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00:05:24 <PublicServer> *** Faxix has left the game (connection lost) 00:17:21 <PublicServer> *** hnrgrgr has left the game (leaving) 00:27:14 *** Faxix has quit IRC 00:39:34 *** perk11 has quit IRC 01:42:25 *** Dilandau has quit IRC 02:11:58 *** yorick has quit IRC 04:40:23 *** Godde has joined #openttdcoop 04:46:48 *** Godde has quit IRC 05:34:02 *** Ryton has joined #openttdcoop 05:36:26 *** Mark has joined #openttdcoop 05:36:31 <Mark> hello 05:37:06 <Mark> !revivision 05:37:09 <Mark> !revision 05:37:09 <PublicServer> Mark: Game version is r22815 05:37:39 <Mark> !dl win64 05:37:39 <PublicServer> Mark: http://binaries.openttd.org/nightlies/trunk/r22815/openttd-trunk-r22815-windows-win64.zip 05:37:54 <Mark> !info 05:37:54 <PublicServer> Mark: #:1(Orange) Company Name: 'Campbell & Co.' Year Founded: 1950 Money: 6330827846 Loan: 0 Value: 6336046379 (T:1025, R:0, P:0, S:0) unprotected 05:41:55 <Mark> !password 05:41:55 <PublicServer> Mark: thorns 05:42:15 <PublicServer> *** Game still paused (number of players) 05:42:18 <PublicServer> *** Mark joined the game 05:44:59 *** Vinnie_nl has quit IRC 05:45:23 <PublicServer> *** Mark has left the game (leaving) 05:56:37 *** Ryton has quit IRC 06:04:23 *** sla_ro|master has joined #openttdcoop 06:06:06 *** Mark has quit IRC 06:10:26 *** Mucht has joined #openttdcoop 06:10:26 *** ChanServ sets mode: +o Mucht 06:30:23 *** Mucht has quit IRC 06:37:32 *** Tray has joined #openttdcoop 06:42:04 <Tray> !password 06:42:05 <PublicServer> Tray: funnel 06:42:15 <PublicServer> *** Game still paused (number of players) 06:42:15 <PublicServer> *** Tray joined the game 06:52:28 <PublicServer> *** Tray has left the game (leaving) 07:24:49 *** ODM has joined #openttdcoop 07:24:49 *** ChanServ sets mode: +o ODM 07:25:00 *** DayDreamer has joined #openttdcoop 07:54:09 *** Nickman87_ has joined #openttdcoop 07:56:12 *** Nickman87 has quit IRC 07:56:12 *** Nickman87_ is now known as Nickman87 08:19:17 *** fusky has joined #openttdcoop 08:19:39 <fusky> @quickstart 08:19:40 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 08:41:47 *** Progman has joined #openttdcoop 08:55:18 *** KenjiE20 has joined #openttdcoop 08:55:18 *** ChanServ sets mode: +o KenjiE20 08:56:26 *** pugi has joined #openttdcoop 08:57:56 *** valhallasw has joined #openttdcoop 09:05:23 *** DayDreamer1 has joined #openttdcoop 09:12:02 *** DayDreamer has quit IRC 09:25:22 <PublicServer> *** Game still paused (number of players) 09:25:25 <PublicServer> *** 0DM joined the game 09:27:19 *** UncleCJ has joined #openttdcoop 10:10:00 *** Sigma has joined #openttdcoop 10:13:14 <PublicServer> *** 0DM has left the game (leaving) 10:26:31 *** ODM has quit IRC 10:29:40 *** fusky has left #openttdcoop 10:36:52 *** Tray has quit IRC 10:40:43 *** LXSJason has joined #openttdcoop 10:42:49 <LXSJason> Hey all... decided to play OTTD again :p what better whay to play OTTDCOOP. :D 10:44:07 <LXSJason> !grf 10:44:07 <PublicServer> LXSJason: http://www.openttdcoop.org/wiki/GRF (Version 8.0) 11:13:37 *** Ryton has joined #openttdcoop 11:15:32 <Sigma> LXSJason: no better way :p 11:16:58 <LXSJason> zzz lame >< cant find the NACityw.grf v01.c 11:17:38 <LXSJason> @quickstart 11:17:39 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 11:18:47 <Sigma> http://wiki.openttdcoop.org/GRF_Table 11:21:19 <LXSJason> I know but the link links to forum... and im searching the entire thread for the download link :p Did found the final version download tho >< 11:21:42 <Sigma> it should be in the GRF pack 11:21:53 <Sigma> but I can't reach the download site 11:21:55 <Sigma> lol 11:22:30 <LXSJason> yup. the 4 links there are dead... so i used the ingame downloader. 11:22:43 <LXSJason> got em all except for the north american city set :) 11:23:09 <Sigma> but got it now? 11:23:45 <LXSJason> nope 11:24:40 <V453000> !grf 11:24:40 <PublicServer> V453000: http://www.openttdcoop.org/wiki/GRF (Version 8.0) 11:24:58 <V453000> o wtf 11:25:17 <LXSJason> yup the 4 pack links dont work :p 11:25:34 <LXSJason> im just trying to scavenge it all from the table... but lastone im stuck with is the city one :p 11:25:38 <LXSJason> http://www.tt-forums.net/viewtopic.php?f=26&t=35458 11:25:39 <Webster> Title: Transport Tycoon Forums View topic - North American City Set v0.1c [2 Jan 2008] - ** Bug Fix ** (at www.tt-forums.net) 11:25:44 <LXSJason> sends me there but thats pretty much it 11:25:52 <Sigma> I'll send you the 1 file 11:25:53 <Sigma> lol 11:27:47 <LXSJason> cool, thnx 11:28:01 <LXSJason> =/ error 11:29:08 <Ammler> server is up again... 11:29:41 <Sigma> that should work too 11:30:15 <Sigma> oh and those should be in the %openttd%\data directory 11:30:33 <LXSJason> =) 11:32:27 <LXSJason> !password 11:32:27 <PublicServer> LXSJason: denims 11:32:42 <PublicServer> *** Game still paused (number of players) 11:32:44 <PublicServer> *** LXSJason joined the game 11:32:50 <planetmaker> http://devs.openttd.org/~planetmaker/ottdc_grfpack.tgz 11:33:00 <planetmaker> if it should still be needed 11:33:07 <Ammler> nope :-P 11:33:18 <PublicServer> <LXSJason> just got in :) first in spectate mode :p im a little rusty 11:33:19 <Ammler> but thanks, you lame mate 11:33:48 <Ammler> planetmaker: next time start the server again, instead fiddle with your own tar 11:34:30 <Ammler> well, ^Spike^ will setup icinga and such issues are past ;-) 11:35:40 <V453000> :d 11:36:38 <LXSJason> just remembered that the stuff that is beeing built is so much more advanced than what i'm able to grasp, lol 11:37:43 <V453000> just takes time 11:38:25 <LXSJason> true. and i guess its easier if your there from the start :p rather than dropping in an almost the end 11:39:10 <V453000> not really 11:39:13 <Sigma> I don't know 11:39:30 <V453000> the only way how to learn it is to build 11:39:45 <V453000> then you realize what/why/where 11:40:00 <Sigma> you can open the tutorial savegame to have more explanation about the recurring elements 11:41:33 <Sigma> or the wiki :p but it's more fun with running trains 11:41:44 <LXSJason> lol 11:42:06 <LXSJason> well i understand the basics, but there are a few little things here and there i dont... like prioritising constructions. 11:42:31 <LXSJason> and im an idiot with signaling :p but myeah i use path based signaling in my own games. 11:44:36 <V453000> well, if you want to get better then PBS is probably the very first thing you want to get rid of 11:44:55 <Sigma> lol 11:45:22 <LXSJason> well thats an obvious one :p PBS lets the computer make the desicions for me instead of me taking em 11:45:38 <V453000> most people do not realize that :p 11:46:02 <Sigma> and the computer can be rather dumb 11:46:14 <LXSJason> *shrugs* I'll be running the tutorials to see if i can learn anything new :) 11:47:46 <PublicServer> *** LXSJason has left the game (leaving) 11:50:49 *** fusky has joined #openttdcoop 11:56:48 *** luckz has quit IRC 11:56:53 *** luckz has joined #openttdcoop 12:06:04 *** Tray has joined #openttdcoop 12:06:52 *** Sigma| has joined #openttdcoop 12:07:10 *** Sigma is now known as Guest9594 12:07:10 *** Sigma| is now known as Sigma 12:07:39 *** Guest9594 has quit IRC 12:08:04 <LXSJason> theres 1 thing i was wondering, i believe there was a patch that made tunnels behave as if every block was signalled... why isnt thatone used? 12:21:00 <Sigma> I don't know, I think there are still some issues with it 12:22:49 <planetmaker> we don't use patched OpenTTD on this server 12:23:03 <LXSJason> ah, mmm ok 12:23:13 <planetmaker> and the reason to not use that patch is simple: buggy, inconsistent, not finished 12:23:34 <planetmaker> probably even desyncs 12:23:53 <LXSJason> heheheh ok, was just thinking about it because tunnels allow max speed and bridges have speedlimit 12:24:31 <planetmaker> tunnels require the train to have more power for the same speed than on plain tracks 12:24:35 <planetmaker> that may or may not be an issue 12:25:16 <LXSJason> oh, never noticed that, but then again i always played passenger only..... 12:25:35 <Sigma> yeah in the forum thread they mention crash issues in a tunnel 12:25:47 <Sigma> and a 6 signal gap on bridges? that would rather defy the purpose 12:26:26 <planetmaker> It suffices to read the code ;-) 12:26:35 <planetmaker> to come to those conclusions 12:26:45 <Sigma> lol 12:27:06 <LXSJason> lol, never spent much time reading code... already have too of that for school >< 12:29:42 <Sigma> oh well, in many situations you'll only need 2 bridges per track 12:30:35 <Sigma> to make up for the signals 12:32:00 <LXSJason> up to point 4.0 in tutorial... so far the thing i need to master is presignalling i think. 12:32:52 *** `real has quit IRC 12:33:23 *** `real has joined #openttdcoop 12:39:20 *** Ryton has quit IRC 12:41:50 *** sla_ro|master has quit IRC 12:55:47 *** Tray|2 has joined #openttdcoop 13:00:51 *** Godde has joined #openttdcoop 13:00:53 <Godde> !players 13:00:56 <PublicServer> Godde: There are currently no clients connected to the server 13:02:33 *** Tray has quit IRC 13:25:29 <LXSJason> Hmmm http://wiki.openttdcoop.org/File:Standard_prio.PNG 13:25:29 <LXSJason> The signals that are facing away from the screen... are they > combo & exit? or.... other type of signals? 13:26:03 <Godde> the one on the right is a double, the other one is an exit 13:26:40 <LXSJason> ah ok cool :) 13:27:21 <V453000> double wha? 13:27:30 <Godde> combo* 13:27:35 <Godde> I am lazy and/or ignorant 13:27:56 <V453000> I did not connect combo and "double" :d 13:28:09 <hylje_> LXSJason: it's a series of entry-combo-exit 13:29:04 <LXSJason> ^^ ya, figured that out from "double"... basically its the same as the pic above thatone on the guide, but then on a seperate line. 13:35:36 <Sigma> yeah because you can make them longer than 5 tiles that way 13:42:01 *** Tray|2 has quit IRC 13:43:42 *** LXSJason has quit IRC 13:44:11 *** LXSJason has joined #openttdcoop 14:18:39 *** LXSJason has left #openttdcoop 14:21:03 *** ODM has joined #openttdcoop 14:21:03 *** ChanServ sets mode: +o ODM 14:33:22 <PublicServer> *** Game still paused (number of players) 14:33:23 <PublicServer> *** mfb joined the game 14:33:32 *** mfb- has joined #openttdcoop 14:33:32 *** ChanServ sets mode: +o mfb- 14:33:37 <PublicServer> <mfb> hi 14:35:13 <Sigma> hi 14:39:25 *** Tray has joined #openttdcoop 14:47:11 <PublicServer> *** made screenshot at 0002A4B3: http://ps.openttdcoop.org/publicserver/webcam/0002A4B3.png 14:49:03 *** Kangoo has joined #openttdcoop 14:49:57 <PublicServer> *** Game still paused (number of players) 14:49:57 <PublicServer> *** Game unpaused (number of players) 14:49:58 <PublicServer> *** Kangoo joined the game 14:50:06 <PublicServer> <Kangoo> hello mfb 14:50:17 *** Sigma has quit IRC 14:50:21 <PublicServer> <mfb> hi 14:59:12 *** LXSJason has joined #openttdcoop 15:02:12 <PublicServer> *** made screenshot at 0003D9CA: http://ps.openttdcoop.org/publicserver/webcam/0003D9CA.png 15:03:12 <PublicServer> <Kangoo> is !this bad balancing that should be done somthing with, or is it ok? 15:03:37 <PublicServer> <mfb> any specific part or the whole merger? 15:04:07 <PublicServer> <Kangoo> heh - seems signing it made it clear out. was 5 trains waiting to join at that specific point 15:04:07 <PublicServer> <mfb> I don't see problems there 15:04:19 <PublicServer> <mfb> maybe some penalties 15:04:50 <PublicServer> <Kangoo> hat 3rd line is almost not used. 15:05:53 <PublicServer> <mfb> better 15:06:59 *** pugi__ has joined #openttdcoop 15:07:52 *** pugi has quit IRC 15:07:53 *** pugi__ is now known as pugi 15:08:57 *** DayDreamer1 has quit IRC 15:17:12 <PublicServer> *** made screenshot at 00011488: http://ps.openttdcoop.org/publicserver/webcam/00011488.png 15:17:27 *** Godde has quit IRC 15:25:25 <PublicServer> <Kangoo> any improvements needed atm? 15:28:56 <PublicServer> <mfb> more primaries :D 15:29:26 <PublicServer> <mfb> MSH03 may get some jams soon 15:30:11 <PublicServer> <mfb> no, was just temporary 15:31:24 <PublicServer> <mfb> wtf 15:31:59 <PublicServer> <Kangoo> if it has to do with slh02-area and oil trains - its all me.. 15:32:05 <PublicServer> <mfb> where is oil goods? 15:32:12 <PublicServer> *** made screenshot at 000287AF: http://ps.openttdcoop.org/publicserver/webcam/000287AF.png 15:42:09 <LXSJason> !players 15:42:12 <PublicServer> LXSJason: Client 652 (Orange) is mfb, in company 1 (Campbell & Co.) 15:42:12 <PublicServer> LXSJason: Client 656 (Orange) is Kangoo, in company 1 (Campbell & Co.) 15:44:30 *** Godde has joined #openttdcoop 15:44:42 <Godde> !password 15:44:42 <PublicServer> Godde: bandit 15:44:58 <PublicServer> *** Godde joined the game 15:45:01 <PublicServer> <Godde> oh hi 15:45:09 <PublicServer> <Kangoo> hello 15:45:26 <PublicServer> *** LXSJason joined the game 15:45:30 <LXSJason> o/ all 15:45:42 <PublicServer> <mfb> hi 15:45:48 <PublicServer> <Godde> \o/ 15:46:14 <PublicServer> <Godde> the train limit has been lifted! :D 15:46:32 <PublicServer> <LXSJason> wondering what there is left to construct, lol 15:46:51 <PublicServer> <Godde> optimization 15:47:03 <PublicServer> <mfb> unconnected primaries 15:47:13 <PublicServer> *** made screenshot at 00019630: http://ps.openttdcoop.org/publicserver/webcam/00019630.png 15:47:21 *** Dilandau has joined #openttdcoop 15:47:24 <PublicServer> <LXSJason> hrmz... n ot that pro yet to be able to do that :p 15:47:25 <Dilandau> Hello 15:47:27 <Dilandau> !password 15:47:27 <PublicServer> Dilandau: bandit 15:47:48 <PublicServer> *** Dilandau joined the game 15:47:49 <PublicServer> <mfb> hi 15:47:55 <PublicServer> <Godde> do as i did - mess with primaries! Just find a place you like and hook it up to a sideline 15:47:55 <PublicServer> <Dilandau> hi 15:47:55 <PublicServer> <Kangoo> hello dilandau 15:48:48 <PublicServer> *** Dilandau has joined company #1 15:49:19 *** Maraxus has joined #openttdcoop 15:49:36 <PublicServer> <LXSJason> so this a goods only game? 15:49:46 <PublicServer> <mfb> no pax, as usual 15:50:02 <PublicServer> * LXSJason = ottdcoop noob {;)} 15:51:34 <Maraxus> !password 15:51:34 <PublicServer> Maraxus: bandit 15:51:56 <PublicServer> *** Maraxus joined the game 15:57:20 *** Tray has quit IRC 15:58:52 <PublicServer> *** Maraxus has left the game (connection lost) 16:00:16 <Maraxus> anyone else having slowdown problems? 16:00:25 <PublicServer> <LXSJason> if i zoom out alot 16:00:27 *** sla_ro|master has joined #openttdcoop 16:00:29 <PublicServer> <mfb> where? 16:00:47 <PublicServer> <Kangoo> lag if zoomed out too much yes. 16:00:50 <PublicServer> <Godde> thats cpu related 16:01:02 <PublicServer> <Godde> im guessing you're asking about server-related slowdowns? 