Config
Log for #openttdcoop on 3rd October 2011:
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00:17:32  *** Progman has quit IRC
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05:41:36  <PublicServer> *** Game still paused (number of players)
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07:11:34  <imus> !password
07:11:34  <PublicServer> imus: enlist
07:12:14  <PublicServer> *** Game still paused (number of players)
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07:29:30  <PublicServer> *** Game still paused (number of players)
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07:29:34  <PublicServer> <imus> hi
07:29:38  <PublicServer> <Dilandau> hi
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07:36:05  <Blimb> !password
07:36:05  <PublicServer> Blimb: limber
07:36:18  <PublicServer> *** Blimb joined the game
07:38:00  <PublicServer> <imus> what's the CL in this game?
07:38:06  <PublicServer> <imus> for the shorter trains
07:38:08  <PublicServer> <Dilandau> 7
07:38:40  <PublicServer> <Dilandau> ><
07:39:11  <PublicServer> <imus> TL 7 has CL 7? :o
07:40:57  <PublicServer> <Dilandau> for 251km/h yes ^^
07:43:30  <PublicServer> ***  made screenshot at 000620E2: http://ps.openttdcoop.org/publicserver/webcam/000620E2.png
07:43:53  <PublicServer> *** Blimb has left the game (leaving)
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07:46:28  <Tray> !password
07:46:28  <PublicServer> Tray: peeved
07:46:39  <PublicServer> *** Tray joined the game
07:48:58  <V453000> what would you expect imus
07:49:05  <V453000> CL3?
07:49:07  <PublicServer> <imus> no
07:49:09  <PublicServer> <imus> 6
07:49:13  <V453000> why 6
07:49:16  <PublicServer> <imus> idonno :)
07:49:19  <V453000> when it is 7
07:49:21  <V453000> .. :)
07:49:31  <PublicServer> <imus> that's why i asked in the first place ^^
07:49:37  <V453000> always expect TL = CL
07:49:52  <V453000> for all cases when train speed is under 231
07:49:59  <V453000> *over
07:50:07  <PublicServer> <imus> ok :)
07:50:20  <V453000> when under 231, then CL7 is maximum, and of course decreasing with speed
07:58:30  <PublicServer> ***  made screenshot at 0002E49F: http://ps.openttdcoop.org/publicserver/webcam/0002E49F.png
08:00:27  *** Blimb has quit IRC
08:11:32  <PublicServer> <imus> so many unsinced bridges in this game :(
08:12:01  <PublicServer> <Tray> mess is part of the fun? (:
08:13:32  <PublicServer> ***  made screenshot at 0004784F: http://ps.openttdcoop.org/publicserver/webcam/0004784F.png
08:19:59  <V453000> arent those a part of a merger?
08:20:21  <V453000> since ML does not have any bridges afaik ... :)
08:21:24  <imus> yes, but why unsynced bridges? :p
08:22:50  <V453000> hm?
08:23:24  <V453000> !password
08:23:24  <PublicServer> V453000: palmed
08:23:33  <PublicServer> <imus> the bridges are just a doulbing to go over another line, not a split for the merger
08:23:56  <PublicServer> <V453000> do show :)
08:23:56  <PublicServer> *** V453000 joined the game
08:24:00  <PublicServer> <imus> here
08:24:15  <PublicServer> <V453000> oh :o
08:24:23  <PublicServer> <V453000> oh what the
08:24:33  <PublicServer> <V453000> ahh
08:24:35  <PublicServer> <V453000> doesnt matter
08:24:50  <PublicServer> <V453000> if the trains stop there anyway
08:25:08  <imus> true, but then why double bridges :p
08:25:20  <PublicServer> <V453000> better throughput?
08:25:29  <PublicServer> <V453000> or eventually more waiting spaces
08:25:52  <PublicServer> <V453000> syncing bridges applies only for running lines
08:26:06  <PublicServer> <V453000> in such a place as this it does not matter
08:26:25  <PublicServer> <V453000> after all, do you feel like it makes any problems?
08:26:31  <imus> nah
08:26:38  <PublicServer> <V453000> then wtf
08:26:53  <imus> but i've seen some that did cause problems on an exit after slh
08:27:26  <PublicServer> <imus> right before a cl i've fixed as well
08:27:40  <PublicServer> <imus> so was just scrolling throug and saw other unsiced bridges
08:28:18  <PublicServer> <V453000> so you automatically implied they are wrong without using brain
08:28:20  <PublicServer> <V453000> ..
08:28:32  <PublicServer> ***  made screenshot at 00041690: http://ps.openttdcoop.org/publicserver/webcam/00041690.png
08:28:46  <imus> yeah sorry about those :p
08:28:55  <imus> the other one was wrong though
08:29:20  <PublicServer> <imus> and there's some weird stuf going on at the "!sl needs complete rebuild"
08:29:42  <PublicServer> <imus> but that sign probably explains why :p
08:30:08  <PublicServer> <V453000> dont think it does
08:30:14  <PublicServer> <V453000> and I dont understand why to rebuild it
08:30:24  <PublicServer> <imus> someone was already rebuilding it
08:36:35  <PublicServer> <Dilandau> dropoff east need an upgrade :(
08:39:11  <PublicServer> <imus> looks like it :)
08:39:30  *** Progman has joined #openttdcoop
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08:42:42  <PublicServer> *** Tray has left the game (connection lost)
08:43:32  <PublicServer> ***  made screenshot at 00046BDC: http://ps.openttdcoop.org/publicserver/webcam/00046BDC.png
08:44:26  <PublicServer> <imus> anyone got an idea on how to expand that dropoff?
