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00:09:19 <PublicServer> *** made screenshot at 00009ECA: http://ps.openttdcoop.org/publicserver/webcam/00009ECA.png 00:15:28 *** Webster has joined #openttdcoop 00:15:28 *** ChanServ sets mode: +o Webster 00:17:32 <PublicServer> <MrD2DG> Oops 00:17:38 <PublicServer> <Sylf> looks like you could use some extra space 00:17:52 <PublicServer> <MrD2DG> Hmm i think its okay 00:18:01 <PublicServer> <MrD2DG> Just one more merger left 00:22:45 <PublicServer> <Sylf> like that? 00:22:51 <PublicServer> <MrD2DG> Yeah bridges will be to short though 00:23:07 <PublicServer> <Sylf> It should be okay 00:24:19 <PublicServer> *** made screenshot at 0000A4D0: http://ps.openttdcoop.org/publicserver/webcam/0000A4D0.png 00:25:33 <PublicServer> <MrD2DG> Hmm finally done 00:26:44 <PublicServer> <MrD2DG> Now BBH 03 is slow >_> 00:28:36 <PublicServer> <Sylf> I just finished town drop exit too 00:28:55 <PublicServer> <MrD2DG> Nice, 00:29:09 <PublicServer> <MrD2DG> Still looks like spaghetti to me :P 00:29:29 <PublicServer> <Sylf> it's more so than before 00:29:37 <PublicServer> <MrD2DG> :P 00:30:27 <PublicServer> <Sylf> but both lines from the North can now select any of 3 lines going south 00:30:56 <PublicServer> <MrD2DG> Oh, didnt realise that loop was only partially LLL 00:31:40 *** Mark has joined #openttdcoop 00:31:55 <Mark> hiya 00:32:03 <PublicServer> <Sylf> Hi Mark 00:32:05 <PublicServer> <MrD2DG> Hi 00:39:19 <PublicServer> *** made screenshot at 0000A0C7: http://ps.openttdcoop.org/publicserver/webcam/0000A0C7.png 00:45:26 <PublicServer> *** Sylf has left the game (connection lost) 00:45:26 <PublicServer> *** Game paused (number of players) 00:45:36 *** Mark has quit IRC 00:45:49 <Sylf> grrr 00:46:08 <PublicServer> <MrD2DG> :P 00:46:23 <PublicServer> <MrD2DG> Even my CPU has managed and im multitasking :D 00:46:43 <Sylf> It's not the cpu thing, I think 00:47:09 <PublicServer> <MrD2DG> Oh 00:47:20 *** allometry has joined #openttdcoop 00:48:11 <Sylf> !password 00:48:11 <PublicServer> Sylf: beamed 00:48:26 <PublicServer> *** Game still paused (number of players) 00:48:26 <PublicServer> *** Game unpaused (number of players) 00:48:26 <PublicServer> *** Sylf joined the game 00:49:02 <allometry> !password 00:49:02 <PublicServer> allometry: beamed 00:54:18 <allometry> !download osx 00:54:18 <PublicServer> allometry: http://binaries.openttd.org/nightlies/trunk/r22727/openttd-trunk-r22727-macosx-universal.zip 00:54:19 <PublicServer> *** made screenshot at 000084C4: http://ps.openttdcoop.org/publicserver/webcam/000084C4.png 00:57:11 <PublicServer> <MrD2DG> Prozone shows -1 players :S 00:57:21 <PublicServer> <Sylf> not me... 00:57:40 <PublicServer> <MrD2DG> You dont see it? 00:57:47 <PublicServer> <Sylf> I can't be a negative person 00:58:01 <PublicServer> <MrD2DG> :P Well someone definently is 00:58:34 <allometry> !password 00:58:34 <PublicServer> allometry: snipes 00:58:54 <PublicServer> *** allometry joined the game 00:58:58 <PublicServer> <MrD2DG> I keep seeing shadow jams :/ 00:59:00 <PublicServer> <MrD2DG> Hi 00:59:04 <PublicServer> <Sylf> hmm, DB(XL), year is 1944, and already 250 trains... I smell chaos 00:59:04 <PublicServer> <allometry> hey guys 00:59:14 <PublicServer> <Sylf> hey allometry 00:59:16 <PublicServer> <MrD2DG> :P 00:59:18 *** allometry has left #openttdcoop 01:00:34 <PublicServer> <allometry> Jeeze. It's been over a year or so since I've been on 01:00:44 <PublicServer> <allometry> Totally miss this game 01:00:55 <PublicServer> <MrD2DG> Welcome back :P 01:01:09 <PublicServer> <allometry> glad to be back 01:01:11 <PublicServer> <allometry> feels like the first time 01:02:14 <PublicServer> <MrD2DG> Well once you learn most of this stuff its there for life :D 01:02:24 <PublicServer> <allometry> like riding a bike 01:02:30 <PublicServer> <MrD2DG> Yep :P 01:03:01 <PublicServer> <allometry> When is a reset coming for public? 01:03:19 <PublicServer> <MrD2DG> Not sure, but this games still pretty fresh 01:03:25 <PublicServer> <MrD2DG> Only been running for a few days... 01:03:35 <PublicServer> <Sylf> hrm, why is BBH 01 so slow... 01:03:45 <PublicServer> <MrD2DG> BBH 03 is slow... 01:03:55 <PublicServer> <MrD2DG> Keeps backing up :/ 01:04:45 <PublicServer> <MrD2DG> Ooh 01 is pretty bad too :/ 01:04:55 <PublicServer> <MrD2DG> I think that whole loop needs LLL TBH 01:05:09 <PublicServer> <MrD2DG> Would solve both problems 01:05:19 <PublicServer> <Sylf> yeah 01:05:59 <PublicServer> <allometry> any issues with food cars not showing up? 01:06:05 <PublicServer> <MrD2DG> Yep 01:06:08 <PublicServer> <Sylf> yeah, it's a known issue 01:06:10 <PublicServer> <allometry> ok, sweet 01:07:14 <PublicServer> <MrD2DG> Just noticed that avd settings window is a different colour 01:07:15 <Sylf> http://dev.openttdcoop.org/issues/2814 01:07:27 <Sylf> it should be fixed with next version of ogfx 01:09:20 <PublicServer> *** made screenshot at 0000D8E4: http://ps.openttdcoop.org/publicserver/webcam/0000D8E4.png 01:12:02 <PublicServer> <Sylf> Actually, BBH 1 & 3 are now doing fine 01:12:19 <PublicServer> *** Mazur joined the game 01:12:30 <PublicServer> <MrD2DG> Both of them just seem to flash flood ocassionally :/ 01:12:32 <PublicServer> <Sylf> they were probably still handling the wave from your BBH reconstruction 01:12:44 <PublicServer> <MrD2DG> BBH 03 slow again :) 01:13:02 <PublicServer> <Sylf> hmmm 01:13:06 <PublicServer> <Sylf> there are waves 01:13:12 <PublicServer> <MrD2DG> Yep 01:13:30 <PublicServer> <Sylf> 3rd line... pain in the rear 01:13:36 <PublicServer> <MrD2DG> :P 01:13:54 <PublicServer> <Sylf> like SLH 3 01:14:36 <PublicServer> <MrD2DG> The line from BBH 04 to BBH 04 will need to be tripled as well IMO, if the loop is because its already full 01:14:50 <PublicServer> <Sylf> 1 to 4? 01:15:00 <PublicServer> <MrD2DG> Yes... 01:15:14 <PublicServer> <MrD2DG> Oh i said 04 to 04 :P 01:15:17 <PublicServer> <MrD2DG> I mean 01-04 01:19:53 <PublicServer> *** allometry has left the game (leaving) 01:20:08 <Sylf> I'm gonna bail out 01:20:13 <Sylf> too hungry to go on 01:20:17 <PublicServer> <MrD2DG> Lol Ok 01:20:23 <PublicServer> *** Sylf has left the game (leaving) 01:20:27 <PublicServer> <MrD2DG> BB 01:20:32 <Sylf> see ya 01:24:01 <PublicServer> <Mazur> TRain limit./ 01:24:20 <PublicServer> *** made screenshot at 0000347C: http://ps.openttdcoop.org/publicserver/webcam/0000347C.png 01:24:42 *** mattt_ has joined #openttdcoop 01:24:57 <mattt_> @quickstart 01:24:58 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 01:25:25 <PublicServer> <MrD2DG> Yep 651, a weird number :/ 01:32:18 <mattt_> openttd (r22727) shows the server offline? 01:32:44 <PublicServer> <MrD2DG> Well we're on it... 01:32:47 <Mazur> That must be another server. 01:32:57 <Mazur> ps.openttd.coop.org is very much alive. 01:33:05 <Mazur> -. 01:33:23 <mattt_> that's what I figured.. oh, the servers page says www.openttdcoop.org.. ? 01:34:04 <PublicServer> <MrD2DG> servers page? 01:34:26 <mattt_> server page.. http://www.openttdcoop.org/?page=servers&s=ps 01:34:39 <PublicServer> <MrD2DG> Yeah, that shows PS as online 01:35:06 <PublicServer> <Mazur> Clear your cache if yours doesn't. 01:35:25 <mattt_> haha, yeah, but as far as I could tell the address was www.openttdcoop.org - I could find reference to a server address anywhere else :) 01:35:32 <mattt_> couldn't 01:35:53 <mattt_> Does openttdcoop discourage spectating? 01:36:16 <PublicServer> <Mazur> Nope. 01:39:05 <PublicServer> <Mazur> You doing muhc, MrD2DG? 01:39:12 <PublicServer> <MrD2DG> Nope 01:39:19 <PublicServer> <MrD2DG> Im all finished 01:39:20 <PublicServer> *** made screenshot at 000085CB: http://ps.openttdcoop.org/publicserver/webcam/000085CB.png 01:39:39 <PublicServer> <Mazur> Nor I, already decided that any BBH improvements are beyind me for today. 01:39:45 <PublicServer> <MrD2DG> :P 01:39:55 <PublicServer> <Mazur> So I'll bid you well fare. 01:40:01 <PublicServer> <MrD2DG> GN 01:40:05 <PublicServer> *** Mazur has left the game (leaving) 01:40:05 <PublicServer> *** Game paused (number of players) 01:40:09 <PublicServer> *** MrD2DG has left the game (leaving) 01:41:17 <Mazur> Got a match against Liverpool to win. 01:42:49 <mattt_> Is there a process to gain access to the password? I don't see anything mentioned on the wiki 01:44:51 <MrD2DG> .!password 01:44:55 <MrD2DG> (without the .) 01:45:03 <mattt_> ah, thanks 01:45:30 <mattt_> says wrong password ^_^ 01:45:36 <Mazur> !password 01:45:36 <PublicServer> Mazur: rankle 01:45:38 <XeryusTC> drunk :o 01:45:39 <MrD2DG> No you enter that command here... 01:45:44 <mattt_> oh, haha 01:45:46 <mattt_> !password 01:45:46 <PublicServer> mattt_: rankle 01:45:47 <MrD2DG> :P 01:46:04 <Mazur> Not quite drunk, myself, that is. 01:46:08 <mattt_> !help 01:46:08 <PublicServer> mattt_: http://www.openttdcoop.org/wiki/IRC_Commands 01:46:41 <PublicServer> *** Game still paused (number of players) 01:46:42 <PublicServer> *** mattt_ joined the game 01:47:02 <mattt_> wow.. that network is intense :O 01:47:33 <MrD2DG> :P 01:47:54 <MrD2DG> Map is small compared to the usual size 01:49:50 <XeryusTC> gpogm somber into town is not good for your drunks status 01:50:03 <XeryusTC> too many typos 01:50:13 <MrD2DG> xD 01:50:45 <XeryusTC> better not join the server 01:53:18 <mattt_> So does openttdcoop design typically use shorter trains that go directly from supply to industry? I recently got back into playing and have been using localized relay stations where small trains load up much larger ones that deliver to industry/town/etc. 01:53:40 <Mazur> I see no typos in: "Going sober into town is not good for your 'drunk' status." 01:54:25 <Mazur> I have seen trains of many sizes, 5 and 3 seem most prevalent. 01:56:01 <MrD2DG> And the stations you described are known as transfers, they do appear in some games... 01:56:07 <MrD2DG> depends on the plan that wins. 01:57:16 <mattt_> what's with the little island of stationary trains near the eastern edge? 01:57:44 <MrD2DG> Those trains in the train yard just make creating trains easier... 01:57:53 <mattt_> or for duplicating? 01:57:58 <mattt_> s/or/oh 01:57:58 <MrD2DG> Yep 01:58:40 <MrD2DG> Some of them have also been modified so that the locos are facing opposite ways, which isn't possible to do in-game anymore, just for looks 02:02:26 <PublicServer> *** mattt_ has left the game (leaving) 02:02:35 <mattt_> neet 02:04:30 <mattt_> just loaded a save game - i can't believe how well everything moves! 02:05:48 <MrD2DG> :P 02:06:01 <MrD2DG> Still a lot to improve there 02:06:07 <MrD2DG> Anyway i need sleep, GN 02:06:15 <Mazur> Sleep well. 02:06:20 *** MrD2DG has quit IRC 02:06:51 <mattt_> How does TOWNDROP get the goods to Bardtown with the stations so far away? 02:06:52 <Mazur> Mattt: That is out chief goal in most games, though sometimes we set a goal to break a record. 02:07:34 <Mazur> There is undoubtedly a station tile near hte centre of the town. 02:08:14 <Mazur> We generally set station_soread to 64, giving us a lot of latitude in designing stations. 02:08:36 <mattt_> ah 02:10:32 <Mazur> Nevertheless we discourage excessive station walking, as we call planting station tiles awy frmo the actual station. 02:11:53 <Mazur> But with the main stations, like drops and secondary pick-ups, a fair amount of statiuon walking is generally necesssary to accomodate terrain and industry locale. 02:11:57 <mattt_> nearly a deadlock at the north west corner 02:12:10 *** Razaekel has quit IRC 02:12:19 <mattt_> heavy traffic on the prioritized line 02:12:33 <Mazur> Yes, that does happen a lot. 02:13:09 <mattt_> hence the crazy timers in the srnws? couldn't believe those when i read about 'em earlier! 02:14:20 <Mazur> Those are generally to spread out trains, to prevent overloading waves. 