Config
Log for #openttdcoop on 19th June 2011:
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08:25:05  <TWerkhoven> !password
08:25:05  <PublicServer> TWerkhoven: voiced
08:25:19  <PublicServer> *** Game still paused (number of players)
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10:08:09  <wam> !players
10:08:12  <PublicServer> wam: Client 70 is TWerkhoven, a spectator
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12:21:30  <mfb-> hu
12:21:32  <mfb-> *hi
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12:26:09  <wam> heya
12:26:09  <wam> !players
12:26:11  <PublicServer> wam: There are currently no clients connected to the server
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12:50:29  <mfb-> hi
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14:04:28  <PublicServer> <mfb> oh... my return lines are useless
14:04:35  <PublicServer> <mfb> conditional order would do the same
14:06:31  <mfb-> !unpause
14:06:31  <PublicServer> *** mfb- has unpaused the server. (Use !auto to set it back.)
14:06:33  <PublicServer> *** Game unpaused (number of players)
14:06:59  <PublicServer> ***  made screenshot at 0000BFC2: http://ps.openttdcoop.org/publicserver/webcam/0000BFC2.png
14:07:11  <mfb-> !auto
14:07:11  <PublicServer> *** mfb- has enabled autopause mode.
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15:13:59  <mfb-> !players
15:14:01  <PublicServer> mfb-: There are currently no clients connected to the server
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19:21:55  <wam> !players
19:21:58  <PublicServer> wam: There are currently no clients connected to the server
19:25:01  <Djarshi> All afk it seems  :)
19:25:50  *** TWerkhoven has quit IRC
19:27:20  <mfb-> hmm
19:27:32  <mfb-> still some things to do in the game
19:28:14  <PublicServer> *** Game still paused (number of players)
19:28:17  <PublicServer> *** mfb joined the game
19:28:33  <Djarshi> I wil join and help too :)
19:29:01  <V453000> !password
19:29:01  <PublicServer> V453000: jumble
19:29:18  <PublicServer> *** Game still paused (number of players)
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19:29:18  <PublicServer> <V453000> hi
19:29:21  <PublicServer> *** V453000 joined the game
19:29:24  <mfb-> hi
19:29:31  <PublicServer> *** V453000 has left the game (connection lost)
19:29:33  <PublicServer> *** Game paused (number of players)
19:29:38  <V453000> -.-
19:29:46  <V453000> terrible connection day
19:30:02  <PublicServer> *** Game still paused (number of players)
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19:30:06  <PublicServer> *** Player has joined spectators
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19:30:06  <PublicServer> <Player> Hi
19:30:13  <mfb-> hi
19:30:18  <PublicServer> <Player> Crap, name :D
19:30:23  <PublicServer> *** Player has changed his/her name to Djarsih
19:30:39  <PublicServer> *** Djarsih has changed his/her name to Djarshi
19:30:47  <PublicServer> <Djarshi> I seem to have a bad typing day.
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19:31:15  <PublicServer> <Djarshi> I have a full HD screen but i cant see the small leters
19:31:54  <mfb-> on your keyboard?
19:32:02  <mfb-> :p
19:32:33  <Djarshi> ;-)
19:32:57  <hylje_> actually one is supposed to look not at the keyboard, but the screen where the letters appear
19:33:04  <hylje_> so zoom in, bro
19:33:24  <Djarshi> i have zoomed in with mousewheel maximum now
19:34:03  <Djarshi> Moved the screen a bit closer, maybe that helps.
19:35:02  <PublicServer> *** Djarshi has joined company #1
19:35:02  <PublicServer> *** Game unpaused (number of players)
19:36:18  <PublicServer> <Djarshi> Yesterday evening TW did some fixes at  SLH04. I got a nice view of the work. It's running alot better now
19:36:46  <PublicServer> <mfb> what changed?
19:37:00  <PublicServer> ***  made screenshot at 000143D1: http://ps.openttdcoop.org/publicserver/webcam/000143D1.png
19:37:14  <PublicServer> <mfb> ah, the entry
19:37:47  <PublicServer> <Djarshi> 3rd line to SLH04 is added making the exit to SL4 earlier then the merger
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19:41:38  <PublicServer> <Djarshi> Any specific issues you need work on mfb?
19:41:52  <PublicServer> <mfb> yogyakarta exit
19:43:26  <PublicServer> <mfb> ok, should work now
19:43:38  <Djarshi> added prio?
