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Thanks for the great hints yesterday. Now I have some more questions... :-) 10:08:01 <UncleCJ> 1) I have a feeling that the industry/city density is way too high on my simple setting, do you prefer to play with a bit more space? 10:09:59 <UncleCJ> 2) Do you usually squeeze train stations into cities, can you make them ro/ro and is it ever acceptable to demolish some houses and maybe tunnel out of the city then? 10:10:11 *** Progman has joined #openttdcoop 10:11:08 <UncleCJ> 3) Can I find a "regular" AI (I'm on OS X), my game complains it doesn't have one but I can only find weird specific ones to install... 10:11:51 <UncleCJ> Maybe I should find a non-coop IRC for all these questions :-) But you're so friendly and active players 10:13:14 *** heffer has quit IRC 10:13:14 *** Razaekel has quit IRC 10:13:14 *** PierreW has quit IRC 10:13:14 *** Born_Acorn has quit IRC 10:13:14 *** JamesGo has quit IRC 10:13:14 *** NCommander has quit IRC 10:13:14 *** md_ has quit IRC 10:13:14 *** kais58 has quit IRC 10:13:14 *** Sylf has quit IRC 10:13:14 *** `real has quit IRC 10:13:14 *** Andel has quit IRC 10:13:14 *** orudge has quit IRC 10:13:14 *** Zeknurn has quit IRC 10:13:14 *** Nickman87 has quit IRC 10:13:14 *** Phoenix_the_II has quit IRC 10:13:14 *** avdg has quit IRC 10:13:14 *** Terkhen has quit IRC 10:13:14 *** Osai has quit IRC 10:13:14 *** tneo has quit IRC 10:13:14 *** Fuco has quit IRC 10:13:14 *** murr4y has quit IRC 10:13:14 *** Mazur has quit IRC 10:13:14 *** DJNekkid has quit IRC 10:13:15 *** XeryusTC2 has quit IRC 10:13:15 *** ^Spike^ has quit IRC 10:13:15 *** Hirundo has quit IRC 10:13:15 *** Cap_J_L_Picard has quit IRC 10:13:15 *** seberoth has quit IRC 10:13:15 *** Progman has quit IRC 10:13:15 *** tycoondemon has quit IRC 10:13:15 *** sla_ro|master has quit IRC 10:13:15 *** iratsu has quit IRC 10:13:15 *** PublicServer has quit IRC 10:13:15 *** Ammler has quit IRC 10:13:15 *** planetmaker has quit IRC 10:13:15 *** Borcster has quit IRC 10:13:15 *** welterde has quit IRC 10:13:44 *** seberoth has joined #openttdcoop 10:13:44 *** Cap_J_L_Picard has joined #openttdcoop 10:13:44 *** Hirundo has joined #openttdcoop 10:13:44 *** ^Spike^ has joined #openttdcoop 10:13:44 *** XeryusTC2 has joined #openttdcoop 10:13:44 *** DJNekkid has joined #openttdcoop 10:13:44 *** Mazur has joined #openttdcoop 10:13:44 *** heffer has joined #openttdcoop 10:13:44 *** Zeknurn has joined #openttdcoop 10:13:44 *** Nickman87 has joined #openttdcoop 10:13:44 *** Phoenix_the_II has joined #openttdcoop 10:13:44 *** avdg has joined #openttdcoop 10:13:44 *** Terkhen has joined #openttdcoop 10:13:44 *** Osai has joined #openttdcoop 10:13:44 *** tneo has joined #openttdcoop 10:13:44 *** Fuco has joined #openttdcoop 10:13:44 *** murr4y has joined #openttdcoop 10:13:44 *** charon.oftc.net sets mode: +oo ^Spike^ Phoenix_the_II 10:16:15 *** Progman has joined #openttdcoop 10:16:15 *** tycoondemon has joined #openttdcoop 10:16:15 *** sla_ro|master has joined #openttdcoop 10:16:15 *** iratsu has joined #openttdcoop 10:16:15 *** PublicServer has joined #openttdcoop 10:16:15 *** Ammler has joined #openttdcoop 10:16:15 *** planetmaker has joined #openttdcoop 10:16:15 *** Borcster has joined #openttdcoop 10:16:15 *** welterde has joined #openttdcoop 10:16:15 *** magnet.oftc.net sets mode: +voo PublicServer Ammler planetmaker 10:17:55 *** Razaekel has joined #openttdcoop 10:17:55 *** Sylf has joined #openttdcoop 10:17:55 *** JamesGo has joined #openttdcoop 10:17:55 *** `real has joined #openttdcoop 10:17:55 *** orudge has joined #openttdcoop 10:17:55 *** md_ has joined #openttdcoop 10:17:55 *** PierreW has joined #openttdcoop 10:17:55 *** Born_Acorn has joined #openttdcoop 10:17:55 *** NCommander has joined #openttdcoop 10:17:55 *** kais58 has joined #openttdcoop 10:17:55 *** Andel has joined #openttdcoop 10:17:55 *** resistance.oftc.net sets mode: +ov Sylf Sylf 10:18:29 *** ChanServ sets mode: +v planetmaker 10:18:29 *** ChanServ sets mode: +v Ammler 10:18:29 *** ChanServ sets mode: +v Webster 10:18:29 *** ChanServ sets mode: +v V453000 10:18:29 *** ChanServ sets mode: +v ^Spike^ 10:18:29 *** ChanServ sets mode: +v Phoenix_the_II 10:18:29 *** ChanServ sets mode: +o tneo 10:18:29 *** ChanServ sets mode: +v Fuco 10:23:35 *** sla_ro|vista has joined #openttdcoop 10:27:02 *** sla_ro|master has quit IRC 10:36:01 *** flyerken has joined #openttdcoop 10:38:59 *** KenjiE20 has joined #openttdcoop 10:39:00 *** ChanServ sets mode: +o KenjiE20 10:43:34 *** flyerken has quit IRC 11:00:50 <UncleCJ> Seems the channel is quiet this time of day 11:02:18 <V453000> usually is :) 11:28:52 *** Chris_Booth has joined #openttdcoop 11:55:25 <PublicServer> *** Kangoo has joined company #1 11:56:48 <PublicServer> *** made screenshot at 00007734: http://ps.openttdcoop.org/publicserver/webcam/00007734.png 12:25:57 *** sla_ro|vista has quit IRC 12:27:31 <UncleCJ> V453000: What time zone are you primarily in? 12:27:42 <V453000> central europe 12:27:44 <V453000> +1 12:27:49 <V453000> ... I mean 12:27:56 <V453000> now it is 14:27 12:28:02 <V453000> GMT+11 12:28:04 <V453000> +1 12:28:06 <V453000> god :D7 12:28:27 *** sla_ro|master has joined #openttdcoop 12:37:46 *** perk11 has joined #openttdcoop 12:51:29 <Macha> !svn 12:51:29 <PublicServer> Macha: svn update -r22637 && make && ./bin/openttd -n ps.openttdcoop.org#1 -p singly 12:51:29 <PublicServer> Macha: svn checkout -r22637 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make 12:52:47 <Macha> Apparently Arch's libs are too new, which is why the 22637 binary wouldn't work. *sigh* Manual compilation time 12:54:49 <UncleCJ> V453000: Yeah, me too. Sweden 12:56:31 <planetmaker> !autostart 12:56:31 <PublicServer> planetmaker: http://www.openttdcoop.org/wiki/Autostart 12:56:31 <planetmaker> !dl autostart 12:56:31 <PublicServer> planetmaker: http://www.openttdcoop.org/wiki/Autostart 12:56:34 <planetmaker> ^^ Macha 12:59:43 <Macha> And it works after compilation. 