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00:08:37 *** Godde has joined #openttdcoop 00:09:37 *** Firartix has quit IRC 00:10:47 *** pugi has quit IRC 01:05:37 *** KyleS has joined #openttdcoop 01:05:56 <KyleS> !download win64 01:05:56 <PublicServer> KyleS: http://binaries.openttd.org/nightlies/trunk/r23044/openttd-trunk-r23044-windows-win64.zip 01:07:26 <KyleS> !grf 01:07:26 <PublicServer> KyleS: http://www.openttdcoop.org/wiki/GRF (Version 8.0) 01:11:43 <KyleS> !ip 01:11:43 <PublicServer> KyleS: ps.openttdcoop.org 01:12:08 <KyleS> !password 01:12:09 <PublicServer> KyleS: joyous 01:12:23 <PublicServer> *** Game still paused (number of players) 01:12:27 <PublicServer> *** Player has joined spectators 01:12:35 <PublicServer> *** Player has joined company #1 01:13:51 <PublicServer> *** Player has left the game (leaving) 01:16:28 *** KyleS has quit IRC 01:46:07 *** Zeknurn has quit IRC 01:46:48 *** Zeknurn has joined #openttdcoop 03:34:04 *** Sylf has joined #openttdcoop 03:34:09 <PublicServer> *** Game still paused (number of players) 03:34:10 <PublicServer> *** Sylf joined the game 03:35:13 <PublicServer> *** Sylf has left the game (leaving) 03:35:20 *** Sylf has quit IRC 05:28:12 *** nicfer has left #openttdcoop 05:50:51 *** Ryton has joined #openttdcoop 05:51:21 <Ryton> !password 05:51:21 <PublicServer> Ryton: joyous 05:51:51 <Ryton> planning stage... :-) 05:51:53 <Ryton> !archive 05:51:53 <PublicServer> Ryton: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 06:13:33 *** Ryton has quit IRC 06:15:08 *** Eightbitpwny has left #openttdcoop 06:38:03 *** aldor has joined #openttdcoop 06:38:35 <aldor> !password 06:38:35 <PublicServer> aldor: joyous 06:38:47 <PublicServer> *** Game still paused (number of players) 06:38:50 <PublicServer> *** aldor joined the game 06:44:20 <PublicServer> *** aldor has left the game (leaving) 06:46:38 *** aldor has quit IRC 06:55:14 *** ODM has joined #openttdcoop 06:55:14 *** ChanServ sets mode: +o ODM 07:19:12 *** sla_ro|master has joined #openttdcoop 07:32:41 *** Progman has joined #openttdcoop 07:51:17 *** TWerkhoven has joined #openttdcoop 07:55:31 <V453000> !password 07:55:31 <PublicServer> V453000: snipes 07:55:40 <PublicServer> *** Game still paused (number of players) 07:55:43 <PublicServer> *** V453000 joined the game 08:05:55 <V453000> !unpause 08:05:55 <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.) 08:05:57 <PublicServer> *** Game unpaused (number of players) 08:11:02 <PublicServer> *** made screenshot at 0002E241: http://ps.openttdcoop.org/publicserver/webcam/0002E241.png 08:26:02 <PublicServer> *** made screenshot at 0002D83C: http://ps.openttdcoop.org/publicserver/webcam/0002D83C.png 08:32:24 <V453000> !auto 08:32:24 <PublicServer> *** V453000 has enabled autopause mode. 08:32:25 <PublicServer> *** Game paused (number of players) 08:33:09 <PublicServer> *** V453000 has left the game (leaving) 08:41:02 <PublicServer> *** made screenshot at 0002F040: http://ps.openttdcoop.org/publicserver/webcam/0002F040.png 09:02:53 *** Tray has joined #openttdcoop 09:06:49 *** pugi has joined #openttdcoop 09:16:07 <Dilandau> hello 09:16:09 <Dilandau> !password 09:16:09 <PublicServer> Dilandau: snipes 09:16:27 <PublicServer> *** Game still paused (number of players) 09:16:28 <PublicServer> *** Dilandau joined the game 09:24:52 *** Vinnie_nl has joined #openttdcoop 09:25:18 <Vinnie_nl> !password 09:25:18 <PublicServer> Vinnie_nl: snipes 09:25:28 <PublicServer> *** Game still paused (number of players) 09:25:28 <PublicServer> *** Game unpaused (number of players) 09:25:30 <PublicServer> <Vinnie> hello 09:25:30 <PublicServer> *** Vinnie joined the game 09:25:34 <PublicServer> <Dilandau> hi ^^ 09:29:21 <Mazur> Planing. 09:29:24 <Mazur> Good. 09:40:35 *** murr4y has joined #openttdcoop 09:41:03 <PublicServer> *** made screenshot at 00038E78: http://ps.openttdcoop.org/publicserver/webcam/00038E78.png 09:43:31 <Mazur> !password 09:43:31 <PublicServer> Mazur: revamp 09:43:43 <PublicServer> *** Mazur joined the game 09:43:51 <PublicServer> <Mazur> Ooer, watery. 09:44:37 *** valhallasw has joined #openttdcoop 09:51:06 <PublicServer> *** Mazur has left the game (leaving) 09:53:14 <Vinnie_nl> to mutch water? 10:04:35 <Mazur> Much, I no not know about too much, there is no "try", only "do". 10:25:23 <Tray> !password 10:25:23 <PublicServer> Tray: lagoon 10:25:44 <Tray> !password 10:25:44 <PublicServer> Tray: hagged 10:25:58 <PublicServer> *** Tray joined the game 10:40:57 <PublicServer> *** Vinnie has left the game (leaving) 10:52:20 *** Maraxus has joined #openttdcoop 10:52:41 <Maraxus> !password 10:52:41 <PublicServer> Maraxus: ribbed 10:52:54 <PublicServer> *** Maraxus joined the game 10:55:20 <Mazur> for your pleasure? 10:57:04 <Vinnie_nl> !password 10:57:04 <PublicServer> Vinnie_nl: loathe 10:57:18 <PublicServer> *** Vinnie joined the game 10:57:33 <PublicServer> <Vinnie> hello 10:57:40 <PublicServer> <Maraxus> hi 10:58:04 <Mazur> lo 10:58:12 <PublicServer> *** Dilandau has left the game (leaving) 10:58:17 <Dilandau> hi 10:59:12 *** Eightbitpwny has joined #openttdcoop 11:11:05 *** pugi has quit IRC 11:14:11 <PublicServer> <Tray> I fucked up the signals at my plan ): 11:15:25 <PublicServer> *** Mazur joined the game 11:16:02 <PublicServer> <Mazur> Oh, yeah, those are fucked up and down the mountains. 11:17:46 <PublicServer> <Mazur> So the Goods DROP is the final destination of trains, then? THey haul one load and then are sold again? 11:18:13 <PublicServer> <Mazur> Oh, perhaps you mean they leave on the sides? 11:18:19 <PublicServer> <Vinnie> East and west are exits from goodsdrop 11:18:34 <PublicServer> <Mazur> Yes, I realised, belatedly. 11:18:48 <PublicServer> <Mazur> Didn't see the track going those ways. 11:20:07 <PublicServer> <Mazur> Vin: You only mention one engine, yet talk about electric and non-electric parts of track. 11:20:33 <PublicServer> <Vinnie> yes the electric part will be LL_RR and nonelectric part L_R 11:20:39 <PublicServer> <Vinnie> but both are electrified 11:20:45 <PublicServer> <Mazur> Oh, the parts in the plan. 11:20:48 <PublicServer> <Vinnie> yes 11:21:07 <PublicServer> <Mazur> I thought we wre gling to build electric and non-electric parts. 