Config
Log for #openttdcoop on 17th September 2011:
Times are UTC Toggle Colours
00:19:13  *** sturmi has left #openttdcoop
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05:35:49  <HDIEagle> !players
05:35:52  <PublicServer> HDIEagle: There are currently no clients connected to the server
05:35:58  <HDIEagle> !password
05:35:58  <PublicServer> HDIEagle: softly
05:36:32  <PublicServer> *** Game still paused (number of players)
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05:38:02  <ryton> !password
05:38:02  <PublicServer> ryton: softly
05:38:16  <PublicServer> *** Game still paused (number of players)
05:38:19  <PublicServer> *** Ryton joined the game
05:38:23  <PublicServer> <HD1Eagle> sup
05:38:31  <PublicServer> <Ryton> hi
05:38:42  <PublicServer> <Ryton> just want to show trains to my 4y old son ;-)
05:38:49  <PublicServer> <Ryton> but i'll do it offline :-)
05:38:52  <PublicServer> <Ryton> cya :-)
05:38:55  <PublicServer> <HD1Eagle> cya
05:38:57  <PublicServer> *** Ryton has left the game (leaving)
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07:46:38  <imus> !players
07:46:41  <PublicServer> imus: There are currently no clients connected to the server
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09:00:41  <Ammler> !dl
09:00:41  <PublicServer> Ammler: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
09:00:41  <PublicServer> Ammler: http://www.openttd.org/en/download-trunk/r22815
09:01:05  <Ammler> hmm, still...
09:07:58  <Ammler> !password
09:07:58  <PublicServer> Ammler: barber
09:08:14  <PublicServer> *** Game still paused (number of players)
09:08:17  <PublicServer> *** Amm1er joined the game
09:08:27  <Ammler> !unpause
09:08:27  <PublicServer> *** Ammler has unpaused the server. (Use !auto to set it back.)
09:08:28  <PublicServer> *** Game unpaused (number of players)
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09:11:48  <PublicServer> *** Amm1er has left the game (leaving)
09:11:48  <PublicServer> *** Game paused (number of players)
09:12:00  <Ammler> !auto
09:12:01  <PublicServer> *** Ammler has enabled autopause mode.
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10:36:11  <Godde> !players
10:36:13  <PublicServer> Godde: There are currently no clients connected to the server
10:38:42  <Chris_Booth> hi Godde
10:39:32  <Webster> Latest update from openttd: OpenTTD 1.1.3 <http://www.openttd.org/en/news/155> || OpenTTD 1.1.3-RC1 <http://www.openttd.org/en/news/154> || OpenTTD 1.1.2 <http://www.openttd.org/en/news/153> || OpenTTD 1.1.2-RC2 <http://www.openttd.org/en/news/152> || OpenTTD 1.1.2-RC1 <http://www.openttd.org/en/news/151>
10:44:33  *** pugi has joined #openttdcoop
10:51:51  <Godde> Hey
10:51:55  <Godde> didn't see you there
10:52:45  <Godde> I'm bored out of my mind
10:52:54  <Godde> just waiting around for the bf3 beta...
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11:00:50  <LXSJason> im waiting for D3...
11:01:01  <LXSJason> !password
11:01:01  <PublicServer> LXSJason: jerked
11:01:06  <Leshrac> is the webserver down?
11:01:08  <PublicServer> *** Game still paused (number of players)
11:01:13  <Godde> bf3 and guild wars2....