08:45:08  <PublicServer> <Dilandau> no :-/
08:45:12  <PublicServer> <V453000> candy will have to die
08:45:38  <PublicServer> <imus> and the factory+ plant?
08:45:38  <PublicServer> <V453000> candy is nice but it should be placed somewhere where we wont need expansion
08:45:48  <PublicServer> <V453000> those might stay
08:45:58  <PublicServer> <V453000> you dont have to follow the same station pattern
08:47:20  <PublicServer> *** imus has joined spectators
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08:49:59  <imus> http://notalwaysright.com/workin-that-tech-support-magic/145
08:50:00  <Webster> Title: Not Always Right | Funny & Stupid Customer Quotes » Workin That Tech Support Magic (at notalwaysright.com)
08:50:31  <BigElephant> !password
08:50:31  <PublicServer> BigElephant: ruffle
08:50:55  <PublicServer> <V453000> this thing is so wrong
08:51:00  <PublicServer> *** BigElephant joined the game
08:51:06  <PublicServer> <Dilandau> rebuild the exit ?
08:51:21  <PublicServer> <BigElephant> hello
08:51:27  <PublicServer> <Dilandau> hello
08:51:31  <PublicServer> <V453000> hi
08:51:41  <PublicServer> <V453000> needs to be this way
08:51:41  <PublicServer> <imus> hi
08:52:31  <PublicServer> *** BigElephant has joined company #1
08:52:39  <PublicServer> <V453000> we could even raise land there
08:52:43  <PublicServer> <V453000> and fill it with candy
08:58:32  <PublicServer> ***  made screenshot at 00035436: http://ps.openttdcoop.org/publicserver/webcam/00035436.png
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09:11:25  <PublicServer> <V453000> hm yes that station exit will need rebuild sooner or later, that is just wrong
09:11:39  <PublicServer> <V453000> making a single bridge for a choice of 3 lines is just not going to work
09:13:33  <PublicServer> ***  made screenshot at 0003D819: http://ps.openttdcoop.org/publicserver/webcam/0003D819.png
09:18:16  <PublicServer> *** Mazur joined the game
09:21:01  <PublicServer> <V453000> hi, M.
09:21:11  <PublicServer> <Dilandau> hi
09:21:17  <PublicServer> <Mazur> Hi, V.
09:23:35  <PublicServer> <Mazur> That DROP OFF EAST externsion's exit is a little jammy, with only one exxit track.
09:23:45  <PublicServer> <V453000> the "merger" is wrong
09:24:16  *** LXSJason has left #openttdcoop
09:24:35  <PublicServer> <Mazur> I can see a second bridge easily.
09:24:47  *** LXSJason has joined #openttdcoop
09:24:55  <PublicServer> <V453000> hm maybe with some bridge-tunnel magix
09:25:05  <PublicServer> <Mazur> Just move the exit south one southward and htere's room for a second bridge.
09:25:22  <PublicServer> <V453000> you would need to move each exit that way and we dont have space for that
09:25:58  <PublicServer> <Mazur> Oh, I was only looking at the bottom line.
09:26:10  <PublicServer> <V453000> all of them need it
09:26:30  <PublicServer> <Mazur> Above my paygrade.
09:26:53  <PublicServer> <Mazur> Ah, time to wear my cap.
09:26:59  <PublicServer> <V453000> with this pattern it will work
09:27:17  <PublicServer> <Mazur> Suns started shining in throgh the window.
09:28:21  <PublicServer> <V453000> someone please clone it?
09:28:24  <PublicServer> <imus> use pbs for cross after double bridge?
09:28:26  <PublicServer> <V453000> I have work
09:28:33  <PublicServer> <V453000> reason forPBS?
09:28:33  <PublicServer> ***  made screenshot at 0003502B: http://ps.openttdcoop.org/publicserver/webcam/0003502B.png
09:28:41  <PublicServer> <Mazur> DOesn;t it need to be doneon hte second exit line, too?
09:28:51  <PublicServer> <V453000> probably not
09:29:32  <PublicServer> <imus> line 2 there blocks the other at times if it's free
09:29:59  <PublicServer> <imus> it's never for a long time, so it's just a little thing
09:30:46  <PublicServer> <V453000> 2 trains cant enter the bridges at the same time either
09:31:00  <PublicServer> <V453000> so why would you need 2 trains at the same time behind the bridges
09:31:02  <PublicServer> <Mazur> Well, you heard the master.
09:31:16  <PublicServer> <imus> it's only if a train from the bottom bridge is blocking that thing, so it might be overkill to use pbs for that case
09:31:35  <PublicServer> <V453000> it just doesnt make sense
09:32:03  <PublicServer> <Mazur> That's my job.
