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03:07:16 *** Mark_ has quit IRC 04:58:25 *** Absolutis has joined #openttdcoop 05:03:30 <Absolutis> !password 05:03:30 <PublicServer> Absolutis: warden 05:03:32 <Absolutis> !fish 05:03:32 <PublicServer> Absolutis: Today's fish is a sword fish, battered and fried. 05:03:38 <Absolutis> hmm' 05:04:16 <PublicServer> *** Game still paused (number of players) 05:04:19 <PublicServer> *** Absolutis joined the game 05:35:08 *** sla_ro|master has joined #openttdcoop 05:49:18 *** Ryton has quit IRC 05:54:16 *** Tray has joined #openttdcoop 06:12:55 *** Ryton has joined #openttdcoop 06:20:22 <Ryton> !password 06:20:22 <PublicServer> Ryton: pucked 06:21:24 <PublicServer> *** Game still paused (number of players) 06:21:27 <PublicServer> *** Ryton joined the game 06:23:10 <PublicServer> <Ryton> nice work XeryusTC, around BBH05 exit! 06:25:18 <PublicServer> *** made screenshot at 00002C81: http://ps.openttdcoop.org/publicserver/webcam/00002C81.png 06:29:19 *** TWerkhoven has joined #openttdcoop 06:33:38 <PublicServer> *** Absolutis has joined company #1 06:33:38 <PublicServer> *** Game unpaused (number of players) 06:37:45 *** DayDreamer has joined #openttdcoop 06:38:21 <PublicServer> <Absolutis> btw, look at 1 GB 20 years ago and now 06:38:29 <Absolutis> http://crap.fi/show/5597/735 06:40:18 <PublicServer> *** made screenshot at 000081F2: http://ps.openttdcoop.org/publicserver/webcam/000081F2.png 06:41:06 <PublicServer> <Absolutis> i think it s pretty much time for finalizing 06:41:12 <PublicServer> <Absolutis> and whatnot 06:42:31 <PublicServer> *** Absolutis has joined spectators 06:42:31 <PublicServer> *** Game paused (number of players) 06:42:47 <PublicServer> <Absolutis> did you have something WIP? 06:53:14 <V453000> !password 06:53:14 <PublicServer> V453000: boomed 06:53:34 <PublicServer> *** Game still paused (number of players) 06:53:34 <PublicServer> *** Game unpaused (number of players) 06:53:34 <PublicServer> <V453000> hi 06:53:34 <PublicServer> *** V453000 joined the game 06:56:25 *** pugi has joined #openttdcoop 06:58:05 <PublicServer> *** Absolutis has joined company #1 07:03:52 <PublicServer> <V453000> WTF? 07:04:02 <PublicServer> <V453000> The mount everest unnecessary tunnel? 07:04:04 <PublicServer> <V453000> seriously 07:04:14 <PublicServer> <Absolutis> yeah. 07:04:33 <PublicServer> <Absolutis> it's unnecessary. 07:04:40 <PublicServer> <V453000> it is stupid 07:10:18 <PublicServer> *** made screenshot at 00006AFE: http://ps.openttdcoop.org/publicserver/webcam/00006AFE.png 07:10:58 <PublicServer> <Ryton> quite 07:11:13 <PublicServer> <V453000> I am surprised that oil drop is still there 07:11:59 <PublicServer> *** Absolutis has joined spectators 07:12:04 *** ODM has joined #openttdcoop 07:12:04 *** ChanServ sets mode: +o ODM 07:12:15 <PublicServer> <Ryton> why should it be gone? 07:12:22 <PublicServer> <V453000> the station is horrible 07:12:34 <PublicServer> <V453000> in any other game it would break 07:12:42 <PublicServer> <V453000> the maglevs just come so far from each other that it doesnt 07:12:55 <PublicServer> <V453000> which is just a matter of luck rather 07:13:17 <PublicServer> <Ryton> would it be better if synced? 07:13:23 <PublicServer> <Ryton> or you mean the entrance is horrible too? 07:13:26 <PublicServer> <V453000> synced is no problem at all 07:13:33 <PublicServer> <V453000> problem is the loooong presignal array 07:13:45 <PublicServer> <V453000> the last platforms are extremely slow 07:13:48 <PublicServer> <V453000> see 07:13:50 <PublicServer> <V453000> just like now 07:13:56 <PublicServer> <Ryton> isnt hard to fix that, is it? 07:13:59 <PublicServer> <V453000> no 07:14:01 <PublicServer> <Ryton> not for the first row anyway 07:14:07 <PublicServer> <V453000> that is the point why the station is so badly built 07:14:34 <PublicServer> <V453000> well you need to move stuff abit 07:14:45 <PublicServer> <V453000> to make it fit exactly 07:16:35 <PublicServer> <V453000> why that :o 07:16:50 <PublicServer> <Ryton> trying to move the prios to another line befor it 07:16:53 <PublicServer> <V453000> probably just leae it as it is 07:16:55 <PublicServer> <Ryton> just trying :-) 07:17:02 <PublicServer> <V453000> ok :) 07:17:03 <PublicServer> <V453000> it cant get worse 07:17:22 <Absolutis> !fish 07:17:22 <PublicServer> Absolutis: Today's fish is a sword fish, battered and fried. 07:17:36 <PublicServer> <Ryton> I'll fiddle around in a savegame then :-) 07:17:53 *** Mark has joined #openttdcoop 07:18:03 <Mark> hiya 07:18:05 <PublicServer> <Ryton> I guess it would it help already to split the prios into 2 blocks? 07:18:09 <PublicServer> <V453000> come fiddle to the bottom of the map 07:18:12 <PublicServer> *** TWerkhoven joined the game 07:18:15 <PublicServer> <V453000> Hi Mark! :) nice to see 07:18:58 <Mark> hello V453000 :) 07:19:00 <Mark> how are you? 07:19:19 <V453000> I am very busy but just fine :) I am moving so a lot of work on the new flat 07:19:41 <V453000> and I also started drawing some sprites so that is what I fill my spare time with :) 07:19:50 <V453000> how is the other part of the world? :) 07:20:32 <Mark> good 07:20:48 <Mark> im in adelaide again for eye surgery but im flying back to darwin tonight 07:20:52 <Mark> thankgod, its freezing here 07:20:58 <PublicServer> <V453000> again? :o 07:21:09 <Mark> yeah.. 3rd time now 07:21:19 <PublicServer> <V453000> oh that sucks :( 07:21:25 <Mark> and im gonna have another operation in 3 months 07:21:27 <PublicServer> <V453000> you already know what is up with it? 07:21:38 <Mark> yeah it does, better than going blind though 07:21:42 <Mark> detached retina 07:21:52 <PublicServer> <V453000> hm :o 07:22:36 <V453000> http://dev.openttdcoop.org/attachments/1707/Slug01_small02.png :P 07:23:01 <V453000> this should heal your eye :) 07:23:21 <Mark> whats that? 07:23:28 <V453000> that is ... a slug 07:23:34 <Mark> what the hell is a slug 07:23:42 <V453000> a train! :D 07:23:50 <Phazorx> V 07:23:53 <Mark> looks like some sort of catterpillar 07:24:07 <V453000> well slug is a snail without the house 07:24:09 <Phazorx> recall FPP drop/pickup from this game? 07:24:15 <Mark> oh i see now 07:24:15 <V453000> Phazorx: sure thing 07:24:19 <Mark> hah thats cool 07:24:26 <Mark> did you draw it? 07:24:29 <V453000> sure 07:24:36 <V453000> http://dev.openttdcoop.org/attachments/1693/Wagons_Flatbed02_04_x.png here are some wagons :P 07:24:38 <Phazorx> V453000: there are mixed platforms from both and queue + overflow loop 07:24:53 <V453000> yes 07:24:55 <Phazorx> are both queues and loop everywhere by design of yours or someone added sometihng? 07:24:57 *** ODM has quit IRC 07:25:10 <V453000> just pickup loops 07:25:16 <V453000> drop cant, it has the presignals for that 07:25:17 <Phazorx> i just cant figure out why there are queues on drop platforms 07:25:18 <PublicServer> *** made screenshot at 000026CD: http://ps.openttdcoop.org/publicserver/webcam/000026CD.png 07:25:35 <V453000> simply because the drop should never be too full really 07:25:42 <Phazorx> well it was 07:25:51 <Phazorx> and overflow should work for this case 07:25:53 <Mark> V453000: thats brilliant 07:26:01 <V453000> sure, if the station is not built for sufficient capacity 07:26:06 <V453000> Mark: thank you :) motivating 07:26:09 *** ODM has joined #openttdcoop 07:26:09 *** ChanServ sets mode: +o ODM 07:26:39 <Mark> i made a map for the next game btw 07:26:43 <Mark> http://wiki.openttdcoop.org/File:Some_psg_by_mark.sav 07:26:45 <V453000> oh, awesome :) 07:26:50 <Phazorx> Mark: screenshot? 07:27:14 <Mark> nope sorry 07:27:21 <Phazorx> can you make one :) 07:27:24 <PublicServer> *** V453000 has left the game (leaving) 07:27:26 <Phazorx> i'm kinda in the office 07:27:29 <Mark> not on this computer no... 07:27:34 <Phazorx> ahh same issue 07:28:15 <V453000> oh jesus, UKRS 2? :(( 07:28:35 <Mark> yeah i didnt realise theyre so slow 07:28:43 <Mark> dbset didnt work for some reason 07:28:49 <V453000> not just slow but the choice of engines is horrific 07:28:59 <V453000> DB set is only for temperate or alpine 07:29:05 <V453000> not arctic 07:29:13 <Mark> that explains it 07:29:26 <V453000> and UKRS needs parameters 0 3 0 to work in arctic (if you tried) 07:29:31 <Phazorx> norway trians work on arctic as i recall 07:29:38 <Phazorx> but there are no good cars for it 07:29:41 <Mark> is there any way to change it? 07:29:46 <V453000> hmm 07:29:51 <V453000> is the map somehow modified? 07:30:03 <Mark> in what way? 07:30:15 <V453000> is it reproducible via map seed? 07:30:21 <V453000> with just adding the few towns? 07:30:40 <V453000> or did you make some artificial islands etc 07:30:51 <Mark> its completely random 07:30:57 <Mark> i didnt even manually place the towns 07:31:25 <V453000> oh :) 07:31:28 <Mark> so yeah i suppose i could re create it 07:31:36 <V453000> well then you can just open it in game and type "getseed" in console 07:32:02 <V453000> I would vote for UKRS as that is probably the best for mixed pax and cargo networks :) 07:32:28 <Mark> yeah i'll do that later on my laptop and upload it tonight or something 07:32:29 <Phazorx> can 2ccs be used normally in arctic? 07:32:45 <V453000> Phazorx: it can but 2cc sucks qutie a bit imo :( 07:33:06 <Phazorx> does it now? 07:33:12 <V453000> UKRS has some great combinations of trains, particularly good for pax + cargo 07:33:32 <V453000> Phazorx: 2cc set 1.0.1 was imo sucky but playable, 2cc set v2 is absolutely horrific 07:33:34 <Phazorx> most issues i ever had with arctic/tropical is poor choice of wagons 07:33:44 <V453000> Mark: there is one more thing, hold on 07:34:15 <V453000> Mark: it would be best if you made the map with an older revision I will need to send to you 07:34:28 <V453000> because the current nightlies do not allow swapping engines around 07:34:48 <V453000> so we need to build engines there and then just clone them in the new revisions 07:34:52 <V453000> sec. going for the hdd 07:35:06 <Mark> dont bother sending it 07:35:12 <Mark> im not on my laptop atm 07:35:26 <Mark> i think i got some older revisions on my laptop 07:35:44 <V453000> ok 07:35:53 <Mark> why did they remove that feature? 07:36:06 <V453000> well, that is a good question 07:36:28 <V453000> the official reason is because some retard found out that ONE wagon in DB set breaks if turned around 07:36:48 <V453000> and so the devs decided that all authors should recreate their newgrfs to explicitly allow the feature 07:36:54 <V453000> the feature is there, but it needs to be allowed 07:36:57 <PublicServer> <Ryton> some other Questions: ^please add VAST fences :-) 07:36:59 <Mark> i didnt know ottd changes their code for newgrfs 07:37:56 <V453000> Mark: you need 21950 or older 07:38:05 <V453000> I have it so I can re-create the map for you if you want 07:38:24 <Mark> thatd be a lot easier i suppose 07:38:45 <V453000> ok :) I will just replace the train sets and eventually add some candy newgrfs etc 07:38:59 <PublicServer> <Ryton> ty V 07:39:12 <V453000> :) 07:39:19 <PublicServer> <Ryton> and logic trains plz 07:39:25 <PublicServer> <Ryton> but that was probably already the plan? 07:39:40 <V453000> why logic trains 07:39:41 <V453000> no need 07:39:45 <V453000> and these can be added later 07:39:51 <PublicServer> <Ryton> ah, didnt knew 07:40:01 <V453000> anyway, cya, I have to to now 07:40:01 <PublicServer> <Ryton> isnt that in a GRF too? 07:40:06 <V453000> Ryton: it is 07:40:13 <V453000> but easily addable 07:40:18 <PublicServer> *** made screenshot at 0000323E: http://ps.openttdcoop.org/publicserver/webcam/0000323E.png 07:40:19 <PublicServer> <Ryton> ok, nice to know 07:40:54 <Mark> can you add grfs to a running game? 07:41:19 <Phazorx> to a save of it 07:41:47 <PublicServer> <Ryton> btw, could one change the status to finalising? 07:41:53 <PublicServer> <Ryton> or is it still building phase? 07:42:19 <TWerkhoven> V: was engine-turning-around disabled for newgrf-engines only? 07:42:28 <TWerkhoven> because i could reverse engines in this game with teh current revision 07:42:40 <Mark> oh shit im out of credit already 07:43:37 <Phazorx> !stage finalizing 07:43:38 <Mark> i might just go to the airport now and use their free internet for 3 hours.. 