16:01:26 <Maraxus> game is running like a slideshow for me - 1 frame every 3 seconds or so 16:01:36 <PublicServer> <Godde> even while fully zoomedi n? 16:01:57 <Maraxus> even when fully zoomed in - have no problem with the game offline 16:02:03 <PublicServer> <mfb> try transparency 16:02:13 <PublicServer> *** made screenshot at 00010DAE: http://ps.openttdcoop.org/publicserver/webcam/00010DAE.png 16:02:26 <PublicServer> <Godde> also, i hope you realize there are about 1100 trains atm 16:02:38 <PublicServer> <Godde> its more demanding than you'd think 16:04:33 <Maraxus> !password 16:04:33 <PublicServer> Maraxus: tinges 16:04:53 <PublicServer> *** Maraxus joined the game 16:10:43 <PublicServer> <mfb> jam at SL06 16:11:31 <PublicServer> <Godde> not jamming, just high traffic 16:11:37 <PublicServer> <Godde> a 4th line is needed though 16:11:51 <PublicServer> <mfb> high traffic - so high that it jams 16:11:59 <Maraxus> transparency helped a bit, but not much - the old P4 needs an upgrade... 16:12:29 <PublicServer> <Godde> cpus aren't very expensive nowadays :) 16:12:37 <PublicServer> <Godde> especially leading up to the new architecture 16:13:10 <PublicServer> <LXSJason> is it ok to branch off an existing lane like i did? 16:13:19 <PublicServer> <Godde> where? 16:13:19 <PublicServer> <mfb> where? 16:13:32 <PublicServer> <LXSJason> auburn transfer 16:13:40 <PublicServer> <LXSJason> marked it with /lxsjason 16:13:46 <PublicServer> <mfb> of course 16:14:10 <PublicServer> <LXSJason> trying to find a minimal terraform spot to get back on the line 16:14:12 *** fusky has left #openttdcoop 16:14:55 <PublicServer> <mfb> it is possible without any TF :) 16:15:53 <PublicServer> *** Maraxus has left the game (connection lost) 16:17:14 <PublicServer> *** made screenshot at 00018833: http://ps.openttdcoop.org/publicserver/webcam/00018833.png 16:18:14 *** DayDreamer has joined #openttdcoop 16:18:23 *** DayDreamer has quit IRC 16:19:17 *** Maraxus has quit IRC 16:28:39 <PublicServer> <mfb> ? 16:29:03 <PublicServer> <Dilandau> for a "candy eye statoin" :p 16:29:03 <PublicServer> <mfb> that can jam 16:29:15 <PublicServer> <Dilandau> ? 16:29:24 <PublicServer> <mfb> near harros wood wp 16:29:30 <PublicServer> <mfb> *harris 16:29:56 <PublicServer> <Godde> oh, asking why i put the waypoint there? 16:30:08 <PublicServer> <mfb> that is an interesting question, too 16:30:18 <PublicServer> <Godde> the oil trains were clogging up the tunnels 16:30:22 <PublicServer> <Godde> so i made their entry separate 16:30:45 <PublicServer> <mfb> but why do you need a waypoint for that? 16:30:59 <PublicServer> <Godde> i don't remember xD might have been temporary 16:31:09 <PublicServer> <Godde> go ahead and delete it, i guess it doesn't make much sense 16:32:15 <PublicServer> *** made screenshot at 0002B708: http://ps.openttdcoop.org/publicserver/webcam/0002B708.png 16:34:11 <PublicServer> <LXSJason> bah lol, not allowed to add another train :( already too many of them. lol 16:34:29 <mfb-> !rcon set max_trains 1150 16:34:29 <PublicServer> mfb-: CmdBuildSingleSignal Godde date:2303-07-10 tile:00029BAF p1:00005005 p2:00000000 text: price:0 16:34:29 <PublicServer> mfb-: CmdBuildSingleSignal Godde date:2303-07-10 tile:00029BAF p1:0000500D p2:00000000 text: price:0 16:34:29 <PublicServer> mfb-: CmdBuildSignalTrack Godde date:2303-07-10 tile:0002A5B4 p1:0002A3B3 p2:02000045 text: price:96 16:34:32 <PublicServer> <Godde> damn 16:34:34 <PublicServer> <mfb> fixed 16:34:47 <PublicServer> <Godde> too be honest, the network is pretty cramped 16:34:56 <PublicServer> <Godde> train-wise 16:35:00 <PublicServer> <Godde> there are lots of them :p 16:35:04 <PublicServer> <mfb> where? 16:35:10 <PublicServer> <Godde> trololo 16:35:35 <PublicServer> <mfb> many trains are the usual thing 16:35:42 <PublicServer> <Godde> we love train 16:35:44 <PublicServer> <Godde> trains 16:36:04 <PublicServer> <mfb> wtf 16:36:40 <PublicServer> <mfb> two stations near wilson iron ore mine? 16:37:04 <PublicServer> <Godde> what? 16:37:20 <PublicServer> *** XeryusTC joined the game 16:37:33 <PublicServer> <Godde> lol 16:37:37 <PublicServer> <Godde> newton iron ore is stealing 16:37:58 <PublicServer> <Godde> now 100% wilson 16:38:08 <PublicServer> <Godde> lol that was sneaky 16:38:30 <PublicServer> <Kangoo> hm. why do my !tests always end up in something that works, but at the same time is useless because much easier designs achieve the exact same thing with less space? :p 16:38:44 <PublicServer> <mfb> :o 16:38:53 <PublicServer> <mfb> the exit is bad 16:39:03 <PublicServer> *** XeryusTC has left the game (leaving) 16:39:05 <PublicServer> <Godde> i like the entry though 16:39:19 <PublicServer> <Kangoo> exit is only random. 16:39:29 <PublicServer> <Kangoo> didnt take the time to make itproper 16:39:33 <XeryusTC> terribly laggy :o 16:39:37 <XeryusTC> had full animation still on xD 16:39:43 <PublicServer> <mfb> but where is the point to it 16:39:49 <PublicServer> *** XeryusTC joined the game 16:40:13 <PublicServer> <mfb> one depot is not used 16:40:25 <PublicServer> <Godde> they're both used, but you only need one 16:40:38 <PublicServer> <mfb> I don't see any trains using the upper one 16:40:41 <PublicServer> <Kangoo> thats my question too. started out just wanting the reverser as short as possible. 16:40:49 <PublicServer> <Kangoo> nah, I know. 16:41:01 <PublicServer> <Kangoo> mostly for looks now I guess. 16:41:07 <PublicServer> <Godde> it does look fancy 16:41:49 <PublicServer> <mfb> oh, did you see the bug? 16:41:55 <PublicServer> <Kangoo> so depot sees inner station lanes. 16:42:09 <PublicServer> *** Spike joined the game 16:42:16 <PublicServer> <Godde> it needs something to let the depot-trains get priority 16:42:18 <PublicServer> <mfb> hmm no 16:42:41 <PublicServer> <Godde> you had the right idea at Arlington Oil Wells 16:42:51 <PublicServer> <Kangoo> depots should not have prior. new trains should. 16:43:10 <PublicServer> <Godde> depot trains have waited longer, wyh should new trains get prio? 16:43:24 <PublicServer> <mfb> ok, a wrong signal is green, but trains use the right one 16:43:53 <PublicServer> *** XeryusTC has left the game (leaving) 16:44:30 <PublicServer> <Kangoo> because if new trains get priority into station, it saves time. 16:44:44 <PublicServer> <Kangoo> reversing trains take time and costs efficiency. 16:44:46 <PublicServer> <LXSJason> woot, i think my first addition to this game actually works :D *points at auburn transfer* 16:44:56 <PublicServer> <Godde> grats ^^ 16:45:23 <PublicServer> <mfb> moving the pbs signals would speed it a bit up, but with the current low traffic, it does not matter at all 16:45:57 <PublicServer> <mfb> remember CL4 16:46:49 <PublicServer> <Godde> sorry to be nitpicking :) 16:46:53 <PublicServer> <LXSJason> moving the pbs? uhm... 16:47:08 <PublicServer> <mfb> like that 16:47:11 <PublicServer> <LXSJason> :D 16:47:15 <PublicServer> *** made screenshot at 000235F1: http://ps.openttdcoop.org/publicserver/webcam/000235F1.png 16:47:28 <PublicServer> <Kangoo> what was that you said about a bug, mfb? wrong signal going green? 16:47:44 <PublicServer> <mfb> a green signal with no free platforms behind 16:48:22 <PublicServer> <Kangoo> hm - ill watch for it 16:48:41 <PublicServer> <LXSJason> mmm think i have plenty of speedbumps if you follow the track... 