Config
Log for #openttdcoop on 12th June 2011:
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07:56:40  <V453000> !password
07:56:41  <PublicServer> V453000: shovel
07:56:49  <PublicServer> *** Game still paused (number of players)
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08:00:14  <PublicServer> *** V453000 has left the game (leaving)
08:02:33  <Webster> Latest update from openttd: A new home for OpenTTD <http://www.openttd.org/en/news/150>
08:03:17  <PublicServer> ***  made screenshot at 000180AC: http://ps.openttdcoop.org/publicserver/webcam/000180AC.png
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09:42:22  <V453000> !password
09:42:22  <PublicServer> V453000: shovel
09:42:32  <PublicServer> *** Game still paused (number of players)
09:42:33  <PublicServer> *** V453000 joined the game
09:43:46  <Mks> mm what version is being used atm?
09:44:23  <Mks> !password
09:44:23  <PublicServer> Mks: shovel
09:44:24  <V453000> see topic
09:44:25  <V453000> !dl
09:44:26  <PublicServer> V453000: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
09:44:26  <PublicServer> V453000: http://www.openttd.org/en/download-trunk/r22466
09:44:36  <PublicServer> *** Game still paused (number of players)
09:44:39  <PublicServer> *** Mks joined the game
09:44:43  <PublicServer> <V453000> hi :p
09:44:49  <PublicServer> <Mks> hi
09:45:03  <PublicServer> <V453000> we are cutting down all of the trees with lumber mills
09:45:13  <PublicServer> <Mks> hehe
09:45:13  <PublicServer> <V453000> and starting to have problems with ML capacity :)
09:45:17  <PublicServer> <V453000> so a lot of stuff to do
09:45:36  <PublicServer> <V453000> you know SRNW, dont you
09:45:47  <PublicServer> <Mks> I can see why 1    2x2 ML looks a bit small
09:46:09  <PublicServer> <Mks> heard of it but mm I forgot :P
09:46:28  <PublicServer> <V453000> it is rather simple, especially here
09:46:44  <PublicServer> <V453000> since you really make just the loop, stations are simple and generic
09:48:36  <PublicServer> <V453000> I can always help you after all :p
09:49:00  <PublicServer> <Mks> I know but it looks finnished :P
09:49:08  <PublicServer> <V453000> what does
09:49:26  <PublicServer> <Mks> this game :)
09:49:32  <PublicServer> <V453000> wtf :D
09:49:35  <PublicServer> <V453000> you see how much forest is left?
09:49:41  <PublicServer> <V453000> that is the progress
09:49:51  <PublicServer> <Mks> ahhh yes thats quite a bit to cut down
09:50:05  <PublicServer> <V453000> all of it should be gone before game ends :)
09:50:08  <PublicServer> <Mks> had trees turned off
09:50:11  <PublicServer> <Mks> hehe
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10:06:07  <PublicServer> <Mks> mmm V whats the extra curve for at the end of the end stations?
10:06:30  <PublicServer> <V453000> which one?
10:06:36  <PublicServer> <V453000> the dummy or loading stations?
10:06:51  <PublicServer> <V453000> dummy trains turn around there, loading trains need it in some cases of terminus
10:07:01  <PublicServer> <V453000> to make PF traps with 2way EOL work
10:07:13  <Mks> loading stations
10:07:19  <PublicServer> <V453000> join game so I can show
10:07:21  <PublicServer> <V453000> *company
10:07:27  <PublicServer> *** Mks has joined company #1
10:07:27  <PublicServer> *** Game unpaused (number of players)
10:09:11  <PublicServer> <Mks> I See
10:09:13  <PublicServer> <V453000> come to Mataram Heights
10:09:31  <PublicServer> <Mks> ok
10:09:33  <PublicServer> <V453000> and remove the little piece of track
10:10:12  <PublicServer> <Mks> yes
10:11:08  <PublicServer> <Mks> seems to work without that extra track piece?
10:11:42  <PublicServer> <V453000> the station does
10:11:49  <PublicServer> <V453000> the PF trap wont
10:11:56  <PublicServer> <Mks> ahhh
10:12:14  <PublicServer> <V453000> it would not be entirely needed just if you made the PF trap elsewhere, but in this case iti s
10:12:57  <PublicServer> <Mks> so why doesn't the other train enter the station while the other one is loading?
10:14:55  <PublicServer> <V453000> you have reserved tracks on?
10:14:57  <PublicServer> <V453000> visibility
10:15:00  <PublicServer> <Mks> yes
10:15:06  <PublicServer> <V453000> then watch :)
10:15:13  <PublicServer> <V453000> maybe this station is badly turned, some others might be better
10:15:24  <PublicServer> <V453000> when a train goes into a station it reserves also path behind the station
10:15:39  <PublicServer> <Mks> ahhh I see
10:15:45  <PublicServer> <V453000> so when it is loading towards the loading train, the loading train cant go there because that junction is taken
10:15:47  <PublicServer> <V453000> :)
10:16:09  <PublicServer> <Mks> so why have a loading train at the station like this?
10:16:15  <PublicServer> <V453000> ?
10:16:17  <PublicServer> <V453000> the dummy?
10:16:29  <PublicServer> <Mks> yes
10:16:43  <PublicServer> <V453000> because it is a SRNW - "real" train dont know if there is full load or not
10:16:53  <PublicServer> <Mks> ahhh
10:18:19  <PublicServer> ***  made screenshot at 0001A8AD: http://ps.openttdcoop.org/publicserver/webcam/0001A8AD.png
10:18:37  <PublicServer> <Mks> snow in the jungle? :)
10:18:55  <PublicServer> <V453000> who said that :p
10:19:14  <PublicServer> <Mks> check !!!here
10:19:20  <PublicServer> <Mks> it sas so on a sign
10:19:20  <PublicServer> <V453000> ...
10:19:23  <PublicServer> <V453000> no
10:19:34  <PublicServer> <V453000> it sez cut their forests so they need to leave jungle and return to snow
10:20:10  <PublicServer> <Mks> yes but still snow in a jungle area without the jungle?
