Log for #openttdcoop on 9th August 2011:
Times are UTC Toggle Colours
00:01:41  <PublicServer> *** MrD2DG joined the game
00:01:42  <PublicServer> <MrD2DG> Hihi
00:07:24  <PublicServer> <iklucas> YES:D
00:07:29  <PublicServer> <XeryusTC> 200 trains :D
00:07:31  <PublicServer> <MrD2DG> :)
00:07:38  <PublicServer> <iklucas> its gonna close, finually:D
00:08:00  <PublicServer> <XeryusTC> xD
00:08:47  <PublicServer> <iklucas> good:D
00:09:01  <PublicServer> ***  made screenshot at 00002790:
00:09:12  <PublicServer> <iklucas> more goods:D
00:09:20  <PublicServer> <iklucas> lets make the factory get it bussy:D
00:10:23  <PublicServer> <iklucas> anyone good at making overflows?
00:10:39  <PublicServer> <iklucas> i'm out of brain capacity for that atm
00:11:19  <PublicServer> <MrD2DG> Im too tired to touch that atm
00:11:35  <PublicServer> <iklucas> high 5, so am i
00:11:59  <PublicServer> <MrD2DG> :P Only reason im staying up is because of the london riots :D
00:12:09  <PublicServer> <iklucas> :O
00:12:11  <PublicServer> <iklucas> u live in london?
00:12:17  <PublicServer> <MrD2DG> Yeah :P
00:12:53  <PublicServer> <XeryusTC> iklucas: why do you want an overflow?
00:13:01  <PublicServer> <XeryusTC> MrD2DG: i am watching it live on BBC
00:13:12  <PublicServer> <XeryusTC> seeing as dutch media has mentioned it 3x this weekend
00:13:18  <PublicServer> <XeryusTC> well, the only website i follow has
00:13:36  <PublicServer> <MrD2DG> I was in tottenham at a reletives during the original one, cant believe it spread so much
00:14:23  <PublicServer> <iklucas> check !here
00:14:48  <PublicServer> <XeryusTC> seems like just too many trains
00:14:58  <PublicServer> <iklucas> nah
00:15:02  <PublicServer> <iklucas> just made it
00:15:12  *** valhallasw has quit IRC
00:15:16  <PublicServer> <XeryusTC> i'm removing 3 trains anyway
00:15:22  <PublicServer> <iklucas> ok;)
00:15:29  <PublicServer> <iklucas> but can u also make an overflow there?
00:15:31  <PublicServer> <XeryusTC> see Mendinghall forest
00:15:38  *** Henri has quit IRC
00:15:38  <PublicServer> <XeryusTC> i hate overflows
00:16:15  <PublicServer> <iklucas> that1 is closer and has lower production:P
00:16:34  <PublicServer> <XeryusTC> production varies with how close the tree line is
00:17:39  <PublicServer> <iklucas> could i make too much goods trains to see the overflow working?:D
00:17:55  <PublicServer> <iklucas> nah i wont
00:18:00  <PublicServer> <iklucas> but i wish i cud:P
00:18:38  <PublicServer> <iklucas> brb
00:19:00  <PublicServer> <XeryusTC> apparently riots have broken out in  manchester too :o
00:19:55  <PublicServer> <MrD2DG> Yep
00:20:06  <PublicServer> <MrD2DG> Cant even call them the london riots anymore :/
00:20:33  <PublicServer> <MrD2DG> People are just using them as an excuse to get goods...
00:20:48  <PublicServer> <XeryusTC> yeah, seems so :o
00:23:28  *** duckblaster has quit IRC
00:23:40  <PublicServer> <MrD2DG> When did this game start? Cant keep up anymore :P
00:23:48  <PublicServer> <XeryusTC> earlier today
00:24:02  <PublicServer> ***  made screenshot at 000092F5:
00:25:48  <PublicServer> <MrD2DG> Oh
00:27:13  <PublicServer> <iklucas> factory starting to get busy:D
00:28:21  <PublicServer> <XeryusTC> we need more slhs :o
00:28:31  <PublicServer> <MrD2DG> Where?
00:28:46  <PublicServer> <MrD2DG> Actually i see :P
00:29:13  <PublicServer> *** MrD2DG has joined company #1
00:29:40  <PublicServer> <iklucas> mrd, willing to make an overflow at flinfingway heights?:D
00:29:58  <PublicServer> <MrD2DG> Lol thats easy?
00:30:24  <PublicServer> <XeryusTC> the station simply has too many trains :P
00:30:26  <PublicServer> <iklucas> show me;)
00:30:38  <PublicServer> <iklucas> nah dont remove more:D
00:30:52  <PublicServer> <MrD2DG> :P
00:30:58  <PublicServer> <XeryusTC> also, stop stopping trains at random places
00:31:06  <PublicServer> <iklucas> who?
00:31:08  <PublicServer> <MrD2DG> Might have to move a bit of the station
00:31:10  <PublicServer> <XeryusTC> that includes ctrl+clicking trains
00:31:39  <PublicServer> <iklucas> want me :S
00:32:00  <PublicServer> <KyleS> im thinking of making a slh at !slh?
00:32:02  <PublicServer> <KyleS> thoughts? :o
00:32:07  <PublicServer> <MrD2DG> Done :)
00:32:13  <PublicServer> <iklucas> ty lol
00:32:17  <PublicServer> <MrD2DG> :P np
00:32:23  <PublicServer> <XeryusTC> wouldn't do it on the hill
00:32:27  <PublicServer> <iklucas> my brain lags a bit
00:32:31  <PublicServer> <XeryusTC> but that area is a good idea
00:32:40  <PublicServer> <KyleS> ok
00:35:12  *** perk111 has quit IRC
00:36:24  <PublicServer> <iklucas> already 1000 production:D
00:39:02  <PublicServer> ***  made screenshot at 0000CD7E:
00:41:48  <PublicServer> <iklucas> you can just disconnect that line for some time to make the slh i think
00:41:59  <PublicServer> <MrD2DG> Who?
00:42:08  <PublicServer> <iklucas> trains will just go through factory station without having too much problems;)
00:42:20  <PublicServer> <MrD2DG> Oh
00:42:26  <PublicServer> <iklucas> the slow bridger:P
00:42:28  *** iklucas has quit IRC
00:42:36  <PublicServer> <XeryusTC> trains go 480km/h
00:43:18  <PublicServer> <KyleS> brb :o
00:43:36  <PublicServer> <iklucas> hows the riots now?
00:44:08  <PublicServer> <MrD2DG> Only getting worse, some are happining in my area now
00:44:16  <PublicServer> <iklucas> lol
00:44:22  <PublicServer> <iklucas> prepare your shotgun
00:44:34  <PublicServer> <MrD2DG> Lol
00:44:52  <PublicServer> <MrD2DG> I probably know most of the rioters in my area anyway xD
00:45:08  <PublicServer> <XeryusTC> this riot is just silly
00:45:16  <PublicServer> <MrD2DG> Yep
00:45:18  <PublicServer> <iklucas> why arent you on the streets
00:45:20  <PublicServer> <XeryusTC> people are only looting now, not actually protesting anymore
00:45:22  <PublicServer> <iklucas> any pc shop nearby?
00:45:36  <PublicServer> <MrD2DG> Lol nah but there is a pc world further down the road :P
00:45:38  <PublicServer> <iklucas> new monitor? new pc?
00:45:43  <PublicServer> * XeryusTC kicks iklucas
00:45:49  <PublicServer> <iklucas> xD
00:45:53  <PublicServer> <MrD2DG> :P
00:47:00  <PublicServer> <MrD2DG> I mean i think destroying your community is stupid but college is starting soon and if one of my friends is out looting like a tramp id take an early birthday present :D
00:47:29  <PublicServer> <iklucas> ;)
00:47:37  <PublicServer> <XeryusTC> my parents would probably smash my head in if i started looting
00:47:43  <PublicServer> <MrD2DG> :P Mine too
00:47:51  <PublicServer> <KyleS> can the trains do CL3?
00:47:53  <PublicServer> <XeryusTC> fortunately i dont live in GB so only a little chance of looting here
00:47:59  <PublicServer> <XeryusTC> min CL is 2
00:48:07  <PublicServer> <KyleS> ok
00:48:58  <PublicServer> <MrD2DG> Just hope it ends soon or ill have nowhere to shop :/
00:51:38  <md_> !dl win64
00:51:38  <PublicServer> md_:
00:54:02  <PublicServer> ***  made screenshot at 0000BF8E:
00:54:08  <PublicServer> <iklucas> i'm off
00:54:14  <PublicServer> <MrD2DG> BB
00:54:18  <PublicServer> <KyleS> bye~
00:54:18  <PublicServer> <iklucas> have fun
00:54:24  <PublicServer> <iklucas> also in england:D
00:54:32  <PublicServer> <MrD2DG> Oh you are?
00:54:34  <PublicServer> <iklucas> dont die(yet)
00:54:38  <PublicServer> <MrD2DG> :P
00:54:40  <PublicServer> <iklucas> no i'm not
00:54:41  <Sylf> !date
00:54:46  <PublicServer> <iklucas> but have fun, also in england
00:54:54  <PublicServer> <MrD2DG> Lol i will :D
00:55:04  <PublicServer> <iklucas> ;)
00:55:09  <md_> @quickstart
00:55:10  <Webster> Quickstart - #openttdcoop Wiki -
00:55:15  <PublicServer> <iklucas> and dont forget that that pc shop was my idea:)
00:55:18  <PublicServer> *** Sylf joined the game
00:55:29  <PublicServer> <iklucas> still need a new monitor^^
00:55:31  <PublicServer> <Sylf> ello
00:55:39  <PublicServer> <iklucas> at least 24 inch plzz;)
00:55:45  <PublicServer> <MrD2DG> Lol Oki
00:55:47  <PublicServer> <MrD2DG> Hi
00:56:05  <PublicServer> <iklucas> and add goods trains to factory
00:56:47  <PublicServer> <iklucas> bye:D
00:56:51  <PublicServer> *** iklucas has left the game (leaving)
00:57:03  <PublicServer> <Sylf> what the....  food boxcars are invisible with opengfx?
00:59:04  <PublicServer> <MrD2DG> Oh yeah
00:59:06  <PublicServer> <MrD2DG> I see it too :/
00:59:24  <md_> !password
00:59:24  <PublicServer> md_: clumps
00:59:37  <PublicServer> *** md joined the game
00:59:38  <PublicServer> <Sylf> you see the cars, or you see the invisibility?
00:59:46  <PublicServer> <Sylf> and how are you supposed to see invisibility?
