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00:12:11 *** sylf has quit IRC 00:22:09 *** pugi has quit IRC 01:20:21 *** nicfer has left #openttdcoop 01:52:09 *** Intexon_ has quit IRC 02:25:03 *** galtz has joined #openttdcoop 02:27:08 <galtz> !rules 02:27:08 <PublicServer> galtz: http://www.openttdcoop.org/wiki/Ruleset 02:34:20 <galtz> Hey guys, where I can gather a "New Game" settings sample? Ie quantity of industries, terrain type, etc. Just to practice on single player. 02:34:25 <galtz> btw, sorry for my English 02:50:21 <NCommander> Evening all 03:07:26 *** amitp has joined #openttdcoop 03:07:49 *** amitp has left #openttdcoop 04:16:49 <PublicServer> *** Game still paused (number of players) 04:16:52 <PublicServer> *** Sylf joined the game 04:21:41 <PublicServer> *** Sylf has left the game (leaving) 05:07:45 *** yorick has joined #openttdcoop 05:08:22 *** yorick is now known as Guest5062 05:09:42 *** Guest2996 has quit IRC 06:38:02 *** perk11 has quit IRC 06:38:40 *** ODM has joined #openttdcoop 06:38:40 *** ChanServ sets mode: +o ODM 06:54:42 *** perk11 has joined #openttdcoop 07:13:50 *** thgergo has joined #openttdcoop 07:16:46 *** Zuu has joined #openttdcoop 07:34:07 *** Progman has joined #openttdcoop 07:41:20 *** Mucht has joined #openttdcoop 07:41:20 *** ChanServ sets mode: +o Mucht 08:05:07 *** perk11 has quit IRC 08:14:10 *** DayDreamer has joined #openttdcoop 08:18:32 *** pugi has joined #openttdcoop 08:36:10 *** sla_ro|master has joined #openttdcoop 08:56:39 *** TD has joined #openttdcoop 09:06:41 *** TD has quit IRC 10:07:23 *** perk11 has joined #openttdcoop 10:10:15 *** KenjiE20 has joined #openttdcoop 10:10:15 *** ChanServ sets mode: +o KenjiE20 10:19:44 *** insulfrog has joined #openttdcoop 10:21:45 <insulfrog> !download 10:21:45 <PublicServer> insulfrog: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 10:21:45 <PublicServer> insulfrog: http://www.openttd.org/en/download-trunk/r22466 10:23:36 <insulfrog> !grf 10:34:01 <insulfrog> !password 10:34:01 <PublicServer> insulfrog: vinyls 10:34:16 <PublicServer> *** Game still paused (number of players) 10:34:17 <PublicServer> *** insulfrog joined the game 10:42:01 <PublicServer> *** insulfrog has left the game (leaving) 11:12:38 *** perk11 has quit IRC 11:30:40 *** galtz has quit IRC 11:45:33 *** tycoondemon has quit IRC 11:46:55 *** thgergo has quit IRC 11:56:09 *** insulfrog has quit IRC 11:56:11 *** TWerkhoven has joined #openttdcoop 12:07:32 *** Zuu has quit IRC 12:09:43 *** tycoondemon has joined #openttdcoop 12:11:42 <TWerkhoven> !password 12:11:43 <PublicServer> TWerkhoven: vinyls 12:11:52 <PublicServer> *** Game still paused (number of players) 12:11:53 <PublicServer> *** TWerkhoven joined the game 12:29:03 *** CommieSi has joined #openttdcoop 12:30:52 *** Chillosophy has joined #openttdcoop 12:32:53 <CommieSi> @quickstart 12:32:54 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 12:33:46 <CommieSi> !dl win64 12:33:46 <PublicServer> CommieSi: http://binaries.openttd.org/nightlies/trunk/r22466/openttd-trunk-r22466-windows-win64.zip 12:37:37 <CommieSi> !password 12:37:37 <PublicServer> CommieSi: vinyls 12:37:47 <PublicServer> *** Game still paused (number of players) 12:37:49 <PublicServer> *** Commie Si joined the game 12:37:51 *** pugi has quit IRC 12:40:42 <PublicServer> *** Commie Si has left the game (leaving) 12:43:24 *** CommieSi has quit IRC 12:53:00 <PublicServer> *** Game still paused (number of players) 12:53:00 <PublicServer> *** Sylf joined the game 12:53:04 <PublicServer> *** Sylf has joined spectators 12:53:28 <PublicServer> *** Sylf has left the game (leaving) 13:21:56 *** roboboy has joined #openttdcoop 13:43:53 *** Zuu has joined #openttdcoop 14:24:15 *** wam has joined #openttdcoop 14:43:31 *** leg3nd has quit IRC 15:03:12 *** roboboy has quit IRC 15:03:14 *** Core_ has joined #openttdcoop 15:03:28 <Core_> hello 15:22:29 <Core_> Anyone? :) 15:25:49 <planetmaker> hullo 15:29:09 *** wam has quit IRC 15:36:42 *** Chillosophy has quit IRC 15:47:32 *** ODM has quit IRC 15:50:24 *** wary has joined #openttdcoop 15:59:42 *** pugi has joined #openttdcoop 16:04:50 *** macee has joined #openttdcoop 16:08:12 *** valhallasw has joined #openttdcoop 16:08:22 *** macee has left #openttdcoop 16:20:43 <PublicServer> *** wary liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/0000AFC2.png) 16:23:37 *** thgergo has joined #openttdcoop 16:28:49 <planetmaker> ? 