Config
Log for #openttdcoop on 10th September 2011:
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00:53:11  *** valhallasw has quit IRC
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04:57:13  <Sylf> !password
04:57:13  <PublicServer> Sylf: motels
04:57:27  <PublicServer> *** Game still paused (number of players)
04:57:27  <PublicServer> *** Sylf joined the game
05:02:27  <PublicServer> *** Sylf has left the game (leaving)
05:17:54  *** LXSJason has joined #openttdcoop
05:18:00  <LXSJason> !password
05:18:00  <PublicServer> LXSJason: motels
05:18:10  <PublicServer> *** Game still paused (number of players)
05:18:13  <PublicServer> *** LXSJason joined the game
05:19:16  *** aldor has joined #openttdcoop
05:19:58  <aldor> hi all
05:20:05  <LXSJason> morning
05:21:12  <aldor> i'm new here & want to look around ottdcoop public server? but it's pass protected
05:21:22  <LXSJason> heheh im new aswell :p
05:21:28  <aldor> )
05:21:49  <aldor> smb know the pass?
05:22:15  *** Absolutis has joined #openttdcoop
05:22:21  <aldor> hi
05:22:35  <aldor> i'm new here & want to look around ottdcoop public server, but it's pass protected
05:24:05  *** aldor[1] has joined #openttdcoop
05:24:45  <PublicServer> <LXSJason> hmmm i got in by following the instructions on quickstart.
05:25:29  <aldor[1]> tnx i'll try
05:28:49  <aldor[1]> !password
05:28:49  <PublicServer> aldor[1]: sweets
05:29:11  <PublicServer> *** Game still paused (number of players)
05:29:12  <PublicServer> *** aldor joined the game
05:30:11  <PublicServer> <aldor> thx a lot)
05:30:41  <PublicServer> <aldor> and when the new game will start?
05:31:48  <PublicServer> <LXSJason> no idea
05:32:34  <PublicServer> ***  made screenshot at 00020293: http://ps.openttdcoop.org/publicserver/webcam/00020293.png
05:37:10  <PublicServer> <aldor> i have to join company to start the game?
05:37:28  <PublicServer> <aldor> i mean unpause
05:37:32  <PublicServer> <LXSJason> afaik yes, there has to be atleast 2 i tought in company to unpause
05:37:51  <PublicServer> <LXSJason> but that wont happen cause i'm gooing off again :) time for kendo! will be back in an hour or 3.
05:37:57  <PublicServer> *** LXSJason has joined spectators
05:38:17  <PublicServer> <aldor> i have to go away soon too)
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05:42:40  <PublicServer> *** aldor has left the game (leaving)
05:46:34  <Absolutis> !PASSWORD
05:46:45  <Absolutis> !password
05:46:45  <PublicServer> Absolutis: sweets
05:47:07  <Absolutis> looks like publicserver doesnt like shouting things
05:47:23  <Absolutis> !fish
05:47:23  <PublicServer> Absolutis: Today's fish is a dolphine from a tunafish can... yummy!
05:47:40  <PublicServer> *** Game still paused (number of players)
05:47:43  <PublicServer> *** Absolutis joined the game
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06:11:48  <PublicServer> *** Absolutis has left the game (connection lost)
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07:20:18  *** ChanServ sets mode: +o ODM
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08:01:34  <V453000> !password
08:01:34  <PublicServer> V453000: tremor
08:01:50  <PublicServer> *** Game still paused (number of players)
08:01:51  <PublicServer> *** V453000 joined the game
08:02:45  <Vinnie_nl> !password
08:02:45  <PublicServer> Vinnie_nl: tremor
08:03:08  <PublicServer> *** Game still paused (number of players)
08:03:08  <PublicServer> *** Vinnie joined the game
08:03:33  <PublicServer> <Vinnie> looks nice
08:04:08  <PublicServer> <V453000> sure does :)
08:04:18  <PublicServer> <V453000> want to see it move?
08:04:28  <PublicServer> <Vinnie> let the lag begin :)
08:04:32  <PublicServer> *** Vinnie has joined company #1
08:04:32  <PublicServer> *** Game unpaused (number of players)
08:05:00  <PublicServer> <V453000> like 4 tile gaps between trains
08:05:02  <PublicServer> <V453000> that is awesome
08:05:41  <PublicServer> <V453000> true that it takes some TF, but I do not see why not :)
08:06:33  <PublicServer> <Vinnie> now the next question is can it be faster if you also place the part after the merge downhill
08:06:49  <PublicServer> <V453000> maybe a tiny bit
08:06:59  <PublicServer> <V453000> maybe a bit more :)
08:07:05  <PublicServer> <V453000> sea level though
08:07:09  <PublicServer> <Vinnie> ahh
08:07:15  <PublicServer> <Vinnie> maybe for a next game
08:07:21  <PublicServer> <V453000> it doesnt matter, this works perfectly for now
08:07:55  <PublicServer> <V453000> and I think that after finishing the 4th at MSH 01 and connecting it with BBH 01, we can call the game finished
08:08:07  <PublicServer> <Vinnie> it is right
08:08:57  <PublicServer> <Vinnie> in MSH01 is still some work
08:09:07  <PublicServer> <V453000> yes, some
08:09:13  <PublicServer> <V453000> I am just tryint to see what
08:09:27  <PublicServer> <V453000> quite a mess there
08:10:25  <PublicServer> <Vinnie> its not an all to all split
08:11:13  <PublicServer> <V453000> hmm SLH 11 has so much traffic
08:11:28  <PublicServer> <V453000> sometimes jams
08:11:34  <PublicServer> <V453000> not anymore ...
08:12:24  <PublicServer> <Vinnie> you mean the exit gets full and jams ML?
08:12:30  <PublicServer> <V453000> yes, sometimes
08:14:17  <PublicServer> <V453000> omg
08:14:31  <PublicServer> <V453000> that didnt work
08:15:47  <PublicServer> <V453000> that is one big mess there
08:17:40  <PublicServer> ***  made screenshot at 00029067: http://ps.openttdcoop.org/publicserver/webcam/00029067.png
08:17:45  *** Dilandau has joined #openttdcoop
08:17:46  <PublicServer> <V453000> hm
08:17:49  <PublicServer> <V453000> lets say that should do it
08:17:56  <Dilandau> hello
08:17:58  <Dilandau> !password
08:17:58  <PublicServer> Dilandau: kilned
08:18:00  <PublicServer> <V453000> hi
08:18:06  <PublicServer> <Vinnie> morning
08:18:33  <PublicServer> *** Dilandau joined the game
08:18:35  <PublicServer> *** Tray joined the game
08:18:46  <PublicServer> <Tray> g'morning
08:18:56  <PublicServer> <V453000> hi hi
08:19:00  <PublicServer> <Dilandau> hi ^^
08:19:02  <PublicServer> <Vinnie> hello
08:19:14  <PublicServer> <Vinnie> schouldnt !more balanced
08:19:21  <PublicServer> <Vinnie> it are 2 ML
08:19:24  <PublicServer> <V453000> it should
08:19:30  <PublicServer> <V453000> feel free to, I am at SLH 11 now
08:19:52  <PublicServer> <Vinnie> THAT STAYS LLL_RRR?
08:20:01  <PublicServer> <Vinnie> caps :(
08:20:07  <PublicServer> <V453000> no clue
08:20:23  <PublicServer> <V453000> the other direction has LLL RR R now
08:20:31  <PublicServer> <V453000> lets make LLL RRR a bit better and lets see
08:21:25  <PublicServer> <Vinnie> my fault
08:21:27  <PublicServer> <V453000> that balances it :D
08:21:47  <PublicServer> <Vinnie> it already was jammed :)
08:22:49  <PublicServer> <Vinnie> i hate broken trains
08:23:27  <PublicServer> <Tray>  SLH 6's behaviour is very strange
08:24:46  *** Chris_Booth has joined #openttdcoop
08:26:27  <PublicServer> *** Tray has left the game (leaving)
08:26:41  <PublicServer> <V453000> anyway
08:26:46  <V453000> @stage Finalizing
08:26:46  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG213 (r22815) | STAGE: Finalizing | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands"
08:27:05  <V453000> !rcon set max_trains 0
08:28:04  <Chris_Booth> no more trains?
08:28:15  <PublicServer> <V453000> in finalizing?
08:28:34  <Chris_Booth> in a game with accessable depots
08:28:43  <PublicServer> <V453000> ?
08:28:50  <PublicServer> <V453000> how is that related
08:28:57  <Chris_Booth> it isn't
08:29:07  *** greenlion has quit IRC
08:29:12  <PublicServer> <V453000> then why do you mention the depots
08:29:36  <Chris_Booth> don't know :S just got up, I am sleepy
08:29:39  <Chris_Booth> leave me alone
08:29:46  <PublicServer> <V453000> okay...
08:29:49  <Chris_Booth> lol
08:29:52  <PublicServer> <Vinnie> wierd
08:29:56  <Chris_Booth> I know
08:30:13  <Chris_Booth> sorry thinking and typing is hard at the momeny
08:30:16  <Chris_Booth> moment
08:30:24  <PublicServer> <V453000> :D
08:30:36  <PublicServer> <V453000> yes I guess you just did not find anything else to bitch about than depots
08:31:18  <Chris_Booth> I don't like to think of it as bitch, just ngeative observing
08:31:44  <Chris_Booth> ships are useless
08:32:00  <PublicServer> <V453000> and what is a reason for negative observing of accessible depots? :) Particularly accessible depots which stack low amounts of trains
08:32:01  <Chris_Booth> I have a 128^2 map with no pax and it take 1200 ships
08:32:10  <PublicServer> <V453000> lol
08:32:40  <PublicServer> ***  made screenshot at 00028467: http://ps.openttdcoop.org/publicserver/webcam/00028467.png
08:32:46  <Chris_Booth> I like the depot. I just wish I could have played this game
08:32:59  <PublicServer> <V453000> instead of fucking with ships ... yeah :D
08:33:19  <Chris_Booth> oh, I remember my point. what if someone depoted all the trains and killed them?
08:33:29  <Chris_Booth> why not set to limit to number of trains
08:33:36  <PublicServer> <V453000> .
08:33:38  <PublicServer> <V453000> .
08:33:40  <PublicServer> <V453000> .
08:33:46  <PublicServer> <V453000> you could also say What if someone nuked the whoel map
08:34:02  <PublicServer> <V453000> or a better question: Why do we keep CB unbanned
08:34:04  <PublicServer> <V453000> even better :)
08:34:40  <PublicServer> <Vinnie> because he is a genius
08:34:46  <PublicServer> <V453000> oh
08:34:48  <PublicServer> <V453000> almost forgot :)
08:34:58  <Chris_Booth> yay for me
08:35:00  <Chris_Booth> http://dl.dropbox.com/u/7429567/Morning%20are%20for%20Ships%21.png
08:35:05  <Chris_Booth> now look at my ships
08:35:16  <V453000> expected more :|
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08:35:26  <V453000> isnt there a more dense place?
08:35:43  <Chris_Booth> I loged onto the blog this morning to think about writing and saw I had a blog unfinshed for 2 years
08:35:51  <Chris_Booth> yes the coal drop
08:36:16  <Chris_Booth> but that is just canals and no sea
08:36:25  <PublicServer> <V453000> ..
08:36:33  <PublicServer> <V453000> I guess there is no more interesting screen than this lake eh :d
08:37:05  <PublicServer> <Vinnie> crap i have to do the gap command again
08:37:15  <PublicServer> <V453000> why
08:37:21  <PublicServer> <V453000> just connect it and see
08:37:28  <PublicServer> <V453000> there are so many messy points on the map
08:37:32  *** DayDreamer has joined #openttdcoop
08:37:35  <PublicServer> <V453000> but traffic allows it
08:37:41  <PublicServer> <Vinnie> yeah but this one gets my name
08:37:44  <PublicServer> <V453000> ...
08:38:17  <Chris_Booth> Vinnie: easy way to think of it is N+2 where N==TL for you gap
08:39:13  <Chris_Booth> so a gap of 10 with aTL of 4 would need 2 bridges
08:39:27  <Chris_Booth> its not 100% correct but is good for a quick idea
08:39:32  <PublicServer> <V453000> with full traffic and bla bla bla
08:39:42  <Chris_Booth> yep
08:39:58  <Chris_Booth> I now need to see if I can overclock this laptop befor I kill myself
08:40:03  *** Chris_Booth has quit IRC
08:40:04  <PublicServer> <V453000> my PBS 4->3 would not be able to hold full traffic either
08:43:48  <PublicServer> <V453000> Dilandau: around? I will have to go
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08:44:00  <PublicServer> <Dilandau> yes
08:44:07  <PublicServer> <V453000> then please join
08:44:11  <PublicServer> *** Dilandau has joined company #1
08:44:11  <PublicServer> *** V453000 has left the game (leaving)
08:44:12  <V453000> later
08:44:19  <PublicServer> <Vinnie> cya
08:44:21  <PublicServer> <Dilandau> bye
08:47:41  <PublicServer> ***  made screenshot at 0002766B: http://ps.openttdcoop.org/publicserver/webcam/0002766B.png
08:49:28  <PublicServer> <Vinnie> Dilandau: you building somewhere?
08:50:07  <PublicServer> <Dilandau> just added one missing signal near audubon ;)
08:50:51  <PublicServer> <Vinnie> wanna take a look at wood an grain drop exit?d
08:51:42  <PublicServer> <Dilandau> mmm jam !
08:51:53  <PublicServer> <Vinnie> i think that part needs to be 4L_4R
08:54:57  <PublicServer> <Vinnie> you wanna fix it?
08:55:17  <PublicServer> <Dilandau> no time to shower ^^
08:55:37  <PublicServer> <Vinnie> we can do it later
08:55:43  <PublicServer> <Dilandau> ok ;)
08:55:57  <PublicServer> <Vinnie> ke then cya later
08:55:59  <PublicServer> <Dilandau> bye ^^
08:56:05  <PublicServer> *** Dilandau has joined spectators
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09:02:41  <PublicServer> ***  made screenshot at 0000AFD3: http://ps.openttdcoop.org/publicserver/webcam/0000AFD3.png
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09:49:02  <LXSJason> !password
09:49:02  <PublicServer> LXSJason: soften
09:49:15  <PublicServer> *** Game still paused (number of players)
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09:54:32  <PublicServer> *** Game still paused (number of players)
09:54:33  <PublicServer> *** Dilandau joined the game
09:54:37  <PublicServer> <Dilandau> hi
09:55:44  <PublicServer> <LXSJason> heya]
09:57:50  <PublicServer> <LXSJason> just taking a look around before i have to go again
09:58:01  <PublicServer> <Dilandau> :)
09:58:15  <PublicServer> <LXSJason> its addictive :p
09:58:41  <PublicServer> *** Dilandau has joined company #1
09:58:41  <PublicServer> *** Game unpaused (number of players)
10:02:42  <PublicServer> ***  made screenshot at 0000A3D6: http://ps.openttdcoop.org/publicserver/webcam/0000A3D6.png
10:02:56  <PublicServer> *** LXSJason has left the game (leaving)
10:02:58  <PublicServer> *** Game paused (number of players)
10:03:05  *** LXSJason has left #openttdcoop
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10:16:30  <Vinnie_nl> !password
10:16:30  <PublicServer> Vinnie_nl: widths
10:16:48  <PublicServer> *** Game still paused (number of players)
10:16:48  <PublicServer> *** Vinnie joined the game
10:17:06  <PublicServer> <Vinnie> hello
10:17:23  <Dilandau> hello
10:19:43  <PublicServer> *** Vinnie has joined company #1
10:20:59  <PublicServer> <Dilandau> need help ?