02:15:35 *** Razaekel has joined #openttdcoop 02:15:48 <Mazur> With which I men waves, that overload, rather than the act. 02:17:28 <Mazur> Of course a lot of rebuilding is part and parcel of Coop games, broadly speaking no hub ends as it started. 02:18:55 *** pugi has quit IRC 02:20:59 <Mazur> But timers ain;t the half of it, there are more wonders for thw world to wow in Coop. 02:22:50 <Mazur> Have you read about the AND and OR circuits, or Flip-flops (to split traffic evenly)? 02:27:14 <mattt_> yeah 02:27:33 <Mazur> Great stuff. 02:27:40 <mattt_> i read about some setup yesterday that resembled actual circuit memory O.o 02:28:18 <mattt_> at towndrop all the track splits have entry and exit signals - why not a huge tree of combo signals? 02:28:22 <Mazur> Ah yes, memories occasionally get used as well. 02:32:40 <Mazur> I still have to sp0end some time on the mjechniasms for setting and resetting those. 02:35:02 <mattt_> cool stuff, thanks for sharing :) 02:35:38 <Mazur> My pleasure. :-) 02:39:03 <Mazur> I always like sharing my knowledge, such as it is, but I know a classroom for students would make a gibbering pile of misery of me without trying. 02:40:04 <Mazur> Otherwise I'd have been a teacher. 02:40:22 <mattt_> haha 03:12:19 *** mattt_ has quit IRC 04:24:13 *** orudge has quit IRC 04:24:18 *** Born_Acorn has quit IRC 04:40:08 *** Born_Acorn has joined #openttdcoop 04:43:38 *** real` has joined #openttdcoop 04:44:12 *** Razaekal has joined #openttdcoop 04:44:12 *** Razaekel is now known as Guest5379 04:44:13 *** Razaekal is now known as Razaekel 04:48:53 *** `real has quit IRC 04:55:06 *** orudge has joined #openttdcoop 05:38:39 *** Absolutis has joined #openttdcoop 06:05:46 *** Ryton has joined #openttdcoop 06:06:25 <Ryton> !playercount 06:06:25 <PublicServer> Ryton: Number of players: 0 (0 spectators) 06:16:12 *** sla_ro|master has joined #openttdcoop 07:07:38 *** Tray has joined #openttdcoop 07:08:27 *** ODM has joined #openttdcoop 07:08:27 *** ChanServ sets mode: +o ODM 07:08:51 *** DayDreamer has joined #openttdcoop 07:22:38 *** Ryton has quit IRC 07:35:25 *** Ryton has joined #openttdcoop 07:37:43 *** Mark has joined #openttdcoop 07:37:59 <Mark> hiya 08:04:07 *** DayDreamer has quit IRC 08:04:36 *** Mark has quit IRC 08:08:09 *** Sigma has joined #openttdcoop 08:13:07 *** DayDreamer has joined #openttdcoop 08:35:35 *** Progman has joined #openttdcoop 09:02:01 <Absolutis> mornin all 09:02:04 <Absolutis> !password 09:02:04 <PublicServer> Absolutis: rankle 09:07:30 <Ryton> erl low 09:07:32 <Ryton> el low 09:12:25 <Absolutis> !password 09:12:25 <PublicServer> Absolutis: rankle 09:12:37 <PublicServer> *** Game still paused (number of players) 09:12:37 <PublicServer> *** Absolutis joined the game 09:23:50 <PublicServer> *** Absolutis has joined spectators 09:24:53 <PublicServer> *** Game still paused (number of players) 09:24:55 <PublicServer> *** Sigma joined the game 09:24:57 *** TWerkhoven has joined #openttdcoop 09:30:34 *** pugi has joined #openttdcoop 09:35:58 <PublicServer> *** Game still paused (number of players) 09:36:01 <PublicServer> *** TWerkhoven joined the game 09:36:02 <PublicServer> *** Absolutis has joined company #1 09:36:02 <PublicServer> *** Game unpaused (number of players) 09:36:12 <PublicServer> <TWerkhoven> mornin 09:36:18 <PublicServer> <Sigma> hi 09:36:20 <PublicServer> <Absolutis> morning 09:39:21 <PublicServer> *** made screenshot at 00008F91: http://ps.openttdcoop.org/publicserver/webcam/00008F91.png 09:44:42 <PublicServer> *** Sigma has joined company #1 09:44:43 *** Progman has quit IRC 09:54:21 <PublicServer> *** made screenshot at 0000AF21: http://ps.openttdcoop.org/publicserver/webcam/0000AF21.png 09:55:49 <PublicServer> *** Sigma has left the game (connection lost) 09:56:23 <PublicServer> *** Sigma joined the game 09:59:22 *** Ryton_ has joined #openttdcoop 10:00:33 <PublicServer> *** Sigma has joined spectators 10:04:49 <PublicServer> *** Sigma has left the game (connection lost) 10:06:17 *** Ryton has quit IRC 10:06:22 *** alang has quit IRC 10:06:25 *** Ryton_ has quit IRC 10:06:38 *** Ryton has joined #openttdcoop 10:09:22 <PublicServer> *** made screenshot at 00003805: http://ps.openttdcoop.org/publicserver/webcam/00003805.png 10:24:44 *** valhallasw has joined #openttdcoop 10:25:40 <valhallasw> !download win32 10:25:41 <PublicServer> valhallasw: http://binaries.openttd.org/nightlies/trunk/r22727/openttd-trunk-r22727-windows-win32.zip 10:26:43 <valhallasw> !grf 10:26:44 <PublicServer> valhallasw: http://www.openttdcoop.org/wiki/GRF (Version 8.0) 10:28:45 <valhallasw> !password 10:28:45 <PublicServer> valhallasw: thrift 10:28:55 <PublicServer> *** valhallasw joined the game 10:31:11 <PublicServer> *** valhallasw has left the game (leaving) 10:31:14 *** valhallasw has quit IRC 10:32:48 <PublicServer> *** Sigma joined the game 10:39:22 <PublicServer> *** made screenshot at 00003815: http://ps.openttdcoop.org/publicserver/webcam/00003815.png 10:42:50 *** DayDreamer has quit IRC 10:43:10 *** KenjiE20 has joined #openttdcoop 10:43:10 *** ChanServ sets mode: +o KenjiE20 10:54:22 <PublicServer> *** made screenshot at 00003A06: http://ps.openttdcoop.org/publicserver/webcam/00003A06.png 11:08:25 *** iklucas has joined #openttdcoop 11:09:03 <iklucas> !password 11:09:03 <PublicServer> iklucas: stales 11:09:11 <PublicServer> *** iklucas joined the game 11:09:12 <PublicServer> <iklucas> hi 11:09:23 <PublicServer> *** made screenshot at 00009840: http://ps.openttdcoop.org/publicserver/webcam/00009840.png 11:09:41 <PublicServer> <Sigma> hi 11:10:20 <TWerkhoven> hi 11:10:35 <PublicServer> <iklucas> hi:D 11:11:11 <PublicServer> <iklucas> it's already less jammy now 11:13:37 <PublicServer> <Sigma> still a bit slowish at the town exit 11:13:51 <PublicServer> <iklucas> they're all a bit slow 11:13:55 <PublicServer> <iklucas> also near raffinery 11:14:05 <PublicServer> <iklucas> maglev just sucks 11:14:43 <PublicServer> <Sigma> :P 11:21:48 <V453000> !password 11:21:48 <PublicServer> V453000: stales 11:22:14 <PublicServer> <V453000> hi 11:22:15 <PublicServer> *** V453000 joined the game 11:22:16 <PublicServer> <iklucas> hay 11:22:20 <Ryton> !password 11:22:20 <PublicServer> Ryton: stales 11:22:34 <PublicServer> <Sigma> hi 11:22:39 <PublicServer> *** Absolutis has joined spectators 11:22:39 <PublicServer> *** Absolutis has joined company #1 11:22:41 <PublicServer> <Absolutis> hi 11:22:55 <PublicServer> <iklucas> oh god 11:22:55 <PublicServer> *** Ryton joined the game 11:22:59 <PublicServer> <Sigma> :O 11:23:03 <PublicServer> <iklucas> everyone is joining :/ 11:23:25 <PublicServer> <iklucas> guys, 11:23:27 <PublicServer> <iklucas> we got a problem 11:23:30 <PublicServer> <Ryton> yeah we wanted to see the crash you will cause :p 11:23:32 <PublicServer> <iklucas> the flow is shit 11:23:34 <PublicServer> <Absolutis> ? 11:23:42 <PublicServer> <Ryton> where? 11:23:44 <PublicServer> <Absolutis> lol 11:23:50 <PublicServer> <Sigma> haha 11:23:56 <PublicServer> <iklucas> every BBH 11:24:06 <PublicServer> <iklucas> bbh3 for example 11:24:23 <PublicServer> *** made screenshot at 00004FCF: http://ps.openttdcoop.org/publicserver/webcam/00004FCF.png 11:24:27 <PublicServer> <iklucas> bbg1 11:24:31 <PublicServer> <iklucas> H* 11:24:51 <PublicServer> <Sigma> town drop exit :P 11:25:01 <PublicServer> <iklucas> i'd love to add some good trains to my factory 11:25:05 <PublicServer> <Ryton> BBH3 -> BBH2 11:25:07 <PublicServer> <iklucas> but the netwerk wont allow me 11:25:17 <PublicServer> *** Absolutis has joined spectators 11:25:41 <PublicServer> *** Absolutis has joined company #1 11:25:45 <PublicServer> <Ryton> add a 3rd line to Oil drop ring? 11:25:47 <PublicServer> *** Sigma has left the game (connection lost) 11:25:51 <PublicServer> <Ryton> and between BBH2 & 3? 11:26:08 <PublicServer> *** Absolutis has joined spectators 11:26:16 <PublicServer> <iklucas> willl the ring allow us to? 11:26:18 <PublicServer> <iklucas> at bbh2 11:26:36 <PublicServer> *** Sigma joined the game 11:28:02 <PublicServer> <Ryton> plenty of space 11:28:04 <PublicServer> <Ryton> at the inside 11:28:19 <PublicServer> *** Ryton has joined company #1 11:28:30 <PublicServer> <Ryton> and bridges are only 6 long 11:28:34 <PublicServer> <Ryton> @gap 3 7 11:29:01 <PublicServer> <iklucas> or we just do next psg? 11:29:07 <PublicServer> <Ryton> plenty of room :-) 11:29:23 <PublicServer> <V453000> iklucas fucking lazy ? :D 11:29:30 <PublicServer> <iklucas> about every industry is connected:P 11:29:33 <PublicServer> <Ryton> one lumbermill died? 11:29:39 <PublicServer> <Ryton> only 4x !trees anymore 11:30:16 <PublicServer> <iklucas> 4x now:D 11:31:04 <PublicServer> <Ryton> btw iklucas, where did you get the idea 11:31:08 <PublicServer> <Ryton> of a roundabout station? 11:31:18 <PublicServer> <iklucas> probably already existed 11:31:29 <PublicServer> <iklucas> but i once was expirimenting with station concept 11:31:35 <PublicServer> <Ryton> I like it :-) 11:31:39 <PublicServer> <iklucas> and i wanted to have like, if the station is full the trains don't stop 11:31:45 <PublicServer> <Ryton> hope to see more of them in the futurel 11:31:51 <PublicServer> <iklucas> because that takes ML space etc 11:31:59 <PublicServer> <iklucas> but it does take loads of space 11:32:09 <PublicServer> <iklucas> so i havent implented it earlyer on this server 11:32:11 <PublicServer> <V453000> wow 11:32:17 <PublicServer> <V453000> jam 11:32:27 <PublicServer> <Ryton> BBH1? 11:32:33 <PublicServer> <V453000> fpp exit 11:32:39 <PublicServer> <V453000> there is some ... dumb bypass 11:33:39 <PublicServer> *** Absolutis has joined company #1 11:33:51 <PublicServer> <V453000> lets see what can we do properly 11:34:03 <PublicServer> *** Absolutis has joined spectators 11:34:05 <PublicServer> *** Ryton has joined spectators 11:34:25 <PublicServer> <iklucas> but ye, it's great at big capacities 11:34:38 <PublicServer> <V453000> not really lucas 11:34:49 <PublicServer> <iklucas> it looks nice at least:P 11:34:55 <PublicServer> <V453000> the whole point of it is interesting concept but it is not effective in any regard 11:35:02 <PublicServer> <V453000> but looks nice is enough imo :) 11:35:07 <Absolutis> great. My copy of spacechem crashes on start up... even though it worked before! 11:36:03 <PublicServer> <Ryton> properly :=removed? 11:36:13 <PublicServer> <V453000> the properly is to come 11:36:15 <PublicServer> <V453000> but this was just a mess 11:36:17 <Absolutis> (rebooting might work.... bye!) 11:36:17 <PublicServer> <Ryton> ah oke 11:36:27 <PublicServer> *** Absolutis has left the game (connection lost) 11:36:29 <PublicServer> <Ryton> it was synced 11:36:39 <PublicServer> <Ryton> so... why not just 1 bend to other side? 11:37:01 <PublicServer> <Ryton> near Sintborough Market South? 11:37:24 <PublicServer> <V453000> sign it 11:37:45 <PublicServer> *** Ryton has joined company #1 11:38:00 <PublicServer> <Ryton> check !here? 11:38:10 <PublicServer> <V453000> what is wrong there 11:38:16 <PublicServer> <Ryton> nothgin 11:38:22 <PublicServer> <Ryton> but your new connection 11:38:30 <PublicServer> <V453000> nothing is new atm 11:38:33 <PublicServer> <Ryton> if you want to make it above, woudlnt that be easier? 