07:43:48 <Phazorx> @rcon stage finalizing 07:43:52 <Mark> @stage 07:43:52 <Webster> Mark: (stage <an alias, 1 argument>) -- Alias for "topic set 3 STAGE: ". 07:44:00 <Phazorx> @stage finalizing 07:44:00 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG211 (r22727) | STAGE: finalizing | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands" 07:44:04 <Phazorx> there 07:44:06 <Phazorx> thanks Mark 07:44:08 <PublicServer> <Ryton> ty 07:44:12 <Absolutis> @logs 07:44:22 <Mark> alrighty im off 07:44:25 <Absolutis> @coopstats 07:44:28 <Mark> cya guys later 07:44:35 <Absolutis> webster still hates me. 07:44:47 <Ryton> @logs 07:44:48 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/ 07:44:49 <Ryton> @coopstats 07:44:50 <Webster> #openttdcoop @ OFTC stats by Webster - http://webster.openttdcoop.org/stats.html 07:45:03 *** Mark has quit IRC 07:45:49 <Ryton> who keeps thelogs btw? 07:45:59 <Ryton> webster I presume? 07:47:12 <Ryton> he was sleeping then, earlier today ;-) 07:47:22 <Ryton> or she? :p 07:47:48 <planetmaker> definitely she 07:48:11 <planetmaker> :-) Moin 07:48:48 <Ryton> ellow :-) 07:49:04 <Ryton> any idea why SHE ignores Absolutis ? 07:49:45 <planetmaker> That's what women do when they are abused by a person too much 07:49:50 <planetmaker> it's an old grudge 07:49:57 <PublicServer> <Absolutis> oh. 07:49:59 <planetmaker> he earned it months ago 07:50:09 <PublicServer> <Absolutis> now i know why webster ignores me. 07:50:19 <PublicServer> <Absolutis> one time, i @rouletted very much. 07:50:37 <Ryton> :-) 07:50:47 <Ryton> @roulette spin 07:50:47 <Webster> *SPIN* Are you feeling lucky? 07:50:58 <Ryton> you flooded her? :-) 07:51:05 <PublicServer> <Absolutis> ya 07:51:07 <planetmaker> you don't want to trigger that either, do you? ;-) 07:51:09 <Ryton> drowned her with requests? :-) 07:51:21 <Absolutis> and @coopstats 07:51:33 <Ryton> ah well, such knowledge can be usefull in the future, if needed :-) 07:51:36 <planetmaker> @coopstats 07:51:37 <Webster> #openttdcoop @ OFTC stats by Webster - http://webster.openttdcoop.org/stats.html 07:51:43 <planetmaker> @records 07:51:43 <Webster> #openttdcoop Records: Clients: 24 | Trains: 2553 (PSG#201) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 6,150,671 (PSG#201) 07:51:45 <Ryton> annoying a bot isnt easy most of the time :-) 07:51:57 <planetmaker> Ryton: there are bot owners... :-P 07:52:28 <PublicServer> <Absolutis> kenji must have made webster ignore me 07:52:32 <planetmaker> ^ 07:52:34 <Ryton> true. but annoying them enough to change the code is cheating ;-) 07:52:56 <planetmaker> or someone else, I don't recall 07:53:10 <Ryton> the fun thing is to find errors/loopholes in the code and abuse those :-) 07:53:23 <Ryton> @roulette spin 20 07:53:23 <Webster> Ryton: (roulette [spin]) -- Fires the revolver. If the bullet was in the chamber, you're dead. Tell me to spin the chambers and I will. 07:53:30 <Ryton> @roulette 07:53:30 *** Ryton was kicked by Webster (BANG!) 07:53:31 * Webster reloads and spins the chambers. 07:53:59 *** Ryton has joined #openttdcoop 07:54:01 <planetmaker> see. We're not interested in having our channel spammed due to that... 07:54:17 <Ryton> I can imagine :-) 07:54:20 <planetmaker> maybe I should change roulette to use ban instead of kick 07:54:44 <Absolutis> is there some TempBan command? 07:54:48 <Absolutis> that. 07:54:52 <Ryton> ban & unban is possible 07:55:12 <planetmaker> Ryton: yes... but usually not by people who have no command of webster here ;-) 07:55:17 <planetmaker> Absolutis: there is 07:55:19 <PublicServer> *** made screenshot at 00000605: http://ps.openttdcoop.org/publicserver/webcam/00000605.png 07:55:50 <Absolutis> yeah, that, or Webster ignoring whoever spams @roulette 07:58:36 <PublicServer> <Absolutis> hmm 07:58:47 <PublicServer> <Absolutis> i found an interesting piece i said from the logs 07:58:53 <Absolutis> <PublicServer> <Absolutis> in soviet russia, fire sets you! 07:59:21 <Absolutis> hehe, something like psg 198 07:59:28 <Absolutis> or psg 197 08:30:36 *** Progman has joined #openttdcoop 08:33:42 <PublicServer> *** Ryton has left the game (leaving) 08:33:42 <PublicServer> *** Game paused (number of players) 08:35:48 <PublicServer> *** TWerkhoven has joined spectators 08:36:41 *** Sigma has joined #openttdcoop 09:08:30 *** iklucas has joined #openttdcoop 09:08:42 <iklucas> !password 09:08:42 <PublicServer> iklucas: welter 09:09:20 <iklucas> !password 09:09:20 <PublicServer> iklucas: cabins 09:09:28 <PublicServer> *** Game still paused (number of players) 09:09:31 <PublicServer> *** iklucas joined the game 09:09:32 <PublicServer> <iklucas> hay 09:11:02 <PublicServer> <iklucas> anyone home?(: 09:14:25 <PublicServer> *** iklucas has left the game (leaving) 09:21:27 *** iklucas has quit IRC 09:23:15 <PublicServer> *** Game still paused (number of players) 09:23:18 <PublicServer> *** Sigma joined the game 09:25:20 <PublicServer> *** made screenshot at 00002933: http://ps.openttdcoop.org/publicserver/webcam/00002933.png 09:27:01 *** Mucht has joined #openttdcoop 09:27:01 *** ChanServ sets mode: +o Mucht 09:33:18 *** mosi|work has joined #openttdcoop 09:33:53 <PublicServer> *** Absolutis has joined company #1 09:33:53 <PublicServer> *** Game unpaused (number of players) 09:34:01 <PublicServer> <Absolutis> me. 09:38:43 *** alang has quit IRC 09:38:43 <PublicServer> *** Absolutis has joined spectators 09:38:43 <PublicServer> *** Game paused (number of players) 09:40:20 <PublicServer> *** made screenshot at 00005BD4: http://ps.openttdcoop.org/publicserver/webcam/00005BD4.png 09:50:13 <PublicServer> *** Sigma has left the game (connection lost) 10:09:50 *** alang has joined #openttdcoop 10:20:44 *** KenjiE20 has joined #openttdcoop 10:20:45 *** ChanServ sets mode: +o KenjiE20 10:20:50 <mosi|work> does autopilot+ work with openttd 1.1.1 ? 10:21:04 <mosi|work> keep getting this error when i try and run it: http://pastebin.com/7z8QB0my 10:24:49 *** Progman has quit IRC 10:26:11 <mosi|work> or is there something better instead of autopilot i should use? 10:28:23 *** iklucas has joined #openttdcoop 10:28:26 <iklucas> !players 10:28:28 <PublicServer> iklucas: Client 448 is Absolutis, a spectator 10:28:28 <PublicServer> iklucas: Client 454 is TWerkhoven, a spectator 10:28:33 <iklucas> ola 10:32:04 *** ODM has quit IRC 10:32:54 <planetmaker> olé ? 10:34:30 <mosi|work> !help 10:34:30 <PublicServer> mosi|work: http://www.openttdcoop.org/wiki/IRC_Commands 10:34:44 <KenjiE20> elo 10:35:36 <Sigma> well PublicServer is an AP+ :p 10:35:49 <Sigma> and it works apparently 10:35:59 <mosi|work> yea, wan't sure if i was using the same version though 10:36:37 *** iklucas has quit IRC 10:36:48 <mosi|work> got it from: http://dev.openttdcoop.org/projects/autopilot and the last commits were 10 months ago 10:40:29 <mosi|work> ok, appears that is the same as PublicServer is running 10:43:17 <Sigma> !version 10:43:18 <PublicServer> Sigma: Autopilot AP+ 4.0 Beta (r99.58f4971eecea) 10:44:04 <Sigma> I don't know much about it though :p 10:47:33 *** alang has quit IRC 10:50:02 <Sigma> that error message apparently means that the dedicated server is not running 10:55:37 <mosi|work> well, time to learn basic tcl stuff again so i can trace stuff back :D 10:56:02 <Sigma> or ask Ammler :p 10:58:39 <planetmaker> mosi|work: ap+ works, but no major additons are planned as it's basically technically deprecated and superseeded by the admin interface of OpenTTD 10:58:56 <planetmaker> it needs the proper tcl version, though and fails with the wrong ones 10:59:50 <mosi|work> oh yea, forgot about that with tcl D: 11:00:06 <mosi|work> only really wanted it for irc stuff mainly 11:02:53 <V453000> !password 11:02:53 <PublicServer> V453000: madcap 11:03:10 <Ammler> mosi|work: before you learn tcl, you might consider to use the java or python lib 11:03:17 <PublicServer> *** Game still paused (number of players) 11:03:18 <Ammler> which use the new admin interface 11:03:19 <PublicServer> *** V453000 joined the game 11:04:03 <Ammler> I guess, a simple irc bridge is already possible with grapes 11:04:14 <Ammler> or how that java thingy is called 11:04:46 <PublicServer> *** V453000 has left the game (leaving) 11:08:18 *** Mark has joined #openttdcoop 11:08:31 <Mark> hello 11:08:49 <Ammler> Sali Mark :-) 11:08:58 <Mark> Ammler :) 11:09:01 <Mark> how are you? 11:09:06 <Ammler> dbset never worked on arctic :-P 11:09:16 <Ammler> well, how is aussi land? 11:09:21 <Mark> maybe not :P 11:09:24 <Mark> good as always 11:09:36 <Mark> in adelaide for surgery again 11:09:44 <Mark> flying out in 2 hours 11:10:24 <PublicServer> *** made screenshot at 0000C74D: http://ps.openttdcoop.org/publicserver/webcam/0000C74D.png 11:10:31 <Ammler> hmm, surgery? 11:10:45 <Mark> eye surgery 11:10:47 <Mark> 3rd time 11:10:51 <Mark> should be fixed now.. 11:11:02 <Ammler> what do you need to fix? 11:11:11 <Mark> detached retina 11:11:16 <Ammler> dbset needs alpine set to work on arctic 11:11:27 <Sigma> wow that's pretty serious 11:11:45 <Ammler> how did you get it? 11:12:03 <Mark> apparantly it just happens 11:12:42 <Ammler> you eyes weren't used to be on head all the time 11:13:38 <Mark> what? 11:13:44 <Mark> my eyes have been in my head all my life 11:14:28 <Ammler> hmm, how is that called, if you stay below the globe? 11:14:50 <Mark> upside down? 11:14:58 <Ammler> :-) 11:15:02 <Mark> that might be it :P 11:16:20 *** alang has joined #openttdcoop 11:17:20 <Nickman87> hi all :) 11:18:00 <Mark> hello 11:18:08 <Ammler> oh another long lost :-) 11:20:38 <Nickman87> yes... been playing minecraft instead :D 11:21:26 <Ryton> @calc 255-175 11:21:26 <Webster> Ryton: 80 11:22:09 <Ammler> I guess, you aren't only one 11:22:15 <Nickman87> :) 11:22:20 <Nickman87> I still love OpenTTD though 11:22:21 <Nickman87> :) 11:22:44 <Ammler> yeah, yeah, you tell that here ;-) 11:22:57 <Nickman87> haha :) 11:23:11 <Nickman87> minecarts in minecraft just don't give me the same kick... 11:23:13 <Nickman87> :D 11:23:40 <Mark> whats minecraft? 11:23:50 <Mark> x is addicted aswel apparantly 11:24:09 <Nickman87> randomly generated world of cubes and you just do what you want :D 11:25:23 *** alang has quit IRC 11:28:08 <Nickman87> Did I miss much on openttd? :) 11:28:15 <Ammler> of course 11:28:55 <Mark> whats an airport without a bar? 11:29:02 <Mark> am i supposed to fly sober? 11:29:50 <Ammler> oh, good luck then 11:30:05 <hylje_> openttd is kind of like minecraft if you think about it 11:30:15 <hylje_> you just have a lot more trains 11:31:01 <Sigma> well it IS adelaide airport as you said :p 11:31:02 <Ammler> but videos look quite boring 11:31:04 <Sigma> http://www.foundshit.com/adelaide-airport-toilet-water-sign/ 11:31:05 <Webster> Title: Do Not Drink » Funny, Bizarre, Amazing Pictures & Videos (at www.found!@#&.com) 11:31:35 <Nickman87> lol :D 11:31:51 <hylje_> nice censorship on webster :P 11:32:08 <Nickman87> Getting my own appartement soon, might have some more time to be active on both OpenTTDCoop AND minecraft ;) 11:32:52 <Mark> Sigma: is that sign actually at adelaide airport? 11:33:57 <Sigma> I wouldn't know, never been there :p 11:34:16 <Mark> i should have a look around 11:34:47 <Sigma> but I know that even Darwin airport has a bar 11:34:57 <Sigma> and it's in the NT... not even a state :p 11:35:30 <Mark> im flying to darwin 11:35:35 <Mark> been living there for 6 months 11:35:53 <Sigma> haha 11:36:00 <Mark> are you ozzie? 11:36:05 <Sigma> nah dutchie 11:36:13 <Sigma> but I lived in Melbs for a few months 11:36:14 <Mark> oh 11:36:15 <Mark> same :) 11:36:20 <Mark> melbs 11:36:33 <Mark> dont like it much 11:36:46 <Sigma> :( 11:36:47 <Mark> not as bad as sydney though 11:37:14 <planetmaker> hey Mark :-) 11:37:20 <Mark> hiya pm :) 11:37:44 <planetmaker> still down under, eh? :-) 11:37:50 <Mark> yep 11:38:02 <Mark> pretty much stuck here cause of my eye.. 11:38:16 <planetmaker> hm, still stuck because of that? :S 11:38:22 <Sigma> I loved Melb and disliked Darwin instead :p way too hot 11:38:41 <Mark> i love darwin 11:38:52 <Mark> what time of the year were you there? 11:39:07 <Mark> planetmaker: im in adelaide atm, hopefully they finally got it fixed.. 