13:00:22 <Macha> !password 13:00:22 <PublicServer> Macha: rhinos 13:00:31 <PublicServer> *** Game still paused (number of players) 13:00:31 <PublicServer> *** Game unpaused (number of players) 13:00:31 <PublicServer> *** Macha joined the game 13:27:42 <Macha> !players 13:27:44 <PublicServer> Macha: Client 31 (Orange) is Kangoo, in company 1 (Trudstone Bay Transport) 13:27:44 <PublicServer> Macha: Client 35 is tycoondemon, a spectator 13:27:44 <PublicServer> Macha: Client 37 (Orange) is Macha, in company 1 (Trudstone Bay Transport) 13:28:26 <PublicServer> <Macha> Oh wow, some load of traffic leaving Paper Pickup 13:29:05 <PublicServer> <Macha> Now the station is clogged up 13:29:59 <PublicServer> *** Macha has left the game (leaving) 13:29:59 <PublicServer> *** Game paused (number of players) 13:41:55 <PublicServer> *** Game still paused (number of players) 13:41:55 <PublicServer> *** Game unpaused (number of players) 13:41:58 <PublicServer> *** Chris Booth joined the game 13:43:17 <UncleCJ> Trying again, if I want to use just a "regular" AI, is my best choice "SimpleAI"? 13:43:41 <Chris_Booth> UncleCJ: why do you want to use an AI? 13:44:58 <UncleCJ> To have some basic competition 13:45:04 <UncleCJ> Ah, I found the AI FAQ now :-) 13:45:07 <planetmaker> what is a "regular" AI? 13:46:34 <Chris_Booth> UncleCJ: play on #openttdcoop.stable for some basic competition in a co-operative environment 13:46:59 *** TWerkhoven has joined #openttdcoop 13:47:16 <UncleCJ> planetmaker: Actually, the "old AI" :-) 13:47:26 <UncleCJ> Chris_Booth: Mhmm... 13:47:44 <Chris_Booth> yes it is good fun to play there 13:48:04 <Chris_Booth> all GRFs are easy to find on bananas and it only uses stable version of openttd 13:48:22 <UncleCJ> Chris_Booth: I can enter there and just go a bit crazy with my own company? 13:48:33 <Chris_Booth> yes 13:48:57 <Chris_Booth> you can do what you like as long as it doesn't break the openttdcoop rules 13:48:58 <UncleCJ> Actually, I guess the game doesn't pause when I'm not playing... which would compell me to spend all waking hours playing :-) 13:49:03 <UncleCJ> Ah 13:49:07 <Chris_Booth> so no blocking no steeling and no extreme TF 13:49:36 <Chris_Booth> UncleCJ: it doesn't pause when you don't play but does when no one is on the server 13:49:43 <Chris_Booth> and games last quite a long time 13:49:55 <Chris_Booth> long enough for you to need to expand and fix your networks 13:51:06 *** Nivlac has joined #openttdcoop 13:51:40 *** Nivlac is now known as Guest2109 13:53:32 *** Guest2109 is now known as Nivlac 13:54:20 <PublicServer> *** Nivlac joined the game 13:54:33 <PublicServer> <Chris Booth> ok I have fixed alot of silly errors with signals 13:54:40 <PublicServer> <Chris Booth> please make sure you signal properly people 13:54:52 <PublicServer> *** Chris Booth has left the game (leaving) 13:56:15 <UncleCJ> Chris_Booth: Ah, I see. Extreme TF? 13:56:38 <planetmaker> don't terraform, if not strictly needed :-) 13:56:48 <PublicServer> *** made screenshot at 000062AB: http://ps.openttdcoop.org/publicserver/webcam/000062AB.png 13:56:49 <planetmaker> and... it's anyway prohibitive expensive there (hopefuly) 13:56:51 <Chris_Booth> making islands in the sea, flatening mountains 13:57:14 <Chris_Booth> planetmaker: depends who makes the map and if they remember to add base costs 13:57:29 <planetmaker> (hopefully) <-- ;-) 13:57:41 <Chris_Booth> I have seen a few games with silly base cost where TF on land is normal and TF in the sea is billions of £'s 14:11:49 <PublicServer> *** made screenshot at 00004A44: http://ps.openttdcoop.org/publicserver/webcam/00004A44.png 14:16:24 <V453000> pm: got my message? :) 14:17:21 <planetmaker> probably not? 14:20:20 <V453000> ok ... I was thinking: is it possible to make a steamer require having a tender wagon right behind it? 14:20:31 <V453000> like ... not to be a caboose which can be anywhere in the train 14:20:48 <Macha> Is there anyway to make industries grow quicker? I've got lots of industries with ratings of 80-90% in my own games, and they rarely go above 200 tonnes for most primary industries. Or is it just a matter of hitting the fast forward button? 14:21:11 <V453000> Macha: patience brings success :P 14:21:27 <Nivlac> You could cheat, I guess... 14:21:54 <Macha> Ah, kk. Never that problem on the #openttdcoop games because the game can easily go on for over 200 years :P 14:21:59 <planetmaker> ah that... I haven't thought about that - I've not really been home the last three weeks, including now 14:22:10 <V453000> oh :) 14:22:22 <V453000> where are you? .) 14:22:34 <V453000> on ... Mars? :d 14:23:15 <planetmaker> at least it's not a simple 'yes' to your question and when reading it I wasn't even sure whether it's a good idea to do so IF the answer is 'yes' ;-) 14:23:43 <planetmaker> other towns, business trips. Bremen, Bonn 14:23:53 <V453000> :) 14:24:04 <V453000> well it would help me quite a lot since I do not want to have short wagons 14:24:13 <PublicServer> <Kangoo> nivlad - why change the change on SL1? 14:24:19 <PublicServer> <Kangoo> *nivlac 14:24:26 <V453000> guess the only solution would be to make all engines 0.5 tiles 14:24:45 <V453000> which ... sucks for steamers :( 14:25:20 <V453000> anyway, would it be visually possible to make the engine+tender look just like a "normal" articulated steamer does? 14:25:38 <planetmaker> probably. what's the difference? 14:25:55 <V453000> when I do not want shorter wagons, I buy a steamer + 8 wagons for TL5 14:26:00 *** iratsu1 has joined #openttdcoop 14:26:12 <V453000> but later on I want to replace to engine + 9 wagons since all other engines are half as long as the steamer 14:26:25 <V453000> so, the tender would be the "extra" wago 14:26:26 *** perk11 has quit IRC 14:26:26 <V453000> n 14:26:42 <V453000> which you could then autoreplace to the wagon of choice 14:26:49 <PublicServer> *** made screenshot at 00006156: http://ps.openttdcoop.org/publicserver/webcam/00006156.png 14:26:52 *** iratsu has quit IRC 14:28:40 <V453000> pm: still, even if it would be impossible to force it right behind the engine, then it would just up to the player if they want to put it elsewhere ... not much of a problem to be honest 14:29:50 <V453000> on the other hand, it might even be better to leave it "freely" anywhere 14:29:52 <planetmaker> hm... I think that's where I stopped thinking... I don't think I understood your issue yet :-) 14:30:46 <V453000> hmm ... if I have a steamer long 1 tile (taking space of 2 wagons) then I need 8 another wagons to fill up TL5 14:31:01 <V453000> but modern engines are long just 0.5 tiles, so they need 9 wagons to fill the TL5 14:31:16 <V453000> so if you autoreplace from steamers to modern engines, you miss one wagon 14:31:27 <planetmaker> not really. 