Config
Log for #openttdcoop on 20th July 2011:
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02:20:43  <Flin> hi guys
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02:23:52  <Flin> @quickstart
02:23:53  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
02:27:44  <Flin> !password
02:27:44  <PublicServer> Flin: babier
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05:53:20  <Absolutis> !players
05:53:22  <PublicServer> Absolutis: There are currently no clients connected to the server
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10:27:25  <Kangoo> !players
10:27:27  <PublicServer> Kangoo: There are currently no clients connected to the server
10:27:31  <Kangoo> !password
10:27:32  <PublicServer> Kangoo: babier
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10:37:55  <luacs1998> 1password
10:38:01  <luacs1998> !password
10:38:01  <PublicServer> luacs1998: babier
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11:31:57  <Absolutis> !players
11:32:00  <PublicServer> Absolutis: There are currently no clients connected to the server
11:32:04  <Absolutis> !password
11:32:04  <PublicServer> Absolutis: swifts
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12:56:49  <Kangoo> !players
12:56:51  <PublicServer> Kangoo: There are currently no clients connected to the server
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15:34:34  <MrD2DG> !password
15:34:34  <PublicServer> MrD2DG: swifts
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18:09:11  <ryton> !players
18:09:13  <PublicServer> ryton: There are currently no clients connected to the server
18:19:51  <ryton> !screen
18:19:51  <PublicServer> *** ryton liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00000D09.png)
18:20:38  <ryton> !password
18:20:38  <PublicServer> ryton: swifts
18:21:01  <PublicServer> *** Game still paused (number of players)
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18:24:47  <ryton> just tell me if one wants to play
18:25:16  <ryton> in the mean while, I'll try out some things offline
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18:55:20  <Chris_Booth> hi ryton
18:55:25  <Chris_Booth> I am half here
18:55:27  <Chris_Booth> if you wish to play
18:55:32  <ryton> geve
18:55:34  <ryton> depends
18:55:48  <ryton> I proibably shouldnt be messing with the wood drop station on my own :p
18:55:58  <ryton> so I need a bit more than half a player ;-)
18:55:58  <Chris_Booth> I can log into the game
18:56:10  <Chris_Booth> and give some advice, but am only half here
18:56:16  <ryton> nah, doesnt make sence. I need some supervision & descent criticism, at least
18:56:24  <ryton> so if you are busy, don't bother
18:56:40  <ryton> the plan didnt work out anyway :-)
18:56:50  <Chris_Booth> what was your plan?
18:56:53  <ryton> but the paper pickup can be made a lot smaller
18:57:04  <Chris_Booth> yes it can
18:57:09  <ryton> plan was: removing the balancer before the wood drop
18:57:21  <ryton> and using that space to add another 4 or so platforms
18:57:27  <ryton> and connect this to a 4th line
18:57:43  <ryton> but... if you remove the merger, the first 2 mainlines are heavily filled
18:57:52  <ryton> while the 3rd is almost empty
18:57:57  <ryton> combine that with 3
18:58:12  <Chris_Booth> that is why the mixing is there
18:58:13  <ryton> 3 paper train tracks that merge onto the same lines
18:58:13  <ryton> a
18:58:18  <ryton> and it fails ;-)
18:58:38  <ryton> yheah, but I thought it was redundant, because of the mixing before (with teh almost full SLH01 entry
18:59:08  <ryton> so: someone else should take a look at it, tough I'm interested in the result :-)
18:59:14  <Chris_Booth> it realy depends, you would mix if it was only the wood trains
18:59:23  <Chris_Booth> but need to mix the paper trains over the wood trains
18:59:31  <ryton> yes, indeed
18:59:45  <Chris_Booth> so IMO 3 paper lines should try and fit into the gaps of the wood trains
18:59:59  <ryton> or... you could make a separate main line for the paper trains, but again; that would ignore the "masterplan" of the game
19:00:02  <Chris_Booth> but as the paper trains are fucking heavy it may make more sence to prior them
19:00:07  <ryton> well, crhis: doesnt work :-)
19:00:10  <Chris_Booth> and mix the wood trains into the paper
19:00:44  <ryton> hmm, that might work, but ... it could block the wood drop, if not performed super fast :p
19:00:56  <ryton> or if you have too many paper trains
19:01:08  <Chris_Booth> well we would need to know how many lines the paper trains fill
19:01:26  <Chris_Booth> try and fill 1 line
19:01:28  <ryton> needs some clever solution (overflow  or the like) on the paper pickup exit or something like that
19:01:39  <Chris_Booth> hhhhm
19:01:51  <Chris_Booth> I will think about something for nextime I am here
19:02:12  <ryton> good :-). Tillthen, I'll just remoove my not so bright remarks in that area ;-)
19:02:28  <ryton> !passwork$
19:02:29  <ryton> !password
19:02:30  <PublicServer> ryton: swifts
19:02:48  <PublicServer> *** Game still paused (number of players)
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19:09:49  <mfb-> hi
19:10:51  <ryton> hi mfb
19:11:05  <ryton> the game needs some expert work still :-)
19:11:51  <ryton> SLH01 should merge at all 3 lines, and if possible, a 4th entry is required for the wood drop station
19:12:14  <PublicServer> *** Game still paused (number of players)
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19:13:06  <PublicServer> <mfb> I don't think it needs experts to do that
19:13:27  <ryton> it needs a more experienced noob than myself :p
19:13:37  <ryton> !password
19:13:37  <PublicServer> ryton: swifts
19:13:44  <PublicServer> *** Game still paused (number of players)
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19:13:50  <PublicServer> <mfb> that is a different thing :D
19:13:54  <ryton> but thats hardly a surprise :mp
19:14:39  <ryton> on a kwalitative scale with 3 positions (expert-reference-noob), anyone is on the expert side of my reference :p
19:15:00  <PublicServer> *** Ryton has joined spectators
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19:15:13  <PublicServer> <Ryton> I tried some things offline, but failed miserably
19:15:19  <PublicServer> *** Ryton has joined company #1
19:15:19  <PublicServer> *** Game unpaused (number of players)
19:16:52  <PublicServer> <Ryton> are you working on something?
