Config
Log for #openttdcoop on 24th July 2011:
Times are UTC Toggle Colours
00:00:41  <PublicServer> *** Game still paused (number of players)
00:00:42  <PublicServer> *** Chris Booth joined the game
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08:03:37  <luacs1998> !help
08:03:37  <PublicServer> luacs1998: http://www.openttdcoop.org/wiki/IRC_Commands
08:03:40  <luacs1998> !password
08:03:40  <PublicServer> luacs1998: giants
08:04:31  <luacs1998> !players
08:04:33  <PublicServer> luacs1998: There are currently no clients connected to the server
08:05:27  *** alang has quit IRC
08:06:30  <luacs1998> !playercount
08:06:31  <PublicServer> luacs1998: Number of players: 0 (0 spectators)
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10:21:41  <Chris_Booth[LP]> ola
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13:30:02  <Kangoo> !password
13:30:02  <PublicServer> Kangoo: giants
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13:30:11  <PublicServer> *** Game still paused (number of players)
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14:03:56  <PublicServer> *** Game still paused (number of players)
14:03:57  <PublicServer> *** Sylf joined the game
14:04:04  <PublicServer> *** Sylf has joined spectators
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14:30:47  <Chris_Booth> hi Sylf
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14:57:51  <PublicServer> *** Sylf has left the game (leaving)
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16:00:51  <Webster> Latest update from openttd: OpenTTD 1.1.2-RC1 <http://www.openttd.org/en/news/151>
16:07:09  *** rait has joined #openttdcoop
16:07:21  <rait> good evening folks
16:08:09  <rait> I've just stumbled on the OTTD. I loved the original TTD so this is an awesome project
16:08:56  <rait> I would like to contribute to it, by creating the town name set for my country, however, I'm not finding any tutorials
16:09:07  <rait> could someone give me a nudge in the right direction?
16:09:16  <^Spike^> join #openttd ?
16:09:32  <rait> hmm, the wiki pointed me this way
16:09:38  * ^Spike^ looks @ pm
16:09:40  <rait> I will check on openttd then
16:13:25  <planetmaker> rait: you find many existing town name sets on http://dev.openttdcoop.org
16:13:48  <planetmaker> and yes, #openttd or #openttdcoop.devzone are more appropriate channels
16:13:53  *** UncleCJ has quit IRC
16:14:27  <rait> "If you like help to code your Town Names NewGRF, please open a Ticket or meet us on IRC."
16:14:53  <rait> that's exactly what I'm trying to do
16:17:16  <Sylf> right - #openttd channel on this IRC network is a good place for that
16:17:51  <Sylf> btw...  I tried my first creation of town name grf with nml yesterday... it was dead simple :)
16:18:55  <rait> scanning through the newGRF forums now. Trying to find something to get me started
16:19:17  <Sylf> I think Olympic town names has a source
16:19:40  <Sylf> the source that's posted on the forum wasn't quite right though
16:20:07  <rait> cheers, that should get me moving in the right direction at least
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17:26:51  <XeryusTC> how's the game atm?
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17:45:20  <XeryusTC> !password
17:45:20  <PublicServer> XeryusTC: roting
17:45:24  <PublicServer> *** Game still paused (number of players)
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17:48:37  <kuch3n> !help
17:48:37  <PublicServer> kuch3n: http://www.openttdcoop.org/wiki/IRC_Commands
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20:36:10  *** ChanServ sets mode: +o mfb-
20:36:30  <PublicServer> *** Game still paused (number of players)
20:36:32  <PublicServer> <mfb> hi
20:36:32  <PublicServer> *** mfb joined the game
20:38:02  <PublicServer> <mfb> some strange things happen at SLH06
20:41:43  <Sylf> hm?