16:48:53 <PublicServer> <Godde> im talking about the small ones 16:48:55 <PublicServer> <Godde> they dont matter 16:48:57 <PublicServer> <Godde> but look ugly 16:49:15 <PublicServer> <LXSJason> lol ok 16:51:14 <PublicServer> <LXSJason> hey wait a sec, the track i added changed..... lol (a) 16:51:37 <PublicServer> <Godde> just nitpicking, dear :) 16:51:51 <PublicServer> <Kangoo> so did my bridge :p 16:52:01 <PublicServer> <LXSJason> the section around auburn :p (town) 16:52:51 *** greenlion has joined #openttdcoop 16:54:25 <PublicServer> <LXSJason> lol its so funny seeing how people change your design :D 16:54:39 <PublicServer> <Godde> i love it! I always make silly mistakes 16:57:12 <PublicServer> <mfb> and the prio will not work 16:57:23 <PublicServer> <Godde> how so? 16:57:33 <PublicServer> <mfb> waiting trains will wait at the entry signal 16:57:40 <PublicServer> <Godde> i know 16:58:14 <PublicServer> <Godde> but the incoming trains have a slight advantage, compared to before 16:58:32 <PublicServer> <mfb> only when two trains arrive at the same time 16:59:06 <PublicServer> <mfb> and the waiting bay thing is broken 16:59:06 <PublicServer> <Godde> what was the point of that? 16:59:16 <PublicServer> <Godde> not the western one 16:59:22 <PublicServer> <mfb> better to see what happens 16:59:24 <PublicServer> <Godde> thinking about the eastern one :> 16:59:32 <PublicServer> <Godde> but looks ugly :( 16:59:48 <PublicServer> <mfb> that does not help 17:00:04 <PublicServer> <mfb> hm 17:00:13 <PublicServer> <Godde> it will let trains into the depot while there are trains in the waiting bay 17:00:20 <PublicServer> <mfb> ok 17:00:31 <PublicServer> <mfb> strange construction 17:00:46 <PublicServer> <Kangoo> I love pbs in front of depot. 17:00:48 <LXSJason> mmm is there a way to increase fontsize? lol its kind of too small for me to read on my screen >< need to lean forward and almost pinch my eyes to read 17:00:56 <PublicServer> <Godde> kangoos original design, i mostly just made the extra thingies on the side 17:00:59 <LXSJason> ingame that is (a) 17:02:16 <PublicServer> *** made screenshot at 0002ADB3: http://ps.openttdcoop.org/publicserver/webcam/0002ADB3.png 17:03:08 <PublicServer> *** LXSJason has joined spectators 17:03:48 <PublicServer> <mfb> let's try that 17:04:11 <PublicServer> <mfb> ok, not like that 17:05:51 <PublicServer> <Godde> wow that became strange 17:06:38 <PublicServer> <mfb> :D 17:06:42 <PublicServer> <Godde> we love strange! 17:06:52 <PublicServer> <mfb> but now it is broken 17:07:02 <PublicServer> <mfb> as waiting trains will block incoming ones 17:07:13 <PublicServer> <Godde> what do you mean? 17:07:15 <PublicServer> <mfb> you need a line back to the platforms 17:07:27 <PublicServer> <Godde> ah 17:07:39 <PublicServer> <Godde> i can do this! *rocky music 17:08:13 <PublicServer> <Godde> that didnt work, remember? 17:08:17 <PublicServer> <Godde> aha 17:08:44 <PublicServer> <mfb> that works 17:08:46 <PublicServer> *** Dilandau has joined spectators 17:08:52 <PublicServer> <Godde> looks horrible though xD 17:09:02 <PublicServer> <mfb> :D 17:09:29 <PublicServer> <Godde> lemme try something similar 17:09:42 <PublicServer> <mfb> found an improvement :( 17:10:20 <PublicServer> <mfb> oh wtf 17:10:36 <PublicServer> <Godde> :D 17:10:48 <PublicServer> <mfb> even better 17:11:05 <PublicServer> <mfb> so prio and platforms have to be free 17:11:05 <PublicServer> <Godde> It seems we have reached an agreement 17:11:17 <PublicServer> <Godde> pleasure doing business 17:11:21 <PublicServer> <mfb> waiting bay :/ 17:11:37 <PublicServer> <Godde> let me take care of that xD 17:11:53 <PublicServer> <mfb> no 17:12:02 <PublicServer> <mfb> the tunnel is the problem 17:12:05 <PublicServer> <Godde> NO 17:12:23 <PublicServer> <Godde> well then 17:12:41 <PublicServer> <mfb> ? 17:12:45 <PublicServer> <Kangoo> wrong tunnel 17:12:48 <PublicServer> <mfb> bridge? 17:13:04 <PublicServer> <mfb> :o 17:13:19 <PublicServer> <Godde> NOW THEN 17:13:28 <PublicServer> <Kangoo> looks ugly 17:13:30 <PublicServer> <mfb> now we need another connection 17:13:32 <PublicServer> <Kangoo> lol 17:13:40 <PublicServer> <mfb> no way to add the signal there 17:13:58 <PublicServer> <mfb> no 17:14:01 <PublicServer> <mfb> we need a signal there 17:14:03 <PublicServer> <Godde> yes :( 17:14:05 <PublicServer> <Godde> there is one 17:14:07 <PublicServer> <Godde> wait 17:14:09 <PublicServer> <mfb> that is brokwn 17:14:09 <PublicServer> <Godde> nvm 17:14:11 <PublicServer> <Godde> let me! 17:14:11 <PublicServer> <Godde> :< 17:14:22 <PublicServer> <mfb> that works 17:14:46 <PublicServer> <Godde> FINALLY 17:15:00 <ODM> what the hell are you doing:P 17:15:03 <PublicServer> <Godde> NOTHING 17:15:09 <PublicServer> <mfb> arlington oil overflow 17:15:38 *** greenlion has quit IRC 17:15:47 <PublicServer> <Godde> :d 17:15:49 <PublicServer> <mfb> where? ;) 17:16:05 <PublicServer> <Godde> there 17:16:15 <PublicServer> <mfb> :D 17:17:00 <PublicServer> <mfb> which one? :D 17:17:02 <PublicServer> <Godde> that one! 17:17:16 <PublicServer> *** made screenshot at 00019830: http://ps.openttdcoop.org/publicserver/webcam/00019830.png 17:17:20 <PublicServer> <mfb> oh, right 17:17:31 <PublicServer> <Godde> we both win ^^ 17:18:00 <PublicServer> <mfb> noooooo 17:18:08 <PublicServer> <Kangoo> (: 17:18:08 <PublicServer> <Godde> dont you like it? :/ 17:18:45 <PublicServer> <Kangoo> ofc I like it. didnt you see from my test that I like over-comlplicated stations? :p 17:18:51 <PublicServer> <Godde> ^^ 17:18:51 <PublicServer> <mfb> ;) 17:18:57 <PublicServer> <Godde> effective overflows ftw 17:19:12 <PublicServer> <mfb> any trains in the lower overflow? 17:19:23 *** Vinnie_nl has joined #openttdcoop 17:19:27 <PublicServer> <Godde> only when 2 trains enter from the mainline 17:19:29 <PublicServer> <Godde> and cannot get a station 17:19:30 <PublicServer> <mfb> ah 17:19:33 <PublicServer> <mfb> ok 17:19:36 *** TWerkhoven has joined #openttdcoop 17:20:11 <PublicServer> <Godde> so now we optimize the breaking bays? xD 17:20:20 <Vinnie_nl> !password 17:20:21 <PublicServer> Vinnie_nl: honeys 17:20:25 <PublicServer> <mfb> entry is done 17:20:27 <PublicServer> <mfb> exit now :D 17:20:29 <PublicServer> <Godde> :D 17:20:47 <PublicServer> <Vinnie> hello 17:20:47 <PublicServer> *** Vinnie joined the game 17:20:48 <PublicServer> <Godde> hi there 17:20:48 <PublicServer> <Kangoo> hi vinnie 17:20:50 <PublicServer> <mfb> hi 17:21:00 <PublicServer> <Godde> nono, mfb 17:21:10 <PublicServer> <mfb> signal gap is gone 17:21:16 <PublicServer> <Godde> need to modify the station to allow for longer break segments 17:21:22 <PublicServer> <Kangoo> as if trains will ever queue on arlington oil exit :p 17:21:22 <PublicServer> <Godde> for OPTIMAL ENTRY PERFORMANCE 17:23:33 <PublicServer> <mfb> :p 17:23:37 <PublicServer> <Kangoo> I won 17:24:05 <PublicServer> <Godde> wrong 17:24:09 <PublicServer> <mfb> does not fit in 17:24:19 <PublicServer> <Godde> wut? 17:24:24 <PublicServer> <mfb> now the turnaround-time is longer 17:24:25 <PublicServer> <mfb> ah ok 17:24:40 <PublicServer> <Kangoo> why so long? 17:25:05 <PublicServer> <Godde> the way i made it, trains exited the prio as fast as possible 17:25:12 <PublicServer> <Godde> making it empty earlier for new trains 17:25:18 <PublicServer> <Godde> the overflow* 17:25:22 <PublicServer> <Godde> stupid illiteracy 17:25:40 <PublicServer> <Godde> good boy 17:25:51 *** Firartix has joined #openttdcoop 17:25:51 <PublicServer> <Kangoo> thats what I wanted ;) 17:26:19 <PublicServer> <mfb> :D 17:27:04 <PublicServer> <mfb> nice 17:27:12 <PublicServer> <Kangoo> reverser takes so long anyways ;) 17:27:17 <PublicServer> <Godde> signal! 