Log for #openttdcoop on 19th August 2011:
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00:32:08  <PublicServer> *** Sylf has left the game (leaving)
00:36:35  <PublicServer> *** Game still paused (number of players)
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04:14:07  <mattt_> !password
04:14:07  <PublicServer> mattt_: creepy
04:14:24  <PublicServer> *** Game still paused (number of players)
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06:04:08  <Tray> !password
06:04:08  <PublicServer> Tray: codded
06:04:31  <PublicServer> *** Game still paused (number of players)
06:04:32  <PublicServer> *** Tray joined the game
06:24:47  <PublicServer> ***  made screenshot at 00017576:
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06:25:57  *** absolutis is now known as Absolutis
06:26:22  <Absolutis> !password
06:26:22  <PublicServer> Absolutis: codded
06:30:11  <PublicServer> *** Game still paused (number of players)
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06:39:48  <PublicServer> ***  made screenshot at 0002AD0A:
06:48:41  <Absolutis> @logs
06:48:46  <Absolutis> !fish
06:48:46  <PublicServer> Absolutis: Today's fish is a hungry piranha. Watch your fingers!
06:48:54  <PublicServer> *** Absolutis has left the game (leaving)
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06:49:06  <Tray> ):
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06:54:48  <PublicServer> ***  made screenshot at 00031ACE:
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07:26:55  <Ryton> !screen
07:26:55  <PublicServer> *** Ryton liked to make screenshot of last action, but nobody was working since. (
07:27:03  <Ryton> !logs
07:27:06  <Ryton> !logµ
07:27:08  <Ryton> !log
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07:54:49  <PublicServer> ***  made screenshot at 00038A93:
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07:56:01  <PublicServer> *** Game still paused (number of players)
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07:56:04  <PublicServer> *** Kangoo joined the game
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08:09:49  <PublicServer> ***  made screenshot at 0003658B:
08:24:50  <PublicServer> ***  made screenshot at 00037D98:
08:30:34  <Absolutis> !password
08:30:34  <PublicServer> Absolutis: blonds
08:30:49  <PublicServer> *** Absolutis joined the game
08:31:02  <PublicServer> <Kangoo> morning
08:31:10  <PublicServer> <Absolutis> 'ning
08:31:57  <PublicServer> <Absolutis> brb
08:32:03  <PublicServer> *** Absolutis has joined spectators
08:34:36  <PublicServer> *** Absolutis has joined company #1
08:39:50  <PublicServer> ***  made screenshot at 00033B68:
08:40:32  <PublicServer> *** Absolutis has left the game (leaving)
08:48:22  <PublicServer> <Tray> There are too many trains at the pseudoslh, kangoo
08:49:05  <PublicServer> <Kangoo> hm - I added 4 yestarday
08:51:30  <PublicServer> <Tray> why not full load?
08:51:58  <PublicServer> <Kangoo> where?
08:52:17  <PublicServer> <Tray> VAR Wood #2
08:52:21  <PublicServer> <Tray> I fixed
08:52:31  <PublicServer> <Kangoo> must be a mistake
08:52:51  <PublicServer> <Tray> I think that's the problem of the thousands trains wich are all close to empty (:
08:52:55  <PublicServer> <Kangoo> mfb works in mysterious ways ;)
08:53:05  *** Mark has joined #openttdcoop
08:54:45  <Mark> !password
08:54:45  <PublicServer> Mark: panned
08:54:51  <PublicServer> ***  made screenshot at 00033766:
08:55:17  <PublicServer> *** Mark joined the game
08:55:34  <PublicServer> <Tray> There is a bunch of CL issues.
08:55:46  <PublicServer> <Mark> hello
08:55:49  <PublicServer> <Kangoo> hi
08:55:55  <PublicServer> <Tray> g'day
08:56:21  <PublicServer> <Kangoo> yep - ppl used to TL3..?
08:56:31  <PublicServer> <Kangoo> myself included
08:57:25  <PublicServer> <Mark> we need more buoys for the ships i say
08:57:38  <PublicServer> <Tray> Hrm. Maybe. Or many don't know that CL3 includes max 2 bends per Trainslength
09:00:06  <PublicServer> <Kangoo> not all are easily fixed now either..
09:00:12  <PublicServer> *** Mark has left the game (connection lost)
09:00:33  <PublicServer> <Tray> I just search them. Got to go soon.
09:02:50  <PublicServer> <Tray> maybe some of the CL issues won't cause any problems
09:03:00  *** Progman has joined #openttdcoop
09:03:29  <PublicServer> <Kangoo> one can only hope
09:03:35  <PublicServer> <Tray> 3 bends with 2 distance each just slow trains down to ~145
09:04:35  <PublicServer> <Kangoo> yes, with these trains it probably wont cause problems unless there are many cl-issues on ML
09:05:44  <PublicServer> <Tray> at least I made also a CL issue at FPP (:
09:05:51  <PublicServer> <Tray> Well good bye.
09:06:05  <PublicServer> <Kangoo> bb
09:06:05  <PublicServer> *** Tray has left the game (connection lost)
09:06:05  <PublicServer> *** Game paused (number of players)
09:06:05  *** Tray has quit IRC
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09:09:52  <PublicServer> ***  made screenshot at 0003C7C3:
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09:52:36  *** ChanServ sets mode: +o KenjiE20
09:54:29  <PublicServer> *** Game still paused (number of players)
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10:00:53  <PublicServer> *** Game unpaused (number of players)
10:02:54  <PublicServer> *** Sigma joined the game
10:09:30  <Absolutis> !password
10:09:30  <PublicServer> Absolutis: abhors
10:09:52  <PublicServer> ***  made screenshot at 0003AC90:
10:09:55  <PublicServer> *** Absolutis joined the game
10:10:05  <PublicServer> <Absolutis> hmm, what is missing yet?
10:10:07  <PublicServer> *** Sigma has joined company #1
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10:19:57  <PublicServer> *** Sigma has joined spectators
10:24:52  <PublicServer> ***  made screenshot at 0003A28E:
10:29:58  <PublicServer> <Kangoo> paper is not yet connected.
10:30:33  <PublicServer> <Kangoo> and the drop station_may_ be concidered maprule-niolation... heh
10:39:53  <PublicServer> ***  made screenshot at 0000FC5E:
10:49:51  <PublicServer> <Kangoo> gold goes to all pax stations?
10:50:01  <PublicServer> <Kangoo> or separate cargo stations?
10:54:53  <PublicServer> ***  made screenshot at 00039F49:
11:02:33  <PublicServer> <Kangoo> the !CL (Not) at MSH ESK North /mfb IS a CL issue. minor, yes, but some slowdown.
11:02:55  <PublicServer> <Absolutis> i don't think it is
11:03:09  <PublicServer> <Absolutis> i'll test
11:03:13  <PublicServer> <Kangoo> look at the trains
11:03:19  <PublicServer> <Kangoo> they slow down to 151
11:03:44  <PublicServer> <Sigma> there are still a lot of those pieces
11:03:47  <PublicServer> <Kangoo> yes
11:03:52  <PublicServer> <Sigma> I wonder how unavoidable that is on such a map
11:03:54  <PublicServer> <Sigma> lol
11:04:37  <PublicServer> <Kangoo> often possible to avoid, but easier if its thought about when built, instead of fixing after.. ;)
11:04:57  <PublicServer> <Sigma> yeah... but so many slopes
11:06:08  <PublicServer> <Kangoo> lets flatten the whole thing ;)
11:06:27  <PublicServer> *** Spike joined the game
11:07:18  <PublicServer> *** Spike has left the game (leaving)
11:09:53  <PublicServer> ***  made screenshot at 00038496:
11:13:40  <PublicServer> *** Sigma has joined company #1
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11:39:54  <PublicServer> ***  made screenshot at 0000FE61:
11:54:54  <PublicServer> ***  made screenshot at 00039098:
12:09:55  <PublicServer> ***  made screenshot at 0003929B:
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12:24:55  <PublicServer> ***  made screenshot at 00016503:
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12:28:14  <PublicServer> <Kangoo> building anything?
