Config
Log for #openttdcoop on 23rd July 2011:
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02:49:36  *** Razaekel has quit IRC
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06:25:08  <Absolutis> !password
06:25:08  <PublicServer> Absolutis: slided
06:25:59  <PublicServer> *** Game still paused (number of players)
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08:23:23  <ryton> !players
08:23:25  <PublicServer> ryton: There are currently no clients connected to the server
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12:27:42  <ryton> !players
12:27:44  <PublicServer> ryton: There are currently no clients connected to the server
12:27:46  <ryton> !password
12:27:46  <PublicServer> ryton: slided
12:28:15  <PublicServer> *** Game still paused (number of players)
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13:43:23  <Kangoo> !password
13:43:23  <PublicServer> Kangoo: slided
13:43:41  <PublicServer> *** Game still paused (number of players)
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14:16:47  <PublicServer> <TWerkhoven> ello
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15:22:55  <Absolutis> !password
15:22:55  <PublicServer> Absolutis: nieces
15:23:26  <PublicServer> *** Game still paused (number of players)
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15:27:46  <XeryusTC> trololololo
15:28:12  <PublicServer> ***  made screenshot at 00013C47: http://ps.openttdcoop.org/publicserver/webcam/00013C47.png
15:28:18  <XeryusTC> !password
15:28:18  <PublicServer> XeryusTC: batter
15:28:25  <PublicServer> *** XeryusTC joined the game
15:29:42  <PublicServer> <XeryusTC> see !what's the use?
15:30:47  <PublicServer> <XeryusTC> so we can remove it?
15:31:36  <PublicServer> <Absolutis> but even before i did it, there was 2 tracks, presumably because of the hill
15:31:50  <PublicServer> <XeryusTC> heh, weird
15:32:05  <PublicServer> *** Chris Booth joined the game
15:32:19  <Chris_Booth> don't touch anything from wood are to BBH 02
15:32:32  <PublicServer> <XeryusTC> the entire line needs doubling i recon
15:33:59  <PublicServer> <Chris Booth> SLH 08 does have most of the FPP 02 traffic on it
15:37:03  <PublicServer> <XeryusTC> slh5 also jams
15:37:39  <PublicServer> <Chris Booth> SLH 05 - BBH 01 probab ly need LLL_RRR
15:38:03  <PublicServer> <XeryusTC> acceleration on the engines is too low
15:38:09  <PublicServer> <Chris Booth> yes
15:38:23  <PublicServer> <Chris Booth> we have 2 options make tight packers or make more lines
15:38:29  <PublicServer> <Chris Booth> and more lines are easier
15:38:51  <PublicServer> <Absolutis> i can help with more lines
15:38:53  <PublicServer> <XeryusTC> well, looking at slh5 that might actually be quite hard :P
15:39:24  <PublicServer> <Chris Booth> don't say that until you have to get a 4th line in there
15:39:39  <PublicServer> <Chris Booth> like with SLH 01
15:43:13  <PublicServer> ***  made screenshot at 00002E4F: http://ps.openttdcoop.org/publicserver/webcam/00002E4F.png
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15:58:13  <PublicServer> ***  made screenshot at 00018A35: http://ps.openttdcoop.org/publicserver/webcam/00018A35.png
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18:32:58  <PublicServer> *** Game still paused (number of players)
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18:33:02  <PublicServer> <mfb> hi
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18:33:56  <Chris_Booth> hi mfb-
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18:43:13  <PublicServer> ***  made screenshot at 0000D68E: http://ps.openttdcoop.org/publicserver/webcam/0000D68E.png
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18:47:28  <PublicServer> <mfb> ...
18:47:42  <PublicServer> <Chris Booth> ,,,
18:48:12  <TWerkhoven> ;;;
18:48:23  <PublicServer> <Chris Booth> to far TWerkhoven
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18:57:43  <PublicServer> <Chris Booth> anything to work on?