17:27:22 <PublicServer> <mfb> reverser is the slow part 17:27:42 <PublicServer> <Godde> meh, you guys are so BORING 17:27:56 <PublicServer> <Godde> wut 17:28:08 <PublicServer> <mfb> was not electrified 17:28:11 <PublicServer> <Godde> dont mess with the maglev 17:28:16 <PublicServer> <mfb> better look 17:28:23 <PublicServer> <Godde> i want monorail :< 17:28:29 <PublicServer> <Kangoo> i vote non-e 17:28:31 <PublicServer> <mfb> ;) 17:28:33 <PublicServer> <Kangoo> l 17:28:35 <PublicServer> <mfb> me too 17:28:47 <PublicServer> <Godde> next game, i want a desert/jungle map with monorail 17:29:13 <PublicServer> <mfb> CL2 :( 17:29:30 <PublicServer> <mfb> lol 17:29:32 <PublicServer> <Vinnie> Godde: you can make a map yourself and ask if it gets loaded 17:29:50 <PublicServer> <Kangoo> loop is faster than reverser :p 17:29:52 <PublicServer> <Godde> but reversers are fun! 17:29:56 <PublicServer> <Godde> and look pro 17:30:02 <PublicServer> <mfb> they hide the depot 17:30:09 <PublicServer> <mfb> . 17:30:11 <PublicServer> <Kangoo> we dont need a depot :p 17:30:13 <PublicServer> <Vinnie> loop makes depot NOT invisible 17:30:16 <PublicServer> <mfb> we need 17:30:22 <PublicServer> <Kangoo> its a primary pickup.. :p 17:30:22 <PublicServer> <Godde> what does it take to get my map on here? 17:30:22 <PublicServer> <mfb> I mean the reverser 17:31:49 <PublicServer> <Godde> that station has too much oil to warrant overflows now xD 17:32:02 <PublicServer> <Godde> about 1700k 17:32:08 <PublicServer> <Kangoo> needs more trains :p 17:32:16 <PublicServer> *** made screenshot at 00028FAA: http://ps.openttdcoop.org/publicserver/webcam/00028FAA.png 17:32:28 <PublicServer> <Godde> problem = solved 17:33:23 <PublicServer> <Godde> no 17:33:31 <PublicServer> <Kangoo> wynot? 17:33:33 <PublicServer> <Godde> they will only use one depot 17:33:33 <PublicServer> <Godde> i tried 17:33:43 <PublicServer> <Godde> they will wait by the red light instead of picking the other one 17:33:53 <PublicServer> <mfb> the signal should be red as long as a train is in the reverser 17:34:09 <PublicServer> <mfb> => only one signal 17:34:16 <PublicServer> <Godde> also, have the signal there for shortest time possible in the section 17:34:26 <PublicServer> <Kangoo> then why not move it closest to reverser? 17:34:33 <PublicServer> <Kangoo> ah. 17:34:35 <PublicServer> <mfb> see above 17:34:51 <PublicServer> <Godde> cause then the train spends 1/2 tile longer in the entry, possibly hindering other trains from entering 17:35:07 <PublicServer> <mfb> one full tile 17:35:13 <PublicServer> <Godde> actually 1 whole tile longer, since it has to completely traverse it 17:35:19 <PublicServer> <Godde> ^what he said 17:35:33 <PublicServer> <Godde> man this game is strange 17:35:47 <PublicServer> <Kangoo> mhm 17:35:54 <PublicServer> <Godde> i love it... 17:35:56 <PublicServer> <Kangoo> anyways - im off for food. bb 17:35:59 <PublicServer> <Godde> bb 17:36:05 <PublicServer> *** Kangoo has left the game (leaving) 17:36:19 <PublicServer> <Vinnie> after the depots you need to make a signal gap of 2 17:36:28 <PublicServer> <Vinnie> after the exit signal i mean 17:36:34 <PublicServer> <Godde> why? 17:37:12 <PublicServer> <Vinnie> when a train exits the buffer and a train comes trough the entry at the same time the train from buffer stops 17:37:15 <PublicServer> <mfb> maybe we have trains waiting at the first entry signal 17:37:25 <PublicServer> <mfb> well, second from the depot 17:37:32 <PublicServer> <mfb> hmm 17:37:36 <PublicServer> <mfb> that should not happen 17:37:44 <PublicServer> <Godde> it doesn't, with the prio 17:37:46 <PublicServer> <Vinnie> but it could happen 17:37:52 <PublicServer> <mfb> how? 17:38:02 <PublicServer> <mfb> the second signal does not look at the prio 17:38:08 <PublicServer> <mfb> only at free platforms 17:38:15 <PublicServer> <mfb> and we already know that there is one 17:38:27 <PublicServer> <Godde> the only way i see it happen, would be if a train came speeding by right after a depot train leaves the first entry signal 17:38:39 <PublicServer> <Vinnie> but train from enry has speed over the train from the buffer so it overtakes and blocks junction first 17:38:42 <PublicServer> <mfb> simple fix 17:39:18 <PublicServer> <mfb> so in rare cases of insane train speed... 17:39:20 <PublicServer> <mfb> it still works 17:39:30 <PublicServer> <Godde> when i think about it 17:39:36 <PublicServer> <Godde> why is there even a pbs signal there? 17:39:42 <PublicServer> <Godde> it doesn't need to be anymore 17:39:46 <PublicServer> <mfb> right 17:39:53 <PublicServer> <Godde> problem solved 17:41:25 <PublicServer> <Godde> more trains? 17:43:40 <PublicServer> <Godde> okay, im done fornow 17:43:48 <PublicServer> <Godde> thanks for the entertainment xD 17:43:52 <PublicServer> <Godde> and logic quarrels 17:44:25 <PublicServer> *** Godde has left the game (leaving) 17:44:30 *** Godde has quit IRC 17:44:35 <PublicServer> <mfb> I think we need oil goods trains 17:44:39 *** KenjiE20 has quit IRC 17:46:04 <PublicServer> <Vinnie> hey i am whining :) 17:47:16 <PublicServer> *** made screenshot at 00029D96: http://ps.openttdcoop.org/publicserver/webcam/00029D96.png 17:48:53 *** greenlion has joined #openttdcoop 17:54:00 <PublicServer> <Vinnie> mfb: still building? 17:54:10 <PublicServer> <mfb> not building 17:54:14 <PublicServer> *** Vinnie has joined spectators 17:54:14 <PublicServer> *** Game paused (number of players) 17:54:18 <PublicServer> <Vinnie> cya 17:54:21 <PublicServer> <mfb> cu 17:54:23 <PublicServer> *** Vinnie has left the game (leaving) 18:02:17 <PublicServer> *** made screenshot at 0003DDC9: http://ps.openttdcoop.org/publicserver/webcam/0003DDC9.png 18:04:25 <PublicServer> *** LXSJason has joined company #1 18:04:25 <PublicServer> *** Game unpaused (number of players) 18:12:14 *** KenjiE20 has joined #openttdcoop 18:12:15 *** ChanServ sets mode: +o KenjiE20 18:17:20 <PublicServer> *** made screenshot at 000312D8: http://ps.openttdcoop.org/publicserver/webcam/000312D8.png 18:19:57 <PublicServer> *** LXSJason has joined spectators 18:19:57 <PublicServer> *** Game paused (number of players) 18:27:57 <PublicServer> *** LXSJason has left the game (leaving) 18:32:21 <PublicServer> *** made screenshot at 00033892: http://ps.openttdcoop.org/publicserver/webcam/00033892.png 18:40:09 *** Godde has joined #openttdcoop 18:40:13 <Godde> !password 18:40:13 <PublicServer> Godde: denims 18:40:28 <PublicServer> *** Game still paused (number of players) 18:40:28 <PublicServer> *** Game unpaused (number of players) 18:40:28 <PublicServer> *** Godde joined the game 18:43:47 *** greenlion has quit IRC 18:45:02 <Godde> !password 18:45:02 <PublicServer> Godde: potted 18:45:04 *** Chris_Booth has joined #openttdcoop 18:45:06 <Godde> !players 18:45:09 <PublicServer> Godde: Client 652 (Orange) is mfb, in company 1 (Campbell & Co.) 18:45:09 <PublicServer> Godde: Client 729 (Orange) is Godde, in company 1 (Campbell & Co.) 18:45:09 <PublicServer> Godde: Client 674 is Dilandau, a spectator 18:45:09 <PublicServer> Godde: Client 693 is Spike, a spectator 18:45:29 <Chris_Booth> hi all 18:45:33 <PublicServer> <Godde> hi 18:45:44 <PublicServer> <mfb> hi 18:45:47 *** Vinnie_nl has left #openttdcoop 18:45:50 <PublicServer> <Godde> btw mfb 18:45:56 <PublicServer> <Godde> you're totally right - no oil goods trains! 