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00:21:54 *** iratsu has joined #openttdcoop 00:34:52 *** perk11 has quit IRC 00:56:21 *** iratsu has quit IRC 01:00:13 *** PhoenixII has quit IRC 01:00:20 *** Phoenix_the_II has joined #openttdcoop 01:00:20 *** ChanServ sets mode: +o Phoenix_the_II 02:03:13 *** iratsu has joined #openttdcoop 05:09:34 *** Leir has joined #openttdcoop 05:10:01 <Leir> !revision 05:10:01 <PublicServer> Leir: Game version is r22637 05:18:57 *** UncleCJ has joined #openttdcoop 05:38:35 *** Leir has quit IRC 05:45:23 *** UncleCJ has quit IRC 06:00:06 *** Tray has joined #openttdcoop 06:00:32 *** sla_ro|zzz is now known as sla_ro|master 06:09:14 *** ryton has joined #openttdcoop 06:14:16 <ryton> !players 06:14:19 <PublicServer> ryton: There are currently no clients connected to the server 06:14:24 <ryton> back online? 06:14:25 <ryton> !date 06:14:25 <PublicServer> ryton: 1 Nov 2166 06:14:32 <ryton> !screen 06:14:32 <PublicServer> *** ryton liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00000000.png) 06:15:00 <ryton> !password 06:15:00 <PublicServer> ryton: cached 06:15:16 <PublicServer> *** Game still paused (number of players) 06:15:19 <PublicServer> *** Ryton joined the game 06:15:42 <PublicServer> <Ryton> ok, back online! I'm glad that I didnt break it completely :$ 07:06:03 <PublicServer> *** Ryton has left the game (leaving) 07:24:45 *** UncleCJ has joined #openttdcoop 07:36:02 <ryton> hi Uncle 08:17:45 *** Kangoo has joined #openttdcoop 08:17:52 <Kangoo> !password 08:17:52 <PublicServer> Kangoo: dainty 08:18:03 <PublicServer> *** Game still paused (number of players) 08:18:06 <PublicServer> *** Kangoo joined the game 08:35:44 <ryton> hi kangoo 08:35:49 <ryton> !password 08:35:49 <PublicServer> ryton: toning 08:35:54 <PublicServer> *** Game still paused (number of players) 08:35:54 <PublicServer> *** Game unpaused (number of players) 08:35:57 <PublicServer> *** Ryton joined the game 08:36:02 <PublicServer> <Ryton> still here? 08:41:35 <PublicServer> *** made screenshot at 0000614F: http://ps.openttdcoop.org/publicserver/webcam/0000614F.png 08:41:51 <PublicServer> <Kangoo> yes I am ;) 08:47:12 <PublicServer> <Ryton> ok lol 08:48:18 <PublicServer> <Kangoo> I know its all about flow. but the traffic on both lines is so high, one line will not get rid of the trains. 08:48:29 <PublicServer> <Kangoo> guess only way to solve it is LL_RR. 08:48:31 <PublicServer> <Ryton> true 08:48:41 <PublicServer> <Ryton> or just a double SL 08:48:47 <PublicServer> <Ryton> ah tahts teh same 08:48:57 <PublicServer> <Kangoo> so just wanted to test out a short prio. 08:49:03 <PublicServer> <Ryton> no prob 08:51:21 <PublicServer> *** Ryton has joined spectators 08:51:21 <PublicServer> *** Game paused (number of players) 08:53:26 *** Kangoo_ has joined #openttdcoop 08:54:10 <PublicServer> <Ryton> kangoo? 08:54:16 <PublicServer> <Kangoo> mhm? 08:54:18 <PublicServer> <Ryton> care to connect the last 3 cities with me? 08:54:26 <PublicServer> <Ryton> still 3 in the NE of the map 08:54:28 <PublicServer> <Kangoo> sure 08:54:38 <PublicServer> <Ryton> but, I dont know from which SH we should start 08:54:46 <PublicServer> <Ryton> either from SLH11 08:55:01 <PublicServer> <Ryton> or from SLH13 08:55:52 <PublicServer> <Ryton> maybe Pennwell ridge from east (SLH11) 08:56:03 <PublicServer> *** Ryton has joined company #1 08:56:03 <PublicServer> *** Game unpaused (number of players) 08:56:35 <PublicServer> *** made screenshot at 0000A2BC: http://ps.openttdcoop.org/publicserver/webcam/0000A2BC.png 08:56:49 <PublicServer> <Kangoo> Pennwell from SLH 11 seems the natural solution, yes. 08:58:35 *** Kangoo has quit IRC 09:08:55 <PublicServer> <Ryton> easier to go from other side, imho 09:09:05 <PublicServer> <Ryton> its really tricky to pass 8 tracks :p 09:09:21 <PublicServer> <Ryton> mfb took the only good point :p 09:10:17 <PublicServer> <Kangoo> where you talking about? 