09:32:06  <PublicServer> <imus> hmm, it's only in a rare case
09:32:11  <PublicServer> <Mazur> Not making sense,. that is.
09:32:11  <PublicServer> <imus> so neverm ind
09:32:37  <PublicServer> <imus> like now
09:32:55  <PublicServer> <V453000> ah I see
09:33:01  <PublicServer> <imus> that's why i'd say pbs
09:33:05  <PublicServer> <V453000> nonsense
09:33:08  <PublicServer> <imus> ^^
09:33:18  <PublicServer> <V453000> the same could have happened if train from the left bridge went to that choice
09:33:22  <PublicServer> <V453000> and blocked everything
09:33:24  <PublicServer> <imus> all lines got the same problem btw with that gap
09:33:47  <PublicServer> <V453000> I dont think there is an problem now
09:33:53  <PublicServer> <imus> not anymore :)
09:34:03  <PublicServer> <V453000> please clone this 3 times
09:34:17  <PublicServer> <Mazur> Gotta go.
09:34:21  <PublicServer> <Mazur> ~\o/~
09:34:21  <PublicServer> <imus> i'll try :)
09:34:25  <PublicServer> *** Mazur has left the game (leaving)
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09:39:29  <PublicServer> <imus> got a problem
09:39:31  <PublicServer> <V453000> I see
09:40:02  <PublicServer> <V453000> just use PBS then
09:40:43  <PublicServer> <V453000> now it fits
09:40:47  <PublicServer> <imus> kk
09:43:34  <PublicServer> ***  made screenshot at 0002D8C0: http://ps.openttdcoop.org/publicserver/webcam/0002D8C0.png
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09:58:34  <PublicServer> ***  made screenshot at 00033C2A: http://ps.openttdcoop.org/publicserver/webcam/00033C2A.png
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10:01:11  <PublicServer> <imus> done :)
10:01:34  <PublicServer> <V453000> :)
10:03:23  <PublicServer> <imus> got lags :s
10:03:29  <PublicServer> *** V453000 has left the game (leaving)
10:03:32  <V453000> me too
10:03:39  <PublicServer> <Dilandau> me too
10:03:41  <V453000> thought it would be me :|
10:03:50  <V453000> but obviously server :)
10:03:54  <V453000> !server_status
10:03:54  <PublicServer> V453000:  12:03:54 up 179 days,  2:26,  0 users,  load average: 2.73, 2.13, 1.09
10:03:55  <PublicServer> V453000: Cpu(s): 39.8%us,  8.5%sy,  2.8%ni, 47.5%id,  1.3%wa,  0.0%hi,  0.1%si,  0.0%st
10:03:59  <PublicServer> V453000: 29460 openttd   30  10 51352  34m 3296 R   34  1.7 374:01.32 ./openttd -c opentt
10:04:27  <V453000> this game probably wont last much longer with this load :P
10:04:37  <V453000> !info
10:04:37  <PublicServer> V453000: #:1(Orange) Company Name: 'Gordon & Co.'  Year Founded: 1950  Money: 10789782026  Loan: 0  Value: 10807599181  (T:907, R:14, P:0, S:1) unprotected
10:04:38  <PublicServer> <imus> :)
10:04:47  <V453000> hm ... 900 trains and a huge hap
10:04:51  <V453000> not too surprising
10:04:57  <PublicServer> <imus> hap?
10:05:03  <V453000> map...
10:05:03  <PublicServer> <Dilandau> map*
10:05:17  <PublicServer> <imus> ah
10:05:27  <PublicServer> <imus> didn't notice the size of the map yet ^^
10:05:41  <planetmaker> V453000: the server load is not mainly caused by openttd...
10:05:54  <PublicServer> <imus> :o
10:05:55  <V453000> devzone compiling? or? :)
10:06:00  <planetmaker> no
10:06:05  <planetmaker> that's another server
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10:06:14  <V453000> thought so ... what is it then?
10:06:34  <planetmaker> some other stuff running there... dunno exactly what. backup or so
10:06:39  <V453000> :D ok
10:07:17  <planetmaker> the question is: how long is this the case already?
