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Log for #openttdcoop on 14th May 2011:
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00:05:03  <PublicServer> ***  made screenshot at 0002029D: http://ps.openttdcoop.org/publicserver/webcam/0002029D.png
00:09:51  <PublicServer> *** unpause has left the game (connection lost)
00:09:51  <PublicServer> *** Game paused (number of players)
00:11:09  <unpause> !password
00:11:09  <PublicServer> unpause: mating
00:11:39  <PublicServer> *** Game still paused (number of players)
00:11:39  <PublicServer> *** Game unpaused (number of players)
00:11:40  <PublicServer> *** unpause joined the game
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00:17:45  <PublicServer> <Mazur> Hi
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00:18:12  <PublicServer> <damac> hi
00:19:36  <PublicServer> <Mazur> All going well?
00:19:51  <PublicServer> <damac> think so
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00:20:06  <PublicServer> ***  made screenshot at 0001FC9C: http://ps.openttdcoop.org/publicserver/webcam/0001FC9C.png
00:20:11  <Jkrueger> !players
00:20:12  <PublicServer> <damac> i'm to to this kind of the networks :)
00:20:14  <PublicServer> Jkrueger: Client 702 (Orange) is damac, in company 1 (Product Storage & Galvanization)
00:20:14  <PublicServer> Jkrueger: Client 719 (Orange) is Mazur, in company 1 (Product Storage & Galvanization)
00:20:18  <PublicServer> <damac> *i'm new
00:20:32  <PublicServer> <Mazur> Lost of space for a game winding down.
00:20:44  <Jkrueger> !password
00:20:44  <PublicServer> Jkrueger: defies
00:20:58  <PublicServer> <Mazur> Lots
00:21:09  <PublicServer> <Mazur> I'm not quite new anymore.
00:21:26  <PublicServer> *** Jkrueger joined the game
00:21:29  <PublicServer> <Jkrueger> o/
00:21:35  <PublicServer> <Mazur> Lo
00:21:41  <PublicServer> <damac> hey
00:22:02  <PublicServer> <Mazur> Ah, that's more like it: MSH 01.
00:24:20  <PublicServer> <Jkrueger> that factory pickup is nice
00:24:27  <PublicServer> <Jkrueger> not all to all tho
00:24:46  <PublicServer> <Jkrueger> yay for slow games
00:25:05  <PublicServer> <Mazur> Slow in what sense?
00:25:45  <PublicServer> <Jkrueger> just plain rails
00:25:55  <PublicServer> <Jkrueger> no erail or maglev
00:26:18  <PublicServer> <Mazur> Oh, that's all the same to me.
00:26:20  <PublicServer> <Jkrueger> makes for interesting maps
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00:27:35  <PublicServer> <Jkrueger> how did someone park those ships?
00:27:45  <PublicServer> <Jkrueger> thats a nice touch
00:27:48  <PublicServer> <Mazur> Nice hubs in this one.
00:28:56  <PublicServer> <Mazur> Possibly with a pier in place for them to go pickup stuff, and stopping them just before starting to load, then removing the pier.
00:29:18  <PublicServer> <Jkrueger> ottd have mute button?
00:29:48  <PublicServer> <damac> hmm, dont know
00:29:54  <PublicServer> <damac> u can stop music
00:29:56  <PublicServer> <Mazur> Nope. slide your sound to zero.
00:30:05  <Jkrueger> i've forgotten all the hotkeys :(
00:30:28  <PublicServer> <Mazur> I printed them out once.
00:31:16  <PublicServer> <damac> it must be big piece f paper:)
00:31:51  <PublicServer> <Mazur> Not really, rearranged them a bit and printed it out on two A4.
00:32:02  <Jkrueger> ha win7 sound is nice
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00:32:09  <Jkrueger> can mute applications
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00:32:37  <PublicServer> <Mazur> Linux can, too, OTTD just has no button for it.
00:32:38  <Jkrueger> its like ALSA with a decent interface :/
00:33:48  <Jkrueger> but what do you expect from programers who think emacs or vi are intutive
00:34:23  <PublicServer> <Mazur> They never thought that, they thought they were handy tools, and they are.
00:34:36  <Jkrueger> yeah i suppose
00:34:49  <Jkrueger> i've used them
00:35:01  <Jkrueger> almost need a printout of the man page
00:35:06  <PublicServer> ***  made screenshot at 0002029C: http://ps.openttdcoop.org/publicserver/webcam/0002029C.png
00:35:26  <PublicServer> <Mazur> They never aimed to get any design awards for artistry or intuitiveness.
00:35:36  <Jkrueger> true
00:35:54  <PublicServer> <Mazur> Vi started as a curses interface for ex.
00:36:29  <Jkrueger> after i get some new parts this summer i'm going to throw together a slackware 13 box
00:36:44  <PublicServer> <Mazur> Kewlness.
00:36:49  <Jkrueger> see whats new
00:36:56  <PublicServer> <Mazur> I started out on slackware, 13 floppies or so.
00:37:23  <PublicServer> <Mazur> Around 1989.
00:37:37  <Jkrueger> yeah i can imagine
00:37:54  <Jkrueger> never had a 'hard copy' of slackware
00:38:01  <Jkrueger> just torrent the .iso
00:38:26  <PublicServer> <Mazur> Back then, the CD did not even exist yet.
00:38:36  <Jkrueger> that is true
00:38:41  <PublicServer> <Mazur> For computers.
00:38:49  <PublicServer> <Mazur> :-)
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00:39:05  <Jkrueger> was it 1.44 MB floppies?
00:39:07  <PublicServer> <Mazur> I have programmed on punch cards.  That dates me.  :-D
00:39:13  <PublicServer> <Mazur> Yep./
00:39:42  <Jkrueger> My mom was taught COBOL on cards in college
00:39:51  <Jkrueger> for business computing
00:39:55  <PublicServer> <damac> hehe, punch cards, like ottd logic gates
00:39:57  <PublicServer> <Mazur> I got Algol '68.
00:40:27  <PublicServer> <Mazur> Which was beautiful,m you could simply program: TO 100.