09:11:03 <PublicServer> <Ryton> hard to make onother one like that 09:11:35 <PublicServer> *** made screenshot at 00005055: http://ps.openttdcoop.org/publicserver/webcam/00005055.png 09:11:47 <PublicServer> <Ryton> its right in the middle of hte map 09:11:49 <PublicServer> <Kangoo> yeha- probably should have its own SLH, since its so far away... 09:11:55 <PublicServer> <Ryton> so maybe SLH13 is ok, or a new one 09:11:57 <PublicServer> <Ryton> true 09:12:11 <PublicServer> <Ryton> but then, norht of SLH11? 09:13:10 <PublicServer> <Kangoo> will look wrong no matter what :p 09:13:12 <PublicServer> <Ryton> I'd say just take SLH11, will be easier 09:14:02 <PublicServer> <Kangoo> ur probably right 09:14:04 <PublicServer> <Ryton> or we can go for a challenge 09:14:10 <PublicServer> <Ryton> and start from new munville 09:14:22 <PublicServer> <Ryton> and bridge 9+3 lines there 09:14:25 <PublicServer> <Ryton> but more space 09:15:25 <PublicServer> <Ryton> east it is (easy) 09:15:50 *** gross has left #openttdcoop 09:15:53 *** gross has quit IRC 09:16:03 <PublicServer> <Kangoo> east? and north is where? 09:19:59 *** Progman has joined #openttdcoop 09:23:47 <PublicServer> <Kangoo> you have decided? 09:23:51 <PublicServer> <Ryton> yeah 09:23:53 <PublicServer> <Kangoo> oh - I see 09:24:19 <PublicServer> <Ryton> but still, have to choose how tobridge 09:26:36 <PublicServer> *** made screenshot at 00006184: http://ps.openttdcoop.org/publicserver/webcam/00006184.png 09:30:54 <PublicServer> <Ryton> yeah its not needed :p 09:30:56 <PublicServer> <Ryton> just fun :p 09:31:05 <PublicServer> <Kangoo> ^^, 09:33:25 <PublicServer> <Ryton> trains now 09:33:39 <PublicServer> <Ryton> food & goods 09:34:03 <PublicServer> <Ryton> just from the closest paper mill & farm drop, I gues? 09:34:09 <PublicServer> <Ryton> closest factory, in this case 09:34:11 <PublicServer> <Kangoo> guess so 09:34:49 <PublicServer> <Kangoo> we could just include the new stations in the otrders of the trains alread going to SLH11? 09:35:00 <PublicServer> <Ryton> you can, but 09:35:10 <PublicServer> <Ryton> for food & goods trains, I thuougt it was 1-1 09:35:16 <PublicServer> <Kangoo> i.e. train 350 09:35:18 <PublicServer> <Ryton> every city 1 train going to the main 09:35:46 <PublicServer> <Kangoo> me no idea ;) 09:35:48 <PublicServer> <Ryton> oki 09:35:59 <PublicServer> <Ryton> is easier (then we just have to change orders once :p 09:36:06 <PublicServer> <Ryton> you can do it 09:36:16 <PublicServer> <Ryton> you are right, yes 09:36:35 <PublicServer> <Ryton> food trains are all to one SLH & then every town is cycled 09:36:47 <PublicServer> <Kangoo> mhm. 09:36:50 <PublicServer> <Kangoo> Ill add them. 09:38:11 <PublicServer> <Ryton> oh, 3 unconnected towns still 09:38:17 <PublicServer> <Ryton> in the SE 09:38:17 <PublicServer> <Kangoo> that should do it. 09:38:56 <PublicServer> <Ryton> and antoher one in hte left 09:39:14 <PublicServer> <Kangoo> Ill do Brufinghill in SW 09:39:23 <PublicServer> <Ryton> hmm 09:39:26 <PublicServer> <Ryton> still quite a lot to do 09:39:32 <PublicServer> <Ryton> near FPP1 also one 09:41:36 <PublicServer> *** made screenshot at 000193B4: http://ps.openttdcoop.org/publicserver/webcam/000193B4.png 09:47:47 <PublicServer> <Ryton> 2 more, or am i missing some towns? 