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Log for #openttdcoop on 14th September 2011:
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00:36:53  *** pugi has quit IRC
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02:08:14  <ToMaShiTo03> hello everyone
02:08:17  <ToMaShiTo03> !password
02:08:17  <PublicServer> ToMaShiTo03: bawled
02:08:38  <PublicServer> *** ToMaShiTo03 joined the game
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02:19:58  <HDIEagle> !players
02:20:01  <PublicServer> HDIEagle: Client 1932 (Orange) is ToMaShiTo03, in company 1 (Chameleon Transportation UnLTD.)
02:20:06  <HDIEagle> hi
02:20:20  <ToMaShiTo03> hi
02:20:22  <ToMaShiTo03> sup
02:20:29  <HDIEagle> homework
02:20:40  <ToMaShiTo03> sucks
02:20:48  <HDIEagle> eh
02:20:53  <ToMaShiTo03> r u from us ??
02:20:56  <ToMaShiTo03> cause the time u go online
02:20:57  <HDIEagle> yeh
02:21:38  <ToMaShiTo03> seems most of player here are from europe
02:21:46  <HDIEagle> yep
02:21:55  <HDIEagle> and usually the same people year to year
02:22:25  <ToMaShiTo03> jej.. I guess ttd's not as popular as call of duty =P
02:22:46  <HDIEagle> pubbing on competitive servers can be fun
02:23:20  <HDIEagle> you just lose all your work a lot faster
02:23:36  <HDIEagle> and there are a lot of griefers
02:24:49  <ToMaShiTo03> jej.. my bro being one of them...
02:24:59  <ToMaShiTo03> but he plays call of duty.. so I don't mind
02:25:00  <ToMaShiTo03> =P
02:25:20  <HDIEagle> i was talking about openttd :v
02:26:00  <ToMaShiTo03> oh
02:26:04  <ToMaShiTo03> I'm new here.. dk any other servers..
02:26:18  <ToMaShiTo03> this one seems pretty cool tho
02:27:03  <HDIEagle> i'm talking about just plain OpenTTD
02:27:10  <HDIEagle> you have to download another client
02:27:24  <HDIEagle> OpenTTD Coop is a niche inside a niche of a niche
02:27:54  <HDIEagle> there are probably 20-60 openttd servers
02:29:57  <PublicServer> *** ToMaShiTo03 has left the game (leaving)
02:30:41  <ToMaShiTo03> never stopped to watch...
02:31:14  <ToMaShiTo03> luukland seems big and populated
02:33:02  <ToMaShiTo03> 17k years a chzec server..
02:33:03  <ToMaShiTo03> =P
02:33:36  <ToMaShiTo03> !password
02:33:36  <PublicServer> ToMaShiTo03: bawled
02:33:51  <PublicServer> *** ToMaShiTo03 joined the game
02:34:09  <ToMaShiTo03> gonna play some tanks online until u enter the game ;)
02:34:25  <ToMaShiTo03> or theos who seems to be at this hour
02:36:53  <theos> you have a good sense
02:36:56  <theos> lol
02:37:05  <HDIEagle> he must have irc on a ringer :)
02:37:13  <theos> just got home!
02:37:18  <HDIEagle> ah!
02:37:30  <HDIEagle> i'll join you in a bit
02:37:52  <HDIEagle> i predict the bbh looks the same as last night?
02:38:16  <theos> i predict lots of angry comments at my garbage station
02:38:36  <HDIEagle> the one with the 30+ trains waiting outside it?
02:38:36  <PublicServer> *** Game unpaused (number of players)
02:38:37  <PublicServer> *** Theos joined the game
02:38:45  <HDIEagle> (described every station on the server :)
02:39:17  <PublicServer> <Theos> yup
02:39:28  <PublicServer> <Theos> prediction true :)
02:39:42  <PublicServer> <Theos> steel mill died!
02:39:59  <PublicServer> *** HD1Eagle joined the game
02:40:25  <HDIEagle> oh wow they got the 5 by 5 working through there...
02:41:34  <HDIEagle> oh dear god (looked at east pick exit)
02:43:18  <PublicServer> <Theos> there is something refreshing about seeing your work demolished by something completely bettery
02:43:22  <PublicServer> <Theos> better*
02:43:48  <PublicServer> <HD1Eagle> that's an interesting way to phrase it ;)
02:44:38  <PublicServer> <HD1Eagle> theres also an odd feeling to see your 100% antiquiated construction left unreplaced and a bottleneck of the entire system
02:46:45  <PublicServer> <Theos> heh heh
02:46:57  <PublicServer> <HD1Eagle> it looked pretty damned good when it was still 3x3
02:47:29  <PublicServer> <Theos> im watchingi t
02:47:31  <PublicServer> <Theos> its not breaking
02:47:37  <PublicServer> <Theos> fucking physics
02:48:15  <PublicServer> <HD1Eagle> no no no when you're sure it's clogged it fixes itself
02:48:25  <PublicServer> <Theos> lol
02:48:31  <PublicServer> <HD1Eagle> if you doubt whether its clogged it will stay clogged
02:49:06  <PublicServer> <HD1Eagle> \see, like right now it looks like its clogging up
02:49:25  <PublicServer> <HD1Eagle> but you're not too sure if its going to jam up
02:50:15  <PublicServer> <HD1Eagle> wow, look at that wheat and fruit backlog
02:50:21  <PublicServer> <HD1Eagle> at doom station
02:50:40  <PublicServer> <Theos> yeah thats steady state
02:51:00  <PublicServer> <HD1Eagle> but i was sure it was going to clog...
02:51:06  <PublicServer> <HD1Eagle> see how that works?
02:51:08  <PublicServer> <Theos> trains cant refit quick enough
02:51:19  <PublicServer> <HD1Eagle> oh we switched subjects
02:51:29  <PublicServer> <HD1Eagle> i doubled refit capacity...
02:51:44  <PublicServer> <Theos> are you sure?
02:51:50  <PublicServer> <HD1Eagle> doesn't seem to be using it all
02:52:00  <PublicServer> <Theos> it somtimes does..
02:52:02  <PublicServer> <Theos> just saw it
02:52:04  <PublicServer> <HD1Eagle> maybe we need to add a third reverser
02:52:10  <PublicServer> <HD1Eagle> or a second line in and out?
02:52:24  <PublicServer> <HD1Eagle> are there any slow parts in the network?
02:52:34  <PublicServer> <Theos> no comment need to study it again
02:52:44  <PublicServer> <HD1Eagle> i gotta go, be back in an hour or so
02:52:50  <PublicServer> <Theos> aye
02:52:53  <PublicServer> <Theos> take it easy
02:52:55  <PublicServer> *** HD1Eagle has left the game (leaving)
02:52:59  <HDIEagle> cya
02:56:05  <PublicServer> ***  made screenshot at 0002F05E: http://ps.openttdcoop.org/publicserver/webcam/0002F05E.png
02:59:45  <PublicServer> *** Theos has left the game (leaving)
02:59:45  <PublicServer> *** Game paused (number of players)
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03:50:19  <HDIEagle> !players
03:50:22  <PublicServer> HDIEagle: Client 1939 (Orange) is ToMaShiTo03, in company 1 (Chameleon Transportation UnLTD.)
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04:33:36  <HDIEagle> hihi
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05:20:45  <HDIEagle> !players
05:20:47  <PublicServer> HDIEagle: Client 1939 (Orange) is ToMaShiTo03, in company 1 (Chameleon Transportation UnLTD.)
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06:14:02  <HDIEagle> anyone out there?
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07:48:11  <imus> hi
07:48:31  <imus> !players
07:48:34  <PublicServer> imus: There are currently no clients connected to the server
07:50:53  *** Godde has joined #openttdcoop
07:54:40  <imus> !password
07:54:40  <PublicServer> imus: crumbs
07:54:54  <PublicServer> *** imus joined the game
08:01:21  <PublicServer> *** imus has left the game (connection lost)
08:03:35  <V453000> !password
08:03:35  <PublicServer> V453000: crumbs
08:03:48  <PublicServer> *** V453000 joined the game
08:04:55  <PublicServer> *** imus joined the game
08:04:59  <PublicServer> <V453000> hi
08:05:09  <PublicServer> <imus> hi
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08:06:39  <PublicServer> *** V453000 has left the game (leaving)
08:06:58  <LXSJason> !players
08:07:01  <PublicServer> LXSJason: Client 2020 is imus, a spectator
08:07:13  <PublicServer> *** imus has left the game (leaving)
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08:18:41  <Godde> whats going on, ey?
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08:51:39  <Vinnie_nl> !players
08:51:41  <PublicServer> Vinnie_nl: There are currently no clients connected to the server
08:54:44  <V453000> hy
08:56:02  <PublicServer> *** V453000 joined the game
09:00:01  <V453000> Vinnie_nl: still around?
09:00:11  <Vinnie_nl> 50/50
09:00:28  <Vinnie_nl> so not really active
09:06:15  <V453000> !unpause
09:06:15  <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.)
09:06:16  <PublicServer> *** Game unpaused (number of players)
09:11:11  <PublicServer> ***  made screenshot at 00015EB4: http://ps.openttdcoop.org/publicserver/webcam/00015EB4.png
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09:19:42  <Maraxus> !players
09:19:45  <PublicServer> Maraxus: Client 2032 (Orange) is V453000, in company 1 (Chameleon Transportation UnLTD.)
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09:26:11  <PublicServer> ***  made screenshot at 00010E7C: http://ps.openttdcoop.org/publicserver/webcam/00010E7C.png
09:27:37  <Maraxus> !password
09:27:37  <PublicServer> Maraxus: crumbs
09:27:55  <PublicServer> *** Maraxus joined the game
09:27:59  <PublicServer> <V453000> hi
09:28:03  <PublicServer> <Maraxus> hi
09:41:12  <PublicServer> ***  made screenshot at 000162C4: http://ps.openttdcoop.org/publicserver/webcam/000162C4.png
09:51:49  <PublicServer> *** Maraxus has left the game (connection lost)
09:52:03  <Maraxus> !password
09:52:03  <PublicServer> Maraxus: rashly
09:52:26  <PublicServer> *** Maraxus joined the game
09:52:56  <PublicServer> *** Maraxus has left the game (connection lost)
09:53:28  <Maraxus> !password
09:53:28  <PublicServer> Maraxus: rashly
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09:56:12  <PublicServer> ***  made screenshot at 00022503: http://ps.openttdcoop.org/publicserver/webcam/00022503.png
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10:07:52  <Godde> anyone online?'
10:08:14  <PublicServer> <Maraxus> more or less
10:08:28  <Godde> hows the network doing?
10:08:32  <PublicServer> <V453000> quite ok
10:08:35  <Godde> cool
10:08:48  <Godde> how is my slh doing? /selfishprick
10:09:19  <PublicServer> *** Maraxus has left the game (connection lost)
10:10:57  <Godde> !password
10:10:57  <PublicServer> Godde: parsec
10:11:02  <Godde> sweet
10:11:13  <PublicServer> ***  made screenshot at 0001187D: http://ps.openttdcoop.org/publicserver/webcam/0001187D.png
10:11:29  <PublicServer> *** Godde joined the game
10:12:17  <Maraxus> !password
10:12:17  <PublicServer> Maraxus: parsec
10:12:31  <PublicServer> *** Maraxus joined the game
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10:15:20  <Dilandau> !password
10:15:20  <PublicServer> Dilandau: parsec
10:15:33  <PublicServer> *** Dilandau joined the game
10:15:36  <PublicServer> <Dilandau> hello
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10:18:00  <V453000> !auto
10:18:00  <PublicServer> *** V453000 has enabled autopause mode.
10:18:04  <PublicServer> <V453000> hi hi
10:18:10  <PublicServer> <Dilandau> hi
10:19:07  *** Godde has quit IRC
10:23:12  <PublicServer> <V453000> oh jam
10:23:46  <PublicServer> <Dilandau> where ?
10:23:53  <PublicServer> <Dilandau> oh i see
10:23:59  <PublicServer> <V453000> at bbh
10:24:17  <PublicServer> <V453000> insufficient choices probably
10:24:23  <PublicServer> <Dilandau> yes
10:24:31  <PublicServer> <Dilandau> the 5th is "unused"
10:24:33  <PublicServer> <V453000> but
10:24:39  <PublicServer> <V453000> SLH 03 ..
10:25:11  <PublicServer> <V453000> wtf is that
10:25:21  <phatmatt> !password
10:25:21  <PublicServer> phatmatt: sewing
10:25:25  <PublicServer> <Dilandau> some time
10:25:27  <PublicServer> <V453000> prioritizing SL entrances?
10:25:46  <PublicServer> *** phatmatt joined the game
10:26:05  <PublicServer> <Dilandau> the train from SL04 come to SLH03 for nothing ....
10:26:08  <PublicServer> *** phatmatt has left the game (connection lost)
10:26:13  <PublicServer> ***  made screenshot at 0001FE81: http://ps.openttdcoop.org/publicserver/webcam/0001FE81.png
10:26:28  <PublicServer> <Dilandau> example train 878
10:27:07  <PublicServer> <V453000> that is from 01, lost for now
10:27:13  <PublicServer> <V453000> the issue should be fixed already
10:31:17  <PublicServer> <V453000> ok I added some pF trap in SL01 so they should now solve themselves
10:31:21  <PublicServer> <V453000> hmm
10:31:29  <PublicServer> <V453000> why is 01 station renamed? :O
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10:31:48  <PublicServer> <Dilandau> hmmm ?
10:32:06  <PublicServer> <V453000> it used to be Yeti Madness Central, someone must have deleted it and built again probably
10:32:31  <PublicServer> <Dilandau> strange
10:32:40  <PublicServer> <Dilandau> he need to remove mammouth before
10:32:51  <PublicServer> <V453000> yes
10:33:01  *** Godde has joined #openttdcoop
10:33:07  <Godde> !password
10:33:07  <PublicServer> Godde: sewing
10:33:24  <PublicServer> *** Godde joined the game
10:34:05  <PublicServer> <V453000> jams clearing \o/
10:34:56  <PublicServer> <Godde> may i add some trains? :)
10:35:08  <PublicServer> <V453000> I dont think
10:35:10  <PublicServer> <V453000> look how the  ML looks
10:35:25  <PublicServer> <Godde> ah
10:35:37  <PublicServer> <V453000> _always_ look at ML first
10:35:49  <PublicServer> <V453000> it should be obvious
10:41:14  <PublicServer> ***  made screenshot at 000186A6: http://ps.openttdcoop.org/publicserver/webcam/000186A6.png
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10:50:57  <LoPo> hoya
10:51:01  <PublicServer> <V453000> hi
10:51:03  <PublicServer> <Dilandau> hi
10:51:25  <LoPo> what was that nice screene? :P
10:51:35  <LoPo> something with memory?
