just lengthening the detectors sounds easy but with that amount of trains it is hard as fuck 17:26:42 <PublicServer> <Chris Booth> when did they change the accel model? 17:26:49 <PublicServer> <V453000> around psg197/8 17:26:59 <PublicServer> <Chris Booth> play with build while paused on 17:27:13 <PublicServer> <V453000> build while paused does not help 17:27:25 <PublicServer> <V453000> the problem is that there is so many trains and there must not be a single error 17:27:31 <PublicServer> <V453000> 1 slowdown = bad 17:27:41 <PublicServer> <V453000> so reaching the ideal state will probably need to depot some trains 17:27:48 <PublicServer> <V453000> and releasing them back again 17:27:55 <PublicServer> <V453000> because if you leave them there you get a jam somewhere 17:27:57 <PublicServer> <Chris Booth> add a logic engine to all trains? 17:28:03 <PublicServer> <V453000> they have one 17:28:13 <PublicServer> <V453000> and there is about 2000 trains, not adding it there manually :D 17:28:19 <PublicServer> <V453000> or how many it is 17:28:22 <JamesGo> What's a logic engine? 17:28:25 <PublicServer> <Chris Booth> 2500 17:28:33 <PublicServer> <Chris Booth> just an insane loco 17:28:35 <PublicServer> <V453000> hm :) 17:28:45 <PublicServer> <Chris Booth> that has huge TE and power and massive top speed 17:28:57 <PublicServer> <Chris Booth> can be used to reduces acceleration room 17:29:03 <PublicServer> <Chris Booth> or used in logic gates 17:30:16 <PublicServer> <V453000> coal drop got a gridlock :D 17:30:24 <PublicServer> <Chris Booth> lol portal 2 from steam used .sav as it game save extension 17:30:42 <PublicServer> <Chris Booth> so it tryed to load the PZG I just downloaded 17:30:45 <PublicServer> <Chris Booth> it didn't like it 17:30:55 <PublicServer> <damac> :) 17:31:13 <PublicServer> <Chris Booth> I love same extension different file type 17:33:22 <PublicServer> <Chris Booth> BBH 05s bad design is killing coal drop 17:33:32 <PublicServer> <damac> what's with SLH16 now? 17:33:50 <PublicServer> <V453000> coal drop is fine it will unjam soon 17:34:05 <PublicServer> <V453000> oh 17:34:33 <PublicServer> <Chris Booth> SLH 16 is an example SLH 17:34:55 <PublicServer> *** made screenshot at 00031CD2: http://ps.openttdcoop.org/publicserver/webcam/00031CD2.png 17:34:57 <PublicServer> <Chris Booth> its and Example of how if you build late and let industries die your SLH will not get use :DD 17:36:32 <PublicServer> <damac> u'll have more space to build 3rd track :P 17:37:46 <PublicServer> <V453000> hm, BBH05 is bad 17:37:58 <PublicServer> <V453000> actually worse than I expected 17:39:21 <PublicServer> *** James has left the game (connection lost) 17:43:43 <PublicServer> *** V453000 has left the game (leaving) 17:49:55 <PublicServer> *** made screenshot at 00001C1C: http://ps.openttdcoop.org/publicserver/webcam/00001C1C.png 17:51:01 <PublicServer> <damac> i think there's a problem at slh10 17:51:22 <PublicServer> <Chris Booth> ho bad? 17:51:42 <PublicServer> <damac> it blocks ML 17:51:48 <PublicServer> <Chris Booth> when? 17:51:54 <PublicServer> <damac> trains that go to SL 17:52:08 <PublicServer> <Chris Booth> where? 