19:43:46  <PublicServer> <mfb> added the exit
19:44:15  <Djarshi> ah lol, now i see the station name is exactly town name, i was looking a the SL from yogyakarta
19:44:42  <PublicServer> <mfb> there is no prio at the SL
19:44:49  <PublicServer> <mfb> well, "SL"
19:44:51  *** Mucht has quit IRC
19:44:57  <PublicServer> <mfb> the whole thing is a SL
19:51:19  <PublicServer> <mfb> one line less :)
19:52:00  <PublicServer> ***  made screenshot at 0000ADC5: http://ps.openttdcoop.org/publicserver/webcam/0000ADC5.png
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19:52:12  <PublicServer> <Djarshi> Ah was wondering why there was one
19:52:19  <PublicServer> <mfb> overflow
19:52:37  <PublicServer> <Djarshi> Ok
19:56:14  <CommieSi> !password
19:56:14  <PublicServer> CommieSi: threes
19:56:31  <PublicServer> *** Commie Si joined the game
19:56:39  <PublicServer> <Djarshi> Hi
19:56:43  <PublicServer> <mfb> hi
19:56:53  <PublicServer> <Commie Si> hey
19:57:17  <PublicServer> <Commie Si> nuts as always i see
19:57:23  <Twerkhoven[L]> ello
19:57:25  <PublicServer> <Djarshi> :)
19:57:32  <PublicServer> <Djarshi> Hey TW
19:58:41  <Macha> !password
19:58:41  <PublicServer> Macha: threes
19:58:53  <PublicServer> *** Macha joined the game
19:59:15  <PublicServer> <Macha> So, what's going on atm?
20:00:18  <PublicServer> <Commie Si> looks like troubleshooting atm
20:00:41  <PublicServer> <mfb> testing my new overflow
20:00:41  <PublicServer> *** twerkhoven joined the game
20:00:52  <PublicServer> <twerkhoven> oh wow, im not even getting disconnected
20:01:02  <PublicServer> <twerkhoven> usually my laptop hates 1k+ trains
20:01:05  <PublicServer> <Djarshi> Hehe
20:01:19  <PublicServer> <Macha> Mine is fine with it, which is why I'm back on openTTD instead of Minecraft :P
20:01:33  <PublicServer> <Macha> Minecraft hurts to play on my laptop since about 1.4
20:01:52  <PublicServer> <twerkhoven> its too laggy to build, but i can spectate
20:02:17  <PublicServer> <Djarshi> My laptop often doesnt take it eithe with  500 trains it already an issue, but my desktop can take 2 running ottds with 2 virtualmachines running beside it as well.
20:02:24  <PublicServer> <Macha> My problem is it's too late in the game for me to build - I can only build the plain and boring hubs.
20:02:33  <PublicServer> <Macha> And definitely can't fix other people's.
20:02:40  <PublicServer> <Djarshi> Same issue here
20:02:46  <PublicServer> <twerkhoven> itll come with experience
20:02:46  <PublicServer> <Macha> Still, I'm getting better by watching how it's done.
20:02:52  <PublicServer> <Djarshi> i'm hoping for some sort of jam i can fix :-P
20:02:55  <PublicServer> <mfb> still some open areas for SRNWs
20:03:19  <PublicServer> <Djarshi> All wood seems connected tho, and max trains is reached already.
20:03:33  <PublicServer> <twerkhoven> we want more lumbar mills though
20:03:35  <PublicServer> <Macha> I've stopped my LLRR hubs being being bigger than some of the LLLLRRRR hubs I've seen on this :P Which is a start.
20:03:38  <PublicServer> <twerkhoven> we want all wood covered and cut down by them
20:04:08  <PublicServer> <Djarshi> someone needs to set it higher, but i think there will be some ML issues around wood drop
20:04:23  <PublicServer> <twerkhoven> which side?
20:04:39  <mfb-> train limit is 88 away
20:04:47  <PublicServer> *** Commie Si has left the game (leaving)
20:04:47  <PublicServer> <Djarshi> My guess it will be (eastern side)
20:04:55  <PublicServer> <Djarshi> oh so it is already higher then yesterday
20:05:07  <PublicServer> <mfb> just the hub
20:05:15  <PublicServer> <Djarshi> So where can we add wood stuff?