00:59:46  <PublicServer> <MrD2DG> Invisibility
00:59:50  <PublicServer> <MrD2DG> :P
01:01:26  <PublicServer> <md> hi
01:01:28  <PublicServer> <MrD2DG> Hi
01:02:51  <PublicServer> <Sylf> :o  I see "Mark" build
01:09:03  <PublicServer> ***  made screenshot at 00009322:
01:15:27  <Kyle123> !playercount
01:15:27  <PublicServer> Kyle123: Number of players: 5 (1 spectators)
01:15:32  <PublicServer> *** KyleS has left the game (leaving)
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01:18:19  <PublicServer> <md> is there a reason for the wrong-way PBS near SLH 10?
01:18:45  <PublicServer> <Sylf> hm?
01:18:55  <PublicServer> <Sylf> nope
01:19:06  <PublicServer> <Sylf> I'm not sure how long it's been there...
01:19:08  <PublicServer> <XeryusTC> Sylf: yeah, mark was online today
01:19:26  <PublicServer> <Sylf> neat :)
01:24:03  <PublicServer> ***  made screenshot at 0000A024:
01:25:06  <PublicServer> <MrD2DG> Shouldnt SLH 10a/b just be slh 10?
01:25:24  <PublicServer> <Sylf> but they're kinda apart
01:25:40  <PublicServer> <Sylf> and there's a join from factory in between
01:26:14  <PublicServer> <MrD2DG> Hmm
01:26:44  <PublicServer> <MrD2DG> Didnt think a single split/merger qualified for that, but i guess you've got a point with the merger inbetween
01:35:56  <PublicServer> <MrD2DG> 300 Trains :)
01:36:21  <PublicServer> *** md has joined company #1
01:36:34  <PublicServer> <Sylf> Do I see any terminus station?
01:36:44  <PublicServer> <Sylf> oh, there are some... very few
01:36:46  <PublicServer> <XeryusTC> there is one
01:37:05  <PublicServer> <MrD2DG> Yep
01:37:13  <PublicServer> <MrD2DG> With TL2 roro is just so easy :)
01:38:40  <PublicServer> <MrD2DG> Wait how is !cl at SLh11 a problem, isn't that an s-bend?
01:39:03  <PublicServer> ***  made screenshot at 00009518:
01:39:10  <PublicServer> <XeryusTC> that corner is 1 tile long
01:39:24  <PublicServer> <MrD2DG> Ooh
01:40:41  <PublicServer> <Sylf> rawr
01:40:44  <PublicServer> <Sylf> dang CL
01:40:50  <PublicServer> <MrD2DG> :P
01:41:50  <PublicServer> <Sylf> that should do it
01:42:12  <PublicServer> <md> q about the slh
01:42:27  <PublicServer> <Sylf> which one?
01:42:29  <PublicServer> <md> why does the single tunnel work? also: signals
01:43:04  <PublicServer> <Sylf> the same reason that all other splits have single bridges
01:43:21  <PublicServer> <Sylf> thanks about missing signals though
01:43:33  <PublicServer> <md> couldn't 3 trains go into that and back up the ml?
01:43:35  <PublicServer> <md> np
01:44:03  <PublicServer> <Sylf> they can, if that SL gets busy
01:44:27  <PublicServer> <Sylf> but same can be said for most other SLHs
01:44:31  <PublicServer> <md> k
01:44:38  <PublicServer> <MrD2DG> Tunnel would probably be cleared by then, trains are pretty fast..
01:45:31  <PublicServer> <md> other mystery i am working on: why is that 2nd line not being used
01:45:47  <PublicServer> <MrD2DG> I saw one train :P
01:45:53  <PublicServer> <Sylf> there may be other wrong signals
01:46:03  <PublicServer> <Sylf> just like one wrong 1-way pbs there earlier
01:46:09  <PublicServer> <MrD2DG> Oh on that side
01:46:17  <PublicServer> <md> yea maybe
01:46:19  <PublicServer> <XeryusTC> MrD2DG: a man has been shot apparently :o
01:46:19  <PublicServer> <md> looking
01:46:51  <PublicServer> <MrD2DG> Yeah I heard earlier, no idea if it was by the police though...
01:46:53  <PublicServer> <Sylf> but it's mostly because of the way FPP exit is designed, I think
01:46:59  <PublicServer> <Sylf> not sure
01:47:18  <PublicServer> <XeryusTC> MrD2DG: it sounded like it was by looters
01:47:37  <PublicServer> <XeryusTC> as the police got reports of a man having been shot, and they arrested people for possesion of stolen goods
01:47:59  <PublicServer> <MrD2DG> Well if it was looters then everything just got a whole lot more serious
01:48:01  <PublicServer> <Sylf> I found wrong signal at FPP exit
01:48:11  <PublicServer> <md> oh?
01:48:27  <PublicServer> <md> yea
01:48:32  <PublicServer> <Sylf> it was like that
01:48:36  <PublicServer> <md> yikes
01:48:36  <PublicServer> <MrD2DG> And it wasnt even in the london areas known for that kinda thing, so god knows what can happen elsewhere...
01:49:58  <PublicServer> <md> i think there is still something wrong
01:50:04  <PublicServer> <XeryusTC> where?
01:50:15  <PublicServer> <Sylf> nah
01:50:29  <PublicServer> <Sylf> I've seen trains take that "other lane"
01:50:35  <PublicServer> <md> but only ones heading south
01:50:45  <PublicServer> <md> a town drop train refused to take it
01:50:45  <PublicServer> <XeryusTC> where?
01:50:52  <PublicServer> <MrD2DG> See: no trains
01:50:56  <PublicServer> <Sylf> hm, maybe
01:51:12  <PublicServer> <md> oh
01:51:22  <PublicServer> <md> no hmm
01:51:34  <PublicServer> <md> there's one
01:51:48  <PublicServer> <MrD2DG> I see one
01:52:15  <PublicServer> <Sylf> at SLH 02
01:52:40  <PublicServer> <MrD2DG> Oh
01:52:44  <PublicServer> <md> i c
01:52:54  <PublicServer> <md> hehe debug train
01:52:58  <PublicServer> <MrD2DG> :P
01:53:05  <PublicServer> <XeryusTC> :P
01:53:27  <PublicServer> <XeryusTC> have send out 3 over this network now :o
01:53:27  <PublicServer> <MrD2DG> Hmm check line north of town drop
01:53:33  <PublicServer> <Sylf> holy crap
01:53:39  <PublicServer> <MrD2DG> prio causing large jam
01:53:43  <PublicServer> <Sylf> jam at SLH 5
01:54:03  <PublicServer> ***  made screenshot at 00004116:
01:54:19  <PublicServer> <XeryusTC> two way red xD
01:54:21  <PublicServer> <Sylf> hwhat
01:54:27  <PublicServer> <XeryusTC> xD
01:54:33  <PublicServer> <MrD2DG> Roundabouts <3
01:56:20  <PublicServer> <md> hay, debug train running free :P
01:56:54  <PublicServer> <md> kinda funny actually
01:57:48  <PublicServer> <MrD2DG> :P
01:57:56  <PublicServer> <XeryusTC> hmm, seems bbh4 is too slow :(
01:58:40  <PublicServer> <MrD2DG> Gonna go now BB
01:58:59  <PublicServer> *** MrD2DG has left the game (leaving)
01:59:03  <PublicServer> <XeryusTC> gn
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02:00:02  <PublicServer> <Sylf> maybe that was just a bad wave
02:04:53  <PublicServer> <Sylf> monorail bridge <3
02:06:14  <PublicServer> <XeryusTC> this is better though :P
02:09:03  <PublicServer> ***  made screenshot at 00009A19:
02:24:04  <PublicServer> ***  made screenshot at 00003114:
02:28:27  <PublicServer> *** XeryusTC has left the game (leaving)
02:28:31  <XeryusTC> bedtime
02:28:32  <XeryusTC> gn
02:28:39  <PublicServer> <Sylf> night
02:39:04  <PublicServer> ***  made screenshot at 0000122A:
02:50:40  <exec> !password
02:50:40  <PublicServer> exec: defile
02:51:03  <PublicServer> *** exec joined the game
02:51:11  <PublicServer> <Sylf> hi
02:51:14  <PublicServer> <exec> hi
02:51:37  <PublicServer> <exec> just watching for evolution progress)
02:54:04  <PublicServer> ***  made screenshot at 00000852:
02:56:39  <exec> Sylf all these complicated staff that you made for stability testing?
02:57:41  <PublicServer> <Sylf> co
02:57:48  <PublicServer> <Sylf> complicated, as in the whole game?
02:58:22  <PublicServer> <Sylf> this is a pretty standard style game for coop
02:58:31  <exec> Hm...
02:58:44  <exec> But it's not the best i suppose...
02:59:51  <exec> I mean - simplest way is better way because any complicated structure bring more entropy to the game...
03:00:53  <PublicServer> <Sylf> actually, most of what's built so far aren't too overly complex in coop's standard, as far as I've seen
03:01:25  <PublicServer> <Sylf> something like factory drop might look complex, but when you pick the whole thing apart, it's still combination of basic structures
03:01:47  <PublicServer> <Sylf> and you see all kinds of crazy stuff here just because people get bored of building same thing over and over
03:02:30  <exec> yeah... bored - this is an answer)
03:03:42  <exec> i just revike some memo from 1995 i think... When TTD was issued... I wasn't imagine something like this)
03:05:57  <PublicServer> *** exec has left the game (leaving)
03:06:38  <PublicServer> <Sylf> D:  10 o'clock already
03:09:04  <PublicServer> ***  made screenshot at 00000F2D:
03:10:02  <PublicServer> <Sylf> brb
03:10:04  <PublicServer> *** Sylf has left the game (leaving)
03:10:04  <PublicServer> *** Game paused (number of players)
03:10:15  <Sylf> !password
03:10:15  <PublicServer> Sylf: gayest
03:10:26  <PublicServer> *** Game still paused (number of players)
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03:24:05  <PublicServer> ***  made screenshot at 0000315A:
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03:25:27  <PublicServer> *** Game paused (number of players)
03:25:41  <Sylf> bleh
03:25:50  <Sylf> oh well, I'm gonna call quit for tonight
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03:40:17  <Absolutis> !password
03:40:17  <PublicServer> Absolutis: yokels
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05:23:20  <Absolutis> !password
05:23:20  <PublicServer> Absolutis: yokels
05:23:27  <PublicServer> *** Game still paused (number of players)
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07:09:14  <Ryton> aha
07:09:22  <Ryton> signs are back on the screenshots, luckily
07:10:23  <Ryton> !playercount
07:10:23  <PublicServer> Ryton: Number of players: 1 (1 spectators)
07:10:29  <Ryton> !password
07:10:29  <PublicServer> Ryton: yokels
07:10:52  <PublicServer> *** Game still paused (number of players)
07:10:55  <PublicServer> *** Ryton joined the game
07:11:07  <Ryton> @dict Yokels
07:11:09  <Webster> Ryton: No definition for "Yokels" could be found in wn
07:11:19  <Ryton> @dict yokel
07:11:20  <Webster> Ryton: wn: yokel n : not very intelligent or interested in culture [syn: {rube}, {hick}, {yahoo}, {hayseed}, {bumpkin}, {chawbacon}]
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07:23:19  <PublicServer> <Ryton> nice network already
07:26:35  <PublicServer> *** Ryton has joined company #1
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07:31:02  <Absolutis> hi ry
07:32:06  <Absolutis> ry?