12:28:43  <persil> no thx
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12:38:54  <PublicServer> <Sigma> only made some CL fixes
12:39:28  <PublicServer> <Kangoo> those can be tricky enough. got tired of doing them earlier..
12:39:36  <PublicServer> <Sigma> any clue why consecutive CL3 is fine for turns in one direction?
12:39:44  <PublicServer> <Sigma> it seems to be problematic in S-bends only
12:39:56  <PublicServer> ***  made screenshot at 0003AC90:
12:40:26  <PublicServer> <Kangoo> its three bends within 1TL. sems its not only three turns in same directions thats problematic..
12:41:40  <PublicServer> <Sigma> but 2 or even 3 consecutive turns of length 3 seems fine
12:42:18  <PublicServer> <Sigma> so an S-bend made of pieces of length 3 is also fine?
12:43:01  <PublicServer> <Kangoo> if each turn is CL3, trains will never be in more then two 45deg turns at the same time..
12:43:35  <PublicServer> <Kangoo> regardless of the turns direction..
12:45:41  *** Tray has joined #openttdcoop
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12:47:20  <Tray> !password
12:47:20  <PublicServer> Tray: danker
12:47:20  <PublicServer> <Kangoo> not too simple adding SLHs everywhere...
12:48:41  <PublicServer> *** Tray joined the game
12:49:36  <PublicServer> <Kangoo> woah - suddenly Esk south is queuing up...
12:53:50  *** sla_ro|master has quit IRC
12:54:56  <PublicServer> ***  made screenshot at 00038A93:
12:59:14  <PublicServer> <Sigma> they're supposed to have full load orders?
12:59:34  <PublicServer> <Kangoo> guess so. I ve see some of mfbs stations didnt have..
12:59:36  <PublicServer> <Sigma> in any case tehre are way too many
12:59:50  <PublicServer> <Sigma> it takes like 2 passenger boats to fill up one train lol
12:59:52  <PublicServer> <Kangoo> ah, the pax?
12:59:59  <PublicServer> <Sigma> yeah
13:00:06  <PublicServer> <Kangoo> They were not full orders earlier..
13:00:18  <PublicServer> <Sigma> they're all waiting for full at Esk south
13:00:32  <PublicServer> <Kangoo> yeah. lets change it?
13:01:05  <PublicServer> <Tray> I think the trains can wait there for the moment
13:01:13  <PublicServer> <Sigma> they're also arriving empty
13:01:19  <PublicServer> <Tray> they don't jam the ML so it's not a problem. (:
13:01:38  <PublicServer> <Kangoo> they are supposet to arrive empty. N&S ar load, E&W are transfer
13:01:44  <PublicServer> <Sigma> ah I see
13:01:58  <PublicServer> <Tray> I think you should focus on various CL issues and the missing cargostations
13:02:04  <PublicServer> <Kangoo> it is an issue that few trains service the other towns when all are queuing up at esk..
13:02:32  <PublicServer> <Sigma> there are too many for the flow of passengers there
13:02:55  <PublicServer> <Tray> Kangoo?
13:03:07  <PublicServer> <Tray> Why you don't added goldtrains yourself?
13:04:27  <PublicServer> <Sigma> pesky CL
13:04:37  <PublicServer> <Sigma> I want 1 tile trains next game
13:04:39  <PublicServer> <Sigma> :p
13:04:56  <PublicServer> <Kangoo> TL1 with diesel turbos?
13:09:56  <PublicServer> ***  made screenshot at 00020118:
13:20:39  <persil> Oh. Esk south is now full of passengers !
13:20:54  <PublicServer> <Sigma> :O
13:20:57  <PublicServer> <Kangoo> 3k waiting,...
13:21:07  <PublicServer> <Kangoo> so - more trains!? xD
13:21:27  <PublicServer> <Sigma> did you delete a few? lol
13:21:30  <PublicServer> <Kangoo> may still be waves...
13:21:34  <persil> nop
13:21:50  <PublicServer> <Kangoo> oh, full load wastn even removed?
13:22:22  <PublicServer> <Sigma> no
13:22:32  <PublicServer> <Sigma> lol
13:22:49  <PublicServer> <Kangoo> now thats easy to understand.....
13:23:25  <PublicServer> <Kangoo> probably just leave it for some time and see if it clears...
13:24:55  <PublicServer> <Sigma> it's declining now
13:24:57  <PublicServer> ***  made screenshot at 00019D42:
13:25:39  <PublicServer> <Kangoo> gold goes to cargo stations?
13:25:45  <PublicServer> <Tray> yes
13:25:48  *** alang has quit IRC
13:27:26  <PublicServer> <Tray> I'm getting tired about CLs ):
13:29:38  <PublicServer> <Kangoo> train 125 is correct train for gold?
13:30:28  <PublicServer> <Tray> Maybe add a !add trainsorders sign - when the cargo stations are finished
13:39:57  <PublicServer> ***  made screenshot at 000353AA:
13:41:00  <PublicServer> <Kangoo> oh my, >5,5k pax at esk south now...
13:42:18  <Sigma> o.O
13:42:20  <Sigma> wtf
13:42:34  <Sigma> and nothing at all was changed? lol
13:43:01  <PublicServer> <Kangoo> I didnt change anythin..
13:49:46  <Sigma> bah some CL are just impossible to fix without tearing the whole junction apart
13:50:30  <PublicServer> <Kangoo> Im currently trying to figure out the one in BBH Sud.
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13:54:57  <PublicServer> ***  made screenshot at 00027955:
13:56:48  <PublicServer> *** Sigma has left the game (connection lost)
14:06:02  <PublicServer> *** Tray has left the game (leaving)
14:06:22  <PublicServer> <Kangoo> Im off. bb
14:06:39  <PublicServer> *** Kangoo has left the game (leaving)
14:06:39  <PublicServer> *** Game paused (number of players)
14:09:58  <PublicServer> ***  made screenshot at 0000F577:
14:10:47  <Ryton> el low
14:11:06  <Ryton> Sigma=> 160 ->144 wont be a major issue imho
14:11:24  <Ryton> shoudlnt we make 4 types of pax trains?
14:11:31  <Ryton> we have 2 pickups A and B
14:11:40  <Ryton> and 2 drops 1 and 2
14:11:45  <Ryton> now it is always A 1 and B2
14:11:58  <Ryton> should be A1, A2, B1,B2
14:12:19  <Ryton> and 1 city added to each drop?
14:12:26  <Ryton> !password
14:12:26  <PublicServer> Ryton: kindle
14:12:29  <persil> yes, but i was lazy.
14:12:38  <persil> :)
14:12:49  <Ryton> logical :-)
14:12:58  <Ryton> but from time to time
14:13:07  <Ryton> you need some persistence (persilence?)
14:13:19  <PublicServer> *** Game still paused (number of players)
14:13:19  <PublicServer> *** Game unpaused (number of players)
14:13:21  <PublicServer> *** Ryton joined the game
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14:15:38  <PublicServer> <Ryton> so...
14:15:40  <PublicServer> <Ryton> cooll
14:15:47  <PublicServer> <Ryton> not enough boats at ESK E
14:16:17  <PublicServer> <Ryton> we need more trains / boats, right?