10:07:37  <V453000> no clue, probably just very short time
10:07:54  <PublicServer> <imus> this hard, about 15 minutes? maybe, but i've been having small lags the entire time
10:08:14  <planetmaker> !set map_size_x
10:08:22  <planetmaker> !rcon listsettings map
10:08:22  <PublicServer> planetmaker: All settings with their current value:
10:08:22  <PublicServer> planetmaker: game_creation.heightmap_rotation = 0
10:08:22  <PublicServer> planetmaker: game_creation.map_x = 9
10:08:22  <PublicServer> planetmaker: game_creation.map_y = 9
10:08:22  <PublicServer> planetmaker: gui.smallmap_land_colour = 0
10:08:23  <PublicServer> planetmaker: gui.semaphore_build_before = 1975
10:08:23  <PublicServer> planetmaker: Use 'setting' command to change a value
10:08:38  <planetmaker> hm
10:09:10  <V453000> 512*1024
10:09:17  <V453000> bigger than normal, but not _that_ unusual
10:09:17  <planetmaker> ty
10:09:23  <planetmaker> indeed
10:09:27  <planetmaker> quite acceptable
10:09:45  <V453000> but I remember that we had some temporary slowdowns even with smaller games
10:09:56  <Dilandau> wi
10:09:57  <V453000> nothing long time, but just a minute or so I thnk
10:09:59  <Dilandau> with 256*256
10:10:17  <V453000> not sure there, but definitely with 512x512, ~800 trains ... standard game
10:10:39  <V453000> so it probably isnt OpenTTD indeed :p
10:10:49  <Dilandau> 30% cpu for openttd ^^
10:11:33  <Dilandau> the server have 512Mo (ram) ? :)
10:12:08  <V453000> the server has over 9000
10:12:25  <V453000> everything
10:12:29  <PublicServer> <imus> insert dbz picture there
10:13:35  <PublicServer> ***  made screenshot at 0001F44A: http://ps.openttdcoop.org/publicserver/webcam/0001F44A.png
10:14:05  <V453000> anyway, I have to go, later
10:14:09  <PublicServer> <imus> cya
10:14:15  <PublicServer> <imus> i'm off as well
10:14:17  <PublicServer> *** imus has left the game (leaving)
10:14:20  <imus> need to get me some food :)
10:16:11  <PublicServer> *** BigElephant has joined spectators
10:16:11  <PublicServer> *** Game paused (number of players)
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10:26:28  <LoPo> hello
10:26:32  <LoPo> !password
10:26:32  <PublicServer> LoPo: towels
10:27:11  <PublicServer> *** Game still paused (number of players)
10:27:11  <PublicServer> *** Game unpaused (number of players)
10:27:11  <PublicServer> *** LoPo joined the game
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10:28:36  <PublicServer> ***  made screenshot at 00036030: http://ps.openttdcoop.org/publicserver/webcam/00036030.png
10:28:36  *** ChanServ sets mode: +o KenjiE20
10:29:07  <PublicServer> <LoPo> hello
10:43:36  <PublicServer> ***  made screenshot at 00037898: http://ps.openttdcoop.org/publicserver/webcam/00037898.png
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10:44:32  <imus> !playerscount
10:44:43  <imus> !playercount
10:44:43  <PublicServer> imus: Number of players: 4 (0 spectators)
10:45:27  <imus> !password
10:45:27  <PublicServer> imus: pester
10:45:40  <PublicServer> *** imus joined the game
10:45:54  <PublicServer> <LoPo> hello
10:45:58  <PublicServer> <Dilandau> hello
10:46:04  <PublicServer> <imus> hi
10:47:31  <PublicServer> <LoPo> lol @ Umkomaas South
10:47:40  <PublicServer> <Dilandau> ^^
10:47:58  <PublicServer> <Dilandau> convert water to wisky
10:48:00  <PublicServer> <Dilandau> :p
10:48:06  <PublicServer> <LoPo> :P
10:48:55  <PublicServer> <Dilandau> 10 trains by month
10:53:10  <PublicServer> <imus> ML can't handle it anymore :p
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10:58:37  <PublicServer> ***  made screenshot at 00038F2D: http://ps.openttdcoop.org/publicserver/webcam/00038F2D.png
11:02:16  *** Luna has joined #openttdcoop
11:02:30  <Luna> @quickstart
11:02:31  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
11:02:32  <PublicServer> <Dilandau> cya
11:02:36  <PublicServer> <LoPo> bb
11:03:06  <PublicServer> *** Dilandau has left the game (leaving)
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11:04:57  <PublicServer> <LoPo> argh
11:04:59  *** luna has quit IRC
11:05:00  <PublicServer> <imus> ?
11:05:12  <PublicServer> <LoPo> slh 02 is jamming the ML :P
11:05:18  <PublicServer> <LoPo> not good :P
11:05:37  <PublicServer> <LoPo> it needs a 2nd SL to north
11:05:40  <PublicServer> <imus> too many trains XD
11:05:59  <PublicServer> <LoPo> almost 1k :)
11:06:16  <PublicServer> <imus> I mean leaving that slh
11:06:46  <PublicServer> <LoPo> also "almost" 1k ;P
11:06:48  <PublicServer> <LoPo> hehe
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11:13:37  <PublicServer> ***  made screenshot at 000330E1: http://ps.openttdcoop.org/publicserver/webcam/000330E1.png
11:16:19  <PublicServer> <imus> hey lopo
11:16:22  <PublicServer> <LoPo> ey
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11:16:32  <PublicServer> <imus> what are those extra pieces of track for?
11:16:34  <PublicServer> <imus> right before the station
11:17:02  <PublicServer> <imus> where you just added the overflow
11:17:04  <PublicServer> <LoPo> just to "help" the train finding the right way
11:17:35  <PublicServer> <imus> does it actually help?