14:31:34 <planetmaker> you keep all wagons which you had 14:31:40 <V453000> yes exactly 14:31:43 <V453000> but you still have 8 14:31:44 *** mrcool has joined #openttdcoop 14:31:46 <planetmaker> your with is to autoreplace an engine with tender into two vehicles 14:31:46 <V453000> and you suddenly need 9 14:31:55 <mrcool> !help 14:31:55 <PublicServer> mrcool: http://www.openttdcoop.org/wiki/IRC_Commands 14:32:07 <planetmaker> which... will be very awkward whatever you do 14:32:14 <V453000> you have steamer, tender, + 8 wagons 14:32:22 <planetmaker> unless OpenTTD gets a consist replace function 14:32:25 <mrcool> !dowload 14:32:29 <mrcool> !download 14:32:29 <PublicServer> mrcool: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 14:32:29 <PublicServer> mrcool: http://www.openttd.org/en/download-trunk/r22637 14:32:39 <V453000> but later you have engine + 8 wagons + the tender being a "real" wagon now 14:32:46 <V453000> you see my point? 14:32:53 <mrcool> !download win64 14:32:53 <PublicServer> mrcool: http://binaries.openttd.org/nightlies/trunk/r22637/openttd-trunk-r22637-windows-win64.zip 14:33:03 <V453000> for example norwegian train set had this issue 14:33:17 <Chris_Booth> I see your point V453000, but also quite often when to swap from a steamer to a new loco you get bigger wagons 14:33:23 <planetmaker> yes. But that's less of an issue than creating an engine where you can attache exactly one wagon and only as 2nd or later wagon attach what you want 14:33:41 <V453000> Chris_Booth: yes and I do not want bigger wagons because of the random depot counter issues you know about :P 14:33:46 <planetmaker> this forced bought wagon would be a much worse issue 14:34:19 <V453000> pm: how come? 14:34:23 <V453000> or ... how 14:34:29 <Chris_Booth> yes i know V453000, but then you are asking either Openttd coder to allow this wagon or GRF coders to draw it 14:34:54 <planetmaker> I'd hate it to buy and engine and then only have the option to necessarily select a tender and only then select what I really want 14:35:02 <planetmaker> it breaks every concept for buying a train 14:35:07 <V453000> hmm 14:35:19 <V453000> well how bad is a caboose then 14:35:21 <V453000> that is the same 14:35:27 <V453000> yet many train sets have it 14:35:27 <planetmaker> no. you don't need it 14:35:40 <Chris_Booth> you are forced it sometimes thought 14:35:43 <V453000> you do, japan set or NARS2 forces it 14:35:48 <Chris_Booth> yes 14:35:56 <planetmaker> trains will travel very slowly without, yes 14:36:04 <planetmaker> but not forced 14:36:05 <V453000> no they wont even leave depot 14:36:18 <Chris_Booth> train will not move without in NARS2 or Jap Set 14:36:19 <planetmaker> that I consider just as bad ;-) 14:36:23 <V453000> well, yeah 14:36:34 <Chris_Booth> and less useful 14:36:37 <planetmaker> so... it's not something _I_ would want to implement in a newgrf 14:36:39 <V453000> but NARS needs a cabose and it doesnt even tell you if you will need it or not 14:36:47 <planetmaker> even worse 14:36:51 <V453000> but the tender on steamers is obvious 14:37:10 <planetmaker> yes, but if it's mandatory, it should be part of the engine 14:37:21 <planetmaker> or as MU it's attached automatically 14:37:32 <V453000> ah 14:37:45 <V453000> so it would be possible to buy a steamer and it would automatically purchase the wagon with it? 14:37:45 <Chris_Booth> wouldn't it be a better case V453000 to add a wagon with wagon remove than add a tender? 14:38:05 <V453000> Chris_Booth: I need to add a wagon not remove 14:38:10 <V453000> which is what the tender would stand for 14:38:17 <V453000> so later on you can replace that tender to a wagon 14:38:18 <Chris_Booth> yes that is what i am saying though 14:38:30 <Chris_Booth> if the game knows the train need to be x long 14:38:33 <V453000> we are talking about the starting purchase 14:38:34 <Chris_Booth> it can take a wagon off 14:38:37 <V453000> yes, off 14:38:39 <V453000> but not add 14:38:39 <Chris_Booth> so why can't it add a wagon? 14:38:51 <V453000> it just doesnt add wagons 14:38:57 <V453000> it cant know what wagon to add 14:39:28 <Chris_Booth> now I don't know that much 14:39:36 <Chris_Booth> but I would have assumed it did know 14:39:44 <V453000> it just doesnt add wagons which is what I have the problem with 14:39:51 <V453000> -> tender idea 14:40:49 <mrcool> !ip 14:40:49 <PublicServer> mrcool: ps.openttdcoop.org 14:41:10 <V453000> hmm I probably just need "have a tender" just like a cabooo 14:41:11 <V453000> se 14:41:17 <Chris_Booth> as I see it you should either use longer wagons or make you network have turns 1 tile longer than your trains 14:41:26 <V453000> so I could have 2 tenders - one being "wagon" and one being "engine" so you could double your engines later 14:41:35 <mrcool> !password 14:41:35 <PublicServer> mrcool: funnel 14:41:47 <PublicServer> *** Player has joined spectators 14:41:50 <PublicServer> *** made screenshot at 00005740: http://ps.openttdcoop.org/publicserver/webcam/00005740.png 14:42:09 <V453000> including reversing engines and having engines at the end of train :) 14:42:11 <Chris_Booth> now a tender as a engine is a good idea 14:42:28 <Chris_Booth> as a wagon I see it as pointless 14:42:48 <planetmaker> I don't see the adv. of tender as engine... 14:43:11 <V453000> a big one, you dont have money to build double trains early on and you just dont need it 14:43:20 <V453000> but you know you are going for high speed bad accelerating engine later 14:43:30 <V453000> -> you just autoreplace tenders for 2nd engine 14:43:57 *** DayDreamer has joined #openttdcoop 14:44:07 <V453000> Chris_Booth: the idea is basically the same. But in case of the "wagon" mode - if you didnt have it, you would have to replace _ALL_ of your trains in the depot manually, adding one wagon to each 14:44:23 <V453000> as for the "engine" mode you do that manually only in case you need to double engines 14:44:41 <planetmaker> or replace the tender with a cargo wagon 14:44:53 <Chris_Booth> V453000: having a train 0.5 tiles short isn't an issue that has ever annoyed me 14:45:00 <V453000> pm: yes but you need the tender for that :d 14:45:00 <Chris_Booth> having an under powered train is 14:45:16 <V453000> well, yes but both can be solved that way Chris_Booth :) 14:45:18 <PublicServer> *** Player has changed his/her name to mrcool 14:45:25 <PublicServer> *** mrcool has joined company #1 14:45:29 <planetmaker> still. I think the consist replace is the better idea ;-) 14:45:36 <Chris_Booth> also this would be no use for my fav set UKRS 3.04 14:45:37 <V453000> consist replace? 