Times are UTC Toggle Colours
00:01:41 <PublicServer> *** MrD2DG joined the game 00:01:42 <PublicServer> <MrD2DG> Hihi 00:07:24 <PublicServer> <iklucas> YES:D 00:07:29 <PublicServer> <XeryusTC> 200 trains :D 00:07:31 <PublicServer> <MrD2DG> :) 00:07:38 <PublicServer> <iklucas> its gonna close, finually:D 00:08:00 <PublicServer> <XeryusTC> xD 00:08:47 <PublicServer> <iklucas> good:D 00:09:01 <PublicServer> *** made screenshot at 00002790: http://ps.openttdcoop.org/publicserver/webcam/00002790.png 00:09:12 <PublicServer> <iklucas> more goods:D 00:09:20 <PublicServer> <iklucas> lets make the factory get it bussy:D 00:10:23 <PublicServer> <iklucas> anyone good at making overflows? 00:10:39 <PublicServer> <iklucas> i'm out of brain capacity for that atm 00:11:19 <PublicServer> <MrD2DG> Im too tired to touch that atm 00:11:35 <PublicServer> <iklucas> high 5, so am i 00:11:59 <PublicServer> <MrD2DG> :P Only reason im staying up is because of the london riots :D 00:12:09 <PublicServer> <iklucas> :O 00:12:11 <PublicServer> <iklucas> u live in london? 00:12:17 <PublicServer> <MrD2DG> Yeah :P 00:12:53 <PublicServer> <XeryusTC> iklucas: why do you want an overflow? 00:13:01 <PublicServer> <XeryusTC> MrD2DG: i am watching it live on BBC 00:13:12 <PublicServer> <XeryusTC> seeing as dutch media has mentioned it 3x this weekend 00:13:18 <PublicServer> <XeryusTC> well, the only website i follow has 00:13:36 <PublicServer> <MrD2DG> I was in tottenham at a reletives during the original one, cant believe it spread so much 00:14:23 <PublicServer> <iklucas> check !here 00:14:48 <PublicServer> <XeryusTC> seems like just too many trains 00:14:58 <PublicServer> <iklucas> nah 00:15:02 <PublicServer> <iklucas> just made it 00:15:12 *** valhallasw has quit IRC 00:15:16 <PublicServer> <XeryusTC> i'm removing 3 trains anyway 00:15:22 <PublicServer> <iklucas> ok;) 00:15:29 <PublicServer> <iklucas> but can u also make an overflow there? 00:15:31 <PublicServer> <XeryusTC> see Mendinghall forest 00:15:38 *** Henri has quit IRC 00:15:38 <PublicServer> <XeryusTC> i hate overflows 00:16:15 <PublicServer> <iklucas> that1 is closer and has lower production:P 00:16:34 <PublicServer> <XeryusTC> production varies with how close the tree line is 00:17:39 <PublicServer> <iklucas> could i make too much goods trains to see the overflow working?:D 00:17:55 <PublicServer> <iklucas> nah i wont 00:18:00 <PublicServer> <iklucas> but i wish i cud:P 00:18:38 <PublicServer> <iklucas> brb 00:19:00 <PublicServer> <XeryusTC> apparently riots have broken out in manchester too :o 00:19:55 <PublicServer> <MrD2DG> Yep 00:20:06 <PublicServer> <MrD2DG> Cant even call them the london riots anymore :/ 00:20:33 <PublicServer> <MrD2DG> People are just using them as an excuse to get goods... 00:20:48 <PublicServer> <XeryusTC> yeah, seems so :o 00:23:28 *** duckblaster has quit IRC 00:23:40 <PublicServer> <MrD2DG> When did this game start? Cant keep up anymore :P 00:23:48 <PublicServer> <XeryusTC> earlier today 00:24:02 <PublicServer> *** made screenshot at 000092F5: http://ps.openttdcoop.org/publicserver/webcam/000092F5.png 00:25:48 <PublicServer> <MrD2DG> Oh 00:27:13 <PublicServer> <iklucas> factory starting to get busy:D 00:28:21 <PublicServer> <XeryusTC> we need more slhs :o 00:28:31 <PublicServer> <MrD2DG> Where? 00:28:46 <PublicServer> <MrD2DG> Actually i see :P 00:29:13 <PublicServer> *** MrD2DG has joined company #1 00:29:40 <PublicServer> <iklucas> mrd, willing to make an overflow at flinfingway heights?:D 00:29:58 <PublicServer> <MrD2DG> Lol thats easy? 00:30:24 <PublicServer> <XeryusTC> the station simply has too many trains :P 00:30:26 <PublicServer> <iklucas> show me;) 00:30:38 <PublicServer> <iklucas> nah dont remove more:D 00:30:52 <PublicServer> <MrD2DG> :P 00:30:58 <PublicServer> <XeryusTC> also, stop stopping trains at random places 00:31:06 <PublicServer> <iklucas> who? 00:31:08 <PublicServer> <MrD2DG> Might have to move a bit of the station 00:31:10 <PublicServer> <XeryusTC> that includes ctrl+clicking trains 00:31:39 <PublicServer> <iklucas> want me :S 00:32:00 <PublicServer> <KyleS> im thinking of making a slh at !slh? 00:32:02 <PublicServer> <KyleS> thoughts? :o 00:32:07 <PublicServer> <MrD2DG> Done :) 00:32:13 <PublicServer> <iklucas> ty lol 00:32:17 <PublicServer> <MrD2DG> :P np 00:32:23 <PublicServer> <XeryusTC> wouldn't do it on the hill 00:32:27 <PublicServer> <iklucas> my brain lags a bit 00:32:31 <PublicServer> <XeryusTC> but that area is a good idea 00:32:40 <PublicServer> <KyleS> ok 00:35:12 *** perk111 has quit IRC 00:36:24 <PublicServer> <iklucas> already 1000 production:D 00:39:02 <PublicServer> *** made screenshot at 0000CD7E: http://ps.openttdcoop.org/publicserver/webcam/0000CD7E.png 00:41:48 <PublicServer> <iklucas> you can just disconnect that line for some time to make the slh i think 00:41:59 <PublicServer> <MrD2DG> Who? 00:42:08 <PublicServer> <iklucas> trains will just go through factory station without having too much problems;) 00:42:20 <PublicServer> <MrD2DG> Oh 00:42:26 <PublicServer> <iklucas> the slow bridger:P 00:42:28 *** iklucas has quit IRC 00:42:36 <PublicServer> <XeryusTC> trains go 480km/h 00:43:18 <PublicServer> <KyleS> brb :o 00:43:36 <PublicServer> <iklucas> hows the riots now? 00:44:08 <PublicServer> <MrD2DG> Only getting worse, some are happining in my area now 00:44:16 <PublicServer> <iklucas> lol 00:44:22 <PublicServer> <iklucas> prepare your shotgun 00:44:34 <PublicServer> <MrD2DG> Lol 00:44:52 <PublicServer> <MrD2DG> I probably know most of the rioters in my area anyway xD 00:45:08 <PublicServer> <XeryusTC> this riot is just silly 00:45:16 <PublicServer> <MrD2DG> Yep 00:45:18 <PublicServer> <iklucas> why arent you on the streets 00:45:20 <PublicServer> <XeryusTC> people are only looting now, not actually protesting anymore 00:45:22 <PublicServer> <iklucas> any pc shop nearby? 00:45:36 <PublicServer> <MrD2DG> Lol nah but there is a pc world further down the road :P 00:45:38 <PublicServer> <iklucas> new monitor? new pc? 00:45:43 <PublicServer> * XeryusTC kicks iklucas 00:45:49 <PublicServer> <iklucas> xD 00:45:53 <PublicServer> <MrD2DG> :P 00:47:00 <PublicServer> <MrD2DG> I mean i think destroying your community is stupid but college is starting soon and if one of my friends is out looting like a tramp id take an early birthday present :D 00:47:29 <PublicServer> <iklucas> ;) 00:47:37 <PublicServer> <XeryusTC> my parents would probably smash my head in if i started looting 00:47:43 <PublicServer> <MrD2DG> :P Mine too 00:47:51 <PublicServer> <KyleS> can the trains do CL3? 00:47:53 <PublicServer> <XeryusTC> fortunately i dont live in GB so only a little chance of looting here 00:47:59 <PublicServer> <XeryusTC> min CL is 2 00:48:07 <PublicServer> <KyleS> ok 00:48:58 <PublicServer> <MrD2DG> Just hope it ends soon or ill have nowhere to shop :/ 00:51:38 <md_> !dl win64 00:51:38 <PublicServer> md_: http://binaries.openttd.org/nightlies/trunk/r22727/openttd-trunk-r22727-windows-win64.zip 00:54:02 <PublicServer> *** made screenshot at 0000BF8E: http://ps.openttdcoop.org/publicserver/webcam/0000BF8E.png 00:54:08 <PublicServer> <iklucas> i'm off 00:54:14 <PublicServer> <MrD2DG> BB 00:54:18 <PublicServer> <KyleS> bye~ 00:54:18 <PublicServer> <iklucas> have fun 00:54:24 <PublicServer> <iklucas> also in england:D 00:54:32 <PublicServer> <MrD2DG> Oh you are? 00:54:34 <PublicServer> <iklucas> dont die(yet) 00:54:38 <PublicServer> <MrD2DG> :P 00:54:40 <PublicServer> <iklucas> no i'm not 00:54:41 <Sylf> !date 00:54:46 <PublicServer> <iklucas> but have fun, also in england 00:54:54 <PublicServer> <MrD2DG> Lol i will :D 00:55:04 <PublicServer> <iklucas> ;) 00:55:09 <md_> @quickstart 00:55:10 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 00:55:15 <PublicServer> <iklucas> and dont forget that that pc shop was my idea:) 00:55:18 <PublicServer> *** Sylf joined the game 00:55:29 <PublicServer> <iklucas> still need a new monitor^^ 00:55:31 <PublicServer> <Sylf> ello 00:55:39 <PublicServer> <iklucas> at least 24 inch plzz;) 00:55:45 <PublicServer> <MrD2DG> Lol Oki 00:55:47 <PublicServer> <MrD2DG> Hi 00:56:05 <PublicServer> <iklucas> and add goods trains to factory 00:56:47 <PublicServer> <iklucas> bye:D 00:56:51 <PublicServer> *** iklucas has left the game (leaving) 00:57:03 <PublicServer> <Sylf> what the.... food boxcars are invisible with opengfx? 00:59:04 <PublicServer> <MrD2DG> Oh yeah 00:59:06 <PublicServer> <MrD2DG> I see it too :/ 00:59:24 <md_> !password 00:59:24 <PublicServer> md_: clumps 00:59:37 <PublicServer> *** md joined the game 00:59:38 <PublicServer> <Sylf> you see the cars, or you see the invisibility? 00:59:46 <PublicServer> <Sylf> and how are you supposed to see invisibility? 00:59:46 <PublicServer> <MrD2DG> Invisibility 00:59:50 <PublicServer> <MrD2DG> :P 01:01:26 <PublicServer> <md> hi 01:01:28 <PublicServer> <MrD2DG> Hi 01:02:51 <PublicServer> <Sylf> :o I see "Mark" build 01:09:03 <PublicServer> *** made screenshot at 00009322: http://ps.openttdcoop.org/publicserver/webcam/00009322.png 01:15:27 <Kyle123> !playercount 01:15:27 <PublicServer> Kyle123: Number of players: 5 (1 spectators) 01:15:32 <PublicServer> *** KyleS has left the game (leaving) 01:15:41 *** Kyle123 has quit IRC 01:18:19 <PublicServer> <md> is there a reason for the wrong-way PBS near SLH 10? 01:18:45 <PublicServer> <Sylf> hm? 01:18:55 <PublicServer> <Sylf> nope 01:19:06 <PublicServer> <Sylf> I'm not sure how long it's been there... 01:19:08 <PublicServer> <XeryusTC> Sylf: yeah, mark was online today 01:19:26 <PublicServer> <Sylf> neat :) 01:24:03 <PublicServer> *** made screenshot at 0000A024: http://ps.openttdcoop.org/publicserver/webcam/0000A024.png 01:25:06 <PublicServer> <MrD2DG> Shouldnt SLH 10a/b just be slh 10? 01:25:24 <PublicServer> <Sylf> but they're kinda apart 01:25:40 <PublicServer> <Sylf> and there's a join from factory in between 01:26:14 <PublicServer> <MrD2DG> Hmm 01:26:44 <PublicServer> <MrD2DG> Didnt think a single split/merger qualified for that, but i guess you've got a point with the merger inbetween 01:35:56 <PublicServer> <MrD2DG> 300 Trains :) 01:36:21 <PublicServer> *** md has joined company #1 01:36:34 <PublicServer> <Sylf> Do I see any terminus station? 