Config
Log for #openttdcoop on 24th June 2011:
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01:59:16  *** Sylf has joined #openttdcoop
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11:40:02  <TWerkhoven> !password
11:40:02  <PublicServer> TWerkhoven: verges
11:40:15  <PublicServer> *** Game still paused (number of players)
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11:52:27  <PublicServer> ***  made screenshot at 0001D9AB: http://ps.openttdcoop.org/publicserver/webcam/0001D9AB.png
11:58:46  <PublicServer> <TWerkhoven> you still working on something mfb?
11:58:58  <PublicServer> <mfb> added some trains to 01c now
11:59:30  <PublicServer> <mfb> not enough for it
11:59:40  <PublicServer> <mfb> but I don't know if the network can handle more
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12:00:13  <PublicServer> <TWerkhoven> can always just add them then see where the jams go later tonight
12:00:30  <PublicServer> <mfb> :p
12:00:34  <PublicServer> <TWerkhoven> but im going afk, so joining spectators unless your in the middle of something
12:01:02  <PublicServer> <mfb> hmm just a second
12:01:34  <PublicServer> <mfb> ok fine
12:01:47  <PublicServer> <mfb> fixed a bug at SLH04
12:01:52  <TWerkhoven> :)
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16:37:18  <mfb-> @records
16:37:18  <Webster> #openttdcoop Records: Clients: 24 | Trains: 2553 (PSG#201) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 6,150,671 (PSG#201) 
16:37:31  <mfb-> is there a record for the largest city?
16:40:41  <Ammler> define "largest"
16:41:02  <mfb-> highest population
16:41:12  <mfb-> in one city
16:41:24  <Ammler> oh, World Pop
16:41:31  <mfb-> I think I saw some game with 3 large towns
16:42:00  <mfb-> well, world population record was done with >20 towns
16:42:15  <mfb-> the biggest with ~600.000
16:45:42  <Ammler> there are cities with around 2 millions
16:46:07  <Ammler> for sure > 1M
16:47:42  <mfb-> nice
17:09:15  <KenjiE20> mfb-: if you trawl though all the saves and find it, I'll add it :p
17:09:40  <mfb-> let me think... no :p
17:09:46  <mfb-> but we could try to get a new one
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17:42:27  <TheRisen> hi there
17:43:06  <TheRisen> !dl win64
17:43:06  <PublicServer> TheRisen: http://binaries.openttd.org/nightlies/trunk/r22466/openttd-trunk-r22466-windows-win64.zip
17:45:29  <TheRisen> !password
17:45:29  <PublicServer> TheRisen: bushed
17:45:39  <PublicServer> *** Game still paused (number of players)
17:45:39  <PublicServer> *** TheRisen joined the game
17:50:43  <mfb-> hi
17:54:30  <TheRisen> looks as impressive as always :)
18:06:09  *** Ryton_ has joined #openttdcoop
18:06:19  <Ryton_> !password
18:06:19  <PublicServer> Ryton_: rebuts
18:06:34  <PublicServer> *** Game still paused (number of players)
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18:06:35  <PublicServer> *** Ryton joined the game
18:06:35  <Ryton_> i'm back :p
18:06:52  <PublicServer> <Ryton> oh ow... logic game :p
18:07:22  <PublicServer> <Ryton> hi TheRisen
18:10:10  <PublicServer> <Ryton> wth are reversed engines?
18:14:12  <PublicServer> *** Ryton has joined spectators
18:14:12  <PublicServer> *** Game paused (number of players)
18:14:37  <TWerkhoven> engines pointing the other way in case we want a second engine at the tail of the train
18:14:52  <TWerkhoven> newer versions don't allow reversing of engines anymore
18:15:02  <PublicServer> <Ryton> ah ok
18:15:16  <TWerkhoven> so map-creator puts some reversed engines on at creation time, using an older ottd version
18:15:30  <PublicServer> <Ryton> and then it can be used?
18:15:37  <TWerkhoven> yup
18:15:47  <TWerkhoven> can clone up, just can't reverse them yourselves
18:15:54  <PublicServer> <Ryton> oki :-) (ive been out of OTTD for a couple of months, thx for the info)
18:16:11  <TWerkhoven> nps
18:16:47  <PublicServer> <Ryton> you are a recent player here? or have you been around for some time?
18:17:01  <PublicServer> <Ryton> probably the 2nd? :-)
18:17:16  <TWerkhoven> around since psg205
18:17:39  <TWerkhoven> so newish yes
18:18:52  <TWerkhoven> 2nd?