11:39:24 <Sigma> early september I think 11:39:31 <Sigma> it was just starting to get really moist 11:39:52 <Mark> yeah thats the build-up 11:40:02 <Mark> i spent the build-up picking mangoes, that was good fun 11:40:09 <Mark> 45 degrees and 90% humidity 11:40:41 <Sigma> it was horrible even while doing nothing at all lol 11:40:48 <Mark> you get used to it 11:41:02 <Mark> right now its perfect, we havent had any rain since april 11:41:10 <Mark> 30-35 degrees and sunny, every single day 11:41:13 <Sigma> in Melbourne the climate was much more dutch-like :p 11:41:19 <Sigma> four seasons in one day 11:41:29 <Mark> you mean you actually like the dutch climate then? :P 11:41:41 <Sigma> yes :P 11:41:46 <Mark> youre weird :P 11:46:37 <PublicServer> *** Game still paused (number of players) 11:46:39 <PublicServer> *** Mazur joined the game 11:47:44 <PublicServer> *** Mazur has left the game (leaving) 11:51:06 <PublicServer> *** Game still paused (number of players) 11:51:09 <PublicServer> *** Sigma joined the game 11:53:44 *** Ryton_ has joined #openttdcoop 11:55:24 <PublicServer> *** made screenshot at 000025D3: http://ps.openttdcoop.org/publicserver/webcam/000025D3.png 12:00:32 *** Ryton has quit IRC 12:05:20 <PublicServer> *** Sigma has joined spectators 12:08:59 *** Mark has quit IRC 12:10:42 *** Mark has joined #openttdcoop 12:18:45 *** Mark has quit IRC 12:25:44 *** alang has joined #openttdcoop 12:38:52 *** alang has quit IRC 12:52:44 <Ryton_> !playercount 12:52:44 <PublicServer> Ryton_: Number of players: 3 (3 spectators) 12:53:43 *** Progman has joined #openttdcoop 12:58:13 <PublicServer> *** Absolutis has left the game (connection lost) 13:05:32 *** Absolutis has quit IRC 13:25:15 <Ryton_> !password 13:25:15 <PublicServer> Ryton_: feting 13:25:24 <PublicServer> *** Game still paused (number of players) 13:25:26 <PublicServer> *** Ryton joined the game 13:31:06 <PublicServer> *** Sigma has left the game (connection lost) 13:38:22 *** Sigma has quit IRC 13:44:55 *** Sigma has joined #openttdcoop 13:48:24 <Sigma> Ryton_: I don't think it matters which signals you use for doubled bridges/tunnels 13:55:49 <Ryton_> I think so too 13:56:00 <Sigma> but I like using presignals anyway to help distinguish tracks joining the same direction (like those^ and balancers) from splits to different directions 13:56:02 <PublicServer> <Ryton> but there might have been a subtle difference 13:56:34 <PublicServer> <Ryton> hmm, I do the opposite: presignals when choosing different ML's 13:56:48 <PublicServer> <Ryton> and normal ones with a double bridge or normal split 13:56:51 <PublicServer> <Ryton> :-) 13:57:36 <Sigma> yeah that too 13:57:46 <Sigma> just when the choices are perfectly equal I like presignals 13:58:11 <Sigma> and when they are not, block signals 13:58:27 <PublicServer> *** Game still paused (number of players) 13:58:29 <PublicServer> *** Spike joined the game 13:58:37 <PublicServer> <Ryton> hi Spike 13:58:43 <PublicServer> <Ryton> care to join? 13:58:53 <PublicServer> <Ryton> ive seen some small signal gaps, that i want to fix 13:59:47 <Sigma> lol I wonder how many signals are in a game like this 14:00:03 <Sigma> there should be one on at least half of all the track tiles 14:00:09 <PublicServer> <Ryton> less than there are normal tiless 14:00:15 <PublicServer> <Ryton> so lower than 255x2 14:00:19 <Sigma> lol 14:00:25 <PublicServer> <Ryton> 255^2 that is 14:00:30 <Sigma> that 14:00:35 <Sigma> is the upper limit of course lol 14:00:44 <PublicServer> <Ryton> a bit les than half 14:00:51 <PublicServer> <Ryton> since you have joins, bridges, tunnels, stations 14:01:29 <PublicServer> <Ryton> dont you always start from upper and lower limit, and work towards abetter estimation? ;-) 14:01:39 <PublicServer> <Ryton> so: >0, < 255^2 14:01:53 <PublicServer> <Ryton> next guess: 30% of landi s covered with tracks 14:02:07 <PublicServer> <Ryton> 40% of it is non-bridge, non tunnel, non join 14:02:15 <Sigma> so 14:02:21 <PublicServer> <Ryton> so 20% of this 30% is straigt or diagonal 14:02:40 <PublicServer> <Ryton> then about 1/2 for straight, 1/4 for diagonal 14:02:54 <PublicServer> <Ryton> lets average at 1/2.5 ? :)) 14:03:12 <PublicServer> <Ryton> @calc 0.3*0.2/2.5 14:03:14 <Sigma> @calc 255**2 * 0.3 * 0.4 * (0.4 * 0 + 0.3 * 0.25 + 0.3 * 0.5) 14:03:14 <Webster> Sigma: 1755.675 14:03:32 <PublicServer> <Ryton> 0.4*0? :-) 14:03:43 <Sigma> oh wait 14:03:51 <Ryton_> @calc 255^2*0.3*0.2/2.5 14:03:59 <Sigma> that should be 0.6 14:04:02 <Ryton_> @calc 255*2552*0.3*0.2/2.5 14:04:02 <Webster> Ryton_: 15618.24 14:04:10 <Sigma> no, I thought you said 40% of it is bridges 14:04:11 <Ryton_> but 30% is probably overestimation 14:04:13 <Sigma> but that cant be true 14:04:13 <Sigma> lol 14:04:14 <planetmaker> stations also have no signals 14:04:36 <Ryton_> true, but 40% is way over the top :-) will probably be 5-10% :-) 14:04:42 <planetmaker> but maybe 20 ... 25% of the rail tiles is a not too bad guestimate 14:05:13 <Sigma> well there are about 100 stations in this game :p and they're all 2 tiles long 14:05:14 <Ryton_> there are many signals :-) 14:05:17 <planetmaker> yeah... or 5 ... 10%. Whatever :-) 14:05:24 <Ryton_> :-) 14:05:31 <Sigma> haha 14:05:32 <Ryton_> your random guess is as good as ours :p 14:05:39 <Ryton_> anyway 14:05:40 <planetmaker> fermi-guestimates only take orders of magnitude into account 14:05:45 <planetmaker> not factors of 2 14:05:46 <Ryton_> between 1000 and 20000 signals :-) 14:05:57 <Sigma> O(100) or O(1000) 14:06:34 <Phazorx> dont forget to count two-way signals as 2 14:06:51 <Sigma> regardless I think it's fair to say the probability of finding signal gaps grows 14:06:55 <Sigma> with the number of track tiles 14:06:57 <Sigma> :P 14:06:59 <Ryton_> uhu, therefore 20k :p 14:07:14 <Ryton_> i disagree Sigma 14:07:24 <Ryton_> there might be a rebound effect 14:07:35 <Ryton_> the more tracks, the more players => the more checking was done ;-) 14:07:51 <Phazorx> i once tried to make a patch similar to old_rails for keeping stats for average speed of tiles 14:07:57 <Phazorx> became quite complex but i never finished 14:08:26 <planetmaker> yeah... it eats map array 14:08:32 <PublicServer> <Ryton> found 4 gaps aready 14:08:34 <Phazorx> and for a while i played with old_rails client side patch mod - was easier to spot dead rails 14:08:59 <Sigma> lol to monitor network health? 14:09:18 <PublicServer> <Ryton> map array = what the map is like matriches, but for graphics? 14:09:22 <Phazorx> planetmaker: it had to be train based since the only real way was for trains to tell tiles what is the speed when passing it 14:09:41 <Phazorx> and tiles where keeping counter for kms and trains, averaging once per 8-9 days 14:09:58 <planetmaker> but how did you relate that to the network then? 14:10:10 <planetmaker> storing tile positions? 14:10:26 <PublicServer> *** made screenshot at 00005DD3: http://ps.openttdcoop.org/publicserver/webcam/00005DD3.png 14:10:36 <Phazorx> i only went as far as adding some bits to map array to store the info 14:10:43 <planetmaker> actually, that's an approach which might work... though probably better might be to implement a callback for rail tiles 14:10:57 <Phazorx> when i realized i know nothing about newgrf assembley - i kinda ceased 14:11:08 <planetmaker> why do you need newgrfs for that? 14:11:09 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 14:11:11 <planetmaker> I see no relation 14:11:16 <Phazorx> planetmaker: displaying it 14:11:18 <planetmaker> v->speed is independent of that 14:11:23 <planetmaker> uhm... neither for that 14:11:36 <Phazorx> well you know how old_rails works? 14:11:50 <planetmaker> I don't know what you mean with that? 14:11:52 <planetmaker> the grass tracks? 14:11:56 <Phazorx> yeah 14:12:01 <planetmaker> yes, I do. But it relates not to Newgrfs 14:12:24 <planetmaker> I updated that patch a few times ;-) 14:12:25 <Phazorx> hmm... i was under impression (if i recall correctly) it changes sprites depending on ticks since last train passed 14:12:38 <planetmaker> that has nothing to do with NewGRFs 14:12:49 <Phazorx> well you need spirtes to change 14:12:56 <Phazorx> ad some logic is to be per track 14:12:58 <planetmaker> but yes, it adds a few sprites 14:13:22 <planetmaker> well, yes, you need means to add a few sprites to the game... 14:13:42 <PublicServer> <Ryton> yay, found 10 already (gaps) 14:13:42 <planetmaker> but that patch already does that, so it's for the copy&paste only 14:14:34 <planetmaker> the "proper" way to add a new action5 entry is too much for a patch, usually 14:14:38 <planetmaker> though... why not 14:15:08 <planetmaker> it requires people to have grfcodec / nforenum, but well, those who build openttd could have that ;-) 14:21:36 <Phazorx> well, i am usualy too abstract to go into this kind of detail :) 14:25:27 <PublicServer> *** made screenshot at 0000C7EA: http://ps.openttdcoop.org/publicserver/webcam/0000C7EA.png 14:34:28 <PublicServer> *** Ryton has left the game (leaving) 14:37:49 *** Sigma has quit IRC 14:39:56 *** MrD2DG has joined #openttdcoop 14:40:27 <PublicServer> *** made screenshot at 000019B5: http://ps.openttdcoop.org/publicserver/webcam/000019B5.png 14:55:59 <MrD2DG> !password 14:55:59 <PublicServer> MrD2DG: galled 14:56:10 *** Troy_McCclure has joined #openttdcoop 14:56:25 <Troy_McCclure> !password 14:56:25 <PublicServer> Troy_McCclure: galled 14:56:31 <PublicServer> *** Game still paused (number of players) 14:56:32 <PublicServer> *** MrD2DG joined the game 14:56:35 <PublicServer> *** Game still paused (number of players) 14:56:38 <PublicServer> *** Troy McClure joined the game 14:56:49 <PublicServer> <Troy McClure> 482 kph, close enough :P 14:56:53 <PublicServer> <MrD2DG> :P 14:57:32 <PublicServer> <Troy McClure> why dont i see the station names? 14:57:38 <PublicServer> *** Troy McClure has joined company #1 14:57:38 <PublicServer> *** Game unpaused (number of players) 14:57:38 <PublicServer> <MrD2DG> Oh a new setting 14:57:44 <PublicServer> <MrD2DG> Under the settings menu 14:57:50 <PublicServer> <Troy McClure> ah, only for in company 14:57:56 <PublicServer> <MrD2DG> Check competitor signs and names displayed 14:58:00 <PublicServer> <Troy McClure> if you're spectating (watching) you dont see it 14:58:11 <PublicServer> <MrD2DG> You can is you tick the setting 14:58:17 <PublicServer> <MrD2DG> Its just off by default 14:58:51 <PublicServer> <Troy McClure> ah, group expenses is also in? 14:59:03 <PublicServer> <Troy McClure> what does it do? 14:59:05 <PublicServer> <MrD2DG> Looks the same to me 14:59:13 <PublicServer> <MrD2DG> Oh 14:59:16 <PublicServer> <MrD2DG> No you're right 14:59:25 <PublicServer> <Troy McClure> oh, thought it was new for managing 14:59:47 <PublicServer> <MrD2DG> It was there before as an option, guess its the default now 14:59:49 <PublicServer> <Troy McClure> so you could see per group (Oil, oil goods etc) what it was 14:59:55 <PublicServer> <MrD2DG> Oh 14:59:55 <PublicServer> <Troy McClure> but its not that 15:00:18 <PublicServer> <Troy McClure> im going to check new settings now for a moment :P 15:00:24 <PublicServer> <MrD2DG> :P 15:02:31 <PublicServer> <Troy McClure> where was that setting you mentioned? 