20:41:59  <PublicServer> <mfb> so many trains and jams back to the ML
20:41:59  <PublicServer> *** Sylf has left the game (general error)
20:41:59  <PublicServer> *** Game still paused (number of players)
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20:42:40  <PublicServer> *** Game still paused (number of players)
20:42:40  <PublicServer> *** Game unpaused (number of players)
20:42:40  <PublicServer> *** Sylf joined the game
20:43:19  <PublicServer> ***  made screenshot at 0001601B: http://ps.openttdcoop.org/publicserver/webcam/0001601B.png
20:44:02  <PublicServer> <Sylf> looks like there are too many trains for SLH 6
20:46:48  <PublicServer> <mfb> right
20:49:12  <PublicServer> <mfb> redirected some trains
20:49:15  <PublicServer> <mfb> maybe that helps
20:51:50  <PublicServer> *** Chris Booth joined the game
20:53:47  <PublicServer> <Chris Booth> SLH 06 is a mess
20:54:07  <PublicServer> <mfb> too many trains
20:54:17  <PublicServer> <Chris Booth> no such thing
20:54:21  <PublicServer> <Chris Booth> there are to few tracks
20:54:25  <PublicServer> <mfb> :p
20:54:32  <Twerkhoven[L]> lol
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20:55:26  <PublicServer> <Sylf> as long as you want to go through the pain of overhauling that area
20:56:07  <PublicServer> <mfb> well, it s a bit packed
20:56:11  <PublicServer> <Chris Booth> it is
20:56:18  <PublicServer> <Chris Booth> I have been in more pain in this game
20:56:24  <PublicServer> <Sylf> and those few we rerouted seemed to help
20:57:50  <PublicServer> <mfb> well, just begin with the entry
20:57:56  <PublicServer> <mfb> CL
20:58:05  <PublicServer> <mfb> ah ok
20:58:20  <PublicServer> ***  made screenshot at 0001512F: http://ps.openttdcoop.org/publicserver/webcam/0001512F.png
21:02:23  <PublicServer> <mfb> that overflow is broken anyway
21:04:35  <PublicServer> <Chris Booth> whats that for?
21:04:44  <PublicServer> <mfb> removing the one exit line
21:04:52  <PublicServer> <Chris Booth> ok
21:04:54  <PublicServer> <mfb> so you get more room for the entry
21:05:54  <PublicServer> <mfb> oh that is the entry?
21:05:56  <PublicServer> <mfb> :D
21:07:21  <PublicServer> <Sylf> you made another entry
21:07:23  <PublicServer> <Sylf> ?
21:07:25  <PublicServer> <Chris Booth> thats a much better entrance
21:07:41  <PublicServer> <mfb> the station looks a bit ill now
21:09:59  <PublicServer> <Sylf> this should help
21:10:57  <PublicServer> <mfb> works
21:11:50  <PublicServer> <mfb> trains wait for one line instead of taking the other, free one
21:12:04  <PublicServer> <mfb> trains to kendington do not use the upper one
21:12:16  <PublicServer> <mfb> hmm that train did
21:12:28  <PublicServer> <Chris Booth> the 2 ways will help
21:12:38  <PublicServer> <mfb> ah
21:12:40  <PublicServer> <Chris Booth> otherwise the shortest line is best
21:13:20  <PublicServer> ***  made screenshot at 0001490A: http://ps.openttdcoop.org/publicserver/webcam/0001490A.png
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21:20:07  <PublicServer> <Sylf> ugh
21:20:13  <PublicServer> <Sylf> too many trains at Trundstone Bay
21:20:37  <PublicServer> <mfb> and the goods problem again
21:21:02  <PublicServer> <Sylf> what's the goods problem?
21:21:09  <PublicServer> <mfb> goods waiting there
21:21:27  <PublicServer> <Sylf> oh.
21:21:29  <PublicServer> <mfb> should be fixed now
21:23:45  <PublicServer> <Chris Booth> should the priors on BBH 04 be changed?
21:24:03  <PublicServer> <mfb> hmm
21:24:22  <PublicServer> <Sylf> maybe
21:24:34  <PublicServer> <Chris Booth> BBH 04 - SLH 10 might need LLL_RRR
21:27:34  <PublicServer> <Sylf> maybe not that much....
21:27:49  <PublicServer> <mfb> ?
21:27:59  <PublicServer> <Sylf> I changed 1 prio at BBH 04
21:28:09  <PublicServer> <mfb> ah
21:28:20  <PublicServer> ***  made screenshot at 0000EA3B: http://ps.openttdcoop.org/publicserver/webcam/0000EA3B.png
21:31:14  <PublicServer> *** Chris Booth has left the game (leaving)
21:43:21  <PublicServer> ***  made screenshot at 00013693: http://ps.openttdcoop.org/publicserver/webcam/00013693.png
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21:58:21  <PublicServer> ***  made screenshot at 00001B3B: http://ps.openttdcoop.org/publicserver/webcam/00001B3B.png
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22:06:41  <PublicServer> <mfb> good nighz
22:06:43  <PublicServer> <mfb> t
22:06:49  <PublicServer> <Sylf> night
22:07:13  <PublicServer> *** mfb has left the game (leaving)
22:07:13  <PublicServer> *** Game paused (number of players)
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22:13:24  <PublicServer> ***  made screenshot at 0000FFCF: http://ps.openttdcoop.org/publicserver/webcam/0000FFCF.png
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