19:16:58  <PublicServer> <mfb> SLH01
19:17:08  <PublicServer> <Ryton> ok, superb
19:17:22  <PublicServer> <Ryton> If I can do something usefull, let me know
19:17:29  <PublicServer> <Ryton> move some of the double bridges for example
19:17:32  <PublicServer> <Ryton> with 2-3 tiles
19:17:45  <PublicServer> <Ryton> even I could do that ;-)
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19:19:22  <PublicServer> <mfb> 3rd line connected
19:19:38  <PublicServer> <mfb> CL issue before
19:19:44  <PublicServer> <mfb> now it is moved :D
19:20:22  <PublicServer> <Ryton> nicely solved
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19:24:02  <PublicServer> <mfb> that should work
19:24:28  <PublicServer> <Ryton> I dont see why this is a solution tough
19:24:41  <PublicServer> <Ryton> the main line can shift to ML track 3
19:24:50  <PublicServer> <mfb> ?
19:24:54  <PublicServer> <Ryton> with priority given to the SLH?
19:25:07  <PublicServer> <mfb> that is the paper 3->2 merge
19:25:33  <PublicServer> <Ryton> now wood trains go into the paper track
19:25:41  <PublicServer> <Ryton> not working properly, I'm afraid :'(
19:25:41  <PublicServer> <mfb> no
19:25:44  <PublicServer> <Ryton> check it :-)
19:26:01  <PublicServer> <mfb> hmm
19:26:11  <PublicServer> <mfb> the twoways are the problem
19:26:35  <ezra> @quickstart
19:26:36  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
19:26:37  <PublicServer> <mfb> but without prio, it is bad
19:26:37  <PublicServer> <Ryton> priorities should have  1 way signal at the end?
19:26:41  <PublicServer> <mfb> ok, more movement
19:27:08  <PublicServer> <Ryton> ah ok, not needed to move the bridge
19:27:14  <PublicServer> <mfb> that bridge is fine
19:27:16  <PublicServer> <Ryton> enough straight track behind it
19:27:23  <PublicServer> <mfb> and making it even longer can give problems
19:27:26  <PublicServer> <Ryton> to bend the line without hCL
19:27:49  <PublicServer> ***  made screenshot at 00005C36: http://ps.openttdcoop.org/publicserver/webcam/00005C36.png
19:27:58  <PublicServer> <Ryton> but why making 3 lanes of paper?
19:28:03  <PublicServer> <Ryton> the wood is the problem, not the paper, is it?
19:28:05  <PublicServer> *** Chris Booth joined the game
19:28:23  <PublicServer> <mfb> the merge should not be directly after the split
19:28:47  <PublicServer> <mfb> and the whole area is a bit packed
19:29:19  <PublicServer> <Ryton> on that, I agree :-)
19:30:48  <PublicServer> <mfb> that should work
19:31:21  <PublicServer> <Chris Booth> mfb: make the SLH 01 merger later
19:31:23  <PublicServer> <Ryton> ok, that deflates the pressure on the SLH01
19:31:29  <PublicServer> <Chris Booth> fit 2 trains in
19:31:37  <PublicServer> <mfb> which one?
19:32:08  <PublicServer> <mfb> ah, good idea
19:32:16  <PublicServer> <Chris Booth> then a shorter bridge
19:32:27  <PublicServer> <Chris Booth> sorry I am eating so its hard to build
19:32:27  <PublicServer> * Ryton isnt following
19:32:39  <PublicServer> <Ryton> butunderstanding should come afterwards :p
19:33:01  <PublicServer> <Ryton> ML2 should be moved 1 tile then?
19:33:11  <PublicServer> <Ryton> ah, same thing here
19:33:13  <PublicServer> <Ryton> no need
19:33:15  <PublicServer> <mfb> ?
19:33:26  <PublicServer> <Ryton> I tought the unfinished line had to go further
19:33:34  <PublicServer> <Ryton> but it can just curve there withouth issues
19:33:36  <PublicServer> <Chris Booth> perfect
19:34:40  <PublicServer> <Ryton> very nice, TY for the insight you both gave by good commenting ;-)
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19:42:49  <PublicServer> ***  made screenshot at 0000563D: http://ps.openttdcoop.org/publicserver/webcam/0000563D.png
19:43:17  <PublicServer> <Chris Booth> I have been playing an fun mixed traffic NuTracks game, which I set myself some limits
19:43:35  <PublicServer> <Chris Booth> so Pax+Cargo lines are limited to 160 MPH on MLs
19:43:43  <PublicServer> <Chris Booth> and 75 MPH in station
19:44:01  <PublicServer> <mfb> :p
19:44:11  <PublicServer> <Chris Booth> while all cargo is limited to 160 Pax can run unlimited on dedicated lines
19:44:17  <PublicServer> <Chris Booth> and I can't use waypoints
19:45:00  <mfb-> I think there is some way to split by speed
19:45:19  <mfb-> well, with a dummy train it is "easy"
19:45:20  <V453000> mfb: orders
19:45:23  <PublicServer> <Chris Booth> I can't do that as splits are all on limited lines
19:45:33  <PublicServer> <Chris Booth> I a spliting by TL at the moment
19:45:38  <mfb-> ah
19:45:44  <mfb-> V453000: ?
