Log for #openttdcoop on 6th August 2011:
Times are UTC Toggle Colours
00:00:01  <Sigma> lol
00:00:01  *** alang has joined #openttdcoop
00:00:04  <Sigma> and the frustration?
00:00:12  <duckblaster> not too bad mostly
00:00:52  <hibby> aha
00:00:55  <hibby> I see what it is
00:00:55  <duckblaster> rather annoying trying to launch openttd and nit getting any message and it dieing immediatly
00:01:13  <duckblaster> eventually used the terminal
00:01:17  <Sigma> debug THAT, sucka!
00:01:19  <duckblaster> found it in 2 seconds
00:01:20  <Sigma> haha
00:01:23  <hibby> looks like it's looking for libicu 4.4, not 4.8
00:02:19  <duckblaster> yep
00:02:45  <Sigma> all for being able to play in traditional chinese?
00:02:56  <Sigma> or hungarian? lol
00:03:58  <PublicServer> *** Sigma has joined company #1
00:04:51  <hibby> or english
00:05:09  <Sigma> oh :(
00:05:16  <duckblaster> i want to kick whoever upgraded the version equirement
00:05:55  <hibby> thing is, older versions work fine with 4.8 for me
00:06:12  <duckblaster> and 4.2 i think
00:11:23  <duckblaster> !playercount
00:11:23  <PublicServer> duckblaster: Number of players: 1 (0 spectators)
00:11:57  <duckblaster> !password
00:11:57  <PublicServer> duckblaster: cement
00:12:11  <PublicServer> *** Game still paused (number of players)
00:12:11  <PublicServer> *** duckblaster joined the game
00:13:14  <hibby> just pulling down the source to compile against what I've got here
00:13:19  <duckblaster> why?
00:13:54  <Sigma> masochism
00:13:54  <duckblaster> just link to
00:14:01  <duckblaster> or similar
00:14:19  <duckblaster> it should work
00:14:39  <hibby> tried that
00:14:41  <hibby> it got quite grumpy
00:14:45  <duckblaster> oh
00:14:59  <duckblaster> i'd just install 4.4 then
00:15:07  <duckblaster> or won't it let you?
00:15:15  <hibby> can't find it, and if i'm going to compile something, it may as well be the game
00:15:21  <hibby> and aur makes it nice and easy
00:15:26  <duckblaster> ok
00:15:26  <hibby> makepkg -s
00:15:30  <hibby> walk away, come back and it's done
00:15:31  <duckblaster> nice
00:15:48  <duckblaster> any good at writing code?
00:16:03  <hibby> on occasion
00:16:17  <duckblaster> what language(s)
00:16:35  <hibby> C
00:16:39  <duckblaster> going to crash sigma now
00:16:43  <hibby> as you said, I'm a masochist
00:16:47  <PublicServer> *** duckblaster has joined company #1
00:16:47  <PublicServer> *** Game unpaused (number of players)
00:17:02  <duckblaster> how long will it take?
00:17:14  <PublicServer> *** Sigma has left the game (connection lost)
00:17:14  <PublicServer> *** Game paused (number of players)
00:17:24  <Sigma> I believe it's directly proportional to the number of trains
00:17:32  <Sigma> haha
00:17:41  <duckblaster> shal i crash some?
00:17:50  <Sigma> yeah about 500 should be enough
00:17:56  <duckblaster> or send to depot?
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00:18:39  <duckblaster> running costs are 0 when stopped right?
00:18:47  <Sigma> yes
00:19:12  <PublicServer> *** Game still paused (number of players)
00:19:12  <PublicServer> *** Sigma joined the game
00:19:21  <duckblaster> we should be good for a hundred years without major constructtion
00:19:32  <hibby> nice
00:19:36  <PublicServer> *** Sigma has joined company #1
00:19:36  <PublicServer> *** Game unpaused (number of players)
00:22:16  <Sigma> construction is impossible like this though
00:22:20  <Sigma> lol
00:22:26  <PublicServer> <duckblaster> send to depot?
00:22:35  <Sigma> nah
00:22:45  <PublicServer> *** Sigma has left the game (connection lost)
00:22:45  <PublicServer> *** Game paused (number of players)
00:23:09  <Sigma> I was looking at a SLH
00:23:12  <Sigma> immediate crash
00:23:15  <duckblaster> oops
00:23:23  <Sigma> :p
00:23:32  <duckblaster> do it in groups of50?
00:23:48  <PublicServer> ***  made screenshot at 00019531:
00:23:49  <Sigma> nah
00:24:07  <Sigma> I have a recent savegame that I can experiment with
00:24:15  <PublicServer> *** Game still paused (number of players)
00:24:16  <PublicServer> *** Game unpaused (number of players)
00:24:18  <PublicServer> *** Mazur joined the game
00:24:43  <PublicServer> <Mazur> You guys are not trying to be naughty, now are you?
00:24:49  <Sigma> until I get back to my desktop PC :p
00:25:20  <duckblaster> no crashes while we were on
00:25:25  <PublicServer> <Mazur> If the current game is beyind the capacity of your machine, wait for the next game.
00:25:28  <duckblaster> except sigmas comp
00:25:36  <PublicServer> <Mazur> Okay.
00:26:15  <PublicServer> <Mazur> Except someone is sending a lot of trains to depot.
00:26:30  <PublicServer> <Mazur> Causing a massive jam, no doubt.
00:26:43  <PublicServer> <Mazur> And totally disrupting everything.
00:27:21  <PublicServer> <Mazur> Who did that, then?
00:27:31  <PublicServer> <Mazur> And why?
00:27:57  <PublicServer> <Mazur> Well?
00:28:07  <Mazur> !admin
00:29:47  <hibby> oop, newgrf mismatch...
00:29:51  * hibby wanders off to the wiki
00:35:10  <duckblaster> lunch time
00:35:15  <duckblaster> back in 30 mins
00:35:27  <PublicServer> *** duckblaster has left the game (leaving)
00:35:27  <PublicServer> *** Game paused (number of players)
00:38:48  <PublicServer> ***  made screenshot at 00017760:
00:41:39  <hibby> !password
00:41:39  <PublicServer> hibby: defied
00:41:48  <PublicServer> *** Game still paused (number of players)
00:41:49  <PublicServer> *** Hibbyb joined the game
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00:47:26  <PublicServer> <Hibbyb> that is some major congestion
00:49:01  <PublicServer> *** Hibbyb has left the game (connection lost)
00:49:03  <PublicServer> *** Game paused (number of players)
00:49:29  <PublicServer> *** Game still paused (number of players)
00:49:29  <PublicServer> *** Game unpaused (number of players)
00:49:32  <PublicServer> *** Hibbyb joined the game
00:52:03  <Sigma> can you fix it by destroying the depots?
00:52:20  <PublicServer> <Mazur> No, they are not empty./
00:52:36  <Sigma> remove the entrance track
00:52:40  <PublicServer> <Mazur> It'll take some time to repait itself.
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00:53:00  <PublicServer> <Mazur> DId that, was not enough.
00:53:04  <Sigma> I think they can only enter that darn service station XTC built we didn't need
00:53:24  <hibby> I take it realistic acceleration and train expiry settings are off on the server?
00:53:31  <Sigma> but once they're empty you can destroy them and lose the orders on the other trains
00:53:40  <PublicServer> <Mazur> Oops
00:53:48  <PublicServer> ***  made screenshot at 0001655B:
00:53:56  <Sigma> or an admin can cancel the orders
00:54:32  <PublicServer> <Mazur> oops
00:54:38  <PublicServer> <Mazur> It's late.
00:54:46  <PublicServer> <Hibbyb> there's quite a lot of crashing occuring at the service centre
00:54:59  <PublicServer> <Mazur> Yes, I know, I caused it.
00:55:13  <PublicServer> <Hibbyb> i figured thats what the oops was for
00:55:23  <PublicServer> <Mazur> Indeed.
00:56:00  <Sigma> is it bad?
00:57:04  <duckblaster> and you were angry with us??
00:57:12  <duckblaster> we didn't rash anything
00:57:37  <PublicServer> <Mazur> No, but you disrupted the whole network.
00:57:38  <Sigma> the whole network was paralysed
00:57:48  <duckblaster> !password
00:57:48  <PublicServer> duckblaster: drench
00:58:01  <PublicServer> <Mazur> ANd after releasing them again, it would be the same.
00:58:09  <PublicServer> <Mazur> As you can see here and there.
00:58:12  <PublicServer> *** duckblaster has left the game (general error)
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01:00:37  <PublicServer> <Mazur> What are you ding?
01:01:00  <PublicServer> *** Hibbyb has left the game (leaving)
01:01:30  <PublicServer> <duckblaster> letting the trains past
01:01:38  <PublicServer> <Mazur> Ok, problem should be solved, after the trains get time to find their rhythms again.
01:01:53  <hibby> give it a while :)
01:02:04  <Sigma> no more in depots?