14:45:38 <planetmaker> less of a detour 14:45:59 <V453000> how do you mean pm? 14:46:21 <planetmaker> replace menu: replace consist A by consist B 14:46:38 <planetmaker> i.e. a patch to be written ;-) 14:46:45 <V453000> well, yeah :D 14:46:48 <planetmaker> or call it advanced replace or whatever 14:46:55 <Chris_Booth> so you can say which exact train to replace with? 14:46:55 <V453000> which isnt written so I would like to have tender to fix that 14:47:32 *** DayDreamer has left #openttdcoop 14:48:21 <planetmaker> well... I don't call that a fix. As it - in my eyes - is both, breaking usual assumptions about train engines and much work which is solved better in the OpenTTD side and this work will appear as bug once OpenTTD is enhanced in that respect 14:48:47 <V453000> hmm 14:48:49 <V453000> that is true 14:48:55 <V453000> but when will OpenTTD get enhanced 14:49:07 <planetmaker> no idea. 14:49:13 <V453000> thats the problem :P 14:49:36 <planetmaker> yes. But as I could in princple do either, if I had the time right now, my choice would be clear 14:50:15 <V453000> I see :) well I think it would be much less evil to have tender than caboose at the very least :P so I wouldnt fear it that much 14:50:42 <V453000> but yes, I agree that the "extra buying" isnt the best way, but if it has such a function as I say, I think it is useful and worth it 14:51:40 <V453000> particularly for a train set that is based on being playable 14:51:40 *** oi has joined #openttdcoop 14:51:51 <oi> hi 14:51:58 <V453000> hello 14:52:20 <Chris_Booth> V453000: have you seen what has happened in this game? 14:52:25 <V453000> no 14:52:25 <Chris_Booth> and the shocking building 14:52:29 <oi> i'd like to become member to play in servers 14:52:40 <Chris_Booth> oi you don't need to be a member 14:52:41 <V453000> you dont need to be a member to play here 14:52:42 <Chris_Booth> you can just play 14:52:43 <V453000> just play :) 14:53:13 <oi> but the construction buttons are grey out 14:53:17 <Chris_Booth> well this map needs alot of work to be undertaken to get it back to what I would see as a good standard 14:53:31 <PublicServer> <Kangoo> but doesnt solve anything yet.. heh 14:53:33 <Chris_Booth> but I am not in the mood to fix it all myself 14:53:37 <V453000> hmm, im busy drawing now 14:53:42 <PublicServer> <Nivlac> you're a spectator, click on the company button, slect the company, and click join 14:54:06 <Chris_Booth> yes I can read that V453000 14:54:20 <oi> ofc... thanks 14:54:25 <Chris_Booth> V453000: can to lower train limit please until the network is fixed? 14:54:35 <V453000> !rcon set max_trains 14:54:35 <PublicServer> V453000: [All] Nivlac: np :) 14:54:35 <PublicServer> V453000: Current value for 'max_trains' is: '1000' (min: 0, max: 5000) 14:54:38 <V453000> !info 14:54:38 <PublicServer> V453000: #:1(Orange) Company Name: 'Trudstone Bay Transport' Year Founded: 1950 Money: 938577286 Loan: 0 Value: 941764871 (T:661, R:6, P:0, S:0) unprotected 14:54:42 <V453000> !rcon set max_trains 666 14:54:56 <Chris_Booth> thanks that will stop people just building trains 14:55:33 <V453000> !password 14:55:33 <PublicServer> V453000: funnel 14:55:49 <PublicServer> *** V453000 joined the game 14:56:50 <PublicServer> *** made screenshot at 00005C40: http://ps.openttdcoop.org/publicserver/webcam/00005C40.png 14:57:53 <PublicServer> <Kangoo> V453000 - could you take a look at SLH01 and do some magic on the merger to get rid of the que? 14:59:21 *** perk11 has joined #openttdcoop 15:03:40 <PublicServer> *** V453000 has left the game (leaving) 15:03:42 <PublicServer> *** Nivlac has left the game (connection lost) 15:04:24 <Nivlac> !password 15:04:24 <PublicServer> Nivlac: clacks 15:05:07 <PublicServer> *** Nivlac joined the game 15:05:11 <Nivlac> could my internet connection actually be any poorer? 15:06:09 <PublicServer> <Kangoo> probably :p 15:11:04 <PublicServer> *** mrcool has left the game (leaving) 15:11:50 <PublicServer> *** made screenshot at 0000655D: http://ps.openttdcoop.org/publicserver/webcam/0000655D.png 15:13:28 <mrcool> !password 15:13:28 <PublicServer> mrcool: swirls 15:13:36 <PublicServer> *** saftus joined the game 15:16:51 <PublicServer> <Kangoo> oh my. lok at merger after wood drop/paper pickup.. 15:17:42 <PublicServer> <Nivlac> Again, because of this stupidly busy sideline 15:24:46 <PublicServer> *** saftus has left the game (leaving) 15:25:21 <Chris_Booth> then make a 2nd SLH 15:25:58 <Chris_Booth> if the SL is to busy you have 2 options make it LL_RR or even LLL_RRR(no reason why not), or make 20 or 3 SLs for that one area 15:26:18 <PublicServer> <Nivlac> yeah, i was thinking about doubling the lines too 15:26:50 <PublicServer> *** made screenshot at 00005745: http://ps.openttdcoop.org/publicserver/webcam/00005745.png 15:27:31 <PublicServer> <Nivlac> I'll try that and if that's insufficient I'll think about another SLH on the other side near food drop 1 15:28:49 <mrcool> !password 15:28:49 <PublicServer> mrcool: amened 15:28:58 <PublicServer> *** saftus joined the game 15:29:52 <PublicServer> *** saftus has left the game (leaving) 15:41:51 <PublicServer> *** made screenshot at 00003580: http://ps.openttdcoop.org/publicserver/webcam/00003580.png 15:44:15 <PublicServer> <Kangoo> seems SL1 finally has the capacity it deserves.. ;) 15:44:31 <PublicServer> <Kangoo> and now Im off. bb 15:44:33 <PublicServer> <Nivlac> yes, well done everyone 15:44:37 <PublicServer> <Nivlac> bye 15:44:43 <PublicServer> *** Kangoo has left the game (leaving) 15:44:44 <PublicServer> *** Game paused (number of players) 15:45:19 <PublicServer> *** Nivlac has left the game (leaving) 15:49:45 *** UncleCJ has quit IRC 15:51:18 <TWerkhoven> my wife's wifi can drop up to 4 times in 5 minutes 15:51:28 <TWerkhoven> ack, scrolled up 15:51:35 <TWerkhoven> !password 15:51:35 <PublicServer> TWerkhoven: purify 15:51:52 <PublicServer> *** Game still paused (number of players) 15:51:52 <PublicServer> *** TWerkhoven joined the game 15:52:05 *** mrcool