17:52:14 <PublicServer> <damac> SLH10 17:52:29 <PublicServer> <Chris Booth> yes but here? 17:52:31 <PublicServer> <Chris Booth> sign it 17:52:51 <PublicServer> <Chris Booth> signal missing 17:53:02 <PublicServer> <Chris Booth> should be fixed now 17:53:04 <PublicServer> <damac> see !possible jams 17:53:14 <PublicServer> <Chris Booth> yes I did 17:53:20 <PublicServer> <Chris Booth> I missed a signal 17:53:25 <PublicServer> <Chris Booth> should be fixed now 17:53:27 <PublicServer> <damac> ok 17:53:55 <PublicServer> <damac> don't think is ok 17:54:05 <PublicServer> <damac> next train entering will couse jam 17:54:11 <PublicServer> <Chris Booth> yes 17:54:17 <PublicServer> <Chris Booth> its the coal trains 17:54:19 <PublicServer> <damac> yes 17:54:25 <PublicServer> <Chris Booth> it will filter past 17:54:45 <PublicServer> <Chris Booth> you see my sign? 17:55:01 <PublicServer> <Chris Booth> yes 17:55:14 <PublicServer> <damac> should be more waiting bays? 17:55:24 <PublicServer> <damac> or less trains? 17:55:27 <PublicServer> <Chris Booth> had a missing signal there which cause trains to not go past the full coal entrance 17:55:43 <PublicServer> <Chris Booth> its just a big wave of trains from the jam 17:55:51 <PublicServer> <Chris Booth> as the go back to normal it will be fine 17:56:20 <PublicServer> <damac> yea, that could be the reason 18:04:39 <PublicServer> *** Chris Booth has left the game (connection lost) 18:04:55 <PublicServer> *** made screenshot at 00015E99: http://ps.openttdcoop.org/publicserver/webcam/00015E99.png 18:06:41 <PublicServer> *** damac has left the game (leaving) 18:06:41 <PublicServer> *** Game paused (number of players) 18:27:26 *** Zino has quit IRC 18:27:32 <PublicServer> *** Zino has left the game (leaving) 18:33:25 *** Pewpsocher has quit IRC 18:37:55 *** perk11 has quit IRC 18:39:41 *** Intexon has joined #openttdcoop 18:41:44 *** Chrill has joined #openttdcoop 18:44:37 <damac> !password 18:44:37 <PublicServer> damac: waists 18:45:08 <PublicServer> *** Game still paused (number of players) 18:45:11 <PublicServer> *** damac joined the game 18:47:28 <PublicServer> *** damac has left the game (leaving) 18:48:52 *** Chrill has quit IRC 18:52:39 *** damac has quit IRC 19:09:36 <PublicServer> *** T. Werkhoven has joined company #1 19:18:20 *** damac has joined #openttdcoop 19:19:57 <PublicServer> *** made screenshot at 000185B2: http://ps.openttdcoop.org/publicserver/webcam/000185B2.png 19:23:58 *** real` has joined #openttdcoop 19:29:58 *** `real has quit IRC 19:31:27 <PublicServer> *** T. Werkhoven has joined spectators 20:02:47 *** Progman has quit IRC 20:07:50 *** mfb- has joined #openttdcoop 20:07:51 *** ChanServ sets mode: +o mfb- 20:08:15 <mfb-> hi 20:10:48 <PublicServer> *** Game still paused (number of players) 20:10:50 <PublicServer> *** mfb joined the game 20:12:11 *** Progman has joined #openttdcoop 20:12:57 *** perk11 has joined #openttdcoop 20:15:59 *** Progman has quit IRC 20:17:59 *** Progman has joined #openttdcoop 20:19:58 <PublicServer> *** made screenshot at 0001AD50: http://ps.openttdcoop.org/publicserver/webcam/0001AD50.png 20:21:16 <V453000> !password 20:21:16 <PublicServer> V453000: miking 20:21:36 <PublicServer> *** Game still paused (number of players) 20:21:37 <PublicServer> *** Game unpaused (number of players) 20:21:38 <PublicServer> <V453000> hi 20:21:39 <PublicServer> *** V453000 joined the game 20:22:16 <mfb-> hi 20:26:21 <PublicServer> <V453000> some jams? 20:28:01 <PublicServer> <mfb> no idea 20:28:33 <PublicServer> <V453000> finalizing? or leave it for longer? 