00:40:41  <PublicServer> <Mazur> and it't do the loop 100 times.
00:41:01  <PublicServer> <damac> i've started on basic
00:41:09  <Jkrueger> i've gotta take a java class sometime
00:41:23  <PublicServer> <Mazur> I started in machine language.
00:41:38  <PublicServer> <Mazur> On the ZX Spectrum.
00:41:44  <PublicServer> <damac> we had that in school
00:42:14  <PublicServer> <damac> 8080 emulator??
00:42:15  <Jkrueger> the TV station here on campus has an amiga running the lights
00:42:22  <PublicServer> <Mazur> Z80.
00:42:22  <PublicServer> <damac> or something like that
00:42:28  <PublicServer> <Mazur> Z80 chip.
00:42:46  <PublicServer> <Mazur> Jkrueger: That is SOOOO cool.  :-))).
00:42:48  <PublicServer> <damac> probably, yea
00:43:04  <Jkrueger> i don't know if it gets used
00:43:09  <Jkrueger> but it is running
00:44:16  <PublicServer> <damac> can u take a look at BBH02
00:44:50  <PublicServer> <damac> on purpose sign
00:45:00  <PublicServer> <Mazur> k
00:45:26  <PublicServer> <damac> wanted to prevent trains from L2 to go to L1 if not absolutelly neccessery
00:45:56  <PublicServer> <damac> will that do ?
00:46:14  <PublicServer> <Mazur> That's a penalty.  The PF has a strong dislike to running a PBS sign against its direction.
00:46:33  <PublicServer> <damac> yea, thought so
00:46:51  <PublicServer> <Mazur> Should work like a charm.
00:46:53  <PublicServer> <Jkrueger> bit of a mess there
00:46:59  <PublicServer> <Jkrueger> keeps backing up
00:47:11  <PublicServer> <damac> yea, line 1 is full all the time
00:47:25  <PublicServer> <damac> so Chris told me to make a mixer here
00:47:52  <PublicServer> <damac> and then i saw more trains going from l2->l1 the other way around
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00:48:50  <PublicServer> <Jkrueger> bbh 4 is very spread out
00:48:52  <PublicServer> <damac> I've played with logic gates yesterday a bit and was thinking of puting one here
00:49:26  <PublicServer> <damac> but think that PS is better solution
00:51:18  <PublicServer> <Jkrueger> the problem seems to be the north east line favoring the full track
00:51:32  <PublicServer> <Mazur> Yes.
00:52:15  <PublicServer> <Mazur> I just added another reversed PBS on the west side to ameliorate the problem.
00:53:15  <PublicServer> <damac> don't see it
00:53:43  <PublicServer> <damac> oo, found it
00:53:49  <PublicServer> <Mazur> I confused west and east.
00:54:04  <PublicServer> <Mazur> Made yet another on your problem line.
00:54:14  <PublicServer> <Jkrueger> still waiting
00:55:02  <PublicServer> <Mazur> That can't be avoided, four lines joining to become two.
00:55:08  <PublicServer> <Jkrueger> whole thing is just at max cap
00:55:10  <PublicServer> <damac> yea
00:56:44  <PublicServer> <Mazur> Still, the overall traffic to the SW seesm smoother.
00:57:02  <PublicServer> <Jkrueger> I agree
00:57:08  <PublicServer> <damac> yea, yestersay was a stand still
00:58:24  <PublicServer> *** Mazur has left the game (connection lost)
01:01:31  <Mazur> I'm still around if either of you want my help or opinion.
01:04:19  <PublicServer> <damac> i'm off to bed
01:04:26  <PublicServer> <damac> cya
01:05:07  <PublicServer> ***  made screenshot at 00022694: http://ps.openttdcoop.org/publicserver/webcam/00022694.png
01:05:46  <PublicServer> *** damac has left the game (leaving)
01:05:46  <PublicServer> *** Game paused (number of players)
01:05:50  <PublicServer> *** Jkrueger has left the game (leaving)
01:06:31  <Jkrueger> uni out for summer so i'll try and get in on the next game
01:06:36  <Jkrueger> take care maz
01:06:51  <Jkrueger> and damac
01:06:54  <Jkrueger> o/
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01:07:21  <Mazur> Bye.
01:07:26  <damac> bye
01:11:03  <Mazur> You want me to come back in to continue fiddling with things?
01:11:47  <PublicServer> *** Game still paused (number of players)
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01:14:46  <Mazur> Apparently not,
01:15:12  <PublicServer> *** Mazur has left the game (connection lost)
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03:10:34  <Chris_Booth> anyone bout?
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04:36:40  <Mazur> Yes.
04:37:06  <Mazur> Though not just here.
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13:05:18  <PublicServer> *** Game still paused (number of players)
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14:24:20  <damac> hey all
14:24:24  <damac> !password
14:24:24  <PublicServer> damac: pureed
14:25:23  <PublicServer> *** Game still paused (number of players)
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14:33:13  <V453000> !password
14:33:14  <PublicServer> V453000: musics
14:33:29  <PublicServer> <V453000> hi
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14:35:10  <PublicServer> ***  made screenshot at 00031EB9: http://ps.openttdcoop.org/publicserver/webcam/00031EB9.png
14:41:10  <damac> !password
14:41:10  <PublicServer> damac: musics
14:41:34  <PublicServer> *** damac joined the game
14:41:50  <PublicServer> <damac> hey V
14:42:30  <PublicServer> <damac> made some changes to BBH02 yesterday
14:45:04  <PublicServer> <V453000> eh
14:45:18  <PublicServer> <V453000> the penalty might be fine but it breaks the presignal
14:45:24  <PublicServer> <V453000> so it needs to be further away
14:45:29  <PublicServer> <V453000> there, for instance
14:45:47  <PublicServer> <damac> oh, ok
14:46:10  <PublicServer> <damac> mazur puts some penalties afte me, also
14:46:16  <PublicServer> <V453000> same for the other side
14:46:29  <PublicServer> <V453000> which actually also has a very short train waiting bay
14:46:57  <PublicServer> <damac> 2 trains can wait here
14:47:15  <PublicServer> <V453000> yes
14:47:25  <PublicServer> <V453000> but if one of them comes from <-, then the other presignal breaks
14:47:31  <PublicServer> <V453000> because it is only 2 tiles long
14:48:50  <PublicServer> <V453000> see what I mean? :)
14:48:56  <PublicServer> <damac> yea
14:50:11  <PublicServer> ***  made screenshot at 0002229C: http://ps.openttdcoop.org/publicserver/webcam/0002229C.png
14:59:26  <PublicServer> <damac> I  straitened it a bit :)
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15:02:43  <PublicServer> <V453000> as if that was an issue :)
15:02:53  <PublicServer> <damac> ;P
15:03:04  <PublicServer> <V453000> ( the previous version was actually better because it left the other choice shorter)
15:03:30  <PublicServer> <damac> how do u mena that
15:04:12  <PublicServer> <damac> what was shorter?