10:51:47  <V453000> you should be able to tell what it is :)
10:52:43  <LoPo> hmmm
10:52:44  <LoPo> :P
10:53:05  <LoPo> tripple flipflop?
10:53:17  <LoPo> or a train counter?
10:53:20  <PublicServer> <Dilandau> oO
10:54:03  <LoPo> hmmm, after updating some drivers im going to look
10:54:20  <LXSJason> !password
10:54:20  <PublicServer> LXSJason: vagues
10:54:23  <LoPo> an getting some fresh coffie >_<
10:54:45  <PublicServer> *** LXSJason joined the game
10:54:52  <PublicServer> <LXSJason> o/
10:54:54  <PublicServer> <V453000> hi
10:55:12  <PublicServer> <Dilandau> hi
10:56:00  <PublicServer> <LXSJason> hrm? those double depot forced entry works?
10:56:07  <PublicServer> <V453000> ?
10:56:14  <PublicServer> ***  made screenshot at 0000C913: http://ps.openttdcoop.org/publicserver/webcam/0000C913.png
10:56:25  <PublicServer> <LXSJason> slh03transfer entrance, overflow+buffer?
10:56:37  <PublicServer> <Dilandau> yes
10:57:00  <PublicServer> <V453000> I dont think it is very useful but meh
10:57:00  <PublicServer> <LXSJason> ah but only for if theres too many trains... :)
10:58:03  <PublicServer> <LXSJason> *shrugs* I had a construction like that on station exits... but it didnt work for m
10:58:05  <PublicServer> <LXSJason> me*
10:58:23  <PublicServer> <Godde> mousepad + construction.... does not compute
10:59:04  <LoPo> !password
10:59:04  <PublicServer> LoPo: vagues
10:59:34  <PublicServer> *** LoPo joined the game
10:59:38  <PublicServer> <LoPo> hello ^^
10:59:48  <PublicServer> <V453000> hihi
11:00:27  <PublicServer> <Dilandau> hi ^^
11:02:18  *** Zeknurn has quit IRC
11:03:54  <PublicServer> <Dilandau> it's for ? oO
11:04:03  <PublicServer> <LoPo> howlong is that timer?
11:04:31  <PublicServer> <LoPo> or better question, howlong do you want it to be? :P
11:04:44  <PublicServer> <V453000> like this
11:04:48  <PublicServer> <LoPo> k
11:05:02  <PublicServer> <V453000> not about exact value really
11:06:02  <PublicServer> <LoPo> you have some missing signals
11:06:20  <PublicServer> <V453000> ah yes
11:06:28  <PublicServer> <LoPo> i was already wondering :P
11:06:34  <PublicServer> <LoPo> now ;P bam!
11:06:38  <PublicServer> <LoPo> nice
11:06:42  <PublicServer> <V453000> so you could tell me what exactly it is
11:07:05  <PublicServer> <V453000> I offer cookie as a reward :P
11:07:17  <PublicServer> <LoPo> now the trains can be released again
11:07:19  <PublicServer> <Dilandau> a need a second brain :p
11:07:32  <PublicServer> <V453000> yes but the timer has an exact name and author :)
11:07:41  <PublicServer> <LoPo> instead of w8ing in the depot
11:07:45  <PublicServer> <LoPo> uhmm :P
11:07:55  <PublicServer> <LoPo> yeah i recall it , but forgot the names ;p
11:08:14  <PublicServer> <V453000> ok no cookie for you
11:08:23  <PublicServer> <LoPo> :P
11:08:29  <PublicServer> <V453000> it is so called Mark's clock
11:08:31  <PublicServer> <LoPo> np i have coffie ;0
11:08:45  <PublicServer> <LoPo> oky the "clock" part i knew :P
11:08:47  <PublicServer> <LoPo> but
11:09:01  <PublicServer> <LoPo> it is only for 1 train?
11:09:08  <PublicServer> <LoPo> or just a bunch?
11:09:12  <PublicServer> <V453000> how many would you expect
11:09:34  <PublicServer> <LoPo> well, the timer resets hen a train passes the tracks entering the depot
11:09:38  <PublicServer> <LoPo> but
11:09:50  <PublicServer> <LoPo> this could be many ones
11:10:01  <PublicServer> <LoPo> constantelly resetting it
11:10:03  <PublicServer> <V453000> yes
11:10:13  <PublicServer> <LoPo> k
11:10:15  <PublicServer> <LoPo> :)
11:10:17  <PublicServer> <LoPo> cool!
11:10:29  <PublicServer> <V453000> im not sure if you meant it correctly but basically yes
11:10:41  <PublicServer> <LoPo> i realy like these kind of machienery
11:10:54  <PublicServer> <Godde> may i ask again what exactly it does?
11:11:05  <PublicServer> <V453000> I usually dont too much, but there is not really an another way how to do it
11:11:14  <PublicServer> ***  made screenshot at 0002FA31: http://ps.openttdcoop.org/publicserver/webcam/0002FA31.png
11:11:20  <PublicServer> <V453000> well, many timers just use some time you set and they release trains in that period
11:11:32  <PublicServer> <Godde> from where?
11:11:38  <PublicServer> <V453000> what?
11:12:06  <PublicServer> <Godde> nevermind :) I'll study it when i get home
11:13:03  <PublicServer> <V453000> this timer, unlike others, has the period again ... but this time, the train has to run one circle around to release a train. Still the same. However, if a train overflows, the circle is cancelled and re-set
11:13:26  <PublicServer> <V453000> so it is a timer which not only sets a period, but also asks if some trains overflown or not
11:13:52  <PublicServer> <V453000> currently the station itself started working well, cargoes emptied. There fore some trains could start overflowing
11:14:26  <PublicServer> <LXSJason> whoooo the flipflop has been improved with maglev!
11:14:27  <PublicServer> <LXSJason> lol
11:14:45  <PublicServer> <LXSJason> took me a while to see that
11:14:53  <PublicServer> <LoPo> ;)
11:15:07  <PublicServer> <LXSJason> mono's not going fast enough? :p
11:15:19  <PublicServer> <V453000> doubt that
11:15:56  <PublicServer> <V453000> with this TL, even 160kmh trains would work
11:16:36  <PublicServer> <LXSJason> so with TL15, wed be using 10km busses for flipflop? :p
11:16:46  <PublicServer> <V453000> we probably could
11:17:48  <PublicServer> <V453000> oh well I got so far :d
11:18:10  *** Maraxus has joined #openttdcoop
11:18:10  <PublicServer> *** Godde has left the game (connection lost)
11:18:10  <PublicServer> <V453000> I need to lead out a second line from the station in the back
11:18:30  <Godde> damnit
11:18:30  <Godde> disc
11:18:33  <Godde> !password
11:18:33  <PublicServer> Godde: finale
11:18:34  <PublicServer> <V453000> I was almost done and in the very end it is probably impossible :o
11:18:36  <PublicServer> *** LXSJason has left the game (leaving)
11:18:44  <PublicServer> *** Godde joined the game
11:18:47  <Maraxus> !password
11:18:47  <PublicServer> Maraxus: finale
11:19:06  <PublicServer> *** Maraxus joined the game
11:26:14  <PublicServer> ***  made screenshot at 000164BC: http://ps.openttdcoop.org/publicserver/webcam/000164BC.png
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11:29:50  <PublicServer> <V453000> WIN :D
11:32:10  <PublicServer> <Godde> screw you guys, i'm oing home! :)
11:32:16  <PublicServer> <V453000> :D
11:32:18  <PublicServer> <LoPo> k
11:32:20  <PublicServer> <LoPo> gl :P
11:32:25  <PublicServer> *** Godde has left the game (leaving)
11:32:30  <phatmatt> !password
11:32:30  <PublicServer> phatmatt: asthma
11:32:30  *** Godde has quit IRC
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11:32:50  <PublicServer> <V453000> luck, duh
11:34:10  <PublicServer> <V453000> :)
11:34:13  <PublicServer> <V453000> <- happy
11:34:19  <PublicServer> <LoPo> :)
11:34:21  <PublicServer> <Dilandau> V ?
11:34:23  <PublicServer> <LoPo> why?
11:34:27  <PublicServer> <V453000> it works
11:34:37  <PublicServer> <V453000> and even trains are in overflow
11:34:37  <PublicServer> <Dilandau> ^^
11:35:50  <PublicServer> <V453000> rule n1: when you stop one thing from jamming, it jams somewhere else
11:35:50  <PublicServer> <V453000> ..
11:36:05  <PublicServer> <V453000> lets improve a bit more
11:36:34  <PublicServer> *** phatmatt has joined company #1
11:39:53  <PublicServer> <LoPo> can we increase the vehicle number a little bit? (A)
11:39:54  *** Tray|2 has joined #openttdcoop
11:40:20  <PublicServer> <V453000> lets check ML first
11:41:06  <PublicServer> <LoPo> 4/5th line are not highly used
11:41:14  <PublicServer> <LoPo> but
11:41:15  <PublicServer> ***  made screenshot at 00013CE4: http://ps.openttdcoop.org/publicserver/webcam/00013CE4.png
11:41:38  <PublicServer> <LoPo> C&F drop might need some expantion
11:43:28  <PublicServer> <V453000> wow
11:43:30  <PublicServer> <V453000> yes
11:43:44  <PublicServer> <V453000> anyway, ill be going for now ... SLH 01 got quite fixed so the output of it to the network might be higher
11:43:49  <PublicServer> <V453000> we will need to see how it settles up
11:43:53  <PublicServer> <V453000> so, later :p
11:43:55  <PublicServer> <LoPo> k
11:43:57  <PublicServer> *** V453000 has left the game (leaving)
11:43:59  <PublicServer> <LoPo> but
11:44:18  <PublicServer> <LoPo> sha;ll i nuke C&F drop from orbit and remake it?
11:44:57  <PublicServer> <Dilandau> i think is a good idea for connect correctly 4th and 5th :p
11:45:03  <PublicServer> <LoPo> k
11:45:09  <PublicServer> *** phatmatt has joined spectators
11:45:13  <PublicServer> <LoPo> ill start bit by bits :)
11:45:54  <PublicServer> *** Maraxus has joined company #1
11:47:02  *** Tray has quit IRC
11:50:38  <PublicServer> <LoPo> 5 exits
11:50:48  <PublicServer> <Dilandau> yes
11:50:50  <PublicServer> <LoPo> lets make it nicelly balanced
11:51:04  <PublicServer> <Dilandau> we have the 5th and 4th juste after the refit ^^
11:51:07  <PublicServer> <LoPo> to much trains are also w8ing for an exit :P
11:51:13  <PublicServer> <LoPo> k
11:51:23  <PublicServer> <LoPo> if you pull them through
11:51:31  <PublicServer> <LoPo> and make a new refit center
11:51:37  <PublicServer> <LoPo> ill make the balancer here
11:51:43  <PublicServer> <LoPo> and some more station :)
11:53:59  <PublicServer> <LoPo> can you make a temp connection?
11:54:05  <PublicServer> <LoPo> so i can connect the new station parts
11:54:28  <PublicServer> <Dilandau> k
11:55:37  <Vinnie_nl> !screen
11:55:38  <PublicServer> *** Vinnie_nl made screenshot at 00039247: http://ps.openttdcoop.org/publicserver/webcam/00039247.png
11:56:15  <PublicServer> ***  made screenshot at 00039C48: http://ps.openttdcoop.org/publicserver/webcam/00039C48.png
11:56:29  <PublicServer> *** Vinnie joined the game
11:56:32  <PublicServer> <Vinnie> hello
11:56:34  <PublicServer> <LoPo> hi
11:56:46  <PublicServer> <Maraxus> hi
11:58:27  <PublicServer> <Vinnie> can i help anywhere?
11:59:19  <PublicServer> <LoPo> we might need a "faster refit center
11:59:27  <PublicServer> <Dilandau> yes but it's temp :p
11:59:31  <PublicServer> <LoPo> k
12:01:59  <PublicServer> <Vinnie> why the clock for SLH01
12:02:04  <PublicServer> <LoPo> ask V :P
12:02:12  <PublicServer> <LoPo> its for an overflow
12:04:41  <PublicServer> <Vinnie> the man is insane
12:04:47  <PublicServer> <LoPo> :)
12:06:07  <PublicServer> <Vinnie> but actually quite briliant
12:06:35  <PublicServer> <Vinnie> lets build one for someone else his SLH
12:07:47  <PublicServer> <LoPo> hmmm
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12:10:21  <PublicServer> <Vinnie> C&F drop will have how many entry lanes?
12:10:44  <PublicServer> <LoPo> entry is still not very good
12:10:58  <PublicServer> <LoPo> first fix the station + exit + refit cetern
12:11:06  <PublicServer> <LoPo> then rework entry :)
12:11:08  <PublicServer> <LoPo> then
12:11:12  <PublicServer> <LoPo> moar trains!
12:11:17  <PublicServer> ***  made screenshot at 00036624: http://ps.openttdcoop.org/publicserver/webcam/00036624.png
12:11:21  <PublicServer> <Vinnie> how about that quatum mess infront of the drop?
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12:11:59  <PublicServer> <LoPo> 25% of the station is not used because of temp removed connections
12:15:58  <PublicServer> <Vinnie> i am a genius
12:16:25  <PublicServer> <Dilandau> ? :p
12:16:49  <PublicServer> <Vinnie> someone has to say it to me once in a while :)
12:17:47  <PublicServer> <LoPo> w8
12:18:01  <PublicServer> <Vinnie> but more important my idea for the refit after the drop is genius
12:24:00  <PublicServer> <Vinnie> check th refit
12:25:33  <PublicServer> <LoPo> k this exit sucks
12:25:36  <PublicServer> <LoPo> nvm :P
12:25:56  <PublicServer> <Vinnie> hmm my refit sucks
12:26:18  <PublicServer> ***  made screenshot at 0003A837: http://ps.openttdcoop.org/publicserver/webcam/0003A837.png
12:26:21  <PublicServer> <Dilandau> :p
12:26:21  <PublicServer> <LoPo> make a line without depots
12:26:27  <PublicServer> <LoPo> for full speed
12:28:34  <PublicServer> <LoPo> rrr
12:31:25  <PublicServer> <LoPo> oeoeoe
12:32:38  <PublicServer> <Vinnie> looks ok
12:34:01  <PublicServer> *** phatmatt has left the game (connection lost)
12:34:11  *** Godde has joined #openttdcoop
12:34:20  <Godde> watch out everyone! Godde is here.