18:58:14  <PublicServer> ***  made screenshot at 000179C4: http://ps.openttdcoop.org/publicserver/webcam/000179C4.png
18:58:16  <PublicServer> <mfb> I am not very happy with SLH12, but it works somehow
18:58:34  <PublicServer> <mfb> oh nice
18:58:40  <PublicServer> <mfb> a second wood spawned there
18:58:46  <PublicServer> <Chris Booth> lol
18:59:00  <PublicServer> <Chris Booth> you now double win that case
18:59:18  <PublicServer> <Chris Booth> what part of SLH 12 is not to your liking?
18:59:28  <PublicServer> <mfb> entry to ML
19:00:37  <PublicServer> <Chris Booth> not much you can to there
19:00:45  <PublicServer> <Chris Booth> unless you make it wider
19:01:35  <PublicServer> <mfb> I think we have some GRF bug near senningbury valley
19:02:10  <PublicServer> <Chris Booth> how so?
19:02:42  <PublicServer> <Chris Booth> the bridge?
19:02:48  <PublicServer> <mfb> yes
19:02:58  <PublicServer> <Chris Booth> you must have opengfx
19:03:22  <PublicServer> <Chris Booth> you get half opentgfx and half old gfx
19:03:25  <PublicServer> <mfb> bridge is semi-transparent for me
19:03:32  <PublicServer> <Chris Booth> so yes its a grf bug
19:03:53  <PublicServer> *** Chris Booth #1 joined the game
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19:04:37  <PublicServer> <Chris Booth #1> oh yes that is yucky with opengfx
19:05:19  <PublicServer> *** Chris Booth #1 has left the game (leaving)
19:05:47  <PublicServer> <Chris Booth> for this map you should turn on oldgrfs then
19:05:57  <PublicServer> <mfb> well, does not matter
19:13:14  <PublicServer> ***  made screenshot at 00011604: http://ps.openttdcoop.org/publicserver/webcam/00011604.png
19:15:14  <PublicServer> <Chris Booth> BBH 04 now has LLL_RRR
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19:28:14  <PublicServer> ***  made screenshot at 00010CC6: http://ps.openttdcoop.org/publicserver/webcam/00010CC6.png
19:29:05  <PublicServer> <mfb> paper mill 5 :)
19:29:38  <PublicServer> <Chris Booth> nice
19:30:01  <PublicServer> <Chris Booth> BBH 03 has been Pimped to LL_RRR now
19:30:11  <PublicServer> <mfb> :)
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19:35:33  <PublicServer> <Chris Booth> that was rather painless
19:36:03  <PublicServer> <mfb> you got the right idea
19:36:29  <PublicServer> <Chris Booth> that mean that ML will not jam for a while
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19:37:15  <PublicServer> <mfb> SLH06 is a bit slow with its single tunnel
19:38:39  <PublicServer> <mfb> hmm
19:39:28  <PublicServer> <Chris Booth> sorted
19:41:07  <PublicServer> <mfb> CL
19:43:14  <PublicServer> ***  made screenshot at 00008AD8: http://ps.openttdcoop.org/publicserver/webcam/00008AD8.png
19:44:45  <PublicServer> <Chris Booth> I am not happy with SLH 05
19:44:59  <PublicServer> <mfb> :p
19:45:26  <PublicServer> <Chris Booth> its never been great
19:45:32  <PublicServer> <Chris Booth> but now its at its limit
19:45:34  <PublicServer> <mfb> hmm first thing: we can remove one half
19:45:49  <PublicServer> <mfb> as there is no reason for trains to ever take that side
19:45:55  <PublicServer> <Chris Booth> yes we can
19:47:07  <PublicServer> <Chris Booth> hhhm we have lost trains in SLH 04
19:47:17  <PublicServer> <Chris Booth> must have been from one of our rebuilds
19:47:31  <PublicServer> <mfb> from to?
19:47:52  <PublicServer> <Chris Booth> New Gruthill City Heights - FPP 01
19:48:02  <PublicServer> <Chris Booth> which is SLH 12
19:48:58  <PublicServer> <mfb> I don't see a reason
19:49:05  <PublicServer> <Chris Booth> must have been from a rebuild
19:50:24  <PublicServer> <Chris Booth> ooh its the overflow
19:50:41  <PublicServer> <mfb> ?