19:45:45  <PublicServer> <Chris Booth> but it means I am running long cargo trains
19:45:51  <PublicServer> <Chris Booth> and short Pax
19:45:54  <V453000> well you just place waypoint for faster trains?
19:45:57  <V453000> no mechanism required
19:46:09  <mfb-> <Chris Booth> and I can't use waypoints
19:46:19  <V453000> oh :)
19:46:27  <V453000> why?
19:54:52  <Chris_Booth> V453000: just a challenge
19:54:59  <V453000> ...
19:55:01  <Chris_Booth> why use waypoints when you don't have to?
19:55:19  <V453000> needless effort
19:55:57  <Chris_Booth> I think it can be fun
19:56:45  <V453000> well I guess that is all that matters then :)
19:57:49  <PublicServer> ***  made screenshot at 00005B5A: http://ps.openttdcoop.org/publicserver/webcam/00005B5A.png
20:00:51  <PublicServer> *** Ryton has joined spectators
20:01:03  <PublicServer> <Ryton> whats next?
20:01:19  <PublicServer> <Chris Booth> not sure
20:01:21  <PublicServer> <mfb> maybe 4th from wood exit
20:01:23  <PublicServer> <Ryton> add a 4th line to wood drop?
20:01:23  <PublicServer> <Chris Booth> yes
20:01:25  <PublicServer> <Ryton> or only exit?
20:01:28  <PublicServer> <Chris Booth> add more trains
20:01:34  <PublicServer> <mfb> to entry later
20:01:37  <PublicServer> <Ryton> there is a train limit :p
20:01:43  <PublicServer> <Ryton> so I cannot :p
20:01:50  <PublicServer> <mfb> network first
20:01:53  <PublicServer> <mfb> trains second ;)
20:02:08  <PublicServer> *** Ryton has joined company #1
20:02:24  <PublicServer> <mfb> oh hmm
20:02:30  <PublicServer> <mfb> forgot something at SLH09...
20:02:38  <PublicServer> <mfb> prepared the exit
20:02:40  <PublicServer> <mfb> and blocked it
20:03:09  <PublicServer> <mfb> the nice line there :/
20:06:53  <PublicServer> <mfb> easy parts are done :)
20:11:50  <PublicServer> *** Ryton has left the game (leaving)
20:12:50  <PublicServer> ***  made screenshot at 00007D48: http://ps.openttdcoop.org/publicserver/webcam/00007D48.png
20:12:59  <PublicServer> <Chris Booth> XD
20:13:15  <PublicServer> <mfb> :p
20:13:23  <PublicServer> <mfb> no, hell is in between
20:13:51  <PublicServer> <mfb> jam at druningstone west
20:14:01  <PublicServer> <mfb> maybe just a full SL
20:14:27  <PublicServer> <Chris Booth> a very full SLH
20:16:53  <PublicServer> <mfb> that will get large..
20:17:21  <PublicServer> <mfb> that works, too
20:17:28  <PublicServer> <mfb> and is simpler
20:17:34  <PublicServer> <Chris Booth> much
20:17:44  <PublicServer> <mfb> btw. you did not solve the old problem
20:17:59  <PublicServer> <Chris Booth> fuck
20:18:13  <PublicServer> <mfb> :D
20:19:38  <PublicServer> <Chris Booth> that does now
20:19:39  <PublicServer> <mfb> hmm
20:20:04  <PublicServer> <mfb> interesting concept
20:20:16  <PublicServer> <Chris Booth> that line is empty
20:20:53  <PublicServer> <mfb> but I think the problem will be the line to the south
20:21:07  <PublicServer> <mfb> already jammy now
20:21:09  <PublicServer> <Chris Booth> yes
20:25:06  <PublicServer> <SmatZ> evening
20:25:07  <PublicServer> *** SmatZ joined the game
20:25:15  <PublicServer> <Chris Booth> hi SmatZy
20:25:18  <PublicServer> <mfb> hi
20:25:27  <V453000> beer! :)
20:25:28  <PublicServer> <SmatZ> hello CB & mfb :)
20:25:38  <PublicServer> <SmatZ> beer! Vaclav :)
20:25:45  <PublicServer> <Chris Booth> Beer
20:26:38  <PublicServer> *** SmatZ has joined company #1
20:27:29  <ryton> !password
20:27:29  <PublicServer> ryton: dumbed
20:27:44  <PublicServer> *** Ryton joined the game
20:27:51  <PublicServer> ***  made screenshot at 0000D896: http://ps.openttdcoop.org/publicserver/webcam/0000D896.png
20:28:14  <PublicServer> *** SmatZ has left the game (leaving)
20:28:30  <PublicServer> <Chris Booth> bye bye Mr Beer!
20:28:41  <ryton> where is the action?
20:28:51  <Chris_Booth> not here
20:29:21  <PublicServer> <mfb> looking at the mess at wood drop at the moment
20:30:50  <PublicServer> <Ryton> could we raise the train limit to add gold trains?