12:34:30  <PublicServer> <LoPo> oky
12:40:38  <PublicServer> <Vinnie> mine is sync btw
12:41:18  <PublicServer> ***  made screenshot at 0003502C: http://ps.openttdcoop.org/publicserver/webcam/0003502C.png
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12:41:45  <PublicServer> <LoPo> mine is ugly :P
12:41:47  <PublicServer> <Vinnie> :)
12:41:54  <PublicServer> <Vinnie> become a pro
12:42:22  <PublicServer> <Vinnie> and see my signals infront of the depot?
12:42:24  <PublicServer> <LoPo> ill make a syced now :)
12:42:30  <PublicServer> <LoPo> ye
12:42:37  <PublicServer> <Vinnie> those are important
12:42:43  <PublicServer> <Vinnie> unstackable depot
12:43:07  <PublicServer> <LoPo> but will create more queues?
12:43:17  <PublicServer> <Vinnie> mine seems working
12:43:20  <PublicServer> <LoPo> k
12:48:17  <PublicServer> <LoPo> oops :P
12:48:27  <PublicServer> <Dilandau> ? :p
12:48:46  <PublicServer> <LoPo> blow up a WP :P
12:49:40  <PublicServer> <LoPo> there we go :)
12:49:50  <PublicServer> *** hnrgrgr joined the game
12:50:42  <PublicServer> *** hnrgrgr has left the game (leaving)
12:50:56  <PublicServer> <Dilandau> now the entrance ? ^^
12:51:03  <PublicServer> <LoPo> yeh
12:51:05  <PublicServer> <Vinnie> yeah
12:51:11  <PublicServer> <LoPo> and maybe some more platforms
12:51:22  <PublicServer> <Vinnie> lets quantum bomb that mess
12:51:48  <PublicServer> <LoPo> shall we add some extra platform north of the factory?
12:52:01  <PublicServer> <Vinnie> for what station?
12:52:06  <PublicServer> <LoPo> drop
12:52:23  <PublicServer> <Vinnie> but it is not yet at 100%
12:52:35  <PublicServer> <LoPo> :P
12:52:45  <PublicServer> <LoPo> so? :P
12:53:22  <PublicServer> <LoPo> k
12:56:18  <PublicServer> ***  made screenshot at 0002FA54: http://ps.openttdcoop.org/publicserver/webcam/0002FA54.png
12:57:22  <PublicServer> <LoPo> the spit to food and goods east is also a mess
12:57:26  *** Zeknurn has quit IRC
12:57:40  <PublicServer> *** Maraxus has joined spectators
12:57:44  <PublicServer> *** Maraxus has left the game (leaving)
12:57:46  <PublicServer> <Vinnie> because left and right are switched
12:58:57  *** Zeknurn has joined #openttdcoop
13:00:32  <PublicServer> <LoPo> its also 5->4+something? :P
13:00:39  <PublicServer> <Vinnie> 5 +2
13:01:01  <PublicServer> <LoPo> there are only 4 line going it drop
13:01:03  <PublicServer> <LoPo> not 5
13:01:21  <PublicServer> <Vinnie> there are 5 lines exiting the drop
13:01:25  <PublicServer> <LoPo> yes :P
13:01:32  <PublicServer> <LoPo> but not entering
13:01:34  <PublicServer> <Vinnie> kill one?
13:01:48  <PublicServer> <LoPo> no we must add one
13:01:54  <PublicServer> <Dilandau> the
13:01:56  <PublicServer> <LoPo> ML must become 5_5
13:02:14  <PublicServer> <Vinnie> other drop also has 4_4
13:02:33  <PublicServer> <Vinnie> even 3_3
13:02:36  <PublicServer> <LoPo> ye
13:04:02  <PublicServer> <LoPo> then we do nothing :P
13:04:18  <PublicServer> <Vinnie> its a PBS merge we have to do something
13:05:00  <PublicServer> <Vinnie> oke lets make a plan
13:06:17  *** Kangoo has joined #openttdcoop
13:06:25  <Kangoo> !password
13:06:25  <PublicServer> Kangoo: garbed
13:06:43  <PublicServer> *** Kangoo joined the game
13:07:48  *** makjes has joined #openttdcoop
13:08:28  <makjes> !password
13:08:28  <PublicServer> makjes: lemons
13:08:41  <PublicServer> *** makjes joined the game
13:08:53  <Godde> !password
13:08:53  <PublicServer> Godde: lemons
13:08:59  <PublicServer> <LoPo> i back
13:09:05  <PublicServer> <LoPo> i saw you had a plan
13:09:08  <Godde> when life gives you lemons...
13:09:08  <PublicServer> *** Godde joined the game
13:09:11  <PublicServer> <LoPo> tell me
13:09:43  <PublicServer> <Vinnie> you see my bridge madness
13:09:49  <PublicServer> <LoPo> ye
13:10:02  <PublicServer> <LoPo> loop them or EOL?
13:10:04  <PublicServer> <Vinnie> there is a sign theese 2
13:10:11  <PublicServer> <Vinnie> its a ML so loop
13:10:28  <PublicServer> <LoPo> brigdes are new exit for food and goods right?
13:10:36  <PublicServer> <Vinnie> yes
13:10:43  <PublicServer> <LoPo> its the start of ML :)
13:10:45  <PublicServer> <LoPo> k
13:10:49  <PublicServer> <LoPo> ill make a loop
13:10:54  <PublicServer> <LoPo> for 2 line only?
13:11:10  <PublicServer> <Vinnie> yes 2
13:11:13  <PublicServer> <LoPo> k
13:11:19  <PublicServer> ***  made screenshot at 00033052: http://ps.openttdcoop.org/publicserver/webcam/00033052.png
13:12:38  <PublicServer> <Vinnie> lets jam it up
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13:23:18  <PublicServer> <Vinnie> SL4 is broken
13:23:20  <PublicServer> <Vinnie> jams ML
13:23:59  <PublicServer> <LoPo> there was a stopped train :S
13:24:18  <PublicServer> <Dilandau> train for SLH01 entrance go in SLH04 ;(
13:24:31  <PublicServer> <Vinnie> 5th ML is somehow broken
13:24:33  <PublicServer> <LoPo> there is work on ML here
13:24:43  <PublicServer> <LoPo> there is no 5th :P
13:24:53  <PublicServer> <LoPo> or do you mean exit?
13:25:26  <PublicServer> <LoPo> lets trouble shout
13:25:34  <PublicServer> <Dilandau> fixed
13:25:52  <PublicServer> <Dilandau> a sign reversed
13:25:59  <PublicServer> <Vinnie> where?
13:26:10  <PublicServer> <Dilandau> => !here
13:26:17  <PublicServer> <Dilandau> near dringtburg
13:26:19  <PublicServer> ***  made screenshot at 0002FE70: http://ps.openttdcoop.org/publicserver/webcam/0002FE70.png
13:26:22  <PublicServer> <Vinnie> ke
13:26:22  <PublicServer> <LoPo> k thx
13:27:56  <PublicServer> <LoPo> there we go
13:27:56  <PublicServer> <Godde> stupid bridges
13:28:00  <PublicServer> <LoPo> no mo PBS
13:31:29  <PublicServer> <Godde> gaah
13:31:35  <PublicServer> <Godde> slh04 is a nightmare to work on
13:31:47  <PublicServer> <Dilandau> yes
13:31:55  <PublicServer> <Dilandau> nuke the SLH ? :p
13:39:52  <phatmatt> !password
13:39:52  <PublicServer> phatmatt: ounces
13:40:12  <PublicServer> *** phatmatt joined the game
13:40:30  <PublicServer> *** phatmatt has left the game (connection lost)
13:40:52  <PublicServer> <Godde> experimenting
13:40:58  <PublicServer> <LoPo> for? :P
13:41:00  <PublicServer> <Godde> i couldnt make a bridge cross another one
13:41:00  <PublicServer> <Godde> in the junction
13:41:06  <PublicServer> <Godde> trying to recreate the conditions :P
13:41:10  <PublicServer> <LoPo> correct LO
13:41:10  <PublicServer> <makjes> godde, are you done with the three tunnels at slh4?
13:41:16  <PublicServer> <Godde> yes, mak
13:41:18  <PublicServer> *** phatmatt has left the game (general error)
13:41:19  <PublicServer> ***  made screenshot at 00032468: http://ps.openttdcoop.org/publicserver/webcam/00032468.png
13:41:35  <PublicServer> <makjes> ok, i will try to ecrease cl
13:41:51  <PublicServer> <Godde> k
13:42:10  <PublicServer> *** phatmatt joined the game
13:45:31  <PublicServer> <Vinnie> done
13:46:17  <PublicServer> <LoPo> nice
13:49:35  <PublicServer> <Vinnie> that merger is so ugly
13:49:35  <PublicServer> <LoPo> which?
13:49:35  <PublicServer> <Dilandau> 04
13:49:35  <PublicServer> <Vinnie> my latest
13:49:35  <PublicServer> <Vinnie> no after drop
13:49:36  <PublicServer> <LoPo> its oky :)
13:49:36  <PublicServer> <Godde> couldve been worse
13:50:14  <PublicServer> <Vinnie> so now the network should be perfect
13:52:33  <PublicServer> <LoPo> time for more trains :)
13:56:14  <PublicServer> <LoPo> wow
13:56:18  <PublicServer> <LoPo> godde :P
13:56:19  <PublicServer> ***  made screenshot at 0000AF23: http://ps.openttdcoop.org/publicserver/webcam/0000AF23.png
13:56:22  <PublicServer> <Godde> what?
13:56:26  <PublicServer> <LoPo> need some help? :P
13:56:36  <PublicServer> <Godde> pfft
13:56:38  <PublicServer> <Godde> not atm
13:56:42  <PublicServer> <LoPo> k
13:57:14  <PublicServer> <Dilandau> entrance at the TOWN drop ^^
13:57:41  <PublicServer> <Vinnie> ahh
13:57:45  <PublicServer> <Vinnie> we were so close
13:58:11  <PublicServer> <Vinnie> no need to balance that
13:58:35  <PublicServer> <Dilandau> 4 and 5 lane not connect to twon drop
14:00:05  <PublicServer> <Vinnie> speed bumbs :)
14:00:27  <PublicServer> <Godde> i am the master of rebuilding statinos
14:00:29  <PublicServer> <Dilandau> :p
14:00:29  <PublicServer> <Godde> stations
14:01:26  <PublicServer> *** Vinnie has joined spectators
14:02:18  <V453000> !password
14:02:18  <PublicServer> V453000: coughs
14:02:30  <PublicServer> <V453000> hi
14:02:31  <PublicServer> *** V453000 joined the game
14:02:34  <PublicServer> <Dilandau> hi V
14:02:40  <PublicServer> <Kangoo> Hi V
14:02:54  <PublicServer> <V453000> how are things
14:06:33  <PublicServer> *** V453000 has left the game (leaving)
14:06:38  <V453000> later :)
14:06:57  <PublicServer> <Dilandau> bye
14:11:31  <PublicServer> ***  made screenshot at 00005EF3: http://ps.openttdcoop.org/publicserver/webcam/00005EF3.png
14:18:54  <PublicServer> *** phatmatt has left the game (leaving)
14:19:28  <PublicServer> <Vinnie> do we have jams?
14:19:33  <PublicServer> *** Vinnie has joined company #1
14:19:52  <PublicServer> <LoPo> nope
14:20:38  <PublicServer> <Vinnie> oke lets ask to increase max trains
14:21:00  <PublicServer> <LoPo> k
14:21:43  <V453000> !rcon set max_trains 1000
14:22:13  <V453000> imo mainly make goods/food trains
14:22:18  <V453000> tons of that waiting :|
14:22:47  <PublicServer> V453000: CmdBuildRailroadTrack            Godde  date:2238-12-07  tile:0000C718  p1:0000C918 p2:00000032 text: price:400
14:22:47  <PublicServer> V453000: CmdBuildSingleSignal            Godde  date:2238-12-07  tile:0000C917  p1:00005000 p2:00000000 text: price:65
14:22:47  <PublicServer> V453000: CmdBuildSingleSignal            Godde  date:2238-12-07  tile:0000C917  p1:00005000 p2:00000000 text: price:0
14:22:47  <PublicServer> V453000: CmdBuildSignalTrack            Godde  date:2238-12-07  tile:0000C917  p1:0000C914 p2:02000040 text: price:195
14:22:47  <PublicServer> <LoPo> max is increased :)
14:22:48  <PublicServer> <LoPo> to 1k
14:22:48  <PublicServer> <Vinnie> yeah
14:22:50  <PublicServer> <Vinnie> hmm some lines missing between here and irc
14:23:22  <PublicServer> <Vinnie> iadd 20 trains to west pickup
14:23:28  <PublicServer> <Vinnie> who will do 20 for east?
14:23:38  <PublicServer> <LoPo> i already did
14:23:52  <PublicServer> <LoPo> 20 for east?
14:24:29  <PublicServer> <Vinnie> oke last 30 for SL?
14:24:37  <PublicServer> <LoPo> np
14:24:41  <V453000> I dont think that will be enough
14:24:46  <V453000> even all 100 for goods,food
14:25:20  <PublicServer> <LoPo> increase it to150 per pickup?
14:26:23  <PublicServer> ***  made screenshot at 0000A14A: http://ps.openttdcoop.org/publicserver/webcam/0000A14A.png
14:27:20  <V453000> add 100 and look
14:27:31  *** Bionic has joined #openttdcoop
14:27:56  <Bionic> !password
14:27:56  <PublicServer> Bionic: kinked
14:28:10  <PublicServer> *** Bionic joined the game
14:28:11  <PublicServer> <Bionic> Hi all
14:28:13  <PublicServer> <Vinnie> 110 total for east
14:29:27  <PublicServer> *** V453000 joined the game
14:29:43  <PublicServer> <Vinnie> hey
14:29:45  <PublicServer> <Bionic> what needs to be done?