16:43:53 *** DayDreamer has quit IRC 17:02:07 *** Mazur has quit IRC 17:13:27 *** DayDreamer has joined #openttdcoop 17:36:41 *** Djarshi has joined #openttdcoop 17:41:01 *** KenjiE20 has quit IRC 17:46:27 *** KenjiE20 has joined #openttdcoop 17:46:27 *** ChanServ sets mode: +o KenjiE20 18:08:26 *** wam has joined #openttdcoop 18:08:35 <wam> Hi all 18:08:42 <wam> @quickstart 18:08:43 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 18:10:03 <wam> !dl lin64 18:10:03 <PublicServer> wam: http://binaries.openttd.org/nightlies/trunk/r22466/openttd-trunk-r22466-linux-generic-amd64.tar.xz 18:16:37 *** valhallasw has quit IRC 18:17:37 <wam> !password 18:17:37 <PublicServer> wam: vinyls 18:26:29 <PublicServer> *** Game still paused (number of players) 18:26:33 <PublicServer> *** Player has joined spectators 18:26:53 <PublicServer> *** Player has changed his/her name to wam 18:31:25 <Djarshi> Heya 18:31:31 <PublicServer> <wam> hey 18:31:53 <Djarshi> Hopefully there will be more people tonite, yesterday it was about 0 :) 18:32:20 <Djarshi> going to get some coffee and then i´m on too 18:35:38 <PublicServer> *** wam has joined company #1 18:35:50 <PublicServer> *** wam has joined spectators 18:38:43 <Djarshi> !password 18:38:43 <PublicServer> Djarshi: crazes 18:38:52 <PublicServer> *** Game still paused (number of players) 18:38:55 <PublicServer> *** Djarshi joined the game 18:39:02 <PublicServer> <Djarshi> Hello 18:39:05 <PublicServer> <wam> hi 18:39:06 <Djarshi> !players 18:39:09 <PublicServer> Djarshi: Client 33 is TWerkhoven, a spectator 18:39:09 <PublicServer> Djarshi: Client 40 is wam, a spectator 18:39:09 <PublicServer> Djarshi: Client 42 (Orange) is Djarshi, in company 1 (Yetis-are-in-jungle-too!) 18:42:20 *** Chillosophy has joined #openttdcoop 18:42:37 <PublicServer> *** wam has joined company #1 18:42:37 <PublicServer> *** Game unpaused (number of players) 18:43:30 <PublicServer> <Djarshi> Wood drop is working perfectly now, they were busy on that last week. It was jammed abit 18:43:40 <PublicServer> <Djarshi> I do wonder how it was fixed. 18:47:19 <wam> New joiner here 18:47:20 <wam> SL stands for ? 18:47:28 <wam> THe whole entrance/exit stuff ... 18:47:30 <PublicServer> <Djarshi> Sideline 18:47:44 <PublicServer> <Djarshi> Any specific place you mean ? 18:47:48 <wam> yep, but how does it know where to load ? 18:48:09 <wam> just randomly chooses a free path ? 18:48:13 <PublicServer> <Djarshi> can you place a sign, and tell me the sign text? so i can find it on the map ? 18:48:56 <PublicServer> <Djarshi> There is a network plan, you can look it up on the sign list (submenu under the map icon) 18:50:26 <PublicServer> <Djarshi> There are specific places to let trains drop cargo 18:51:14 <wam> I've seen the wood drop 18:55:41 <wary> !password 18:55:41 <PublicServer> wary: coiled 18:56:10 <PublicServer> *** wary joined the game 18:56:28 <PublicServer> *** wary has left the game (connection lost) 18:56:39 <wary> oops 18:57:02 <PublicServer> *** wary joined the game 18:57:17 <PublicServer> *** wary has left the game (connection lost) 18:58:27 <PublicServer> *** wary joined the game 18:58:59 <PublicServer> *** wary has left the game (connection lost) 19:00:53 <PublicServer> *** wam has left the game (leaving) 19:00:53 <PublicServer> *** Game paused (number of players) 19:02:13 *** ODM has joined #openttdcoop 19:02:13 *** ChanServ sets mode: +o ODM 19:05:57 <Djarshi> Anyone else up for some play? 19:06:52 <PublicServer> *** made screenshot at 000008E3: http://ps.openttdcoop.org/publicserver/webcam/000008E3.png 19:07:31 <V453000> !password 19:07:31 <PublicServer> V453000: mouses 19:07:47 <PublicServer> *** Game still paused (number of players) 19:07:47 <PublicServer> *** Game unpaused (number of players) 19:07:47 <PublicServer> *** V453000 joined the game 19:07:49 <PublicServer> <V453000> hi 19:07:51 <PublicServer> <Djarshi> Hey 19:08:29 <PublicServer> <Djarshi> I'm busy west of Wood drop with a new station,sice i saw a couple of factories missing a connection. 