20:31:04  <mfb-> !rcon set max_trains 1850
20:31:06  <mfb-> !rcon set max_trains 850
20:31:08  <mfb-> damn
20:33:04  *** Kangoo has joined #openttdcoop
20:33:18  <Kangoo> !password
20:33:18  <PublicServer> Kangoo: dumbed
20:33:29  <PublicServer> *** Kangoo joined the game
20:33:32  <PublicServer> <Chris Booth> hhhhm
20:34:02  <PublicServer> <Kangoo> howdy
20:34:14  <PublicServer> <Chris Booth> hi Kangoo
20:34:16  <PublicServer> <mfb> hi
20:34:18  <PublicServer> <Ryton> hi there
20:34:40  <PublicServer> <mfb> that exit is bad
20:34:42  <PublicServer> <Chris Booth> if only there was some 0.25 tile train that was 185 km/h with a bit of power
20:34:49  <PublicServer> <mfb> but it was missing, right
20:36:18  <PublicServer> <mfb> who build that new entry at SLH01 and how does it work?
20:36:44  <PublicServer> <Chris Booth> I added in the 4th line
20:37:15  <PublicServer> <mfb> hmm
20:37:21  <PublicServer> <Ryton> didnt you?
20:37:32  <PublicServer> <mfb> I think it does not work as it should sometimes
20:37:37  *** Nivlac has joined #openttdcoop
20:37:49  <PublicServer> <Chris Booth> the 4th line?
20:38:11  <PublicServer> <mfb> entry to the 4th line
20:38:26  <PublicServer> <Chris Booth> hhhm
20:39:02  <PublicServer> <Chris Booth> its low traffic anywa
20:39:06  <PublicServer> <Chris Booth> anyway
20:39:25  <PublicServer> <mfb> no trains there at the moment, I know
20:39:35  <PublicServer> <Chris Booth> V453000 or Nav
20:39:35  <PublicServer> *** Nivlac has left the game (general error)
20:39:47  <mfb-> :p
20:39:50  <V453000> hmf?
20:40:01  <PublicServer> <Ryton> fun comments :D
20:40:04  <Chris_Booth> guessing who has the bad connectiong
20:40:11  <V453000> lol :)
20:40:11  <Chris_Booth> connection
20:40:18  <Chris_Booth> it was Nivlac
20:40:19  <V453000> im at home so my connection is fine now :)
20:40:20  <Twerkhoven[L]> !password
20:40:20  <PublicServer> Twerkhoven[L]: dumbed
20:40:31  <Nivlac> Me :(
20:40:38  <PublicServer> *** twerkhoven joined the game
20:40:39  <PublicServer> <Chris Booth> hi twerkhoven
20:40:47  <PublicServer> <Ryton> this sounds like cluedo :p
20:40:57  <PublicServer> <Ryton> who, why, when, and how?
20:41:05  <PublicServer> <Chris Booth> lol
20:41:18  <Chris_Booth> (general error) XD
20:41:23  <Nivlac> Well this is annoying >:|
20:41:28  <Chris_Booth> best game output
20:41:42  <Nivlac> haha
20:41:44  <Twerkhoven[L]> ello
20:41:52  <PublicServer> <Chris Booth> ELO are a good band
20:42:00  <Nivlac> !password
20:42:00  <PublicServer> Nivlac: bulged
20:42:07  <Twerkhoven[L]> elo?
20:42:12  <PublicServer> <Chris Booth> yes ELO
20:42:27  <PublicServer> <Kangoo> I thought you preferred EOL,...?
20:42:49  <Twerkhoven[L]> what kind?
20:42:51  <PublicServer> ***  made screenshot at 0000383D: http://ps.openttdcoop.org/publicserver/webcam/0000383D.png
20:42:53  <Twerkhoven[L]> kind of music i mean
20:43:10  <PublicServer> <Chris Booth> old music
20:43:19  <PublicServer> <Chris Booth> stuff my dad listens to
20:43:41  <PublicServer> <Chris Booth> http://www.youtube.com/watch?v=H2Ncxw1xfck
20:43:46  <Nivlac> http://www.youtube.com/watch?v=H2Ncxw1xfck only one i know
20:43:53  <PublicServer> <Chris Booth> they are prog rock I guess
20:43:53  <Nivlac> XD
20:44:08  <Chris_Booth> Mr Blue Sky
20:45:14  <PublicServer> <mfb> ...
20:45:15  *** unique has quit IRC
20:45:16  <PublicServer> <Ryton> busy evening :-)
20:45:30  <PublicServer> <Chris Booth> no just one person with a bad connection
20:45:30  *** unique has joined #openttdcoop
20:45:35  <Twerkhoven[L]> i'll get some tomorrow
20:45:48  <Nivlac> :(
20:45:56  <Chris_Booth> they are a good bad TWerkhoven
20:46:09  <Twerkhoven[L]> yes, but i dont have sound on the lappy
20:46:14  <Chris_Booth> Nivlac: try reseting your network/wifi/internets
20:46:43  <Nivlac> It's funny, because I was just playing TF2 fine quarter of an hour or so ago
20:47:13  <PublicServer> *** Nivlac joined the game
20:47:18  <PublicServer> <Nivlac> YAY
20:47:30  <Chris_Booth> TF2?
20:47:32  <PublicServer> <Kangoo> welcome ;)
20:48:23  <PublicServer> <Nivlac> Thanks :P, and Team Fortress 2
20:48:58  <PublicServer> <Nivlac> Online multiplayer shooter
20:49:03  <PublicServer> <Chris Booth> aaah ok
20:49:17  <PublicServer> <Chris Booth> only online shooter I play is COD and I hate that
20:49:23  <PublicServer> <Chris Booth> my house mate makes me play it
20:49:43  <PublicServer> <Nivlac> Too many cheaters, I always think
20:50:17  <PublicServer> <Chris Booth> Nivlac: how is that possible in a game on the xBox 360 or a PS3?
