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00:01:02 <Chris_Booth[LP]> planetmaker: !! doesn't show in server 00:01:09 <Chris_Booth[LP]> !!NETWORK PLAN!! 00:01:20 <Chris_Booth[LP]> not even with space 00:01:23 <Chris_Booth[LP]> . !!NETWORK PLAN!! 00:01:52 <planetmaker> he, right 00:02:13 <Chris_Booth> ! is a great way to not get seen by IRC in server or by server in IRC 00:03:52 <Chris_Booth> ok i am off for tonight 00:03:55 <Chris_Booth> good night all 00:03:59 <NCommander> Well, I finally get it (sorta). P 00:04:01 <NCommander> Chris_Booth: have a nice night 00:04:03 <PublicServer> *** Chris Booth has left the game (leaving) 00:04:03 <PublicServer> *** Game paused (number of players) 00:04:13 <Chris_Booth> I will not I have to be up in 5 hours 00:04:18 <Chris_Booth> kinda lost track of time 00:04:28 <PublicServer> <NCommander> :-/ 00:04:35 <PublicServer> *** NCommander has left the game (leaving) 00:05:22 <Chris_Booth> sorry didn't meant to sound rude 00:06:34 <NCommander> I should probably go to slepe myself 00:38:46 *** Chris_Booth has quit IRC 00:41:38 *** pugi has quit IRC 00:42:31 * NCommander is kinda depressed that he can't find a OpenTTD game he wants to play :-/ 00:44:30 *** Chris_Booth[LP] has quit IRC 02:15:24 *** JamesGo_ has joined #openttdcoop 02:17:04 *** JamesGo has quit IRC 02:45:40 *** Intexon has quit IRC 03:11:23 *** amitp has quit IRC 03:20:00 *** Zeknurn has quit IRC 03:21:06 *** Alanin`off has quit IRC 03:21:38 *** Alanin`off has joined #openttdcoop 04:01:45 *** Zeknurn has joined #openttdcoop 04:11:47 *** amitp has joined #openttdcoop 04:22:20 *** Razaekal has quit IRC 04:28:10 *** Razaekel has joined #openttdcoop 05:17:36 *** amitp has quit IRC 06:04:34 *** ODM has joined #openttdcoop 06:04:34 *** ChanServ sets mode: +o ODM 06:19:01 *** Alanin`off has quit IRC 06:49:21 *** DayDreamer has joined #openttdcoop 06:52:36 *** DayDreamer has left #openttdcoop 06:53:02 *** Tray has joined #openttdcoop 07:01:01 *** sla_ro|master has joined #openttdcoop 07:06:46 *** roboboy has joined #openttdcoop 07:27:48 *** Tray has quit IRC 08:03:07 *** elmz has quit IRC 08:04:25 *** pugi has joined #openttdcoop 08:20:15 *** ODM has quit IRC 08:44:01 *** Progman has joined #openttdcoop 09:02:05 *** Progman has quit IRC 09:45:15 *** pugi has quit IRC 10:24:45 *** KenjiE20 has joined #openttdcoop 10:24:45 *** ChanServ sets mode: +o KenjiE20 11:07:10 *** Mazur has quit IRC 11:12:27 *** Chris_Booth has joined #openttdcoop 11:16:01 *** Intexon has joined #openttdcoop 11:19:29 *** ODM has joined #openttdcoop 11:19:29 *** ChanServ sets mode: +o ODM 11:25:59 *** Khaos_Raider has joined #openttdcoop 11:26:16 *** Intexon has quit IRC 11:26:22 <Khaos_Raider> hi 11:32:35 <Chris_Booth> hi Khaos_Raider 11:33:44 *** Khaos_Raider has left #openttdcoop 11:41:08 *** Odd_Blok1 has left #openttdcoop 11:47:31 <NCommander> is it me, or is the game change the way ships work to be very hard to be profittable 11:48:11 <planetmaker> might be. purchase and running costs are configurable 11:48:27 <planetmaker> but do you talk about this server or our welcome server? 11:48:42 <planetmaker> I guess... welcome server ;-) 11:51:17 <planetmaker> NCommander, there are two different servers. This is the channel for the (main) coop server. The channel for the welcome / stable server is #openttdcoop.stable 11:57:12 <NCommander> oh 11:58:56 <planetmaker> actually there are more different servers ;-) 11:58:59 <planetmaker> but well :-P 11:59:06 *** Khaos_Raider has joined #openttdcoop 12:01:46 <V453000> Khaos_Raider: read @@quickstart 12:01:47 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 12:01:52 <V453000> you will find there everything you need 12:02:56 *** Khaos_Raider has left #openttdcoop 12:03:08 <planetmaker> :| 12:04:05 *** Tray has joined #openttdcoop 12:47:08 <NCommander> I got to say, looking at some of these creations, my mind is effectively blown 12:50:29 <V453000> :D 12:50:50 *** DayDreamer has joined #openttdcoop 12:50:58 <NCommander> I hope playing co-op will help me become a better player 12:51:50 <V453000> most likely 12:52:54 *** DayDreamer has quit IRC 13:03:58 <NCommander> I do like all the newgrfs that make road vechiles usable 13:04:40 <V453000> arent they without newgrfs? 13:05:52 <NCommander> they're extremely slow 13:06:04 <NCommander> So they can't be used expect for very short distances 13:10:20 <V453000> well, using long distance road vehicles sucks 13:12:24 <PublicServer> *** Game still paused (number of players) 13:12:26 <PublicServer> *** Chris Booth joined the game 13:12:45 * NCommander is currently running through the tutorial scenario again 13:13:25 <PublicServer> *** Chris Booth has left the game (leaving) 13:15:13 <NCommander> So I know terminius stations are bad, but what about Drive-thru stations? http://wiki.openttd.org/Image:Drive_thru.png 13:15:59 <Chris_Booth> anything with that about of PBS is bad 13:16:16 <NCommander> PBS? 13:16:29 <KenjiE20> @psgsave 171 13:16:29 <Webster> PSG 171 Archive entry; http://www.openttdcoop.org/wiki/PublicServer:Archive_-_Games_171_-_180#gameid_171 13:16:51 <KenjiE20> oh wait that kind of drive thru 13:17:11 <V453000> 171 is a RV game afaik 13:17:29 <KenjiE20> it is, so pertinent to the convo before hand :p 13:18:01 <NCommander> Er, no, I me drive through rail stations (that's what the official manual refers to them as) 13:18:20 <KenjiE20> yeah, normally refered to as RoRo 13:18:40 <NCommander> No, Ro-Ro is different. This is a station that strades the mainline, I posted a pic 13:18:56 <KenjiE20> it's still roro 13:19:08 <NCommander> oh 13:19:15 <KenjiE20> @roro 13:19:15 <Webster> roro: 'Roll On, Roll Off' style of station building 13:19:23 <NCommander> shutting up now :-) 13:29:17 <NCommander> So in the tutorial, how are the ships getting oil? The docks aren't in the coverage area ... 13:29:33 <NCommander> oh, erm, NM 13:32:10 *** Progman has joined #openttdcoop 13:42:58 *** perk11 has joined #openttdcoop 14:03:17 *** perk11 has quit IRC 14:07:56 *** `real has quit IRC 14:10:58 *** `real has joined #openttdcoop 14:53:43 *** Chris_Booth[LP] has joined #openttdcoop 15:19:30 <NCommander> !password 15:19:31 <PublicServer> NCommander: guffaw 15:20:08 <PublicServer> *** Game still paused (number of players) 15:20:09 <PublicServer> *** NCommander joined the game 15:24:32 <PublicServer> *** NCommander has joined company #1 15:46:23 *** MrD2DG has joined #openttdcoop 15:46:24 *** TWerkhoven has joined #openttdcoop 15:46:25 *** Mazur has joined #openttdcoop 15:46:52 <MrD2DG> !password 15:46:52 <PublicServer> MrD2DG: guffaw 15:47:49 <PublicServer> *** Game still paused (number of players) 15:47:49 <PublicServer> *** Game unpaused (number of players) 15:47:50 <PublicServer> *** MrD2DG joined the game 15:48:05 <PublicServer> <NCommander> hola 15:48:07 <PublicServer> <MrD2DG> Hi 15:52:38 <PublicServer> <NCommander> There are still a fair bit of areas where lumbermills need to be added 15:52:50 <PublicServer> <MrD2DG> Yep 15:53:04 <PublicServer> <MrD2DG> Not sure what the plan is though, or whether they should be added now 15:53:16 <PublicServer> <NCommander> I guess the question is how do I start getting involved 15:53:35 <PublicServer> <MrD2DG> :P I missed the start of this game, just came to see how it was going 15:53:53 <PublicServer> <NCommander> oh 15:53:59 <PublicServer> <MrD2DG> I guess you could work on SL 04 if you know how to build an SRNW 15:54:41 <PublicServer> <NCommander> I might be able to do it, but I'm still very new (basically just read everything on the wiki) 15:55:09 <PublicServer> <MrD2DG> Oh, well it might be a bit hard then SRNW take some time to get used to, not like regular train orders... 15:55:43 <PublicServer> <NCommander> Well, the orders part looks simple. You put two orders to go to the same station, then full load, then transfer and leave empty) 15:56:05 <PublicServer> <NCommander> the track part is a bit tricker 15:56:09 <PublicServer> <MrD2DG> You dotn put orders to the pickup stations 15:56:19 <PublicServer> <MrD2DG> Only to the drop the pickups are handled automatically 15:56:46 <PublicServer> <MrD2DG> I'd say the best thing to do is watch the trains in action and learn form there 15:57:04 <PublicServer> <NCommander> I was referring to the regulating train (like 254) 15:57:19 <PublicServer> <NCommander> Just watching it though you learn a lot and its still staggering 15:57:22 <PublicServer> <MrD2DG> Oh the dummy trains 15:59:07 <PublicServer> <MrD2DG> Well i would help but I only came to see what was going on, other players should be coming soon I think 15:59:13 <PublicServer> <MrD2DG> Bye 15:59:16 <PublicServer> <NCommander> cya 15:59:20 <PublicServer> *** MrD2DG has left the game (leaving) 15:59:20 <PublicServer> *** Game paused (number of players) 16:00:26 *** MrD2DG has quit IRC 16:38:38 <PublicServer> *** NCommander has left the game (leaving) 16:38:45 *** KhaosRaider has joined #openttdcoop 16:38:51 <KhaosRaider> hi 16:38:57 <KhaosRaider> !password 16:38:57 <PublicServer> KhaosRaider: tigers 16:39:42 <NCommander> 3 16:39:53 <NCommander> hola KhaosRaider 16:40:51 <KhaosRaider> Are you guys fine with me joining the public server so I can learn a few things? 16:45:32 <planetmaker> sure 16:45:58 <NCommander> Unfortunately, without others around actively playing, there is only so much one can learn :-/ 16:46:08 <planetmaker> that's why it's also called _public_server ;-) 16:47:16 <KhaosRaider> so who is on the public server atm (I am currently downloading new grfs, no time to check :P) 16:47:43 <NCommander> I can sign in, but I'm a complete newbie at openttdcoop 16:48:02 <planetmaker> !playercount 16:48:02 <PublicServer> planetmaker: Number of players: 0 (0 spectators) 16:48:22 <planetmaker> I fear people have dinner 16:49:31 <NCommander> KhaosRaider: I can sign in so the game will unpoause, but I won't make any changes, nor can I supervise at all 16:49:51 <KhaosRaider> well, I would make that one player, but I need to know how to install new grf's outside of the in game downloader 16:49:52 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 16:50:09 <KhaosRaider> I'm a noob :P 16:50:38 <NCommander> KhaosRaider: I assume you have the SVN /proper nightly version of OpenTTD 16:51:39 *** amitp has joined #openttdcoop 16:52:41 <KhaosRaider> Yes, I have the nightly version 16:54:56 <KhaosRaider> no worries, got it to work, anybody care to join me? 16:55:17 *** amitp has quit IRC 16:55:28 *** amitp has joined #openttdcoop 16:55:36 <NCommander> give me a sec 16:56:03 <NCommander> KhaosRaider: you have to join the company for it to unpause 16:56:21 <PublicServer> *** Game still paused (number of players) 16:56:23 <PublicServer> *** NCommander joined the game 16:57:37 <PublicServer> *** Game still paused (number of players) 16:57:40 <PublicServer> *** Khaos_Raider joined the game 16:58:07 <PublicServer> <Khaos_Raider> hmm, we need more players 16:58:13 <PublicServer> <NCommander> no, you have to join the company 16:58:15 <PublicServer> *** Game still paused (number of players) 16:58:15 <PublicServer> *** Game unpaused (number of players) 16:58:18 <PublicServer> *** Chris Booth joined the game 16:58:25 <PublicServer> <NCommander> Hi Chris 16:58:31 <PublicServer> <Chris Booth> hi NCommander 16:58:37 <PublicServer> *** Khaos_Raider has joined company #1 16:58:39 <PublicServer> <NCommander> did that work? 16:58:49 <PublicServer> <Khaos_Raider> thats better 16:58:50 <PublicServer> <Chris Booth> NCommander: you change you name like that use the consol 16:58:51 <PublicServer> <NCommander> Nope. Everyone else seems to use there real name, so I probably should 16:58:55 <PublicServer> <NCommander> oh 16:59:13 <PublicServer> <Chris Booth> top left key (left of 1) 16:59:33 <PublicServer> *** NCommander has changed his/her name to MIchaelCasadevall 16:59:37 <PublicServer> <MIchaelCasadevall> test 16:59:39 <PublicServer> <Chris Booth> then type name "your name name" 16:59:39 <PublicServer> <MIchaelCasadevall> cool 17:00:01 <PublicServer> <MIchaelCasadevall> right, now how do I close the console, ~ isn't doing it 17:00:07 <PublicServer> *** Chris Booth has changed his/her name to Albert Eninstein 17:00:15 <PublicServer> *** Albert Eninstein has changed his/her name to Chris Boot 17:00:20 <PublicServer> *** Chris Boot has changed his/her name to Chris Booth 17:00:32 <PublicServer> <Khaos_Raider> cant change my name 0_o 17:00:36 <PublicServer> <Khaos_Raider> is it !name? 17:00:42 <PublicServer> <Chris Booth> you maye have to double press 17:00:51 <PublicServer> *** Chris Booth has changed his/her name to yourname 17:00:53 <PublicServer> *** MIchaelCasadevall has changed his/her name to {} Michael Casadevall 17:00:55 <PublicServer> *** yourname has changed his/her name to Chris Booth 17:01:07 <PublicServer> <Khaos_Raider> K, how does this work? 17:01:14 <PublicServer> <Chris Booth> Khaos_Raider: it can't have a space 17:01:28 <PublicServer> < Michael Casadevall> you can if you put it in quotes 17:01:32 <PublicServer> *** Khaos_Raider has changed his/her name to DanSchatz 17:01:40 <PublicServer> < Michael Casadevall> That being said, I have yet to figure out how to close the console ... 17:01:55 <PublicServer> < Michael Casadevall> hrm 17:02:03 <PublicServer> <DanSchatz> oh, just so you know, my last name is not pronounced shats, it"shots" 17:02:09 <PublicServer> < Michael Casadevall> don't know how I did it, but I did it. I just imitigated a yeti on a keyboard :-) 17:02:35 <PublicServer> <Chris Booth> double press again? 17:02:45 <PublicServer> < Michael Casadevall> ```` 17:02:51 <PublicServer> < Michael Casadevall> hrm 17:02:57 <PublicServer> *** Chris Booth has left the game (leaving) 17:03:01 <PublicServer> <DanSchatz> this is my first time playing on the nightly :) 17:03:05 <Chris_Booth> don't type exit 17:03:13 <PublicServer> < Michael Casadevall> anyway, SL04 looks distinctly incomplete. Wish I knew enough to work on it 17:03:51 <PublicServer> *** Chris Booth joined the game 17:03:52 <PublicServer> < Michael Casadevall> wb 17:03:54 <PublicServer> <Chris Booth> thanks 17:03:56 <PublicServer> <DanSchatz> wb 17:04:06 <PublicServer> <Chris Booth> don't type exit into the console 17:04:25 <PublicServer> <Chris Booth> SLH 04 is fine 17:04:27 <PublicServer> < Michael Casadevall> 'Important Safety Tip, Thanks Egon' 17:04:33 <PublicServer> <Chris Booth> just needs someone to fund some sawmills 17:04:35 <PublicServer> <DanSchatz> whats wrong with SLH 04? 17:04:35 <PublicServer> < Michael Casadevall> no, SL 04, not SLH 04 17:04:42 <PublicServer> < Michael Casadevall> the sideline just stops. Its incomplete 17:05:00 <PublicServer> <Chris Booth> yes just copy another SL 17:05:06 <PublicServer> <Chris Booth> and add industries 17:05:09 <PublicServer> <Chris Booth> we can all add them 17:05:55 <PublicServer> <DanSchatz> still cant find sl04 17:05:57 <PublicServer> <DanSchatz> :P 17:06:04 <PublicServer> <Chris Booth> look are the sign SLH 04 17:06:12 <PublicServer> < Michael Casadevall> Look for the SLH04 label, then follow the tracks, or SL04 Entrance 17:06:12 <PublicServer> <Chris Booth> in the sign list 17:06:14 <PublicServer> <DanSchatz> OH, now I see 17:06:40 <PublicServer> <DanSchatz> what is it supposed to connect to? 17:07:20 <PublicServer> < Michael Casadevall> The objective of this map (if I understand it properly) is to cut down all the trees with Lumber Mills 17:07:48 <PublicServer> <DanSchatz> is terraforming on? 17:08:16 <PublicServer> <DanSchatz> oh, this should be easy then 17:08:55 <PublicServer> <DanSchatz> we need to have a central transfer point 17:09:29 <PublicServer> <DanSchatz> one station where everything can be dropped of and collected lagter 17:09:36 <PublicServer> < Michael Casadevall> Well, all the Lumber Yards need to be self-regulating per the scenario 17:09:51 <PublicServer> < Michael Casadevall> There's a description on the wiki 17:11:06 <PublicServer> <DanSchatz> I'm trying to learn how to make one of those waiting bays where trains come out only if needed 17:11:28 <PublicServer> <DanSchatz> but im bad with signals :P 17:11:36 <PublicServer> < Michael Casadevall> I'd like to add an industry to try my hand at creating a SRNW station, but those can't be changed once placed... 17:12:38 <planetmaker> if there's no more industry to connect, then you surely can found one 17:12:44 <PublicServer> <DanSchatz> found a nice spot to build some more lumber mills, i'll put a sign there 17:12:57 <PublicServer> < Michael Casadevall> Dan: Make sure its off SL4 17:13:03 <PublicServer> < Michael Casadevall> I'll extend the track out 17:13:14 <PublicServer> <DanSchatz> it's closde to SL4 17:14:38 <PublicServer> < Michael Casadevall> I don't really get how the overflow trackis supposed to be connected. It would be nice if some of the other networks had labels like that :-/ 17:15:04 <PublicServer> <DanSchatz> do we agree on putting lumber mills at my sign near SL4? 