19:08:39 <PublicServer> <V453000> I see 19:08:45 <PublicServer> <Djarshi> however, where shall i connect it to? I was thinking SLH01 19:10:23 <PublicServer> <V453000> just ignore it maybe 19:10:39 <PublicServer> <Djarshi> The factories you mean? 19:10:43 <PublicServer> <V453000> yes 19:11:21 <PublicServer> <Djarshi> Ok, will look for another one. Or do you have a suggestion on what to help on? 19:11:41 <PublicServer> <V453000> well main goal is cutting wood 19:11:45 *** wam has quit IRC 19:12:02 <PublicServer> <Djarshi> ok, shall i remove station? 19:12:15 <PublicServer> <V453000> which reminds me of the currently jamming wood drop :d 19:12:18 <PublicServer> <V453000> yes please 19:13:09 <PublicServer> <Djarshi> Ah it's jamming on the northeast side now 19:13:31 <PublicServer> <Djarshi> couple days ago it was the southwest side which jammed 19:15:17 <PublicServer> <Djarshi> V, Found the source of the problem yet? 19:15:31 <PublicServer> <V453000> sure 19:15:38 <PublicServer> <V453000> SLH 11 was totally deadlocked 19:15:49 <PublicServer> <Djarshi> Oh 19:15:52 <PublicServer> <V453000> I freed it up so now there is a gigantic wave of trains 19:15:59 <PublicServer> <V453000> so I am waiting if the waves calm down 19:16:05 <PublicServer> <V453000> but I think it will need 3rd line anyway 19:17:39 <PublicServer> <Djarshi> But the station itself is quite full too (for as far as i can see), so what would that 3rd line do? 19:17:51 <PublicServer> <V453000> between MSH 02 and SLH 11 19:18:17 <PublicServer> <Djarshi> Ah 19:18:55 <PublicServer> <Djarshi> Because of the entering problems at Waypoint wood east? 19:20:33 *** Mucht has quit IRC 19:20:49 <PublicServer> <V453000> could be worse 19:21:53 <PublicServer> *** made screenshot at 00006C87: http://ps.openttdcoop.org/publicserver/webcam/00006C87.png 19:26:39 <PublicServer> <Djarshi> ok, nothing could get onto SL11 and the SNRW stations where not reachable because everything was on the waiting loop. 19:26:46 <PublicServer> <Djarshi> Took me a while to figure that out ;-) 19:30:55 <PublicServer> <Djarshi> I see some issues @ !here sometimes alot of trains waiting 19:36:53 <PublicServer> *** made screenshot at 00009796: http://ps.openttdcoop.org/publicserver/webcam/00009796.png 19:39:06 <PublicServer> <Djarshi> I wish to add one bridge to '! here' sign so it flows a bit better, i think the mainline can take it. 19:40:13 <PublicServer> *** TWerkhoven has joined company #1 19:40:18 <PublicServer> <TWerkhoven> ello 19:40:20 <PublicServer> <Djarshi> Crap, wont work. it will break minimum curve length 19:40:22 <PublicServer> <Djarshi> Heya 19:41:05 <PublicServer> <Djarshi> Ah 19:41:09 <PublicServer> <TWerkhoven> and then you can also move the other bridge 19:41:56 <PublicServer> <Djarshi> Ok, thanks fortip, will do just that. 19:42:43 <PublicServer> <Djarshi> I'm slow so it will take a while ;-) 19:43:41 <PublicServer> <TWerkhoven> thats ok, quality is more important than speed (of construction) 19:43:58 <PublicServer> <TWerkhoven> you can remove the depot alltogether if necesary 19:44:25 <PublicServer> *** wary joined the game 19:44:48 <PublicServer> *** wary has left the game (connection lost) 19:45:21 <PublicServer> *** wary joined the game 19:46:39 <PublicServer> *** wary has left the game (leaving) 19:51:53 <PublicServer> *** made screenshot at 00007F99: http://ps.openttdcoop.org/publicserver/webcam/00007F99.png 19:51:59 <PublicServer> *** V453000 has left the game (connection lost) 19:53:29 <PublicServer> <TWerkhoven> if i may interrupt 19:53:34 <PublicServer> <Djarshi> sure 19:53:40 <PublicServer> <Djarshi> Show me :D 19:53:43 <PublicServer> <TWerkhoven> if you move the line from the north one west, the cl will be easier to avoid i think 19:54:14 <PublicServer> <TWerkhoven> the bridges need to stay in sync you see 19:55:14 <PublicServer> <TWerkhoven> so that bit is fairly necesary 19:55:48 <PublicServer> <TWerkhoven> you can cheat a bit with using an x 19:56:26 <PublicServer> <Djarshi> ok 19:56:34 <PublicServer> <TWerkhoven> or