20:50:37  <PublicServer> *** twerkhoven has left the game (connection lost)
20:50:45  <PublicServer> <Nivlac> It's on PC as well, and there are ways to hack consoles
20:50:47  <PublicServer> <Kangoo> they hire asian kids to play for them?
20:50:49  <PublicServer> <Chris Booth> knowledge of the game or map is not cheating
20:51:11  *** sla_ro|master has quit IRC
20:51:14  <PublicServer> <Chris Booth> there are ways to hack consoles but MS ban you if they find you
20:51:31  <PublicServer> <Chris Booth> and sony will not allow any change to the consol if you go onto PSN
20:51:40  <PublicServer> <Chris Booth> and they check it every time you connect
20:52:26  <Twerkhoven[L]> :)
20:52:50  <PublicServer> <Kangoo> anyone building anything anywhere=
20:52:53  <PublicServer> <Kangoo> ?
20:52:59  <Chris_Booth> I am building lego on my desk
20:53:13  <PublicServer> <mfb> you can expand food pickup2 or wood drop if you want to do something
20:53:17  <mfb-> !screen
20:53:17  <PublicServer> *** mfb- made screenshot at 00006560: http://ps.openttdcoop.org/publicserver/webcam/00006560.png
20:53:19  <Twerkhoven[L]> im just sitting on the sofa watching House
20:53:43  <PublicServer> <mfb> nothing happening
20:53:56  <PublicServer> <Ryton> food pickup 2?
20:53:58  <PublicServer> <Chris Booth> House MD or a house make over program?
20:54:00  <PublicServer> <mfb> hmm
20:54:04  <Twerkhoven[L]> MD
20:54:06  <PublicServer> <Kangoo> nah, Im staying away from the most complexe things. especially now that so many trains running
20:54:08  <PublicServer> <mfb> CL here or CL there
20:54:09  <Twerkhoven[L]> we're on season 2
20:54:12  <PublicServer> <Ryton> add another line, or make a bunch of new platforms?
20:54:20  <PublicServer> <mfb> CL everywhere
20:54:35  <PublicServer> <mfb> both :D
20:54:55  <Chris_Booth> hhhm season 2 is one of the good ones
20:55:01  <Chris_Booth> season 4 is best IMO TWerkhoven
20:55:25  <Twerkhoven[L]> i think i got up to 5 here
20:55:41  <Twerkhoven[L]> ever watched leverage?
20:56:17  <Chris_Booth> never tryed leverage
20:56:23  <Twerkhoven[L]> watched hustle?
20:56:26  <Chris_Booth> what is that about?
20:56:32  <Chris_Booth> yes I have watch hustle
20:56:58  <Twerkhoven[L]> leverage is american version, not as good (but not bad) but more episodes to a season
20:57:51  <PublicServer> ***  made screenshot at 000136F5: http://ps.openttdcoop.org/publicserver/webcam/000136F5.png
20:57:55  <Chris_Booth> TWerkhoven I am sorry but in the UK we have a series, which by definition is shorter than a season
20:58:21  <Chris_Booth> a season in general is 20 or more episodes while a series will generaly be 5 - 10
20:58:30  <Twerkhoven[L]> ah
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20:58:49  <Chris_Booth> I am being very anti american terms today
20:59:03  <Twerkhoven[L]> hehe
21:03:07  <PublicServer> <Nivlac> @mfb: meant to ask ages ago, was there anything in particular that was wrong with SLH09, or was it just generally bad?
21:03:13  <PublicServer> <Nivlac> if you can remember :P
21:03:29  <PublicServer> <mfb> single bridges everywhere
21:03:43  <PublicServer> <mfb> some signal gaps
21:03:43  <PublicServer> <Nivlac> oh right, ok
21:03:53  <PublicServer> <mfb> the join was a bit slow
21:04:13  <PublicServer> <mfb> and I expanded it from LL_RR to LLL_RRR
21:04:19  <PublicServer> <mfb> well, now 4L 3R
21:05:18  <PublicServer> <Nivlac> right, I see. just wanted to check there weren't any horrendously stupid mistakes, so that I don't mke them again in the future
21:05:38  <PublicServer> <mfb> traffic just got too high for it
21:07:17  <PublicServer> <Chris Booth> the big issue with SLH 09 is it is built on top of hell
21:08:00  <PublicServer> <Nivlac> Ah, could be problematic. Rails keep melting?
21:09:06  <PublicServer> <mfb> complete jam at line 4
21:09:16  <PublicServer> <mfb> coming from the BBH
21:09:22  <PublicServer> <Kangoo> lots of paper trains
21:09:28  <PublicServer> <mfb> only
21:09:42  <PublicServer> <mfb> due to the improvised connection
21:10:08  <PublicServer> <Nivlac> Mufingwell Mines as well
21:10:10  <PublicServer> <mfb> the jamming SLH again
21:10:12  <PublicServer> <Chris Booth> its more of an 12 issue
21:10:25  <PublicServer> <Kangoo> caused by jam at deunningstone west farm?
21:10:26  <Twerkhoven[L]> cb: http://www.youtube.com/watch?v=bPyA5UOwbOA
21:10:27  <Webster> Title: AYREON - Stranger From Within (OFFICIAL VIDEO) - YouTube (at www.youtube.com)
21:10:40  <Twerkhoven[L]> ayreon, my fav 'band'
21:10:46  <PublicServer> <Chris Booth> listening now
21:10:58  <PublicServer> <mfb> what was that?