11:21:10 <PublicServer> <Vinnie> nope 11:21:55 <PublicServer> <Mazur> shall I adjust the signs to make that clearer? 11:22:04 <PublicServer> <Vinnie> you may 11:23:04 <PublicServer> <Vinnie> maybe make it monorail later 11:23:14 <PublicServer> <Mazur> [A la Tommy Cooper:] Just like that. 11:26:04 <PublicServer> *** made screenshot at 00039872: http://ps.openttdcoop.org/publicserver/webcam/00039872.png 11:49:25 *** LoPo has joined #openttdcoop 11:49:28 <LoPo> !password 11:49:28 <PublicServer> LoPo: manged 11:50:23 <PublicServer> <LoPo> hi 11:50:24 <PublicServer> *** LoPo joined the game 11:51:48 *** valhallasw has quit IRC 11:51:49 <PublicServer> <Vinnie> hey 11:53:02 <PublicServer> *** Vinnie has left the game (leaving) 11:53:59 *** hanf has joined #openttdcoop 11:56:04 <PublicServer> *** made screenshot at 0000CBCB: http://ps.openttdcoop.org/publicserver/webcam/0000CBCB.png 12:01:34 <PublicServer> *** LoPo has left the game (leaving) 12:03:53 <LoPo> !password 12:03:53 <PublicServer> LoPo: wither 12:04:03 <PublicServer> *** LoPo joined the game 12:04:04 *** Godde has joined #openttdcoop 12:11:05 <PublicServer> *** made screenshot at 0000B40B: http://ps.openttdcoop.org/publicserver/webcam/0000B40B.png 12:17:50 <PublicServer> *** LoPo has left the game (connection lost) 12:24:26 <PublicServer> *** Maraxus has left the game (leaving) 12:26:06 <PublicServer> *** made screenshot at 0003B4D2: http://ps.openttdcoop.org/publicserver/webcam/0003B4D2.png 12:36:11 <LoPo> !password 12:36:11 <PublicServer> LoPo: truing 12:36:24 <PublicServer> *** LoPo joined the game 12:41:05 <PublicServer> *** LoPo has left the game (leaving) 12:41:06 <PublicServer> *** made screenshot at 0003B4D3: http://ps.openttdcoop.org/publicserver/webcam/0003B4D3.png 12:41:12 <LoPo> see ya later 13:35:56 *** Godde has quit IRC 13:41:25 *** pugi has joined #openttdcoop 13:41:29 *** sla_ro|master has quit IRC 13:42:32 <V453000> !password 13:42:32 <PublicServer> V453000: skimps 13:42:52 <PublicServer> *** V453000 joined the game 13:43:00 <PublicServer> <V453000> hi 13:48:52 *** hanf has quit IRC 13:56:07 <PublicServer> *** made screenshot at 0002DE43: http://ps.openttdcoop.org/publicserver/webcam/0002DE43.png 14:00:57 <PublicServer> *** V453000 has left the game (connection lost) 14:02:26 <V453000> !password 14:02:26 <PublicServer> V453000: youths 14:02:43 <PublicServer> *** V453000 joined the game 14:04:32 *** Koronen has quit IRC 14:07:40 *** Koronen has joined #openttdcoop 14:14:25 *** Zyl has joined #openttdcoop 14:14:38 <Zyl> Hello 14:14:42 <Zyl> !password 14:14:42 <PublicServer> Zyl: subdue 14:15:00 <PublicServer> *** Zyl joined the game 14:17:09 <PublicServer> *** Zyl has joined spectators 14:17:28 *** Zyl has quit IRC 14:17:33 <PublicServer> *** Zyl has left the game (leaving) 14:21:45 <PublicServer> *** V453000 has left the game (leaving) 14:34:24 *** pugi has quit IRC 14:36:06 *** pugi has joined #openttdcoop 14:40:19 *** mfb- has joined #openttdcoop 14:40:19 *** ChanServ sets mode: +o mfb- 14:40:26 <PublicServer> *** mfb joined the game 14:40:26 <mfb-> hi 14:48:07 <Vinnie_nl> !screen 14:48:07 <PublicServer> *** Vinnie_nl liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/0002DE43.png) 14:57:12 *** sla_ro|master has joined #openttdcoop 15:02:57 <LoPo> hello 15:03:02 <LoPo> see ya later 15:03:04 <LoPo> oosp 15:03:07 <LoPo> !password 15:03:07 <PublicServer> LoPo: aisles 15:03:15 <V453000> hi 15:03:51 <PublicServer> *** LoPo joined the game 15:04:51 <V453000> LoPo: you might be interested in the pro zone maybe :P 15:05:03 <LoPo> :O 15:59:21 <PublicServer> *** mfb has joined spectators 16:00:09 <PublicServer> *** Mazur has left the game (leaving) 16:10:02 <V453000> !password 16:10:03 <PublicServer> V453000: swirls 16:10:13 <PublicServer> *** V453000 joined the game 16:10:45 <PublicServer> <V453000> voting? 16:11:52 <PublicServer> <mfb> should be fine 16:12:32 <PublicServer> *** mfb has joined company #1 16:13:18 <PublicServer> <mfb> ------- lines? 16:13:22 <PublicServer> <V453000> meh no need 16:14:22 <PublicServer> <Tray> What's about the plan attempt of nicefercoop? 16:14:41 <PublicServer> <mfb> the one with continents? 16:14:43 <PublicServer> <V453000> is that a plan? 16:14:53 <PublicServer> <Tray> Don't know. 16:14:55 <PublicServer> <mfb> does not look like a playable plan 16:15:07 <PublicServer> <V453000> it is not even signed 16:15:30 <PublicServer> *** TWerkhoven joined the game 16:15:35 <PublicServer> <Tray> he build it yesterday, I'm not sure wether he likes to compßlete it 16:15:47 <PublicServer> <mfb> he can do so if he wants to 16:15:47 <PublicServer> <V453000> he can add it to the board eventually 16:18:55 <Tray> How much do you completed of NUTS? It looks really interesting. 16:19:11 <Maraxus> !password 16:19:11 <PublicServer> Maraxus: jested 16:19:13 <V453000> I think about 40% of sprites is done 16:19:24 <PublicServer> *** Maraxus joined the game 16:19:32 <PublicServer> *** Maraxus has joined company #1 16:19:38 <Tray> Is drawing sprites the problem or balancing stuff? 16:19:53 <V453000> what balancing? :) 16:19:57 <V453000> drawing takes a huge amount of time 16:21:10 <V453000> come try it, it is easy :) 16:24:31 <Tray> Any HowTo? 16:25:27 <V453000> join #nuts channel 16:26:12 <PublicServer> *** made screenshot at 0002DA3A: http://ps.openttdcoop.org/publicserver/webcam/0002DA3A.png 16:35:05 *** DayDreamer has joined #openttdcoop 16:42:15 <mfb-> @stage Voting 16:42:15 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG219 (r23044) | STAGE: Voting | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands" 16:45:21 <V453000> ah thanks 16:45:55 <Mazur> Pho Ting, we meet again. 