14:16:28  <persil> i've already add a few half an hour ago...
14:16:32  <PublicServer> <Ryton> limit at 250 only? :s
14:16:36  <persil> traffic is increasing ?
14:16:38  <PublicServer> <Ryton> we hit the limit atm
14:16:45  <Ryton> !admin
14:16:52  <Ryton> please increase train limit :-)
14:17:00  <Ryton> @info
14:17:03  <Ryton> !info
14:17:03  <PublicServer> Ryton: #:1(Orange) Company Name: 'The Blogosphere'  Year Founded: 1950  Money: 493706921  Loan: 0  Value: 498718944  (T:140, R:77, P:5, S:50) unprotected
14:17:21  <Ryton> ag
14:17:26  <Ryton> please increase SHIP limit
14:17:28  <Ryton> tr
14:17:33  <Ryton> train limit is not reached yet (1000 :-))
14:22:00  <PublicServer> <Ryton> this doesnt make much sense atm :-)
14:22:20  <persil> what ?
14:22:24  <PublicServer> <Ryton> the train orders:
14:22:32  <PublicServer> <Ryton> pax trains from Mos and Var
14:22:42  <PublicServer> <Ryton> drop in ESK W, and pickup in ESK N
14:22:48  <PublicServer> <Ryton> the others drop in East, and load in west
14:23:10  <PublicServer> <Ryton> while Mos is much closer to N
14:23:28  <PublicServer> <Ryton> en Suavik is closer to South station
14:23:39  <PublicServer> <Ryton> so, imho we should make 4 groups
14:23:54  <PublicServer> <Ryton> with minimal pax train travel distance. => then you need less
14:24:00  <PublicServer> <Ryton> for more passengers
14:24:04  <Sigma> en en is a dutch word
14:24:06  <Sigma> ;p
14:24:28  <PublicServer> <Ryton> lol :-)
14:24:30  <PublicServer> <Ryton> yes, true :-))
14:24:59  <PublicServer> ***  made screenshot at 0000ED71:
14:25:03  <PublicServer> <Ryton> so: e.g. Suavik => Esk W(drop) => ESK S (pickup) => Suavik
14:25:17  <PublicServer> <Ryton> one group per main city
14:25:29  <PublicServer> <Ryton> si a lot easier too, if the station sizes are unbalanced
14:26:59  <persil> or: Suavik ->  Esk W -> Esk N
14:27:15  <persil> because Esk N is very close to Esk W
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14:28:16  <PublicServer> <Ryton> true
14:28:18  <Absolutis> !password
14:28:18  <PublicServer> Absolutis: snares
14:28:57  <PublicServer> *** Absolutis joined the game
14:28:58  <PublicServer> <Ryton> but then
14:29:02  <PublicServer> <Ryton> we might leave it as it is :p
14:29:18  <PublicServer> <Ryton> except maybe switching Var & Mos in the orders
14:30:14  <PublicServer> <Absolutis> train 142 and 143 are similar.
14:30:20  <PublicServer> <Ryton> yeah
14:30:22  <PublicServer> <Ryton> wip
14:30:32  <PublicServer> <Ryton> they are copies :p
14:34:49  <PublicServer> *** Kangoo joined the game
14:36:11  <PublicServer> <Ryton> now they should be ready
14:37:36  <PublicServer> <Ryton> but its a proposal
14:37:40  <PublicServer> <Ryton> dont know if it is usefull
14:38:05  <PublicServer> <Ryton> could be doubled or quadrupled as well to give trains some choice/variation :-)
14:38:19  <PublicServer> <Ryton> with 2 to 4 cycles of different drop/pickup schemes
14:38:54  *** Sigma has quit IRC
14:39:59  <PublicServer> ***  made screenshot at 00037D4C:
14:41:41  <Ryton> !admin
14:41:46  <Ryton> plz up the boat limit
14:41:53  <Ryton> we need coal boats now :-)
14:43:42  <^Spike^> ......
14:43:53  <^Spike^> !rcon set max_boats
14:43:53  <PublicServer> ^Spike^: 'max_boats' is an unknown setting.
14:43:57  <^Spike^> sorry.. ;)
14:44:05  <PublicServer> <Ryton> paper isnt accepted yet at printing works?
14:44:20  <PublicServer> <Kangoo> theres no insustrythere...
14:44:38  <PublicServer> <Ryton> and the trains are stopped
14:44:40  <PublicServer> <Ryton> is that intentional?
14:44:49  <PublicServer> <Ryton> paper trains that is
14:45:00  <PublicServer> <Kangoo> were probably stopped until paper drop was connected
14:45:18  <PublicServer> <Kangoo> and not started by the one who connected it.
14:45:23  <^Spike^> !rcon set max_boat
14:45:23  <PublicServer> ^Spike^: 'max_boat' is an unknown setting.
14:45:25  <^Spike^> !rcon set max_boats
14:45:25  <PublicServer> ^Spike^: 'max_boats' is an unknown setting.
14:45:31  <PublicServer> <Ryton> so lets go for it :-)
14:45:37  <PublicServer> <Ryton> on their way!
14:45:48  <PublicServer> <Ryton> just 2 of em atm :-)
14:45:54  <PublicServer> <Ryton> but will be more (not in a wave)
14:46:01  <persil> max_ships ?
14:46:04  <PublicServer> <Kangoo> industry is financed
14:46:10  <PublicServer> <Ryton> yeah Persil
14:46:12  <PublicServer> <Ryton> = 50
14:46:14  * ^Spike^ rarely uses boats/ships commands :)
14:46:18  <^Spike^> !rcon set max_ships
14:46:18  <PublicServer> ^Spike^: Current value for 'max_ships' is: '50' (min: 0, max: 5000)
14:46:22  <^Spike^> !rcon set max_ships 75
14:47:26  <PublicServer> <Kangoo> now we need goods stations...
14:47:45  <PublicServer> <Ryton> and boats again :p
14:48:27  <PublicServer> <Kangoo> btw, a builders board is now in place...
14:54:59  <PublicServer> ***  made screenshot at 00011A43:
14:55:11  <PublicServer> <Ryton> shouldnt we rebuild paper pickup? :p
14:55:45  <PublicServer> <Kangoo> imo it should be put somewhere where it doesnt violently rape map rules...
14:55:47  <PublicServer> <Absolutis> paper drop, especially, is maprulerape
14:55:51  <PublicServer> <Ryton> yeah
14:56:16  <PublicServer> <Kangoo> with some tf, could we fit it out !here?
14:56:27  <PublicServer> <Ryton> yean I had the same idea
14:56:38  <PublicServer> <Ryton> that seems the right size
14:56:42  <PublicServer> <Ryton> leave the current one
14:56:46  <PublicServer> <Ryton> and build a new one first :-)
14:56:54  <PublicServer> <Ryton> if it fits, we can destroy this one :-))
14:56:54  <PublicServer> <Kangoo> go for it! ;)
14:56:58  <PublicServer> <Ryton> (or even ctr-build it :p
14:57:05  <PublicServer> <Ryton> no, I'm doing a small SLH in front of it
14:57:09  <PublicServer> <Ryton> we need wood :-)
14:57:20  <PublicServer> <Kangoo> hm.
14:57:40  <PublicServer> <Ryton> and w/o those lines, it 'll be easire for me too :p
14:57:42  <PublicServer> <Kangoo> Ill take a look at it in a couple of hours if noone else does. not enough time now,..
14:58:40  <PublicServer> <Ryton> plz build ELECTRICAL?