10:20:20  <PublicServer> <V453000> what? :D
10:33:19  <PublicServer> ***  made screenshot at 00005AD9: http://ps.openttdcoop.org/publicserver/webcam/00005AD9.png
10:44:08  <PublicServer> *** V453000 has left the game (leaving)
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12:07:12  <TWerkhoven> !password
12:07:12  <PublicServer> TWerkhoven: geyser
12:07:25  <PublicServer> *** Game still paused (number of players)
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12:30:36  <bmarky> !download
12:30:36  <PublicServer> bmarky: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
12:30:36  <PublicServer> bmarky: http://www.openttd.org/en/download-trunk/r22466
12:30:44  <bmarky> !download win32
12:30:44  <PublicServer> bmarky: http://binaries.openttd.org/nightlies/trunk/r22466/openttd-trunk-r22466-windows-win32.zip
12:31:20  <bmarky> !grf
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12:32:59  <mfb-> hi
12:33:08  <PublicServer> *** Game still paused (number of players)
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12:34:55  <bmarky> hey
12:35:51  <PublicServer> <TWerkhoven> ola
12:36:21  <PublicServer> <TWerkhoven> nice fix at slh05
12:36:27  <PublicServer> *** TWerkhoven has joined company #1
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12:36:33  <PublicServer> <mfb> which fix?
12:36:55  <PublicServer> <TWerkhoven> the 2 long suspension bridges?
12:37:15  <PublicServer> <mfb> :p
12:37:30  <bmarky> !password
12:37:30  <PublicServer> bmarky: geyser
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12:48:20  <PublicServer> ***  made screenshot at 0000A5AC: http://ps.openttdcoop.org/publicserver/webcam/0000A5AC.png
12:54:19  <PublicServer> <mfb> ...
12:54:36  <PublicServer> *** bmarky has left the game (connection lost)
12:54:40  <PublicServer> <TWerkhoven> ?
12:54:47  <PublicServer> <mfb> bribe
12:54:55  <PublicServer> <mfb> failed
12:54:57  <PublicServer> <TWerkhoven> ah
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12:57:48  <bmarky_> !password
12:57:48  <PublicServer> bmarky_: splint
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12:58:12  <bmarky_> !help
12:58:12  <PublicServer> bmarky_: http://www.openttdcoop.org/wiki/IRC_Commands
12:58:38  <bmarky_> !curve
12:58:38  <PublicServer> bmarky_: http://www.openttdcoop.org/wiki/Max_Curve_Speed
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13:03:20  <PublicServer> ***  made screenshot at 0001BEC9: http://ps.openttdcoop.org/publicserver/webcam/0001BEC9.png
13:04:03  <PublicServer> <TWerkhoven> why are you crossing back over the ml bmarky?
13:04:37  <PublicServer> <mfb> slh?
13:04:48  <PublicServer> <TWerkhoven> sllh /bmarky
13:04:52  <PublicServer> <TWerkhoven> not numbered yet
13:05:04  <PublicServer> <bmarky> have no idea
13:05:10  <PublicServer> <bmarky> :)
13:05:28  <PublicServer> <bmarky> i see
13:05:41  <PublicServer> <TWerkhoven> I'd just hook up medan transfer+west, and baa transfer
13:05:51  <PublicServer> <TWerkhoven> and theres room for lumbermills there too
13:06:37  <PublicServer> <bmarky> waht about 04b?
13:06:43  <PublicServer> <TWerkhoven> thats true
13:07:06  <PublicServer> <bmarky> slh 4 getting overloaded
13:07:19  <PublicServer> <mfb> two lines for it?
13:07:30  <PublicServer> <TWerkhoven> but i think it could do with an slh of its very own, because otherwise your slh is gonna be just as busy as slh4 is now
13:07:57  <PublicServer> <mfb> or begin with double bridges there
13:08:24  <PublicServer> <TWerkhoven> i just split that because the backup was blocking the ml
13:08:47  <PublicServer> <TWerkhoven> both lines merged into a single line then over double bridges
13:12:47  <PublicServer> <bmarky> ahh
13:13:02  <PublicServer> <bmarky> i dont have any idea what to do with this slh
13:13:25  <PublicServer> <bmarky> it was fun to build
13:13:31  <PublicServer> <bmarky> but now it is uselee
13:13:34  <PublicServer> <bmarky> less
13:14:05  <PublicServer> <TWerkhoven> hook up the  medan transfer bit, its a bit of a stretch having it on slh03
13:18:21  <PublicServer> ***  made screenshot at 0001DCB8: http://ps.openttdcoop.org/publicserver/webcam/0001DCB8.png
13:19:44  <PublicServer> <bmarky> could you slove me that cl please?
13:20:02  <PublicServer> <mfb> there is no CL-problem
13:20:14  <PublicServer> <mfb> TL2, so we don't get problems with s-bends
13:20:56  <PublicServer> <TWerkhoven> :)
13:21:10  <PublicServer> <bmarky> thanks
13:23:54  <PublicServer> <bmarky> any tips for !that is weird? :)
13:24:15  <PublicServer> <mfb> do not cross the ML?
13:25:50  <PublicServer> *** Chris Booth joined the game
13:26:14  <PublicServer> <Chris Booth> hi
13:26:18  <PublicServer> <bmarky> hello
13:26:20  <PublicServer> <TWerkhoven> ola
13:26:30  <PublicServer> <mfb> hi
13:26:51  <PublicServer> <Chris Booth> hhhm, SLH 06 needs LL_RR
13:26:57  <PublicServer> <Chris Booth> anyone mind if I do that?
13:30:22  <PublicServer> <TWerkhoven> sure, why not
13:33:21  <PublicServer> ***  made screenshot at 0001C0C9: http://ps.openttdcoop.org/publicserver/webcam/0001C0C9.png
13:34:28  <bmarky_> !bridge
13:34:37  <bmarky_> !tl
13:34:42  <TWerkhoven>  !gap ?