in this case, pbs 19:57:51 <PublicServer> <TWerkhoven> and always remind yourself to make sure your building electrified, which i didnt just there 19:57:57 <PublicServer> <TWerkhoven> *slaps self* 19:58:13 <PublicServer> <Djarshi> ah i was wondering what happened there, i checked my building tools :P 19:58:35 <PublicServer> <Djarshi> ok, the pbs fixes the needed extra tile for the bridge 19:58:41 <PublicServer> <Djarshi> didnt think of that 19:59:12 <PublicServer> <TWerkhoven> standard presignals are preferred, but pbs can be used in cases like this 19:59:22 <PublicServer> <Djarshi> and you added X at the 2 bridges. However you said earlier bridges need to be in sync 19:59:26 <PublicServer> <Djarshi> what does that mean? 19:59:56 <PublicServer> <TWerkhoven> means each bridge-secion should have the same number of diagonals and straight tiles 20:00:06 <PublicServer> <TWerkhoven> like !these 20:00:34 <PublicServer> <Djarshi> So load gets distributed evenly you mean? 20:00:48 <PublicServer> <TWerkhoven> no, so a train coming up behind doesnt run into the one in front and slows down 20:00:54 <PublicServer> <TWerkhoven> see what i did up there? 20:01:15 <PublicServer> <Djarshi> yes 20:01:48 <PublicServer> <Djarshi> ok, the one you are building now is an example of a problem creating bridge? 20:01:56 <PublicServer> <TWerkhoven> yes 20:02:06 <PublicServer> <TWerkhoven> im gonna see if i can illustrate it 20:02:44 <PublicServer> <TWerkhoven> it appears i cant as we've met the limit of max trains 20:02:48 <PublicServer> <Djarshi> hehe 20:02:58 <PublicServer> <TWerkhoven> either way, say the first train takes the upper bridge 20:03:00 <PublicServer> <Djarshi> ok, buyt i understand the idea. one of the bridges has more diagonal tiles 20:03:19 <PublicServer> <TWerkhoven> yup, and 2 diagonal tracks take longer to cross than a single straight one 20:03:29 <PublicServer> <Djarshi> which takes a couple of microseconds longer to get over 20:03:35 <PublicServer> <Djarshi> :) 20:03:51 <PublicServer> <Djarshi> Which in effect makes this bridge !faulty 20:03:54 <PublicServer> <TWerkhoven> so if theres minimal gap between trains, the latter one choosing the other track will run into a red signal because the tail of train 1 hasnt cleared yet 20:04:00 <PublicServer> <Djarshi> See sign !faulty 20:04:10 <PublicServer> <Djarshi> Err no correct 20:04:12 <PublicServer> <TWerkhoven> no 20:04:14 <PublicServer> <Djarshi> ok, wasnt looking good 20:04:24 <PublicServer> <TWerkhoven> count from the presignal, then count diagonals and straights for each bridge 20:04:30 <PublicServer> <Djarshi> i thought it was the other way 20:06:07 <PublicServer> <Djarshi> im going to remove your example ;-) just to cleanup 20:06:21 <PublicServer> <TWerkhoven> :) 20:06:54 <PublicServer> *** made screenshot at 00009B84: http://ps.openttdcoop.org/publicserver/webcam/00009B84.png 20:07:55 <PublicServer> <Djarshi> Any other problematic cases that need fixing? 20:09:18 <PublicServer> <TWerkhoven> well im currently trying to figure out the best way to extend 3rd line across sb-lane of slh04 20:09:32 <PublicServer> <TWerkhoven> but thats gonna be fairly destructive at first 20:10:50 <PublicServer> <Djarshi> What is 'sb' line ? 20:10:57 <PublicServer> <Djarshi> im at SLh04 now 20:11:03 <PublicServer> <TWerkhoven> southbound 20:11:09 <PublicServer> <Djarshi> was wondering what you are doing 20:11:11 <PublicServer> <Djarshi> ah ok 20:11:17 <PublicServer> <TWerkhoven> see how the merges from 3 to 2 lines is backing up over slh03 20:11:31 <PublicServer> <TWerkhoven> maybe rebuilding the merger might be sufficient 20:12:25 <PublicServer> <Djarshi> Still locating 3->2 20:12:36 <PublicServer> <Djarshi> found it 20:12:57 <PublicServer> <Djarshi> You mean @ !here > 20:13:01 <PublicServer> <Djarshi> ? 