14:29:47  <PublicServer> <V453000>  hihi
14:29:47  <PublicServer> <LoPo> hi :)
14:29:53  <PublicServer> <LoPo> nothing
14:29:59  <PublicServer> <V453000> wow east needs LOTS
14:30:09  <Maraxus> !password
14:30:09  <PublicServer> Maraxus: kinked
14:30:21  <PublicServer> <LoPo> west aswell :P
14:30:26  <PublicServer> *** Maraxus joined the game
14:30:30  <PublicServer> <LoPo> but the ratings are also low ;P
14:30:34  <PublicServer> <LoPo> im goin gto add up to 150
14:30:36  <PublicServer> <LoPo> evenly
14:30:43  <PublicServer> <V453000> ~1k is fine, 5k is not so good
14:30:55  <PublicServer> <Kangoo> 8k food on east. heh
14:30:57  <PublicServer> <LoPo> hmmm
14:30:59  <PublicServer> <V453000> why evenly?
14:31:01  <PublicServer> <V453000> no reason
14:31:04  <PublicServer> <LoPo> max is already reached
14:31:07  <PublicServer> <Vinnie> btw V for SLH02 pure SRNW you want to use your feeder system from PSG 200?
14:31:26  <PublicServer> <V453000> probably not
14:31:56  <PublicServer> <V453000> I thought about "classic" srnw loop - just with many refits between stations
14:31:58  <PublicServer> <V453000> OR
14:32:10  <PublicServer> <V453000> making multiple loops with refits between loops
14:32:10  <PublicServer> <Bionic> what is the clock for  mark?
14:32:23  <PublicServer> <V453000> just an advanced timer
14:32:38  <PublicServer> <V453000> and it is not for Mark but from Mark :p
14:32:42  <PublicServer> <Vinnie> but it can be made easier
14:33:01  <PublicServer> <V453000> I dont think
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14:34:25  <PublicServer> <Vinnie> it resets itself when a train exits the overflow. So if you make a line evenly long with a single NOT gate you can make the same device
14:34:51  <PublicServer> <V453000> yes but you still need to start the timer at the same time
14:35:14  <PublicServer> <V453000> which might be possible witj ust some extra train starter but at the same time you would need to get the previous timer train out of the circle
14:36:01  <PublicServer> <Vinnie> both ways are possible to work out
14:36:15  <PublicServer> <V453000> possibly
14:36:25  <PublicServer> <V453000> but still in both ways you need the large loop
14:36:29  <PublicServer> <Vinnie> yes
14:36:37  <PublicServer> <Vinnie> loop makes the time
14:36:39  <PublicServer> <V453000> or the loop could be smaller with just adding timetable stations
14:37:00  <PublicServer> <V453000> which would make it a bit more random in time, but not too much of a problem
14:37:16  <PublicServer> <V453000> still, it is very simple, just 2 not gates and a loop. It just takes space
14:37:27  <PublicServer> <V453000> so I dont think it can be made much better without editing the loop
14:37:53  <PublicServer> <Vinnie> no not better but different with the same functun
14:37:57  <PublicServer> <Vinnie> function
14:38:11  <PublicServer> <V453000> ..
14:38:22  <PublicServer> *** Bionic has left the game (leaving)
14:39:45  <PublicServer> <Vinnie> town entry jams
14:39:52  <PublicServer> <V453000> BBH 01 north too
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14:45:26  <aldor> !password
14:45:26  <PublicServer> aldor: peeled
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14:49:15  <PublicServer> <Kangoo> joining queue on slh01 and slh 07.
14:49:36  <PublicServer> <Vinnie> maybe 6th to and from north
14:50:26  <PublicServer> <Kangoo> not many trains on 06 atm.
14:50:28  <PublicServer> <Dilandau> Rubber and Wheat drop only connected to the 1-2-3 lane
14:50:41  <PublicServer> <Dilandau> for the exit
14:51:33  <PublicServer> <Dilandau> the pickup West is connect to 1-2-3-4-5
14:53:09  <PublicServer> <Vinnie> rubber wheat drop connected to all incomming lanes
14:53:13  <PublicServer> <Vinnie> not 1-2-3
14:53:17  <PublicServer> <LoPo> whats with SLH 02/ :P
14:53:23  <PublicServer> <LoPo> / =?
14:53:29  <PublicServer> <LoPo> its not used :P
14:53:38  <PublicServer> <Kangoo> neither is 05
14:53:52  <PublicServer> <LoPo> ah
14:53:58  <PublicServer> <LoPo> ye
14:54:10  <PublicServer> <Dilandau> where is the connection ?
14:54:16  <PublicServer> <Vinnie> so 1/3 of map not used and still we got jams :(
14:54:22  <PublicServer> <LoPo> :p
14:54:36  <PublicServer> <Kangoo> soething like that
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14:59:23  <ToMaShiTo03> !password
14:59:24  <PublicServer> ToMaShiTo03: warded
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14:59:52  <PublicServer> <LoPo> hi
14:59:56  <PublicServer> <Dilandau> hi
15:00:16  <ToMaShiTo03> hi
15:02:33  <PublicServer> <Kangoo> elo
15:02:34  <PublicServer> *** Kangoo has left the game (leaving)
15:09:32  <PublicServer> <Godde> @gap 5
15:09:38  <PublicServer> <Godde> no?
15:09:40  <PublicServer> <Godde> :(
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15:09:47  <PublicServer> <LoPo> ?
15:09:49  <PublicServer> <Godde> @tunnels
15:09:55  <PublicServer> <Godde> @tunnel
15:10:09  <PublicServer> <Godde> will someone help out? :P
15:10:24  <PublicServer> <Godde> exclamation mark. ofcourse
15:10:33  <TWerkhoven> !gap 5 5
15:10:34  <PublicServer> TWerkhoven: You need 2 tunnels/bridges for trainlength 5 and gap 5.
15:10:38  <PublicServer> <Dilandau> ^^
15:10:38  <TWerkhoven> like that?
15:11:11  <TWerkhoven> @gap
15:11:11  <Webster> TWerkhoven: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
15:11:17  <TWerkhoven> ingame, use @@gap
15:11:17  <Webster> TWerkhoven: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
15:11:20  <TWerkhoven> double @@
15:11:24  <PublicServer> ***  made screenshot at 0002589F: http://ps.openttdcoop.org/publicserver/webcam/0002589F.png
15:11:31  <Vinnie_nl> cya later
15:11:37  <PublicServer> <Dilandau> bye
15:11:39  <PublicServer> <LoPo> bb
15:11:40  <PublicServer> <Godde> @@gap 3 10
15:11:40  <Webster> PublicServer: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
15:11:56  <PublicServer> <Godde> @@gap 3 4
15:11:56  <Webster> PublicServer: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
15:12:00  <PublicServer> <Godde> meh
15:12:04  <TWerkhoven> of course it doesnt seem to take parameters very well that way
15:12:07  <PublicServer> <Godde> only needed the first one
15:12:37  <TWerkhoven> !gap 3 10
15:12:38  <PublicServer> TWerkhoven: You need 3 tunnels/bridges for trainlength 3 and gap 10.
15:12:42  <TWerkhoven> you should be in irc anyway
15:12:59  <Godde> but i dont wanna! :(
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15:16:52  <ToMaShiTo03> hey guys.. I have an issue in a personal game.. is it normal for a coal train to profit 56.000 for traveling 1/4 map and only 69.000 for the whole map (with even more cargo) ?? it's a 2048 map distance.
15:17:14  <PublicServer> <LoPo> uhmm
15:17:16  <Godde> time
15:17:28  <Godde> reward diminishes the more time you take to deliver
15:17:54  <Godde> so even though the train travels across the map, it takes less time/square to travel 1/4th of the map
15:18:35  <ToMaShiTo03> plus u loose the early deliver reward ?
15:18:57  <PublicServer> <Godde> didn't know there was such a reward
15:19:01  <PublicServer> <Godde> good to know xd
15:19:35  <LoPo> you mean first time delivery?
15:20:03  <ToMaShiTo03> no.. it says in wiki u have an early delivery time.. it's 7 days for coal
15:20:30  <ToMaShiTo03> apparently.. if u deliver earlier than that u get a bonus
15:20:35  <PublicServer> <Godde> there you have it
15:21:11  <ToMaShiTo03> "for each day after the eary delivery time, you are penalized 0.4%"
15:21:17  <ToMaShiTo03> that must be it .. =S
15:21:31  <PublicServer> <Godde> yup
15:21:56  <LoPo> ye
15:22:11  <PublicServer> <LoPo> but i never care about profit :P
15:22:24  <ToMaShiTo03> I built a 2048 map line for no profit =P
15:23:29  <ToMaShiTo03> networking's more fun ?
15:23:40  <LoPo> ye
15:23:44  <LoPo> much
15:26:24  <PublicServer> ***  made screenshot at 0000D574: http://ps.openttdcoop.org/publicserver/webcam/0000D574.png
15:30:05  <PublicServer> <Godde> may i request a train-limit increase? my ML-trains are not finding enough cargo, wanna add more SL trains
15:30:23  <PublicServer> <LoPo> better add some more food trains :)
15:30:30  <PublicServer> <Godde> that too
15:30:56  <PublicServer> <LoPo> may the train cap be increase? to 1200?
15:31:13  <ToMaShiTo03> all sideline feeder stations have cargo waiting...
15:31:45  <PublicServer> <LoPo> 1000 is oky :)
15:31:53  <PublicServer> <Godde> slh 06 transfer station is hovering at 100-1k with about 10 trains cycling through the refit orders
15:32:03  <PublicServer> <LoPo> 7k is not oky :P
15:33:46  <PublicServer> <LoPo> hmmm :)
15:34:00  <PublicServer> <LoPo> im gona work on my single player game
15:34:04  <PublicServer> <LoPo> see you around!
15:34:07  <PublicServer> <Dilandau> bye
15:34:10  <PublicServer> *** LoPo has left the game (leaving)
15:35:04  <pugi> !password
15:35:04  <PublicServer> pugi: gazing
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15:35:30  <PublicServer> <Vinnie> hello
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15:35:32  <PublicServer> <Dilandau> hi
15:35:34  <PublicServer> <pugi> herro
15:36:05  <PublicServer> <Vinnie> hmm BBH aint looking good
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15:37:57  <PublicServer> <pugi> awww, my station got rebuilt :D
15:38:11  <PublicServer> <Dilandau> yes ^^
15:38:14  <PublicServer> <Godde> which one?
15:38:22  <PublicServer> <pugi> copper & fruit drop
15:38:22  <PublicServer> <Dilandau> c&f drop
15:38:40  <PublicServer> <pugi> at least the entrance is still the same :D
15:38:59  <PublicServer> <pugi> well, i only did the first three lines there
15:39:03  <Maraxus> !password
15:39:03  <PublicServer> Maraxus: carved
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15:40:31  <PublicServer> <pugi> my money maker is making strong money now :O
15:40:41  <PublicServer> <Godde> im off
15:40:41  <PublicServer> <Godde> ciao
15:40:47  <PublicServer> <pugi> oh wow, clock at slh1 :D
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15:45:12  <PublicServer> <Vinnie> the northern line is so busy
15:47:57  <PublicServer> <Dilandau> from south ?
15:48:53  <PublicServer> <Vinnie> maybe make a part even 7L7R
15:49:07  <PublicServer> <Dilandau> good luck with TL5 :p
15:49:25  <PublicServer> <Vinnie> i dont want to do it alone
15:49:32  <PublicServer> <Dilandau> i know ^^
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15:50:51  <pugi> next game will be TL1 maglev
15:50:54  <pugi> much easier
15:51:01  <PublicServer> <Dilandau> :p
15:51:23  <PublicServer> <Vinnie> or TL3 maglev with a logic engine. Instant speed :)
15:51:44  <pugi> tl3 also has cl3 :P
15:51:49  <pugi> i want very small cl
15:52:03  <pugi> we could also du tl2 with 3 engines and 1 wagon :D
15:52:05  <pugi> do*
15:52:13  <PublicServer> <Dilandau> TL2 with chemaera ?
15:52:19  <PublicServer> <Vinnie> CL 2 has 160 on erail iirc
15:53:01  <PublicServer> <Vinnie> or use long trains with kirby engine :)
15:53:11  <PublicServer> <Vinnie> 64 kmph for the win
15:53:17  <PublicServer> <Dilandau> ^^
15:54:23  <pugi> hell yeah, something like cl8 steam engine
15:54:27  <pugi> like the old days
15:54:29  <pugi> wild west
15:54:39  <PublicServer> <Vinnie> CL8?
15:54:42  <pugi> tl8
15:54:43  <pugi> sorry
15:54:56  <pugi> !clcalc 64
15:55:06  <pugi> !clcalc rail 64
15:55:11  <pugi> @clcalc rail 64
15:55:11  <Webster> pugi: Required CL for rail at 64km/h is 1 (1 half tiles) or TL
15:55:13  <PublicServer> <Dilandau> or mammouth train
15:55:13  <pugi> :D
15:55:21  <PublicServer> <Dilandau> TL 50
15:55:23  <PublicServer> <Dilandau> :p
15:55:41  <PublicServer> <Vinnie> and 1 train?
15:55:48  <pugi> that would be problematic for stations
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15:56:41  <PublicServer> <Dilandau> work only if we build some primary :(
15:57:07  <PublicServer> <Vinnie> TL50 means your primary station is already connected to the dropsite
15:57:25  <PublicServer> <Dilandau> 2048*2048
15:57:27  <pugi> :D
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16:00:01  <PublicServer> <Vinnie> oke i am off to the stable
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16:04:15  <Sigma> Godde: @@(gap 3 10)
16:04:15  <Webster> Sigma: For Trainlength of 3: 40 - 44 needs 9, 45 - 49 needs 10, 50 - 54 needs 11.
16:06:05  <Sigma> parentheses to include the arguments from game chat
16:11:29  <PublicServer> ***  made screenshot at 0001D6EB: http://ps.openttdcoop.org/publicserver/webcam/0001D6EB.png
16:15:04  <ToMaShiTo03> have another question =P
16:15:11  <ToMaShiTo03> wich ai would u recommend ?
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16:28:16  <makjes> !password
16:28:16  <PublicServer> makjes: foaled
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16:31:14  <Vinnie_nl> ToMaShiTo03: wich ai would u recommend ? none no AI can play right
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17:04:44  <Dilandau> !password
17:04:44  <PublicServer> Dilandau: feuded
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17:06:19  <PublicServer> <Dilandau> hi
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17:17:05  <HDIEagle> !players
17:17:08  <PublicServer> HDIEagle: Client 2183 is TWerkhoven, a spectator
17:17:08  <PublicServer> HDIEagle: Client 2215 (Orange) is Dilandau, in company 1 (Chameleon Transportation UnLTD.)