13:34:42  <PublicServer> TWerkhoven: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
13:35:28  <TWerkhoven> is that what you are looking for?
13:35:38  <bmarky_> :)
13:35:40  <bmarky_> thanks
13:35:44  <bmarky_> thats it
13:35:53  <bmarky_> !gap 2 4
13:35:53  <PublicServer> bmarky_: You need 2 tunnels/bridges for trainlength 2 and gap 4.
13:36:16  <bmarky_> !gap 2 14
13:36:16  <PublicServer> bmarky_: You need 4 tunnels/bridges for trainlength 2 and gap 14.
13:36:25  <bmarky_> !gap 2 12
13:36:25  <PublicServer> bmarky_: You need 3 tunnels/bridges for trainlength 2 and gap 12.
13:38:36  <PublicServer> <mfb> is there a minimal distance sawmill <-> desert?
13:44:34  <PublicServer> *** Chris Booth has left the game (leaving)
13:45:37  <PublicServer> <TWerkhoven> wouldnt surprise me
13:48:21  <PublicServer> ***  made screenshot at 0001DEAA: http://ps.openttdcoop.org/publicserver/webcam/0001DEAA.png
13:51:59  <PublicServer> <mfb> do you think Makassar Center will work?
13:52:37  <PublicServer> <mfb> ok it does not
13:52:45  <PublicServer> <TWerkhoven> talk about a squeeze
13:53:55  <PublicServer> <TWerkhoven> think bridges across the bought tiles may work better?
13:54:00  <PublicServer> <TWerkhoven> as youll be able to have 2 bridges
13:54:16  <PublicServer> <mfb> but I can't bridge the ML there
13:54:25  <PublicServer> <mfb> well, the food pickup entry
13:54:47  <PublicServer> <TWerkhoven> ah, forgot the diff there
13:56:38  <PublicServer> <TWerkhoven> you could use the bridge there, itll just be a level road-crossing
13:56:55  <PublicServer> <mfb> ?
13:57:05  <PublicServer> <mfb> ah
13:57:15  <PublicServer> <mfb> that is nice
13:57:29  <PublicServer> <TWerkhoven> that just leaves the bridge across the depot
13:57:51  <PublicServer> <TWerkhoven> moving the depot could fix that
13:58:16  <PublicServer> <mfb> don't want to move that :p
13:58:22  <PublicServer> <mfb> and it is fine now
13:58:27  <PublicServer> <TWerkhoven> thats all that matters
13:59:15  <PublicServer> <mfb> removing more of surabaya would solve it, too
13:59:23  <PublicServer> <mfb> but max production is 225
13:59:25  <PublicServer> <mfb> so I don't care
13:59:37  <PublicServer> <bmarky> could someone help?
13:59:39  <PublicServer> <mfb> where?
14:00:10  <PublicServer> <mfb> wha is that
14:00:29  <PublicServer> <bmarky> a merger
14:00:31  <PublicServer> <TWerkhoven> he hooked up the 3rd line on my ml, and tried fixing slh04's split
14:00:44  <PublicServer> <TWerkhoven> my 3rd line isnt hooked up yet so doesnt get any traffic
14:00:48  <PublicServer> <mfb> wtf
14:01:07  <PublicServer> <mfb> ah
14:01:37  <PublicServer> <mfb> like that?
14:02:55  <PublicServer> <bmarky> :)
14:03:15  <PublicServer> <mfb> that would work, too
14:03:22  <PublicServer> ***  made screenshot at 0000B72A: http://ps.openttdcoop.org/publicserver/webcam/0000B72A.png
14:03:25  <PublicServer> <mfb> as no trains from one SLH want to go to another SLH
14:03:39  <PublicServer> <mfb> but that avoids any CLs for any trains
14:04:33  <PublicServer> <mfb> SLH04 is jamming again
14:06:03  <PublicServer> <TWerkhoven> yeah, it either needs llrr, or we need to rework the town drop to allow for an extra slh there
14:06:15  <PublicServer> <TWerkhoven> so we can connect slh4b's trains there
14:06:17  <PublicServer> <mfb> TF :(
14:07:18  <PublicServer> <mfb> why do we have two exits for one line now?
14:08:10  <PublicServer> <mfb> expanding the 3rd line to the SLH would help...
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14:09:47  <PublicServer> <mfb> CL
14:10:14  <PublicServer> <mfb> and I don't see an improvement
14:10:19  <PublicServer> <bmarky> :(
14:14:28  <V453000> !password
14:14:28  <PublicServer> V453000: rasher
14:14:39  <PublicServer> <V453000> hi
14:14:40  <PublicServer> *** V453000 joined the game
14:14:41  <PublicServer> <bmarky> hello
14:15:06  <PublicServer> <TWerkhoven> ello
14:15:11  <PublicServer> <mfb> hi
14:16:20  <PublicServer> <mfb> :)
14:16:32  <PublicServer> <bmarky> :D
14:16:50  <PublicServer> <V453000> hm, moar for SLH 06 I guess
14:16:55  <PublicServer> <mfb> now 04b gets too many trains
14:18:22  <PublicServer> ***  made screenshot at 0000D5A8: http://ps.openttdcoop.org/publicserver/webcam/0000D5A8.png
14:18:51  <PublicServer> <mfb> exit is next :/
14:21:52  <PublicServer> <mfb> maybe later..
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14:35:32  <PublicServer> <mfb> train yard water train got a specific station?
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14:36:22  <PublicServer> <TWerkhoven> someone had shared orders with it at one point, it got unshared but not set back to original
14:36:32  <PublicServer> <mfb> ...
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14:48:23  <PublicServer> ***  made screenshot at 0001FCCB: http://ps.openttdcoop.org/publicserver/webcam/0001FCCB.png
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15:03:23  <PublicServer> ***  made screenshot at 0001D2D9: http://ps.openttdcoop.org/publicserver/webcam/0001D2D9.png
15:18:23  <PublicServer> ***  made screenshot at 0001D6CF: http://ps.openttdcoop.org/publicserver/webcam/0001D6CF.png
15:25:11  <PublicServer> <mfb> wtf sungai raya fruit basket
15:33:24  <PublicServer> ***  made screenshot at 0001B6C3: http://ps.openttdcoop.org/publicserver/webcam/0001B6C3.png
15:38:11  <PublicServer> <mfb> V: mind if I remove your !1 in 1 out?