01:36:44 <PublicServer> <Sylf> oh, there are some... very few 01:36:46 <PublicServer> <XeryusTC> there is one 01:37:05 <PublicServer> <MrD2DG> Yep 01:37:13 <PublicServer> <MrD2DG> With TL2 roro is just so easy :) 01:38:40 <PublicServer> <MrD2DG> Wait how is !cl at SLh11 a problem, isn't that an s-bend? 01:39:03 <PublicServer> *** made screenshot at 00009518: http://ps.openttdcoop.org/publicserver/webcam/00009518.png 01:39:10 <PublicServer> <XeryusTC> that corner is 1 tile long 01:39:24 <PublicServer> <MrD2DG> Ooh 01:40:41 <PublicServer> <Sylf> rawr 01:40:44 <PublicServer> <Sylf> dang CL 01:40:50 <PublicServer> <MrD2DG> :P 01:41:50 <PublicServer> <Sylf> that should do it 01:42:12 <PublicServer> <md> q about the slh 01:42:27 <PublicServer> <Sylf> which one? 01:42:29 <PublicServer> <md> why does the single tunnel work? also: signals 01:43:04 <PublicServer> <Sylf> the same reason that all other splits have single bridges 01:43:21 <PublicServer> <Sylf> thanks about missing signals though 01:43:33 <PublicServer> <md> couldn't 3 trains go into that and back up the ml? 01:43:35 <PublicServer> <md> np 01:44:03 <PublicServer> <Sylf> they can, if that SL gets busy 01:44:27 <PublicServer> <Sylf> but same can be said for most other SLHs 01:44:31 <PublicServer> <md> k 01:44:38 <PublicServer> <MrD2DG> Tunnel would probably be cleared by then, trains are pretty fast.. 01:45:31 <PublicServer> <md> other mystery i am working on: why is that 2nd line not being used 01:45:47 <PublicServer> <MrD2DG> I saw one train :P 01:45:53 <PublicServer> <Sylf> there may be other wrong signals 01:46:03 <PublicServer> <Sylf> just like one wrong 1-way pbs there earlier 01:46:09 <PublicServer> <MrD2DG> Oh on that side 01:46:17 <PublicServer> <md> yea maybe 01:46:19 <PublicServer> <XeryusTC> MrD2DG: a man has been shot apparently :o 01:46:19 <PublicServer> <md> looking 01:46:51 <PublicServer> <MrD2DG> Yeah I heard earlier, no idea if it was by the police though... 01:46:53 <PublicServer> <Sylf> but it's mostly because of the way FPP exit is designed, I think 01:46:59 <PublicServer> <Sylf> not sure 01:47:18 <PublicServer> <XeryusTC> MrD2DG: it sounded like it was by looters 01:47:37 <PublicServer> <XeryusTC> as the police got reports of a man having been shot, and they arrested people for possesion of stolen goods 01:47:59 <PublicServer> <MrD2DG> Well if it was looters then everything just got a whole lot more serious 01:48:01 <PublicServer> <Sylf> I found wrong signal at FPP exit 01:48:11 <PublicServer> <md> oh? 01:48:27 <PublicServer> <md> yea 01:48:32 <PublicServer> <Sylf> it was like that 01:48:36 <PublicServer> <md> yikes 01:48:36 <PublicServer> <MrD2DG> And it wasnt even in the london areas known for that kinda thing, so god knows what can happen elsewhere... 01:49:58 <PublicServer> <md> i think there is still something wrong 01:50:04 <PublicServer> <XeryusTC> where? 01:50:15 <PublicServer> <Sylf> nah 01:50:29 <PublicServer> <Sylf> I've seen trains take that "other lane" 01:50:35 <PublicServer> <md> but only ones heading south 01:50:45 <PublicServer> <md> a town drop train refused to take it 01:50:45 <PublicServer> <XeryusTC> where? 01:50:52 <PublicServer> <MrD2DG> See: no trains 01:50:56 <PublicServer> <Sylf> hm, maybe 01:51:12 <PublicServer> <md> oh 01:51:22 <PublicServer> <md> no hmm 01:51:34 <PublicServer> <md> there's one 01:51:48 <PublicServer> <MrD2DG> I see one 01:52:15 <PublicServer> <Sylf> at SLH 02 01:52:40 <PublicServer> <MrD2DG> Oh 01:52:44 <PublicServer> <md> i c 01:52:54 <PublicServer> <md> hehe debug train 01:52:58 <PublicServer> <MrD2DG> :P 01:53:05 <PublicServer> <XeryusTC> :P 01:53:27 <PublicServer> <XeryusTC> have send out 3 over this network now :o 01:53:27 <PublicServer> <MrD2DG> Hmm check line north of town drop 01:53:33 <PublicServer> <Sylf> holy crap 01:53:39 <PublicServer> <MrD2DG> prio causing large jam 01:53:43 <PublicServer> <Sylf> jam at SLH 5 01:54:03 <PublicServer> *** made screenshot at 00004116: http://ps.openttdcoop.org/publicserver/webcam/00004116.png 01:54:19 <PublicServer> <XeryusTC> two way red xD 01:54:21 <PublicServer> <Sylf> hwhat 01:54:27 <PublicServer> <XeryusTC> xD 01:54:33 <PublicServer> <MrD2DG> Roundabouts <3 01:56:20 <PublicServer> <md> hay, debug train running free :P 01:56:54 <PublicServer> <md> kinda funny actually 01:57:48 <PublicServer> <MrD2DG> :P 01:57:56 <PublicServer> <XeryusTC> hmm, seems bbh4 is too slow :( 01:58:40 <PublicServer> <MrD2DG> Gonna go now BB 01:58:59 <PublicServer> *** MrD2DG has left the game (leaving) 01:59:03 <PublicServer> <XeryusTC> gn 01:59:10 *** MrD2DG has quit IRC 02:00:02 <PublicServer> <Sylf> maybe that was just a bad wave 02:04:53 <PublicServer> <Sylf> monorail bridge <3 02:06:14 <PublicServer> <XeryusTC> this is better though :P 02:09:03 <PublicServer> *** made screenshot at 00009A19: http://ps.openttdcoop.org/publicserver/webcam/00009A19.png 02:24:04 <PublicServer> *** made screenshot at 00003114: http://ps.openttdcoop.org/publicserver/webcam/00003114.png 02:28:27 <PublicServer> *** XeryusTC has left the game (leaving) 02:28:31 <XeryusTC> bedtime 02:28:32 <XeryusTC> gn 02:28:39 <PublicServer> <Sylf> night 02:39:04 <PublicServer> *** made screenshot at 0000122A: http://ps.openttdcoop.org/publicserver/webcam/0000122A.png 02:50:40 <exec> !password 02:50:40 <PublicServer> exec: defile 02:51:03 <PublicServer> *** exec joined the game 02:51:11 <PublicServer> <Sylf> hi 02:51:14 <PublicServer> <exec> hi 02:51:37 <PublicServer> <exec> just watching for evolution progress) 02:54:04 <PublicServer> *** made screenshot at 00000852: http://ps.openttdcoop.org/publicserver/webcam/00000852.png 02:56:39 <exec> Sylf all these complicated staff that you made for stability testing? 02:57:41 <PublicServer> <Sylf> co 02:57:48 <PublicServer> <Sylf> complicated, as in the whole game? 02:58:22 <PublicServer> <Sylf> this is a pretty standard style game for coop 02:58:31 <exec> Hm... 02:58:44 <exec> But it's not the best i suppose... 02:59:51 <exec> I mean - simplest way is better way because any complicated structure bring more entropy to the game... 03:00:53 <PublicServer> <Sylf> actually, most of what's built so far aren't too overly complex in coop's standard, as far as I've seen 03:01:25 <PublicServer> <Sylf> something like factory drop might look complex, but when you pick the whole thing apart, it's still combination of basic structures 03:01:47 <PublicServer> <Sylf> and you see all kinds of crazy stuff here just because people get bored of building same thing over and over 03:02:30 <exec> yeah... bored - this is an answer) 03:03:42 <exec> i just revike some memo from 1995 i think... When TTD was issued... I wasn't imagine something like this) 03:05:57 <PublicServer> *** exec has left the game (leaving) 03:06:38 <PublicServer> <Sylf> D: 10 o'clock already 03:09:04 <PublicServer> *** made screenshot at 00000F2D: http://ps.openttdcoop.org/publicserver/webcam/00000F2D.png 03:10:02 <PublicServer> <Sylf> brb 03:10:04 <PublicServer> *** Sylf has left the game (leaving) 03:10:04 <PublicServer> *** Game paused (number of players) 03:10:15 <Sylf> !password 03:10:15 <PublicServer> Sylf: gayest 03:10:26 <PublicServer> *** Game still paused (number of players) 03:10:26 <PublicServer> *** Game unpaused (number of players) 03:10:29 <PublicServer> *** Sylf joined the game 03:24:05 <PublicServer> *** made screenshot at 0000315A: http://ps.openttdcoop.org/publicserver/webcam/0000315A.png 03:25:27 <PublicServer> *** Sylf has left the game (connection lost) 03:25:27 <PublicServer> *** Game paused (number of players) 03:25:41 <Sylf> bleh 03:25:50 <Sylf> oh well, I'm gonna call quit for tonight 03:28:50 <PublicServer> *** md has left the game (leaving) 03:35:12 *** alang has quit IRC 03:36:11 *** luQue has joined #openttdcoop 03:36:13 *** luckz has quit IRC 03:40:13 *** Absolutis has joined #openttdcoop 03:40:17 <Absolutis> !password 03:40:17 <PublicServer> Absolutis: yokels 03:41:40 <PublicServer> *** Game still paused (number of players) 03:41:40 <PublicServer> *** Absolutis joined the game 03:43:36 <PublicServer> *** Absolutis has joined spectators 05:00:01 <PublicServer> *** Absolutis has left the game (connection lost) 05:05:53 *** Absolutis has quit IRC 05:23:19 *** Absolutis has joined #openttdcoop 05:23:20 <Absolutis> !password 05:23:20 <PublicServer> Absolutis: yokels 05:23:27 <PublicServer> *** Game still paused (number of players) 05:23:29 <PublicServer> *** Absolutis has joined spectators 05:23:30 <PublicServer> *** Absolutis joined the game 05:32:26 *** DayDreamer has joined #openttdcoop 06:02:00 *** Ammler has quit IRC 06:02:20 *** Ammler has joined #openttdcoop 06:02:21 *** ChanServ sets mode: +o Ammler 06:15:53 *** sla_ro|master has joined #openttdcoop 06:39:58 *** exec has quit IRC 06:50:13 *** Tray has joined #openttdcoop 06:51:19 *** pugi has joined #openttdcoop 07:08:44 *** Ryton has joined #openttdcoop 07:09:14 <Ryton> aha 07:09:22 <Ryton> signs are back on the screenshots, luckily 07:10:23 <Ryton> !playercount 07:10:23 <PublicServer> Ryton: Number of players: 1 (1 spectators) 07:10:29 <Ryton> !password 07:10:29 <PublicServer> Ryton: yokels 07:10:52 <PublicServer> *** Game still paused (number of players) 07:10:55 <PublicServer> *** Ryton joined the game 07:11:07 <Ryton> @dict Yokels 07:11:09 <Webster> Ryton: No definition for "Yokels" could be found in wn 07:11:19 <Ryton> @dict yokel 07:11:20 <Webster> Ryton: wn: yokel n : not very intelligent or interested in culture [syn: {rube}, {hick}, {yahoo}, {hayseed}, {bumpkin}, {chawbacon}] 07:21:20 *** DayDreamer has quit IRC 07:23:19 <PublicServer> <Ryton> nice network already 07:26:35 <PublicServer> *** Ryton has joined company #1 07:26:47 <PublicServer> *** Ryton has joined spectators 07:26:52 <PublicServer> *** Ryton has left the game (leaving) 07:27:15 *** Progman has joined #openttdcoop 07:30:44 <PublicServer> *** Absolutis has joined company #1 07:31:02 <Absolutis> hi ry 07:32:06 <Absolutis> ry? 07:32:10 <Absolutis> ryton? 