11:38:39 <PublicServer> <Ryton> nvr mind :-) I'll check afterwards :p 11:38:41 <PublicServer> <V453000> I just removed / reverted 11:38:47 <PublicServer> <Ryton> yeah, but what will you make? 11:38:51 <PublicServer> *** Ryton has joined spectators 11:38:53 <PublicServer> <V453000> just 3rd line 11:38:55 <PublicServer> *** Ryton has left the game (leaving) 11:39:23 <PublicServer> *** made screenshot at 0000B814: http://ps.openttdcoop.org/publicserver/webcam/0000B814.png 11:41:18 <PublicServer> *** iklucas has left the game (leaving) 11:44:22 *** Absolutis has quit IRC 11:46:47 <PublicServer> *** Sigma has left the game (connection lost) 11:47:10 <PublicServer> *** Sigma joined the game 11:47:15 <PublicServer> <V453000> :) 11:49:44 <PublicServer> *** Sigma has joined company #1 11:53:26 <iklucas> i leave, silence:D 11:54:14 <Sigma> lol 11:54:24 <PublicServer> *** made screenshot at 0000EF42: http://ps.openttdcoop.org/publicserver/webcam/0000EF42.png 11:54:36 <iklucas> well i'm off to the dentist 11:54:38 <iklucas> wish me luck 11:55:13 <PublicServer> <Sigma> good luck :P 11:55:22 <iklucas> :P 11:55:26 *** iklucas has quit IRC 11:57:33 <PublicServer> <V453000> unjammed 11:57:54 *** Absolutis has joined #openttdcoop 11:57:55 <Absolutis> !playercount 11:57:55 <PublicServer> Absolutis: Number of players: 3 (0 spectators) 11:58:32 <PublicServer> <V453000> at least from here 11:58:46 <PublicServer> *** Sigma has left the game (connection lost) 12:05:58 *** alang has joined #openttdcoop 12:09:24 <PublicServer> *** made screenshot at 0000D319: http://ps.openttdcoop.org/publicserver/webcam/0000D319.png 12:17:31 <PublicServer> <V453000> later 12:17:37 <PublicServer> *** V453000 has left the game (leaving) 12:17:37 <PublicServer> *** Game paused (number of players) 12:21:34 <PublicServer> *** Game still paused (number of players) 12:21:34 <PublicServer> *** Game unpaused (number of players) 12:21:35 <PublicServer> *** Sylf joined the game 12:21:40 <PublicServer> <Sylf> morning 12:23:06 <Sigma> hii 12:24:24 <PublicServer> *** made screenshot at 00007425: http://ps.openttdcoop.org/publicserver/webcam/00007425.png 12:28:42 <PublicServer> *** Sylf has left the game (leaving) 12:28:42 <PublicServer> *** Game paused (number of players) 12:44:02 <PublicServer> *** TWerkhoven has joined spectators 12:51:08 *** Sylf has quit IRC 12:55:53 *** Kangoo has joined #openttdcoop 12:56:27 <PublicServer> *** Game still paused (number of players) 12:56:27 <PublicServer> *** Kangoo joined the game 12:58:08 <PublicServer> *** Kangoo has left the game (leaving) 13:05:06 *** iklucas has joined #openttdcoop 13:05:10 <iklucas> hi guys 13:05:15 <iklucas> fixed the jams yet? 13:05:19 <iklucas> !password 13:05:19 <PublicServer> iklucas: burgle 13:05:44 <PublicServer> *** Game still paused (number of players) 13:05:46 <PublicServer> *** iklucas joined the game 13:05:48 <PublicServer> <iklucas> the cowards 13:05:50 <PublicServer> <iklucas> they just left when i left 13:06:21 <PublicServer> <iklucas> i had an good excuse to leave and let you guys do the job 13:06:24 <PublicServer> <iklucas> but ... 13:08:06 <PublicServer> <iklucas> now i can't sadly enough build on 13:08:09 <PublicServer> *** iklucas has left the game (leaving) 13:08:14 <iklucas> so i leave^^ 13:09:12 <Sigma> lol want to build? 13:09:24 <PublicServer> *** made screenshot at 000051CF: http://ps.openttdcoop.org/publicserver/webcam/000051CF.png 13:11:47 <iklucas> too late:P 13:11:56 <iklucas> now doing an ww2 aircraft sim;) 13:16:20 <Sigma> lol 13:32:58 *** Maraxus has joined #openttdcoop 13:33:33 <Maraxus> !password 13:33:33 <PublicServer> Maraxus: burgle 13:33:53 <PublicServer> *** Game still paused (number of players) 13:33:55 <PublicServer> *** Maraxus joined the game 13:34:47 *** Kangoo has quit IRC 13:47:39 <PublicServer> *** Game still paused (number of players) 13:47:42 <PublicServer> *** XeryusTC joined the game 13:57:42 <Ryton> !password 13:57:42 <PublicServer> Ryton: movers 13:58:01 <PublicServer> *** Game still paused (number of players) 13:58:01 <PublicServer> *** Game unpaused (number of players) 13:58:04 <PublicServer> *** Ryton joined the game 13:59:48 <PublicServer> <XeryusTC> hey 14:01:18 <PublicServer> <XeryusTC> good to see that bbh4 is still a problem :o 14:01:29 <PublicServer> <Ryton> its a busy centre 14:01:47 <PublicServer> <Ryton> From oil pickup straight to Town drop 14:01:57 <PublicServer> <Ryton> and from factory passes there too 14:02:23 <PublicServer> <XeryusTC> yeah 14:02:29 <PublicServer> <Ryton> might need a 4th line (in the town drop ring)? 14:02:31 <PublicServer> <XeryusTC> there are over 300 trains going there 14:02:41 <PublicServer> <XeryusTC> i was thinking the same 14:02:49 <PublicServer> <Ryton> and more (the ones from the SLH12 and 05 14:03:11 <PublicServer> <XeryusTC> the main part of the ring needs 4 lanes 14:03:25 <PublicServer> <XeryusTC> and bbh1 to bbh4 needs 3 lanes i recon 14:03:42 <PublicServer> <Ryton> probably from BBH-05 over 04 till entry of town drop? 14:04:14 <PublicServer> <Ryton> tough town drop exit is slowing the main ring too 14:04:30 <PublicServer> <Ryton> so a 3rd line there may already be usefull 14:04:40 <PublicServer> <Ryton> from exit block to entry 14:04:43 *** alang has quit IRC 14:05:19 <PublicServer> <Ryton> but it might be hard to squeeze a 3rd /4th in there 14:05:56 <PublicServer> * XeryusTC slaps mfb 14:07:20 <PublicServer> <Ryton> ah, train limit too? 14:07:20 <PublicServer> <XeryusTC> bbh3 is also jamming :o 14:07:20 *** Progman has joined #openttdcoop 14:07:20 <PublicServer> <Ryton> no signal gap helps :-) 14:08:46 <PublicServer> <XeryusTC> seems it is fixed now :) 14:09:23 <PublicServer> <Ryton> still quite some trains waiting 14:09:25 <PublicServer> *** made screenshot at 000052C9: http://ps.openttdcoop.org/publicserver/webcam/000052C9.png 14:09:27 <PublicServer> <Ryton> but not problematic 14:09:38 <PublicServer> <Ryton> town drop exit is worse 14:09:40 <PublicServer> <XeryusTC> this is acceptable 14:09:46 <PublicServer> <XeryusTC> it jammed up to bbh2 before ;) 14:10:08 <PublicServer> <Ryton> town drop exit jammed up to town drop entry 14:10:16 <PublicServer> <Ryton> its self-balancing that way :p but not ideal :) 14:12:13 <PublicServer> <XeryusTC> i feel like rebuilding the entire town drop 14:14:34 *** Tray has quit IRC 14:16:10 <PublicServer> <Ryton> town exit has same prob 14:16:16 <PublicServer> <Ryton> both lanes 14:22:53 <PublicServer> <Ryton> who can help me with a 4th line attempt around town drop? 14:23:08 <PublicServer> <Ryton> or are you busy, XeryusTC? 14:23:27 <PublicServer> <XeryusTC> i am not doing much atm :o 14:24:02 <PublicServer> <XeryusTC> but i'm thinking of rebuilding the station 14:24:18 <PublicServer> <Ryton> might be good too :-) 14:24:25 <PublicServer> *** made screenshot at 00004612: http://ps.openttdcoop.org/publicserver/webcam/00004612.png 14:27:44 *** alang has joined #openttdcoop 14:29:39 <PublicServer> <Ryton> BBH05 starts to jam 14:33:22 <PublicServer> <Ryton> BBH1 again 14:33:43 <Sigma> mehhh more rain 14:33:45 <PublicServer> <Ryton> plenty of problems :p 14:33:46 <Sigma> FU "summer" 14:34:05 <PublicServer> <Ryton> hi sigma 14:34:07 <PublicServer> <Ryton> care to build some ? 14:34:49 <Sigma> such as? 14:34:59 <PublicServer> <Ryton> 3rd & 4th line around Town drop 14:35:07 <PublicServer> <Ryton> i'm not up to the task alone :-) 14:35:23 <PublicServer> *** Sigma joined the game 14:35:47 <PublicServer> <XeryusTC> i want to rebuild town drop 14:35:53 <PublicServer> <Sigma> hmmm 14:35:55 <PublicServer> <XeryusTC> but otoh i do not feel like it very much 14:35:55 <PublicServer> <Ryton> BBH05 is quite bulky 14:36:05 <PublicServer> <XeryusTC> as it would probably mean sending all trains to the depot 14:36:05 <PublicServer> <Ryton> town drop with sooo much trafic = hard work :--) 14:36:12 <PublicServer> <Ryton> maybe build a first hafl 14:36:16 <PublicServer> <Ryton> half first in the south? 14:36:26 <PublicServer> <Ryton> near New Senfingly market?. 14:36:45 <PublicServer> <Ryton> or from norht to south, build the first part north of the current towndrop?. 14:37:23 <PublicServer> <Ryton> and make it expandable => current town drop can be dismantled track by track 14:37:27 <PublicServer> <Ryton> while the new one grows? 14:37:57 <PublicServer> <Ryton> the diagonal station that V build, should fit in there somewhere 14:39:26 <PublicServer> *** made screenshot at 00002334: http://ps.openttdcoop.org/publicserver/webcam/00002334.png 14:39:50 <PublicServer> <Ryton> or what style were you thinking of? 14:41:08 <PublicServer> <Sigma> are there any obvious advantages to the diagonal type? apart from the easy entry/exit 14:41:32 <PublicServer> <Ryton> balancing of the exit's? 14:41:50 <PublicServer> <Ryton> but works only for 2 (max 3) lanes imho 14:42:44 <PublicServer> <Ryton> I like the horizontal style (same concept) too, but its soo wide :'( 14:42:47 <PublicServer> <Sigma> yeah 3 might get too unwieldy to fit inside these areas 14:43:13 <PublicServer> <Ryton> but 2 + 2 is ok too, no? 14:43:28 <PublicServer> <Ryton> or again: what type of station did you have in mind? 14:43:35 <PublicServer> <Ryton> station on the hill? ;-) 14:52:04 <Sigma> touching that area is going to be a mess lol 14:53:44 <PublicServer> <Ryton> yeah Sigma 14:53:46 <PublicServer> <Ryton> but it has to be doen 14:53:48 <PublicServer> <Ryton> done* 14:54:14 <PublicServer> <XeryusTC> hmm 14:54:26 <PublicServer> *** made screenshot at 00003348: http://ps.openttdcoop.org/publicserver/webcam/00003348.png 14:54:28 <PublicServer> <XeryusTC> i might build one of my stations with the entry to the north 14:54:30 <PublicServer> <Sigma> the exit and the SLH05 are so close together 14:57:36 <PublicServer> <Sigma> and the exit? :p 14:57:52 <PublicServer> <XeryusTC> bbh1 jam is causing the entire ring to stop now :s 14:58:31 *** sharpy has joined #openttdcoop 14:59:09 <sharpy> !dl win64 14:59:09 <PublicServer> sharpy: http://binaries.openttd.org/nightlies/trunk/r22727/openttd-trunk-r22727-windows-win64.zip 15:00:39 <PublicServer> <Sigma> lol it's so circular that a jam can be felt nearly anywhere 15:03:26 <sharpy> !pw 15:03:30 <sharpy> !passwrod 15:03:34 <sharpy> !password 15:03:34 <PublicServer> sharpy: whiles 15:03:45 <PublicServer> *** sharpy joined the game 15:04:11 <sharpy> !players 15:04:13 <PublicServer> sharpy: Client 249 is Maraxus, a spectator 15:04:13 <PublicServer> sharpy: Client 250 (Orange) is XeryusTC, in company 1 (Drennford Transport) 15:04:13 <PublicServer> sharpy: Client 221 is TWerkhoven, a spectator 15:04:13 <PublicServer> sharpy: Client 251 (Orange) is Ryton, in company 1 (Drennford Transport) 15:04:13 <PublicServer> sharpy: Client 255 is Sigma, a spectator 15:04:14 <PublicServer> sharpy: Client 257 (Orange) is sharpy, in company 1 (Drennford Transport) 15:04:59 <PublicServer> <Ryton> BBH1 to 4 is blocked 15:05:22 <PublicServer> <XeryusTC> yeah, that happens way too often too 15:05:37 <PublicServer> *** XeryusTC has left the game (leaving) 15:06:24 <XeryusTC> !grf 15:06:24 <PublicServer> XeryusTC: http://www.openttdcoop.org/wiki/GRF (Version 8.0) 15:07:52 <PublicServer> <Sigma> lol the merging trains get absolutely no chance there 15:08:19 <PublicServer> <Ryton> true 15:09:20 *** MrD2DG has joined #openttdcoop 15:09:26 <PublicServer> *** made screenshot at 00002514: http://ps.openttdcoop.org/publicserver/webcam/00002514.png 15:12:11 <MrD2DG> !password 15:12:11 <PublicServer> MrD2DG: slinks 15:12:28 <PublicServer> *** MrD2DG joined the game 15:12:30 <PublicServer> <MrD2DG> Hi 15:12:39 <PublicServer> <Ryton> hi there 15:13:18 <XeryusTC> !password 15:13:18 <PublicServer> XeryusTC: slinks 15:13:26 <PublicServer> *** XeryusTC joined the game 15:14:09 <PublicServer> *** sharpy has left the game (leaving) 15:14:13 *** sharpy has quit IRC 15:14:17 <PublicServer> *** Ryton has joined spectators 15:14:19 <PublicServer> <Sigma> meh need to get to the supermarket before it closes :p 15:14:30 <PublicServer> <MrD2DG> :P 15:14:36 <PublicServer> <Ryton> good point 15:14:42 <PublicServer> <Ryton> bring me some things too :p 15:14:57 <PublicServer> <XeryusTC> i think that i'm going to send all town drop trains to the depot 15:15:03 <PublicServer> *** Sigma has left the game (leaving) 15:15:05 <PublicServer> <XeryusTC> or at least all goods trains 15:15:07 <Sigma> ooo 15:15:13 <PublicServer> <MrD2DG> Ooh why? 15:15:16 <PublicServer> <MrD2DG> Rebuild? 