07:32:10  <Absolutis> ryton?
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07:39:05  <PublicServer> ***  made screenshot at 00000263:
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08:22:40  <PublicServer> <Absolutis> hi
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08:31:12  <PublicServer> <TWerkhoven> mornin
08:32:27  *** TWerkhoven has left #openttdcoop
08:39:05  <PublicServer> ***  made screenshot at 00002C89:
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08:51:59  <PublicServer> <Absolutis> gotta go nao
08:52:03  <PublicServer> *** Absolutis has left the game (leaving)
08:52:03  <PublicServer> *** Game paused (number of players)
08:54:05  <PublicServer> ***  made screenshot at 0000DC46:
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09:22:55  <V453000> !info
09:22:55  <PublicServer> V453000: #:1(Orange) Company Name: 'Drennford Transport'  Year Founded: 1950  Money: 399653233  Loan: 0  Value: 415425154  (T:371, R:0, P:0, S:0) unprotected
09:23:16  <TWerkhoven> ey V
09:23:47  <V453000> hi
09:26:57  <V453000> !password
09:26:57  <PublicServer> V453000: mentor
09:27:11  <PublicServer> *** Game still paused (number of players)
09:27:13  <PublicServer> *** V453000 joined the game
09:27:21  <PublicServer> <V453000> :D
09:27:23  <PublicServer> <V453000> using 2 engines?
09:27:25  <PublicServer> *** TWerkhoven has joined company #1
09:27:25  <PublicServer> *** Game unpaused (number of players)
09:27:27  <PublicServer> <TWerkhoven> yes
09:27:37  <PublicServer> <TWerkhoven> accell was too low according to Xtc
09:27:47  <PublicServer> <V453000> I was telling him from the very start ...
09:27:49  <PublicServer> <TWerkhoven> hehe
09:34:38  <TWerkhoven> hows your trainset coming along?
09:34:54  <PublicServer> <V453000> slowly but is :)
09:35:08  <PublicServer> <V453000> atm not really since I need to reinstall my pc
09:35:18  <TWerkhoven> that should only take a few hours
09:35:31  <PublicServer> <V453000> yes but I have no clue how to create a bootable windows cd in linux ...
09:37:04  <TWerkhoven> download an imagefile, then burn that?
09:37:11  <PublicServer> <V453000> I guess
09:37:21  <PublicServer> <V453000> need burning software first though :)
09:38:05  <TWerkhoven> not got some linux livecd lying around (ubuntu or something)?
09:38:13  <TWerkhoven> they prolly come with software for that
09:38:24  <V453000> im on fedora 15
09:38:53  <planetmaker> I didn't know one could drink or inhale fedorea :-P
09:39:01  <TWerkhoven> lol
09:39:04  <planetmaker> must be great stuff ;-)
09:39:06  <PublicServer> ***  made screenshot at 0000A3C1:
09:39:09  * planetmaker hugs V453000
09:39:26  <V453000> I hate it already
09:39:31  <V453000> hi pm btw :P
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09:41:33  <TWerkhoven> mebbe i should put linux on the lappy
09:41:46  <TWerkhoven> cant be any slower than winxp
09:42:02  <V453000> I found something already
09:42:03  <V453000> lets see
09:42:06  <planetmaker> use DOS 3.3. It's fast
09:42:20  <TWerkhoven> yes, does it run openttd though?
09:43:11  <TWerkhoven> actually, the laptop may possibly be fully dos-compatible, apart from the battery bit
09:45:23  <TWerkhoven> either way, it means i can swap the 4200rpm disk with a 5400rpm one
09:45:53  <hylje_> heh
09:53:19  <planetmaker> TWerkhoven: it does. Except networking. But that's a shortcoming of DOS, not of OpenTTD
09:54:06  <PublicServer> ***  made screenshot at 0000CD15:
09:54:28  <PublicServer> *** V453000 has left the game (leaving)
09:54:28  <PublicServer> *** Game paused (number of players)
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09:54:35  <Absolutis> !password
09:54:35  <PublicServer> Absolutis: sodomy
09:54:59  <TWerkhoven> no point then, if i can't get on the coop server at all
09:55:14  <PublicServer> *** Game still paused (number of players)
09:55:14  <PublicServer> *** Game unpaused (number of players)
09:55:17  <PublicServer> *** Absolutis joined the game
09:55:18  <PublicServer> <Absolutis> back
09:55:22  <TWerkhoven> wb
09:57:16  <TWerkhoven> what limitation is that anyway, i'm pretty sure i had tcp/ip working at some point
10:09:07  <PublicServer> ***  made screenshot at 00002790:
10:11:01  * Absolutis plays some VVVVVV
10:12:23  <PublicServer> *** Absolutis has left the game (connection lost)
10:12:23  <PublicServer> *** Game paused (number of players)
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10:13:56  <iklucas> !password
10:13:56  <PublicServer> iklucas: fluked
10:15:03  <PublicServer> *** Game still paused (number of players)
10:15:03  <PublicServer> *** Game unpaused (number of players)
10:15:05  <PublicServer> *** iklucas joined the game
10:15:07  <PublicServer> <iklucas> olla
10:15:17  <TWerkhoven> ello
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10:16:32  *** ChanServ sets mode: +o KenjiE20
10:22:58  <PublicServer> <iklucas> hmpf
10:24:07  <PublicServer> ***  made screenshot at 0000A2C3:
10:31:31  <Absolutis> !password
10:31:31  <PublicServer> Absolutis: crises
10:31:51  <PublicServer> *** Absolutis joined the game
10:32:23  <PublicServer> <Absolutis> wanna know a good bargain?
10:33:18  <TWerkhoven> ?
10:33:34  <Absolutis>
10:37:32  <PublicServer> *** iklucas has left the game (leaving)
10:37:36  <PublicServer> *** Absolutis has left the game (leaving)
10:37:36  <PublicServer> *** Game paused (number of players)
10:39:07  <PublicServer> ***  made screenshot at 000027A9:
10:39:22  <Sigma> haha it seems that Windows users are the most stingy
10:39:31  <Sigma> and Linux the most generous with their donations
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11:09:49  <PublicServer> *** Game still paused (number of players)
11:09:49  <PublicServer> *** Game unpaused (number of players)
11:09:51  <PublicServer> *** XeryusTC joined the game
11:11:16  <TWerkhoven> ola X
11:14:29  <PublicServer> <XeryusTC> wow, we need upgrades already
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11:21:37  <Tray> !password
11:21:37  <PublicServer> Tray: adages
11:22:16  <PublicServer> *** Tray joined the game
11:24:07  <PublicServer> ***  made screenshot at 00003041:
11:24:13  <PublicServer> <XeryusTC> everything from BBH5 to town drop needs a third lane
11:24:35  <PublicServer> <XeryusTC> the town drop will need extra platforms to handle that though :o
11:25:14  <PublicServer> <TWerkhoven> town drop needs extra platforms just to handle 2 lines
11:27:43  <PublicServer> <XeryusTC> i think we'll need a new town drop
11:27:47  <PublicServer> <XeryusTC> with 25+ platforms
11:28:13  <PublicServer> <XeryusTC> this is just able to handle 2 lines
11:28:16  <PublicServer> <Tray> 25? That's just one more
11:28:38  <PublicServer> <XeryusTC> it has 18 now
11:28:48  <PublicServer> <Tray> Oh
11:28:54  <PublicServer> <Tray> I counted 4 times 6 o:
11:29:16  <PublicServer> <XeryusTC> :P
11:32:12  <PublicServer> <XeryusTC> xD
11:32:16  <PublicServer> <XeryusTC> plant some trees next time
11:32:26  <PublicServer> <Tray> I tried.
11:32:29  <PublicServer> <Tray> very poor after that
11:32:42  <PublicServer> <XeryusTC> remove all trees around the town, then replant
11:32:56  <PublicServer> <XeryusTC> you only need to bribe if trees dont help or if you need very good
11:33:16  <PublicServer> <Tray> how to only remove trees?
11:33:51  <PublicServer> <XeryusTC> you can always build around ;)
11:37:30  <PublicServer> *** TWerkhoven has joined spectators
11:39:08  <PublicServer> ***  made screenshot at 0000453A:
11:40:33  <PublicServer> <XeryusTC> do you feel like expanding the town drop?
11:41:06  <PublicServer> <Tray> No sorry.
11:41:23  <PublicServer> <XeryusTC> :(
11:41:29  <PublicServer> <Tray> I'm tired today
11:41:46  <Absolutis> !password
11:41:46  <PublicServer> Absolutis: touchy
11:42:32  <Absolutis> I thinked the same this morning, Xeryus...
11:42:47  <PublicServer> *** Absolutis joined the game
11:43:05  <PublicServer> <Absolutis> i would love to expand that
11:43:15  <PublicServer> *** Tray has left the game (leaving)
11:43:29  <PublicServer> <Absolutis> so, shall we do that?
11:43:40  <PublicServer> *** Spike joined the game
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11:45:19  <XeryusTC> @gap 2
11:45:20  <Webster> XeryusTC: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4.
11:47:51  <PublicServer> *** Spike has left the game (leaving)
11:48:40  <PublicServer> <Absolutis> expanded with 6 platforms, old design
11:48:50  <PublicServer> <XeryusTC> it will get a 3rd line in
11:48:53  <PublicServer> <XeryusTC> and out
11:49:07  <PublicServer> <Absolutis> hmm
11:50:07  <PublicServer> <Absolutis> that's 36 if we just add a row
11:50:29  <PublicServer> <Absolutis> i think we should remove NewSenfingleyMarketForest
11:50:35  <PublicServer> <XeryusTC> we need 8 or 9 platforms per line
11:50:51  <PublicServer> <Absolutis> there's 12 presently
11:50:57  <PublicServer> <XeryusTC> hmm, it would work better with RVs indeed
11:51:11  <PublicServer> <XeryusTC> yeah, it was 9 before, and there were occasionally trains waiting
11:51:14  <PublicServer> <Absolutis> no, the whole industry is in the way
11:51:28  <PublicServer> <XeryusTC> the station can also be moved north
11:51:35  <PublicServer> <Absolutis> ya
11:52:01  <PublicServer> <Absolutis> or at least can build more platforms upnorth
11:54:08  <PublicServer> ***  made screenshot at 00002E58:
11:58:53  <Ryton> cool
11:58:55  <Ryton> !password
11:58:55  <PublicServer> Ryton: sleigh
11:59:03  <Ryton> does anyone have a job for me?