01:02:40  <PublicServer> <Mazur> No, I emptied them, removed them and replaced them.
01:03:44  <PublicServer> <Mazur> Now I gotta babysit to see which stations create a deadlock
01:08:48  <PublicServer> ***  made screenshot at 0003366F:
01:16:44  <PublicServer> <Mazur> Ok, I think I've got weverything rolling again.
01:19:33  *** Sigma has quit IRC
01:23:48  <PublicServer> ***  made screenshot at 00035FA0:
01:24:35  <hibby> nice
01:24:48  <hibby> I'll come and have a look
01:24:54  <hibby> need to get my head around load balancers
01:28:58  <PublicServer> *** Sylf joined the game
01:29:01  <PublicServer> <Mazur> Hey, Sylf.
01:29:07  <PublicServer> <Sylf> hey all
01:29:57  <PublicServer> <Sylf> what's been happening with this game lately?
01:30:23  <XeryusTC> Mazur: !
01:30:31  <XeryusTC> you really need to come over here and drink a beer ;)
01:30:41  <PublicServer> <Mazur> I do, indeed.
01:30:44  <XeryusTC> and see the rest of the city
01:30:52  <XeryusTC> same is applicable to V453000 ;)
01:30:55  <Mazur> Ah, Snitz.
01:31:01  <XeryusTC> Snits*
01:31:14  <Mazur> Natuurlijk, Heit.
01:31:21  <XeryusTC> although, i almost got into 3 fights this night :s
01:31:27  <Mazur> *plblblblblb*
01:31:42  <XeryusTC> while in the past 4 years i have really gotten into 1 thing that could be considered a fight
01:31:44  <Mazur> very 3 october.
01:31:48  * Sylf just got home from a night of beer and pizza
01:32:04  <Mazur> Always the same.  People ge6t drunk, and some of them get belligerent.
01:32:05  <XeryusTC> hmm
01:32:07  <PublicServer> *** XeryusTC joined the game
01:32:18  <XeryusTC> i got a shoarma pizza tonight :D
01:32:22  <Mazur> And they are always atracted to me./
01:32:36  <PublicServer> <XeryusTC> hmm, merge 2 has cleared up :D
01:32:55  <PublicServer> <Mazur> Yes, someone send all hte trains to depot.
01:33:01  <PublicServer> <XeryusTC> zomfg
01:33:03  <PublicServer> <XeryusTC> really?
01:33:14  <PublicServer> <Mazur> Been busy the last hour cleaning it up.
01:33:17  <PublicServer> <Mazur> Yes.
01:33:31  <PublicServer> <XeryusTC> a livestock train has stopped in goods pickup :s
01:33:41  <PublicServer> <XeryusTC> have you seen our awesome oil trams btw? :P
01:33:43  <PublicServer> <Mazur> There are still two overflows to smoothe out thefollowing wave,.
01:33:50  <PublicServer> <Mazur> Nope.
01:34:08  <PublicServer> <Mazur> Kewlness!
01:34:10  <PublicServer> <XeryusTC> go check near the sawmill :P
01:34:28  <PublicServer> <XeryusTC> RVs were insufficient, so i replaced them with trams
01:34:43  <PublicServer> <Mazur> Easier: check RV list and click a tram.
01:34:53  <PublicServer> <XeryusTC> true
01:34:59  <PublicServer> <XeryusTC> i also feel like going to sleep
01:35:10  <PublicServer> <XeryusTC> tipsy + brak + tired = sleepy me
01:38:19  <PublicServer> <XeryusTC> more random trains?
01:38:34  <PublicServer> <Mazur> Who, where?
01:38:42  <PublicServer> <XeryusTC> the new flip flop
01:38:46  <PublicServer> <XeryusTC> by mfb
01:38:49  <PublicServer> ***  made screenshot at 00007E79:
01:39:23  <PublicServer> <Mazur> Oh, never noticed.
01:43:48  <PublicServer> <Mazur> Brilliant to see those nice, well used MLs 12 track wide streaming with trains.
01:44:09  <PublicServer> <XeryusTC> 11 i hope :P
01:44:21  <PublicServer> <Mazur> Didn;t count, just guessed.
01:44:49  <PublicServer> <XeryusTC> it's 6+2+3 :P
01:47:44  <PublicServer> *** Sylf has left the game (leaving)
01:53:49  <PublicServer> ***  made screenshot at 0001098D:
01:55:15  <PublicServer> *** Mazur has left the game (leaving)
01:55:19  <PublicServer> *** XeryusTC has left the game (leaving)
01:55:19  <PublicServer> *** Game paused (number of players)
01:55:33  <Mazur> Back to whatever I was doing before the mass depot.
01:55:37  <duckblaster> huh?
01:56:14  <duckblaster> i'm trying to improve the oil trams
01:56:20  <Mazur> Oh.
01:56:24  <Mazur> !password
01:56:24  <PublicServer> Mazur: ruckus
01:57:05  <PublicServer> *** Game still paused (number of players)
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01:57:08  <PublicServer> *** Mazur joined the game
01:57:15  <PublicServer> <duckblaster> thanks
01:58:41  <PublicServer> <Mazur> You may be overdoing the making land bit.
01:58:54  <PublicServer> <Mazur> I;'m sure all that;s not necessary, is it?
02:01:23  <PublicServer> <Mazur> Oh well,, not my funeral.
02:01:53  <hibby> !password
02:01:53  <PublicServer> hibby: ruckus
02:02:05  <PublicServer> *** Hibbyg joined the game
02:02:30  <PublicServer> *** Hibbyg has left the game (connection lost)
02:02:47  <hibby> hehe, my machine seems grumpy about that one
02:06:01  <PublicServer> <Mazur> It helps if you keep the connection between hte two bits of track.
02:08:49  <PublicServer> ***  made screenshot at 0003C497:
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02:23:49  <PublicServer> ***  made screenshot at 0003BE78:
02:26:54  <Chris[1]> !password
02:26:55  <PublicServer> Chris[1]: jumbos
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02:38:50  <PublicServer> ***  made screenshot at 0003B290:
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02:42:00  <Chris[1]> !password
02:42:00  <PublicServer> Chris[1]: softer
02:42:27  <PublicServer> *** SASA340 joined the game
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02:42:43  <PublicServer> *** Sylf joined the game
02:43:06  <Chris[1]> !help
02:43:06  <PublicServer> Chris[1]:
02:43:37  <Sylf> Having problems connecting?
02:46:40  <Chris[1]> yes...everytime I try joining the game it freezes and boots me out...
02:46:52  <Chris[1]> trying to look up the problem now...
02:47:05  <duckblaster> same as sigma
02:47:09  <Sylf> the game has about 2000 trains now
02:47:15  <duckblaster> need a better computer
02:47:28  <Chris[1]> actually thats probably the issue
02:47:29  <Sylf> It does need somewhat fast PC, and fast enough network connection
02:47:32  <duckblaster> 1948 trains
02:47:49  <duckblaster> 1.83ghz dual core
02:47:54  <duckblaster> 60% cpu
02:47:59  <Sylf> that doesn't tell me much...
02:48:07  <Chris[1]> me neither...
02:48:10  <duckblaster> 2gb ram
02:48:18  <Sylf> ram doesn't really matter
02:48:28  <Sylf> and cpu clock speed doesn't tell much either anymore
02:48:34  <duckblaster> 50% used at the moment
02:48:40  <duckblaster> centrino duo
02:48:56  <duckblaster> stutters sometimes
02:49:00  <duckblaster> but not bad
02:49:01  <Sylf> and if it's 50% usage of the whole system, that might be actually using up 100% of one of two cores
02:49:11  <duckblaster> 50%ram
02:49:51  <duckblaster> 100% of one core, 30mb ram
02:49:57  <duckblaster> for openttd
02:50:13  <Chris[1]> wow okay i don't know if my computer could handle all that...when does the next new game start?
02:52:53  <Chris[1]> actually its weird cause my computer can handle the openttdcoop saved games
02:53:00  <Chris[1]> so i guess its the connection :/
02:53:08  <Sylf> no, it's the combination
02:53:21  <duckblaster> network does add some overhead
02:53:27  <Sylf> network game takes far more cpu power, just because it's networked
02:53:50  <PublicServer> ***  made screenshot at 0003C297:
02:54:10  <Sylf> while you're connected to a game server, it's doing so much synching all the time, make sure what you are seeing on the screen is what everyone else are seeing too
02:54:38  <duckblaster> how do you get trams to use all platforms?
02:54:53  <duckblaster> they are all queueing for the first one
02:55:05  <Sylf> where?
02:55:10  <duckblaster> !oil trams
02:55:12  <PublicServer> <Sylf> near swan pond?