11:01:14  <Godde> drool
11:01:21  <PublicServer> *** Game still paused (number of players)
11:01:22  <PublicServer> *** LXSJason joined the game
11:01:30  <LXSJason> gw2 looks good, saw it on gamescom
11:01:49  <PublicServer> *** Game still paused (number of players)
11:01:49  <PublicServer> *** Game unpaused (number of players)
11:01:50  <PublicServer> *** Godde joined the game
11:11:42  <PublicServer> <LXSJason> dang it
11:11:46  *** mfb- has joined #openttdcoop
11:11:46  *** ChanServ sets mode: +o mfb-
11:11:53  <PublicServer> *** mfb joined the game
11:11:56  <mfb-> hi
11:12:02  <PublicServer> <LXSJason> ML's at slh03 run so tight that its hard to create space
11:12:06  <PublicServer> <LXSJason> so that the bridges can be shorter
11:12:24  <PublicServer> <mfb> they are fine like that
11:12:48  <PublicServer> ***  made screenshot at 00028A9B: http://ps.openttdcoop.org/publicserver/webcam/00028A9B.png
11:12:50  <PublicServer> <mfb> the slowest part is the join to the MLs, not the bridges
11:12:54  <PublicServer> <LXSJason> no their not.. 1 is blocking  atm
11:13:24  <PublicServer> <mfb> fixed
11:13:45  <PublicServer> <mfb> was just a waiting bay problem
11:15:03  <PublicServer> <mfb> you can move ML5 by one tile
11:15:08  <PublicServer> *** mfb has joined spectators
11:15:16  <PublicServer> <mfb> but it does not improve the merger
11:17:11  <PublicServer> *** Godde has left the game (leaving)
11:17:11  <PublicServer> *** Game paused (number of players)
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11:27:48  <PublicServer> ***  made screenshot at 0002949A: http://ps.openttdcoop.org/publicserver/webcam/0002949A.png
11:29:18  <PublicServer> *** mfb has joined company #1
11:35:41  <PublicServer> *** Game still paused (number of players)
11:35:41  <PublicServer> *** Game unpaused (number of players)
11:35:43  <PublicServer> *** hnrgrgr joined the game
11:39:27  *** Dilandau has joined #openttdcoop
11:39:34  <Dilandau> hello
11:39:41  <Dilandau> !password
11:39:41  <PublicServer> Dilandau: repays
11:39:42  <PublicServer> <mfb> hi
11:40:02  <PublicServer> *** Dilandau joined the game
11:40:09  <PublicServer> <Dilandau> hi ^^
11:40:37  <PublicServer> <mfb> ok, 6 platforms per line is not enough for the drop :(
11:40:50  <PublicServer> <Dilandau> where ?
11:40:52  <PublicServer> <mfb> west
11:41:34  <PublicServer> <mfb> wtf
11:41:40  <PublicServer> <mfb> who modified that bypass
11:41:43  <PublicServer> <Dilandau> ?
11:42:48  <PublicServer> ***  made screenshot at 00034D91: http://ps.openttdcoop.org/publicserver/webcam/00034D91.png
11:51:44  <PublicServer> <mfb> :(
11:51:54  <PublicServer> <mfb> but at least I found the jam problem
11:52:00  <PublicServer> <mfb> wrong signals, as usual
11:52:17  <PublicServer> <hnrgrgr> what was the mistake ?
11:52:24  <PublicServer> <mfb> waiting bays were wrong
11:52:39  <PublicServer> <mfb> so the presignals failed
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11:57:49  <PublicServer> ***  made screenshot at 00036DA6: http://ps.openttdcoop.org/publicserver/webcam/00036DA6.png
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12:02:29  <PublicServer> <Dilandau> the 5th lane from East is not used by good&food train
12:03:03  <PublicServer> <mfb> they only use two lines
12:03:12  <PublicServer> <mfb> 2.+3. from east
12:03:21  <PublicServer> <Dilandau> yes
12:03:32  <PublicServer> <mfb> should not harm
12:04:00  <PublicServer> <mfb> both lines have a full prio in the BBH
12:04:11  <PublicServer> <mfb> in the north
12:04:11  <PublicServer> <Dilandau> yes
12:04:42  <PublicServer> <Dilandau> if we balance the traffic from east with the 5lane we can get more traffic from west
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12:12:49  <PublicServer> ***  made screenshot at 0001E6D9: http://ps.openttdcoop.org/publicserver/webcam/0001E6D9.png
12:15:18  <PublicServer> *** hnrgrgr has left the game (connection lost)
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12:25:05  <Maraxus> !players
12:25:08  <PublicServer> Maraxus: Client 3313 (Orange) is Dilandau, in company 1 (Chameleon Transportation UnLTD.)
12:25:08  <PublicServer> Maraxus: Client 3304 (Orange) is mfb, in company 1 (Chameleon Transportation UnLTD.)