20:05:22  <Twerkhoven[L]> i believe mfb upped it after we stopped djarshi
20:05:26  *** CommieSi has quit IRC
20:05:30  <PublicServer> <mfb> maybe near pulang pisau
20:05:44  <PublicServer> <mfb> or between SLH01 and SLH04
20:05:55  <Djarshi> okk
20:06:00  <PublicServer> <mfb> maybe connect to SLH01
20:06:31  <PublicServer> <mfb> well, !here3 ;)
20:07:01  <PublicServer> ***  made screenshot at 0000DDD8: http://ps.openttdcoop.org/publicserver/webcam/0000DDD8.png
20:13:24  <PublicServer> <Djarshi> Ok, i will go work on !here1
20:13:32  <PublicServer> <Djarshi> And make an SNRW wood station
20:14:22  <PublicServer> <Djarshi> Placement of lumber mill exactly under the here1 sign?
20:14:48  <PublicServer> <mfb> many lumber mills fit in that area... just find nice locations for them
20:15:18  <PublicServer> <mfb> ~5-6 lumber mills should be able to cover that
20:15:18  <PublicServer> <mfb> maybe 4
20:18:02  <Djarshi> Ok, im going to read up on SNRW first with a coffee. I understand the concept however implementing it ;-) and then iĺl be back for an implement. So see you in about 20 minutes.
20:18:12  <PublicServer> *** Djarshi has joined spectators
20:19:38  <mfb-> ;)
20:21:37  <PublicServer> *** Sylf joined the game
20:21:44  <PublicServer> <Sylf> halo
20:21:47  <PublicServer> <mfb> hi
20:21:57  <PublicServer> *** twerkhoven has left the game (connection lost)
20:22:02  <PublicServer> ***  made screenshot at 0001DDC9: http://ps.openttdcoop.org/publicserver/webcam/0001DDC9.png
20:23:08  <PublicServer> *** Macha has left the game (leaving)
20:26:05  <PublicServer> <mfb> the lines around MSH01 are getting busy
20:26:20  <PublicServer> <Sylf> yup
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20:37:02  <PublicServer> ***  made screenshot at 0000DB0E: http://ps.openttdcoop.org/publicserver/webcam/0000DB0E.png
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20:52:03  <PublicServer> ***  made screenshot at 0000A992: http://ps.openttdcoop.org/publicserver/webcam/0000A992.png
20:52:30  <PublicServer> <mfb> :)
20:53:53  <PublicServer> <mfb> exit at 08 is not trivial, too
20:54:05  <PublicServer> <Sylf> hrm... yeah
20:54:29  <PublicServer> <mfb> hmm.. got an idea
20:55:06  <PublicServer> <mfb> no
20:56:54  <PublicServer> <mfb> :p
20:57:04  <PublicServer> <Sylf> hehehe
21:06:05  <PublicServer> <mfb> like that?
21:07:03  <PublicServer> ***  made screenshot at 0000AD56: http://ps.openttdcoop.org/publicserver/webcam/0000AD56.png
21:08:23  <PublicServer> *** Djarshi has joined company #1
21:08:33  <PublicServer> <Djarshi> Rehi
21:08:50  <PublicServer> <Sylf> hihi
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21:09:36  <PublicServer> <mfb> line is ready
21:09:44  <PublicServer> <mfb> no
21:09:50  <PublicServer> <mfb> -> pbs
21:10:04  <PublicServer> <mfb> that is too short
21:10:06  <PublicServer> <Sylf> yup
21:11:07  <PublicServer> <mfb> ?
21:11:23  <PublicServer> <Sylf> that exit is already there
21:11:31  <PublicServer> <mfb> where?
21:11:53  <PublicServer> <Sylf> hrm
21:11:59  <PublicServer> <mfb> I see exits for 1+3 only now
21:13:28  <PublicServer> <Sylf> oh, you're extending 3rd line all the way?
21:13:38  <PublicServer> <mfb> well, why not
21:13:42  <PublicServer> <Sylf> k
21:16:53  <Djarshi> so with SNRW i can make one loop which has exits to like 5 stations. ( i found the wiki article explaining it and checked the simple example )
21:17:04  <PublicServer> <mfb> that is possible, right
21:17:11  <PublicServer> <Djarshi> I will try just that :D
21:22:03  <PublicServer> ***  made screenshot at 00011952: http://ps.openttdcoop.org/publicserver/webcam/00011952.png
21:22:22  <Djarshi> making loop first
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21:24:59  <PublicServer> <mfb> ?