09:48:32 <PublicServer> <Ryton> 3 more 09:49:51 <PublicServer> <Ryton> 3 or 4 09:50:11 <PublicServer> <Kangoo> five signed now 09:50:17 <PublicServer> <Ryton> 4 (one was done by me) 09:50:33 <PublicServer> <Ryton> all 4 in same area 09:50:47 <PublicServer> <Ryton> tough one is tricky behin FP 02 09:51:10 <PublicServer> <Ryton> just next to SLH06, not really far 09:51:13 <PublicServer> <Ryton> shouldnt be too hard 09:51:34 <PublicServer> <Ryton> you do the 3, or the tricky one? 09:52:00 <PublicServer> <Kangoo> either is ok 09:52:14 <PublicServer> <Ryton> Ill do the 3 then :-) I'd like to see your solution 09:52:16 <PublicServer> <Ryton> its really tight 09:54:29 <PublicServer> <Kangoo> done. 09:54:39 <PublicServer> <Ryton> ah lol 09:54:47 <PublicServer> <Ryton> i was thinking to go north east 09:54:54 <PublicServer> <Ryton> over the FPP spagehtti 09:55:16 <PublicServer> <Ryton> and I was going for aestetics myself :p 09:55:34 <PublicServer> <Kangoo> yep - that would have been really tight ;) 09:56:37 <PublicServer> *** made screenshot at 00016F1D: http://ps.openttdcoop.org/publicserver/webcam/00016F1D.png 09:59:54 <PublicServer> <Ryton> tucked away station 10:01:13 <PublicServer> <Kangoo> now thats what I call a tunnel! heh 10:01:15 *** perk11 has joined #openttdcoop 10:01:38 <PublicServer> <Ryton> it a bitty to ruin the nice and clean ice on top of the hill, no? 10:02:15 <PublicServer> <Kangoo> keeps trains safe from avalanches as well. 10:04:09 <PublicServer> <Ryton> oops 10:04:14 <PublicServer> <Ryton> thats a mismatch :p 10:04:46 <PublicServer> <Ryton> good enough :)) 10:07:23 <PublicServer> <Ryton> food trains changed 10:09:07 <PublicServer> <Ryton> oopz 10:09:09 <PublicServer> <Ryton> kangoo 10:09:15 <PublicServer> <Ryton> something's wrong :p 10:09:18 <PublicServer> <Kangoo> ? 10:09:24 *** Chris_Booth has joined #openttdcoop 10:09:52 <PublicServer> <Ryton> main line locked 10:10:13 *** KenjiE20 has joined #openttdcoop 10:10:13 *** ChanServ sets mode: +o KenjiE20 10:10:27 <PublicServer> <Kangoo> was one wrong signal. 10:10:34 <PublicServer> <Ryton> ok, where? 10:10:40 <PublicServer> <Kangoo> so only one line on station was open 10:10:50 <PublicServer> <Ryton> oh oke 10:11:00 <PublicServer> <Ryton> but shouldnt be such abottleneck, should it? 10:11:07 <PublicServer> <Ryton> ok 10:11:33 <PublicServer> <Kangoo> ah - franinghall is too short 10:11:37 <PublicServer> *** made screenshot at 0000315B: http://ps.openttdcoop.org/publicserver/webcam/0000315B.png 10:11:53 <PublicServer> <Kangoo> trains cant use the buffers 10:12:24 <PublicServer> <Ryton> ah oke 10:12:33 <UncleCJ> Hi all. Not coop per se - but I'm curious about the development of what industries deliver, I've seen a hint that it will go down if you over-service them, but no other references including if it's possible to make it go up? 10:13:47 <PublicServer> <Ryton> ah oke 10:13:49 <PublicServer> <Ryton> wd 10:14:12 <PublicServer> <Kangoo> same with gindingwille 10:15:05 <PublicServer> <Ryton> same with landam 10:15:07 <PublicServer> <Ryton> fixed no 10:15:09 <PublicServer> <Ryton> now 10:15:21 <PublicServer> <Ryton> so far for my aestetics :p 10:15:27 <Kangoo_> Hi UncleCJ. I really dont know. Cant remember hearing that over servicing can make production go down. 10:16:42 <PublicServer> <Kangoo> just remember to make them 4 tiles long if last one is buffer ;) 10:17:15 <PublicServer> <Ryton> yeah 10:17:17 <PublicServer> <Kangoo> slh07 only has gold trains... 10:17:45 <PublicServer> <Ryton> SLH06 doesnt have gold 10:17:52 <PublicServer> <Ryton> nor goods 10:17:54 <PublicServer> <Ryton> only food 10:18:14 <PublicServer> <Ryton> but not all cities can support goods 10:18:16 <PublicServer> <Ryton> so it makes sense 10:18:38 <PublicServer> <Ryton> gold is from 500 paxµ? 10:18:56 <PublicServer> <Kangoo> gold requires banks 10:18:57 <Chris_Booth> UncleCJ: with industry growth its rather simple, you just keep a high transport percentage, the over 70% thing is old and was fixed ages ago 10:19:08 <Chris_Booth> but that only counts for standard industry 10:19:13 <PublicServer> <Ryton> yeah, but you can only build it from a certain time, no? 10:19:36 <Chris_Booth> you can build new industrys anywhere guys 10:19:55 <PublicServer> <Ryton> ok 10:19:59 <PublicServer> <Ryton> I see :-) 10:20:00 <PublicServer> *** Chris Booth joined the game 10:20:04 <PublicServer> <Ryton> sorry, its