12:25:46  <Maraxus> !password
12:25:46  <PublicServer> Maraxus: groove
12:26:03  <PublicServer> *** Maraxus joined the game
12:26:19  <PublicServer> <Maraxus> Hi
12:26:21  <PublicServer> <mfb> hi
12:26:23  <PublicServer> <Dilandau> hi
12:27:49  <PublicServer> ***  made screenshot at 0001EADD: http://ps.openttdcoop.org/publicserver/webcam/0001EADD.png
12:28:26  <PublicServer> <Maraxus> anything on the to-do list?
12:28:38  <PublicServer> <mfb> western drop may need some love
12:28:43  <PublicServer> <mfb> and the merge in front of it
12:28:56  <PublicServer> <mfb> but I think the best way would be an expansion of the drop
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12:35:43  <Godde> !password
12:35:43  <PublicServer> Godde: groove
12:35:54  <PublicServer> *** Godde joined the game
12:36:03  <PublicServer> <Godde> i am still bored mindless
12:36:20  <PublicServer> <Dilandau> hi
12:36:28  <PublicServer> <mfb> hi
12:36:30  <PublicServer> <Maraxus> expanding the station would require some terraforming and might run into some CL problems?
12:36:44  <PublicServer> <mfb> or moving a lot of stuff
12:37:42  <PublicServer> <mfb> but I have an idea to use the existing platforms better
12:38:02  <PublicServer> <Godde> what are ye discussing?
12:38:09  <PublicServer> <mfb> drop@west
12:38:21  <PublicServer> <Godde> ah, yes
12:38:47  <PublicServer> <Godde> personal opinion: It needs 2 more lines in
12:40:05  <PublicServer> <mfb> hmm, one tile left
12:40:23  <PublicServer> <mfb> ah nice, the industry died just in time
12:40:51  <PublicServer> <Dilandau> bye
12:41:19  <PublicServer> <mfb> bye
12:41:29  <PublicServer> *** Dilandau has left the game (leaving)
12:42:50  <PublicServer> ***  made screenshot at 000347C7: http://ps.openttdcoop.org/publicserver/webcam/000347C7.png
12:42:59  <PublicServer> *** Godde has left the game (connection lost)
12:42:59  <PublicServer> *** Game paused (number of players)
12:43:07  <PublicServer> *** Maraxus has joined company #1
12:43:07  <PublicServer> *** Game unpaused (number of players)
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12:51:13  <PublicServer> <mfb> how great
12:51:21  <PublicServer> <mfb> increased the entry capacity
12:51:24  <PublicServer> <mfb> now the exit is jamming
12:52:28  <V453000> common shit :P
12:52:46  <PublicServer> <Maraxus> with the refit center and a merger v. close by that's a bit hard to avoid?
12:52:52  <PublicServer> <mfb> but it means that it works :D
12:55:05  <PublicServer> <mfb> looks nice now
12:56:30  <PublicServer> <Maraxus> it does
12:57:50  <PublicServer> ***  made screenshot at 00020EFB: http://ps.openttdcoop.org/publicserver/webcam/00020EFB.png
12:59:52  <mfb-> !rcon set max_trains 1200
13:01:45  <PublicServer> <Maraxus> lots of cargo waiting at slh03transfer and 06transfer... - solvable with current network capacity?
13:01:59  <PublicServer> <mfb> +SLH capacity
13:02:05  <PublicServer> <mfb> ?
13:03:21  *** jo2k has quit IRC
13:03:40  <PublicServer> <Maraxus> nod  - slhs would have to be able to handle more traffic
13:06:09  <PublicServer> <Maraxus> working on anything?
13:06:15  *** aldor has joined #openttdcoop
13:06:23  <aldor> !password
13:06:23  <PublicServer> aldor: ticked
13:06:27  <PublicServer> <mfb> nothing important
13:06:54  <aldor> hi
13:06:58  <PublicServer> *** aldor joined the game
13:07:06  <PublicServer> *** Maraxus has joined spectators
13:07:08  <mfb-> hi
13:07:36  <PublicServer> <aldor> looks like game is finished?
