Times are UTC Toggle Colours
00:05:03 <PublicServer> *** made screenshot at 0002029D: http://ps.openttdcoop.org/publicserver/webcam/0002029D.png 00:09:51 <PublicServer> *** unpause has left the game (connection lost) 00:09:51 <PublicServer> *** Game paused (number of players) 00:11:09 <unpause> !password 00:11:09 <PublicServer> unpause: mating 00:11:39 <PublicServer> *** Game still paused (number of players) 00:11:39 <PublicServer> *** Game unpaused (number of players) 00:11:40 <PublicServer> *** unpause joined the game 00:17:15 <PublicServer> *** Mazur joined the game 00:17:29 <PublicServer> *** unpause has left the game (connection lost) 00:17:45 <PublicServer> <Mazur> Hi 00:17:47 *** unpause has quit IRC 00:18:12 <PublicServer> <damac> hi 00:19:36 <PublicServer> <Mazur> All going well? 00:19:51 <PublicServer> <damac> think so 00:20:01 *** Jkrueger has joined #openttdcoop 00:20:06 <PublicServer> *** made screenshot at 0001FC9C: http://ps.openttdcoop.org/publicserver/webcam/0001FC9C.png 00:20:11 <Jkrueger> !players 00:20:12 <PublicServer> <damac> i'm to to this kind of the networks :) 00:20:14 <PublicServer> Jkrueger: Client 702 (Orange) is damac, in company 1 (Product Storage & Galvanization) 00:20:14 <PublicServer> Jkrueger: Client 719 (Orange) is Mazur, in company 1 (Product Storage & Galvanization) 00:20:18 <PublicServer> <damac> *i'm new 00:20:32 <PublicServer> <Mazur> Lost of space for a game winding down. 00:20:44 <Jkrueger> !password 00:20:44 <PublicServer> Jkrueger: defies 00:20:58 <PublicServer> <Mazur> Lots 00:21:09 <PublicServer> <Mazur> I'm not quite new anymore. 00:21:26 <PublicServer> *** Jkrueger joined the game 00:21:29 <PublicServer> <Jkrueger> o/ 00:21:35 <PublicServer> <Mazur> Lo 00:21:41 <PublicServer> <damac> hey 00:22:02 <PublicServer> <Mazur> Ah, that's more like it: MSH 01. 00:24:20 <PublicServer> <Jkrueger> that factory pickup is nice 00:24:27 <PublicServer> <Jkrueger> not all to all tho 00:24:46 <PublicServer> <Jkrueger> yay for slow games 00:25:05 <PublicServer> <Mazur> Slow in what sense? 00:25:45 <PublicServer> <Jkrueger> just plain rails 00:25:55 <PublicServer> <Jkrueger> no erail or maglev 00:26:18 <PublicServer> <Mazur> Oh, that's all the same to me. 00:26:20 <PublicServer> <Jkrueger> makes for interesting maps 00:26:57 *** perk11 has quit IRC 00:27:35 <PublicServer> <Jkrueger> how did someone park those ships? 00:27:45 <PublicServer> <Jkrueger> thats a nice touch 00:27:48 <PublicServer> <Mazur> Nice hubs in this one. 00:28:56 <PublicServer> <Mazur> Possibly with a pier in place for them to go pickup stuff, and stopping them just before starting to load, then removing the pier. 00:29:18 <PublicServer> <Jkrueger> ottd have mute button? 00:29:48 <PublicServer> <damac> hmm, dont know 00:29:54 <PublicServer> <damac> u can stop music 00:29:56 <PublicServer> <Mazur> Nope. slide your sound to zero. 00:30:05 <Jkrueger> i've forgotten all the hotkeys :( 00:30:28 <PublicServer> <Mazur> I printed them out once. 00:31:16 <PublicServer> <damac> it must be big piece f paper:) 00:31:51 <PublicServer> <Mazur> Not really, rearranged them a bit and printed it out on two A4. 00:32:02 <Jkrueger> ha win7 sound is nice 00:32:03 *** JamesGo has quit IRC 00:32:09 <Jkrueger> can mute applications 00:32:37 *** JamesGo has joined #openttdcoop 00:32:37 <PublicServer> <Mazur> Linux can, too, OTTD just has no button for it. 00:32:38 <Jkrueger> its like ALSA with a decent interface :/ 00:33:48 <Jkrueger> but what do you expect from programers who think emacs or vi are intutive 00:34:23 <PublicServer> <Mazur> They never thought that, they thought they were handy tools, and they are. 00:34:36 <Jkrueger> yeah i suppose 00:34:49 <Jkrueger> i've used them 00:35:01 <Jkrueger> almost need a printout of the man page 00:35:06 <PublicServer> *** made screenshot at 0002029C: http://ps.openttdcoop.org/publicserver/webcam/0002029C.png 00:35:26 <PublicServer> <Mazur> They never aimed to get any design awards for artistry or intuitiveness. 00:35:36 <Jkrueger> true 00:35:54 <PublicServer> <Mazur> Vi started as a curses interface for ex. 00:36:29 <Jkrueger> after i get some new parts this summer i'm going to throw together a slackware 13 box 00:36:44 <PublicServer> <Mazur> Kewlness. 00:36:49 <Jkrueger> see whats new 00:36:56 <PublicServer> <Mazur> I started out on slackware, 13 floppies or so. 00:37:23 <PublicServer> <Mazur> Around 1989. 00:37:37 <Jkrueger> yeah i can imagine 00:37:54 <Jkrueger> never had a 'hard copy' of slackware 00:38:01 <Jkrueger> just torrent the .iso 00:38:26 <PublicServer> <Mazur> Back then, the CD did not even exist yet. 00:38:36 <Jkrueger> that is true 00:38:41 <PublicServer> <Mazur> For computers. 00:38:49 <PublicServer> <Mazur> :-) 00:39:02 *** roboboy has joined #openttdcoop 00:39:05 <Jkrueger> was it 1.44 MB floppies? 00:39:07 <PublicServer> <Mazur> I have programmed on punch cards. That dates me. :-D 00:39:13 <PublicServer> <Mazur> Yep./ 00:39:42 <Jkrueger> My mom was taught COBOL on cards in college 00:39:51 <Jkrueger> for business computing 00:39:55 <PublicServer> <damac> hehe, punch cards, like ottd logic gates 00:39:57 <PublicServer> <Mazur> I got Algol '68. 00:40:27 <PublicServer> <Mazur> Which was beautiful,m you could simply program: TO 100. 00:40:41 <PublicServer> <Mazur> and it't do the loop 100 times. 00:41:01 <PublicServer> <damac> i've started on basic 00:41:09 <Jkrueger> i've gotta take a java class sometime 00:41:23 <PublicServer> <Mazur> I started in machine language. 00:41:38 <PublicServer> <Mazur> On the ZX Spectrum. 00:41:44 <PublicServer> <damac> we had that in school 00:42:14 <PublicServer> <damac> 8080 emulator?? 00:42:15 <Jkrueger> the TV station here on campus has an amiga running the lights 00:42:22 <PublicServer> <Mazur> Z80. 00:42:22 <PublicServer> <damac> or something like that 00:42:28 <PublicServer> <Mazur> Z80 chip. 00:42:46 <PublicServer> <Mazur> Jkrueger: That is SOOOO cool. :-))). 