02:55:18  <PublicServer> <duckblaster> yes
02:55:24  <PublicServer> <Sylf> make the stops longer
02:56:35  <PublicServer> <Sylf> erg
02:57:22  <PublicServer> <duckblaster> thanks
02:57:43  <PublicServer> <Sylf> hrm
02:58:30  <PublicServer> <Sylf> exit won't matter as much
02:58:49  <PublicServer> <Sylf> it's actually gonna cause more slowdowns
03:02:21  <PublicServer> <duckblaster> can you check the drop too please
03:05:05  <PublicServer> <Sylf> the orders were wrong too
03:05:25  <PublicServer> <Sylf> there were "go nonstop to waypoint", instead of "go via" orders
03:05:52  <duckblaster> i didn't know there was the via option
03:06:08  <duckblaster> i just set no load or unload
03:08:17  <PublicServer> <Sylf> now these trams should be running a lot smoother
03:08:50  <PublicServer> ***  made screenshot at 0003C294:
03:09:30  <duckblaster> thanks for sorting out my noob attempt to expand it
03:09:55  <duckblaster> there was way more oil than the few trams could handle
03:10:03  <PublicServer> <Sylf> balancing road vehicles are harder than balancing trains, in a way
03:10:13  <PublicServer> <Sylf> just because we don't have road signals
03:10:13  <duckblaster> yeah
03:10:17  *** Chris[1] has quit IRC
03:10:39  <duckblaster> feature request: fine control over which tracks are placed on each tile for trams
03:11:04  <PublicServer> <Sylf> like... what?
03:11:19  <duckblaster> only place one track on a tile: one way
03:11:39  <duckblaster> only some curves on a tile: limit available directions
03:11:57  <duckblaster> like quarter tile train tracks
03:12:31  <PublicServer> <Sylf> bleh
03:12:49  <PublicServer> <Sylf> I already don't like the fact that we're serving these industries this way
03:13:07  <duckblaster> why?
03:13:58  <PublicServer> <Sylf> they're not really serving any purpose of having fun expanding train networks
03:14:26  <PublicServer> <duckblaster> make it terminus train stations instead then?
03:14:54  <PublicServer> <Sylf> It won't be easy.
03:15:08  <PublicServer> <Sylf> but difficult tasks never stopped the coop team
03:15:20  <PublicServer> <duckblaster> see !testing oil trains
03:15:43  <PublicServer> <duckblaster> start copying the surrounding first i think
03:16:33  <PublicServer> <Sylf> what's being attempeted there?
03:16:48  <PublicServer> <duckblaster> i'm going to copy the area around the trams
03:16:58  <PublicServer> <duckblaster> and try to fit in a train network
03:17:04  <PublicServer> <duckblaster> track only
03:18:14  <PublicServer> <Sylf> we don't have to make some complex stuff
03:22:57  <PublicServer> <Sylf> there, we have basi stuff done
03:23:50  <PublicServer> ***  made screenshot at 0003B893:
03:25:02  <PublicServer> *** Mazur has left the game (leaving)
03:27:36  <PublicServer> <Sylf> you see what I did?
03:27:56  <PublicServer> <duckblaster> yeah, might work better
03:28:14  <PublicServer> <duckblaster> i think it could be made a bit shorter though
03:28:28  <PublicServer> <Sylf> make what shorter?
03:28:43  <PublicServer> <duckblaster> distance from pickup to drop
03:29:07  <PublicServer> <Sylf> it's taking a huge detour already
03:29:15  <PublicServer> <Sylf> 1 or 2 tiles of distance won't matter
03:29:37  <PublicServer> <duckblaster> like about 500 tiles shorter
03:29:39  <PublicServer> <Sylf> It's connected so it uses the ML
03:30:05  <PublicServer> <Sylf> If we give it a dedicated line, that's no different from having road vehicles
03:30:19  <PublicServer> <Sylf> might as well not do the rails
03:30:34  <PublicServer> <duckblaster> rail has hgher capacity though i think
03:30:36  <PublicServer> <Sylf> This game is not about how to turn profit
03:31:14  <PublicServer> <duckblaster> could it fit moreplatforms
03:31:28  <PublicServer> <Sylf> no need
03:33:11  <PublicServer> <Sylf> if we have so many trains that we need extra platforms.... We'll be expanding the ML one more time
03:33:30  <PublicServer> <Sylf> I'm not about to touch that ML tonight
03:34:52  <PublicServer> <Sylf> bleh, we're out of trains anyway
03:35:02  <PublicServer> <duckblaster> hmmmm
03:35:13  <PublicServer> <duckblaster> only 1949 trains
03:35:23  <PublicServer> <duckblaster> what's the limit?
03:35:25  <PublicServer> <Sylf> and bleh, I sound so synical tonight
03:35:31  <PublicServer> <Sylf> 1950 limit
03:35:43  <PublicServer> <Sylf> "only 1949"?
03:35:53  <duckblaster> i more?
03:36:01  <duckblaster> 1 more? i mean
03:36:11  <duckblaster> or 51 more?
03:36:18  <PublicServer> <Sylf> serve that rig with 1 train, and we'll kill that rig
03:36:22  <PublicServer> <Sylf> 1 more
03:36:46  <PublicServer> <duckblaster> i want to drown the tram pickup
03:37:00  <PublicServer> <duckblaster> what about a plane?
03:37:11  <PublicServer> <Sylf> no planes.
03:37:13  <PublicServer> <duckblaster> helicopter i mean
03:37:16  <PublicServer> <Sylf> that's not in the plan
03:37:19  <PublicServer> <duckblaster> dang
03:38:23  <PublicServer> <Sylf> it looks like most of the ML are pretty saturated anyway
03:38:51  <PublicServer> ***  made screenshot at 0001098D:
03:38:55  <duckblaster> crash some trains?
03:38:57  <PublicServer> <Sylf> it's only been a week since we started this game, but I can see this game coming to end soon...
03:39:15  <PublicServer> <Sylf> just leave it as is for now
03:39:41  <PublicServer> <Sylf> I can increase the limit, but I don't want to do it tonight
03:46:35  <PublicServer> <Sylf> ....
03:46:42  <PublicServer> <duckblaster> insurance
03:47:13  <PublicServer> <duckblaster> in case someone deletes the canal near the track
03:47:19  <PublicServer> <duckblaster> it will just add more land
03:47:41  <PublicServer> <Sylf> I like no insurance
03:47:51  <PublicServer> <Sylf> teach them better to be careful
03:47:57  <PublicServer> <duckblaster> ok
03:48:25  <PublicServer> <Sylf> But I'm done for tonight
03:48:29  <PublicServer> <Sylf> see ya
03:48:31  <PublicServer> *** Sylf has left the game (leaving)
03:48:31  <PublicServer> *** Game paused (number of players)
03:53:51  <PublicServer> ***  made screenshot at 00039E9A:
04:11:41  <duckblaster> anyone around?
04:23:28  <PublicServer> *** Game still paused (number of players)
04:24:02  <PublicServer> *** Game still paused (number of players)
04:24:02  <PublicServer> *** Game unpaused (number of players)
04:24:06  <PublicServer> *** Player has joined spectators
04:24:06  <PublicServer> *** Game paused (number of players)
04:24:43  <PublicServer> *** Player has left the game (leaving)
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05:56:53  <Ryton> !screen
05:56:53  <PublicServer> *** Ryton liked to make screenshot of last action, but nobody was working since. (
06:08:10  <Absolutis> !password
06:08:10  <PublicServer> Absolutis: crummy
06:08:39  <PublicServer> *** Game still paused (number of players)
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06:44:14  <Absolutis> just had a BSOD.
06:45:27  <Absolutis> (then found out that ASUS enhanced driver was the cause, could not uninstall it, tried to find it to reinstall, NOTHING on ASUS site...)
06:45:51  <Absolutis> (man, my next GPU is NOT gonna be ASUS)
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10:18:20  <PublicServer> *** Game still paused (number of players)
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10:28:27  <Absolutis> !password
10:28:27  <PublicServer> Absolutis: hewing
10:28:47  <PublicServer> *** Game still paused (number of players)
10:28:47  <PublicServer> *** Game unpaused (number of players)
10:28:49  <PublicServer> *** Absolutis joined the game
10:29:05  <PublicServer> <Absolutis> that new merge 2 is nice
10:35:23  <PublicServer> <Kangoo> seems t obe working fairly good now
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10:36:24  <PublicServer> <Absolutis> look at the merge 2 signs
10:36:46  <PublicServer> <Kangoo> mhm?
10:37:00  <PublicServer> <Absolutis> "sorry fella, no checker...
10:37:54  <PublicServer> <Kangoo> hm.. dontgetit..
10:38:18  <PublicServer> <Absolutis> saw the checkerboard at the balancer some time ago?
10:38:32  <PublicServer> <Kangoo> nope
10:38:42  <PublicServer> <Absolutis> anyway, i built it.
10:38:52  <PublicServer> ***  made screenshot at 0002B9D3:
10:40:26  <PublicServer> <Kangoo> plutbrigde east sure has grown since I last saw it...