15:02:36 <PublicServer> <MrD2DG> Under the cog 15:02:50 <PublicServer> <MrD2DG> Competitor signs and names displayed 15:02:50 <PublicServer> <Troy McClure> oh, i thought advanced settings 15:02:53 <PublicServer> <MrD2DG> Nope 15:02:59 <PublicServer> <Troy McClure> that's why i didnt find it :P 15:03:26 <PublicServer> <MrD2DG> But if you share the same config file (like me) between PS and stable OTTD it removes all the compeitor signs and names there too with no option to turn it on :/ 15:03:44 <PublicServer> <Troy McClure> hehe :P 15:04:02 <PublicServer> <Troy McClure> is iklucas often in here? 15:04:10 <PublicServer> <MrD2DG> Yeah :P 15:06:54 <PublicServer> <Troy McClure> im not very excited about this... 15:07:06 <PublicServer> <MrD2DG> Lol, should you be... 15:07:08 <Ryton_> you should be, Troy ;p 15:07:11 <Ryton_> its funnnnn :-) 15:07:14 <Ryton_> hi btw :-) 15:07:17 <PublicServer> <MrD2DG> Hi :P 15:07:19 <PublicServer> <Troy McClure> hi :P 15:07:25 <Ryton_> !password 15:07:25 <PublicServer> Ryton_: galled 15:07:29 <Ryton_> !players 15:07:32 <PublicServer> Ryton_: Client 473 (Orange) is MrD2DG, in company 1 (Drennford Transport) 15:07:32 <PublicServer> Ryton_: Client 471 is Spike, a spectator 15:07:32 <PublicServer> Ryton_: Client 475 (Orange) is Troy McClure, in company 1 (Drennford Transport) 15:07:32 <PublicServer> Ryton_: Client 454 is TWerkhoven, a spectator 15:07:54 <PublicServer> *** Ryton joined the game 15:08:04 <Ryton_> do you build such a network like this sometimes? :-) 15:08:24 <PublicServer> <Troy McClure> no, usually just one line of industry 15:08:36 <PublicServer> <MrD2DG> I expand as much as possible :D 15:08:52 <PublicServer> <Ryton> now I can finally fix the signal gaps i found earlier :-) 15:09:00 <PublicServer> <Troy McClure> sometimes very big networks 15:09:10 <PublicServer> <MrD2DG> That signal gap by my refinery merger is on purpose btw... 15:09:20 <PublicServer> <Troy McClure> but they often revolve around only 1 to 4 major stations 15:09:30 <PublicServer> <Ryton> yeah, i can imagine :-)) 15:09:48 <PublicServer> <Ryton> I only remove those in akward places... lke in the middle of a main line :p 15:09:55 <PublicServer> <Troy McClure> sometimes, i think its better to spread those 15:09:57 <PublicServer> <MrD2DG> :P 15:10:03 <PublicServer> <Troy McClure> like 2 or 3 factory drops etc 15:10:12 <PublicServer> <Ryton> ah, you like fixed space building then? :-) 15:10:26 <PublicServer> <Troy McClure> its standard for me 15:10:26 <PublicServer> <Ryton> cramped space I mean 15:10:27 <PublicServer> *** made screenshot at 000024C9: http://ps.openttdcoop.org/publicserver/webcam/000024C9.png 15:10:30 <PublicServer> <Troy McClure> like in the stablean 15:10:40 <PublicServer> <Troy McClure> here, station spread is often 64 15:10:46 <PublicServer> <Troy McClure> or practically unlimited 15:11:00 <PublicServer> <Ryton> normally its lower, 30'ish 15:11:07 <PublicServer> <Ryton> but true, its higher than a max of 7 :-) 15:11:11 <PublicServer> <MrD2DG> Its basically unlimited here 15:11:13 <PublicServer> <Ryton> as it is on some :-) 15:11:19 <PublicServer> <Troy McClure> i like 10 to 20 15:11:25 <PublicServer> <MrD2DG> Never ran into any ristrictions on spread on PS 15:11:35 <PublicServer> <MrD2DG> *restrictions 15:11:37 <PublicServer> <Ryton> this one (64) is quite exceptional, imho 15:11:44 <PublicServer> <Troy McClure> ive seen it more often 15:11:54 <PublicServer> <MrD2DG> No it isnt 15:12:00 <PublicServer> <MrD2DG> Ive seen it loads on here :P 15:12:00 <PublicServer> <Ryton> problem is now that you get a huge dropdown list if you ctr-build 15:12:06 <PublicServer> <MrD2DG> Yeah 15:12:08 <PublicServer> <Troy McClure> :P 15:12:10 <PublicServer> <Ryton> oki, Icould be wrong 15:12:24 <PublicServer> <Ryton> YAY 15:12:30 <PublicServer> <Ryton> found another signal gap :p 15:12:32 <PublicServer> <MrD2DG> Lol 15:12:38 <PublicServer> <Troy McClure> but im not familiar with building more than one drop/pickup for one type of cargo 15:12:50 <PublicServer> <Troy McClure> but perhaps a nice idea for me 15:12:52 <PublicServer> <MrD2DG> I do it on stable sometimes 15:12:58 <PublicServer> <MrD2DG> More fun that a boring 1 drop network 15:13:08 <PublicServer> <Troy McClure> it can complicate some things 15:13:18 <PublicServer> <MrD2DG> Really? 15:13:24 <PublicServer> <Troy McClure> dont you have to regulate the supplies to the multiple drops? 15:13:36 <PublicServer> <Troy McClure> in order to spread the load on the ML? 15:13:38 <PublicServer> <MrD2DG> You could just alternate all trains 15:13:49 <PublicServer> <MrD2DG> Or build a decent ML :P 15:14:04 <PublicServer> <Troy McClure> yes, but more isnt always better 15:14:10 <PublicServer> <Troy McClure> more lines that is 15:14:26 <PublicServer> <MrD2DG> True, but it makes a nice change from that stagnant way of building 15:14:32 <PublicServer> <Troy McClure> true 15:15:53 <PublicServer> <Troy McClure> any idea to put the trains closer to one another? 15:16:06 <PublicServer> <Troy McClure> ive seen an article on that, i think 15:16:30 <PublicServer> <MrD2DG> Closer? 15:16:38 <PublicServer> <MrD2DG> You mean signals every tile? 15:16:55 <PublicServer> <Troy McClure> that's a possibility, but not a wanted one 15:17:11 <PublicServer> <Troy McClure> no, preaccelerators, 15:17:18 <PublicServer> <MrD2DG> Yeah I think that would be annoying 15:17:18 <PublicServer> <MrD2DG> Oh 15:17:20 <PublicServer> <Troy McClure> i think that's how it was called 15:17:25 <PublicServer> <MrD2DG> Erm dunno 15:17:31 <PublicServer> <Troy McClure> does that even work? 15:17:50 <PublicServer> <MrD2DG> I think i saw one of them, took up a lot of space 15:18:56 <PublicServer> <Troy McClure> might be 15:19:47 <PublicServer> <Troy McClure> but with these trains, i think that for every train, theres one trainlength to the next train 15:20:01 <PublicServer> <Troy McClure> no, more 15:20:17 <PublicServer> <Troy McClure> two trainlengths 15:20:42 <PublicServer> <Troy McClure> that's a shame, only using a third of the total theoretical capacity 15:21:04 <PublicServer> <MrD2DG> Woah 15:21:22 <PublicServer> <MrD2DG> Erm, yeah well i dont think it can be improved 15:21:35 <PublicServer> <Troy McClure> no, not like this 15:21:51 <PublicServer> <Troy McClure> you either have to have longer trains, or use pre-accelerators all the time, 15:22:00 <PublicServer> <Troy McClure> and i dont think those would help much 15:22:14 <PublicServer> <MrD2DG> Not really a priority I think, moving into anal teritorry :P 15:22:16 <PublicServer> <Troy McClure> because you can cram more into one group at a time 15:22:32 <PublicServer> <Troy McClure> but there's also distance to the next group 15:22:34 <PublicServer> <Troy McClure> anal... 15:22:46 <PublicServer> <Troy McClure> isnt most openttdcoop anal? 15:22:53 <PublicServer> <MrD2DG> Hmm 15:23:13 <PublicServer> <MrD2DG> Well i guess to come up with some of these concepts you have to be on the border 15:23:31 <PublicServer> <MrD2DG> But erm I dont think most of use builders are :) 15:23:35 <PublicServer> <MrD2DG> *us 15:24:16 <PublicServer> <Troy McClure> do these lumber mills auto replace the trees 15:24:22 <PublicServer> <MrD2DG> Nope 15:24:24 <PublicServer> <Troy McClure> or do we still have to do it... 15:24:24 <PublicServer> <MrD2DG> We have to 15:24:26 <PublicServer> <Troy McClure> ah, okay 15:25:27 <PublicServer> *** made screenshot at 0000F83F: http://ps.openttdcoop.org/publicserver/webcam/0000F83F.png 15:26:03 <PublicServer> <Troy McClure> hmm 15:26:09 <PublicServer> <MrD2DG> ? 15:26:11 <PublicServer> <Troy McClure> i have a question 15:26:15 <PublicServer> <Ryton> shoot 15:26:26 <PublicServer> <Troy McClure> sometimes, im having problems connecting to the stablean 15:26:36 <PublicServer> <Troy McClure> and it seems to lose connection 15:26:44 <PublicServer> <Troy McClure> also, earlier this day 15:26:50 <PublicServer> <Troy McClure> but im not having any of that now 15:27:08 <PublicServer> <Troy McClure> and i dont think my connection has suddenly improved 15:27:14 <PublicServer> <MrD2DG> Wait stablean? 15:27:17 <PublicServer> <Troy McClure> could it be the version 15:27:19 <PublicServer> <MrD2DG> Oh stable 15:27:19 <PublicServer> <Troy McClure> yes 15:27:25 <PublicServer> <Troy McClure> sorry, yeah, stable 15:27:27 <PublicServer> <MrD2DG> whats the 'an' for? 15:28:01 <PublicServer> <Troy McClure> to make it an adjective 15:28:03 <PublicServer> <MrD2DG> Wait maybe it was server problems? 15:28:07 <PublicServer> <Troy McClure> the stablean server... 15:28:13 <PublicServer> <MrD2DG> stable server 15:28:13 <PublicServer> <Troy McClure> perhaps, but i dont know 15:28:13 <PublicServer> <MrD2DG> :) 15:28:19 <PublicServer> <MrD2DG> Hmm 15:28:39 <PublicServer> <MrD2DG> Well I dunno I havent been there in a while (apart from earlier) 15:29:05 <PublicServer> <MrD2DG> But the stable does seem to go down for no reason quite a lot 15:29:07 <PublicServer> <Troy McClure> perhaps it IS just me, but perhaps you would have another explanation 15:29:46 <PublicServer> <Troy McClure> and it is getting cluttered here 15:29:48 <PublicServer> <MrD2DG> Well i dunno :P 15:29:54 <PublicServer> <MrD2DG> Yeah very 15:30:09 <PublicServer> <Troy McClure> i would like to add some trains, but i wont 15:30:16 <PublicServer> <Troy McClure> i think i could jam the network 15:30:24 <PublicServer> <MrD2DG> :P 15:31:00 <PublicServer> <Troy McClure> there are a lot of wavy slows... 15:31:17 <PublicServer> <MrD2DG> Town drop area mostly 15:31:27 <PublicServer> <Troy McClure> more areas 15:31:37 <PublicServer> <MrD2DG> Southern part of the network is usually fine 15:31:41 <PublicServer> <Troy McClure> near BBH's too 15:32:52 <PublicServer> <Troy McClure> whats the bypass near BBH02 for? 15:33:06 <PublicServer> <MrD2DG> BBH 07 was jamming 15:33:17 <PublicServer> <MrD2DG> So bypass was made for factory drop trains 15:33:21 <PublicServer> <MrD2DG> To skip it 15:33:27 <PublicServer> <Troy McClure> hmm 15:33:30 <PublicServer> <MrD2DG> Still think a rebuild would have been better 15:33:32 <PublicServer> <MrD2DG> But meh 15:33:38 *** iklucas has joined #openttdcoop 15:34:04 <PublicServer> <Ryton> I like the factory drop concept 15:34:10 <PublicServer> <MrD2DG> Yeah 15:34:17 <PublicServer> <Troy McClure> roundabout? 15:34:20 <PublicServer> <Troy McClure> looks nice yeah 15:34:22 <PublicServer> <MrD2DG> Yep 15:34:24 <PublicServer> <Ryton> its a bit undersized for its current load 15:34:32 <PublicServer> <MrD2DG> Im suprised lucas managed to build it on his own :P 15:34:42 <PublicServer> <Troy McClure> im not 15:34:45 <PublicServer> <Ryton> but since train limit is raised till hell breaks looose 15:35:00 <PublicServer> <Ryton> there is always a bottleneck :-) 15:35:02 <PublicServer> <Troy McClure> i thought he was training to be a specialist in roundabout stations 15:35:08 <PublicServer> <MrD2DG> Well i remember him jamming our coop networks :P 15:35:15 <PublicServer> <Troy McClure> sure, that too 15:35:21 <PublicServer> <Ryton> yeah MrD2DG: he suprised me too. Impressive staion 15:35:23 <PublicServer> <Troy McClure> you have to start somewhere :P 15:35:25 <PublicServer> <MrD2DG> Yeah, but expanding that would be annoying 15:35:35 <PublicServer> <Troy McClure> nice eyecandying there too 15:35:41 <PublicServer> <Troy McClure> that MUST be him... 15:35:54 <PublicServer> <Ryton> Kangoo is great at eyecandy too :-) 15:36:12 <PublicServer> <Troy McClure> yeah, but he never made an area 51 ;) 15:36:16 <iklucas> ola 15:36:20 <PublicServer> <Troy McClure> ola 15:36:25 <PublicServer> <MrD2DG> Hi 15:36:33 <PublicServer> <MrD2DG> Was just talkign about you jamming networks :P 15:37:22 <iklucas> lol 15:37:26 <PublicServer> <Ryton> not YET Troy McClure ;-) 15:37:29 <iklucas> that were my first days:P 15:37:35 <PublicServer> <MrD2DG> :P 15:37:45 <PublicServer> <Troy McClure> :P 15:37:46 <iklucas> oh yes i did 15:37:47 <PublicServer> <Ryton> ready to extend your eyecandy? its finalising time 15:37:51 <iklucas> we made area 51 together 15:37:54 <PublicServer> <Troy McClure> ;) 15:38:20 <iklucas> !password 15:38:20 <PublicServer> iklucas: stubby 15:38:28 <PublicServer> <Ryton> does any of you ever play on luukland? 15:38:29 <PublicServer> *** iklucas joined the game 15:38:35 <PublicServer> <MrD2DG> Nope 15:38:41 <PublicServer> <iklucas> used to 15:38:43 <PublicServer> <Troy McClure> rarely 15:38:45 <PublicServer> <MrD2DG> I usually stay away from non coop servers 15:38:47 <PublicServer> <iklucas> untill i discovered openttdcoop 15:38:49 <PublicServer> <MrD2DG> Maps usually suck 15:38:51 <PublicServer> <Troy McClure> very rarely, i check it sometimes... 