13:07:51  <PublicServer> <mfb> we can continue to improve some things
13:12:50  <PublicServer> ***  made screenshot at 0002FE80: http://ps.openttdcoop.org/publicserver/webcam/0002FE80.png
13:19:02  <PublicServer> <aldor> cool)
13:19:08  <PublicServer> <mfb> hmmhmm
13:19:18  <PublicServer> <mfb> how did mazurs SRNW in psg200 work
13:19:25  <PublicServer> <mfb> full trains left the ring anywhere
13:19:39  <PublicServer> <mfb> so the conditional order worked after each station
13:20:01  <PublicServer> <aldor> i don't know)
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13:27:51  <PublicServer> ***  made screenshot at 000392A6: http://ps.openttdcoop.org/publicserver/webcam/000392A6.png
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13:37:07  <iklucas> !password
13:37:07  <PublicServer> iklucas: normed
13:37:28  <PublicServer> *** iklucas joined the game
13:37:33  <PublicServer> <iklucas> yow
13:37:59  <PublicServer> <mfb> hi
13:38:06  <PublicServer> <iklucas> howdie=
13:38:26  <PublicServer> <iklucas> ?
13:38:32  <PublicServer> <iklucas> howdiehow:D?
13:38:35  <mfb-> ? :p
13:38:46  <PublicServer> <iklucas> how are ya?:D
13:39:04  <PublicServer> <iklucas> hmm
13:39:14  <mfb-> fine
13:39:16  <PublicServer> <iklucas> the station Goods & food pickup west is a bit..
13:39:30  <PublicServer> <mfb> large?
13:40:14  <PublicServer> <iklucas> nah trains only take first platforms
13:40:18  <PublicServer> <iklucas> and dont really refit
13:40:24  <PublicServer> <mfb> low traffic
13:40:27  <PublicServer> <iklucas> making 700 goods be there
13:40:33  <PublicServer> <iklucas> and 6000 food
13:40:47  <PublicServer> <mfb> all trains are gtting a full load
13:40:53  <PublicServer> <iklucas> -.-
13:40:59  <PublicServer> <iklucas> why wud they?
13:41:21  <PublicServer> <mfb> too much production
13:41:35  <PublicServer> <iklucas> cant we add some?
13:41:55  <PublicServer> <mfb> hmm
13:42:02  <PublicServer> <mfb> that ML part is already quite busy
13:42:51  <PublicServer> ***  made screenshot at 000264F0: http://ps.openttdcoop.org/publicserver/webcam/000264F0.png
13:43:13  <PublicServer> <iklucas> agreed
13:43:19  <PublicServer> <iklucas> well anyways, i'm going to tennis
13:43:24  <PublicServer> <iklucas> cya
13:43:28  <PublicServer> *** iklucas has left the game (leaving)
13:43:30  <PublicServer> <mfb> cu
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13:50:35  <PublicServer> *** Maraxus has left the game (leaving)
13:50:39  <PublicServer> *** mfb has joined spectators
13:50:39  <PublicServer> *** Game paused (number of players)
13:57:51  <PublicServer> ***  made screenshot at 000260FF: http://ps.openttdcoop.org/publicserver/webcam/000260FF.png
14:03:59  <PublicServer> *** aldor has left the game (leaving)
14:05:43  <PublicServer> *** mfb has left the game (connection lost)
14:10:11  <Dilandau> !password
14:10:11  <PublicServer> Dilandau: retard
14:10:29  <PublicServer> *** Game still paused (number of players)
14:10:31  <PublicServer> *** Dilandau joined the game
14:10:38  *** Patrickov has joined #openttdcoop
14:12:12  <Patrickov> !password
14:12:12  <PublicServer> Patrickov: retard
14:12:33  <PublicServer> *** Game still paused (number of players)
14:12:33  <PublicServer> *** Patrickov joined the game
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14:57:41  <PublicServer> *** Dilandau has left the game (leaving)
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15:25:29  <wouterr> !dl win64
15:25:30  <PublicServer> wouterr: http://binaries.openttd.org/nightlies/trunk/r22815/openttd-trunk-r22815-windows-win64.zip
15:30:30  <wouterr> !password
15:30:30  <PublicServer> wouterr: retard
15:30:44  <PublicServer> *** Game still paused (number of players)
15:30:44  <PublicServer> *** Wouterr joined the game
15:31:52  <PublicServer> *** Wouterr has left the game (leaving)
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15:55:34  <Chris_Booth> hhhm what to have for dinner
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16:43:31  <aldor> !password
16:43:31  <PublicServer> aldor: retard
16:44:00  <Chris_Booth> PublicServer: who rude
16:44:02  <PublicServer> *** Game still paused (number of players)
16:44:04  <PublicServer> *** aldor joined the game
16:44:07  <Chris_Booth> PublicServer: how rude
16:44:14  <aldor> yea)
16:44:49  <PublicServer> *** aldor has joined company #1
16:45:07  <aldor> maybe next game?