10:21:05  <PublicServer> <Vinnie> no just planning
10:21:11  <PublicServer> <Vinnie> its a mess
10:22:27  <PublicServer> <Dilandau> we have already 4th in direction of BBH
10:22:53  <PublicServer> <Vinnie> yes but infront of the 4th it is 3 lines
10:22:59  <PublicServer> <Dilandau> yes
10:25:02  <PublicServer> <Vinnie> that merge in MSH 02 is wierd
10:25:41  <PublicServer> <Vinnie> that is a merge and split combined
10:25:49  <V453000> the west is very messy, MSH 03 isnt it?
10:25:55  <V453000> I saw trains stop there often some time ago
10:25:57  <PublicServer> <Vinnie> yes true
10:27:11  <PublicServer> <Vinnie> lets backwards engineer
10:32:43  <PublicServer> ***  made screenshot at 000101A8: http://ps.openttdcoop.org/publicserver/webcam/000101A8.png
10:33:01  <PublicServer> <Dilandau> yes double
10:33:15  <PublicServer> <Dilandau> but it's avoid jam at ML1 => ML1:3
10:34:27  <PublicServer> <Vinnie> no connection from west to ML 4
10:34:31  <PublicServer> <Vinnie> that is a problem
10:34:53  <PublicServer> <Dilandau> need me for unpause ?
10:35:07  <PublicServer> <Vinnie> you wanna make it right?
10:35:13  <PublicServer> <Vinnie> or should I
10:35:23  <PublicServer> <Dilandau> i install a PC actualy ^^
10:35:41  <PublicServer> <Vinnie> i would be happy if you unpause
10:35:51  <PublicServer> *** Dilandau has joined company #1
10:35:51  <PublicServer> *** Game unpaused (number of players)
10:36:11  <PublicServer> <Vinnie> thank you
10:36:14  <PublicServer> <Dilandau> np ^^
10:38:29  <PublicServer> <Vinnie> time toplay
10:38:40  <PublicServer> <Dilandau> gl ^^
10:45:48  <PublicServer> <Vinnie> lunch :(
10:45:54  <PublicServer> *** Vinnie has joined spectators
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10:47:43  <PublicServer> ***  made screenshot at 0000D3C4: http://ps.openttdcoop.org/publicserver/webcam/0000D3C4.png
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11:05:06  <Godde> !players
11:05:09  <Godde> !password
11:05:09  <PublicServer> Godde: faiths
11:05:09  <PublicServer> Godde: Client 954 is Vinnie, a spectator
11:05:09  <PublicServer> Godde: Client 948 is Dilandau, a spectator
11:05:14  <PublicServer> <Vinnie> yes
11:05:20  <PublicServer> *** Vinnie has joined company #1
11:05:30  <PublicServer> *** Game still paused (number of players)
11:05:30  <PublicServer> *** Game unpaused (number of players)
11:05:31  <PublicServer> *** Godde joined the game
11:05:54  <PublicServer> <Vinnie> hello godde
11:05:58  <PublicServer> <Godde> herro
11:06:16  <PublicServer> <Godde> anything fun happened since last time i joined?
11:06:34  <PublicServer> <Vinnie> i am doing some work on MSH 03
11:06:48  <PublicServer> <Godde> lol that never seems to get finished...
11:08:09  <PublicServer> <Godde> listening to heavy metal and playing ottd. LIKE. A. BOSS.
11:09:46  <PublicServer> <Godde> here i am trying to make things look natural, and you just go screw things up :P
11:09:51  <V453000> only heavy?
11:10:26  <PublicServer> <Godde> I rarely listen to heavy metal :) Just felt i had to mention it, cause it clashes horribly with ottd...
11:10:32  <V453000> oh, okay :d
11:10:43  <V453000> does it clash with it?
11:10:46  <V453000> I dont think :)
11:10:51  <PublicServer> <Godde> mostly electronica // other crap for me
11:11:16  <V453000> well true that you would not make an openttd video and add a metal song
11:11:44  <V453000> but on the other hand ... I am obsessed with two things ... openttd and metal ... so that might be the interconnection for me :P
11:11:59  <PublicServer> <Godde> hehe
11:12:05  <PublicServer> <Vinnie> no way you obsessed with ottd?
11:12:12  *** Zeknurn has quit IRC
11:12:26  <V453000> noo
11:12:30  <PublicServer> <Godde> tbh, it amazes me that this game is still as awesome as it is
11:12:32  *** Zeknurn has joined #openttdcoop
11:12:40  <PublicServer> <Godde> the graphics haven't even changed
11:12:45  <V453000> they dont matter
11:12:46  <PublicServer> <Godde> Yet, it is still intriguing
11:12:48  <V453000> and they cant be change
11:12:50  <V453000> d
11:12:57  <V453000> unless the original authors would change them
11:13:04  <PublicServer> <Godde> I don't mind the graphics at all!
11:13:09  <V453000> me neither, I love them
11:13:15  <PublicServer> <Godde> it gives way for logic :>
11:13:31  <V453000> but thing is, the game is so good because you can make sooo many things in sooo many ways and there is just so much to think about
11:13:43  <PublicServer> <Godde> yup
11:13:44  <V453000> which is just proved by our long-term game style development
11:14:02  <PublicServer> <Godde> I find the same kind of joy in this as in RCT"
11:14:07  <PublicServer> <Godde> RCT2*
11:14:07  <V453000> which is actually why I am unable to accept the "realistic" people - they have nothing to learn
11:14:19  <V453000> well RCT was nice but it still told you what to do and had some goals
11:14:33  <V453000> but yes, a piece of it is similar in the creativity
11:14:37  <PublicServer> <Godde> unless you just played the unlimited money - rollercoaster only maps ^^
11:14:48  <V453000> I did
11:15:00  <V453000> but I never had too big trouble with money really
11:15:17  <V453000> once you grasp how to build a superb rollercoaster where everyone goes, you have thousands soon
11:16:05  <PublicServer> <Godde> also, about the graphics - Don't get me wrong, i LOVE good graphics (BC2, BF3 amaze me every time), but the simple graphics of ottd makes it a lot easier to focus on the things that matter (like overly complex shit)
11:16:52  <V453000> pretty much ... though I do not care about the modern graphics because a) I consider new games bullshit, b) I do not need to burn my pc down under the stress of superb particle effects or what no
11:16:55  <V453000> or what not
11:17:03  <PublicServer> <Godde> vinnie, better hurry up with that MSH - wood/grain drop is jammed ^^
11:17:30  <PublicServer> <Godde> whatever floats your boat, i guess :) I play almost every kind of way - and i do love myself some good graphics
11:17:43  <PublicServer> ***  made screenshot at 0000DBC9: http://ps.openttdcoop.org/publicserver/webcam/0000DBC9.png
11:17:47  <PublicServer> <Vinnie> try minecraft
11:17:57  <PublicServer> <Godde> I am insulted.
11:18:05  <PublicServer> <Godde> You think i didnt try minecraft? ^^
11:18:12  <V453000> :d
11:18:31  <V453000> I had to download texture packs because my eyes hurt like from nothing else
11:18:38  <PublicServer> <Godde> hehe
11:18:40  <V453000> the large pixels probably
11:18:44  <PublicServer> <Godde> zomg graphics freak!
11:18:53  <V453000> I liked how it looked
11:18:55  <V453000> it just did hurt
11:19:01  <PublicServer> <Godde> yeah
11:19:07  <PublicServer> <Godde> the 64x64 texture packs are the best
11:19:15  <PublicServer> <Godde> anything beyond that, and it just looks silly again
11:19:15  <V453000> I think I might have gotten used to it though, I had very similar problems when starting with pixel drawing
11:19:20  <V453000> but now I do not have any problems really
11:19:50  <V453000> well it is quite hard to find a reasonable texture pack really ... most of them are just so funny that they are rather retarded and look odd
11:20:03  <V453000> or each of them has at least a few things that suck
11:20:12  <PublicServer> <Godde> i found some texture pack named "risa realism something something"
11:20:20  <PublicServer> <Godde> that was pretty good all-around
11:20:34  <V453000> I had some borderlands pack which had some black conture-style but the black contures on torches were so huge that the torches were like 70% black ...
11:20:58  <PublicServer> <Godde> eww
11:21:14  <ODM> gogo terraria:P
11:21:27  <PublicServer> <Godde> never saw the appeal in that
11:22:13  <PublicServer> <Vinnie> :(
11:22:19  <ODM> its quite fun:P
11:22:21  <PublicServer> <Godde> what?
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11:22:47  <ODM> wait you forgot in 2 seconds?:O
11:23:00  <PublicServer> <Godde> i was responding to vinnie :p
11:23:09  <ODM> oeps.
11:23:26  <PublicServer> <Vinnie> damn mess
11:23:32  <PublicServer> <Godde> its not all about you!
11:23:45  <PublicServer> <Vinnie> maybe it is
11:25:46  <PublicServer> *** 0DM joined the game
11:26:23  <PublicServer> <0DM> what's going on?
11:26:31  <PublicServer> <Godde> MSH03 fixing
11:27:01  <PublicServer> <0DM> what's wrong with it?:p
11:27:09  <PublicServer> <Godde> throughput and balancing
11:27:19  <PublicServer> <0DM> aah the drop is stuck
11:27:19  <PublicServer> <Godde> and atm, wood/grain drop is clogged
11:27:29  <PublicServer> <Vinnie> the entry from Goods pickup was 3L3R
11:28:11  <V453000> http://dl.dropbox.com/u/20419525/MaglevWagons_Flatbed01_reversedCC.png thoughts?
11:28:40  <PublicServer> <Godde> whats that?
11:28:45  <V453000> sprites of wagons
11:28:58  <PublicServer> <Godde> they look cartoony
11:29:10  <V453000> yes, for maglev
11:29:20  <PublicServer> <Godde> im thinking we should try
11:29:39  <Sigma> haha the sheep and pigs look awesome
11:29:43  <PublicServer> <Godde> i cant imaigne them ingame
11:29:56  <V453000> only goods - barrels missing
11:30:05  <Sigma> and ducks :P
11:30:29  <V453000> :P
11:30:48  <V453000> well, try ... until we "try" them it will take immense amount of time to draw the rest of the set :P
11:31:05  <V453000> but you can help me drawing if you want :) it is not hard
11:31:09  <PublicServer> <0DM> it does look a bit messy here
11:31:26  <PublicServer> <Godde> I'm not good at drawing - and have never tried doing it with PIXELS
11:31:29  <PublicServer> <0DM> (the game, not the drawing)
11:31:32  <Sigma> what is the random-looking table at the bottom?
11:31:44  <V453000> just some numbers for coding
11:31:54  <V453000> Godde: I cannot draw either
11:32:11  <PublicServer> <Godde> really now? That set looked pretty neat
11:32:18  <V453000> yes
11:32:32  <V453000> the pixel art does not really require drawing skills, just patience
11:32:43  <PublicServer> ***  made screenshot at 0000DBCD: http://ps.openttdcoop.org/publicserver/webcam/0000DBCD.png
11:32:56  <V453000> once you grasp how it works more or less, it gets easier
11:32:58  <V453000> still fun though
11:33:59  <PublicServer> <Vinnie> i know its far from done
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11:37:58  <Ryton> !dl win32
11:37:58  <PublicServer> Ryton: http://binaries.openttd.org/nightlies/trunk/r22815/openttd-trunk-r22815-windows-win32.zip
11:38:59  <Ryton> !password
11:38:59  <PublicServer> Ryton: blithe
11:39:17  <Ryton> @dict blithe
11:39:20  <Webster> Ryton: wn: blithe adj 1: lacking or showing a lack of due concern; "spoke with blithe ignorance of the true situation" 2: carefree and happy and lighthearted; "was loved for her blithe spirit"; "a merry blithesome nature"; "her lighthearted nature"; "trilling songs with a lightsome heart" [syn: {blithesome}, {lighthearted}, {lightsome}]
11:39:31  <PublicServer> <Godde> lol nice
11:39:49  <PublicServer> *** Chris Booth joined the game
11:40:30  <Ryton> another word learned :-)
11:40:31  <PublicServer> *** Ryton² joined the game
11:40:42  <PublicServer> <Vinnie> we had a dude here named blyte
11:40:48  <PublicServer> *** Ryton² has left the game (connection lost)
11:41:11  <Ryton> !info
11:41:11  <PublicServer> Ryton: #:1(Orange) Company Name: 'Campbell & Co.'  Year Founded: 1950  Money: 7862532099  Loan: 0  Value: 7866802914  (T:1124, R:0, P:0, S:0) unprotected
11:41:32  <PublicServer> *** Chris Booth has left the game (connection lost)
11:41:36  <Ryton> pff, 1100 trains and this old laptop cant handle it anymore :'(
11:41:38  <PublicServer> <Vinnie> now the easy part of station exit
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11:44:12  <PublicServer> <Godde> good job, vinnie :)
11:47:44  <PublicServer> ***  made screenshot at 000069DD: http://ps.openttdcoop.org/publicserver/webcam/000069DD.png
11:50:19  <PublicServer> *** Dilandau has joined company #1
11:50:25  <PublicServer> <Dilandau> hi
11:50:37  <PublicServer> <Vinnie> hello
11:51:01  <PublicServer> <0DM> ellow
11:53:10  <PublicServer> *** 0DM has left the game (leaving)
12:02:44  <PublicServer> ***  made screenshot at 000089E2: http://ps.openttdcoop.org/publicserver/webcam/000089E2.png
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12:13:16  <PublicServer> <Godde> lol
12:13:18  <PublicServer> <Godde> dat tf
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12:17:21  <PublicServer> <Godde> i'll go work on a desert map for next game
12:17:31  <PublicServer> <Godde> anything i should be aware of?