15:15:18 <PublicServer> <XeryusTC> to rebuild the station 15:15:36 <PublicServer> <XeryusTC> problem is though that it needs ~35 platforms for 4 lines 15:16:08 <PublicServer> <MrD2DG> Hmm 15:16:14 <PublicServer> <Ryton> is it currently well used? 15:16:25 <PublicServer> <MrD2DG> Yep 15:16:31 <PublicServer> <Ryton> could gain some efficiency, no? 15:16:38 <PublicServer> <XeryusTC> i think that when i rebuild it that it will turn out like #34 15:16:40 <PublicServer> <Ryton> 7 instead of 8 lanes per track 15:16:46 <PublicServer> <XeryusTC> where the entry kind of merged with the ML :P 15:17:13 <PublicServer> <Ryton> cant you build a station on the mainline itself? 15:17:19 <PublicServer> <Ryton> with bypasses for normal trains? 15:17:24 <PublicServer> <Ryton> just add 50+ platforms? 15:17:25 <PublicServer> <MrD2DG> That would slow everything 15:17:31 <PublicServer> <MrD2DG> Or take up a LOT of space 15:17:37 <PublicServer> <XeryusTC> and there are hubs on the ML 15:17:51 <PublicServer> <XeryusTC> and besides, we usually dont build main stations in the middle of the ML :P 15:19:09 <PublicServer> <XeryusTC> still got to think about this 15:19:15 <PublicServer> <XeryusTC> 30 platforms is quite a lot :o 15:19:15 <PublicServer> <Ryton> thats why :p 15:19:18 <PublicServer> <MrD2DG> Maybe station balancing before the platforms would help 15:19:21 <PublicServer> <Ryton> boldly go where no-one else has gone before :p 15:19:31 <PublicServer> <MrD2DG> Some lines are actually empty while others have queues 15:19:41 <PublicServer> <XeryusTC> yeah 15:19:53 <PublicServer> <XeryusTC> maybe i could get away with 6 platforms per line if it is balanced 15:20:05 <PublicServer> <XeryusTC> would reduce station size by 1/4th 15:20:11 <PublicServer> <MrD2DG> Yep 15:20:30 *** Sylf has joined #openttdcoop 15:20:30 *** ChanServ sets mode: +o Sylf 15:20:33 <PublicServer> <Ryton> or 7 should be feasible 15:20:39 <PublicServer> <Ryton> better than 8-9 15:20:53 <PublicServer> <XeryusTC> i think 7 is the saver option 15:20:59 <PublicServer> *** Ryton has joined company #1 15:21:25 <PublicServer> <MrD2DG> Well as long as its built with expansion in mind it should be easy to add more if needed 15:21:53 <PublicServer> <XeryusTC> yeah, i usually dont do that :P 15:22:01 <PublicServer> <MrD2DG> :P 15:23:42 *** Sigma has quit IRC 15:24:26 <PublicServer> *** made screenshot at 00001F27: http://ps.openttdcoop.org/publicserver/webcam/00001F27.png 15:28:02 <PublicServer> <Ryton> station example is gone again? 15:28:08 <PublicServer> <Ryton> too large? 15:28:14 <PublicServer> <MrD2DG> ? 15:28:17 <PublicServer> <XeryusTC> yeah, mainly 15:28:19 <PublicServer> <XeryusTC> 14 tiles :O 15:28:33 <PublicServer> <XeryusTC> but it does double the amount of platforms :o 15:29:35 <PublicServer> <Ryton> I really dont see why a ring station should have to be that big... :s 15:30:05 <PublicServer> <MrD2DG> The amount of trains? 15:30:05 <PublicServer> <XeryusTC> ring station as in the same as factory? 15:30:08 <PublicServer> <Ryton> I'll try it in a savegame first :-) 15:30:20 <PublicServer> <Ryton> no, platforms in the outer ring 15:30:24 <PublicServer> <Ryton> or very nearby it 15:30:30 <PublicServer> <Ryton> always a platform and a bypass line 15:30:38 <PublicServer> <Ryton> linear station 15:30:49 <PublicServer> <Ryton> either it takes the platform, or it goes to the next slot 15:31:55 <PublicServer> <Ryton> just an idea 15:31:59 <PublicServer> <Ryton> probably not feasible 15:32:21 <PublicServer> *** Ryton has joined spectators 15:32:26 <PublicServer> <MrD2DG> Well what tou described happens at the factory 15:32:29 <PublicServer> <MrD2DG> *you 15:32:31 <PublicServer> <XeryusTC> that would turn out to be like the factory ;) 15:32:35 <PublicServer> *** Ryton has left the game (leaving) 15:32:44 <Ryton> yeah, like the factory 15:32:46 <PublicServer> <XeryusTC> just using the ring instead of dedicated lines 15:32:49 <Ryton> but... instead of 4 entry points 15:32:54 <Ryton> a separate entry for each platform 15:32:58 <Ryton> yeah 15:33:08 <Ryton> and use 4 rings instead of 2 15:33:25 *** Sigma has joined #openttdcoop 15:33:28 <Ryton> I'll try it and send some screenshots 15:33:31 <Ryton> in like 4 hours :-) 15:33:38 <Ryton> so go ahaid and build your mega-station :-) 15:33:39 <PublicServer> <MrD2DG> :P 15:33:51 <Ryton> it probably wont work anyway :-) 15:33:56 *** TWerkhoven has quit IRC 15:33:56 <PublicServer> *** TWerkhoven has left the game (connection lost) 15:34:32 <Sigma> try what? 15:39:27 <PublicServer> *** made screenshot at 00001128: http://ps.openttdcoop.org/publicserver/webcam/00001128.png 15:39:34 <PublicServer> <XeryusTC> feck 15:39:43 <PublicServer> <MrD2DG> ? 15:40:16 <KenjiE20> that's an interesting webcam shot 15:40:28 <PublicServer> <MrD2DG> Lol 15:40:30 <Sigma> o.O 15:40:39 <XeryusTC> :D 15:40:47 <Sigma> nighttime in PSG211? :p 15:40:55 <iklucas> !password 15:40:55 <PublicServer> iklucas: unwell 15:41:11 <KenjiE20> oh, PS is unwell, that explains it 15:41:22 <Mazur> Looking right into the pits of Hell. 15:41:33 <PublicServer> *** iklucas joined the game 15:41:38 <PublicServer> <iklucas> wazzup with the ring station? 15:41:45 <PublicServer> <MrD2DG> Nothing 15:41:59 <PublicServer> <MrD2DG> Ryton just wanted to make something similar for the drop 15:42:02 <PublicServer> <XeryusTC> ryton wants to build a giant ring station out of town drop 15:42:10 <Sigma> noooo why 15:42:20 <PublicServer> <XeryusTC> but using the roundabout itself 15:42:50 <PublicServer> *** Mazur joined the game 15:44:00 *** callidus has joined #openttdcoop 15:44:06 <callidus> hello everyone 15:44:11 <PublicServer> <MrD2DG> Hi 15:44:11 <PublicServer> <iklucas> the concept is well liked:D 15:44:17 <callidus> what is the current game? 15:44:23 <PublicServer> <XeryusTC> shortened the prios at the town drop exit 15:44:26 <PublicServer> <MrD2DG> Come and see? :) 15:44:38 <callidus> sure 15:44:46 <callidus> hopeing 210 died. 15:45:03 * callidus is only really able to do stuff at the start 15:45:10 <PublicServer> <MrD2DG> :P 15:45:19 <Sigma> it was interred in the Archives :P 15:45:23 <PublicServer> <iklucas> still no space for more good trains -.- 15:45:45 *** TWerkhoven has joined #openttdcoop 15:46:27 <callidus> what is the current stage? 15:46:40 <KenjiE20> @topic get 3 15:46:40 <Webster> KenjiE20: STAGE: building 15:46:44 <PublicServer> <iklucas> sitting behind and letting others build 15:46:55 <PublicServer> <MrD2DG> Well past the initial buildign stage 15:47:10 <Sigma> now near/slightly over capacity :P 15:47:11 <PublicServer> <XeryusTC> bbh1 is jamming again ±o 15:47:32 <PublicServer> <MrD2DG> The whole north western side needs tripling imo 15:47:47 <PublicServer> <MrD2DG> BBH 03 can be slow too 15:47:49 <PublicServer> <XeryusTC> the ML between bbh1 and bbh4 needs triplign too 15:47:51 <PublicServer> <iklucas> oops, drop is starting to fill 15:47:58 <PublicServer> *** Spike joined the game 15:48:00 <PublicServer> <MrD2DG> Yeah said that yesterday 15:48:05 <callidus> uh oh. 15:48:12 <PublicServer> <iklucas> said that the day before yesterday 15:48:17 <callidus> uhhh... the server is behind on the nightly build. 15:48:21 <callidus> how do i get the one we are using? 15:48:27 <XeryusTC> !dl 15:48:27 <PublicServer> XeryusTC: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 15:48:27 <PublicServer> XeryusTC: http://www.openttd.org/en/download-trunk/r22727 15:48:28 <Sigma> !dl 15:48:28 <PublicServer> Sigma: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 15:48:28 <PublicServer> Sigma: http://www.openttd.org/en/download-trunk/r22727 15:48:40 <XeryusTC> !tell callidus about !dl 15:48:43 <XeryusTC> @tell callidus about !dl 15:48:43 <KenjiE20> callidus: try reading @@quickstart 15:48:45 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 15:48:58 <XeryusTC> tell doesnt work anymore? :o 15:48:59 <Sigma> @wiki IRC Commands 15:49:00 <Webster> Sigma: http://wiki.openttdcoop.org/IRC_Commands 15:49:01 <Webster> Sigma: In our channel #openttdcoop there are 2 bots active. One bot is called "publicserver" and whenever it is on IRC you know that there is a Public Server Game running. The second bot is called "Webster" which is giving us some additional features to the IRC channel itself. 15:49:12 <KenjiE20> tell works 15:49:16 <KenjiE20> it's in query iirc 15:49:21 <callidus> !password 15:49:21 <PublicServer> callidus: unwell 15:49:29 <KenjiE20> @tell XeryusTC test? 15:49:45 <XeryusTC> nothing 15:49:46 <PublicServer> *** callidus joined the game 15:49:47 <PublicServer> <iklucas> and factory exit is jamming too 15:49:49 <PublicServer> <callidus> oh wow 15:49:54 <Sigma> @wiki @tell 15:49:55 <Webster> Sigma: An error has occurred and has been logged. Please contact this bot's administrator for more information. 15:49:55 <XeryusTC> @tell XeryusTC about !dl 15:49:57 <PublicServer> <iklucas> as in, the merge 15:50:00 <XeryusTC> !tell 15:50:00 <PublicServer> XeryusTC: !!tell <nick> [about] <command> [<options>] 15:50:11 <XeryusTC> !tell XeryusTC about !dl 15:50:14 <XeryusTC> !!tell XeryusTC about !dl 15:50:24 <XeryusTC> !tell XeryusTC !dl 15:50:24 <Sigma> !!tell me about it 15:50:34 <XeryusTC> @tell 15:50:34 <Webster> XeryusTC: (tell <nick> <text>) -- Tells the <nick> whatever <text> is. Use nested commands to your benefit here. 15:50:37 <PublicServer> <callidus> trains so fast D: 15:50:53 <PublicServer> <XeryusTC> that's epic :D 15:51:50 <PublicServer> <XeryusTC> i'm sending all factory goods trains to the depot 15:51:59 <PublicServer> <iklucas> :O 15:52:10 <PublicServer> <XeryusTC> hopefully that will give us some room to work with 15:52:16 <PublicServer> <XeryusTC> and in the meanwhile i'm taking a shower 15:52:20 <PublicServer> <iklucas> oh okey:P 15:52:29 <Sigma> hahaha 15:52:30 <PublicServer> <iklucas> lol what? 15:52:30 <PublicServer> <callidus> is the mainline only 2 wide? 15:53:16 <Sigma> all of the spokes are 2 wide so far I think 15:53:21 <Sigma> and some parts of the rings 3 15:53:23 <PublicServer> <iklucas> lol check the goods piling up 15:53:47 <PublicServer> <iklucas> 4k 15:53:56 <Sigma> it's hard to see the structure anymore though, easier with the !!network plan 15:53:57 <KenjiE20> okay, tell does work, it's a notice, check your server buffer/whatever 15:54:27 <PublicServer> *** made screenshot at 0000E6B1: http://ps.openttdcoop.org/publicserver/webcam/0000E6B1.png 15:54:36 <^Spike^> !tell ^Spike^ !dl 15:54:43 <PublicServer> <iklucas> 5k 15:56:11 <PublicServer> <iklucas> i'm off 15:56:14 <PublicServer> <iklucas> bb;) 15:56:16 <PublicServer> <MrD2DG> BB 15:56:25 <PublicServer> *** iklucas has left the game (leaving) 15:58:55 <PublicServer> *** callidus has left the game (leaving) 16:01:12 *** iklucas has quit IRC 16:02:03 *** Maraxus has quit IRC 16:03:06 *** Maraxus has joined #openttdcoop 16:04:03 <PublicServer> *** Mazur has left the game (leaving) 16:04:05 <PublicServer> <MrD2DG> Check !station, could be used for town drop 16:09:27 <PublicServer> *** made screenshot at 0000FDAE: http://ps.openttdcoop.org/publicserver/webcam/0000FDAE.png 16:11:58 <Sigma> yay eyecandy :p 16:14:00 <PublicServer> <MrD2DG> :P 16:24:28 <PublicServer> *** made screenshot at 00003840: http://ps.openttdcoop.org/publicserver/webcam/00003840.png 16:28:27 <PublicServer> <XeryusTC> oh, someone else started the town drop rebuild already :o 16:28:31 <PublicServer> <MrD2DG> :P 16:28:58 <PublicServer> <MrD2DG> Didnt know you went... 16:29:06 <PublicServer> <XeryusTC> it doesnt matter 16:29:16 <PublicServer> <XeryusTC> we just need a completely new exit :P 16:29:29 <PublicServer> <MrD2DG> Yep 16:29:37 <Sigma> it looks like the plate of spaghetti I'm about to eat :P 16:34:08 *** callidus has quit IRC 16:34:23 <PublicServer> *** Maraxus has joined company #1 16:39:28 <PublicServer> *** made screenshot at 0000A2DC: http://ps.openttdcoop.org/publicserver/webcam/0000A2DC.png 16:47:28 *** pugi has quit IRC 16:54:28 <PublicServer> *** made screenshot at 00003147: http://ps.openttdcoop.org/publicserver/webcam/00003147.png 16:59:10 <PublicServer> <MrD2DG> So what should have priotity at the exit, ML or drop trains? 