16:45:18  <Chris_Booth> erm not sure
16:45:18  <aldor> looks like this is over
16:45:26  <aldor> nobody plays
16:45:37  <PublicServer> *** Game still paused (number of players)
16:45:37  <PublicServer> *** Game unpaused (number of players)
16:45:41  <PublicServer> *** Chris Booth joined the game
16:48:55  <PublicServer> <Chris Booth> could be finalised I think
16:48:57  <PublicServer> *** Chris Booth has left the game (leaving)
16:48:57  <PublicServer> *** Game paused (number of players)
16:49:13  <aldor> and when time for next game will come?
16:54:05  *** iklucas has joined #openttdcoop
16:54:19  <iklucas> !password
16:54:19  <PublicServer> iklucas: widens
16:54:25  <PublicServer> *** Game still paused (number of players)
16:54:25  <PublicServer> *** Game unpaused (number of players)
16:54:27  <PublicServer> *** iklucas joined the game
16:54:31  <PublicServer> <iklucas> yow
16:54:33  <PublicServer> <aldor> hi)
16:56:18  <Dilandau> !password
16:56:18  <PublicServer> Dilandau: widens
16:56:20  <Chris_Booth> hi iklucas
16:56:31  <PublicServer> <iklucas> yo
16:56:35  <PublicServer> <iklucas> how u doing?:D
16:56:44  <Chris_Booth> good thanks
16:56:57  <Chris_Booth> just playing on stable
16:57:03  <PublicServer> <iklucas> nice
16:57:07  <PublicServer> <iklucas> will join u:D
16:57:15  <Chris_Booth> aldor: could be a day or a week until the next game
16:57:17  <PublicServer> *** Dilandau joined the game
16:57:21  <PublicServer> <Dilandau> hi
16:57:26  <aldor> ok
16:57:28  <aldor> hi
16:57:35  <PublicServer> <aldor> thx
16:57:56  <PublicServer> ***  made screenshot at 00029151: http://ps.openttdcoop.org/publicserver/webcam/00029151.png
16:57:57  <Chris_Booth> its hard to tell
16:58:09  <PublicServer> <iklucas> chris,
16:58:15  <PublicServer> <iklucas> wich version i need?
16:58:20  <Chris_Booth> as we it realy depends on if people what to expand again or just fix the small faults
16:58:24  <Chris_Booth> 1.1.3
16:58:51  <iklucas> ah ok
16:59:10  <aldor> another server?
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17:00:05  <iklucas> cb
17:00:07  <iklucas> come to stable
17:00:14  <iklucas> u got a bad sync
17:07:13  <V453000> @calc 37*8
17:07:13  <Webster> V453000: 296
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17:12:56  <PublicServer> ***  made screenshot at 0000BEAC: http://ps.openttdcoop.org/publicserver/webcam/0000BEAC.png
17:20:37  <XeryusTC> V453000: game done yet?
17:20:59  <V453000> dont know, why
17:21:34  <XeryusTC> just curious
17:21:44  <XeryusTC> game has been going on for quite a few days
17:22:16  <V453000> 1 week?
17:22:25  <XeryusTC> could be
17:22:25  <V453000> since sunday I thnk
17:22:28  <XeryusTC> feels longer ±o
17:22:31  <XeryusTC> :o
17:22:40  <V453000> Sun, 11 Sep 2011
17:24:46  <XeryusTC> really?