16:53:54 <Dilandau> !password 16:53:54 <PublicServer> Dilandau: eulogy 16:54:16 <PublicServer> *** Dilandau joined the game 16:59:15 <PublicServer> *** Dilandau has left the game (leaving) 16:59:31 <PublicServer> <LoPo> wow voting already :P 17:11:12 *** sla_ro|vista has joined #openttdcoop 17:11:14 <PublicServer> *** made screenshot at 0002A3C8: http://ps.openttdcoop.org/publicserver/webcam/0002A3C8.png 17:11:34 *** sla_ro|master has quit IRC 17:15:23 *** Tray has quit IRC 17:15:24 <PublicServer> *** Tray has left the game (connection lost) 17:28:25 <PublicServer> <mfb> go, vote :p 17:30:44 *** Sylf has joined #openttdcoop 17:30:48 <Sylf> !password 17:30:48 <PublicServer> Sylf: gifted 17:31:05 <PublicServer> *** Sylf joined the game 17:35:26 <PublicServer> *** Sylf has left the game (leaving) 17:35:28 *** Sylf has quit IRC 17:38:16 <PublicServer> *** Mazur joined the game 17:38:49 <PublicServer> *** Mazur has left the game (connection lost) 17:39:03 <Vinnie_nl> !screen 17:39:03 <PublicServer> *** Vinnie_nl made screenshot at 00015F21: http://ps.openttdcoop.org/publicserver/webcam/00015F21.png 17:39:28 <Mazur> Keen, aren't you? 17:39:33 <Mazur> :-D 17:41:14 <PublicServer> *** made screenshot at 0000206F: http://ps.openttdcoop.org/publicserver/webcam/0000206F.png 17:45:40 <PublicServer> *** Maraxus has joined spectators 17:45:52 <PublicServer> *** Maraxus has left the game (leaving) 17:46:35 *** KyleS has joined #openttdcoop 17:47:06 <KyleS> !download win32 17:47:08 <PublicServer> KyleS: http://binaries.openttd.org/nightlies/trunk/r23044/openttd-trunk-r23044-windows-win32.zip 17:49:52 <PublicServer> *** mfb has joined spectators 17:50:20 <KyleS> !password 17:50:20 <PublicServer> KyleS: driest 17:50:33 <PublicServer> *** KyleS joined the game 17:55:25 *** iklucas has joined #openttdcoop 17:55:38 <Vinnie_nl> !password 17:55:38 <PublicServer> Vinnie_nl: ratted 17:55:57 <PublicServer> <Vinnie> hello 17:55:58 <PublicServer> *** Vinnie joined the game 17:56:14 <PublicServer> *** made screenshot at 00015B23: http://ps.openttdcoop.org/publicserver/webcam/00015B23.png 17:56:16 <KyleS> hi 17:56:24 <PublicServer> <V453000> hi hi 17:56:47 <PublicServer> <Vinnie> LL_10_RR wtf 17:57:01 <PublicServer> <V453000> ? 17:57:03 <PublicServer> <Vinnie> lopo plan 17:57:08 <iklucas> !password 17:57:08 <PublicServer> iklucas: ratted 17:57:14 <PublicServer> <V453000> why not 17:57:20 <PublicServer> <iklucas> yuhuu 17:57:20 <PublicServer> *** iklucas joined the game 17:57:22 <PublicServer> <KyleS> btw, what's up with the two buses? O-o 17:57:24 <PublicServer> <Vinnie> is that possible on an island map 17:57:30 <PublicServer> <Vinnie> hey 17:57:33 <PublicServer> <V453000> why wouldnt it be possible 17:57:47 <PublicServer> <V453000> to be honest it is much better than your main station distribution 17:58:01 <mfb-> KyleS: MM 17:59:12 <PublicServer> <V453000> btw why transfers on a water map? 17:59:17 <PublicServer> <V453000> the transfer stations are in general large 17:59:20 <PublicServer> <V453000> *refit 17:59:23 <PublicServer> <V453000> duh :) sorry 17:59:38 <PublicServer> <KyleS> i'm noticing a lot of random water canals 17:59:48 <PublicServer> <V453000> rivers :p 17:59:48 <PublicServer> <KyleS> that seem like they should be removed 17:59:54 <PublicServer> <KyleS> oh O: 17:59:56 <PublicServer> <KyleS> ok 18:00:02 <PublicServer> <Vinnie> refit can be done on smaler scale by seperating drop and pickup 18:00:14 <PublicServer> <KyleS> were they put in automatically or buy some person>? 18:00:21 <PublicServer> <V453000> Vinnie: ? 18:00:31 <PublicServer> <V453000> KyleS: automatically, generator has it now 18:00:34 <PublicServer> <KyleS> nice, i didn't know! 18:00:42 *** KyleS has quit IRC 18:00:46 <PublicServer> <V453000> it is even written on the blog :P 18:00:58 <PublicServer> <KyleS> ya, haven't played openttd for a long time o.o 18:01:13 <PublicServer> <V453000> that is still quite large for a main station I think :) 18:01:39 <PublicServer> <Vinnie> no blancing needed between the stations 18:01:45 <PublicServer> <Vinnie> balancing 18:01:55 <PublicServer> <V453000> that is kind of obvious 18:02:12 *** KyleS has joined #openttdcoop 18:02:21 <PublicServer> *** KyleS has left the game (leaving) 18:02:26 <PublicServer> <V453000> but I think you have some major issues in the ML composition, particularly when I consider the refits 18:02:46 <PublicServer> <V453000> the line northbound of factory is going to be like LL_RRRR soon 18:02:53 <PublicServer> <V453000> or ... you get the point, the R is going to be much more used 18:03:13 <PublicServer> <V453000> while the other direction is going to be much emptier 18:03:31 <PublicServer> <V453000> which imo sucks, it is better to have traffic spread I think 18:03:41 <PublicServer> <Vinnie> yes but that can only be counterd by either making a loop or one way ring 18:03:47 <PublicServer> <V453000> ¨same for sawmill 18:03:57 <PublicServer> <V453000> not really 18:04:53 <PublicServer> <V453000> I just think it does not fit well together .. all I can say really 18:05:03 <PublicServer> <V453000> and then the primary ML in the east 18:06:01 <PublicServer> <Vinnie> well we will see 18:06:03 <PublicServer> <Vinnie> it is a tie 18:06:18 <PublicServer> <V453000> that is not an argument 18:06:33 <PublicServer> <V453000> I expected some explanation, but meh.. 18:06:51 <PublicServer> <Vinnie> explanation about east ML? 18:07:25 <PublicServer> <V453000> probably 18:08:35 <PublicServer> <Vinnie> easy ML is on the most land so that is why more drops are there, no point in having drops on the tiny islands 18:08:49 <PublicServer> <V453000> why not? 18:09:35 <PublicServer> <Vinnie> hmm dinner first :( 18:09:41 <PublicServer> <Vinnie> i get back to you oke 18:09:47 <PublicServer> *** Vinnie has joined spectators 18:09:54 <V453000> enjoy 18:10:02 *** KyleS has quit IRC 18:10:06 *** DayDreamer has left #openttdcoop 18:11:15 <PublicServer> *** made screenshot at 0003866C: http://ps.openttdcoop.org/publicserver/webcam/0003866C.png 18:14:31 <PublicServer> *** iklucas has left the game (leaving) 18:18:52 *** iklucas has quit IRC 18:38:00 *** Ryton has joined #openttdcoop 18:38:06 *** KillerByte has joined #openttdcoop 18:38:35 *** KillerByte has left #openttdcoop 18:38:57 <Vinnie_nl> The main drop stations are on the larger continents so they are closer to the main SLHs, thus the routes over the island get less traffic. This gives the islands more space to make a tiny SLH and connect industries there. Also the traffic over the island routes is less and so it is less likely