been a long time, told you :p 10:20:12 <PublicServer> <Kangoo> Howdy Chris 10:21:24 <PublicServer> <Ryton> ok, bank in everycity on SLH11 10:21:40 <PublicServer> <Kangoo> now you only have to build gold mines! :P 10:22:20 <UncleCJ> Chris_Booth: Ok... so there was an old thing regarding over-servicing, but keep it serviced and it should grow? I'm at a stage on my private map where the cities are seriously growing because I'm selling goods there 10:22:25 <UncleCJ> It's kind of cool 10:22:47 <Chris_Booth> UncleCJ: goods doesn't effect city growth 10:22:52 <UncleCJ> Though I frequently manage to piss off a town so they won't let me construct a station, how about that? 10:22:59 <Chris_Booth> only haveing 5 or more serviced station within a city 10:23:10 <Chris_Booth> fund new trees 10:23:14 <Chris_Booth> or add more station 10:23:21 <Chris_Booth> or enable magic buldozer 10:23:47 <UncleCJ> Really? To some degree it seems to, at least on my noob level, because cities where I have some activity (even if only one station) grows much faster 10:23:55 <UncleCJ> New trees, ok 10:24:27 <UncleCJ> BRB 10:24:29 <Chris_Booth> you can fid out about town and industry grown on wiki.openttd.org 10:25:04 <PublicServer> <Ryton> or play on lukeland server :p 10:25:15 <PublicServer> <Ryton> they they give advice on how to grow town 10:26:38 <PublicServer> *** made screenshot at 00018733: http://ps.openttdcoop.org/publicserver/webcam/00018733.png 10:27:32 <PublicServer> <Kangoo> SL1 really is congested 10:32:31 <PublicServer> <Ryton> i'm off 10:32:33 <PublicServer> <Ryton> cya 10:32:39 <PublicServer> <Chris Booth> bye bye 10:32:41 <PublicServer> *** Ryton has left the game (leaving) 10:33:06 <Kangoo_> byebye 10:33:15 *** ryton has quit IRC 10:34:51 *** pugi has joined #openttdcoop 10:35:58 <PublicServer> <Chris Booth> I built some shifters and priors on the exit of FPP 02 to try and pack the ML a bit more 10:36:52 <PublicServer> <Kangoo> Packing the trains is exactly what SL1 needs... 10:36:54 <PublicServer> <Kangoo> does it work? 10:37:08 <PublicServer> <Chris Booth> it does if you know how to pack them 10:37:18 <PublicServer> <Chris Booth> and with such slow trains it should help 10:37:56 <PublicServer> <Kangoo> my best guess was moving the merger to a downhill, thus improving acceleration...? 10:38:14 <PublicServer> <Chris Booth> would work 10:38:32 <PublicServer> <Chris Booth> a real packer on that line would take up to much room 10:39:52 <PublicServer> <Chris Booth> if you made those line join the ML as well might help 10:40:31 <PublicServer> <Kangoo> instead of joining them pre ML? 10:40:54 <PublicServer> <Chris Booth> yes 10:41:16 <PublicServer> <Chris Booth> so make them have 1 ML line dedicated 10:41:30 <PublicServer> <Chris Booth> and add a merger to other 2 MLs 10:41:38 <PublicServer> *** made screenshot at 00017231: http://ps.openttdcoop.org/publicserver/webcam/00017231.png 10:42:19 <PublicServer> <Kangoo> I see that. but dreading to start changing slh01 10:42:41 <PublicServer> <Kangoo> its getting closer to a BBH ;) 10:52:37 <PublicServer> <Chris Booth> I have just made 2 smooth lines and 2 big jams 10:53:14 <PublicServer> <Kangoo> so - mission complete, eh? ;) 10:53:20 <PublicServer> <Chris Booth> nope 10:53:31 <PublicServer> <Chris Booth> my system is as bad as the old system 10:53:38 <PublicServer> <Kangoo> atm there is actually no que at SL1! 10:54:32 <PublicServer> <Kangoo> really just end up with trains coming from back of the que and going past the que there.. 