15:38:21  <PublicServer> <mfb> (could be done smaller anyway :p)
15:38:35  <PublicServer> <mfb> and SLH02 exit is jammed
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15:43:31  <bmarky> !password
15:43:31  <PublicServer> bmarky: clucks
15:44:05  <PublicServer> *** bmarky joined the game
15:44:07  <PublicServer> <bmarky> hello
15:44:11  <PublicServer> <mfb> hi
15:48:24  <PublicServer> ***  made screenshot at 0001F4EB: http://ps.openttdcoop.org/publicserver/webcam/0001F4EB.png
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16:04:40  <PublicServer> *** Game paused (number of players)
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16:58:57  <iratsu> @quickstart
16:58:58  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
17:03:25  <PublicServer> ***  made screenshot at 0000B0A9: http://ps.openttdcoop.org/publicserver/webcam/0000B0A9.png
17:06:54  <mfb-> @gap 2
17:06:54  <Webster> mfb-: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4.
17:09:17  <PublicServer> *** Chris Booth has left the game (leaving)
17:10:11  <iratsu> how do you guys pick newgrfs?
17:11:04  <PublicServer> <mfb> how we decide which are added?
17:11:45  <PublicServer> <mfb> or how we download them?
17:17:28  <iratsu> which are added
17:18:26  <PublicServer> ***  made screenshot at 0000E2B7: http://ps.openttdcoop.org/publicserver/webcam/0000E2B7.png
17:22:17  <Chris_Booth> we chose them randomly iratsu
17:22:27  <Chris_Booth> its up to whoever generate the map
17:22:57  <iratsu> cool, thanks
17:23:23  <Chris_Booth> there is a map generation wiki
17:23:54  <Chris_Booth> but generally people try to chose grfs which work together
17:24:16  <Chris_Booth> iratsu: http://wiki.openttdcoop.org/Map_Preparation
17:27:12  <iratsu> yea i saw that but are there guidelines to which ones work together?
17:27:46  <Chris_Booth> not really its just guess work to start with
17:29:13  <iratsu> ok, is it possible to see which ones were used in passed games on the public server?
17:30:59  <Chris_Booth> yes, you can download the games from our archives
17:31:11  <Chris_Booth> @archive
17:31:11  <Webster> http://www.openttdcoop.org/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive
17:31:11  <Chris_Booth> @archives
17:31:29  <Chris_Booth> you can even save the lists from the games we have played
17:33:05  <Chris_Booth> you will need our grf pack though iratsu
17:33:06  <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
17:33:26  <PublicServer> ***  made screenshot at 00006CDD: http://ps.openttdcoop.org/publicserver/webcam/00006CDD.png
17:34:33  <Chris_Booth> i hope that helps you iratsu
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17:53:57  <iratsu> Chris_Booth: yea thanks a lot!
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18:42:38  <Djarshi> Heya
18:42:48  <PublicServer> <mfb> hi
18:43:19  <Djarshi> What was the commands again for the download version number of current psg server?
18:43:31  <Djarshi> !download win32
18:43:31  <PublicServer> Djarshi: http://binaries.openttd.org/nightlies/trunk/r22466/openttd-trunk-r22466-windows-win32.zip
18:43:43  <Djarshi> ah
18:44:00  <Djarshi> !download win64
18:44:00  <PublicServer> Djarshi: http://binaries.openttd.org/nightlies/trunk/r22466/openttd-trunk-r22466-windows-win64.zip
18:47:42  <Djarshi> Anyone playing now ?
18:48:08  <PublicServer> <mfb> moving around some trains at the moment
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18:48:29  <Djarshi> ok, l´ll join in an do some noob tasks if thereś some left.
18:48:34  <Djarshi> !password
18:48:35  <PublicServer> Djarshi: smalls
18:48:52  <PublicServer> *** Player has joined spectators
18:48:56  <PublicServer> <mfb> hmm
18:49:14  <PublicServer> <mfb> expanding wood drop, 3rd line for the FPP as larger projects
18:49:29  <PublicServer> <mfb> pekanbaru town drop as small one
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18:49:47  <PublicServer> <mfb> maybe some new primaries as very small ;)
18:51:51  <Djarshi> I´ll read the net plan first :). then ask questions :). I still have problems with priorities and such. i can connect stuff with decent CL lengts etc but the signals give me headaches still :p
18:52:03  <PublicServer> <mfb> :p
18:52:04  <md_> !password
18:52:04  <PublicServer> md_: smalls
18:52:17  <PublicServer> *** md joined the game
18:53:26  <PublicServer> *** md has joined company #1
18:53:31  <mfb-> !rcon set engine_renew 0
18:53:55  <mfb-> hmm
18:55:11  <PublicServer> *** Player has joined company #1
18:55:30  <Djarshi> bah i will set my name problely (new install)
18:56:58  <Ammler> Djarshi: !name
18:56:58  <PublicServer> *** Player has left the game (leaving)
18:57:14  <Ammler> or rejoin :-P
18:57:27  <Djarshi> ah thanks
18:57:46  <Djarshi> !password
18:57:46  <PublicServer> Djarshi: smalls
18:57:49  <Djarshi> smalls
18:58:06  <PublicServer> *** md has left the game (leaving)
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18:59:40  <Djarshi> Jam @ !jam sign
19:03:27  <PublicServer> ***  made screenshot at 00005ED6: http://ps.openttdcoop.org/publicserver/webcam/00005ED6.png
19:04:23  <Djarshi> ok, might it be the jamming is caused by WOOD Drop station ?
19:04:33  <PublicServer> <mfb> right
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19:05:34  <Tray> !password
19:05:34  <PublicServer> Tray: riling
19:05:40  <Djarshi> Ah, 3 stations but is actually one.