19:50:50  <PublicServer> <Chris Booth> check !here
19:51:10  <PublicServer> <Chris Booth> now watch
19:51:18  <PublicServer> <mfb> :D
19:51:24  <PublicServer> <Chris Booth> see the issue now
19:51:48  <PublicServer> <Chris Booth> was about to do that myself
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19:53:40  <PublicServer> <Chris Booth> thats better
19:54:18  <PublicServer> <V453000> hi
19:54:19  <PublicServer> *** V453000 joined the game
19:54:22  <PublicServer> <mfb> hi
19:54:25  <PublicServer> <Chris Booth> welcome back
19:54:47  <PublicServer> <mfb> wtf
19:55:07  <PublicServer> <Chris Booth> lol
19:55:09  <PublicServer> <V453000> hehe :)
19:55:15  <PublicServer> <V453000> very interesting actually
19:55:39  <PublicServer> <V453000> btw feel free to nuke FPP pickup 02
19:55:50  <PublicServer> <V453000> or whatever else I built
19:55:56  <PublicServer> <Chris Booth> why?
19:56:10  <PublicServer> <V453000> looks like it needs expanding
19:56:12  <PublicServer> <mfb> rating is at 41%
19:56:16  <PublicServer> <Chris Booth> yes it does
19:56:16  <PublicServer> <mfb> with 8k waiting
19:56:27  <PublicServer> <mfb> well, the platform count should be fine
19:56:29  <PublicServer> <V453000> yes that is a bit sub-optimal
19:56:31  <PublicServer> <Chris Booth> are you not able to fix it?
19:56:33  <PublicServer> <mfb> but they are too empty
19:56:40  <PublicServer> <V453000> I am not going to fix it
19:56:50  <PublicServer> *** mfb has left the game (connection lost)
19:56:57  <mfb-> !password
19:56:58  <PublicServer> mfb-: suntan
19:57:04  <PublicServer> <Chris Booth> fair enough
19:57:12  <PublicServer> *** mfb joined the game
19:57:54  <PublicServer> <Chris Booth> wood area should have been split like the farms where
19:58:15  <PublicServer> ***  made screenshot at 0001530C: http://ps.openttdcoop.org/publicserver/webcam/0001530C.png
19:58:18  <PublicServer> <V453000> probably
19:58:36  <PublicServer> <mfb> well... now we have a really nice SLH01
19:58:50  <PublicServer> <Chris Booth> SLH 01 is nice
19:59:04  <PublicServer> <mfb> good area for the screenshot ;)
19:59:16  <PublicServer> <Chris Booth> I can agree with that
20:00:04  <PublicServer> <Chris Booth> SLH 09 on the otherhad is a medd
20:00:06  <PublicServer> <Chris Booth> mess
20:00:28  <PublicServer> <mfb> remove some unused tracks and it is fine
20:00:39  <PublicServer> <mfb> ok, the single bridge is not
20:02:22  <PublicServer> *** V453000 has left the game (leaving)
20:02:29  <V453000> cya
20:02:34  <PublicServer> <Chris Booth> byye V453000
20:02:47  <PublicServer> <mfb> cu
20:03:13  <PublicServer> <mfb> hardly used
20:03:15  <PublicServer> <mfb> maybe not at all
20:03:30  <PublicServer> <mfb> no farms there
20:08:51  <PublicServer> <mfb> "jam the ML", a funny game for 1-5 players!
20:09:04  <PublicServer> <Chris Booth> lol
20:12:45  <PublicServer> <Chris Booth> hhhm
20:13:15  <PublicServer> <mfb> hm?
20:13:15  <PublicServer> ***  made screenshot at 0001660A: http://ps.openttdcoop.org/publicserver/webcam/0001660A.png
20:13:27  <PublicServer> <Chris Booth> just trying to fix the paper / wood exit
20:16:26  <PublicServer> <mfb> train 447 :(
20:16:29  <PublicServer> <Chris Booth> what?
20:16:36  <PublicServer> <mfb> lost in the overflow
20:16:42  <PublicServer> <Chris Booth> ooh no
20:16:44  <PublicServer> <Chris Booth> just kill it
20:17:16  <PublicServer> <mfb> found a better way
20:17:50  <PublicServer> <Chris Booth> ok thats better
20:18:12  <PublicServer> <Chris Booth> its now a 4 + 2 -> 4
20:18:20  <PublicServer> <mfb> ;)
20:23:27  <PublicServer> <mfb> ok that just does not fit in
20:23:37  <PublicServer> <Chris Booth> what doesn't?