17:15:21 <PublicServer> < Michael Casadevall> What's your sign 17:15:45 <PublicServer> <DanSchatz> look at the sign list for "This is a good spot, right?" 17:15:59 <PublicServer> <DanSchatz> and "Or even here?" 17:16:01 <PublicServer> < Michael Casadevall> That's not even close to SL04 17:16:19 <PublicServer> <DanSchatz> its in the area :P 17:16:21 <PublicServer> < Michael Casadevall> "Or even here" is, but look north, and see the incomplete track 17:17:54 <PublicServer> *** made screenshot at 0000EF86: http://ps.openttdcoop.org/publicserver/webcam/0000EF86.png 17:18:21 <PublicServer> < Michael Casadevall> Dan: make sure your chat settings are all 17:18:28 <PublicServer> <DanSchatz> oops 17:18:38 <PublicServer> < Michael Casadevall> Not quite sure, I'm not sure what the overflow track is just yet 17:18:42 <PublicServer> <DanSchatz> thanks for reminding me 17:19:20 <PublicServer> <DanSchatz> I think if there is too many inbund trains, they take that track and come out when there is free space 17:19:22 <PublicServer> < Michael Casadevall> Lumber Mills mill up to 40x40 according to the labels 17:19:32 <PublicServer> < Michael Casadevall> So one in that large swatch of trees will do 17:20:40 <PublicServer> <DanSchatz> are we also trying to connect every industry to the main line? 17:20:50 <PublicServer> < Michael Casadevall> No, just lumber. 17:20:52 <PublicServer> < Michael Casadevall> See the Mission Notes sign 17:21:51 <PublicServer> < Michael Casadevall> How about placing the mill where I just places the "Place Lumber Mill Here"? 17:22:19 <PublicServer> < Michael Casadevall> actually, bad location 17:22:21 <PublicServer> <DanSchatz> that looks good to my noobish eyes 17:22:27 <PublicServer> < Michael Casadevall> Should be farther out 17:23:15 <PublicServer> <DanSchatz> look for the sign"soooo, about here?" 17:23:29 <PublicServer> < Michael Casadevall> I'm currently looking at SLH 03 to get how the overflow supposed to work 17:24:52 <PublicServer> <DanSchatz> now I get how it works 17:25:03 <PublicServer> < Michael Casadevall> Right, so the trains go around in a loop 17:25:13 <PublicServer> < Michael Casadevall> And only leave via the Exit when fully loaded 17:25:20 <PublicServer> <DanSchatz> and if there is too many, they wait in the depot 17:25:42 <PublicServer> < Michael Casadevall> That's a lot of too many, but essentially right 17:25:44 <PublicServer> < Michael Casadevall> I think 17:26:11 <PublicServer> <DanSchatz> so why aren't the trains moving? 17:26:21 <PublicServer> < Michael Casadevall> They're held in place by signals. 17:26:32 <PublicServer> < Michael Casadevall> Basically, the dummy trains regulate when another one can enter the system 17:26:48 <PublicServer> <DanSchatz> oh 17:27:22 <PublicServer> <DanSchatz> see the copper ore mine in the desert at SLH3? 17:27:32 <PublicServer> < Michael Casadevall> what about it? 17:27:50 <PublicServer> <DanSchatz> would I be allowed to build a station for learning porposes there? 17:28:02 <PublicServer> < Michael Casadevall> I have no idea, but I'd probably just try working with lumber 17:28:49 <PublicServer> <DanSchatz> I just want to know what the tracks that are not connected to the line and cross at 90 degree angles are for 17:28:56 <PublicServer> < Michael Casadevall> That's priorities 17:29:06 <PublicServer> < Michael Casadevall> They "abuse" the signaling logic. There's an explination on the wiki 17:29:18 <PublicServer> <DanSchatz> I'll go take a look now 17:30:09 <PublicServer> < Michael Casadevall> I think I finally wrapped my brain how this works. To go from SL04 ENTRANCE to Exit, you have to pass through an station with lumber 17:30:15 <PublicServer> < Michael Casadevall> If you can't, the train loops around 17:30:22 <PublicServer> < Michael Casadevall> So the tracks have to be layed out very specifically 17:30:44 <PublicServer> < Michael Casadevall> *wishes someone else who knew this stuff was around* 17:31:16 <TWerkhoven> basically right 17:31:52 <PublicServer> < Michael Casadevall> wooo 17:31:55 <PublicServer> < Michael Casadevall> I get abstract concepts! 17:32:01 <TWerkhoven> and the trains queue in the overflow, so trains coming from the mainline won't be stopped and blocking the mainline if there too many trains in overflow 17:32:10 <amitp> Newbie question: I'm seeing Michael Casadevall messages coming from "PublicServer". Does that mean he's inside the game and the game is relaying IRC back and forth? 17:32:20 <PublicServer> < Michael Casadevall> Yeah. I'm NCommander on IRC 17:32:22 * NCommander waves 17:32:22 <TWerkhoven> ml getting priority 17:32:25 <TWerkhoven> yes amitp 17:32:28 <amitp> Very cool 17:32:42 <PublicServer> < Michael Casadevall> This is a bit of a wiring nightmare 17:32:45 <TWerkhoven> btw, it is preferred if irc-nick and ingame-nick are similar so everyone can see whos who 17:32:48 <PublicServer> < Michael Casadevall> Like trying to debug a ratnests of cable 17:32:54 <PublicServer> *** made screenshot at 00018368: http://ps.openttdcoop.org/publicserver/webcam/00018368.png 17:33:04 <PublicServer> *** {} Michael Casadevall has changed his/her name to NCommander 17:33:09 <PublicServer> <NCommander> k 17:33:09 <TWerkhoven> ta 17:33:28 <TWerkhoven> !password 17:33:28 <PublicServer> TWerkhoven: swirls 17:33:37 <PublicServer> <NCommander> Would it be acceptable if I took my hand at trying to build SL04's overflow and a lumber mill? 17:33:38 <PublicServer> *** TWerkhoven joined the game 17:35:03 <TWerkhoven> if you think you've grasped the concept, i'll be away in a wee bit again though 17:35:27 <PublicServer> <NCommander> Well, worse case scenario, we rip it out and do it again :-) 17:35:29 <PublicServer> <TWerkhoven> you can always get someone to look it over before you add any trains if your not confident 17:35:35 *** pugi has joined #openttdcoop 17:35:39 <PublicServer> <NCommander> Only thing that can't be changed is where I place a lumber mill 17:36:39 <PublicServer> <TWerkhoven> place some lumbermills first, in a way you can visit them all in sequence, then lay the rail 17:36:57 <PublicServer> <NCommander> I'm guessing this isn't something I can screw up, is it? 17:37:59 <NCommander> TWerkhoven: ? 17:38:17 <PublicServer> <TWerkhoven> shouldnt be too hard, i can plonk some down if you wish 17:38:20 <PublicServer> <TWerkhoven> then you can just hook them up 17:38:22 <PublicServer> <NCommander> w 17:38:36 <PublicServer> <NCommander> I'd prefer that, just because of the unchangable nature, then try laying some track down 17:39:36 <PublicServer> <DanSchatz> K, I'm back 17:41:09 *** bmarky has joined #openttdcoop 17:41:20 <PublicServer> <TWerkhoven> that keep ya busy? 17:41:26 <PublicServer> <NCommander> Thanks, I appericate it 17:41:37 <PublicServer> <NCommander> We get to see if I'm talking out of my ass or not 17:41:42 <bmarky> !password 17:41:42 <PublicServer> bmarky: swirls 17:41:47 <PublicServer> <NCommander> :-) 17:42:17 <PublicServer> *** bmarky joined the game 17:42:18 <PublicServer> <bmarky> hello 17:42:24 <PublicServer> <DanSchatz> hi bmarky 17:43:00 <PublicServer> *** TWerkhoven has joined spectators 17:43:21 <PublicServer> <TWerkhoven> im off for now, but will be back later tonight 17:44:47 <PublicServer> <DanSchatz> should the SL4 overflow look like anything I have just done? 17:45:25 <PublicServer> <TWerkhoven> don't think so 17:45:29 <PublicServer> <DanSchatz> :( 17:45:31 <PublicServer> <NCommander> What should happen is a track frm the entrance should loop into it, and the overflow exit should loop out towards the entrance 17:45:41 <PublicServer> <TWerkhoven> feel free to remove anything apart from the entrance wp, and redesign 17:46:01 <PublicServer> <TWerkhoven> cb's overflow at slh03 is a good clear example of what should happen 17:46:33 <PublicServer> <DanSchatz> can I flatten large amounts of land? 17:46:46 <TWerkhoven> you can ignore the bit connected to the timer there for now though 17:46:49 <TWerkhoven> no 17:46:56 <TWerkhoven> keep tf as low as possible please 17:47:12 <PublicServer> <NCommander> I think I have gotten the exit 'feeder' tracks layed 17:47:24 <PublicServer> <DanSchatz> well, from what I can see, there needs to be more space 17:47:26 <PublicServer> <NCommander> since all of them need to have a common exit and entrance 17:47:44 <PublicServer> <TWerkhoven> really gone now 17:47:46 <PublicServer> <NCommander> k 17:47:55 <PublicServer> *** made screenshot at 0000F184: http://ps.openttdcoop.org/publicserver/webcam/0000F184.png 17:48:10 <PublicServer> <NCommander> ugh 17:48:18 <PublicServer> <NCommander> What's the policy if a local authority won't let you build? 17:48:54 <PublicServer> <bmarky> i always join when nothing easy is left to do 17:49:10 <PublicServer> <NCommander> What's the policy of an uncooperative local authority? 17:49:10 <PublicServer> <NCommander> Bribe? 17:49:28 <PublicServer> <DanSchatz> but what if the bribe fails? 17:49:31 <PublicServer> <NCommander> The OF shouldn't be directly off the entrance 17:49:47 <PublicServer> <NCommander> I need a track that flows out to the mills 17:50:08 <PublicServer> <DanSchatz> I am very confused 0_o 17:50:30 <PublicServer> <NCommander> ok, so a train enters through the entrance 17:50:52 <PublicServer> <NCommander> the next order is to go to an exit (there's no orders to stop at a station) 17:51:10 <PublicServer> <NCommander> The only way to go to the exit is to pass through a station. If a station is open, the train will head there, stop, then go to the exit 17:51:20 <PublicServer> <NCommander> If there is no station available, it will loop around 17:51:23 <PublicServer> <NCommander> onto the OF 17:51:41 <PublicServer> <bmarky> which station are you talking about? 17:51:53 <PublicServer> <DanSchatz> ok, you might need to help me build to get a full understanding 17:51:59 <PublicServer> <NCommander> k 17:52:08 <PublicServer> <NCommander> So we need the entrance trance to come over 17:52:19 <PublicServer> <NCommander> But do 17:52:31 <PublicServer> <NCommander> We need a second tunn 17:52:33 <PublicServer> <NCommander> or bridge 17:52:58 <PublicServer> <DanSchatz> I'm not allowed to delte trees, right? 17:53:04 <PublicServer> <DanSchatz> *delete 17:53:16 <PublicServer> <NCommander> Just avoid doing so as much as possible 17:53:23 <PublicServer> <NCommander> but don't delete large squashed 17:53:34 <PublicServer> <DanSchatz> Its just so hard to see what to d 17:53:58 <PublicServer> <NCommander> make the trees transparent 17:54:12 <PublicServer> <DanSchatz> oops, forgot about that 17:54:35 <planetmaker> [19:49] PublicServer <DanSchatz> but what if the bribe fails? <-- don't use bribe when you can plant trees 17:54:45 <PublicServer> <NCommander> There 17:55:01 <PublicServer> <DanSchatz> thats a large hill to climb 17:55:09 <PublicServer> <NCommander> Your right ... 17:55:16 <PublicServer> <DanSchatz> can the trains handle it? 17:55:26 <PublicServer> <NCommander> probably, though I don't really like how I did the track layout 17:56:33 <PublicServer> <NCommander> ok, so see how to get to the exit track, you HAVE to pass through a station? 17:56:40 <PublicServer> <DanSchatz> yes 17:56:50 <PublicServer> <NCommander> if a train can't go through, it will loop onto the OF 17:56:55 <hylje_> why would a train end up in the station entry without the intention to go to the station 17:56:56 <PublicServer> <NCommander> Which we have to build not 17:57:23 <PublicServer> <NCommander> Because there's no other way to go from SL04 Entrance to SL04 Exit 17:57:33 <PublicServer> <NCommander> if its not set 'Non-stop' it will stop 17:57:43 <PublicServer> <DanSchatz> couldn't you just make a simple loop? 17:57:49 <PublicServer> <NCommander> Won't be self-regulating then 17:57:55 <PublicServer> <NCommander> That's part of the challenge of this scenario 17:58:05 <PublicServer> <NCommander> Trains only go to a station when they are needed 17:58:16 <PublicServer> <NCommander> So now we need the OF 17:58:45 <PublicServer> <DanSchatz> OF? I am a newbie 17:58:54 <PublicServer> <NCommander> OF = overflow 17:59:00 <PublicServer> <DanSchatz> K 17:59:26 <PublicServer> <DanSchatz> where do we build it? 17:59:30 <PublicServer> <NCommander> I just did some terraforming to make some more room 17:59:33 <PublicServer> <NCommander> Near the entrance 17:59:40 <PublicServer> <DanSchatz> ahhh 17:59:42 <PublicServer> <DanSchatz> I see 18:00:06 *** amitp has left #openttdcoop 18:00:40 <PublicServer> <NCommander> Make the additional tracks farther out 18:01:19 <PublicServer> <DanSchatz> like that? 18:01:27 <PublicServer> <NCommander> I'll show you 18:01:53 <PublicServer> <DanSchatz> oh, that kind of farther out 18:02:03 <PublicServer> <NCommander> Yeah 18:02:10 <PublicServer> <NCommander> Then we place depots to handle a LOT of OF 18:02:23 <PublicServer> <bmarky> omg, i just got it 18:02:27 <PublicServer> <NCommander> oh bah 18:02:29 <PublicServer> <bmarky> amazing 18:02:31 <PublicServer> <NCommander> tada 18:02:38 <PublicServer> <NCommander> That was kinda how I felt when Ifigured it out 18:02:44 <PublicServer> <NCommander> Now I'm still not sure I got it right 18:02:48 <PublicServer> <NCommander> But let me signal it 18:02:55 <PublicServer> *** made screenshot at 0000F385: http://ps.openttdcoop.org/publicserver/webcam/0000F385.png 18:03:10 <PublicServer> <bmarky> badass idea 18:03:21 <PublicServer> <NCommander> There 18:03:27 <PublicServer> <DanSchatz> doesn't it need pre-signals somewhere? 18:04:05 <PublicServer> <NCommander> k 18:04:15 <PublicServer> <NCommander> And now its all wired up 18:04:27 <PublicServer> <DanSchatz> ONE problem 18:04:29 <PublicServer> <NCommander> ? 18:04:35 <PublicServer> <DanSchatz> there is a 90 degree turn 18:04:37 <PublicServer> <NCommander> ooh 18:04:39 <PublicServer> <NCommander> ugh 18:04:46 <PublicServer> <NCommander> care to rebuild? :-) 18:05:25 <PublicServer> <bmarky> and the goal is to replace every station into this style? 18:05:38 <PublicServer> <bmarky> how do you call it? 18:05:40 <PublicServer> <NCommander> No, just build lumber mills like this. See Mission Plan 18:06:02 <PublicServer> <DanSchatz> now for those nasty pre-signals 18:06:20 <PublicServer> <NCommander> no pre-signals 18:06:26 <PublicServer> <NCommander> Cause this should never backup 18:06:36 <PublicServer> <NCommander> Need to add the dummy trains 18:06:46 <PublicServer> <NCommander> *adds some trees since we kinda destoried a lot * 18:07:04 <PublicServer> <NCommander> there 18:07:12 <PublicServer> <NCommander> So, dummy trains 18:07:45 <PublicServer> <DanSchatz> what will the orders be of the dummy trains? 18:07:55 <PublicServer> <NCommander> I'll show you, give me a sec 18:08:26 <PublicServer> <DanSchatz> arrh, it wont work 18:08:32 <PublicServer> <NCommander> ? 18:08:38 <PublicServer> <DanSchatz> look at where it splits 18:08:44 <PublicServer> <bmarky> where are you building? 18:08:50 <PublicServer> <NCommander> Where what splits? 18:08:53 <PublicServer> <DanSchatz> OF 18:09:11 <PublicServer> <NCommander> Yeah, that won't work 18:09:31 <PublicServer> *** DanSchatz has left the game (connection lost) 18:09:50 <NCommander> Anyone around who can review my track? 18:10:04 <KhaosRaider> damn connection loss 18:10:05 <PublicServer> <NCommander> er, our 18:10:12 <KhaosRaider> !password 18:10:12 <PublicServer> <NCommander> so not used to cooperative 18:10:12 <PublicServer> KhaosRaider: waddle 18:10:38 <PublicServer> *** Khaos_Raider joined the game 18:11:14 <PublicServer> <Khaos_Raider> so, how shall we fix the O F? 18:11:40 <PublicServer> <NCommander> ... probably need to tear it up and level it :-/ 18:11:48 <PublicServer> <NCommander> or ... 18:11:50 <PublicServer> <NCommander> hrm 18:12:45 <PublicServer> <NCommander> tada 18:12:45 <PublicServer> <NCommander> great! 18:12:45 <PublicServer> <NCommander> ok 18:12:51 <PublicServer> <NCommander> so all the track should be down now 18:12:53 <PublicServer> <Khaos_Raider> hang on, what bout this? 18:13:09 <PublicServer> <NCommander> bout what? 18:13:15 <PublicServer> <Khaos_Raider> don't we need a signal where it splits? 18:13:26 <PublicServer> <Khaos_Raider> ARRRH, more 90 degree turns 18:13:36 <PublicServer> <NCommander> ah crap, some of the signals are facing the wrong way 18:14:05 <PublicServer> <Khaos_Raider> NO 18:14:07 <PublicServer> <NCommander> wait 18:14:09 <PublicServer> <Khaos_Raider> 90 turns 18:14:30 <PublicServer> <NCommander> there 18:14:40 <PublicServer> <NCommander> Finally! 18:14:46 <PublicServer> <NCommander> I already connected it 18:14:58 <PublicServer> <NCommander> that works 18:15:04 <PublicServer> <Khaos_Raider> but that was goin to make the trains slow down too much 18:15:16 <PublicServer> <NCommander> its four car trains 18:15:21 <PublicServer> <Khaos_Raider> including engine? 18:15:24 <PublicServer> <NCommander> and it was down hill 18:15:26 <PublicServer> <NCommander> yeah 18:15:38 <PublicServer> <NCommander> ok 18:15:40 <PublicServer> <NCommander> that should work 18:15:42 <PublicServer> <NCommander> woo 18:16:06 <V453000> !password 18:16:06 <PublicServer> V453000: waddle 18:16:11 <PublicServer> <Khaos_Raider> now for dummy trains? 