15:05:01  <PublicServer> <V453000> 2 was shorter
15:05:08  <PublicServer> <V453000> now it is 10 tiles
15:05:11  <PublicServer> ***  made screenshot at 0002149A: http://ps.openttdcoop.org/publicserver/webcam/0002149A.png
15:05:17  <PublicServer> <damac> ok, will fix that
15:05:19  <PublicServer> <V453000> you want to make it 6, but not shorter
15:05:21  <PublicServer> <V453000> it is ok
15:05:35  <PublicServer> <V453000> I am just explaining why your straightening was not helping
15:05:39  <PublicServer> <V453000> it works, so meh
15:06:26  <PublicServer> <damac> don't have anything else to do, so :)
15:06:57  <PublicServer> <V453000> we will probably end the game tonight
15:06:59  <PublicServer> <V453000> looks quite fine
15:09:02  <PublicServer> <damac> actually cant make it shorter and strait :)
15:09:45  <PublicServer> <damac> will broke signaling again
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15:09:59  <PublicServer> <damac> oh cool, so new one starts tonight?
15:10:25  <PublicServer> <V453000> yes
15:10:49  <PublicServer> <damac> cargo or something else?
15:11:07  <PublicServer> <V453000> depends on plan, read quickstart :P
15:11:29  <PublicServer> <damac> :P hehe
15:11:52  <PublicServer> <damac> couse I like cargo ans trains ;)
15:12:35  <PublicServer> <damac> what is yacd?
15:12:46  <PublicServer> <damac> yeta nother ?
15:12:52  <PublicServer> <V453000> you know cargo dist?
15:12:58  <PublicServer> <V453000> cargo dest, and all those retarded things
15:13:08  <PublicServer> <damac> no
15:13:18  <PublicServer> <V453000> that is a patch for openttd which makes cargo "want" to go somewhere
15:13:29  <PublicServer> <V453000> so you cant deliver everything everywhere like you can in clean game
15:13:37  <PublicServer> <damac> oh, ok
15:13:55  <PublicServer> <V453000> which is utterly retarded since it stops you from thinking and deciding what goes where, since you are told like a sheep
15:14:01  <PublicServer> <V453000> in my opinion, anyway
15:14:19  <PublicServer> <damac> yea, it's kind a strit foeward there
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15:14:51  <PublicServer> <damac> i think I like this better, thou I never played yacd
15:15:09  <PublicServer> <V453000> I played it twice, and probably for the last time
15:16:14  <PublicServer> <damac> played with those 1:1 spliter on slh in my game yesterday
15:16:24  <PublicServer> <damac> it works, but it's not effective
15:16:54  <PublicServer> <damac> would need more logic, for what I ment
15:17:44  <PublicServer> <damac> If I go with it, I think would and up with more logic tracks then normal, hehe
15:18:02  <PublicServer> <V453000> :)
15:18:10  <PublicServer> <V453000> more tracks dont need to hurt
15:18:20  <PublicServer> <V453000> you can make the logic in some spot where you wouldnt use the space anyway
15:18:38  <PublicServer> <damac> yea, thats right
15:19:00  <PublicServer> <damac> but i figure out, that is the same if I just make prios longer
15:19:26  <PublicServer> <damac> brb, not prios, but entrances
15:19:29  <PublicServer> <V453000> well simply put, wy do you care about it
15:19:41  <PublicServer> <V453000> you still have the second line free :)
15:19:59  <PublicServer> <V453000> so make both joins to both lines fast and you are fine
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15:20:13  <PublicServer> <damac> yea, thats it, basically
15:21:12  <PublicServer> <damac> i was thinking to make a detector on both ML and if train comes in on L1 then direct train from SL to L2
15:21:25  <PublicServer> <damac> and vice versa
15:21:39  <PublicServer> <damac> but if train comes in on both ML
15:21:49  <PublicServer> <V453000> you cant force trains to L1 or L2
15:22:00  <PublicServer> <V453000> unless you are sure that both MLs will have equal load
15:22:10  <PublicServer> <V453000> which would require doing the logic on all mergers
15:22:17  <PublicServer> <V453000> or at least on the part of ML you have the SLH
15:22:35  <PublicServer> <V453000> and even that would still be based on some probability
15:22:41  <PublicServer> <damac> yea, all SLH would need those logic
15:22:51  <PublicServer> <V453000> not just SLH
15:23:05  <PublicServer> <V453000> the traffic is defined by BBHs a lot
15:23:27  <PublicServer> <V453000> if you have 2 lines going and other 2 just connecting onto them giving them priority, then the first 2 lines will not change
15:23:27  <PublicServer> <damac> it was just something to play with
15:23:41  <PublicServer> <V453000> if you have 4 lines going all ->2 then you will mix it up quite nicely
15:24:03  <PublicServer> <V453000> so you might want to find your solution in the BBH instead
15:24:19  <PublicServer> <damac> have a little traffic for now
15:24:25  <PublicServer> <damac> about 50 trains
15:24:31  <PublicServer> <damac> moneymaker basically
15:24:33  <PublicServer> <damac> so i can play
15:24:56  <PublicServer> <damac> those detectors would do nice on low traffic MLs I think
15:25:18  <PublicServer> <damac> butwould be useless on high traffic ones
15:25:24  <PublicServer> <V453000> well
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15:25:35  <PublicServer> <V453000> what is a use of -anything_extra- on a low traffic ML
15:26:01  <PublicServer> <damac> idea was, why shpuld train wait for L1 to be free, if can go to L2
15:28:59  <PublicServer> <damac> have to go, see u later
15:29:10  <V453000> cya
15:29:29  <V453000> yes, but that idea is unsolvable
15:29:33  <V453000> almost ...