07:34:26 *** Progman has quit IRC 07:37:27 *** Progman has joined #openttdcoop 07:39:05 <PublicServer> *** made screenshot at 00000263: http://ps.openttdcoop.org/publicserver/webcam/00000263.png 07:45:02 *** ODM has joined #openttdcoop 07:45:02 *** ChanServ sets mode: +o ODM 07:52:36 <PublicServer> *** Absolutis has joined spectators 08:00:27 *** Mucht has joined #openttdcoop 08:00:27 *** ChanServ sets mode: +o Mucht 08:12:42 *** TWerkhoven has joined #openttdcoop 08:12:50 <PublicServer> *** Game still paused (number of players) 08:12:53 <PublicServer> *** TWerkhoven joined the game 08:14:18 <PublicServer> *** TWerkhoven has joined spectators 08:14:19 *** Sigma has joined #openttdcoop 08:22:34 <PublicServer> *** Absolutis has joined company #1 08:22:40 <PublicServer> <Absolutis> hi 08:26:21 *** Mucht has quit IRC 08:31:08 <PublicServer> *** TWerkhoven has joined company #1 08:31:08 <PublicServer> *** Game unpaused (number of players) 08:31:12 <PublicServer> <TWerkhoven> mornin 08:32:27 *** TWerkhoven has left #openttdcoop 08:39:05 <PublicServer> *** made screenshot at 00002C89: http://ps.openttdcoop.org/publicserver/webcam/00002C89.png 08:42:37 *** TWerkhoven has joined #openttdcoop 08:51:59 <PublicServer> <Absolutis> gotta go nao 08:52:03 <PublicServer> *** Absolutis has left the game (leaving) 08:52:03 <PublicServer> *** Game paused (number of players) 08:54:05 <PublicServer> *** made screenshot at 0000DC46: http://ps.openttdcoop.org/publicserver/webcam/0000DC46.png 08:57:47 *** Absolutis has quit IRC 08:58:29 *** Progman has quit IRC 09:10:03 <PublicServer> *** TWerkhoven has joined spectators 09:22:55 <V453000> !info 09:22:55 <PublicServer> V453000: #:1(Orange) Company Name: 'Drennford Transport' Year Founded: 1950 Money: 399653233 Loan: 0 Value: 415425154 (T:371, R:0, P:0, S:0) unprotected 09:23:16 <TWerkhoven> ey V 09:23:47 <V453000> hi 09:26:57 <V453000> !password 09:26:57 <PublicServer> V453000: mentor 09:27:11 <PublicServer> *** Game still paused (number of players) 09:27:13 <PublicServer> *** V453000 joined the game 09:27:21 <PublicServer> <V453000> :D 09:27:23 <PublicServer> <V453000> using 2 engines? 09:27:25 <PublicServer> *** TWerkhoven has joined company #1 09:27:25 <PublicServer> *** Game unpaused (number of players) 09:27:27 <PublicServer> <TWerkhoven> yes 09:27:37 <PublicServer> <TWerkhoven> accell was too low according to Xtc 09:27:47 <PublicServer> <V453000> I was telling him from the very start ... 09:27:49 <PublicServer> <TWerkhoven> hehe 09:34:38 <TWerkhoven> hows your trainset coming along? 09:34:54 <PublicServer> <V453000> slowly but is :) 09:35:08 <PublicServer> <V453000> atm not really since I need to reinstall my pc 09:35:18 <TWerkhoven> that should only take a few hours 09:35:31 <PublicServer> <V453000> yes but I have no clue how to create a bootable windows cd in linux ... 09:37:04 <TWerkhoven> download an imagefile, then burn that? 09:37:11 <PublicServer> <V453000> I guess 09:37:21 <PublicServer> <V453000> need burning software first though :) 09:38:05 <TWerkhoven> not got some linux livecd lying around (ubuntu or something)? 09:38:13 <TWerkhoven> they prolly come with software for that 09:38:24 <V453000> im on fedora 15 09:38:53 <planetmaker> I didn't know one could drink or inhale fedorea :-P 09:39:01 <TWerkhoven> lol 09:39:04 <planetmaker> must be great stuff ;-) 09:39:06 <PublicServer> *** made screenshot at 0000A3C1: http://ps.openttdcoop.org/publicserver/webcam/0000A3C1.png 09:39:09 * planetmaker hugs V453000 09:39:26 <V453000> I hate it already 09:39:31 <V453000> hi pm btw :P 09:41:29 *** perk11 has joined #openttdcoop 09:41:33 <TWerkhoven> mebbe i should put linux on the lappy 09:41:46 <TWerkhoven> cant be any slower than winxp 09:42:02 <V453000> I found something already 09:42:03 <V453000> lets see 09:42:06 <planetmaker> use DOS 3.3. It's fast 09:42:20 <TWerkhoven> yes, does it run openttd though? 09:43:11 <TWerkhoven> actually, the laptop may possibly be fully dos-compatible, apart from the battery bit 09:45:23 <TWerkhoven> either way, it means i can swap the 4200rpm disk with a 5400rpm one 09:45:53 <hylje_> heh 09:53:19 <planetmaker> TWerkhoven: it does. Except networking. But that's a shortcoming of DOS, not of OpenTTD 09:54:06 <PublicServer> *** made screenshot at 0000CD15: http://ps.openttdcoop.org/publicserver/webcam/0000CD15.png 09:54:28 <PublicServer> *** V453000 has left the game (leaving) 09:54:28 <PublicServer> *** Game paused (number of players) 09:54:30 *** Absolutis has joined #openttdcoop 09:54:35 <Absolutis> !password 09:54:35 <PublicServer> Absolutis: sodomy 09:54:59 <TWerkhoven> no point then, if i can't get on the coop server at all 09:55:14 <PublicServer> *** Game still paused (number of players) 09:55:14 <PublicServer> *** Game unpaused (number of players) 09:55:17 <PublicServer> *** Absolutis joined the game 09:55:18 <PublicServer> <Absolutis> back 09:55:22 <TWerkhoven> wb 09:57:16 <TWerkhoven> what limitation is that anyway, i'm pretty sure i had tcp/ip working at some point 10:09:07 <PublicServer> *** made screenshot at 00002790: http://ps.openttdcoop.org/publicserver/webcam/00002790.png 10:11:01 * Absolutis plays some VVVVVV 10:12:23 <PublicServer> *** Absolutis has left the game (connection lost) 10:12:23 <PublicServer> *** Game paused (number of players) 10:13:14 *** iklucas has joined #openttdcoop 10:13:56 <iklucas> !password 10:13:56 <PublicServer> iklucas: fluked 10:15:03 <PublicServer> *** Game still paused (number of players) 10:15:03 <PublicServer> *** Game unpaused (number of players) 10:15:05 <PublicServer> *** iklucas joined the game 10:15:07 <PublicServer> <iklucas> olla 10:15:17 <TWerkhoven> ello 10:16:31 *** KenjiE20 has joined #openttdcoop 10:16:32 *** ChanServ sets mode: +o KenjiE20 10:22:58 <PublicServer> <iklucas> hmpf 10:24:07 <PublicServer> *** made screenshot at 0000A2C3: http://ps.openttdcoop.org/publicserver/webcam/0000A2C3.png 10:31:31 <Absolutis> !password 10:31:31 <PublicServer> Absolutis: crises 10:31:51 <PublicServer> *** Absolutis joined the game 10:32:23 <PublicServer> <Absolutis> wanna know a good bargain? 10:33:18 <TWerkhoven> ? 10:33:34 <Absolutis> http://www.humblebundle.com/... 10:37:32 <PublicServer> *** iklucas has left the game (leaving) 10:37:36 <PublicServer> *** Absolutis has left the game (leaving) 10:37:36 <PublicServer> *** Game paused (number of players) 10:39:07 <PublicServer> *** made screenshot at 000027A9: http://ps.openttdcoop.org/publicserver/webcam/000027A9.png 10:39:22 <Sigma> haha it seems that Windows users are the most stingy 10:39:31 <Sigma> and Linux the most generous with their donations 10:42:23 *** iklucas has quit IRC 10:51:15 *** Mucht has joined #openttdcoop 10:51:16 *** ChanServ sets mode: +o Mucht 10:53:52 *** pugi__ has joined #openttdcoop 11:08:25 *** perk11 has quit IRC 11:09:49 <PublicServer> *** Game still paused (number of players) 11:09:49 <PublicServer> *** Game unpaused (number of players) 11:09:51 <PublicServer> *** XeryusTC joined the game 11:11:16 <TWerkhoven> ola X 11:14:29 <PublicServer> <XeryusTC> wow, we need upgrades already 11:21:15 *** Tray has joined #openttdcoop 11:21:37 <Tray> !password 11:21:37 <PublicServer> Tray: adages 11:22:16 <PublicServer> *** Tray joined the game 11:24:07 <PublicServer> *** made screenshot at 00003041: http://ps.openttdcoop.org/publicserver/webcam/00003041.png 11:24:13 <PublicServer> <XeryusTC> everything from BBH5 to town drop needs a third lane 11:24:35 <PublicServer> <XeryusTC> the town drop will need extra platforms to handle that though :o 11:25:14 <PublicServer> <TWerkhoven> town drop needs extra platforms just to handle 2 lines 11:27:43 <PublicServer> <XeryusTC> i think we'll need a new town drop 11:27:47 <PublicServer> <XeryusTC> with 25+ platforms 11:28:13 <PublicServer> <XeryusTC> this is just able to handle 2 lines 11:28:16 <PublicServer> <Tray> 25? That's just one more 11:28:38 <PublicServer> <XeryusTC> it has 18 now 11:28:48 <PublicServer> <Tray> Oh 11:28:54 <PublicServer> <Tray> I counted 4 times 6 o: 11:29:16 <PublicServer> <XeryusTC> :P 11:32:12 <PublicServer> <XeryusTC> xD 11:32:16 <PublicServer> <XeryusTC> plant some trees next time 11:32:26 <PublicServer> <Tray> I tried. 11:32:29 <PublicServer> <Tray> very poor after that 11:32:42 <PublicServer> <XeryusTC> remove all trees around the town, then replant 11:32:56 <PublicServer> <XeryusTC> you only need to bribe if trees dont help or if you need very good 11:33:16 <PublicServer> <Tray> how to only remove trees? 11:33:51 <PublicServer> <XeryusTC> you can always build around ;) 11:37:30 <PublicServer> *** TWerkhoven has joined spectators 11:39:08 <PublicServer> *** made screenshot at 0000453A: http://ps.openttdcoop.org/publicserver/webcam/0000453A.png 11:40:33 <PublicServer> <XeryusTC> do you feel like expanding the town drop? 11:41:06 <PublicServer> <Tray> No sorry. 11:41:23 <PublicServer> <XeryusTC> :( 11:41:29 <PublicServer> <Tray> I'm tired today 11:41:46 <Absolutis> !password 11:41:46 <PublicServer> Absolutis: touchy 11:42:32 <Absolutis> I thinked the same this morning, Xeryus... 11:42:47 <PublicServer> *** Absolutis joined the game 11:43:05 <PublicServer> <Absolutis> i would love to expand that 11:43:15 <PublicServer> *** Tray has left the game (leaving) 11:43:29 <PublicServer> <Absolutis> so, shall we do that? 11:43:40 <PublicServer> *** Spike joined the game 11:44:24 *** Tray has quit IRC 11:45:19 <XeryusTC> @gap 2 11:45:20 <Webster> XeryusTC: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4. 11:47:51 <PublicServer> *** Spike has left the game (leaving) 11:48:40 <PublicServer> <Absolutis> expanded with 6 platforms, old design 11:48:50 <PublicServer> <XeryusTC> it will get a 3rd line in 11:48:53 <PublicServer> <XeryusTC> and out 11:49:07 <PublicServer> <Absolutis> hmm 11:50:07 <PublicServer> <Absolutis> that's 36 if we just add a row 11:50:29 <PublicServer> <Absolutis> i think we should remove NewSenfingleyMarketForest 11:50:35 <PublicServer> <XeryusTC> we need 8 or 9 platforms per line 11:50:51 <PublicServer> <Absolutis> there's 12 presently 11:50:57 <PublicServer> <XeryusTC> hmm, it would work better with RVs indeed 11:51:11 <PublicServer> <XeryusTC> yeah, it was 9 before, and there were occasionally trains waiting 11:51:14 <PublicServer> <Absolutis> no, the whole industry is in the way 11:51:28 <PublicServer> <XeryusTC> the station can also be moved north 11:51:35 <PublicServer> <Absolutis> ya 11:52:01 <PublicServer> <Absolutis> or at least can build more platforms upnorth 11:54:08 <PublicServer> *** made screenshot at 00002E58: http://ps.openttdcoop.org/publicserver/webcam/00002E58.png 11:58:53 <Ryton> cool 11:58:55 <Ryton> !password 11:58:55 <PublicServer> Ryton: sleigh 11:59:03 <Ryton> does anyone have a job for me? 11:59:07 <Ryton> here I mean :p 11:59:33 <PublicServer> *** Ryton joined the game 11:59:45 <Ryton> btw, how long is the PW dictionary, and who selected the words? 