to expand in big ML numbers. The main advantages for this design by me are: filled continents with BBH, drops and SLH and the islands are 18:38:58 <Vinnie_nl> fully utilized by a SLH but do not get crowded with ML traffic. Also a network design that is rather random than a loop or cross is like eye-candy for me. 18:39:28 <Vinnie_nl> now that is a winner for webster irc records 18:40:20 <PublicServer> *** Vinnie has joined company #1 18:40:59 <PublicServer> <V453000> uhm, okay, I understand that logic, but what I do not understand is: You have a ML. You have a low traffic ML. Why not to put more traffic there to have better spread 18:42:41 <PublicServer> <Vinnie> wel the lower traffic ML is only to connect all primaries 18:42:55 <PublicServer> <Vinnie> that are otherwise not beeing reached 18:43:56 *** Firartix has joined #openttdcoop 18:43:58 <PublicServer> <Vinnie> i agree that drops are placed wrong expecially the steel one but where to place it then with that previous text in mind 18:45:04 <PublicServer> <V453000> I would start with goods drop 18:45:14 <PublicServer> <V453000> not sure if sawmill trains come through north 18:45:22 <PublicServer> <V453000> because if not, the northern ML is also used badly 18:46:40 <PublicServer> <V453000> well 3-refit as in steel is always a problem unless you do something like psg205 18:47:18 <PublicServer> <V453000> so if you insist on iron ore refit, you cant improve it too much 18:47:40 <PublicServer> <V453000> but with those weak wagons I am unsure if even that is a good way to go 18:48:31 <PublicServer> <Vinnie> interesting 18:49:41 <PublicServer> <V453000> I think it would be possible to improve it with this layout, but you would have to make drastical changes 18:51:04 <Vinnie_nl> as in? 18:52:20 <PublicServer> <V453000> as in multiple town drops, drop stations on all MLs I think 18:52:23 <PublicServer> <V453000> possibly something else 18:52:26 <PublicServer> <V453000> not entirely sure 18:54:46 *** Tray has joined #openttdcoop 18:55:33 <PublicServer> <V453000> the biggest concern are the secondaries I think 18:55:42 <Tray> !password 18:55:43 <PublicServer> Tray: bathed 18:55:45 <PublicServer> <Vinnie> yeah i understand that 18:55:56 <PublicServer> <V453000> which just demolishes the use of refit 18:56:14 <PublicServer> <V453000> not sure if there is any worse way to use refit actually to be entirely honest 18:56:19 *** KillerByte has joined #openttdcoop 18:56:46 <KillerByte> @quickstart 18:56:47 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 18:56:52 <V453000> hello :) 18:57:10 <KillerByte> hello 18:57:18 <PublicServer> <Vinnie> i can make all drops for all cargo's then transport to the furthest opposite drop 18:57:28 <PublicServer> <V453000> and goods wher 18:57:30 <PublicServer> <V453000> e 18:57:36 <PublicServer> <Vinnie> wach one has a town drop 18:57:40 <PublicServer> <Vinnie> each 18:57:50 <PublicServer> <V453000> thinking 18:57:54 <PublicServer> *** Tray joined the game 18:58:02 <PublicServer> <V453000> not sure if that would solve the situation entirely 18:58:24 <PublicServer> <Vinnie> well the aim is not perfect like 205 but looking good 18:58:43 <PublicServer> <Vinnie> fit in the landscape and still have a nice flow 18:58:49 <PublicServer> <V453000> well if you need to "imitate" 205 while putting it in natively worse environment, then the question is why 18:59:04 <LoPo> ^^ 18:59:14 <PublicServer> <V453000> what I meant originally was making something like L(goods-sawmill)_R(goods-refinery) 18:59:16 <PublicServer> <V453000> for example 18:59:34 <PublicServer> <V453000> so you would still have some "unbalance" in the secondaries, but at least somehow fixed 18:59:56 <PublicServer> <V453000> which is imo a more of a fitting change 19:00:03 <PublicServer> <V453000> but it would require at least a second goods drop 19:01:01 <PublicServer> <V453000> I dont want to say like "All wrong" but I just do not see too many things that go well together there 19:01:33 <PublicServer> <V453000> to fit the landscape is a nice thing but the industry placements seems mindless to me, particularly when refit is added 19:02:04 <PublicServer> <V453000> and since steel chain is going to have a huge effect with the small wagons, I dont know 19:02:33 <PublicServer> <V453000> probably just keep it as it is I suppose 19:03:01 <PublicServer> <Vinnie> yeah i would not change it because people voted for it or remove there votes if i would change it 19:03:17 <PublicServer> <V453000> do you care about votes or making a shit plan? 19:03:55 <PublicServer> <Vinnie> i dont think it is shit but if it changes during a voting stage it should be reviewed by the voters for it 19:04:22 <PublicServer> <V453000> it is mindless shit tbh 19:04:52 <PublicServer> <V453000> but I dont think changing a plan to improve is bad 19:04:58 <PublicServer> <V453000> regardless of the voters 19:05:05 <KillerByte> !password 19:05:05 <PublicServer> KillerByte: bathed 19:05:11 <PublicServer> <V453000> the main idea stays: fit land, make refit 19:05:27 <PublicServer> <V453000> but as you want 19:05:37 <PublicServer> <Vinnie> oke but a mayor impact would be according to you. No refit from iron ore 19:05:51 <PublicServer> <V453000> when did I say you need to remove that 19:06:15 <PublicServer> <V453000> I said that under these circumstances as things are here, it only multiplies the problem 19:06:25 <PublicServer> <V453000> it is possible to use it well I thikn 19:06:27 <PublicServer> <Vinnie> well the low wagonlimits don't apply to steel-goods refit 19:06:29 <PublicServer> <V453000> think 19:06:44 <PublicServer> <V453000> even with ore included it should be doable 19:07:14 <PublicServer> <V453000> by just expecting the ore chain to make increased traffic and treat those areas more carefully 19:08:05 <PublicServer> <V453000> you could make something like steel going on L, goods going on R and then you could add for example sawmill goods to the steel so it evens up 19:08:14 <PublicServer> <V453000> or somehow else, multiple options really 19:08:54 <PublicServer> <V453000> because if one of your points was to make small line counts like up to LLL, then using both directions does definitely help 19:09:08 <PublicServer> <V453000> in other words using one direction goes against that idea 19:10:18 <PublicServer> <Vinnie> well yes but if you "kind of" force all steel to always take left you can also make a straight line between the previous pickup to the next drop 19:10:52 <PublicServer> <V453000> ? 