17:17:08  <PublicServer> HDIEagle: Client 2133 (Orange) is Godde, in company 1 (Chameleon Transportation UnLTD.)
17:17:08  <PublicServer> HDIEagle: Client 2179 (Orange) is ToMaShiTo03, in company 1 (Chameleon Transportation UnLTD.)
17:17:11  <HDIEagle> hihi
17:17:15  <PublicServer> <Dilandau> hi
17:17:45  <PublicServer> *** Godde has left the game (connection lost)
17:18:03  <Godde> !password
17:18:03  <PublicServer> Godde: wafers
17:18:12  <PublicServer> *** Godde joined the game
17:21:18  <HDIEagle> !password
17:21:18  <PublicServer> HDIEagle: wafers
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17:35:52  <imus> !players
17:35:55  <PublicServer> imus: Client 2183 is TWerkhoven, a spectator
17:35:55  <PublicServer> imus: Client 2215 (Orange) is Dilandau, in company 1 (Chameleon Transportation UnLTD.)
17:35:55  <PublicServer> imus: Client 2220 (Orange) is Godde, in company 1 (Chameleon Transportation UnLTD.)
17:35:55  <PublicServer> imus: Client 2223 (Orange) is HD1Eagle, in company 1 (Chameleon Transportation UnLTD.)
17:35:55  <PublicServer> imus: Client 2179 (Orange) is ToMaShiTo03, in company 1 (Chameleon Transportation UnLTD.)
17:36:07  <imus> !password
17:36:07  <PublicServer> imus: embers
17:36:09  <PublicServer> <HD1Eagle> should have cheat hoppers for doom station :)
17:36:46  <PublicServer> *** imus joined the game
17:37:00  <PublicServer> <HD1Eagle> oh god, might have to make the nw ml 6 by 6
17:37:15  <PublicServer> <Godde> that will take considerable amounts of work
17:37:29  <PublicServer> <HD1Eagle> but we're only at 15k profit :(
17:38:04  <PublicServer> <Dilandau> only the line 1-2-3-4 is correctly balanced
17:38:24  <PublicServer> <HD1Eagle> why do we no longer use SML, again?
17:38:32  <PublicServer> <HD1Eagle> sync problems?
17:38:59  <PublicServer> <Dilandau> pathfinder
17:39:05  <PublicServer> <HD1Eagle> ooooo
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17:39:25  <PublicServer> <Dilandau> the 5th make a big big curve in the SLH03
17:40:31  <PublicServer> <HD1Eagle> we can force traffic in or do a fixi
17:40:53  <PublicServer> <Dilandau> i try but some brige block me :(
17:41:03  <PublicServer> <Godde> brb dinner
17:41:13  <PublicServer> <HD1Eagle> slh 01 re-entry is a bt crowded
17:41:30  <PublicServer> ***  made screenshot at 0001E2EF: http://ps.openttdcoop.org/publicserver/webcam/0001E2EF.png
17:42:12  <PublicServer> <HD1Eagle> what's  the problem with accelerating trains before entry? trains bypassing mech?
17:42:42  <PublicServer> <Dilandau> ask V :p
17:43:45  <PublicServer> <HD1Eagle> would jesus buy stock in ntdoy?
17:44:41  <PublicServer> <imus> nope, jesus would just pick some water from the river, turn it into wine and chill all day long making people forget about their deseases :)
17:44:58  <PublicServer> <Dilandau> :p
17:45:08  <PublicServer> <HD1Eagle> what a hippie
17:45:28  <PublicServer> <HD1Eagle> that's some nasty cl thar
17:45:52  <PublicServer> <Dilandau> damn yes CL :(
17:46:11  <V453000> wha?
17:46:16  <PublicServer> <HD1Eagle> have you thought this through?
17:46:16  <PublicServer> <HD1Eagle> hi v
17:46:21  <V453000> hi
17:46:34  <V453000> !password
17:46:34  <PublicServer> V453000: bureau
17:46:34  <PublicServer> <HD1Eagle> wanted to ask you about negatives to pre-acceleration prios
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17:46:57  <V453000> negatives ... requires too many things to work properly and thus takes too much space
17:47:51  <PublicServer> <HD1Eagle> heehee
17:48:03  <PublicServer> <HD1Eagle> i'm watching dilandau, don' tsee how he's going to get out of this one
17:48:19  <PublicServer> *** V453000 joined the game
17:48:24  <PublicServer> <V453000> and hi :)
17:48:26  <PublicServer> <imus> hi v
17:48:32  <PublicServer> <HD1Eagle> dilandau, i'm noticing that the sw to ne exit is very low volume
17:48:38  <PublicServer> <HD1Eagle> perhaps we can merge 4 bridges to 3?
17:48:46  <PublicServer> <Dilandau> hi
17:49:01  <PublicServer> <Dilandau> where ? :)
17:49:11  <PublicServer> <V453000> hmm
17:49:13  <PublicServer> <V453000> this is hell
17:49:17  <PublicServer> <V453000> network looks like expansion again
17:49:36  <Maraxus> !password
17:49:36  <PublicServer> Maraxus: bureau
17:49:40  <PublicServer> <HD1Eagle> but it looks like someone might have done that before
17:49:54  <PublicServer> *** Maraxus joined the game
17:50:13  <PublicServer> <HD1Eagle> those bridges aren't max length for double crossing tho, looking at moving ml a tile sw
17:50:13  <PublicServer> <Dilandau> i have already removed one without impact
17:50:40  <PublicServer> <HD1Eagle> j
17:51:00  <PublicServer> <HD1Eagle> yeah, if you move both directions of ml south one tile, it might work...
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17:52:29  <PublicServer> <HD1Eagle> i see no conflicts
17:52:51  <PublicServer> <Dilandau> yes
17:52:54  <PublicServer> *** HD1Eagle has left the game (connection lost)
17:53:08  <HDIEagle> !password
17:53:08  <PublicServer> HDIEagle: bureau
17:53:21  <PublicServer> *** HD1Eagle joined the game
17:54:02  <PublicServer> <HD1Eagle> i'll move the southern ml down
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17:58:07  <PublicServer> <HD1Eagle> ooh this is going to be tricky
17:59:31  <PublicServer> <Dilandau> more tain on the 5th ^^
18:00:04  <PublicServer> <HD1Eagle> yeah but you still got that cl
18:00:24  <PublicServer> <Dilandau> yes
18:00:39  <PublicServer> <HD1Eagle> okay, now we can move the n ml sw
18:04:06  <PublicServer> <HD1Eagle> or we could do that
18:04:12  <PublicServer> <Dilandau> ^^
18:04:28  <PublicServer> <HD1Eagle> still slow
18:04:35  <PublicServer> <HD1Eagle> double s curve
18:05:07  <PublicServer> <HD1Eagle> perfect
18:05:26  <PublicServer> <Dilandau> we need to add the prio
18:05:59  <PublicServer> <Dilandau> i go to lunch
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18:06:29  <PublicServer> <Dilandau> thx
18:06:31  <PublicServer> <Dilandau> gl
18:06:35  <PublicServer> <HD1Eagle> done
18:06:52  <PublicServer> *** Godde has left the game (leaving)
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18:07:05  <PublicServer> <HD1Eagle> that wasn't too bad
18:07:11  <PublicServer> <Dilandau> yes ^^
18:07:15  <PublicServer> <Dilandau> afk
18:07:22  <PublicServer> <HD1Eagle> aw man, my stock went up 20 cents :(
18:09:12  <PublicServer> <HD1Eagle> is the NW ml physically capable of handing the traffic from the s and e mls?
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18:25:19  <PublicServer> <HD1Eagle> @@(gap 5)
18:25:19  <Webster> PublicServer: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
18:26:33  <PublicServer> ***  made screenshot at 0002669D: http://ps.openttdcoop.org/publicserver/webcam/0002669D.png
18:29:54  <PublicServer> <HD1Eagle> anyone make a 6->2x5 splitter before?
18:33:48  <PublicServer> <Dilandau> re
18:33:59  <PublicServer> *** Dilandau has joined company #1
18:35:26  <PublicServer> <HD1Eagle> we should re-think the concept of main line and bbh
18:35:41  <PublicServer> <Dilandau> :p
18:35:52  <PublicServer> <HD1Eagle> think: slhs usually have a minimum required capacity
18:36:40  <PublicServer> <HD1Eagle> and that capacity is usually hovering at 0.5-1 lines or 1.5 to 2 lines
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18:37:03  <PublicServer> <HD1Eagle> so instead of making bbhs and slhs with all possible connections, we have bbh's sort trains to their destination slh
18:37:45  <PublicServer> <Dilandau> it's not on the plan i think
18:37:47  <PublicServer> <HD1Eagle> if we plan all slh capacities in advance tightly, we can maximize thoroughput
18:37:51  <PublicServer> <HD1Eagle> no, i mean for a future game
18:37:57  <PublicServer> <Dilandau> :)
18:38:27  <PublicServer> <HD1Eagle> the only disadvantage is that once the network is built, if it was built right then there would be no jams or slow downs
18:38:35  <PublicServer> <HD1Eagle> which means less "fun"
18:41:34  <PublicServer> ***  made screenshot at 00025892: http://ps.openttdcoop.org/publicserver/webcam/00025892.png
18:45:31  <Chris_Booth> evening all
18:45:36  <PublicServer> <Dilandau> hi
18:45:38  <PublicServer> <HD1Eagle> hey cb
18:46:12  <Chris_Booth> hows it going?
18:46:14  <PublicServer> <HD1Eagle> thinking about merging slh 07 and the bbh
18:46:41  <PublicServer> <HD1Eagle> bbslh
18:47:42  <Chris_Booth> doesn't sound like a good idea
18:48:01  <PublicServer> <HD1Eagle> how would you fix such a merge before split
18:48:04  <Chris_Booth> wouldn't dedicated lines be easier and better?
18:48:23  <PublicServer> <HD1Eagle> probably
18:48:36  <PublicServer> *** Chris Booth joined the game
18:48:44  <PublicServer> <Dilandau> hi
18:48:50  <PublicServer> <Chris Booth> hi
18:49:39  <PublicServer> <Chris Booth> HD1Eagle I think direct lines would be much easier for SLH 07
18:50:01  <PublicServer> <HD1Eagle> eliminate slh 07 altogether?
18:50:08  <PublicServer> <Chris Booth> kinda
18:50:27  <PublicServer> <Chris Booth> just split and merge befor and after the BBH
18:51:03  <PublicServer> <HD1Eagle> that's what i meant :P
18:51:59  <PublicServer> <HD1Eagle> but you're basically doubling the size of the mergers and splitters
18:52:37  <PublicServer> <Chris Booth> not realy, you only need LL_RR extra
18:52:40  <PublicServer> <HD1Eagle> since we'll have 1->10
18:52:52  <PublicServer> <Chris Booth> so you will have 7L-R7
18:53:16  <PublicServer> <HD1Eagle> okay, so we want an expansion
18:53:44  <PublicServer> <Chris Booth> I am just looking
18:54:49  <PublicServer> <Chris Booth> I have put some signs around the BBH
18:55:04  <PublicServer> <HD1Eagle> this must be the densest bbh i've seen...
18:55:12  <PublicServer> <Chris Booth> I think we can fit it all into the current tracks with a small amount of work
18:55:46  <PublicServer> <HD1Eagle> then theres an issue of running a 6th line to slh 01
18:56:17  <PublicServer> <HD1Eagle> perhaps if we move slh 01 over the bbh and just leave slh 07 as it is?
18:56:34  <PublicServer> ***  made screenshot at 0002588F: http://ps.openttdcoop.org/publicserver/webcam/0002588F.png
18:56:41  <PublicServer> <HD1Eagle> sounded a lot better in my head..
19:02:11  <PublicServer> *** Chris Booth has left the game (leaving)
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19:11:36  <PublicServer> ***  made screenshot at 0001DADF: http://ps.openttdcoop.org/publicserver/webcam/0001DADF.png
19:13:00  <XeryusTC> !password
19:13:00  <PublicServer> XeryusTC: cornet
19:13:07  <PublicServer> *** XeryusTC joined the game
19:13:22  <PublicServer> <XeryusTC> hmm, big ML :D
19:15:11  <PublicServer> *** Vinnie joined the game
19:15:14  <PublicServer> <Vinnie> hello
19:15:18  <PublicServer> <Dilandau> wb Vinnie
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19:16:31  <PublicServer> <XeryusTC> what's up with !here?
19:16:34  <PublicServer> <Vinnie> that is so wrong :) a SLH start in the middle of a BBH
19:16:44  <HDIEagle> huuh?
19:17:23  <PublicServer> <XeryusTC> hmm, i should get in on some action on this game
19:17:27  *** TWerkhoven[l] has joined #openttdcoop
19:17:29  <PublicServer> <XeryusTC> but i should also make some homework :o
19:18:09  <LXSJason> !password
19:18:09  <PublicServer> LXSJason: cornet
19:18:35  <PublicServer> *** LXSJason joined the game
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19:18:38  <PublicServer> <XeryusTC> erm wtf
19:18:44  <PublicServer> <XeryusTC> doesnt that thing south of slh 7 have a name?
19:18:54  <HDIEagle> "the bbh"
19:18:56  <PublicServer> <Vinnie> the only BBH
19:19:04  <TWerkhoven[l]> spaghettibowl
19:19:11  <Sigma> nobody bothered to put up a sign over it, lol
19:19:22  <PublicServer> <XeryusTC> i have done so now :P
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19:19:36  <HDIEagle> call it BBH Zero
19:19:46  <PublicServer> <XeryusTC> HyperBBH :P
19:19:49  <PublicServer> <Vinnie> aclually it is a BBH 01 SLH01 Combo
19:19:54  <makjes> !password
19:19:54  <PublicServer> makjes: cornet
19:19:55  <HDIEagle> wait someone changed it?
19:20:07  <HDIEagle> that was quick
19:20:08  <PublicServer> *** makjes joined the game
19:20:16  <PublicServer> <XeryusTC> ?
19:20:29  <PublicServer> *** HD1Eagle joined the game
19:20:34  <PublicServer> <HD1Eagle> no, they're stilll separated...