12:00:07 <Ryton> I'm learning a lot of new English words here 12:00:11 <Ryton> @dict sleigh 12:00:13 <PublicServer> <XeryusTC> PW dictionary? 12:00:13 <Webster> Ryton: wn: sleigh n : a vehicle mounted on runners and pulled by horses or dogs; for transportation over snow [syn: {sled}, {sledge}] v : ride (on) a sled [syn: {sled}] 12:00:21 <Ryton> password list 12:00:27 <PublicServer> <XeryusTC> oh 12:00:35 <Ryton> ah lol, I knew this word offcourse :s 12:00:40 <PublicServer> <Absolutis> the town drop is kinda at capacity, would you help at expanding it, ry 12:00:41 <PublicServer> <XeryusTC> that is just from the linux distro's dictionary 12:01:38 <PublicServer> <Ryton> prio of length 6 needed? 12:02:37 <PublicServer> <Ryton> that Factory drop is really stunningly beautiful to look at :-) 12:02:51 <PublicServer> <Ryton> tough the eyecandy on the platforms sucks :p 12:03:34 <PublicServer> *** Ryton has joined company #1 12:07:25 *** ODM has quit IRC 12:07:37 <PublicServer> <XeryusTC> bbh4 finally upgraded to 3 lanes xD 12:09:09 <PublicServer> *** made screenshot at 00002B3B: http://ps.openttdcoop.org/publicserver/webcam/00002B3B.png 12:12:10 <PublicServer> <Absolutis> hmm, could someone help me with moving the TOWNDROP exitline 12:12:21 <PublicServer> <Ryton> I'm available 12:12:29 <PublicServer> <XeryusTC> i am working on bbh 5 atm 12:12:31 <PublicServer> <Absolutis> thanks 12:12:38 <PublicServer> <Ryton> the Maraxus towndrop? 12:12:42 <PublicServer> <Absolutis> ya 12:12:48 <PublicServer> <Ryton> moving it backwardss. 12:12:50 <PublicServer> <Ryton> oki 12:12:56 <PublicServer> <Absolutis> (do we have other towndrops?) 12:13:20 <XeryusTC> !rcon set max_trains 400 12:13:20 <PublicServer> XeryusTC: CmdBuildSingleSignal Absolutis date:2075-12-01 tile:00002C26 p1:00005001 p2:00000000 text: price:60 12:13:20 <PublicServer> XeryusTC: CmdBuildSingleSignal Absolutis date:2075-12-01 tile:00002C26 p1:00005001 p2:00000000 text: price:0 12:13:20 <PublicServer> XeryusTC: CmdBuildSignalTrack Absolutis date:2075-12-01 tile:00002C26 p1:00002E26 p2:02000041 text: price:60 12:13:27 <PublicServer> <Ryton> houw much backwards? 12:13:32 <PublicServer> <Ryton> is this enougn? 12:13:40 <PublicServer> <Ryton> 2 tiles? 12:13:42 <PublicServer> <Ryton> or more? 12:14:05 <PublicServer> <Absolutis> hmm, i'll use the next line for the exit, so... 12:14:40 <PublicServer> <Absolutis> that much so the line i just built can exit 12:14:58 <PublicServer> <Absolutis> meh. 12:15:00 <PublicServer> <Ryton> it had to happen :p 12:15:02 <PublicServer> <Absolutis> it happens. 12:15:16 <PublicServer> <Absolutis> don't worry, be happy. 12:15:47 *** Tray has joined #openttdcoop 12:17:02 *** Mucht has quit IRC 12:17:10 <PublicServer> <Ryton> jam somewhere? 12:17:26 <PublicServer> <Ryton> towndrop jams itzelf :p 12:17:34 <PublicServer> <Absolutis> uh oh 12:17:36 <PublicServer> <Absolutis> deadlock 12:20:55 <PublicServer> <Ryton> lol 12:20:58 <PublicServer> <Ryton> again :p 12:21:00 <PublicServer> <Absolutis> AGAIN? 12:21:02 <PublicServer> <XeryusTC> :o 12:21:16 <PublicServer> <XeryusTC> you may need a different exit type altogether 12:21:31 <PublicServer> <XeryusTC> i'm sending all goods trains to depot 12:21:45 <PublicServer> <XeryusTC> water and diamond will still keep running though 12:22:53 *** Tray has quit IRC 12:22:57 <PublicServer> <Ryton> LOLLOOLL 12:22:57 <PublicServer> <Absolutis> O_O 12:22:59 <PublicServer> <XeryusTC> n00bs 12:23:03 <PublicServer> <Ryton> you like it, just admit :p 12:23:29 <PublicServer> <Absolutis> this is what happens if many people try to build something 12:24:09 <PublicServer> *** made screenshot at 0000424F: http://ps.openttdcoop.org/publicserver/webcam/0000424F.png 12:24:44 <PublicServer> <Absolutis> hmm, i think we should make the exit go the other way 12:25:03 <PublicServer> <Absolutis> lol 12:26:18 <PublicServer> <Absolutis> so yeah, i think we should make the exits go in a different direction 12:26:31 <PublicServer> <Ryton> probably better, yes 12:27:29 <Ammler> XeryusTC: did you publish the link to your new video somwhere? 12:27:37 <PublicServer> <XeryusTC> ammler: not yet 12:27:52 <Ammler> if you don't want to create a blog, @tweet it 12:28:12 <XeryusTC> hmm :o 12:28:23 <XeryusTC> blog posts are also tweeted right? 12:29:29 <XeryusTC> and i will probably make more videos of this game 12:29:36 <XeryusTC> i should've recorded this upgrading :o 12:29:42 <PublicServer> <Ryton> massacre at TOWN drop 12:29:44 <PublicServer> <Ryton> 8 died 12:29:46 *** valhallasw has joined #openttdcoop 12:30:11 <PublicServer> <XeryusTC> oh btw, you need 3 lines out 12:30:17 <PublicServer> <XeryusTC> because you will also be getting 3 lines in 12:30:43 <PublicServer> <Ryton> 3.. 12:30:45 <PublicServer> <Ryton> where? 12:30:49 <PublicServer> <Ryton> I count only 2 12:30:53 <PublicServer> <XeryusTC> town drop 12:31:10 <PublicServer> <XeryusTC> i upgraded bbh 4&5 and slh 5 to 3 lines already 12:31:26 <valhallasw> !password 12:31:26 <PublicServer> valhallasw: meshed 12:31:27 <PublicServer> <Ryton> oki 12:31:40 <PublicServer> <Absolutis> yo 12:31:40 <PublicServer> *** valhallasw joined the game 12:37:18 <PublicServer> <valhallasw> is there a reason there are no combo signals at town drop? see (here) 12:37:48 <PublicServer> <Ryton> shouldnt they be everywhere? 12:37:54 <PublicServer> <Ryton> (not that I did place them) 12:37:58 <PublicServer> <Ryton> but it seems logical, no? 12:38:00 <PublicServer> <valhallasw> yes, that's what I think, but I haven't played for a while 12:38:06 <PublicServer> <valhallasw> so the dynamics might have changed 12:38:25 <PublicServer> <Ryton> with them, the troughput might be higher 12:38:30 <PublicServer> <valhallasw> xeryus? 12:38:32 <PublicServer> <Ryton> but there are enoug platforms imho 12:38:48 <PublicServer> <valhallasw> yeah, it's especially useful for stations that have five-or-so platforms 12:39:10 <PublicServer> *** made screenshot at 00002E3A: http://ps.openttdcoop.org/publicserver/webcam/00002E3A.png 12:39:22 <PublicServer> <XeryusTC> you might want to balance the exit 12:39:36 <PublicServer> <XeryusTC> and possibly rebuild the entire station :P 12:39:54 <PublicServer> <XeryusTC> this exit is already jamming with like 1/3 of total traffic 12:40:09 <PublicServer> <Absolutis> rebuild the exit at least? 12:40:12 <PublicServer> *** valhallasw has left the game (leaving) 12:40:16 <valhallasw> ok, back to work 12:42:13 <PublicServer> *** Absolutis has left the game (leaving) 12:42:32 <PublicServer> <Ryton> can I move NSM forest? 12:42:39 <Absolutis> i feel like that station requires a complete rebuild, and i'm not in the mood for that 12:43:13 <valhallasw> I am in the mood, but I should..... not.... procrastinate..... 12:45:46 <PublicServer> <XeryusTC> the current exit is not helping at all 12:45:54 <PublicServer> <XeryusTC> and the bridges you are building now are too slow 12:46:19 <PublicServer> <XeryusTC> what you need to do is properly balance it i reckon 12:46:25 <PublicServer> <XeryusTC> you've got 3 entry lanes now 12:46:28 <PublicServer> <XeryusTC> and will need 3 out 12:48:32 <PublicServer> *** Sigma joined the game 12:50:10 <PublicServer> <Ryton> 9 platforms ea are enough? 12:50:12 <PublicServer> <Ryton> for town drop? 12:50:26 <PublicServer> <XeryusTC> per lane? yes 12:51:38 <PublicServer> <XeryusTC> might i also suggest leaving room for the 2 ring lanes to be balanced in 12:53:03 <PublicServer> <XeryusTC> and balancing is also kind of an issue with this :P 12:53:14 <PublicServer> <Ryton> is it? :p 12:53:25 <PublicServer> <XeryusTC> the entry and exit are not synced 12:53:27 <PublicServer> <Ryton> dont we balance at the SLH? 12:53:37 <PublicServer> <XeryusTC> so you need to balance the exit too 12:53:48 <PublicServer> <XeryusTC> because trains are now forced to go join other lines 12:54:10 <PublicServer> *** made screenshot at 0000A4BB: http://ps.openttdcoop.org/publicserver/webcam/0000A4BB.png 12:54:18 <PublicServer> <Ryton> we should sync them then :p 12:54:37 <PublicServer> <Ryton> 3 lanes active 12:55:28 *** Progman has joined #openttdcoop 12:57:08 <PublicServer> *** Sigma has joined company #1 12:59:50 <PublicServer> <XeryusTC> oil goods have restarted 13:02:23 *** Nickman87 has quit IRC 13:08:01 <PublicServer> <Sigma> *PLOP* massive amount of trees 13:08:17 <PublicServer> <Ryton> could one check the entry /exit on Town drop? 13:08:19 <PublicServer> <Ryton> is that ok? 13:08:21 <PublicServer> <XeryusTC> starting more trains :o 13:08:23 <PublicServer> <Sigma> someone licking some town heels? 13:08:25 <PublicServer> <Sigma> ;p 13:08:55 <PublicServer> <XeryusTC> trees for lumber mills ;) 13:09:10 <PublicServer> *** made screenshot at 00003224: http://ps.openttdcoop.org/publicserver/webcam/00003224.png 13:09:17 <PublicServer> <Sigma> lol they actually use those? 13:09:27 *** mattt__ has joined #openttdcoop 13:09:31 <PublicServer> <Sigma> or just for animation :p 13:09:41 <PublicServer> <XeryusTC> it influences production 13:09:54 *** Nickman87 has joined #openttdcoop 13:09:54 <PublicServer> <Sigma> oh, cool 13:10:04 <PublicServer> <Sigma> guess I don't play tropical enough 13:10:06 <PublicServer> <XeryusTC> if there are trees within 3 tiles they produce 255/month, if they are further away they produce 180/month 13:10:17 <PublicServer> <XeryusTC> and like 10 tiles away causes even lower production 13:10:42 <PublicServer> <Sigma> they replant them? or you have to keep manually adding them? 13:10:56 <PublicServer> <XeryusTC> need to do that manually 13:11:02 <PublicServer> <XeryusTC> tree generator isnt fast enough for it 13:11:56 <PublicServer> <Ryton> for the town drop 13:12:10 <PublicServer> <Ryton> should the exit & entry lines be linked to the same incoming lines? 