19:11:26 <PublicServer> <V453000> you mean that steel uses just one connection always? or? 19:11:36 <PublicServer> <Vinnie> yes 19:11:42 <PublicServer> <V453000> well that is what I am saying 19:12:57 <PublicServer> <Vinnie> lets make a printscreen and change it so i can think it out a little 19:16:54 <PublicServer> <V453000> sure the steel would go that way? 19:17:08 <PublicServer> <mfb> force it to? 19:17:12 <PublicServer> <V453000> well you can force it 19:17:14 <PublicServer> <V453000> yes 19:17:57 <PublicServer> <Vinnie> and according to cargotype go either CCW or CW 19:18:00 <PublicServer> *** mfb has joined company #1 19:19:04 <PublicServer> <Vinnie> that could be done 19:19:44 <KillerByte> !password 19:19:44 <PublicServer> KillerByte: boomed 19:19:47 <PublicServer> <V453000> hm, wont the west be too busy in compare with east/middle half? 19:19:57 <PublicServer> *** Daniel joined the game 19:20:15 <PublicServer> <V453000> not entirely sure about sawmill MSH place, but that is another thing 19:20:33 <PublicServer> <V453000> probably possible 19:21:07 <PublicServer> <V453000> o 19:21:18 <PublicServer> <V453000> now I dont know shit :D 19:21:25 <PublicServer> <Vinnie> good 19:21:27 <PublicServer> <Vinnie> :P 19:21:33 <PublicServer> <Vinnie> let me type it out 19:21:41 <PublicServer> *** mfb has joined spectators 19:22:48 <PublicServer> *** Daniel has left the game (leaving) 19:24:25 <Xotic750> !password 19:24:25 <PublicServer> Xotic750: boomed 19:24:38 <PublicServer> *** Xotic750 joined the game 19:24:41 <PublicServer> <V453000> hi :) 19:24:47 <PublicServer> <Xotic750> hi 19:25:13 <PublicServer> *** Xotic750 has joined company #1 19:25:30 <PublicServer> <V453000> that is obvious vinnie 19:25:35 <PublicServer> <V453000> or well, should be :) 19:25:37 <PublicServer> <Vinnie> yeah most of it is 19:26:20 <PublicServer> *** made screenshot at 0003868B: http://ps.openttdcoop.org/publicserver/webcam/0003868B.png 19:26:51 <PublicServer> <Vinnie> it will then be something like that 19:27:05 <PublicServer> <V453000> not sure if I understand the bypass part fully 19:27:35 <PublicServer> <Vinnie> since a train will always drop at the next Mainstation in line 19:27:41 <PublicServer> <Vinnie> it will not use the bypass 19:27:51 <PublicServer> <Vinnie> only a returning train will use that bypass 19:27:54 <PublicServer> <V453000> hm true, none of them 19:27:57 <PublicServer> <V453000> yes didnt realize 19:28:03 <PublicServer> <V453000> on the other hand 19:28:14 <PublicServer> <V453000> if the train can return to the msh part he came from 19:28:18 <PublicServer> <V453000> why would he get to the bypass 19:28:49 <PublicServer> <Vinnie> i read you mean terminus style MSH? 19:28:51 <PublicServer> <V453000> at least for the first refit that should apply 19:29:01 <PublicServer> <Vinnie> maindrop 19:29:11 <PublicServer> <V453000> well a double terminus makes sense from that scheme 19:29:21 <PublicServer> <V453000> roro would be just a join before split 19:29:36 <PublicServer> <V453000> or well 19:29:42 <PublicServer> <Vinnie> but th maindrop gets used by both directions 19:29:46 <PublicServer> <V453000> it would be something like a MSH with directions far apart 19:30:04 <PublicServer> <V453000> yes sure, but why would you make 2 parts of the MSH if you dont use 2way station 19:30:48 <PublicServer> <V453000> might be smaller, possibly, but you would get less space for SLHs, which is going to be a huge bitch with the amount of water 19:31:10 <PublicServer> <V453000> what that is :o 19:31:27 <PublicServer> <V453000> what is the difference between 19:31:41 <PublicServer> <Vinnie> :) 19:31:43 <PublicServer> <V453000> .. 19:32:04 <PublicServer> <V453000> the point is 19:32:15 <PublicServer> <V453000> if bypasses are then not going to be used 19:32:25 <PublicServer> <V453000> we are getting seriously ill network :d 19:32:25 <PublicServer> <Vinnie> yes i know 19:32:40 <PublicServer> <V453000> however empty trains should still use the bypass 19:32:42 <PublicServer> <Vinnie> but we essentailly have a loop :( 19:32:56 <PublicServer> <V453000> at least after >1 refits 19:33:12 <PublicServer> <Vinnie> but do you like this plan more? 19:33:14 <PublicServer> <V453000> after trains drop goods they still need to get to the primaries somehow 19:33:26 <PublicServer> <V453000> it feels unfinished so far 19:33:32 <PublicServer> <Vinnie> yes 19:33:34 <PublicServer> <V453000> but it is probably better than the previous version 19:33:44 <PublicServer> <V453000> it couldnt have been much worse before tbh 19:34:14 <PublicServer> <V453000> how do you define CW or CCW? 19:34:21 <PublicServer> <V453000> as in, what are the rules for trains 19:34:31 <PublicServer> <Vinnie> that is the interesting part 19:34:41 <PublicServer> <Vinnie> because there is a problem 19:34:55 <PublicServer> <V453000> is there? 19:35:09 <PublicServer> <V453000> lets say a train starts here 19:35:15 <PublicServer> <V453000> goes to NW 19:35:21 <PublicServer> <V453000> drops, refits, picks up 19:35:24 <PublicServer> <Vinnie> when the ML between two drops has a lot of primaries it also gets unblanced 19:35:26 <PublicServer> <V453000> goes to SW 19:35:34 <PublicServer> <V453000> then goes to S 19:35:38 <PublicServer> <V453000> now 19:35:46 <PublicServer> <V453000> well that is a problem indeed 19:35:53 <PublicServer> <V453000> doesnt have to be actually 19:35:58 <PublicServer> <V453000> now 19:36:29 <PublicServer> <Vinnie> why move 3? 