has quit IRC 15:56:50 <PublicServer> *** Game still paused (number of players) 15:56:51 <PublicServer> *** made screenshot at 00006662: http://ps.openttdcoop.org/publicserver/webcam/00006662.png 15:56:53 <PublicServer> *** Chris Booth joined the game 15:56:59 <TWerkhoven> ola 15:57:52 <PublicServer> <Chris Booth> hi 15:57:58 <Nivlac> !password 15:57:58 <PublicServer> Nivlac: scoots 15:58:26 <PublicServer> *** Game still paused (number of players) 15:58:26 <PublicServer> *** Game unpaused (number of players) 15:58:27 <PublicServer> *** Nivlac joined the game 15:58:30 <PublicServer> <Chris Booth> don't join for me 15:58:34 <PublicServer> <Chris Booth> I am not here to build 15:59:23 <PublicServer> <Nivlac> I'm just watching to see if SLH 01 settles down 16:03:57 <PublicServer> *** Nivlac has left the game (connection lost) 16:03:57 <PublicServer> *** Game paused (number of players) 16:04:18 <PublicServer> *** Chris Booth has left the game (leaving) 16:05:18 <Nivlac> or not 16:11:51 <PublicServer> *** made screenshot at 00017636: http://ps.openttdcoop.org/publicserver/webcam/00017636.png 16:13:51 *** Tray has joined #openttdcoop 16:18:19 *** pugi has joined #openttdcoop 16:25:11 *** perk11 has quit IRC 16:34:25 *** perk11 has joined #openttdcoop 17:06:30 *** Nivlac has quit IRC 18:03:26 *** KenjiE20 has quit IRC 18:20:00 *** Sepp has joined #openttdcoop 18:26:05 *** TheODM has quit IRC 18:30:04 *** KenjiE20 has joined #openttdcoop 18:30:04 *** ChanServ sets mode: +o KenjiE20 18:38:53 <PublicServer> *** Game still paused (number of players) 18:38:53 <PublicServer> *** Sepp joined the game 18:39:34 *** DayDreamer has joined #openttdcoop 18:41:18 <Chris_Booth> hi Sepp 18:41:23 <PublicServer> *** Sepp has left the game (leaving) 18:41:26 *** Sepp has quit IRC 19:06:10 *** ryton has joined #openttdcoop 19:17:03 <PublicServer> *** Game still paused (number of players) 19:17:06 <PublicServer> *** tneo joined the game 19:18:17 <PublicServer> *** tneo has left the game (leaving) 19:24:16 *** Tray has quit IRC 19:24:53 <ryton> !players 19:24:56 <PublicServer> ryton: Client 52 is TWerkhoven, a spectator 19:24:56 <PublicServer> ryton: Client 35 is tycoondemon, a spectator 19:25:03 <ryton> !password 19:25:03 <PublicServer> ryton: dipped 19:33:45 <ryton> !password 19:33:45 <PublicServer> ryton: llamas 19:33:59 <PublicServer> *** Game still paused (number of players) 19:34:01 <PublicServer> *** Ryton joined the game 19:35:01 <PublicServer> <Ryton> good eve all 19:38:56 <PublicServer> <Ryton> interesting comments :D 19:40:40 <Borcster> !password 19:40:40 <PublicServer> Borcster: llamas 19:41:52 <PublicServer> *** made screenshot at 00007A37: http://ps.openttdcoop.org/publicserver/webcam/00007A37.png 19:42:11 *** oi has quit IRC 19:42:39 <Borcster> !password 19:42:39 <PublicServer> Borcster: nuzzle 19:42:54 <PublicServer> *** Game still paused (number of players) 19:42:56 <PublicServer> <Ryton> anyone joioning? 19:42:56 <PublicServer> *** Borcster joined the game 19:43:04 <PublicServer> <Ryton> hi borcster 19:43:06 <PublicServer> <Borcster> hi 19:43:16 <PublicServer> <Ryton> care to play? 19:43:19 <PublicServer> <Borcster> suppose I could join, but I'm connecting through a laptop with a shoddy touchpad 19:43:26 <PublicServer> <Ryton> ah oke :-) 19:43:36 <PublicServer> <Ryton> then you won't have much pleasure in playing OTT :-) 19:44:04 <PublicServer> <Ryton> but you can detect problems, which I can aggravate :p 19:44:06 <PublicServer> <Borcster> will probably spend more time correcting tracks than anything else 19:44:09 <PublicServer> <Borcster> haha sure 19:44:16 <PublicServer> *** Borcster has joined company #1 19:44:16 <PublicServer> *** Game unpaused (number of players) 19:44:32 <PublicServer> <Ryton> lol 19:44:47 <PublicServer> <Ryton> my oversized gold mine station, is really oversized now 19:44:53 <PublicServer> <Ryton> the mine is gone :'( 19:45:00 <PublicServer> <Borcster> :D 19:45:59 <Chris_Booth> rotflol 19:46:22 <PublicServer> <Ryton> rotflol? :-) thats a new abbreviation to me :-) 19:46:22 <PublicServer> *** Chris Booth has left the game (general error) 19:46:32 <PublicServer> *** Chris Booth joined the game 19:46:35 <PublicServer> <Borcster> rolling on the floor laughing out loud 19:46:57 <PublicServer> <Borcster> oldschool abbreviation :P 19:47:05 <PublicServer> <Chris Booth> yes 19:47:20 <PublicServer> <Borcster> out of curiosity, is a mixer the same as a balancer? 19:47:32 <PublicServer> <Chris Booth> kinda 19:47:42 <PublicServer> <Chris Booth> mixer is used at a station 19:47:54 <PublicServer> <Chris Booth> balancer is using in the SLH MSH or BBH on the ML 19:48:06 <PublicServer> <Chris Booth> but essentialy they are the same 19:48:12 <PublicServer> <Borcster> alright 19:48:22 <PublicServer> <Ryton> ah oke, ty, I didnt understand the "t" 19:48:40 <PublicServer> *** tycoondemon has left the game (connection lost) 19:48:59 <PublicServer> <Chris Booth> the terms get changed around though depending on where they are 19:49:35 <PublicServer> <Chris Booth> I have made 2 signs to show you the difference though 19:49:44 <PublicServer> <Borcster> thanks 19:56:52 <PublicServer> *** made screenshot at 0000EDA4: http://ps.openttdcoop.org/publicserver/webcam/0000EDA4.png 19:58:49 <PublicServer> <Borcster> the small tram networks, ie. Mufingwell, is that just for growth or for kicks? 19:59:16 <PublicServer> <Chris Booth> just for growth 19:59:25 <PublicServer> <Chris Booth> to stop town shrinking 20:00:46 <PublicServer> *** Chris Booth has left the game (leaving) 20:10:00 *** DayDreamer has quit IRC 20:11:53 <PublicServer> *** made screenshot at 0001E735: http://ps.openttdcoop.org/publicserver/webcam/0001E735.png 20:11:59 *** Nivlac has joined #openttdcoop 20:13:42 <PublicServer> <Ryton> hi 20:13:42 <PublicServer> *** Nivlac joined the game 20:13:52 <PublicServer> <Borcster> hi Nivlac 20:13:56 <Nivlac> hi 20:14:25 <PublicServer> <Ryton> oh 20:14:28 <PublicServer> <Ryton> we hit the train limit? 