11:59:07  <Ryton> here I mean :p
11:59:33  <PublicServer> *** Ryton joined the game
11:59:45  <Ryton> btw, how long is the PW dictionary, and who selected the words?
12:00:07  <Ryton> I'm learning a lot of new English words here
12:00:11  <Ryton> @dict sleigh
12:00:13  <PublicServer> <XeryusTC> PW dictionary?
12:00:13  <Webster> Ryton: wn: sleigh n : a vehicle mounted on runners and pulled by horses or dogs; for transportation over snow [syn: {sled}, {sledge}] v : ride (on) a sled [syn: {sled}]
12:00:21  <Ryton> password list
12:00:27  <PublicServer> <XeryusTC> oh
12:00:35  <Ryton> ah lol, I knew this word offcourse :s
12:00:40  <PublicServer> <Absolutis> the town drop is kinda at capacity, would you help at expanding it, ry
12:00:41  <PublicServer> <XeryusTC> that is just from the linux distro's dictionary
12:01:38  <PublicServer> <Ryton> prio of length 6 needed?
12:02:37  <PublicServer> <Ryton> that Factory drop is really stunningly beautiful to look at :-)
12:02:51  <PublicServer> <Ryton> tough the eyecandy on the platforms sucks :p
12:03:34  <PublicServer> *** Ryton has joined company #1
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12:07:37  <PublicServer> <XeryusTC> bbh4 finally upgraded to 3 lanes xD
12:09:09  <PublicServer> ***  made screenshot at 00002B3B:
12:12:10  <PublicServer> <Absolutis> hmm, could someone help me with moving the TOWNDROP exitline
12:12:21  <PublicServer> <Ryton> I'm available
12:12:29  <PublicServer> <XeryusTC> i am working on bbh 5 atm
12:12:31  <PublicServer> <Absolutis> thanks
12:12:38  <PublicServer> <Ryton> the Maraxus towndrop?
12:12:42  <PublicServer> <Absolutis> ya
12:12:48  <PublicServer> <Ryton> moving it backwardss.
12:12:50  <PublicServer> <Ryton> oki
12:12:56  <PublicServer> <Absolutis> (do we have other towndrops?)
12:13:20  <XeryusTC> !rcon set max_trains 400
12:13:20  <PublicServer> XeryusTC: CmdBuildSingleSignal        Absolutis  date:2075-12-01  tile:00002C26  p1:00005001 p2:00000000 text: price:60
12:13:20  <PublicServer> XeryusTC: CmdBuildSingleSignal        Absolutis  date:2075-12-01  tile:00002C26  p1:00005001 p2:00000000 text: price:0
12:13:20  <PublicServer> XeryusTC: CmdBuildSignalTrack        Absolutis  date:2075-12-01  tile:00002C26  p1:00002E26 p2:02000041 text: price:60
12:13:27  <PublicServer> <Ryton> houw much backwards?
12:13:32  <PublicServer> <Ryton> is this enougn?
12:13:40  <PublicServer> <Ryton> 2 tiles?
12:13:42  <PublicServer> <Ryton> or more?
12:14:05  <PublicServer> <Absolutis> hmm, i'll use the next line for the exit, so...
12:14:40  <PublicServer> <Absolutis> that much so the line i just built can exit
12:14:58  <PublicServer> <Absolutis> meh.
12:15:00  <PublicServer> <Ryton> it had to happen :p
12:15:02  <PublicServer> <Absolutis> it happens.
12:15:16  <PublicServer> <Absolutis> don't worry, be happy.
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12:17:10  <PublicServer> <Ryton> jam somewhere?
12:17:26  <PublicServer> <Ryton> towndrop jams itzelf :p
12:17:34  <PublicServer> <Absolutis> uh oh
12:17:36  <PublicServer> <Absolutis> deadlock
12:20:55  <PublicServer> <Ryton> lol
12:20:58  <PublicServer> <Ryton> again :p
12:21:00  <PublicServer> <Absolutis> AGAIN?
12:21:02  <PublicServer> <XeryusTC> :o
12:21:16  <PublicServer> <XeryusTC> you may need a different exit type altogether
12:21:31  <PublicServer> <XeryusTC> i'm sending all goods trains to depot
12:21:45  <PublicServer> <XeryusTC> water and diamond will still keep running though
12:22:53  *** Tray has quit IRC
12:22:57  <PublicServer> <Ryton> LOLLOOLL
12:22:57  <PublicServer> <Absolutis> O_O
12:22:59  <PublicServer> <XeryusTC> n00bs
12:23:03  <PublicServer> <Ryton> you like it, just admit :p
12:23:29  <PublicServer> <Absolutis> this is what happens if many people try to build something
12:24:09  <PublicServer> ***  made screenshot at 0000424F:
12:24:44  <PublicServer> <Absolutis> hmm, i think we should make the exit go the other way
12:25:03  <PublicServer> <Absolutis> lol
12:26:18  <PublicServer> <Absolutis> so yeah, i think we should make the exits go in a different direction
12:26:31  <PublicServer> <Ryton> probably better, yes
12:27:29  <Ammler> XeryusTC: did you publish the link to your new video somwhere?
12:27:37  <PublicServer> <XeryusTC> ammler: not yet
12:27:52  <Ammler> if you don't want to create a blog, @tweet it
12:28:12  <XeryusTC> hmm :o
12:28:23  <XeryusTC> blog posts are also tweeted right?
12:29:29  <XeryusTC> and i will probably make more videos of this game
12:29:36  <XeryusTC> i should've recorded this upgrading :o
12:29:42  <PublicServer> <Ryton> massacre at TOWN drop
12:29:44  <PublicServer> <Ryton> 8 died
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12:30:11  <PublicServer> <XeryusTC> oh btw, you need 3 lines out
12:30:17  <PublicServer> <XeryusTC> because you will also be getting 3 lines in
12:30:43  <PublicServer> <Ryton> 3..
12:30:45  <PublicServer> <Ryton> where?
12:30:49  <PublicServer> <Ryton> I count only 2
12:30:53  <PublicServer> <XeryusTC> town drop
12:31:10  <PublicServer> <XeryusTC> i upgraded bbh 4&5 and slh 5 to 3 lines already
12:31:26  <valhallasw> !password
12:31:26  <PublicServer> valhallasw: meshed
12:31:27  <PublicServer> <Ryton> oki
12:31:40  <PublicServer> <Absolutis> yo
12:31:40  <PublicServer> *** valhallasw joined the game
12:37:18  <PublicServer> <valhallasw> is there a reason there are no combo signals at town drop? see (here)
12:37:48  <PublicServer> <Ryton> shouldnt they be everywhere?
12:37:54  <PublicServer> <Ryton> (not that I did place them)
12:37:58  <PublicServer> <Ryton> but it seems logical, no?
12:38:00  <PublicServer> <valhallasw> yes, that's what I think, but I haven't played for a while
12:38:06  <PublicServer> <valhallasw> so the dynamics might have changed
12:38:25  <PublicServer> <Ryton> with them, the troughput might be higher
12:38:30  <PublicServer> <valhallasw> xeryus?
12:38:32  <PublicServer> <Ryton> but there are enoug platforms imho
12:38:48  <PublicServer> <valhallasw> yeah, it's especially useful for stations that have five-or-so platforms
12:39:10  <PublicServer> ***  made screenshot at 00002E3A:
12:39:22  <PublicServer> <XeryusTC> you might want to balance the exit
12:39:36  <PublicServer> <XeryusTC> and possibly rebuild the entire station :P
12:39:54  <PublicServer> <XeryusTC> this exit is already jamming with like 1/3 of total traffic
12:40:09  <PublicServer> <Absolutis> rebuild the exit at least?
12:40:12  <PublicServer> *** valhallasw has left the game (leaving)
12:40:16  <valhallasw> ok, back to work
12:42:13  <PublicServer> *** Absolutis has left the game (leaving)
12:42:32  <PublicServer> <Ryton> can I move NSM forest?
12:42:39  <Absolutis> i feel like that station requires a complete rebuild, and i'm not in the mood for that
12:43:13  <valhallasw> I am in the mood, but I should..... not.... procrastinate.....
12:45:46  <PublicServer> <XeryusTC> the current exit is not helping at all
12:45:54  <PublicServer> <XeryusTC> and the bridges you are building now are too slow
12:46:19  <PublicServer> <XeryusTC> what you need to do is properly balance it i reckon
12:46:25  <PublicServer> <XeryusTC> you've got 3 entry lanes now
12:46:28  <PublicServer> <XeryusTC> and will need 3 out
12:48:32  <PublicServer> *** Sigma joined the game
12:50:10  <PublicServer> <Ryton> 9 platforms ea are enough?
12:50:12  <PublicServer> <Ryton> for town drop?
12:50:26  <PublicServer> <XeryusTC> per lane? yes
12:51:38  <PublicServer> <XeryusTC> might i also suggest leaving room for the 2 ring lanes to be balanced in
12:53:03  <PublicServer> <XeryusTC> and balancing is also kind of an issue with this :P
12:53:14  <PublicServer> <Ryton> is it? :p
12:53:25  <PublicServer> <XeryusTC> the entry and exit are not synced
12:53:27  <PublicServer> <Ryton> dont we balance at the SLH?
12:53:37  <PublicServer> <XeryusTC> so you need to balance the exit too
12:53:48  <PublicServer> <XeryusTC> because trains are now forced to go join other lines
12:54:10  <PublicServer> ***  made screenshot at 0000A4BB:
12:54:18  <PublicServer> <Ryton> we should sync them then :p
12:54:37  <PublicServer> <Ryton> 3 lanes active
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12:59:50  <PublicServer> <XeryusTC> oil goods have restarted
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13:08:01  <PublicServer> <Sigma> *PLOP* massive amount of trees
13:08:17  <PublicServer> <Ryton> could one check the entry /exit on Town drop?
13:08:19  <PublicServer> <Ryton> is that ok?
13:08:21  <PublicServer> <XeryusTC> starting more trains :o
13:08:23  <PublicServer> <Sigma> someone licking some town heels?
13:08:25  <PublicServer> <Sigma> ;p
13:08:55  <PublicServer> <XeryusTC> trees for lumber mills ;)
13:09:10  <PublicServer> ***  made screenshot at 00003224:
13:09:17  <PublicServer> <Sigma> lol they actually use those?