15:39:10 <PublicServer> <Troy McClure> why? 15:39:40 <PublicServer> <iklucas> what we could do is 15:39:48 <PublicServer> <iklucas> switch the drop and pickup 15:39:54 <PublicServer> <iklucas> as the pickup stations can easily be extended 15:40:04 <PublicServer> <MrD2DG> Drue 15:40:08 <PublicServer> <Troy McClure> it would go against the plan 15:40:18 <PublicServer> <Ryton> nah 15:40:20 <PublicServer> <iklucas> but it will need an total new concept to expand it another way 15:40:27 <PublicServer> *** made screenshot at 00000605: http://ps.openttdcoop.org/publicserver/webcam/00000605.png 15:40:29 <PublicServer> <iklucas> as there is no space to make another circle 15:40:33 <PublicServer> <MrD2DG> Tbh i think it is holdnin up pretty well 15:40:35 <PublicServer> <Ryton> no need to add things 15:40:37 <PublicServer> <iklucas> bbh02 in the way 15:40:41 <PublicServer> <MrD2DG> Town drop is disgusting 15:40:42 <PublicServer> <Ryton> we might cram in a couple more trains 15:40:48 <PublicServer> <Ryton> but this is nice and cosy :) 15:40:50 <PublicServer> <iklucas> ye but its prety much at max capacity 15:40:58 <PublicServer> <Ryton> MrD2DG: the previous version was cute 15:41:04 <PublicServer> <Ryton> but couldnt handle 4 lines 15:41:07 <PublicServer> <MrD2DG> Yeah i know 15:41:10 <PublicServer> <Troy McClure> so why maglev? 15:41:16 <PublicServer> <MrD2DG> I should have made a proper 4>4 balancer 15:41:18 <PublicServer> <Ryton> I liked the entrance/exit of the former one :-) 15:41:19 <PublicServer> <iklucas> these circles are just too small 15:41:21 <PublicServer> <MrD2DG> Only did 2 lines 15:41:37 <PublicServer> <Ryton> I added a 3rd one and it went fine 15:41:37 <V453000> !password 15:41:37 <PublicServer> V453000: nooned 15:41:39 <PublicServer> <iklucas> the big circles around my station 15:41:41 <PublicServer> <iklucas> i mean 15:41:43 <PublicServer> <Ryton> but the 4th was too much 15:42:03 <PublicServer> <MrD2DG> Bad connection... 15:42:05 <PublicServer> <V453000> hi 15:42:05 <PublicServer> *** V453000 joined the game 15:42:07 <PublicServer> <Troy McClure> hi 15:42:07 <PublicServer> <iklucas> lol 15:42:09 <PublicServer> <MrD2DG> Hi 15:42:11 <PublicServer> <MrD2DG> :P 15:42:17 <PublicServer> <Ryton> its still small atm 15:42:19 <PublicServer> <Ryton> towndrop i mean 15:42:33 <PublicServer> <iklucas> we can anyways add more pickup trains... 15:42:35 <PublicServer> <Ryton> entrance is fully loaded 15:42:37 <PublicServer> <V453000> it doesnt slow incoming lines anymore 15:42:37 <PublicServer> <MrD2DG> Yeah 15:42:40 <PublicServer> <V453000> -> works 15:42:43 <PublicServer> <iklucas> oh wait 15:42:49 <PublicServer> <iklucas> drop cant handle that:P 15:42:49 <PublicServer> <MrD2DG> The entrance has a lot of waiting trains 15:42:52 <PublicServer> <MrD2DG> More platforms? 15:43:02 <PublicServer> <iklucas> want me to make a roundabout? 15:43:08 <PublicServer> <V453000> waiting trains are fine 15:43:10 <PublicServer> <Ryton> cant: dont have enough space for the balancer behind it 15:43:32 <PublicServer> <V453000> just leave it as it is, it is no issue 15:43:40 <PublicServer> <Ryton> V: is the entrance of Oil drop more logical like this? 15:43:42 <PublicServer> <V453000> and if you make the station faster, the network will get more trains and jam 15:43:51 <PublicServer> <Ryton> not nicely executed, but i mean the concept... 15:44:08 <PublicServer> <Ryton> or am I missing some important signals there? 15:44:10 <PublicServer> <MrD2DG> I vot for another roundabout :P 15:44:17 <PublicServer> <V453000> Ryton: usually called presignal bypass, bad 15:44:22 <PublicServer> <iklucas> got no time right now:( 15:44:25 <PublicServer> <Ryton> no good? :-) 15:44:31 <PublicServer> <V453000> Ryton: horrific 15:44:37 <PublicServer> <Ryton> any reason for that? :-) 15:44:41 <PublicServer> <V453000> it blocks in some ocasions 15:44:55 <PublicServer> <Ryton> ah, didnt know. I'll revert it to the former state then :-) 15:44:57 <PublicServer> <V453000> in this form extremely unlikely 15:44:59 <PublicServer> <V453000> but the longer, the worse 15:45:03 <PublicServer> <V453000> its fine this way 15:45:10 <PublicServer> <V453000> Probably 15:45:48 <PublicServer> <V453000> see below 15:45:50 <PublicServer> <iklucas> hmm? 15:45:52 <PublicServer> <V453000> that is the solution 15:45:56 <PublicServer> <V453000> yes, better 15:45:58 <PublicServer> <Troy McClure> two tubular steel type bridges? 15:46:04 <PublicServer> <Troy McClure> 516 kph and 515 kph? 15:46:18 <PublicServer> <MrD2DG> Soo...? 15:46:20 <PublicServer> <iklucas> why did someone add pre's infront of the to left switch outter ring? 15:46:24 <PublicServer> <Ryton> 1 waiting space in between? 15:46:50 <PublicServer> <iklucas> check the ask sign on my drop station 15:46:52 <PublicServer> <Ryton> not combo? 15:46:55 <PublicServer> <iklucas> whoever added it:S 15:47:01 <PublicServer> <Ryton> or since its just 2 lines, entry signal? 15:47:03 <PublicServer> <iklucas> the ring itself shud be normal 15:47:23 <PublicServer> <MrD2DG> No idea lucas 15:47:29 <PublicServer> <MrD2DG> Havent touched that station 15:47:33 <PublicServer> <Ryton> me neither 15:47:39 <PublicServer> <Troy McClure> where is that sign/ 15:47:47 <PublicServer> <Ryton> thx V 15:47:59 <PublicServer> <V453000> sure 15:48:16 <PublicServer> <iklucas> anyways, changed it back:P 15:48:53 <PublicServer> <Troy McClure> damn loading times... 15:49:19 <PublicServer> <MrD2DG> While i dont usually care about loading times, they are pretty bad 15:49:37 <PublicServer> <V453000> it is good 15:49:39 <PublicServer> <V453000> but it indeed is long 15:50:03 <PublicServer> <MrD2DG> Hmm 15:51:15 <PublicServer> <iklucas> jjust hate the maglev all 15:51:21 <PublicServer> <Ryton> so slow? :p 15:51:27 <PublicServer> <MrD2DG> :P 15:51:33 <PublicServer> <V453000> maglev is good 15:51:43 <PublicServer> <iklucas> for the next map, shall i make a concept with 1 huge roundabout station in middle? 15:51:55 <PublicServer> <Troy McClure> sure, why not, your idea :P 15:51:57 <PublicServer> <MrD2DG> Lol DO IT 15:52:03 <PublicServer> <iklucas> :D 15:52:10 <PublicServer> <iklucas> can easily add more rings so this concept 15:52:13 <PublicServer> <Ryton> I like mfb's idea of the oil pickup too 15:52:15 <PublicServer> <Troy McClure> V, do pre-accelerators work? 15:52:15 <PublicServer> <iklucas> but i'll need a big map 15:52:15 <PublicServer> <V453000> probably do it better though 15:52:18 <PublicServer> <iklucas> not like this that small 15:52:24 <PublicServer> <MrD2DG> Votings has really been fast lately too 15:52:34 <PublicServer> <V453000> Troy McClure: what do you mean 15:52:36 <PublicServer> <Ryton> line of stations 15:52:58 <PublicServer> *** V453000 has left the game (connection lost) 15:53:14 <V453000> !password 15:53:14 <PublicServer> V453000: nooned 15:53:14 <PublicServer> <Troy McClure> it seems you can improve the effective capacity of a (part of a) line, by using preacceleratos 15:53:22 <V453000> yes 15:53:30 <PublicServer> <Ryton> there is a blog about it :-) 15:53:36 <PublicServer> <Troy McClure> but i was wondering if they actually work to improve the overall capacity of the network... 15:53:39 <V453000> no 15:53:43 <V453000> in general not 15:53:47 <V453000> it takes too much space 15:53:55 <V453000> it is easier to add a line in majority of cases 15:54:08 <V453000> and it breaks at every standard BBH 15:54:24 <PublicServer> <Troy McClure> thanks V 15:54:27 <V453000> unless you prevent trains from the packed direction from slowing down 15:54:35 <V453000> which is basically undoable for all directions 15:54:38 <V453000> but for one, sure 15:55:16 <PublicServer> *** Ryton has left the game (leaving) 15:55:28 <PublicServer> *** made screenshot at 00002F12: http://ps.openttdcoop.org/publicserver/webcam/00002F12.png 15:59:59 <V453000> just see psg 131 16:00:05 <V453000> these things are just huge 16:00:15 <PublicServer> <Troy McClure> cant they be built smaller? 16:00:19 <V453000> no 16:00:22 <PublicServer> <Troy McClure> hmm 16:00:32 <V453000> it just needs the space it takes to make all trains fit in a formation 16:00:40 <PublicServer> <Troy McClure> i had a concept a months earlier, where you line up a number of trains at once 16:00:47 <PublicServer> <Troy McClure> but it is quite large too... 16:00:48 <V453000> OR make some sort of a small case of timed packer with a few bays 16:01:27 <PublicServer> <Troy McClure> and you need the logics too to fit in somewhere... 16:01:33 <PublicServer> <Troy McClure> it should be quite large, yes 16:01:41 <V453000> logics are minimal 16:02:04 <PublicServer> <Troy McClure> perhaps, but the lines carrying the info need space too 16:02:10 <PublicServer> <Troy McClure> and every line is a line... 16:02:14 <V453000> not rly 16:02:30 <PublicServer> <Troy McClure> not every line is a line? 16:02:34 <V453000> when you have the main waiting bays, they make so many empty spaces that you can fit there everything else 16:02:59 <V453000> but still, it is just dumb to make a mechanism that packs the line for you 16:03:00 <PublicServer> <Troy McClure> hmm, ill take your word for it 16:03:06 <PublicServer> <Troy McClure> which is often the best ;) 16:03:33 <V453000> I personally dislike them quite a bit unless they have some real reason 16:03:56 <PublicServer> <Troy McClure> i can understand... 16:10:24 <PublicServer> *** Troy McClure has left the game (connection lost) 16:10:28 <PublicServer> *** made screenshot at 000024D1: http://ps.openttdcoop.org/publicserver/webcam/000024D1.png 16:15:57 *** Troy_McCclure has quit IRC 16:17:44 <PublicServer> <MrD2DG> Umm so whats happening now 16:17:46 <PublicServer> <iklucas> soo when will this round be over?:P 16:17:50 <PublicServer> <MrD2DG> Lol 16:18:04 <PublicServer> <iklucas> :P 16:18:31 <PublicServer> <iklucas> i'm off anyways:/ 16:18:37 <PublicServer> <iklucas> cya tomorow prob 16:18:39 <PublicServer> <MrD2DG> BB 16:18:41 <PublicServer> <iklucas> or really late in the nite:D 16:18:57 <PublicServer> <MrD2DG> :P 16:18:59 <PublicServer> <iklucas> and don't worrie, i no more jam the ML^^ 16:19:02 <PublicServer> <MrD2DG> Lol 16:19:28 <PublicServer> <iklucas> everyone has his first days on openttcoop server;) 16:19:34 <PublicServer> <MrD2DG> :P True 16:19:41 <PublicServer> <iklucas> seen vinnie? 16:19:43 <PublicServer> <iklucas> ever? 16:19:45 <PublicServer> <iklucas> as in 16:19:48 <PublicServer> <MrD2DG> Nope, dunno what happened to him 16:19:50 <PublicServer> <iklucas> last 2 months? 16:19:56 <PublicServer> <iklucas> strange 16:20:02 <PublicServer> <MrD2DG> He used to be here ALL THE TIME 16:20:08 <PublicServer> <iklucas> (like me) 16:20:12 <PublicServer> <MrD2DG> Lol 16:20:30 <PublicServer> <MrD2DG> I think i remember him saying something about studying 16:20:38 <PublicServer> <MrD2DG> But maybe im making stuff up, I cant remember :/ 16:20:44 <PublicServer> <iklucas> he and studie:/ 16:20:46 <PublicServer> <MrD2DG> :P 16:20:56 <PublicServer> <iklucas> well i'm off^^ 16:20:56 <PublicServer> <iklucas> bb 16:20:58 <PublicServer> <MrD2DG> BB x2 16:21:00 <PublicServer> *** iklucas has left the game (leaving) 16:21:00 <PublicServer> *** Game paused (number of players) 16:21:05 <iklucas> and remember 16:21:12 <iklucas> i still can see you talking over irc^^ 16:21:18 <PublicServer> <MrD2DG> Lool 16:21:41 <PublicServer> <MrD2DG> Noone said anything bad so its kool :D 16:22:59 <PublicServer> *** MrD2DG has left the game (leaving) 16:24:33 <PublicServer> *** Spike has left the game (leaving) 16:25:29 <PublicServer> *** made screenshot at 00001A36: http://ps.openttdcoop.org/publicserver/webcam/00001A36.png 16:33:22 *** iklucas has quit IRC 17:04:43 *** pugi has quit IRC 17:09:12 *** MrD2DG has quit IRC 17:10:26 *** pugi has joined #openttdcoop 17:18:42 *** TWerkhoven has quit IRC 17:18:44 <PublicServer> *** TWerkhoven has left the game (connection lost) 17:19:06 <Ryton_> !archive 17:19:07 <PublicServer> Ryton_: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 17:22:13 <PublicServer> *** Game still paused (number of players) 17:22:14 <PublicServer> *** XeryusTC joined the game 17:24:22 <PublicServer> *** XeryusTC has left the game (leaving) 17:26:59 *** ODM has joined #openttdcoop 17:26:59 *** ChanServ sets mode: +o ODM 17:37:56 *** alang has joined #openttdcoop 17:49:03 *** aditsu has joined #openttdcoop 17:53:17 *** KenjiE20 has quit IRC 17:58:15 <Ryton_> psg 127 is impressive... 17:58:21 <Ryton_> with the seasonal depots :-) 18:01:32 <aditsu> !help 18:01:32 <PublicServer> aditsu: http://www.openttdcoop.org/wiki/IRC_Commands 18:02:01 <aditsu> @quickstart 18:02:02 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 18:03:06 <aditsu> hmm so there are tons of information about openttdcoop, but I can't find the answer to a very basic question 18:03:12 <aditsu> what is openttdcoop? 