14:59:03  <PublicServer> <Ryton> line to paper goods pickup isnt eelectrified
14:59:25  <PublicServer> <Ryton> is now
14:59:37  <PublicServer> <Ryton> ah oke, stop was intentional :-)
15:09:59  <PublicServer> ***  made screenshot at 00010A6C:
15:14:18  <Tray> !password
15:14:18  <PublicServer> Tray: lorded
15:14:32  <PublicServer> *** Tray joined the game
15:25:00  <PublicServer> ***  made screenshot at 0000FC72:
15:26:22  <PublicServer> <Kangoo> hm.. train 156 on paper pickup?
15:26:43  <PublicServer> <Kangoo> doors not open for trains?
15:27:07  <PublicServer> <Absolutis> O_o
15:27:27  <PublicServer> <Absolutis> guess they do not open unless a train brakes at that station
15:27:33  <PublicServer> <Kangoo> the overflow doesnt work?
15:28:02  <PublicServer> *** Ryton has left the game (connection lost)
15:28:17  <PublicServer> <Kangoo> hm
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15:40:00  <PublicServer> ***  made screenshot at 0000BA41:
15:45:16  <PublicServer> <Kangoo> something like that !here?
15:48:30  <PublicServer> <Kangoo> can it just be connected to pickup overflow? or will it mess the overflow up..?
15:55:00  <PublicServer> ***  made screenshot at 0000B437:
16:01:29  <PublicServer> <Kangoo> gtg. station and overflow should be good to go, but needs to be connected. Feel free to give it a try, Ive got to go.
16:04:05  <PublicServer> *** Kangoo has left the game (leaving)
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16:55:03  <PublicServer> ***  made screenshot at 0000D7BD:
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17:10:03  <PublicServer> ***  made screenshot at 0003C229:
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17:25:08  <PublicServer> ***  made screenshot at 000286D6:
17:40:08  <PublicServer> ***  made screenshot at 0000F67C:
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17:41:29  <PublicServer> *** Game paused (number of players)
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17:46:08  <Maraxus> !passwprd
17:46:11  <Maraxus> !password
17:46:11  <PublicServer> Maraxus: wheres
17:46:23  <PublicServer> *** Game still paused (number of players)
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17:51:50  <Ryton> Kangoo:  the overflow didnt work when I tried it earlier
17:51:55  <Ryton> maybe was just aglitch
17:52:26  <Ryton> !password
17:52:26  <PublicServer> Ryton: rifted
17:52:40  <PublicServer> *** Game still paused (number of players)
17:52:42  <PublicServer> *** Ryton joined the game
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17:53:02  <PublicServer> *** persil has joined company #1
17:53:02  <PublicServer> *** Game unpaused (number of players)
17:53:06  <PublicServer> <Ryton> hi persil :-)
17:53:14  <persil> hi :)
17:55:08  <PublicServer> ***  made screenshot at 0003C229:
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17:56:44  <Godde> !password
17:56:44  <PublicServer> Godde: rifted
17:56:53  <PublicServer> *** Godde joined the game
17:57:08  <PublicServer> <Godde> hello people
17:57:12  <persil> ryton: what do you mean by "fixing food trains' orders" ?
17:57:16  <PublicServer> <Ryton> hi godde
17:57:23  <PublicServer> <Ryton> I didnt write that
17:57:25  <PublicServer> <Godde> i feel accepted...
17:57:43  <PublicServer> <Ryton> so no idea :p
17:57:49  <PublicServer> <Ryton> persil:
17:58:12  <persil> :)
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18:04:41  <PublicServer> <Godde> CL?
18:04:43  <PublicServer> <Ryton> 3
18:04:48  <PublicServer> <Ryton> with special attention
18:04:51  <PublicServer> <Ryton> that TL = 5
18:05:02  *** st-15308 has joined #openttdcoop
18:05:05  <PublicServer> <Ryton> and that makes that an S bend can cause slowing
18:05:21  <PublicServer> <Godde> okay :) Haven't done this in a mighty long time, feel free to redo my messy work
18:05:28  <PublicServer> <Ryton> where ru building?
18:05:30  <PublicServer> <Godde> (haven't made anything yet)
18:05:38  <PublicServer> <Godde> wood trains :D
18:06:14  *** st-15308 has quit IRC
18:08:52  <PublicServer> <Godde> wait shit
18:08:58  <PublicServer> <Godde> oh nvm :D
18:09:28  <PublicServer> <Godde> thought i messed up
18:10:09  <PublicServer> ***  made screenshot at 0002A688:
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18:25:09  <PublicServer> ***  made screenshot at 000343A4:
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18:40:10  <PublicServer> ***  made screenshot at 0000A83C:
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18:55:10  <PublicServer> ***  made screenshot at 0000E67A:
18:55:35  <PublicServer> <Ryton> wood
18:55:41  <PublicServer> <Ryton> goes to wood drop
18:55:41  <PublicServer> <Godde> har har
18:55:45  <PublicServer> <Ryton> is NOT paper drop :p
18:55:58  <PublicServer> <Ryton> check the chain
18:56:04  <PublicServer> <Ryton> forest => paper miill
18:56:06  <PublicServer> <Ryton> paper mill
18:56:16  <PublicServer> <Ryton> goes to Printing works
19:01:10  <PublicServer> <Godde> optimizing train tracks without terraforming is hard work...
19:01:15  <PublicServer> <Ryton> yeah
19:01:21  <PublicServer> <Ryton> but here we have space
19:01:27  <PublicServer> <Ryton> w/o it its even worse :-)))
19:01:32  <PublicServer> <Godde> yeah
19:01:46  <PublicServer> <Godde> tried playing one of the giant desert custom maps some guy made
19:01:52  <PublicServer> <Godde> inner-city monorail
19:01:54  <PublicServer> <Godde> pain in the ass
19:02:02  <PublicServer> <Ryton> thats why I hate pax :p
19:02:07  <PublicServer> <Godde> hehe
19:02:48  <PublicServer> <Godde> how much cheating is allowed?
19:04:54  <PublicServer> <Godde> wood goes to wood drop?
19:04:58  <PublicServer> <Godde> i mean paper drop*
19:05:06  <PublicServer> <Ryton> nope
19:05:10  <PublicServer> <Ryton> wood goes to paper MILL
19:05:14  <PublicServer> <Ryton> that makes paper
19:05:22  <PublicServer> <Ryton> that goes to PRINTING WORKS
19:05:23  *** Sigma has joined #openttdcoop
19:05:25  <PublicServer> <Godde> paper mill drop** :) I'm a lazy writer
19:05:28  <PublicServer> <Ryton> that uses paper ,makes goods :-))
19:05:30  <PublicServer> <Ryton> yeah
19:06:05  <Sigma> !password
19:06:05  <PublicServer> Sigma: magnet
19:06:12  <persil> soory about the mess between paper mill ans printing works.
19:06:21  <PublicServer> <Godde> shit, this one wood might be dead
19:06:21  <persil> time to eat.
19:06:25  <PublicServer> <Ryton> no prob
19:06:27  <PublicServer> <Ryton> its just a small SLH :--)
19:06:34  <PublicServer> <Ryton> was worse if that hap^pened in a BBH =-))
19:06:42  <PublicServer> <Ryton> if you got questions, just ask :-)
19:06:48  <PublicServer> <Ryton> everyone started somewhere :-)
19:07:00  <PublicServer> <Ryton> so dont worry
19:07:04  <PublicServer> <Godde> but i've been here before, i am ashamed!