17:00:42 <PublicServer> <XeryusTC> ML 17:00:46 <PublicServer> <XeryusTC> also, make it 4 lanes 17:01:08 <PublicServer> <MrD2DG> Ok 17:01:20 *** pugi has joined #openttdcoop 17:03:54 <PublicServer> <XeryusTC> you do realise that you're going to cause the entire ML to jam right now? 17:04:10 <PublicServer> <MrD2DG> Yeah but i thought it woudl be the easiest way 17:04:50 <PublicServer> <XeryusTC> true 17:05:00 <PublicServer> <XeryusTC> but i was trying to upgrade the ring and the bbhs :o 17:05:08 <PublicServer> <MrD2DG> Sorry :/ 17:05:16 <PublicServer> <XeryusTC> and it affects the entire network ofcourse 17:08:27 *** Kangoo has joined #openttdcoop 17:09:29 <PublicServer> *** made screenshot at 00002816: http://ps.openttdcoop.org/publicserver/webcam/00002816.png 17:09:48 <PublicServer> *** Kangoo joined the game 17:19:55 <Ryton> !password 17:19:55 <PublicServer> Ryton: sevens 17:20:13 <PublicServer> *** Ryton joined the game 17:23:54 <PublicServer> <MrD2DG> Argh 17:24:01 <Absolutis> NICE. PSG 105 crashes, probably because of outdated GRFs there is 17:24:11 <Absolutis> @quotes 17:24:29 <PublicServer> *** made screenshot at 00002D22: http://ps.openttdcoop.org/publicserver/webcam/00002D22.png 17:25:04 <Absolutis> @qdb 17:25:23 <Absolutis> @q 1 17:25:32 <PublicServer> <Ryton> MrD2DG: what is the logic in the connections of the exits? 17:25:33 <Absolutis> @coopstats 17:25:48 <PublicServer> <MrD2DG> Supposed to connect just like the entrance 17:26:09 <PublicServer> <Ryton> does that matter? 17:26:14 * Absolutis slaps Webster... 1000 times 17:26:15 <PublicServer> <MrD2DG> 1-5 2-6 etc 17:26:16 <V453000> !password 17:26:16 <PublicServer> V453000: ruffle 17:26:17 <PublicServer> *** Kangoo has left the game (connection lost) 17:26:17 <PublicServer> <Ryton> because trains have a choice anyway 17:26:17 <PublicServer> <MrD2DG> Not really 17:26:29 <PublicServer> <MrD2DG> As long as its properly balanced its okay 17:26:30 <Absolutis> @qdb 17:26:32 <Absolutis> @logs 17:26:41 <PublicServer> <Ryton> lol 17:26:43 <PublicServer> <MrD2DG> :P 17:26:53 <PublicServer> <XeryusTC> again? :P 17:26:55 <PublicServer> <V453000> hi 17:26:55 <PublicServer> *** V453000 joined the game 17:26:59 <PublicServer> <MrD2DG> Hi V 17:27:15 <PublicServer> <XeryusTC> see !this is slh in 17:27:17 <Absolutis> WEBSTER!!! 17:28:34 *** seb2610 has joined #openttdcoop 17:29:03 *** Sylf has quit IRC 17:30:30 <seb2610> !password 17:30:30 <PublicServer> seb2610: ruffle 17:31:36 <PublicServer> <Ryton> you can use a bridge too 17:31:42 <PublicServer> <MrD2DG> True 17:32:13 <PublicServer> <MrD2DG> Gonne need a break point 17:32:43 <PublicServer> <MrD2DG> That works... 17:33:13 *** Kangoo has quit IRC 17:33:19 <PublicServer> *** seb2610 joined the game 17:33:27 <PublicServer> <MrD2DG> Gonna have to sort out a prio later 17:33:47 <seb2610> hi guys 17:33:50 <PublicServer> <MrD2DG> Hi 17:33:52 <PublicServer> <V453000> hi 17:34:07 <PublicServer> <MrD2DG> That doesnt link to there :P 17:34:21 <PublicServer> <Ryton> where then? 17:34:21 <PublicServer> <MrD2DG> Its the ML 17:34:55 <PublicServer> <MrD2DG> To this 17:36:38 <PublicServer> <V453000> lol pbs in a maglev game 17:37:10 *** KenjiE20 has quit IRC 17:37:49 <PublicServer> <MrD2DG> Gonna tunnel instead helps differentiate the lines 17:39:29 <PublicServer> *** made screenshot at 0000231B: http://ps.openttdcoop.org/publicserver/webcam/0000231B.png 17:41:01 *** Sylf has joined #openttdcoop 17:41:01 *** ChanServ sets mode: +o Sylf 17:42:19 <PublicServer> *** V453000 has left the game (leaving) 17:42:50 <PublicServer> *** seb2610 has left the game (leaving) 17:43:41 <V453000> cya 17:43:41 <PublicServer> <MrD2DG> BB 17:47:00 *** Absolutis has quit IRC 17:54:29 <PublicServer> *** made screenshot at 0000374C: http://ps.openttdcoop.org/publicserver/webcam/0000374C.png 17:54:47 *** Tray has joined #openttdcoop 17:58:18 *** seb2610 has quit IRC 18:01:51 <PublicServer> <MrD2DG> That SLH is really in a disgusting place :/ 18:03:44 <Sigma> the one near the town? lol 18:03:50 <PublicServer> <MrD2DG> Yep :/ 18:03:57 <PublicServer> <MrD2DG> Might relocate the primaries to SLH 12 for now 18:09:29 <PublicServer> *** made screenshot at 00002E07: http://ps.openttdcoop.org/publicserver/webcam/00002E07.png 18:11:07 *** KenjiE20 has joined #openttdcoop 18:11:07 *** ChanServ sets mode: +o KenjiE20 18:13:48 <PublicServer> <Ryton> I'd like some assistance 18:13:56 <PublicServer> <MrD2DG> Nearly finished the merger :D 18:13:56 <PublicServer> <Ryton> I'm adding a 4th lane to BBH5 18:13:58 <PublicServer> <MrD2DG> Where? 18:14:00 <PublicServer> <Ryton> or tyring to at least :p 18:14:06 <PublicServer> <Ryton> all connections are ready 18:14:06 <PublicServer> <MrD2DG> Oh gosh :P 18:14:12 <PublicServer> <Ryton> except the 2nd outgoing line (south 18:14:25 <PublicServer> <MrD2DG> Hmm 18:14:37 <PublicServer> <MrD2DG> Sign the line you cant connect 18:15:16 <PublicServer> <Ryton> either in or outside line, we can shift if all is connected 18:15:42 <PublicServer> <MrD2DG> Wait so that needs to be connected to..? 18:15:56 <PublicServer> <MrD2DG> Ok 18:16:06 <PublicServer> <MrD2DG> Shift the tunnels down a block? 18:16:14 <PublicServer> <Ryton> I dont see tunnels :p 18:16:17 <PublicServer> <MrD2DG> I mean bridges :P 18:16:19 <PublicServer> <Ryton> bridges? 18:16:29 <PublicServer> <Ryton> yeah but its 7 pieces ... 18:16:35 <PublicServer> <Ryton> 6, sorry 18:16:41 <PublicServer> <Ryton> but ok, that'll work 18:16:53 <PublicServer> <MrD2DG> There will be a space for a break 18:19:35 <PublicServer> <MrD2DG> You want me to do it? 18:19:44 <PublicServer> <MrD2DG> Oh yeah 18:24:30 <PublicServer> *** made screenshot at 0000ECB4: http://ps.openttdcoop.org/publicserver/webcam/0000ECB4.png 18:32:00 <PublicServer> <MrD2DG> Ok SLH 05 is no more for now 18:33:28 <Sigma> :P 18:35:39 <PublicServer> <MrD2DG> * 2 8 18:35:44 <PublicServer> <MrD2DG> But its still 2 :P 18:39:30 <PublicServer> *** made screenshot at 0000404A: http://ps.openttdcoop.org/publicserver/webcam/0000404A.png 18:46:54 <PublicServer> <Ryton> can one help me with the join in BBH04? 18:47:10 <PublicServer> <MrD2DG> Just trying to revive SLH 05 atm 18:49:01 *** Kangoo has joined #openttdcoop 18:49:08 <PublicServer> <Ryton> from !these 2 18:49:25 <PublicServer> *** Kangoo joined the game 18:49:29 <PublicServer> <Kangoo> howdy 18:49:35 <PublicServer> <MrD2DG> Dammit 18:49:37 <PublicServer> <MrD2DG> And Hi 18:50:03 <PublicServer> <Kangoo> hm. ann these ants runing around on rails.. 18:50:13 <PublicServer> <MrD2DG> :P 18:50:48 <PublicServer> *** Kangoo has joined company #1 18:51:56 <PublicServer> <Kangoo> ooh, n unconnected copper mine 18:52:17 <PublicServer> <MrD2DG> Probably the lowest thing on the agenda right now :) 18:52:30 <PublicServer> <Kangoo> jams? 18:52:36 <PublicServer> <Ryton> how should one make a 4 way distribution point? 18:52:41 <PublicServer> <Ryton> 3 ways is easy, but 4way? 18:52:59 <PublicServer> <MrD2DG> Gotta be 3->4 18:53:27 <PublicServer> <MrD2DG> The most space consuming was would be doing what i did at the town drop exit but with only 3 lines 18:53:37 <PublicServer> <MrD2DG> *way 18:54:30 <PublicServer> *** made screenshot at 00004218: http://ps.openttdcoop.org/publicserver/webcam/00004218.png 18:58:30 <PublicServer> *** Spike has left the game (connection lost) 18:58:42 <PublicServer> *** Sigma joined the game 19:05:57 *** Chris_Booth[LP] has joined #openttdcoop 19:06:22 <Chris_Booth[LP]> hi smelly people :D 19:06:50 <PublicServer> <MrD2DG> No idead who you're addressing but hi CB :) 19:08:53 <PublicServer> <Kangoo> Iknow - was thinking of the train that chose the new line even though entry signal was red. 19:09:04 <PublicServer> <Kangoo> seems ok now 19:09:30 <PublicServer> *** made screenshot at 00001F08: http://ps.openttdcoop.org/publicserver/webcam/00001F08.png 19:10:07 <PublicServer> <Ryton> got2go 19:10:13 <PublicServer> *** Ryton has left the game (leaving) 19:10:15 <PublicServer> <MrD2DG> BB 19:10:21 <PublicServer> <Kangoo> bb 19:11:30 <PublicServer> <Kangoo> is it ok to add stations/trains? 19:11:44 <PublicServer> <MrD2DG> Think the train limit has been reached 19:11:50 <PublicServer> <Kangoo> ah - ok 19:12:36 <PublicServer> <Maraxus> are we ready to start the rest of the trains? 19:12:38 <PublicServer> <MrD2DG> Guys remember to use entries when using exit pre-sigs or trains will jam 19:12:45 <PublicServer> <MrD2DG> Shoud be 19:13:32 <PublicServer> <Maraxus> ok - starting 19:16:36 <PublicServer> <MrD2DG> The 4th made the line between BBh04 and 01 worse :/ 19:17:40 <PublicServer> <XeryusTC> bbh1-bbh4 needs an extra lane 19:18:37 <PublicServer> <MrD2DG> Yeah, any volunteers? Im working on making that loop fully RRRR 19:18:53 <PublicServer> <XeryusTC> i will start on slh 1 19:19:48 <PublicServer> <XeryusTC> someone released goods trains alreadY? 19:19:58 <PublicServer> <Maraxus> should I stop them again? 19:20:17 <PublicServer> <XeryusTC> might be needed 19:20:22 <PublicServer> <XeryusTC> because the NW ring also needs upgrading 19:20:55 <PublicServer> <XeryusTC> i just removed most of the service centre though 19:21:40 <PublicServer> <MrD2DG> Woah train 15? 19:21:52 <PublicServer> <MrD2DG> Oh someone started the train year trains :/ 19:21:56 <PublicServer> <MrD2DG> *yard 19:22:14 <PublicServer> <XeryusTC> i think someone pressed start on the train list 19:22:20 <PublicServer> <Maraxus> nod - by bad 19:22:25 <PublicServer> <MrD2DG> :P 19:24:31 <PublicServer> *** made screenshot at 00001228: http://ps.openttdcoop.org/publicserver/webcam/00001228.png 19:25:59 <PublicServer> <XeryusTC> bbh4 will need a proper rebuild btw 19:36:47 <Ryton> !password 19:36:47 <PublicServer> Ryton: huffed 19:37:04 <PublicServer> *** Ryton joined the game 19:39:31 <PublicServer> *** made screenshot at 00002C58: http://ps.openttdcoop.org/publicserver/webcam/00002C58.png 19:41:15 <PublicServer> <Ryton> I like 2TT 19:41:26 <V453000> it certainly is fun 19:41:27 <PublicServer> <XeryusTC> i love it <3 19:41:33 <PublicServer> <MrD2DG> :P 19:41:43 <PublicServer> <Ryton> I like that any zigzag is allowed 19:41:47 <PublicServer> <Ryton> no CL issues :-) 19:41:49 <PublicServer> <Ryton> or slowdowns 19:41:59 <PublicServer> <XeryusTC> 2*45 is still slow 19:42:11 <PublicServer> <Ryton> yeah, but i mean the regular type 19:42:27 <PublicServer> <XeryusTC> there is a slowdown at !cl btw :P 19:42:43 <PublicServer> <Ryton> true 19:42:45 <PublicServer> <Ryton> missed that 19:42:53 <PublicServer> <Sigma> oo 19:43:27 <PublicServer> <XeryusTC> i will put down a 3rd line there btw... 19:43:41 <PublicServer> <XeryusTC> but bbh4 and bbh5 might need a complete rebuild altoghether 19:44:19 <PublicServer> <XeryusTC> it had a 2*45 before 19:44:24 <PublicServer> <XeryusTC> now it doesnt anymore ;) 19:44:46 <PublicServer> <Ryton> yeah but it was different before, imho 19:44:50 <PublicServer> <Ryton> could be wrong tough 19:49:04 <PublicServer> <MrD2DG> Ok 4th fully done :) 19:49:18 <PublicServer> <XeryusTC> fuck 19:49:24 <PublicServer> <Kangoo> I just surrendered at 4th line 19:49:28 <PublicServer> <MrD2DG> Lol 19:50:16 <PublicServer> <XeryusTC> that'll come later btw 19:52:48 <PublicServer> <Ryton> XeryusTC: if you upgrade BBH1 & 4 19:52:55 <PublicServer> <Ryton> for sure BBH3 will have to follow 19:53:01 <PublicServer> <MrD2DG> Was ust thinking that 19:53:07 <PublicServer> <XeryusTC> yeah 19:53:17 <PublicServer> <Ryton> and BBH02 next :p 19:53:17 <PublicServer> <XeryusTC> can someone start on reworking some of the BBHs btw? 19:53:23 <PublicServer> <MrD2DG> Ill do 03 19:53:39 <PublicServer> <MrD2DG> Will the lines between 02 and 03 need to be tripled? 