00:42:48 <PublicServer> <damac> probably, yea 00:43:04 <Jkrueger> i don't know if it gets used 00:43:09 <Jkrueger> but it is running 00:44:16 <PublicServer> <damac> can u take a look at BBH02 00:44:50 <PublicServer> <damac> on purpose sign 00:45:00 <PublicServer> <Mazur> k 00:45:26 <PublicServer> <damac> wanted to prevent trains from L2 to go to L1 if not absolutelly neccessery 00:45:56 <PublicServer> <damac> will that do ? 00:46:14 <PublicServer> <Mazur> That's a penalty. The PF has a strong dislike to running a PBS sign against its direction. 00:46:33 <PublicServer> <damac> yea, thought so 00:46:51 <PublicServer> <Mazur> Should work like a charm. 00:46:53 <PublicServer> <Jkrueger> bit of a mess there 00:46:59 <PublicServer> <Jkrueger> keeps backing up 00:47:11 <PublicServer> <damac> yea, line 1 is full all the time 00:47:25 <PublicServer> <damac> so Chris told me to make a mixer here 00:47:52 <PublicServer> <damac> and then i saw more trains going from l2->l1 the other way around 00:48:30 *** Intexon has quit IRC 00:48:50 <PublicServer> <Jkrueger> bbh 4 is very spread out 00:48:52 <PublicServer> <damac> I've played with logic gates yesterday a bit and was thinking of puting one here 00:49:26 <PublicServer> <damac> but think that PS is better solution 00:51:18 <PublicServer> <Jkrueger> the problem seems to be the north east line favoring the full track 00:51:32 <PublicServer> <Mazur> Yes. 00:52:15 <PublicServer> <Mazur> I just added another reversed PBS on the west side to ameliorate the problem. 00:53:15 <PublicServer> <damac> don't see it 00:53:43 <PublicServer> <damac> oo, found it 00:53:49 <PublicServer> <Mazur> I confused west and east. 00:54:04 <PublicServer> <Mazur> Made yet another on your problem line. 00:54:14 <PublicServer> <Jkrueger> still waiting 00:55:02 <PublicServer> <Mazur> That can't be avoided, four lines joining to become two. 00:55:08 <PublicServer> <Jkrueger> whole thing is just at max cap 00:55:10 <PublicServer> <damac> yea 00:56:44 <PublicServer> <Mazur> Still, the overall traffic to the SW seesm smoother. 00:57:02 <PublicServer> <Jkrueger> I agree 00:57:08 <PublicServer> <damac> yea, yestersay was a stand still 00:58:24 <PublicServer> *** Mazur has left the game (connection lost) 01:01:31 <Mazur> I'm still around if either of you want my help or opinion. 01:04:19 <PublicServer> <damac> i'm off to bed 01:04:26 <PublicServer> <damac> cya 01:05:07 <PublicServer> *** made screenshot at 00022694: http://ps.openttdcoop.org/publicserver/webcam/00022694.png 01:05:46 <PublicServer> *** damac has left the game (leaving) 01:05:46 <PublicServer> *** Game paused (number of players) 01:05:50 <PublicServer> *** Jkrueger has left the game (leaving) 01:06:31 <Jkrueger> uni out for summer so i'll try and get in on the next game 01:06:36 <Jkrueger> take care maz 01:06:51 <Jkrueger> and damac 01:06:54 <Jkrueger> o/ 01:07:00 *** Jkrueger has quit IRC 01:07:21 <Mazur> Bye. 01:07:26 <damac> bye 01:11:03 <Mazur> You want me to come back in to continue fiddling with things? 01:11:47 <PublicServer> *** Game still paused (number of players) 01:11:49 <PublicServer> *** Mazur joined the game 01:14:46 <Mazur> Apparently not, 01:15:12 <PublicServer> *** Mazur has left the game (connection lost) 01:18:03 *** perk11 has joined #openttdcoop 01:19:33 *** damac has quit IRC 01:50:33 *** roboboy has quit IRC 02:15:04 *** Intexon has joined #openttdcoop 02:49:34 *** roboboy has joined #openttdcoop 03:02:58 *** Intexon has quit IRC 03:10:34 <Chris_Booth> anyone bout? 03:44:48 *** JamesGo_ has joined #openttdcoop 03:45:48 *** JamesGo has quit IRC 04:16:08 *** sla_ro|master has joined #openttdcoop 04:36:40 <Mazur> Yes. 04:37:06 <Mazur> Though not just here. 04:39:33 *** perk11 has quit IRC 05:10:03 *** sla_ro|master has quit IRC 05:14:57 *** sla_ro|master has joined #openttdcoop 06:16:37 *** Progman has joined #openttdcoop 06:17:16 *** Progman has quit IRC 07:33:56 *** DayDreamer has joined #openttdcoop 07:57:08 *** roboboy has quit IRC 08:04:03 *** Tray has joined #openttdcoop 08:09:00 *** Progman has joined #openttdcoop 08:18:50 *** pugi has joined #openttdcoop 08:59:46 *** Tray has quit IRC 09:10:34 *** perk11 has joined #openttdcoop 09:35:20 *** DayDreamer has quit IRC 10:01:30 *** Tray has joined #openttdcoop 10:03:36 *** Tray has quit IRC 10:31:06 *** KenjiE20 has joined #openttdcoop 10:31:06 *** ChanServ sets mode: +o KenjiE20 10:53:04 *** Mucht has joined #openttdcoop 10:53:04 *** ChanServ sets mode: +o Mucht 11:14:58 *** Tray has joined #openttdcoop 11:25:20 *** Tray has quit IRC 11:26:30 *** Tray has joined #openttdcoop 11:29:58 *** sla_ro|master has quit IRC 13:05:18 <PublicServer> *** Game still paused (number of players) 13:05:19 <PublicServer> *** Mazur joined the game 13:05:48 *** sla_ro|master has joined #openttdcoop 13:22:21 *** TWerkhoven has joined #openttdcoop 13:33:08 *** pugi has quit IRC 13:33:26 *** pugi has joined #openttdcoop 13:40:43 *** Mucht has quit IRC 14:24:02 *** damac has joined #openttdcoop 14:24:20 <damac> hey all 14:24:24 <damac> !password 14:24:24 <PublicServer> damac: pureed 14:25:23 <PublicServer> *** Game still paused (number of players) 14:25:23 <PublicServer> *** Game unpaused (number of players) 14:25:25 <PublicServer> *** damac joined the game 14:27:55 *** Intexon has joined #openttdcoop 14:33:13 <V453000> !password 14:33:14 <PublicServer> V453000: musics 14:33:29 <PublicServer> <V453000> hi 14:33:29 <PublicServer> *** V453000 joined the game 14:33:49 <PublicServer> *** damac has left the game (connection lost) 14:35:10 <PublicServer> *** made screenshot at 00031EB9: http://ps.openttdcoop.org/publicserver/webcam/00031EB9.png 14:41:10 <damac> !password 14:41:10 <PublicServer> damac: musics 14:41:34 <PublicServer> *** damac joined the game 14:41:50 <PublicServer> <damac> hey V 14:42:30 <PublicServer> <damac> made some changes to BBH02 