19:20:36  <PublicServer> <XeryusTC> slh7 jams
19:20:50  <PublicServer> <HD1Eagle> we should rename SLH 07 to ParkingLot 01
19:20:52  <PublicServer> <Vinnie> XTC it needs 6 lines
19:21:16  <PublicServer> <Vinnie> or 7 if we dont want to expand again tommorow
19:21:40  <PublicServer> <XeryusTC> 1000 TL5 on 512x512? :o
19:21:41  <PublicServer> <HD1Eagle> slh 01 to the bbh needs to be at least 6
19:21:51  <PublicServer> <HD1Eagle> 15k profit, is that low?
19:22:15  <PublicServer> <XeryusTC> on one train?
19:22:19  <PublicServer> <HD1Eagle> per month
19:22:55  <PublicServer> *** HD1Eagle has left the game (connection lost)
19:23:04  <HDIEagle> !password
19:23:04  <PublicServer> HDIEagle: cornet
19:23:17  <PublicServer> *** HD1Eagle joined the game
19:23:26  <PublicServer> <XeryusTC> waaay too much pbs at slh 7
19:23:56  <PublicServer> <HD1Eagle> thats for the prios
19:24:04  <PublicServer> <LXSJason> omfg, the Santa's MM towns grown big, after i placed a few roads next to it...
19:24:08  <PublicServer> <XeryusTC> i know
19:24:25  <V453000> !password
19:24:25  <PublicServer> V453000: swifts
19:24:30  <PublicServer> <Vinnie> btw 1/3 the map is still not connected
19:24:38  <PublicServer> <XeryusTC> imo it would be better to bridge the SL
19:24:42  <V453000> prospect 2
19:24:50  <Godde> !password
19:24:50  <PublicServer> Godde: swifts
19:24:52  <V453000> prospect 100 more primaries and say it is +/10
19:24:56  <V453000> the same
19:25:07  <PublicServer> *** Godde joined the game
19:25:10  <PublicServer> <Godde> so whats going on? :D
19:25:11  <PublicServer> *** V453000 joined the game
19:25:12  <PublicServer> <V453000> and hi :)
19:25:27  <PublicServer> <XeryusTC> i think i will go do some homework
19:25:29  <PublicServer> <Vinnie> hey
19:25:39  <PublicServer> <XeryusTC> and probably die tomorrow because of all the math homework i need to do
19:25:50  <PublicServer> <V453000> oh
19:25:55  <Sigma> aw maths is fun
19:26:02  <PublicServer> <V453000> wtf, seriously SLH bypass?
19:26:17  <PublicServer> <XeryusTC> sigma: it kind of is, but i started a new school yesterday
19:26:19  <PublicServer> <V453000> that is not effective
19:26:23  <PublicServer> <Vinnie> kll it with fire
19:26:29  <PublicServer> <V453000> the trains going out of the SL will just jam
19:26:31  <PublicServer> <XeryusTC> basically it is the same thing i did before, but now 3 years squeezed into one
19:26:36  <PublicServer> ***  made screenshot at 0001441A: http://ps.openttdcoop.org/publicserver/webcam/0001441A.png
19:27:05  <PublicServer> <Godde> where are you guys working?
19:27:15  <PublicServer> <HD1Eagle> just obersving
19:27:27  <PublicServer> <XeryusTC> same
19:27:58  <PublicServer> <makjes> me too
19:28:47  <Sigma> so 3x less time for openttd ;)
19:29:01  <PublicServer> <XeryusTC> lets make it 10x
19:29:09  <PublicServer> <HD1Eagle> 10*10????\
19:29:11  <PublicServer> <XeryusTC> ottd took all my time back when i should've done that kind of stuff
19:29:12  <Sigma> :(
19:29:26  <PublicServer> <XeryusTC> that is probably also the reason why i dropped out in the first place
19:29:34  <PublicServer> <XeryusTC> next to not caring about it :P
19:29:44  <PublicServer> *** Godde has left the game (leaving)
19:29:48  <PublicServer> <HD1Eagle> oh god now slh 01 is backing up
19:29:54  <PublicServer> <V453000> of course
19:29:57  <PublicServer> <V453000> just because of the bypass
19:30:04  <PublicServer> <V453000> but that doesnt matter, we need to expand that end anyway
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19:30:10  <PublicServer> <HD1Eagle> oh crap they did install a bypass
19:30:17  <PublicServer> <V453000> who did?
19:30:25  <PublicServer> <HD1Eagle> i've no idea
19:30:37  <PublicServer> <HD1Eagle> between when i was last on this server 1-2 hrs ago
19:30:55  <PublicServer> <XeryusTC> is sl1 suppose to be one massive transfer/snrw hybrid?
19:31:50  <PublicServer> <V453000> it is
19:32:01  <PublicServer> <XeryusTC> oh, and some SRO ofcourse :)
19:32:05  <PublicServer> <HD1Eagle> its so we can have tl3 trains run cargo to a sl :P
19:32:19  <PublicServer> <HD1Eagle> err, tl4
19:32:21  <PublicServer> <V453000> not really
19:32:27  <PublicServer> <HD1Eagle> no wait thats tl3
19:32:30  <PublicServer> <V453000> it is so that we could have the SRNW station working well
19:32:54  <PublicServer> <V453000> and transfers are TL3 just because it looks silly to have TL5 -> TL5 transfer
19:33:08  <Maraxus> !password
19:33:08  <PublicServer> Maraxus: swifts
19:33:22  <PublicServer> <V453000> hmm
19:33:26  <PublicServer> <V453000> lets expand
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19:33:58  <PublicServer> <XeryusTC> and the clock is for injection?
19:34:04  <PublicServer> <V453000> yes
19:34:22  <PublicServer> <V453000> the whole station basically works like a SRNW SL
19:34:26  <PublicServer> <HD1Eagle> i thought we had a wait order?
19:34:32  <PublicServer> <HD1Eagle> timetables or something?
19:34:40  <PublicServer> <V453000> how is that related
19:34:47  <PublicServer> <HD1Eagle> could make a smaller clock :P
19:34:50  <PublicServer> <V453000> no
19:34:54  <PublicServer> <V453000> not with the same result
19:35:12  <PublicServer> <XeryusTC> i dont see why the clock needs all those memory cells though
19:35:38  <PublicServer> <HD1Eagle> sure you have a lower resolution
19:35:45  <PublicServer> <V453000> it does ... this is not a "normal" timer which sets a period in which trains can be relased ... it releases trains after no train has overflown for -period-
19:35:57  <PublicServer> <V453000> and to reset the period when a train overflows, you need the memories
19:36:16  <PublicServer> <V453000> and to make it as precise as possible to reset all of the time possible, you need as many memories as possible
19:36:34  <PublicServer> <XeryusTC> oh ok :O
19:41:01  <Mazur> Neat.
19:41:37  <PublicServer> ***  made screenshot at 0001CCFB: http://ps.openttdcoop.org/publicserver/webcam/0001CCFB.png
19:42:19  <PublicServer> <Dilandau> re
19:44:09  <PublicServer> <XeryusTC> wb
19:44:32  <PublicServer> <Dilandau> you kill the SLH07 ?
19:44:41  <PublicServer> <V453000> no hwy
19:44:43  <PublicServer> <V453000> why
19:45:16  <PublicServer> <Dilandau> i see a big WIP betwen BBH and SLH07 :p
19:45:22  <PublicServer> <V453000> yes
19:45:32  <PublicServer> <V453000> how does that relate to killing hubs
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19:51:45  <PublicServer> <HD1Eagle> or we doing 6 by 6?
19:51:47  <PublicServer> <V453000> no
19:51:49  <PublicServer> <V453000> should be ok
19:52:08  <PublicServer> <XeryusTC> V: i will do some construction work at bbh1 tomorrow i think
19:52:10  <PublicServer> <XeryusTC> and record it :P
19:52:16  <PublicServer> <V453000> lol
19:52:30  <PublicServer> <XeryusTC> so dont go fixing everything :P
19:52:37  <PublicServer> <HD1Eagle> so we doing 6 to slh01 or 7?
19:52:54  <PublicServer> <V453000> 7 probably
19:53:51  <PublicServer> <HD1Eagle> think that presignal chain kludge needs a fixin
19:54:06  <PublicServer> *** LXSJason has left the game (leaving)
19:54:06  <PublicServer> <V453000> ?
19:54:39  <PublicServer> <V453000> so what
19:54:49  <PublicServer> <V453000> btw it is nothing like a psb :)
19:54:52  <Godde> !password
19:54:52  <PublicServer> Godde: crotch
19:54:55  <PublicServer> <V453000> anyway, it doesnt obstacle :)
19:54:58  <PublicServer> <V453000> it will be ok
19:55:08  <PublicServer> <HD1Eagle> well we're expanding slh 01, right?
19:55:11  <PublicServer> *** Godde joined the game
19:55:14  <PublicServer> <HD1Eagle> that's like prime real estate :P
19:55:18  <PublicServer> <V453000> ..
19:55:35  <PublicServer> <HD1Eagle> i'm looking at it, k?
19:55:39  <PublicServer> <Vinnie> oke i am back
19:55:44  <PublicServer> <Vinnie> can i help?
19:55:53  <PublicServer> <V453000> im fine so far
19:56:01  <PublicServer> <V453000> probably prepare northbound 7th
19:56:19  <PublicServer> <Vinnie> oke i make the merge after SLH01
19:56:27  <PublicServer> <V453000> why
19:56:33  <PublicServer> <V453000> expanding the station is so easy
19:56:36  <PublicServer> <V453000> in compare with a merger
19:56:37  <PublicServer> ***  made screenshot at 00021CFD: http://ps.openttdcoop.org/publicserver/webcam/00021CFD.png
19:56:41  <PublicServer> <Vinnie> after SLH01 you have 7 ML back to 5
19:56:45  <PublicServer> <V453000> why
19:56:49  <PublicServer> <Vinnie> oke then
19:56:55  <PublicServer> *** Vinnie has joined company #1
19:57:18  <PublicServer> <HD1Eagle> i don't think that presignal chain is even used...
19:57:22  <PublicServer> <V453000> it is
19:57:26  <PublicServer> <HD1Eagle> can't be..
19:57:38  <PublicServer> <V453000> how come?
19:57:49  <PublicServer> <HD1Eagle> i don't see any start sigs on it
19:57:56  <PublicServer> <V453000> well, look better :)
19:58:03  <PublicServer> <V453000> the rubber trains stopping there are the start
19:58:36  <PublicServer> <HD1Eagle> i don't see it
19:58:39  <PublicServer> <V453000> just dont touch it please :)
19:58:47  <PublicServer> <HD1Eagle> not off the branch i'm looking at
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19:59:57  <PublicServer> <HD1Eagle> ah ok
20:00:18  <PublicServer> <HD1Eagle> didn't see that reversed sig
20:01:04  <PublicServer> <V453000> btw
20:01:08  <PublicServer> <V453000> it has nothing to do with psb
20:01:23  <PublicServer> <HD1Eagle> any acronym collisions are purely coincidental
20:01:32  <PublicServer> <HD1Eagle> Presignal A Presignal B
20:01:37  <PublicServer> <V453000> yes but PSB is evil and by design broken :P
20:01:37  <PublicServer> <HD1Eagle> not presignal block or w/e
20:01:49  <PublicServer> <V453000> oh I thought you mean PSB as presignal bypass
20:02:25  <PublicServer> <XeryusTC> psb = presignal bypass indeed
20:02:37  <PublicServer> <XeryusTC> and it is not broken by design
20:02:37  <PublicServer> <XeryusTC> i think :o
20:02:41  <PublicServer> <V453000> it is
20:02:43  <PublicServer> <V453000> it is unfixable
20:02:59  <PublicServer> <V453000> and the idea why to use it is also the reason why it is broken
20:03:01  <PublicServer> <XeryusTC> it should stop allow trains in when the station is full
20:03:10  <PublicServer> <V453000> yes but 1 train too late
20:03:10  <PublicServer> <XeryusTC> but i dont know if it actually does that
20:03:28  <PublicServer> <V453000> it does, but if there is a train in the array when n-1 platforms were free, it will break
20:03:32  <PublicServer> <XeryusTC> i have never seen it with a full station :o
20:03:42  <PublicServer> <V453000> yes that is why it is pointless
20:03:50  <PublicServer> <V453000> because in not-full station you can use just eol
20:05:32  <PublicServer> <XeryusTC> well, psb has the benefit of seeing past trains that are still in the entry
20:05:38  <PublicServer> <XeryusTC> which is the reason why it exists
20:05:40  <PublicServer> <V453000> yes
20:05:44  <PublicServer> <V453000> and which is the reason why it breaks
20:06:00  <PublicServer> <HD1Eagle> okay, i looked it up, and PSB makes sense for a drop station
20:06:06  <PublicServer> <V453000> no it doesnt
20:06:10  <PublicServer> <HD1Eagle> in which you can not saturate the station
20:06:14  <PublicServer> <V453000> for a drop station you can just make eol
20:06:18  <PublicServer> <V453000> without any logic at all
20:06:34  <PublicServer> <HD1Eagle> in certain designs, yes
20:06:46  <PublicServer> <V453000> in any designs PSB would fit
20:06:46  <PublicServer> <HD1Eagle> but if all the stations are in one line, that can get a bit bulky
20:06:50  <PublicServer> <V453000> it just does the same as eol
20:07:14  <PublicServer> <V453000> in other words, its function should never trigger if you want to be sure it works
20:07:30  <PublicServer> <XeryusTC> fuck my internet
20:07:34  <PublicServer> <XeryusTC> going to reset my router
20:08:08  <PublicServer> <HD1Eagle> eol only allows one train in the approach at a time
20:08:20  <PublicServer> <V453000> ..
20:08:22  <PublicServer> <V453000> ofc not
20:08:42  <PublicServer> <V453000> just make the same station as PSB but do not build presignals
20:08:42  <PublicServer> <HD1Eagle> you side step that by splitting into multiple approach
20:08:46  <PublicServer> <V453000> and make 2way block signals
20:09:00  <PublicServer> <V453000> please build a PSB station here somewhere I will show you what I mean
20:09:13  <PublicServer> <XeryusTC> hmm
20:09:19  <PublicServer> <XeryusTC> it's all my dad's fault
20:09:19  <PublicServer> <HD1Eagle> k
20:10:32  <PublicServer> *** V453000 has left the game (connection lost)
20:10:38  <V453000> !password
20:10:38  <PublicServer> V453000: indigo
20:10:52  <PublicServer> *** V453000 joined the game
20:11:41  <PublicServer> ***  made screenshot at 000226F4: http://ps.openttdcoop.org/publicserver/webcam/000226F4.png
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20:12:56  <PublicServer> <HD1Eagle> we hit train limit?