13:12:35 <PublicServer> <Ryton> I'tll probably help to handle the outflow, but now its not the case 13:12:47 <PublicServer> <XeryusTC> i have just restarted all trains 13:12:49 <PublicServer> <XeryusTC> lets see how the station keeps up 13:12:55 <PublicServer> <Ryton> till now, ok 13:13:05 <PublicServer> <Ryton> but the exit might slow down a bit 13:13:09 <PublicServer> <XeryusTC> most trains still need to exit the depot 13:13:24 <PublicServer> <Ryton> yeah but it can handle the flow quite ok 13:13:28 <PublicServer> <Ryton> atm 13:15:00 <PublicServer> <Ryton> shoudlnt the sign !here be a combo singla? 13:15:16 <PublicServer> <XeryusTC> doesnt matter 13:15:25 <PublicServer> <XeryusTC> prefered is not actually 13:15:31 <PublicServer> <XeryusTC> as you can now buffer trains there 13:15:33 <PublicServer> <Sigma> only if you want to carry its redness up to the signal ahead 13:15:35 <PublicServer> <Ryton> because now a train is waiting, tough other platforms are fre 13:18:00 <PublicServer> <Ryton> quite an unbalance on the incoming lines too 13:18:01 *** Tray has joined #openttdcoop 13:18:06 <PublicServer> <Ryton> 3rd line is rarely occupied 13:18:16 <PublicServer> <Ryton> compared to other 2 13:18:23 <PublicServer> <Ryton> may need a balancer before the station 13:24:11 <PublicServer> *** made screenshot at 0000DADB: http://ps.openttdcoop.org/publicserver/webcam/0000DADB.png 13:26:17 *** Tray has quit IRC 13:27:13 *** DayDreamer has joined #openttdcoop 13:30:21 <XeryusTC> !rcon set max_trains 500 13:30:52 *** Kangoo has joined #openttdcoop 13:31:19 <PublicServer> *** Kangoo joined the game 13:34:40 <PublicServer> *** Kangoo has joined company #1 13:35:01 <PublicServer> <Ryton> hui KG 13:35:04 <PublicServer> <Kangoo> el0 13:37:04 <PublicServer> <Ryton> Factory exit could use expansion 13:37:32 <PublicServer> <XeryusTC> the entire ring could do with an extra lane soon i think 13:38:00 <PublicServer> <Ryton> yeahn thats the same :-) 13:38:10 <PublicServer> <Ryton> cant expand the exit w/o expanding the line 13:38:49 <PublicServer> <Ryton> or right, you can 13:39:01 <PublicServer> <Ryton> addding a cyclotron or more efficient joining mech 13:39:11 <PublicServer> *** made screenshot at 00009D3D: http://ps.openttdcoop.org/publicserver/webcam/00009D3D.png 13:39:55 <PublicServer> <Kangoo> quite a fast game wiht such a small map 13:41:28 *** Hirundo is now known as Hirundoc 13:41:36 *** Hirundoc is now known as Hirundo 13:42:48 <PublicServer> <XeryusTC> why is that merger at slh 10b so long? :o 13:43:11 <PublicServer> <Ryton> i was moving it, becuase joining trains were blocking the main line trains 13:43:21 <PublicServer> <Ryton> and I couldnt lengthen the prio 1-2 tiles 13:43:23 <PublicServer> <XeryusTC> heh, ok 13:43:25 <PublicServer> <Ryton> because of the bridge 13:43:27 <PublicServer> <XeryusTC> i have started adding a 3rd line 13:43:30 <PublicServer> <Ryton> but ok, now it is very very long, I agree :p 13:43:31 <valhallasw> hmm 13:43:48 <valhallasw> I'm wondering if it would be possible to implement a 'turborotonde' 13:43:58 <PublicServer> <Ryton> you can 13:44:04 <PublicServer> <Ryton> call it a Cyclotron 13:44:09 <Ryton> @cyclotron 13:44:13 <PublicServer> <XeryusTC> valhalla: with 2 lanes per direction? :P 13:44:16 <PublicServer> <XeryusTC> that would be huge 13:44:36 <PublicServer> <XeryusTC> ryton: turborotonde is something different 13:44:42 <PublicServer> <Ryton> oki, my bad :-) 13:45:03 <XeryusTC> http://en.wikipedia.org/wiki/Roundabout 13:45:04 <Webster> Title: Roundabout - Wikipedia, the free encyclopedia (at en.wikipedia.org) 13:45:35 <XeryusTC> it is basically a roundabout that forces you out before you can reach where you entered 13:46:04 <valhallasw> it's a roundabout with 3 lanes (when you have 4 exits). when entering, you take the right lane to turn right, the middle to go straight and the left one to, well, go left 13:46:19 <valhallasw> after 1/4 turn, the middle lane becomes the right one and the left one the middle 13:46:29 <valhallasw> and you automagically shift to the right lane 13:47:09 <XeryusTC> http://maps.google.nl/maps?q=sneek&hl=en&ll=52.957907,5.815501&spn=0.002185,0.004689&sll=52.469397,5.509644&sspn=4.525085,9.602051&t=k&z=18 13:47:10 <Webster> Title: sneek - Google Maps (at maps.google.nl) 13:47:15 <XeryusTC> largest roundabout in the country 13:47:23 <valhallasw> I hate that roundabout 13:47:28 <valhallasw> with a passion 13:47:38 <XeryusTC> this one has bypasses too 13:47:40 <Sigma> wow it's big 13:47:48 <XeryusTC> valhallasw: when i go to school i have to cross it twice 13:47:56 <XeryusTC> it is _always_ jammed 13:48:02 <valhallasw> yeah 13:48:15 <Sigma> even on the google photo 13:48:16 <Sigma> lol 13:48:25 <XeryusTC> this photo seems to have been taken at the start of the evening rush 13:48:30 <valhallasw> I especially hate it when coming from Groningen (eastern A7 stretch) to the A6 13:48:34 <valhallasw> (south) 13:48:53 <valhallasw> long f--ing turn and then suddenly the exit 13:48:55 <XeryusTC> if you go east from the roundabout it is usually jammed up to the petrol station 13:49:15 <XeryusTC> which is the 2nd viaduct i believe 13:49:44 <XeryusTC> the only road that isnt jammed is the A6 from the south usually 13:49:50 <XeryusTC> because it has a bypass to the east 13:50:23 <XeryusTC> Ryton: i'm going to take a shower and then fix that 3rd lane :P 13:50:30 <XeryusTC> which i will record :P 13:50:34 <PublicServer> <Ryton> do that. I'm off then ;p 13:50:48 <PublicServer> <Ryton> (I'll watch the show later :P 13:50:54 <PublicServer> <Ryton> dont crash too many poor trains! 13:51:04 <TWerkhoven> i always managed to miss the jams there 13:51:22 <TWerkhoven> granted i never crossed it very often 13:51:48 <PublicServer> <Ryton> btw, is it normal 13:51:58 <PublicServer> <Ryton> that the food trains are transparant? 13:52:04 <TWerkhoven> only on openfgx 13:52:04 <PublicServer> <Ryton> even in normal (non-transparant mode? 13:52:10 <PublicServer> <Ryton> oki 13:52:29 <PublicServer> <Ryton> got the normal version too, but the CD-rom is somewhere in a pile of rubbish 13:52:51 <planetmaker> that's a bug which is fixed 13:52:53 <PublicServer> <Ryton> the loco's are fancy in openttd anyway 13:52:54 *** alang has joined #openttdcoop 13:53:02 <planetmaker> you can (manually) download an update 13:53:13 <PublicServer> <Ryton> nah, I like it this way 13:53:23 <PublicServer> <Ryton> btw, planetmaker: about 32 bit & extra zoom 13:53:32 <planetmaker> http://bundles.openttdcoop.org/opengfx/nightlies/LATEST/ 13:53:40 <PublicServer> <Ryton> I assume it is possible to compile a version with the latest trunk? 13:53:49 <planetmaker> I've no idea 13:53:52 <PublicServer> <Ryton> or does it have to be on the server to use it? 13:53:55 <PublicServer> *** Kangoo has left the game (leaving) 13:54:11 <PublicServer> *** made screenshot at 0000CFEB: http://ps.openttdcoop.org/publicserver/webcam/0000CFEB.png 13:54:21 <planetmaker> in principle it's usable as client-only patch, though 13:54:27 <PublicServer> <Ryton> ok, I'll figure it out myself :-) 13:54:30 <planetmaker> But it's not been maintained for months 13:54:41 <PublicServer> <Ryton> tought so. It's a nice project anyway 13:54:55 <PublicServer> *** Sigma has left the game (connection lost) 13:55:13 <planetmaker> its current approach has issues 13:55:27 <planetmaker> as such I think it's somewhat a dead-end project as it's now 13:55:48 <planetmaker> 32bpp works completely without extra zoom 13:55:57 <planetmaker> Mixing those two things is the main issue 13:55:58 <PublicServer> <Ryton> true 13:56:17 <planetmaker> Implementing a decent scale2 algorithm independent of chosen blitter is IMHO the way to go 13:56:26 <planetmaker> the algorithm exists and is for the taking 13:56:40 <planetmaker> it "just" needs implementation and possibly caching of the scaled sprites 13:56:59 <PublicServer> <Ryton> you say it like its easy ;-) 13:57:12 <planetmaker> and then, only then, one can IMHO think of also allowing newgrfs and 32bpp sprites in larger sizes to be provided 13:57:15 <planetmaker> directly 13:57:28 <planetmaker> Ryton, the idea is easy. The implementation most likely a bitch 13:57:58 <planetmaker> I have the algorithm and its code bookmarked, it's not much either. But the implementation into the drawing routines... that's the painful part 13:58:15 <planetmaker> and possibly the caching and (re-)definition of zoom levels 13:58:43 <PublicServer> <Ryton> I'm no programmer, so unfortunately I cannot help/work on that... btw; is there a group working on different rotations lately, or not at all? 13:59:02 <PublicServer> <Ryton> cause that sounds like something pretty easy, but probably it isnt either :p 13:59:02 <planetmaker> I know of no occasion anyone ever did 13:59:20 <planetmaker> implementing it codewise: not that difficult. 13:59:27 <planetmaker> But you need to draw 5000 sprites 13:59:41 <planetmaker> actually 2x 13:59:42 <PublicServer> <Ryton> if you truely want a back view 13:59:49 <planetmaker> because you need to do that also for the original ttd sprites 14:00:07 <TWerkhoven> you could start off making it ogfx-only, no? 14:00:07 <PublicServer> <Ryton> just mirrorring every drawing is possible too, no? 14:00:18 <planetmaker> Ryton, no 14:00:27 <TWerkhoven> disable if original gfx are active 14:00:30 <PublicServer> <Ryton> its not ideal, but it might have its uses? 14:01:38 <planetmaker> it has uses. But it fails for basically all airports, industries and multi-tile houses 14:02:02 <PublicServer> <Ryton> any non-square building? 14:02:19 <planetmaker> http://mz.openttdcoop.org/opengfx/newgrf.php?1=2011:2611 <-- the graphics are defined by tile. if you just rotate the tiles... it's very broken 14:02:50 <planetmaker> and rotating the single graphics won't do, as they might have an offset wrt another piece of graphics... 14:03:21 <planetmaker> look in the link at the oil rig. How do you rotate that? 14:03:32 <planetmaker> when you only have the single sprites? 