15:30:03  <V453000> almost meaning not effectively
15:30:14  <PublicServer> <Chris Booth> I am sure there is a way to solve it, may not be space effective
15:31:57  <V453000> with some sort of SML joiners
15:32:01  <V453000> which is not effective
15:32:14  <V453000> nor space, nor traffic effective
15:32:17  <PublicServer> <Chris Booth> and very boring
15:32:38  <V453000> well the actual joiner made as a fail-safe joiner has nothing to do with SML
15:32:41  <PublicServer> <Chris Booth> I am amazed that we haven't had SML here for a while
15:35:04  <PublicServer> *** Chris Booth has left the game (connection lost)
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17:51:49  <V453000> !password
17:51:49  <PublicServer> V453000: bribed
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18:31:50  <mfb-> hi
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18:31:53  <V453000> hi
18:31:55  <PublicServer> *** mfb joined the game
18:32:40  <V453000> !password
18:32:40  <PublicServer> V453000: rogues
18:33:15  <PublicServer> *** V453000 joined the game
18:34:05  <PublicServer> <V453000> could end it right away I think
18:34:32  <PublicServer> <mfb> hmm
18:34:42  <PublicServer> <mfb> maybe connect the 3rd line to BBH03
18:35:16  <PublicServer> ***  made screenshot at 00015D51: http://ps.openttdcoop.org/publicserver/webcam/00015D51.png
18:35:16  <PublicServer> *** V453000 has left the game (connection lost)
18:35:22  <PublicServer> <mfb> and BBH06 is very ugly with the 3rd
18:35:59  <V453000> !password
18:35:59  <PublicServer> V453000: rogues
18:36:29  <PublicServer> *** V453000 joined the game
18:37:18  <PublicServer> <V453000> dunno, it doesnt seem to jab
18:37:20  <PublicServer> <V453000> jam
18:37:30  <PublicServer> <mfb> well, just an open end at the moment
18:37:36  <PublicServer> *** V453000 has left the game (connection lost)
18:37:43  <V453000> doesnt hurt I think
18:37:52  <V453000> not needed, open end .. so what :)
18:38:14  <V453000> but feel free to connect it of course :)
18:38:21  <PublicServer> *** V453000 has left the game (general error)
18:38:48  <PublicServer> *** V453000 joined the game
18:39:48  <PublicServer> <mfb> it does jam
18:40:02  <PublicServer> <V453000> oh :)
18:40:04  <PublicServer> <mfb> oh, wrong signals there
18:40:10  <PublicServer> <V453000> I see
18:46:57  <PublicServer> *** Chris Booth joined the game
18:50:17  <PublicServer> ***  made screenshot at 0001FF5B: http://ps.openttdcoop.org/publicserver/webcam/0001FF5B.png
18:52:01  <PublicServer> *** Chris Booth has left the game (connection lost)
18:54:19  <PublicServer> <V453000> some problems anywhere?
18:54:47  <PublicServer> *** V453000 has left the game (connection lost)
18:54:53  <V453000> one problem here -.-
18:54:55  <V453000> !password
18:54:55  <PublicServer> V453000: deride
18:54:59  <PublicServer> <mfb> ;)
18:55:23  <PublicServer> *** V453000 joined the game
18:56:18  <PublicServer> *** V453000 has left the game (connection lost)
18:59:00  <V453000> ok, I cant connect ... just tell me when you think it is done :)
18:59:04  <PublicServer> *** V453000 joined the game
18:59:13  <PublicServer> *** V453000 has left the game (connection lost)
18:59:33  <PublicServer> <mfb> there are some strange S-bends in the SLHs/BBHs left
18:59:48  <PublicServer> <mfb> but nothing really important, as they only slow down to 111km/h
18:59:52  <V453000> if they dont jam, it doesnt matter at all
18:59:58  <Chris_Booth> V453000 you need to invest in an ethernet cable
19:00:07  <V453000> 120->111 is barely significant
19:00:18  <V453000> Chris_Booth: I am hopefully going to have a better connection this summer
19:00:28  <Chris_Booth> going to university?
19:00:34  <V453000> no, moving
19:00:37  <Chris_Booth> ooh
19:01:36  <Chris_Booth> I hate moving, it sucks. so much stress
19:01:50  <V453000> well, yes but on the other hand I am looking forward to that :p
19:02:53  <Chris_Booth> then living a week without good TV, internet or telephones
19:03:09  <Chris_Booth> change of address and post redirections
19:03:52  <V453000> well, I do not have nor want a TV, I have internet at school and I use a cell phone ... hmm :)
19:04:10  <PublicServer> <mfb> BBH02<-> 04 has a lot of traffic, but no jam
19:04:59  <Chris_Booth> is that where the unused SLH is mfb-?
19:05:15  <PublicServer> <mfb> no
19:05:17  <PublicServer> ***  made screenshot at 00020E9C: http://ps.openttdcoop.org/publicserver/webcam/00020E9C.png
19:05:27  <PublicServer> <mfb> that part got 3 lines now
19:05:29  <PublicServer> <mfb> and is working fine
19:05:47  <PublicServer> <mfb> some jam at BBH05
19:05:51  <PublicServer> *** Chris Booth joined the game
19:05:55  <PublicServer> <mfb> 2->1+1 is bad, as I said
19:08:08  <PublicServer> <mfb> no
19:08:15  <PublicServer> <mfb> we can use the existing lines
19:08:21  <PublicServer> <Chris Booth> I was going to build a mixer
19:08:29  <PublicServer> <mfb> why?