18:16:49 <PublicServer> <V453000> hello there :p 18:16:50 <PublicServer> *** V453000 joined the game 18:16:51 <PublicServer> <Khaos_Raider> Hi 18:16:53 <PublicServer> <bmarky> hey 18:17:11 <PublicServer> <Khaos_Raider> I still remember that island on the welcome server :P 18:17:20 <PublicServer> <NCommander> Ok 18:17:22 <PublicServer> <NCommander> There 18:17:28 <PublicServer> <NCommander> I got a dummy train created 18:17:38 <PublicServer> <Khaos_Raider> where 18:17:46 <PublicServer> <NCommander> Sungai Raya Eat in the depot 18:17:51 <PublicServer> <Khaos_Raider> oh 18:17:54 <PublicServer> <NCommander> *makes a test group so we can track these* 18:17:55 <PublicServer> *** made screenshot at 0001377F: http://ps.openttdcoop.org/publicserver/webcam/0001377F.png 18:18:13 <PublicServer> <V453000> uhm 18:18:16 <PublicServer> <V453000> wtf signals are around there 18:18:27 <PublicServer> <V453000> besides all the 2x45 curves 18:18:29 <PublicServer> <Khaos_Raider> ??? 18:18:37 <PublicServer> <Khaos_Raider> where? 18:18:43 <PublicServer> <V453000> block signals should be everywhere 18:18:49 <PublicServer> <NCommander> bah 18:18:49 <PublicServer> <V453000> with exceptions of stations 18:18:52 <PublicServer> <NCommander> Wrong type of signal 18:18:58 <PublicServer> <NCommander> My mistake 18:19:05 <PublicServer> <V453000> and all curves should be 2 tiles or 3halftiles long 18:19:25 <PublicServer> <V453000> since trains are 2 tiles long 18:19:45 <PublicServer> <NCommander> so we need to soften some turns 18:19:51 <PublicServer> <V453000> yes 18:20:01 <PublicServer> <Khaos_Raider> what about the ones at the OF? 18:20:12 <PublicServer> <V453000> preferably as well 18:20:44 <PublicServer> <Khaos_Raider> we would have to rebuild the OF then.... 18:20:51 <PublicServer> <NCommander> won't be the first time 18:20:55 <PublicServer> <V453000> possibly :) 18:21:33 <PublicServer> <NCommander> brb 18:22:38 <NCommander> V453000: it wasn't too bad for a first effort though :-) 18:23:38 <PublicServer> <Chris Booth> WTF! 18:23:40 <PublicServer> <NCommander> ? 18:23:43 <PublicServer> <Khaos_Raider> ? 18:23:55 <PublicServer> <NCommander> I screwed up 18:24:35 <PublicServer> <V453000> 2 depots are probably not needed 18:24:38 <PublicServer> <V453000> terraforming is VERY low btw 18:24:40 <PublicServer> <NCommander> *grumble* how do you delete signals? 18:24:40 <PublicServer> <V453000> . 18:24:40 <PublicServer> <Khaos_Raider> ok 18:25:05 <PublicServer> <V453000> press S and R 18:26:08 <PublicServer> <Khaos_Raider> Is that a better OF? 18:26:27 <PublicServer> <V453000> possibly 18:26:33 <PublicServer> <V453000> but start using the block signals 18:26:35 <PublicServer> <NCommander> ok, all the bad signals removed 18:27:14 <PublicServer> <NCommander> I'm fixing the track before I resignal it 18:27:35 <PublicServer> <Khaos_Raider> is that better V453000 18:27:52 <PublicServer> <V453000> see the signs? 18:27:58 <PublicServer> <Khaos_Raider> yes 18:28:10 <PublicServer> <NCommander> yeah, I'm fixing all the slow ones 18:31:11 <PublicServer> <NCommander> Ok, got most of the sharp turns out 18:31:23 <PublicServer> <Khaos_Raider> just one more left 18:31:49 <PublicServer> <NCommander> What's PBS stand for? 18:31:57 <PublicServer> <V453000> path signals 18:31:59 <PublicServer> <Khaos_Raider> path-based signal? 18:32:01 <PublicServer> <V453000> path based signal 18:32:03 <PublicServer> <V453000> yes 18:32:17 <PublicServer> <V453000> or also "pretty (damn) bad signals" 18:32:56 <PublicServer> *** made screenshot at 00013987: http://ps.openttdcoop.org/publicserver/webcam/00013987.png 18:33:07 <PublicServer> <Khaos_Raider> is that better signaling? 18:33:23 <PublicServer> <V453000> ALL signals must NOT be PBS 18:33:34 <PublicServer> <NCommander> I removed the PBS ... 18:33:44 <PublicServer> <Khaos_Raider> what about at the OF? 18:33:46 <PublicServer> <V453000> every signal that has a role of "just a signal" needs to be 1way block signal 18:34:47 <PublicServer> <V453000> build it so that you dont need the TF? 18:35:13 <PublicServer> <Khaos_Raider> that was impossible without very slow speeds 18:35:15 <PublicServer> <V453000> no 18:35:18 <PublicServer> <NCommander> TF? 18:35:20 <PublicServer> <V453000> that was possible 18:35:26 <PublicServer> <V453000> actually rather easily 18:35:51 <PublicServer> <Khaos_Raider> *facepalm myself* 18:36:17 <PublicServer> <V453000> for example: 18:36:29 <PublicServer> <V453000> this is about how the land was, right? 18:36:41 <PublicServer> <Khaos_Raider> nope 18:36:53 <PublicServer> <NCommander> that works 18:37:08 <PublicServer> <Khaos_Raider> but it is still slow...? 18:37:10 <PublicServer> <V453000> is it? 18:37:21 <PublicServer> <NCommander> you know, you could just do straight track through 18:37:23 <PublicServer> <NCommander> and no signal on the far end 18:37:30 <PublicServer> <NCommander> trains will split at the tunnels 18:37:51 <PublicServer> <NCommander> er, wait, that won't work right, NM (violate the 2 space block) 18:38:07 <PublicServer> <NCommander> I thought there was a patch to allow signals in tunnels though ... 18:38:11 <PublicServer> <V453000> ... 18:39:01 <PublicServer> <Khaos_Raider> Can I change the colour of the company? Bit hard to read yellow signs against yellow sand 18:39:11 <PublicServer> <V453000> ever read something like quickstart or rules? 18:39:21 <PublicServer> <Khaos_Raider> no :P 18:39:32 <PublicServer> <V453000> seriously? 18:39:47 <PublicServer> <Khaos_Raider> well, normally I would..... 18:40:18 <PublicServer> <Khaos_Raider> brb 18:40:55 <PublicServer> <NCommander> ok, I think all the sharp turns are out 18:41:01 <PublicServer> <V453000> :) 18:41:15 <PublicServer> <NCommander> *feels like a morono for screwing this up fairly badly :-/* 18:41:25 <PublicServer> <NCommander> so now I need to signal it, then add dummy trains, then add more trains 18:41:27 <PublicServer> <V453000> you will learn 18:42:16 <NCommander> does the track look right and acceptable? 18:42:26 <PublicServer> <V453000> it quite is now 18:42:33 <PublicServer> <V453000> now we need the signals 18:42:49 <NCommander> is there a trick to getting it to put block signals in only one direction? 18:42:55 <PublicServer> <V453000> sure 18:43:01 <PublicServer> <V453000> just click multiple times 18:44:22 <PublicServer> <V453000> this is done 18:44:30 <PublicServer> <V453000> there should be no more signals at this moment 18:44:32 <PublicServer> <NCommander> oh 18:44:34 <PublicServer> <NCommander> OH, I get it 18:44:45 <PublicServer> <NCommander> *feels like an ID10T :-)* 18:44:55 <PublicServer> <NCommander> One signal at each block 18:45:02 <PublicServer> <V453000> nobody is perfect from the start 18:45:08 <PublicServer> <NCommander> right 18:45:19 <PublicServer> <V453000> well, quite because those lines are not for traffic but for trains waiting for free stations 18:45:29 <PublicServer> <V453000> see other SLs and stations there 18:45:32 <PublicServer> <NCommander> so a path signal at each station, and a block signal at each junction of the SRNW 18:45:50 <PublicServer> <V453000> pretty much 18:46:12 <PublicServer> <NCommander> so is my dummy train 433 right? 18:46:18 <PublicServer> <NCommander> (at Sungai Raya east) 18:46:22 <PublicServer> <V453000> yes 18:46:34 <PublicServer> <NCommander> should I start it up and kill the depot? 18:46:45 <PublicServer> <V453000> sure why not 18:47:10 <PublicServer> <NCommander> hrm 18:47:18 <PublicServer> <V453000> now we need real trains :) 18:47:49 <PublicServer> <NCommander> do wood trunks have different designs? 18:47:56 <PublicServer> *** made screenshot at 00012B65: http://ps.openttdcoop.org/publicserver/webcam/00012B65.png 18:47:56 <PublicServer> <V453000> yes, random 18:48:04 <PublicServer> <NCommander> ah 18:48:06 <PublicServer> <V453000> 2 possibilities 18:48:45 <PublicServer> <NCommander> k 18:48:55 <PublicServer> <NCommander> dummies exist 18:49:03 <PublicServer> <V453000> now, real trains 18:49:05 <PublicServer> <NCommander> oh, and you grouped it for me 18:49:27 <PublicServer> <NCommander> so its orders should be go to SL04 EXIT, WoOD dump, than entrance 18:49:29 <PublicServer> <V453000> I didnt,it was 18:49:35 <PublicServer> <V453000> yes 18:49:53 <PublicServer> <V453000> and the SL04 EXIT _MUST_ have go via, rest should be non-stop 18:50:31 <PublicServer> <NCommander> It says "Can't buy railroad vechile" when I try to clone .. 18:50:39 <PublicServer> <V453000> omg 18:50:45 <PublicServer> <NCommander> ? 18:50:47 <PublicServer> <V453000> you guys dont use electricity somewhere 18:50:50 <PublicServer> <NCommander> oh 18:50:52 <PublicServer> <NCommander> I see it 18:50:54 <PublicServer> <NCommander> Bah 18:50:56 <PublicServer> <V453000> now you do 18:51:02 <PublicServer> <NCommander> The OF 18:51:27 <PublicServer> <V453000> btw 18:51:35 <PublicServer> <V453000> ALWAYS, ALWAYS copy trains from train yard 18:51:41 <PublicServer> <NCommander> Oh, whoops 18:51:47 <PublicServer> <V453000> unless you are absolutely sure you know that the train is correct 18:51:55 <PublicServer> <NCommander> I've been copying the other wood trains 18:52:02 <PublicServer> <V453000> then look in the train groups 18:52:06 <PublicServer> <NCommander> (not sharing orders of course) 18:52:08 <PublicServer> <V453000> wood train != wood train 18:52:18 <PublicServer> <NCommander> ok 18:52:47 <PublicServer> <V453000> now it is correct :) 18:52:47 <PublicServer> <NCommander> ok, that time I cloned it right 18:53:17 <PublicServer> <NCommander> got to find the wood dump 18:53:33 <PublicServer> <V453000> added 18:54:12 <PublicServer> <V453000> which order goes now? :) 18:54:22 <PublicServer> <NCommander> Hrm 18:54:25 <PublicServer> <TWerkhoven> ello 18:54:28 <PublicServer> <NCommander> Is the way point in the right place? 18:54:28 <PublicServer> <V453000> good, done 18:54:30 <PublicServer> <V453000> hi TWerkhoven 18:54:36 <PublicServer> <V453000> NCommander: it is 18:54:54 <PublicServer> *** TWerkhoven has joined company #1 18:54:56 <PublicServer> <NCommander> send it on its way? 18:55:00 <PublicServer> <V453000> now share-order-clone several trains and lets go 18:55:13 <PublicServer> <NCommander> how many? 18:55:19 <PublicServer> <V453000> btw 18:55:21 <PublicServer> <V453000> watch this 18:55:28 <PublicServer> <V453000> 1. ctrl clone a train 18:55:34 *** Intexon has joined #openttdcoop 18:55:34 <PublicServer> <NCommander> right, been doing that 18:55:34 <PublicServer> <V453000> 2. leave it standing in the depot 18:55:48 <PublicServer> <V453000> 3. ctrl click on the clone button in the train window 18:55:54 <PublicServer> <V453000> faster :p 18:55:56 <PublicServer> <NCommander> handy 18:55:59 <PublicServer> <NCommander> How many should be cloned 18:56:07 <PublicServer> <V453000> that will be seen later 18:56:19 <PublicServer> <NCommander> there 18:56:45 <PublicServer> <V453000> now you can see that the trains are leaving the overflow very freely 18:56:51 <PublicServer> <NCommander> yup 18:56:54 <PublicServer> <NCommander> it works! 18:57:00 <PublicServer> <V453000> we need to tell them when, under which circumstances they can leave 18:57:02 <PublicServer> <NCommander> I should sign my name somewhere 18:57:12 <PublicServer> <V453000> sure 18:57:32 <PublicServer> <V453000> for example this way :p 18:57:42 <PublicServer> <NCommander> There 18:57:46 <PublicServer> <NCommander> What did you do? 18:57:52 <PublicServer> <V453000> sign you at the waypoints 18:57:58 <PublicServer> <NCommander> AH 18:58:07 <PublicServer> <V453000> everyone should look there when reviewing the SL state 18:58:29 <PublicServer> <V453000> now, we need to make trains coming from the overflow give way to the other incoming trains 18:58:35 <PublicServer> <NCommander> so now the wood will clear out 18:58:38 <PublicServer> <V453000> so, do you know how to build a so-called priority? 18:58:40 <PublicServer> <NCommander> we need a pri 18:58:48 <PublicServer> <NCommander> Kinda 18:59:08 <PublicServer> <NCommander> and then 18:59:10 <PublicServer> <V453000> so build it there :) 18:59:16 <PublicServer> <NCommander> like that 18:59:30 <PublicServer> <V453000> sure just do it 18:59:32 <PublicServer> <NCommander> and I need path(?) signals in the other direction 18:59:36 <PublicServer> <V453000> no 18:59:38 <PublicServer> <V453000> absolutely not 18:59:41 <PublicServer> <V453000> pre-signals 18:59:43 <PublicServer> <NCommander> oh, which type? 18:59:43 <PublicServer> <TWerkhoven> combo 19:00:02 <PublicServer> <V453000> that is exit 19:00:04 <PublicServer> <V453000> the yellow one 19:00:10 <PublicServer> <V453000> these chain the logic signal 19:00:20 <PublicServer> <TWerkhoven> yello vertical board, not the horizontal one 19:00:27 <PublicServer> <TWerkhoven> that one yes 19:00:33 <PublicServer> <V453000> good 19:00:40 <PublicServer> <NCommander> I don't really get how the signal logic works TBH 19:00:58 <PublicServer> <TWerkhoven> watch the signals once you get a train from the ml 19:01:00 <PublicServer> <NCommander> hrm 19:01:10 <PublicServer> <V453000> entry signal detects if combo signal is red 19:01:17 <PublicServer> <V453000> if it is red, then entry signal will be red as well 19:01:27 <PublicServer> <NCommander> but what makes the combo signal read 19:01:27 <PublicServer> <V453000> but the combo signal detect also the combo signals in front of it 19:01:42 <PublicServer> <bmarky> am i allowed to add lumber mill? 19:01:45 <PublicServer> <V453000> the combo signal becomes red if there is either a train, or another combo signal red in front of it 19:01:59 <PublicServer> <NCommander> Hrm, our lumber mill ate all the wood already 19:02:15 <PublicServer> <V453000> plenty of wood left there 19:02:17 <PublicServer> <NCommander> seems like we're abusing a quirk in signal logic. Those signals shouldn't be red ... 19:02:28 <PublicServer> <V453000> why shouldnt they 19:02:32 <PublicServer> <NCommander> What about the mill further south that I didn't hook up (yet) 19:02:42 <PublicServer> <Khaos_Raider> yes they should, trains can make 90 turns 19:02:45 <PublicServer> <NCommander> Cause nothing would stop a train from running along the top track 19:02:57 <PublicServer> *** made screenshot at 0000EB86: http://ps.openttdcoop.org/publicserver/webcam/0000EB86.png 19:02:59 <PublicServer> <NCommander> they can? 19:03:01 <PublicServer> <V453000> no 19:03:04 <PublicServer> <V453000> same signal block 19:03:15 <PublicServer> <V453000> omg I so fucking hate path signals, break peoples minds 19:03:27 <PublicServer> <NCommander> But these are combo signals 19:03:30 <PublicServer> <V453000> yes 19:03:32 <PublicServer> <NCommander> and my mind is already broken 19:03:34 <PublicServer> <V453000> still block 19:03:40 <PublicServer> <V453000> no your mind is fine but PBS is retarded 19:03:47 <PublicServer> <TWerkhoven> everything but the path-signals is a blocksignals 19:03:53 <PublicServer> <Khaos_Raider> Can you please explain what disadvantages path signals bring? 19:03:55 <PublicServer> <TWerkhoven> presignals differ only in that they affect nearby signals 19:04:14 <PublicServer> <NCommander> Right, and entrance signal is only green if it can draw a path to an exit signal, am I right? 19:04:16 <PublicServer> <V453000> Path signals bring ability to send multiple trains into a single signal block if their paths do not meet 19:04:22 <PublicServer> <NCommander> combo signals are a combined entrance/exit signal 19:04:32 <PublicServer> <TWerkhoven> correct 19:04:46 <PublicServer> <NCommander> OH 19:05:00 <PublicServer> <NCommander> I get it, the signals go read because you can't trace a path from the entry signal to the first combo. 19:05:03 <PublicServer> <NCommander> *red 19:05:10 <PublicServer> <NCommander> Though I don't get why they all go red 19:05:40 <PublicServer> <TWerkhoven> first combo is red because there is a train, second combosignal sees the red combo, without a green combo/exit in sight, therefore its also red 19:05:42 <PublicServer> <Khaos_Raider> a combo signal goes red if other combo signals in the same bloack are red 19:05:52 <PublicServer> <TWerkhoven> and so on untill you get to the presignal on the of-line 19:06:18 <PublicServer> <NCommander> But shouldn't the presignal be green since the block signal on the mainline be green? 19:06:28 <PublicServer> <V453000> no 19:06:30 <PublicServer> <NCommander> or is it only green if ALL paths are open 19:06:36 <PublicServer> <V453000> presignals detect only each other 19:06:44 <PublicServer> <TWerkhoven> presignals ignore regular signals 19:06:50 <PublicServer> <NCommander> Oh 19:06:56 <PublicServer> <TWerkhoven> only respond to combo or exit signals 19:06:58 <PublicServer> <NCommander> Ok 19:07:12 <PublicServer> <NCommander> So they ignore the block signals, and will be read cause the combo is read 19:07:18 <PublicServer> <Khaos_Raider> hmmm, you know that hill I unnesecerily terraformed? 