20:14:35 <PublicServer> <Ryton> can someone raise it? 20:14:49 <ryton> !info 20:14:49 <PublicServer> ryton: #:1(Orange) Company Name: 'Trudstone Bay Transport' Year Founded: 1950 Money: 996980506 Loan: 0 Value: 1000104446 (T:666, R:6, P:0, S:0) unprotected 20:14:55 <ryton> !rcon trains 20:14:55 <PublicServer> ryton: you are not allowed to use !rcon 20:15:24 <PublicServer> <Ryton> someone WITH the appropriate clearance level? :p 20:16:06 <PublicServer> <Nivlac> Narp, we're not part of that inner circle...yet :P 20:20:50 <PublicServer> <Borcster> how do you determine if a "queue" of trains is acceptable or not? ie. SLH 01 westbound 20:21:16 <PublicServer> <Nivlac> We've been working on that one all day, that SLH is just stupidly busy 20:21:26 <PublicServer> <Borcster> yeah, but I mean on a general basis 20:21:40 <PublicServer> <Nivlac> The queue is moving fairly rapidly, it's just there's hundreds of trains going through there 20:21:49 <PublicServer> <Nivlac> in other words, in my books that's OK 20:22:29 <PublicServer> <Borcster> so there's not some coop-standard, it's just a group/coop/whoever is online decision? 20:24:06 <PublicServer> <Nivlac> I think so, obviously if trains wwere stuck for months then there's something fundamentally wrong with the network and something needs doing about that 20:26:04 <PublicServer> <Nivlac> If it could be made better, then it would probably be a good idea to do so, but seeing as it's right near the drop, it's difficult to make any great improvements, so we just accept it's as good as it's going to get 20:26:06 <V453000> I was asked to lower the train limit due to mess and jams on the map ... I doubt that changed since then 20:26:53 <PublicServer> *** made screenshot at 0000426B: http://ps.openttdcoop.org/publicserver/webcam/0000426B.png 20:26:59 <PublicServer> *** Borcster has joined spectators 20:27:01 <PublicServer> <Borcster> brb 20:27:11 *** Mucht has joined #openttdcoop 20:27:12 *** ChanServ sets mode: +o Mucht 20:29:54 <PublicServer> <Ryton> hey! I molested a train, but someone else build a new one before I did :p 20:30:04 <PublicServer> <Ryton> destroy your own, I's day :-) 20:30:06 <PublicServer> <Ryton> say* 20:32:45 <PublicServer> *** TWerkhoven has joined company #1 20:33:05 <PublicServer> <TWerkhoven> ello 20:33:16 <PublicServer> <Nivlac> hi 20:38:15 <PublicServer> <Ryton> hi Twerkhoven 20:38:21 <PublicServer> <Ryton> could you raise the max train limit? 20:38:24 *** perk11 has quit IRC 20:38:27 <PublicServer> <Ryton> it is at a mere 666 now 20:41:09 <PublicServer> <TWerkhoven> sorry, i cant 20:41:13 <PublicServer> <Ryton> ok, no prob 20:41:19 <PublicServer> <TWerkhoven> and i agree, network should be fixed before 20:41:31 <PublicServer> <Ryton> the gold network isnt clogged :p 20:41:33 <PublicServer> <TWerkhoven> otherwise, extra trains will only add to the queues without helping 20:41:36 <PublicServer> <Ryton> so extra trains can be added there :-)à 20:41:47 <PublicServer> <Ryton> thats the advantage of 2 separate circuits :p 20:41:54 <PublicServer> *** made screenshot at 00006467: http://ps.openttdcoop.org/publicserver/webcam/00006467.png 20:41:56 <PublicServer> <TWerkhoven> true, but then who is going to upgrade the wood network? 20:42:06 <PublicServer> <Nivlac> raise it and you could build extra trains anywhere though 20:42:08 <PublicServer> <Ryton> who is now? :-) 20:43:10 <PublicServer> <TWerkhoven> nobody, which is kind of the point 20:43:38 <PublicServer> <Nivlac> noob (like me) comes along and says, oh, Binfingford Forest has low rating, MUST ADD 100 EXTAR WOOD TRAINS. And hence, SLH 01 is craziness that it is ;D 20:44:12 <PublicServer> <Ryton> the limit is made to be fool proof, is it? 20:44:40 <PublicServer> <Ryton> till a noob like me comes along and just dismantles existing trains if he wants to service a new station ,-) 20:44:42 <PublicServer> <TWerkhoven> limit is there to make sure someone experienced makes sure the network can handle extra trains 20:44:52 <PublicServer> <TWerkhoven> before upping the limit 20:45:00 <PublicServer> <Ryton> true, TW, it's usefull 20:45:07 <PublicServer> <Ryton> mainly if you are running on a low spec PC :p 20:45:19 <PublicServer> <Ryton> I remember a game around the 195ish number 20:45:27 <PublicServer> <Ryton> where they tested 2000+ trains 20:45:33 <PublicServer> <Ryton> with lots of logic 20:45:47 <PublicServer> <Nivlac> the network is in less of a mess than it was earlier; at SLH 01, the exit queue was so long it was holding up the wood drop 20:45:54 <PublicServer> <Ryton> not really friendly on an old desktop 20:46:08 <PublicServer> <TWerkhoven> still lots of room for improvement 20:46:10 <PublicServer> <Ryton> yeah the 3rd line helps a lot 20:46:16 <PublicServer> <TWerkhoven> im currently trying some different things in a local save 20:46:32 <PublicServer> <TWerkhoven> local so as not to mess up the network here untill i have something which will work 20:46:34 <PublicServer> <Ryton> got2go, cya later all 20:46:37 <PublicServer> <TWerkhoven> cya 20:46:43 <PublicServer> <Ryton> and GL with it, TW :-) 20:46:47 <PublicServer> *** Ryton has left the game (leaving) 20:46:56 *** ryton has quit IRC 20:48:16 <PublicServer> <Nivlac> I won't fiddle anymore either, will see if I can think of anything as well, so bye for now 20:48:30 <PublicServer> *** Borcster has left the game (leaving) 20:48:58 <PublicServer> <TWerkhoven> fiddling is fine 20:49:17 <PublicServer> <TWerkhoven> trying a major redesign, better to make sure it works before hand 20:51:19 <PublicServer> *** Nivlac has left the game (leaving) 20:51:20 <PublicServer> *** Game paused (number of players) 20:51:44 <Borcster> When I'm back from vacation, I shall start fiddling more than MJ in a kindergarden! 