10:40:46  <PublicServer> <Kangoo> 102 trains at rating@56%
10:40:49  <PublicServer> <Absolutis> lol, yeah
10:41:03  <PublicServer> *** Spike joined the game
10:41:05  <PublicServer> <Absolutis> and almost 4,5k prod.
10:41:20  <PublicServer> <Absolutis> well, 4k
10:41:35  <PublicServer> <Kangoo> my plartburg west suddenly seems very small ^^,
10:42:31  <PublicServer> <Kangoo> bah. and one of the coal mines on plartburg mines has disappeared..
10:46:28  *** KenjiE20 has joined #openttdcoop
10:46:28  *** ChanServ sets mode: +o KenjiE20
10:53:52  <PublicServer> ***  made screenshot at 000078A1:
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10:54:35  *** ChanServ sets mode: +o mfb-
10:54:37  <PublicServer> <mfb> hi
10:54:37  <PublicServer> *** mfb joined the game
10:55:59  <PublicServer> <mfb> :o frondinghead south
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11:00:47  <PublicServer> <Kangoo> oil-transporting trams? xD
11:01:59  <PublicServer> <mfb> yes we can
11:03:20  <PublicServer> <Kangoo> gotta love it
11:07:08  <PublicServer> <mfb> 7.
11:07:55  <PublicServer> <Kangoo> wil the ML ever be big enough? ;)
11:08:01  <PublicServer> <mfb> but I have no idea how it fits in now
11:08:52  <PublicServer> ***  made screenshot at 0003B8E2:
11:09:00  <PublicServer> <mfb> not like that ;)
11:09:06  <PublicServer> <Kangoo> def not
11:09:30  <PublicServer> <mfb> have to merge it to the other lines
11:10:02  <PublicServer> <Kangoo> but then whats the difference with merging it here instead of earlier?
11:10:09  <PublicServer> <mfb> it is after the split
11:10:27  <PublicServer> <mfb> hmm wtf
11:10:29  <PublicServer> <Kangoo> oh - I forgot about the split..
11:10:33  <PublicServer> <mfb> it is a 6->7 balancer
11:13:42  <PublicServer> <Kangoo> shall I do the same with the rest?
11:13:47  <PublicServer> <mfb> no
11:16:17  <PublicServer> <mfb> hmm tricky
11:16:20  <PublicServer> <mfb> maybe later
11:16:22  <PublicServer> <mfb> food is ready
11:16:32  <PublicServer> <Kangoo> bon appetite
11:23:53  <PublicServer> ***  made screenshot at 0003C8E4:
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11:44:11  <PublicServer> <Kangoo> hi
11:44:21  <PublicServer> *** TWerkhoven has joined spectators
11:44:23  <PublicServer> <TWerkhoven> ello
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11:53:53  <PublicServer> ***  made screenshot at 000191A5:
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12:03:44  <Chris_Booth[LP]> afternoon
12:04:01  <PublicServer> <mfb> re.hi
12:04:48  <Chris_Booth[LP]> afternoon?
12:04:58  <PublicServer> <Mazur> Certainly.
12:05:09  <Chris_Booth[LP]> XD
12:05:12  <PublicServer> <Kangoo> 1400 here
12:05:16  <Chris_Booth[LP]> hows it going
12:05:29  <PublicServer> <Mazur> Swimmingly.
12:05:56  <Chris_Booth[LP]> your swimming and play openttd, isn't your PC getting a bit wet?
12:06:11  <PublicServer> *** Chris Booth joined the game
12:07:03  <PublicServer> <Mazur> Like a group of teenage girls at a concert of hte latest teen craze guy.
12:07:45  <PublicServer> <Chris Booth> got to love a bit of bieber
12:08:09  <PublicServer> <Mazur> No, why?
12:08:17  <PublicServer> <Chris Booth> it was a joke
12:08:28  *** Maraxus has joined #openttdcoop
12:08:34  <Maraxus> !password
12:08:34  <PublicServer> Maraxus: ruffle
12:08:34  <PublicServer> <Chris Booth> would have been nice if he was sent to north korea
12:08:54  <PublicServer> ***  made screenshot at 0003E4DB:
12:08:54  <PublicServer> *** Maraxus joined the game
12:08:59  <PublicServer> <Mazur> If they'd keep him, yes.
12:10:35  <PublicServer> <Chris Booth> lol I was the drunken sailor,  but I didn't even build it XD
12:10:37  <PublicServer> <Chris Booth> nice
12:11:17  <PublicServer> *** Chris Booth has joined company #1
12:12:19  <PublicServer> <Chris Booth> I don;t know what this laptop is made from, but a 1.6 ghz CPU should not be able to play this game
12:13:36  <Sigma> what!!
12:13:43  <PublicServer> <Chris Booth> yes
12:13:50  <Sigma> serious? I can't get this game to run on a 2.25...
12:13:53  <PublicServer> <Chris Booth> this little 1.6 ghz core 2 duo
12:14:00  <Sigma> which is also a core2 duo
12:14:16  <PublicServer> <Mazur> THen CB has nothing else running?
12:14:18  <Sigma> what am I doing wrong :(
12:14:18  <PublicServer> <Chris Booth> u94000
12:14:26  <PublicServer> <Chris Booth> Mazur: I have lots
12:14:40  <PublicServer> <Chris Booth> got music, FF itunes syncing my ihpone
12:14:47  <PublicServer> <Mazur> No browser, no email, no other game, no download program...?
12:15:00  <PublicServer> <Chris Booth> ff == firefox
12:15:08  <PublicServer> <Chris Booth> got live mail open
12:15:10  <PublicServer> <Kangoo> got the game paused? (:
12:15:20  <PublicServer> <Chris Booth> no other game, can only play one game at a time
12:15:26  <PublicServer> <mfb> wtf where is your problem with the game
12:15:42  <Sigma> now I'm really totally clueless...
12:15:47  <PublicServer> <Chris Booth> lol
12:16:09  <Sigma> !password
12:16:09  <PublicServer> Sigma: ruffle
12:16:16  <PublicServer> <Chris Booth> maybe the u94000 is magic
12:16:33  <PublicServer> *** Sigma joined the game
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12:16:53  <Tray> !password
12:16:53  <PublicServer> Tray: ruffle
12:17:23  <PublicServer> *** Tray joined the game
12:17:47  <Sigma> intel mobile 2 duo?
12:18:18  <PublicServer> <Chris Booth> yep
12:18:35  <PublicServer> *** Maraxus has left the game (connection lost)
12:19:38  <Chris_Booth[LP]> Sigma: do you run windows 7?
12:19:49  <Chris_Booth[LP]> if so what score does your CPU get?
12:19:51  <Sigma> no, vista sadly
12:20:05  <Sigma> oh but it still has the experience score
12:20:13  <Chris_Booth[LP]> yes it does
12:20:22  <Chris_Booth[LP]> this CPU is only a 4.2
12:20:41  <Maraxus> !password
12:20:41  <PublicServer> Maraxus: ruffle
12:20:44  <Sigma> this a 5.2 apparently
12:20:46  <Chris_Booth[LP]> so if yours is the same or higher there is no reason why it shouldn't be able to connect to the game
12:21:03  <Sigma> I know... only thing I have different here is a NAT
12:21:16  <PublicServer> *** Maraxus joined the game
12:21:19  <Sigma> and wireless internet, but that should be plenty
12:21:20  <PublicServer> <Chris Booth> NAT shouldn't effect it
12:21:30  <PublicServer> <Chris Booth> i am on WIFI
12:21:45  <Sigma> I'm stumped
12:21:50  <PublicServer> <Chris Booth> this laptop doesnt have an ethernet port
12:22:05  <PublicServer> <Chris Booth> could be vista
12:22:11  <PublicServer> <Chris Booth> and its task manager
12:22:29  <PublicServer> <Chris Booth> windows 7 might be better at giving things access to one core
12:22:43  <PublicServer> <Chris Booth> while vista might not allow core hoging so much
12:23:52  <Tray> Btw: is 7.9 the best score or 1.0?
12:23:54  <PublicServer> ***  made screenshot at 0003FAD4:
12:25:09  <Sigma> I think it was made so that 6 was about the best you could get at the time Vista was released
12:25:11  <PublicServer> *** Mazur has left the game (leaving)
12:25:23  <Tray> ah okay
12:26:03  <Tray> Because I always wonder why my quad core CPU only get 7.1 and thought it pretty much sucks o:
12:26:09  <PublicServer> *** Sigma joined the game
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12:29:41  <Sigma> when I run this same game offline with 1950 trains it's also no problem whatsoever
12:30:05  *** Tray has quit IRC
12:33:50  <PublicServer> <Kangoo> hm. seems all trains on SLH2c chose line 1-3
12:34:18  *** Chris_Booth[LP] has quit IRC
12:34:21  <PublicServer> <mfb> shorter path
12:35:00  <Sigma> what do they take into acount? path length/curvature/signals?