19:07:24 <PublicServer> <TWerkhoven> yup 19:07:30 <PublicServer> <V453000> oh holy fucking shit :o 19:07:33 <PublicServer> <Khaos_Raider> It has bad traffic control 19:07:35 <PublicServer> <NCommander> ? 19:07:46 <PublicServer> <NCommander> yeah, its blocking at the hill 19:07:52 <PublicServer> * V453000 looks at the TF with {who the hell does this} 19:07:52 <PublicServer> <NCommander> just saw that my self 19:08:04 <PublicServer> <NCommander> TF? 19:08:10 <PublicServer> <V453000> terraforming 19:08:50 <PublicServer> <NCommander> wooo, the local authority thinks were appalling 19:08:56 <PublicServer> <V453000> no wonder 19:09:00 <PublicServer> <NCommander> also, how do we fi x the traffic issues 19:09:18 <PublicServer> <Khaos_Raider> sungai ray east has too high of a rating 19:09:37 <PublicServer> <NCommander> Guess I should plant trees so I can wire up that last mill 19:10:01 <PublicServer> <NCommander> or someone else can 19:10:18 <PublicServer> <V453000> traffic issues? 19:10:31 <PublicServer> <NCommander> nm 19:10:33 <PublicServer> <NCommander> misunderstood TF 19:10:44 <PublicServer> <NCommander> was thinking at the block signals just past the tunnels 19:10:49 *** Intexon has quit IRC 19:11:13 *** Intexon has joined #openttdcoop 19:11:59 <PublicServer> <NCommander> Getting to that mill will be tricky 19:12:41 <PublicServer> <NCommander> ideas? 19:12:51 <PublicServer> <Khaos_Raider> How do I turn off those "this train has no orders" messages 19:13:33 <PublicServer> <NCommander> argh 19:13:56 <TWerkhoven> message settings, the lil newspaper at the top 19:14:12 <PublicServer> <Khaos_Raider> thanks 19:15:32 <PublicServer> <V453000> there is also some setting "review vehicle orders" or something like it in vehicle subtab 19:15:44 <PublicServer> <NCommander> That doesn't work whoever changed the tracks 19:15:48 <PublicServer> <V453000> hm not 19:15:59 <PublicServer> <Khaos_Raider> I tried that and it didnt do anything, the message settings is what stopped it 19:16:01 <PublicServer> <V453000> this would 19:16:44 <PublicServer> <NCommander> Not quite 19:16:50 <PublicServer> <NCommander> Not past the last station 19:17:17 <PublicServer> <V453000> wtf was that TF for 19:17:30 <PublicServer> <Khaos_Raider> for that 19:17:32 <PublicServer> <V453000> oh, for nothing :o 19:17:34 <PublicServer> <Khaos_Raider> was not my tf 19:17:57 <PublicServer> *** made screenshot at 00014D88: http://ps.openttdcoop.org/publicserver/webcam/00014D88.png 19:18:03 <PublicServer> <bmarky> let me signal this station 19:18:36 <PublicServer> <Khaos_Raider> wish you could rotate the game 19:18:46 <PublicServer> <Khaos_Raider> like in rct 19:18:56 <PublicServer> <TWerkhoven> turning trees transparant helps, if you've not already done so 19:19:05 <PublicServer> <Khaos_Raider> I have done so 19:20:46 <PublicServer> <Khaos_Raider> we might need to terraform about 2 tiles 19:21:41 <PublicServer> <NCommander> there 19:21:45 <PublicServer> <Khaos_Raider> shit 19:21:47 <PublicServer> <NCommander> track is laid 19:21:54 <PublicServer> <NCommander> hrm 19:21:56 <PublicServer> <Khaos_Raider> did not expect it to change that many tiles 19:22:02 <PublicServer> <NCommander> crap, might ned a second tunnel 19:22:14 <PublicServer> <Khaos_Raider> WTF 19:22:16 <PublicServer> <V453000> who the hell 19:22:18 <PublicServer> <NCommander> the track is already laid! 19:22:20 <PublicServer> <V453000> who the bloody hell 19:23:06 <PublicServer> <Khaos_Raider> who did that tf before? 19:23:08 <PublicServer> <V453000> either learn how terraforming works or stay in flat areas of the map please 19:23:27 <PublicServer> <Khaos_Raider> IT WASN'T ME! 19:23:34 <PublicServer> <bmarky> it was me 19:23:37 <PublicServer> <bmarky> sorry 19:23:40 <PublicServer> <V453000> I did not say I was talkingto you 19:23:56 <Chris_Booth> mmm cheese cake 19:23:58 <PublicServer> <NCommander> I'm starting to think that it might be better if we did road vechile feeders into a SRNW 19:24:04 <PublicServer> <NCommander> Because this terrian sucks 19:24:14 <PublicServer> <Khaos_Raider> I agree on the latter 19:24:16 <PublicServer> <V453000> then do flat land areas? 19:24:27 <PublicServer> <V453000> there is plenty to be built all around 19:24:41 <PublicServer> <NCommander> I like the challenge, but for a lot of lumber mills, its going to be unweidly, hence the suggestion of RV feeders into SRNW 19:24:43 <PublicServer> <V453000> btw RV transfer is pointless and wont help you with the landscape issue 19:25:05 <PublicServer> <Khaos_Raider> rv doesnt have enough HP 19:25:24 <PublicServer> <V453000> plan does not mention RVs -> they should not be used 19:25:34 <PublicServer> <NCommander> k 19:25:40 <PublicServer> <NCommander> there are some RV already here though 19:25:51 <PublicServer> <V453000> yes for growing the town to accept goods 19:26:00 <Terkhen> Khaos_Raider: I don't think you are playing with realistic acceleration for road vehicles :/ 19:26:14 <PublicServer> <V453000> which is grown enough already 19:26:16 <PublicServer> <Khaos_Raider> let me check 19:26:20 <PublicServer> <V453000> Terhen: no, we arent usually 19:26:42 <PublicServer> <V453000> I dislike it quite a bit 19:27:13 <PublicServer> <Khaos_Raider> No I use realistic acceleration, I think its just because I don't normally play with new grf's 19:27:28 <PublicServer> <NCommander> Ok, ttrack is hooked up, though we need a second tunnel 19:27:38 <PublicServer> <V453000> here is original acceleration for road vehicles, realistic for trains 19:27:50 <PublicServer> <V453000> NCommander: how do you know that we need a second tunnel 19:28:00 <PublicServer> <V453000> beside the fact that I think w edont 19:28:18 <PublicServer> <NCommander> I thought the doc said for any track with multiple trains you need a second tunnel for load balancing 19:28:18 <PublicServer> <Khaos_Raider> NC: you don't know how much traffic will go through there, so why build a second tunnel? 19:28:20 <PublicServer> <NCommander> er, the wiki 19:28:22 <PublicServer> <NCommander> my mistake 19:29:05 <PublicServer> <V453000> wiki is a wiki but there still is the general rule: use brain :P 19:29:19 <PublicServer> <NCommander> *coughs* 19:29:26 <PublicServer> <NCommander> anyway, to wheover wants to signal, have fun 19:29:45 <PublicServer> <NCommander> *thinks he did good with track laying 19:30:11 <PublicServer> <NCommander> anyway, I'm AFK for awhile 19:30:17 <PublicServer> <V453000> so you think that you build stuff and dont signal it? :) 19:30:31 <PublicServer> <V453000> not how it works unless someone is doing it with you :p 19:30:35 <NCommander> bmarky: asked to signal it 19:30:39 <PublicServer> <V453000> k 19:30:49 <PublicServer> <Khaos_Raider> DONE 19:30:52 <PublicServer> <Khaos_Raider> now for signals 19:30:54 <PublicServer> <NCommander> if he hasn't when I get off the phone, then I'll do it 19:31:04 <PublicServer> <V453000> perfect :p 19:31:34 <PublicServer> <Khaos_Raider> and no tf :P 19:32:57 <PublicServer> *** made screenshot at 00012189: http://ps.openttdcoop.org/publicserver/webcam/00012189.png 19:33:12 <PublicServer> <Khaos_Raider> OH SHIT 19:33:20 <PublicServer> <Khaos_Raider> why did that train fail? 19:33:42 <PublicServer> <V453000> no dummy 19:33:50 <PublicServer> <Chris Booth> yes 19:33:52 <PublicServer> <Chris Booth> and no overflow 19:34:02 <PublicServer> <Chris Booth> and sections of none erail 19:34:45 <PublicServer> <Khaos_Raider> what teain to use as a dummy? 19:35:57 <PublicServer> <Chris Booth> same as ML trains 19:36:12 <PublicServer> <Khaos_Raider> which one is that? 19:36:18 <PublicServer> <V453000> btw I have no clue who shared order with some other dummy train but Sungai Raya East dummy got broken of course 19:36:26 <PublicServer> <V453000> Khaos_Raider: are you blind or unable to read plan? 19:36:38 <PublicServer> <Khaos_Raider> oops :P 19:39:54 <PublicServer> <Khaos_Raider> made the dummy train 19:40:16 <PublicServer> <Khaos_Raider> and it failed :P 19:40:27 <PublicServer> <Khaos_Raider> it goes to the wrong platform 19:40:37 <PublicServer> <V453000> guess you can be sure you made it wrong then 19:41:09 <PublicServer> <Khaos_Raider> fixed :P 19:43:14 <PublicServer> <Khaos_Raider> You know the double tunnels at SL4? 19:43:44 <PublicServer> <V453000> what about them 19:44:22 <PublicServer> <Khaos_Raider> is there supposed to be a two-way entry signal at the entrance? 19:44:32 <PublicServer> <Khaos_Raider> or is it supposed to be one-way? 19:44:35 <PublicServer> <V453000> try it 19:44:41 <PublicServer> <V453000> you will see 19:44:55 <PublicServer> <bmarky> do we haw enogh trains at sl 04? 19:45:17 <PublicServer> <V453000> no 19:45:19 <PublicServer> <V453000> lets clone some 19:45:35 <PublicServer> <V453000> Khaos_Raider: watch the signal 19:45:55 <PublicServer> <Khaos_Raider> it is slower somehow.... 19:46:03 <PublicServer> <V453000> not just slower 19:46:19 <PublicServer> <V453000> it blocks there 19:46:21 <PublicServer> <Khaos_Raider> it blocks the other line... 19:46:33 <PublicServer> <V453000> because if the signal is red it does not force trains to the overflow 19:46:36 <PublicServer> <V453000> which is what 2way does 19:47:18 <PublicServer> <Khaos_Raider> what about the two way exit signal at the OF, should that be one-way? 19:47:48 <PublicServer> <V453000> possibly 19:47:51 <PublicServer> <V453000> but 2ways are sure 19:47:57 <PublicServer> *** made screenshot at 0000FD89: http://ps.openttdcoop.org/publicserver/webcam/0000FD89.png 19:48:17 <PublicServer> <V453000> a red 1way signal provides a penalty to the trains. 2way signal surely diverts them 19:48:29 <PublicServer> <V453000> so if you are unsure if the penalty would be sufficient, 2ways are sure 19:48:43 <PublicServer> <Khaos_Raider> awesome, thanks for the tip 19:49:31 <PublicServer> <V453000> but the fact that it diverts regardless the circumstances, it can cause great havoc and lost trains when placed incorrectly 19:49:50 <PublicServer> <V453000> so handle with care 19:53:22 <PublicServer> *** NCommander has left the game (connection lost) 19:53:46 <PublicServer> <Khaos_Raider> what are the reversed engines for? 19:54:13 <PublicServer> <V453000> nothing really 19:54:31 <PublicServer> <V453000> but the newer versions of openttd prevent reversing engines, yet they allow cloning them 19:54:45 <PublicServer> <V453000> if we needed some engines reversed, the reversed engine pool is the only way 19:55:15 <PublicServer> <Khaos_Raider> why is reversing engines not permitted 19:55:22 <PublicServer> <V453000> ask the devs 19:55:28 <PublicServer> <V453000> dont expect positive answers though 19:56:30 <PublicServer> <Khaos_Raider> when did this PSG start? 19:57:20 <PublicServer> <V453000> dont remember, see when the last one end 19:58:15 <NCommander> back 19:58:19 <NCommander> with turkey! 19:58:33 <PublicServer> <Khaos_Raider> lolz 19:58:37 <PublicServer> <Khaos_Raider> erally 19:58:50 <NCommander> yup 19:59:12 <NCommander> Was hungry and had ground turkey in the fridge so I fried it up with some salt, pepper, galrlic and butter 19:59:13 <PublicServer> <Khaos_Raider> everybody loves turkey :D 19:59:49 <PublicServer> <Khaos_Raider> lucky you, I am allergic to garlic and dairy.... :( 19:59:54 <NCommander> !password 19:59:54 <PublicServer> NCommander: downed 20:00:14 <PublicServer> *** NCommander joined the game 20:00:38 <PublicServer> <Khaos_Raider> who officially built the OF? 20:01:00 <PublicServer> <NCommander> IV453000 20:01:20 <PublicServer> <NCommander> er, *V4530000 20:01:33 <PublicServer> <Khaos_Raider> isnt it V453000 20:01:43 <PublicServer> <NCommander> bah 20:01:45 <PublicServer> <NCommander> I can't count 20:01:47 <hylje_> sucks to be allergic to garlic 20:01:49 <PublicServer> <V453000> did I? 20:01:49 <hylje_> shit is delicious 20:02:10 <PublicServer> <Khaos_Raider> garlic gives me gas :P 20:02:21 <PublicServer> <Khaos_Raider> I can eat it though 20:02:27 <PublicServer> <Khaos_Raider> I won't die 20:02:48 <PublicServer> <NCommander> *thinks about a 1/4th of the map have been deforested* 20:02:58 <PublicServer> *** made screenshot at 0000CD2D: http://ps.openttdcoop.org/publicserver/webcam/0000CD2D.png 20:03:36 <PublicServer> <Khaos_Raider> its worse to be allergic to dairy though: No milk, yoguhrt, ice cream, cream, chocolate ect 20:06:08 <PublicServer> <NCommander> so what are you building Khaos? 20:06:26 <PublicServer> <Khaos_Raider> don't know what to build atm 20:06:32 <PublicServer> <NCommander> damn we're having some seriously awesome efficency. 80% of goods are transported 20:06:56 <PublicServer> <Khaos_Raider> how about we have a goal to make that 90%? 20:07:06 <PublicServer> <NCommander> your welcome to tweak it 20:07:53 <PublicServer> <Khaos_Raider> THREE DIAMOND MINES RIGHT NEXT TO EACH OTHER, wish we didn't have to ignore them :P 20:08:00 <PublicServer> <NCommander> heh 20:08:19 <PublicServer> <NCommander> I'm looking for additional areas to plunk mills down on 20:08:42 <PublicServer> <bmarky> if you find any, would you let me join? 20:09:00 <PublicServer> <NCommander> Near Sungai Ray and Banda Aceh maybe 20:09:02 <PublicServer> <Khaos_Raider> of course 20:09:44 <PublicServer> <NCommander> Actually, I'm going to drop 4-5 more milles 20:09:47 <PublicServer> <NCommander> I see goo locations 20:10:01 <PublicServer> <Khaos_Raider> Look at the sign "mill goes here?" 20:10:11 <PublicServer> <NCommander> More south 20:10:17 <PublicServer> <NCommander> Closer to the oil refinary 20:10:27 <PublicServer> <NCommander> Build a bridge across, then we can keep using one SL 20:10:41 <PublicServer> <Khaos_Raider> put a sign there 20:11:00 <PublicServer> <NCommander> see milles here 20:11:07 <PublicServer> <NCommander> we build bridges across the water 20:11:17 <PublicServer> <NCommander> and then return via the common exit track 20:11:21 <PublicServer> <Khaos_Raider> ahh, I see 20:11:33 <PublicServer> <NCommander> let me get the entrance track over there 20:11:59 <PublicServer> <Khaos_Raider> just going to check what trucks are available (not goin to use any) 20:12:02 <V453000> !password 20:12:02 <PublicServer> V453000: tryout 20:12:21 <PublicServer> *** V453000 joined the game 20:12:28 <PublicServer> <Khaos_Raider> wb 20:12:32 <PublicServer> <V453000> he, thx 20:13:40 <PublicServer> <NCommander> How's that? 20:13:50 <PublicServer> <Khaos_Raider> V, what do you think of the new mill location? 20:13:57 <PublicServer> <V453000> why would you place it there 20:14:08 <PublicServer> <Khaos_Raider> NC, mybe we should use tripple bridges 20:14:14 <PublicServer> <NCommander> Yeah 20:14:16 <PublicServer> <V453000> there should proably be yet another Sl 20:14:22 <PublicServer> <NCommander> oh 20:14:24 <PublicServer> <NCommander> We cold do that 20:14:51 <PublicServer> <V453000> just catch the local forests 20:14:59 <PublicServer> <V453000> SLs cant handle endless amount of traffic 20:15:22 <PublicServer> <V453000> it certainly will be needed to double some SLs, but just progress slowly ;) 20:15:25 <PublicServer> <Khaos_Raider> so connect it to the farm and fruit route? 20:15:39 <PublicServer> <NCommander> Well, I think we can probably get a few mor emills off SL04 20:15:59 <PublicServer> <V453000> I will fund the lumber mills for you 20:16:33 <PublicServer> <Khaos_Raider> made a sign: "Mill here?" 20:16:54 <PublicServer> <NCommander> I see the new mill 20:17:24 <PublicServer> <NCommander> Getting from SL04's entrance/exit will be tricky, but not impossible 20:17:29 <PublicServer> <bmarky> there will be enugh space for another sl? 20:17:45 <PublicServer> <NCommander> I rather deforest as much as we can with SL04 before building a new SL 20:17:54 <PublicServer> <V453000> ok this should make you busy for a while :p 20:17:58 <PublicServer> *** made screenshot at 0000CDB2: http://ps.openttdcoop.org/publicserver/webcam/0000CDB2.png 20:18:20 <PublicServer> <NCommander> indeed 20:18:26 <PublicServer> <NCommander> I see three new mills 20:19:19 <PublicServer> <Khaos_Raider> is that a good way of connecting them to the SL? 20:19:29 <PublicServer> <NCommander> What's a good way? 20:19:47 <PublicServer> <Khaos_Raider> from the OF 20:20:06 <PublicServer> <NCommander> maybe ... 