19:36:40 <PublicServer> <V453000> 1 -> refit = go further, fail = go back the same way. if go further then goes to 2. There fail = go back the same way, there go further = go back the same way 19:36:46 <PublicServer> <V453000> if that says it 19:36:53 <PublicServer> <Vinnie> yes 19:36:56 <PublicServer> <V453000> because all of the traffic stays here 19:37:03 <PublicServer> <V453000> in both directions 19:37:05 <PublicServer> <V453000> at all times 19:37:06 <PublicServer> <Vinnie> but 3 will be on bypass track 19:37:11 <PublicServer> <V453000> why would it 19:37:25 <PublicServer> <V453000> well it will if it is already empty, it wont if it drops 19:37:28 <PublicServer> <Vinnie> station gives penalty so trains prefer the bypass track 19:37:33 <PublicServer> <V453000> but the idea is to balance both ends, which does it there 19:37:38 <PublicServer> <V453000> yes sure 19:37:56 <PublicServer> <V453000> but since the bypass should have trains going also the other direction, it should not be a problem 19:38:06 <PublicServer> <V453000> or ... what is the issue in your eyes? 19:38:20 <PublicServer> <Vinnie> you mean when you go one drop CCW trains go back over the other track therefore unbalanced 19:38:28 <PublicServer> <Vinnie> ? 19:38:41 <PublicServer> <V453000> lets make it step by step 19:40:30 <PublicServer> <V453000> that is the key 19:40:36 <PublicServer> <Vinnie> i see 19:40:40 <PublicServer> <V453000> it would return the other way 19:40:52 <PublicServer> <V453000> there 19:40:54 <PublicServer> <V453000> which would break it 19:41:20 <PublicServer> *** made screenshot at 00039681: http://ps.openttdcoop.org/publicserver/webcam/00039681.png 19:41:21 *** imus has joined #openttdcoop 19:41:24 <PublicServer> <V453000> however since the network has a weird shape for that, there might be different circumstances for different parts of networks 19:41:37 <imus> !screen 19:41:37 <PublicServer> *** imus liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00039681.png) 19:41:46 <PublicServer> <V453000> which might create extreme amount of possibilities, which is what I fear all the time and why I feel like it is unfinished 19:42:20 <PublicServer> <V453000> because what about trains from y 19:42:22 <PublicServer> <Vinnie> those are only issues for iron (refit 3 times 19:42:33 <PublicServer> <Vinnie> refit two times will always go back 19:42:52 <PublicServer> <V453000> will it? 19:42:59 <PublicServer> <V453000> in X, it will 19:43:09 <PublicServer> <V453000> but that is only the straight ML case 19:43:12 <PublicServer> <V453000> what about others 19:43:30 <PublicServer> <V453000> y could go like 2, then 3 19:43:36 <PublicServer> <V453000> or 3, then 2, no matter now 19:44:03 <PublicServer> <V453000> this track gets always 1way traffic from that connection 19:44:05 <PublicServer> <V453000> just an example 19:44:10 <imus> !password 19:44:10 <PublicServer> imus: celery 19:44:15 <PublicServer> <V453000> but again, that is the general problem that refits make 19:44:23 <PublicServer> *** imus joined the game 19:44:27 <PublicServer> <Vinnie> Y would either go to NE or S not SW 19:44:47 <PublicServer> <V453000> how is SW different from S now 19:45:01 <PublicServer> <Vinnie> nvm i misread it 19:45:03 <PublicServer> <V453000> NE might be good 19:45:15 <PublicServer> <V453000> if their goods drop is NW 19:45:23 <PublicServer> <V453000> then they should return the same way 19:45:29 <PublicServer> <V453000> but you see how much pain it is 19:45:54 <PublicServer> <Vinnie> i see but i never said perfect game 19:46:06 <PublicServer> <V453000> sure sure, just pointing out 19:46:29 <PublicServer> <V453000> thing is, what do we actually use S for 19:47:10 <PublicServer> <V453000> because according to the logic we just did, it probably doesnt fit anywhere, does it 19:47:33 <PublicServer> <Vinnie> Z is the part between nunpool and Dafingbridge not really space for any primaries 19:47:39 <PublicServer> <Vinnie> so effect should be minimal 19:47:49 <PublicServer> <V453000> ignore z now 19:47:55 <PublicServer> <V453000> S is the concern for me 19:48:26 <PublicServer> <V453000> hm thats bad 19:48:44 <PublicServer> <V453000> but that is where we end if we make patterns on rather unsystematic map :) 19:49:39 <PublicServer> *** Tray has left the game (leaving) 19:50:03 <PublicServer> <V453000> I like refits, but this does not fit :( 19:51:45 <PublicServer> *** imus has left the game (leaving) 19:53:17 <PublicServer> <V453000> that is systematically the same i think 19:53:23 <PublicServer> <Vinnie> i know 19:53:37 <PublicServer> <V453000> well 19:53:43 <PublicServer> <Vinnie> more like a cleanup of the plan 19:53:43 <PublicServer> <V453000> trains from a could use it 19:54:11 <PublicServer> <V453000> b not :\ 19:56:21 <PublicServer> *** made screenshot at 00038478: http://ps.openttdcoop.org/publicserver/webcam/00038478.png 19:58:17 <PublicServer> <V453000> yeah the inner bbh would need to be removed but you would end with "just" a loop :| 19:58:31 <PublicServer> <Vinnie> yeah but this also does not work 19:58:51 <pugi> oh, i missed the planning phase :D 19:58:54 <PublicServer> <Vinnie> the track Z will only be used by empty trains 19:59:08 <PublicServer> <Vinnie> so S Mainline will need lower linecounts 19:59:10 <pugi> !password 19:59:10 <PublicServer> pugi: bulged 19:59:20 <PublicServer> *** pugi joined the game 19:59:38 <PublicServer> <Vinnie> but yes it gets unbalanced in the L vs R count 19:59:39 <PublicServer> <V453000> hi pugi :) 19:59:41 <PublicServer> <Vinnie> hello 19:59:47 <PublicServer> <pugi> hello 19:59:58 <PublicServer> <V453000> Vinnie: no I meant like completely shutting the middle BBH 20:00:02 <PublicServer> <V453000> like this 20:00:17 *** imus has quit IRC 20:00:20 <PublicServer> <V453000> that would solve the issue and make the CW CCW etc pattern usable 20:00:26 <PublicServer> <V453000> but I am unsure if you want that 20:00:33 <PublicServer> <V453000> not sure if I like that either :) 20:00:39 <PublicServer> <V453000> but it does fit the idea 20:00:39 <PublicServer> <pugi> lopo thinks tl20... 