19:08:39  <PublicServer> <Chris Booth> so lines mix properly
19:08:49  <PublicServer> <mfb> no need to do that
19:08:53  <PublicServer> <Chris Booth> there is
19:09:01  <PublicServer> <Chris Booth> sinc traffic isn't 50/50
19:09:05  *** damac has joined #openttdcoop
19:09:07  <PublicServer> <mfb> so what?
19:09:13  <PublicServer> <mfb> both lines will get through
19:09:23  <PublicServer> <Chris Booth> so you will end up with 1 line having more traffic
19:09:25  <PublicServer> <mfb> and the joining line takes to empty slots
19:09:27  <PublicServer> <Chris Booth> and possibly jaming
19:09:30  <PublicServer> <mfb> that is not a problem
19:09:36  <damac> !password
19:09:36  <PublicServer> damac: lobing
19:09:39  <PublicServer> <mfb> every line is able to handle 100% traffic
19:09:51  <PublicServer> <mfb> (as long as V built his MSH right, which is possibly true)
19:09:55  <PublicServer> *** damac joined the game
19:10:07  <PublicServer> <damac> hey all
19:10:18  <PublicServer> <mfb> (it is)
19:18:02  <PublicServer> <mfb> I don't see any jams now
19:20:17  <PublicServer> ***  made screenshot at 0001F75A: http://ps.openttdcoop.org/publicserver/webcam/0001F75A.png
19:20:58  <V453000> !password
19:20:58  <PublicServer> V453000: leaner
19:21:25  * V453000 tries to connect
19:22:01  <PublicServer> *** V453000 joined the game
19:25:23  <PublicServer> *** damac has left the game (connection lost)
19:26:08  <PublicServer> <V453000> wrap it up? :)
19:26:17  <PublicServer> <mfb> ok
19:26:31  <PublicServer> <Chris Booth> what shall we use for game image?
19:26:34  <PublicServer> <mfb> one last fix
19:26:42  <PublicServer> <mfb> done
19:26:45  <PublicServer> <V453000> factory, I already did the archive post :p
19:26:56  <PublicServer> <V453000> I dont think something is more appropriate than factory
19:27:02  <PublicServer> <mfb> :p
19:27:05  <PublicServer> <Chris Booth> I was going to take one of steel mill
19:27:11  <PublicServer> <mfb> factory entry?
19:27:17  <PublicServer> <V453000> lol, steel mill is dead
19:27:29  <PublicServer> <Chris Booth> but the eye candy is nice looking
19:27:51  <PublicServer> <V453000> kinda disappointing to look at empty rails, candy or not imo :)
19:28:07  <V453000> !save 206end.sav
19:28:07  <PublicServer> Saving game...
19:28:08  <V453000> !save
19:28:08  <PublicServer> Saving game...
19:28:15  <V453000> !transfer 206 game.sav
19:28:19  <PublicServer> V453000: PublicServerGame_206_Final.sav
19:28:19  <PublicServer> V453000: Transfer done. (/home/openttd/svn-publicserver/autopilot/save/game.sav->http://www.openttdcoop.org//files/PublicServer_archive/PublicServerGame_206_Final.sav)
19:29:13  <V453000> !gamenr
19:29:13  <PublicServer> V453000: This is game number: 206
19:29:14  <V453000> !gamenr 207
19:29:15  <PublicServer> *** V453000 has set gamenr to 207 (next !restart)
19:29:18  <V453000> !content
19:29:18  <PublicServer> V453000: Connection established
19:29:18  <PublicServer> V453000: Downloading 0 file(s) (0 bytes)
19:29:18  <PublicServer> V453000: (you need to !restart to have the new content loaded)
19:29:20  <V453000> !content
19:29:22  <PublicServer> V453000: Expect timeout triggered!
19:29:24  <PublicServer> V453000: Expect timeout triggered!
19:29:24  <PublicServer> V453000: (you need to !restart to have the new content loaded)
19:29:35  <V453000> k
19:29:38  <V453000> good game :p
19:29:40  <V453000> !restart
19:29:41  <PublicServer> V453000: Restart scheduled, will be initiated in next minute!
19:29:41  <Chris_Booth> yes
19:29:44  <Chris_Booth> new nightly?
19:29:51  <V453000> can do that later
19:30:01  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
19:30:01  <PublicServer> Thank you for playing r22375.
19:30:06  <PublicServer> Server has exited
19:30:07  *** PublicServer has quit IRC
19:30:35  *** PublicServer has joined #openttdcoop
19:30:35  <PublicServer> Autopilot engaged
19:30:35  <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)'
19:30:35  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG207 (r22375) | STAGE: Finalizing | www.openttdcoop.org | New players, use @quickstart and !help | English only"
19:30:35  *** ChanServ sets mode: +v PublicServer
19:31:34  <V453000> @stage MM
19:31:34  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG207 (r22375) | STAGE: MM | www.openttdcoop.org | New players, use @quickstart and !help | English only"
19:31:53  <V453000> !password
19:31:53  <PublicServer> V453000: clumps
19:31:59  <mm> :\
19:32:04  <mfb-> :D
19:32:05  *** mm is now known as brundlefly
19:32:13  <Chris_Booth> go to r22458?
19:32:47  <V453000> !auto
19:32:48  <PublicServer> *** V453000 has enabled autopause mode.
19:33:18  <V453000> !rcon set town_growth_rate 0
19:33:18  <PublicServer> V453000: ‎*** Game still paused (manual, number of players)
19:33:18  <PublicServer> V453000: ‎*** Game still paused (manual, connecting clients, number of players)
19:33:19  <PublicServer> V453000: ‎*** mfb has joined the game (Client #6)
19:33:19  <PublicServer> V453000: ‎*** Game still paused (manual, number of players)
19:33:19  <PublicServer> V453000: say "<V453000> @stage MM"
19:33:19  <PublicServer> V453000: ‎[All] PublicServer: <V453000> @stage MM
19:33:19  <PublicServer> V453000: say "<mm> :\"
19:33:21  <PublicServer> V453000: ‎[All] PublicServer: <mm> :"
19:33:21  <PublicServer> V453000: ‎*** Game still paused (manual, connecting clients, number of players)
19:33:23  <PublicServer> V453000: say "<mfb-> :D"
19:33:23  <PublicServer> V453000: you have 18 more messages
19:36:30  <mfb-> wtf
19:37:54  <V453000> abc
19:38:00  <Chris_Booth> not sure is it broken?