20:15:07 <PublicServer> <Djarshi> It looks like an attempt to add 3rd line has stopped there. and the 3rd line was added to the northwest side of slh03 while the other ones are more inside of slh03 20:16:01 <PublicServer> <TWerkhoven> yes 20:16:11 <PublicServer> <TWerkhoven> most mainlines start as llrr 20:16:18 <PublicServer> <TWerkhoven> and 3rd gets added as needed 20:16:32 <PublicServer> <Djarshi> when adding 3rd line Palembang town is in the way :( 20:16:50 <PublicServer> <TWerkhoven> only if you add the 3rd line to the existing slh 20:17:17 <PublicServer> <TWerkhoven> but i think it may not be necesary yet, as long as the merger gets fixed 20:17:43 <PublicServer> <TWerkhoven> im currently trying a possible fix in a local game 20:17:51 <PublicServer> <Djarshi> there merger at !merger ? 20:18:37 *** wary has quit IRC 20:18:53 <PublicServer> <Djarshi> Its more of a 2->1 merger 20:19:19 <PublicServer> <Djarshi> all trafic likes to go on the west side 20:20:25 <PublicServer> <TWerkhoven> don't see that myself 20:20:51 <PublicServer> <TWerkhoven> only 2 lines are mainlines there, ther rest are splits for slh04 20:21:09 <PublicServer> <Djarshi> Ah now i see it 20:21:27 <PublicServer> <Djarshi> ok, thought it was part of mainline. 20:21:54 <PublicServer> *** made screenshot at 0000A356: http://ps.openttdcoop.org/publicserver/webcam/0000A356.png 20:22:29 <Djarshi> However even traffic that wantsto go off to the SL is stopped because of the priority mechanism there 20:22:46 <PublicServer> <TWerkhoven> yes 20:24:40 <PublicServer> <TWerkhoven> new merger doesn't solve it though 20:24:51 <PublicServer> <TWerkhoven> maybe less, but mainly the problem just shifts to the middle line 20:26:41 <PublicServer> <Djarshi> there is quite some traffic which likes to go off to SL 01, maybe add exit to SL01 earlier, however then the exit to SL will get very close to SLH03 20:26:59 <PublicServer> <Djarshi> Er Sl04 iinstread of 01 meant 20:27:25 <PublicServer> <TWerkhoven> could do, but would be messy 20:27:47 <PublicServer> <TWerkhoven> and imo, slh04 is occupying a lot of the ml as it is 20:28:25 <PublicServer> <Djarshi> What do you mean by that? 20:28:43 <PublicServer> <Djarshi> As in space ( square tiles? ) 20:29:10 <PublicServer> <TWerkhoven> pretty much 20:29:28 <PublicServer> <TWerkhoven> it works quite well apart from capacity 20:29:50 <PublicServer> <TWerkhoven> but i can't fit it in a single screen unless i zoom out 20:30:01 <PublicServer> <TWerkhoven> form merger to split and split to merger 20:30:49 <PublicServer> <TWerkhoven> *from 20:32:34 *** DayDreamer has quit IRC 20:32:35 <PublicServer> <Djarshi> Need a sort of 2->3,2 merger balancer; -) 20:32:53 <PublicServer> <Djarshi> merger splitter 20:33:19 <PublicServer> <TWerkhoven> im just thinking, extend the 3 lines, and split from the 3 lines to the sl before merging back to 2 lines 20:33:33 <PublicServer> <TWerkhoven> instead of merging 3->2 just before split 20:33:33 <PublicServer> <Djarshi> Branchign before merging 20:34:02 *** wary has joined #openttdcoop 20:34:40 <PublicServer> <TWerkhoven> might need to rework the merger of sl->ml of the slh as well 20:34:54 <PublicServer> <Djarshi> of 04? 20:34:57 <PublicServer> <TWerkhoven> yes 20:35:16 <PublicServer> <TWerkhoven> we can add 3rd line to the other ml later if needed 20:35:19 <PublicServer> <Djarshi> You mean the one with text: better split /mfb ? 20:35:23 *** Macha-away is now known as Macha 20:35:39 <PublicServer> <TWerkhoven> no, i mean !this one 20:36:33 <PublicServer> <Djarshi> there is not alot of traffic, what needs fixing? I cannot see the problem yet 20:36:49 <PublicServer> <TWerkhoven> just the layout i have in mind, the current merger would be in the way 20:36:55 <PublicServer> *** made screenshot at 0000A784: http://ps.openttdcoop.org/publicserver/webcam/0000A784.png 20:36:57 <PublicServer> <Djarshi> Ah ok 20:37:15 <PublicServer> <Djarshi> does it need to be moved more south? 20:37:23 <PublicServer> <Djarshi> 'southwest' 20:37:33 <PublicServer> <TWerkhoven> nah, just different routing 20:37:44 <PublicServer> <TWerkhoven> i'll stop some trains, and start constructing 20:37:58 <PublicServer> <TWerkhoven> feel free to ask questions whilst im working 20:38:15 <PublicServer> <Djarshi> ok, good luck.Ok will do :) 20:38:32 <PublicServer> <Djarshi> woa boom 20:45:42 *** wary has quit IRC 20:48:54 <PublicServer> <Djarshi> Hehe, nice merger 20:49:24 <PublicServer> <Djarshi> didnt think it would be that simple. i was expecting you to make more room first 20:49:38 <PublicServer> <TWerkhoven> much easier to build than mergin the outer linewith the other 2, just merge the inner witht he outer 2 20:49:44 <PublicServer> <TWerkhoven> wanna help add signals? 