20:00:44 <PublicServer> <V453000> yes :d 20:00:49 <PublicServer> <pugi> quite impossible on this map 20:00:51 <PublicServer> <Vinnie> can be done, should not really matter 20:01:09 <PublicServer> <V453000> well, you have a solution then vinine 20:01:12 <PublicServer> <V453000> Vinnie 20:01:14 <PublicServer> <V453000> sorry :) 20:01:24 <PublicServer> <V453000> hate to write the V and tab twice :D 20:01:54 <PublicServer> <Vinnie> you want to be the only V? 20:02:06 <PublicServer> <V453000> I dont care :P 20:02:36 <PublicServer> <V453000> hmm 20:02:54 <PublicServer> <Vinnie> it can be connected in a single SLH 20:03:12 <PublicServer> <V453000> true that area should be fine being doubled 20:03:22 <PublicServer> <V453000> which makes me even more wtf by having no drop there :D 20:03:45 <PublicServer> <V453000> the problem is, the layout is getting closer and closer to my plan :( 20:03:55 <PublicServer> <V453000> which isnt too surprising I suppose 20:04:11 <PublicServer> <Vinnie> you trick me 20:04:21 <PublicServer> <Vinnie> changing my plan into yours so you always win 20:04:33 <PublicServer> <Vinnie> :P 20:04:35 <PublicServer> <V453000> no you just logically get to the same conclusiong because it fits that role 20:04:37 <PublicServer> <V453000> lol 20:04:47 *** Maraxus has quit IRC 20:05:23 <PublicServer> <Vinnie> there are enough differences 20:05:30 <PublicServer> <V453000> certainly 20:06:31 <PublicServer> <V453000> no oil? 20:06:37 <PublicServer> <V453000> there wont be oil rigs 20:06:39 <PublicServer> <Vinnie> yeah i just see it 20:06:49 <PublicServer> <Vinnie> does not fit in the text :( 20:06:54 <PublicServer> <V453000> xd 20:07:10 <PublicServer> <V453000> better? :p 20:07:28 <PublicServer> <V453000> livestock is stupidly long word :x 20:07:40 <PublicServer> <V453000> for something as useless as a cow 20:07:55 <PublicServer> <Vinnie> Co2 factory 20:08:15 <PublicServer> <V453000> right 20:08:21 <PublicServer> <V453000> now the other definition of CW/CCW 20:08:32 <PublicServer> <V453000> why does X go CCW 20:08:35 <PublicServer> <V453000> why not CW 20:09:14 <PublicServer> <pugi> i think i have to vote for V's plan again... :( 20:09:24 <PublicServer> <V453000> what is bad about that? 20:09:30 <PublicServer> <pugi> it is approximately the plan i had in mind 20:09:46 <PublicServer> <pugi> because your plan always gets chosen and other plan-makers will get demotivated by that :D 20:09:46 <PublicServer> <V453000> that is good news to me :) 20:09:58 <PublicServer> <V453000> demotivated? or motivated? 20:10:02 <PublicServer> <V453000> questionable :P 20:10:04 <PublicServer> <pugi> demotivated :P 20:10:06 <PublicServer> <Vinnie> demotivated 20:10:13 <PublicServer> <Vinnie> trust me :d 20:10:19 <PublicServer> <pugi> yes 20:10:22 <PublicServer> <V453000> or motivated such as lopo said, "we have to try better" 20:10:37 <PublicServer> <Vinnie> it is so unfair 20:10:45 <LoPo> lopo? 20:10:47 <LoPo> :P 20:10:49 <PublicServer> <pugi> but i think in your plan the northeast part of the map is a bit unused 20:10:52 <PublicServer> <V453000> yes that bastard LoPo :P 20:11:03 <LoPo> >_< 20:11:04 <PublicServer> <pugi> only sawmill in that area 20:11:11 <PublicServer> <pugi> well... i forgot about the primaries 20:11:13 <PublicServer> <V453000> pugi: networkwise, it is used very well I think 20:11:21 <PublicServer> *** made screenshot at 00038886: http://ps.openttdcoop.org/publicserver/webcam/00038886.png 20:11:30 <PublicServer> <Vinnie> first you make a plan in your head. then you figure out the newgrf's and make a map for it. And we havve to compete agains a solid plan for a map 20:11:34 <PublicServer> <V453000> yes, some primaries added too, but you also have goods there 20:11:46 <PublicServer> <V453000> Vinnie: do you really think I can be arsed to make a map for a plan? 20:12:04 <PublicServer> <V453000> and why doesnt someone else make a map? 20:12:06 <PublicServer> <Vinnie> i guess you just answerd me :D 20:12:12 <PublicServer> <pugi> well, the plan i had in mind had no connection from northeast to northwest 20:13:11 <PublicServer> <V453000> plus to be honest Vinnie, my plan has nothing else but using the landscape and trying to make a network which reflects it 20:13:21 <PublicServer> <V453000> if it was at least some special idea, ok, it might fit to the map 20:13:24 <PublicServer> <pugi> and V, i added plans for maybe 6-7 games. and always your plan was chosen :D 20:13:34 <PublicServer> <pugi> so yes, it is a bit demotivating :P 20:13:37 <PublicServer> <V453000> well, your plans were worse then :P 20:13:48 <PublicServer> <V453000> is it motivating if a worse plan wins? :) 20:14:55 <PublicServer> <Vinnie> Coal and ore drop should be just coal? 20:15:05 <PublicServer> <V453000> ? 20:15:08 <PublicServer> <pugi> no, why? 20:15:22 <PublicServer> <Vinnie> you have a coal + ore drop in your plan and steelmill N and S 20:15:36 <PublicServer> <V453000> steel drop, not steel mill 20:15:45 <PublicServer> <pugi> steel drop is factory 20:15:46 <PublicServer> <pugi> ore drop is steel mill 20:15:48 <PublicServer> <Vinnie> fail 20:15:51 <PublicServer> <pugi> :D 20:15:53 <PublicServer> <V453000> :p 20:16:04 <PublicServer> <V453000> it wouldnt make much sense to have coal drop alone 20:16:06 <PublicServer> <pugi> but i wanted to do tl4 :P 20:16:12 <PublicServer> <V453000> TL4 is a lot I think here 20:16:14 <PublicServer> <pugi> maybe i can still add my plan :D 20:16:26 <PublicServer> <pugi> hm 20:16:26 <LoPo> well if you dont want V's plan to win ;P then vote for me instead :D 20:16:34 <PublicServer> <V453000> LoPo: TL20 yeah :D 20:16:40 <PublicServer> <pugi> sorry lopo, your plan is impossible 20:16:50 <PublicServer> <V453000> whole island long waiting bays, suuuuuure :D 20:17:15 <LoPo> TL20 is not taht long 20:17:18 <PublicServer> <pugi> when i first saw the map i thought "damn, i wanted to do a long train plan next. but on this map that would be impossible" 20:17:22 <PublicServer> <pugi> it is :D 20:17:28 <PublicServer> <V453000> TL20 is insanely long 20:17:33 <LoPo> but yeah maybe not the best fitting plan for this amount of wter 20:17:34 <LoPo> water* 20:17:38 <PublicServer> <V453000> yes pugi said that :D thats true 20:18:00 <PublicServer> <pugi> also the continents are quite hilly 20:18:14 <PublicServer> <V453000> most of them are indeed 20:20:40 <V453000> Vinnie: the only maps for plan are 180, 192, you could call so 207 as well :) just to "admit" your point :P 20:20:44 <V453000> which is ... not too valid ;) 20:21:20 <PublicServer> <V453000> and well, all of those games