11:17:46  <PublicServer> <LoPo> if there is a lost train yes
11:18:00  <PublicServer> <LoPo> for trains that need to go to that station not realy
11:18:02  <PublicServer> <LoPo> but
11:18:16  <PublicServer> <LoPo> the "get lost" because of the EOL signals
11:18:27  <PublicServer> <LoPo> so it helps :P
11:24:13  <Tray> !password
11:24:13  <PublicServer> Tray: pollen
11:24:17  <PublicServer> *** imus has joined spectators
11:24:17  <PublicServer> *** Game paused (number of players)
11:24:25  <PublicServer> <LoPo> wha :P
11:24:31  <PublicServer> *** imus has joined company #1
11:24:31  <PublicServer> *** Game unpaused (number of players)
11:24:33  <PublicServer> <imus> :p
11:24:36  <PublicServer> <LoPo> thx
11:24:39  <PublicServer> <imus> i got to go for a few minuts :p
11:24:45  <PublicServer> <imus> didn't think it'd pause the game
11:24:51  <PublicServer> <LoPo> np
11:25:00  <PublicServer> <LoPo> lemme finnish something
11:25:06  <PublicServer> <imus> sure
11:25:17  <PublicServer> *** Tray joined the game
11:28:37  <PublicServer> ***  made screenshot at 00033CED: http://ps.openttdcoop.org/publicserver/webcam/00033CED.png
11:32:07  <PublicServer> <imus> I think we need an extra ML
11:32:33  <PublicServer> <LoPo> ye possibly
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11:34:27  *** ChanServ sets mode: +o ODM
11:36:40  <BigElephant> !password
11:36:40  <PublicServer> BigElephant: scenic
11:36:47  <PublicServer> *** imus has left the game (leaving)
11:36:51  <imus> I'm off
11:36:54  <imus> cya
11:37:01  *** imus has quit IRC
11:37:03  <LoPo> bb
11:37:26  <PublicServer> *** BigElephant joined the game
11:41:20  <PublicServer> <LoPo> or did you just removed that?
11:41:40  <PublicServer> <LoPo> Tray?
11:43:38  <PublicServer> ***  made screenshot at 000344F5: http://ps.openttdcoop.org/publicserver/webcam/000344F5.png
11:47:57  <PublicServer> <LoPo> oky, gtg
11:48:00  <PublicServer> <LoPo> see you later
11:48:04  <PublicServer> <Tray> bye
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12:21:00  <aldor> !password
12:21:00  <PublicServer> aldor: tenure
12:21:13  <PublicServer> <aldor> hi
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12:41:13  <PublicServer> <Tray> flip flop fail at west -.-
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12:47:21  <PublicServer> <aldor> w-e 4th ML just jammed
12:47:39  <PublicServer> <Tray> east pickup failed
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12:49:49  <imus> !password
12:49:49  <PublicServer> imus: caster
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12:50:06  <PublicServer> <imus> hi
12:50:12  <PublicServer> <aldor> check !!! big problem
12:50:14  <PublicServer> <aldor> hi
12:50:56  <PublicServer> <aldor> can we increase max train number?
12:51:24  <PublicServer> <imus> where did the second factory come from?
12:51:32  <PublicServer> <aldor> random
12:51:42  <PublicServer> <aldor> spawn
12:52:40  <PublicServer> <Tray> we can't increase the train number, when permenantly anything fails
12:52:58  <PublicServer> <imus> we need a fifth ml first then i guess
12:53:08  <PublicServer> <Tray> e.g. SL02 south entry needs some care
12:53:26  <PublicServer> <aldor> no i just want to add 3 trains on prim
12:53:49  <PublicServer> <aldor> now ML flow is ok imho
12:54:12  <PublicServer> <aldor> exept of goods/food
12:54:34  <PublicServer> <aldor> but i think it'll be ok soon
12:54:36  <PublicServer> <imus> east big station is jammed a bit
12:54:43  <PublicServer> <imus> ml's are full
12:54:46  <PublicServer> <aldor> not yet
12:55:04  <PublicServer> <aldor> there are faps in ml
12:55:12  <PublicServer> <aldor> gaps*
12:55:14  <PublicServer> <imus> faps :p
12:55:34  <PublicServer> <aldor> and check east again - it's ok, i solve it
12:56:27  <PublicServer> <imus> east merger should be redone, inner ML from dropoff has lower prio so keeps getting stuck :p
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12:59:29  <PublicServer> <aldor> hmmmm
12:59:55  <PublicServer> <aldor> i don't get how goods train unloaded in 1 tick from 100% to 0%
13:00:17  <PublicServer> <imus> ? lag maybe?
13:00:39  <PublicServer> <aldor> hmmm no other solution possible)
13:00:43  <PublicServer> <imus> we had some server lags a few hours ago
13:00:55  <PublicServer> <aldor> ok
13:01:06  <TWerkhoven> actually goods/food trains do unload that fast
13:01:16  <PublicServer> <imus> oh?
13:01:18  <PublicServer> <aldor> but other trains travels smoothly at that time
13:01:29  <TWerkhoven> !password
13:01:29  <PublicServer> TWerkhoven: nutted
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13:01:58  <PublicServer> <Tray> maybe the game engine an't handle 46 wagoons
13:02:21  <PublicServer> <TWerkhoven> i think its just a grf setting for those wagons
13:02:31  <PublicServer> <aldor> earlier it was ok, by ~12% a tick
13:02:51  <PublicServer> <aldor> look east now
13:02:55  <PublicServer> <imus> it's true
13:02:59  <PublicServer> <imus> they unload instantly
13:03:05  <PublicServer> <aldor> yea
13:03:31  <PublicServer> <aldor> so goods/food normalized
13:04:10  <PublicServer> *** imus has joined spectators
13:12:14  <PublicServer> <aldor> the same problem again
13:12:34  <PublicServer> <aldor> east produce less goods than west
13:12:36  <PublicServer> <imus> what problem?