yesterday 14:45:04 <PublicServer> <V453000> eh 14:45:18 <PublicServer> <V453000> the penalty might be fine but it breaks the presignal 14:45:24 <PublicServer> <V453000> so it needs to be further away 14:45:29 <PublicServer> <V453000> there, for instance 14:45:47 <PublicServer> <damac> oh, ok 14:46:10 <PublicServer> <damac> mazur puts some penalties afte me, also 14:46:16 <PublicServer> <V453000> same for the other side 14:46:29 <PublicServer> <V453000> which actually also has a very short train waiting bay 14:46:57 <PublicServer> <damac> 2 trains can wait here 14:47:15 <PublicServer> <V453000> yes 14:47:25 <PublicServer> <V453000> but if one of them comes from <-, then the other presignal breaks 14:47:31 <PublicServer> <V453000> because it is only 2 tiles long 14:48:50 <PublicServer> <V453000> see what I mean? :) 14:48:56 <PublicServer> <damac> yea 14:50:11 <PublicServer> *** made screenshot at 0002229C: http://ps.openttdcoop.org/publicserver/webcam/0002229C.png 14:59:26 <PublicServer> <damac> I straitened it a bit :) 15:02:36 *** Intexon has quit IRC 15:02:43 <PublicServer> <V453000> as if that was an issue :) 15:02:53 <PublicServer> <damac> ;P 15:03:04 <PublicServer> <V453000> ( the previous version was actually better because it left the other choice shorter) 15:03:30 <PublicServer> <damac> how do u mena that 15:04:12 <PublicServer> <damac> what was shorter? 15:05:01 <PublicServer> <V453000> 2 was shorter 15:05:08 <PublicServer> <V453000> now it is 10 tiles 15:05:11 <PublicServer> *** made screenshot at 0002149A: http://ps.openttdcoop.org/publicserver/webcam/0002149A.png 15:05:17 <PublicServer> <damac> ok, will fix that 15:05:19 <PublicServer> <V453000> you want to make it 6, but not shorter 15:05:21 <PublicServer> <V453000> it is ok 15:05:35 <PublicServer> <V453000> I am just explaining why your straightening was not helping 15:05:39 <PublicServer> <V453000> it works, so meh 15:06:26 <PublicServer> <damac> don't have anything else to do, so :) 15:06:57 <PublicServer> <V453000> we will probably end the game tonight 15:06:59 <PublicServer> <V453000> looks quite fine 15:09:02 <PublicServer> <damac> actually cant make it shorter and strait :) 15:09:45 <PublicServer> <damac> will broke signaling again 15:09:46 *** roboboy has joined #openttdcoop 15:09:59 <PublicServer> <damac> oh cool, so new one starts tonight? 15:10:25 <PublicServer> <V453000> yes 15:10:49 <PublicServer> <damac> cargo or something else? 15:11:07 <PublicServer> <V453000> depends on plan, read quickstart :P 15:11:29 <PublicServer> <damac> :P hehe 15:11:52 <PublicServer> <damac> couse I like cargo ans trains ;) 15:12:35 <PublicServer> <damac> what is yacd? 15:12:46 <PublicServer> <damac> yeta nother ? 15:12:52 <PublicServer> <V453000> you know cargo dist? 15:12:58 <PublicServer> <V453000> cargo dest, and all those retarded things 15:13:08 <PublicServer> <damac> no 15:13:18 <PublicServer> <V453000> that is a patch for openttd which makes cargo "want" to go somewhere 15:13:29 <PublicServer> <V453000> so you cant deliver everything everywhere like you can in clean game 15:13:37 <PublicServer> <damac> oh, ok 15:13:55 <PublicServer> <V453000> which is utterly retarded since it stops you from thinking and deciding what goes where, since you are told like a sheep 15:14:01 <PublicServer> <V453000> in my opinion, anyway 15:14:19 <PublicServer> <damac> yea, it's kind a strit foeward there 15:14:30 *** Chillosophy has joined #openttdcoop 15:14:51 <PublicServer> <damac> i think I like this better, thou I never played yacd 15:15:09 <PublicServer> <V453000> I played it twice, and probably for the last time 15:16:14 <PublicServer> <damac> played with those 1:1 spliter on slh in my game yesterday 15:16:24 <PublicServer> <damac> it works, but it's not effective 15:16:54 <PublicServer> <damac> would need more logic, for what I ment 15:17:44 <PublicServer> <damac> If I go with it, I think would and up with more logic tracks then normal, hehe 15:18:02 <PublicServer> <V453000> :) 15:18:10 <PublicServer> <V453000> more tracks dont need to hurt 15:18:20 <PublicServer> <V453000> you can make the logic in some spot where you wouldnt use the space anyway 15:18:38 <PublicServer> <damac> yea, thats right 15:19:00 <PublicServer> <damac> but i figure out, that is the same if I just make prios longer 15:19:26 <PublicServer> <damac> brb, not prios, but entrances 15:19:29 <PublicServer> <V453000> well simply put, wy do you care about it 15:19:41 <PublicServer> <V453000> you still have the second line free :) 15:19:59 <PublicServer> <V453000> so make both joins to both lines fast and you are fine 15:20:05 <PublicServer> *** Chris Booth joined the game 15:20:11 <PublicServer> *** made screenshot at 0000CE77: http://ps.openttdcoop.org/publicserver/webcam/0000CE77.png 15:20:13 <PublicServer> <damac> yea, thats it, basically 15:21:12 <PublicServer> <damac> i was thinking to make a detector on both ML and if train comes in on L1 then direct train from SL to L2 15:21:25 <PublicServer> <damac> and vice versa 15:21:39 <PublicServer> <damac> but if train comes in on both ML 15:21:49 <PublicServer> <V453000> you cant force trains to L1 or L2 15:22:00 <PublicServer> <V453000> unless you are sure that both MLs will have equal load 15:22:10 <PublicServer> <V453000> which would require doing the logic on all mergers 15:22:17 <PublicServer> <V453000> or at least on the part of ML you have the SLH 15:22:35 <PublicServer> <V453000> and even that would still be based on some probability 15:22:41 <PublicServer> <damac> yea, all SLH would need those logic 15:22:51 <PublicServer> <V453000> not just SLH 15:23:05 <PublicServer> <V453000> the traffic is defined by BBHs a lot 15:23:27 <PublicServer> <V453000> if you have 2 lines going and other 2 just connecting onto them giving them priority, then the first 2 lines will not change 15:23:27 <PublicServer> <damac> it was just something to play