18:46:03 <Chris_Booth> lol 18:46:14 <Chris_Booth> I wanted to type you smell but I was to slow :P 18:46:24 <PublicServer> <Godde> xD 18:46:36 <Chris_Booth> I decided that I am going house hunting tomorrow 18:47:21 <PublicServer> *** made screenshot at 00019C97: http://ps.openttdcoop.org/publicserver/webcam/00019C97.png 18:55:16 <PublicServer> *** Godde has left the game (leaving) 18:55:16 <PublicServer> *** Game paused (number of players) 19:02:21 <PublicServer> *** made screenshot at 0001668F: http://ps.openttdcoop.org/publicserver/webcam/0001668F.png 19:12:27 *** Godde has quit IRC 19:12:58 *** LXSJason has left #openttdcoop 19:19:02 *** Ryton has joined #openttdcoop 19:19:51 <Ryton> !players 19:19:53 <PublicServer> Ryton: Client 652 (Orange) is mfb, in company 1 (Campbell & Co.) 19:19:53 <PublicServer> Ryton: Client 674 is Dilandau, a spectator 19:19:53 <PublicServer> Ryton: Client 693 is Spike, a spectator 19:27:57 *** Chris_Booth has quit IRC 19:29:19 <Ryton> !password 19:29:19 <PublicServer> Ryton: cactus 19:29:49 <PublicServer> *** Game still paused (number of players) 19:29:49 <PublicServer> *** Game unpaused (number of players) 19:29:49 <PublicServer> *** Ryton #1 joined the game 19:30:02 <PublicServer> <Ryton #1> any building going on? 19:31:02 <PublicServer> <mfb> maybe the 4th near BBH01 19:31:06 *** greenlion has joined #openttdcoop 19:31:41 <PublicServer> <Ryton #1> would you touch V's masterpiece? :--) 19:32:16 <PublicServer> <mfb> addition of 4th at one side should be possible 19:32:22 <PublicServer> *** made screenshot at 0001648C: http://ps.openttdcoop.org/publicserver/webcam/0001648C.png 19:32:26 <PublicServer> <mfb> and I think he already built better hubs :p 19:32:45 <PublicServer> <Ryton #1> true :-) 19:32:59 <PublicServer> <mfb> see !here 19:33:05 <PublicServer> <mfb> two lines just merging to one 19:34:02 <PublicServer> <mfb> adding the 4th from south to west can be tricky 19:35:04 *** LXSJason has joined #openttdcoop 19:35:32 <PublicServer> <mfb> mayb a bit more than tricky 19:36:02 <PublicServer> <Ryton #1> with bridges? :p 19:36:08 <PublicServer> <mfb> without 19:36:26 <PublicServer> <Ryton #1> yeah, but with bridges = possible :-)-) 19:37:06 <PublicServer> <Ryton #1> what about chaos? just make 4th line from S to W at the SW of the hub.? 19:37:48 <PublicServer> <mfb> hmm 19:37:51 <PublicServer> <mfb> difficult to merge then 19:39:09 <PublicServer> <Ryton #1> sorry, I wont even start on it :-) tunnels only is hard :-)) 19:39:37 <PublicServer> <mfb> without that, moving the thing by one tile would be possible 19:39:50 <LXSJason> !password 19:39:50 <PublicServer> LXSJason: cactus 19:39:58 *** greenlion has quit IRC 19:40:02 <PublicServer> *** LXSJason joined the game 19:40:03 <PublicServer> <Ryton #1> yeah, I noticed that 19:40:09 <PublicServer> <Ryton #1> its PBS already :-)) 19:40:29 <PublicServer> <Ryton #1> and probably no way around, else V wouldnt have used it :-) 19:40:48 <PublicServer> <mfb> well, pbs is useful to speed that up 19:41:29 <planetmaker> !rcon clients 19:41:30 <PublicServer> planetmaker: Client #1 name: 'PublicServer' company: 255 IP: server 19:41:30 <PublicServer> planetmaker: Client #652 name: 'mfb' company: 1 IP: 91.89.106.132 19:41:30 <PublicServer> planetmaker: Client #745 name: 'LXSJason' company: 1 IP: 145.120.14.116 19:41:30 <PublicServer> planetmaker: Client #741 name: 'Ryton #1' company: 1 IP: 84.197.19.145 19:41:30 <PublicServer> planetmaker: Client #674 name: 'Dilandau' company: 255 IP: 86.212.253.103 19:41:31 <PublicServer> planetmaker: Client #693 name: 'Spike' company: 255 IP: 178.84.180.230 19:41:43 <planetmaker> !more 19:41:43 <PublicServer> planetmaker: you have no more messages 19:44:29 <PublicServer> <mfb> :) 19:44:32 <PublicServer> <Ryton #1> cool 19:44:36 <PublicServer> <Ryton #1> plenty of space ;-) 19:45:03 <PublicServer> <Ryton #1> /name Ryton 19:45:11 <PublicServer> *** Ryton #1 has changed his/her name to Ryton 19:45:37 <PublicServer> <Ryton> can I help? 19:45:43 <PublicServer> <mfb> CL3 19:45:45 <PublicServer> <mfb> but it should work 19:45:51 <PublicServer> <mfb> BBH01 4. line 19:47:22 <PublicServer> *** made screenshot at 00010AA4: http://ps.openttdcoop.org/publicserver/webcam/00010AA4.png 19:47:32 <PublicServer> <Ryton> why dont you mvoe the tunnels norht of it? 19:47:37 <PublicServer> <Ryton> should take care of CL 3 :-) 19:47:47 <PublicServer> <mfb> all? 19:47:47 <PublicServer> <Ryton> but probably 4th line is more urgent :-) 19:48:05 <PublicServer> <Ryton> just 6? :-) 19:48:24 <PublicServer> <mfb> I count 8 19:48:34 <PublicServer> <Ryton> ah true 19:48:36 <PublicServer> <Ryton> these too :-) 19:48:40 <PublicServer> <Ryton> forgot your first 2 :-) 19:49:02 <PublicServer> <Ryton> and then the north is problematic again, nvr mind 19:51:04 <PublicServer> <Ryton> brb 19:54:08 <PublicServer> <Ryton> moving it after all? :D 19:54:26 <PublicServer> <mfb> by 2 tiles 19:58:28 <PublicServer> <Ryton> shoudlnt the other bridge be moved too, now? 19:58:33 <PublicServer> <Ryton> so the CL 3 is gone? 19:58:39 <PublicServer> <mfb> brige? 19:58:48 <PublicServer> <Ryton> tunnel, but ok, this solves it too :-) 19:58:52 <PublicServer> <mfb> no 19:58:55 <PublicServer> <Ryton> tough there is S-curve now :p) 19:59:01 <PublicServer> <mfb> but now it is easier 19:59:27 <PublicServer> <Ryton> ok true :-)) 19:59:39 <PublicServer> <Ryton> plenty of space now :-) 20:00:28 <PublicServer> <Ryton> you'll move the rest too? 20:00:30 <PublicServer> <mfb> hmm where is my second tile 20:00:42 <PublicServer> <mfb> no 20:00:51 <PublicServer> <Ryton> the second line can be moved 20:01:37 <PublicServer> <Ryton> is that enough? 20:01:48 <PublicServer> <mfb> thinking, please wait :D 20:02:22 <PublicServer> *** made screenshot at 0000F295: http://ps.openttdcoop.org/publicserver/webcam/0000F295.png 20:05:01 <PublicServer> <mfb> nice 20:05:25 <PublicServer> <mfb> crap 20:06:02 <PublicServer> <mfb> crap 20:06:13 <PublicServer> <Ryton> one lower? 20:06:25 <PublicServer> <mfb> hmm 20:06:50 <PublicServer> <mfb> does not help 20:06:59 <PublicServer> <Ryton> it doesnt? 20:07:09 <PublicServer> <mfb> not in sync 20:07:21 <PublicServer> <Ryton> true 20:07:59 <PublicServer> <mfb> :D 20:08:05 <PublicServer> <mfb> CL 20:08:12 <PublicServer> <Ryton> where? 20:08:16 <PublicServer> <Ryton> i'm missing it again 20:08:18 <PublicServer> <Ryton> ah yea 20:08:24 <PublicServer> <mfb> forget it 20:09:26 <PublicServer> <mfb> long tunnels following 20:09:34 <PublicServer> <Ryton> ah offc :)) 20:09:37 <PublicServer> <Ryton> sorry, stupid Q :)à) 20:11:12 <PublicServer> <Ryton> thinking ? :-) 20:11:25 <PublicServer> <mfb> thinking about the eastern part 20:11:39 <PublicServer> <mfb> as you (?) were already building at the merge 20:11:45 <PublicServer> <Ryton> nope, not me :-) 20:13:32 <PublicServer> <LXSJason> what eastern part? 20:13:36 <PublicServer> <Ryton> BBH01 20:13:59 <PublicServer> <LXSJason> mmm nope not doing any construction on bbhs. 20:14:39 <PublicServer> <mfb> hmm long tunnel 20:14:41 <PublicServer> <LXSJason> im still too noob for that :p im just looking where i can insert my personal touch without f*cking up the network 20:15:33 <PublicServer> *** LXSJason has left the game (connection lost) 20:15:38 <PublicServer> <Ryton> hehe LXSJason: we all start there 20:15:45 <PublicServer> <Ryton> I'm still there too :p :-) 20:15:55 <LXSJason> anwyay, NN, need to get up in 7 hours :) 20:16:11 <PublicServer> <mfb> good night 20:16:18 *** LXSJason has quit IRC 20:17:23 <PublicServer> *** made screenshot at 0001027D: http://ps.openttdcoop.org/publicserver/webcam/0001027D.png 20:19:04 <PublicServer> <mfb> well. something like that 20:20:10 <PublicServer> *** 0DM joined the game 20:22:00 <PublicServer> <Ryton> very neat :-)) 20:23:08 <PublicServer> <mfb> checking signals will be a mess 20:25:52 <PublicServer> <mfb> interesting, that would work like that 20:26:02 <PublicServer> <Ryton> thx for the lessons, mfb :-)) 20:26:04 <PublicServer> <Ryton> cu later 20:26:08 <PublicServer> <mfb> ? 