19:38:53  <V453000> that is how it was before
19:40:09  <V453000> could try to restart again
19:40:13  <V453000> !save 207mm
19:40:13  <PublicServer> Saving game...
19:40:18  <V453000> !restart
19:40:18  <PublicServer> V453000: Restart scheduled, will be initiated in next minute!
19:41:01  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
19:41:33  <V453000> uhm
19:41:56  <Chris_Booth> it hasn't quit
19:41:57  <V453000> bye?
19:41:58  <Chris_Booth> it lies
19:42:00  <V453000> hm :)
19:42:12  <Chris_Booth> PublicServer you lie to us
19:42:15  <mfb-> and it does not show ingame chat
19:43:44  <Chris_Booth> moo haha
19:43:46  *** PublicServer has quit IRC
19:43:57  <V453000> oh :D
19:44:09  <Chris_Booth> that wasn't me
19:44:39  <V453000> lets see if it comes back alive
19:46:41  <Chris_Booth> I am going with no
19:46:52  <Chris_Booth> not until someone that uses SSH to the server brings it back
19:47:18  <Chris_Booth> done both of you have SSH access to the servers?
19:47:34  <V453000> I do, which does not mean I can use it :)
19:49:36  <Chris_Booth> aaah so its a case of I have it, but never got told how to use it
19:49:48  <V453000> pretty much
19:50:22  <Chris_Booth> there is another option, ping other members until they come and fix it
19:50:24  <Chris_Booth> XD
19:50:36  <V453000> that is what I did ofc :)
19:58:44  <Chris_Booth> you could run ps in PZ
19:59:44  <Chris_Booth> PZ also needs a reset
20:01:14  <V453000> :D
20:03:52  *** PublicServer has joined #openttdcoop
20:03:52  <PublicServer> Autopilot engaged
20:03:52  <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)'
20:03:52  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG207 (r22375) | STAGE: MM | www.openttdcoop.org | New players, use @quickstart and !help | English only"
20:03:52  *** ChanServ sets mode: +v PublicServer
20:03:58  <PublicServer> ***  made screenshot at 0000F287: http://ps.openttdcoop.org/publicserver/webcam/0000F287.png
20:04:02  <Chris_Booth> :DD
20:04:27  <Chris_Booth> nice screen shot
20:05:34  <V453000> missing
20:05:35  <V453000> wtf
20:05:41  <Ammler> the log tells which
20:06:38  <V453000> consulting alreadz
20:06:39  <V453000> y
20:06:51  <V453000> !info
20:06:51  <PublicServer> V453000: #:1(Orange) Company Name: 'Flethill City Transport'  Year Founded: 1950  Money: 251752  Loan: 500000  Value: 486456  (T:0, R:0, P:5, S:0) unprotected
20:06:55  <V453000> uhm
20:07:00  <V453000> game looks correct
20:07:10  <Chris_Booth> lol eurovision is on, and it englands turn
20:07:11  <Ammler> yes
20:07:16  <Chris_Booth> here comes and epic fail
20:08:56  <V453000> !password
20:08:56  <PublicServer> V453000: medals
20:09:21  <PublicServer> *** Game still paused (number of players)
20:09:21  <PublicServer> *** V453000 joined the game
20:11:07  <PublicServer> *** Game still paused (number of players)
20:11:07  <PublicServer> *** Game unpaused (number of players)
20:11:09  <PublicServer> *** Chris Booth joined the game
20:13:43  <V453000> @tweet Public Server Game 207 is on!
20:13:45  <Webster> V453000: The operation succeeded.
20:13:49  <PublicServer> *** Chris Booth has left the game (connection lost)
20:13:49  <PublicServer> *** Game paused (number of players)
20:14:28  <Webster> 1 new tweet(s): openttdcoop Public Server Game 207 is on! ^V4, 42 seconds ago via SupyTweet. (69495629952454656)
20:14:40  <mfb-> !password
20:14:40  <PublicServer> mfb-: medals
20:14:48  <PublicServer> *** Game still paused (number of players)
20:14:48  <PublicServer> *** Game unpaused (number of players)
20:14:48  <PublicServer> *** mfb joined the game
20:19:02  <PublicServer> ***  made screenshot at 00035DA8: http://ps.openttdcoop.org/publicserver/webcam/00035DA8.png
20:23:12  <PublicServer> <mfb> 225pax/month in dartfield... wtf
20:25:16  <PublicServer> <V453000> :D
20:25:52  <PublicServer> <V453000> very travel-friendly people
20:26:02  <PublicServer> <V453000> also rich I guess, since they have for the tickets
20:26:40  <PublicServer> <mfb> and a high population density, too
20:27:15  <PublicServer> *** V453000 has left the game (connection lost)
20:27:17  <PublicServer> *** Game paused (number of players)
20:27:33  <PublicServer> <mfb> no city with 500+ got a higher number :p
20:27:49  <V453000> !password
20:27:49  <PublicServer> V453000: vandal
20:28:43  <V453000> PS recognizes me
20:28:56  <PublicServer> *** Game still paused (number of players)
20:28:56  <PublicServer> *** Game unpaused (number of players)
20:28:57  <PublicServer> *** V453000 joined the game
20:29:28  <PublicServer> <V453000> correct buildings I guess :)
20:29:49  <PublicServer> <mfb> pluntbourne is interesting, too
20:31:01  <PublicServer> <V453000> hm :)
20:34:02  <PublicServer> ***  made screenshot at 0003CE7C: http://ps.openttdcoop.org/publicserver/webcam/0003CE7C.png
20:35:45  <V453000> @stage Planning
20:35:45  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG207 (r22375) | STAGE: Planning | www.openttdcoop.org | New players, use @quickstart and !help | English only"
20:35:49  <V453000> \o/
20:38:45  <TWerkhoven> !password
20:38:45  <PublicServer> TWerkhoven: jacked
20:38:55  <TWerkhoven> ello
20:38:58  <PublicServer> *** T. Werkhoven joined the game
20:38:59  <PublicServer> <mfb> hi
20:39:17  <PublicServer> <V453000> hi :)
20:41:22  *** Intexon has joined #openttdcoop
20:49:02  <PublicServer> ***  made screenshot at 0000AEAD: http://ps.openttdcoop.org/publicserver/webcam/0000AEAD.png
20:49:50  <PublicServer> *** Mazur joined the game
20:50:14  <PublicServer> <Mazur> Hm, some biiig lakes.