19:07:09  <Sigma> lol
19:07:22  <PublicServer> <Ryton> nah, dont be :-))
19:07:30  <PublicServer> <Ryton> you can get absolution
19:07:35  <PublicServer> <Ryton> by learning and helping ;-)
19:07:41  <Sigma> I think as punishment Mark needs to build the entire network in the next game
19:07:44  <Sigma> :P
19:07:50  <PublicServer> <Ryton> yeah he should
19:07:56  <Sigma> and not 1 tile should be flat
19:07:56  <PublicServer> <Ryton> this is soo much harder than last game :-)
19:08:10  <PublicServer> <Ryton> btw Sigma:
19:08:18  <PublicServer> <Ryton> ah nvr mind
19:08:21  <PublicServer> <Ryton> I ment sylf... :-)
19:09:38  <PublicServer> *** Sigma joined the game
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19:10:10  <PublicServer> ***  made screenshot at 0000CA4B:
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19:14:26  <PublicServer> <Sigma> o.O
19:14:32  <PublicServer> <Sigma> that's an unorthodox station lol
19:14:36  <PublicServer> <Ryton> wich one?
19:14:47  <PublicServer> <Ryton> goods pickup?
19:14:49  <PublicServer> <Sigma> Suðavík Goods
19:14:59  <PublicServer> <Sigma> :p
19:18:09  <PublicServer> <Ryton> it was improvisation :p
19:18:32  <PublicServer> <Sigma> lol
19:18:34  <PublicServer> *** Ryton has joined spectators
19:18:48  <PublicServer> <Sigma> ugh fuuuu CL
19:19:07  <PublicServer> <Ryton> yeah it sux at places
19:19:25  <PublicServer> <Godde> yay my trains make 111k! :D
19:19:50  *** Chris_Booth[LP] has joined #openttdcoop
19:20:11  <Chris_Booth[LP]> ;lo
19:23:36  <PublicServer> <Godde> wow
19:23:42  <PublicServer> <Godde> my forest disappear
19:23:48  <PublicServer> <Godde> anotherone pops up when i bomb the station
19:23:51  <PublicServer> <Ryton> just re-prospect it
19:23:55  <PublicServer> <Sigma> wtf
19:23:57  <PublicServer> <Sigma> lol
19:24:07  <PublicServer> <Godde> walker station incoming xD
19:25:02  <PublicServer> *** Ryton has joined company #1
19:25:11  <PublicServer> ***  made screenshot at 0000FE60:
19:25:37  <PublicServer> *** Ryton has joined spectators
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19:26:34  <PublicServer> *** Kangoo joined the game
19:26:59  <Ryton> plz check your station, kangoo
19:27:04  <Ryton> to see if it works properly :-)
19:27:11  <Ryton> (drop of paper)
19:27:16  <Ryton> i just disconnected the other one
19:27:19  <PublicServer> <Kangoo> train go there now?
19:27:20  <Ryton> and connected yours
19:27:37  <PublicServer> <Kangoo> I see you changed the prior
19:27:44  <Ryton> yeah
19:27:50  <Ryton> but not really much change
19:28:02  <Ryton> wanted to do descently, but was really small area there :-))
19:28:10  <PublicServer> <Kangoo> fixed what I didnt care to take the time to do (:
19:28:28  <Ryton> was ricky tough
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19:28:45  <Ryton> *tricky
19:29:08  <PublicServer> <Kangoo> should work nicely
19:29:16  <PublicServer> *** Maraxus has left the game (leaving)
19:29:20  *** Maraxus has quit IRC
19:29:24  <PublicServer> <Kangoo> nice overflow bridge ;)
19:30:05  <PublicServer> <Sigma> nearly all CL errors gone
19:30:15  <Ryton> yeah that too :-)
19:30:16  <Tray> !password
19:30:16  <PublicServer> Tray: fevers
19:30:19  <Ryton> only a hard one at exit
19:30:36  <PublicServer> *** Tray joined the game
19:31:06  <PublicServer> <Godde> do we work coal?
19:31:15  <Ryton> yeah, in theory
19:31:23  <PublicServer> <Godde> no drop station?
19:31:32  <Ryton> drop at the 4 ESK stations
19:31:38  <Ryton> and then by boat to the island
19:31:42  <Ryton> but we dont have boats yet :p
19:31:44  <PublicServer> <Sigma> there is a CL in your ESK east station Ryton :p
19:32:00  <Ryton> oh, didnt know :-))
19:32:04  <Ryton> fix it if you can :p
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19:32:22  <PublicServer> <Sigma> don't think so
19:32:39  <PublicServer> <Tray> there is brocken logic at the station of kangoo
19:33:08  <Ryton> probably my mistake then :p
19:33:17  <PublicServer> <Kangoo> I vote Ry :p
19:35:16  <PublicServer> <Kangoo> broken it is
19:35:41  <Ryton> I know why
19:36:03  <PublicServer> <Kangoo> exit s-bend gone
19:37:11  <PublicServer> <Kangoo> entry also has CL1
19:37:35  <Ryton> !password
19:37:35  <PublicServer> Ryton: buttes
19:37:52  <PublicServer> *** Ryton has joined spectators
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19:38:02  <PublicServer> <Ryton> is it?
19:38:37  <PublicServer> <Sigma> ew maglev prio
19:39:32  <PublicServer> <Tray> By the way: Why do we need an overflow at a dropstation at all?
19:40:12  <PublicServer> ***  made screenshot at 0000BA37:
19:41:12  <Ammler> igit
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19:43:17  <PublicServer> <Kangoo> brb
19:43:20  <PublicServer> *** Kangoo has joined spectators
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19:48:05  <PublicServer> <Sigma> lol will be fun making a SLH at the Yeti Territory
19:48:54  <PublicServer> <Tray> Who changed the stations at FSK and why?
19:49:21  <persil> Tray: it's me.
19:49:33  <PublicServer> <Tray> Why you did that?
19:50:16  <persil> my dilemna was: to make the cargo station accepts goods, it must steel passengers.
19:50:38  <PublicServer> <Tray> I do not understand?
19:51:02  <PublicServer> <Tray> If the Station accept goods, It does. And there aren't any pax there.
19:51:21  <persil> i tried to setup goodd trains to fask.
19:51:31  <persil> but the station wasn't accepting goods.
19:51:40  <PublicServer> <Tray> what the ...?
19:52:00  <persil> not foods
19:52:02  <PublicServer> <Tray> of corse it does
19:52:03  <persil> nor foods
19:52:11  <persil> it wasn't
19:52:19  <PublicServer> <Tray> check FSK Cargo
19:53:38  <persil> Yes, but with the CARGO "bus station" inside the city, the cargo station stole a lot of pax.
19:54:02  <PublicServer> <Tray> someone was messign around with wrong orders?
19:54:28  <PublicServer> <Tray> I mean there shouldn't be any PAX supply at a cargo station so no pax should wait there
19:54:28  <PublicServer> <Ryton> check !proposal
19:55:05  <PublicServer> <Tray> I do not get the point.
19:55:11  <PublicServer> ***  made screenshot at 0000FB5A:
19:55:42  <persil> I mean ther was a lot of passengers waiting at Fask Cargo.
19:55:43  <PublicServer> <Ryton> if the cities are not evenly sized
19:55:57  <PublicServer> <Ryton> this makes sure that extra trains can be added
19:56:07  <PublicServer> <Ryton> ah oke
19:56:10  <PublicServer> <Ryton> not that :-)
19:56:37  <PublicServer> <Tray> Yeah I see that pax is waitin' at FSK Cargo but I don't get the point why it does.
20:03:11  <PublicServer> *** persil has joined company #1
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20:04:51  <persil> Tray: maybe it was just a mistake between a bus station and a truck station.
20:05:24  <PublicServer> <Tray> well your fix will work, but the problem is strange that's why I got confused.