20:26:10 <PublicServer> <mfb> cu 20:26:16 <PublicServer> *** Ryton has joined spectators 20:26:20 <PublicServer> *** Ryton has left the game (leaving) 20:26:34 <Ryton> lessons => just watching you & asking irritating questions :p 20:26:39 *** Ryton has quit IRC 20:32:24 <PublicServer> *** made screenshot at 0001269A: http://ps.openttdcoop.org/publicserver/webcam/0001269A.png 20:36:55 <PublicServer> <mfb> dense building... 20:41:32 <PublicServer> *** 0DM has left the game (leaving) 20:41:32 <PublicServer> *** Game paused (number of players) 20:41:46 <mfb-> that is bad at the moment 20:41:48 <mfb-> !unpause 20:41:48 <PublicServer> *** mfb- has unpaused the server. (Use !auto to set it back.) 20:41:50 <PublicServer> *** Game unpaused (number of players) 20:43:19 <mfb-> !auto 20:43:19 <PublicServer> *** mfb- has enabled autopause mode. 20:43:21 <PublicServer> *** Game paused (number of players) 20:46:50 <mfb-> LLLL_RRRR from all 3 sides without bridges will be nice :) 20:47:24 <PublicServer> *** made screenshot at 0000FC9C: http://ps.openttdcoop.org/publicserver/webcam/0000FC9C.png 20:51:16 <PublicServer> *** Spike has left the game (leaving) 20:58:24 <PublicServer> <Dilandau> mfb ? 20:58:29 <mfb-> ? 20:58:36 <PublicServer> <Dilandau> need a secondary player for build ? 20:59:13 <PublicServer> <mfb> well, I don't "need" it 20:59:14 *** Sigma has joined #openttdcoop 20:59:31 <PublicServer> <Dilandau> ok ^^ 21:01:00 *** Chris_Booth has joined #openttdcoop 21:02:24 <PublicServer> *** made screenshot at 00012882: http://ps.openttdcoop.org/publicserver/webcam/00012882.png 21:03:56 *** fusky has joined #openttdcoop 21:05:17 <PublicServer> *** Game still paused (number of players) 21:05:17 <PublicServer> *** Game unpaused (number of players) 21:05:20 <PublicServer> *** Chris Booth joined the game 21:05:53 <PublicServer> <mfb> hi CB 21:06:11 <PublicServer> <Chris Booth> hi mfb 21:06:19 <PublicServer> <Chris Booth> how long until I lag out? 21:06:46 <PublicServer> *** Chris Booth has left the game (connection lost) 21:06:46 <PublicServer> *** Game paused (number of players) 21:06:50 <PublicServer> <mfb> not long 21:06:52 <Chris_Booth> lol 21:07:10 <Chris_Booth> less than 1 min 21:07:33 <Chris_Booth> I knew it was going to lag out 21:09:26 <V453000> !password 21:09:26 <PublicServer> V453000: supper 21:09:53 <PublicServer> *** Game still paused (number of players) 21:09:53 <PublicServer> *** Game unpaused (number of players) 21:09:54 <PublicServer> *** V453000 joined the game 21:09:55 <PublicServer> <V453000> hi 21:09:58 <PublicServer> <Dilandau> hello V 21:10:04 <mfb-> hi 21:10:06 <PublicServer> <V453000> how is stuff 21:10:19 <mfb-> your MSH needs a 4th line soon 21:10:27 <PublicServer> <V453000> hmm 21:10:29 <PublicServer> <V453000> fuck 21:10:33 <mfb-> ? 21:10:41 <PublicServer> <V453000> that side I feared :D 21:10:53 <mfb-> I made it easier 21:11:01 <PublicServer> <V453000> but yes as you suggest basically 21:11:55 <PublicServer> <V453000> hmm 21:12:01 <PublicServer> <V453000> traffic will probably be ultra low there 21:12:07 <PublicServer> <V453000> so I think we can go dirty 21:12:25 <PublicServer> <Dilandau> where ? 21:12:25 <PublicServer> <mfb> 4->3? yes 21:12:33 <PublicServer> <V453000> maybe even this way 21:13:00 <PublicServer> <V453000> and lets see if it works 21:13:19 <PublicServer> <V453000> I cant say I want to make some extensive rebuilds there, partially because the traffic there seems to be real low 21:14:21 <PublicServer> <Dilandau> where work is in progress ? ^^ 21:14:24 <PublicServer> <V453000> about the other end ... that tunnel is ok even one because trains wont be able to join the line there anyway 21:15:17 <PublicServer> <V453000> hmm 21:15:27 <PublicServer> <V453000> some badass mess in the west 21:16:55 <Dilandau> !screen 21:16:56 <PublicServer> *** Dilandau made screenshot at 00014C93: http://ps.openttdcoop.org/publicserver/webcam/00014C93.png 21:17:24 <PublicServer> *** made screenshot at 00016091: http://ps.openttdcoop.org/publicserver/webcam/00016091.png 21:18:17 <PublicServer> <mfb> looks good 21:18:54 <PublicServer> <mfb> I made your messy join a little bit less messy 21:19:00 <PublicServer> <V453000> or more :p 21:19:02 <PublicServer> <V453000> no matter 21:19:06 <PublicServer> <mfb> :D 21:19:20 <PublicServer> <V453000> more sense 21:19:54 *** sla_ro|master has quit IRC 21:21:48 <PublicServer> <V453000> I tend to press X as I see no bridges there x.x 21:21:55 <PublicServer> <mfb> : 21:21:57 <PublicServer> <mfb> :p 21:22:25 <PublicServer> <V453000> btw I have a map ready if we finish this tomorrow or whenever 21:22:32 *** Chris_Booth has quit IRC 21:22:35 <PublicServer> <mfb> :) 21:23:14 <PublicServer> <V453000> wow SLH 11 has quite a lot of traffic now 21:24:09 <PublicServer> <V453000> oh and I did create a map _without_ rivers 21:24:33 <PublicServer> <V453000> people seem to care about them too much 21:24:44 <PublicServer> <mfb> ? 21:25:05 <PublicServer> <V453000> for example making a merger above a river etc .. 21:25:11 <PublicServer> <V453000> or the wtf canals, ... 21:25:18 <PublicServer> <V453000> boat plans , ... 21:25:37 <PublicServer> <mfb> well rivers were new 21:27:16 <PublicServer> <V453000> hmm 21:27:46 <PublicServer> <V453000> unfortunately SLH 08 does not take too much traffic so making a 5th there could be hell of the station if we couldnt merge back to 4 21:28:29 <PublicServer> <mfb> 8 is nearly empty 21:28:44 <PublicServer> <V453000> yes thats what I am saying 21:29:02 <PublicServer> <mfb> the northern part of the main station can get more trains 21:29:09 <PublicServer> <V453000> yes, that it could 21:29:11 <PublicServer> <mfb> so there is still some capacity left 21:29:29 <PublicServer> <V453000> thought we would need to add a line on the entrance 21:29:36 <PublicServer> <V453000> OR pack trains somehow 21:30:02 <PublicServer> <mfb> compressor? :D 21:30:31 <PublicServer> <V453000> hmf 21:30:31 <PublicServer> <V453000> well 21:31:03 <PublicServer> <V453000> a small one might be reasonable but we would need to re-do a big part of the BBH 01 merger 21:31:09 <PublicServer> <V453000> which I do not want to do 21:31:15 *** ODM has quit IRC 21:31:43 <PublicServer> <V453000> idea n2 is simplier, trying to move final merges to downhill 21:31:53 <PublicServer> <V453000> all of these trains are full 21:31:55 <PublicServer> <V453000> almost all.. 21:32:13 <PublicServer> <V453000> downhill might make an insane difference 21:32:21 <PublicServer> <V453000> what you say? 21:32:23 <PublicServer> <mfb> hmm 21:32:25 <PublicServer> *** made screenshot at 0001A461: http://ps.openttdcoop.org/publicserver/webcam/0001A461.png 21:32:51 <PublicServer> <mfb> I like the compressor idea, but I don't know if the station can handle it 21:32:53 <PublicServer> <V453000> it would definitely end up being one hell of TF, but ... I see no reason why not to 21:32:59 <PublicServer> <mfb> as it must not ever jam 21:33:01 <PublicServer> <V453000> I think station should be 21:33:15 <PublicServer> <V453000> it can a bit 21:33:19 <PublicServer> <V453000> it would not be complete compression 21:33:23 <PublicServer> <V453000> it would just get better than now 21:33:39 <PublicServer> <V453000> some gaps between trains are quite large 21:34:03 <PublicServer> <V453000> if you look at the most dense forks of the station, they are quite safe 21:35:30 <PublicServer> <V453000> and if I am correct, all of the 4 have a fast choice to the left part of the station 21:35:32 <Sigma> let's see how long until I lag out then :p 21:35:34 <Sigma> !password 21:35:34 <PublicServer> Sigma: motels 21:35:54 <PublicServer> *** Sigma joined the game 21:36:06 <PublicServer> *** Sigma has left the game (connection lost) 21:36:15 <Sigma> oo not very long 21:36:20 <PublicServer> <V453000> :D 21:36:26 <PublicServer> <mfb> you took the record from CB 21:36:30 <Sigma> just enough to read the MOTD 21:39:41 <PublicServer> <mfb> ok 21:39:55 <PublicServer> <mfb> how to include the 4th line in MSH01? 