20:20:08 <PublicServer> <NCommander> let me think 20:20:14 <PublicServer> <V453000> that is not an OF 20:20:18 <PublicServer> <V453000> yet 20:20:36 <PublicServer> <V453000> lets make it more visible 20:20:55 <PublicServer> <NCommander> WTF 20:20:57 <PublicServer> <NCommander> oh 20:21:07 <PublicServer> <V453000> now we could say all of the loop up to "here" is not overflow 20:21:11 <PublicServer> <V453000> thus you can connect lines to anywhere there 20:21:32 <PublicServer> <V453000> clear? :) 20:21:38 <PublicServer> <Khaos_Raider> yup 20:21:40 <PublicServer> <NCommander> I'm kinda confused on how you changed the OF 20:22:08 <PublicServer> <V453000> again, if the 2way signal will be red it will force a train in the depot 20:22:12 <PublicServer> <Khaos_Raider> The OF was compressed because it did not get much traffic 20:22:18 <PublicServer> <V453000> and becuse depots detect presignals, it will not release the train again 20:22:42 <PublicServer> <NCommander> oh, so as long as theres a loop and a depot, it will work 20:22:48 <PublicServer> <V453000> kind of 20:22:50 <PublicServer> <NCommander> (and the proper signalling) 20:23:15 <PublicServer> <V453000> well the depot is just to provide endless parking lot for trains 20:23:21 <PublicServer> <NCommander> right 20:23:25 <PublicServer> <V453000> if you provided enough spaces for trains it would not need the depot 20:23:41 <PublicServer> <V453000> some SRNW games (about all of the latest SRNW games) did not have any depot at all 20:23:55 <PublicServer> <NCommander> so I see how we have to build 20:24:11 <PublicServer> <NCommander> I'm going to build out an exit track so we don't have the usual 'fun' of trying to lay one out 20:25:35 <PublicServer> <Khaos_Raider> there, an exit and entry for the new mills 20:25:47 <PublicServer> <NCommander> where's your exit? 20:25:51 <PublicServer> <NCommander> *is still building one* 20:26:12 <PublicServer> <Khaos_Raider> cant you see the new line of track I built? 20:26:29 <PublicServer> <NCommander> your way is much better 20:26:57 <PublicServer> <Khaos_Raider> you joking or being serious? 20:27:07 <PublicServer> <NCommander> mine was going to go over with a lot of bridges 20:27:11 <PublicServer> <bmarky> what is the shortcut off signs? 20:27:17 <PublicServer> <V453000> S 20:27:19 <PublicServer> <V453000> oh signs 20:27:19 <PublicServer> <V453000> O 20:27:31 <PublicServer> <bmarky> thanks 20:27:43 <PublicServer> <NCommander> There, signed for sanity 20:27:51 <PublicServer> <V453000> for what? 20:27:57 <PublicServer> <Khaos_Raider> those mills are more slouth 20:27:57 <PublicServer> <V453000> duh 20:28:01 <PublicServer> <bmarky> its hard to get back into game 20:28:03 <PublicServer> <Khaos_Raider> *south 20:28:33 <PublicServer> <NCommander> ok, stations down 20:29:23 <PublicServer> <NCommander> I need to move a station 20:29:23 <PublicServer> <Khaos_Raider> Sungai Raya won't let me build a station, those BITCHES 20:29:25 <PublicServer> <NCommander> argh 20:30:52 <Chris_Booth> V453000: I can say would guess that ediz has join the server again 20:30:55 <Chris_Booth> but under a new name 20:31:09 <PublicServer> <V453000> I dont think 20:31:12 <Chris_Booth> at least by looking at this persons building 20:31:22 <PublicServer> <V453000> :D 20:31:40 <PublicServer> <Khaos_Raider> whose persons building? 20:31:46 <PublicServer> <V453000> not here 20:31:58 <PublicServer> <V453000> there is a legendary idiot on stable 20:32:20 <PublicServer> <Chris Booth> well this person is 20:32:22 <PublicServer> <Chris Booth> not talking 20:32:28 <PublicServer> <Chris Booth> and building next to my line 20:32:30 <PublicServer> <Chris Booth> 0 tiles gap 20:32:53 <PublicServer> <Khaos_Raider> why are trains going in =to sungai Raya valley train depot? 20:32:58 <PublicServer> *** made screenshot at 0000D5B0: http://ps.openttdcoop.org/publicserver/webcam/0000D5B0.png 20:33:27 <PublicServer> <Khaos_Raider> SHIT, the OF does not have priority 20:33:47 <PublicServer> <Khaos_Raider> so the trains are going strait past it to turn around 20:34:23 <PublicServer> <Khaos_Raider> V, I need help fixing the OF 20:34:35 <PublicServer> <V453000> hm? 20:34:43 <PublicServer> <Khaos_Raider> watch as a train goes in it 20:35:16 <PublicServer> <Khaos_Raider> do you see what is happening? 20:35:19 <PublicServer> <NCommander> Sungai Raya is a NICE station design 20:35:21 <PublicServer> <V453000> I dont think the overflow is wrong. it might be missing a feature but it should work 20:35:27 <PublicServer> <V453000> no, I do not see anything happening in the overflow 20:35:53 <PublicServer> <NCommander> The OF is acking up with that track location 20:35:56 <PublicServer> <Khaos_Raider> the trains are ignoring the OF and going to Sungai Raya 20:35:58 <PublicServer> <NCommander> look at it now 20:36:09 <PublicServer> <V453000> yes 20:36:12 <PublicServer> <V453000> because there are no signals 20:36:14 <PublicServer> <V453000> maybe? 20:37:25 <PublicServer> <NCommander> I think we need signals, but I'm not quite sure how to signal it properly 20:37:37 <PublicServer> <V453000> well certainly not this way :) 20:37:41 <PublicServer> <Khaos_Raider> Same problem here 20:37:47 <PublicServer> <V453000> ok so what do you know 20:37:57 <PublicServer> <V453000> you know that 2way signals divert trains 20:38:05 <PublicServer> <V453000> you know that this line is similar to the other one !here 20:38:21 <PublicServer> <V453000> you know that the line is not for full traffic but for trains to wait for their place at stations 20:38:35 <PublicServer> <V453000> what else would you need :) 20:38:57 <PublicServer> <Khaos_Raider> sooo, like that? 20:39:07 <PublicServer> <V453000> that makes no sense 20:39:16 <PublicServer> <V453000> what is the 2way diverting from 20:39:36 <PublicServer> <Khaos_Raider> I dunno, I don't get the diverting thing in the first place 20:40:02 <PublicServer> <V453000> k 20:40:06 <PublicServer> <V453000> lets make a showcase 20:40:08 <PublicServer> <NCommander> I think we have too many signals actually 20:40:13 <PublicServer> <V453000> ^ 20:40:15 <PublicServer> <V453000> good point too 20:40:30 <PublicServer> <NCommander> Cause right now, trains can go down the line and block each other 20:40:44 <PublicServer> <NCommander> so we need a block signal before the top switch, and block signals past the forks on the bottom 20:41:35 <PublicServer> <NCommander> so now it should only go down the mill entrance if a train has cleared the switch, else it should flow back into the OF 20:41:51 <PublicServer> <NCommander> no wait 20:42:01 <PublicServer> <NCommander> I think I need an entrance and two exit signals, since the train should go either way 20:42:59 <PublicServer> <V453000> see !simplified SRNW showcase 20:44:04 <PublicServer> <NCommander> That fixed it! 20:44:08 <PublicServer> <Khaos_Raider> oops 20:44:30 <PublicServer> <V453000> NCommander: do you feel like it is the same as the example or other SLs? :) 20:44:39 <PublicServer> <NCommander> probably not >.>; 20:45:06 <PublicServer> <NCommander> though I must admit its the first time in OpenTTD in general I feel like I did something right with signals 20:45:35 <PublicServer> <V453000> unfortunately this will likely not work though 20:45:55 <PublicServer> <NCommander> well, it kinda works, but only one train is allowed down the entrance track at any given time. 20:46:02 <PublicServer> <V453000> well, kind of 20:46:04 <PublicServer> <V453000> but makes no sense 20:46:22 <PublicServer> <V453000> well how many trains would you want on a line at the same time :p 20:46:37 <PublicServer> <NCommander> Point taken 20:46:43 <PublicServer> <NCommander> I'm kinda confused on how to fix 20:47:01 <PublicServer> <V453000> see the example 20:47:03 <PublicServer> <V453000> that might answer it 20:47:05 *** KenjiE201 has joined #openttdcoop 20:47:05 *** ChanServ sets mode: +o KenjiE201 20:47:05 *** KenjiE20 is now known as Guest4064 20:47:05 *** KenjiE201 is now known as KenjiE20 20:47:09 <PublicServer> <NCommander> The Sungai Raya Valle y is wrong 20:47:11 <PublicServer> <NCommander> There's no dummy train 20:47:14 <PublicServer> <NCommander> Can someone fix that 20:47:21 <PublicServer> <NCommander> (preferably whoever wired it up) 20:47:58 <PublicServer> *** made screenshot at 0001A649: http://ps.openttdcoop.org/publicserver/webcam/0001A649.png 20:48:51 <PublicServer> <NCommander> What's teh screenshot for? 20:49:02 <PublicServer> <Chris Booth> they are just auto 20:49:04 <PublicServer> <V453000> just a cute thingy really 20:49:05 <PublicServer> <NCommander> oh 20:49:21 <PublicServer> <NCommander> Anyway, part of the issue is Sungai Raya Valley isn't working properl 20:49:25 <PublicServer> <bmarky> they are posted on the webpage 20:49:40 <PublicServer> <Khaos_Raider> it is now 20:49:52 <PublicServer> <NCommander> I don't see a dummy train 20:50:19 <PublicServer> <Khaos_Raider> no, the trains dont have to go into the depot anymore to turn around 20:50:38 <PublicServer> <NCommander> the dummy train isn't to turn it around, its to control regulation into the network 20:50:47 *** Guest4064 has quit IRC 20:51:41 <PublicServer> <NCommander> I've looked at other SLs and I'm still not getting how to fix the signal ... 20:51:53 <PublicServer> <V453000> see the example at !simplified ... 20:52:53 <PublicServer> <NCommander> hrm 20:53:31 <PublicServer> <NCommander> right, so a block signal 20:53:52 <PublicServer> <V453000> uhm wtf is "less traffic at station" 20:54:04 <PublicServer> <V453000> either close the line or make there a dummy train 20:54:22 <PublicServer> <V453000> the whole purpose of the SL is to make exiting trains full, not to let empty ones out 20:54:27 <PublicServer> <Khaos_Raider> made dummy train 20:54:29 <PublicServer> <NCommander> OH 20:54:31 <PublicServer> <NCommander> there we go 20:54:34 <PublicServer> <V453000> :p 20:54:37 <PublicServer> <NCommander> I'm not quite sure why that works 20:54:39 <PublicServer> <Khaos_Raider> I was afk b4 20:54:54 <PublicServer> <V453000> afk != making mess 20:54:59 *** sla_ro|master has quit IRC 20:55:04 <PublicServer> <NCommander> V453000 did I correct the signals properly? 20:55:22 <PublicServer> <NCommander> guess not 20:55:22 <PublicServer> <Khaos_Raider> the turnaround is there so trains going to load at Sungai Valley don't need to wait ages 20:55:24 <PublicServer> <V453000> the !this one is certainly correct 20:55:28 <PublicServer> <NCommander> Oh 20:55:30 <PublicServer> <V453000> Khaos_Raider: wtf 20:55:43 <PublicServer> <V453000> you WANT the trains to wait there until the station is free 20:55:45 <PublicServer> <V453000> even for ages 20:55:47 <PublicServer> <NCommander> Now I need to correct other signals 20:56:34 <PublicServer> <NCommander> so at North Mill I also need a double block signal 20:56:36 <PublicServer> <V453000> NCommander: the signals furhter ahead might be a bit tricky 20:57:03 <PublicServer> <NCommander> yeah 20:57:05 <PublicServer> <NCommander> I'm seeing it 20:57:16 <PublicServer> <V453000> that is because the station Valley is terminus 20:57:27 <PublicServer> <V453000> so trains do not go there even if the signal is 2way red 20:57:30 <PublicServer> <Khaos_Raider> so we make it ro-ro? 20:57:32 <PublicServer> <V453000> no 20:57:34 <PublicServer> <NCommander> Actually, won't a pre-signal + combo signal + block signal do it? 20:57:37 <PublicServer> <V453000> we solve it otherwise 20:57:47 <PublicServer> <V453000> the signals themselves are fine, now we need to support them further 20:57:49 <PublicServer> <V453000> see this 20:58:05 <PublicServer> <Khaos_Raider> you are a fast builder 20:58:10 <PublicServer> <NCommander> damn 20:58:12 <PublicServer> <V453000> now 20:58:14 <PublicServer> <V453000> this is a thing called PF trap 20:58:36 <PublicServer> <V453000> trains can see the path from A to B (leading the the exit waypoint where they want) 20:58:41 <PublicServer> <V453000> but they can never go there 20:58:55 <PublicServer> <V453000> because the 2way signal gets red as soon as the train enters the block at C 20:58:57 <PublicServer> <NCommander> cause the signal is always red when they enter the block 20:59:03 <PublicServer> <NCommander> thats really brilliant 20:59:05 <PublicServer> <V453000> yes 20:59:09 <PublicServer> <NCommander> but man are trains in this game DUMB 20:59:12 <PublicServer> <V453000> :D 20:59:14 <PublicServer> <Khaos_Raider> wow, thats awesome 20:59:23 <PublicServer> <V453000> ok, that solves it :) 20:59:31 <PublicServer> <V453000> sometimes even this is not enough 20:59:33 <PublicServer> <NCommander> We're completely screwed if the dev team make signals smarter in the future 20:59:43 <PublicServer> <NCommander> so we got our dummy trains, and our mills 21:00:05 <PublicServer> <NCommander> <- *might someday be ready for membership. In several years* 21:00:17 <PublicServer> <Khaos_Raider> is there a need to make the dummy trains cross the track leading to the station? 21:00:25 <PublicServer> <NCommander> yes 21:00:29 <PublicServer> <V453000> come have a look at Mataram Heights I will show you the last possible problem 21:00:31 <PublicServer> <NCommander> cause they act as a regulator 21:00:43 <PublicServer> <V453000> tell me when you are there 21:00:50 <PublicServer> <bmarky> wait me too 21:00:55 <PublicServer> <bmarky> :) 21:00:55 <PublicServer> <NCommander> Going to need a sign to find it 21:01:01 <PublicServer> <Khaos_Raider> yup 21:01:10 <PublicServer> <V453000> signed by !problem 21:01:24 <PublicServer> <NCommander> found it 21:01:29 <PublicServer> <bmarky> found 21:01:35 <PublicServer> <Khaos_Raider> found 21:01:35 <PublicServer> <V453000> right 21:01:37 <PublicServer> <V453000> now 21:01:39 <PublicServer> <V453000> the station is terminus 21:01:45 <PublicServer> <V453000> so trains might hate to go there 21:01:55 <PublicServer> <V453000> so we have the PF trap as you can see above 21:01:57 <PublicServer> <NCommander> we need a PF trap 21:02:00 <PublicServer> <V453000> lets send trains 21:02:11 <PublicServer> <V453000> this happens 21:02:13 <PublicServer> <NCommander> ack 21:02:15 <PublicServer> <NCommander> didn't work 21:02:25 <PublicServer> <V453000> now this is because the stations does not provide any "choices" 21:02:27 <PublicServer> <V453000> watch this 21:02:50 <PublicServer> <NCommander> I was wondering what those are for. 21:02:56 <PublicServer> <V453000> as weird as it might seem, this little piece of track solves all of this problem 21:02:59 <PublicServer> *** made screenshot at 0001C492: http://ps.openttdcoop.org/publicserver/webcam/0001C492.png 21:03:07 <PublicServer> <V453000> as you can see at your original station, the little track is not needed 21:03:30 <PublicServer> <V453000> that is because it "sometimes is and sometimes isnt" needed. But building it makes it sure that it will work 21:03:36 <PublicServer> <NCommander> its really clear when you do the pathfinding watch 21:03:38 <PublicServer> <Khaos_Raider> take a look at palembang south 21:04:04 <PublicServer> <V453000> yes 21:04:12 <PublicServer> <V453000> what is there 21:04:20 <PublicServer> <Khaos_Raider> see that track where the depot would be connected to? 21:04:28 <PublicServer> <V453000> I see no depot 21:04:30 <PublicServer> <NCommander> bah, can't find it 21:04:36 <PublicServer> <V453000> NCommander: open station list 21:04:44 <PublicServer> <V453000> left of finances 21:05:02 <PublicServer> <NCommander> which one? 21:05:05 <PublicServer> <V453000> ... 21:05:11 <PublicServer> <NCommander> sorry 21:05:13 <PublicServer> <V453000> top of the screen 21:05:16 <PublicServer> <V453000> there are images 21:05:18 <PublicServer> <NCommander> no, got that 21:05:20 <PublicServer> <NCommander> whcih station 21:05:24 <PublicServer> <V453000> oh 21:05:26 <PublicServer> <V453000> Palembang South 21:05:34 <PublicServer> <NCommander> ;-) 21:05:36 <PublicServer> <V453000> :p 21:05:38 <PublicServer> <NCommander> see it 21:05:40 <PublicServer> <V453000> btw 21:05:42 <PublicServer> <Khaos_Raider> yeah, would anything be wrong with how it works? 21:05:52 <PublicServer> <V453000> open console to see chat history, or just open IRC 21:06:02 <PublicServer> <NCommander> that occurred to me after I asked 21:06:04 <PublicServer> <V453000> Khaos_Raider: why would, it is the same as other stations 21:06:10 <PublicServer> <V453000> provided you dont forget thsi 21:06:10 <PublicServer> <V453000> this 21:06:24 <PublicServer> <Khaos_Raider> ok, does it make a difference if I add this: 21:06:43 <PublicServer> <V453000> is that question serious? 21:06:47 <PublicServer> <Khaos_Raider> yes 21:06:58 <PublicServer> <NCommander> its needed to make the thing work (PBS abuse) 21:07:02 <PublicServer> <Khaos_Raider> does that one piece of track make a difference 21:07:05 <PublicServer> <V453000> that would make it this way 21:07:26 <PublicServer> <V453000> I recommend setting "show reserved paths" on 21:07:32 <PublicServer> <V453000> for easier debug of that 21:07:34 <PublicServer> <Khaos_Raider> I have it on 21:07:42 <PublicServer> <V453000> then look at the working station 21:07:51 <PublicServer> <V453000> you can see which train prevents which from going where 21:08:03 <PublicServer> <V453000> so the crossing should become quite clear 21:08:13 <PublicServer> <bmarky> check out !unfixed 21:08:15 <PublicServer> <Khaos_Raider> oh, I see what it does now 21:08:21 <PublicServer> <bmarky> @ sl 04 entrace 21:08:31 <PublicServer> <V453000> what is unfixed there? :) 21:08:35 <PublicServer> <Khaos_Raider> I see !unfixed 21:08:47 <PublicServer> <NCommander> oh 21:08:57 <PublicServer> <bmarky> no trains go to the right 21:09:05 <PublicServer> <V453000> yes 21:09:09 <PublicServer> <V453000> sometimes this happens 21:09:20 <PublicServer> <V453000> in that cases you need to make trains not like to continue going over the ring 21:09:28 <PublicServer> <V453000> so you add ... penalties \o/ 21:09:37 <PublicServer> <V453000> now trains officially hate it 21:09:45 <PublicServer> <V453000> well they should :p 21:09:48 <PublicServer> <NCommander> trains dislike going through the back of PBS? 21:09:52 <PublicServer> <V453000> yes 21:10:00 <PublicServer> <NCommander> neat 21:10:06 <PublicServer> <NCommander> I think we need to pump some more trains into this loop 21:10:16 <PublicServer> <bmarky> agree 21:10:18 <PublicServer> *** V453000 has left the game (connection lost) 21:10:20 <PublicServer> <NCommander> I also see that we might have an issue on the other side 21:10:26 <PublicServer> <Khaos_Raider> double the amount of trains? 