13:12:57  <PublicServer> <imus> maybe cause all new trains go to west first?
13:13:19  <PublicServer> <aldor> we can't add new trains - limit reached
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13:13:47  <PublicServer> <imus> try to see if it stays like this
13:14:03  <PublicServer> <aldor> and we now have ~7k on each so a few trains don't kill balance
13:15:10  <PublicServer> <aldor> wow west have 10k goods
13:16:37  <PublicServer> <aldor> got it - we have problems on ML to south slh02 join
13:17:00  <Tray> [14:53:08] <+PublicServer> <Tray> e.g. SL02 south entry needs some care
13:17:26  <Tray> 23 minutes to answer (:
13:17:28  <PublicServer> <aldor> i just came here), 30mins
13:18:28  <PublicServer> <imus> the goods are balanced
13:18:41  <PublicServer> <imus> just some huge fluctuations when trains wave to one station :) that's all
13:19:42  <PublicServer> <aldor> ooops)
13:19:46  <PublicServer> <imus> :p
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13:30:21  <PublicServer> <aldor> i get a point why we need 5th ML )
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13:31:48  <imus> time to go shopping
13:31:58  <imus> cya
13:32:02  <PublicServer> <aldor> bb
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13:32:45  <Dilandau> hi
13:32:51  <PublicServer> <aldor> hi
13:32:51  <Dilandau> !password
13:32:52  <PublicServer> Dilandau: noodle
13:32:53  <PublicServer> <BigElephant> hi
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13:40:46  <Maraxus> !password
13:40:46  <PublicServer> Maraxus: noodle
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13:41:18  <PublicServer> <Maraxus> hi
13:41:24  <PublicServer> <BigElephant> hi
13:41:40  <PublicServer> <Dilandau> hi
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14:15:50  <V453000> guys why do you use a canal to dam a water when you can just simly terraform the water up and it would not be significant
14:16:34  <Dilandau> because already build with this here :p
14:19:46  <V453000> no
14:19:59  <V453000> that isnt a reason
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14:55:04  <iklucas> !password
14:55:04  <PublicServer> iklucas: darned
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14:55:15  <PublicServer> <iklucas> hi;)
14:55:21  <PublicServer> <BigElephant> hi
14:55:40  <PublicServer> <iklucas> friday to barcelona;D
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14:57:45  <PublicServer> <iklucas> some station got too much trains
14:58:23  <PublicServer> <Maraxus> do trains in logic gates have to go a certain speed for gates to function properly?
14:58:37  <PublicServer> <iklucas> where are these?
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14:58:51  <PublicServer> <Dilandau> West exit
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14:59:41  <LoPo> hi guys
14:59:46  <PublicServer> <iklucas> hmm
14:59:48  <PublicServer> <Dilandau> hi ^^
14:59:50  <PublicServer> <Maraxus> hi
14:59:59  <PublicServer> <iklucas> i guess so
15:00:41  <PublicServer> <iklucas> good
15:00:43  <imus> didn't someone post a different not gate on the wiki somewhere that doesn't fail?
15:00:45  <PublicServer> <iklucas> ye, too much trains there
15:00:59  <PublicServer> <Dilandau> yes
15:01:05  <PublicServer> <Dilandau> with the SLH07 too much trains ^^
15:01:20  <PublicServer> <iklucas> good job;)
15:01:44  <PublicServer> <Dilandau> dropoff east jam :(
15:01:50  <PublicServer> <iklucas> hmm we got a jam factor:S
15:01:56  <PublicServer> <iklucas> i see allot of water trains
15:02:06  <PublicServer> <iklucas> van it be something with that trains you just deleted?
15:02:12  <PublicServer> <iklucas> can*
15:03:29  <PublicServer> <iklucas> omg dammit!
15:03:36  <PublicServer> <Dilandau> ?
15:03:50  <PublicServer> <iklucas> found out that a band i like plays tonight in amsterdam
15:03:53  <PublicServer> <iklucas> if i knew that earlyer...
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15:05:29  <PublicServer> <iklucas> now we need more trains:P
15:05:34  <PublicServer> <Dilandau> :p
15:08:31  <Tray> !password
15:08:31  <PublicServer> Tray: testis
15:08:53  <PublicServer> *** Tray joined the game
15:09:44  <PublicServer> <Tray> ehrm
15:09:52  <PublicServer> <Tray> here is a missing connection at slh02
15:09:59  <PublicServer> <Dilandau> ?
15:10:20  <PublicServer> <Tray> ml 4 can't enter the north
15:10:47  <PublicServer> <Tray> comming from western drop
15:11:01  <PublicServer> <iklucas> marker?
15:11:28  <PublicServer> <Tray> '!!'
15:11:44  <PublicServer> <iklucas> ah yes
15:11:44  <PublicServer> <Tray> I mean it's easy to fix, but who made that?
15:11:58  <PublicServer> <Dilandau> it's very old ....