12:17:49  <PublicServer> ***  made screenshot at 0000A5DD: http://ps.openttdcoop.org/publicserver/webcam/0000A5DD.png
12:17:53  <PublicServer> <Godde> next next psg then :P
12:19:26  <PublicServer> *** makjes joined the game
12:19:51  <PublicServer> <Vinnie> Godde just claim some pride in it :)
12:19:57  <PublicServer> <Godde> :)
12:20:07  <PublicServer> <Vinnie> dont make your name equal fails\
12:20:13  <PublicServer> <Godde> honestly though - i didn't do much :)
12:20:23  <PublicServer> <Godde> minor eyevandy and moral support
12:20:29  <PublicServer> <Vinnie> do you understand what i did?
12:20:44  <PublicServer> <Godde> you were being nice? :)
12:21:48  <PublicServer> <Vinnie> i mean what i created and how i coneected the lines
12:21:56  <PublicServer> <Godde> more or less, yes
12:22:46  <PublicServer> <Vinnie> but i made some errors
12:22:58  <PublicServer> <Vinnie> the exit from the drop has a SML function
12:23:04  <PublicServer> <Godde> i just can't wrap my head around making hubs myself. I always get confused :)
12:23:07  <PublicServer> <Vinnie> i didnt understand that before
12:23:22  <PublicServer> <Vinnie> its easy
12:23:33  <PublicServer> <Vinnie> V wrote an ABR on it
12:23:57  <PublicServer> <Godde> I get how to make them - i just always end up confusing myself when i try to do it
12:24:16  <PublicServer> <Vinnie> write donw numbers and ABC
12:24:27  <PublicServer> <Vinnie> so you understand how to connect what to what
12:24:53  <PublicServer> <Godde> look at goods pickup SE exit for an example of my work :)
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12:27:07  <PublicServer> <Vinnie> looks good only a double bridge missing
12:27:33  <PublicServer> <Godde> not enough traffic to warrant a double bridge
12:27:51  <PublicServer> <Vinnie> yeah but it is a ML and should have one anyway
12:28:37  <PublicServer> <Godde> feel free to play with it :)
12:28:46  <PublicServer> <Vinnie> nah game is finished :)
12:29:04  <PublicServer> <Godde> really?
12:29:22  <PublicServer> <Vinnie> i like to think so
12:29:32  <PublicServer> <Vinnie> stage is finalizing
12:29:38  <PublicServer> <Vinnie> and no real errors left
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12:29:49  <PublicServer> <Godde> ah
12:31:11  <Sigma> so anyone making a new map? :P
12:31:40  <PublicServer> <Vinnie> i think so
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12:32:50  <PublicServer> ***  made screenshot at 000067E8: http://ps.openttdcoop.org/publicserver/webcam/000067E8.png
12:33:09  <V453000> it is ready
12:33:16  <V453000> I will just have a look at the final state of the game ... soon
12:33:24  <PublicServer> *** Vinnie has joined spectators
12:33:26  <PublicServer> <Godde> what kinda map is it?
12:33:33  <PublicServer> <Godde> *hopes for desert*
12:33:49  <Sigma> lol what's so good about desert?
12:33:55  <PublicServer> <Godde> i just feel like playing desert
12:34:34  <V453000> no, it is not desert
12:34:41  <PublicServer> <Godde> argh
12:34:45  <V453000> but it is relatively flat
12:36:13  <V453000> !password
12:36:13  <PublicServer> V453000: bamboo
12:36:21  <PublicServer> *** V453000 joined the game
12:37:37  <PublicServer> <Dilandau> cya
12:37:43  <PublicServer> <Vinnie> later
12:37:43  <PublicServer> <V453000> cya
12:37:45  <PublicServer> *** Dilandau has left the game (leaving)
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12:37:55  <PublicServer> <V453000> ew
12:38:01  <PublicServer> <V453000> goods west jam
12:38:44  <PublicServer> <V453000> btw that exit has nothing to do with SML
12:38:47  <PublicServer> <V453000> just rather semi-random merging
12:38:53  <PublicServer> <V453000> true that in this case it is every weird
12:39:03  <PublicServer> <Vinnie> inner lane is very busy somehow
12:39:29  <PublicServer> <V453000> lets just cut some lines in the station exit
12:39:35  <PublicServer> <V453000> like this
12:40:11  <PublicServer> <V453000> it is simple, trains pick inner platforms more
12:40:55  <PublicServer> <Godde> it's simple. Kill the batman.
12:40:57  <PublicServer> <V453000> bad point is that empty trains are prioritized
12:41:14  <PublicServer> <Vinnie> oops
12:41:28  <PublicServer> <Vinnie> i had the space there :)
12:41:35  <PublicServer> <V453000> hmm
12:41:53  <PublicServer> <V453000> well if you want, we could swap the stations
12:41:59  <PublicServer> <V453000> both are balanced and similarly big
12:42:14  <PublicServer> <Godde> V, am i allowed to yell at people for making RL sideline-branches? :>
12:42:22  <PublicServer> *** Vinnie has joined company #1
12:42:26  <PublicServer> <V453000> Godde: no :p
12:42:33  <PublicServer> <Godde> but they look out-of-place :(
12:43:05  <PublicServer> <V453000> lets stop incoming trains and swap stations?
12:43:33  <PublicServer> <Vinnie> but it is fixing now
12:43:39  <PublicServer> <V453000> k lets see
12:43:41  <PublicServer> <Vinnie> kinda
12:45:48  <PublicServer> <V453000> id say swap, we can always turn it back
12:46:00  <PublicServer> <V453000> the candy isnt _that_ extensive on the platforms to waste anything
12:46:22  <PublicServer> <V453000> and I am quite interested how much is the situation going to change
12:46:33  <PublicServer> <Vinnie> oke
12:46:57  <PublicServer> <V453000> trains blocked
12:47:07  <PublicServer> <Vinnie> first drop to pickup?
12:47:21  <PublicServer> <V453000> wtf is the station spread
12:47:37  <PublicServer> <V453000> OOOH
12:47:44  <PublicServer> <V453000> fucking river candy as a part of drop
12:47:50  <PublicServer> ***  made screenshot at 0000A9E9: http://ps.openttdcoop.org/publicserver/webcam/0000A9E9.png
12:48:56  <PublicServer> <V453000> go
12:49:02  <PublicServer> <Vinnie> that was fast :)
12:49:04  <PublicServer> <V453000> I admit that the signs are a bit out of place :DDD
12:52:26  <PublicServer> <Godde> what kind of products can you make with grain and wood?
12:52:36  <PublicServer> <V453000> processed grain in a wooden box
12:52:39  <PublicServer> <V453000> :d
12:52:49  <PublicServer> <Godde> hah
12:53:03  <PublicServer> <Godde> the grain-to-box-ratio seems a bit wacky though...
12:53:27  <PublicServer> <Godde> 163 wood trains vs 118 grain trains
12:53:45  <PublicServer> <V453000> both factories produce almost equal amount of boxes though :p
12:54:07  <PublicServer> <Vinnie> its still jammed till BBH01 so not a reeal comparison
12:54:09  <PublicServer> <V453000> oh fuck
12:54:20  <PublicServer> <V453000> yes because the current drop entrance sucks
12:54:22  <PublicServer> <V453000> look
12:54:44  <PublicServer> <V453000> jesus
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12:55:02  <PublicServer> <V453000> now THAT is a mess
12:55:48  <PublicServer> <Godde> look at all the goods trains waiting
12:55:51  <PublicServer> <Godde> looks neat
12:56:02  <PublicServer> <V453000> just because drop jams like hell
12:56:31  <PublicServer> <Godde> so game isn't done yet? ;)
12:56:42  <PublicServer> <V453000> certainly not a tthis state
12:57:04  <PublicServer> <Godde> yay! that means i can go optimize tiny sidelines :)
12:58:05  <PublicServer> <V453000> ok great
12:58:09  <PublicServer> <V453000> now the exit jams for a change
12:58:12  <PublicServer> <V453000> :d
12:58:27  <PublicServer> <Vinnie> maybe change back :)
12:59:11  <PublicServer> <V453000> I dont see the sense in the original being better, so we should rather find the issue :p
12:59:29  <PublicServer> <V453000> Maybe wait for a while and see if it stabilizes, there was quite a wave now I thnk
13:00:23  <PublicServer> <Vinnie> fast forwar on
13:00:57  <PublicServer> <V453000> looks better already really
13:01:17  <PublicServer> <V453000> all the goods trains Godde was talking about departed at once with all the drop trains added
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13:01:21  <PublicServer> <V453000> was probably a wave
13:01:44  <PublicServer> <Vinnie> great
13:02:01  <PublicServer> <V453000> and you will at least remember to prioritize the right part :P
13:02:14  <PublicServer> <Vinnie> yeah now i will
13:02:50  <PublicServer> ***  made screenshot at 00018DE9: http://ps.openttdcoop.org/publicserver/webcam/00018DE9.png
13:04:52  <PublicServer> <V453000> hmm, interesting
13:05:05  <PublicServer> <V453000> one ASEA/EMD has 7097 hp  ... but two have 10646
13:05:11  <PublicServer> <V453000> I thought it stacks
13:05:37  <PublicServer> <V453000> might be some god damn NARS feature
13:06:35  <PublicServer> <V453000> jams anywhere?
13:06:41  <PublicServer> <Vinnie> you not happy about NARS
13:07:05  <PublicServer> <V453000> NARS isnt too bad nor too good, but some features which one goes WTF about are ... weird
13:07:29  <Chris_Booth> V453000: with NARS i think it changes if the put the loco at the front of the back
13:07:31  <PublicServer> <V453000> and since I talked to Pikka and UKRS2 will probably not be anywhere close to UKRS1, it sucks :(
13:07:41  <PublicServer> <V453000> seriously?
13:07:48  <Chris_Booth> I think so
13:07:48  <V453000> !rcon set max_trains 1200
13:07:48  <PublicServer> V453000: say "<Chris_Booth> I think so"
13:07:48  <PublicServer> V453000: ‎[All] PublicServer: <Chris_Booth> I think so
13:08:01  <PublicServer> <V453000> OMG indeed
13:08:13  <Chris_Booth> that is how much NARS sucks
13:08:15  <V453000> !rcon set max_trains 0
13:08:21  <PublicServer> <V453000> jesus christ
13:08:22  <Chris_Booth> I reported that bug 2 or 3 years ago
13:08:35  <PublicServer> <V453000> is that a bug or is it intended?
13:08:46  <Chris_Booth> I think its a bug
13:08:57  <Chris_Booth> why should the power change if you loco is at the back?
13:09:01  <PublicServer> <Vinnie> No jams
13:09:03  <PublicServer> <V453000> yes
13:09:08  <Chris_Booth> and its not in the readme or FAQ
13:09:11  <PublicServer> <V453000> observe, I will write the archive
13:09:19  *** KenjiE20 has joined #openttdcoop
13:09:19  *** ChanServ sets mode: +o KenjiE20
13:09:26  <PublicServer> *** Vinnie has joined spectators
13:09:34  <Chris_Booth> and also nars can cause other sets to do the same
13:09:39  <PublicServer> <V453000> oh and decide what to put to the archive image :p
13:09:49  <V453000> yes :S sucks
13:09:52  <Chris_Booth> the north station
13:10:05  <V453000> but well, that is why it has the switch to actually enable compatibility
13:10:22  <V453000> Chris_Booth: north station is just big but the hill packer saved our ass to keep it alive :D
13:10:26  <V453000> not sure if you saw that
13:10:31  <Chris_Booth> anyone want to play H2H or comp agaisnt me in a bit?
13:10:32  <PublicServer> <Vinnie> wait there is a jam
13:10:35  <PublicServer> <Godde> hill packer?
13:10:42  <PublicServer> <Vinnie> St. Paul: forrest
13:10:44  <V453000> Godde: BBH 01 -> drop merger
13:10:56  <V453000> just a merger on a hill, with superb efficiencty
13:11:00  <V453000> -t
13:11:10  <V453000> like 4 tiles between trains ... talking about full lines there :)
13:11:15  <PublicServer> *** Vinnie has joined company #1
13:11:15  <PublicServer> *** Chris Booth joined the game
13:11:29  <PublicServer> <V453000> jam jam?
13:11:43  <PublicServer> <Godde> ooh black betty
13:11:47  <PublicServer> <Godde> jam jam :>
13:11:53  <PublicServer> *** Chris Booth has left the game (connection lost)
13:13:10  <PublicServer> <Vinnie> pff i do it my way then
13:15:08  <Chris_Booth> I think Godde means ooh black betty, bam ba lam
13:15:42  <PublicServer> <Godde> that part after black betty can be made to sound like anything :P
13:15:53  <Chris_Booth> lol
13:16:37  <Chris_Booth> I love listen to alonso talking english
13:16:48  <PublicServer> *** Vinnie has joined spectators
13:17:00  <PublicServer> *** Godde has left the game (leaving)
13:17:50  <PublicServer> ***  made screenshot at 0000EA24: http://ps.openttdcoop.org/publicserver/webcam/0000EA24.png
13:18:50  <PublicServer> <V453000> nice to see that overflows are "your way" :P
13:19:04  <PublicServer> <Vinnie> yours didnt work in 2 min
13:19:10  <PublicServer> <Vinnie> so my patience run out
13:19:39  <Chris_Booth> you mean you built V453000 overflow wrongly
13:19:50  <PublicServer> <Vinnie> several times
13:20:20  <Chris_Booth> has a map been made for here?
13:20:27  <V453000> y
13:20:45  <Chris_Booth> ok, otherwise I would not have minded making you one
13:21:21  <Chris_Booth> also 'y' to an native english speaker sound like why, so I read it as that and not yes which I assume you mean
13:22:04  <V453000> I know that is why I write y
13:23:28  <Chris_Booth> ok so you do not want my map
13:23:51  <Godde> Help wanted: How to enable click-dragging with landscape tools in scenario builder?
13:25:24  <Chris_Booth> not sure Godde
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13:28:21  <LA> !download
13:28:21  <PublicServer> LA: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
13:28:21  <PublicServer> LA: http://www.openttd.org/en/download-trunk/r22815
13:34:18  <V453000> ok that should do it for a wiki archive entry
13:34:51  <PublicServer> <Vinnie> also new nightly?
13:35:01  <PublicServer> <V453000> if someone updates, they can do it later
13:35:19  <V453000> !save
13:35:19  <PublicServer> Saving game...
13:35:22  <V453000> end?
13:35:29  <PublicServer> <Vinnie> y
13:35:29  <V453000> !save 113end.sav
13:35:30  <PublicServer> Saving game...
13:35:36  <V453000> !transfer 113 game.sav
13:35:40  <PublicServer> V453000: PublicServerGame_113_Final.sav
13:35:40  <PublicServer> V453000: This game (113) is already archived. (you might use --force)
13:35:55  <V453000> seriously?