13:09:27  *** mattt__ has joined #openttdcoop
13:09:31  <PublicServer> <Sigma> or just for animation :p
13:09:41  <PublicServer> <XeryusTC> it influences production
13:09:54  *** Nickman87 has joined #openttdcoop
13:09:54  <PublicServer> <Sigma> oh, cool
13:10:04  <PublicServer> <Sigma> guess I don't play tropical enough
13:10:06  <PublicServer> <XeryusTC> if there are trees within 3 tiles they produce 255/month, if they are further away they produce 180/month
13:10:17  <PublicServer> <XeryusTC> and like 10 tiles away causes even lower production
13:10:42  <PublicServer> <Sigma> they replant them? or you have to keep manually adding them?
13:10:56  <PublicServer> <XeryusTC> need to do that manually
13:11:02  <PublicServer> <XeryusTC> tree generator isnt fast enough for it
13:11:56  <PublicServer> <Ryton> for the town drop
13:12:10  <PublicServer> <Ryton> should the exit & entry lines be linked to the same incoming lines?
13:12:35  <PublicServer> <Ryton> I'tll probably help to handle the outflow, but now its not the case
13:12:47  <PublicServer> <XeryusTC> i have just restarted all trains
13:12:49  <PublicServer> <XeryusTC> lets see how the station keeps up
13:12:55  <PublicServer> <Ryton> till now, ok
13:13:05  <PublicServer> <Ryton> but the exit might slow down a bit
13:13:09  <PublicServer> <XeryusTC> most trains still need to exit the depot
13:13:24  <PublicServer> <Ryton> yeah but it can handle the flow quite ok
13:13:28  <PublicServer> <Ryton> atm
13:15:00  <PublicServer> <Ryton> shoudlnt the sign !here be a combo singla?
13:15:16  <PublicServer> <XeryusTC> doesnt matter
13:15:25  <PublicServer> <XeryusTC> prefered is not actually
13:15:31  <PublicServer> <XeryusTC> as you can now buffer trains there
13:15:33  <PublicServer> <Sigma> only if you want to carry its redness up to the signal ahead
13:15:35  <PublicServer> <Ryton> because now a train is waiting, tough other platforms are fre
13:18:00  <PublicServer> <Ryton> quite an unbalance on the incoming lines too
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13:18:06  <PublicServer> <Ryton> 3rd line is rarely occupied
13:18:16  <PublicServer> <Ryton> compared to other 2
13:18:23  <PublicServer> <Ryton> may need a balancer before the station
13:24:11  <PublicServer> ***  made screenshot at 0000DADB:
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13:30:21  <XeryusTC> !rcon set max_trains 500
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13:35:01  <PublicServer> <Ryton> hui KG
13:35:04  <PublicServer> <Kangoo> el0
13:37:04  <PublicServer> <Ryton> Factory exit could use expansion
13:37:32  <PublicServer> <XeryusTC> the entire ring could do with an extra lane soon i think
13:38:00  <PublicServer> <Ryton> yeahn thats the same :-)
13:38:10  <PublicServer> <Ryton> cant expand the exit w/o expanding the line
13:38:49  <PublicServer> <Ryton> or right, you can
13:39:01  <PublicServer> <Ryton> addding a cyclotron or more efficient joining mech
13:39:11  <PublicServer> ***  made screenshot at 00009D3D:
13:39:55  <PublicServer> <Kangoo> quite a fast game wiht such a small map
13:41:28  *** Hirundo is now known as Hirundoc
13:41:36  *** Hirundoc is now known as Hirundo
13:42:48  <PublicServer> <XeryusTC> why is that merger at slh 10b so long? :o
13:43:11  <PublicServer> <Ryton>  i was moving it, becuase joining trains were blocking the main line trains
13:43:21  <PublicServer> <Ryton> and I couldnt lengthen the prio 1-2 tiles
13:43:23  <PublicServer> <XeryusTC> heh, ok
13:43:25  <PublicServer> <Ryton> because of the bridge
13:43:27  <PublicServer> <XeryusTC> i have started adding a 3rd line
13:43:30  <PublicServer> <Ryton> but ok, now it is very very long, I agree :p
13:43:31  <valhallasw> hmm
13:43:48  <valhallasw> I'm wondering if it would be possible to implement a 'turborotonde'
13:43:58  <PublicServer> <Ryton> you can
13:44:04  <PublicServer> <Ryton> call it a Cyclotron
13:44:09  <Ryton> @cyclotron
13:44:13  <PublicServer> <XeryusTC> valhalla: with 2 lanes per direction? :P
13:44:16  <PublicServer> <XeryusTC> that would be huge
13:44:36  <PublicServer> <XeryusTC> ryton: turborotonde is something different
13:44:42  <PublicServer> <Ryton> oki, my bad :-)
13:45:03  <XeryusTC>
13:45:04  <Webster> Title: Roundabout - Wikipedia, the free encyclopedia (at
13:45:35  <XeryusTC> it is basically a roundabout that forces you out before you can reach where you entered
13:46:04  <valhallasw> it's a roundabout with 3 lanes (when you have 4 exits). when entering, you take the right lane to turn right, the middle to go straight and the left one to, well, go left
13:46:19  <valhallasw> after 1/4 turn, the middle lane becomes the right one and the left one the middle
13:46:29  <valhallasw> and you automagically shift to the right lane
13:47:09  <XeryusTC>,5.815501&spn=0.002185,0.004689&sll=52.469397,5.509644&sspn=4.525085,9.602051&t=k&z=18
13:47:10  <Webster> Title: sneek - Google Maps (at
13:47:15  <XeryusTC> largest roundabout in the country
13:47:23  <valhallasw> I hate that roundabout
13:47:28  <valhallasw> with a passion
13:47:38  <XeryusTC> this one has bypasses too
13:47:40  <Sigma> wow it's big
13:47:48  <XeryusTC> valhallasw: when i go to school i have to cross it twice
13:47:56  <XeryusTC> it is _always_ jammed
13:48:02  <valhallasw> yeah
13:48:15  <Sigma> even on the google photo
13:48:16  <Sigma> lol
13:48:25  <XeryusTC> this photo seems to have been taken at the start of the evening rush
13:48:30  <valhallasw> I especially hate it when coming from Groningen (eastern A7 stretch) to the A6
13:48:34  <valhallasw> (south)
13:48:53  <valhallasw> long f--ing turn and then suddenly the exit
13:48:55  <XeryusTC> if you go east from the roundabout it is usually jammed up to the petrol station
13:49:15  <XeryusTC> which is the 2nd viaduct i believe
13:49:44  <XeryusTC> the only road that isnt jammed is the A6 from the south usually
13:49:50  <XeryusTC> because it has a bypass to the east
13:50:23  <XeryusTC> Ryton: i'm going to take a shower and then fix that 3rd lane :P
13:50:30  <XeryusTC> which i will record :P
13:50:34  <PublicServer> <Ryton> do that. I'm off then ;p
13:50:48  <PublicServer> <Ryton> (I'll watch the show later :P
13:50:54  <PublicServer> <Ryton> dont crash too many poor trains!
13:51:04  <TWerkhoven> i always managed to miss the jams there
13:51:22  <TWerkhoven> granted i never crossed it very often
13:51:48  <PublicServer> <Ryton> btw, is it normal
13:51:58  <PublicServer> <Ryton> that the food trains are transparant?
13:52:04  <TWerkhoven> only on openfgx
13:52:04  <PublicServer> <Ryton> even in normal (non-transparant mode?
13:52:10  <PublicServer> <Ryton> oki
13:52:29  <PublicServer> <Ryton> got the normal version too, but the CD-rom is somewhere in a pile of rubbish
13:52:51  <planetmaker> that's a bug which is fixed
13:52:53  <PublicServer> <Ryton> the loco's are fancy in openttd anyway
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13:53:02  <planetmaker> you can (manually) download an update
13:53:13  <PublicServer> <Ryton> nah, I like it this way
13:53:23  <PublicServer> <Ryton> btw, planetmaker: about 32 bit & extra zoom
13:53:32  <planetmaker>
13:53:40  <PublicServer> <Ryton> I assume it is possible to compile a version with the latest trunk?
13:53:49  <planetmaker> I've no idea
13:53:52  <PublicServer> <Ryton> or does it have to be on the server to use it?
13:53:55  <PublicServer> *** Kangoo has left the game (leaving)
13:54:11  <PublicServer> ***  made screenshot at 0000CFEB:
13:54:21  <planetmaker> in principle it's usable as client-only patch, though
13:54:27  <PublicServer> <Ryton> ok, I'll figure it out myself :-)
13:54:30  <planetmaker> But it's not been maintained for months
13:54:41  <PublicServer> <Ryton> tought so. It's a nice project anyway
13:54:55  <PublicServer> *** Sigma has left the game (connection lost)
13:55:13  <planetmaker> its current approach has issues
13:55:27  <planetmaker> as such I think it's somewhat a dead-end project as it's now
13:55:48  <planetmaker> 32bpp works completely without extra zoom
13:55:57  <planetmaker> Mixing those two things is the main issue
13:55:58  <PublicServer> <Ryton> true
13:56:17  <planetmaker> Implementing a decent scale2 algorithm independent of chosen blitter is IMHO the way to go
13:56:26  <planetmaker> the algorithm exists and is for the taking
13:56:40  <planetmaker> it "just" needs implementation and possibly caching of the scaled sprites
13:56:59  <PublicServer> <Ryton> you say it like its easy ;-)
13:57:12  <planetmaker> and then, only then, one can IMHO think of also allowing newgrfs and 32bpp sprites in larger sizes to be provided
13:57:15  <planetmaker> directly
13:57:28  <planetmaker> Ryton, the idea is easy. The implementation most likely a bitch
13:57:58  <planetmaker> I have the algorithm and its code bookmarked, it's not much either. But the implementation into the drawing routines... that's the painful part
13:58:15  <planetmaker> and possibly the caching and (re-)definition of zoom levels
13:58:43  <PublicServer> <Ryton> I'm no programmer, so unfortunately I cannot help/work on that... btw; is there a group working on different rotations lately, or not at all?
13:59:02  <PublicServer> <Ryton> cause that sounds like something pretty easy, but probably it isnt either :p
13:59:02  <planetmaker> I know of no occasion anyone ever did
13:59:20  <planetmaker> implementing it codewise: not that difficult.
13:59:27  <planetmaker> But you need to draw 5000 sprites
13:59:41  <planetmaker> actually 2x
13:59:42  <PublicServer> <Ryton> if you truely want a back view
13:59:49  <planetmaker> because you need to do that also for the original ttd sprites
14:00:07  <TWerkhoven> you could start off making it ogfx-only, no?
14:00:07  <PublicServer> <Ryton> just mirrorring every drawing is possible too, no?
14:00:18  <planetmaker> Ryton, no
14:00:27  <TWerkhoven> disable if original gfx are active
14:00:30  <PublicServer> <Ryton> its not ideal, but it might have its uses?
14:01:38  <planetmaker> it has uses. But it fails for basically all airports, industries and multi-tile houses
14:02:02  <PublicServer> <Ryton> any non-square building?