10:55:04 <PublicServer> <Chris Booth> the queue was only supposed to be an overflow 10:55:10 <PublicServer> <Chris Booth> but it jamed more 10:56:00 <PublicServer> <Kangoo> hm 10:56:38 <PublicServer> <Chris Booth> I think this game calls for what we call Dutch TF 10:56:38 <PublicServer> *** made screenshot at 0000675D: http://ps.openttdcoop.org/publicserver/webcam/0000675D.png 10:56:42 <PublicServer> <Chris Booth> making the flat 10:57:55 <PublicServer> <Kangoo> FPP 02 looks quite complexe with its hills 11:11:39 <PublicServer> *** made screenshot at 00019A59: http://ps.openttdcoop.org/publicserver/webcam/00019A59.png 11:26:39 <PublicServer> *** made screenshot at 00005047: http://ps.openttdcoop.org/publicserver/webcam/00005047.png 11:35:43 <PublicServer> <Chris Booth> I am off now 11:36:26 <PublicServer> *** Chris Booth has left the game (leaving) 11:36:26 <PublicServer> *** Game paused (number of players) 11:36:34 <PublicServer> *** Kangoo has left the game (leaving) 11:36:45 <Kangoo_> bb 11:41:39 <PublicServer> *** made screenshot at 00018533: http://ps.openttdcoop.org/publicserver/webcam/00018533.png 11:44:50 *** Kangoo_ has quit IRC 12:26:18 *** sla_ro|master is now known as sla_ro|afk 14:07:45 *** iratsu has quit IRC 14:26:29 *** iratsu has joined #openttdcoop 14:46:10 *** sla_ro|afk is now known as sla_ro|master 14:49:05 *** Sylf has quit IRC 14:56:58 *** ryton_ has joined #openttdcoop 14:57:02 <ryton_> !players 14:57:05 <PublicServer> ryton_: There are currently no clients connected to the server 14:57:09 <ryton_> none? 14:57:19 <Chris_Booth> nope none 14:57:23 <ryton_> !password 14:57:23 <PublicServer> ryton_: rawest 14:57:28 <Chris_Booth> we are all hiding under our desks 14:57:41 <PublicServer> *** Game still paused (number of players) 14:57:44 <PublicServer> *** Ryton joined the game 14:58:10 <PublicServer> *** Game still paused (number of players) 14:58:10 <PublicServer> *** Game unpaused (number of players) 14:58:12 <PublicServer> <Ryton> ah you are hiding too! can't we just reserve a separate meeting room and play there, then? :p ;-) 14:58:12 <PublicServer> *** Chris Booth joined the game 15:09:18 <PublicServer> <Chris Booth> hhhm 15:10:32 *** Tray has quit IRC 15:10:56 <PublicServer> <Chris Booth> I wonder if we shooudl make our priors like !prio 15:11:10 <PublicServer> <Chris Booth> so that trains are always full speed when they join 15:11:33 <PublicServer> <Ryton> longer you mean? 15:11:40 <PublicServer> *** made screenshot at 00017C57: http://ps.openttdcoop.org/publicserver/webcam/00017C57.png 15:11:44 <PublicServer> <Chris Booth> no have a look at !prior 15:12:19 <PublicServer> <Ryton> I dont think it is needed 15:12:35 <PublicServer> <Ryton> because: trains have lengthy space in between them anyways 15:12:50 <PublicServer> <Chris Booth> yes but then we could use an ML packer 15:12:53 <PublicServer> <Ryton> it is about the same if another train jumps into the gap 15:12:59 <PublicServer> <Chris Booth> and make the gap tiny 15:13:06 <PublicServer> <Ryton> then yes, then you should need a longer prio 15:13:20 <PublicServer> <Chris Booth> as I see it we need to not stop the trains ever 15:13:24 <PublicServer> <Chris Booth> as they are so fucking slow 15:13:27 <PublicServer> <Ryton> but... a packer at every pickup is lots of work 15:13:46 <PublicServer> <Ryton> a noble idea :-) 15:14:16 <PublicServer> <Chris Booth> we use packers and very long priors or expand the network now to 4L_R4 15:14:28 <PublicServer> <Chris Booth> otherwise we will be expanding for ever 15:14:32 <PublicServer> <Ryton> btw, could you look at SLH03? 15:14:54 <PublicServer> <Ryton> I'd like to add a station there, but cannot get access to the second incoming ML 15:15:54 <PublicServer> <Chris Booth> Add it to SLH 10 IMO 15:16:13 <PublicServer> <Chris Booth> SLH 03 is very busy 15:16:15 <PublicServer> <Ryton> true, would be easeir 15:16:48 <PublicServer> <Ryton> ah, injection may be there, then? 15:16:54 <PublicServer> <Ryton> or better keep it at the same SLH? 15:18:05 <PublicServer> <Chris Booth> or a big loop like that 15:18:34 <PublicServer> <Ryton> yeah, but is it ok to have trains coming from one SLH, and entering at another 15:18:36 <PublicServer> <Ryton> ? 