12:38:54  <PublicServer> ***  made screenshot at 00038AC6:
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12:44:45  *** Sigma is now known as Guest4929
12:44:45  *** Sigma| is now known as Sigma
12:45:16  <PublicServer> <mfb> test :)
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12:47:43  <PublicServer> <Kangoo> missing signal?
12:48:01  <PublicServer> <mfb> no idea
12:48:07  <PublicServer> <mfb> now it works
12:48:48  <PublicServer> <Kangoo> seems to get a nice even flow
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12:53:54  <PublicServer> ***  made screenshot at 0002F1CC:
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13:01:59  <PublicServer> <Kangoo> all good?
13:02:10  <PublicServer> <mfb> think so
13:02:38  <PublicServer> <Kangoo> so - more trains before 8th line? :p
13:03:20  <PublicServer> <mfb> watch the network first
13:08:55  <PublicServer> ***  made screenshot at 0002C1D2:
13:15:54  <PublicServer> *** XeryusTC has left the game (connection lost)
13:15:58  <PublicServer> *** Kangoo has left the game (leaving)
13:15:58  <PublicServer> *** Game paused (number of players)
13:16:28  <mfb-> !rcon set max_trains 2000
13:16:39  <mfb-> carefull with the station exits now, we have 12 lines in and 12 lines out
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13:23:55  <PublicServer> ***  made screenshot at 0003ACE1:
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13:26:13  <PublicServer> <TWerkhoven> do games get this cpu intensive often?
13:26:41  *** Sigma has joined #openttdcoop
13:27:32  <PublicServer> *** Kangoo joined the game
13:33:46  <mfb-> yes
13:34:23  <PublicServer> <mfb> more steel :(
13:34:28  <TWerkhoven> i think ill just leave the firewall off then
13:35:37  <Mazur> OUr games always get this CPU intensive, we push hte network to the limit, not by design, but by necessity.
13:35:53  <Mazur> Torrent outside, here.
13:36:20  <Mazur> Must be over a cm of rain within one minute.
13:37:02  <Sigma> yeah we're having a nice summer so far
13:37:11  <Mazur> I hope the forecast is right, though, I need to shop in an hour.
13:37:37  <Mazur> Yeah, not all that nasty sun all hte time,
13:37:50  <Mazur> We'd ahte that, wouldn't we?
13:37:53  <Mazur> :-(
13:38:00  <TWerkhoven> you both dutch?
13:38:03  <Sigma> definitely
13:38:06  <Mazur> Iam.
13:38:13  <Mazur> Born an cheese bred.
13:38:17  <Mazur> +d
13:38:56  <PublicServer> ***  made screenshot at 0002CF78:
13:39:33  <PublicServer> <Kangoo> could someone take a look at !switcher and tell me if its a good idea to use there or not?
13:41:24  <Sigma> TWerkhoven: your name (if it is) sounds pretty dutch, but you aren't?
13:43:35  <TWerkhoven> i am, but i live in scotland now
13:43:55  <Sigma> ah I see
13:44:15  <Sigma> probably having a similar 'summer' then :p
13:44:34  <TWerkhoven> quite sunny so far
13:44:38  <TWerkhoven> with the odd rainy day
13:45:14  <TWerkhoven> kangoo: not sure if there is much point, as the line gets balanced just a wee bit further on
13:45:38  <PublicServer> *** Sigma joined the game
13:46:08  <PublicServer> <TWerkhoven> which favours the line you move trains away from in fact
13:46:10  <PublicServer> *** Sigma has left the game (connection lost)
13:46:43  <Sigma> fully updated drivers doesn't do anything either... I give up
13:46:58  <TWerkhoven> turned your firewall off to sigma?
13:47:32  <Sigma> that's probably the last thing I could try
13:47:41  <TWerkhoven> it stops the lag for me
13:47:56  <TWerkhoven> untill the traincount increases even more
13:47:56  <PublicServer> *** Sigma joined the game
13:47:58  <PublicServer> <Kangoo> I see your point TW
13:48:18  <Sigma> nope...
13:48:25  <PublicServer> *** Sigma has left the game (connection lost)
13:48:29  <TWerkhoven> on my lappy it makes the difference between 2-300 trains and 6-700 trains
13:48:29  <TWerkhoven> :/
13:49:25  <TWerkhoven> you on your laptop or your desktop atm?
13:50:33  <Sigma> laptop, which is virtually the same specs
13:50:43  <Sigma> desktop was smooth even with 1800 trains
13:50:57  <Sigma> and the problem is only with multiplayer
13:51:21  <PublicServer> <Kangoo> 2000 trains now
13:51:38  <TWerkhoven> yeah, even my laptop can run pzg13 in singleplayer
13:51:45  <TWerkhoven> it seems to add a lot
13:52:16  <Sigma> but if it's purely arithmetic there shouldn't be issues... CPUs are nearly identical
13:52:24  <TWerkhoven> still on wifi?
13:52:25  <Sigma> I can't pinpoint it to anything
13:52:30  <Sigma> yeah
13:52:32  <TWerkhoven> in that case, turn that off and use a cable
13:52:50  <Sigma> but isn't the transfer on the order of kb/s?
13:52:53  <TWerkhoven> if its wep/wpa encrypted itll also take some cpu, especially with a lot of small packets
13:53:00  <Sigma> hmm
13:53:02  <TWerkhoven> kb/sec isnt the only thing
13:53:55  <Sigma> and I guess there are a lot of such small packets when many people are building
13:53:56  <PublicServer> ***  made screenshot at 0002E3D3:
13:54:19  <TWerkhoven> even with just the trains running there might be, not sure how its set up
13:54:28  <Sigma> (it doesn't occur when the game is paused)
13:55:29  <TWerkhoven> i may need watercooling (or at least a non stock cooler) to keep up
13:56:40  <TWerkhoven> or even just a clean
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13:58:52  <Sigma|> no help :p
13:58:59  <TWerkhoven> did ya turn the wifi off?
13:59:18  <TWerkhoven> just to make sure it uses the cable
13:59:26  <Sigma|> yeah
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13:59:35  <TWerkhoven> :)
14:03:04  <Absolutis> !password
14:03:04  <PublicServer> Absolutis: plying
14:03:14  <PublicServer> *** Absolutis has joined company #1
14:03:18  <Absolutis> oh, right.
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14:08:56  <PublicServer> ***  made screenshot at 0002F780:
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14:23:56  <PublicServer> ***  made screenshot at 0001D9D3:
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14:53:57  <PublicServer> ***  made screenshot at 00029577:
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15:17:38  <Sigma> I loaded the save on a local server and connected a second instance of openttd
15:17:48  <Sigma> this doesn't crash me out strangely
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15:37:10  <^Spike^> Sigma just an addition on what you said: The keyword is LOCAL, this is a server somewhere on the interwebz and not local :)
15:37:39  <Sigma> :p I know
15:39:30  <Sigma> just trying to diagnose what it boils down to since I have no explanation
15:39:50  <planetmaker> Did anyone destroy openttd?
15:40:45  <Sigma> destroy?
15:42:27  <planetmaker> 17:17 Sigma: this doesn't crash me out strangely
15:42:32  <Mazur> Like lobbed an ICBM on it.
15:42:54  * Mazur has the ICBM coordinates of openttd.
15:43:25  <Sigma> oh, no it's just that on this computer I lag out immediately upon joining the public server
15:44:32  <Mazur> That'd be your network lagging too much.
15:44:35  <Sigma> while there are no such issues on the other, nor on CB's which is slower (CPU) than both of these
15:46:31  <Sigma> Mazur: I'm suspecting that now since I can join my local game no problem
15:46:48  <XeryusTC> might be your internet connection ;)
15:47:06  <PublicServer> *** Game still paused (number of players)
15:47:06  <PublicServer> *** XeryusTC joined the game
15:47:21  <Sigma> :( but how... lol
15:47:51  <Sigma> excessive packet loss?
15:47:57  <Sigma> it can hardly be speed
15:49:38  <XeryusTC> i think we should prepare this game for archiving
15:51:15  <mfb-> info
15:51:19  <mfb-> !info
15:51:19  <PublicServer> mfb-: #:1(Orange) Company Name: 'Cunbridge Transport'  Year Founded: 1970  Money: 23793547510  Loan: 0  Value: 23836577886  (T:2000, R:23, P:1, S:0) unprotected
15:51:27  <mfb-> P:1?
15:51:28  <Mazur> Response time is what causes connection loss, Sigma.
15:51:35  <mfb-> where?
15:51:49  <Mazur> Perhaps you have a kbuildsycoca running?  That always kills my connection.
15:52:29  <XeryusTC> mfb-: a heli
15:52:32  <XeryusTC> to our HQ
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15:53:28  <Sigma> I doubt it since I'm not running *NIX
15:53:34  <XeryusTC> !rcon unpause
15:53:34  <PublicServer> XeryusTC: Game cannot be unpaused manually; disable pause_on_join/min_active_clients.