14:02:19  <planetmaker> <-- the graphics are defined by tile. if you just rotate the tiles... it's very broken
14:02:50  <planetmaker> and rotating the single graphics won't do, as they might have an offset wrt another piece of graphics...
14:03:21  <planetmaker> look in the link at the oil rig. How do you rotate that?
14:03:32  <planetmaker> when you only have the single sprites?
14:03:37  <Ryton> true
14:04:26  <hylje_> you can cheat and have the buildings rotate along with the viewport
14:04:39  <hylje_> but rotation isn't really required because there's so few tall buildings
14:04:45  <hylje_> and hills are not that steep
14:06:45  <TWerkhoven> and theres always transparancy
14:06:59  <hylje_> the real problem with that is how asymmetric buildings work, but there aren't that many of them and they generally have left and right aligned sprites anyway
14:07:36  <hylje_> and then you can have buildings that don't form any kind of a rectangle as a footprint
14:08:24  <PublicServer> *** Sigma joined the game
14:09:12  <PublicServer> ***  made screenshot at 0000A707:
14:13:19  <PublicServer> *** Ryton has left the game (leaving)
14:13:46  <Ryton> !password
14:13:47  <PublicServer> Ryton: attest
14:14:09  <PublicServer> *** Ryton joined the game
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14:15:41  <XeryusTC> back
14:16:11  <PublicServer> *** Ryton has left the game (leaving)
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14:16:22  <TWerkhoven> wb
14:16:27  <PublicServer> <XeryusTC> first some internet before i start construction :P
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14:24:12  <PublicServer> ***  made screenshot at 0000A3B5:
14:26:48  <PublicServer> <XeryusTC> oh, a jam :s
14:34:23  <PublicServer> <XeryusTC> trains have started to use the third line already :D
14:34:45  <PublicServer> <XeryusTC> i am only halfway around the ring so far
14:39:12  <PublicServer> ***  made screenshot at 0000D3C3:
14:41:13  <PublicServer> <Sigma> jam
14:41:43  <PublicServer> <Sigma> @FPP exit
14:41:53  <PublicServer> <XeryusTC> try to fix it
14:41:59  <PublicServer> <XeryusTC> i'm currently recording building an extra lane
14:43:45  <PublicServer> <Sigma> probably needs a third line towards the town  side
14:53:38  <Sigma> @gap2
14:53:40  <Sigma> @gap 2
14:53:40  <Webster> Sigma: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4.
14:54:13  <PublicServer> ***  made screenshot at 0000E7EC:
14:55:30  <PublicServer> <Sigma> hrm so 3 bridges is actually not enough here
14:56:03  <PublicServer> <XeryusTC> i think i have completed this 3rd ring
14:58:10  <PublicServer> <XeryusTC> there was a missing track piece at those tripple bridges
15:00:05  <PublicServer> *** Spike joined the game
15:09:13  <PublicServer> ***  made screenshot at 0000B385:
15:11:23  <valhallasw> !password
15:11:23  <PublicServer> valhallasw: egging
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15:24:13  <PublicServer> ***  made screenshot at 000052A3:
15:24:39  <XeryusTC> lala, making another video
15:27:35  <XeryusTC> !rcon set max_trains 600
15:31:00  <PublicServer> <valhallasw> adding 10 more goods trains...
15:31:24  <PublicServer> <XeryusTC> i added like 10 too 2 mins ago :P
15:31:50  <PublicServer> <valhallasw> we're only transporting 60% of the production... or so
15:31:52  <PublicServer> <valhallasw> with 95 trains
15:31:57  <PublicServer> <XeryusTC> yeah
15:32:09  <PublicServer> <XeryusTC> i made them from the same depot, so it'll have been a while before they arrived
15:32:33  <PublicServer> <XeryusTC> fecking water station :O
15:33:11  <PublicServer> <valhallasw> ooooooh a jam
15:33:21  <PublicServer> <XeryusTC> town?
15:33:27  <PublicServer> <valhallasw> SLH 01
15:33:38  <PublicServer> <XeryusTC> that's bbh4
15:33:41  <PublicServer> <valhallasw> mainly BBH04 clogging up again
15:33:43  <PublicServer> <valhallasw> yeah
15:33:51  <PublicServer> <XeryusTC> i think it will need a different mixer
15:34:03  <PublicServer> <XeryusTC> the current one is still slow
15:34:06  <PublicServer> <valhallasw> maybe we should add a bypass ;-)
15:34:36  <PublicServer> <XeryusTC> from between slh1 and bbh4 to town drop entry?
15:35:22  <PublicServer> <valhallasw> might not even be a bad idea, two seperate inputs from south and west
15:36:20  <PublicServer> <XeryusTC> this is weird
15:36:42  <PublicServer> <XeryusTC> trains wait for red signals instead of going to the green one in bbh4
15:37:01  <PublicServer> <valhallasw> which green one?
15:37:03  <PublicServer> <XeryusTC> or it is possibly due to two lanes merging
15:37:13  <PublicServer> <valhallasw> let me try something
15:37:16  <PublicServer> <XeryusTC> from the bottom lane mostly
15:37:24  <PublicServer> <XeryusTC> they go through the combo
15:38:55  <PublicServer> <XeryusTC> hopefully this'll fix it
15:39:13  <PublicServer> ***  made screenshot at 00002E5B:
15:40:25  <PublicServer> <Sigma> it seems to
15:40:29  <PublicServer> <Sigma> but still pretty crowded there
15:41:01  <PublicServer> <valhallasw> there's just too many trains :P
15:41:15  <PublicServer> <XeryusTC> i blame the balancer that i've build
15:41:25  <PublicServer> <valhallasw> the exit balancer?
15:41:35  <PublicServer> <XeryusTC> bbh4
15:41:49  <PublicServer> <XeryusTC> oh, town drop is jammed again
15:41:53  <PublicServer> <XeryusTC> you can blame the exit there :P
15:42:11  <PublicServer> <valhallasw> it doesnt help when people forget signaling :P
15:42:17  <PublicServer> <XeryusTC> xD
15:42:27  <PublicServer> <valhallasw> an entire station was a single block
15:42:33  <PublicServer> <XeryusTC> lol
15:42:35  <PublicServer> <valhallasw> or, well, one three-track section anyway
15:43:23  <PublicServer> <XeryusTC> it is also partially caused by bbh5
15:43:26  <PublicServer> <XeryusTC> which i have now fixed
15:43:32  <PublicServer> <XeryusTC> missing prio xD
15:44:02  <PublicServer> <valhallasw> its also clear the exit cannot handle this many trains...
15:44:12  <PublicServer> <XeryusTC> indeed
15:44:20  <PublicServer> <valhallasw> which is strange, because it seems it's hardly using the innermost track
15:44:50  <PublicServer> <XeryusTC> it's probably because the exit is forced joining
15:44:57  <PublicServer> <XeryusTC> instead of allowing trains to pick an empty lane
15:45:15  <PublicServer> <valhallasw> oh, waith. the exit is just the three inputs, with the track from the north mixed in?
15:45:34  <PublicServer> <XeryusTC> yeah
15:45:48  <PublicServer> <XeryusTC> but the exit from the station itself is all forced
15:45:52  <PublicServer> <valhallasw> yeah
15:45:54  <PublicServer> <XeryusTC> the lines from the north are balanced
15:46:00  <PublicServer> <XeryusTC> but the station exit itself is not quick enough
15:46:10  <PublicServer> *** Sigma has left the game (connection lost)
15:46:31  <PublicServer> <valhallasw> I'm going to do some manual routing
15:46:41  <PublicServer> <XeryusTC> ?
15:46:52  <PublicServer> <XeryusTC> the exit of the station just needs balancing
15:47:08  <PublicServer> <XeryusTC> we can either hack it in or rebuild it
15:47:15  <PublicServer> <valhallasw> is there room to hack it in?
15:47:25  <PublicServer> <XeryusTC> rebuilding would probably be best because by the looks of it now it will have the cross the ML anyway
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15:51:03  <PublicServer> <valhallasw> meh
15:51:05  <PublicServer> <valhallasw> back to work
15:51:19  <PublicServer> *** valhallasw has left the game (leaving)
15:51:19  <PublicServer> *** Game paused (number of players)
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15:54:14  <PublicServer> ***  made screenshot at 00002C89:
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16:38:10  <XeryusTC>
16:38:11  <Webster> Title: #openttdcoop PSG211 - South-west ring 3rd lane construction - YouTube (at
16:38:39  <Sigma> nifty
16:38:49  <Sigma> advertising #openttdcoop on The Tube? :p
16:41:46  <XeryusTC> yeah :P
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17:11:30  <PublicServer> *** Game still paused (number of players)
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17:14:38  * Chris_Booth[LP] is dead from all the riots!
17:16:18  <PublicServer> *** Game still paused (number of players)
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17:19:29  <PublicServer> <Ryton> shouldnt BBH7 join the 3rd lane too?
17:19:53  <PublicServer> *** Game still paused (number of players)
17:19:55  <PublicServer> *** XeryusTC joined the game
17:20:07  <PublicServer> <Ryton> hi XTC
17:20:09  <PublicServer> <XeryusTC> hey
17:20:12  <PublicServer> <XeryusTC> the joined needed updating
17:20:15  <PublicServer> <XeryusTC> i forgot about that xD
17:20:17  <PublicServer> <Ryton> BBH07 is not finished ;-)
17:20:31  <PublicServer> <Ryton> and the priority at SLH10b isnt finished either ;-)
17:20:49  <PublicServer> <Ryton> before you know it, more traindrivers will die because of that ;-)))
17:20:55  <PublicServer> *** Ryton has joined company #1
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17:21:01  <PublicServer> <Chris Booth> ello ello
17:21:01  <PublicServer> *** Chris Booth joined the game
17:21:19  <PublicServer> <Chris Booth> oh we changed locos
17:21:41  <PublicServer> <Ryton> just kidding
17:21:43  <PublicServer> <Ryton> but you know that
17:24:12  <PublicServer> <Chris Booth> BBH 04 is causing so many issues
17:24:14  <PublicServer> ***  made screenshot at 0000C9AF:
17:24:52  <PublicServer> <Chris Booth> that ring might need a 4th line
17:25:10  <PublicServer> <XeryusTC> main problem is that the joiner is poor :P
17:25:42  <PublicServer> <Chris Booth> its not just BBH 04 XeryusTC that ring is just very very busy
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17:25:50  <PublicServer> <Chris Booth> BBH 05 is just as bad
17:26:27  <PublicServer> <Ryton> maybe start with adding some platforms at the town drop?
17:26:39  <PublicServer> <Ryton> or will the 27 platforms handle 4 full lines?