18:18:59  <Ryton_> but, nice work already
18:19:05  <Ryton_> 2nd = been around for some time :-)
18:19:09  <Ryton_> 2nd option
18:19:15  <TWerkhoven> ah
18:19:23  <PublicServer> <Ryton> sorry, I'm rusty :-p
18:19:36  * TWerkhoven sprays ryton with some WD40
18:19:51  <PublicServer> <Ryton> I'm an oldy, but havent build much decent yet on these servers :-)
18:19:57  <PublicServer> <Ryton> thanks :D
18:20:20  * Ryton_ starts to loosen up
18:22:11  <TWerkhoven> so did you play here a lot before?
18:26:55  <TWerkhoven> afk for a bit
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18:30:07  <PublicServer> *** Game still paused (number of players)
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18:30:11  <PublicServer> <Ryton> hi there
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18:30:28  <mfb-> hi
18:33:36  <PublicServer> <mfb> everything in flow :)
18:34:08  <mfb-> !rcon set max_trains 1400
18:37:28  <PublicServer> ***  made screenshot at 00010D25: http://ps.openttdcoop.org/publicserver/webcam/00010D25.png
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18:46:30  <PublicServer> <mfb> <- afk
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18:52:29  <PublicServer> ***  made screenshot at 00018D61: http://ps.openttdcoop.org/publicserver/webcam/00018D61.png
20:24:27  <mfb-> hmm
20:32:39  <TWerkhoven> ello
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20:45:00  <mfb-> hi
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20:48:20  <PublicServer> <TWerkhoven> .
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21:04:45  <mfb-> anything left to do?
21:04:56  <PublicServer> <mfb> maybe !needs sawmills
21:05:07  <PublicServer> <mfb> no idea if the MSHs can handle that
21:05:41  <PublicServer> <TWerkhoven> hmm
21:06:11  <PublicServer> *** mfb has joined company #1
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21:07:29  <PublicServer> ***  made screenshot at 0000FBC1: http://ps.openttdcoop.org/publicserver/webcam/0000FBC1.png
21:08:02  <PublicServer> <TWerkhoven> where would we connect it
21:08:13  <PublicServer> <TWerkhoven> existing slh, or new slh on the slh06 line?
21:08:30  <Mazur> !password
21:08:31  <PublicServer> Mazur: mayhem
21:08:36  <Mazur> You sure, PublicServer ?
21:08:52  <mfb-> :)
21:08:59  <PublicServer> <mfb> hmm
21:09:09  <PublicServer> <mfb> SL05?
21:09:35  <PublicServer> <mfb> some ugly mountains, but it should be possible to connect it there
21:09:53  <PublicServer> <mfb> or at least to use that exit
21:10:11  <PublicServer> <mfb> entry can be done seperately between FPP and SLH05
21:10:33  <PublicServer> <TWerkhoven> true
21:10:59  <PublicServer> <mfb> SLH exit done ;)
21:12:26  <PublicServer> <TWerkhoven> just a 1-way entry?
21:12:32  <Mazur> Damn, you upgrade a couple of releases of Fedora and suddenly a library is missing.
21:12:34  <PublicServer> <mfb> just wood
21:12:58  <Mazur> Ah, found the package.
21:13:19  <PublicServer> <mfb> something like that?
21:13:31  <PublicServer> <TWerkhoven> works for me
21:13:39  <PublicServer> <mfb> and what is that new line?
21:13:41  <PublicServer> <TWerkhoven> will the snrw station work on 2 heighlevel?
21:13:48  <PublicServer> <mfb> which one?