15:12:22  <PublicServer> <iklucas> ;)
15:12:29  <PublicServer> <Tray> that's much more annoying that noone found it
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15:14:54  <PublicServer> <iklucas> jam!
15:16:07  <PublicServer> <iklucas> check !!
15:16:18  <PublicServer> <iklucas> might need a redo:D
15:16:21  <PublicServer> <iklucas> nvm
15:16:25  <PublicServer> <iklucas> the jam is further on
15:17:27  <PublicServer> <iklucas> ml full
15:19:03  <PublicServer> <iklucas> slh 02 got serious joining the ml problems
15:19:25  <PublicServer> <iklucas> i think it just needs L5R5
15:20:12  <PublicServer> <BigElephant> no,i think ,we need another SLH
15:20:55  <PublicServer> <Dilandau> connect north to SLH07 ? SLH02 for south only ?
15:21:01  <PublicServer> <BigElephant> and link to  southeast area
15:21:23  <PublicServer> <BigElephant> SlH02 has to many train
15:21:25  <PublicServer> <iklucas> has there ever been experimented with something like
15:21:40  <PublicServer> <iklucas> that trains only join mainline straight behind another train on the ml;
15:21:50  <PublicServer> <iklucas> and not just on any empty moment?
15:21:57  <PublicServer> <iklucas> so the trains line up better?:D
15:24:39  <PublicServer> <iklucas> or we just add more trains to west?
15:25:23  <PublicServer> <iklucas> oh
15:25:32  <PublicServer> <iklucas> i just deleted a link, btw as it was double
15:25:41  <PublicServer> <iklucas> after the to west/ to east
15:25:48  <PublicServer> <iklucas> there was a sneak way from east to west
15:25:50  <PublicServer> <iklucas> removed it
15:25:57  <PublicServer> <iklucas> so we might have some lost trains for short
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15:44:22  <PublicServer> <Tray> someone messed signals at slh2 \:
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16:27:10  <Absolutis> !password
16:27:10  <PublicServer> Absolutis: crypts
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17:05:12  <Maraxus> !password
17:05:12  <PublicServer> Maraxus: befell
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18:08:38  <PublicServer> <BigElephant> bye!
18:08:44  <PublicServer> <Maraxus> cu
18:09:06  <PublicServer> <BigElephant> go bed
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19:22:31  <Dilandau> !password
19:22:31  <PublicServer> Dilandau: revoke
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20:32:42  <Vinnie_nl> !password
20:32:42  <PublicServer> Vinnie_nl: hewing
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20:33:20  <PublicServer> <Vinnie> hello
20:33:22  <PublicServer> <Dilandau> hi Vinnie
20:33:32  <PublicServer> <Vinnie> ohh you cheated :)
20:33:48  <PublicServer> <Dilandau> yes for fix my SLH
20:34:03  <PublicServer> <Vinnie> SLH2 is in trouble
20:34:31  <PublicServer> <Dilandau> south ?
20:35:28  <PublicServer> <Vinnie> ohh and 4th ML nice
20:35:38  <PublicServer> <Dilandau> yes ^^
20:36:29  <PublicServer> <Vinnie> how long should prio's be?
20:36:43  <PublicServer> <Dilandau> some have make with 13
20:36:50  <PublicServer> <Dilandau> i build with 17
20:37:08  <PublicServer> <Vinnie> 15 is jamming at SLH03
20:37:14  <PublicServer> <Vinnie> lets try 17 there
20:37:53  <PublicServer> <Dilandau> 17 just slow down 1 or 2 trains
20:39:29  <PublicServer> <Vinnie> i think the top priority should be that the ML never stops
20:39:47  <PublicServer> <Vinnie> so long prio's with longer waiting time is no problem for me
20:40:05  <PublicServer> <Dilandau> 21 = no slow done
20:40:07  <PublicServer> <Dilandau> down
20:40:26  <PublicServer> <Vinnie> did you test 19?
20:40:39  <PublicServer> <Dilandau> same has 17
20:40:51  <PublicServer> <Vinnie> so make all 21?
20:41:29  <PublicServer> <Dilandau> we can test
20:42:14  <PublicServer> <Dilandau> i test at ML4 for East (slh07)
20:42:26  <PublicServer> <Vinnie> oke
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20:45:39  <PublicServer> <Dilandau> 19 work ^^
20:45:53  <PublicServer> <Vinnie> i dont know i think i saw a little slowdown
20:46:21  <PublicServer> <Dilandau> a little
20:46:21  <PublicServer> <Vinnie> 20?