15:53:41  <XeryusTC> !unpause
15:53:41  <PublicServer> *** XeryusTC has unpaused the server. (Use !auto to set it back.)
15:53:43  <PublicServer> *** Game unpaused (number of players)
15:53:55  <XeryusTC> !auto
15:53:55  <PublicServer> *** XeryusTC has enabled autopause mode.
15:53:57  <PublicServer> ***  made screenshot at 0003B072:
15:56:11  <PublicServer> <XeryusTC> oh great
15:56:37  <PublicServer> <XeryusTC> duckblaster decided that it was a good idea to join two max production industries to the same station
15:56:47  <PublicServer> <XeryusTC> and have another 500+ industry to go with it xD
15:58:23  <Absolutis> !password
15:58:23  <PublicServer> Absolutis: weaker
15:58:25  <Tray> !password
15:58:25  <PublicServer> Tray: weaker
15:58:39  <PublicServer> *** Game still paused (number of players)
15:58:39  <PublicServer> *** Game unpaused (number of players)
15:58:42  <PublicServer> *** Absolutis joined the game
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15:59:01  <Mazur> XeryusTC, that 100+ trains 8 platform station?
15:59:07  <PublicServer> <XeryusTC> yup
15:59:21  <PublicServer> <Absolutis> looks like it should get more trains
15:59:46  <Mazur> Last night were not his most brilliant contributions.
15:59:59  <PublicServer> <XeryusTC> goods would've more use for trains imo
16:00:19  <PublicServer> <Absolutis> hmm, true
16:00:30  <PublicServer> <Absolutis> goods drop is not really overloaded either
16:00:45  <PublicServer> <XeryusTC> just caught 1430 going through the goods drop
16:00:50  <PublicServer> <Absolutis> or pickup
16:00:56  <PublicServer> <XeryusTC> Absolutis: it has massive waves due to a train shortage
16:01:04  <PublicServer> <XeryusTC> 1430 went through the pickup btw :P
16:01:32  <PublicServer> <Absolutis> drat, many trains ungrouped
16:01:37  <PublicServer> <Absolutis> lemme group them
16:01:56  <PublicServer> <Tray> by the way: 2000trains and no network issues: Game finished?
16:02:13  <PublicServer> <XeryusTC> imo we should start preparing for archiving
16:02:23  <PublicServer> <Absolutis> finalizing?
16:02:31  <XeryusTC> !stage finalizing
16:02:34  <XeryusTC> @stage finalizing
16:02:34  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG210 (r22700) | STAGE: finalizing | | New players, use @quickstart and !help |"
16:02:59  <PublicServer> <Tray> It's my first finalizing-stage: what to do?
16:03:11  <PublicServer> <XeryusTC> just clean up some stuff
16:03:21  <PublicServer> <Absolutis> heh, just fix errors etc. and prepare for archiving
16:03:47  <PublicServer> <Absolutis> and optimize some stuff maybe
16:04:20  <Mazur> And perhaps remove some comments that make no sense anymore, because the context changed.
16:05:10  <PublicServer> <XeryusTC> indeed
16:05:54  <Mazur> Like a "fixed CL" where the entire station has been rebuilt afterwards.
16:07:55  <TWerkhoven> or rail which never got hooked up
16:08:05  <PublicServer> *** TWerkhoven has joined company #1
16:08:57  <PublicServer> ***  made screenshot at 0000DF42:
16:14:43  <PublicServer> <Absolutis> gtg, eating
16:15:05  <PublicServer> *** Absolutis has joined spectators
16:16:03  *** Ryton has quit IRC
16:23:58  <PublicServer> ***  made screenshot at 0003BCA2:
16:24:21  <Sigma> wow finalizing, within like 1 week of play?
16:24:33  <Sigma> nice tempo
16:25:22  <planetmaker> that used to be the norm ;-)
16:26:05  <PublicServer> *** Absolutis has joined company #1
16:26:09  <PublicServer> <Absolutis> back
16:30:40  <XeryusTC>
16:30:41  <Webster> Title:" target="_blank"> - Nyan cat (at" target="_blank">
16:31:22  <Absolutis>
16:31:27  *** Ryton has joined #openttdcoop
16:31:31  <Absolutis> :P
16:31:40  <Absolutis> yo ry
16:32:15  <Absolutis> @coopstats
16:33:07  <Absolutis> @channelstats
16:33:25  <Absolutis> @logs
16:33:50  <Absolutis> oh my god, webster is DEAD?
16:33:56  <Absolutis> @monologue
16:34:22  <planetmaker> @records
16:34:22  <Webster> #openttdcoop Records: Clients: 24 | Trains: 2553 (PSG#201) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 6,150,671 (PSG#201) 
16:36:36  <Absolutis> @trainsets
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16:38:56  <Ryton> !screen
16:38:56  <PublicServer> *** Ryton made screenshot at 0001ABEE:
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16:53:58  <PublicServer> ***  made screenshot at 000106B7:
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17:00:05  *** Ryton_ is now known as Ryton
17:00:29  <PublicServer> <Sylf> ello
17:00:32  <PublicServer> <Sylf> what's cooking today?
17:00:39  <PublicServer> <TWerkhoven> ello
17:02:42  <PublicServer> <Sylf> people are just watching 2000 trains run today?
17:02:51  <PublicServer> <Absolutis> ya.
17:02:59  <PublicServer> <mfb> signal gap counter: 4
17:03:07  <PublicServer> <mfb> 5
17:03:16  <PublicServer> <TWerkhoven> its nice to watch
17:03:22  <PublicServer> <mfb> 7
17:04:33  <Ryton> t
17:04:38  *** Ryton has quit IRC
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17:08:13  <Ryton> !screen
17:08:16  <PublicServer> *** Ryton made screenshot at 0003B08F:
17:08:58  <PublicServer> ***  made screenshot at 00039AAD:
17:09:16  <PublicServer> *** Sylf has joined spectators
17:12:33  <Ryton> !password
17:12:33  <PublicServer> Ryton: galley
17:13:27  <PublicServer> *** Ryton joined the game
17:13:39  <PublicServer> <Ryton> any large changes today?
17:13:49  <PublicServer> <Ryton> some 200 more trains, I saw
17:13:51  <PublicServer> <mfb> 7. ML to the factory
17:13:53  <PublicServer> <Ryton> all goods trains?
17:13:59  <PublicServer> <mfb> some steel trains
17:14:22  <PublicServer> *** Sylf has left the game (leaving)
17:16:26  <PublicServer> <mfb> any idea how to fix the prio at 4b without moving too much?
17:16:37  <PublicServer> <mfb> I already included one side, before not even that was done
17:16:39  <Sylf> ooooh, I like puzzles
17:17:01  <PublicServer> *** Sylf joined the game
17:18:02  <PublicServer> <Sylf> I have an idea I think
17:18:04  <PublicServer> <Ryton> the one on the top line?
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17:18:06  <PublicServer> <mfb> yes
17:18:12  <PublicServer> <mfb> feel free to do it
17:18:14  <PublicServer> <Ryton> should e possible
17:18:27  <PublicServer> <mfb> (and without pbs of course :p)
17:18:54  <PublicServer> <Ryton> make 1 longer bridge
17:19:00  <PublicServer> <Ryton> should work then
17:19:08  <PublicServer> <Ryton> most NOrth bridge 1 longer
17:19:10  <PublicServer> <Ryton> and you can connect underneath
17:19:12  <PublicServer> <mfb> hmm
17:19:14  <PublicServer> <mfb> nice
17:19:25  <PublicServer> <Sylf> hm, I didn't think about that one
17:19:32  <PublicServer> <mfb> other idea?
17:20:20  <PublicServer> <Sylf> pretty elegant
17:20:22  <PublicServer> <Ryton> what was your idea, silf?
17:20:36  <PublicServer> <Sylf> I was gonna use some PBS
17:20:44  <PublicServer> <Ryton> shouldnt the second one be an END signal btw?
17:20:50  <PublicServer> <mfb> does not matter
17:20:54  <PublicServer> <Ryton> oki
17:21:02  <PublicServer> <mfb> as there are no exit signals in this block
17:21:29  <PublicServer> <mfb> then you would not need any tracks there
17:21:29  <PublicServer> <Ryton> ok, makes sense. :-)
17:21:31  <PublicServer> <Sylf> kinda like that
17:21:39  <PublicServer> <Ryton> so: finalising state
17:22:00  <PublicServer> <Ryton> enjoy!
17:22:04  <PublicServer> *** Ryton has joined spectators
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17:23:37  <PublicServer> <Sylf> wait...