21:13:51  <PublicServer> <TWerkhoven> i prefer to make a temp workaround whilst im working
21:14:09  <PublicServer> <TWerkhoven> so as to not hold up the line too much
21:14:11  <PublicServer> <mfb> I already have such a station
21:14:21  <PublicServer> <mfb> just one tile larger
21:22:20  <PublicServer> <mfb> hmm.. trapped
21:22:30  <PublicServer> ***  made screenshot at 0001447F: http://ps.openttdcoop.org/publicserver/webcam/0001447F.png
21:24:36  <PublicServer> <mfb> :D
21:25:53  <PublicServer> <TWerkhoven> nice bridge
21:26:15  <PublicServer> <TWerkhoven> should really make it wooden, for that 'western canyon bridge' look
21:26:31  <PublicServer> <mfb> :D
21:26:34  <PublicServer> <mfb> then I need a double bridge
21:28:15  <PublicServer> <mfb> that should work
21:28:35  <PublicServer> <mfb> just a pf-trap missing
21:30:13  <PublicServer> <mfb> difficult to inject the train? ;)
21:31:21  <PublicServer> <TWerkhoven> i dont think pisau west is gonna work this way
21:31:31  <PublicServer> <TWerkhoven> snrw train blocks track behind station
21:31:39  <PublicServer> <mfb> pbs
21:31:53  <PublicServer> <mfb> trains have to reserve a path to leave the station, too
21:32:03  <PublicServer> <mfb> (and, in fact, many stations in this map use that layout)
21:32:17  <PublicServer> <TWerkhoven> ah, i thought a station platform counted as a safe place
21:32:44  <PublicServer> <TWerkhoven> but i see yes
21:34:40  <PublicServer> <TWerkhoven> well, sl5.5 really
21:34:50  <PublicServer> <mfb> :0
21:34:54  <PublicServer> <mfb> :p
21:36:29  <PublicServer> *** Chris Booth joined the game
21:36:39  <PublicServer> <Chris Booth> bonjour
21:36:41  <PublicServer> <mfb> hmm
21:36:43  <PublicServer> <mfb> hi
21:36:45  <PublicServer> <TWerkhoven> allo allo
21:36:48  <PublicServer> <mfb> trains don't like my pf-trap
21:37:16  <PublicServer> <mfb> better
21:37:30  <PublicServer> ***  made screenshot at 00015284: http://ps.openttdcoop.org/publicserver/webcam/00015284.png
21:37:53  <PublicServer> <mfb> there you got your wooden bridge
21:37:56  <PublicServer> <TWerkhoven> :p
21:42:12  <PublicServer> <mfb> hmm small CL issue
21:42:16  <PublicServer> <mfb> but nothing I can do there
21:42:22  <PublicServer> <TWerkhoven> sitbondo north?
21:42:25  <PublicServer> <mfb> right
21:43:16  <PublicServer> <TWerkhoven> only when train comes from overflow though
21:43:34  <PublicServer> <mfb> otherwise, it would be a bad CL issue
21:46:40  <PublicServer> <TWerkhoven> i think im gonna route these through waypoint wood east
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21:49:13  <Mazur> !password
21:49:13  <PublicServer> Mazur: recoup
21:49:43  <PublicServer> *** Mazur joined the game
21:52:30  <PublicServer> ***  made screenshot at 00003291: http://ps.openttdcoop.org/publicserver/webcam/00003291.png
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21:57:15  <PublicServer> <Chris Booth> we could shrik the sawmill if we moved it around a bit
21:57:33  <PublicServer> <Chris Booth> and we need a 2nd factory now
21:57:41  <PublicServer> <Chris Booth> since it is at max output
22:00:44  <PublicServer> <TWerkhoven> we could put it next to the southern expansion of expansio, and stationwalk the goods pickup (if not an entire new platform there
22:02:02  <PublicServer> <mfb> waypoint entry to wood drop will get challenging
22:02:55  <PublicServer> <mfb> but possible
22:03:24  <PublicServer> <Chris Booth> or just split north south
22:03:40  <PublicServer> <mfb> and the orders?
22:03:46  <PublicServer> <Chris Booth> yes
22:03:49  <PublicServer> <mfb> no that is a bad idea
22:04:02  <PublicServer> <Chris Booth> realy? why
22:04:15  <PublicServer> <mfb> you would force trains to take certain lines
22:04:22  <PublicServer> <Chris Booth> yes it would
22:04:32  <PublicServer> <mfb> that is bad for the MSHs
22:04:51  <PublicServer> <mfb> see signs
22:05:09  <PublicServer> <mfb> with a waypoint, it should work
22:05:19  <PublicServer> <mfb> maybe an additional waypoint for "non-stop"
22:07:31  <PublicServer> ***  made screenshot at 00003AAA: http://ps.openttdcoop.org/publicserver/webcam/00003AAA.png
22:09:30  <PublicServer> <mfb> entry wp done
22:14:37  <PublicServer> <Chris Booth> IMO those waypoints are to far apart
22:14:43  <PublicServer> <mfb> for what?
22:14:45  <PublicServer> <Chris Booth> PF
22:15:00  <PublicServer> <mfb> it is like the station itself
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22:22:32  <PublicServer> ***  made screenshot at 000168AB: http://ps.openttdcoop.org/publicserver/webcam/000168AB.png
22:26:24  <mfb-> good night
22:26:44  <PublicServer> <Chris Booth> gn mfb
22:26:50  <TWerkhoven2> gnite mfb
22:26:58  <PublicServer> *** mfb has left the game (leaving)
22:28:30  <PublicServer> <Chris Booth> I am off now aswell gn all
22:28:32  <PublicServer> *** Chris Booth has left the game (leaving)
22:28:32  <PublicServer> *** Game paused (number of players)
22:28:50  <TWerkhoven2> gnite cb
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