19:53:43 <PublicServer> <MrD2DG> Looks okay to me (atm) 19:53:45 <PublicServer> <Kangoo> I was looking at 01, but... heh 19:54:03 <PublicServer> <Ryton> 1 is tough :-) 19:54:13 <PublicServer> <MrD2DG> Because its so compact 19:54:16 <PublicServer> <Ryton> 2 looks doable 19:54:18 <PublicServer> <XeryusTC> just get rid of the bridges in 1 19:54:24 <PublicServer> <XeryusTC> 4 will be really hard 19:54:31 <PublicServer> *** made screenshot at 0000277B: http://ps.openttdcoop.org/publicserver/webcam/0000277B.png 19:54:33 <PublicServer> <XeryusTC> and will probably need a different mixer 19:54:46 <PublicServer> <Sigma> if there is any room o.O 19:54:50 <PublicServer> <Sigma> it's a maze in there 19:54:56 <PublicServer> <Ryton> but 4 is a 4 lane ring 19:55:02 <PublicServer> <Ryton> rest is still "only" 3 lane 19:55:13 <PublicServer> <MrD2DG> Dont think 02 needs upgrading atm 19:55:16 <PublicServer> <Ryton> oki 19:55:26 <PublicServer> <Ryton> I'll halp with 3 if you can use me 19:55:36 <PublicServer> <MrD2DG> Ok :P 19:56:00 <PublicServer> <Ryton> 5-8 look ok atm 19:56:02 <PublicServer> <MrD2DG> Well im not sure if we should triple the line from 02 to 03 19:56:14 <PublicServer> <XeryusTC> probably not needed 19:56:22 <PublicServer> <MrD2DG> Ok 19:56:25 <PublicServer> <Ryton> probably not. its only food 19:56:28 <PublicServer> <Ryton> and some primaries 19:56:34 <PublicServer> <Ryton> its goods + food which is wrecking 19:56:48 <PublicServer> <Sigma> 01 seems to be just coping with its 2 S exits 19:56:51 <PublicServer> <Ryton> but maybe between BBH1 and BBH3? 19:57:06 <PublicServer> <Sigma> but could be better :p 19:57:08 <PublicServer> <MrD2DG> 01 -03 needs tripling 19:57:24 <PublicServer> <MrD2DG> Was discussed yesterday 19:57:32 <PublicServer> <MrD2DG> But noone wanted to do it :P 19:57:34 <PublicServer> <Ryton> ah, evenbefore the new town drop 19:57:49 <PublicServer> <Ryton> adding a 3rd line is easy :-)) 19:57:51 <PublicServer> <Ryton> its the connecting part :p 19:57:54 <PublicServer> <MrD2DG> :P 19:59:22 <PublicServer> <Ryton> Kangoo, how hard can it be to make some space there? 19:59:32 <PublicServer> <Ryton> just shift everything 6 tiles East? 19:59:36 <PublicServer> <Ryton> all bridges/curves 19:59:42 <PublicServer> <Kangoo> at 01? 19:59:47 *** perk11 has joined #openttdcoop 19:59:52 <PublicServer> <Ryton> yeah, I thats a start imho 20:00:03 <PublicServer> <Sigma> instead of the tunnels you could flatten the ML 20:00:03 <PublicServer> <Ryton> or should we make a plan first? :p 20:00:15 <PublicServer> <Kangoo> I just didnt find the curage to start messing nw up. ;) 20:00:17 <PublicServer> <Sigma> and go across with mroe bridges :P 20:01:39 <PublicServer> <Ryton> location of goods trains is annoying :p 20:01:43 <PublicServer> <MrD2DG> :P 20:02:05 <V453000> !dl win64 20:02:05 <PublicServer> V453000: http://binaries.openttd.org/nightlies/trunk/r22727/openttd-trunk-r22727-windows-win64.zip 20:02:35 <PublicServer> <Sigma> not flattening it? 20:02:53 <PublicServer> <Ryton> If I can kill kangoos tunnel? 20:03:03 <PublicServer> <Kangoo> kill, kill, kill! 20:03:40 <V453000> !password 20:03:40 <PublicServer> V453000: carnal 20:04:27 *** Tray has quit IRC 20:04:58 <PublicServer> <V453000> hiiiii 20:04:58 <PublicServer> *** V453000 joined the game 20:05:08 <PublicServer> <MrD2DG> Hi again :) 20:05:10 <PublicServer> <XeryusTC> slh1 upgraded i think 20:05:16 <PublicServer> <MrD2DG> Back to insult PBS? :P 20:05:26 <PublicServer> <V453000> PBS cant be insulted 20:05:44 <PublicServer> <XeryusTC> V453000! I have used pbs! 20:05:50 <PublicServer> <MrD2DG> :P 20:05:54 <PublicServer> <V453000> wtf, seriously? 20:05:56 <PublicServer> * V453000 feels betrayed 20:05:58 <PublicServer> <XeryusTC> bridge pro 20:06:07 <PublicServer> <V453000> oh :) forgiven :P 20:06:19 <PublicServer> <V453000> how is fpp? 20:06:23 <PublicServer> <V453000> hm, alive 20:06:35 <PublicServer> <XeryusTC> barely :P 20:06:51 <PublicServer> <V453000> hm, not enough food trains :) 20:08:38 <PublicServer> <V453000> MrD2DG: btw the PBS has no reason anyway, the trains stay in the platforms for so long in compare with their speed that the 4 platform cross would have been fast enough even with pre-signals 20:09:13 <PublicServer> <MrD2DG> Well change it then :) I always used PBS on that type of station when dealing with more than 3 plats just in case 20:09:24 <PublicServer> <V453000> dumb 20:09:28 <PublicServer> <MrD2DG> >_> 20:09:31 <PublicServer> *** made screenshot at 0000184F: http://ps.openttdcoop.org/publicserver/webcam/0000184F.png 20:09:32 <PublicServer> <V453000> adapt to situation dude :P 20:09:55 <PublicServer> <MrD2DG> Meh :) 20:10:06 <PublicServer> <V453000> yes, lazy :) PBS 20:15:49 <PublicServer> <Kangoo> *clapclap* 20:15:53 <PublicServer> <XeryusTC> xD 20:15:55 <PublicServer> <Sigma> oi 20:16:01 <PublicServer> <V453000> DIE 20:16:03 <PublicServer> <V453000> :) 20:16:03 <PublicServer> <MrD2DG> Lol 20:16:11 <PublicServer> <XeryusTC> bbh4 done ish 20:18:56 <PublicServer> *** Spike joined the game 20:19:15 <PublicServer> <V453000> hi 20:19:23 <PublicServer> <MrD2DG> Hi 20:22:44 <PublicServer> <MrD2DG> Dammit 20:23:24 *** mfb- has joined #openttdcoop 20:23:25 *** ChanServ sets mode: +o mfb- 20:23:28 <PublicServer> <mfb> hi 20:23:29 <PublicServer> *** mfb joined the game 20:23:40 <PublicServer> <mfb> the screenshot function produces odd results 20:23:47 <PublicServer> <MrD2DG> Hi 20:24:31 <PublicServer> *** made screenshot at 00002AA8: http://ps.openttdcoop.org/publicserver/webcam/00002AA8.png 20:33:13 <PublicServer> <mfb> train number decreased? 20:33:21 <PublicServer> <MrD2DG> Crash 20:33:30 <PublicServer> <mfb> of >10 trains? 20:33:36 <PublicServer> <MrD2DG> Oh no 20:37:24 <PublicServer> <Ryton> BBH03 isnt ready yet fror 3rd line? 20:37:32 <PublicServer> <MrD2DG> No 20:37:34 <PublicServer> <Ryton> crap 20:37:42 <PublicServer> <MrD2DG> xD 20:37:52 <PublicServer> <mfb> was is slooooow? 20:38:01 <PublicServer> <MrD2DG> Lol Yes 20:38:08 <PublicServer> <MrD2DG> BBH 01 hasnt been properly upgraded? 20:38:26 <PublicServer> <MrD2DG> Only oil drop has access to 3rd line 20:39:13 <PublicServer> <Ryton> there is no 3rd line yet from the circle 20:39:21 <PublicServer> <Ryton> but I could connnect the 2 existing lines 20:39:32 <PublicServer> *** made screenshot at 00004CC1: http://ps.openttdcoop.org/publicserver/webcam/00004CC1.png 20:39:46 <PublicServer> <mfb> well, prepare for 3+3->3 then 20:39:52 <PublicServer> <MrD2DG> Well it should be built so that when there is a third it can just be connected to the existing junction 20:40:36 <PublicServer> <Ryton> ok I'll try 20:41:32 <PublicServer> <mfb> is that ok for your lines? 20:41:34 <PublicServer> <MrD2DG> Whats that for? 20:41:40 <PublicServer> <MrD2DG> Oh 20:41:42 <PublicServer> <MrD2DG> Yeah 20:41:42 <PublicServer> <mfb> otherwise I have to work at SLHß6 20:41:48 <PublicServer> <MrD2DG> Thats better actually :P 20:44:28 <PublicServer> *** V453000 has left the game (leaving) 20:44:32 <V453000> gnight 20:44:38 <PublicServer> <MrD2DG> GN 20:44:52 <PublicServer> <mfb> good night 20:48:54 <PublicServer> <Maraxus> any other trains than 328 have void invalid orders? 20:49:23 <PublicServer> <MrD2DG> That line was supposed to go there 20:54:32 <PublicServer> *** made screenshot at 000043A7: http://ps.openttdcoop.org/publicserver/webcam/000043A7.png 20:54:47 *** Chris_Booth[LP] has quit IRC 20:54:51 <PublicServer> <mfb> where is the new merger now? 20:55:01 <PublicServer> <MrD2DG> SLH 06 needs ones 20:55:05 <PublicServer> <mfb> BBH03 20:55:11 <PublicServer> <mfb> ryton was building there 20:55:15 <PublicServer> <MrD2DG> I was 20:55:21 <PublicServer> <mfb> oh sorry 20:55:23 <PublicServer> <mfb> so where is the merger? 20:55:27 <PublicServer> <MrD2DG> I thought a simple 3>3 would be okay 20:55:35 <PublicServer> <MrD2DG> Hmm 20:55:37 <PublicServer> <mfb> 1+1->1? no it is not 20:55:39 <PublicServer> <mfb> that is very bad 20:55:55 *** Phoenix_the_II has quit IRC 20:55:59 <PublicServer> <MrD2DG> Will balance then 20:56:05 <PublicServer> <mfb> thanks 20:58:38 *** alang has quit IRC 20:58:44 <PublicServer> <mfb> just removing some jam 20:58:48 <PublicServer> <MrD2DG> np 21:01:22 *** Chris_Booth[LP] has joined #openttdcoop 21:01:50 <Chris_Booth[LP]> !screen 21:01:51 <PublicServer> *** Chris_Booth[LP] made screenshot at 000041A5: http://ps.openttdcoop.org/publicserver/webcam/000041A5.png 21:07:42 *** alang has joined #openttdcoop 21:08:32 <PublicServer> <Ryton> sorry 21:08:34 <PublicServer> <Ryton> got to go soon... 21:08:40 <PublicServer> <Ryton> wont be able to finish BBH01 21:08:55 <PublicServer> <Ryton> or the assistence :p 21:09:03 <PublicServer> <Ryton> Kangoo is doing all the work actually 21:09:13 <PublicServer> <Kangoo> I already surrender one hour ago! ;) 21:09:23 <PublicServer> <Ryton> who is building then? :p 21:09:25 <PublicServer> <Ryton> at BBH01? :p 21:09:32 <PublicServer> *** made screenshot at 000042E8: http://ps.openttdcoop.org/publicserver/webcam/000042E8.png 21:09:35 <PublicServer> <Kangoo> sidekick KAngoo 21:09:37 <PublicServer> <Sigma> I think multiple personalities 21:10:03 <PublicServer> <Kangoo> whats left? join 3rd line with iteslf? 21:10:15 <PublicServer> <Sigma> just synching shit :p 21:11:17 <PublicServer> <mfb> that does not work like that 21:12:36 <PublicServer> *** Ryton has left the game (leaving) 21:12:42 <Ryton> !screen 21:12:42 <PublicServer> *** Ryton made screenshot at 000048E8: http://ps.openttdcoop.org/publicserver/webcam/000048E8.png 21:19:48 <PublicServer> <mfb> yeah :D 21:19:52 <PublicServer> <mfb> fits in at SLH03 21:21:30 <PublicServer> <Kangoo> bah - trying to eliminate CL for trains coming from bridge. 21:21:41 <PublicServer> <mfb> where? 21:21:44 <PublicServer> <Kangoo> suggestions? 21:21:49 <PublicServer> <Kangoo> bbho1 21:21:52 <PublicServer> <mfb> where? 21:22:39 <PublicServer> <mfb> maybe a 4th tunnel 21:23:24 <PublicServer> <mfb> hmm 21:23:49 <PublicServer> <mfb> wait 21:23:51 <PublicServer> <mfb> that is bad 21:24:09 <PublicServer> <mfb> like this 21:24:23 <PublicServer> <mfb> + move the bridges a bit 21:24:32 <PublicServer> *** made screenshot at 00002EA7: http://ps.openttdcoop.org/publicserver/webcam/00002EA7.png 21:25:52 <PublicServer> <mfb> bonus points for the sync 21:25:59 <PublicServer> <Sigma> lol 21:26:03 <PublicServer> <Kangoo> <3 21:26:32 <PublicServer> <Sigma> however, there still needs to be room 21:26:36 <PublicServer> <Sigma> for the refinery pickup exit 21:26:44 <PublicServer> <mfb> ? 21:26:58 <PublicServer> <Sigma> towards the N line of the E spoke? 21:27:20 <PublicServer> <mfb> hmm 21:27:32 <PublicServer> <Sigma> only the oil drop trains can get there 21:27:40 <PublicServer> <mfb> so what 21:27:51 <PublicServer> <Sigma> that's fine? 21:28:28 *** ferdinand has joined #openttdcoop 21:28:38 <ferdinand> hi hows it going? 21:28:50 <PublicServer> <mfb> hi 21:28:57 <PublicServer> <Sigma> hello 21:29:12 <ferdinand> is this a body building chat? 21:29:17 <PublicServer> <mfb> wtf 21:29:21 <PublicServer> <MrD2DG> LOL 21:29:21 <PublicServer> <Sigma> o.O 21:29:25 <PublicServer> <MrD2DG> Yes 21:29:26 *** ferdinand has quit IRC 21:29:58 <Sigma> @quote add <ferdinand> is this a body building chat? 21:30:07 <PublicServer> <MrD2DG> Dammit 21:30:10 <Sigma> :p 21:30:24 <mfb-> @quote 21:30:40 <Sigma> !quote 21:30:42 <^Spike^> ... 