21:40:05 <PublicServer> <V453000> the east? 21:40:11 <PublicServer> <mfb> north 21:40:28 <PublicServer> <V453000> ah yes 21:40:30 <PublicServer> <V453000> well 21:40:32 <PublicServer> <V453000> it owkr 21:40:34 <PublicServer> <V453000> works 21:40:42 <PublicServer> <V453000> I left that as temporary but I see it makes no problem 21:40:55 <PublicServer> <mfb> ? 21:40:59 <PublicServer> <mfb> oh, another !this one ;) 21:41:23 <PublicServer> <V453000> oh, MSH 21:41:26 <PublicServer> <mfb> a 21:41:37 <PublicServer> <mfb> and I think there is a complete class of trains missing 21:41:39 <PublicServer> <mfb> oil goods 21:41:42 <PublicServer> <V453000> dunno, I will do the merger hill at BBH 01 21:41:52 <PublicServer> <V453000> there should not be any oil goods 21:41:58 <PublicServer> <V453000> that is done by iron ore trains 21:42:08 <PublicServer> <V453000> havent checked how well 21:42:08 <PublicServer> <mfb> with bad rating 21:42:14 <PublicServer> <V453000> well ... so what :) 21:42:21 <PublicServer> <mfb> 53%, but was down at ~40% before 21:42:24 <PublicServer> <V453000> there is just 1k goods waiting 21:42:26 <PublicServer> <V453000> that is nice 21:42:30 <PublicServer> <V453000> could have been much higher 21:42:46 <PublicServer> <V453000> and we have all iron ore trains finish the route, cant want much more tbh 21:46:13 <PublicServer> <V453000> jesus 21:46:17 <PublicServer> <V453000> that IS packed :D 21:46:30 <PublicServer> <V453000> almost .. 21:47:13 <PublicServer> * mfb goes back to the 4th line 21:47:17 <PublicServer> <V453000> :) 21:47:25 <PublicServer> *** made screenshot at 0000DA7B: http://ps.openttdcoop.org/publicserver/webcam/0000DA7B.png 21:56:02 <PublicServer> <mfb> MSH01 ... 21:56:08 <PublicServer> <mfb> ugly to expand 21:56:29 <PublicServer> <V453000> id say leave the tunnels and just try to fit all 3 lines into them 21:56:35 <PublicServer> <V453000> possibly make split sooner 21:56:48 <PublicServer> <mfb> looks like I have to rebuild the split, yes 21:57:25 <PublicServer> <mfb> I had the hope to connect some lines somewhere 21:57:48 <PublicServer> <mfb> but adding lines is a mess 21:58:47 *** fusky has left #openttdcoop 22:01:06 <PublicServer> <V453000> server slow? 22:01:08 <PublicServer> <mfb> the game is a bit slow 22:01:16 <V453000> !server_status 22:01:16 <PublicServer> V453000: 00:01:16 up 155 days, 14:23, 0 users, load average: 3.02, 1.38, 0.84 22:01:17 <PublicServer> V453000: Cpu(s): 39.8%us, 8.4%sy, 2.4%ni, 48.0%id, 1.3%wa, 0.0%hi, 0.1%si, 0.0%st 22:01:17 <PublicServer> V453000: 28314 openttd 30 10 50568 35m 3224 R 15 1.7 1210:27 ./openttd -c opentt 22:02:04 <PublicServer> <V453000> thats probably to make us think more, click less 22:02:26 <PublicServer> *** made screenshot at 0000EE76: http://ps.openttdcoop.org/publicserver/webcam/0000EE76.png 22:02:43 <PublicServer> <mfb> I don't think that will work :D 22:03:08 <PublicServer> <V453000> what 22:03:12 <PublicServer> <V453000> the tunnel? 22:03:40 <PublicServer> <mfb> slowing down to improve the ratio of planning to clicks 22:03:44 <PublicServer> <V453000> oh :) 22:04:02 <PublicServer> <mfb> which tunnel? 22:04:11 <PublicServer> <V453000> I just had a tunnel near a hill 22:04:13 <PublicServer> <V453000> nothing big 22:05:35 *** Razaekel has quit IRC 22:06:21 <PublicServer> <mfb> roller coaster 22:06:27 <PublicServer> <V453000> ye 22:06:31 <PublicServer> <V453000> yey for that 22:13:36 <PublicServer> <V453000> lets see what the station says on gravity 22:13:42 <PublicServer> <V453000> hm not much 22:13:42 <PublicServer> <mfb> :p 22:14:08 <PublicServer> <V453000> but the merger looks much faster now 22:14:14 <PublicServer> <mfb> nice 22:14:40 <PublicServer> <V453000> quite honestly I have no clue which line has what choices atm, but it looks fine 22:15:03 <PublicServer> <V453000> almost fine 22:15:10 <PublicServer> <mfb> the northern line... 22:15:14 <PublicServer> <mfb> ah you are already there 22:15:26 <PublicServer> <V453000> ye 22:15:26 <PublicServer> <V453000> x.x 22:16:44 <PublicServer> <V453000> it has like random jams at random spots :d 22:17:03 <PublicServer> <V453000> but well it somehow seems to work 22:17:06 <PublicServer> <mfb> packing too good? ;) 22:17:24 <PublicServer> *** mfb has left the game (connection lost) 22:17:24 <PublicServer> *** Game paused (number of players) 22:17:30 <PublicServer> *** made screenshot at 00025266: http://ps.openttdcoop.org/publicserver/webcam/00025266.png 22:17:30 <PublicServer> <V453000> evidently :P 22:17:46 <PublicServer> *** Dilandau has joined company #1 22:17:46 <PublicServer> *** Game unpaused (number of players) 22:17:53 <PublicServer> <V453000> hi :p 22:17:55 <PublicServer> <Dilandau> i m semi afk ^^ 22:18:01 <PublicServer> <Dilandau> hi :p 22:18:13 <PublicServer> <V453000> how do you like our BBH 01 gravity abuse? :P 22:18:39 <PublicServer> <Dilandau> how many G ? :p 22:18:43 <PublicServer> <V453000> many :d 22:20:47 <PublicServer> <V453000> now this is top-tier situation solving if you ask me :D I like 22:21:03 <PublicServer> <Dilandau> ^^ 22:21:48 <PublicServer> <V453000> and the station looks futhermore yet a bit more alive 22:21:54 <PublicServer> <V453000> but still not full :d 22:22:12 <PublicServer> <Dilandau> need for train ^^ 22:22:42 <PublicServer> <Dilandau> BBH1 => SHLH06 4th way is not connected 22:23:00 <PublicServer> <V453000> yes, not yet 22:24:17 *** mfb- has quit IRC 22:26:57 <PublicServer> <V453000> the 4th isnt even complete theer 22:27:01 <PublicServer> <V453000> so it cant be connected 22:27:03 <PublicServer> <V453000> m 22:27:05 <PublicServer> <V453000> MSH 01 wip 22:27:41 <PublicServer> <Dilandau> oh yes 22:27:52 <PublicServer> <V453000> and I cant stop watching gravity do the job 22:28:03 <PublicServer> <Dilandau> :p 22:28:41 <PublicServer> <V453000> the 4th line is even not needed most of the time 22:28:43 <PublicServer> <V453000> insane. 22:29:01 <PublicServer> <V453000> yet so simple 22:32:30 <PublicServer> *** made screenshot at 000329D3: http://ps.openttdcoop.org/publicserver/webcam/000329D3.png 22:33:31 *** Firartix has quit IRC 22:34:12 <PublicServer> <V453000> anyway, I will be going 22:34:15 <PublicServer> <V453000> this works like a charm 22:34:29 <PublicServer> <V453000> good night 22:34:32 <PublicServer> *** V453000 has left the game (leaving) 22:34:32 <PublicServer> *** Game paused (number of players) 22:34:40 <PublicServer> <Dilandau> gn 22:34:50 <PublicServer> *** Dilandau has left the game (leaving) 22:38:45 *** Dilandau has quit IRC 22:40:12 <Sigma> !password 22:40:12 <PublicServer> Sigma: motels 22:40:33 <PublicServer> *** Game still paused (number of players) 22:40:33 <PublicServer> *** Sigma joined the game 22:40:38 <PublicServer> *** Sigma has joined spectators 22:57:27 *** KenjiE20 has quit IRC 23:06:45 <PublicServer> *** Sigma has left the game (leaving) 23:13:13 *** Kangoo has quit IRC 23:19:49 *** Progman has quit IRC 23:22:30 *** TWerkhoven has quit IRC 23:23:32 <PublicServer> *** Game still paused (number of players) 23:23:33 <PublicServer> *** Theos joined the game 23:45:28 <PublicServer> *** Theos has left the game (leaving)