21:12:50  <PublicServer> <Chris Booth> crash
21:12:51  <PublicServer> ***  made screenshot at 0000D4B1: http://ps.openttdcoop.org/publicserver/webcam/0000D4B1.png
21:12:52  <PublicServer> <mfb> ...
21:13:10  <PublicServer> <Chris Booth> I mess up some signals
21:13:14  <PublicServer> <Chris Booth> so crashed the trains
21:13:22  <PublicServer> <Kangoo> overflow works with pbs?
21:13:31  <PublicServer> <Chris Booth> going to try one
21:13:59  <PublicServer> <mfb> moved the other line a bit
21:14:00  *** unique has quit IRC
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21:15:04  <PublicServer> <Ryton> finally, train count lowered ;-)
21:15:47  <PublicServer> <Kangoo> is shortcut from BBH02->SL12 concidered cheating?
21:15:59  <PublicServer> <mfb> ugly
21:16:09  <PublicServer> <mfb> which one?
21:16:13  <PublicServer> <Kangoo> trains join the ML for 3 tiles..
21:16:31  <PublicServer> <mfb> that is possible
21:16:39  <PublicServer> <mfb> but I think I prefer a bigger solution
21:17:18  <PublicServer> <Kangoo> bigger?
21:17:21  <PublicServer> <mfb> see !signs
21:17:31  <PublicServer> <mfb> maybe with additional shortcut
21:17:37  <PublicServer> <mfb> but that would really help the BBH
21:17:51  <PublicServer> <mfb> as many paper trains could use it
21:18:44  <PublicServer> <mfb> signs beginning with !
21:18:50  <PublicServer> <Kangoo> oh..
21:18:53  <PublicServer> <Chris Booth> yes
21:19:03  <PublicServer> <mfb> that is wrong
21:19:17  <Chris_Booth> TWerkhoven I like that
21:19:24  <Chris_Booth> will have to listen to more from that band
21:20:14  <PublicServer> <Kangoo> so basically a BBH&SLH bypass for paper trains?
21:20:21  <Twerkhoven[L]> theres a single-version of that song with a long instrument-only secion
21:20:34  <Twerkhoven[L]> i can recommend that for starters
21:21:20  <PublicServer> <Kangoo> tight squeeze that
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21:21:41  <PublicServer> <Nivlac> No room for double bridge over ML
21:21:43  <PublicServer> <Ryton> 3 very long tunnels maybe?
21:21:48  <PublicServer> <mfb> where?
21:22:04  <PublicServer> <Kangoo> liek 20 tiles?
21:22:14  <Twerkhoven[L]> !gap 3 20
21:22:14  <PublicServer> Twerkhoven[L]: You need 5 tunnels/bridges for trainlength 3 and gap 20.
21:22:20  <PublicServer> <mfb> no
21:22:32  <PublicServer> <Chris Booth> mfb: think it was just me and you that built that
21:22:34  <PublicServer> <mfb> and add a twoway signal
21:22:55  <PublicServer> *** Nivlac has left the game (connection lost)
21:23:18  <Nivlac> oh dear, and things were going so well...
21:23:29  <Nivlac> !password
21:23:30  <PublicServer> Nivlac: creams
21:23:34  <Nivlac> creams
21:23:50  <Nivlac> oops wrong window
21:24:07  <PublicServer> <Kangoo> the jam that the bypass will fix is now gone by it self?
21:24:15  <PublicServer> *** Nivlac has left the game (general error)
21:24:19  <PublicServer> <mfb> it will come back I think
21:24:31  <PublicServer> <Ryton> who will build the bypass?
21:24:35  <PublicServer> <mfb> but improving the SL helped
21:24:37  <PublicServer> <Chris Booth> Fuck sake
21:24:44  <PublicServer> <Chris Booth> please stop joining
21:25:07  <Nivlac> Sorry, forgot it keeps pausing the game
21:25:36  <PublicServer> <Chris Booth> mfb I ro-ro the 2 most jammy station to reduce signal gap
21:25:53  <PublicServer> <mfb> signal gap?
21:26:08  <PublicServer> <Chris Booth> yes when a train leave the terminus
21:26:14  <PublicServer> <Chris Booth> it makes a huge gap
21:26:20  <PublicServer> <Chris Booth> that a train can't enter the station
21:26:29  <PublicServer> <Chris Booth> now they can or use the over flow
21:27:52  <PublicServer> ***  made screenshot at 0000D194: http://ps.openttdcoop.org/publicserver/webcam/0000D194.png
21:28:04  <PublicServer> <Chris Booth> that isn't slow like yours
21:28:12  <PublicServer> <mfb> ?