19:05:44  <PublicServer> <mfb> 2
19:06:09  <PublicServer> *** Tray joined the game
19:06:16  <Djarshi> 1 lage pickup, and 1 drop separated in 3 pieces
19:06:34  <PublicServer> <mfb> ah that at the other side
19:06:36  <PublicServer> <mfb> right
19:08:12  <Djarshi> Nice busy network :)
19:08:38  <PublicServer> <mfb> the usual thing :)
19:09:10  <Djarshi> i like small train sizes, it gives the idea of an ants nest :)
19:13:22  <Djarshi> TF means terraforming right?
19:14:08  <mfb-> right
19:17:11  <PublicServer> <mfb> :(
19:18:28  <PublicServer> ***  made screenshot at 0000B0EF: http://ps.openttdcoop.org/publicserver/webcam/0000B0EF.png
19:19:12  <PublicServer> <mfb> ?
19:19:30  <PublicServer> <mfb> that is part of the prio
19:19:33  <PublicServer> <Tray> I just thught the prio is kinda long
19:19:39  <PublicServer> <Tray> yeah
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19:20:52  <PublicServer> <Tray> and maybe we should turn the whole prio arround, there is much more traffic from wood drop than on the main line
19:21:01  <PublicServer> <mfb> maybe
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19:22:10  <PublicServer> <mfb> hmm
19:22:17  *** EF has joined #openttdcoop
19:22:58  <PublicServer> <mfb> bad prio
19:24:56  <PublicServer> <mfb> what to do with the new line now...
19:33:04  <PublicServer> <mfb> that is not done yet
19:33:11  <PublicServer> <Tray> okay
19:33:13  <PublicServer> <mfb> just moved the lines away
19:33:28  <PublicServer> ***  made screenshot at 00009ADD: http://ps.openttdcoop.org/publicserver/webcam/00009ADD.png
19:34:25  <PublicServer> <Tray> Hrm
19:34:43  <PublicServer> <Tray> it's a basic 6->3 merge?
19:34:59  <PublicServer> <mfb> right
19:35:02  <PublicServer> <mfb> without TF
19:36:49  <PublicServer> <mfb> that is just a temporary solution
19:36:57  <PublicServer> <Tray> (:
19:37:23  <Djarshi> Why is this bridge set here unconnected? (@ !here sign)
19:37:48  <PublicServer> <mfb> let's try the SLH
19:37:48  <PublicServer> *** Chris Booth joined the game
19:42:09  <V453000> mfb-: the 1 in 1 out was not mine
19:42:23  <PublicServer> <mfb> oh
19:42:30  <PublicServer> <Chris Booth> it was my idea
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19:42:49  <PublicServer> <Chris Booth> inspired by you mfb
19:43:11  <PublicServer> <mfb> I see the idea ;)
19:43:33  <PublicServer> <mfb> but I think we could build another SLH there (going south west)
19:43:52  <V453000> !password
19:43:52  <PublicServer> V453000: chalet
19:44:02  <PublicServer> <V453000> hi
19:44:02  <PublicServer> *** V453000 joined the game
19:44:12  <PublicServer> <Chris Booth> if you want to delete it feel free
19:44:14  <PublicServer> <Djarshi> Heya
19:44:24  <PublicServer> <Chris Booth> if you want to use it feel free
19:44:37  <PublicServer> <mfb> well, other parts are more important at the moment
19:44:41  <PublicServer> <mfb> like the wood station...
19:46:07  <PublicServer> <mfb> who is building there?
19:46:13  <PublicServer> <Chris Booth> me
19:46:17  <PublicServer> <mfb> :)
19:46:19  <PublicServer> <Chris Booth> I was there first :P
19:46:59  <PublicServer> <Chris Booth> my bad
19:48:03  <PublicServer> <mfb> no
19:48:05  <PublicServer> <mfb> no TF please
19:48:28  <PublicServer> ***  made screenshot at 0000A0E0: http://ps.openttdcoop.org/publicserver/webcam/0000A0E0.png
19:48:41  <PublicServer> <mfb> may have to go away ;)
19:48:43  <PublicServer> <Djarshi> Do you guys of openttcoop have a server for clueless people too? I can undestand the basics, but actually making something is quite another story. Might be my brainsize is not sufficient tho.
19:48:48  <PublicServer> <mfb> but not here
19:48:56  <PublicServer> <mfb> just connect the middle line to both
19:49:00  <PublicServer> <mfb> where is the problem?
19:49:15  <mfb-> Djarshi: read the wiki
19:49:24  <V453000> Djarshi: you could try our stable server, but you wont learn too much ther
19:49:25  <V453000> e
19:50:17  <PublicServer> <Chris Booth> I gave you 3 lines there
19:50:26  <PublicServer> <Chris Booth> no need to shift
19:50:32  <PublicServer> <mfb> I already reduced 3->2
19:50:34  <PublicServer> <Chris Booth> just let the bridges do the work
19:50:39  <PublicServer> <mfb> :p
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19:51:04  <PublicServer> <Djarshi> I have read the wiki, i can understand junctions. I think i need more practice before i dare to join in on this :).
19:51:28  <PublicServer> <V453000> practice - try it here :p
19:51:34  <PublicServer> <V453000> you can get active help here
19:51:50  <PublicServer> <V453000> which could likely help with understanding
19:53:05  <PublicServer> <Djarshi> I'd love to, do you have work for me? :) Lets start with something simple :D
19:53:15  <PublicServer> <Tray> mfb I took care of the merge
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19:53:21  <PublicServer> <mfb> pekanbaru town drop
19:53:23  <PublicServer> <Tray> I think - to be honest
19:53:23  <PublicServer> <mfb> thanks
19:53:33  <PublicServer> <Tray> take a look please. (:
19:53:40  <PublicServer> <mfb> already looked ;)
19:53:49  <PublicServer> <V453000> Djarshi: you can probably connect some smaller stations on sidelines, help people with wood stations, dont know :) read the plan, see what should be done, ask, communicate :)
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19:54:14  <PublicServer> <Chris Booth> F1 is finaly back on
19:54:59  <PublicServer> <Djarshi> What is wrong with Pekanbru town drop? (i see you mention it multiple times now)
19:55:07  <PublicServer> <Djarshi> V: thanks for advice.