21:30:44 <^Spike^> @quotes 21:30:45 <Webster> #openttdcoop quotes: latest quotes - http://hyru.ath.cx:60080/~kenji/ottdcoop/quotes/ 21:30:49 <Sigma> pfft 21:30:55 <^Spike^> if that one if still right 21:30:59 <^Spike^> seems not :) 21:31:01 * ^Spike^ kick KenjiE20 21:31:06 <Sigma> @quote random 21:31:06 <Webster> Sigma: Quote #34: "<Mazur>I am the Tyrant of Typos!" (added by KenjiE20 at 01:36 PM, August 08, 2011) 21:31:49 <Sigma> @quote add "<ferdinand> is this a body building chat?" 21:31:50 <Sigma> :( 21:31:54 <^Spike^> it's prob added 21:31:57 <^Spike^> @quote last 21:32:00 <^Spike^> @quote llist 21:32:03 <^Spike^> @quote 21:32:06 <^Spike^> @list quote 21:32:06 <Webster> ^Spike^: add, change, get, random, remove, search, and stats 21:32:14 <^Spike^> @quote get 40 21:32:16 <^Spike^> @quote get 35 21:32:17 <^Spike^> @quote get 34 21:32:17 <Webster> ^Spike^: Quote #34: "<Mazur>I am the Tyrant of Typos!" (added by KenjiE20 at 01:36 PM, August 08, 2011) 21:32:20 <^Spike^> @quote get 33 21:32:20 <Webster> ^Spike^: Quote #33: "<tneo>what did you do to get a beer ban SmatZ ?<SmatZ>I went to a doctor<SmatZ>I am never visiting her again :P<SmatZ>I was healthy until I visited her :)<SmatZ>now I have pills for stomach<SmatZ>and high blood pressure<tneo>was she cute SmatZ ?" (added by KenjiE20 at 06:33 PM, May 09, 2011) 21:32:25 <^Spike^> @quote add "<ferdinand> is this a body building chat?" 21:32:26 <Webster> ^Spike^: The operation succeeded. Quote #35 added. 21:32:29 <^Spike^> @quote get 35 21:32:29 <Webster> ^Spike^: Quote #35: "<ferdinand> is this a body building chat?" (added by Spike at 09:32 PM, August 10, 2011) 21:32:33 <Sigma> lol 21:32:56 * Sigma slaps Webster around a bit with a large trout 21:33:33 <PublicServer> *** Kangoo has left the game (leaving) 21:34:03 *** Kangoo has quit IRC 21:34:56 *** ODM has quit IRC 21:37:56 <PublicServer> <MrD2DG> Hmm gotta go AFK for a bit 21:38:08 <PublicServer> <Maraxus> have a loot at cargo waiting at town drop... 21:38:14 <PublicServer> <MrD2DG> I think BBH 03 should hold up for now, not finished yet 21:38:14 <PublicServer> <Maraxus> look even 21:38:16 <PublicServer> <mfb> merger done? 21:38:26 <PublicServer> <MrD2DG> Mostly 21:38:45 <PublicServer> <MrD2DG> The lines are there they just need connecting to SLH 06 and a merger needs to be there 21:39:02 <PublicServer> <mfb> hmm some signals/prios missing 21:39:08 <PublicServer> <MrD2DG> That too 21:39:12 <PublicServer> <MrD2DG> AFK 21:39:14 <PublicServer> *** MrD2DG has joined spectators 21:39:33 <PublicServer> *** made screenshot at 00005CBC: http://ps.openttdcoop.org/publicserver/webcam/00005CBC.png 21:39:59 <PublicServer> <mfb> and that does not work with the CL 21:40:13 <PublicServer> <mfb> hmm got an idea 21:40:30 <PublicServer> <mfb> woah is that ugly 21:41:46 <PublicServer> <mfb> very temp is still bad 21:41:52 <PublicServer> <mfb> there is an exit missing 21:42:04 <PublicServer> *** Mazur joined the game 21:42:14 <PublicServer> <Mazur> lo 21:42:16 <PublicServer> <mfb> hi 21:42:24 *** Zeknurn has quit IRC 21:45:34 *** Zeknurn has joined #openttdcoop 21:48:52 <PublicServer> <mfb> CL 21:49:17 <PublicServer> <Mazur> Better, yes. 21:50:07 <PublicServer> <mfb> ;) 21:50:38 <PublicServer> <mfb> so really ugly 21:50:56 <PublicServer> <Mazur> Unsunk bridges, though. 21:51:10 <PublicServer> <mfb> ? 21:51:16 <PublicServer> <mfb> ah 21:51:23 <PublicServer> <mfb> yes, I am thinking about that right now 21:51:53 <PublicServer> <mfb> no 21:52:00 <PublicServer> <mfb> should be solvable there 21:52:38 <PublicServer> <Mazur> The extra inner curve resynching it, you think? 21:52:48 <PublicServer> <mfb> done 21:52:51 <PublicServer> <mfb> yes 21:53:56 <PublicServer> <mfb> :) 21:54:02 <PublicServer> <Mazur> Fun that you deciphered "unsunk". :-) 21:54:33 <PublicServer> *** made screenshot at 000059CB: http://ps.openttdcoop.org/publicserver/webcam/000059CB.png 21:55:43 *** Chris_Booth[LP] has quit IRC 21:57:00 <PublicServer> *** Maraxus has joined spectators 21:57:16 <PublicServer> *** Maraxus has left the game (leaving) 21:57:25 *** Maraxus has quit IRC 21:58:53 <PublicServer> <MrD2DG> bk 21:58:56 <PublicServer> *** MrD2DG has joined company #1 21:59:03 <PublicServer> <Mazur> Frt. 21:59:10 <PublicServer> <MrD2DG> Frt.? 21:59:28 <PublicServer> <Mazur> In reply to "bk." 21:59:47 <PublicServer> <MrD2DG> I knew it was in reply, just I've never heard Frt before... 22:01:14 <PublicServer> <XeryusTC> hmm 22:01:20 <PublicServer> <XeryusTC> is upgrading done by now? 22:01:31 <PublicServer> <mfb> upgrading what? 22:01:33 <PublicServer> <MrD2DG> BBH 01? 22:01:47 <PublicServer> <XeryusTC> bbh1/3/4 22:01:53 <PublicServer> <mfb> 3 should be done 22:02:19 <PublicServer> <MrD2DG> 3 Looks oka 22:02:22 <PublicServer> <MrD2DG> *okay 22:02:34 <PublicServer> <XeryusTC> i'm starting the goods trains again then :P 22:02:37 <PublicServer> <MrD2DG> No idea about 01 and not even going near 04 :) 22:03:08 <PublicServer> <mfb> oh, that 22:04:33 <PublicServer> <MrD2DG> The SLH 06 to BBH03 merger is weird though :/ 22:04:45 <PublicServer> <mfb> :D 22:04:47 <PublicServer> <mfb> yes 22:04:49 <PublicServer> <MrD2DG> Has to share with 1 ML :P 22:05:21 <PublicServer> <Sigma> BBH04 *shudder* 22:05:25 <PublicServer> <MrD2DG> :P 22:05:27 <PublicServer> <mfb> but there is no real way to improve it at that point without moving the water station exit or something like that 22:05:32 <PublicServer> <MrD2DG> Yeah 22:05:58 <PublicServer> <MrD2DG> BBH 01 looks like a mess, I cant tell if its fully connected 22:06:17 <PublicServer> <Sigma> it isn't 22:06:34 <PublicServer> <mfb> well, all lines have all options 22:06:43 <PublicServer> <mfb> but some have them twice 22:06:48 <PublicServer> <MrD2DG> Lol 22:06:49 <PublicServer> <mfb> and some have to take strange routes 22:08:36 <PublicServer> <mfb> that is not important 22:08:44 <PublicServer> <mfb> to east is enough 22:08:52 <PublicServer> <mfb> as it gets its own line there 22:08:59 <PublicServer> <MrD2DG> ? 22:09:33 <PublicServer> *** made screenshot at 00001037: http://ps.openttdcoop.org/publicserver/webcam/00001037.png 22:11:22 <PublicServer> <MrD2DG> Hmm 22:11:26 <PublicServer> <XeryusTC> :o! 22:11:28 <PublicServer> <Sigma> oh noe 22:11:28 <PublicServer> <MrD2DG> :P 22:11:28 <PublicServer> <XeryusTC> use trees :P 22:11:38 <PublicServer> <mfb> already filled everything with trees 22:13:27 <PublicServer> <XeryusTC> just replanted all of the trees for the lumbermills 22:13:33 <PublicServer> <XeryusTC> because you lot forgot it ofcourse :P 22:13:52 <PublicServer> <mfb> they get enough trees 22:13:54 <PublicServer> <MrD2DG> I usually do :) 22:14:03 <PublicServer> <Sigma> they eat them really quickly as well 22:14:05 <PublicServer> <Sigma> lol 22:14:11 <PublicServer> <Mazur> Why are their !trees signs gone? I thought those quite handy. 22:14:17 <PublicServer> <mfb> industry list? 22:14:17 <PublicServer> <XeryusTC> mfb: they need trees pretty close for max production 22:14:43 <PublicServer> <XeryusTC> Mazur: i removed them as there were way too many if we'd cover every undustry 22:15:00 <PublicServer> <XeryusTC> i have my industry map set to display lumber mills only :P 22:15:10 <PublicServer> <mfb> or that 22:15:12 <PublicServer> <MrD2DG> :P 22:16:01 <XeryusTC> !rcon set max_trains 22:16:01 <PublicServer> XeryusTC: Current value for 'max_trains' is: '651' (min: 0, max: 5000) 22:16:13 <PublicServer> <XeryusTC> jam! 22:16:19 <PublicServer> <XeryusTC> bbh7 22:16:49 <PublicServer> <MrD2DG> Havent been to this side of the map in ages :P 22:16:55 <PublicServer> <XeryusTC> xD 22:17:01 <PublicServer> <mfb> the entry logic is a bit strange now 22:17:28 <Sigma> many BBHs much fun 22:18:10 <PublicServer> <Mazur> Yay! I thought of a useful circuit top design that does not yet exist. 22:18:20 <PublicServer> <mfb> ? 22:18:54 <PublicServer> <Mazur> If I tell you its purpose someone else like V will simply build it. 22:19:05 <PublicServer> <mfb> :D 22:19:07 <PublicServer> <MrD2DG> :P 22:19:10 <PublicServer> <XeryusTC> xD 22:19:18 <PublicServer> <Mazur> Or X. 22:19:43 <PublicServer> * Mazur washes the brown from his nose. 22:19:45 <PublicServer> <MrD2DG> The lack of a 3tile 300mph bridge is very annoying :/ 22:19:47 <PublicServer> <XeryusTC> wtf 22:19:55 <PublicServer> <XeryusTC> who decided to use pbs for double bridges in slh4? 22:20:06 <PublicServer> <mfb> wtf 22:20:20 <PublicServer> <MrD2DG> Lol 22:20:24 <PublicServer> <MrD2DG> Havent touched that 22:20:36 <PublicServer> <XeryusTC> xD 22:21:04 <PublicServer> <Mazur> I nevur touched nuffink. 22:21:13 <PublicServer> <mfb> ah 22:21:21 <PublicServer> <MrD2DG> :P 22:21:27 <PublicServer> <mfb> sry 22:22:00 <PublicServer> <XeryusTC> bbh 7 jamming again 22:22:57 <PublicServer> <Mazur> Anyway, mfb: The circuit would be for BBHs to keep one side of a join green if another train is coming, whichever line is flowing at that moment. 22:23:29 <mfb-> hm? 22:23:36 <PublicServer> <Mazur> Sort of switching prio. 22:23:43 <PublicServer> *** Spike has left the game (leaving) 22:23:48 *** sla_ro|master has quit IRC 22:24:11 <PublicServer> <Mazur> Because in a BBH you should not give either line of a join permanent prio. 22:24:28 <mfb-> ah 22:24:29 <PublicServer> <MrD2DG> Thats true 22:24:34 <PublicServer> *** made screenshot at 00009FBF: http://ps.openttdcoop.org/publicserver/webcam/00009FBF.png 22:24:39 <mfb-> we checked a twoway-prio with a logic train 22:24:46 <mfb-> PSG199 I think 22:24:55 <mfb-> worked, but got some disadvantages, too 22:25:19 <PublicServer> <XeryusTC> my joiner design in the previous game had a kind of double prio system 22:25:29 <PublicServer> <Mazur> Yes, thought of one just now, as well, which is why I decided to spill the beans. 22:26:00 <mfb-> it got removed at some time as we got more lines so the join was not needed any more 22:26:39 <PublicServer> <XeryusTC> oh 22:26:44 <PublicServer> <XeryusTC> got 6 vehicles with an invalid order 22:26:54 <PublicServer> <XeryusTC> and we need a new SC 22:27:06 <PublicServer> <mfb> SC? 22:27:08 <PublicServer> <Mazur> Whereabouts? 22:27:11 <PublicServer> <XeryusTC> service centre 22:27:17 *** TWerkhoven has quit IRC 22:27:21 <PublicServer> <mfb> for what? 22:27:30 <PublicServer> <XeryusTC> to send trains to 22:27:30 <PublicServer> <Mazur> For hayhem. 22:27:36 <PublicServer> <Mazur> nayhem. 22:27:42 <PublicServer> <mfb> which trains why? 22:28:13 <PublicServer> <XeryusTC> these trains without a pickup station for example 22:28:29 <PublicServer> <XeryusTC> or when we want to depot trains to lighten the load on the network while we work on it for example 22:28:37 <PublicServer> <XeryusTC> like we did during the last expansion :P 22:28:39 <PublicServer> <Mazur> You could switch one ot my !add trains station, or two. 22:28:58 <PublicServer> <mfb> CL1 :( 22:29:06 <PublicServer> <Mazur> I know. 22:29:16 <PublicServer> <MrD2DG> What a lovely place for a station :) 22:29:54 <PublicServer> <XeryusTC> oh btw mfb, those lumber stations you build are in really inconvenient places 22:29:58 <PublicServer> <Mazur> Yeah, I thoiught it might be appreciated,. 22:30:01 <PublicServer> <XeryusTC> anyway, trains deleted 22:30:03 <PublicServer> <MrD2DG> Lol 22:30:29 <PublicServer> <mfb> I don't think these tiles will be a problem 22:30:47 <PublicServer> <XeryusTC> it makes expansion _very_ hard though 22:30:51 <PublicServer> <XeryusTC> especially at the factory 22:30:57 <PublicServer> <mfb> SLH05b? 22:31:12 <PublicServer> <mfb> you can move the station 22:31:14 <PublicServer> <XeryusTC> slh 4 and 10 22:31:20 <PublicServer> <XeryusTC> aspecially 10 22:31:22 <PublicServer> <mfb> really no problem 22:31:32 <PublicServer> <XeryusTC> you basically build straight through a SLH and a MSH 22:31:32 <PublicServer> <MrD2DG> Wait is SLH 03 tripled fully? 