15:18:41 <PublicServer> <Chris Booth> no 15:19:38 <PublicServer> <Ryton> thx 15:20:00 <PublicServer> <Chris Booth> the other way is harder 15:20:39 <PublicServer> <Ryton> lol, cool :D 15:20:45 <PublicServer> <Ryton> around Praningly :D 15:20:49 <PublicServer> <Ryton> I didnt see another way, is there? 15:23:34 <PublicServer> <Chris Booth> that will do it 15:23:37 <PublicServer> <Ryton> thx 15:23:59 <PublicServer> <Chris Booth> I moved the Praningley Market lines 15:24:03 <PublicServer> <Chris Booth> but its cooler now 15:24:28 <PublicServer> <Ryton> I liked the metro :-) 15:24:34 <PublicServer> <Ryton> shouldh ave left it 15:24:43 <PublicServer> <Chris Booth> also you know the mine is only 40 bags a month 15:24:50 <PublicServer> <Chris Booth> you don't need 6 platforms 15:25:04 <PublicServer> <Ryton> ah lol, didnt check that, ooks 15:25:26 <PublicServer> *** Ryton has left the game (leaving) 15:25:26 <PublicServer> *** Game paused (number of players) 15:26:19 <PublicServer> *** Chris Booth has left the game (leaving) 15:26:40 <PublicServer> *** made screenshot at 00011A74: http://ps.openttdcoop.org/publicserver/webcam/00011A74.png 15:37:22 *** JamesGo has joined #openttdcoop 15:39:08 *** JamesGo_ has quit IRC 16:01:13 *** Progman_ has joined #openttdcoop 16:03:21 *** ODM has joined #openttdcoop 16:03:21 *** ChanServ sets mode: +o ODM 16:06:33 *** Progman has quit IRC 16:06:47 *** Progman_ is now known as Progman 16:23:38 *** UncleCJ has quit IRC 16:46:48 <ryton_> !players 16:46:50 <PublicServer> ryton_: There are currently no clients connected to the server 16:55:47 <ryton_> !password 16:55:47 <PublicServer> ryton_: busted 17:17:44 *** Mazur has quit IRC 17:25:12 <Macha> !password 17:25:12 <PublicServer> Macha: busted 17:26:02 <Macha> !dl lin64 17:26:02 <PublicServer> Macha: http://binaries.openttd.org/nightlies/trunk/r22637/openttd-trunk-r22637-linux-generic-amd64.tar.xz 17:26:32 <PublicServer> *** Game still paused (number of players) 17:26:34 <PublicServer> *** Ryton joined the game 17:29:04 *** Mazur has joined #openttdcoop 17:29:35 *** Mazur is now known as Guest2004 17:31:19 <Macha> Weird... 17:31:27 <PublicServer> <Ryton> Is it? 17:32:03 <Macha> r22466 works, r22637 cannot find liblzma which is quite clearly installed... 17:32:42 <PublicServer> <Ryton> hmm, sorry, cannot help you with that 17:34:36 <PublicServer> *** Ryton has left the game (leaving) 17:37:06 *** Tray has joined #openttdcoop 17:40:08 <ryton_> !password 17:40:08 <PublicServer> ryton_: busted 17:40:17 <ryton_> pff, i'm always busted :-) 17:40:30 <PublicServer> *** Game still paused (number of players) 17:40:33 <PublicServer> *** Ryton joined the game 17:41:40 <PublicServer> *** made screenshot at 0001144D: http://ps.openttdcoop.org/publicserver/webcam/0001144D.png 17:45:17 *** Nivlac has joined #openttdcoop 17:45:37 *** KenjiE20 has quit IRC 17:45:55 *** Nivlac is now known as Guest2007 17:46:20 *** Guest2007 has quit IRC 17:49:58 *** Nivlac_ has joined #openttdcoop 17:52:26 <ryton_> hi nivlac 17:56:27 <Nivlac_> hi 17:58:38 *** Kangoo has joined #openttdcoop 17:58:39 <Kangoo> !password 17:58:39 <PublicServer> Kangoo: flecks 17:58:52 <PublicServer> *** Game still paused (number of players) 17:58:52 <PublicServer> *** Game unpaused (number of players) 17:58:52 <PublicServer> *** Kangoo joined the game 17:59:09 <PublicServer> <Kangoo> hi Ryton 18:08:41 <PublicServer> <Ryton> hi there 18:08:59 <PublicServer> <Kangoo> anything new? 18:09:05 <PublicServer> <Ryton> the new goldmine is online 18:09:09 <PublicServer> <Ryton> but only 40 bags a month 18:09:13 <PublicServer> <Ryton> i noticed afterwards: p 18:09:23 <PublicServer> <Ryton> check !here 18:09:39 <PublicServer> <Ryton> it needs trains :-) 18:09:49 <PublicServer> <Ryton> one or two will probably suffice :p 18:10:31 <PublicServer> <Kangoo> station should be big enough ;) 18:10:58 <PublicServer> <Ryton> a bit overkill 18:11:16 <PublicServer> <Kangoo> what SLH are did you prepare for gold earlier? 