20:13:03  <PublicServer> <V453000> yes
20:13:50  <PublicServer> <HD1Eagle> i don't see how this can work
20:14:14  <PublicServer> <V453000> where
20:14:20  <PublicServer> <HD1Eagle> station psb
20:14:24  <PublicServer> <V453000> ah
20:14:32  <PublicServer> <V453000> yes because you dont build it without presignals
20:14:46  <PublicServer> <V453000> this is what I meant
20:15:15  <PublicServer> <HD1Eagle> that's a PSB?
20:15:23  <PublicServer> <V453000> no that is using just and only eol
20:15:24  <pugi> you mean pbs
20:15:28  <pugi> path based signal
20:15:39  <PublicServer> <HD1Eagle> we're not talking about PBS
20:15:39  <PublicServer> <V453000> @@psb
20:15:39  <Webster> psb: Pre Signal Bypass
20:15:44  <pugi> :/
20:15:49  <pugi> ah :D
20:16:07  <pugi> sorry, i just joined and had no idea :D
20:16:31  <PublicServer> <V453000> HD1Eagle: it works absolutely the same as PSB but with the difference that it lets trains in at all times.
20:16:37  <PublicServer> <V453000> in which case PSB can break
20:17:10  <PublicServer> <HD1Eagle> confused as to which edge case we're referring to
20:17:31  <PublicServer> <HD1Eagle> bribes are only twice a month, right? :P
20:17:40  <PublicServer> <V453000> no clue
20:18:01  <PublicServer> <HD1Eagle> so, PSB breaks when all platforms are full?
20:18:07  <PublicServer> <V453000> yes
20:18:09  <PublicServer> <V453000> not in all cases
20:18:11  <PublicServer> <V453000> only in some
20:18:14  <PublicServer> <V453000> but does
20:18:32  <PublicServer> <HD1Eagle> what kind of failure?
20:18:34  <PublicServer> <Godde> that is why we have the overflow track :D
20:18:44  <PublicServer> <V453000> there is one more train released than needed
20:18:50  <PublicServer> <V453000> or more, but that is an super extreme case
20:19:00  <PublicServer> <V453000> I will show you
20:19:02  <PublicServer> <HD1Eagle> so it isn't permanent breakage
20:19:17  <PublicServer> *** hnrgrgr joined the game
20:19:30  <PublicServer> <HD1Eagle> if you answer that last question "yes", i'm pretty sure i understand it
20:19:44  <V453000> no, not permanent
20:19:46  <V453000> but
20:19:46  <V453000> http://wiki.openttdcoop.org/Presignal_Bypass_Station
20:19:51  <V453000> http://wiki.openttdcoop.org/File:Station_goods_drop_ottdcoop.png
20:19:53  <PublicServer> <HD1Eagle> okay, i understand
20:20:03  <V453000> this screen at the very original PSB page :)
20:20:14  <V453000> the train that was just released into the station will not find a platform
20:20:25  <V453000> unless you -hope- that some platform will get free befor it gets to it
20:20:57  <PublicServer> <HD1Eagle> if you have a full capacity drop that has full speed exit, you can guarantee no station saturation if you have 1 extra platform
20:21:07  <PublicServer> <HD1Eagle> it wouldn't work on a pick, though
20:21:09  <PublicServer> <V453000> yes
20:21:17  <PublicServer> <V453000> but the same you can do with just using eol
20:21:27  <PublicServer> <V453000> if you dont need to stop trains from coming into the station
20:21:27  <PublicServer> <HD1Eagle> ah okay
20:21:43  <PublicServer> <Godde> what is eol?=
20:21:49  <PublicServer> <V453000> @@eol
20:21:49  <Webster> eol: End Of Line
20:21:55  <PublicServer> <V453000> duh
20:22:01  <PublicServer> <V453000> a special feature of 2way signals - that they divert all trafic
20:22:05  <PublicServer> <Godde> ah
20:22:13  <PublicServer> <Godde> that  i know of
20:22:19  <PublicServer> <Godde> been using it quite frequently this game
20:22:31  <PublicServer> <V453000> certainly
20:22:39  <PublicServer> <Dilandau> thx for the link V ^^
20:22:47  <PublicServer> <V453000> which one
20:23:04  <Dilandau> for the Presignal bypass
20:23:11  <PublicServer> <V453000> just please dont use it
20:23:59  <PublicServer> <Godde> isnt it safe if you make an overflow at the end?
20:24:09  <PublicServer> <V453000> why would you make the presignals then
20:24:25  <PublicServer> <V453000> that is the whole point of what I am saying
20:24:37  <PublicServer> <Godde> i guess you've got a point..
20:24:39  <PublicServer> <V453000> the 2way block signals without any pre-signals work the same as the PSB effectively
20:24:59  <PublicServer> <HD1Eagle> its one of the problems ps was designed to fix :)
20:25:01  <PublicServer> <Godde> may i ask what the similar-looking thing at your slh is?
20:25:23  <PublicServer> <V453000> hard to say
20:25:33  <PublicServer> <V453000> take it as a prio with platform check
20:25:51  <PublicServer> <HD1Eagle> i don't see why it needs an overflow..
20:26:15  <PublicServer> <V453000> if you read my ABR09 and seen the savegame there, talking about the condition forking etc. then you might know what it is
20:26:26  <PublicServer> <V453000> HD1Eagle: to release trains only when there are platforms free
20:26:42  <PublicServer> ***  made screenshot at 00023D06: http://ps.openttdcoop.org/publicserver/webcam/00023D06.png
20:26:52  <PublicServer> <HD1Eagle> the overflow does that?
20:26:56  <PublicServer> <Godde> i hate this game atm... it is keeping me from studying :(
20:27:42  <PublicServer> <V453000> well, put it this way HD1Eagle: there is a ring where trains come from the ML. From this ring trains are trying to go to the station. To do that, they use 4 entrances, and each of the entrances is open only when there are platforms free.
20:28:06  <PublicServer> <V453000> The overflow is a general overflow for the ring, therefore is not directly linker to platforms and needs the clock
20:28:23  <PublicServer> <V453000> clearer? :)
20:28:35  <PublicServer> <HD1Eagle> no :(
20:28:37  <PublicServer> <Godde> yeah
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20:29:09  <PublicServer> <Godde> i havent got a clue how you wrapped your head around that station, though
20:29:23  <PublicServer> <Godde> i mean, i sort of understand the mechanics behind it - put making it in such a limited space boggles my mind
20:29:25  <PublicServer> <V453000> it isnt that complicated
20:29:27  <PublicServer> <HD1Eagle> i understand everything except that overflow and why they don't use standard presignals
20:29:45  <PublicServer> <HD1Eagle> which might be a paradox, but hey
20:29:45  <PublicServer> <Godde> its the compact-ness that astounds me
20:29:51  <PublicServer> <Vinnie> Godde divide it in sections an try to understant the purpose of each one
20:29:57  <PublicServer> <V453000> they dont use standard presignals because they cant, they need to go around the stations and if they overflow then they need to refit to another cargo
20:30:23  <PublicServer> <HD1Eagle> but they never  overflow
20:30:26  <PublicServer> <V453000> they do
20:30:33  <PublicServer> <V453000> yes one just did
20:30:35  <PublicServer> <V453000> :D
20:30:39  <PublicServer> <HD1Eagle> why??
20:30:42  <PublicServer> <Godde> i'm off to read abr9, instead of reading for my uk politics test tomorrow...
20:30:52  <PublicServer> <V453000> because they are coming from the other end of station
20:30:58  <PublicServer> <V453000> when they already got inside
20:32:20  <PublicServer> <HD1Eagle> so those trains came from the wheat overflow
20:32:26  <PublicServer> <Vinnie> oke town drop done SLH06?
20:32:26  <PublicServer> <V453000> yes
20:32:33  <PublicServer> <V453000> to both
20:32:40  <PublicServer> <V453000> I just did the split
20:32:58  <ToMaShiTo03> !password
20:32:58  <PublicServer> ToMaShiTo03: balded
20:33:01  <PublicServer> <V453000> and lead 7th through BBH
20:33:22  <PublicServer> *** ToMaShiTo03 joined the game
20:34:39  <PublicServer> <Godde> i think i understand it now :
20:34:53  <PublicServer> <Godde> the clock still has me a little confused, but the station itself
20:34:55  <PublicServer> <Godde> nice
20:35:03  <PublicServer> <V453000> :)
20:35:20  <PublicServer> <Godde> the waypoint locations were a little baffling, but i noticed the connection!
20:35:38  <PublicServer> <V453000> yes, those are ... confusing
20:36:00  <PublicServer> <V453000> hmmmfff
20:36:02  <PublicServer> <Godde> so its more or less the same as my station, but without the loading-unloading to check for cargo
20:36:06  <PublicServer> <V453000> goods trains in the station dont help
20:36:16  <PublicServer> <V453000> sort of, yes
20:36:26  <PublicServer> <V453000> with replacement of the SRNW station telling the trains if there is enough cargo
20:36:28  <PublicServer> <HD1Eagle> omg lol
20:36:40  <PublicServer> <Godde> so really not that advanced
20:36:42  <PublicServer> <Godde> just simple logic
20:36:46  <PublicServer> <Godde> implemented in a clunky way
20:37:16  <PublicServer> <V453000> I didnt say that :)
20:37:24  <PublicServer> <Godde> i did :)
20:37:24  <PublicServer> <V453000> but the overflows are kind of advanced
20:37:46  <PublicServer> <Godde> atleast the clock-part
20:37:50  <PublicServer> <V453000> at least if you put it the way that it is the most current one
20:37:58  <PublicServer> <V453000> no, the logic of train injection inside the station
20:38:04  <PublicServer> <V453000> what was claimed to be psb
20:38:06  <PublicServer> <HD1Eagle> ugh why are there so many goods trains in doom station
20:38:20  <PublicServer> <V453000> work done on ML
20:39:30  <PublicServer> <Godde> let me see if i get this right: mainline trains enter only if there are free stations AND no trains exiting the depots at the corresponding cargo entrance
20:39:43  <PublicServer> <V453000> quite so
20:41:42  <PublicServer> ***  made screenshot at 0001111A: http://ps.openttdcoop.org/publicserver/webcam/0001111A.png
20:42:10  <PublicServer> <Godde> also: trains from the ML will go straight to refit if there is a queue to get into the station
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20:45:08  <PublicServer> <Godde> but why didn't you make separate entrances to the other cargos? rubber seems to get quite a large advantage
20:45:18  <PublicServer> <V453000> why would it
20:45:26  <PublicServer> <V453000> all trains will get to all cargoes eventually
20:45:44  <PublicServer> <HD1Eagle> the surrounding network just has to be up to snuff :P
20:45:44  <PublicServer> <Godde> yes, but if there is a lot of rubber, the other cargos will "never" leave the station
20:46:06  <PublicServer> <V453000> yes, but if the trains would go to other cargoes, there would be too much rubber waigin
20:46:06  <PublicServer> <V453000> waiting
20:46:08  <PublicServer> <V453000> the same
20:46:18  <PublicServer> <V453000> it just means not enough capacity
20:46:20  <PublicServer> <Godde> it might have been more even
20:46:23  <PublicServer> <V453000> if either of the solutions breaks
20:46:29  <PublicServer> <V453000> even ... why do you care about even
20:46:47  <PublicServer> <Godde> it is visually and psychologically pleasing :D
20:46:49  <PublicServer> <V453000> ..
20:46:56  <PublicServer> <Vinnie> Godde 06 yours?
20:47:02  <PublicServer> <Vinnie> it jams the ML
20:47:02  <PublicServer> <V453000> well there could be a reason to say that both drop stations get more even load
20:47:13  <PublicServer> <V453000> but on the other hand it should always have enough capacity :)
20:47:24  <PublicServer> <Godde> shit
20:47:32  <PublicServer> <Vinnie> may i redo the entrance?
20:47:42  <PublicServer> <Godde> in a sec
20:47:46  <PublicServer> <Godde> i might have fixed it
20:48:02  <PublicServer> <Godde> the overflows are a pain
20:48:06  <PublicServer> <Vinnie> the flow is ***** that is why you need overflow depots
20:48:12  <PublicServer> <V453000> :D
20:48:16  <PublicServer> <Godde> THERE ARE overflow depots
20:48:18  <PublicServer> <V453000> there are
20:48:20  <PublicServer> <V453000> but bad
20:48:22  <PublicServer> <Godde> yeah
20:48:33  <PublicServer> <Vinnie> you dont need them if you make a better flow into the transfer
20:48:43  <PublicServer> <Godde> feel free to redo it all
20:48:49  <PublicServer> <Godde> i don't have time until tomorrow afternoon
20:49:07  <PublicServer> <Godde> 18 trains in the overflow
20:49:07  <PublicServer> <Godde> wow
20:49:12  <PublicServer> <Godde> yeah, something was not right
20:49:43  <PublicServer> <Godde> please try not to mess with the ML merger :) i am quite proud of it
20:51:05  <PublicServer> <Godde> the forst station there might have to become a little bigger too
20:51:09  <PublicServer> <Godde> first
20:51:24  <PublicServer> <Godde> it is barely large enough for the waves
20:52:14  <PublicServer> <HD1Eagle> v, i've come up with a solution for removing yeti face at the cost of losing sync from the wheat overflow
20:52:32  <PublicServer> <V453000> ........................
20:52:41  <PublicServer> <HD1Eagle> a very small cost
20:53:13  <PublicServer> <V453000> do I need or want it? :)
20:53:37  <PublicServer> <HD1Eagle> if you want the space where the yeti face is, you'll want it
20:53:56  <PublicServer> <V453000> which I already said is fine :)
20:54:04  <PublicServer> *** Godde has left the game (leaving)
20:54:08  <PublicServer> <HD1Eagle> k
20:56:42  <PublicServer> ***  made screenshot at 00013AE2: http://ps.openttdcoop.org/publicserver/webcam/00013AE2.png
20:57:12  <PublicServer> <V453000> hmf :d
20:57:20  <PublicServer> <HD1Eagle> hrm?
20:57:20  <PublicServer> <V453000> expected 1 less level :)
20:58:27  <PublicServer> <HD1Eagle> you killed yeti face =O
20:58:47  <PublicServer> <HD1Eagle> rofl
21:01:48  <PublicServer> <HD1Eagle> the yeti strikes again!