18:09:29 <aditsu> nevermind 18:09:38 *** aditsu has left #openttdcoop 18:15:24 *** pugi has quit IRC 18:15:57 <Ryton_> hehe 18:16:18 <Ryton_> good question from aditsu :D What is this place? where am I? 18:26:53 *** KenjiE20 has joined #openttdcoop 18:26:53 *** ChanServ sets mode: +o KenjiE20 18:29:22 <Ryton_> CL7, quite different from CL2 :-) 18:29:27 <Ryton_> !password 18:29:27 <PublicServer> Ryton_: berets 18:29:48 <Ryton_> @dict beret 18:29:49 <Webster> Ryton_: wn: beret n : a cap with no brim or bill; made of soft cloth 18:30:02 <PublicServer> *** Game still paused (number of players) 18:30:05 <PublicServer> *** Ryton joined the game 18:31:09 *** Sigma has joined #openttdcoop 18:34:11 <Tray> !password 18:34:11 <PublicServer> Tray: berets 18:34:49 <PublicServer> *** Game still paused (number of players) 18:34:49 <PublicServer> *** Game unpaused (number of players) 18:34:51 <PublicServer> *** Tray joined the game 18:34:53 <PublicServer> <Ryton> hi Tray 18:34:59 <PublicServer> <Tray> hi 18:40:29 <PublicServer> *** made screenshot at 0000E8CC: http://ps.openttdcoop.org/publicserver/webcam/0000E8CC.png 18:48:54 <Tray> The game looks good 18:54:37 *** Sigma has quit IRC 18:55:16 <PublicServer> <Ryton> yeah 18:55:20 <PublicServer> <Ryton> not much more to be done imho 18:55:29 <PublicServer> *** made screenshot at 00001CB4: http://ps.openttdcoop.org/publicserver/webcam/00001CB4.png 18:55:36 <PublicServer> <Ryton> factory drop & town drop are at their limits 18:55:46 <PublicServer> <Ryton> let's make a builders board? :-)à 18:58:52 <PublicServer> *** Tray has left the game (leaving) 18:58:52 <PublicServer> *** Game paused (number of players) 18:58:56 <PublicServer> <Ryton> not really symmetrical :p 19:05:52 <PublicServer> *** Ryton has joined spectators 19:06:00 <PublicServer> *** Ryton has left the game (leaving) 19:10:30 <PublicServer> *** made screenshot at 00005B49: http://ps.openttdcoop.org/publicserver/webcam/00005B49.png 19:14:47 *** alang has quit IRC 19:54:45 *** ODM has quit IRC 19:57:03 *** iklucas has joined #openttdcoop 19:57:17 <iklucas> finalizing^^ 19:57:20 <iklucas> !password 19:57:20 <PublicServer> iklucas: tinker 19:57:41 <PublicServer> *** Game still paused (number of players) 19:57:44 <PublicServer> *** iklucas joined the game 19:58:35 <PublicServer> <iklucas> 1 more player please:D 20:07:15 <PublicServer> *** Game still paused (number of players) 20:07:15 <PublicServer> *** Game unpaused (number of players) 20:07:18 <PublicServer> *** tneo joined the game 20:07:38 <PublicServer> <tneo> evening 20:07:44 <PublicServer> <tneo> mark back in town? 20:08:35 <PublicServer> <iklucas> sry g2g 20:08:49 <PublicServer> *** iklucas has left the game (leaving) 20:08:49 <PublicServer> *** Game paused (number of players) 20:09:33 <PublicServer> *** tneo has left the game (leaving) 20:23:24 *** mfb- has joined #openttdcoop 20:23:24 *** ChanServ sets mode: +o mfb- 20:23:25 <PublicServer> *** Game still paused (number of players) 20:23:27 <PublicServer> <mfb> hi 20:23:27 <PublicServer> *** mfb joined the game 20:23:36 <Ryton_> hi 20:23:39 <Ryton_> !password 20:23:39 <PublicServer> Ryton_: dwarfs 20:24:01 <PublicServer> <mfb> oh, BBH05 got some cleanup 20:24:13 <Ryton_> !password 20:24:13 <PublicServer> Ryton_: feller 20:24:25 <PublicServer> *** Game still paused (number of players) 20:24:27 <PublicServer> *** Ryton joined the game 20:24:31 <PublicServer> *** Ryton has joined company #1 20:24:31 <PublicServer> *** Game unpaused (number of players) 20:24:40 <PublicServer> <Ryton> long time a go already 20:24:46 <PublicServer> <Ryton> like 2 days ago :-) 20:25:31 <PublicServer> *** made screenshot at 0000E9ED: http://ps.openttdcoop.org/publicserver/webcam/0000E9ED.png 20:25:48 *** iklucas has quit IRC 20:26:54 <PublicServer> *** XeryusTC joined the game 20:26:56 <PublicServer> *** Ryton has joined spectators 20:27:00 <PublicServer> <Ryton> and I'm off :--) 20:27:00 <PublicServer> <XeryusTC> hello 20:27:10 <PublicServer> <mfb> hi 20:27:17 <PublicServer> *** Ryton has left the game (leaving) 20:29:09 <PublicServer> <mfb> oh, uncovered industry 20:29:27 <PublicServer> <mfb> some more trains? 20:30:39 <XeryusTC> nah 20:30:49 <V453000> !getsave http://dl.dropbox.com/u/20419525/psg212start2.sav 20:30:51 <PublicServer> V453000: OK :-) 20:30:52 <V453000> XeryusTC: save from mark 20:31:07 <XeryusTC> oh, that is his save? 20:31:12 <V453000> yes 20:31:18 <V453000> basically 20:31:31 <XeryusTC> he send me http://wiki.openttdcoop.org/File:Some_psg_by_mark.sav :o 20:31:38 <V453000> yes that is almost the same 20:31:49 <V453000> he asked me to replace UKRS2 with UKRS and make reversed engines 20:31:54 <V453000> so ... there goes 20:32:25 <PublicServer> *** XeryusTC has left the game (leaving) 20:32:25 <PublicServer> *** Game paused (number of players) 20:33:06 <PublicServer> <mfb> wtf 20:33:35 <XeryusTC> we can only build above the snowline? 20:33:41 <XeryusTC> well, mainlines etc anyway 20:34:32 <PublicServer> <mfb> who modified the oil goods pickup? 20:35:10 <PublicServer> <mfb> got ugly signal gaps now... 20:35:28 <PublicServer> <mfb> and I don't see any reason for the change 20:35:40 <PublicServer> *** Game still paused (number of players) 20:35:40 <PublicServer> *** Game unpaused (number of players) 20:35:43 <PublicServer> *** XeryusTC joined the game 20:35:56 <PublicServer> <XeryusTC> the overflow was removed because it was deemed unnecessary 20:36:11 <PublicServer> <XeryusTC> and it was too hard to fix the entry with it as there was no space left 20:36:28 *** Ryton_ has quit IRC 20:36:29 <PublicServer> <mfb> there are obvious ways to connect the overflow 20:36:51 <PublicServer> <XeryusTC> dont know what happened to the drop entry though 20:37:26 <PublicServer> <XeryusTC> but the msh sucked and didnt allow for all options 20:37:32 <PublicServer> <XeryusTC> and the overflow was in the way 20:40:32 <PublicServer> *** made screenshot at 00002DC5: http://ps.openttdcoop.org/publicserver/webcam/00002DC5.png 20:41:32 *** Sigma has joined #openttdcoop 20:55:32 <PublicServer> *** made screenshot at 00002EDB: http://ps.openttdcoop.org/publicserver/webcam/00002EDB.png 20:59:05 <PublicServer> <mfb> split N/E :D 20:59:23 <PublicServer> <XeryusTC> xD 20:59:33 <PublicServer> <XeryusTC> is it actually useful that you rebuild the overflow? 20:59:35 <PublicServer> <mfb> really nice 20:59:45 <PublicServer> <mfb> it reduces the signal gap 20:59:49 <PublicServer> <mfb> so trains don't slow down 20:59:53 <PublicServer> <XeryusTC> which signal gap? 21:00:07 <PublicServer> <mfb> between the entry and the next block signal 21:00:43 <PublicServer> <XeryusTC> and that was a problem because? 21:00:57 <PublicServer> <mfb> it is better without signal gap 21:00:57 <PublicServer> <XeryusTC> and i also dont see how it has changed now 21:01:01 <PublicServer> <XeryusTC> except that they are all block signals 21:01:03 <PublicServer> <mfb> no signal gap left 21:01:13 <PublicServer> <mfb> trains don't wait for some exit signal to become green 21:01:20 <PublicServer> <XeryusTC> is it really just the gap or is this your pride talking? 21:01:36 <PublicServer> <XeryusTC> because honestly, this happens at more stations 21:01:43 <PublicServer> <mfb> I know 21:01:45 <PublicServer> <XeryusTC> or even hubs 21:01:48 <PublicServer> <mfb> I built a better system 21:01:58 <PublicServer> <mfb> and someone removed it without even leaving a sign there 21:02:06 <PublicServer> <mfb> and yes, I do not like that 21:02:25 <PublicServer> <mfb> well, not removed. made it worse 21:03:40 <PublicServer> <XeryusTC> i honestly dont see how this is better 21:03:55 <PublicServer> <XeryusTC> you made an overflow, which should not be needed ever 21:03:57 <PublicServer> <mfb> it does not stop trains somewhere on the entry line 21:04:16 <PublicServer> <mfb> and some trains use the overflow 21:04:41 <PublicServer> <XeryusTC> which means that the station is failing 21:04:52 <PublicServer> <XeryusTC> ither because it cant handle all the trains, or because it isnt balanced properly 21:04:54 <PublicServer> <mfb> which means that there can be heavy traffic 21:04:57 <PublicServer> <mfb> it can handle them 21:05:07 <PublicServer> <mfb> they just take a small detour 21:05:10 <PublicServer> <XeryusTC> there is no such thing as heavy traffic at this station 21:05:32 <PublicServer> <mfb> 5-6 trains in a row 21:05:34 <PublicServer> <XeryusTC> i really dont see why you'd need such a complicated structure 21:05:44 <PublicServer> <XeryusTC> just because of that one gap 21:05:50 <PublicServer> <mfb> where is the disadvantage? 21:05:56 <PublicServer> <XeryusTC> which could also have been removed by simply moving some track over 21:06:07 <PublicServer> <mfb> well, there were more gaps 21:06:13 <V453000> overflows are needless in majority of cases 21:06:16 <V453000> tbh 21:06:47 <PublicServer> <mfb> but they don't harm 21:07:01 <V453000> they do if you need space 21:07:03 <V453000> !password 21:07:03 <PublicServer> V453000: hunger 21:07:14 *** iklucas has joined #openttdcoop 21:07:18 <V453000> and overflowed stations are often badly expandable, modifiable etc 21:07:21 <PublicServer> <mfb> which is not needed at all 21:07:23 <PublicServer> <XeryusTC> imo we could better just build a different station here 21:07:49 <V453000> ye 21:07:54 <PublicServer> *** V453000 joined the game 21:07:54 *** sla_ro|master has quit IRC 21:07:56 <V453000> balanced station solves it really 21:08:00 <PublicServer> <XeryusTC> just face it, this is the main station with the least traffic, but it needs an overflow because the station is poorly designed because it was designed with overflow in mind 21:08:02 <PublicServer> <V453000> and hi :) 21:08:24 <PublicServer> <mfb> it does not really need it 21:08:24 <PublicServer> <XeryusTC> (sorry if that sounds a bit harsh btw) 21:08:46 <PublicServer> <mfb> but it works best with it 21:08:58 <PublicServer> <mfb> and the space for the overflow is there 21:09:15 <iklucas> !password 21:09:15 <PublicServer> iklucas: miller 21:09:25 <PublicServer> <V453000> well if some trains overflow with 1000 goods waiting, something is really sub-optimal 21:09:45 <PublicServer> *** iklucas joined the game 21:09:46 <PublicServer> <iklucas> wich1? 21:09:52 <PublicServer> <iklucas> talking bout mine?:P 21:09:58 <PublicServer> <mfb> well, it balances the lines with that, too 21:10:06 <PublicServer> <mfb> no, oil goods pickup 21:10:08 <PublicServer> <V453000> sure 21:10:14 <PublicServer> <V453000> but the lines could be balanced better by other station 21:10:26 <PublicServer> <mfb> define "better" please 21:10:32 <PublicServer> *** made screenshot at 000036D4: http://ps.openttdcoop.org/publicserver/webcam/000036D4.png 21:10:36 <PublicServer> <mfb> it can handle all incoming trains, it does not stop any trains 21:10:38 <PublicServer> <iklucas> OOOH its hot inhere 21:10:48 <PublicServer> <V453000> overflow is a great thing, it is fun to build and maintain, but there are many cases when it just is not better than a normal station 21:10:52 <PublicServer> <iklucas> there must be something in the atmosfere 21:11:10 <PublicServer> <iklucas> it does look better.... 21:11:52 <PublicServer> <iklucas> the problem is 21:12:02 <PublicServer> <iklucas> my factory station needs more good trains 21:12:04 <PublicServer> <iklucas> but i cant make more 21:12:12 <PublicServer> <iklucas> because then the towndrop gets murdered 21:12:19 *** perk11 has joined #openttdcoop 21:12:35 <PublicServer> <V453000> the network overall is at the peak 21:12:37 <Sigma> unless you build a new line all the way there :p 21:12:39 <PublicServer> <V453000> might be wise to end game 21:12:41 <PublicServer> <XeryusTC> factory itself is also at max 21:12:47 <PublicServer> <XeryusTC> V453000: agreed 21:12:50 <PublicServer> <iklucas> the drop 21:12:52 <PublicServer> <iklucas> but the pickup 21:12:57 <PublicServer> <iklucas> isnt 21:13:03 <PublicServer> <iklucas> shall we first make a huge jam?:D 21:13:09 <PublicServer> <XeryusTC> i just want to see bbh4/5 revised a bit though 21:13:10 <PublicServer> <V453000> this is a good result, everything is basically just-working 21:13:17 <PublicServer> <V453000> nothing is empty 21:13:25 <Sigma> and... 750 trains? 