20:30:05 <PublicServer> <mfb> does not look like there will be much more expansion 20:30:49 *** Progman has quit IRC 20:31:30 <V453000> @stage Finalizing 20:31:30 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG206 (r22375) | STAGE: Finalizing | www.openttdcoop.org | New players, use @quickstart and !help | English only" 20:34:43 *** Progman has joined #openttdcoop 20:34:59 <PublicServer> *** made screenshot at 0001A74E: http://ps.openttdcoop.org/publicserver/webcam/0001A74E.png 20:38:37 *** Progman has quit IRC 20:39:06 <PublicServer> <mfb> everything died at slh16 :( 20:39:45 <PublicServer> *** V453000 has left the game (connection lost) 20:39:47 <PublicServer> *** Game paused (number of players) 20:48:12 *** Testney__ has joined #openttdcoop 20:49:59 <PublicServer> *** made screenshot at 0000D4CF: http://ps.openttdcoop.org/publicserver/webcam/0000D4CF.png 20:52:51 *** real` has quit IRC 20:57:18 <PublicServer> <mfb> jam at wolsztyn maly farm 20:58:31 <PublicServer> <mfb> solved for now 21:04:59 <PublicServer> *** made screenshot at 0001256A: http://ps.openttdcoop.org/publicserver/webcam/0001256A.png 21:20:00 <PublicServer> *** made screenshot at 0003D8F2: http://ps.openttdcoop.org/publicserver/webcam/0003D8F2.png 21:33:09 <PublicServer> *** mfb has left the game (leaving) 21:35:00 <PublicServer> *** made screenshot at 0003D84F: http://ps.openttdcoop.org/publicserver/webcam/0003D84F.png 21:41:08 *** damac has quit IRC 21:42:08 *** sla_ro|master has quit IRC 21:48:44 *** Progman has joined #openttdcoop 21:51:14 *** Tray|2 has quit IRC 21:58:09 <PublicServer> *** T. Werkhoven has joined company #1 22:08:06 *** mfb- has quit IRC 22:08:08 *** Progman has quit IRC 22:08:54 *** damac has joined #openttdcoop 22:10:27 <damac> !password 22:10:27 <PublicServer> damac: dampen 22:11:19 <PublicServer> *** Game still paused (number of players) 22:11:19 <PublicServer> *** Game unpaused (number of players) 22:11:19 <PublicServer> *** damac joined the game 22:11:48 <PublicServer> <T. Werkhoven> eya 22:11:55 <PublicServer> <damac> hey 22:20:01 <PublicServer> *** made screenshot at 0001754B: http://ps.openttdcoop.org/publicserver/webcam/0001754B.png 22:25:34 *** ODM has quit IRC 22:35:01 <PublicServer> *** made screenshot at 0001FE9A: http://ps.openttdcoop.org/publicserver/webcam/0001FE9A.png 22:50:01 <PublicServer> *** made screenshot at 0002109A: http://ps.openttdcoop.org/publicserver/webcam/0002109A.png 23:03:41 <PublicServer> <T. Werkhoven> nn 23:03:47 <PublicServer> <damac> ? 23:04:10 <PublicServer> <T. Werkhoven> night-night? 23:04:19 <PublicServer> <T. Werkhoven> im off to bed 23:04:30 <PublicServer> <damac> oh :) 23:04:32 <PublicServer> <damac> ok 23:04:50 <PublicServer> *** T. Werkhoven has left the game (connection lost) 23:04:50 <PublicServer> *** Game paused (number of players) 23:08:37 *** TWerkhoven has quit IRC 23:13:53 <damac> hey 23:14:03 <damac> can someone unpause PS 23:20:02 <PublicServer> *** made screenshot at 0002029C: http://ps.openttdcoop.org/publicserver/webcam/0002029C.png 23:27:55 <damac> anyone here? 23:31:30 <PublicServer> <damac> urgently need unpause! 23:35:02 <PublicServer> *** made screenshot at 0001E099: http://ps.openttdcoop.org/publicserver/webcam/0001E099.png 23:40:03 *** unpause has joined #openttdcoop 23:40:30 <unpause> !password 23:40:30 <PublicServer> unpause: ransom 23:43:40 *** pugi has quit IRC 23:46:02 *** KenjiE20 has quit IRC 23:50:02 <PublicServer> *** made screenshot at 0001F89E: http://ps.openttdcoop.org/publicserver/webcam/0001F89E.png 23:52:02 <unpause> !password 23:52:02 <PublicServer> unpause: squads 23:52:33 <PublicServer> *** Game still paused (number of players) 23:52:33 <PublicServer> *** Game unpaused (number of players) 23:52:34 <PublicServer> *** Player has joined spectators 23:52:34 <PublicServer> *** Game paused (number of players) 23:54:02 <PublicServer> *** Player has left the game (leaving) 23:54:32 <PublicServer> *** Game still paused (number of players) 23:54:33 <PublicServer> *** Game unpaused (number of players) 23:54:35 <PublicServer> *** unpause joined the game