13:36:02  <V453000> ooh
13:36:02  <V453000> lol
13:36:07  <V453000> !transfer 213 game.sav
13:36:09  <PublicServer> V453000: PublicServerGame_213_Final.sav
13:36:09  <PublicServer> V453000: Transfer done. (/home/openttd/svn-publicserver/autopilot/save/game.sav->http://www.openttdcoop.org//files/PublicServer_archive/PublicServerGame_213_Final.sav)
13:36:31  <PublicServer> *** V453000 has left the game (leaving)
13:36:31  <PublicServer> *** Game paused (number of players)
13:36:47  <V453000> ok
13:36:49  <V453000> lets move on
13:36:52  <V453000> savegame worky
13:37:09  <V453000> rcon !gamenr 214
13:37:13  *** Faxix has joined #openttdcoop
13:37:15  <V453000> !gamenr 214
13:37:15  <PublicServer> *** V453000 has set gamenr to 214 (next !restart)
13:37:20  <V453000> omg I am all over the place :)
13:37:51  <PublicServer> *** Game still paused (manual, number of players)
13:38:00  <V453000> !password
13:38:00  <PublicServer> V453000: wholes
13:38:11  <V453000> !rcon server_pw
13:38:11  <PublicServer> V453000: Current value for 'server_password' is: 'jabber'
13:38:24  <PublicServer> *** Game still paused (manual, number of players)
13:38:24  <PublicServer> *** V453000 joined the game
13:38:26  <PublicServer> <V453000> fine
13:38:28  <PublicServer> *** V453000 has left the game (leaving)
13:38:31  <V453000> !restart
13:38:31  <PublicServer> V453000: Restart scheduled, will be initiated in next minute!
13:39:01  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
13:39:01  <PublicServer> Thank you for playing r22815.
13:39:06  <PublicServer> Server has exited
13:39:07  *** PublicServer has quit IRC
13:39:25  *** malu has joined #openttdcoop
13:39:35  *** PublicServer has joined #openttdcoop
13:39:35  <PublicServer> Autopilot engaged
13:39:35  <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)'
13:39:35  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG214 (r22815) | STAGE: Finalizing | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands"
13:39:35  *** ChanServ sets mode: +v PublicServer
13:39:48  <PublicServer> ***  made screenshot at 00027304: http://ps.openttdcoop.org/publicserver/webcam/00027304.png
13:40:19  <malu> !password
13:41:03  <Faxix> !password
13:41:09  <V453000> !rcon server_pw
13:41:12  <V453000> uhm
13:41:21  <V453000> who of you did write it too soon :)
13:41:24  <V453000> !restart
13:42:01  <malu> it crashes if you start it too soon?
13:42:13  <makjes> write what too soon?
13:42:18  <V453000> it crashes if someone !commands before the screenshot is made
13:42:26  <Chris_Booth> !password
13:42:43  <makjes> might have been me. sorry
13:42:44  *** Zeknurn has quit IRC
13:43:13  <Chris_Booth> now someone need to access SSH to fix it
13:44:05  *** Zeknurn has joined #openttdcoop
13:44:21  <V453000> nevermind .. :) lets go do something more useful
13:44:36  <Vinnie_nl> sprites ^
13:44:41  *** LA has quit IRC
13:44:57  <Chris_Booth> I need to go to the supermarket anyway
13:45:16  <V453000> anything wrong with sprites? :)
13:45:32  <Chris_Booth> nope, but you tryed drawing without a mouse?
13:45:45  <V453000> probably not :d
13:47:52  *** PublicServer has quit IRC
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14:02:04  <Godde> !password
14:02:52  <Godde> !password
14:02:54  <Godde> :(
14:03:05  <V453000> it död
14:03:13  <V453000> will have to wait :p
14:03:16  <Godde> død? :(
14:03:26  <V453000> german o
14:03:34  <V453000> with the 2 dots above
14:03:38  <Godde> norwegian ö = ø :D
14:03:48  <V453000> mhm :d
14:03:53  <planetmaker> !password
14:03:58  <planetmaker> !save
14:04:03  <V453000> just kill it pm
14:04:04  <V453000> new game
14:04:08  <V453000> it is already archived
14:04:14  <planetmaker> hm, ho
14:04:23  *** MrD2DG has joined #openttdcoop
14:04:25  <V453000> someone probably broke it by a premature !command
14:04:30  <MrD2DG> !players
14:04:47  <V453000> MrD2DG: hi, game over .. :)
14:04:55  <MrD2DG> Oh
14:05:01  <planetmaker> netsplit...
14:05:06  <V453000> mhm :)
14:05:07  <planetmaker> hm
14:05:11  <planetmaker> it's still running
14:05:18  <MrD2DG> :P Well i couldnt really play anymore anyway, game was sloooow
14:05:19  <V453000> arent you looking at pz?
14:05:24  <V453000> since it wrote saving game ..
14:06:03  *** Zeknurn has quit IRC
14:06:16  <V453000> anyway, I will have to do wash the dishes because I love nothing more than that
14:06:17  <V453000> later
14:06:35  <MrD2DG> :P BB
14:08:00  *** Zeknurn has joined #openttdcoop
14:08:13  *** PublicServer has joined #openttdcoop
14:08:13  <PublicServer> Autopilot engaged
14:08:13  <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)'
14:08:13  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG214 (r22815) | STAGE: Finalizing | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands"
14:08:13  *** ChanServ sets mode: +v PublicServer
14:08:20  <PublicServer> ***  made screenshot at 00027304: http://ps.openttdcoop.org/publicserver/webcam/00027304.png
14:08:38  <planetmaker> there we go
14:09:27  <Faxix> can we ask for pass now?
14:09:44  <MrD2DG> !password
14:09:44  <PublicServer> MrD2DG: rectum
14:09:47  <MrD2DG> ^
14:09:48  <Sigma> rofl
14:09:51  <MrD2DG> lmao
14:09:52  <Faxix> so ok :)
14:10:03  <MrD2DG> these passwords just keep getting worse...
14:10:04  <PublicServer> *** Game still paused (manual, number of players)
14:10:04  <PublicServer> *** Godde joined the game
14:10:12  <Faxix> i didin want be the one eoh broke it :)
14:10:19  <Faxix> who*
14:10:47  <PublicServer> *** Game still paused (manual, number of players)
14:10:50  <PublicServer> *** Faxix joined the game
14:11:04  <PublicServer> *** Vinnie joined the game
14:11:14  <PublicServer> *** Sigma joined the game
14:11:32  <PublicServer> *** Faxix has left the game (connection lost)
14:11:34  <PublicServer> <Vinnie> hmm
14:11:38  <PublicServer> *** MrD2DG joined the game
14:11:59  <Vinnie_nl> planetmaker: the game is still manually paused can you unpause it so we can make some money
14:12:04  <PublicServer> *** Faxix joined the game
14:12:10  <planetmaker> !auto
14:12:10  <PublicServer> *** planetmaker has enabled autopause mode.
14:12:12  <PublicServer> *** Game unpaused (manual)
14:12:15  <planetmaker> better?
14:12:18  <Vinnie_nl> thank you
14:13:06  <PublicServer> *** Vinnie has joined company #1
14:13:46  <PublicServer> *** malu joined the game
14:13:55  <PublicServer> <Godde> why is there tropical fruit?
14:14:51  *** Dilandau has joined #openttdcoop
14:14:59  <Dilandau> hi
14:15:05  <Dilandau> !password
14:15:05  <PublicServer> Dilandau: rectum
14:15:08  <PublicServer> *** Faxix has left the game (connection lost)
14:15:12  <PublicServer> <MrD2DG> hihi
14:15:27  *** pugi has joined #openttdcoop
14:15:28  <PublicServer> *** Dilandau joined the game
14:15:40  <PublicServer> <MrD2DG> Theres tropical fruit because of OGFX+ industries newgrf
14:15:54  <PublicServer> *** Faxix joined the game
14:16:22  <PublicServer> <Sigma> and there's a variable snow height
14:16:28  <PublicServer> <Godde> nice
14:16:46  <PublicServer> <Godde> so you can play arctic withouth snow
14:16:48  <PublicServer> <Godde> neat
14:16:58  <PublicServer> <Vinnie> winter and snow comes back
14:17:00  <PublicServer> <Godde> or is it based on seasons?
14:17:02  <PublicServer> <Faxix> hehe nice
14:17:08  <PublicServer> <Vinnie> can i spend the rest on planes?
14:17:10  <PublicServer> <Godde> thats actually awesome
14:17:19  <pugi> winter is commin'? :D
14:17:26  <PublicServer> <Godde> it is indeed
14:17:28  <PublicServer> <Vinnie> its may
14:17:40  <PublicServer> *** Dilandau has joined company #1
14:18:29  <pugi> i mean the game of thrones' winter is commin' :/
14:18:45  <PublicServer> <Godde> we know ;)
14:18:57  <pugi> Vinnie doesn't :D
14:19:07  <PublicServer> <Godde> he is boring
14:19:09  <PublicServer> <Vinnie> troll?
14:19:13  <pugi> yes
14:19:21  <PublicServer> <Faxix> And now we connect all to all with single line
14:19:46  <PublicServer> <Vinnie> nope we abuse station sread first
14:20:11  <PublicServer> <Faxix> yes i like it too :)
14:20:13  <pugi> !password
14:20:13  <PublicServer> pugi: rectum
14:20:15  <pugi> lol
14:20:49  <Faxix> :)
14:20:50  <pugi> password is rectum ^^
14:21:26  <PublicServer> *** pugi joined the game
14:23:13  <PublicServer> <Godde> why don't we turn on fast forward for moneymaking?
14:23:21  <PublicServer> ***  made screenshot at 00029C69: http://ps.openttdcoop.org/publicserver/webcam/00029C69.png
14:23:23  <PublicServer> <Sigma> it's snowing
14:23:23  <PublicServer> <Vinnie> we cant in multiplayer
14:23:45  <PublicServer> <Godde> shame
14:24:19  <V453000> !password
14:24:19  <PublicServer> V453000: eddies
14:24:25  <V453000> I think planning and voting is enough time :p
14:24:40  <PublicServer> *** V453000 joined the game
14:24:41  <PublicServer> <pugi> now i need to make a plan... :D
14:24:56  <PublicServer> <V453000> you have quite a few industries to work with :p
14:24:58  <PublicServer> <pugi> and get more votes than V, mwhahahaha! :D
14:25:14  <PublicServer> <pugi> but first i need to find that industry overview thing...
14:25:22  <PublicServer> <pugi> ah, there it is
14:25:27  *** Zeknurn has quit IRC
14:25:40  <PublicServer> <Godde> does it matter? secondary industries can be made
14:25:48  <PublicServer> <pugi> i mean the industry chain
14:25:50  <PublicServer> <MrD2DG> was thinking the same :P
14:25:52  <PublicServer> <V453000> yes but you need to know which to go where
14:25:55  <PublicServer> <Godde> thats true
14:26:26  <PublicServer> <V453000> for example food processing plant will certainly get more traffic than a steel mil
14:26:30  <PublicServer> <V453000> etc
14:26:49  <PublicServer> <pugi> okay... it is now wood -> paper -> goods
14:27:01  <PublicServer> <pugi> and factory has also rubber
14:27:16  <PublicServer> <V453000> and copper and steel :)
14:27:18  <PublicServer> <pugi> oh and copper, not iron/steel
14:27:20  <PublicServer> <Godde> factories take copper?
14:27:24  <PublicServer> <MrD2DG> yep
14:27:26  <PublicServer> <pugi> ah yeah, steel is there
14:27:32  <PublicServer> <pugi> i was missing livestock stuff
14:27:38  <PublicServer> <V453000> fpp
14:27:59  <PublicServer> <pugi> okay, there still are farms..
14:28:52  <PublicServer> <pugi> why can't you click on houses in the industry chain? :(
14:31:02  <PublicServer> *** malu has left the game (connection lost)
14:31:27  <PublicServer> <V453000> looks weird without snow :d
14:32:07  <PublicServer> <pugi> as i have no idea what was done in the last 40-50 games i can plan without any restrictions :D
14:32:07  <PublicServer> <MrD2DG> Looks weird without OGFX lant+water to me...
14:34:10  <PublicServer> <V453000> I like how it looks :)
14:34:45  <PublicServer> <MrD2DG> :/
14:35:09  *** yorick has quit IRC
14:35:13  <PublicServer> *** V453000 has left the game (leaving)
14:35:18  <V453000> !password
14:35:18  <PublicServer> V453000: eddies
14:35:33  <PublicServer> *** V453000 joined the game
14:35:53  <PublicServer> <V453000> hmf
14:36:06  <PublicServer> <V453000> well if you use opengfx, buildings are fugly, but that is just what they are
14:36:16  <PublicServer> <V453000> on the other hand opengfx bridges will fit far better with monorail
14:36:34  <PublicServer> <Godde> did someone say monorail? :D
14:36:38  <PublicServer> *** pugi has left the game (connection lost)
14:36:51  <pugi> Network-Game connection lost.
14:36:52  <pugi> :(
14:37:04  <PublicServer> <MrD2DG> The buildings do look too smooth but the default land/sea and rocks look horrible to me
14:37:06  <PublicServer> <MrD2DG> :P
14:37:20  <PublicServer> <V453000> way too smooth
14:37:37  *** yorick has joined #openttdcoop
14:37:44  <pugi> btw, does the game pause for the others while i type the password or only after i entered it? :D
14:37:45  <pugi> !password
14:37:45  <PublicServer> pugi: eddies
14:37:56  <PublicServer> <MrD2DG> yes after :P
14:37:56  <PublicServer> *** pugi joined the game
14:37:58  <pugi> i guess only after
14:38:21  <PublicServer> ***  made screenshot at 00030874: http://ps.openttdcoop.org/publicserver/webcam/00030874.png
14:38:23  *** yorick has quit IRC
14:38:24  <PublicServer> <pugi> why were the signs red? :O
14:38:47  *** yorick has joined #openttdcoop
14:38:50  *** yorick has quit IRC
14:39:05  <PublicServer> <MrD2DG> Didnt see that
14:40:13  <V453000> @stage MM & Planning
14:40:13  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG214 (r22815) | STAGE: MM & Planning | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands"
14:40:48  *** yorick has joined #openttdcoop
14:41:39  <PublicServer> *** Godde has left the game (leaving)
14:44:43  <PublicServer> *** Faxix has joined spectators
14:44:51  <PublicServer> *** Faxix has joined company #1
14:45:46  <PublicServer> <Faxix> :)
14:45:49  <PublicServer> <MrD2DG> how generous :P
14:46:11  <Chris_Booth> hi all
14:46:14  <PublicServer> <Vinnie> hey
14:46:16  <PublicServer> <Faxix> hi
14:46:16  <PublicServer> <MrD2DG> Hey hey
14:47:38  <Chris_Booth> hows it going?
14:48:21  <PublicServer> <MrD2DG> Nothings happening atm :P
14:49:07  <Chris_Booth> any nice plans?