20:06:12  <persil> ok
20:08:40  *** Mucht has quit IRC
20:08:52  <PublicServer> <Tray> Found many CL issues.
20:10:14  <PublicServer> ***  made screenshot at 00012B3A:
20:13:31  <PublicServer> <Sigma> CL is a bitch
20:13:58  <PublicServer> <Ryton> yeah, mainly the 5 tile trains are hard imho
20:14:05  <PublicServer> *** Tray has left the game (leaving)
20:14:14  <PublicServer> <Godde> why are 5tile trains worse than other train lengths?
20:15:20  <PublicServer> <Sigma> because the corners and bends have to be smoother
20:15:31  <PublicServer> <Godde> isnt that just fun? ^^
20:15:39  <Tray> the 3 bends per TL rule is harder with longe trains
20:16:00  <valhallasw> 3?
20:16:21  <Tray> two.
20:16:26  <valhallasw> ah, right
20:16:36  <valhallasw> I was wondering whether I had missed some new dynamics. again ;-)
20:16:39  <Tray> 3 cause a CLissue
20:16:54  <Tray> yeah, sorry for that misstake
20:17:20  <PublicServer> *** Kangoo has joined company #1
20:17:34  <valhallasw> eh, 3 cause a CL issue? I'm missing something here -- iirc it's a problem if you have two or more bends in the same direction within one TL
20:18:03  <Tray> that's why 3 bends within a TL cause a CL
20:18:33  <Tray> 3 bends must have two in the same direction
20:19:01  <valhallasw> oh, right
20:21:28  *** Phoenix_the_II has quit IRC
20:24:20  <PublicServer> <Ryton> I added lots of paper trains
20:24:24  <PublicServer> <Ryton> cause we had a stockpile
20:24:28  <PublicServer> <Ryton> 900 tonnes
20:24:38  <PublicServer> <Kangoo> good, paper drop needs some more traffic
20:24:47  <PublicServer> <Godde> I
20:24:53  <PublicServer> <Godde> I've been adding a few wood trains
20:25:14  <PublicServer> ***  made screenshot at 0000AD9A:
20:25:16  <PublicServer> <Ryton> good timing
20:25:52  <PublicServer> <Kangoo> now we just have to move ML near paper drop off the mountain...
20:27:13  <PublicServer> <Godde> what is up with the food pickup orders?
20:28:12  <PublicServer> <Ryton> wont be easy
20:28:23  <PublicServer> <Ryton> i started near the Mosfeld pax station
20:28:31  <PublicServer> <Kangoo> south of the mountain?
20:28:35  <PublicServer> <Ryton> north
20:28:35  <PublicServer> *** Chris Booth joined the game
20:28:40  <PublicServer> <Chris Booth> hello coopers
20:28:42  <PublicServer> <Ryton> you can go trough too :-)
20:28:48  <PublicServer> <Ryton> needs 3-4 tunnels
20:28:50  <PublicServer> <Kangoo> evening CB
20:28:56  <PublicServer> <Godde> 3-4 tunnels are fun
20:28:58  <PublicServer> <Ryton> hi
20:28:58  <PublicServer> <Godde> we like tunnels
20:29:12  <PublicServer> <Godde> Hello there, CB
20:29:30  <PublicServer> <Kangoo> remove Sylfs paper drop and see what space we have to work with?
20:34:01  *** pugi has joined #openttdcoop
20:38:23  <PublicServer> <Godde> Okay, so if I want to transport coal - where do I send it?
20:38:39  <PublicServer> <Chris Booth> any of the 4 central station
20:38:57  <PublicServer> <Chris Booth> and then on to Eskifjörður
20:39:22  <PublicServer> <Godde> okay then
20:39:36  <PublicServer> <Chris Booth> passengers coal and gold all go to Eskifjörður only
20:40:14  <PublicServer> ***  made screenshot at 0000FE27:
20:41:28  <PublicServer> <Ryton> yeah
20:41:34  <PublicServer> <Ryton> but we need extra boats
20:41:41  <PublicServer> <Ryton> 50 only now
20:41:43  <PublicServer> <Chris Booth> yes we can add them
20:41:53  <PublicServer> <Ryton> we hit the limit
20:41:53  <PublicServer> <Chris Booth> or just walk
20:42:19  <PublicServer> <Ryton> walk for coal? but then it accepts passengers too
20:43:27  <PublicServer> <Kangoo> use !this for new ML to paperdrop?
20:43:49  <PublicServer> <Chris Booth> yes
20:46:07  <PublicServer> <Godde> esk S and W need more trains / efficiency
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20:48:55  <PublicServer> <Ryton> brb, changing computers
20:48:58  <PublicServer> *** Ryton has left the game (connection lost)
20:49:02  <PublicServer> <Chris Booth> ok
20:51:38  <Ryton> @grfpack
20:51:38  *** valhallasw has quit IRC
20:51:41  <Ryton> !grfpack
20:51:45  <Ryton> !grf
20:51:45  <PublicServer> Ryton: (Version 8.0)
20:55:07  <persil> TF and move the tunnel 3 of 4 block bac.
20:55:09  <persil> back
20:55:15  <PublicServer> ***  made screenshot at 0002DE64:
21:00:08  <PublicServer> <Godde> are there any boats rigged to pick up coal?
21:00:53  *** Ryton has quit IRC
21:01:11  <PublicServer> <Chris Booth> has anyone here heard of
21:01:42  *** Rytonn has joined #openttdcoop
21:01:50  <Rytonn> !password
21:01:50  <PublicServer> Rytonn: burlap
21:02:11  <PublicServer> *** Ryton joined the game
21:02:15  <PublicServer> *** Ryton has joined spectators
21:03:08  <PublicServer> <Chris Booth> would the 800 pax ferrys not be better?
21:03:16  <PublicServer> <Chris Booth> more that 2x the capacity
21:03:23  <PublicServer> <Chris Booth> but less than half the speed
21:03:57  <PublicServer> *** Ryton has left the game (connection lost)
21:05:16  <PublicServer> <Sigma> they load/unload really fast
21:05:34  <PublicServer> <Sigma> so they probably spend the majority of the time moving
21:08:51  <PublicServer> *** Chris Booth has left the game (connection lost)
21:09:09  <PublicServer> <Kangoo> oh - bbh Var is reduced to B... ):
21:10:15  <PublicServer> ***  made screenshot at 00031ACE:
21:10:33  <PublicServer> <Godde> coal trains are on their way
21:16:38  *** Chris_Booth[LP] has quit IRC
21:16:46  <Rytonn> !password
21:16:46  <PublicServer> Rytonn: saucer
21:17:12  <PublicServer> *** Ryton joined the game
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21:17:46  <PublicServer> <Sigma> Kangoo shouldn't your station have a presignal tree?
21:18:05  <PublicServer> <Kangoo> nah. it has overflow instead
21:18:41  <PublicServer> <Sigma> lol :(
21:19:02  <PublicServer> *** Ryton has left the game (connection lost)
21:19:20  <Rytonn> pff
21:19:23  <Rytonn> connection sux
21:19:30  <Rytonn> be back later
21:19:37  <PublicServer> <Kangoo> bb ry
21:20:30  <PublicServer> <Sigma> oh well, not like it's frequently visited so far anyway :p
21:21:42  <Rytonn> care to try to move the entry of goods pickup at printing works below snowline?