21:01:50  <PublicServer> <V453000> how did that happen :o
21:01:54  <PublicServer> <XeryusTC> \o/
21:02:08  <PublicServer> <V453000> well that just shows how wrong the bypass is :P
21:02:11  <PublicServer> <Vinnie> who to blame :)
21:02:23  <PublicServer> <HD1Eagle> the one making excuses :P
21:03:04  <PublicServer> <HD1Eagle> oh lawd
21:03:32  <PublicServer> <V453000> coming soon
21:06:05  <Godde> what did i miss? :O
21:06:22  <PublicServer> <HD1Eagle> the yeti attacked a rubber train
21:11:43  <PublicServer> ***  made screenshot at 000166E0: http://ps.openttdcoop.org/publicserver/webcam/000166E0.png
21:22:27  <PublicServer> <Vinnie> who reloacates stations the hard way?
21:22:31  <PublicServer> <Vinnie> try cntrl
21:22:45  <PublicServer> <Dilandau> thx
21:22:52  <PublicServer> <V453000> and who is too lazy to make presignals
21:23:04  <PublicServer> *** hnrgrgr has joined company #1
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21:23:30  <PublicServer> <Vinnie> you missed one V
21:23:38  <PublicServer> <V453000> hm :)
21:23:40  <PublicServer> <Vinnie> on the 7th line :)
21:26:13  <PublicServer> <Dilandau> 6 and 7th for bypass the SLH01 ?
21:26:27  <PublicServer> <V453000> I expected someone to build that :)
21:26:37  <PublicServer> <Vinnie> your name stands there
21:26:43  <PublicServer> ***  made screenshot at 00022D24: http://ps.openttdcoop.org/publicserver/webcam/00022D24.png
21:27:00  <PublicServer> <V453000> oh :d
21:27:05  <PublicServer> <V453000> :D
21:28:31  <PublicServer> *** ToMaShiTo03 has left the game (leaving)
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21:35:31  <PublicServer> <V453000> wee
21:35:37  <PublicServer> <V453000> shitbad merger
21:35:49  <PublicServer> <Vinnie> yeah
21:35:51  <PublicServer> <Vinnie> mine
21:36:01  <PublicServer> <V453000> is it?
21:36:15  <PublicServer> <Vinnie> i build it in the BBH\
21:36:22  <PublicServer> <V453000> I meant the one to the west
21:36:28  <PublicServer> <V453000> jams
21:37:30  <PublicServer> *** TWerkhoven has left the game (leaving)
21:37:31  *** TWerkhoven has quit IRC
21:39:34  <PublicServer> <Vinnie> is this one of the top line counts yet?
21:39:44  <PublicServer> <V453000> ?
21:39:54  <PublicServer> <Vinnie> 7L_7R is high right?
21:39:58  <PublicServer> <V453000> very high
21:41:43  <PublicServer> ***  made screenshot at 00021F1D: http://ps.openttdcoop.org/publicserver/webcam/00021F1D.png
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21:47:13  <PublicServer> *** HD1Eagle has left the game (leaving)
21:47:16  <HDIEagle> bb
21:47:21  <PublicServer> <V453000> cya
21:47:27  <PublicServer> <Vinnie> bye
21:47:37  *** HDIEagle has quit IRC
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21:48:34  <PublicServer> *** Maraxus has left the game (leaving)
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21:49:24  <iklucas> ola
21:49:26  <iklucas> !password
21:49:26  <PublicServer> iklucas: jabber
21:49:31  <PublicServer> <Vinnie> hey
21:49:42  <iklucas> hmm actually off to bed
21:49:49  <iklucas> i'm beeing smart for once:D
21:49:51  <iklucas> cya;)
21:49:54  <PublicServer> <V453000> ...
21:49:56  <PublicServer> <V453000> lol
21:50:04  <iklucas> ^^
21:50:15  <PublicServer> <Vinnie> if you zoom out the entire north line looks like one junction :D
21:50:18  <iklucas> got my first day behind the bar tomorow
21:50:24  <iklucas> at local restaurant
21:50:28  <iklucas> so g2 be well slept
21:50:42  <iklucas> so i won't break all glasses etc
21:50:42  <iklucas> so cya;)
21:50:47  *** iklucas has quit IRC
21:50:47  <PublicServer> <Vinnie> cya
21:56:18  <PublicServer> *** makjes has left the game (leaving)
21:56:20  <PublicServer> <Vinnie> oke lets break down the merger
21:56:26  *** makjes has quit IRC
21:56:44  <PublicServer> ***  made screenshot at 00021B13: http://ps.openttdcoop.org/publicserver/webcam/00021B13.png
21:57:16  <hnrgrgr> which one ?
21:57:24  <PublicServer> <Vinnie> Mine
21:59:47  <PublicServer> <V453000> :(
22:00:02  <PublicServer> <V453000> replaced feeders to Lev4 just for the hell of it but opengfx Lev4 looks so bad
22:00:53  <PublicServer> <Vinnie> we played that in the TL17 game
22:01:01  <PublicServer> <V453000> ?
22:01:03  <PublicServer> <Vinnie> same gfx
22:01:09  <PublicServer> <V453000> I dont mean the rails
22:01:11  <PublicServer> <V453000> the trains
22:01:22  <PublicServer> <V453000> TTD lev 4 looks so good
22:01:30  <PublicServer> <Vinnie> yeah
22:01:43  <PublicServer> <Vinnie> get a bigger screen makes the ugly trains smaller :)
22:01:56  <PublicServer> <V453000> mind if I add original engines?
22:02:04  <PublicServer> <Vinnie> now?
22:02:10  <PublicServer> <V453000> sure, 2 minutes
22:02:12  <PublicServer> <Vinnie> ke
22:02:17  <PublicServer> *** Vinnie has joined spectators
22:02:21  <PublicServer> *** V453000 has left the game (leaving)
22:02:34  <Vinnie_nl> !password
22:02:34  <PublicServer> Vinnie_nl: babied
22:02:49  <PublicServer> *** Dilandau has joined spectators
22:02:49  <PublicServer> *** Game paused (number of players)
22:02:53  <PublicServer> *** Dilandau has joined company #1
22:02:54  <PublicServer> *** Game unpaused (number of players)
22:03:07  <PublicServer> <Dilandau> hngrgr you build ?
22:03:15  <PublicServer> <Vinnie> reset in 2 minutes
22:03:17  <PublicServer> <hnrgrgr> yes
22:03:19  <PublicServer> <hnrgrgr> ok.
22:03:29  <PublicServer> *** hnrgrgr has joined spectators
22:03:29  <PublicServer> *** Game paused (number of players)
22:03:37  <PublicServer> *** Dilandau has joined spectators
22:03:57  <PublicServer> *** Game still paused (manual, number of players)
22:03:59  <V453000> !rcon server_pw
22:03:59  <PublicServer> V453000: players
22:03:59  <PublicServer> V453000: server_info
22:04:00  <PublicServer> V453000: clients
22:04:00  <PublicServer> V453000: echo doneclientcount
22:04:02  <PublicServer> V453000: #:1(Orange) Company Name: 'Chameleon Transportation UnLTD.'  Year Founded: 1950  Money: 8701128179  Loan: 0  Value: 8717384943  (T:1000, R:2, P:0, S:1) unprotected
22:04:02  <PublicServer> V453000: Current/maximum clients:     0/255
22:04:04  <PublicServer> V453000: Current/maximum companies:   1/ 1
22:04:04  <PublicServer> V453000: Current/maximum spectators:  2/10
22:04:06  <PublicServer> V453000: Client #1  name: 'PublicServer'  company: 255  IP: server
22:04:06  <PublicServer> V453000: Client #2328  name: 'Dilandau'  company: 255  IP: 86.212.253.103
22:04:08  <PublicServer> V453000: you have 3 more messages
22:04:11  <V453000> more
22:04:12  <V453000> !more
22:04:13  <PublicServer> V453000: Client #2329  name: 'hnrgrgr'  company: 255  IP: 88.167.164.29
22:04:13  <PublicServer> V453000: doneclientcount
22:04:13  <PublicServer> V453000: Current value for 'server_password' is: 'jabber'
22:04:17  <V453000> jabber again guys
22:04:37  <PublicServer> *** Game still paused (manual, number of players)
22:04:38  <PublicServer> *** Dilandau joined the game
22:04:40  <PublicServer> *** V453000 joined the game
22:04:45  <V453000> !auto
22:04:45  <PublicServer> *** V453000 has enabled autopause mode.
22:04:47  <PublicServer> *** Game unpaused (manual)
22:05:01  <PublicServer> *** hnrgrgr joined the game
22:05:15  <PublicServer> *** Vinnie joined the game
22:05:46  <PublicServer> <Dilandau> reset for ?
22:05:54  <PublicServer> <V453000> just adding original engines
22:06:08  <PublicServer> <V453000> if you use opengfx, you wont see a difference
22:06:16  <PublicServer> <V453000> just cosmetic changes
22:06:38  <PublicServer> <Dilandau> ok, i use opengfx ^^
22:07:03  *** Godde2 has joined #openttdcoop
22:07:07  <Godde2> who stole my name? :<
22:07:14  <Godde2> oh god
22:07:16  <Godde2> 2 irc clients ftw
22:07:23  *** Godde2 has quit IRC
22:07:28  <Godde> there we go
22:07:29  <Godde> jesus
22:07:33  <Godde> !password
22:07:33  <PublicServer> Godde: babied
22:08:00  <Godde> !password
22:08:00  <PublicServer> Godde: babied
22:08:11  <Godde> !password
22:08:11  <PublicServer> Godde: babied
22:08:36  <Godde> !password
22:08:36  <PublicServer> Godde: humbug
22:08:47  <PublicServer> *** Godde joined the game
22:08:51  *** `real has quit IRC
22:11:47  <PublicServer> ***  made screenshot at 0002170C: http://ps.openttdcoop.org/publicserver/webcam/0002170C.png
22:16:52  <PublicServer> <Godde> i like the 7R_7L
22:17:31  *** KenjiE20 has quit IRC
22:17:44  <PublicServer> <Godde> who made maglev? :P
22:17:46  <PublicServer> <Godde> cheating!
22:17:50  <PublicServer> <V453000> how come?
22:18:02  <PublicServer> <Godde> nah, not really
22:18:13  <PublicServer> <Godde> i just didn't think of it, cause everything else was monorail
22:18:30  <PublicServer> <V453000> I just wanted to have my transfer drop more stressed
22:18:36  <PublicServer> <V453000> which it seems like I succeeded perfectly :D
22:18:44  <PublicServer> <Godde> xD
22:23:25  <PublicServer> <Vinnie> so hard now
22:23:37  <PublicServer> *** Godde has left the game (leaving)
22:24:08  <Godde> i like the look of the network now :D
22:24:44  <Godde> Will you guys allow more trains in the future? i feel the urge to expand my sl :)
22:25:10  <PublicServer> <V453000> probably not for SLs
22:25:10  <Godde> oh well, i better be off - cya
22:25:14  <PublicServer> <V453000> goods mainly
22:25:33  *** Godde has quit IRC
22:26:48  <PublicServer> ***  made screenshot at 000184C2: http://ps.openttdcoop.org/publicserver/webcam/000184C2.png
22:34:25  <PublicServer> <V453000> not in every game you see "LLL" choice :D
22:34:41  *** ODM has quit IRC
22:34:46  <PublicServer> <Vinnie> where is that?
22:35:04  <PublicServer> <V453000> here
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22:37:51  <PublicServer> <Vinnie> i can see again :)
22:41:48  <PublicServer> ***  made screenshot at 0002231C: http://ps.openttdcoop.org/publicserver/webcam/0002231C.png
22:45:27  <PublicServer> <V453000> I will have to go
22:45:29  <PublicServer> <V453000> so good night
22:45:31  <PublicServer> <Vinnie> cya
22:45:37  <PublicServer> *** V453000 has left the game (leaving)
22:47:33  *** pugi has quit IRC
22:48:27  <PublicServer> <Vinnie> ok i got to go to
22:48:29  <PublicServer> <Vinnie> cya
22:48:35  <PublicServer> <hnrgrgr> bye
22:48:48  <PublicServer> *** Vinnie has left the game (leaving)
22:48:52  <PublicServer> *** Dilandau has joined spectators
22:48:52  <PublicServer> *** Game paused (number of players)
22:48:54  <PublicServer> *** Dilandau has joined company #1
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22:49:19  <PublicServer> <Dilandau> gn, work in progress hngrgr ?
22:49:29  <PublicServer> <hnrgrgr> allmaost over.
22:49:55  <PublicServer> <hnrgrgr> should be ok. If you want to eve now.
22:50:05  <PublicServer> <hnrgrgr> eve = leave
22:50:13  <PublicServer> <Dilandau> thx ^^
22:50:20  <PublicServer> <Dilandau> good night ^^
22:50:26  <PublicServer> <hnrgrgr> :) good nighth
22:50:33  <PublicServer> *** Dilandau has left the game (leaving)
22:50:33  <PublicServer> *** Game paused (number of players)
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22:55:56  <PublicServer> *** Game still paused (number of players)
22:55:56  <PublicServer> *** Game unpaused (number of players)
22:55:57  <PublicServer> *** Theos joined the game
22:56:00  <PublicServer> <hnrgrgr> hi
22:56:03  <PublicServer> <Theos> oh hello
22:56:48  <PublicServer> ***  made screenshot at 0001FF10: http://ps.openttdcoop.org/publicserver/webcam/0001FF10.png
23:11:48  <PublicServer> ***  made screenshot at 00021517: http://ps.openttdcoop.org/publicserver/webcam/00021517.png
23:24:44  <PublicServer> *** hnrgrgr has left the game (connection lost)
23:24:44  <PublicServer> *** Game paused (number of players)
23:25:08  <PublicServer> *** Game still paused (number of players)
23:25:08  <PublicServer> *** Game unpaused (number of players)
23:25:09  <PublicServer> *** hnrgrgr joined the game
23:26:48  <PublicServer> ***  made screenshot at 00020D08: http://ps.openttdcoop.org/publicserver/webcam/00020D08.png
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23:41:49  <PublicServer> ***  made screenshot at 00023EE8: http://ps.openttdcoop.org/publicserver/webcam/00023EE8.png
23:46:23  <PublicServer> *** Theos has left the game (leaving)
23:46:23  <PublicServer> *** Game paused (number of players)
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23:56:49  <PublicServer> ***  made screenshot at 00023AF0: http://ps.openttdcoop.org/publicserver/webcam/00023AF0.png
23:57:00  <PublicServer> *** hnrgrgr has left the game (leaving)
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