20:47:47  <PublicServer> <Vinnie> even less if we can use pre-acceleration
20:47:57  <PublicServer> <Vinnie> then it would be like 10
20:49:48  <PublicServer> <Dilandau> 20 is ok
20:49:50  <V453000> if you use pre-acceleration, then you might get problems with merging the trains back to the 4th lines
20:50:04  <V453000> although in this case they would be emoty there so it might be ok
20:50:30  <PublicServer> <Vinnie> pre-acceleration would also need some logic to stop the train
20:50:37  <PublicServer> <Vinnie> so not gonna use it this game
20:51:01  <PublicServer> <Dilandau> we have a flipflop in this game
20:51:13  <PublicServer> <Dilandau> West exit
20:52:17  <PublicServer> <Vinnie> not to be an complete asshole but imo it does not add to balancing
20:53:17  <PublicServer> <Dilandau> the long train prefere lane 2 and 4
20:53:48  <PublicServer> <Vinnie> witch in turn could mean less long prio's for lane 1 and 3
20:53:58  <PublicServer> <Vinnie> because TL7 accelerate faster
20:54:32  <PublicServer> <Vinnie> but that is crap because ML should never stop
20:55:40  <PublicServer> <Dilandau> we can test without
20:55:51  <V453000> you could make totally separate lines for goods and then your words would come into effect
20:56:06  <V453000> imo it is nice to spread trains over tracks
20:56:28  <PublicServer> <Vinnie> its flow vs eyecandy
20:56:53  <V453000> well, if you need flow, add a line? it shouldnt be that hard in this game
20:57:03  <PublicServer> <Vinnie> no not really
20:57:06  <PublicServer> <Dilandau> mmmm :p
20:57:52  <PublicServer> <Dilandau> drop west is ready for the 5th
20:58:12  <V453000> and speaking about pre-acceleration, trust me that in one of soon future games you will have so much pre-acceleration that you will start to hate it :P
20:58:27  <PublicServer> <Vinnie> i dare you
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21:00:27  <PublicServer> <Vinnie> nice CL 2 on SLH exit
21:00:37  <PublicServer> <Dilandau> where ?
21:00:44  <PublicServer> <Vinnie> 08 2nd east
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21:02:49  <PublicServer> <Vinnie> btw anyone already regrets building two-way SLH's?
21:03:15  <PublicServer> <Dilandau> :p
21:04:29  <V453000> I told them
21:05:11  <PublicServer> <Vinnie> its a pain to expand
21:05:53  <PublicServer> <Vinnie> somehow the SLH08 merge to east is wrong
21:10:17  <PublicServer> <Dilandau> SLH07 is "prio 20" ready :p
21:11:15  *** perk11 has quit IRC
21:14:06  <PublicServer> ***  made screenshot at 0002E8AF: http://ps.openttdcoop.org/publicserver/webcam/0002E8AF.png
21:15:23  <PublicServer> <Vinnie> i have to go cya
21:15:35  <PublicServer> <Dilandau> ct
21:15:37  <PublicServer> <Vinnie> i will be here tommorow to expand ML\
21:15:44  <PublicServer> *** Vinnie has left the game (leaving)
21:15:44  <PublicServer> *** Game paused (number of players)
21:15:45  <PublicServer> <Dilandau> ML 5 ?
21:15:51  <Vinnie_nl> yeah
21:15:55  <Vinnie_nl> SLH03 needs it
21:16:02  <PublicServer> <Dilandau> good luck :p
21:17:03  <Vinnie_nl> well the plan is go to school be back in 1 hour eat some kebab and make ML 5.
21:17:08  <Vinnie_nl> should be doable
21:17:33  <Dilandau> ^^
21:17:40  <PublicServer> *** Dilandau has left the game (leaving)
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21:29:06  <PublicServer> ***  made screenshot at 0002D0B2: http://ps.openttdcoop.org/publicserver/webcam/0002D0B2.png
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21:39:01  <Tray> !password
21:39:01  <PublicServer> Tray: coaxes
21:39:27  <PublicServer> *** Game still paused (number of players)
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22:34:14  <Steven> !password
22:34:14  <PublicServer> Steven: coaxes
22:34:35  <PublicServer> *** Game still paused (number of players)
22:34:35  <PublicServer> *** Steven joined the game
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22:47:00  <iklucas> !password
22:47:00  <PublicServer> iklucas: coaxes
22:47:21  <PublicServer> *** Game still paused (number of players)
22:47:21  <PublicServer> *** Game unpaused (number of players)
22:47:23  <PublicServer> *** iklucas joined the game
22:47:28  <PublicServer> <iklucas> yo
22:48:07  <PublicServer> <iklucas> slh 2 is still lovely jammy
22:48:51  <PublicServer> *** Steven has left the game (connection lost)
22:48:51  <PublicServer> *** Game paused (number of players)
22:49:08  <Steven> !password
22:49:08  <PublicServer> Steven: coaxes
22:49:11  <PublicServer> *** iklucas has left the game (leaving)
22:49:29  <PublicServer> *** Game still paused (number of players)
22:49:29  <PublicServer> *** Steven joined the game
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22:59:09  <PublicServer> ***  made screenshot at 0000F15D: http://ps.openttdcoop.org/publicserver/webcam/0000F15D.png
23:02:54  <Steven> !screen
23:02:54  <PublicServer> *** Steven made screenshot at 00028194: http://ps.openttdcoop.org/publicserver/webcam/00028194.png
23:03:48  *** Steven has quit IRC
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23:42:19  <theos> !password
23:42:19  <PublicServer> theos: coaxes
23:42:30  <PublicServer> *** Game still paused (number of players)
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23:54:25  <Godde> !clients
23:54:36  <Godde> !password
23:54:36  <PublicServer> Godde: coaxes
23:54:47  *** Godde has quit IRC

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