20:50:24  <PublicServer> <V453000> not that big
20:50:38  <PublicServer> <Mazur> Close together in the NE.
20:51:26  <PublicServer> <Mazur> Maybe try a cross for a ML.
20:51:48  <PublicServer> <mfb> +two large BBHs or one ring?
20:52:22  <PublicServer> <Mazur> That would have one woop ass big BBH in the centre, you're right.
20:52:40  <PublicServer> <mfb> well, can be done with some ring structure
20:53:12  <PublicServer> <Mazur> Yes, but then it's not a cross anymore, which was the concept I was contemplating.
20:53:23  <PublicServer> <Mazur> ANyway, dinners ready, laters.
20:53:37  <PublicServer> <mfb> or like a 4way-hub, but with a really large area so you can build it without problems
20:53:52  <PublicServer> <Mazur> Yep, whoop big ass.
20:53:58  <PublicServer> *** Mazur has left the game (leaving)
20:54:14  <PublicServer> <mfb> something like prardhattan <-> gufingpool bridge
21:04:02  <PublicServer> <V453000> hmm
21:04:06  <PublicServer> <V453000> I think I have an idea
21:07:10  <damac> !password
21:07:10  <PublicServer> damac: ignite
21:07:54  <PublicServer> *** damac joined the game
21:08:01  <PublicServer> <damac> hey
21:08:29  <PublicServer> <V453000> hi
21:10:08  <PublicServer> <damac> what's the plan so far
21:12:42  <TWerkhoven> none have been made yet
21:18:12  <PublicServer> <damac> ring would be nice
21:26:14  <PublicServer> *** V453000 has left the game (connection lost)
21:26:37  <V453000> !password
21:26:37  <PublicServer> V453000: homing
21:26:52  <PublicServer> *** V453000 joined the game
21:28:33  <PublicServer> <mfb> MSH at L_R :D
21:28:40  <PublicServer> <mfb> so like a BBH
21:28:49  <PublicServer> <mfb> but with prio for the ML?
21:28:55  <PublicServer> <V453000> sure
21:29:09  <PublicServer> <mfb> ~SL=ML
21:29:11  <PublicServer> *** V453000 has left the game (connection lost)
21:29:21  <V453000> there is no SL
21:29:23  <V453000> !password
21:29:23  <PublicServer> V453000: homing
21:30:31  <PublicServer> *** V453000 joined the game
21:33:42  <PublicServer> <V453000> we have quite a few new people here so I think this would be a lot of fun  to make them here at home
21:34:03  <PublicServer> ***  made screenshot at 000151B3: http://ps.openttdcoop.org/publicserver/webcam/000151B3.png
21:34:05  <PublicServer> <damac> looking at you plan
21:34:19  <PublicServer> <damac> from where to where are passenger going
21:34:45  <PublicServer> <V453000> basically everywhere
21:34:47  <PublicServer> <V453000> between towns
21:35:10  <PublicServer> <damac> so, there are going on there own, or by the orders?
21:35:20  <PublicServer> <V453000> pretty much
21:37:18  <PublicServer> <V453000> that is one of the points
21:37:32  <PublicServer> <V453000> you choose the destinations by filling the emptier spaces on the network
21:39:04  <PublicServer> <damac> would be possible to create one way ring?
21:39:12  <PublicServer> <damac> wait a min
21:39:47  <PublicServer> <V453000> ?
21:39:50  <PublicServer> <V453000> why 1way ring
21:40:25  <mfb-> ;)
21:40:51  <PublicServer> *** V453000 has left the game (connection lost)
21:41:11  <PublicServer> <damac> hmm, just for fun?
21:42:03  <PublicServer> <mfb> why are the running costs going up and down?
21:42:15  <V453000> !password
21:42:15  <PublicServer> V453000: cabbed
21:42:16  <PublicServer> <damac> mojsternet.com/ottd/pax-ring.png
21:42:18  <V453000> stopped planes
21:42:21  <V453000> or on-airport
21:42:30  <V453000> well, 1way ring doesnt fit my plan :)
21:42:33  <PublicServer> <mfb> ah, on-airport then
21:42:51  <PublicServer> <damac> ok, just an idea
21:43:14  <PublicServer> *** V453000 joined the game
21:44:33  <PublicServer> <V453000> btw 1way rings mean double the amount of lines in the same direction which means double the amount of lines outputting from a merger which means hard as fuck, which I doubt you want to take challenge of in your 2nd game ;)
21:45:21  <PublicServer> *** V453000 has left the game (connection lost)
21:46:03  <PublicServer> <damac> :P u are probablly right
21:46:44  <mfb-> but you only need half of the mergers
21:47:03  <mfb-> so you can just build two mergers for half of the lines each if you want to
21:47:07  <V453000> I am not talking about space
21:47:11  <mfb-> every balancing between the two is optional
21:47:44  <V453000> well, it still definitely is harder than merging half of the amount of lines, I guess we can agree there
21:47:53  <mfb-> just "reverse one side of the ML"
21:48:09  <mfb-> and you have a oneway-ring instead of a twoway
21:48:19  <PublicServer> *** V453000 joined the game
21:48:22  <V453000> well, why to do the 1way then
21:48:44  <mfb-> balancing can be better
21:48:59  <mfb-> easier to add more and more lines
21:49:03  <PublicServer> ***  made screenshot at 00015DB4: http://ps.openttdcoop.org/publicserver/webcam/00015DB4.png
21:49:31  <PublicServer> <V453000> aka expanding a 5 lane merger to 6 is easier than upgrading LL_RRR to LLL_RRR?