18:11:41 <PublicServer> *** made screenshot at 0001154B: http://ps.openttdcoop.org/publicserver/webcam/0001154B.png 18:11:44 <PublicServer> <Ryton> quite a lot.e.g 18:11:48 *** KenjiE20 has joined #openttdcoop 18:11:48 *** ChanServ sets mode: +o KenjiE20 18:12:03 <PublicServer> <Ryton> on the same side or other side? 18:12:25 <PublicServer> <Ryton> SLH11 for example 18:12:28 <PublicServer> <Ryton> doesnt ahve gold trains yer 18:12:30 <PublicServer> <Ryton> yet 18:12:56 <PublicServer> <Ryton> but... I should go soon 18:13:06 <PublicServer> <Kangoo> quick set up 18:13:08 <PublicServer> <Ryton> so ... hope someone else will join :-) so you can continue 18:14:24 <PublicServer> <Kangoo> that rail going around Praningley market is not very aestetic ;) 18:14:34 <PublicServer> <Ryton> its chrisses work :p 18:14:45 <PublicServer> <Ryton> first it was a metro line going underneath :p 18:14:47 <V453000> !password 18:14:47 <PublicServer> V453000: qualms 18:15:03 <PublicServer> <Ryton> but this wasthe easiest way 18:15:09 <PublicServer> <Kangoo> mhm 18:15:20 <PublicServer> <Kangoo> quite a maze there 18:15:20 <PublicServer> <V453000> hi 18:15:23 <PublicServer> *** V453000 joined the game 18:15:24 <PublicServer> <Kangoo> hello 18:15:30 <PublicServer> <Ryton> yeah . I asked for help to connect it 18:15:44 <PublicServer> <Ryton> and he first advised to connect to SLH10 instead :p 18:15:55 <PublicServer> <Ryton> but then he made this detour line :-) 18:16:01 <PublicServer> <Ryton> hi IV 18:16:07 <PublicServer> <Ryton> -I 18:17:06 <PublicServer> <Ryton> hmm, where is the other end of that metro tunnel? 18:17:18 <PublicServer> <Kangoo> no idea. I only saw one end :p 18:17:20 <PublicServer> <Ryton> just gone... 18:17:26 <hylje_> in the void 18:17:41 <PublicServer> <Ryton> seems that the city has overbuilt it 18:17:48 <hylje_> wat 18:17:52 <PublicServer> <Ryton> there is one leftver part of a pit 18:18:18 <PublicServer> *** V453000 has left the game (leaving) 18:18:26 <PublicServer> <Kangoo> you can actually se the top of the arc 18:18:28 <PublicServer> <Ryton> yeah there it is :-) 18:18:57 <PublicServer> <Ryton> now THAT's aestetically blending into the surrounding! 18:19:07 <PublicServer> <Kangoo> and useless :p 18:19:27 <PublicServer> <Kangoo> just the way I like it 18:19:30 <PublicServer> <Ryton> ah, its an attraction for the tourists. :-) 18:20:10 <PublicServer> <Ryton> now you do have a signal gap of length 16, you know... 18:20:42 <PublicServer> <Kangoo> ? 18:21:03 <PublicServer> <Ryton> from beginning to end: 16 18:21:19 <PublicServer> <Ryton> tunnel was only 14 :p 18:21:35 <PublicServer> <Ryton> never mind 18:21:45 <PublicServer> <Ryton> there is a signal in the middle 18:21:45 <PublicServer> <Kangoo> ^^, 18:21:52 <PublicServer> <Ryton> but... I was going out, cya 18:22:04 <PublicServer> <Ryton> thx for adding the gold trains (if you are ready?) 18:22:14 <PublicServer> <Kangoo> I did no such thing :p 18:22:26 <PublicServer> <Ryton> ok then NO thank you for you :p 18:22:28 <PublicServer> <Kangoo> thought you were doing it ;) 18:22:31 <PublicServer> <Ryton> nooo :p 18:22:37 <PublicServer> <Ryton> not my cup of tea 18:22:51 <PublicServer> <Kangoo> heh 18:22:58 <PublicServer> <Ryton> cya later 18:23:00 <PublicServer> <Kangoo> bb 18:23:02 <PublicServer> *** Ryton has left the game (leaving) 18:23:02 <PublicServer> *** Game paused (number of players) 18:23:08 *** ryton_ has quit IRC 18:26:41 <PublicServer> *** made screenshot at 00011674: http://ps.openttdcoop.org/publicserver/webcam/00011674.png 18:29:46 <Borcster> !password 18:29:46 <PublicServer> Borcster: hamlet 18:30:13 <PublicServer> *** Game still paused (number of players) 18:30:14 <PublicServer> *** Borcster joined the game 18:30:18 *** UncleCJ has