800? on such a small map 21:13:27 <PublicServer> <V453000> stations with cargo ... you can always get more cargo if you want 21:13:49 <PublicServer> <mfb> 800*4=3600, scaled up :D 21:13:55 <PublicServer> <mfb> 3200 21:13:55 <PublicServer> <mfb> wtf 21:13:57 <PublicServer> <V453000> I do hate goods/food waiting but meh 21:14:11 <Sigma> 3600 would REALLY mash up my computer lol 21:14:23 <mfb-> @records 21:14:23 <Webster> #openttdcoop Records: Clients: 24 | Trains: 2553 (PSG#201) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 6,150,671 (PSG#201) 21:14:29 <mfb-> :/ 21:14:38 <Sigma> oh nice 3000 21:14:40 <PublicServer> <XeryusTC> i dont think it scales directly with map size ;) 21:14:48 <PublicServer> <V453000> ^ 21:14:58 <PublicServer> <mfb> well, just for the same train density 21:14:58 <PublicServer> <V453000> else the record would have been a ratio 21:15:16 <PublicServer> <XeryusTC> and it also depends on TL 21:15:23 <PublicServer> <mfb> of course 21:15:34 <PublicServer> <mfb> 800 TL5-trains would be difficult here 21:15:54 <PublicServer> <XeryusTC> that would mean that about the entire map would be covered in rails :P 21:16:04 <PublicServer> <iklucas> ehm, V 21:16:06 <PublicServer> <mfb> :D 21:16:12 <PublicServer> <iklucas> will the next map be allot bigger?(: 21:16:19 <Sigma> that also probably enlarges the stations quite a bit 21:16:21 <Sigma> TL5 21:16:23 <PublicServer> <mfb> (do that next game? :D) 21:16:37 <PublicServer> <V453000> smaller maps are more fun 21:16:51 <PublicServer> <V453000> regardless the TL 21:16:51 <PublicServer> <iklucas> but i'd like to make a map with a huge roundabout station in middle 21:17:01 <PublicServer> <V453000> roundabout stations are useless 21:17:04 <Sigma> iklucas: sandbox scenario :p 21:17:07 <PublicServer> <V453000> nice to look at but bad in all other ways 21:17:13 <Sigma> you can make it 2048^2 if you want :p 21:17:13 <PublicServer> <iklucas> and a bit bigger map might be more usefull:P 21:17:23 <PublicServer> <iklucas> mine does work the way i ment it to be:) 21:17:58 <PublicServer> <V453000> yes but it takes about as much space as town drop 21:18:04 <Sigma> it is fun to watch though 21:18:15 <PublicServer> <V453000> yes but that is about it :) 21:18:21 <PublicServer> <iklucas> srnw isn't that effective either 21:18:23 <PublicServer> <iklucas> waste of space:P 21:18:29 <PublicServer> <iklucas> but why do we make it?:P 21:18:40 <PublicServer> <V453000> srnw is something else 21:18:43 <PublicServer> <V453000> this is just a station 21:19:01 <PublicServer> <iklucas> both made with the reason, because we can:P 21:19:07 <PublicServer> <XeryusTC> I like the circular station 21:19:09 <PublicServer> <V453000> nonsense 21:19:12 <PublicServer> <XeryusTC> but i dislike that it is not expandable at all 21:19:18 <PublicServer> <iklucas> well 21:19:20 <PublicServer> <iklucas> it is 21:19:23 <PublicServer> <iklucas> but not in this contest:P 21:19:37 <PublicServer> <iklucas> you could give the outter ring inhere the double stations 21:19:45 <Sigma> and it will take even more space with longer TL 21:19:47 <PublicServer> <XeryusTC> you cant expand the drop at all without tearing down the entire area 21:19:47 <PublicServer> <iklucas> and if they gave me more space i could make more rings:P 21:19:53 <PublicServer> <V453000> srnw has some reasons, and many effects on the networks, it not totally changing the way how it works. A station is just a piece of the puzzle in the network, accepting trains, and dumping them back in the network 21:20:11 <PublicServer> <V453000> be it any station you choose 21:20:29 <PublicServer> <V453000> of course for example overflow station affects the network but that is just something extra 21:20:39 <PublicServer> <V453000> but any drop will work the same in the end, provided it does not jam 21:21:09 <PublicServer> <iklucas> pff 21:21:19 <PublicServer> <V453000> why to build differently is just because a) each scenario demands someting else so it is nicer to adapt, and b) it is freaking boring to do the same all the time 21:21:30 <PublicServer> <V453000> but every drop would probably work 21:21:40 <PublicServer> <mfb> b is very important 21:21:50 <PublicServer> <iklucas> yeap 21:22:37 <PublicServer> <V453000> someone writing the archive? 21:22:43 <PublicServer> <V453000> XeryusTC: ? 21:23:01 <PublicServer> <XeryusTC> i dont like making archive stuff 21:23:04 <PublicServer> <iklucas> but i'll anyways make a plan for next round with the roundabout station in middle:P 21:23:38 <PublicServer> <V453000> well sometimes even the most idiotic plans are fun 21:23:45 <PublicServer> <iklucas> lol 21:24:18 <PublicServer> <V453000> but well 21:24:36 <PublicServer> <V453000> a large roundabout station would probably result just in some SML-ish rings with platforms 21:24:39 <PublicServer> <V453000> which is ... quite dull 21:24:45 <PublicServer> <XeryusTC> i will not be making a plan for next game :P 21:25:03 <PublicServer> <iklucas> nah 21:25:06 <V453000> mfb-: archive? :) 21:25:18 <PublicServer> <iklucas> just in the middle i'll make 1 drop / processing station 21:25:26 <PublicServer> <mfb> why not ;) 21:25:36 <PublicServer> <iklucas> with imput from 4 sides 21:25:38 <V453000> k, tell us when it is written :) 21:25:49 <PublicServer> <iklucas> dont forget the screenshot:P 21:26:05 <Sigma> of BBH4 :P 21:26:31 <PublicServer> <iklucas> nah of the water 21:26:34 <PublicServer> <V453000> 04 should not be even talked about :D so much mess I would be ashamed of 21:26:44 <Sigma> hahah 21:26:54 <PublicServer> <iklucas> make it of the trainyard:D 21:27:04 <PublicServer> *** V453000 has left the game (connection lost) 21:27:06 *** Mucht has quit IRC 21:27:06 <Sigma> I don't think any tracks are in their original places 21:27:12 <Sigma> at BBH04 21:27:18 <PublicServer> <iklucas> lol 21:28:48 <Sigma> XeryusTC: an olympics logo game! 5 rings are even better than 4 21:28:56 <PublicServer> <iklucas> lol 21:29:09 <V453000> lol 21:29:09 <XeryusTC> xD 21:31:09 <PublicServer> *** mfb has left the game (leaving) 21:31:17 <mfb-> hmm 21:31:23 <PublicServer> <iklucas> ? 21:31:28 <mfb-> 5 rings... why not 21:31:37 <Sigma> lol 21:31:58 <mfb-> would be best with a 256x512-map 21:32:05 <PublicServer> <iklucas> -.- 21:33:25 <XeryusTC> http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_01_-_10#gameid_06 21:33:27 <XeryusTC> btw 21:33:46 <PublicServer> <iklucas> lol 21:34:07 <Sigma> oh right they intersect 21:34:15 <Sigma> easier to have them tangential 21:34:53 <PublicServer> <iklucas> looks like someone got bored:P 21:35:08 <mfb-> yes, like that 21:35:36 <mfb-> all CW or CCW, the intersections are BBHs 21:35:52 <mfb-> (well, effective a twoway ML there) 21:36:37 <Sigma> oh like that 21:37:27 <PublicServer> <iklucas> check !rings 21:37:39 <V453000> see psg 198 for ringzzz :) 21:38:32 <Sigma> !psg 198 21:38:43 <PublicServer> <iklucas> mfb 21:38:51 <Sigma> @wiki public server game 198 21:38:52 <Webster> Sigma: I didn't find anything for "public server game 198", but here's the result for "PublicServer:Archive - Games 191 - 200": 21:38:52 <PublicServer> <iklucas> is the article written yet?:D 21:38:53 <Webster> Sigma: http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_191_-_200 21:38:54 <Webster> Sigma: Error: I tried to send you an empty message. 21:38:56 <planetmaker> oh... the olympic game.... that was a nice game back then :-) 21:39:12 *** Tray has quit IRC 21:39:15 <mfb-> for PSG211? no 21:39:16 * Sigma slaps Webster around a bit with a large trout 21:39:16 <planetmaker> it was actually a _plan_ which already was designed cooperatively :-) 21:39:39 <planetmaker> @psg 198 21:39:39 <Webster> planetmaker: (psg <no arguments>) -- Returns full name and reference url (if defined) 21:39:45 <PublicServer> <iklucas> how can you look like that from above? 21:39:55 <XeryusTC> planetmaker: you were actually around back then? 21:40:01 <mfb-> ? 21:40:07 <XeryusTC> because that game took place a few months before i joined :o 21:40:07 <planetmaker> XeryusTC: it was my plan :-P 21:40:16 <planetmaker> but maybe there's more than one olympic game? 21:40:22 <XeryusTC> and i remember that you joined after ammler did :o 21:40:22 <planetmaker> then there's more than one 21:40:33 <PublicServer> *** made screenshot at 0000F8E6: http://ps.openttdcoop.org/publicserver/webcam/0000F8E6.png 21:40:38 <Sigma> @psg 21:40:38 <Webster> psg: Public Server Game 21:40:44 <Sigma> d'oh 21:40:45 <PublicServer> <iklucas> remember me? 21:40:49 <PublicServer> <iklucas> joining back in 1994 21:40:53 <Sigma> what a useful function 21:40:55 <PublicServer> <iklucas> (the earth) 21:40:59 <Sigma> just like... 21:41:01 <Sigma> @roulette 21:41:01 <Webster> Sigma: *click* 21:41:06 <PublicServer> <iklucas> lol 21:41:07 <Sigma> @roulette 21:41:07 <Webster> Sigma: *click* 21:41:09 <Sigma> @roulette 21:41:09 <Webster> Sigma: *click* 21:41:10 <PublicServer> <iklucas> dont:P 21:41:26 <PublicServer> <iklucas> u'll die 21:41:37 <XeryusTC> planetmaker: might've been a different game 21:41:39 <V453000> @kick iklucas 21:41:39 *** iklucas was kicked by Webster (V453000) 21:41:42 <Sigma> I made a narrow escape 21:41:42 <XeryusTC> Sigma: can you stop spamming that? 21:41:46 <PublicServer> <iklucas> lol 21:41:51 <Sigma> I did 21:42:07 <PublicServer> <iklucas> hmm 21:42:15 <XeryusTC> you just did it 3x 21:42:17 <PublicServer> <iklucas> even without playing roulette i got the bullet:S 21:42:27 <PublicServer> <iklucas> xD 21:42:27 <PublicServer> *** mfb joined the game 21:42:36 <PublicServer> <iklucas> mfb, written psg report?:D 21:42:54 <mfb-> preparing the page, but no report 21:43:02 <PublicServer> <iklucas> ok:P 21:43:29 <V453000> iklucas: because it is your fault of course 21:45:09 *** iklucas has joined #openttdcoop 21:45:12 <iklucas> OLA 21:45:24 <iklucas> raised out of his grave 21:45:36 <PublicServer> <iklucas> oops forgot the /me 21:46:22 <PublicServer> <iklucas> we shud give the 1st lines of the drop some penalty 21:46:40 <PublicServer> <iklucas> so they take tha last1 more 21:47:06 <planetmaker> http://wiki.openttdcoop.org/PublicServer:Archive_-_Hall_of_Fame#gameid_89 <-- this game, XeryusTC 21:47:08 <PublicServer> <iklucas> well nvm 21:47:13 <planetmaker> it was also an olympic game :-) 21:47:46 <XeryusTC> ah, i wouldn't remember that 21:47:49 <XeryusTC> as i didnt play in it 21:47:55 <XeryusTC> and i forget most sml games :P 21:48:02 <mfb-> http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_211_-_220 text+screenshot missing 21:48:05 <XeryusTC> nice going on the olympic rings plan though 21:48:56 <planetmaker> hm... kommer is long lost since :-( 21:49:06 <planetmaker> as is kolbur, floffe... 21:49:07 <V453000> not that long 21:49:17 <V453000> kommer was around in times of psg 184 or there 21:49:40 <PublicServer> <iklucas> lol u forgotten me on the psg page 21:49:42 <PublicServer> <iklucas> added myself:P 21:51:22 <mfb-> difficult to find all 21:51:24 <V453000> 211 over? 21:51:31 *** pugi has joined #openttdcoop 21:51:38 <PublicServer> <iklucas> but u forgotten ME 21:51:38 <PublicServer> <iklucas> :P 21:51:54 *** iklucas has quit IRC 21:52:08 *** ikluacs has joined #openttdcoop 21:52:11 <ikluacs> fail 21:52:19 <PublicServer> <XeryusTC> sucks to be you 21:52:25 <PublicServer> <iklucas> lol 21:52:31 <PublicServer> <iklucas> spelling fail 21:52:49 *** DayDreamer has quit IRC 21:54:05 <PublicServer> <iklucas> i'm off to pub 21:54:12 <planetmaker> @records 21:54:12 <Webster> #openttdcoop Records: Clients: 24 | Trains: 2553 (PSG#201) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 6,150,671 (PSG#201) 21:54:14 <PublicServer> <iklucas> bb;) 21:54:24 <PublicServer> <XeryusTC> hf 21:54:26 <PublicServer> *** iklucas has left the game (leaving) 21:54:32 *** ikluacs has quit IRC 21:55:33 <PublicServer> *** made screenshot at 00000364: http://ps.openttdcoop.org/publicserver/webcam/00000364.png 21:55:53 <V453000> k text is there 21:55:56 <V453000> lets end it? 21:56:08 <V453000> !save 21:56:08 <PublicServer> Saving game... 21:56:24 <V453000> ok, different question: any objections against ending? 