17:23:47  <PublicServer> <Sylf> at 4b, there's no exit from the middle lane
17:23:58  <PublicServer> ***  made screenshot at 00001A58:
17:24:14  <PublicServer> <Sylf> and 2 exits from the top lane
17:24:16  <PublicServer> <mfb> true
17:24:19  <PublicServer> <Sylf> hehehehehe
17:24:23  <PublicServer> <TWerkhoven> lol
17:24:46  <PublicServer> <Sylf> I have an idea...
17:24:50  <PublicServer> <Sylf> not that way
17:24:56  <PublicServer> <mfb> ok
17:26:00  <PublicServer> <mfb> no
17:26:08  <PublicServer> <mfb> sync?
17:26:08  <PublicServer> <Sylf> hrm
17:26:19  <PublicServer> <mfb> the old bridges were fine
17:26:25  <PublicServer> <Sylf> yeah
17:26:29  <PublicServer> <mfb> just tunnel line2 exit under line 2 ML
17:26:38  <PublicServer> <mfb> or, well
17:26:42  <PublicServer> <mfb> just let ML2 stay there
17:26:59  <PublicServer> <mfb> done
17:28:14  <PublicServer> <mfb> not enough
17:28:20  <PublicServer> <mfb> well, should work
17:28:36  <PublicServer> <Sylf> it's not a very busy SL
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17:37:05  <PublicServer> <mfb> so many signal gaps :/
17:37:15  <PublicServer> <Sylf> on ML?
17:37:19  <PublicServer> <mfb> yes
17:37:29  <PublicServer> <mfb> and on SLs, too
17:38:15  <PublicServer> *** Absolutis has joined company #1
17:38:59  <PublicServer> ***  made screenshot at 0001601F:
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17:40:45  <PublicServer> <Absolutis> hm, lookie at !hiahh. should i delete that extension entirely, since it seems unneeded
17:41:11  <PublicServer> <mfb> well, I think it does not harm
17:41:13  <PublicServer> <mfb> ok, it is ugly
17:41:15  <PublicServer> <mfb> ye
17:41:24  <PublicServer> <Sylf> Yes, ugly is a harm
17:41:38  <PublicServer> <Absolutis> well, ugly & unneeded
17:42:54  <PublicServer> <mfb> so many useless injection depots everywhere...
17:43:26  <PublicServer> <TWerkhoven> o suppose all depots can go seeing as the trainlimit isnt getting increased
17:43:48  <PublicServer> <Sylf> don't kill the overflow depots
17:43:48  <PublicServer> <mfb> one depot at each SLH is nice
17:43:58  <PublicServer> <mfb> maybe some more for large SLs
17:44:00  <PublicServer> <TWerkhoven> :)
17:44:02  <PublicServer> <mfb> but two for one station??
17:44:05  <PublicServer> <Sylf> either that, or kill the overflows
17:44:55  <PublicServer> <mfb> merge 3 has a strange balancing
17:44:57  <PublicServer> <mfb> but ok, it works
17:45:35  <PublicServer> <Sylf> I see what you mean by strange...
17:47:11  <PublicServer> *** Tray has left the game (leaving)
17:53:59  <PublicServer> ***  made screenshot at 00039589:
18:07:07  <PublicServer> <mfb> strange signal gaps
18:07:13  <PublicServer> <mfb> just somewhere in the ML
18:07:27  <PublicServer> *** TWerkhoven has joined spectators
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18:08:59  <PublicServer> ***  made screenshot at 00020829:
18:09:49  <PublicServer> <mfb> wtf at 3a
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18:17:07  <PublicServer> <Sylf> ah, I'm starting to see the wtf-ness of 3a
18:17:57  <PublicServer> *** Absolutis has left the game (leaving)
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18:24:00  <PublicServer> ***  made screenshot at 00012253:
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18:30:23  <Sylf> hrm, the game froze up on me..
18:39:00  <PublicServer> ***  made screenshot at 0000F099:
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19:00:32  <Maraxus> !password
19:00:32  <PublicServer> Maraxus: hybrid
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19:02:32  <PublicServer> <mfb> re
19:09:00  <PublicServer> ***  made screenshot at 0000B760:
19:14:19  <PublicServer> <Maraxus> any reason tradingbuty mines got disconnected?
19:14:42  <PublicServer> <mfb> wtf
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19:15:16  <PublicServer> <Tray> Hrm. I think Plutbridge East is kinda ugly
19:15:59  <PublicServer> <mfb> it is.... large :o
19:16:19  <PublicServer> <mfb> and a bit repetitive
19:17:01  <PublicServer> <Tray> PlartburgWest is also large but way more cute
19:24:00  <PublicServer> ***  made screenshot at 0001BC54:
19:25:16  <PublicServer> *** Sylf has left the game (connection lost)
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19:35:27  <PublicServer> *** Sylf has left the game (connection lost)
19:36:56  <PublicServer> <mfb> I think we found most of the errors now
19:37:09  <Sylf> yup
19:37:24  <Sylf> if we want to, we can fix that giant ugliness
19:37:30  <Sylf> then start #211
19:37:46  <PublicServer> <mfb> train 860 is lost
19:37:48  <PublicServer> <Tray> giant ugliness?
19:37:59  <Sylf> Plutbridge East
19:38:02  <PublicServer> <mfb> ah, wrong signal there
19:39:01  <PublicServer> ***  made screenshot at 0001173E:
19:39:29  <Sylf> I'll take requests for next map wish list... train set, climate, map size... any other special features
19:40:03  <TWerkhoven> logic train would be nice
19:40:49  <Sylf> logic train to make logic gates, or to play it at 131km/h like a few games back?
19:41:16  <TWerkhoven> gates
19:41:21  <Sylf> we've played a few SRNWs recently
19:41:27  <TWerkhoven> which game was that 131kmh?
19:41:38  <Sylf> the desert climate one with 13TL
19:41:57  <TWerkhoven> before my time
19:42:08  <Sylf>
19:42:34  <Sylf> err. 17TL :P
19:43:04  <TWerkhoven> 204 was the first i seen 'live', 205 the first i participated
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19:54:01  <PublicServer> ***  made screenshot at 0001892C:
20:01:51  <PublicServer> <Tray> I did a little work on Plutbridge East but I tend to copy things now  - someone want to go on?
20:09:01  <PublicServer> ***  made screenshot at 0001A331:
20:09:42  <PublicServer> *** Maraxus has left the game (connection lost)
20:12:19  <PublicServer> <Tray> hrm
20:12:25  <PublicServer> <mfb> that does not work here
20:12:27  <PublicServer> <Tray> oh
20:12:34  <PublicServer> <mfb> write it in the channel
20:12:40  <PublicServer> <Tray> I think Plutbridge East is better now.
20:13:02  <PublicServer> <Tray> Am I wrong? o:
20:13:11  <Maraxus> !password
20:13:11  <PublicServer> Maraxus: retort
20:13:12  <PublicServer> <mfb> our goods-trains have a round-trip time of more than 6 month
20:13:12  <PublicServer> <mfb> s
20:13:24  <PublicServer> *** Maraxus joined the game
20:14:08  <Sylf> not too surprising
20:14:39  <Twerkhoven[L]> should attach a passenger coach, scenic drive
20:14:49  <PublicServer> <mfb> :p
20:14:56  <PublicServer> <mfb> in the mergers? ;)
20:15:32  <PublicServer> <mfb> 2 months to merge 2... ok
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20:18:29  <PublicServer> <Tray> Is Plutbridge East better now?
20:18:29  <PublicServer> <mfb> jam at the coal/iron merge
20:18:45  <PublicServer> <mfb> bad balancing again
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20:24:01  <PublicServer> ***  made screenshot at 0000F09A:
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20:54:01  <PublicServer> ***  made screenshot at 00004F9E:
21:02:20  <PublicServer> <mfb> where are all the goods trains?
21:02:30  <PublicServer> <mfb> what the f
21:03:40  <PublicServer> <mfb> :o
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21:56:33  <PublicServer> *** mfb has left the game (leaving)
22:17:39  <PublicServer> *** Game still paused (number of players)
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22:24:46  <Tray> !password
22:24:46  <PublicServer> Tray: bucked
22:24:59  <PublicServer> *** Game still paused (number of players)
22:24:59  <PublicServer> *** Game unpaused (number of players)
22:25:01  <PublicServer> *** Tray joined the game
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22:39:03  <PublicServer> ***  made screenshot at 000220EE:
22:47:31  <Ryton> !players
22:47:34  <PublicServer> Ryton: Client 296 (Orange) is XeryusTC, in company 1 (Cunbridge Transport)
22:47:34  <PublicServer> Ryton: Client 298 (Orange) is Tray, in company 1 (Cunbridge Transport)
22:47:34  <PublicServer> Ryton: Client 239 is Spike, a spectator
22:47:42  <Ryton> hi Tray,X, Spike
22:49:41  <Ryton> !password
22:49:41  <PublicServer> Ryton: ghetto
22:49:56  <PublicServer> *** Ryton joined the game
22:54:03  <PublicServer> ***  made screenshot at 00019D3B:
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22:57:41  <PublicServer> <Ryton> anything new?