21:28:22  <PublicServer> <Chris Booth> Ryton: is building in BBH 02
21:28:28  <PublicServer> <mfb> ah
21:29:07  <PublicServer> <mfb> it is a bypass, it does not matter
21:30:05  <PublicServer> <Chris Booth> bang
21:30:18  <PublicServer> <Chris Booth> you will need to bypass that
21:30:20  <PublicServer> <Ryton> too slow with the signals ;'(
21:30:28  <PublicServer> <Chris Booth> or we will have a big jam for 2 months
21:30:30  <PublicServer> <mfb> nah
21:30:34  <PublicServer> <mfb> just wait
21:30:38  <PublicServer> <mfb> and watch the jam :D
21:30:58  <Twerkhoven[L]> gnite all
21:31:11  <PublicServer> <Chris Booth> toodles Twerkhoven
21:31:31  <PublicServer> <Ryton> ah, just bypass half
21:31:39  <PublicServer> <Chris Booth> yes
21:31:47  <PublicServer> <Chris Booth> you can't signal the bridges
21:32:20  *** Twerkhoven[L] has quit IRC
21:32:35  <PublicServer> <Kangoo> RY: original plan was !to here
21:32:57  <PublicServer> <mfb> no
21:33:05  <PublicServer> <mfb> that is another thing
21:33:21  <PublicServer> <Chris Booth> erm there is no wood
21:33:23  <PublicServer> <Chris Booth> XD
21:33:37  *** TWerkhoven has quit IRC
21:33:37  <PublicServer> <mfb> :D
21:33:46  <PublicServer> <mfb> good point
21:33:58  <PublicServer> <Ryton> could some one else finish this !bypass?
21:34:06  <PublicServer> <Ryton> I got to go soon
21:34:22  <PublicServer> <mfb> there is no sign !bypass
21:34:33  <PublicServer> <Ryton> now there is
21:34:41  <PublicServer> <Kangoo> imo giving the farm trains a bypass to go directly from
21:34:45  <PublicServer> <Kangoo> yes
21:35:03  <PublicServer> <mfb> well, looks like there is nothing to be finished
21:35:10  <PublicServer> <Ryton> but its another brdige
21:35:21  <PublicServer> <Ryton> coming from the norht
21:35:39  <PublicServer> <Ryton> this should work, but.. V calls it cheating :p
21:35:55  <PublicServer> <Chris Booth> games are more fun with cheats
21:36:07  <PublicServer> <Kangoo> why is that more cheating than the papertrain bypass? ;)
21:36:07  <PublicServer> <Chris Booth> if you cheat in Age of Empires you can have monster trucks
21:36:21  <PublicServer> <Ryton> hehe Chris
21:36:21  <PublicServer> <Chris Booth> if you cheat in GTA IV you can have hover cars
21:36:27  <PublicServer> <Ryton> and the torpedo roadster
21:37:19  <PublicServer> *** Ryton has left the game (connection lost)
21:38:15  <PublicServer> <Kangoo> hm - removing the "correct way" makes cheat so obvious.. ;)
21:38:21  <PublicServer> <Chris Booth> now farm trains miss the wood/paper trains on that entracne the SLH 12
21:38:26  <PublicServer> <Chris Booth> but not the exit
21:38:38  <PublicServer> <Chris Booth> no just make the 2 hubs 1 hub
21:38:54  <PublicServer> <Chris Booth> there is no reason to have that link to the wood area ML
21:39:01  <PublicServer> <Chris Booth> no wood on the line
21:39:40  *** UncleCJ has quit IRC
21:39:40  <PublicServer> <mfb> bypass is working
21:39:46  <PublicServer> <Chris Booth> I was thinking about doing the same on the otherside aswell
21:40:32  <PublicServer> <Kangoo> jam at mufingwell
21:40:51  <PublicServer> <mfb> mufingwell mine disconnected?
21:41:23  <PublicServer> <mfb> obvious jam reason
21:41:25  <PublicServer> <Kangoo> ah - EOL strikes again!
21:41:33  <PublicServer> <Chris Booth> lol
21:42:01  <PublicServer> <Chris Booth> EOL are a crafty band
21:42:05  *** ryton has quit IRC
21:42:07  <PublicServer> <Chris Booth> they keep causing jams XD
21:42:27  <PublicServer> <mfb> jam at the farm SL
21:42:49  <PublicServer> <Chris Booth> the exit of SLH 12?
21:42:51  <PublicServer> <mfb> 05
21:42:52  <PublicServer> ***  made screenshot at 0001E0C2: http://ps.openttdcoop.org/publicserver/webcam/0001E0C2.png
21:44:06  <PublicServer> <Chris Booth> SLH 12 is smoothish now
21:44:20  <PublicServer> <Chris Booth> like it had a shave in the morning but has a realy fast growing beard
21:44:22  <PublicServer> <mfb> I think you put the signals at the wrong side at "cheat"
21:44:48  <PublicServer> <Chris Booth> I gave prior to the ML
21:45:07  <PublicServer> <Chris Booth> oops my bad
21:45:09  <PublicServer> <Chris Booth> I did
21:47:58  <PublicServer> <Chris Booth> mfb: the paper / wood bypass now is not needed
21:48:26  <PublicServer> <Chris Booth> it is just making BBH 02 useless now
21:48:38  <PublicServer> <mfb> who needs the BBH? :p
21:48:40  <PublicServer> <mfb> let's see
21:49:20  <PublicServer> <Chris Booth> ok who keeps adding 2 way signals to my cheat?
21:49:33  <PublicServer> <mfb> I just added them once
21:49:41  <PublicServer> <mfb> and they are nice there
21:49:55  <PublicServer> <Chris Booth> they are gone now
21:50:20  <PublicServer> <Kangoo> wood trains !que up on SL05
21:50:57  <PublicServer> <mfb> hmm
21:51:05  <PublicServer> <mfb> without prio, the other side hat the jam
21:51:09  <PublicServer> <Kangoo> is there a brighter future for them?