21:10:33 <PublicServer> <NCommander> waiting for V to return 21:10:35 <PublicServer> <bmarky> slowly 21:10:41 <PublicServer> <NCommander> its self regulating 21:10:51 <PublicServer> <NCommander> We can just pump out as many as we need :-) 21:10:51 <PublicServer> <bmarky> we definitly need more 21:11:21 <PublicServer> <NCommander> k 21:11:23 <PublicServer> <NCommander> that's enough 21:11:45 <PublicServer> <bmarky> cool 21:11:52 <PublicServer> <NCommander> and all our tracks are being used 21:12:02 <PublicServer> <NCommander> yay for signal debugging 21:12:18 <V453000> !password 21:12:18 <PublicServer> V453000: tariff 21:12:28 <PublicServer> *** V453000 joined the game 21:12:30 <PublicServer> <NCommander> now we watch our efficency and see if we have to put some more trains into the system 21:12:32 <PublicServer> <Khaos_Raider> yay ur back :P 21:12:38 <PublicServer> <V453000> god damn wifi :) 21:12:40 <PublicServer> <NCommander> Oh crap 21:12:43 <PublicServer> <NCommander> Who the heck cloned the trains 21:12:49 <PublicServer> <NCommander> you didn't give them shared orders! 21:13:03 <PublicServer> <Khaos_Raider> SHIT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 21:13:03 <PublicServer> <V453000> sure, when you are done with the stations, clone more trains and we can move onto another discipline in SRNW things 21:13:13 <PublicServer> <V453000> oh and make trains shared :p 21:13:17 <PublicServer> <Khaos_Raider> i cloned the trains.... 21:13:26 <PublicServer> <NCommander> I'll fix it 21:13:38 <PublicServer> <NCommander> no wait 21:13:40 <PublicServer> <NCommander> bah 21:13:52 <PublicServer> <bmarky> from train no 500 21:13:56 <PublicServer> <NCommander> Why the heck does train 512 not shared and the others .. 21:13:58 <PublicServer> <NCommander> yea 21:14:17 <PublicServer> <NCommander> who's fixing it? 21:14:25 <PublicServer> <Khaos_Raider> ??? 21:14:27 <md_> !password 21:14:27 <PublicServer> md_: tariff 21:14:35 <PublicServer> <Khaos_Raider> didnt you say yiu would? 21:14:37 <PublicServer> <NCommander> someone fixed some of the shared orders already 21:14:45 <PublicServer> *** md joined the game 21:14:48 <PublicServer> <Khaos_Raider> hi md 21:14:51 <PublicServer> <bmarky> hey 21:14:54 <PublicServer> <V453000> hi hi 21:14:56 <PublicServer> *** md has joined company #1 21:15:00 <PublicServer> <md> hi 21:15:32 <PublicServer> <Khaos_Raider> SL4 is a bit too spread out...... 21:15:40 <PublicServer> <V453000> not too bad 21:15:52 <PublicServer> <V453000> the lumber mills will cut more with time 21:16:06 <PublicServer> <V453000> hm there might be more of them needed ... later :) 21:16:36 <PublicServer> <Khaos_Raider> Should we make some at Sungai Raya Corn Hole? 21:16:47 <PublicServer> <V453000> certainly not connected to SL 04 21:16:57 <PublicServer> <Khaos_Raider> New LS? 21:16:59 <PublicServer> <NCommander> SL 04 is at critical mass 21:17:01 <PublicServer> <Khaos_Raider> *Sl 21:17:07 <PublicServer> <V453000> btw SL04 has some unconnected still 21:17:48 <PublicServer> <NCommander> ok, fixed 21:17:59 <PublicServer> *** made screenshot at 0001854F: http://ps.openttdcoop.org/publicserver/webcam/0001854F.png 21:18:19 <PublicServer> <Khaos_Raider> Conect Baa Heights? 21:18:23 <PublicServer> <NCommander> We have some bugs 21:18:29 <PublicServer> <NCommander> See Sungai Raya Exchange 21:18:51 <PublicServer> <Khaos_Raider> whats wrong with it? 21:18:53 <PublicServer> <NCommander> I 21:18:59 <PublicServer> <NCommander> it had a stray signal 21:19:01 <PublicServer> <NCommander> fixed now 21:19:17 <PublicServer> <NCommander> its kinda staggerying how miuch wood been harvested 21:19:47 <PublicServer> <NCommander> yeah, we have one mill which is unconnected, but its more or less out of trees .. 21:20:05 <PublicServer> <TWerkhoven> trees can be planted 21:20:07 <PublicServer> <Khaos_Raider> three unconnected mills 21:20:12 <PublicServer> <TWerkhoven> gotta give the yeti's a chance 21:20:20 <PublicServer> <Khaos_Raider> lol 21:20:24 <PublicServer> <V453000> why would you plant trees 21:20:26 <PublicServer> <NCommander> *is quite happy with our collective handywork* 21:20:30 <PublicServer> <V453000> do you have not enough production? 21:21:00 <PublicServer> <NCommander> There are some mills which are pretty much dry at this point 21:21:06 <PublicServer> <V453000> does not hurt 21:21:18 <PublicServer> <V453000> we still have majority of the map to cover 21:21:18 <PublicServer> <NCommander> I feel like a tree killer :-( 21:21:20 <PublicServer> <Khaos_Raider> Baa lumber mill has high prod. 21:21:40 <PublicServer> <Khaos_Raider> shit, just turned off transperencey 21:21:46 <PublicServer> <Khaos_Raider> :P 21:21:58 <PublicServer> <NCommander> yeah 21:21:58 <PublicServer> <Khaos_Raider> all the trees are gone 21:21:59 *** Tray has quit IRC 21:22:00 <PublicServer> <NCommander> indeed 21:22:47 <PublicServer> <NCommander> the mills, given enough time, should clear out a 40x40 area 21:22:53 <PublicServer> <V453000> maybe 21:22:59 <PublicServer> <V453000> provided trees dont grow fast enough 21:23:11 <PublicServer> <NCommander> I thought trees didn't regrow on their own 21:23:21 <PublicServer> <NCommander> Banda is completely barren for instance 21:23:38 <PublicServer> <V453000> thats fine 21:23:56 <PublicServer> <V453000> trust me that cutting all of them will take a fuckload of effort and network capacity 21:24:06 <PublicServer> <V453000> so planting trees is quite out of place imo 21:24:26 <PublicServer> <Khaos_Raider> fuck or truckload of effort? 21:24:36 <PublicServer> <V453000> maybe both combined 21:24:38 <PublicServer> <NCommander> that's a painful pun 21:24:50 <PublicServer> <Khaos_Raider> fruckload of effort? 21:24:58 <PublicServer> <NCommander> some of these treed areas is going to be very hard to get into with trains 21:25:08 <PublicServer> <V453000> hey who are you would be me bmarky 21:25:08 <PublicServer> <Khaos_Raider> so we use trucks 21:25:24 <PublicServer> <NCommander> I think we would have to vote on RV as a community 21:25:32 <PublicServer> <Khaos_Raider> or fucks, as my little cousin calls them 21:25:34 <PublicServer> <NCommander> but I'd personally be for it */2 cents* 21:25:36 <V453000> !rcon set max_roadveh 0 21:25:45 <V453000> I just voted for the road vehicles for you collectively :P ^ 21:26:04 <PublicServer> <NCommander> I assume that's a good thing 21:26:24 <PublicServer> <NCommander> so we have trucks feed into a SRNW station? 21:26:26 <TWerkhoven> depends on your point of view 21:26:31 <PublicServer> <Khaos_Raider> yeah 21:26:57 <PublicServer> <NCommander> might be worth while to get the 'corner' areas of SL04 with trucks then before we start building a new SL or ML 21:27:05 <PublicServer> <NCommander> DEATH TO THE TREES + YETIS 21:27:15 <PublicServer> <V453000> I think I made myself quite clear about trucks ;) 21:27:16 *** Intexon has quit IRC 21:27:33 <PublicServer> <NCommander> oh, I just saw the !rcon 21:27:53 <PublicServer> <V453000> I told you earlier as well 21:28:09 <PublicServer> <NCommander> I thought you had changed your mind when you said you voted 'for' us :-P 21:28:19 <PublicServer> <TWerkhoven> wasnt so much a vote as a veto 21:28:25 <PublicServer> <V453000> if you require a collective decision, you could see the network plan :p 21:28:27 <PublicServer> <TWerkhoven> just 2 letters switched around 21:28:40 <Chris_Booth[LP]> TWerkhoven: I got my cheesecake 21:28:48 <TWerkhoven> :) 21:28:49 <Chris_Booth[LP]> so I am calling off my invasion party XD 21:28:59 <PublicServer> <TWerkhoven> is it homemade 21:29:02 <PublicServer> <TWerkhoven> ? 21:29:04 <PublicServer> <NCommander> oooh, cheesecake 21:29:24 <PublicServer> <Khaos_Raider> A WILD LUMBERMILL APEARED! 21:29:42 <PublicServer> <Khaos_Raider> right next to Sungai Raya 21:29:49 <Chris_Booth[LP]> no bought sainsburys taste the difference new york sytle cheese cake 21:30:45 <PublicServer> <Khaos_Raider> why can't I build trucks? 21:30:51 <PublicServer> <V453000> why yes 21:31:08 <PublicServer> <Khaos_Raider> Theres a lumbermill 21:31:10 <PublicServer> <NCommander> cause V453000 used his epic super powers mere motrals don't posse 21:31:19 <PublicServer> <Khaos_Raider> that inly trucks can transfer with 21:31:25 <PublicServer> <V453000> and why not trains 21:31:40 <PublicServer> <Khaos_Raider> whats the point in short distance trains 21:31:42 <PublicServer> <bmarky> trucks are boring 21:31:52 <PublicServer> <V453000> which lumber mill 21:31:56 <PublicServer> <Khaos_Raider> use the trucks to transfer to Sungai Raya Valley 21:32:02 <PublicServer> <NCommander> I think its time for a new SL/SLH 21:32:12 <PublicServer> <bmarky> where? 21:32:12 <PublicServer> <Khaos_Raider> lumbermill is next toSungai Raya 21:32:18 <PublicServer> <V453000> k :) 21:32:21 <PublicServer> <V453000> why cant trains go there 21:32:23 <PublicServer> <NCommander> not sure yet, just that we need one 21:32:38 <PublicServer> <bmarky> have you ever made one? 21:32:40 <PublicServer> <NCommander> SL04 is pretty mcuh done 21:32:46 <PublicServer> <Khaos_Raider> why cant trucks go there? 21:32:50 <PublicServer> <NCommander> Nope, but I'd like to learn 21:32:59 <PublicServer> *** made screenshot at 0000D795: http://ps.openttdcoop.org/publicserver/webcam/0000D795.png 21:33:06 <PublicServer> <V453000> NCommander: some unconnected lumbermills near the SL04 exit 21:33:10 <PublicServer> <V453000> Khaos_Raider: because trucks are needless? 21:33:14 <PublicServer> <bmarky> if you dont mind i would like to join 21:33:21 <PublicServer> <bmarky> :) 21:33:27 <PublicServer> <Khaos_Raider> but we only need to transfer to Sungai valley 21:33:27 <PublicServer> <NCommander> yup, I see them 21:33:35 <PublicServer> <NCommander> time to do some epicing 21:34:00 <PublicServer> <NCommander> or maybe RORO, not sure 21:36:08 <PublicServer> *** Spike joined the game 21:36:13 <PublicServer> <V453000> hi :p 21:36:17 <PublicServer> <bmarky> hey 21:36:27 <PublicServer> <Khaos_Raider> hi 21:36:39 <PublicServer> <bmarky> V4, what do you think about a new sl? 21:36:41 <PublicServer> <Khaos_Raider> little help with new mill would be nice 21:36:50 <PublicServer> <V453000> new sl where? :) 21:37:14 <PublicServer> <bmarky> next to town drop 21:37:22 <PublicServer> <V453000> there are 2 :p 21:37:32 <PublicServer> <bmarky> thee.... loweer one :d 21:37:38 <PublicServer> <V453000> sure :p 21:37:44 <PublicServer> <NCommander> I'm going to need some PF traps to make this work I think 21:37:48 <PublicServer> <V453000> possibly with a new SLH 21:39:48 <PublicServer> <NCommander> I have no clue how to make PF traps properly ... 21:39:58 <PublicServer> <V453000> lets see 21:40:02 <PublicServer> <V453000> so 21:40:04 <PublicServer> <V453000> what does it do 21:40:10 <PublicServer> <V453000> simulate path, so you make the path 21:40:14 <PublicServer> <V453000> (make it) 21:40:34 <PublicServer> <Khaos_Raider> New SL I missed? 21:40:36 <PublicServer> <NCommander> where? 21:40:45 <PublicServer> <Khaos_Raider> Pekanbaru 21:40:47 <PublicServer> <V453000> for example there 21:40:54 <PublicServer> <V453000> and there too 21:41:10 <PublicServer> <V453000> yes 21:41:19 <PublicServer> <V453000> now what we need is to make the signal block when the train enters the block 21:41:25 <PublicServer> <V453000> so you just "overlap it" 21:41:31 <PublicServer> <NCommander> Ah 21:41:50 *** roboboy has quit IRC 21:41:51 <PublicServer> <V453000> and end it with a signal 21:41:53 <PublicServer> <NCommander> damn, you really build fast 21:42:11 <PublicServer> <V453000> now build the other one 21:42:27 <PublicServer> <NCommander> I'm going to have to rearrange things 21:42:59 <PublicServer> <V453000> it can be elsewhere 21:43:21 <PublicServer> <V453000> wont fit 21:43:23 <PublicServer> <V453000> needs more space 21:43:27 <PublicServer> <NCommander> right 21:43:31 <PublicServer> <Khaos_Raider> we need to move baa south a few tiles south 21:43:59 <PublicServer> <V453000> this will make you know which track goes where 21:44:09 <PublicServer> *** V453000 has left the game (connection lost) 21:44:13 <V453000> ah 21:44:17 <V453000> !password 21:44:17 <PublicServer> V453000: radial 21:44:35 <PublicServer> *** V453000 joined the game 21:44:50 <PublicServer> <V453000> the PF trap doesnt work 21:44:58 <PublicServer> <V453000> come do it properly 21:45:05 <PublicServer> *** V453000 has left the game (connection lost) 21:45:25 <PublicServer> <NCommander> bah, got to plug in 21:45:25 <PublicServer> <NCommander> brb 21:46:02 <PublicServer> *** NCommander has left the game (connection lost) 21:47:11 <NCommander> !password 21:47:11 <PublicServer> NCommander: dispel 21:47:22 <PublicServer> *** NCommander joined the game 21:47:41 <PublicServer> <Khaos_Raider> dummy at baa south 21:47:53 <PublicServer> <NCommander> and back 21:48:00 <PublicServer> *** made screenshot at 0000B5D6: http://ps.openttdcoop.org/publicserver/webcam/0000B5D6.png 21:48:49 <PublicServer> <NCommander> there isn't a lot of room to work with sadly 21:50:10 <PublicServer> <NCommander> Does that work? 21:50:25 <PublicServer> <NCommander> It should kill itself as it gets close 21:50:59 <NCommander> V453000: we both have connectivity issues 21:52:55 <V453000> my connection just exploded 21:53:01 <V453000> !password 21:53:01 <PublicServer> V453000: dispel 21:53:05 <PublicServer> <NCommander> I know the feeling 21:53:17 <PublicServer> <NCommander> my PF trap isn't working 21:53:36 <V453000> lets see 21:53:39 <PublicServer> *** V453000 has left the game (general error) 21:53:45 <V453000> oh ffs 21:53:47 <PublicServer> <NCommander> I'm thinking it through, I put it in the wrong place 21:53:55 <PublicServer> *** V453000 joined the game 21:54:02 <PublicServer> <V453000> yes 21:54:10 <PublicServer> <V453000> face this 21:54:21 <PublicServer> <V453000> this is how it has to work 21:54:29 <PublicServer> *** V453000 has left the game (connection lost) 21:54:44 <V453000> oh 21:54:49 <V453000> your fucking 2way PBS breaks it btw 21:55:05 <V453000> ALWAYS use 1way PBS when its job is to work as a 1way 21:55:27 <PublicServer> *** V453000 joined the game 21:55:48 <PublicServer> <V453000> PF traps are incompatible with PBS 21:55:55 <PublicServer> <V453000> and the 2way PBS can influence it 21:56:05 <PublicServer> <V453000> making it 1way is the solution 21:56:22 <PublicServer> <V453000> and stop removing the junction signals 21:56:38 <PublicServer> <NCommander> which PBS has to be made one way? 21:56:43 <PublicServer> <V453000> the < 21:56:55 <PublicServer> <V453000> it is now 21:57:03 <PublicServer> <V453000> ok now its gone 21:57:07 <PublicServer> <V453000> k good :) 21:57:11 <PublicServer> <V453000> now the PF trap 21:57:13 <PublicServer> <Chris Booth> my Cacti farm died! 21:57:19 <PublicServer> <V453000> again, which path do we want to simulate 21:57:29 <PublicServer> <NCommander> We want to stimulate it going to Baa South 21:57:45 <PublicServer> *** V453000 has left the game (connection lost) 21:57:52 <V453000> it is going to baa south 21:57:57 <PublicServer> <NCommander> so now it can see a way out 21:58:03 <V453000> but it cant see the path to the SL04 EXIT waypoint 21:58:09 <V453000> (-> that is what you want to simulate) 21:58:29 <PublicServer> *** V453000 joined the game 21:58:33 <PublicServer> <Khaos_Raider> sorry guys forgot to say I was going afk before 21:58:39 <PublicServer> *** V453000 has left the game (connection lost) 21:58:43 <PublicServer> <bmarky> thanks 21:58:49 <PublicServer> <Chris Booth> np 21:58:50 <V453000> :( 21:59:01 <PublicServer> <NCommander> That can't be right ... 21:59:03 <PublicServer> <bmarky> just experimenting 21:59:11 <PublicServer> <Khaos_Raider> V4, have you got ottd on pc 21:59:13 *** ODM has quit IRC 21:59:32 <PublicServer> <Khaos_Raider> or on laptop 21:59:34 <PublicServer> <bmarky> havent bulid hubs long time ago 21:59:34 <V453000> no, calculator 21:59:42 <PublicServer> <Khaos_Raider> afk 21:59:45 <V453000> ffs 22:00:15 <PublicServer> <NCommander> I think that should work ... 