with 15:23:41 <PublicServer> <V453000> if you have 4 lines going all ->2 then you will mix it up quite nicely 15:24:03 <PublicServer> <V453000> so you might want to find your solution in the BBH instead 15:24:19 <PublicServer> <damac> have a little traffic for now 15:24:25 <PublicServer> <damac> about 50 trains 15:24:31 <PublicServer> <damac> moneymaker basically 15:24:33 <PublicServer> <damac> so i can play 15:24:56 <PublicServer> <damac> those detectors would do nice on low traffic MLs I think 15:25:18 <PublicServer> <damac> butwould be useless on high traffic ones 15:25:24 <PublicServer> <V453000> well 15:25:27 *** roboboy has quit IRC 15:25:35 <PublicServer> <V453000> what is a use of -anything_extra- on a low traffic ML 15:26:01 <PublicServer> <damac> idea was, why shpuld train wait for L1 to be free, if can go to L2 15:28:59 <PublicServer> <damac> have to go, see u later 15:29:10 <V453000> cya 15:29:29 <V453000> yes, but that idea is unsolvable 15:29:33 <V453000> almost ... 15:30:03 <V453000> almost meaning not effectively 15:30:14 <PublicServer> <Chris Booth> I am sure there is a way to solve it, may not be space effective 15:31:57 <V453000> with some sort of SML joiners 15:32:01 <V453000> which is not effective 15:32:14 <V453000> nor space, nor traffic effective 15:32:17 <PublicServer> <Chris Booth> and very boring 15:32:38 <V453000> well the actual joiner made as a fail-safe joiner has nothing to do with SML 15:32:41 <PublicServer> <Chris Booth> I am amazed that we haven't had SML here for a while 15:35:04 <PublicServer> *** Chris Booth has left the game (connection lost) 15:35:12 <PublicServer> *** made screenshot at 00009036: http://ps.openttdcoop.org/publicserver/webcam/00009036.png 15:36:19 <PublicServer> *** damac has left the game (connection lost) 15:42:18 *** damac has quit IRC 15:47:47 *** DayDreamer has joined #openttdcoop 15:48:13 *** DayDreamer has left #openttdcoop 16:12:30 *** ODM has joined #openttdcoop 16:12:30 *** ChanServ sets mode: +o ODM 16:27:48 <PublicServer> *** V453000 has left the game (connection lost) 16:27:50 <PublicServer> *** Game paused (number of players) 17:38:22 *** KenjiE20 has quit IRC 17:38:53 *** KenjiE20 has joined #openttdcoop 17:38:53 *** Webster sets mode: +o KenjiE20 17:47:44 *** KenjiE20 has quit IRC 17:48:15 *** KenjiE20 has joined #openttdcoop 17:48:15 *** Webster sets mode: +o KenjiE20 17:51:49 <V453000> !password 17:51:49 <PublicServer> V453000: bribed 17:51:59 <PublicServer> *** Game still paused (number of players) 17:52:00 <PublicServer> *** Game unpaused (number of players) 17:52:02 <PublicServer> *** V453000 joined the game 17:58:06 *** KenjiE20 has quit IRC 17:58:37 *** KenjiE20 has joined #openttdcoop 17:58:37 *** Webster sets mode: +o KenjiE20 18:06:06 <PublicServer> *** V453000 has left the game (connection lost) 18:06:08 <PublicServer> *** Game paused (number of players) 18:28:57 *** mfb- has joined #openttdcoop 18:28:58 *** ChanServ sets mode: +o mfb- 18:31:50 <mfb-> hi 18:31:52 <PublicServer> *** Game still paused (number of players) 18:31:52 <PublicServer> *** Game unpaused (number of players) 18:31:53 <V453000> hi 18:31:55 <PublicServer> *** mfb joined the game 18:32:40 <V453000> !password 18:32:40 <PublicServer> V453000: rogues 18:33:15 <PublicServer> *** V453000 joined the game 18:34:05 <PublicServer> <V453000> could end it right away I think 18:34:32 <PublicServer> <mfb> hmm 18:34:42 <PublicServer> <mfb> maybe connect the 3rd line to BBH03 18:35:16 <PublicServer> *** made screenshot at 00015D51: http://ps.openttdcoop.org/publicserver/webcam/00015D51.png 18:35:16 <PublicServer> *** V453000 has left the game (connection lost) 18:35:22 <PublicServer> <mfb> and BBH06 is very ugly with the 3rd 18:35:59 <V453000> !password 18:35:59 <PublicServer> V453000: rogues 18:36:29 <PublicServer> *** V453000 joined the game 18:37:18 <PublicServer> <V453000> dunno, it doesnt seem to jab 18:37:20 <PublicServer> <V453000> jam 18:37:30 <PublicServer> <mfb> well, just an open end at the moment 18:37:36 <PublicServer> *** V453000 has left the game (connection lost) 18:37:43 <V453000> doesnt hurt I think 18:37:52 <V453000> not needed, open end .. so what :) 18:38:14 <V453000> but feel free to connect it of course :) 18:38:21 <PublicServer> *** V453000 has left the game (general error) 18:38:48 <PublicServer> *** V453000 joined the game 18:39:48 <PublicServer> <mfb> it does jam 18:40:02 <PublicServer> <V453000> oh :) 18:40:04 <PublicServer> <mfb> oh, wrong signals there 18:40:10 <PublicServer> <V453000> I see 18:46:57 <PublicServer> *** Chris Booth joined the game 18:50:17 <PublicServer> *** made screenshot at 0001FF5B: http://ps.openttdcoop.org/publicserver/webcam/0001FF5B.png 18:52:01 <PublicServer> *** Chris Booth has left the game (connection lost) 18:54:19 <PublicServer> <V453000> some problems anywhere? 18:54:47 <PublicServer> *** V453000 has left the game (connection lost) 18:54:53 <V453000> one problem here -.- 18:54:55 <V453000> !password 18:54:55 <PublicServer> V453000: deride 18:54:59 <PublicServer> <mfb> ;) 18:55:23 <PublicServer> *** V453000 joined the game 18:56:18 <PublicServer> *** V453000 has left the game (connection lost) 18:59:00 <V453000> ok, I cant connect ... just tell me when you think it is done :) 18:59:04 <PublicServer> *** V453000 joined the game 18:59:13 <PublicServer> *** V453000 has left the game (connection lost) 18:59:33 <PublicServer> <mfb> there are some strange S-bends in the SLHs/BBHs left 18:59:48 <PublicServer> <mfb> but nothing really important, as they only slow down to 111km/h 18:59:52 <V453000> if they dont jam, it doesnt matter at all 18:59:58 <Chris_Booth> V453000 you need to invest in an ethernet cable 19:00:07 <V453000> 120->111 is barely significant 19:00:18 <V453000> Chris_Booth: I am hopefully going to have a better connection this summer 19:00:28 <Chris_Booth> going to university? 