joined #openttdcoop 18:31:04 <Chris_Booth> !players 18:31:07 <PublicServer> Chris_Booth: Client 25 is Borcster, a spectator 18:31:07 <PublicServer> Chris_Booth: Client 19 (Orange) is Kangoo, in company 1 (Trudstone Bay Transport) 18:37:31 *** iratsu has quit IRC 18:43:06 <PublicServer> *** Borcster has left the game (leaving) 18:48:10 <PublicServer> *** Kangoo has left the game (leaving) 18:55:40 *** Kangoo has quit IRC 18:59:57 *** iratsu has joined #openttdcoop 19:34:32 *** ryton_ has joined #openttdcoop 19:39:05 <ryton_> !players 19:39:07 <PublicServer> ryton_: There are currently no clients connected to the server 19:42:30 *** Nivlac_ has quit IRC 19:47:05 *** valhallasw has joined #openttdcoop 20:17:17 *** Razaekel has quit IRC 20:18:21 *** Twerkhoven[L] has joined #openttdcoop 20:21:16 <ryton_> !password 20:21:16 <PublicServer> ryton_: lilacs 20:21:28 <Twerkhoven[L]> ola 20:22:37 <PublicServer> *** Game still paused (number of players) 20:22:39 <PublicServer> *** Ryton joined the game 20:28:45 <PublicServer> *** Ryton has left the game (leaving) 20:35:16 *** dr_gonzo_ has joined #openttdcoop 20:36:19 *** ryton_ has quit IRC 20:39:49 *** mfb- has joined #openttdcoop 20:39:50 *** ChanServ sets mode: +o mfb- 20:39:55 <mfb-> hi 20:40:23 <PublicServer> *** Game still paused (number of players) 20:40:24 <PublicServer> *** mfb joined the game 20:42:00 <PublicServer> <mfb> wtf is that strange thing near SLH01 20:44:51 <Borcster> !players 20:44:54 <PublicServer> Borcster: Client 27 (Orange) is mfb, in company 1 (Trudstone Bay Transport) 20:48:37 *** Razaekel has joined #openttdcoop 20:51:34 <PublicServer> <mfb> too few paper trains? 20:51:46 <PublicServer> <mfb> paper pickup is full, paper pickup empty 20:51:56 <PublicServer> <mfb> (full of paper) 20:56:42 <PublicServer> *** made screenshot at 00002A2B: http://ps.openttdcoop.org/publicserver/webcam/00002A2B.png 21:15:02 *** perk111 has joined #openttdcoop 21:20:30 *** perk11 has quit IRC 21:21:12 <mfb-> 23:15:04 -> 23:20:32 are just 328 seconds, not 480 :( 21:26:42 <PublicServer> *** made screenshot at 0000ED33: http://ps.openttdcoop.org/publicserver/webcam/0000ED33.png 21:27:11 <^Spike^> mfb- believe the ircd it's 480 secs :) 21:27:21 <^Spike^> the time a person joins the channel does not mean the person connects :) 21:27:24 *** ChanServ sets mode: +o ^Spike^ 21:27:33 <mfb-> ah 21:27:47 <^Spike^> i can connect and stay for 5 hours and then join a channel and timeout 21:27:56 <^Spike^> it looks like i joined the channel for 1 min and was online for 1 21:27:59 <^Spike^> but it was longer 21:28:03 <^Spike^> just not in the channel :) 21:32:31 <mfb-> of course 21:32:46 <mfb-> but then he had some connection to the network at the time of the join 21:39:53 *** valhallasw has quit IRC 21:41:42 <PublicServer> *** made screenshot at 00007334: http://ps.openttdcoop.org/publicserver/webcam/00007334.png 21:47:40 *** iratsu has quit IRC 22:08:10 *** ODM has quit IRC 22:23:21 <PublicServer> *** mfb has left the game (leaving) 22:23:36 *** mfb- has quit IRC 22:25:28 *** Sylf has joined #openttdcoop 22:25:28 *** ChanServ sets mode: +o Sylf 22:26:44 <PublicServer> *** made screenshot at 0000923E: http://ps.openttdcoop.org/publicserver/webcam/0000923E.png 22:29:25 *** Chris_Booth has quit IRC 22:42:41 *** sla_ro|master is now known as sla_ro|zzz 22:44:35 *** Twerkhoven[L] has quit IRC 22:44:38 *** KenjiE20 has quit IRC 22:45:09 *** Tray has quit IRC 22:48:03 *** Guest2004 has quit IRC 22:48:44 <PublicServer> *** Game still paused (number of players) 22:48:45 <PublicServer> *** Sylf joined the game 22:49:35 *** UncleCJ has quit IRC 22:51:02 *** Mazur has joined #openttdcoop 22:51:33 <PublicServer> *** Sylf has left the game (leaving) 23:13:37 *** Mazur has quit IRC 23:23:00 *** Mazur has joined #openttdcoop 23:35:38 *** Progman has quit IRC 23:50:14 *** dr_gonzo_ has quit IRC