22:00:21 <PublicServer> <NCommander> I wa smissing a path signal 22:01:09 <PublicServer> *** Spike has left the game (leaving) 22:01:13 <V453000> !password 22:01:13 <PublicServer> V453000: dispel 22:01:24 <PublicServer> *** V453000 joined the game 22:01:44 <PublicServer> <V453000> NCommander: try again 22:02:42 <PublicServer> *** V453000 has left the game (connection lost) 22:03:03 <PublicServer> *** made screenshot at 0000AB9B: http://ps.openttdcoop.org/publicserver/webcam/0000AB9B.png 22:04:24 <PublicServer> <NCommander> I think I got it 22:04:49 <PublicServer> *** V453000 joined the game 22:05:15 <V453000> no 22:05:27 <V453000> firstly you have it in wrong spot 22:05:34 <PublicServer> *** V453000 has left the game (connection lost) 22:05:50 <V453000> secondly you do not have it ended with a signal 22:05:54 <V453000> you simulate path from one of the choices going towards one of the stations 22:07:37 *** pugi has quit IRC 22:07:55 <PublicServer> <Khaos_Raider> long pause 22:08:03 <PublicServer> <NCommander> very long pause 22:08:17 <PublicServer> <Khaos_Raider> V4 connecting? 22:08:23 <PublicServer> <TWerkhoven> most likely 22:08:30 <PublicServer> <NCommander> his internet connection is poop 22:08:32 <PublicServer> *** V453000 #1 has left the game (connection lost) 22:08:42 <PublicServer> <TWerkhoven> not often that it hangs this long though 22:08:44 <PublicServer> <Khaos_Raider> he is using a laptop 22:08:47 <PublicServer> <NCommander> so am I 22:08:49 <PublicServer> <NCommander> heck, I'm on 3G 22:09:03 <PublicServer> <Khaos_Raider> yes but his wireless conection is bad 22:09:20 <PublicServer> <Khaos_Raider> he got dissconnected 22:09:27 <PublicServer> <NCommander> epic pause is epic 22:09:32 <PublicServer> *** V453000 joined the game 22:09:41 <PublicServer> <V453000> I suspect the bloody router thing from overheating 22:09:45 <PublicServer> <Khaos_Raider> slyfox reference/ 22:09:49 <PublicServer> <V453000> NCommander: good start 22:10:34 <PublicServer> <V453000> why :o 22:10:44 <PublicServer> <Khaos_Raider> where is this new LS i was hearing about? 22:10:46 <PublicServer> <V453000> make the 2way block signal 22:10:56 <PublicServer> <V453000> which will block the simulated path 22:11:00 <PublicServer> <V453000> good 22:11:04 <PublicServer> <V453000> now overlap it 22:11:18 <PublicServer> <V453000> no 22:11:29 <PublicServer> <V453000> all stays within the same signal block 22:11:41 <PublicServer> <V453000> good 22:11:49 <PublicServer> <NCommander> but 90 degree turn which is what I was trying to avoid 22:11:53 <PublicServer> <Khaos_Raider> did you guys see my comment, WHERE IS THE NEW LS, I WAS AFK 22:12:01 <PublicServer> <V453000> 90 degree is bad when trains travel on it 22:12:13 <PublicServer> <V453000> not when it is just connecting signals 22:12:43 <PublicServer> <V453000> if you do it this way it is worse than 90deg for path over the signal piece of track 22:12:47 <PublicServer> <V453000> understood? :) 22:13:05 <PublicServer> <NCommander> yeah 22:13:14 <PublicServer> <V453000> now it needs also to "end" with the last signal so that it cant slow or block other things 22:13:18 <PublicServer> <NCommander> I think I need some reverse path signals 22:13:24 <PublicServer> <Khaos_Raider> are we still building on LS4? 22:13:45 <PublicServer> <Khaos_Raider> *SL4 22:13:47 <PublicServer> <NCommander> grumb 22:14:05 <PublicServer> <V453000> btw NCommander your stations dont work 22:14:07 <PublicServer> <V453000> look 22:14:26 <PublicServer> <V453000> the dummy blocks the loading train from leaving station 22:14:32 <PublicServer> <Khaos_Raider> can you guys put a sign where you are working please? 22:14:34 <PublicServer> <V453000> only entrance must be blocked 22:14:49 <PublicServer> <V453000> Khaos_Raider: Baa south and around 22:15:02 <PublicServer> <Khaos_Raider> ohhh, I see now, thanks! 22:15:04 <PublicServer> <NCommander> I brought SL04 22:15:19 <PublicServer> <NCommander> What the hel? 22:15:27 <PublicServer> <V453000> now compare the two stations 22:15:37 <PublicServer> <NCommander> Where's the Dummy trainnow? 22:15:49 <PublicServer> <V453000> make dummy for Heights 22:15:57 <PublicServer> <V453000> and compare them 22:16:20 <PublicServer> <NCommander> oh 22:17:08 <PublicServer> <NCommander> there 22:17:18 <PublicServer> <V453000> I wanted you to see why it is wrong... 22:17:24 <PublicServer> <V453000> hope you saw it at least 22:17:24 <PublicServer> <NCommander> oops 22:17:49 <PublicServer> <bmarky> policy about bombing towns? 22:17:55 <PublicServer> <V453000> Sungai Raya Valley is the same wrong 22:18:01 <PublicServer> <NCommander> That was what I copied :-/ 22:18:03 <PublicServer> *** made screenshot at 0001A6B1: http://ps.openttdcoop.org/publicserver/webcam/0001A6B1.png 22:18:03 <PublicServer> <V453000> so come there NCommander 22:18:20 <PublicServer> <NCommander> let me finish the dummy train here and I will 22:18:36 <PublicServer> <Khaos_Raider> Shit, baa south has HEAPS of waiting wood 22:18:43 <PublicServer> <V453000> and Khaos_Raider will be punished if he does things that have been said multiple times NOT to be done 22:18:47 <PublicServer> <V453000> as transfering things 22:18:53 <PublicServer> <Khaos_Raider> over 600 tonnes 22:19:09 <PublicServer> <V453000> yes because signals were wrong 22:19:09 <PublicServer> <NCommander> great 22:19:11 <PublicServer> <Khaos_Raider> I have been afk multiple time, missing most of this stuff 22:19:15 <PublicServer> <V453000> at some earlier split 22:19:28 <PublicServer> <V453000> Khaos_Raider: you did certainly not miss the RV transfering 22:19:44 <PublicServer> <V453000> now focus on Sungai Raya Valley NCommander 22:20:05 <PublicServer> <Khaos_Raider> I propose an extension to Baa South 22:20:08 <PublicServer> <V453000> when dummy train is unloading it blocks the loading train which cant exit 22:20:10 <PublicServer> <NCommander> ok 22:20:24 <PublicServer> <V453000> which can get quite bad in some cases 22:20:26 <PublicServer> <NCommander> ineffectiant 22:20:30 <PublicServer> <V453000> so, we block only the entrance 22:20:36 <PublicServer> <V453000> just like my stations do 22:20:49 <PublicServer> <V453000> all we need is this 22:21:01 <PublicServer> <NCommander> awesome 22:21:09 <PublicServer> <NCommander> uh 22:21:13 <PublicServer> <NCommander> Who the hell is screwing iwth Baa south 22:21:16 <PublicServer> <V453000> and please un-transfer the station Khaos_Raider please 22:21:25 <PublicServer> <NCommander> seriously 22:21:55 <PublicServer> <Khaos_Raider> I'm just trying to help 22:22:09 <PublicServer> <V453000> then discuss things, or in this case wait for an answer 22:22:11 <PublicServer> *** V453000 has left the game (connection lost) 22:22:18 *** bmarky has quit IRC 22:22:19 <PublicServer> <NCommander> Damn it 22:22:22 <PublicServer> <NCommander> I lost the dummy 22:22:25 <V453000> !password 22:22:26 <PublicServer> V453000: tenure 22:22:44 <PublicServer> <Khaos_Raider> at which station? 22:22:56 <PublicServer> <NCommander> baa south, but I found it 22:22:58 <V453000> your station does not transfer stuff either 22:23:31 <V453000> btw as you can see, no other station transfers cargo on the whole map 22:23:36 <PublicServer> <NCommander> we need more trains in the loop 22:23:47 <PublicServer> *** V453000 joined the game 22:24:14 <PublicServer> <V453000> Khaos_Raider: should I say it again to stop the transfering? 22:24:28 <PublicServer> <Khaos_Raider> I have not done anything 22:24:42 <PublicServer> <bmarky> gotta sleep 22:24:49 <PublicServer> <Khaos_Raider> I have not set anything to transfer 22:24:52 <PublicServer> <V453000> ok, so who did Sungai Raya South 22:24:54 <PublicServer> <NCommander> V453000 thanks for your help today 22:24:56 <PublicServer> <bmarky> tomorow last school day 22:25:02 <PublicServer> <V453000> sure np NCommander 22:25:04 <PublicServer> <bmarky> so have a nice evening 22:25:08 <PublicServer> <Khaos_Raider> you guys said that was ok though 22:25:11 <PublicServer> <bmarky> bye 22:25:17 <PublicServer> <Khaos_Raider> cya 22:25:17 <PublicServer> <V453000> cya bmarky 22:25:34 <PublicServer> *** bmarky has left the game (leaving) 22:26:06 <PublicServer> <NCommander> wow, you built SL06 fast V453000 22:26:14 <PublicServer> <V453000> not rly 22:26:28 <PublicServer> <V453000> I spend 90% of the time being disconnected or helping you :p 22:26:34 <PublicServer> <NCommander> sorry :-( 22:26:44 <PublicServer> <Khaos_Raider> stopped that transfering 22:26:46 <PublicServer> <V453000> no problem at all 22:27:37 <PublicServer> <NCommander> figuring out how the SLH's work bend my mind with all the tracks 22:28:48 <PublicServer> <NCommander> I'm going to inject a few more trains into SL04, then call it done 22:29:14 <PublicServer> <Khaos_Raider> afk 22:32:04 <PublicServer> <NCommander> ugh SL04 North Mill Entrance is broken again 22:32:16 <PublicServer> <NCommander> NM, got it 22:33:03 <PublicServer> *** made screenshot at 0001A04D: http://ps.openttdcoop.org/publicserver/webcam/0001A04D.png 22:34:25 <PublicServer> <NCommander> grumble, its not quite working properly at the double tunnel on SL04 22:35:00 <PublicServer> <NCommander> or not 22:35:00 <PublicServer> <V453000> hm 22:35:07 <PublicServer> <V453000> some missing signals there 22:39:50 <PublicServer> *** md has left the game (leaving) 22:39:58 <PublicServer> <V453000> hm who crashed my trains :( 22:39:58 *** Chris_Booth[LP] has quit IRC 22:40:23 *** Chris_Booth[LP] has joined #openttdcoop 22:42:08 <NCommander> we had a train crash? 22:42:24 <PublicServer> <V453000> it cleared already 22:42:38 <PublicServer> <NCommander> Signaling error? 22:42:48 <PublicServer> <V453000> no I guess someone just pressed ignore signals 22:43:02 <PublicServer> <V453000> you cant crash trains without removing signals or pressing ignore signal 22:43:08 <PublicServer> <NCommander> that button should be hidden by default 22:45:01 *** Progman has quit IRC 22:45:15 <PublicServer> *** V453000 has left the game (connection lost) 22:45:23 <V453000> !password 22:45:24 <PublicServer> V453000: bikini 22:45:27 <V453000> oh :) 22:46:08 *** Intexon has joined #openttdcoop 22:46:09 <PublicServer> *** V453000 joined the game 22:46:13 <PublicServer> <NCommander> got to say, SLH looks awesome. Amazing how fast you did it 22:46:27 <PublicServer> <V453000> speed is useless in openttd 22:46:30 <PublicServer> <V453000> logic is important 22:47:06 <PublicServer> <V453000> give me a few minutes I will show you something 22:47:14 <PublicServer> <NCommander> k 22:47:16 <PublicServer> <V453000> just need to make some trains here 22:47:28 <PublicServer> <NCommander> soonish we'll have to make SL07 22:48:22 <PublicServer> <Chris Booth> I agree with V453000 speed isn't everything logic and follow threw i 22:48:24 <PublicServer> <Chris Booth> is 22:48:44 <PublicServer> <NCommander> still, given it took hours to build SL04, and he build SL06 much faster ... 22:48:46 <PublicServer> <Chris Booth> at the end of the day you can be as fast as you like and still build shit 22:49:00 <PublicServer> <Chris Booth> that is just parctive 22:49:36 <PublicServer> *** Khaos_Raider has left the game (connection lost) 22:49:38 <PublicServer> <Chris Booth> sometimes, when I am in the right mood I build like crazy 22:50:04 <PublicServer> <Chris Booth> but that is rare 22:50:34 <PublicServer> <Chris Booth> I built quite alot the last 2 games 22:50:40 <PublicServer> <Chris Booth> but this game I am being lazy 22:50:52 <PublicServer> <NCommander> zoomed out, I'm suprised how much I've built 22:51:15 *** KenjiE20 has quit IRC 22:51:18 <PublicServer> <Chris Booth> I have most of MSH 02 to my name 22:51:25 <PublicServer> <V453000> SL 04 needs way more trains btw 22:51:28 <PublicServer> <Chris Booth> and the SRNW part of SLH n03 22:51:32 <PublicServer> <NCommander> k 22:51:38 <PublicServer> <NCommander> injecting more trains into SL04 22:51:56 <PublicServer> <NCommander> I lay claim to move of SL04, but I had a lot of help 22:53:31 <PublicServer> <V453000> good 22:53:42 *** KhaosRaider has quit IRC 22:53:43 <PublicServer> <Chris Booth> we need a no GRF game here soon 22:53:43 <PublicServer> <V453000> now, NCommander you are approaching the thing how the SRNW actually work 22:53:45 <PublicServer> <V453000> s 22:53:59 <PublicServer> <Chris Booth> just look in the archives been a while since we did no GRFs on public 22:53:59 <PublicServer> <NCommander> ? 22:54:09 <PublicServer> *** V453000 has left the game (connection lost) 22:54:25 <V453000> NCommander: trains are coming out of the overflow just when no train is incoming 22:54:31 <V453000> but then they often end up in the overflow again 22:54:33 <PublicServer> <NCommander> Nice 22:54:51 <V453000> so, it is vital to make there some other thing that detects the actual state of the SL 22:54:54 <PublicServer> <NCommander> and seeing prios in action are aweomse 22:54:58 <V453000> and releases the train from the overflow only sometimes 22:55:05 <V453000> !password 22:55:06 <PublicServer> V453000: hanger 22:55:22 <PublicServer> *** V453000 joined the game 22:55:29 <PublicServer> <V453000> now there are a few ways how to do the "enhancement" 22:55:35 <PublicServer> <NCommander> whoever came up with this was a genius 22:55:47 <PublicServer> <V453000> first and simpliest, yet quite stupid is setting up a timer - just like SLH 03 has 22:56:15 <PublicServer> <NCommander> timer? 22:56:19 <PublicServer> <V453000> yes 22:56:25 <PublicServer> <V453000> see SLH 03 22:56:27 <PublicServer> <V453000> for examlpe 22:56:45 <PublicServer> <V453000> there is a trian with timetable that creates some kind of clock 22:56:45 <PublicServer> <NCommander> Oh, I see, when the train is in a specific spot, it resets the signal and lets somethng in 22:56:51 <PublicServer> <V453000> yes 22:56:51 <PublicServer> <Chris Booth> yes, SLH has a timer and backward prior 22:57:11 <PublicServer> <V453000> then there is another way, just like SLH 02 22:57:13 <PublicServer> <NCommander> I never could get timetables to work 22:57:15 <PublicServer> <V453000> making it on demand 22:57:18 <PublicServer> <V453000> detecting each of the waiting bays 22:57:20 <PublicServer> <Chris Booth> SLH was made by me (so its bound ot be stupid :P) 22:58:03 <PublicServer> <V453000> so if there is at least waiting bay in front of stations free, train will get released from the overflow 22:58:21 <PublicServer> <V453000> then there is the clock from SLH 05 but ignore that for now 22:58:39 <PublicServer> <Chris Booth> there is a final way 22:58:39 <PublicServer> <V453000> and SLH 06 works pretty much the same way as 02 but better optimized because the "loop" minimized 22:58:53 <PublicServer> <Chris Booth> you can have a one in one out system 22:59:13 <PublicServer> <NCommander> thats SLH05 22:59:17 <PublicServer> <V453000> Chris Booth: doesnt that _keep_ the train count? 22:59:19 <PublicServer> <NCommander> I think 23:00:06 <PublicServer> <V453000> SLH 05 is a clock that detects if a train had overflown - if it had, then no trains are going to be released into the loop because there are too many trains 23:01:33 <PublicServer> <NCommander> The depot+loop is whats regulating SH04 23:01:49 <PublicServer> <V453000> every SL has a depot and loop 23:02:00 <PublicServer> <V453000> PLUS something 23:02:12 <PublicServer> <V453000> ok 01 has nothing 23:02:16 <PublicServer> <NCommander> I guess I don't get what's keeping SL04 regulated 23:02:34 <PublicServer> <V453000> luck is 23:02:36 <PublicServer> <NCommander> well, its kinda a positive feedback system 23:02:50 <PublicServer> <V453000> and SL 04 is not regulated since there are stations flooded with cargo 23:03:02 <PublicServer> <Chris Booth> V453000: check 1 in 1 out 23:03:04 <PublicServer> *** made screenshot at 000166D6: http://ps.openttdcoop.org/publicserver/webcam/000166D6.png 23:03:06 <PublicServer> <NCommander> right, so how do we regulate SL04? 23:03:24 <PublicServer> <V453000> Chris Booth: what is that good for 23:03:31 <PublicServer> <NCommander> or what is the best way to I should say 23:03:41 <PublicServer> <V453000> no way is probably best 23:03:43 <PublicServer> <Chris Booth> you let a train out of depot/over flow 23:03:45 *** Khaos_Raider has joined #openttdcoop 23:03:47 <PublicServer> <V453000> read what I wrote before and check others 23:03:54 <PublicServer> <Chris Booth> if there is a train waiting to exit 23:04:00 <PublicServer> <Chris Booth> but none entering 23:04:10 <Khaos_Raider> sorry I left guys, there was a power out 23:04:29 <Khaos_Raider> !password 23:04:29 <PublicServer> Khaos_Raider: revved 23:04:38 <PublicServer> <V453000> Chris Booth: I dont think I get how would you use it 23:04:52 <PublicServer> *** Khaos_Raider joined the game 23:05:08 <PublicServer> <Khaos_Raider> hi 23:05:49 <PublicServer> <NCommander> So I need some waiting bays for SL04 23:05:55 <PublicServer> <V453000> they are there already 23:05:57 <PublicServer> <Khaos_Raider> Baa heights has 0 prod. 23:06:17 <PublicServer> <NCommander> its cleaned out the tree 23:06:29 <PublicServer> <V453000> trees will grow back 23:06:39 <PublicServer> <V453000> slowly though as there is no real rainforest area 23:06:49 <PublicServer> <Khaos_Raider> V4, how is your internet connection going? 