19:00:34 <V453000> no, moving 19:00:37 <Chris_Booth> ooh 19:01:36 <Chris_Booth> I hate moving, it sucks. so much stress 19:01:50 <V453000> well, yes but on the other hand I am looking forward to that :p 19:02:53 <Chris_Booth> then living a week without good TV, internet or telephones 19:03:09 <Chris_Booth> change of address and post redirections 19:03:52 <V453000> well, I do not have nor want a TV, I have internet at school and I use a cell phone ... hmm :) 19:04:10 <PublicServer> <mfb> BBH02<-> 04 has a lot of traffic, but no jam 19:04:59 <Chris_Booth> is that where the unused SLH is mfb-? 19:05:15 <PublicServer> <mfb> no 19:05:17 <PublicServer> *** made screenshot at 00020E9C: http://ps.openttdcoop.org/publicserver/webcam/00020E9C.png 19:05:27 <PublicServer> <mfb> that part got 3 lines now 19:05:29 <PublicServer> <mfb> and is working fine 19:05:47 <PublicServer> <mfb> some jam at BBH05 19:05:51 <PublicServer> *** Chris Booth joined the game 19:05:55 <PublicServer> <mfb> 2->1+1 is bad, as I said 19:08:08 <PublicServer> <mfb> no 19:08:15 <PublicServer> <mfb> we can use the existing lines 19:08:21 <PublicServer> <Chris Booth> I was going to build a mixer 19:08:29 <PublicServer> <mfb> why? 19:08:39 <PublicServer> <Chris Booth> so lines mix properly 19:08:49 <PublicServer> <mfb> no need to do that 19:08:53 <PublicServer> <Chris Booth> there is 19:09:01 <PublicServer> <Chris Booth> sinc traffic isn't 50/50 19:09:05 *** damac has joined #openttdcoop 19:09:07 <PublicServer> <mfb> so what? 19:09:13 <PublicServer> <mfb> both lines will get through 19:09:23 <PublicServer> <Chris Booth> so you will end up with 1 line having more traffic 19:09:25 <PublicServer> <mfb> and the joining line takes to empty slots 19:09:27 <PublicServer> <Chris Booth> and possibly jaming 19:09:30 <PublicServer> <mfb> that is not a problem 19:09:36 <damac> !password 19:09:36 <PublicServer> damac: lobing 19:09:39 <PublicServer> <mfb> every line is able to handle 100% traffic 19:09:51 <PublicServer> <mfb> (as long as V built his MSH right, which is possibly true) 19:09:55 <PublicServer> *** damac joined the game 19:10:07 <PublicServer> <damac> hey all 19:10:18 <PublicServer> <mfb> (it is) 19:18:02 <PublicServer> <mfb> I don't see any jams now 19:20:17 <PublicServer> *** made screenshot at 0001F75A: http://ps.openttdcoop.org/publicserver/webcam/0001F75A.png 19:20:58 <V453000> !password 19:20:58 <PublicServer> V453000: leaner 19:21:25 * V453000 tries to connect 19:22:01 <PublicServer> *** V453000 joined the game 19:25:23 <PublicServer> *** damac has left the game (connection lost) 19:26:08 <PublicServer> <V453000> wrap it up? :) 19:26:17 <PublicServer> <mfb> ok 19:26:31 <PublicServer> <Chris Booth> what shall we use for game image? 19:26:34 <PublicServer> <mfb> one last fix 19:26:42 <PublicServer> <mfb> done 19:26:45 <PublicServer> <V453000> factory, I already did the archive post :p 19:26:56 <PublicServer> <V453000> I dont think something is more appropriate than factory 19:27:02 <PublicServer> <mfb> :p 19:27:05 <PublicServer> <Chris Booth> I was going to take one of steel mill 19:27:11 <PublicServer> <mfb> factory entry? 19:27:17 <PublicServer> <V453000> lol, steel mill is dead 19:27:29 <PublicServer> <Chris Booth> but the eye candy is nice looking 19:27:51 <PublicServer> <V453000> kinda disappointing to look at empty rails, candy or not imo :) 19:28:07 <V453000> !save 206end.sav 19:28:07 <PublicServer> Saving game... 19:28:08 <V453000> !save 19:28:08 <PublicServer> Saving game... 19:28:15 <V453000> !transfer 206 game.sav 19:28:19 <PublicServer> V453000: PublicServerGame_206_Final.sav 19:28:19 <PublicServer> V453000: Transfer done. (/home/openttd/svn-publicserver/autopilot/save/game.sav->http://www.openttdcoop.org//files/PublicServer_archive/PublicServerGame_206_Final.sav) 19:29:13 <V453000> !gamenr 19:29:13 <PublicServer> V453000: This is game number: 206 19:29:14 <V453000> !gamenr 207 19:29:15 <PublicServer> *** V453000 has set gamenr to 207 (next !restart) 19:29:18 <V453000> !content 19:29:18 <PublicServer> V453000: Connection established 19:29:18 <PublicServer> V453000: Downloading 0 file(s) (0 bytes) 19:29:18 <PublicServer> V453000: (you need to !restart to have the new content loaded) 19:29:20 <V453000> !content 19:29:22 <PublicServer> V453000: Expect timeout triggered! 19:29:24 <PublicServer> V453000: Expect timeout triggered! 19:29:24 <PublicServer> V453000: (you need to !restart to have the new content loaded) 19:29:35 <V453000> k 19:29:38 <V453000> good game :p 19:29:40 <V453000> !restart 19:29:41 <PublicServer> V453000: Restart scheduled, will be initiated in next minute! 19:29:41 <Chris_Booth> yes 19:29:44 <Chris_Booth> new nightly? 19:29:51 <V453000> can do that later 19:30:01 <PublicServer> Scheduled quit for automated maintenance... will be back shortely 19:30:01 <PublicServer> Thank you for playing r22375. 19:30:06 <PublicServer> Server has exited 19:30:07 *** PublicServer has quit IRC 19:30:35 *** PublicServer has joined #openttdcoop 19:30:35 <PublicServer> Autopilot engaged 19:30:35 <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)' 19:30:35 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG207 (r22375) | STAGE: Finalizing | www.openttdcoop.org | New players, use @quickstart and !help | English only" 19:30:35 *** ChanServ sets mode: +v PublicServer 19:31:34 <V453000> @stage MM 19:31:34 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG207 (r22375) | STAGE: MM | www.openttdcoop.org | New players, use @quickstart and !help | English only" 19:31:53 <V453000> !password 19:31:53 <PublicServer> V453000: clumps 19:31:59 <mm> :\ 19:32:04 <mfb-> :D 19:32:05 *** mm is now known as brundlefly 19:32:13 <Chris_Booth> go to r22458? 