20:52:29 *** Kangoo has joined #openttdcoop 20:52:34 <Kangoo> !password 20:52:34 <PublicServer> Kangoo: tinier 20:52:45 <PublicServer> *** Game still paused (number of players) 20:52:45 <PublicServer> *** Game unpaused (number of players) 20:52:47 <PublicServer> *** Kangoo joined the game 20:56:54 <PublicServer> *** made screenshot at 00005541: http://ps.openttdcoop.org/publicserver/webcam/00005541.png 21:00:14 <PublicServer> <TWerkhoven> that should alleveate the problema bit anyway 21:01:03 <PublicServer> <Kangoo> yeah. I really thought we would get rid of the SL1 que when the SLH was altered and mergers fitted on all lines.. bah 21:01:22 <PublicServer> <TWerkhoven> that might be a future plan 21:01:52 <PublicServer> <TWerkhoven> not there 21:02:11 <PublicServer> <Kangoo> obviously not :p 21:02:21 <PublicServer> <TWerkhoven> i think a crossover would be better placed firther down the sl, where we can prio the line itself 21:03:05 <PublicServer> <Kangoo> | 21:03:33 <PublicServer> <Kangoo> yes - only problem is finding space for it without going to far away from the SLH 21:04:42 <PublicServer> <TWerkhoven> right now i'd settle for a place without too many trains 21:04:56 <PublicServer> <Kangoo> ^^, 21:05:40 <Chris_Booth> ok Kangoo the train limit will stay at 666 until there are no jams 21:05:49 <Chris_Booth> that means no queuing train 21:05:59 <Chris_Booth> otherwise there is no point in having more trains 21:06:13 <Chris_Booth> as the current network can't handle 666 trains as it is 21:06:17 <Chris_Booth> so why do you want more? 21:06:25 <PublicServer> <Kangoo> I dont 21:06:35 <Chris_Booth> ooh it was Ryton lol 21:06:37 <Chris_Booth> sorry Kangoo 21:06:39 <PublicServer> <Kangoo> heh 21:06:42 <Borcster> Ryton wanted more gold trains :P 21:07:00 <PublicServer> <Kangoo> hehe - his new gold mine is diong well, eh? 21:07:18 <Chris_Booth> much better than I expected, I thought it would stil be there 21:07:21 <Chris_Booth> XD 21:07:35 <PublicServer> <TWerkhoven> lets see how this works first 21:07:38 <PublicServer> <Kangoo> lol 21:07:40 <PublicServer> <TWerkhoven> we can add a prio if needed 21:09:14 <Chris_Booth> how are the jams looking? 21:09:24 <PublicServer> <TWerkhoven> jammy 21:10:11 <PublicServer> *** Chris Booth joined the game 21:11:37 <PublicServer> <Chris Booth> OMG my temp fix at FPP 02 is still there 21:11:43 <PublicServer> <Chris Booth> and now its not working 21:11:54 <PublicServer> *** made screenshot at 00006561: http://ps.openttdcoop.org/publicserver/webcam/00006561.png 21:12:40 <PublicServer> <Chris Booth> to fix it we need to close that SLH 06 and make so room 21:12:54 <PublicServer> <Kangoo> its nice though. The trains standing still wont get eorn out 21:13:12 <PublicServer> <Chris Booth> worn? 21:13:18 <PublicServer> <Chris Booth> or eorn? 21:13:20 <PublicServer> <Kangoo> *worn, yes 21:14:26 <PublicServer> <Chris Booth> Ok I am cathing SLH 06 trains 21:14:36 <PublicServer> <Chris Booth> then we can start working on the FPP 02 21:14:43 <PublicServer> <Kangoo> you think of rebuilding SLH06 to go on other side of food pickup station? 21:15:01 <PublicServer> <Chris Booth> going to kill Dredston and put it there 21:15:49 <PublicServer> <Chris Booth> then we have that room on that hill side for a 3rd drop area 21:15:52 <PublicServer> <Chris Booth> and a 3rd line 21:15:57 <PublicServer> <Kangoo> kk 21:17:51 <PublicServer> <Kangoo> how many gold mines did he build? I see at least two still alive.. ;) 21:19:42 <PublicServer> <Chris Booth> ok I am off sorry guys 21:19:43 *** iratsu1 has quit IRC 21:19:52 <PublicServer> <Chris Booth> but if one of you can move SLH 06 21:20:00 <PublicServer> <Chris Booth> then I will start FPP 02 next time 21:20:08 <PublicServer> *** Chris Booth has left the game (leaving) 21:20:12 <PublicServer> <Kangoo> Im on it, hopefdully ill finish it as well ;) 21:20:40 <PublicServer> <TWerkhoven> i'll finish if you don't, and ask if you need help 21:20:52 <PublicServer> <TWerkhoven> i think im gonna reconnect some forests off slh01 to slh04 and see what happens 21:21:03 <PublicServer> <TWerkhoven> specially the one with 1k+ production 21:21:09 <PublicServer> <Kangoo> probably not a bad idea 21:23:40 <PublicServer> <TWerkhoven> slh04 doesnt seem busy wood-wise, and it means the trains are already merged by the time they hit slh01 21:24:00 <PublicServer> <TWerkhoven> might mean extending the 3rd line a bit further south, but that might be easier 21:24:20 <PublicServer> <Kangoo> mhm 21:26:55 <PublicServer> *** made screenshot at 00015A0A: http://ps.openttdcoop.org/publicserver/webcam/00015A0A.png 21:28:28 <PublicServer> <TWerkhoven> not working as i'd hoped 21:28:38 <PublicServer> <TWerkhoven> how are you getting along with slh06? 21:28:56 <PublicServer> <Kangoo> planning while building. So dont know yet :p 21:33:28 *** Fuco_ has joined #openttdcoop 21:33:28 *** Fuco_ has quit IRC 21:35:52 *** Mucht has quit IRC 21:41:55 <PublicServer> *** made screenshot at 0001501B: http://ps.openttdcoop.org/publicserver/webcam/0001501B.png 21:55:20 <PublicServer> <Kangoo> now thats quite a hill for an SLH entry/exit... 21:55:50 <PublicServer> <TWerkhoven> can you step it? 21:56:56 <PublicServer> *** made screenshot at 00015124: http://ps.openttdcoop.org/publicserver/webcam/00015124.png 21:58:30 *** sla_ro|master has quit IRC 22:02:27 <PublicServer> <TWerkhoven> nice job 22:03:03 <PublicServer> <Kangoo> not sure where he wants the rails for the towns south of fpp02 though.. 22:03:59 <PublicServer> <TWerkhoven> like which? 22:04:06 <PublicServer> <Kangoo> kendington 22:05:00 <PublicServer> <TWerkhoven> were they originally part of slh06? 22:05:02 <PublicServer> <Kangoo> mhm 22:06:14 <PublicServer> <TWerkhoven> hm 22:07:02 <PublicServer> <TWerkhoven> can you get something along that line? 22:07:55 <PublicServer> <Kangoo> probably just make a line down a bit more out of the way. more to the west 22:08:21 <PublicServer> <TWerkhoven> more to the west than the land i bought? 22:08:40 <PublicServer> <Kangoo> somewhere along there. 22:08:55 <PublicServer> <Kangoo> should be out of the way for the fpp 22:09:02 <PublicServer> <TWerkhoven> yuo 22:09:17 <PublicServer> <TWerkhoven> tunnel under the farmlines, bridges over the ml 22:09:55 <PublicServer> <Kangoo> feel free ;) 22:12:00 <PublicServer> *** made screenshot at 00016C49: http://ps.openttdcoop.org/publicserver/webcam/00016C49.png 22:18:35 <TWerkhoven> !gap 4 22:18:35 <PublicServer> TWerkhoven: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2) 22:18:57 <TWerkhoven> !gap 3 11 22:18:57 <PublicServer> TWerkhoven: You need 3 tunnels/bridges for trainlength 3 and gap 11. 22:19:02 <TWerkhoven> !gap 3 10 22:19:02 <PublicServer> TWerkhoven: You need 3 tunnels/bridges for trainlength 3 and gap 10. 22:19:42 <PublicServer> <TWerkhoven> need 3 stricly speaking, but 2 should do on a sl, if we even need that 22:23:04 <PublicServer> <TWerkhoven> that should do 22:23:17 <PublicServer> <Kangoo> goodie 22:23:25 <PublicServer> <TWerkhoven> did you finish the slh? 22:23:29 <PublicServer> <Kangoo> yes 22:23:44 <PublicServer> <Kangoo> ah. 5 secs. some priors missing 22:24:08 <PublicServer> <TWerkhoven> and one prio wont work as intended 22:24:16 <PublicServer> <TWerkhoven> the double tunnel one 22:24:32 <PublicServer> <Kangoo> you sure? 22:24:42 <PublicServer> <TWerkhoven> yes, the combo signal does nothing 22:24:45 <PublicServer> <Kangoo> kind of experimental on my behalf.. 