21:21:48  <Rytonn> else I'll try it in 1 hr
21:22:10  <PublicServer> <Kangoo> entry is below, exit lines are not
21:22:13  *** Tray has quit IRC
21:22:30  <PublicServer> <Kangoo> those are left for you
21:22:36  <PublicServer> <Sigma> lol
21:22:36  <PublicServer> <Kangoo> ;)
21:23:20  <PublicServer> <Sigma> got a few more of Tray's pesky !CLs exterminated
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21:25:15  <PublicServer> ***  made screenshot at 0001F2D7:
21:25:31  <PublicServer> *** Sigma has joined spectators
21:25:37  <PublicServer> <Sigma> now my head is hurting
21:32:09  <Rytonn> this should be better
21:32:12  <Rytonn> !password
21:32:12  <PublicServer> Rytonn: civics
21:32:38  <PublicServer> *** Ryton joined the game
21:32:44  <PublicServer> <Kangoo> wb
21:33:09  <PublicServer> <Kangoo> remember to re-establish paper goods pickups overflow while youre at it :p
21:33:19  <PublicServer> <Kangoo> Im off. bb
21:33:40  <PublicServer> <Ryton> like that will ever be used :p ;-)
21:33:58  <PublicServer> *** Ryton has left the game (connection lost)
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21:35:44  <Godde> nooes
21:35:47  <Godde> i was building :/
21:36:13  <Rytonn> I ll join in 30 mins
21:36:16  <Godde> k then
21:36:35  <Godde> i did some minor TF btw - in order to fix up this little sideline
21:36:50  <Godde> it was backed up
21:37:50  <PublicServer> *** persil has joined company #1
21:37:50  <PublicServer> *** Game unpaused (number of players)
21:38:02  <PublicServer> <Godde> hello there
21:38:25  <persil> Hello Godde.
21:38:27  <persil> I'm no build atm.
21:38:57  <PublicServer> <Godde> allright. Thanks for letting the game unpause ^^ was in the middle of construction
21:39:08  <persil> read that :)
21:40:15  <PublicServer> ***  made screenshot at 0002D8D0:
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21:54:46  <PublicServer> <Godde> is there a simple way to add extra carts to existing trains without first deleting them?
21:55:16  <PublicServer> ***  made screenshot at 00029070:
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21:57:10  <PublicServer> <Sigma> huh?
21:57:15  <mfb-> hi
21:57:42  <PublicServer> <Godde> i made 14 coal trains - i just noticed they are too short. Is there an easy way to fix that?
21:58:03  <mfb-> send them to a depot, remove all but one, fix that, copy it
21:58:06  <PublicServer> <Sigma> by sending them to depot :p
21:58:10  <PublicServer> *** mfb joined the game
22:04:12  <PublicServer> *** mfb has left the game (connection lost)
22:04:20  <mfb-> !password
22:04:20  <PublicServer> mfb-: snores
22:04:34  <PublicServer> *** mfb joined the game
22:07:47  <Rytonn> you can check the length of the trains with the number you see in the depot
22:08:00  <PublicServer> <Godde> i just noticed
22:09:18  <PublicServer> <Godde> there
22:09:20  <PublicServer> <Godde> stupid coal trains
22:09:30  <PublicServer> <Sigma> lol
22:10:17  <PublicServer> ***  made screenshot at 00012D42:
22:10:40  <PublicServer> <Godde> would it be an idea to move SLH01 to the west? many trains are having to do significant detours
22:10:55  <PublicServer> <mfb> north?
22:11:13  <PublicServer> <mfb> looking at the lines: yes
22:11:13  <PublicServer> <Godde> i dont know which direction is north tbh
22:11:33  <PublicServer> <Sigma> the top left of the screen
22:11:36  <PublicServer> <mfb> see that sign
22:11:58  <PublicServer> <Godde> ah okay
22:12:06  <PublicServer> <Godde> yes, i meant north
22:12:44  <PublicServer> *** mfb has left the game (connection lost)
22:12:48  <PublicServer> <Godde> trains coming from the east there are only allowed on one of the lines + it is unecessarily far away
22:13:11  <Rytonn> coal trains have transfer & leave empty order?
22:13:15  <Rytonn> or are the stations walked?
22:13:21  <PublicServer> *** Sigma has left the game (connection lost)
22:13:21  <PublicServer> *** Game paused (number of players)
22:13:42  <mfb-> coal goes to ESK
22:13:58  <mfb-> so the transfer stations should not accept coal
22:13:58  <PublicServer> *** Game still paused (number of players)
22:13:58  <PublicServer> *** Game unpaused (number of players)
22:14:01  <PublicServer> *** Sigma joined the game
22:14:05  <mfb-> and the trains should transfer it
22:14:21  <PublicServer> <Godde> the coal trains i made are set to transfer to ESK east
22:14:29  <PublicServer> *** Sigma has left the game (connection lost)
22:14:31  <PublicServer> *** Game paused (number of players)
22:14:33  <PublicServer> <Godde> where 4 massive coal boats take it to the island
22:14:44  <Rytonn> ok
22:14:45  <Rytonn> b
22:14:58  <Rytonn> but Chris proposed to walk the station to the coal plant
22:15:04  <PublicServer> *** Game still paused (number of players)
22:15:05  <PublicServer> *** Game unpaused (number of players)
22:15:07  <PublicServer> *** Sigma joined the game
22:15:09  <Rytonn> but if there are boats available, thats better
22:15:16  <PublicServer> <Godde> i guess
22:15:18  <Rytonn> !info
22:15:18  <PublicServer> Rytonn: #:1(Orange) Company Name: 'The Blogosphere'  Year Founded: 1950  Money: 746188176  Loan: 0  Value: 753243798  (T:263, R:71, P:0, S:72) unprotected
22:15:22  <PublicServer> *** Sigma has left the game (connection lost)
22:15:22  <PublicServer> *** Game paused (number of players)
22:15:26  <Rytonn> ah, ship limit is raised?
22:15:26  <PublicServer> <Godde> takes away alot of the revenue though. They are slow.
22:15:39  <Rytonn> dont worry about money in coop :-)
22:15:54  <PublicServer> <Godde> big, green numbers look nice :)
22:16:25  <Rytonn> like 50k for paper trains
22:17:24  <PublicServer> <Godde> I need to get me some Guild Wars
22:17:27  <PublicServer> <Godde> Cya guys later
22:17:34  <Rytonn> bb
22:17:36  <PublicServer> *** Godde has left the game (leaving)
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22:25:17  <PublicServer> ***  made screenshot at 00036CDA:
22:26:03  <PublicServer> *** Game still paused (number of players)
22:26:05  <PublicServer> *** persil joined the game
22:26:12  <Rytonn> hi p
22:26:14  <PublicServer> *** Game still paused (number of players)
22:26:15  <Rytonn> !password
22:26:15  <PublicServer> Rytonn: shovel
22:26:17  <PublicServer> *** Sigma joined the game
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22:26:26  <PublicServer> *** Game unpaused (number of players)
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22:27:05  *** ChanServ sets mode: +o Phoenix_the_II
22:30:09  <PublicServer> *** Ryton has left the game (connection lost)
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22:40:18  <PublicServer> ***  made screenshot at 00037266:
22:44:31  <MrD2DG> !password
22:44:31  <PublicServer> MrD2DG: grunts
22:44:47  <PublicServer> *** MrD2DG joined the game
22:45:10  <PublicServer> <MrD2DG> Hi
22:45:15  <PublicServer> <Sigma> Hi
22:50:48  <Rytonn> hi mr
22:54:42  <PublicServer> <MrD2DG> Trains with voi orders?
22:54:48  <PublicServer> <MrD2DG> *void
22:55:18  <PublicServer> ***  made screenshot at 0000CC5A:
22:55:20  <Rytonn> hmmz
22:55:28  <Rytonn> shouldnt happen, offcourse
22:55:30  <Rytonn> which onesN
22:55:31  <Rytonn> ?