17:26:47  <PublicServer> <XeryusTC> town drop does need a new exit
17:26:49  <PublicServer> <Chris Booth> the plaforms would empty if trains didn't have to queue at the exit
17:26:51  <PublicServer> <Ryton> its quite full alraedy atm
17:26:57  <PublicServer> <Ryton> so I doubt that :s
17:27:04  <PublicServer> <Chris Booth> look at the exit Ryton
17:27:10  <PublicServer> <Chris Booth> lots of waiting trains
17:27:18  <PublicServer> <Chris Booth> remove them and you have lots more capacity
17:28:36  <PublicServer> <Ryton> you can upgrade a bridge if there is a train on it?!?
17:28:39  <Tray> !password
17:28:39  <PublicServer> Tray: gaming
17:28:52  <PublicServer> <XeryusTC> seem so
17:29:08  <PublicServer> *** Tray joined the game
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17:39:14  <PublicServer> ***  made screenshot at 0000DC0A:
17:48:22  *** Maraxus has joined #openttdcoop
17:48:41  <Maraxus> !password
17:48:41  <PublicServer> Maraxus: biding
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17:54:15  <PublicServer> ***  made screenshot at 0000D9B6:
17:57:11  <Absolutis> !password
17:57:11  <PublicServer> Absolutis: musing
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17:57:31  <PublicServer> *** Game still paused (number of players)
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17:57:37  <PublicServer> <Ryton> hi Ab
17:57:39  <PublicServer> <Absolutis> hi
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17:58:21  <PublicServer> <Ryton> not much to see here atm :-)
17:58:31  <PublicServer> <Ryton> 3rd line for SW circle
17:58:38  <PublicServer> <Absolutis> nice, nice
17:58:45  <PublicServer> <Absolutis> saw that in the video thou
17:59:03  <PublicServer> <Ryton> ah he DID make that video :-)
17:59:04  <XeryusTC> :D
17:59:07  <PublicServer> <Ryton> was bragging about it :p
17:59:15  <PublicServer> <Ryton> but he forgot some priorities ;-))
17:59:29  <PublicServer> <Ryton>  :P
17:59:35  <PublicServer> <Ryton> but nice work anyway
17:59:50  <PublicServer> <Ryton> I like the double exit /entry for this factory station
18:00:28  <PublicServer> *** Sigma joined the game
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18:00:32  <PublicServer> *** Game paused (number of players)
18:01:38  <PublicServer> *** Absolutis has left the game (leaving)
18:01:48  <Absolutis> gtg
18:04:50  <PublicServer> *** Maraxus has left the game (connection lost)
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18:05:26  <Ryton> crash?
18:05:35  <Ryton> !info
18:05:36  <PublicServer> Ryton: #:1(Orange) Company Name: 'Drennford Transport'  Year Founded: 1950  Money: 728579001  Loan: 0  Value: 758164302  (T:597, R:0, P:0, S:0) unprotected
18:08:39  <TWerkhoven> !password
18:08:39  <PublicServer> TWerkhoven: musing
18:08:46  <TWerkhoven> seems fine
18:08:46  <PublicServer> *** Game still paused (number of players)
18:08:46  <PublicServer> *** TWerkhoven joined the game
18:08:50  <TWerkhoven> mustve been a hickup
18:09:15  <PublicServer> ***  made screenshot at 0000B949:
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18:29:21  <PublicServer> *** Game still paused (number of players)
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18:51:41  <PublicServer> *** Game still paused (number of players)
18:51:43  <PublicServer> *** Ryton joined the game
19:00:10  <Maraxus> !password
19:00:10  <PublicServer> Maraxus: candle
19:00:19  <PublicServer> *** Game still paused (number of players)
19:00:22  <PublicServer> *** Maraxus joined the game
19:21:15  <V453000> !info
19:21:15  <PublicServer> V453000: #:1(Orange) Company Name: 'Drennford Transport'  Year Founded: 1950  Money: 728579001  Loan: 0  Value: 758164302  (T:597, R:0, P:0, S:0) unprotected
19:28:39  *** Progman has joined #openttdcoop
19:35:11  <PublicServer> <Ryton> not really busy here :-)
19:36:04  <Sigma> :O
19:36:25  <PublicServer> *** Game still paused (number of players)
19:36:28  <PublicServer> *** Sigma joined the game
19:43:47  <PublicServer> *** Ryton has joined company #1
19:45:56  <PublicServer> <Ryton> can somone join?
19:46:03  <PublicServer> *** Sigma has joined company #1
19:46:03  <PublicServer> *** Game unpaused (number of players)
19:46:05  <PublicServer> <Ryton> the trees are cut :-)
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19:50:03  *** ChanServ sets mode: +o mfb-
19:50:58  <PublicServer> *** mfb joined the game
19:51:00  <mfb-> hi
19:51:12  <PublicServer> <Ryton> hi mfb
19:52:43  <PublicServer> <mfb> ok, new senfingley market woods is bad
19:53:53  <PublicServer> <Ryton> hmm
19:53:59  <PublicServer> <Ryton> even worse now
19:53:59  <PublicServer> <mfb> ??
19:54:05  <PublicServer> <mfb> you broke it
19:54:16  <PublicServer> ***  made screenshot at 00004133:
19:54:27  <PublicServer> <Ryton> yeah
19:55:06  <PublicServer> <Ryton> ah lol
19:55:12  <PublicServer> <Ryton> makes sense... :-)
19:55:48  <PublicServer> <Ryton> then why use the moved station?
19:55:54  <PublicServer> <Ryton> could have taken the original one :p
19:56:08  <PublicServer> <mfb> looks bad with 1 tile in between :p
19:56:15  <PublicServer> <Ryton> and this doesnt?
19:56:22  <PublicServer> <mfb> not so bad
19:56:56  <PublicServer> <Ryton> actually, the drop is closer to the mine than the pickup now
19:57:03  <PublicServer> <Ryton> and both are closer than the city
19:57:07  <PublicServer> <Ryton> a bit strange :-)
19:57:15  <PublicServer> <mfb> ;)
19:57:41  <V453000> !password
19:57:41  <PublicServer> V453000: hooded
19:57:59  <PublicServer> <V453000> hy
19:58:00  <PublicServer> *** V453000 joined the game
19:58:01  <PublicServer> <mfb> hi
19:59:05  <PublicServer> <mfb> you found a solution for the oil shortcut problem?
19:59:16  <PublicServer> <mfb> without penalty signals
19:59:20  <PublicServer> <V453000> I did not notice any problem :)
19:59:34  <PublicServer> <mfb> trains were using the oil drop as shortcut
19:59:48  <PublicServer> <V453000> ouch :)
20:00:02  <PublicServer> <V453000> well
20:00:04  <PublicServer> <mfb> I added some reverse pbs signals
20:00:10  <PublicServer> <mfb> but now they are gone and it works
20:00:16  <PublicServer> <V453000> probably just making penalties or making the station terminus
20:00:18  <PublicServer> <mfb> (worked with them, too :p)
20:03:15  <PublicServer> <mfb> oh, train limit
20:03:24  <PublicServer> <mfb> any jam problems yet?
20:03:42  <PublicServer> <mfb> FPP exit is a bit slow
20:03:48  <PublicServer> <mfb> well, not the exit, but the ML
20:03:57  <PublicServer> <V453000> yes
20:04:53  <PublicServer> *** XeryusTC joined the game
20:04:57  <mfb-> !rcon set max_trains 650
20:04:59  <PublicServer> <XeryusTC> yellow
20:05:01  <PublicServer> <V453000> white
20:05:09  <PublicServer> <mfb> ?
20:05:17  <PublicServer> <XeryusTC> [/indian accent]
20:05:58  <PublicServer> <XeryusTC> jam at food exit
20:07:05  <PublicServer> <Ryton> I added 8 water trains to SLH09
20:07:13  <PublicServer> <Ryton> but should make much difference, shoud it?
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20:07:35  <PublicServer> <mfb> is there a "not" missing?
20:07:45  <PublicServer> <Ryton> yeah
20:07:45  <PublicServer> <mfb> well, these water trains are somewhere in the jam, I think
20:07:55  <PublicServer> <Ryton> shouldn't make
20:08:03  *** Tray has quit IRC
20:08:17  <PublicServer> <mfb> maybe a 3rd line to BBH08
20:08:38  <PublicServer> <XeryusTC> maybe bypass bbh8
20:08:48  <PublicServer> <mfb> that is a 3rd line ;)
20:08:58  <PublicServer> <XeryusTC> no it's a bypass :P
20:09:16  <PublicServer> <mfb> a new line splitting up near BBH08 before it is merged to both sides
20:09:16  <PublicServer> ***  made screenshot at 00007430:
20:09:26  <PublicServer> *** Maraxus has joined company #1
20:09:28  <PublicServer> <mfb> missing rail as that
20:09:30  <PublicServer> <Ryton> oki
20:09:44  <PublicServer> <Ryton> how did that happen?
20:09:50  <PublicServer> <mfb> building error maybe
20:09:59  <PublicServer> <XeryusTC> there was one in bbh6 earlier
20:10:01  <PublicServer> <Ryton> could be, but its a long long time ago :-)
20:10:03  <PublicServer> <mfb> maglev is a bit bad in that case
20:10:09  <PublicServer> <Ryton> and it was working all right till now
20:10:11  <PublicServer> <mfb> then the error was there for a long time?
20:10:14  <PublicServer> <mfb> no it was not
20:11:06  <PublicServer> <XeryusTC> diamonds waiting int he town drop :o
20:11:31  <valhallasw> oh goodie bypasses
20:11:33  <PublicServer> <Ryton> 115 had unload orders
20:11:53  <PublicServer> <XeryusTC> unload orders are good
20:11:53  <PublicServer> <mfb> that is fine
20:12:12  <valhallasw> !password
20:12:12  <PublicServer> valhallasw: casino
20:12:20  <PublicServer> <XeryusTC> well, no loading orders are what is needed at least
20:12:20  <PublicServer> *** valhallasw joined the game
20:12:22  <PublicServer> <Ryton> ah, yes transfer is bad
20:12:42  <PublicServer> <XeryusTC> we might as well let the diamond mine die
20:12:44  <PublicServer> <mfb> some train wanted to load there
20:12:50  <PublicServer> <XeryusTC> being right next to the station is not of much use
20:13:10  <PublicServer> <Ryton> more a burden than a cashcow
20:13:17  <PublicServer> <XeryusTC> train 512 could not acces the station :o
20:13:30  <PublicServer> <XeryusTC> it was an ML train suppose to go to that mine
20:13:38  <PublicServer> *** V453000 has left the game (connection lost)
20:13:40  <PublicServer> <mfb> oh, did I miss one?
20:13:59  <PublicServer> <XeryusTC> apparently
20:15:19  <PublicServer> <Ryton> food drop keeps on jamming
20:15:23  <PublicServer> <Ryton> 3rd line required?