22:31:58 <PublicServer> <mfb> just saw that at the moment there was the possibility 22:31:58 <PublicServer> <XeryusTC> it is that i have moved some of the exits in the meanwhile 22:32:05 <PublicServer> <mfb> but there are many other ways how to connect that 22:32:17 <PublicServer> <XeryusTC> because there was a much needed upgrade needed, but not possible like this 22:32:28 <PublicServer> <MrD2DG> much needed upgrade needed :P 22:32:35 <PublicServer> <XeryusTC> next time i'd rather have you not fund industries in the middle of important hubs 22:32:47 <PublicServer> <mfb> I don't see where you moved my lines to expand anything 22:32:59 <PublicServer> <XeryusTC> i didnt move your lines 22:33:09 <PublicServer> <mfb> so they did not block? 22:33:11 <PublicServer> <XeryusTC> instead i made extra exits from the station 22:33:20 <PublicServer> <XeryusTC> but i'd rather have upgraded that area 22:33:30 <PublicServer> <XeryusTC> which has now become an even bigger mess thanks to you 22:33:36 <PublicServer> <mfb> just remove everything 22:33:43 <PublicServer> <mfb> I can build a new station afterwards 22:34:02 *** Sigma| has joined #openttdcoop 22:34:12 <PublicServer> <MrD2DG> Ill take that as a yes.. 22:34:18 <PublicServer> <MrD2DG> Gonna complete the loop then... 22:34:32 <PublicServer> <mfb> ? 22:34:36 <PublicServer> <MrD2DG> SLH 03 22:34:40 <PublicServer> <mfb> what is missing? 22:34:42 <PublicServer> <MrD2DG> Fully tripled? 22:34:46 <PublicServer> <mfb> yes 22:34:46 <PublicServer> <MrD2DG> Was just asking 22:35:01 <PublicServer> <mfb> the merge for the oil trains is not the best, as we only have 2 lines there 22:35:05 <PublicServer> <MrD2DG> Oh was wondering hy it wasnt connected to BBH 01 then 22:35:07 <PublicServer> <mfb> but it should be enough 22:35:13 <PublicServer> <mfb> oh 22:35:19 <PublicServer> <mfb> just build the 3rd line 22:35:22 <PublicServer> <mfb> nothing to do ther 22:35:26 <PublicServer> <MrD2DG> Ok 22:36:12 <XeryusTC> !rcon set max_trains 750 22:36:12 <PublicServer> XeryusTC: CmdRemoveSingleRail mfb date:2161-10-14 tile:000013E5 p1:00000003 p2:00000005 text: price:-66 22:37:50 *** Progman has quit IRC 22:38:44 <PublicServer> <MrD2DG> Hmm the factory area is jammy now :/ 22:38:57 <PublicServer> <XeryusTC> bbh 7 is yeah 22:39:34 <PublicServer> *** made screenshot at 00005DBB: http://ps.openttdcoop.org/publicserver/webcam/00005DBB.png 22:39:44 <PublicServer> <XeryusTC> we could build what is basically a bypass for bbh2 22:40:03 <PublicServer> <XeryusTC> so trains from bbh 3 exit the ML before bbh2 and use one of the entries for the station 22:40:28 *** Sigma has quit IRC 22:40:29 <PublicServer> <MrD2DG> That sounds like the easiest option :P 22:40:39 <PublicServer> <mfb> total mess? 22:40:44 <PublicServer> <MrD2DG> That too 22:40:58 <PublicServer> <XeryusTC> yeah 22:41:01 <PublicServer> <XeryusTC> bit further down the line though 22:41:07 <PublicServer> <mfb> sounds nice 22:41:13 <PublicServer> <XeryusTC> so you actually make it easy for yourself 22:41:55 <PublicServer> <mfb> wtf 22:42:01 <PublicServer> <MrD2DG> ? 22:42:15 <PublicServer> <XeryusTC> :P 22:42:21 <PublicServer> <MrD2DG> I think you might need more than 1 line... 22:42:23 <PublicServer> <Mazur> *duh* 22:42:29 <PublicServer> <mfb> one is enouth 22:42:29 <PublicServer> <MrD2DG> Considering a LOT of trains will be using that 22:42:29 <PublicServer> <mfb> gh 22:42:36 <PublicServer> <mfb> it is only a bypass 22:42:38 <PublicServer> <XeryusTC> we can use it for just part of the trains 22:42:42 <PublicServer> <mfb> and the entry is one line only, too 22:42:52 <PublicServer> <MrD2DG> Hmm... 22:43:01 <Mazur> !gap 8 22:43:01 <PublicServer> Mazur: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2) 22:43:11 <Mazur> !gap 2 8 22:43:11 <PublicServer> Mazur: You need 2 tunnels/bridges for trainlength 2 and gap 8. 22:45:33 <PublicServer> <MrD2DG> Factory exit jam 22:45:46 <PublicServer> <mfb> hmm 22:45:52 <PublicServer> <mfb> the merge should be after the BBJ 22:45:58 <PublicServer> <mfb> BBH. or even after BBH07 22:46:08 <PublicServer> <MrD2DG> Another by bypass? :P 22:46:22 <PublicServer> <mfb> strange 22:46:29 <PublicServer> <mfb> town drop trains use the western line 22:46:47 <PublicServer> <mfb> ah ok I know why 22:46:59 <PublicServer> <MrD2DG> They always have 22:49:28 *** KenjiE20 has quit IRC 22:50:13 <PublicServer> *** Sigma has left the game (leaving) 22:50:27 <PublicServer> <mfb> hmm 22:50:37 <PublicServer> <mfb> that 3/4 of the factory exit now 22:50:39 <PublicServer> <mfb> pickup part 22:54:04 *** Phoenix_the_II has joined #openttdcoop 22:54:04 *** ChanServ sets mode: +o Phoenix_the_II 22:54:34 <PublicServer> *** made screenshot at 00004BCA: http://ps.openttdcoop.org/publicserver/webcam/00004BCA.png 22:57:14 <PublicServer> *** Mazur has left the game (leaving) 22:57:16 <PublicServer> <mfb> hmm 22:57:22 <PublicServer> <mfb> some more bypasses and we get closer to chaos 22:57:40 <PublicServer> <MrD2DG> I thought it would be better to just upgrade the BBH(s) 22:57:54 <PublicServer> <mfb> 5th line for BBH04? 22:57:56 <PublicServer> <mfb> try it :D 22:58:02 <PublicServer> <MrD2DG> Pretty sure if we ignore the problem itll just come back later 22:58:04 <PublicServer> <MrD2DG> Lol NTY 22:58:13 <PublicServer> <mfb> is already merged with 05... 22:58:35 <PublicServer> <MrD2DG> I think if it was rebuilt it could be made a bit smaller 22:58:45 <PublicServer> <MrD2DG> Full of workarounds atm 22:58:45 <PublicServer> <mfb> of course 22:58:59 <PublicServer> <mfb> but that does not help much 22:59:19 <PublicServer> <mfb> actually it is possible to add a line there 22:59:30 <PublicServer> <MrD2DG> Anyway i was talking about the BBH 07 problem 22:59:36 <PublicServer> <mfb> the bad thing is to get it out of bb05 at the right place 22:59:38 <PublicServer> <MrD2DG> 04 is flowing smoothly atm it seems 22:59:48 <PublicServer> <mfb> 07, to 22:59:49 <PublicServer> <mfb> o 23:08:40 <PublicServer> <MrD2DG> Why is the goods train in the train yard non existent? 23:08:55 <PublicServer> <MrD2DG> We really getting that desperate for trains? :P 23:08:57 <PublicServer> <mfb> good question 23:09:15 <PublicServer> <XeryusTC> because the goods train was useless 23:09:25 <PublicServer> <XeryusTC> a) it would need two, one for each pickup 23:09:35 <PublicServer> *** made screenshot at 00005E0B: http://ps.openttdcoop.org/publicserver/webcam/00005E0B.png 23:09:42 <PublicServer> <XeryusTC> b) you can just copy any goods train from the station ietself 23:09:44 <PublicServer> <MrD2DG> Ahh 23:09:46 <PublicServer> <mfb> food train? 23:09:56 <PublicServer> <MrD2DG> Always forget about the refinery 23:10:13 <PublicServer> <XeryusTC> c) you needed to change the order anyway, so you'd have to share orders anyway, which also leads to b 23:17:43 <PublicServer> <XeryusTC> does someone bmind if i move Flaningstone-on-sea Mines a bit? 23:17:50 <PublicServer> <MrD2DG> Nope 23:20:18 <PublicServer> <XeryusTC> sorry about your eyecandy btw 23:20:28 <PublicServer> <MrD2DG> :P np 23:21:03 <PublicServer> <XeryusTC> oh that fucking town xD 23:21:11 <PublicServer> <MrD2DG> Lol 23:22:12 <PublicServer> <XeryusTC> stop 23:22:22 <PublicServer> *** Sylf joined the game 23:22:23 <PublicServer> <MrD2DG> ? 23:22:23 <PublicServer> <mfb> ok, kill first 23:22:23 <PublicServer> <Sylf> halo 23:22:36 <PublicServer> <MrD2DG> Oh, thought you were talking to me 23:22:38 <PublicServer> <XeryusTC> stop doing stuff 23:22:41 <PublicServer> <XeryusTC> around the town 23:22:47 <PublicServer> <XeryusTC> you cant remove a town with 2 people 23:22:56 <PublicServer> <MrD2DG> Wasnt me 23:22:58 <PublicServer> <MrD2DG> & Hi Sylf 23:24:35 <PublicServer> *** made screenshot at 0000D0B2: http://ps.openttdcoop.org/publicserver/webcam/0000D0B2.png 23:24:48 <PublicServer> <XeryusTC> genocide is something which is the easiest to do on your own in this game ;) 23:25:23 <PublicServer> <XeryusTC> leave the road plx 23:26:01 <PublicServer> <XeryusTC> towns are allowed to build roads in this game 23:28:37 <PublicServer> <Sylf> darn, spaghetti joiner is gone 23:29:06 <PublicServer> <XeryusTC> which spaghetti joiner? 23:29:12 <PublicServer> <Sylf> town drop exit 23:29:59 <PublicServer> <MrD2DG> Oh lol sorry Sylf 23:30:20 <PublicServer> <Sylf> :p 23:31:28 *** perk11 has quit IRC 23:31:51 <PublicServer> <Sylf> .... I can't really tell where SLH 06 ends and BBH 03 starts anymore 23:32:00 <PublicServer> <MrD2DG> Noone can :/ 23:32:00 <PublicServer> <mfb> ;) 23:32:13 <PublicServer> <mfb> same at BBH01/05 23:32:20 <PublicServer> <mfb> 04/05 sorry 23:32:22 <PublicServer> <Sylf> yarrr 23:32:24 <PublicServer> <MrD2DG> I did manage to squeeze a sort of proper merger for SLG 06 to BBH 03 though :) 23:32:47 <PublicServer> <mfb> nice 23:32:53 <PublicServer> <Sylf> good lord, this game went through some good transformations today 23:33:01 <PublicServer> <MrD2DG> Lol 23:33:05 <PublicServer> <mfb> just the one prio is broken 23:33:42 <PublicServer> <MrD2DG> Well you can always add to the transformations Sylf, BBH 04 is yours :) 23:33:58 <PublicServer> <Sylf> what 23:34:03 <PublicServer> <mfb> solved with pbs 23:34:05 <PublicServer> <Sylf> we need more changes to 04? 23:34:18 <PublicServer> <MrD2DG> I dont think its properly connected 23:34:22 <PublicServer> <MrD2DG> And its huge 23:34:58 <PublicServer> <mfb> solved without PBS :D 23:35:08 <PublicServer> <MrD2DG> V would be proud :D 23:35:31 <PublicServer> <XeryusTC> bbh8 seems to be jamming 23:35:45 <PublicServer> <MrD2DG> :/ 23:35:59 <PublicServer> <MrD2DG> That line was basically empty earlier 23:36:01 <PublicServer> <mfb> good night 23:36:05 <PublicServer> <MrD2DG> Trains being rerouted? 23:36:07 <PublicServer> <XeryusTC> i think it is the tunnels at slh13 23:36:07 <PublicServer> <MrD2DG> GN 23:36:13 <PublicServer> <Sylf> night mfb 23:36:16 <PublicServer> <mfb> some good trains take this route now 23:36:18 <PublicServer> <XeryusTC> gn 23:36:25 <PublicServer> <XeryusTC> mfb: i forced them there 23:36:33 <PublicServer> <mfb> the tunnels are bad, yes 23:36:35 <PublicServer> <XeryusTC> as a test 23:36:41 <PublicServer> <mfb> they were even worse before 23:36:47 <PublicServer> <mfb> ah ok 23:36:55 <PublicServer> <mfb> that is why the lines are so full 23:37:21 <PublicServer> *** mfb has left the game (leaving) 23:37:59 *** mfb- has quit IRC 23:38:53 <PublicServer> <XeryusTC> hopefully it is a bit more synced now 23:39:35 <PublicServer> *** made screenshot at 0000CC54: http://ps.openttdcoop.org/publicserver/webcam/0000CC54.png 23:41:35 <PublicServer> <MrD2DG> Oil drop jamming 23:41:43 <PublicServer> <MrD2DG> Oh 23:42:01 <PublicServer> <MrD2DG> Not enough space in the bay 23:42:03 <PublicServer> <Sylf> slow exit at BBH 01 23:42:14 <PublicServer> <MrD2DG> ^ That too 23:42:20 <PublicServer> <Sylf> and that's an ugly exit 23:42:24 <PublicServer> <XeryusTC> it might have to do something with 3 lines being forced into one 23:42:31 <PublicServer> <Sylf> yeah 23:43:17 *** Sigma| has quit IRC 23:46:00 <PublicServer> <Sylf> we should separate oil drop exit & BBH 01 23:46:20 <PublicServer> <MrD2DG> Yeah 23:49:21 <PublicServer> <XeryusTC> feck 23:49:25 <PublicServer> <Sylf> Qp 23:49:27 <PublicServer> <Sylf> :p 23:49:31 <PublicServer> <MrD2DG> Lol 23:49:43 <PublicServer> <XeryusTC> well, time to grab some food 23:50:00 <PublicServer> <MrD2DG> xD 23:50:27 <PublicServer> *** Sylf has left the game (connection lost) 23:50:29 <Sylf> bleh 23:54:36 <PublicServer> *** made screenshot at 00000FB1: http://ps.openttdcoop.org/publicserver/webcam/00000FB1.png 23:56:39 <PublicServer> <XeryusTC> there, balancers done 23:57:21 <PublicServer> <XeryusTC> wtf@ those double bridges under the BBH1 sign 23:57:43 <PublicServer> <MrD2DG> Lol dunno what they were thinking 23:58:17 <md_> !help 23:58:17 <PublicServer> md_: http://www.openttdcoop.org/wiki/IRC_Commands