19:32:47 <V453000> !auto 19:32:48 <PublicServer> *** V453000 has enabled autopause mode. 19:33:18 <V453000> !rcon set town_growth_rate 0 19:33:18 <PublicServer> V453000: *** Game still paused (manual, number of players) 19:33:18 <PublicServer> V453000: *** Game still paused (manual, connecting clients, number of players) 19:33:19 <PublicServer> V453000: *** mfb has joined the game (Client #6) 19:33:19 <PublicServer> V453000: *** Game still paused (manual, number of players) 19:33:19 <PublicServer> V453000: say "<V453000> @stage MM" 19:33:19 <PublicServer> V453000: [All] PublicServer: <V453000> @stage MM 19:33:19 <PublicServer> V453000: say "<mm> :\" 19:33:21 <PublicServer> V453000: [All] PublicServer: <mm> :" 19:33:21 <PublicServer> V453000: *** Game still paused (manual, connecting clients, number of players) 19:33:23 <PublicServer> V453000: say "<mfb-> :D" 19:33:23 <PublicServer> V453000: you have 18 more messages 19:36:30 <mfb-> wtf 19:37:54 <V453000> abc 19:38:00 <Chris_Booth> not sure is it broken? 19:38:53 <V453000> that is how it was before 19:40:09 <V453000> could try to restart again 19:40:13 <V453000> !save 207mm 19:40:13 <PublicServer> Saving game... 19:40:18 <V453000> !restart 19:40:18 <PublicServer> V453000: Restart scheduled, will be initiated in next minute! 19:41:01 <PublicServer> Scheduled quit for automated maintenance... will be back shortely 19:41:33 <V453000> uhm 19:41:56 <Chris_Booth> it hasn't quit 19:41:57 <V453000> bye? 19:41:58 <Chris_Booth> it lies 19:42:00 <V453000> hm :) 19:42:12 <Chris_Booth> PublicServer you lie to us 19:42:15 <mfb-> and it does not show ingame chat 19:43:44 <Chris_Booth> moo haha 19:43:46 *** PublicServer has quit IRC 19:43:57 <V453000> oh :D 19:44:09 <Chris_Booth> that wasn't me 19:44:39 <V453000> lets see if it comes back alive 19:46:41 <Chris_Booth> I am going with no 19:46:52 <Chris_Booth> not until someone that uses SSH to the server brings it back 19:47:18 <Chris_Booth> done both of you have SSH access to the servers? 19:47:34 <V453000> I do, which does not mean I can use it :) 19:49:36 <Chris_Booth> aaah so its a case of I have it, but never got told how to use it 19:49:48 <V453000> pretty much 19:50:22 <Chris_Booth> there is another option, ping other members until they come and fix it 19:50:24 <Chris_Booth> XD 19:50:36 <V453000> that is what I did ofc :) 19:58:44 <Chris_Booth> you could run ps in PZ 19:59:44 <Chris_Booth> PZ also needs a reset 20:01:14 <V453000> :D 20:03:52 *** PublicServer has joined #openttdcoop 20:03:52 <PublicServer> Autopilot engaged 20:03:52 <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)' 20:03:52 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG207 (r22375) | STAGE: MM | www.openttdcoop.org | New players, use @quickstart and !help | English only" 20:03:52 *** ChanServ sets mode: +v PublicServer 20:03:58 <PublicServer> *** made screenshot at 0000F287: http://ps.openttdcoop.org/publicserver/webcam/0000F287.png 20:04:02 <Chris_Booth> :DD 20:04:27 <Chris_Booth> nice screen shot 20:05:34 <V453000> missing 20:05:35 <V453000> wtf 20:05:41 <Ammler> the log tells which 20:06:38 <V453000> consulting alreadz 20:06:39 <V453000> y 20:06:51 <V453000> !info 20:06:51 <PublicServer> V453000: #:1(Orange) Company Name: 'Flethill City Transport' Year Founded: 1950 Money: 251752 Loan: 500000 Value: 486456 (T:0, R:0, P:5, S:0) unprotected 20:06:55 <V453000> uhm 20:07:00 <V453000> game looks correct 20:07:10 <Chris_Booth> lol eurovision is on, and it englands turn 20:07:11 <Ammler> yes 20:07:16 <Chris_Booth> here comes and epic fail 20:08:56 <V453000> !password 20:08:56 <PublicServer> V453000: medals 20:09:21 <PublicServer> *** Game still paused (number of players) 20:09:21 <PublicServer> *** V453000 joined the game 20:11:07 <PublicServer> *** Game still paused (number of players) 20:11:07 <PublicServer> *** Game unpaused (number of players) 20:11:09 <PublicServer> *** Chris Booth joined the game 20:13:43 <V453000> @tweet Public Server Game 207 is on! 20:13:45 <Webster> V453000: The operation succeeded. 20:13:49 <PublicServer> *** Chris Booth has left the game (connection lost) 20:13:49 <PublicServer> *** Game paused (number of players) 20:14:28 <Webster> 1 new tweet(s): openttdcoop Public Server Game 207 is on! ^V4, 42 seconds ago via SupyTweet. (69495629952454656) 20:14:40 <mfb-> !password 20:14:40 <PublicServer> mfb-: medals 20:14:48 <PublicServer> *** Game still paused (number of players) 20:14:48 <PublicServer> *** Game unpaused (number of players) 20:14:48 <PublicServer> *** mfb joined the game 20:19:02 <PublicServer> *** made screenshot at 00035DA8: http://ps.openttdcoop.org/publicserver/webcam/00035DA8.png 20:23:12 <PublicServer> <mfb> 225pax/month in dartfield... wtf 20:25:16 <PublicServer> <V453000> :D 20:25:52 <PublicServer> <V453000> very travel-friendly people 20:26:02 <PublicServer> <V453000> also rich I guess, since they have for the tickets 20:26:40 <PublicServer> <mfb> and a high population density, too 20:27:15 <PublicServer> *** V453000 has left the game (connection lost) 20:27:17 <PublicServer> *** Game paused (number of players) 20:27:33 <PublicServer> <mfb> no city with 500+ got a higher number :p 20:27:49 <V453000> !password 20:27:49 <PublicServer> V453000: vandal 20:28:43 <V453000> PS recognizes me 20:28:56 <PublicServer> *** Game still paused (number of players) 20:28:56 <PublicServer> *** Game unpaused (number of players) 20:28:57 <PublicServer> *** V453000 joined the game 20:29:28 <PublicServer> <V453000> correct buildings I guess :) 20:29:49 <PublicServer> <mfb> pluntbourne is interesting, too 20:31:01 <PublicServer> <V453000> hm :) 20:34:02 <PublicServer> *** made screenshot at 0003CE7C: http://ps.openttdcoop.org/publicserver/webcam/0003CE7C.png 20:35:45 <V453000> @stage Planning 20:35:45 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG207 (r22375) | STAGE: Planning | www.openttdcoop.org | New players, use @quickstart and !help | English only" 20:35:49 <V453000> \o/ 20:38:45 <TWerkhoven> !password 20:38:45 <PublicServer> TWerkhoven: jacked 20:38:55 <TWerkhoven> ello 20:38:58 <PublicServer> *** T. Werkhoven joined the game 20:38:59 <PublicServer> <mfb> hi 20:39:17 <PublicServer> <V453000> hi :) 20:41:22 *** Intexon has joined #openttdcoop 20:49:02 <PublicServer> *** made screenshot at 0000AEAD: http://ps.openttdcoop.org/publicserver/webcam/0000AEAD.png 20:49:50 <PublicServer> *** Mazur joined the game 20:50:14 <PublicServer> <Mazur> Hm, some biiig lakes. 