19:55:15  <PublicServer> <mfb> way too large
19:55:17  <PublicServer> <V453000> left hand drive and very bad station overall
19:55:19  <PublicServer> <mfb> ugly in general
19:55:25  <PublicServer> <V453000> large gaps without a real reason
19:55:27  <PublicServer> <Chris Booth> no balancing
19:55:33  <PublicServer> <mfb> it is a drop
19:55:35  <PublicServer> <Chris Booth> much to large
19:55:37  <PublicServer> <mfb> no need to balance anything
19:55:55  <PublicServer> <V453000> it isnt but balancing would make good sense here
19:55:57  <PublicServer> <mfb> and it is in the wrong direction
19:56:00  <PublicServer> <V453000> would make 6 platforms sufficient
19:56:07  <PublicServer> <V453000> or less
19:56:58  <PublicServer> <Djarshi> I can make a new entry + exit around it withouth touching the current flow. And when it is ready you can review and we can connect it
19:57:02  <PublicServer> *** V453000 has left the game (leaving)
19:57:15  <V453000> anyway, back later. Cya
19:57:21  <Djarshi> see ya V
19:58:26  <PublicServer> <mfb> would be a good, small project
19:58:36  <PublicServer> <mfb> and you can correct the direction of flow
19:58:46  <PublicServer> <mfb> is for left-handed traffic at the moment...
19:59:10  <PublicServer> <Djarshi> Will make it right handed (countrer clockwise entry exit)
19:59:52  <PublicServer> <mfb> SLH06 is strange
19:59:58  <PublicServer> <Djarshi> 6 platforms
20:00:00  <PublicServer> <mfb> the single exit line there
20:01:55  <PublicServer> <Chris Booth> what single exit line?
20:02:03  <PublicServer> <Chris Booth> the 2->1->2?
20:02:26  <V453000> just almost unused, the one to the town drop I assume
20:02:26  <PublicServer> <Chris Booth> it has 2 there
20:02:44  <PublicServer> <mfb> the other one is connected to 3 lines
20:02:47  <PublicServer> <mfb> that one to one
20:03:13  <PublicServer> <Chris Booth> yes but the north bounb in track from the town drop is quite empty
20:03:18  <PublicServer> <mfb> traffic from town drop is low, I know
20:03:20  <PublicServer> <mfb> just water
20:03:29  <PublicServer> ***  made screenshot at 00005FBC: http://ps.openttdcoop.org/publicserver/webcam/00005FBC.png
20:03:32  <PublicServer> <mfb> but it is strange :p
20:03:44  <PublicServer> <Chris Booth> it works
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20:08:02  <PublicServer> <Tray> djarshi?
20:08:04  *** EF has quit IRC
20:08:08  <PublicServer> <Djarshi> Yes ?
20:08:20  <PublicServer> <Djarshi> Whatsup?
20:08:26  <PublicServer> <Tray> I think it would be easier to build a temporary station and build a new station
20:08:53  <PublicServer> <Djarshi> Ok, might be better i didnt want to disrupt toomuch tho :).
20:09:33  <PublicServer> <Djarshi> How can i connect a temporary station under the same name closeby ? so i do not have to fix all orders? i know there's a shortcut key for that
20:09:46  <PublicServer> <Tray> ctrl + build station
20:09:52  <PublicServer> <Djarshi> ah thanks
20:10:08  <PublicServer> <Djarshi> ok, thanks for tips
20:11:56  <PublicServer> <Djarshi> ok, thanks
20:13:35  <PublicServer> <Tray> now you can go on much more easy without too much influence on the other party
20:14:40  <PublicServer> <Chris Booth> the safety car is the most winning car in the F1 today
20:14:58  <PublicServer> <mfb> :p
20:17:45  <PublicServer> <Chris Booth> does Jayapura want to be down sized aswell?
20:18:06  <PublicServer> <mfb> maybe we can use it later
20:18:29  <PublicServer> ***  made screenshot at 00005DBD: http://ps.openttdcoop.org/publicserver/webcam/00005DBD.png
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20:21:51  <PublicServer> <Tray> keeo in mind that trains should drive on right
20:22:10  <PublicServer> <Tray> you have to switch sides comparing the original station
20:22:16  <PublicServer> <Djarshi> I will make them drive counter clockwise to the station.
20:22:22  <PublicServer> <Tray> oh
20:22:30  <PublicServer> <Tray> nuff' said. (:
20:22:34  <PublicServer> <Djarshi> ?
20:22:44  <PublicServer> <Tray> go on you're doing fine
20:22:49  <PublicServer> <Djarshi> ok
20:22:55  <PublicServer> <Chris Booth> leave him alone Tray
20:23:07  <PublicServer> <Chris Booth> wait until they have finished
20:23:34  <PublicServer> <Djarshi> Yes we can all have a laugh when i'm done ^^  :-p
20:23:43  <PublicServer> <Chris Booth> no we wil not
20:23:56  <PublicServer> <Chris Booth> I will point out your slow now though
20:24:06  <PublicServer> <Chris Booth> just need to move the line back 1 tile
20:24:41  <PublicServer> <Djarshi> Exit balancers too?
20:24:59  <PublicServer> <Chris Booth> IMO you only need to balance one
20:25:15  <PublicServer> <Chris Booth> so either entrance or exit
20:25:36  <PublicServer> <mfb> with only 6 platforms, the entry has to be balanced
20:25:50  <PublicServer> <mfb> and with 3*2, it is easy to build a good exit
20:26:01  <PublicServer> <mfb> just connect 3+3 to 1+1
20:28:50  <PublicServer> <Chris Booth> Djarshi: with signal CTRL + drag does the line upto the next blcok
20:29:05  <PublicServer> <Chris Booth> see
20:29:17  <PublicServer> <Chris Booth> CTLR + drag
20:29:17  <PublicServer> <Djarshi> ah ok
20:29:25  <PublicServer> <Djarshi> thats is handy
20:30:21  <PublicServer> <Djarshi> ah
20:30:23  <PublicServer> <Djarshi> now i got it
20:31:01  <PublicServer> <Chris Booth> stations and splits are block
20:31:11  <PublicServer> <Chris Booth> bridges, tunnels and waypoints are not
20:31:43  <PublicServer> <mfb> but they often create signal gaps
20:31:48  <PublicServer> <Chris Booth> can I make a small edit to your entrance Djarshi?