22:55:43  <PublicServer> <MrD2DG> Well Kangoo signed the station where the trains are
22:56:12  <Rytonn> a primary?
22:56:18  <Rytonn> or a main ?
22:56:27  <PublicServer> <MrD2DG> Yes Diamond trains apparently
22:56:58  <Rytonn> could be hat diamond boats are not ready yet?
22:57:23  <PublicServer> <MrD2DG> I dont know, but the drop orderis void
22:57:37  <PublicServer> <MrD2DG> Why add a primary amd trains if its contents arent ready to be transported
22:57:42  <Rytonn> maybe its not descided yet
22:57:46  <Rytonn> where to drop diamonds...?
22:57:50  <PublicServer> <MrD2DG> Plus there is no evidence of a mine there (anymore)
22:57:54  <Rytonn> or they should go to all towns, right?
22:57:58  <Rytonn> ah , strange
22:57:58  <PublicServer> <MrD2DG> The plan?
22:58:05  <Rytonn> to all towns imho
22:58:44  <PublicServer> <MrD2DG> Well there is a todo for towns needing cargo stations so its probably that
22:59:11  <Rytonn> cargo = goods + diamonds then?
22:59:13  <Rytonn> + food
22:59:30  <PublicServer> <MrD2DG> Im guessing seeing as all needs to go to towns
22:59:57  <Rytonn> we might need a descent trainyard by now :p
23:00:14  <PublicServer> <MrD2DG> True :P
23:01:03  <Rytonn> btw, builders board is active too
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23:09:41  <persil> what's the clever mechanism as the "paper goods pickup"'s output
23:09:45  <persil> ?
23:10:03  <Rytonn> what do you mean,persil?
23:10:14  <persil> as = at
23:10:19  <PublicServer> ***  made screenshot at 00011F3C:
23:10:41  <Rytonn> with the double signals in front of it?
23:10:48  <persil> the maglev tracks.
23:10:57  <Rytonn> it can be 2 things
23:11:16  <Rytonn> either an overflow with priority given to the new trains
23:11:22  <Rytonn> I think it is that here
23:11:24  <Rytonn> lets see:
23:11:28  <Rytonn> !password
23:11:28  <PublicServer> Rytonn: lauded
23:11:36  <Rytonn> ill explain with an example
23:12:06  <PublicServer> *** Ryton joined the game
23:12:38  <PublicServer> <MrD2DG> The overflow?
23:13:00  <PublicServer> <Ryton> yeah but it is disbled atm ::)
23:13:26  <persil> ah ok : a fragment is missing ;)
23:15:08  <Rytonn> yes
23:15:16  <Rytonn> because: the depot was not invisible
23:15:31  <Rytonn> trains on the main track, could find it, so it could attract the wrong trains
23:15:40  <Rytonn> normally an overflow is made so that the pathfinder cannot find it
23:15:44  <Rytonn> like in the paper pickup station
23:16:00  <Rytonn> with a reverser with side-tracks
23:17:06  <PublicServer> <MrD2DG> Should be linked to the platforms so trains arent let out of the overflow when platforms are full
23:17:32  <PublicServer> <Ryton> yeah, should be linked to the entry lines again
23:17:42  <PublicServer> <Ryton> with priority to the new entering trains, if any
23:17:48  <PublicServer> <Ryton> or just no priority
23:17:51  <PublicServer> <MrD2DG> Yep
23:18:06  <PublicServer> <Ryton> tough normally it wont be used much
23:18:34  <PublicServer> <MrD2DG> well true, traffic is low
23:20:58  <PublicServer> <Ryton> tunnel to entry?
23:21:07  <PublicServer> *** Ryton has left the game (connection lost)
23:22:40  <PublicServer> <MrD2DG> You could...
23:23:02  *** perk11 has quit IRC
23:23:05  <Rytonn> overflow at a drop doesnt make much sense? :-)
23:23:17  <PublicServer> <MrD2DG> No :P
23:23:17  <Rytonn> !gap 5
23:23:17  <PublicServer> Rytonn: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
23:23:26  <Rytonn> !gap 5 50
23:23:26  <PublicServer> Rytonn: You need 8 tunnels/bridges for trainlength 5 and gap 50.
23:23:31  <Rytonn> 8, ouch :-)
23:23:48  <Sigma> gap 50 rofl
23:23:48  <Rytonn> !password
23:23:48  <PublicServer> Rytonn: easels
23:24:07  <PublicServer> *** Ryton joined the game
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23:24:18  <Rytonn> trough the mountain
23:24:31  <Rytonn> under the printing works pickup, is 50 length :p
23:24:39  <Sigma> ew
23:25:13  <PublicServer> <MrD2DG> :P
23:25:13  <PublicServer> <Ryton> btw, 2nd line overflow isnt even brought out anymore
23:25:20  <PublicServer> ***  made screenshot at 0000F663:
23:25:48  <PublicServer> *** Ryton has left the game (connection lost)
23:25:56  <PublicServer> <MrD2DG> well the link to the platforms isnt a necessity atm since the station is basically empty :P
23:26:38  <Rytonn> so: we have too few goods trains :p
23:27:44  <Rytonn> but.
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23:27:59  <Rytonn> lets take the lines of the permafrost first
23:28:13  <Rytonn> then we can worry over an overflow
23:28:13  <Sigma> nooo more yetis will go extinct
23:28:20  <Sigma> no more catenary to eat
23:28:27  <PublicServer> <MrD2DG> Lines on permafrost?
23:28:37  <Rytonn> yeah, printing works pickup
23:28:37  <PublicServer> <MrD2DG> tut tut
23:28:43  <Rytonn> is still partially on the white
23:29:21  <PublicServer> <MrD2DG> Hmm yeah
23:29:48  <Rytonn> sigma: you should build some lines in the reservate :p
23:29:55  <Rytonn> just for their appetite
23:30:04  <Sigma> lol
23:31:13  *** perk11 has joined #openttdcoop
23:39:32  <Rytonn> btw MrD2DG: does it work like this?
23:39:37  <PublicServer> *** Sigma joined the game
23:39:44  <Rytonn> with a 2cond station connected behind it? I doubt it?
23:40:15  <Rytonn> tough it should
23:40:20  <PublicServer> ***  made screenshot at 0000D64F:
23:41:04  <Rytonn> hmm
23:45:07  <PublicServer> *** MrD2DG has left the game (leaving)
23:45:46  <MrD2DG> Oh sorry Ryton, was AFK didn't see what you said
23:45:51  <Rytonn> np
23:46:01  <MrD2DG> But if you're talking about the overflow it looked fine to me
23:46:12  <Rytonn> only 1/2 was connected
23:46:29  <Rytonn> the other one was removed while connecting paper drop station
23:46:38  <MrD2DG> Oh
23:47:05  <MrD2DG> Well i gotta go for tonight so i cant really check, soz
23:47:17  <Rytonn> np, cya :-)
23:47:21  <MrD2DG> BB
23:47:23  <Rytonn> isnt urgent :-)
23:47:27  <MrD2DG> :P
23:47:28  <Rytonn> bb7
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23:49:34  <PublicServer> *** Ryton has joined company #1
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23:55:20  <PublicServer> ***  made screenshot at 0000CE6B:
23:58:53  <PublicServer> *** Sigma has left the game (leaving)
23:58:53  <PublicServer> *** Game paused (number of players)
23:59:34  <Rytonn> !playercount
23:59:34  <PublicServer> Rytonn: Number of players: 2 (0 spectators)
23:59:58  <PublicServer> *** Game still paused (number of players)
23:59:58  <PublicServer> *** Game unpaused (number of players)
23:59:59  <PublicServer> *** Ryton joined the game

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