14:49:13  <PublicServer> <Vinnie> none yet
14:49:25  <Chris_Booth> !password
14:49:26  <PublicServer> Chris_Booth: pimply
14:49:27  <PublicServer> <pugi> creating flowchart :P
14:49:34  <Chris_Booth> flowchart?
14:49:36  <Chris_Booth> why?
14:49:54  <PublicServer> <Vinnie> open industries i guess
14:50:04  <PublicServer> <Vinnie> so some extra chains
14:51:00  <PublicServer> *** Chris Booth joined the game
14:52:00  <PublicServer> <Chris Booth> chains look simple to me
14:52:19  <PublicServer> <Vinnie> yeah just iron ore copper ore and fruit extra
14:52:25  <PublicServer> <Chris Booth> yep
14:52:27  <PublicServer> <Vinnie> and diamonds are gone :)
14:52:27  <pugi> ^^
14:52:49  *** mfb- has joined #openttdcoop
14:52:49  *** ChanServ sets mode: +o mfb-
14:53:03  <PublicServer> <Chris Booth> I see a nice SRNW game
14:53:21  <PublicServer> ***  made screenshot at 0001C385: http://ps.openttdcoop.org/publicserver/webcam/0001C385.png
14:53:25  <PublicServer> <Vinnie> one cargo?
14:53:45  <PublicServer> <MrD2DG> what a waste of industry
14:54:00  <PublicServer> <Chris Booth> could do it with all cargo
14:54:02  <PublicServer> <pugi> you could do SRNWfor goods and the rest on other lines ;)
14:54:08  <PublicServer> <Chris Booth> with different TLs
14:54:11  <PublicServer> <MrD2DG> ooh
14:54:17  <PublicServer> <V453000> not worth it
14:54:21  <PublicServer> <Chris Booth> nope
14:54:43  <PublicServer> <Chris Booth> but a 1 cargo SRNW is what I was suggesting
14:55:05  <PublicServer> <V453000> then you might want to enhance it somehow else it is just repetitive
14:55:35  <Tray> !password
14:55:35  <PublicServer> Tray: portly
14:56:18  <PublicServer> *** Tray joined the game
14:56:26  <Faxix> !players
14:56:29  <PublicServer> Faxix: Client 45 (Orange) is Chris Booth, in company 1 (Santa's Little Helpers)
14:56:29  <PublicServer> Faxix: Client 22 (Orange) is Dilandau, in company 1 (Santa's Little Helpers)
14:56:29  <PublicServer> Faxix: Client 10 (Orange) is Vinnie, in company 1 (Santa's Little Helpers)
14:56:29  <PublicServer> Faxix: Client 12 (Orange) is Sigma, in company 1 (Santa's Little Helpers)
14:56:29  <PublicServer> Faxix: Client 14 (Orange) is MrD2DG, in company 1 (Santa's Little Helpers)
14:56:30  <PublicServer> Faxix: Client 35 (Orange) is V453000, in company 1 (Santa's Little Helpers)
14:56:30  <PublicServer> Faxix: Client 24 (Orange) is Faxix, in company 1 (Santa's Little Helpers)
14:56:32  <PublicServer> Faxix: Client 37 (Orange) is pugi, in company 1 (Santa's Little Helpers)
14:56:32  <PublicServer> Faxix: Client 48 (Orange) is Tray, in company 1 (Santa's Little Helpers)
14:56:47  <PublicServer> <Chris Booth> need to think of that
14:57:50  <PublicServer> <Chris Booth> was thinking somegthing like  SRNW with 2 TLS(2 cargos), and Timed ML entrance
14:58:20  <PublicServer> <V453000> timed ML entrance (LOL)
14:58:26  <PublicServer> <Vinnie> Timed SML lags
14:58:32  <PublicServer> <Faxix> :)
14:58:51  <PublicServer> <V453000> timed SML needs straight land
14:58:53  <pugi> http://i.imgur.com/nCM16.jpg
14:58:54  <pugi> :D
14:58:55  <PublicServer> <Faxix> I see it somewhere before :)
14:58:57  <PublicServer> <Vinnie> and the calculations needed between two entrances need to be precise
14:59:01  <PublicServer> <Chris Booth> Timed SML needs logic engine, flat land
14:59:23  <PublicServer> <Chris Booth> and need alot of boring repeating
14:59:29  <PublicServer> <Chris Booth> my plan is not sounding better
15:00:23  <PublicServer> <Chris Booth> scrap that plan
15:00:37  <PublicServer> <Chris Booth> ooh, normal train set
15:00:44  <PublicServer> <Chris Booth> I am now thinking TL mono
15:00:47  <PublicServer> <Chris Booth> Tl2
15:00:57  <PublicServer> <Faxix> and short TL 2?
15:01:03  <PublicServer> <Faxix> :)
15:01:22  <Vinnie_nl> TTT has been done in the last 10 games
15:01:28  <PublicServer> <Chris Booth> no SRWN anymore
15:01:48  <PublicServer> <Chris Booth> Vinnie and?
15:01:58  <PublicServer> <Chris Booth> TTT are always good
15:02:04  <PublicServer> <MrD2DG> TTT?
15:02:06  <PublicServer> <Vinnie> maybe less popular then
15:02:12  <PublicServer> <Vinnie> Two Tile Trains
15:02:14  <PublicServer> <Chris Booth> Two Tile Trains
15:02:16  <PublicServer> <MrD2DG> Oh god no.
15:02:18  <PublicServer> <V453000> maybe a bit nonsense on a map this big
15:02:28  <PublicServer> <Vinnie> will get high line count
15:02:31  <PublicServer> *** pugi has left the game (connection lost)
15:02:39  <PublicServer> <V453000> you would get higher line counts with larger trains
15:02:45  <PublicServer> <V453000> since they lag so much less
15:02:47  <PublicServer> <V453000> and take up more space
15:03:15  <PublicServer> <Chris Booth> yes 1000 TL2 train == 500 TL4 trains
15:03:25  <PublicServer> <Chris Booth> so you get twice the traffic level with TL 4
15:03:47  <Godde> !password
15:03:47  <PublicServer> Godde: portly
15:03:54  *** pugi__ has joined #openttdcoop
15:03:56  <PublicServer> *** Godde joined the game
15:04:02  <pugi__> !password
15:04:02  <PublicServer> pugi__: portly
15:04:13  <PublicServer> <Chris Booth> but looking at the quaulity of building on this server long CLs are a bad idea
15:04:16  <PublicServer> *** pugi joined the game
15:05:15  <pugi__> i just noticed, i made a mistake in my flowchart
15:05:22  <PublicServer> <Chris Booth> lol
15:05:22  <pugi__> fpp creates food, not goods :D
15:05:24  <PublicServer> *** Godde has left the game (leaving)
15:05:28  <PublicServer> <MrD2DG> :s
15:06:07  <PublicServer> <MrD2DG> You dont need a flowchart just use logic :)
15:06:17  <PublicServer> <pugi> but it's easier :D
15:06:56  <PublicServer> <MrD2DG> Well not if you make mistakes ie. FPP produces goods, but fair enough :P
15:06:57  *** pugi has quit IRC
15:06:58  *** pugi__ is now known as pugi
15:07:26  <PublicServer> <pugi> it doens't really matter if it produces goods or food... both work the same :D
15:07:44  <PublicServer> <MrD2DG> True :)
15:08:21  <PublicServer> ***  made screenshot at 00018C6D: http://ps.openttdcoop.org/publicserver/webcam/00018C6D.png
15:08:31  <PublicServer> <Chris Booth> what might win is a TGV game, but I am not going to make that my plan
15:08:53  <pugi> tgv is very fast passenger trains?
15:08:57  <PublicServer> <MrD2DG> Yep
15:09:03  <PublicServer> <Chris Booth> yes
15:11:12  <PublicServer> *** mfb joined the game
15:11:14  <mfb-> that was quick
15:11:15  <mfb-> hi
15:11:21  <PublicServer> <V453000> hi
15:11:23  <PublicServer> <Faxix> hi
15:11:48  <PublicServer> *** makjes joined the game
15:11:50  <MrD2DG> Hi
15:11:58  <PublicServer> <mfb> oh, nearly invisible tiles
15:12:05  *** KenjiE20 has quit IRC
15:12:22  <PublicServer> <mfb> with better textures for the slopes, it would look really nice ;)
15:12:25  <makjes> hi
15:12:38  *** Thraxian has joined #openttdcoop
15:12:38  <PublicServer> <MrD2DG> Hi
15:12:54  <Thraxian> hey there
15:12:58  <Thraxian> !password
15:12:58  <PublicServer> Thraxian: embalm
15:13:08  <PublicServer> <V453000> hi! :)
15:13:13  <PublicServer> <MrD2DG> Hi x2
15:13:13  <PublicServer> *** Thraxian has left the game (general error)
15:13:14  *** Thraxian is now known as Guest9749
15:13:33  <PublicServer> *** Thraxian joined the game
15:13:44  *** Guest9749 is now known as thraxian
15:14:26  <PublicServer> *** Thraxian has joined company #1
15:14:49  <Dilandau> !dl
15:14:49  <PublicServer> Dilandau: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
15:14:49  <PublicServer> Dilandau: http://www.openttd.org/en/download-trunk/r22815
15:15:01  <Dilandau> !dl lin
15:15:01  <PublicServer> Dilandau: http://binaries.openttd.org/nightlies/trunk/r22815/openttd-trunk-r22815-linux-generic-i686.tar.xz
15:16:04  *** KenjiE20 has joined #openttdcoop
15:16:04  *** ChanServ sets mode: +o KenjiE20
15:16:45  <PublicServer> *** malu joined the game
15:16:59  <PublicServer> <Chris Booth> I think it is beer o'Clock
15:17:07  <PublicServer> <Thraxian> it's only 11am here
15:17:11  *** Godde has quit IRC
15:17:18  <PublicServer> <Thraxian> but I'm sure it's 5 o'clock somewhere
15:17:22  <PublicServer> <Chris Booth> 11am thats beer o'Clocl
15:17:29  <PublicServer> <Chris Booth> its 4 here
15:18:08  <PublicServer> <Chris Booth> but 4pm is late enough on a saturday
15:18:15  <MrD2DG> :P
15:18:27  <MrD2DG> Beer sucks
15:18:35  <PublicServer> <Chris Booth> MrD2DG sucks
15:18:40  <MrD2DG> :)
15:18:54  <KenjiE20> lies
15:18:55  <PublicServer> <Thraxian> sucking sucks
15:19:03  <PublicServer> <Chris Booth> lol
15:19:07  <MrD2DG> :P
15:19:09  <PublicServer> <Chris Booth> Beer rules
15:19:19  <PublicServer> <mfb> rules rule
15:19:21  <MrD2DG> No it tastes bitter
15:19:27  <MrD2DG> lol
15:19:33  <PublicServer> <pugi> beer is good
15:19:49  <PublicServer> <Chris Booth> lime is bitter, beer is nectar
15:20:04  <PublicServer> <mfb> nice, more snow in the winter
15:20:18  <MrD2DG> Lol nectar, no its horrible
15:20:23  <thraxian> Betty bought a bit of bitter butterbeer, but the bit of bitter butterbeer was too bitter so betty bought a bit of better bitter butterbeer and put the bitter butterbeer with the better butterbeer and made the bit of bitter butterbeer better.
15:20:44  <PublicServer> <Thraxian> lol
15:20:46  <MrD2DG> I hate those :P
15:20:53  <PublicServer> *** Sigma has joined spectators
15:21:01  <Chris_Booth> <3
15:21:02  <KenjiE20> that took me a while to say, even in my head XD
15:21:49  <MrD2DG> Lol
15:21:59  <PublicServer> <Chris Booth> why are we using RVs as part of the MM?
15:22:13  <PublicServer> <mfb> cheap, good
15:22:18  <KenjiE20> teleporting again?
15:22:25  <PublicServer> <mfb> yes
15:22:29  <KenjiE20> :)
15:23:06  <Chris_Booth> I noticed it has now taken me 2 years to write 500 words
15:23:13  <Chris_Booth> I must be the slowest writed ever
15:23:21  <PublicServer> ***  made screenshot at 0000B70F: http://ps.openttdcoop.org/publicserver/webcam/0000B70F.png
15:23:38  <mfb-> ?
15:23:54  <Chris_Booth> my blog article I forgot about
15:23:58  <Chris_Booth> almost finished now
15:25:47  <MrD2DG> Its about..?
15:25:58  <PublicServer> <Thraxian> beer o'clock
15:26:04  <PublicServer> <Chris Booth> XD
15:26:13  <Chris_Booth> openttd MrD2DG
15:26:19  <Chris_Booth> but its top secret at the moment
15:26:53  <PublicServer> <Thraxian> I have top secret clearance, so you can tell me :)
15:27:21  <PublicServer> *** Dilandau has joined spectators
15:27:21  <Chris_Booth> only ones with super top secret clearance can see it on the blog
15:27:26  <Chris_Booth> like KenjiE20
15:27:45  <PublicServer> <V453000> who doesnt give a shit I bet :D
15:27:51  <PublicServer> <Chris Booth> nope
15:28:09  <PublicServer> <Chris Booth> I would guess other admins have the same rights
15:28:23  <PublicServer> <Chris Booth> and V453000 might have the rights to view it
15:28:23  <MrD2DG> Lol
15:28:39  <V453000> no clue, but I doubt I have any more rights than a normal user of blog
15:29:01  <PublicServer> <Chris Booth> its password protected so I would guess you can't
15:29:16  <PublicServer> <V453000> lol you pw your articles? :D
15:29:18  <PublicServer> <V453000> :D
15:29:28  <^Spike^> V you're an editor :)
15:29:33  <^Spike^> so you have more rights somehow :D
15:29:39  <PublicServer> <V453000> ookay :d
15:29:39  <PublicServer> <Thraxian> heh...I can edit, but can't preview...how messed up is that?
15:30:05  <PublicServer> *** Chris Booth has left the game (leaving)
15:30:11  <V453000> me too :D
15:30:32  <PublicServer> <Thraxian> CB: you're not that slow....notice my unpublished articles from october 2008
15:30:49  <PublicServer> <Thraxian> 3 years, and still haven't wrapped it up :)
15:31:49  <^Spike^> thrax evan as admin i can't preview :)
15:31:55  <PublicServer> <Vinnie> back
15:31:58  <^Spike^> but just select WYSIWYG editor :D
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15:35:30  <PublicServer> <Vinnie> what if you transfer the food proces at Budstone stop to Budstone transfer and vice versa
15:35:41  <PublicServer> <Vinnie> same for steel and goods
15:35:55  <PublicServer> <V453000> there is no steel ... at least now
15:36:37  <PublicServer> <V453000> although ... there could be
15:37:24  <PublicServer> <V453000> meh, that is just useless
15:37:39  <PublicServer> <mfb> one ring full, one empty, or other distribution?