20:31:56  <PublicServer> <Djarshi> I have somewhat completed the station now,  some advice is now welcome  :-)
20:32:04  <PublicServer> <Djarshi> sure go ahead
20:33:30  <PublicServer> ***  made screenshot at 000150C9: http://ps.openttdcoop.org/publicserver/webcam/000150C9.png
20:33:39  <PublicServer> <Chris Booth> something like that
20:33:43  <PublicServer> <Chris Booth> only a small edit
20:33:54  <PublicServer> <Djarshi> I forgot the signals :)
20:34:05  <PublicServer> <Djarshi> ok, was CL too short btw?
20:35:01  <PublicServer> <Djarshi> ok, can i connect it now ?
20:35:10  <PublicServer> <Chris Booth> yes I think you can
20:36:19  <PublicServer> <Djarshi> You would have done it other way round? :)
20:36:27  <PublicServer> <Djarshi> first exit of other station then addentry ?
20:36:41  <PublicServer> <Chris Booth> na
20:37:02  <PublicServer> <Chris Booth> much nicer good job Djarshi
20:37:22  <PublicServer> <Chris Booth> MIchael Schumacher is now 2nd
20:37:26  <PublicServer> <Djarshi> Thanks
20:37:26  <PublicServer> <Chris Booth> great race for him!
20:37:44  <PublicServer> <Tray> just one hint: please sign your work. (:
20:37:54  <PublicServer> <Chris Booth> now put your /Djarshi sign onto of it
20:38:44  <PublicServer> <Djarshi> Why did you use that one way signal exactly @  !here sign?
20:39:04  <PublicServer> <Chris Booth> ahh that one
20:39:06  <PublicServer> <mfb> where else?
20:39:19  <PublicServer> <Chris Booth> since trains are 2 tiles
20:39:26  <PublicServer> <Chris Booth> leaves waiting bay
20:39:44  <PublicServer> <Djarshi> Ok, is a trick to extend the waiting bay with one square? otherwise it would need another sign
20:39:56  <PublicServer> <Chris Booth> yes
20:40:02  <PublicServer> <Djarshi> ok, thanks
20:40:05  <PublicServer> <Chris Booth> and the waiting bay wouldn't be long enough
20:47:55  <PublicServer> <Djarshi> Well it will take while before those 6 platforms will get full.
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20:48:30  <PublicServer> ***  made screenshot at 000192E6: http://ps.openttdcoop.org/publicserver/webcam/000192E6.png
20:50:09  <PublicServer> <Djarshi> I'm off, nn all. Don't get eaten by yeti's.
20:50:23  <PublicServer> <mfb> good night
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21:10:16  <PublicServer> <Tray> is there any work to do?
21:10:32  <PublicServer> <mfb> maybe expand wood drop
21:10:54  <PublicServer> <Tray> that would be anoying. \:
21:11:18  <PublicServer> <Tray> beside that? (:
21:11:32  <PublicServer> <mfb> build a new wood network
21:11:42  <PublicServer> <mfb> I am working at 09 now
21:13:15  <PublicServer> <Tray> what about !025b?
21:13:30  <PublicServer> <mfb> why not ;)
21:13:55  <PublicServer> <Tray> hrm
21:17:05  <PublicServer> <Tray> Hrm. I'm unsure of what to do.
21:17:39  <PublicServer> <mfb> if you want something interesting..
21:17:49  <PublicServer> <Tray> just build sawmills, add stations, build an overflow and that's it?
21:17:51  <PublicServer> <mfb> PF-trap for kota tasikmalaya valley
21:18:16  <PublicServer> <Tray> no I mean to add a new wood-network-thing
21:18:22  <PublicServer> <mfb> the existing one has a higher penalty than the next one
21:18:30  <PublicServer> ***  made screenshot at 00019904: http://ps.openttdcoop.org/publicserver/webcam/00019904.png
21:18:47  <PublicServer> <mfb> ah got an idea
21:20:13  <PublicServer> <mfb> no :/
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21:23:47  <PublicServer> <mfb> ah that works
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21:31:28  <Jkrueger> !password
21:31:28  <PublicServer> Jkrueger: tawdry
21:31:56  <PublicServer> *** Jkrueger joined the game
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21:33:39  <PublicServer> <Jkrueger> what happens when all the trees are gone?
21:33:45  <PublicServer> <mfb> nothing special
21:33:59  <PublicServer> <Jkrueger> mills still make wood?
21:34:11  <PublicServer> <mfb> new trees grow ;)
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21:42:34  <mfb-> !rcon set max_trains 1100
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22:00:27  <PublicServer> <Tray> mfb please take a look at slh 10
22:00:33  <PublicServer> <Tray> is that the right way?
22:01:09  <PublicServer> <mfb> it cannot be a SLH, as it is not connected to a ML :p
22:01:36  <PublicServer> <Tray> SLSLH?
22:01:46  <PublicServer> <mfb> :p
22:02:17  <PublicServer> <mfb> some strange stuff there
22:02:24  <PublicServer> <mfb> but it should work
22:03:32  <PublicServer> ***  made screenshot at 0000E25B: http://ps.openttdcoop.org/publicserver/webcam/0000E25B.png
22:03:57  <PublicServer> <mfb> that will not work
22:04:01  <PublicServer> <mfb> :p
22:04:03  <PublicServer> <mfb> k
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22:04:39  <PublicServer> <Tray> Hrm
22:05:26  <PublicServer> <Tray> Okay
22:05:33  <PublicServer> <Tray> thanks for the advice
22:16:19  <PublicServer> <Tray> earghs.