21:57:32 <V453000> !password 21:57:32 <PublicServer> V453000: hangar 21:57:54 <PublicServer> *** V453000 joined the game 21:58:05 <PublicServer> *** V453000 has left the game (leaving) 21:59:41 <V453000> !players 21:59:43 <PublicServer> V453000: Client 501 (Orange) is mfb, in company 1 (Drennford Transport) 21:59:43 <PublicServer> V453000: Client 495 (Orange) is XeryusTC, in company 1 (Drennford Transport) 22:00:57 <PublicServer> *** mfb has left the game (leaving) 22:00:57 <PublicServer> *** Game paused (number of players) 22:01:23 <V453000> guess we can 22:01:24 <V453000> !save 22:01:24 <PublicServer> Saving game... 22:01:29 <V453000> !transfer 211 game.sav 22:01:31 <PublicServer> V453000: PublicServerGame_211_Final.sav 22:01:31 <PublicServer> V453000: Transfer done. (/home/openttd/svn-publicserver/autopilot/save/game.sav->http://www.openttdcoop.org//files/PublicServer_archive/PublicServerGame_211_Final.sav) 22:01:38 <PublicServer> <XeryusTC> om nom nom banana crisps 22:01:52 <PublicServer> <XeryusTC> unfortunately they're the thick sliced kind 22:02:09 <Sigma> hard as a brick? lol 22:02:32 <PublicServer> *** Game paused (number of players) 22:02:34 <V453000> !date 22:02:34 <PublicServer> V453000: 1 Jan 1980 22:02:37 <V453000> wat 22:02:44 <XeryusTC> thin sliced tastes less of banana and more as banana crisps 22:03:00 <XeryusTC> !password 22:03:00 <PublicServer> XeryusTC: hangar 22:03:08 <XeryusTC> !password 22:03:08 <PublicServer> XeryusTC: hangar 22:03:32 <XeryusTC> !content 22:03:32 <PublicServer> XeryusTC: Connection established 22:03:32 <PublicServer> XeryusTC: Downloading 0 file(s) (0 bytes) 22:03:32 <PublicServer> XeryusTC: (you need to !restart to have the new content loaded) 22:03:48 <V453000> something else probably 22:04:17 <XeryusTC> !content 22:04:19 <XeryusTC> !password 22:04:19 <PublicServer> XeryusTC: hangar 22:04:19 <PublicServer> XeryusTC: Expect timeout triggered! 22:04:19 <PublicServer> XeryusTC: Downloading 16 file(s) (3223301 bytes) 22:04:19 <PublicServer> XeryusTC: (you need to !restart to have the new content loaded) 22:04:36 <V453000> or the FISH 22:04:39 <V453000> might be 22:04:48 <V453000> !restart 22:04:48 <PublicServer> V453000: Restart scheduled, will be initiated in next minute! 22:04:55 <V453000> oh and I forgot the gamenr 22:04:56 <V453000> nevermind 22:05:01 <PublicServer> Scheduled quit for automated maintenance... will be back shortely 22:05:01 <PublicServer> Thank you for playing r22727. 22:05:07 <mfb-> 777? we had 800 trains 22:05:08 <PublicServer> Server has exited 22:05:09 *** PublicServer has quit IRC 22:05:20 <V453000> was there? 22:05:23 <V453000> well, fix it then 22:05:34 <XeryusTC> damn 22:05:38 <XeryusTC> i cant stop eating these crips 22:05:40 *** PublicServer has joined #openttdcoop 22:05:40 <PublicServer> Autopilot engaged 22:05:40 <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)' 22:05:40 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG211 (r22727) | STAGE: finalizing | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands" 22:05:40 *** ChanServ sets mode: +v PublicServer 22:05:41 <XeryusTC> crisps 22:05:50 <XeryusTC> V453000: btw, did you cheat some money? 22:05:55 <PublicServer> *** made screenshot at 00020502: http://ps.openttdcoop.org/publicserver/webcam/00020502.png 22:05:55 <V453000> there is some 22:06:00 <V453000> !gamenr 22:06:00 <PublicServer> V453000: This is game number: 211 22:06:05 <V453000> !gamenr 212 22:06:05 <PublicServer> *** V453000 has set gamenr to 212 (next !restart) 22:06:33 <PublicServer> *** Game still paused (manual, number of players) 22:06:35 <V453000> !date 22:06:35 <PublicServer> V453000: 15 Mar 1950 22:06:38 <V453000> good 22:06:40 <V453000> that should be it 22:06:43 <V453000> !restart 22:06:43 <PublicServer> V453000: Restart scheduled, will be initiated in next minute! 22:07:01 <PublicServer> Scheduled quit for automated maintenance... will be back shortely 22:07:01 <PublicServer> Thank you for playing r22727. 22:07:06 <PublicServer> Server has exited 22:07:07 *** PublicServer has quit IRC 22:07:15 *** PublicServer has joined #openttdcoop 22:07:15 <PublicServer> Autopilot engaged 22:07:15 <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)' 22:07:15 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG212 (r22727) | STAGE: finalizing | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands" 22:07:15 *** ChanServ sets mode: +v PublicServer 22:07:20 <PublicServer> *** made screenshot at 00004A39: http://ps.openttdcoop.org/publicserver/webcam/00004A39.png 22:07:25 <V453000> !rcon set found_town 0 22:07:29 <V453000> !password 22:07:29 <PublicServer> V453000: confer 22:07:33 <V453000> @stage MM 22:07:33 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG212 (r22727) | STAGE: MM | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands" 22:07:46 <PublicServer> *** Game still paused (manual, number of players) 22:07:48 <PublicServer> *** V453000 joined the game 22:07:53 <V453000> !auto 22:07:53 <PublicServer> *** V453000 has enabled autopause mode. 22:07:55 <PublicServer> *** Game still paused (number of players) 22:08:06 <XeryusTC> !password 22:08:06 <PublicServer> XeryusTC: confer 22:08:10 <PublicServer> *** Game still paused (number of players) 22:08:10 <PublicServer> *** Game unpaused (number of players) 22:08:13 <PublicServer> *** XeryusTC joined the game 22:08:29 <PublicServer> *** mfb joined the game 22:09:36 <PublicServer> <mfb> so cargo only below the snow line? 22:09:50 <PublicServer> <V453000> cargo ML, yes 22:12:02 <PublicServer> <V453000> blame mark :) 22:16:51 <V453000> @stage MM & Planning 22:16:51 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG212 (r22727) | STAGE: MM & Planning | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands" 22:18:38 *** KenjiE20 has quit IRC 22:22:23 <PublicServer> *** made screenshot at 0000D6A4: http://ps.openttdcoop.org/publicserver/webcam/0000D6A4.png 22:35:29 *** Progman has quit IRC 22:37:24 <PublicServer> *** made screenshot at 0000D8B0: http://ps.openttdcoop.org/publicserver/webcam/0000D8B0.png 22:37:57 <PublicServer> *** mfb has left the game (leaving) 22:38:07 *** mfb- has quit IRC 22:52:24 <PublicServer> *** made screenshot at 0000E2AF: http://ps.openttdcoop.org/publicserver/webcam/0000E2AF.png 23:07:24 <PublicServer> *** made screenshot at 0000DAB3: http://ps.openttdcoop.org/publicserver/webcam/0000DAB3.png 23:10:04 <PublicServer> *** Sylf joined the game 23:10:12 <PublicServer> <V453000> hi Sylfi :) havent seen you in a while 23:10:18 <PublicServer> <Sylf> hi hi 23:15:00 <PublicServer> <V453000> ok I am done :) 23:18:13 <PublicServer> *** V453000 has left the game (connection lost) 23:20:14 *** Chris_Booth[LP] has joined #openttdcoop 23:20:31 <Chris_Booth[LP]> goodmorrow 23:21:09 *** perk11 has quit IRC 23:21:25 *** perk11 has joined #openttdcoop 23:22:25 <PublicServer> *** made screenshot at 0000FCAF: http://ps.openttdcoop.org/publicserver/webcam/0000FCAF.png 23:27:15 <PublicServer> *** XeryusTC has left the game (leaving) 23:27:15 <PublicServer> *** Game paused (number of players) 23:27:45 <Chris_Booth[LP]> bb XeryusTC 23:27:45 <PublicServer> *** Game still paused (number of players) 23:27:45 <PublicServer> *** Game unpaused (number of players) 23:27:47 <PublicServer> *** Mazur joined the game 23:28:00 <XeryusTC> :P 23:28:21 <Mazur> Moar ning, Chris_Booth[LP]. 23:28:50 <Mazur> Oh, new game. 23:28:58 <Mazur> *duh* 23:29:11 <Chris_Booth[LP]> Mazzzzzzzzur! 23:30:05 <Chris_Booth[LP]> hhhm I need to change my name 23:30:12 <Chris_Booth[LP]> since this is now my only PC 23:30:43 <Mazur> Try: /nick CB 23:30:48 <Mazur> :-D 23:37:00 <Chris_Booth[LP]> Mazur: I know it XD 23:37:13 <Chris_Booth[LP]> but I had my desktop server and laptop at my old house 23:37:20 <Chris_Booth[LP]> but they are both in storage now 23:37:26 <Chris_Booth[LP]> just got the lappy at the moment 23:37:48 <PublicServer> <Mazur> So you're sitting in your storage. How fun. 23:37:49 <Chris_Booth[LP]> so need to change the ~nickserv login rules for IRC on my lappy 23:38:04 <Chris_Booth[LP]> no lol I am sitting in my new house 23:38:08 *** iklucas has joined #openttdcoop 23:38:10 <iklucas> ola 23:38:20 <PublicServer> <Sylf> hey lucas 23:38:38 <PublicServer> <Mazur> But your lappy, which you have wirth you, is in storage, ergo, you are in storage, ergo, storage is in your new house. 23:39:04 <PublicServer> <Mazur> Glad I cleared that up. 23:39:08 <Chris_Booth[LP]> no my desktop and server are in storgae 23:39:11 <Chris_Booth[LP]> ergo I am not 23:39:39 <Mazur> <Chris_Booth[LP]> but I had my desktop server and laptop at my old house 23:39:43 <Mazur> Pants on fir. 23:39:46 <Mazur> +e 23:39:58 <PublicServer> *** Chris Booth joined the game 23:40:01 * planetmaker wonders of what interest it is anyway from which computer a person logins ;-) 23:40:03 <Mazur> Or fir, must be uncomfortable. 23:40:18 <Mazur> Not a bit, I was just messing. 23:40:29 <Chris_Booth[LP]> planetmaker: none for you, but it means I don't need to log here just my server 23:40:30 <Mazur> Being annoyingly logical. 23:40:48 <Chris_Booth[LP]> and all my highlight only go to Chris_Booth, or CB Chris and not to my laptop 23:41:07 <PublicServer> <Chris Booth> ello ello what ave we got ere then? 23:41:19 <planetmaker> Chris_Booth[LP]: what keeps you from connecting twice? 23:41:32 <iklucas> !password 23:41:32 <planetmaker> to the same account? 23:41:32 <PublicServer> iklucas: eldest 23:41:36 <Chris_Booth[LP]> planetmaker: nothing 23:41:42 <PublicServer> <Mazur> Juego nuevo. 23:41:53 <Chris_Booth[LP]> I just liked to keep my server logged on all the time in the past, when I could 23:41:53 <planetmaker> then I don't understand your 'logging' argument 23:41:58 <Chris_Booth[LP]> but not I can't 23:42:05 <PublicServer> *** iklucas joined the game 23:42:06 <Chris_Booth[LP]> might have to get myself a BNC 23:42:09 <Chris_Booth[LP]> hi iklucas 23:42:17 <PublicServer> <iklucas> hmm big map 23:42:31 <PublicServer> <iklucas> but no real space for my roundabout station:S 23:42:33 <PublicServer> <Mazur> Forgot to note the size as listed. 23:42:54 <PublicServer> <Chris Booth> iklucas: this is normal size? 23:42:57 <PublicServer> <Chris Booth> only 512 23:43:03 <PublicServer> <iklucas> compared with last1 it isnt 23:43:21 <PublicServer> <iklucas> is it? 23:43:41 <PublicServer> <iklucas> well, hmm 23:43:55 <PublicServer> <iklucas> cant really execute the plan i had in my head on this map 23:45:01 <PublicServer> *** Sylf has left the game (leaving) 23:45:09 <PublicServer> <Mazur> Nor I mine, as that is a pure cargo plan and requires land -routes to hte corners of the map. 23:47:34 <PublicServer> <Chris Booth> that is easy Mazur 23:47:48 <PublicServer> <Chris Booth> you just need to chose the correct TL/Speed 23:49:15 <PublicServer> <Mazur> Huh? What do you mean? 23:50:09 <PublicServer> <Chris Booth> we may have lots of water but we can still transport cargo if its has the correct CL to TL ratio 23:50:21 <PublicServer> <Chris Booth> so long train that are slow will work on this map 23:50:31 <PublicServer> <Chris Booth> as well as short trains with fast speeds 23:51:06 <PublicServer> <Chris Booth> long trains with slow speed e.g. TL10 CL3 @160km/h wiil only need 4 platform per ML 23:51:08 <PublicServer> <Mazur> Yes, but secodanries at the very corners is not on, nor a line arouind the edge. I'll wait for a more convenient map. 23:51:48 <PublicServer> <Chris Booth> Mazur: I think a plan with and X ML layout would work well with Slow Long trinas 23:51:54 <PublicServer> <Chris Booth> trains 23:52:22 <PublicServer> <Mazur> Full trains on X to the corners, empties along around hte edge return. 23:52:25 <PublicServer> *** made screenshot at 0001F3EA: http://ps.openttdcoop.org/publicserver/webcam/0001F3EA.png 23:52:43 <PublicServer> <iklucas> btw, chris is this the time we'll usually be able to find you? 23:53:38 <PublicServer> <Chris Booth> yes Mazur 23:53:40 <PublicServer> <Mazur> Should we not have a third airfield at Eskifjörður? WIth planes to both other airfields? 23:54:00 <PublicServer> <Chris Booth> and iklucas depends I will be around differnt times but minaly after 7PM UK timine 23:54:11 <iklucas> okey 23:54:24 <iklucas> as my school starts not upcoming week, but the week after 23:54:30 <iklucas> so from then i'll be allot less online 23:55:08 <Mazur> Ah, sch