15:37:45  <PublicServer> <mfb> or one secondary?
15:38:22  <PublicServer> ***  made screenshot at 00013CC0: http://ps.openttdcoop.org/publicserver/webcam/00013CC0.png
15:38:32  <PublicServer> <Vinnie> i was thinking inner secondary where it transfers to the other trnasfer or delivers to an inside town
15:38:43  <PublicServer> <V453000> yes I am considering that too
15:41:24  <PublicServer> *** 0DM joined the game
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15:41:33  <PublicServer> <mfb> raw circle inside?
15:41:33  <PublicServer> <mfb> oh
15:41:44  <PublicServer> <V453000> thinking about the drops
15:42:17  <PublicServer> <V453000> if you process it then it is not a transfer but 2 stations
15:42:51  <PublicServer> <Vinnie> no in the inner cirkel you make a massive factory
15:42:58  <PublicServer> <Vinnie> to create food and goods
15:43:08  <PublicServer> <0DM> lets see if i can come up with something^^
15:43:12  <PublicServer> <MrD2DG> :P
15:43:47  <PublicServer> <Vinnie> something like that yes
15:44:03  <PublicServer> <V453000> hmm
15:44:17  <PublicServer> <V453000> lets see what can we wrap around that
15:44:19  <PublicServer> <Vinnie> but the refit for stations will be hard
15:44:34  <PublicServer> <V453000> make 2 cargoes for each?
15:44:55  <PublicServer> <Vinnie> so 3 different groups?
15:45:09  <PublicServer> <V453000> 2 for raws and 1 for goods/foor?
15:45:11  <PublicServer> <V453000> food
15:45:26  <Dilandau> !password
15:45:27  <PublicServer> Dilandau: malady
15:45:39  <PublicServer> <Vinnie> not for raws unless you make the network SRNW
15:45:55  <PublicServer> <V453000> not really
15:46:02  <PublicServer> <Vinnie> how else can you load on different primaries
15:46:08  <PublicServer> <V453000> with conditional orders
15:46:20  <PublicServer> *** DilandauLinux joined the game
15:46:23  <PublicServer> <V453000> full, go away, not full, return cargo back, try another cargo
15:46:31  <PublicServer> *** Dilandau has left the game (leaving)
15:47:01  <PublicServer> <mfb> refit madness
15:47:15  <PublicServer> <V453000> basically
15:47:28  <PublicServer> <mfb> circle (its a line) <- :D
15:47:34  <PublicServer> <MrD2DG> :)
15:47:40  <PublicServer> <Vinnie> that will create a nice BBH
15:47:46  <PublicServer> <Vinnie> 4 actually
15:48:04  <PublicServer> <mfb> inner ring one-sided or 2?
15:48:10  <PublicServer> <Vinnie> 2
15:48:15  <PublicServer> <Vinnie> where is the fun
15:48:49  <PublicServer> <V453000> hmm
15:48:51  <PublicServer> <mfb> an effective LLL_RRR 4way-hub is the fun
15:49:05  <PublicServer> <V453000> I guess we need the food & goods processing as one station eh
15:49:09  <PublicServer> <mfb> maybe even more, as all primaries pass it
15:49:16  <PublicServer> <Vinnie> food + steel
15:49:24  <PublicServer> <mfb> well nearly all
15:49:26  <PublicServer> <Vinnie> steel to factory
15:49:57  <PublicServer> <mfb> unload at A, unload at B, ..?
15:50:27  <PublicServer> <Faxix> Plan seems good for me
15:50:39  <PublicServer> <Faxix> and see you later
15:50:45  <PublicServer> <MrD2DG> BB
15:50:55  <PublicServer> *** Faxix has left the game (connection lost)
15:51:13  <PublicServer> <Vinnie> i got an idea for the SL
15:51:23  <PublicServer> <Vinnie> it has to be a loop however
15:52:17  <PublicServer> <Vinnie> at each SL you create a loop that services each industry (all cargo's) then load it trough waypoints and contional orders
15:52:42  <PublicServer> <mfb> (?)
15:52:58  <PublicServer> <V453000> a self regulating SL basically
15:53:00  <PublicServer> <V453000> can be done many ways
15:53:02  <PublicServer> <Vinnie> and then it is possible to refit one train to all cargo types on that  SL
15:53:11  <PublicServer> <Vinnie> well yes
15:53:22  <PublicServer> ***  made screenshot at 00014CCD: http://ps.openttdcoop.org/publicserver/webcam/00014CCD.png
15:53:26  <PublicServer> <V453000> ok I agree
15:53:32  <PublicServer> <V453000> fuck transfers, make multifunctional SLs
15:53:35  <PublicServer> <V453000> much more awesome
15:53:49  <PublicServer> <Vinnie> orderlist Madness :)
15:53:51  <PublicServer> <V453000> transfers do not have a reason and suck
15:54:20  <PublicServer> <V453000> alright
15:54:26  <PublicServer> <V453000> so lets make a more "normal" network?
15:54:36  <PublicServer> *** 0DM has left the game (leaving)
15:54:38  <PublicServer> <Vinnie> and the SL madness?
15:54:41  <PublicServer> <pugi> plan done :D
15:54:43  <PublicServer> <V453000> make 2 drops - one dropping copper ore and frut, one rubber and wheat
15:54:45  <PublicServer> <pugi> i'll be back later
15:54:51  <PublicServer> *** pugi has left the game (leaving)
15:54:51  <PublicServer> <Vinnie> cya pugi
15:55:03  <PublicServer> <mfb> cu
15:55:09  <PublicServer> <V453000> and one town drop
15:55:15  <PublicServer> <V453000> could even make 1 gigantic BBH in the middle
15:55:29  <PublicServer> <Vinnie> both drops produce food and goods in your plan?
15:55:40  <PublicServer> <V453000> yes
15:55:42  <PublicServer> <mfb> like that?
15:55:44  <PublicServer> <V453000> you can make another madness there
15:55:46  <PublicServer> <V453000> mfb: basically
15:56:17  <PublicServer> <mfb> ok, MLs done
15:57:00  <PublicServer> <mfb> hmm
15:57:03  <PublicServer> <mfb> rotate it by 180°?
15:57:05  <PublicServer> <V453000> how would it fit the map as in rotation?
15:57:07  <PublicServer> <mfb> as we have a lake there
15:57:14  <PublicServer> <V453000> yes probably
15:57:22  <PublicServer> <Vinnie> 1/4 th counter clockwise
15:57:30  <PublicServer> <mfb> that fits in, too
15:57:46  <pugi> rotate it 360°!
15:57:50  <PublicServer> <V453000> this way?
15:57:56  <PublicServer> <mfb> that was CW
15:57:58  <PublicServer> <Vinnie> Western to twon drop has a lake
15:58:18  <PublicServer> <Vinnie> this is fine
15:58:30  <PublicServer> <mfb> as long as the town drop is not in the west
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15:59:20  <malu> !password
15:59:20  <PublicServer> malu: crepes
15:59:54  <PublicServer> *** malu joined the game
16:00:16  <PublicServer> <Vinnie> is there a cargowagon for all those cargotypes?
16:00:22  <PublicServer> <V453000> sure
16:00:24  <PublicServer> <V453000> the hopper
16:00:26  <PublicServer> <V453000> I checked that
16:01:37  <PublicServer> *** mfb has joined spectators
16:01:48  <PublicServer> <mfb> afk
16:01:59  <PublicServer> <MrD2DG> Wait so the trains are multiwagon typed?
16:02:13  <PublicServer> <V453000> 1 wagon = 4 usages
16:02:15  <PublicServer> <Vinnie> shall i make an exampe?
16:02:21  <PublicServer> <V453000> probably
16:02:27  <PublicServer> <MrD2DG> Oh yeah was afk just read what was said earlier
16:06:37  <PublicServer> <V453000> hmm
16:06:43  <PublicServer> <V453000> the example is probably too specifying
16:06:46  <PublicServer> <MrD2DG> I dont get the second depot...
16:06:48  <PublicServer> <V453000> dont make it probably
16:07:06  <PublicServer> <V453000> there are so many ways how to do it
16:07:17  <PublicServer> <Vinnie> sure that is right
16:07:27  <PublicServer> <V453000> I would just let people take it how they see it
16:07:37  <PublicServer> <Vinnie> maybe that is better
16:07:45  <PublicServer> <V453000> because just between the 3 I wrote down, there is so much difference
16:07:54  <PublicServer> <V453000> even the conditional loop - you can have 1 refit center really
16:08:11  <PublicServer> <Vinnie> als possible
16:08:21  <PublicServer> <V453000> dunno
16:08:23  <PublicServer> ***  made screenshot at 00003916: http://ps.openttdcoop.org/publicserver/webcam/00003916.png
16:08:29  <PublicServer> <V453000> just kill the example imo
16:08:31  <PublicServer> <Vinnie> but that would need a network for a SL
16:08:41  <PublicServer> <V453000> well every SL will be weird :)
16:08:48  <PublicServer> <V453000> and every could be different
16:08:54  <PublicServer> <V453000> which is why it could be some real fun
16:10:13  <PublicServer> <Vinnie> i think near the endgame some SLH will become BBH
16:10:19  <PublicServer> <V453000> :d
16:10:53  <PublicServer> <Vinnie> but transfer need 2 groups atleast
16:11:00  <PublicServer> <V453000> true
16:11:06  <PublicServer> <V453000> counts as one
16:12:22  <Chris_Booth> hhhm, I am not sure if I should keep ranting or just keep my blog short.
16:12:26  <PublicServer> <Vinnie> why do my MM cost money
16:12:29  <PublicServer> <MrD2DG> rant :)
16:13:03  <Chris_Booth> I am just ranting about how poor people signals are
16:13:10  <Chris_Booth> but turned it into a dummy guide
16:13:17  <PublicServer> <Vinnie> go to luukland for screens
16:13:23  <PublicServer> <MrD2DG> Lol
16:13:25  <PublicServer> <V453000> :d
16:14:06  <PublicServer> <V453000> Vinnie: TL?
16:14:12  <PublicServer> <V453000> 3?
16:14:14  <PublicServer> <MrD2DG> :/
16:14:32  <PublicServer> <V453000> 5?
16:14:33  <Chris_Booth> I am not giving bad examples just giving good ones
16:14:34  <PublicServer> <Vinnie> hmmm
16:14:57  <PublicServer> <Vinnie> yeah 3
16:14:59  <PublicServer> <V453000> 1 word like PBS is good and you are gonna get flamed to death :P
16:15:13  <PublicServer> <V453000> mono? :)
16:15:20  <Dilandau> !password
16:15:20  <PublicServer> Dilandau: crusts
16:15:23  <PublicServer> <V453000> actually TL5 monorail might need 4 engines even
16:15:35  <PublicServer> <V453000> TL3 probably too
16:15:41  <PublicServer> <V453000> hmm
16:15:41  <PublicServer> <V453000> nah screw it
16:15:46  <PublicServer> <V453000> monorail is probably too cool
16:15:50  <PublicServer> <Vinnie> your game on the other server :)
16:15:52  <PublicServer> <MrD2DG> :P
16:15:55  <PublicServer> <Vinnie> 3 engines 1 wagon
16:15:57  <PublicServer> <V453000> :p
16:16:03  <PublicServer> <V453000> hell that was with multiplier 2
16:16:16  <PublicServer> <Vinnie> Hello player
16:16:18  <PublicServer> <V453000> the primaries would get out of hand too quick probably
16:16:32  <PublicServer> *** Player has left the game (leaving)
16:16:52  <PublicServer> <V453000> so, things to consider: a) maglev TL3 pegasus x2
16:16:58  <PublicServer> <Vinnie> this game acceleration will be a pain in the ***
16:16:58  <PublicServer> <V453000> b) monorail TL3 x2
16:17:08  <PublicServer> <V453000> c) TL5 monorail x4
16:17:38  <PublicServer> <V453000> c) TL40 1 engine chimaera
16:17:40  <PublicServer> <Vinnie> monorail looks better then maglev
16:17:48  <PublicServer> <V453000> much better
16:18:02  <PublicServer> <V453000> we have the concrete monorail here actually
16:18:06  <PublicServer> *** DilandauLinux joined the game
16:18:10  <PublicServer> <DilandauLinux> hi
16:18:12  <PublicServer> <Vinnie> Hey
16:18:14  <PublicServer> <V453000> hi hi
16:18:18  <PublicServer> <Vinnie> monorail is fine
16:18:22  <PublicServer> *** Chris Booth joined the game
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16:19:14  <MrD2DG> Hi
16:19:18  <PublicServer> <Vinnie> SL should have an overflow depot
16:19:25  <PublicServer> <Vinnie> as a must
16:19:31  <PublicServer> <V453000> yes
16:19:41  <PublicServer> <V453000> but that all depends on how does the SL look
16:19:57  <PublicServer> <mfb> oh oh
16:20:04  <PublicServer> <mfb> one big BBH with CL5?
16:20:14  <PublicServer> <Chris Booth> I would like to see the order list
16:20:37  <PublicServer> <Vinnie> depends on your SL
16:20:43  <PublicServer> <V453000> ^
16:20:57  <PublicServer> *** malu has left the game (leaving)
16:20:59  <PublicServer> <Chris Booth> can you not make a sample?
16:21:01  <PublicServer> <V453000> no
16:21:05  <mfb-> c) TL40 1 engine chimaera <-- good idea
16:21:09  <PublicServer> <V453000> because depends.
16:21:09  <PublicServer> <Vinnie> nah then all SL will be like that
16:21:09  <mfb-> :D
16:21:15  <V453000> :P
16:22:32  <PublicServer> <Chris Booth> I am confused to how it will work though
16:22:38  <PublicServer> <Chris Booth> since there is no if order
16:22:45  <PublicServer> <V453000> why isnt there
16:22:53  <PublicServer> <Chris Booth> no if I reach this point change order
16:23:03  <PublicServer> <Chris Booth> there just isn't
16:23:17  <PublicServer> <Chris Booth> you can't tell a train If I pass point X refit
16:23:20  <PublicServer> <Chris Booth> how can you?
16:23:23  <PublicServer> ***  made screenshot at 0000312C: http://ps.openttdcoop.org/publicserver/webcam/0000312C.png
16:23:33  <PublicServer> <V453000> easily, through conditionals
16:23:35  <PublicServer> <Chris Booth> if point X is a station or a Way point
16:23:37  <PublicServer> <Vinnie> i am still not sure about one thing. after the train drops the cargo He refits to the secondary and tries both types?