22:58:16  <Sigma> lol wow that plutbridge station became huge
22:59:11  <PublicServer> <Ryton> 1200 tonnes of ore per month...
22:59:17  <Sigma> :o
22:59:21  <PublicServer> <Ryton> I read earlier that a mistake there
22:59:31  <PublicServer> <Ryton> caused a jam down to the goods pickup
22:59:43  <Sigma> rofl
22:59:45  <PublicServer> <Ryton> blocked SL => ML => Main station :D
22:59:48  <Sigma> halfway across the map
22:59:58  <PublicServer> <Ryton> ah no
23:00:00  <PublicServer> <Ryton> it was <mfb> wrong trains went to frodinghead wood stations
23:00:07  <PublicServer> <Ryton> about 2 hrs ago
23:00:46  <PublicServer> *** XeryusTC has left the game (connection lost)
23:03:25  <PublicServer> <Ryton> cooll
23:03:31  <PublicServer> <Ryton> a 7th mainline!!
23:04:10  <PublicServer> <Ryton> wow, impressive
23:04:16  <PublicServer> <Ryton> it merges into the balancer
23:04:35  <PublicServer> <Ryton> at 5 places
23:05:01  <PublicServer> *** Sigma joined the game
23:05:07  <PublicServer> <Ryton> hi sigma
23:05:20  *** Chris_Booth[LP] has joined #openttdcoop
23:05:24  <PublicServer> <Ryton> care to move things here?
23:05:30  <PublicServer> *** Sigma has left the game (connection lost)
23:05:32  <PublicServer> <Ryton> at !here
23:05:36  <PublicServer> <Ryton> or Tray?
23:05:47  <PublicServer> <Ryton> just to make no bridge required?
23:06:13  <Sigma> lol I need to wait until I get back to my other PC
23:06:42  <PublicServer> *** Tray has left the game (leaving)
23:06:42  <PublicServer> *** Game paused (number of players)
23:07:11  <PublicServer> <Ryton> trayyy
23:07:14  <PublicServer> <Ryton> sigma?
23:07:20  <PublicServer> <Ryton> plz wait 1 more min :)-
23:07:26  <Tray> !password
23:07:26  <PublicServer> Tray: peruse
23:07:31  <PublicServer> *** Game still paused (number of players)
23:07:31  <PublicServer> *** Sigma joined the game
23:07:43  <PublicServer> *** Game still paused (number of players)
23:07:43  <PublicServer> *** Game unpaused (number of players)
23:07:45  <PublicServer> *** Tray joined the game
23:08:22  <PublicServer> *** Sigma has left the game (connection lost)
23:08:49  <PublicServer> *** Chris Booth joined the game
23:08:50  <PublicServer> <Ryton> hi chirs
23:08:54  <PublicServer> <Chris Booth> hi
23:09:03  <PublicServer> ***  made screenshot at 000323D6:
23:10:13  <PublicServer> <Chris Booth> nice crash
23:10:29  <PublicServer> <Ryton> yeah... mainline block :p
23:10:49  <PublicServer> <Ryton> and no way around it :p
23:10:57  <PublicServer> <Ryton> actually
23:11:03  <PublicServer> <Ryton> I should just use the time
23:11:05  <PublicServer> <Chris Booth> move all lines left one
23:11:11  <PublicServer> <Ryton> to shift the tunnels
23:12:21  <PublicServer> <Ryton> bah
23:12:23  <PublicServer> <Ryton> cant e done?
23:12:25  <PublicServer> <Ryton> be done?
23:12:40  <PublicServer> *** Tray has left the game (connection lost)
23:12:40  *** Tray has quit IRC
23:12:42  <PublicServer> <Chris Booth> what?
23:12:47  <PublicServer> <Ryton> shift last tunnel
23:15:21  <PublicServer> <Ryton> got2go now
23:15:23  <PublicServer> <Chris Booth> ok
23:15:25  <PublicServer> <Chris Booth> bb
23:15:27  <PublicServer> <Ryton> if there are gaps, fix it :p
23:15:30  <PublicServer> *** Ryton has left the game (leaving)
23:15:30  <PublicServer> *** Game paused (number of players)
23:15:34  <PublicServer> *** Chris Booth has left the game (leaving)
23:15:43  <Sigma> !screen
23:15:43  <PublicServer> *** Sigma made screenshot at 000361D6:
23:16:46  <PublicServer> *** Spike has left the game (leaving)
23:21:42  <XeryusTC> !players
23:21:45  <PublicServer> XeryusTC: There are currently no clients connected to the server
23:27:13  *** Chris_Booth[LP] has quit IRC
23:31:47  <Mazur> !password
23:31:47  <PublicServer> Mazur: boated
23:31:54  <PublicServer> *** Game still paused (number of players)
23:31:57  <PublicServer> *** Mazur joined the game
23:32:09  <Mazur> Just in case you
23:32:31  <Mazur> Just in case you're still awake,. too, XeryusTC, and want to put this baby to bed/
23:32:52  <XeryusTC> i want to put myself to bed mainly :P
23:33:19  <PublicServer> *** Game still paused (number of players)
23:33:19  <PublicServer> *** Game unpaused (number of players)
23:33:19  <Mazur> Won;y help you with that.
23:33:19  <XeryusTC> but i'm still watching the yogscast
23:33:21  <PublicServer> *** XeryusTC joined the game
23:33:58  <XeryusTC> !pause
23:33:58  <PublicServer> XeryusTC: you must be channel op to use !pause
23:34:03  *** XeryusTC has left #openttdcoop
23:34:03  *** XeryusTC has joined #openttdcoop
23:34:03  *** ChanServ sets mode: +o XeryusTC
23:34:05  <XeryusTC> !pause
23:34:05  <PublicServer> *** XeryusTC has paused the server.
23:34:05  <PublicServer> *** Game paused (number of players)
23:34:32  <XeryusTC> !auto
23:34:32  <PublicServer> *** XeryusTC has enabled autopause mode.
23:34:33  <PublicServer> *** Game unpaused (number of players)
23:35:34  <PublicServer> <Mazur> One of the better games we've had.
23:35:49  <PublicServer> <XeryusTC> expandable plan is expandable ;)
23:36:09  <PublicServer> <Mazur> And everyone always on the same page.
23:37:08  <hibby> How's it looking?
23:37:18  <PublicServer> <Mazur> Smooth.
23:37:50  <hibby> same as yesterday, I take it?
23:39:04  <PublicServer> ***  made screenshot at 00038494:
23:39:13  <hibby> !password
23:39:13  <PublicServer> hibby: sorely
23:39:54  <PublicServer> *** Hibbyg joined the game
23:40:24  <PublicServer> *** Hibbyg has left the game (connection lost)
23:40:38  <hibby> :/ network issues
23:43:50  *** Polygon has joined #openttdcoop
23:46:07  <PublicServer> <Mazur> Well, I'm not seeing anything left tio finalise.
23:50:36  <PublicServer> <XeryusTC> goods is still getting waves
23:51:06  <PublicServer> <XeryusTC> we might possibly want to send all goods trains to a depot
23:51:09  <PublicServer> <Mazur> Just awave back, they'll soon tire of it.
23:51:11  <PublicServer> <XeryusTC> and release them one by one
23:51:25  <PublicServer> <XeryusTC> hopefully that will remove the waving characteristic
23:51:53  <PublicServer> *** Hibbyg joined the game
23:52:41  <PublicServer> *** Hibbyg has left the game (connection lost)
23:53:00  <hibby> I think it's too much for this wee system
23:53:34  <Mazur> Could be, 2000 trains on coop game is much for a fe people.
23:53:39  <Mazur> few
23:53:48  <PublicServer> <XeryusTC> well, for most actually
23:54:00  <PublicServer> <XeryusTC> i thought my system would've broken down by now :o
23:54:02  <PublicServer> <Mazur> I can do another 1000, easy.
23:54:04  <PublicServer> ***  made screenshot at 00039A89:
23:54:10  <PublicServer> <Mazur> :-D
23:54:24  <PublicServer> <XeryusTC> the main problem is the network overhead
23:54:40  <PublicServer> <Mazur> I know.
23:55:14  <PublicServer> <Mazur> Cpu's are still bored, here.  Network humming along nicely.
23:55:50  <PublicServer> <XeryusTC> cpus? ottd is single threaded you know ;)
23:55:54  <hibby> i'm on a 1ghz celeron mobile from about 5 years ago :)
23:56:10  <Mazur> quad 2.3
23:56:12  <PublicServer> <XeryusTC> the factory drop  station can still handle more trains
23:56:46  <PublicServer> <Mazur> Oh yeah, ever since the extra 15 pltforms it;s had room to spare.
23:58:08  <PublicServer> <Mazur> And ever sindce the merge2 rebuild the spread has been better.
23:58:39  <PublicServer> <Mazur> YTown drop has room available, too.

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