21:25:14  <PublicServer> <Djarshi> I'm making the lioop first, then the connections to the stations
21:25:16  <PublicServer> <Sylf> ?
21:25:39  <PublicServer> <mfb> ah, a small loop
21:25:47  <PublicServer> <Djarshi> Is it too big? ;-)
21:25:53  <PublicServer> <mfb> well, you can do that
21:26:12  <PublicServer> <mfb> kust thought you want to build a loop near the stations
21:26:24  <PublicServer> <mfb> but that is possible, too
21:26:42  <PublicServer> <Djarshi> Ok, will do it like this first. And maybe make closer to station later
21:26:52  <PublicServer> <Sylf> the loop for SL6 SRNW is extremely small  :)
21:27:18  <PublicServer> <mfb> I know
21:27:35  <PublicServer> <Sylf> I know, that's more of an exception
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21:28:36  <PublicServer> <mfb> the loop at 04 is small, too
21:29:08  <PublicServer> <Sylf> true
21:34:26  <PublicServer> <Sylf> gtg - see ya
21:34:28  <PublicServer> *** Sylf has left the game (leaving)
21:37:03  <PublicServer> ***  made screenshot at 00013F41: http://ps.openttdcoop.org/publicserver/webcam/00013F41.png
21:37:20  <PublicServer> <Djarshi> Pff, doing it with like zero terrforming is uhm :-p
21:37:27  <PublicServer> <mfb> :p
21:37:33  <PublicServer> <Djarshi> a nice challenge
21:37:51  <PublicServer> <mfb> right
21:39:45  <wam> !players
21:39:48  <PublicServer> wam: Client 74 (Orange) is mfb, in company 1 (Yetis-are-in-jungle-too!)
21:39:48  <PublicServer> wam: Client 78 (Orange) is Djarshi, in company 1 (Yetis-are-in-jungle-too!)
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21:44:37  <Chris_Booth[LP]> !players
21:45:34  <PublicServer> *** Chris Booth joined the game
21:45:41  <PublicServer> <Chris Booth> hi
21:45:45  <PublicServer> <Djarshi> hi
21:45:51  <PublicServer> <mfb> hi
21:45:55  <PublicServer> <Chris Booth> hi mfb
21:46:07  <PublicServer> <Chris Booth> was about to slap you until you said hi :DD
21:46:17  <PublicServer> <mfb> why? :(
21:46:23  <PublicServer> <Chris Booth> for fun
21:46:37  <PublicServer> <Chris Booth> :)
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21:51:13  <PublicServer> <Chris Booth> hhhm 2 openttds lag on this laptop
21:51:24  <PublicServer> <Chris Booth> sorry mfb :(
21:51:53  <PublicServer> *** Chris Booth has left the game (leaving)
21:52:03  <PublicServer> ***  made screenshot at 00009DA3: http://ps.openttdcoop.org/publicserver/webcam/00009DA3.png
21:54:40  <PublicServer> <Djarshi> ok, i made one with zero TF :)... will make signals such now. Any advice is welcome. I'd like to correct my own mistakes if possible
21:54:46  <PublicServer> <mfb> :)
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21:55:40  <PublicServer> <mfb> prio with a regular block signal :D
21:56:05  <PublicServer> <Djarshi> ok, will keep that in mind :)
21:56:07  <PublicServer> <mfb> but one signal is missing
21:56:09  <PublicServer> <mfb> no
21:56:16  <PublicServer> <mfb> that is related to SLH08
21:56:23  <PublicServer> <Djarshi> ah ok
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22:06:47  <PublicServer> <mfb> maybe you should check what is loop and what is exit
22:07:05  <PublicServer> ***  made screenshot at 0001113C: http://ps.openttdcoop.org/publicserver/webcam/0001113C.png
22:07:15  <PublicServer> <Djarshi> i just made a change on that part. i need a pf trap too somewhere :p
22:07:33  <PublicServer> <Djarshi> ok, i see it no
22:07:35  <PublicServer> <Djarshi> now
22:07:54  <PublicServer> <mfb> pf-traps should be easy at most stations
22:08:10  <PublicServer> <mfb> and the blocking one needs a change anyway
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22:16:27  <Chris_Booth> hhhm, how long is this wood game going on for?