16:23:43  <PublicServer> <V453000> I see you mean it differenly but it just works
16:23:53  <PublicServer> <V453000> no, after he drops he returns to the SL
16:23:56  <PublicServer> <Chris Booth> but how V453000? I just don't understand
16:24:02  <PublicServer> <V453000> goods/food trains are different
16:24:05  <PublicServer> <Vinnie> ke good
16:24:21  <PublicServer> <V453000> well, how, "if load <100" after pickup of A, then refit to B and try again
16:24:31  <PublicServer> <V453000> if load <100 after B, refit to C
16:25:10  <PublicServer> <Chris Booth> yes I under stand that, but your plan looks to say use SRNW to refit, so if all wood stations are full then refit to grain
16:25:16  <PublicServer> <Chris Booth> or something
16:25:26  <PublicServer> <Chris Booth> just seems unclear to me
16:25:42  <PublicServer> <Chris Booth> you would also want some sort of transfer leave empty order
16:25:57  <PublicServer> <V453000> you sure can
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16:27:48  <LoPo> ey guys
16:27:55  <LoPo> new game i saw? :)
16:27:55  <Vinnie_nl> hello
16:28:04  <LoPo> !password
16:28:04  <PublicServer> LoPo: mooing
16:28:57  <PublicServer> *** LoPo joined the game
16:28:59  <Webster> Latest update from blog: Back to the Basics (Signals How,What,When and even Where) <http://blog.openttdcoop.org/2011/09/10/back-to-the-basics-signals-howwhatwhen-and-even-where/>
16:30:12  <mfb-> "Signals are what all rail networks need to be able to run." <- :<
16:30:30  <V453000> :DDD
16:30:56  <mfb-> well ok
16:30:58  <mfb-> "networks"
16:31:00  <PublicServer> *** Vinnie has left the game (connection lost)
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16:33:58  <Vinnie_nl> !password
16:33:58  <PublicServer> Vinnie_nl: mooing
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16:35:02  <PublicServer> <LoPo> nice plan Vinnie and V453000 :)
16:35:08  <PublicServer> <Vinnie> :)
16:35:19  <PublicServer> <LoPo> i was thinking about something like that aswell :)
16:35:29  <PublicServer> <LoPo> but now i dont have to :D
16:35:35  <PublicServer> <LoPo> ill just vote on you :P
16:35:41  <PublicServer> *** Spike has left the game (leaving)
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16:38:23  <PublicServer> ***  made screenshot at 00034BD5: http://ps.openttdcoop.org/publicserver/webcam/00034BD5.png
16:38:33  <PublicServer> <LoPo> no LS?
16:39:07  <PublicServer> <Vinnie> LS?
16:39:11  <PublicServer> <LoPo> Live Stock
16:39:13  <pugi> lightsaber?
16:39:36  <PublicServer> <Vinnie> not supported by the carrage
16:39:42  <PublicServer> <LoPo> ah
16:39:45  <PublicServer> <Vinnie> only 4 cargos we can use
16:40:00  <PublicServer> <LoPo> k
16:42:56  <PublicServer> *** LoPo has left the game (leaving)
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16:52:15  <Vinnie_nl> cya later
16:53:23  <PublicServer> ***  made screenshot at 000111C4: http://ps.openttdcoop.org/publicserver/webcam/000111C4.png
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17:03:19  <aldor> !password
17:03:20  <PublicServer> aldor: airing
17:03:35  <PublicServer> *** Game still paused (number of players)
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17:15:15  <aldor> !help
17:15:15  <PublicServer> aldor: http://www.openttdcoop.org/wiki/IRC_Commands
17:15:30  <aldor> @quickstart
17:15:31  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
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17:38:38  <Maraxus> !password
17:38:38  <PublicServer> Maraxus: seethe
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17:56:53  <pugi> !password
17:56:53  <PublicServer> pugi: holdup
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17:58:07  <pugi> ...
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18:07:52  <Faxix> !password
18:07:52  <PublicServer> Faxix: holdup
18:08:15  <PublicServer> *** Faxix joined the game
18:08:26  <PublicServer> ***  made screenshot at 0000BF0D: http://ps.openttdcoop.org/publicserver/webcam/0000BF0D.png
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18:17:47  <Vinnie_nl>  !password
18:17:47  <PublicServer> Vinnie_nl: blends
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18:18:15  <PublicServer> *** Vinnie joined the game
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18:19:25  <PublicServer> <Vinnie> hello
18:19:31  <PublicServer> <Faxix> hi
18:19:33  <PublicServer> <Maraxus> hi
18:20:03  <mfb-> hi
18:21:32  <PublicServer> <Tray> I'm confused. o:
18:21:43  <PublicServer> <mfb> why?
18:21:45  <PublicServer> <Vinnie> confused on your own plan?
18:21:51  *** Ryton has joined #openttdcoop
18:23:12  <PublicServer> <mfb> who added the strange signs near the MM at fort bardington?
18:23:26  <PublicServer> ***  made screenshot at 0001B7B7: http://ps.openttdcoop.org/publicserver/webcam/0001B7B7.png
18:23:30  <PublicServer> <Vinnie> someone told it a waste and i replied
18:23:37  <PublicServer> <mfb> the reply is fine
18:23:43  <PublicServer> <mfb> but the other signs are strange
18:24:51  <PublicServer> <Vinnie> Tray cities TGV network?
18:25:16  <PublicServer> <Tray> both are cargo networks
18:25:35  <PublicServer> <Tray> Is that bad?
18:25:47  <PublicServer> <Vinnie> not for me
18:26:19  <PublicServer> <mfb> so it is a CCW circle?
18:26:41  <PublicServer> <Faxix> And what about ships only game :) best for mountains
18:26:50  <PublicServer> <mfb> best with rivers
18:26:56  <PublicServer> <mfb> and boats are bad
18:26:58  <PublicServer> <Vinnie> dont ask but somehow ships lag
18:26:58  <PublicServer> <Tray> Yes, a circle
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18:27:12  <PublicServer> <Tray> every trains has two cities
18:27:18  <PublicServer> <mfb> no point in them, you cannot build interesting networks, and the pathfinding is a mess
18:27:36  <PublicServer> <Faxix> ok, i never try too many ships
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18:28:11  <PublicServer> <Faxix> ok, it is right
18:29:00  <PublicServer> <Vinnie> maglev lvl 4 will slow down at bridges
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18:32:52  <PublicServer> <Tray> There're no rivers?
18:33:04  <PublicServer> <mfb> no rivers here
18:33:27  <PublicServer> <Tray> any reason besides from 'they was annoying'?
18:33:28  <PublicServer> *** Ryton joined the game
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18:33:45  <PublicServer> <mfb> I think that was the reason
18:34:07  <PublicServer> <Vinnie> almost
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18:39:51  <PublicServer> <Vinnie> Tray coal?
18:40:14  <PublicServer> <Tray> what do you think?
18:40:28  <PublicServer> <Vinnie> no coal
18:41:19  <PublicServer> <Tray> I agree (:
18:42:41  <Dilandau> !password
18:42:42  <PublicServer> Dilandau: coward
18:43:12  <PublicServer> *** Dilandau joined the game
18:43:27  <PublicServer> <Dilandau> hi
18:43:31  <PublicServer> <Vinnie> hello
18:44:13  <PublicServer> <Vinnie> look at ownership map
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18:45:34  <PublicServer> <aldor> hi
18:45:44  <PublicServer> <mfb> hi
18:52:36  <PublicServer> <Vinnie> replacing to Yate
18:53:01  <PublicServer> <mfb> maybe some airports get traffic problems then
18:53:20  <PublicServer> <Vinnie> some then
18:53:26  <PublicServer> ***  made screenshot at 00027F3F: http://ps.openttdcoop.org/publicserver/webcam/00027F3F.png
18:55:09  <PublicServer> <mfb> no
18:55:12  <PublicServer> <mfb> all fine or already expanded
18:55:26  <PublicServer> <mfb> yate+small airport...
18:55:44  <PublicServer> <Vinnie> large airports
18:55:56  <PublicServer> <mfb> budstone?
18:56:15  <PublicServer> <Vinnie> all4
18:56:27  <PublicServer> <mfb> 4 large + 2 small now
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18:56:58  <Chris_Booth> :s
18:57:14  <PublicServer> *** Chris Booth joined the game
18:57:34  <PublicServer> <Vinnie> ohh someone made that service
18:58:28  <PublicServer> *** aldor has joined company #1
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19:08:27  <PublicServer> ***  made screenshot at 000117C8: http://ps.openttdcoop.org/publicserver/webcam/000117C8.png
19:10:51  <PublicServer> <Dilandau> Vinnie ?
19:11:05  <PublicServer> <Vinnie> Guilty
19:11:47  <PublicServer> <Dilandau> TL5 with 2 or 1 loco ?
19:12:09  <PublicServer> <Vinnie> at least 2
19:12:41  <PublicServer> <Dilandau> k ^^
19:13:55  <V453000> 4
19:14:35  <PublicServer> <Vinnie> X1 right?
19:14:42  <V453000> sure
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19:14:49  <V453000> X2000 you mean
19:15:03  <PublicServer> <Vinnie> yeah not the Z1
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19:18:03  <Chris_Booth> X2000 is the 190mph mono
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19:19:34  <V453000> 305kmh
19:19:39  <V453000> could be 190mph I suppose
19:20:13  <pugi> !calc 305/1.6
19:20:17  <pugi> @calc 305/1.6
19:20:17  <Webster> pugi: 190.625
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19:24:05  <PublicServer> <aldor> 1.609
19:24:20  <PublicServer> <aldor> 189.53mph
19:24:50  <pugi> 1.6 is close enough for me :D
19:25:20  <PublicServer> <aldor> np)))
19:27:15  <mfb-> the real calculations ingame are weird enough
19:27:27  <pugi> ah yeah, i did read about that...
19:27:39  <pugi> it's not kmh, it's kmh-ish :D
19:27:42  <mfb-> even more than the concept of non-SI-units
19:28:20  <V453000> !password
19:28:20  <PublicServer> V453000: hippie
19:28:38  <PublicServer> *** V453000 joined the game
19:28:40  <PublicServer> <V453000> wtf is that company name :D
19:28:42  <PublicServer> <V453000> hi
19:28:53  <PublicServer> <aldor> hi
19:29:09  <PublicServer> *** pugi joined the game
19:29:25  <PublicServer> <pugi> wow V, your plan has changed a lot :D
19:29:27  <PublicServer> <V453000> :DDD
19:29:29  <PublicServer> <V453000> ships onnly plan
19:29:39  <PublicServer> <V453000> pugi: did it? :)
19:30:05  <PublicServer> <pugi> well, i didn't look at it before disconnecting, yeah...
19:30:16  <PublicServer> <pugi> but it started as many roundabouts
19:30:18  <PublicServer> <V453000> well there were the circles originally
19:30:20  <PublicServer> <V453000> yes
19:30:26  <PublicServer> <V453000> same idea, different layout
19:30:28  <PublicServer> <V453000> kind of
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19:36:17  <Chris_Booth> mfb-: you still here?
19:36:26  <mfb-> partially
19:36:46  <Chris_Booth> thanks for you comment, I will add a combined prior to it
19:36:58  <Chris_Booth> and I never thought about the PBS that way
19:37:07  <Chris_Booth> but it is true
19:37:18  <Chris_Booth> so will have to edit the article a bit tomorrow
19:38:27  <PublicServer> ***  made screenshot at 000136C2: http://ps.openttdcoop.org/publicserver/webcam/000136C2.png
19:38:49  <Chris_Booth> something similar to my simple merge example
19:42:38  <Chris_Booth> Then onto part 2 of the blog
19:43:08  <PublicServer> <Vinnie> i have an idea about a faster joiner
19:43:18  <PublicServer> <Vinnie> lets see if it already exist
19:45:33  <Chris_Booth> Vinnie_nl: you can make fullspeed joiners
19:45:38  <Chris_Booth> or failsafes
19:46:01  <Vinnie_nl> yeah but from a standstill that the gap between trains gets shorter
19:46:29  <Chris_Booth> ooh you are merging trains that are not moving
19:46:33  <pugi> is there a way we can see which trains will be available later?
19:46:36  <pugi> without just knowing? :D
19:46:41  <Chris_Booth> then marks tight packer is a good place to start
19:46:54  <Chris_Booth> pugi: if you know the train set yes
19:46:56  <Chris_Booth> google it
19:47:03  <pugi> hm okay
19:47:16  <Chris_Booth> or if its no train set wiki.openttd.org/trains
19:47:27  <Tray> or: save -> load -> cheat
19:47:40  <PublicServer> <pugi> :D
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19:49:25  <Chris_Booth> Tray: thats the easy option
19:50:51  <pugi> hmm
19:50:58  <pugi> newest train from 1992? :/
19:51:12  <pugi> even in year 2100
19:51:27  <Tray> You are missing the maglev and mon rail trains?
19:51:42  <pugi> can't use monorail and maglev
19:51:47  <pugi> must have made some mistake :D
19:51:56  <pugi> or they are just not available in 2100
19:51:58  <PublicServer> *** Tray has left the game (leaving)
19:52:50  <pugi> are the settings from the server saved when saving the level?
19:52:53  <V453000> pugi: type in the console reset_engines
19:53:08  <pugi> console...
19:53:09  <pugi> hmm
19:53:10  <pugi> google :D
19:53:28  <PublicServer> ***  made screenshot at 000148C0: http://ps.openttdcoop.org/publicserver/webcam/000148C0.png
19:53:37  <pugi> oh well..
19:53:37  <pugi> Unfortunately, it doesn't affect inflation or expired vehicles. To regain access to expired trains, open the console and type resetengines.
19:53:47  <pugi> i should have read more on the cheats page :D
19:54:30  <pugi> ah, now it worked
19:54:32  <pugi> thanks V453000 :)
19:55:25  <Tray> !password
19:55:25  <PublicServer> Tray: clammy
19:55:42  <PublicServer> *** Tray joined the game
19:57:18  <pugi> ah but these only work on maglev...
19:59:11  <Tray> it worked fine for me
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20:03:40  <Godde> heya
20:03:54  <Godde> are there any plans up yet?
20:04:00  <pugi> three of them
20:04:04  <Godde> neat
20:04:09  <Godde> !password
20:04:10  <PublicServer> Godde: clammy
20:04:20  <PublicServer> *** Godde joined the game
20:07:49  <Godde> where is the voting board?