20:50:41 <PublicServer> <TWerkhoven> you know how to drag signals btw? 20:50:47 <PublicServer> <Djarshi> with CTRL 20:51:01 <PublicServer> <TWerkhoven> :D 20:51:55 <PublicServer> *** made screenshot at 0000956D: http://ps.openttdcoop.org/publicserver/webcam/0000956D.png 20:52:56 <PublicServer> <Djarshi> Why the prio on outer line ? 20:54:26 <PublicServer> <Djarshi> ah ok, didnt do the bridge signals right 20:54:32 <PublicServer> <TWerkhoven> thats fine 20:54:42 <PublicServer> <TWerkhoven> i tend to plainsignal first, then convert to presignal where needed 20:54:54 <PublicServer> <TWerkhoven> lets roll the trains, see if we missed any signals 20:55:02 <PublicServer> <Djarshi> yeah 20:55:48 <PublicServer> <TWerkhoven> let the wave go by first, once thats gone it should be fine 20:57:23 <PublicServer> <Djarshi> Ok, i think i need practice with the signals, it takes me minutes to figure out what to use. while you placed them in like 5 seconds :-p 20:58:23 <PublicServer> <Djarshi> It's a big wave :) 20:58:36 <PublicServer> <TWerkhoven> yeah, wood blocked up as it took a while 20:58:42 <PublicServer> <TWerkhoven> wood drop that is 20:58:52 <PublicServer> <Djarshi> ok 20:59:22 <PublicServer> <Djarshi> Nice to see it being constructed :) 21:01:08 <PublicServer> <TWerkhoven> did ya manage to follow it all? 21:01:40 <PublicServer> <Djarshi> Yes, only the signals give me headaches. but the rest was fine :). The merger turned out simpler then i thought :) 21:03:30 <PublicServer> <TWerkhoven> well it seems to work a lot better than before 21:03:37 <Djarshi> Yes, i think so too 21:03:56 <PublicServer> <Djarshi> I dont see trains stopping. only 'some' at the merger 21:04:07 <PublicServer> <Djarshi> Which is to be expected since there is alot of trains on 21:05:22 <PublicServer> <TWerkhoven> those 2 tweaks are just to see if i can get trains to not favor the inner line too much 21:05:25 <PublicServer> <TWerkhoven> as they seem to do 21:06:18 <PublicServer> <Djarshi> ok 21:06:30 <PublicServer> <Djarshi> i've read about that on the wiki, they always prefer inner lane 21:06:55 <PublicServer> *** made screenshot at 00009369: http://ps.openttdcoop.org/publicserver/webcam/00009369.png 21:07:09 <PublicServer> <TWerkhoven> depends, you don't want to make one too much longer than the other 21:07:39 <PublicServer> <Djarshi> Ah indeed 21:07:45 <PublicServer> <TWerkhoven> they'll still prefer inner, but if they are fairly equal, they'll be less inclined to do so 21:10:43 <PublicServer> <Djarshi> ok, there is no hill penalty i see 21:10:55 <PublicServer> <TWerkhoven> generally turned off here 21:11:09 <PublicServer> <TWerkhoven> don't wanna have to double every incline on the mainline due to trains slowing down 21:11:47 <PublicServer> <TWerkhoven> and less tf looks better 21:11:54 <PublicServer> <Djarshi> True, but i thought that with staircasing you could let it climb 1 tile for free but not two 21:12:20 <PublicServer> <TWerkhoven> yes, but sometimes that means doubleheading trains, reducing capacity 21:12:36 <PublicServer> <TWerkhoven> this way, we only need to worry about flat-land accelleration 21:12:58 <PublicServer> <Djarshi> I see :) 21:19:52 <PublicServer> <TWerkhoven> look at the operating profit graph 21:20:02 <PublicServer> <TWerkhoven> that was our contruction work 21:20:17 <PublicServer> <Djarshi> Hehe 21:20:39 <PublicServer> <Djarshi> the train cost exceeded the income. 