21:49:34  <PublicServer> <V453000> hardly :)
21:50:22  <mfb-> you can build it as two 3-line-mergers
21:50:34  <mfb-> with some space in between
21:50:45  <mfb-> like you have it in a twoway-ring, too
21:51:04  <PublicServer> <damac> i was thinking of one sml(?), so trains exit on most outer line, and entering on outer
21:51:28  <mfb-> they must be able to exit from every line
21:51:36  <PublicServer> <V453000> dunno, 1way rings seem to be dumb to me :)
21:51:38  <mfb-> but ok: entry at a SML is really easy
21:51:44  <PublicServer> <V453000> hm, SML is probably the most boring thing :)
21:51:51  <mfb-> :p
21:51:59  <mfb-> PZ13? ;)
21:52:21  <PublicServer> <V453000> that is not a SML game but an unique game where you try something else :)
21:52:27  <PublicServer> <V453000> we did not add a single line
21:52:31  <mfb-> :p
21:53:03  <mfb-> (but it would have been possible)
21:53:46  <V453000> with the CPU requirements, it would not :)
21:54:07  <V453000> and we did not care about some additional lines either :) the aim of the game was to make the concept work
21:54:41  <V453000> that it happened with 11 full lines and 200K goods per month was just a side effect :D
22:00:42  <mfb-> as all MLs are L_R, we could think about building 4way-hubs
22:00:55  *** Jkrueger has joined #openttdcoop
22:01:25  <V453000> I thought the same
22:01:30  <Jkrueger> !password
22:01:30  <PublicServer> Jkrueger: coward
22:02:04  <mfb-> like that: http://i51.tinypic.com/2rotli9.png
22:02:04  <PublicServer> <V453000> point accepted :p
22:02:21  <mfb-> for TL3, but easy to expand
22:02:35  <PublicServer> *** Jkrueger joined the game
22:02:54  <V453000> I believe it can be even smaller
22:03:02  <V453000> omg you use opengfx? x.x
22:03:03  <Jkrueger> for some reason OTTD exits to main menu about half the time when i go to enter password :/
22:03:12  <V453000> Jkrueger: try again
22:03:17  <mfb-> ?
22:03:17  <Jkrueger> i did
22:03:27  <mfb-> maybe
22:03:31  <PublicServer> <damac> happens to me too
22:03:33  <V453000> Jkrueger: repeat :)
22:03:34  <mfb-> was just a design
22:03:44  <mfb-> CL2 would help, too
22:03:48  <PublicServer> *** mfb has left the game (leaving)
22:03:59  <Jkrueger> whats significant about opengfx?
22:04:03  <PublicServer> ***  made screenshot at 000167B1: http://ps.openttdcoop.org/publicserver/webcam/000167B1.png
22:04:05  <V453000> it sucks big time
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22:04:52  <PublicServer> <Jkrueger> so pax game?
22:05:23  <PublicServer> <Jkrueger> can we do mail too?
22:05:27  <PublicServer> <V453000> no
22:05:33  <PublicServer> <V453000> that just makes it messy
22:06:24  <PublicServer> *** V453000 has left the game (connection lost)
22:06:48  <PublicServer> <damac> one question thou. we'll start building whem maglev is available?
22:07:38  <V453000> no, we will start building when others make plans, we have voting, some plan wins, and you read quickstart to know this :)
22:07:49  * TWerkhoven is wondering which engine is supposed to be the transrapid
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22:08:42  <V453000> Transrapid09 or how is it called
22:08:42  <Razaekel> transrapid is a maglev
22:08:50  <V453000> the only one DB set maglev ...
22:08:53  <TWerkhoven> duh
22:08:55  <PublicServer> <damac> in case your plan wins
22:09:03  * TWerkhoven whacks self
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22:29:37  <PublicServer> *** Game paused (number of players)
22:36:48  <damac> !password
22:36:48  <PublicServer> damac: crowed
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23:04:04  <PublicServer> ***  made screenshot at 0000BFD8: http://ps.openttdcoop.org/publicserver/webcam/0000BFD8.png
23:09:32  <V453000> damac: I do not think SML works with trains without orders
23:10:22  <PublicServer> <damac> why not?
23:10:56  <PublicServer> <damac> if they forced to inner line, eventually they rich station
23:11:07  <V453000> because trains without orders work very weirdly, and to force them to shift to some other line might require some logic instead of just a shifter
23:11:24  <V453000> yes, how do you force them to inner line :)
23:11:28  <V453000> penalties might not work
23:11:36  <V453000> (they probably wont)
23:12:34  <PublicServer> <damac> how about placing waypoint for every exit?
23:12:49  <V453000> then trains have orders :p
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23:18:35  <PublicServer> <damac> hmm, if they go through waypoint, then each group will serve same toens
23:18:55  <V453000> ?
23:18:55  <PublicServer> <damac> just going throug the ring
23:19:05  <PublicServer> ***  made screenshot at 0000C3DA: http://ps.openttdcoop.org/publicserver/webcam/0000C3DA.png
23:19:23  <PublicServer> <damac> if there where 10 exit -> 10 groups of trains
23:20:05  <PublicServer> <damac> they will always go to the same exit
23:20:25  <V453000> well, and then where they go? :)
23:20:41  <V453000> exit means the 5-6 cities, right?
23:20:46  <PublicServer> <damac> right
23:20:55  <V453000> yes
23:20:58  <PublicServer> <damac> they'll go to tthe nearest station
23:21:01  <V453000> and what is their destination :)
23:21:07  <V453000> wha?
23:21:30  <PublicServer> <damac> nowhere else to go:)
23:21:49  <PublicServer> <damac> ok, there is, but ...
23:22:47  <PublicServer> <damac> ok, there's gonna be split to station | nect statin
23:23:15  <PublicServer> <damac> so if we place penalty on next staion, they'll go to station if not ocupied
23:23:42  <PublicServer> <damac> and next station track splits to station | next statin
23:23:45  <PublicServer> <damac> and so on
23:26:40  <PublicServer> <damac> how about waypoint in middle of map, which is unreachable?
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