17:25:03  <XeryusTC> maybe it is just because i joined after the voting and main building was done :o
17:27:17  <V453000> on sunday building started, that is when the clients record was beaten
17:27:48  <planetmaker> :-)
17:28:00  <planetmaker> Starting to build is always a good time to break such record, I guess
17:28:28  <V453000> especially when you let people group up and build their own little sandbox
17:28:55  <XeryusTC> yeah, that is the nice thing of this plan
17:29:14  <XeryusTC> loads of different plans in one game, but not with the seperation that #200 had ;)
17:29:18  <V453000> like a pax game, but pax requires some actualy creativity or even knowledge, but the srnw which basically says what to do, anyone can do that, and if not, then they can when taemed up with someone
17:29:37  <V453000> well, if you look more closely, majority of the sidelines are basically equal
17:30:05  <planetmaker> plans which allow sub-sections build independently work very well, indeed
17:30:21  <XeryusTC> i havent looked at it that well, but the possibility for loads of different types of SL was there ;)
17:30:25  <planetmaker> Those were often the best games I played
17:30:51  <V453000> certainly
17:31:09  <XeryusTC> planetmaker: they work well, but in the end it seems like people always focus on the part of the network which they've started working on
17:31:31  <planetmaker> yes, they will.
17:31:44  <planetmaker> But that's not a principal issue usually
17:31:47  <XeryusTC> i can remember a game where we had a few transfer stations with independendly designed SLs where i never touched any SLs that i wasnt involved in building in
17:31:47  <V453000> psg 207 was basically a whole new level of it - with a SML ML which nobody really needed to care about, you built _only_ on your part, not even the "normally" shared ML
17:32:08  <XeryusTC> it is not bad that it happens, but people could learn more from looking at how other people did stuff
17:32:20  <V453000> nobody prevents them from doing that
17:32:21  <planetmaker> They can still look
17:32:29  <V453000> and vice versa, they can look at similar situation and different solution
17:32:35  <XeryusTC> i know, but it is less likely that they do
17:32:41  <planetmaker> And you actually can (and do) compete at the same time: efficiency of the sub-sections can be directly compared
17:32:48  <V453000> then itithen it is their problem really XeryusTC :)
17:32:57  <planetmaker> As such IMHO there's even more to learn from such games than from an all-the-same plan
17:33:26  <V453000> certainly ... but you still need the hardcore networking which "everyones" :p
17:33:28  <XeryusTC> planetmaker: that i absolutely have to agree with, loads of different solutions and techniques in one game is way more fun than a single one
17:34:03  <XeryusTC> and as everyone likes to fill their own little niche there is a lot of fun to be had for everyone
17:34:25  <XeryusTC> but spaghetti builders like me can have equal fun as the snrw or the sml people
17:34:29  <XeryusTC> srnw*
17:34:57  <planetmaker> XeryusTC: exactly. People can build their style. And at the same time they can compare, learn and compete
17:35:06  <V453000> many times I already said: you can build an awesome cargo game on your own, but you cant build an awesome pax game on your own. As for me, I just cant build 2 or more pax areas because it would just not be fun anymore to care about the other areas less.
17:35:52  <planetmaker> also that
17:36:02  <XeryusTC> indeed
17:36:28  <XeryusTC> on one hand i like how someone or a group of people takes control of one city and irons out all of its flaws
17:36:52  <V453000> yeah, there are still two faces of it :)
17:36:55  <XeryusTC> but on the other hand i also dislike it as they barely take a poke at other people's creations unless something is terribly wrong
17:37:38  <XeryusTC> and then they are usually met with either signs saying that they shouldn't touch a thing or get spit out when the original creator(s) come back online
17:37:52  <XeryusTC> but well, it is like that with loads of creations
17:38:27  <XeryusTC> and i can't say that i am completely innocent on that matter O:-)
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17:39:37  <V453000> :)
17:39:48  <V453000> but still, if it ~works, lets keep the fun there
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17:40:11  <XeryusTC> !rcon set max_trans
17:40:12  <PublicServer> XeryusTC: you are not allowed to use !rcon
17:40:17  <XeryusTC> @op
17:40:23  <XeryusTC> !op
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17:40:25  *** ChanServ sets mode: +o XeryusTC
17:40:37  <XeryusTC> !rcon set max_trains
17:40:38  <PublicServer> XeryusTC: Current value for 'max_trains' is: '1200' (min: 0, max: 5000)
17:41:57  <V453000> !password
17:41:57  <PublicServer> V453000: drunks
17:42:12  <PublicServer> <V453000> hi
17:42:12  <PublicServer> *** V453000 joined the game
17:42:16  <XeryusTC> planetmaker: btw, is it technically possible to make an advanced setting which limits the max production of primary industries?