20:50:24 <PublicServer> <V453000> not that big 20:50:38 <PublicServer> <Mazur> Close together in the NE. 20:51:26 <PublicServer> <Mazur> Maybe try a cross for a ML. 20:51:48 <PublicServer> <mfb> +two large BBHs or one ring? 20:52:22 <PublicServer> <Mazur> That would have one woop ass big BBH in the centre, you're right. 20:52:40 <PublicServer> <mfb> well, can be done with some ring structure 20:53:12 <PublicServer> <Mazur> Yes, but then it's not a cross anymore, which was the concept I was contemplating. 20:53:23 <PublicServer> <Mazur> ANyway, dinners ready, laters. 20:53:37 <PublicServer> <mfb> or like a 4way-hub, but with a really large area so you can build it without problems 20:53:52 <PublicServer> <Mazur> Yep, whoop big ass. 20:53:58 <PublicServer> *** Mazur has left the game (leaving) 20:54:14 <PublicServer> <mfb> something like prardhattan <-> gufingpool bridge 21:04:02 <PublicServer> <V453000> hmm 21:04:06 <PublicServer> <V453000> I think I have an idea 21:07:10 <damac> !password 21:07:10 <PublicServer> damac: ignite 21:07:54 <PublicServer> *** damac joined the game 21:08:01 <PublicServer> <damac> hey 21:08:29 <PublicServer> <V453000> hi 21:10:08 <PublicServer> <damac> what's the plan so far 21:12:42 <TWerkhoven> none have been made yet 21:18:12 <PublicServer> <damac> ring would be nice 21:26:14 <PublicServer> *** V453000 has left the game (connection lost) 21:26:37 <V453000> !password 21:26:37 <PublicServer> V453000: homing 21:26:52 <PublicServer> *** V453000 joined the game 21:28:33 <PublicServer> <mfb> MSH at L_R :D 21:28:40 <PublicServer> <mfb> so like a BBH 21:28:49 <PublicServer> <mfb> but with prio for the ML? 21:28:55 <PublicServer> <V453000> sure 21:29:09 <PublicServer> <mfb> ~SL=ML 21:29:11 <PublicServer> *** V453000 has left the game (connection lost) 21:29:21 <V453000> there is no SL 21:29:23 <V453000> !password 21:29:23 <PublicServer> V453000: homing 21:30:31 <PublicServer> *** V453000 joined the game 21:33:42 <PublicServer> <V453000> we have quite a few new people here so I think this would be a lot of fun to make them here at home 21:34:03 <PublicServer> *** made screenshot at 000151B3: http://ps.openttdcoop.org/publicserver/webcam/000151B3.png 21:34:05 <PublicServer> <damac> looking at you plan 21:34:19 <PublicServer> <damac> from where to where are passenger going 21:34:45 <PublicServer> <V453000> basically everywhere 21:34:47 <PublicServer> <V453000> between towns 21:35:10 <PublicServer> <damac> so, there are going on there own, or by the orders? 21:35:20 <PublicServer> <V453000> pretty much 21:37:18 <PublicServer> <V453000> that is one of the points 21:37:32 <PublicServer> <V453000> you choose the destinations by filling the emptier spaces on the network 21:39:04 <PublicServer> <damac> would be possible to create one way ring? 21:39:12 <PublicServer> <damac> wait a min 21:39:47 <PublicServer> <V453000> ? 21:39:50 <PublicServer> <V453000> why 1way ring 21:40:25 <mfb-> ;) 21:40:51 <PublicServer> *** V453000 has left the game (connection lost) 21:41:11 <PublicServer> <damac> hmm, just for fun? 21:42:03 <PublicServer> <mfb> why are the running costs going up and down? 21:42:15 <V453000> !password 21:42:15 <PublicServer> V453000: cabbed 21:42:16 <PublicServer> <damac> mojsternet.com/ottd/pax-ring.png 21:42:18 <V453000> stopped planes 21:42:21 <V453000> or on-airport 21:42:30 <V453000> well, 1way ring doesnt fit my plan :) 21:42:33 <PublicServer> <mfb> ah, on-airport then 21:42:51 <PublicServer> <damac> ok, just an idea 21:43:14 <PublicServer> *** V453000 joined the game 21:44:33 <PublicServer> <V453000> btw 1way rings mean double the amount of lines in the same direction which means double the amount of lines outputting from a merger which means hard as fuck, which I doubt you want to take challenge of in your 2nd game ;) 21:45:21 <PublicServer> *** V453000 has left the game (connection lost) 21:46:03 <PublicServer> <damac> :P u are probablly right 21:46:44 <mfb-> but you only need half of the mergers 21:47:03 <mfb-> so you can just build two mergers for half of the lines each if you want to 21:47:07 <V453000> I am not talking about space 21:47:11 <mfb-> every balancing between the two is optional 21:47:44 <V453000> well, it still definitely is harder than merging half of the amount of lines, I guess we can agree there 21:47:53 <mfb-> just "reverse one side of the ML" 21:48:09 <mfb-> and you have a oneway-ring instead of a twoway 21:48:19 <PublicServer> *** V453000 joined the game 21:48:22 <V453000> well, why to do the 1way then 21:48:44 <mfb-> balancing can be better 21:48:59 <mfb-> easier to add more and more lines 21:49:03 <PublicServer> *** made screenshot at 00015DB4: http://ps.openttdcoop.org/publicserver/webcam/00015DB4.png 21:49:31 <PublicServer> <V453000> aka expanding a 5 lane merger to 6 is easier than upgrading LL_RRR to LLL_RRR? 21:49:34 <PublicServer> <V453000> hardly :) 21:50:22 <mfb-> you can build it as two 3-line-mergers 21:50:34 <mfb-> with some space in between 21:50:45 <mfb-> like you have it in a twoway-ring, too 21:51:04 <PublicServer> <damac> i was thinking of one sml(?), so trains exit on most outer line, and entering on outer 21:51:28 <mfb-> they must be able to exit from every line 21:51:36 <PublicServer> <V453000> dunno, 1way rings seem to be dumb to me :) 21:51:38 <mfb-> but ok: entry at a SML is really easy 21:51:44 <PublicServer> <V453000> hm, SML is probably the most boring thing :) 21:51:51 <mfb-> :p 21:51:59 <mfb-> PZ13? ;) 21:52:21 <PublicServer> <V453000> that is not a SML game but