22:18:32  <PublicServer> ***  made screenshot at 000154C2: http://ps.openttdcoop.org/publicserver/webcam/000154C2.png
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22:31:00  <PublicServer> <mfb> need a conditional order "if you pass waypoint x" ...
22:31:40  *** sla_ro|master has quit IRC
22:31:52  <PublicServer> <Tray> much things would make it to easy. (:
22:32:27  <PublicServer> <mfb> would reduce my line count to 2 instead of ~2.5
22:33:33  <PublicServer> ***  made screenshot at 00018CE8: http://ps.openttdcoop.org/publicserver/webcam/00018CE8.png
22:48:33  <PublicServer> ***  made screenshot at 0001A935: http://ps.openttdcoop.org/publicserver/webcam/0001A935.png
22:49:40  <PublicServer> <mfb> any jams?
22:49:42  <PublicServer> <Chris Booth> SLH isn't an SLH
22:49:45  <PublicServer> <Chris Booth> and I built it
22:49:59  <PublicServer> <Tray> you mean 10?
22:50:05  <PublicServer> <Chris Booth> yes SLH 10
22:50:16  <PublicServer> <Chris Booth> MSH 02 is getting jammy
22:50:28  <PublicServer> <Chris Booth> probably need L4_4R east
22:50:38  <PublicServer> <Tray> yeah mfb already said it.
22:50:41  <PublicServer> <mfb> east?
22:50:44  <PublicServer> <Tray> what would be a proper name?
22:50:46  <PublicServer> <mfb> where it is LL_RR?
22:50:56  <PublicServer> <mfb> west?
22:50:58  <PublicServer> <Chris Booth> no west lol
22:51:00  <PublicServer> <mfb> north?
22:51:10  <PublicServer> <Chris Booth> getting my compass wrong
22:51:20  <PublicServer> <mfb> well, wood drop :D
22:51:23  <PublicServer> <Chris Booth> north west L4-4R
22:51:27  <PublicServer> <mfb> +goods pickup
22:52:25  <PublicServer> <Chris Booth> its jaming as North East MSH 02 needs LLL_RRR
22:52:47  <PublicServer> <Chris Booth> or the Prior need changing
22:52:58  <PublicServer> <Chris Booth> to the line has prior and not the ML
22:53:04  <PublicServer> <Chris Booth> which IMO is wrong
22:53:13  <PublicServer> <Chris Booth> @ !here
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23:02:59  <PublicServer> <mfb> chop chop chop chop...
23:03:33  <PublicServer> ***  made screenshot at 0001F2E9: http://ps.openttdcoop.org/publicserver/webcam/0001F2E9.png
23:04:36  <PublicServer> *** Sylf joined the game
23:04:40  <PublicServer> <Sylf> ello
23:04:44  <mfb-> hi
23:05:01  <PublicServer> <Sylf> I'm only making a short stop tonight
23:05:32  <PublicServer> *** Chris Booth has left the game (connection lost)
23:05:42  <PublicServer> <Sylf> west towndrop got a major downsizing?
23:05:53  <PublicServer> <mfb> the old station was just ugly
23:06:11  <PublicServer> <Sylf> it looks it still works just effectively
23:06:30  <PublicServer> <mfb> the unloading time is really short
23:06:40  <PublicServer> <Sylf> only 2 stages
23:07:11  <PublicServer> <mfb> water is slower
23:07:17  <PublicServer> <Sylf> but yeah.... chop.. chop.. chop... is right
23:07:48  <PublicServer> <Sylf> only 23 water trains
23:07:58  <PublicServer> <mfb> kota tasikmalaya is a new area for sawmills
23:08:20  <PublicServer> <mfb> somehow the factory blocks sawmills near it
23:08:20  <PublicServer> <Sylf> yup
23:08:22  <PublicServer> <mfb> no idea why
23:10:44  <PublicServer> <Sylf> so, do the trees grow back fast enough for most sawmills?
23:11:03  <PublicServer> <mfb> with enough green land.. yes
23:11:47  <PublicServer> <mfb> just look at some old sawmills
23:11:53  <PublicServer> <mfb> like SLH02 or 01
23:18:34  <PublicServer> ***  made screenshot at 0000B3DD: http://ps.openttdcoop.org/publicserver/webcam/0000B3DD.png
23:30:46  <PublicServer> *** Chris Booth joined the game
23:30:53  <PublicServer> <Chris Booth> GGGGr @ some people
23:31:21  <PublicServer> <Sylf> ?
23:31:33  <PublicServer> <Chris Booth> welcome server noobs
23:31:47  <PublicServer> <Sylf> that server is getting a bit overpopulated
23:32:13  <PublicServer> <Chris Booth> one guy built Universal Engine to run his network
23:32:17  <PublicServer> <Chris Booth> whoch is fine
23:32:37  <PublicServer> <Chris Booth> he then was shouting bug bug this is broken when he could find his engine in the Auto Replace list
23:32:45  <PublicServer> <Chris Booth> and had a go at me as it is was my fault
23:32:49  <PublicServer> <Sylf> lmao
23:33:07  <PublicServer> <Chris Booth> I f I had admin to that server still I would ban him
23:33:34  <PublicServer> ***  made screenshot at 00012A5D: http://ps.openttdcoop.org/publicserver/webcam/00012A5D.png
23:40:22  <PublicServer> <Sylf> gtg - see ya
23:40:24  <PublicServer> *** Sylf has left the game (leaving)
23:40:32  <PublicServer> <Chris Booth> bb Sylf
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23:48:34  <PublicServer> ***  made screenshot at 00006C70: http://ps.openttdcoop.org/publicserver/webcam/00006C70.png
23:49:10  <PublicServer> *** Chris Booth has left the game (leaving)
23:58:46  <PublicServer> *** Tray has left the game (connection lost)
23:58:46  <PublicServer> *** Game paused (number of players)
23:58:46  *** Tray has quit IRC

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