14:03:37 <Ryton> true 14:04:26 <hylje_> you can cheat and have the buildings rotate along with the viewport 14:04:39 <hylje_> but rotation isn't really required because there's so few tall buildings 14:04:45 <hylje_> and hills are not that steep 14:06:45 <TWerkhoven> and theres always transparancy 14:06:59 <hylje_> the real problem with that is how asymmetric buildings work, but there aren't that many of them and they generally have left and right aligned sprites anyway 14:07:36 <hylje_> and then you can have buildings that don't form any kind of a rectangle as a footprint 14:08:24 <PublicServer> *** Sigma joined the game 14:09:12 <PublicServer> *** made screenshot at 0000A707: http://ps.openttdcoop.org/publicserver/webcam/0000A707.png 14:13:19 <PublicServer> *** Ryton has left the game (leaving) 14:13:46 <Ryton> !password 14:13:47 <PublicServer> Ryton: attest 14:14:09 <PublicServer> *** Ryton joined the game 14:14:42 <PublicServer> *** Ryton has joined company #1 14:15:41 <XeryusTC> back 14:16:11 <PublicServer> *** Ryton has left the game (leaving) 14:16:14 *** Ryton has quit IRC 14:16:22 <TWerkhoven> wb 14:16:27 <PublicServer> <XeryusTC> first some internet before i start construction :P 14:18:07 *** DayDreamer has quit IRC 14:24:12 <PublicServer> *** made screenshot at 0000A3B5: http://ps.openttdcoop.org/publicserver/webcam/0000A3B5.png 14:26:48 <PublicServer> <XeryusTC> oh, a jam :s 14:34:23 <PublicServer> <XeryusTC> trains have started to use the third line already :D 14:34:45 <PublicServer> <XeryusTC> i am only halfway around the ring so far 14:39:12 <PublicServer> *** made screenshot at 0000D3C3: http://ps.openttdcoop.org/publicserver/webcam/0000D3C3.png 14:41:13 <PublicServer> <Sigma> jam 14:41:43 <PublicServer> <Sigma> @FPP exit 14:41:53 <PublicServer> <XeryusTC> try to fix it 14:41:59 <PublicServer> <XeryusTC> i'm currently recording building an extra lane 14:43:45 <PublicServer> <Sigma> probably needs a third line towards the town side 14:53:38 <Sigma> @gap2 14:53:40 <Sigma> @gap 2 14:53:40 <Webster> Sigma: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4. 14:54:13 <PublicServer> *** made screenshot at 0000E7EC: http://ps.openttdcoop.org/publicserver/webcam/0000E7EC.png 14:55:30 <PublicServer> <Sigma> hrm so 3 bridges is actually not enough here 14:56:03 <PublicServer> <XeryusTC> i think i have completed this 3rd ring 14:58:10 <PublicServer> <XeryusTC> there was a missing track piece at those tripple bridges 15:00:05 <PublicServer> *** Spike joined the game 15:09:13 <PublicServer> *** made screenshot at 0000B385: http://ps.openttdcoop.org/publicserver/webcam/0000B385.png 15:11:23 <valhallasw> !password 15:11:23 <PublicServer> valhallasw: egging 15:11:31 <PublicServer> *** valhallasw joined the game 15:14:27 *** alang has quit IRC 15:21:53 <PublicServer> *** Sigma has left the game (connection lost) 15:22:09 <PublicServer> *** Sigma joined the game 15:24:13 <PublicServer> *** made screenshot at 000052A3: http://ps.openttdcoop.org/publicserver/webcam/000052A3.png 15:24:39 <XeryusTC> lala, making another video 15:27:35 <XeryusTC> !rcon set max_trains 600 15:31:00 <PublicServer> <valhallasw> adding 10 more goods trains... 15:31:24 <PublicServer> <XeryusTC> i added like 10 too 2 mins ago :P 15:31:50 <PublicServer> <valhallasw> we're only transporting 60% of the production... or so 15:31:52 <PublicServer> <valhallasw> with 95 trains 15:31:57 <PublicServer> <XeryusTC> yeah 15:32:09 <PublicServer> <XeryusTC> i made them from the same depot, so it'll have been a while before they arrived 15:32:33 <PublicServer> <XeryusTC> fecking water station :O 15:33:11 <PublicServer> <valhallasw> ooooooh a jam 15:33:21 <PublicServer> <XeryusTC> town? 15:33:27 <PublicServer> <valhallasw> SLH 01 15:33:38 <PublicServer> <XeryusTC> that's bbh4 15:33:41 <PublicServer> <valhallasw> mainly BBH04 clogging up again 15:33:43 <PublicServer> <valhallasw> yeah 15:33:51 <PublicServer> <XeryusTC> i think it will need a different mixer 15:34:03 <PublicServer> <XeryusTC> the current one is still slow 15:34:06 <PublicServer> <valhallasw> maybe we should add a bypass ;-) 15:34:36 <PublicServer> <XeryusTC> from between slh1 and bbh4 to town drop entry? 15:35:22 <PublicServer> <valhallasw> might not even be a bad idea, two seperate inputs from south and west 15:36:20 <PublicServer> <XeryusTC> this is weird 15:36:42 <PublicServer> <XeryusTC> trains wait for red signals instead of going to the green one in bbh4 15:37:01 <PublicServer> <valhallasw> which green one? 15:37:03 <PublicServer> <XeryusTC> or it is possibly due to two lanes merging 15:37:13 <PublicServer> <valhallasw> let me try something 15:37:16 <PublicServer> <XeryusTC> from the bottom lane mostly 15:37:24 <PublicServer> <XeryusTC> they go through the combo 15:38:55 <PublicServer> <XeryusTC> hopefully this'll fix it 15:39:13 <PublicServer> *** made screenshot at 00002E5B: http://ps.openttdcoop.org/publicserver/webcam/00002E5B.png 15:40:25 <PublicServer> <Sigma> it seems to 15:40:29 <PublicServer> <Sigma> but still pretty crowded there 15:41:01 <PublicServer> <valhallasw> there's just too many trains :P 15:41:15 <PublicServer> <XeryusTC> i blame the balancer that i've build 15:41:25 <PublicServer> <valhallasw> the exit balancer? 15:41:35 <PublicServer> <XeryusTC> bbh4 15:41:49 <PublicServer> <XeryusTC> oh, town drop is jammed again 15:41:53 <PublicServer> <XeryusTC> you can blame the exit there :P 15:42:11 <PublicServer> <valhallasw> it doesnt help when people forget signaling :P 15:42:17 <PublicServer> <XeryusTC> xD 15:42:27 <PublicServer> <valhallasw> an entire station was a single block 15:42:33 <PublicServer> <XeryusTC> lol 15:42:35 <PublicServer> <valhallasw> or, well, one three-track section anyway 15:43:23 <PublicServer> <XeryusTC> it is also partially caused by bbh5 15:43:26 <PublicServer> <XeryusTC> which i have now fixed 15:43:32 <PublicServer> <XeryusTC> missing prio xD 15:44:02 <PublicServer> <valhallasw> its also clear the exit cannot handle this many trains... 15:44:12 <PublicServer> <XeryusTC> indeed 15:44:20 <PublicServer> <valhallasw> which is strange, because it seems it's hardly using the innermost track 15:44:50 <PublicServer> <XeryusTC> it's probably because the exit is forced joining 15:44:57 <PublicServer> <XeryusTC> instead of allowing trains to pick an empty lane 15:45:15 <PublicServer> <valhallasw> oh, waith. the exit is just the three inputs, with the track from the north mixed in? 15:45:34 <PublicServer> <XeryusTC> yeah 15:45:48 <PublicServer> <XeryusTC> but the exit from the station itself is all forced 15:45:52 <PublicServer> <valhallasw> yeah 15:45:54 <PublicServer> <XeryusTC> the lines from the north are balanced 15:46:00 <PublicServer> <XeryusTC> but the station exit itself is not quick enough 15:46:10 <PublicServer> *** Sigma has left the game (connection lost) 15:46:31 <PublicServer> <valhallasw> I'm going to do some manual routing 15:46:41 <PublicServer> <XeryusTC> ? 15:46:52 <PublicServer> <XeryusTC> the exit of the station just needs balancing 15:47:08 <PublicServer> <XeryusTC> we can either hack it in or rebuild it 15:47:15 <PublicServer> <valhallasw> is there room to hack it in? 15:47:25 <PublicServer> <XeryusTC> rebuilding would probably be best because by the looks of it now it will have the cross the ML anyway 15:48:28 *** alang has joined #openttdcoop 15:51:03 <PublicServer> <valhallasw> meh 15:51:05 <PublicServer> <valhallasw> back to work 15:51:19 <PublicServer> *** valhallasw has left the game (leaving) 15:51:19 <PublicServer> *** Game paused (number of players) 15:53:23 *** Sigma has quit IRC 15:54:14 <PublicServer> *** made screenshot at 00002C89: http://ps.openttdcoop.org/publicserver/webcam/00002C89.png 16:32:51 *** Sigma has joined #openttdcoop 16:38:10 <XeryusTC> http://www.youtube.com/watch?v=hbxPQPeGqrk 16:38:11 <Webster> Title: #openttdcoop PSG211 - South-west ring 3rd lane construction - YouTube (at www.youtube.com) 16:38:39 <Sigma> nifty 16:38:49 <Sigma> advertising #openttdcoop on The Tube? :p 16:41:46 <XeryusTC> yeah :P 16:42:40 <PublicServer> *** XeryusTC has left the game (leaving) 16:47:33 *** pugi has quit IRC 16:51:42 *** pugi has joined #openttdcoop 17:11:30 <PublicServer> *** Game still paused (number of players) 17:11:30 <PublicServer> *** Sylf joined the game 17:11:32 <PublicServer> *** Sylf has joined spectators 17:13:52 *** Ryton has joined #openttdcoop 17:14:07 *** Chris_Booth[LP] has joined #openttdcoop 17:14:38 * Chris_Booth[LP] is dead from all the riots! 17:16:18 <PublicServer> *** Game still paused (number of players) 17:16:20 <PublicServer> *** Ryton joined the game 17:18:24 <PublicServer> *** Ryton has joined spectators 17:19:16 <PublicServer> *** Sylf has joined company #1 17:19:24 <PublicServer> *** Sylf has left the game (leaving) 17:19:29 <PublicServer> <Ryton> shouldnt BBH7 join the 3rd lane too? 17:19:53 <PublicServer> *** Game still paused (number of players) 17:19:55 <PublicServer> *** XeryusTC joined the game 17:20:07 <PublicServer> <Ryton> hi XTC 17:20:09 <PublicServer> <XeryusTC> hey 17:20:12 <PublicServer> <XeryusTC> the joined needed updating 17:20:15 <PublicServer> <XeryusTC> i forgot about that xD 17:20:17 <PublicServer> <Ryton> BBH07 is not finished ;-) 17:20:31 <PublicServer> <Ryton> and the priority at SLH10b isnt finished either ;-) 17:20:49 <PublicServer> <Ryton> before you know it, more traindrivers will die because of that ;-))) 17:20:55 <PublicServer> *** Ryton has joined company #1 17:20:55 <PublicServer> *** Game unpaused (number of players) 17:21:01 <PublicServer> <Chris Booth> ello ello 17:21:01 <PublicServer> *** Chris Booth joined the game 17:21:19 <PublicServer> <Chris Booth> oh we changed locos 17:21:41 <PublicServer> <Ryton> just kidding 17:21:43 <PublicServer> <Ryton> but you know that 17:24:12 <PublicServer> <Chris Booth> BBH 04 is causing so many issues 17:24:14 <PublicServer> *** made screenshot at 0000C9AF: http://ps.openttdcoop.org/publicserver/webcam/0000C9AF.png 17:24:52 <PublicServer> <Chris Booth> that ring might need a 4th line 17:25:10 <PublicServer> <XeryusTC> main problem is that the joiner is poor :P 17:25:42 <PublicServer> <Chris Booth> its not just BBH 04 XeryusTC that ring is just very very busy 17:25:45 *** Tray has joined #openttdcoop 17:25:50 <PublicServer> <Chris Booth> BBH 05 is just as bad 17:26:27 <PublicServer> <Ryton> maybe start with adding some platforms at the town drop? 17:26:39 <PublicServer> <Ryton> or will the 27 platforms handle 4 full lines? 