17:42:33  <PublicServer> *** Godde joined the game
17:42:41  <PublicServer> <V453000> how fucking awesome ... I remove trains from some primaries on SL 01 and people add them back
17:42:44  <XeryusTC> without the need for newgrfs etc
17:42:45  <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
17:42:49  <planetmaker> technically possible are many things. But that sounds like a task with the answer "write a NewGRF"
17:42:53  <PublicServer> <V453000> like if they didnt know that the station has just wayyy too much carog
17:42:56  <PublicServer> <V453000> now, who did guys?
17:43:04  <planetmaker> technically it's also already limited
17:43:15  <XeryusTC> yeah, there is the 2k limit
17:43:30  <planetmaker> @calc 255*8
17:43:30  <Webster> planetmaker: 2040
17:43:32  <XeryusTC> but maybe it is an idea for a patch so we can indirectly limit the amount of trains needed in PS games
17:43:35  <planetmaker> @calc 255*9
17:43:35  <Webster> planetmaker: 2295
17:43:38  <planetmaker> depends on month ;-)
17:43:57  <PublicServer> <V453000> XeryusTC: just connect less primaries
17:43:57  <planetmaker> I'm afraid that patch won't make it.
17:44:07  <PublicServer> <V453000> you can always connect more, that just wont work imo
17:44:08  <planetmaker> A newgrf would be easy as well
17:44:20  <PublicServer> *** Vinnie joined the game
17:44:24  <PublicServer> <Vinnie> hey
17:44:28  <XeryusTC> planetmaker: i was afraid that it would have to be the newgrf option
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17:44:33  <planetmaker> as such: no need for such patch. We can readily use NewGRFs here
17:44:41  <planetmaker> why is that 'afraid'?
17:44:56  <planetmaker> it's easier and more flexible than just another adv. setting - which we have way too many of
17:45:05  <XeryusTC> V453000: the idea is to put a soft limit on the train number is PS to keep the game fun for people with weaker computers etc without destroying the fun with a "we have to stop the game because we cant make more trains"
17:45:25  <PublicServer> <V453000> ?
17:45:29  <planetmaker> XeryusTC: but where is that desire an argument against newgrf?
17:45:30  <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
17:45:37  <PublicServer> <V453000> but if you limit industries, what keeps you from making more of them?
17:45:37  <PublicServer> *** Vinnie has joined company #1
17:45:43  <PublicServer> <V453000> OR we can just play smaller maps
17:45:48  <XeryusTC> V453000: not being able to fund them ;)
17:46:03  <XeryusTC> it was just an idea though
17:46:17  <PublicServer> <V453000> I think keeping train limits is more effective
17:46:19  <planetmaker> Well, I really don't see where newgrfs don't fulfill the intention
17:46:20  <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
17:46:27  <XeryusTC> planetmaker: i'm not against newgrfs at all, but i guess i'm still stuck in thinking that a patch setting is more flexible in MP
17:46:36  <planetmaker> it's not ;-)
17:46:55  <XeryusTC> not since changing loads of patch settings in MP has been disabled :(
17:47:48  <planetmaker> only those which desync the game
17:48:15  <XeryusTC> i know :)
17:48:52  <V453000> !rcon set max_trains 0
17:49:07  <iklucas> 0?:O
17:49:07  <PublicServer> *** Vinnie has left the game (leaving)
17:49:11  <V453000> yes
17:49:11  <XeryusTC> want to clean up & finish?