20:23:51  <PublicServer> <mfb> that
20:24:01  <PublicServer> <mfb> evil hack
20:24:14  <PublicServer> <Chris Booth> sign?
20:24:22  <PublicServer> <mfb> FPP pickup
20:24:49  <PublicServer> <Chris Booth> it can fit
20:25:15  <PublicServer> <mfb> that is not my problem
20:25:19  <PublicServer> <mfb> (and that does not fit at all now)
20:25:21  <PublicServer> <Chris Booth> no
20:25:27  <PublicServer> <Chris Booth> what is?
20:26:32  <PublicServer> <mfb> does not fit
20:26:44  <PublicServer> <mfb> I have a second line for that
20:26:52  <PublicServer> <mfb> hmm ok
20:28:08  <PublicServer> <mfb> 6 should be enough per line
20:28:16  <PublicServer> ***  made screenshot at 00018C0D: http://ps.openttdcoop.org/publicserver/webcam/00018C0D.png
20:28:25  <PublicServer> <Chris Booth> we got 8 now
20:28:31  <PublicServer> <mfb> and I have to get the exit through there
20:28:43  <PublicServer> <Chris Booth> ok
20:28:54  <PublicServer> <Chris Booth> the overflow is going to be a bitch
20:29:04  <PublicServer> <mfb> but it is the only thing which is missing
20:34:46  <PublicServer> <mfb> mistake
20:35:08  <PublicServer> <Chris Booth> was going to say its a pickup
20:36:13  <PublicServer> <Chris Booth> lol
20:36:19  <PublicServer> <Chris Booth> I fail
20:36:45  <PublicServer> <mfb> some strange trains come here
20:37:07  <PublicServer> <Chris Booth> how strange?
20:37:13  <PublicServer> <Chris Booth> ones with lots of orders?
20:40:54  <PublicServer> <Chris Booth> I have quite a cool cheat for terminus stations
20:42:07  <PublicServer> <mfb> ?
20:42:32  <PublicServer> <Chris Booth> check train 194
20:42:50  <PublicServer> <Chris Booth> the orders
20:43:00  <PublicServer> <Chris Booth> saves you alot of room with long fast trains
20:43:06  <PublicServer> <mfb> ah
20:43:16  <PublicServer> ***  made screenshot at 00016616: http://ps.openttdcoop.org/publicserver/webcam/00016616.png
20:43:26  <PublicServer> <mfb> but I don't want the waypoint :p
20:43:51  <PublicServer> <Chris Booth> will not work for you
20:44:44  <PublicServer> <mfb> ok, overflow
20:45:12  <PublicServer> <mfb> hmm they are really a bit slow
20:48:12  <PublicServer> <mfb> EOL+depot
20:48:20  <PublicServer> <mfb> and one single
20:48:43  <PublicServer> <Chris Booth> EOL can gone on otherside
20:49:01  <PublicServer> <mfb> like that?
20:49:09  <PublicServer> <Chris Booth> looks cool
20:49:17  <PublicServer> <mfb> and fits in
20:49:43  <PublicServer> <Chris Booth> nice station
20:50:04  <PublicServer> <mfb> that, we'll have to see
20:51:50  <PublicServer> *** Kangoo has left the game (leaving)
20:58:16  <PublicServer> ***  made screenshot at 0001670A: http://ps.openttdcoop.org/publicserver/webcam/0001670A.png
21:07:47  <PublicServer> <mfb> CB: !design concept was the original idea there
21:08:01  <PublicServer> <mfb> well, something like that
21:08:07  <PublicServer> <Chris Booth> aaah ok
21:08:13  <PublicServer> <Chris Booth> the would have been cool
21:08:16  <PublicServer> <Chris Booth> but wouldn't fit
21:08:32  <PublicServer> <mfb> well, I just started building something
21:08:39  <PublicServer> <mfb> came up with that idea later
21:09:52  <PublicServer> <Chris Booth> I see and issue
21:09:59  <PublicServer> <mfb> exit for the other side does not fit in
21:10:03  <PublicServer> <Chris Booth> yes
21:10:21  <PublicServer> <mfb> (but that would be TOO cool)
21:11:16  <PublicServer> <mfb> hmmhmm
21:11:57  <PublicServer> <mfb> :D
21:12:06  <PublicServer> <Chris Booth> now it works
21:13:16  <PublicServer> ***  made screenshot at 000008EF: http://ps.openttdcoop.org/publicserver/webcam/000008EF.png
21:13:18  <PublicServer> <mfb> I like that
21:13:25  <PublicServer> <mfb> is even in sync
21:13:47  <PublicServer> <Chris Booth> it is
21:13:49  <PublicServer> <mfb> as long as the parts get the same traffic
21:15:50  <PublicServer> <mfb> hmm
21:15:58  <PublicServer> <mfb> something for the next drop or pickup
21:16:36  <PublicServer> <Chris Booth> its nice but there is one issue
21:17:06  <PublicServer> <mfb> ?