17:26:47 <PublicServer> <XeryusTC> town drop does need a new exit 17:26:49 <PublicServer> <Chris Booth> the plaforms would empty if trains didn't have to queue at the exit 17:26:51 <PublicServer> <Ryton> its quite full alraedy atm 17:26:57 <PublicServer> <Ryton> so I doubt that :s 17:27:04 <PublicServer> <Chris Booth> look at the exit Ryton 17:27:10 <PublicServer> <Chris Booth> lots of waiting trains 17:27:18 <PublicServer> <Chris Booth> remove them and you have lots more capacity 17:28:36 <PublicServer> <Ryton> you can upgrade a bridge if there is a train on it?!? 17:28:39 <Tray> !password 17:28:39 <PublicServer> Tray: gaming 17:28:52 <PublicServer> <XeryusTC> seem so 17:29:08 <PublicServer> *** Tray joined the game 17:35:44 <PublicServer> *** Chris Booth has left the game (leaving) 17:38:32 <PublicServer> *** Tray has left the game (leaving) 17:39:14 <PublicServer> *** made screenshot at 0000DC0A: http://ps.openttdcoop.org/publicserver/webcam/0000DC0A.png 17:48:22 *** Maraxus has joined #openttdcoop 17:48:41 <Maraxus> !password 17:48:41 <PublicServer> Maraxus: biding 17:48:52 <PublicServer> *** Maraxus joined the game 17:52:41 <PublicServer> *** XeryusTC has left the game (leaving) 17:52:41 <PublicServer> *** Game paused (number of players) 17:52:49 <PublicServer> *** Ryton has joined spectators 17:54:15 <PublicServer> *** made screenshot at 0000D9B6: http://ps.openttdcoop.org/publicserver/webcam/0000D9B6.png 17:57:11 <Absolutis> !password 17:57:11 <PublicServer> Absolutis: musing 17:57:17 *** Progman has quit IRC 17:57:31 <PublicServer> *** Game still paused (number of players) 17:57:34 <PublicServer> *** Absolutis joined the game 17:57:37 <PublicServer> <Ryton> hi Ab 17:57:39 <PublicServer> <Absolutis> hi 17:57:57 *** KenjiE20 has quit IRC 17:58:09 <PublicServer> *** Ryton has joined company #1 17:58:09 <PublicServer> *** Game unpaused (number of players) 17:58:21 <PublicServer> <Ryton> not much to see here atm :-) 17:58:31 <PublicServer> <Ryton> 3rd line for SW circle 17:58:38 <PublicServer> <Absolutis> nice, nice 17:58:45 <PublicServer> <Absolutis> saw that in the video thou 17:59:03 <PublicServer> <Ryton> ah he DID make that video :-) 17:59:04 <XeryusTC> :D 17:59:07 <PublicServer> <Ryton> was bragging about it :p 17:59:15 <PublicServer> <Ryton> but he forgot some priorities ;-)) 17:59:29 <PublicServer> <Ryton> :P 17:59:35 <PublicServer> <Ryton> but nice work anyway 17:59:50 <PublicServer> <Ryton> I like the double exit /entry for this factory station 18:00:28 <PublicServer> *** Sigma joined the game 18:00:32 <PublicServer> *** Ryton has joined spectators 18:00:32 <PublicServer> *** Game paused (number of players) 18:01:38 <PublicServer> *** Absolutis has left the game (leaving) 18:01:48 <Absolutis> gtg 18:04:50 <PublicServer> *** Maraxus has left the game (connection lost) 18:04:50 <PublicServer> *** TWerkhoven has left the game (connection lost) 18:04:50 <PublicServer> *** Spike has left the game (connection lost) 18:04:50 <PublicServer> *** Sigma has left the game (connection lost) 18:04:52 <PublicServer> *** Ryton has left the game (connection lost) 18:04:57 *** Chris_Booth[LP] has quit IRC 18:05:26 <Ryton> crash? 18:05:35 <Ryton> !info 18:05:36 <PublicServer> Ryton: #:1(Orange) Company Name: 'Drennford Transport' Year Founded: 1950 Money: 728579001 Loan: 0 Value: 758164302 (T:597, R:0, P:0, S:0) unprotected 18:08:39 <TWerkhoven> !password 18:08:39 <PublicServer> TWerkhoven: musing 18:08:46 <TWerkhoven> seems fine 18:08:46 <PublicServer> *** Game still paused (number of players) 18:08:46 <PublicServer> *** TWerkhoven joined the game 18:08:50 <TWerkhoven> mustve been a hickup 18:09:15 <PublicServer> *** made screenshot at 0000B949: http://ps.openttdcoop.org/publicserver/webcam/0000B949.png 18:09:52 *** Absolutis has quit IRC 18:15:00 *** ODM has joined #openttdcoop 18:15:00 *** ChanServ sets mode: +o ODM 18:22:59 *** KenjiE20 has joined #openttdcoop 18:22:59 *** ChanServ sets mode: +o KenjiE20 18:23:05 *** valhalla1w has joined #openttdcoop 18:29:21 <PublicServer> *** Game still paused (number of players) 18:29:23 <PublicServer> *** Spike joined the game 18:51:41 <PublicServer> *** Game still paused (number of players) 18:51:43 <PublicServer> *** Ryton joined the game 19:00:10 <Maraxus> !password 19:00:10 <PublicServer> Maraxus: candle 19:00:19 <PublicServer> *** Game still paused (number of players) 19:00:22 <PublicServer> *** Maraxus joined the game 19:21:15 <V453000> !info 19:21:15 <PublicServer> V453000: #:1(Orange) Company Name: 'Drennford Transport' Year Founded: 1950 Money: 728579001 Loan: 0 Value: 758164302 (T:597, R:0, P:0, S:0) unprotected 19:28:39 *** Progman has joined #openttdcoop 19:35:11 <PublicServer> <Ryton> not really busy here :-) 19:36:04 <Sigma> :O 19:36:25 <PublicServer> *** Game still paused (number of players) 19:36:28 <PublicServer> *** Sigma joined the game 19:43:47 <PublicServer> *** Ryton has joined company #1 19:45:56 <PublicServer> <Ryton> can somone join? 19:46:03 <PublicServer> *** Sigma has joined company #1 19:46:03 <PublicServer> *** Game unpaused (number of players) 19:46:05 <PublicServer> <Ryton> the trees are cut :-) 19:50:03 *** mfb- has joined #openttdcoop 19:50:03 *** ChanServ sets mode: +o mfb- 19:50:58 <PublicServer> *** mfb joined the game 19:51:00 <mfb-> hi 19:51:12 <PublicServer> <Ryton> hi mfb 19:52:43 <PublicServer> <mfb> ok, new senfingley market woods is bad 19:53:53 <PublicServer> <Ryton> hmm 19:53:59 <PublicServer> <Ryton> even worse now 19:53:59 <PublicServer> <mfb> ?? 19:54:05 <PublicServer> <mfb> you broke it 19:54:16 <PublicServer> *** made screenshot at 00004133: http://ps.openttdcoop.org/publicserver/webcam/00004133.png 19:54:27 <PublicServer> <Ryton> yeah 19:55:06 <PublicServer> <Ryton> ah lol 19:55:12 <PublicServer> <Ryton> makes sense... :-) 19:55:48 <PublicServer> <Ryton> then why use the moved station? 19:55:54 <PublicServer> <Ryton> could have taken the original one :p 19:56:08 <PublicServer> <mfb> looks bad with 1 tile in between :p 19:56:15 <PublicServer> <Ryton> and this doesnt? 19:56:22 <PublicServer> <mfb> not so bad 19:56:56 <PublicServer> <Ryton> actually, the drop is closer to the mine than the pickup now 19:57:03 <PublicServer> <Ryton> and both are closer than the city 19:57:07 <PublicServer> <Ryton> a bit strange :-) 19:57:15 <PublicServer> <mfb> ;) 19:57:41 <V453000> !password 19:57:41 <PublicServer> V453000: hooded 19:57:59 <PublicServer> <V453000> hy 19:58:00 <PublicServer> *** V453000 joined the game 19:58:01 <PublicServer> <mfb> hi 19:59:05 <PublicServer> <mfb> you found a solution for the oil shortcut problem? 19:59:16 <PublicServer> <mfb> without penalty signals 19:59:20 <PublicServer> <V453000> I did not notice any problem :) 19:59:34 <PublicServer> <mfb> trains were using the oil drop as shortcut 19:59:48 <PublicServer> <V453000> ouch :) 20:00:02 <PublicServer> <V453000> well 20:00:04 <PublicServer> <mfb> I added some reverse pbs signals 20:00:10 <PublicServer> <mfb> but now they are gone and it works 20:00:16 <PublicServer> <V453000> probably just making penalties or making the station terminus 20:00:18 <PublicServer> <mfb> (worked with them, too :p) 20:03:15 <PublicServer> <mfb> oh, train limit 20:03:24 <PublicServer> <mfb> any jam problems yet? 20:03:42 <PublicServer> <mfb> FPP exit is a bit slow 20:03:48 <PublicServer> <mfb> well, not the exit, but the ML 20:03:57 <PublicServer> <V453000> yes 20:04:53 <PublicServer> *** XeryusTC joined the game 20:04:57 <mfb-> !rcon set max_trains 650 20:04:59 <PublicServer> <XeryusTC> yellow 20:05:01 <PublicServer> <V453000> white 20:05:09 <PublicServer> <mfb> ? 20:05:17 <PublicServer> <XeryusTC> [/indian accent] 20:05:58 <PublicServer> <XeryusTC> jam at food exit 20:07:05 <PublicServer> <Ryton> I added 8 water trains to SLH09 20:07:13 <PublicServer> <Ryton> but should make much difference, shoud it? 20:07:25 *** perk11 has joined #openttdcoop 20:07:35 <PublicServer> <mfb> is there a "not" missing? 20:07:45 <PublicServer> <Ryton> yeah 20:07:45 <PublicServer> <mfb> well, these water trains are somewhere in the jam, I think 20:07:55 <PublicServer> <Ryton> shouldn't make 20:08:03 *** Tray has quit IRC 20:08:17 <PublicServer> <mfb> maybe a 3rd line to BBH08 20:08:38 <PublicServer> <XeryusTC> maybe bypass bbh8 20:08:48 <PublicServer> <mfb> that is a 3rd line ;) 20:08:58 <PublicServer> <XeryusTC> no it's a bypass :P 20:09:16 <PublicServer> <mfb> a new line splitting up near BBH08 before it is merged to both sides 20:09:16 <PublicServer> *** made screenshot at 00007430: http://ps.openttdcoop.org/publicserver/webcam/00007430.png 20:09:26 <PublicServer> *** Maraxus has joined company #1 20:09:28 <PublicServer> <mfb> missing rail as that 20:09:30 <PublicServer> <Ryton> oki 20:09:44 <PublicServer> <Ryton> how did that happen? 20:09:50 <PublicServer> <mfb> building error maybe 20:09:59 <PublicServer> <XeryusTC> there was one in bbh6 earlier 20:10:01 <PublicServer> <Ryton> could be, but its a long long time ago :-) 20:10:03 <PublicServer> <mfb> maglev is a bit bad in that case 20:10:09 <PublicServer> <Ryton> and it was working all right till now 20:10:11 <PublicServer> <mfb> then the error was there for a long time? 20:10:14 <PublicServer> <mfb> no it was not 20:11:06 <PublicServer> <XeryusTC> diamonds waiting int he town drop :o 20:11:31 <valhallasw> oh goodie bypasses 20:11:33 <PublicServer> <Ryton> 115 had unload orders 20:11:53 <PublicServer> <XeryusTC> unload orders are good 20:11:53 <PublicServer> <mfb> that is fine 20:12:12 <valhallasw> !password 20:12:12 <PublicServer> valhallasw: casino 20:12:20 <PublicServer> <XeryusTC> well, no loading orders are what is needed at least 20:12:20 <PublicServer> *** valhallasw joined the game 20:12:22 <PublicServer> <Ryton> ah, yes transfer is bad 20:12:42 <PublicServer> <XeryusTC> we might as well let the diamond mine die 20:12:44 <PublicServer> <mfb> some train wanted to load there 20:12:50 <PublicServer> <XeryusTC> being right next to the station is not of much use 20:13:10 <PublicServer> <Ryton> more a burden than a cashcow 20:13:17 <PublicServer> <XeryusTC> train 512 could not acces the station :o 20:13:30 <PublicServer> <XeryusTC> it was an ML train suppose to go to that mine 20:13:38 <PublicServer> *** V453000 has left the game (connection lost) 20:13:40 <PublicServer> <mfb> oh, did I miss one? 20:13:59 <PublicServer> <XeryusTC> apparently 20:15:19 <PublicServer> <Ryton> food drop keeps on jamming 20:15:23 <PublicServer> <Ryton> 3rd line required? 