20:15:46  <PublicServer> <mfb> 3rd line or bypass - or something which is both ;)
20:19:12  <PublicServer> <valhallasw> oh goodie, by SLH is jamming
20:19:16  <PublicServer> <valhallasw> how unexpected
20:19:20  <PublicServer> <XeryusTC> :P
20:19:43  <PublicServer> <XeryusTC> it could really do with some buffers :P
20:24:07  <PublicServer> <valhallasw> yes, I think so
20:24:09  <PublicServer> <mfb> SLH10a needs a 3rd exit?
20:24:11  <PublicServer> <Ryton> isnt a buffer on the other track usefull too?
20:24:16  <PublicServer> ***  made screenshot at 000032E6:
20:25:30  <PublicServer> <valhallasw> I don't think a double bridge really is necessary
20:25:53  <PublicServer> <mfb> where are you working?
20:25:57  <PublicServer> <valhallasw> SLH 03
20:26:13  <PublicServer> *** Ryton has left the game (leaving)
20:26:26  <PublicServer> <mfb> what is slow there?
20:26:33  <PublicServer> <valhallasw> nothing anymore
20:27:05  <PublicServer> <mfb> as you can see
20:27:21  <PublicServer> <XeryusTC> time for beer soon :D
20:27:31  <PublicServer> <valhallasw> you could have just removed the signal altogether
20:27:37  <PublicServer> <Sigma> why not now :O
20:28:23  <PublicServer> <mfb> can we have more than one industry per town?
20:28:41  <PublicServer> <mfb> as the number of towns is much smaller than the number of useful sawmills
20:34:55  <PublicServer> <XeryusTC> beertiems
20:34:57  <PublicServer> <XeryusTC> cya tomorrow
20:34:59  <PublicServer> <mfb> cu
20:35:05  <PublicServer> <valhallasw> I'm going to think about a BBH08 bypass for food trains... there is no reason not to send them northbound directly imo
20:35:26  <PublicServer> <valhallasw> as the food pickup/ffp drop exit is a bit.. clogged
20:35:41  <PublicServer> *** XeryusTC has left the game (leaving)
20:35:52  <mfb-> just do it
20:36:15  <PublicServer> <valhallasw> implementation details etc ;-)
20:36:17  *** Ryton has quit IRC
20:36:38  <PublicServer> <mfb> like that?
20:36:56  <PublicServer> <mfb> abso's station can be moved
20:37:02  <PublicServer> <valhallasw> yes, I know
20:37:09  <PublicServer> <valhallasw> but that's not necessary
20:37:12  <PublicServer> <mfb> so don't care about that
20:37:15  <PublicServer> <valhallasw> extending the tunnels is easy
20:37:25  <PublicServer> <mfb> ??
20:37:43  <PublicServer> <mfb> why?
20:38:08  <PublicServer> <mfb> what are you doingwith the longer tunnels?
20:38:38  <PublicServer> <mfb> only collecting food trains?
20:38:42  <PublicServer> <valhallasw> yes
20:38:46  <PublicServer> <mfb> hmmhmm
20:38:51  <PublicServer> <valhallasw> because only those need to go north
20:38:51  <PublicServer> <mfb> well, ok
20:39:01  <PublicServer> <mfb> V will not like that :p
20:39:16  <PublicServer> ***  made screenshot at 0000D746:
20:39:24  <PublicServer> <mfb> no
20:39:30  <PublicServer> <mfb> don't flatten everything
20:39:47  <PublicServer> <valhallasw> ...
20:40:03  <PublicServer> <mfb> .
20:40:42  <PublicServer> <mfb> wtf
20:41:56  <PublicServer> <mfb> you know that tracks can go uphill?
20:42:00  <PublicServer> <valhallasw> yes
20:42:02  <PublicServer> <Sigma> lol
20:42:08  <PublicServer> <mfb> so why that?
20:42:32  <PublicServer> <valhallasw> *shrug*
20:42:42  <PublicServer> <valhallasw> I'm thinking
20:42:44  <PublicServer> <valhallasw> by building :P
20:42:54  <PublicServer> <valhallasw> so I'm not caring about aesthetics too much
20:54:17  <PublicServer> ***  made screenshot at 0000CC38:
20:54:25  *** SASA340 has joined #openttdcoop
20:54:32  <SASA340> !password
20:54:32  <PublicServer> SASA340: saints
20:54:48  <SASA340> !version
20:54:48  <PublicServer> SASA340: Autopilot AP+ 4.0 Beta (r99.58f4971eecea)
20:56:04  <PublicServer> *** SASA340 joined the game
20:56:16  <SASA340> hi all
20:56:26  <PublicServer> <mfb> hi
20:56:32  <PublicServer> <Maraxus> hi
20:56:40  <PublicServer> <Sigma> hi
21:01:39  <PublicServer> <mfb> that slh is jamming
21:01:59  <SASA340> slh #1?
21:02:08  <PublicServer> <mfb> yes
21:02:25  <SASA340> oh i see...
21:04:32  <SASA340> how can we fix that? 3rd track on the ml?
21:04:57  <PublicServer> <mfb> I think so
21:06:07  *** Chris_Booth[LP] has joined #openttdcoop
21:08:14  <PublicServer> <valhallasw> ok, bypass is done
21:08:27  <PublicServer> <valhallasw> it's not the best i've ever built, but it seems to work ;-)
21:09:17  <PublicServer> ***  made screenshot at 00004B24:
21:10:50  <PublicServer> *** Chris Booth joined the game
21:15:37  <SASA340> should i start working on making that section of ml 3 tracked?
21:16:19  <PublicServer> <Chris Booth> not until the loops are 4 tracks
21:16:28  <SASA340> oh ok
21:16:44  <PublicServer> *** Chris Booth has left the game (leaving)
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21:23:30  <PublicServer> *** Sigma has joined spectators
21:24:17  <PublicServer> ***  made screenshot at 00004323:
21:28:55  <PublicServer> <mfb> chris booth: do you really think we need a 4th line in the ring first?
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21:31:42  <PublicServer> *** Maraxus has joined spectators
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21:39:17  <PublicServer> ***  made screenshot at 00003C45:
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22:15:29  <PublicServer> *** Spike has left the game (leaving)
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22:39:18  <PublicServer> ***  made screenshot at 00003C3E:
22:43:53  <PublicServer> *** Sigma has left the game (connection lost)
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23:01:20  *** Webster has joined #openttdcoop
23:01:21  *** ChanServ sets mode: +o Webster
23:01:36  *** Ammler has joined #openttdcoop
23:01:36  *** ChanServ sets mode: +o Ammler
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23:03:00  <PublicServer> *** Hibby has left the game (leaving)
23:03:14  <iklucas> !password
23:03:14  <PublicServer> iklucas: warier
23:03:15  <iklucas> ola
23:03:17  *** MrD2DG has joined #openttdcoop
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23:07:51  <MrD2DG> !password
23:07:51  <PublicServer> MrD2DG: warier
23:08:09  <PublicServer> *** Game still paused (number of players)
23:08:09  <PublicServer> *** MrD2DG joined the game
23:15:22  <PublicServer> *** Game still paused (number of players)
23:15:22  <PublicServer> *** Game unpaused (number of players)
23:15:23  <PublicServer> *** Sylf joined the game
23:15:24  <PublicServer> <MrD2DG> Hi
23:15:28  *** alang has quit IRC
23:15:44  <PublicServer> <Sylf> hello
23:17:41  <PublicServer> <Sylf> what's happening tonight?
23:18:08  <PublicServer> <MrD2DG> You mean in game?
23:18:16  <PublicServer> <Sylf> yeah
23:18:34  <PublicServer> <MrD2DG> Erm dunno, vehicle limit reached :/
23:18:52  <PublicServer> <Sylf> any jams/possible jams?
23:19:02  <PublicServer> <MrD2DG> I guess we just have to improve slow areas
23:19:08  <PublicServer> <MrD2DG> I havent seen any jams..
23:19:30  <PublicServer> <MrD2DG> Trains into BBH02 are slow...
23:19:58  <PublicServer> <Sylf> town drop exit needs some work
23:20:17  <PublicServer> <MrD2DG> Hmm yeah that too
23:22:34  <PublicServer> <Sylf> there was 1 missing signal in SLH 04
23:22:42  <PublicServer> <Sylf> let's see if that'll help BBH 02 at all
23:23:01  <PublicServer> <MrD2DG> The BBH02 merger is a bt dodgy
23:23:23  <PublicServer> <MrD2DG> Gonna rebuild it
23:23:37  <PublicServer> <MrD2DG> Well try to without completeley killing traffic :)
23:24:02  *** alang has joined #openttdcoop
23:24:18  <PublicServer> ***  made screenshot at 0000A2D1:
23:25:27  <PublicServer> *** Sylf has left the game (connection lost)
23:25:27  <PublicServer> *** Game paused (number of players)
23:25:32  <Sylf> :/
23:25:35  <PublicServer> <MrD2DG> :P
23:25:41  <Sylf> !password
23:25:41  <PublicServer> Sylf: widows
23:25:53  <PublicServer> *** Game still paused (number of players)
23:25:53  <PublicServer> *** Game unpaused (number of players)
23:25:54  <PublicServer> *** Sylf joined the game
23:39:18  <PublicServer> ***  made screenshot at 00007CC8:
23:39:33  *** Sigma has quit IRC
23:40:59  <PublicServer> <MrD2DG> How many bridges needed for gap 8 for maglev?
23:41:19  <PublicServer> <Sylf> @@gap 2 8
23:41:19  <Webster> PublicServer: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
23:41:47  <PublicServer> <Sylf> I need some wrapper...
23:41:53  <PublicServer> <Sylf> @@gap (2 8)
23:41:53  <Webster> PublicServer: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
23:41:55  <PublicServer> <MrD2DG> Oh i remember the command
23:42:06  <PublicServer> <MrD2DG> :)
23:42:16  <PublicServer> <Sylf> that's the publicserver version :P
23:42:24  <PublicServer> <MrD2DG> :P
23:43:07  <PublicServer> <Sylf> keeping the trains jammed at BBH 02 is aleviating all the other jams on the map
23:43:15  <PublicServer> <MrD2DG> :/
23:43:38  <PublicServer> <Sylf> I guess now's the best time to work on town drop exit :P
23:43:48  <PublicServer> <MrD2DG> Lol
23:54:19  <PublicServer> ***  made screenshot at 000080C4:
23:58:09  <mfb-> @gap 2 3
23:58:09  <Webster> mfb-: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4.
23:58:29  <mfb-> I think Webster cannot handle 8 bridges :p
23:58:38  <PublicServer> <MrD2DG> :P
23:58:52  <mfb-> even if the formula is linear, it is a bit.... unusual
23:59:18  *** mfb- has quit IRC

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