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22:20:44  <PublicServer> <mfb> no idea ;)
22:22:05  <PublicServer> ***  made screenshot at 0001794D: http://ps.openttdcoop.org/publicserver/webcam/0001794D.png
22:27:24  <PublicServer> <mfb> maybe like that
22:27:26  <PublicServer> <Djarshi> tx :p
22:27:48  <PublicServer> <Djarshi> ok, on CL issue phew :p
22:30:33  <PublicServer> <mfb> without entry/exit signals on the ring
22:30:43  <PublicServer> <mfb> trains should not stop there
22:30:50  <PublicServer> <mfb> just pass, if the station is full
22:31:34  <PublicServer> <mfb> entry/exit signals are just for the distribution if more than one station is at the same exit of the ring
22:31:57  <PublicServer> <Djarshi> ah ok, i can keep it at two way signals ( the simple ones)
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22:32:19  <PublicServer> <mfb> right
22:32:25  <PublicServer> <mfb> two-way block signals for stations
22:32:31  <PublicServer> <mfb> one-way block signals for the ring
22:32:34  <Wall-D> good morning @ all
22:32:43  <Wall-D> !password
22:32:43  <PublicServer> Wall-D: cretin
22:32:44  <PublicServer> <Djarshi> ok
22:32:50  <PublicServer> <mfb> good... eh. "morning"?
22:33:07  <Wall-D> 0:32 = good morning :-)
22:33:12  <PublicServer> <mfb> :p
22:33:25  <PublicServer> *** Wall-D joined the game
22:35:29  <PublicServer> <Djarshi> ok, i use combo signals at the last2 stations, since they share the one exit
22:35:31  <PublicServer> <mfb> I have a good idea for the remaining sawmill
22:35:37  <PublicServer> <mfb> right
22:35:43  <PublicServer> <mfb> may I try to connect that?
22:35:49  <PublicServer> <Djarshi> go ahea
22:36:37  <PublicServer> <mfb> :)
22:36:40  <PublicServer> <Djarshi> thanks
22:36:50  <PublicServer> <Djarshi> im getting the hang of it now
22:37:06  <PublicServer> ***  made screenshot at 00015147: http://ps.openttdcoop.org/publicserver/webcam/00015147.png
22:37:10  <PublicServer> <Djarshi> First time i'm making nsrw
22:38:24  <PublicServer> <Djarshi> lol tx
22:38:34  <PublicServer> <mfb> ;)
22:38:40  <PublicServer> <Djarshi> How do you remove a signal without removing the tracl ?
22:38:46  <PublicServer> <Djarshi> Track ?
22:38:56  <PublicServer> <mfb> there is button for it
22:38:58  <PublicServer> <mfb> and hotkey = r
22:39:08  <PublicServer> <mfb> (when you are in the signal mode)
22:39:20  <PublicServer> <Djarshi> ah ok
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22:41:36  <PublicServer> <mfb> afk for a while
22:45:47  <PublicServer> <Djarshi> ok, need to go to sleep. I will add trains tomoro,  I have a day off anyway. But need to take care of the kids in about 6hrs :)
22:46:09  <PublicServer> <Djarshi> I think i fixed the signals you said was wrong
22:49:04  <PublicServer> <Djarshi> Ok, i think it will work like this.but i seriously need sleep first
22:49:07  <PublicServer> <Djarshi> Nite nite
22:49:42  <PublicServer> *** Djarshi has joined spectators
22:50:07  <PublicServer> <Djarshi> Will keep computer on
22:52:06  <PublicServer> ***  made screenshot at 00010943: http://ps.openttdcoop.org/publicserver/webcam/00010943.png
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22:56:25  <PublicServer> <mfb> I added some comments
22:57:14  <PublicServer> <Wall-D> mfb where are you from?
22:57:25  <PublicServer> <mfb> germany
22:57:31  <PublicServer> <Wall-D> me too
22:58:33  <PublicServer> <Wall-D> region?
22:58:38  <PublicServer> <mfb> BW
22:58:45  <PublicServer> <Wall-D> HE
23:03:43  <PublicServer> <mfb> good night
23:04:21  <PublicServer> *** mfb has left the game (leaving)
23:04:21  <PublicServer> *** Game paused (number of players)
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23:07:06  <PublicServer> ***  made screenshot at 00012336: http://ps.openttdcoop.org/publicserver/webcam/00012336.png
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