21:17:20  <PublicServer> <Chris Booth> you will never be able to expand it
21:17:38  <PublicServer> <mfb> not the line count, true
21:18:00  <PublicServer> <mfb> that needs another area
21:18:10  <PublicServer> <Chris Booth> yes
21:18:17  <PublicServer> <mfb> so what ;)
21:18:51  <PublicServer> <Chris Booth> well as long as you maintain it
21:19:41  <PublicServer> <mfb> a 3rd line just gets some expansion somewhere
21:22:05  <PublicServer> <Chris Booth> now you have to make teh choice to archive or expand everything
21:22:23  <PublicServer> <mfb> I think the game is fine now
21:22:45  <PublicServer> <Chris Booth> only slightly bad aspect is SLH 05
21:22:48  <PublicServer> <Chris Booth> but that waves
21:22:54  <PublicServer> <mfb> so we can go to stage finalizing and fix things like that
21:25:45  <PublicServer> <mfb> hmm no that makes no sense
21:27:39  <PublicServer> <Chris Booth> how id the death of over 90 people on the same scale as the death of a useless pop star?
21:27:58  <PublicServer> <mfb> no idea
21:28:15  <PublicServer> <Chris Booth> I would much rather know about norway that amy winehouse
21:28:17  <PublicServer> ***  made screenshot at 000183AA: http://ps.openttdcoop.org/publicserver/webcam/000183AA.png
21:29:12  <PublicServer> <mfb> ?
21:30:07  <PublicServer> <Chris Booth> that what I wanted
21:30:17  <PublicServer> <Chris Booth> now you can prior the SLH on the left line
21:30:31  <PublicServer> <mfb> I don't think so
21:30:48  <PublicServer> <Chris Booth> why not?
21:30:56  <PublicServer> <Chris Booth> the SLH has more traffic more than the ML
21:30:59  <PublicServer> <mfb> more paper trains will come
21:31:09  <PublicServer> <mfb> hmm
21:31:11  <PublicServer> <mfb> ok let's try
21:32:38  <PublicServer> <Chris Booth> maybe a shifter on the SLH as well
21:38:36  *** ODM has quit IRC
21:42:06  <mfb-> !rcon set max_trains 900
21:43:17  <PublicServer> ***  made screenshot at 00017D06: http://ps.openttdcoop.org/publicserver/webcam/00017D06.png
21:44:03  <PublicServer> <Chris Booth> well with this traffic level SLH 05 works
21:44:13  <PublicServer> <Chris Booth> but if either gets more traffic it will not
21:44:28  <PublicServer> <mfb> ;)
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21:51:56  <PublicServer> <Chris Booth> i am off now
21:52:03  <PublicServer> *** Chris Booth has left the game (leaving)
21:52:03  <PublicServer> *** Game paused (number of players)
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21:54:43  <mfb-> @stage Finalizing
21:54:43  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG209 (r22637) | STAGE: Finalizing | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands"
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21:56:32  <Twerkhoven[L]> wb
21:58:18  <PublicServer> ***  made screenshot at 000083A7: http://ps.openttdcoop.org/publicserver/webcam/000083A7.png
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23:47:27  <PublicServer> *** Game still paused (number of players)
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