20:08:01  <Tray> no voting stage
20:08:28  <PublicServer> ***  made screenshot at 0001A7C7: http://ps.openttdcoop.org/publicserver/webcam/0001A7C7.png
20:08:29  <Godde> also - sorry pugi, but i can't pass up a game with refit, experimentation, monorail and 4 engine trains :)
20:09:14  <PublicServer> *** Godde has left the game (leaving)
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20:09:33  <pugi> i knew it :P
20:09:56  <pugi> when i saw, that these guys were all making a plan together... :D
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20:14:05  <Chris_Booth> I would be supprised if we have 2 refit games in a a row
20:14:12  <Chris_Booth> but it ould not be the first time
20:15:11  <PublicServer> *** Theos joined the game
20:15:19  <PublicServer> <Theos> mmm so clean :D
20:17:06  <Chris_Booth> not for long, soon it will be jamed with trainzzzz
20:17:50  <V453000> lol that is just like if you said "oh, 2 cargo games in a row"
20:17:58  <V453000> each of them could have completely different idea
20:19:09  <PublicServer> *** aldor has left the game (leaving)
20:19:17  <Chris_Booth> I never ever said they where the same, and I like your plan
20:19:24  <Chris_Booth> I was rather hoping it would win
20:19:47  <PublicServer> *** Tray has left the game (leaving)
20:19:49  <Chris_Booth> or even 2 Temperate games in the row
20:20:22  <Chris_Booth> but you know V453000 that some people dont read the plans properly and just read 'refit', and think oh we did that last time
20:20:45  <V453000> ...
20:20:52  <V453000> I dont know what or why are you saying it
20:21:09  <V453000> you come and say -bleh-, now you say counter-bleh-
20:21:11  <V453000> is that normal?
20:22:00  <Chris_Booth> what? so :S so stating a fact, then giving my opinion isn't allowed
20:22:58  <V453000> well, if you first say I would be supprised if we have 2 refit games in a a row, I tell you they are different, and then you start talking about "people" who just skim through plans and compare them wrongly
20:23:15  <V453000> guess you belong to the "some people" or what
20:23:28  <PublicServer> ***  made screenshot at 00003B28: http://ps.openttdcoop.org/publicserver/webcam/00003B28.png
20:24:25  <Chris_Booth> no, I read your plan and I also stated I was going to vote for that plan
20:24:32  <Chris_Booth> as I wanted to play that idea
20:25:39  <V453000> somebody here has hallucinations or something
20:25:44  <V453000> I hope it isnt me
20:26:08  <PublicServer> <Theos> (is it possible for me to enable grids or must the grfs match exactly?)
20:26:26  <PublicServer> *** Dilandau has joined spectators
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20:26:58  <V453000> no, grids are disabled
20:27:06  <V453000> taht is the landscape newgrf
20:27:34  <PublicServer> <Vinnie> hmm only a joiner that staks trains 2 tiles closer
20:28:44  <Chris_Booth> I am realy confused now. Maybe I was being ambigiuos with what I was saying
20:30:02  <Chris_Booth> !password
20:30:02  <PublicServer> Chris_Booth: malice
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20:30:38  <PublicServer> <Vinnie> Yes i got it nailed
20:30:48  <PublicServer> <Chris Booth> thats what she siad
20:31:32  <Vinnie_nl> sche nailed someone/thing?
20:31:47  <Vinnie_nl> btw i have a join where the gap is minimum from standstill
20:32:02  <PublicServer> <Chris Booth> yes, nice
20:32:12  <PublicServer> <Chris Booth> is it timed?
20:32:14  <Vinnie_nl> about 3 extra tiles and 4 if you count the logic aswel
20:32:18  <PublicServer> <Chris Booth> does it need all bays to be full?
20:32:29  <Vinnie_nl> just a normal join like in a merger
20:32:39  <PublicServer> *** pugi has left the game (leaving)
20:32:43  <PublicServer> <Chris Booth> sounds interesting
20:32:43  <Vinnie_nl> i am trying to find out how to give you a screenshot
20:32:47  <PublicServer> <Chris Booth> does it need logic engine?
20:32:51  <Vinnie_nl> nope
20:32:55  <PublicServer> <Chris Booth> CTRL + S
20:32:57  <Vinnie_nl> just extra tiles
20:32:59  <PublicServer> <Chris Booth> then use drop box
20:33:41  <Chris_Booth> or build it in the server
20:33:45  <Chris_Booth> or the PZ
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20:35:56  <Vinnie_nl> http://dl.dropbox.com/u/16307577/Abernington%20Transport%2C%2012th%20Oct%202102%231.png
20:36:06  <Vinnie_nl> solution is so simple
20:36:16  <Sigma> crashed my browser though :p
20:36:30  <PublicServer> <Vinnie> remove internet explorer
20:38:29  <PublicServer> ***  made screenshot at 00003D29: http://ps.openttdcoop.org/publicserver/webcam/00003D29.png
20:38:55  <Chris_Booth> nice
20:39:08  <Chris_Booth> Vinnie_nl: you tested to see if trains stop on corners though?
20:40:49  <mfb-> the problem is that it relys on stopped trains
20:40:50  <Vinnie_nl> good idea
20:40:55  <Chris_Booth> that is one of the issues with packing MLs
20:41:10  <Chris_Booth> trains get longer in the bends so it causes jams
20:41:24  <Chris_Booth> mfb-: would be ideal for a station exit
20:41:40  <Chris_Booth> and you can use 1 not gate to force them to stop very easly
20:41:40  <mfb-> well, most of the joins are not station exits
20:41:51  <mfb-> one gate for each join is a lot
20:41:59  <V453000> :d
20:42:02  <V453000> :D
20:42:06  <Chris_Booth> yes it is
20:42:07  <V453000> something older please
20:42:32  <mfb-> :p
20:42:33  <V453000> isnt that just a pre-accelerated prio?
20:42:46  <Chris_Booth> yes kinda is
20:42:47  <mfb-> it is
20:43:33  <V453000> but yes, sometimes useful :)
20:43:33  <Chris_Booth> we stoped using those when Osai made his fail safe
20:43:45  <V453000> uhm
20:43:49  <V453000> since when do we use fail safe
20:43:59  <V453000> aside from the SML
20:44:02  <Chris_Booth> hardly ever
20:44:37  <V453000> well, true that it is about the same density as pre-accelerated prio
20:44:43  <V453000> still, the two have nothing to do with each other imo
20:44:48  <V453000> or .. not much
20:44:58  <Vinnie_nl> Sexy no slowdown in corner but i bet it is when there is a full load
20:46:21  <V453000> corners and full load have nothing related between them ... more of a problem is going to be that the accelerated prio needs to have trains stopped, only full (or empty) trains, if there are too big differences, then even trains of 1 cargo type
20:46:23  <V453000> etc
20:46:30  <Chris_Booth> the best joins ever where the loops we used in the TL17 maglev game
20:46:44  <V453000> and in the end it might even be more effective to just make the merger on the downhill :P
20:47:09  <V453000> well those were original but not too effective
20:47:44  <Chris_Booth> that game was hell to fix
20:48:53  <Chris_Booth> well I am off for tonight guys
20:48:54  <Chris_Booth> bb
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20:54:01  <mfb-> <Chris_Booth> the best joins ever where the loops we used in the TL17 maglev game <- the long lines without loops were quicker :/
20:58:38  <PublicServer> *** mfb has left the game (leaving)
20:58:47  <Sigma> lol TL17
20:59:05  <Sigma> looping the train through itself?
20:59:12  <mfb-> slow logic engine to get instant acceleration and CL1. yes.
21:00:38  <Vinnie_nl> btw my join now works when trains dont stop
21:01:19  <PublicServer> *** Spike has left the game (leaving)
21:01:41  <mfb-> how?
21:01:49  <PublicServer> *** Maraxus has left the game (leaving)
21:02:28  <Vinnie_nl> a little tweaking in the preacceleration
21:02:30  <PublicServer> *** Sylf joined the game
21:02:34  <PublicServer> <Sylf> hola
21:02:41  <Vinnie_nl> hello Sylf
21:02:45  <mfb-> hi
21:02:52  <mfb-> that looks like a really nice thing then
21:02:53  <PublicServer> <Theos> oi
21:03:29  <mfb-> get the preacceleration right and it will improve the joins a lot
21:03:29  <Vinnie_nl> now i need a test track and i can show you :)
21:03:42  <mfb-> build one? ;)
21:04:27  <Vinnie_nl> sure
21:04:44  <Vinnie_nl> i only need to figure out how to make a random amount of trains split
21:04:54  <Vinnie_nl> then use my joiner in various casses
21:05:06  <PublicServer> *** Sylf has left the game (leaving)
21:08:34  <PublicServer> ***  made screenshot at 00030A71: http://ps.openttdcoop.org/publicserver/webcam/00030A71.png
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21:11:11  <Sigma> build one on the server :p
21:12:07  <pugi> just make two waypoints
21:12:11  <pugi> one behind each lane
21:12:18  <pugi> and make trains with different orders
21:12:36  <pugi> and add some delay :D
21:16:39  <PublicServer> <Vinnie> oke then
21:17:16  <pugi> !password
21:17:16  <PublicServer> pugi: chilly
21:17:38  <PublicServer> *** pugi joined the game
21:18:28  <PublicServer> <Vinnie> that is it
21:21:07  <PublicServer> <pugi> you need more trains :P
21:21:49  <PublicServer> *** Dilandau joined the game
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21:23:34  <PublicServer> ***  made screenshot at 0002746A: http://ps.openttdcoop.org/publicserver/webcam/0002746A.png
21:23:37  <PublicServer> <mfb> now all trains stop
21:24:00  <PublicServer> <mfb> oh my mistake
21:25:05  <PublicServer> <Vinnie> btw we just had one
21:25:40  <PublicServer> <mfb> oh well
21:25:46  <PublicServer> <mfb> following train was bad
21:26:30  <PublicServer> <mfb> hmm
21:26:32  <V453000> !password
21:26:32  <PublicServer> V453000: raster
21:26:46  <PublicServer> <Vinnie> see
21:26:51  <PublicServer> *** V453000 joined the game
21:26:52  <PublicServer> <mfb> ok, timing is difficult
21:26:54  <PublicServer> <mfb> but it can slow down
21:27:05  <PublicServer> <Vinnie> ofcourse it slows down
21:27:11  <PublicServer> <mfb> slow down the ML
21:27:13  <PublicServer> <Vinnie> but less than a normal join
21:27:21  <PublicServer> <mfb> looks good
21:27:29  <PublicServer> <Vinnie> outer lane is ML
21:27:36  <PublicServer> <mfb> of course ;)
21:28:03  <PublicServer> <mfb> only issue is that the prio is a bit long
21:28:05  <PublicServer> <V453000> shall we start voting?
21:28:07  <PublicServer> <mfb> but ok...
21:28:09  <PublicServer> <V453000> no plans added recently
21:28:17  <PublicServer> <mfb> no way to improve it
21:28:27  <PublicServer> * mfb votes for voting
21:28:41  <PublicServer> <V453000> mfb: there are reasons why it is known but unused for a looong time
21:28:50  <V453000> @stage Planning & Voting
21:28:50  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG214 (r22815) | STAGE: Planning & Voting | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands"
21:28:53  <PublicServer> <mfb> ;)
21:28:54  <V453000> lets keep it a bit more open
21:29:10  <ODM> why bother voting anyway:P
21:29:19  <PublicServer> <V453000> :D
21:29:25  <PublicServer> <pugi> :D
21:29:37  <PublicServer> <pugi> let's just start the plan :P
21:29:39  <PublicServer> <mfb> any voting board in preparation?
21:30:38  <PublicServer> *** V453000 has left the game (leaving)
21:31:20  <PublicServer> <pugi> i must first try to understand the plan from v/vinnie :D
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21:31:37  <PublicServer> <Vinnie> the plan is You must think\
21:32:10  <TWerkhoven> what is this 'thinking' youre talking about? ;)_
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21:32:45  <PublicServer> <mfb> *vote*
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21:33:34  <Tray> !password
21:33:34  <PublicServer> Tray: raster
21:33:46  <PublicServer> <pugi> does it mean there are 2 factories/fpps?
21:33:57  <PublicServer> *** Tray joined the game
21:34:13  <PublicServer> <mfb> where?
21:34:17  <PublicServer> <pugi> your plan :D
21:34:27  <PublicServer> <mfb> I don't have a plan :p
21:34:35  <PublicServer> <mfb> hmm that does not sound right
21:34:37  <PublicServer> <pugi> well, you are credited :P
21:34:43  <PublicServer> <mfb> and: yes
21:35:06  <V453000> yes 2 factories, 2 fpps
21:35:17  <V453000> reason: just to keep it in the style :)
21:36:53  <Tray> I think we should skip voting and start building
21:37:02  <Tray> you already have 4 votes o:
21:37:14  <PublicServer> <pugi> we can't make monorail yet
21:37:19  <V453000> I am too tired today to build
21:38:03  <mfb-> wtf 4 votes?
21:38:16  <PublicServer> <Tray> 3 at the plan
21:38:27  <PublicServer> <mfb> vote at the voting board please :p
21:38:35  <PublicServer> ***  made screenshot at 0002356B: http://ps.openttdcoop.org/publicserver/webcam/0002356B.png
21:38:49  <PublicServer> <Vinnie> no one claimed the ship plan
21:39:00  <PublicServer> <Tray> I think they voted befor a voting board comes up
21:40:09  <pugi> okay, trying to understand this... behind every SLH all the trains share the same order?
21:40:24  <PublicServer> <Vinnie> correct
21:40:28  <pugi> and must transport all 4 goods with the same orders
21:40:34  <pugi> okay..
21:40:36  <PublicServer> <mfb> at least all which can come to the ML
21:40:36  <PublicServer> <Vinnie> yes
21:40:58  <Tray> they go cargo 1 -> drop -> refit -> cargo 2 -> ...
21:41:14  <V453000> no
21:41:16  <PublicServer> <mfb> as you like
21:41:18  <PublicServer> <Vinnie> if you want to make something like that
21:41:20  <PublicServer> <mfb> there are many ideas
21:41:26  <V453000> well, eventually ...
21:41:29  <PublicServer> <mfb> but conditional orders are always a part
21:41:33  <V453000> but not typically
21:41:35  <pugi> and goods/food trains stay all the time on the main line?
21:41:39  <PublicServer> <mfb> as you don't get equal amounts of all cargos
21:41:42  <PublicServer> <mfb> yes
21:41:45  <PublicServer> <mfb> as usual
21:42:02  <pugi> okay, so it is not like last game with the refitting :D
21:42:18  <PublicServer> <Vinnie> definatly not
21:42:28  <pugi> this will be complicated...
21:42:29  <Tray> it's way more chaotic
21:42:35  <pugi> yeah :D
21:42:46  <PublicServer> *** Tray has left the game (leaving)
21:43:02  <V453000> no
21:43:07  <V453000> it is up to you, not chaotic :)
21:43:34  <PublicServer> <Vinnie> your SL will be chaos
21:44:28  <mfb-> evil :p
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21:55:54  <PublicServer> <Vinnie> sleep time cya later
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22:20:31  <mfb-> good night
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22:51:53  <LXSJason> !password
22:51:53  <PublicServer> LXSJason: shrewd
22:52:43  <PublicServer> *** Game still paused (number of players)
22:52:44  <LXSJason> heya
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22:57:11  * LXSJason is wondering if anyone is here at this time of day
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