17:49:17  <PublicServer> <V453000> might be nice
17:49:25  <PublicServer> <V453000> no hurry
17:51:14  <PublicServer> <XeryusTC> the sudden brightness of the snow hurts my eyes xD
17:51:37  <PublicServer> <iklucas> snowblind?
17:52:30  <PublicServer> <XeryusTC> is the !TODO sign at transfer 6 still valid?
17:52:45  <PublicServer> <Godde> sort of
17:52:49  <PublicServer> <Godde> trains dont go there anymore
17:52:51  <PublicServer> *** iklucas has left the game (leaving)
17:52:59  <PublicServer> <Godde> since they dont need to refit that often
17:54:17  <PublicServer> <Godde> the poor monorail trains cant keep up with the maglevs :(
17:54:23  <PublicServer> <Godde> just removed 10+ trains
17:54:30  <PublicServer> <Godde> lets see if things even out
17:57:57  <PublicServer> ***  made screenshot at 0000C7C3: http://ps.openttdcoop.org/publicserver/webcam/0000C7C3.png
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18:10:01  <Maraxus> !players
18:10:04  <PublicServer> Maraxus: Client 3390 (Orange) is aldor, in company 1 (Chameleon Transportation UnLTD.)
18:10:04  <PublicServer> Maraxus: Client 3406 is Dilandau, a spectator
18:10:04  <PublicServer> Maraxus: Client 3418 (Orange) is V453000, in company 1 (Chameleon Transportation UnLTD.)
18:10:04  <PublicServer> Maraxus: Client 3422 (Orange) is Godde, in company 1 (Chameleon Transportation UnLTD.)
18:10:43  <Maraxus> !password
18:10:43  <PublicServer> Maraxus: eldest
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18:11:23  <PublicServer> <Maraxus> Hi
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18:51:20  <MrD2DG> !password
18:51:20  <PublicServer> MrD2DG: feline
18:51:45  <PublicServer> *** Game still paused (number of players)
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18:52:03  <PublicServer> <MrD2DG> Hi
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19:25:43  <Eightbitpwny> @quickstart
19:25:44  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
19:26:21  <PublicServer> *** Game still paused (number of players)
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19:28:34  <PublicServer> <Theos> hallo
19:30:58  <aldor> hi
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19:31:34  <PublicServer> <Theos> sup
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19:32:27  <Eightbitpwny> !password
19:32:27  <PublicServer> Eightbitpwny: nomads
19:33:17  <mfb-> train limit 0?
19:33:38  <Eightbitpwny> !dl win64
19:33:38  <PublicServer> Eightbitpwny: http://binaries.openttd.org/nightlies/trunk/r22815/openttd-trunk-r22815-windows-win64.zip
19:34:04  <mfb-> !rcon set max_trains
19:34:05  <PublicServer> mfb-: Current value for 'max_trains' is: '0' (min: 0, max: 5000)
19:34:08  <mfb-> !rcon set max_trains 1200
19:34:15  <mfb-> back to the old value
19:35:03  <PublicServer> *** Eighbitpwny joined the game
19:36:12  <mfb-> oh
19:36:17  <mfb-> !rcon set max_trains 0
19:36:17  <mfb-> ok
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19:37:53  <Eightbitpwny> Hi guys
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19:54:57  <Blimb> !password
19:54:57  <PublicServer> Blimb: vealed
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21:17:27  <Godde> !players
21:17:28  <Godde> !password
21:17:29  <PublicServer> Godde: humped
21:17:30  <PublicServer> Godde: There are currently no clients connected to the server
21:17:34  <Godde> meh
21:18:39  <XeryusTC> mfb-: the train limit was 0 so the game could reach a kind of final status :P
21:18:54  <mfb-> I found it in the chat
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21:19:03  <XeryusTC> ok :)
21:19:17  <XeryusTC> i dont think it is much of a problem if you make new trains though
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21:41:09  <Maraxus> !password
21:41:09  <PublicServer> Maraxus: humped
21:41:26  <PublicServer> *** Game still paused (number of players)
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22:52:45  <LoPo> !password
22:52:45  <PublicServer> LoPo: humped
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