22:24:59 <PublicServer> <TWerkhoven> experimenting is always good 22:25:22 <PublicServer> <Kangoo> entry signal is red now.. 22:25:24 <PublicServer> <TWerkhoven> see? 22:25:44 <PublicServer> <Kangoo> ah - I see 22:25:50 <PublicServer> <TWerkhoven> combo signal was superfluous 22:26:01 <PublicServer> <TWerkhoven> this should work just as well 22:26:17 <PublicServer> <TWerkhoven> though i just notice the signals at the start 22:26:31 <PublicServer> <Kangoo> was added to keep signal gap lower 22:26:52 <PublicServer> <Kangoo> that doesnt work 22:26:58 <PublicServer> <TWerkhoven> lemme think 22:27:01 <PublicServer> *** made screenshot at 00014A0D: http://ps.openttdcoop.org/publicserver/webcam/00014A0D.png 22:27:30 <PublicServer> <TWerkhoven> not done many dual-line prios like that before 22:27:46 <PublicServer> <Kangoo> you want the combo ;) 22:28:34 <PublicServer> <Kangoo> needs the connection, but signal is not needed I guess 22:29:23 <PublicServer> <Kangoo> works fine like this.. 22:30:14 <PublicServer> <Kangoo> but why? 22:31:38 <PublicServer> <Kangoo> why the extra tracks? 22:31:40 <PublicServer> <TWerkhoven> why what? 22:33:17 <PublicServer> <TWerkhoven> no, that bit on its own wont help 22:33:33 <PublicServer> <TWerkhoven> hmm 22:33:39 <PublicServer> <TWerkhoven> i stand corrected 22:33:42 <PublicServer> <Kangoo> It works fine as it is as far as I can see ;) 22:34:04 <PublicServer> <Kangoo> I'll leave out that last signal ;) 22:34:14 <PublicServer> <TWerkhoven> :) 22:34:16 <PublicServer> <TWerkhoven> very good 22:34:30 <PublicServer> * TWerkhoven makes mental note of solution 22:34:55 <PublicServer> <TWerkhoven> what are you doing? 22:35:09 <PublicServer> <Kangoo> /Kangoo celebrates his first signal-quarrel victory 22:35:45 <PublicServer> <Kangoo> making dredston love me, to build station 22:42:02 <PublicServer> *** made screenshot at 00014E1A: http://ps.openttdcoop.org/publicserver/webcam/00014E1A.png 22:43:43 <PublicServer> *** Sylf joined the game 22:43:51 <PublicServer> <Sylf> ello 22:43:54 <PublicServer> <Kangoo> so - trains back on it? 22:43:57 <PublicServer> <Kangoo> hi there 22:44:12 <PublicServer> <TWerkhoven> looks good to go by me 22:44:26 <PublicServer> <Sylf> something happening at Narham? 22:45:21 <PublicServer> <Kangoo> crazy signals there.. 22:47:05 *** carter has joined #openttdcoop 22:49:38 <PublicServer> <Kangoo> TW - plz take a look at old slh 06 and the sign I put up? 22:50:02 <PublicServer> <TWerkhoven> fine by me 22:50:12 <PublicServer> <TWerkhoven> itll get upgraded when the station gets upgraded 22:50:38 <PublicServer> <Kangoo> kk. tnx 22:51:01 <PublicServer> <Kangoo> killed the station? 22:51:07 <PublicServer> <TWerkhoven> not me 22:51:10 <PublicServer> <Sylf> that was me - accident 22:51:13 <PublicServer> <TWerkhoven> thought it was you 22:51:16 <PublicServer> <TWerkhoven> ah 22:53:07 <PublicServer> <Kangoo> goodie 22:54:45 <PublicServer> <Kangoo> bribe? 22:55:13 <PublicServer> <TWerkhoven> trying once wont hurt 22:55:30 *** KenjiE20 has quit IRC 22:56:26 <PublicServer> <Sylf> bribing is the last of last resort 22:56:30 <PublicServer> <Kangoo> tnx for treeplanting help 22:56:41 <PublicServer> <Kangoo> maybe in your country.... :p 22:56:49 <PublicServer> <Sylf> and in this game :p 22:56:51 <PublicServer> <TWerkhoven> yes, but tree planting didnt help much 22:57:02 <PublicServer> *** made screenshot at 00015224: http://ps.openttdcoop.org/publicserver/webcam/00015224.png 22:57:06 <PublicServer> <Sylf> the last bit of tree planting helped 22:57:20 <PublicServer> <Sylf> aaaaany way 22:57:22 <PublicServer> <Kangoo> anyone bribed? I didnt even get that far.. 22:57:44 <PublicServer> <TWerkhoven> not unless sylf did then... 22:57:50 <PublicServer> <Sylf> nope 22:57:52 <PublicServer> <TWerkhoven> but i doubt that 22:58:00 <PublicServer> <Sylf> A piece of land got taken over by the farm 22:58:08 <PublicServer> <Sylf> so I planted more trees in that spot 22:58:14 <PublicServer> <Sylf> that brought the rating to Good 22:58:14 <PublicServer> <TWerkhoven> nice 22:58:20 <PublicServer> <Kangoo> n1 22:58:43 <PublicServer> <Kangoo> so SL6 is done and I can go to bed? 22:58:55 <PublicServer> <TWerkhoven> yup 22:58:57 <PublicServer> <Sylf> lol Ryton @ Kendington Mines 22:59:04 <PublicServer> <TWerkhoven> fpp02 can wait till tomorrow 22:59:06 <PublicServer> <Sylf> He added mail trains at the gold mine 22:59:10 <PublicServer> <TWerkhoven> o_O 22:59:16 <PublicServer> <TWerkhoven> forgot to refit? 22:59:22 <PublicServer> <Sylf> probably 23:00:53 <PublicServer> <Kangoo> slarthill town not connected 23:02:31 <PublicServer> <Kangoo> how come trains suddenly queing up in front of food pickup? 23:02:41 <PublicServer> <Kangoo> was it always like this? 23:02:55 <PublicServer> <Sylf> which one? 23:02:57 <PublicServer> <Sylf> 02? 23:03:03 <PublicServer> <Kangoo> 02 23:03:10 <PublicServer> <TWerkhoven> i think thats why cb wanted slh06 moved in the first place 23:03:36 <PublicServer> <Sylf> that section is L_R 23:03:42 <PublicServer> <Sylf> that's the biggest reason why 23:03:52 <PublicServer> <TWerkhoven> yup 23:04:20 *** pugi has quit IRC 23:05:09 <PublicServer> <Kangoo> faster acceleration downhill. wont help much though.. 23:05:35 <PublicServer> <TWerkhoven> I is off to bed 23:05:37 <PublicServer> <TWerkhoven> gnite 23:05:39 <PublicServer> <Sylf> night 23:05:49 <PublicServer> <Kangoo> nighty. and so am I 23:05:55 <PublicServer> *** TWerkhoven has left the game (leaving) 23:06:21 <PublicServer> <Kangoo> better call a friend to keep the game running sylf ;) 23:06:47 <PublicServer> <Sylf> nah, it's ok 23:07:05 <PublicServer> <Kangoo> bb 23:07:08 <PublicServer> *** Kangoo has left the game (leaving) 23:07:08 <PublicServer> *** Game paused (number of players) 23:07:10 <PublicServer> <Sylf> see ya 23:07:12 <PublicServer> *** Sylf has left the game (leaving) 23:11:17 *** Kangoo has quit IRC 23:11:31 *** TWerkhoven has quit IRC 23:12:02 <PublicServer> *** made screenshot at 0001630B: http://ps.openttdcoop.org/publicserver/webcam/0001630B.png 23:16:52 *** Nivlac has quit IRC 23:25:18 *** Progman has quit IRC 23:34:05 *** UncleCJ has joined #openttdcoop