an unique game where you try something else :) 21:52:27 <PublicServer> <V453000> we did not add a single line 21:52:31 <mfb-> :p 21:53:03 <mfb-> (but it would have been possible) 21:53:46 <V453000> with the CPU requirements, it would not :) 21:54:07 <V453000> and we did not care about some additional lines either :) the aim of the game was to make the concept work 21:54:41 <V453000> that it happened with 11 full lines and 200K goods per month was just a side effect :D 22:00:42 <mfb-> as all MLs are L_R, we could think about building 4way-hubs 22:00:55 *** Jkrueger has joined #openttdcoop 22:01:25 <V453000> I thought the same 22:01:30 <Jkrueger> !password 22:01:30 <PublicServer> Jkrueger: coward 22:02:04 <mfb-> like that: http://i51.tinypic.com/2rotli9.png 22:02:04 <PublicServer> <V453000> point accepted :p 22:02:21 <mfb-> for TL3, but easy to expand 22:02:35 <PublicServer> *** Jkrueger joined the game 22:02:54 <V453000> I believe it can be even smaller 22:03:02 <V453000> omg you use opengfx? x.x 22:03:03 <Jkrueger> for some reason OTTD exits to main menu about half the time when i go to enter password :/ 22:03:12 <V453000> Jkrueger: try again 22:03:17 <mfb-> ? 22:03:17 <Jkrueger> i did 22:03:27 <mfb-> maybe 22:03:31 <PublicServer> <damac> happens to me too 22:03:33 <V453000> Jkrueger: repeat :) 22:03:34 <mfb-> was just a design 22:03:44 <mfb-> CL2 would help, too 22:03:48 <PublicServer> *** mfb has left the game (leaving) 22:03:59 <Jkrueger> whats significant about opengfx? 22:04:03 <PublicServer> *** made screenshot at 000167B1: http://ps.openttdcoop.org/publicserver/webcam/000167B1.png 22:04:05 <V453000> it sucks big time 22:04:20 *** sla_ro|master has quit IRC 22:04:28 *** mfb- has quit IRC 22:04:52 <PublicServer> <Jkrueger> so pax game? 22:05:23 <PublicServer> <Jkrueger> can we do mail too? 22:05:27 <PublicServer> <V453000> no 22:05:33 <PublicServer> <V453000> that just makes it messy 22:06:24 <PublicServer> *** V453000 has left the game (connection lost) 22:06:48 <PublicServer> <damac> one question thou. we'll start building whem maglev is available? 22:07:38 <V453000> no, we will start building when others make plans, we have voting, some plan wins, and you read quickstart to know this :) 22:07:49 * TWerkhoven is wondering which engine is supposed to be the transrapid 22:08:39 *** Intexon has quit IRC 22:08:42 <V453000> Transrapid09 or how is it called 22:08:42 <Razaekel> transrapid is a maglev 22:08:50 <V453000> the only one DB set maglev ... 22:08:53 <TWerkhoven> duh 22:08:55 <PublicServer> <damac> in case your plan wins 22:09:03 * TWerkhoven whacks self 22:09:45 *** Intexon has joined #openttdcoop 22:14:12 *** ODM has quit IRC 22:15:39 <PublicServer> *** Jkrueger has left the game (leaving) 22:20:38 *** Sterling has joined #openttdcoop 22:22:39 *** Jkrueger has quit IRC 22:27:32 <PublicServer> *** Chris Booth joined the game 22:28:04 <PublicServer> *** Chris Booth has left the game (leaving) 22:29:37 <PublicServer> *** damac has left the game (leaving) 22:29:37 <PublicServer> *** Game paused (number of players) 22:36:48 <damac> !password 22:36:48 <PublicServer> damac: crowed 22:37:05 <PublicServer> *** Game still paused (number of players) 22:37:05 <PublicServer> *** Game unpaused (number of players) 22:37:07 <PublicServer> *** damac joined the game 22:55:31 <PublicServer> *** T. Werkhoven has left the game (leaving) 22:55:31 <PublicServer> *** Game paused (number of players) 22:58:12 *** TWerkhoven has quit IRC 22:58:56 *** Progman has quit IRC 23:04:04 <PublicServer> *** made screenshot at 0000BFD8: http://ps.openttdcoop.org/publicserver/webcam/0000BFD8.png 23:09:32 <V453000> damac: I do not think SML works with trains without orders 23:10:22 <PublicServer> <damac> why not? 23:10:56 <PublicServer> <damac> if they forced to inner line, eventually they rich station 23:11:07 <V453000> because trains without orders work very weirdly, and to force them to shift to some other line might require some logic instead of just a shifter 23:11:24 <V453000> yes, how do you force them to inner line :) 23:11:28 <V453000> penalties might not work 23:11:36 <V453000> (they probably wont) 23:12:34 <PublicServer> <damac> how about placing waypoint for every exit? 23:12:49 <V453000> then trains have orders :p 23:17:54 *** Sylf has quit IRC 23:18:35 <PublicServer> <damac> hmm, if they go through waypoint, then each group will serve same toens 23:18:55 <V453000> ? 23:18:55 <PublicServer> <damac> just going throug the ring 23:19:05 <PublicServer> *** made screenshot at 0000C3DA: http://ps.openttdcoop.org/publicserver/webcam/0000C3DA.png 23:19:23 <PublicServer> <damac> if there where 10 exit -> 10 groups of trains 23:20:05 <PublicServer> <damac> they will always go to the same exit 23:20:25 <V453000> well, and then where they go? :) 23:20:41 <V453000> exit means the 5-6 cities, right? 23:20:46 <PublicServer> <damac> right 23:20:55 <V453000> yes 23:20:58 <PublicServer> <damac> they'll go to tthe nearest station 23:21:01 <V453000> and what is their destination :) 23:21:07 <V453000> wha? 23:21:30 <PublicServer> <damac> nowhere else to go:) 23:21:49 <PublicServer> <damac> ok, there is, but ... 23:22:47 <PublicServer> <damac> ok, there's gonna be split to station | nect statin 23:23:15 <PublicServer> <damac> so if we place penalty on next staion, they'll go to station if not ocupied 23:23:42 <PublicServer> <damac> and next station track splits to station | next statin 23:23:45 <PublicServer> <damac> and so on 23:26:40 <PublicServer> <damac> how about waypoint in middle of map, which is unreachable? 23:29:58 *** Sterling has quit IRC 23:34:06 <PublicServer> *** made screenshot at 0000C5DB: http://ps.openttdcoop.org/publicserver/webcam/0000C5DB.png 23:35:40 <PublicServer> *** damac has left the game (leaving) 23:40:34 *** Intexon has quit IRC 23:42:03 *** Intexon has joined #openttdcoop 23:42:11 *** KenjiE20 has quit IRC