21:20:58 <PublicServer> <Djarshi> good thing we got 5500Mill on the bank ;-p 21:21:20 <PublicServer> <TWerkhoven> what currency is that? 21:21:49 <PublicServer> <Djarshi> I got it in euro's here 21:21:55 <PublicServer> *** made screenshot at 0000996C: http://ps.openttdcoop.org/publicserver/webcam/0000996C.png 21:22:13 <Djarshi> screenshot doesnt display money 21:22:35 <TWerkhoven> thats the server, its just spectating 21:24:09 <TWerkhoven> i use pounts, im in the uk 21:24:33 <Djarshi> I use pints so i might be seeing double ;-) 21:24:34 <TWerkhoven> pounds too 21:24:37 <TWerkhoven> lol 21:25:19 <Djarshi> I scanned around the track, i didnt find any network issues. Im going to get me some coffeee. If you have an idea of someting for me to fix it is welcome. I´d like to help. 21:25:19 <Djarshi> But first coffee 21:26:10 * TWerkhoven prefers beer at this time 21:28:39 <PublicServer> <TWerkhoven> don't see anything which would need attention 21:29:41 <PublicServer> <TWerkhoven> don't really feel like messing with bbh01, adding a 4th line between it and slh02 21:31:12 <Djarshi> seems to big for mee too :) 21:32:02 <PublicServer> <TWerkhoven> where are you from, if you dont mind me asking? 21:32:31 <Djarshi> I´m from the netherlands. Somewhere in the province Friesland (north) 21:32:43 <PublicServer> <TWerkhoven> oooh, thats where i come from originally 21:32:50 <PublicServer> <TWerkhoven> anywhere near Dokkum by any chance? 21:33:21 <Djarshi> I lived somewhat close to there. ( East of Leeuwarden in Rijperkerk ) 21:33:31 <PublicServer> <TWerkhoven> i know where you are 21:33:51 <Djarshi> Currently living in Gorredijk 21:33:59 <Djarshi> If you know that place. 21:34:17 <Djarshi> Between Drachten and Heerenveen 21:34:45 <TWerkhoven> yu 21:35:03 <TWerkhoven> worked in Leeuwarden, before that studied in drachten and groningen 21:35:07 <Djarshi> Iḿ going to exit server it will pause because you will be alone. Are you done tweakign the last bits? 21:35:15 <TWerkhoven> im good 21:35:18 <Djarshi> What education? 21:35:24 <PublicServer> *** Djarshi has left the game (leaving) 21:35:24 <PublicServer> *** Game paused (number of players) 21:35:25 <TWerkhoven> IT 21:35:29 <PublicServer> *** TWerkhoven has joined spectators 21:35:52 <Djarshi> Me too, Studied in Leeuwarden at NHL Informatics 21:36:57 <TWerkhoven> i think thats where my brother studied 21:37:10 <TWerkhoven> he's off to finland as an intern somewhere for a few months 21:37:23 <TWerkhoven> not sure if its IT he studied 21:37:50 <Djarshi> Ok, nothern countries look for IT people alot these days 21:38:24 <TWerkhoven> I live in scotland now though 21:39:25 <Djarshi> Say hi to William Wallace for me ;-) 21:39:31 <TWerkhoven> hehr 21:39:34 <Djarshi> hehe 21:40:29 <Djarshi> I´m off to bed nn. 21:40:35 <TWerkhoven> sleep well 21:40:40 <TWerkhoven> and see ya again 21:40:54 <Djarshi> you too, ciao. 21:41:07 *** Djarshi has quit IRC 21:57:48 *** wam has joined #openttdcoop 21:57:57 <wam> !password 21:57:57 <PublicServer> wam: fizzle 21:58:27 <PublicServer> *** Game still paused (number of players) 21:58:30 <PublicServer> *** wam joined the game 22:01:02 *** mfb- has joined #openttdcoop 22:01:02 *** ChanServ sets mode: +o mfb- 22:01:06 <mfb-> hi 22:01:14 <PublicServer> <wam> hi 22:01:26 <PublicServer> *** Game still paused (number of players) 22:01:26 <PublicServer> *** Game unpaused (number of players) 22:01:29 <PublicServer> *** mfb joined the game 22:03:43 <PublicServer> <mfb> is the game slow or is that my pc? 22:04:04 <PublicServer> *** wam has left the game (leaving) 22:04:04 <PublicServer> *** Game paused (number of players) 22:04:20 <PublicServer> <mfb> now it is -really- slow :p 22:04:36 <PublicServer> *** TWerkhoven has joined company #1 22:04:36 <PublicServer> *** Game unpaused (number of players) 22:04:55 <PublicServer> <TWerkhoven> slight stutter, but nothing worrying 22:06:56 <PublicServer> *** made screenshot at 00006838: http://ps.openttdcoop.org/publicserver/webcam/00006838.png 22:07:02 <wam> !password 22:07:03 <PublicServer> wam: snacks 22:07:17 <PublicServer> *** wam joined the game 22:15:18 <PublicServer> *** wam has left the game (leaving) 22:20:42 *** wam has quit IRC 22:21:57 <PublicServer> *** made screenshot at 00006269: http://ps.openttdcoop.org/publicserver/webcam/00006269.png 22:22:57 *** Core_ has quit IRC 22:23:36 *** ODM has quit IRC 22:29:09 *** Chris_Booth[LP] has joined #openttdcoop 22:33:44 <PublicServer> <mfb> want to expand MSH02? ;) 22:35:14 <PublicServer> <TWerkhoven> whats being expanded, 4 lines between it and slh11? 