20:15:46 <PublicServer> <mfb> 3rd line or bypass - or something which is both ;) 20:19:12 <PublicServer> <valhallasw> oh goodie, by SLH is jamming 20:19:16 <PublicServer> <valhallasw> how unexpected 20:19:20 <PublicServer> <XeryusTC> :P 20:19:43 <PublicServer> <XeryusTC> it could really do with some buffers :P 20:24:07 <PublicServer> <valhallasw> yes, I think so 20:24:09 <PublicServer> <mfb> SLH10a needs a 3rd exit? 20:24:11 <PublicServer> <Ryton> isnt a buffer on the other track usefull too? 20:24:16 <PublicServer> *** made screenshot at 000032E6: http://ps.openttdcoop.org/publicserver/webcam/000032E6.png 20:25:30 <PublicServer> <valhallasw> I don't think a double bridge really is necessary 20:25:53 <PublicServer> <mfb> where are you working? 20:25:57 <PublicServer> <valhallasw> SLH 03 20:26:13 <PublicServer> *** Ryton has left the game (leaving) 20:26:26 <PublicServer> <mfb> what is slow there? 20:26:33 <PublicServer> <valhallasw> nothing anymore 20:27:05 <PublicServer> <mfb> as you can see 20:27:21 <PublicServer> <XeryusTC> time for beer soon :D 20:27:31 <PublicServer> <valhallasw> you could have just removed the signal altogether 20:27:37 <PublicServer> <Sigma> why not now :O 20:28:23 <PublicServer> <mfb> can we have more than one industry per town? 20:28:41 <PublicServer> <mfb> as the number of towns is much smaller than the number of useful sawmills 20:34:55 <PublicServer> <XeryusTC> beertiems 20:34:57 <PublicServer> <XeryusTC> cya tomorrow 20:34:59 <PublicServer> <mfb> cu 20:35:05 <PublicServer> <valhallasw> I'm going to think about a BBH08 bypass for food trains... there is no reason not to send them northbound directly imo 20:35:26 <PublicServer> <valhallasw> as the food pickup/ffp drop exit is a bit.. clogged 20:35:41 <PublicServer> *** XeryusTC has left the game (leaving) 20:35:52 <mfb-> just do it 20:36:15 <PublicServer> <valhallasw> implementation details etc ;-) 20:36:17 *** Ryton has quit IRC 20:36:38 <PublicServer> <mfb> like that? 20:36:56 <PublicServer> <mfb> abso's station can be moved 20:37:02 <PublicServer> <valhallasw> yes, I know 20:37:09 <PublicServer> <valhallasw> but that's not necessary 20:37:12 <PublicServer> <mfb> so don't care about that 20:37:15 <PublicServer> <valhallasw> extending the tunnels is easy 20:37:25 <PublicServer> <mfb> ?? 20:37:43 <PublicServer> <mfb> why? 20:38:08 <PublicServer> <mfb> what are you doingwith the longer tunnels? 20:38:38 <PublicServer> <mfb> only collecting food trains? 20:38:42 <PublicServer> <valhallasw> yes 20:38:46 <PublicServer> <mfb> hmmhmm 20:38:51 <PublicServer> <valhallasw> because only those need to go north 20:38:51 <PublicServer> <mfb> well, ok 20:39:01 <PublicServer> <mfb> V will not like that :p 20:39:16 <PublicServer> *** made screenshot at 0000D746: http://ps.openttdcoop.org/publicserver/webcam/0000D746.png 20:39:24 <PublicServer> <mfb> no 20:39:30 <PublicServer> <mfb> don't flatten everything 20:39:47 <PublicServer> <valhallasw> ... 20:40:03 <PublicServer> <mfb> . 20:40:42 <PublicServer> <mfb> wtf 20:41:56 <PublicServer> <mfb> you know that tracks can go uphill? 20:42:00 <PublicServer> <valhallasw> yes 20:42:02 <PublicServer> <Sigma> lol 20:42:08 <PublicServer> <mfb> so why that? 20:42:32 <PublicServer> <valhallasw> *shrug* 20:42:42 <PublicServer> <valhallasw> I'm thinking 20:42:44 <PublicServer> <valhallasw> by building :P 20:42:54 <PublicServer> <valhallasw> so I'm not caring about aesthetics too much 20:54:17 <PublicServer> *** made screenshot at 0000CC38: http://ps.openttdcoop.org/publicserver/webcam/0000CC38.png 20:54:25 *** SASA340 has joined #openttdcoop 20:54:32 <SASA340> !password 20:54:32 <PublicServer> SASA340: saints 20:54:48 <SASA340> !version 20:54:48 <PublicServer> SASA340: Autopilot AP+ 4.0 Beta (r99.58f4971eecea) 20:56:04 <PublicServer> *** SASA340 joined the game 20:56:16 <SASA340> hi all 20:56:26 <PublicServer> <mfb> hi 20:56:32 <PublicServer> <Maraxus> hi 20:56:40 <PublicServer> <Sigma> hi 21:01:39 <PublicServer> <mfb> that slh is jamming 21:01:59 <SASA340> slh #1? 21:02:08 <PublicServer> <mfb> yes 21:02:25 <SASA340> oh i see... 21:04:32 <SASA340> how can we fix that? 3rd track on the ml? 21:04:57 <PublicServer> <mfb> I think so 21:06:07 *** Chris_Booth[LP] has joined #openttdcoop 21:08:14 <PublicServer> <valhallasw> ok, bypass is done 21:08:27 <PublicServer> <valhallasw> it's not the best i've ever built, but it seems to work ;-) 21:09:17 <PublicServer> *** made screenshot at 00004B24: http://ps.openttdcoop.org/publicserver/webcam/00004B24.png 21:10:50 <PublicServer> *** Chris Booth joined the game 21:15:37 <SASA340> should i start working on making that section of ml 3 tracked? 21:16:19 <PublicServer> <Chris Booth> not until the loops are 4 tracks 21:16:28 <SASA340> oh ok 21:16:44 <PublicServer> *** Chris Booth has left the game (leaving) 21:16:51 *** mattt__ has quit IRC 21:19:29 <PublicServer> *** SASA340 has left the game (leaving) 21:19:37 *** SASA340 has quit IRC 21:20:25 *** DayDreamer has joined #openttdcoop 21:20:37 <PublicServer> *** valhallasw has left the game (leaving) 21:23:30 <PublicServer> *** Sigma has joined spectators 21:24:17 <PublicServer> *** made screenshot at 00004323: http://ps.openttdcoop.org/publicserver/webcam/00004323.png 21:28:55 <PublicServer> <mfb> chris booth: do you really think we need a 4th line in the ring first? 21:29:14 *** ODM has quit IRC 21:30:22 *** ccfreak2k has quit IRC 21:31:02 *** sla_ro|master has quit IRC 21:31:42 <PublicServer> *** Maraxus has joined spectators 21:31:42 <PublicServer> *** Game paused (number of players) 21:32:03 <PublicServer> *** Maraxus has left the game (leaving) 21:32:29 *** sla_ro|master has joined #openttdcoop 21:32:45 *** Maraxus has quit IRC 21:39:17 <PublicServer> *** made screenshot at 00003C45: http://ps.openttdcoop.org/publicserver/webcam/00003C45.png 21:54:38 *** sla_ro|master has quit IRC 22:03:59 *** Chris_Booth[LP] has quit IRC 22:09:43 *** Kangoo has quit IRC 22:14:56 *** KenjiE20 has quit IRC 22:15:29 <PublicServer> *** Spike has left the game (leaving) 22:19:05 *** DayDreamer has quit IRC 22:25:19 *** valhallasw has quit IRC 22:28:07 <PublicServer> *** mfb has left the game (leaving) 22:29:57 <PublicServer> *** TWerkhoven has left the game (leaving) 22:31:01 *** valhalla1w has quit IRC 22:38:08 *** alang has quit IRC 22:39:18 <PublicServer> *** made screenshot at 00003C3E: http://ps.openttdcoop.org/publicserver/webcam/00003C3E.png 22:43:53 <PublicServer> *** Sigma has left the game (connection lost) 22:51:47 *** Progman has quit IRC 22:53:17 *** TWerkhoven has quit IRC 23:00:38 *** Ammler has quit IRC 23:01:20 *** Webster has joined #openttdcoop 23:01:21 *** ChanServ sets mode: +o Webster 23:01:36 *** Ammler has joined #openttdcoop 23:01:36 *** ChanServ sets mode: +o Ammler 23:02:08 *** perk11 has quit IRC 23:02:35 *** iklucas has joined #openttdcoop 23:03:00 <PublicServer> *** Hibby has left the game (leaving) 23:03:14 <iklucas> !password 23:03:14 <PublicServer> iklucas: warier 23:03:15 <iklucas> ola 23:03:17 *** MrD2DG has joined #openttdcoop 23:03:24 *** iklucas has quit IRC 23:07:51 <MrD2DG> !password 23:07:51 <PublicServer> MrD2DG: warier 23:08:09 <PublicServer> *** Game still paused (number of players) 23:08:09 <PublicServer> *** MrD2DG joined the game 23:15:22 <PublicServer> *** Game still paused (number of players) 23:15:22 <PublicServer> *** Game unpaused (number of players) 23:15:23 <PublicServer> *** Sylf joined the game 23:15:24 <PublicServer> <MrD2DG> Hi 23:15:28 *** alang has quit IRC 23:15:44 <PublicServer> <Sylf> hello 23:17:41 <PublicServer> <Sylf> what's happening tonight? 23:18:08 <PublicServer> <MrD2DG> You mean in game? 23:18:16 <PublicServer> <Sylf> yeah 23:18:34 <PublicServer> <MrD2DG> Erm dunno, vehicle limit reached :/ 23:18:52 <PublicServer> <Sylf> any jams/possible jams? 23:19:02 <PublicServer> <MrD2DG> I guess we just have to improve slow areas 23:19:08 <PublicServer> <MrD2DG> I havent seen any jams.. 23:19:30 <PublicServer> <MrD2DG> Trains into BBH02 are slow... 23:19:58 <PublicServer> <Sylf> town drop exit needs some work 23:20:17 <PublicServer> <MrD2DG> Hmm yeah that too 23:22:34 <PublicServer> <Sylf> there was 1 missing signal in SLH 04 23:22:42 <PublicServer> <Sylf> let's see if that'll help BBH 02 at all 23:23:01 <PublicServer> <MrD2DG> The BBH02 merger is a bt dodgy 23:23:23 <PublicServer> <MrD2DG> Gonna rebuild it 23:23:37 <PublicServer> <MrD2DG> Well try to without completeley killing traffic :) 23:24:02 *** alang has joined #openttdcoop 23:24:18 <PublicServer> *** made screenshot at 0000A2D1: http://ps.openttdcoop.org/publicserver/webcam/0000A2D1.png 23:25:27 <PublicServer> *** Sylf has left the game (connection lost) 23:25:27 <PublicServer> *** Game paused (number of players) 23:25:32 <Sylf> :/ 23:25:35 <PublicServer> <MrD2DG> :P 23:25:41 <Sylf> !password 23:25:41 <PublicServer> Sylf: widows 23:25:53 <PublicServer> *** Game still paused (number of players) 23:25:53 <PublicServer> *** Game unpaused (number of players) 23:25:54 <PublicServer> *** Sylf joined the game 23:39:18 <PublicServer> *** made screenshot at 00007CC8: http://ps.openttdcoop.org/publicserver/webcam/00007CC8.png 23:39:33 *** Sigma has quit IRC 23:40:59 <PublicServer> <MrD2DG> How many bridges needed for gap 8 for maglev? 23:41:19 <PublicServer> <Sylf> @@gap 2 8 23:41:19 <Webster> PublicServer: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 23:41:47 <PublicServer> <Sylf> I need some wrapper... 23:41:53 <PublicServer> <Sylf> @@gap (2 8) 23:41:53 <Webster> PublicServer: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 23:41:55 <PublicServer> <MrD2DG> Oh i remember the command 23:42:06 <PublicServer> <MrD2DG> :) 23:42:16 <PublicServer> <Sylf> that's the publicserver version :P 23:42:24 <PublicServer> <MrD2DG> :P 23:43:07 <PublicServer> <Sylf> keeping the trains jammed at BBH 02 is aleviating all the other jams on the map 23:43:15 <PublicServer> <MrD2DG> :/ 23:43:38 <PublicServer> <Sylf> I guess now's the best time to work on town drop exit :P 23:43:48 <PublicServer> <MrD2DG> Lol 23:54:19 <PublicServer> *** made screenshot at 000080C4: http://ps.openttdcoop.org/publicserver/webcam/000080C4.png 23:58:09 <mfb-> @gap 2 3 23:58:09 <Webster> mfb-: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4. 23:58:29 <mfb-> I think Webster cannot handle 8 bridges :p 23:58:38 <PublicServer> <MrD2DG> :P 23:58:52 <mfb-> even if the formula is linear, it is a bit.... unusual 23:59:18 *** mfb- has quit IRC