21:51:35  <PublicServer> <mfb> hmm
21:51:40  <PublicServer> <mfb> but the cheat is ugly now
21:51:52  <PublicServer> <mfb> there should be a connection from the other side to the SLH
21:52:02  <PublicServer> <mfb> even if there are no wood trains at the moment
21:52:10  <PublicServer> <Kangoo> seems there is somewhat less trains coming from the right now than a couple of minutes ago. not ure though.. (regarding SL5)
21:52:40  <PublicServer> <Chris Booth> mfb: I am not sure there will ever be
21:52:49  <PublicServer> <mfb> does it matter?
21:53:21  <PublicServer> <Chris Booth> no but I am sure there is no rule saying the a BBH + SLH joined mudt have all - all links
21:53:39  <PublicServer> <Chris Booth> I have build SLHs inside BBHs and missed links befor and no one has cared
21:54:06  <PublicServer> <mfb> trains should have the possibility to reach every possible destination
21:54:21  <PublicServer> <mfb> you don't have to connect a side with just a town drop
21:54:36  <PublicServer> <mfb> but here we have the possibility to have wood trains
21:55:08  <PublicServer> <Chris Booth> if you can get a forrest to prospect in aplace it would use SLH 12 I will then rebuild the link
21:55:20  <PublicServer> <mfb> ...
21:55:35  <PublicServer> <Chris Booth> I think that is fair
21:55:47  <mfb-> I think I add a forest there if I want to
21:56:07  <PublicServer> <Chris Booth> I can't see one
21:56:26  <mfb-> raw_industry_construction = 2
21:56:35  <mfb-> ;)
21:56:44  <mfb-> or 0
21:56:59  <Chris_Booth> then make it one
21:57:02  <Chris_Booth> and place one
21:57:15  <Chris_Booth> so you can win the arguement and force me to rebuild the pointless link
21:57:22  <Chris_Booth> and then connect the forest
21:57:51  <mfb-> :D
21:57:52  <PublicServer> ***  made screenshot at 0000EB89: http://ps.openttdcoop.org/publicserver/webcam/0000EB89.png
21:58:10  <mfb-> !rcon set raw_industry_construction = 2
21:58:10  <PublicServer> mfb-: - Change setting for all clients. Usage: 'setting <name> [<value>]'
21:58:10  <PublicServer> mfb-: - Omitting <value> will print out the current value of the setting.
21:58:23  <mfb-> !rcon set raw_industry_construction 2
21:58:36  <mfb-> hmm
21:58:43  <mfb-> !rcon set raw_industry_construction
21:58:43  <PublicServer> mfb-: Current value for 'raw_industry_construction' is: '2' (min: 0, max: 2)
21:58:47  <mfb-> !rcon set raw_industry_construction 0
21:58:59  <mfb-> !rcon set raw_industry_construction 1
21:59:14  <PublicServer> <mfb> last thing..
21:59:19  <mfb-> !rcon set raw_industry_construction 2
21:59:26  <PublicServer> <mfb> there you got your wood
21:59:40  <PublicServer> <Chris Booth> what ever
21:59:51  <PublicServer> <mfb> jam coming from SLH04
22:00:15  <PublicServer> <mfb> trains go to the wrong direction
22:00:35  <PublicServer> <mfb> ah
22:00:43  <PublicServer> <mfb> your cheat was not complete
22:00:47  <PublicServer> <mfb> well, it was
22:00:51  <PublicServer> <mfb> but I did not see it
22:01:01  <PublicServer> <mfb> found the problem
22:02:58  <PublicServer> <mfb> no
22:03:07  <PublicServer> <Chris Booth> that is to soon
22:03:11  <PublicServer> <Chris Booth> and train can get lost!
22:03:26  <PublicServer> <Chris Booth> better
22:04:04  <PublicServer> <Chris Booth> SLH 04 is jamming with lost trains
22:04:14  <PublicServer> <mfb> oroblem is solved
22:04:32  <PublicServer> <Chris Booth> probably was me in BBH 02
22:04:45  <PublicServer> <mfb> we together
22:05:20  <PublicServer> <mfb> good night
22:05:26  <PublicServer> <Chris Booth> good night mr mfb
22:05:29  <PublicServer> <mfb> btw.: cheat for SL exit, too? :D
22:05:31  <PublicServer> <Kangoo> good night mfb.
22:05:41  <PublicServer> <Chris Booth> I have
22:05:51  <PublicServer> <Kangoo> and everybody else
22:05:55  <PublicServer> *** mfb has left the game (leaving)
22:06:05  *** alang has quit IRC
22:06:38  <PublicServer> <Kangoo> finished building for now?
22:06:44  <PublicServer> <Chris Booth> yes
22:06:58  <PublicServer> <Kangoo> goodie. then Im off.
22:07:08  *** Tray has quit IRC
22:08:09  <mfb-> I don't think it is a cheat
22:08:11  <PublicServer> *** Kangoo has left the game (leaving)
22:08:11  <PublicServer> *** Game paused (number of players)
22:08:13  <mfb-> just a nice improvement
22:08:16  *** mfb- has quit IRC
22:08:17  <PublicServer> *** Chris Booth has left the game (leaving)
22:08:26  <Chris_Booth> it is a jam solver
22:08:34  <Chris_Booth> no jam @ BBH 02 or SLH 12 now
22:12:30  *** Mucht has joined #openttdcoop
22:12:30  *** ChanServ sets mode: +o Mucht
22:12:54  <PublicServer> ***  made screenshot at 00011B8E: http://ps.openttdcoop.org/publicserver/webcam/00011B8E.png
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22:54:46  <PublicServer> *** Game still paused (number of players)
22:54:48  <PublicServer> *** Sylf joined the game
23:23:54  <PublicServer> *** Sylf has left the game (leaving)
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