22:35:38 <PublicServer> <mfb> the 3rd is not done yet 22:35:41 <PublicServer> <mfb> well, the line exists 22:35:51 <PublicServer> <TWerkhoven> nvm, miscounted tracks 22:35:53 <PublicServer> <mfb> but it is not really integrated in the SLH 22:36:45 <PublicServer> <TWerkhoven> and it somehow needs linked to the lines south of the msh02 sign i take it? 22:36:57 <PublicServer> *** made screenshot at 00005A7A: http://ps.openttdcoop.org/publicserver/webcam/00005A7A.png 22:36:59 <PublicServer> <mfb> as usual: connection to both sides 22:38:02 <PublicServer> <mfb> may need some weird line behind the hub 22:38:28 <PublicServer> <TWerkhoven> hehe 22:38:50 <PublicServer> <mfb> and some kind of join for the western exit 22:39:08 <PublicServer> <mfb> hmm 22:39:14 <PublicServer> <mfb> I got an idea how to begin 22:41:29 <PublicServer> <TWerkhoven> i'll do the join to wood-drop 22:41:36 <PublicServer> <mfb> k 22:43:11 *** Zuu has quit IRC 22:45:25 <Chris_Booth[LP]> mfb can you tell a rule breaking noob to stop breaking 3 rules on .stable? 22:45:31 <Chris_Booth[LP]> or delete his company? 22:45:37 <PublicServer> <mfb> I don't know 22:45:50 <TWerkhoven> green? 22:47:20 <PublicServer> <TWerkhoven> should we double that bridge? 22:47:29 <PublicServer> <mfb> not possible 22:47:40 <PublicServer> <TWerkhoven> fair enough 22:51:58 <PublicServer> *** made screenshot at 0000588C: http://ps.openttdcoop.org/publicserver/webcam/0000588C.png 22:52:35 *** sla_ro|master has quit IRC 22:52:36 <PublicServer> *** Chris Booth joined the game 22:52:40 <PublicServer> <TWerkhoven> ey cb 22:52:44 <PublicServer> <Chris Booth> hi 22:52:56 <PublicServer> <mfb> hi 22:53:22 <PublicServer> <Chris Booth> i left noobcity 22:53:32 <PublicServer> <mfb> :p 22:54:21 <PublicServer> <mfb> hmm 22:54:23 <PublicServer> <mfb> not good 22:54:33 <PublicServer> <mfb> and no idea how to improve it 22:55:11 <PublicServer> <Chris Booth> what? 22:55:20 <PublicServer> <Chris Booth> aah I see 22:55:31 <PublicServer> <mfb> three lines are available 22:55:37 <PublicServer> <mfb> but the curves are hard 22:56:34 <PublicServer> <mfb> ah... maybe that will work 22:56:40 <PublicServer> <mfb> right 22:56:42 <PublicServer> <mfb> :D 22:56:44 <PublicServer> <Chris Booth> yes 22:57:28 <PublicServer> <Chris Booth> not best sollution 22:57:30 <PublicServer> <Chris Booth> but better 22:58:19 <PublicServer> <mfb> that is nice 22:58:39 <PublicServer> <Chris Booth> better than a poke in the eye with a shity stick 22:58:51 <PublicServer> <mfb> ? 22:59:06 <PublicServer> <Chris Booth> it a saying 22:59:27 <PublicServer> <Chris Booth> means its good 22:59:52 <PublicServer> <TWerkhoven> :) 23:00:22 <PublicServer> <mfb> :(((( 23:00:34 <PublicServer> <Chris Booth> sorry but TF to add 2nd bridge 23:00:44 <PublicServer> <Chris Booth> or TF to remove silly bidge? 23:00:54 <PublicServer> <mfb> find a solution without TF? 23:01:08 <PublicServer> <mfb> the double bridge to south is hardly used 23:01:10 <PublicServer> <Chris Booth> only 3 tiles I don't care 23:01:32 <PublicServer> <mfb> in fact, only some water trains can use it 23:03:33 <PublicServer> <Chris Booth> now 3rd have access to the town drop exit 23:03:57 <PublicServer> <mfb> :p 23:04:40 <mfb-> !rcon set max_trains 1300 23:04:41 <PublicServer> <Chris Booth> ok well bed time for me 23:04:51 <PublicServer> <mfb> good night 23:04:53 <PublicServer> *** Chris Booth has left the game (leaving) 23:04:55 <Chris_Booth[LP]> gn 23:05:00 *** Chris_Booth[LP] has quit IRC 23:05:23 <TWerkhoven> same for me 23:05:25 <TWerkhoven> gnite 23:05:29 <PublicServer> <mfb> good night 23:05:54 <PublicServer> *** TWerkhoven has left the game (leaving) 23:05:54 <PublicServer> *** Game paused (number of players) 23:06:11 *** Mucht has joined #openttdcoop 23:06:11 *** ChanServ sets mode: +o Mucht 23:06:41 *** TWerkhoven has quit IRC 23:06:58 <PublicServer> *** made screenshot at 000131FB: http://ps.openttdcoop.org/publicserver/webcam/000131FB.png 23:09:57 <PublicServer> *** mfb has left the game (leaving) 23:14:58 *** KenjiE20 has quit IRC 23:15:35 *** KenjiE20 has joined #openttdcoop 23:15:35 *** ChanServ sets mode: +o KenjiE20 23:15:50 *** Progman has quit IRC 23:31:12 *** thgergo has quit IRC 23:36:00 *** leg3nd has joined #openttdcoop 23:38:13 *** KenjiE20 has quit IRC