23:07:01 <PublicServer> *** V453000 has left the game (connection lost) 23:07:07 <V453000> good question actually :D 23:07:09 <PublicServer> <NCommander> you had to ask :-P 23:07:11 <PublicServer> <Khaos_Raider> bad I guess 23:07:31 <V453000> !password 23:07:31 <PublicServer> V453000: revved 23:07:40 <PublicServer> <Chris Booth> V453000 will make more sence now 23:07:44 <PublicServer> <Chris Booth> its complete 23:07:45 <PublicServer> *** V453000 joined the game 23:07:52 <PublicServer> <NCommander> I'm confused, I don't have waiting bays on the OF loop like on other SLs 23:08:04 <PublicServer> <V453000> you do 23:08:10 <PublicServer> <V453000> every station has a bay in front of it 23:08:20 <PublicServer> <NCommander> oh 23:08:39 <PublicServer> <V453000> Chris Booth: okay, but what does it actually do 23:08:50 <PublicServer> <V453000> or, what is the expected effect on the SL 23:08:56 <PublicServer> <Chris Booth> it counts the train inside yourt SL 23:09:00 <PublicServer> <V453000> yes 23:09:10 <PublicServer> <V453000> and fills back the number 23:09:12 <PublicServer> <Chris Booth> so it will only let one out when one can go in 23:09:22 <PublicServer> <Chris Booth> or vice versa 23:09:32 <PublicServer> <V453000> so it keeps the number of trains in the SL 23:09:34 <PublicServer> <TWerkhoven> gnite all 23:09:36 <PublicServer> <V453000> cya TWerkhoven 23:09:42 <PublicServer> <Khaos_Raider> cya 23:09:52 <PublicServer> <NCommander> have a nice night 23:09:52 <PublicServer> <Chris Booth> yes if you have 10 waiting bay you can make it keep 10 trains int here 23:10:00 <PublicServer> <Chris Booth> when one leave let one more in 23:10:14 <PublicServer> <Chris Booth> otherwise send it direclty to the overflow 23:10:16 <PublicServer> *** TWerkhoven has left the game (leaving) 23:10:20 <PublicServer> <V453000> uhm 23:10:23 <PublicServer> <Chris Booth> rather than looping the full SL 23:10:29 <PublicServer> <Chris Booth> it works very well 23:10:36 <PublicServer> <V453000> use it in a SL? 23:10:37 *** TWerkhoven has quit IRC 23:10:46 <PublicServer> <Khaos_Raider> I would think so 23:10:49 <PublicServer> <Chris Booth> on the entrance 23:11:01 <PublicServer> <Chris Booth> it regulate trains in the depot and entering the depot 23:11:08 <PublicServer> <Khaos_Raider> there is no room in SL4 to put it in though 23:11:43 <PublicServer> <Chris Booth> if I get time I will build one here tomorrow 23:11:50 <PublicServer> <Chris Booth> but i am off to bed now 23:11:56 <PublicServer> <V453000> k gnight 23:11:58 <PublicServer> *** Chris Booth has left the game (leaving) 23:12:02 <PublicServer> <Khaos_Raider> gnight 23:12:04 <PublicServer> <NCommander> I feel rather lost with the various methods of making SL's regulated 23:12:14 <PublicServer> <V453000> ok lets pick the one at SL 02 23:12:24 <PublicServer> <V453000> lets take it as 2 conditions 23:12:34 <PublicServer> <V453000> first: is there a train coming? which is the prio 23:12:46 <PublicServer> <V453000> second: would the release train find some use? 23:13:08 <PublicServer> <V453000> the use is - is there some free place to go? 23:13:12 <Chris_Booth> V453000: there are 3 conditions @ SL 02 23:13:14 <PublicServer> <V453000> so, look at the prio 23:13:22 <Chris_Booth> train timer prior and free waiting bay 23:13:32 <PublicServer> <V453000> ... 23:13:36 <PublicServer> <V453000> SL 02 has no timer 23:13:55 <PublicServer> <Khaos_Raider> SLH02 oe SL 02? 23:14:01 <PublicServer> <V453000> SL 02 ofc 23:14:04 <Chris_Booth> though I had a train timetabled in it 23:14:15 <PublicServer> <V453000> yes, I know, you are talking about 03 23:14:23 <Chris_Booth> ooh lol 23:14:34 <PublicServer> <V453000> anyway, NCommander, ready? 23:14:37 <PublicServer> <NCommander> So I see the prios for SL02 23:14:40 <PublicServer> <V453000> yes 23:14:56 <PublicServer> *** Chris Booth joined the game 23:15:02 <PublicServer> <V453000> now lets make the other condition 23:15:20 <PublicServer> *** Chris Booth has left the game (leaving) 23:16:06 <PublicServer> <V453000> see how this works? 23:16:17 <PublicServer> <NCommander> at the risk of being dense. No 23:16:17 <PublicServer> <Khaos_Raider> Jam at SLH01 exit 23:16:31 <PublicServer> <V453000> the "X" signal will be green only when at least one of the 3 has some free spot 23:16:33 <PublicServer> <V453000> Khaos_Raider: known 23:17:13 <PublicServer> <NCommander> ok, I see the X 23:17:41 <PublicServer> <V453000> X is a combo signal that detects the 3 options in front of it 23:17:59 <PublicServer> <V453000> simple as this 23:18:04 <PublicServer> *** made screenshot at 0000ED87: http://ps.openttdcoop.org/publicserver/webcam/0000ED87.png 23:18:21 <PublicServer> <Khaos_Raider> I don't have any idea where this "x" is 23:18:27 <PublicServer> <Khaos_Raider> :/ 23:18:29 <PublicServer> <V453000> NCommander: you understand that, right? 23:18:35 <PublicServer> <NCommander> Mostly 23:18:41 <PublicServer> <V453000> good 23:18:55 <PublicServer> <V453000> then now we just connect the 2 conditions together: first goes the prio, then goes the other one 23:18:57 <PublicServer> <NCommander> the paths coming off the combo signal are the various ways to free bays 23:19:04 <PublicServer> <V453000> yes 23:19:10 <PublicServer> <Khaos_Raider> do you mean the x's at Mataram North? 23:19:36 <PublicServer> <V453000> and the combo signal will be green only if the train has somewhere to go (one of the exit signals is green) 23:19:50 <PublicServer> <V453000> Khaos_Raider: SL 04 entrance 23:19:54 <PublicServer> <Khaos_Raider> OH 23:20:17 <PublicServer> <Khaos_Raider> you were talking about SL2 before, thats why I thought it was over thier :P 23:20:32 <PublicServer> <NCommander> more trains being released 23:21:00 <PublicServer> <NCommander> I get conceptibly how it works, but I'm failing on figuring out how to implament it 23:21:18 <PublicServer> <V453000> guess signals make a major problem 23:23:01 <PublicServer> <NCommander> ugh 23:23:11 <PublicServer> <NCommander> this game makes my brain hurt at times 23:24:02 <PublicServer> <NCommander> I don't get why the Priority and the fre ebays thing are attached ATM 23:24:19 <PublicServer> <V453000> because you want both conditions to be fulfilled? 23:24:29 <V453000> @ABR09 23:24:31 <Webster> Advanced Building Revue 09: Self Regulating Stations at #openttdcoop - http://blog.openttdcoop.org/2011/01/21/advanced-building-revue-09-self-regulating-stations/ 23:25:14 <V453000> http://blog.openttdcoop.org/files/blog/V453000/ABR09_savegame.sav if you want to understand linking the conditions together a bit better, then this savegame might help you 23:25:31 <V453000> in one of the corners of the map there is an explanation of how linking conditions works 23:25:43 <V453000> it is the bottom corner afaik 23:26:51 <PublicServer> <V453000> dont read the article or focus on the rest of the savegame, it might severely damage your mind though 23:29:42 <NCommander> too late 23:29:50 <NCommander> my mind is blown 23:30:06 <PublicServer> <V453000> sorry then :P 23:30:20 <PublicServer> <V453000> hope it helped you with the conditions at least 23:31:03 <NCommander> it makes sense, but I still have trouble building complex junctions which is probably why my mind is having issues 23:31:23 <PublicServer> <V453000> then you probably need more time, thats all ;) 23:31:39 <PublicServer> <NCommander> need to decide what to do now 23:32:16 <PublicServer> <NCommander> I don't think we could get anymore on SL04, and it has removed a LOT of forest ... 23:32:38 <PublicServer> <Khaos_Raider> Those poor yeti's 23:32:44 <PublicServer> <V453000> yes it is quite full :) 23:32:50 <PublicServer> <Khaos_Raider> no home or food left 23:32:57 <PublicServer> <V453000> maybe even too full 23:33:04 <PublicServer> *** made screenshot at 00010394: http://ps.openttdcoop.org/publicserver/webcam/00010394.png 23:33:15 <PublicServer> <V453000> hm, not yet :) 23:33:37 <PublicServer> <NCommander> SL01 seems to have dejammed itself 23:33:55 <PublicServer> <V453000> no 23:34:01 <PublicServer> <V453000> *someone* helped it 23:34:11 <PublicServer> <NCommander> oh 23:34:17 <PublicServer> <NCommander> it will jam again I take it then 23:34:19 <PublicServer> <V453000> :p 23:34:21 <PublicServer> <V453000> no 23:34:24 <PublicServer> <V453000> not in a while 23:35:00 <PublicServer> <V453000> but MSH 02 took the shit 23:35:07 <PublicServer> <V453000> wood drop will need expansions 23:35:11 <PublicServer> <V453000> but I will do that tomorrow 23:35:13 <PublicServer> <V453000> needs leep 23:35:16 <PublicServer> <V453000> need sleep 23:35:33 <PublicServer> <NCommander> Tht's not a lot of room to expand it 23:35:36 <PublicServer> <Khaos_Raider> omg, I think I just invented a new junction 23:35:38 <PublicServer> <V453000> you sure? :p 23:35:52 <PublicServer> <V453000> new junction? 23:36:02 <PublicServer> <Khaos_Raider> Look at medan west 23:36:08 <PublicServer> <NCommander> well, you seem to have multiple trains using a station which I didn't think was possible 23:36:37 <PublicServer> <V453000> Khaos_Raider: what the fuck is that, seriously 23:36:52 <PublicServer> <Khaos_Raider> I don't know, I was just messin around 23:37:07 <PublicServer> <V453000> that is very far from coop style :p 23:37:25 <PublicServer> <Khaos_Raider> when expanded it would make a nice mini-hub 23:37:31 <PublicServer> <NCommander> edan west doesn't seem that special .. 23:37:33 <PublicServer> <V453000> no, it doesnt even work 23:37:47 <PublicServer> <NCommander> oh 23:37:49 <PublicServer> <NCommander> thought it was empty 23:38:35 <PublicServer> <NCommander> is it just very few trains service it, or? 23:38:48 <PublicServer> <V453000> under Baa Transfer 23:38:52 <PublicServer> <V453000> the 4way wtf 23:38:56 <PublicServer> <NCommander> *is not used to not playing with breakdowns* 23:39:06 <PublicServer> <NCommander> er 23:39:08 <PublicServer> <NCommander> without 23:39:18 <PublicServer> <V453000> dont even mention that :p breakdowns arent an option 23:39:39 <PublicServer> <NCommander> Nice four way junction 23:39:52 <PublicServer> <V453000> not rly 23:40:04 <PublicServer> <NCommander> thought you were supposed to avoid tunnels though 23:40:10 <PublicServer> <V453000> besides it doesnt provide enough choices what so ever, it is just bad 23:40:28 <PublicServer> <V453000> and 2 3way junctions are better than a single 4way 23:40:28 <PublicServer> <V453000> and smaller 23:40:40 <PublicServer> <NCommander> so what are you trying to accomplish? 23:40:46 <PublicServer> <Khaos_Raider> U talking bout my junction? 23:41:19 <PublicServer> <NCommander> Ah, I see, its impossibly to go from the top to the bottom directly 23:41:46 <PublicServer> <V453000> just dont build 4ways. 23:41:56 <PublicServer> <Khaos_Raider> who are you talking to? 23:42:08 <PublicServer> <V453000> you? 23:42:14 <PublicServer> <Khaos_Raider> rlly? 23:42:34 <PublicServer> <V453000> who else builds 4ways 23:42:44 <PublicServer> <NCommander> I don't even build junctions! 23:42:46 <PublicServer> <Khaos_Raider> people on other servers :P 23:43:00 <PublicServer> <V453000> we call them noobs 23:43:08 <PublicServer> <Khaos_Raider> I usually play on n-ice's long run server' 23:43:26 <PublicServer> <NCommander> I played there before, but never really enjoyed it 23:43:32 <PublicServer> <Khaos_Raider> when expanded to an 8 way junction, this could prove useful 23:43:34 <PublicServer> <NCommander> maps are so big you don't encounter anyone 23:43:44 <PublicServer> <Khaos_Raider> late game you do 23:43:58 <PublicServer> <V453000> well, ever since it does not provide even all choices for the 4way, I strongly doubt that a 8way would improve i 23:44:00 <PublicServer> <V453000> it 23:44:06 <PublicServer> <NCommander> if doing competeive I don't want to play for several days to have interaction 23:44:32 <PublicServer> <V453000> I like small areas when competitive so I tend to take over islands :p 23:44:47 <PublicServer> <Khaos_Raider> when I say 8 way, I mean making the turns longer and having 4 track ML's 23:44:53 <PublicServer> <NCommander> this is a freaking massive nightmare 23:45:03 <PublicServer> <Khaos_Raider> I noticed your island on the welcome server:P 23:45:05 <PublicServer> <NCommander> this map trying to wrap your brain around it 23:45:23 <PublicServer> <V453000> Khaos_Raider: oh, okay, with LLLL_RRRR I am 100% sure that ANY 4way design will be absolutely wrong 23:45:37 <PublicServer> <Khaos_Raider> what ottd version is the sandobx server on? 23:45:45 <PublicServer> <NCommander> 1.1.0 23:45:47 <PublicServer> <V453000> you saw any sandbox server? 23:45:53 <PublicServer> <V453000> oh you mean stable 23:45:53 <PublicServer> <Khaos_Raider> damn it 23:46:04 <PublicServer> <NCommander> I'd love to play with the grass patch so we could see what tracks aren't being used 23:46:54 <PublicServer> <Khaos_Raider> well, I'm going to go test out this junction on another server, I'll come back onottdcoop and tell you the results 23:47:00 <PublicServer> <NCommander> so is there a reason maglevs/monorails are usually not used? (vs. other OTTD games/servers) 23:47:06 <PublicServer> <V453000> Khaos_Raider: I know the results 23:47:11 <PublicServer> *** Khaos_Raider has left the game (leaving) 23:47:20 <Khaos_Raider> shhh 23:47:23 <PublicServer> <V453000> NCommander: they arent good for us 23:47:25 <PublicServer> <NCommander> *yhinks he needs to invest in an actual mouse for playing openttd* 23:47:27 <PublicServer> <V453000> bad accelerations 23:47:28 <Khaos_Raider> your not suppossed to say that :P 23:47:43 <PublicServer> <NCommander> can't you improve acceleration with multiple engines? 23:47:49 <PublicServer> <V453000> you can 23:47:59 <PublicServer> <V453000> but you usually dislike adding 4 engines to 5 tile long train 23:48:02 <PublicServer> <NCommander> (personally, I love actual trains vs. maglev/monorail, but I ws curious) 23:48:04 <PublicServer> *** made screenshot at 0000727B: http://ps.openttdcoop.org/publicserver/webcam/0000727B.png 23:48:32 <PublicServer> <NCommander> I'm kinda suprised the trains are so short, I'm so used to see 6-10 tile trains 23:48:36 <PublicServer> <V453000> but when we use original train set (no train newgrf) then we usually use maglev 23:48:51 <PublicServer> <NCommander> effifency in shor ttrains? 23:48:58 <PublicServer> <V453000> well, imagine you had to build everything 3-5x longer than here 23:49:12 <PublicServer> <NCommander> ow 23:49:14 <PublicServer> <V453000> hubs, stations, waiting bays, curves 23:49:28 <PublicServer> <V453000> so long curves would be almost impossible in the mountains 23:49:54 <PublicServer> <V453000> if you want to see long trains, psg 203 might be the way 23:50:08 <PublicServer> <NCommander> only problem is it slightly ruins realism for me :-/ 23:50:22 <PublicServer> <V453000> realism? 23:50:28 <PublicServer> <V453000> is this a simulator or something? 23:50:50 <PublicServer> <V453000> I dont think making logic lines, trains running in circles to control others, self regulating everything and killing yetis in jungles is very realistic 23:50:57 <PublicServer> <NCommander> I'm a rail an in real lie 23:51:07 <PublicServer> <NCommander> well, yes, but :-P. 23:51:07 <PublicServer> <V453000> I dont care :) 23:51:13 <PublicServer> <NCommander> wow, I can't spell 23:51:13 <PublicServer> <V453000> this is a game 23:51:16 <PublicServer> <NCommander> might be time to sleep 23:51:32 <PublicServer> <NCommander> also, long trains just look awesome (though highly busy mainlines do too 23:51:41 <PublicServer> <V453000> man 23:51:45 <PublicServer> <V453000> many things look awesome 23:52:07 <PublicServer> <V453000> in psg 187 we did trains long 10 tiles 23:52:26 <PublicServer> <V453000> since they were 321kmh fast, they required curves long 10 tiles too 23:52:32 <PublicServer> <NCommander> damn 23:52:32 <PublicServer> <V453000> which was a real pain in the ass 23:52:44 <PublicServer> <V453000> feel free to see it for yourself after all :) 23:53:20 <NCommander> heh 23:53:30 <NCommander> I feel so n00b at this knowing how long you guys been polaying 23:54:14 <PublicServer> <V453000> OR you could feel rather good if you consider that you are able to contribute to us after a rather short time of you playing :p 23:54:33 <PublicServer> <NCommander> touche 23:54:55 <PublicServer> *** Chris Booth joined the game 23:56:37 <PublicServer> <V453000> anyway, good night 23:56:39 <PublicServer> *** V453000 has left the game (leaving) 23:57:43 <PublicServer> <Chris Booth> Wood Drop needs expandind 23:58:57 <PublicServer> <NCommander> how will the wood drops be expanded? 23:59:25 <PublicServer> <Chris Booth> that is the question 23:59:31 <PublicServer> <Chris Booth> I will work on something in SP