ended up very nicely ... bring the blame :D 20:21:44 <PublicServer> <pugi> vinnie, what is the point of the non electric line? 20:21:54 <PublicServer> <pugi> and why bridges with waiting times? :D 20:22:04 <PublicServer> <V453000> just showing where L_R is 20:22:05 <Vinnie_nl> only primaries that exit and reurn 20:22:08 <PublicServer> <V453000> not unectrefied 20:22:18 <PublicServer> <V453000> the bridge note, no clue 20:22:19 <Vinnie_nl> could be maglev now makes it more clear 20:22:27 <PublicServer> <pugi> ah... 20:22:38 <PublicServer> <pugi> i would use the same type and add a note to it 20:22:57 <PublicServer> <V453000> true that when it is only 1 part of network .. :) 20:23:39 <PublicServer> <Vinnie> first plan in a lot of games so i don't really care atm to be shot down 20:24:09 <PublicServer> <pugi> well... the idea is nice... but not really fitting on this map i think 20:24:19 <PublicServer> <Vinnie> i think my last one was when we played a two network game with 1 BBH 20:24:29 <PublicServer> <pugi> also every drop station accepts everything is quite unusual 20:24:40 <PublicServer> <V453000> yes, 204, but we realized that later on :) 20:24:51 <PublicServer> <V453000> pugi: look at psg 205, it is basically the same idea 20:25:01 <PublicServer> <V453000> all drops accepting all is fine 20:25:11 <PublicServer> <pugi> i didn't say it is bad :D 20:25:13 <PublicServer> <V453000> that it doesnt fit as much ... I said that too 20:25:19 <PublicServer> <V453000> okay :) 20:25:53 <PublicServer> <pugi> heh... i could make a plan with tl1 :D 20:26:19 <PublicServer> <V453000> ... :) 20:26:22 <PublicServer> <pugi> i always wanted to do that 20:26:28 <PublicServer> <V453000> TL1 doesnt save that much space btw 20:26:43 <PublicServer> <pugi> but more fun 20:26:45 <PublicServer> <Vinnie> TL2 20:26:51 <PublicServer> <pugi> and we could use signalgap 1 :D 20:26:53 <PublicServer> <V453000> TL1 is not fun :D you get lag WAAAY too early 20:27:04 <PublicServer> <V453000> signalgap 1 breaks 20:27:14 <PublicServer> <pugi> hm, okay 20:27:41 <PublicServer> <pugi> but i think a tl1 bbh would be easy to build :D 20:27:59 <PublicServer> <V453000> not really 20:28:09 <PublicServer> <V453000> in fact it might be harder than a TL3 BBH 20:28:16 <PublicServer> <V453000> or well, very different 20:28:26 <PublicServer> <V453000> bridges become a major pain 20:28:36 <PublicServer> <pugi> hn 20:28:38 <PublicServer> <pugi> hm 20:28:44 <PublicServer> <V453000> depends on trains really, if you have good accelerating trains, 4 tile bridge is bad 20:28:58 <PublicServer> <pugi> TL1 steam engine? :P 20:29:00 <PublicServer> <V453000> and if you need many bridges in a BBH, you could have some serious issues 20:29:11 <PublicServer> <V453000> not only in crossings, but also in merger choices 20:29:17 <PublicServer> <V453000> sure, CL1 is nice.. 20:29:24 <PublicServer> <V453000> not sure if worth it 20:29:46 <PublicServer> <V453000> but sure, it would probably get all smaller in the end, but the lag would still be there 20:29:52 <PublicServer> <V453000> you would have lik LL_RR and 2000 trains 20:29:55 <PublicServer> <V453000> like 20:30:05 <PublicServer> <pugi> :D 20:30:24 *** Ryton_ has joined #openttdcoop 20:31:01 <PublicServer> *** XeryusTC joined the game 20:32:05 <PublicServer> <V453000> hi xeryus :) 20:32:16 <PublicServer> <XeryusTC> hey V 20:32:28 <PublicServer> <XeryusTC> your real name is weird btw :P 20:32:46 <pugi> heh, yeah :D 20:32:49 <PublicServer> <V453000> thanks :D 20:33:11 <PublicServer> <V453000> the last two czech presidents had the same first name, so ... :D 20:33:33 <PublicServer> <XeryusTC> so that's why you behave so bossy around here 20:33:39 <PublicServer> <V453000> :D lol 20:34:18 <PublicServer> <XeryusTC> no grid lines :( 20:34:25 <PublicServer> <pugi> :) 20:34:54 <PublicServer> <V453000> dislike? 20:34:57 <PublicServer> <V453000> I like it quite a lot 20:35:31 <PublicServer> <XeryusTC> makes it hard to build 20:35:37 <PublicServer> <V453000> I dont think 20:35:57 <PublicServer> <V453000> dont tell me you dont have the grids burnt in the eyes yet 20:36:33 *** Ryton has quit IRC 20:36:34 <PublicServer> <XeryusTC> well, grid makes it easier to predict how many tiles you need to build for stuff to line up 20:36:36 *** Ryton_ is now known as Ryton 20:36:41 <PublicServer> <XeryusTC> i have gotten pretty good at that over the years 20:37:17 <PublicServer> <V453000> dont know I usually judge that when zoomed out 20:37:23 <PublicServer> <V453000> so I dont see grids in either case 20:37:34 <PublicServer> <XeryusTC> well, i mean when you build some lines 20:37:45 <PublicServer> <V453000> but I still think the landscape is so square-ish that is still is equally hard :) 20:38:15 <PublicServer> <V453000> well when I already build then I can see how the progress is 20:38:22 <PublicServer> <V453000> but well, a matter of feeling I guess 20:40:50 <PublicServer> <XeryusTC> made a plan :D 20:41:21 <PublicServer> *** made screenshot at 00015F1D: http://ps.openttdcoop.org/publicserver/webcam/00015F1D.png 20:41:27 <PublicServer> <V453000> :) 20:41:42 <PublicServer> <V453000> hm, wood with iron? 20:41:49 <PublicServer> <V453000> wood has weak wagons already 20:41:54 <PublicServer> <V453000> likely to get many trains 20:42:17 <PublicServer> <V453000> imo coal with ore is better there 20:42:27 <PublicServer> <V453000> just saying :) 20:46:19 <PublicServer> *** mfb has joined company #1 20:56:22 <PublicServer> *** made screenshot at 0000CBCC: http://ps.openttdcoop.org/publicserver/webcam/0000CBCC.png 20:57:36 <PublicServer> <V453000> :D 21:08:33 *** Ryton has quit IRC 21:08:57 <Dilandau> !password 21:08:57 <PublicServer> Dilandau: tolled 21:09:18 <PublicServer> *** Dilandau joined the game 21:09:23 <PublicServer> <Dilandau> hi ^^ 21:09:30 <pugi> !clcalc erail 4 21:09:33 <PublicServer> <Vinnie> hey 21:09:36 <pugi> @clcalc erail 4 21:09:37 <Webster> pugi: A rail Curve Length of 4 (7 half tiles) gives a speed of 196km/h or 122mph 21:09:52 <pugi> uhm... 21:09:54 <pugi> nevermind :D 21:09:56 <pugi> hi :D 21:10:54 <PublicServer> <V453000> elo :) 21:11:25 <PublicServer> *** made screenshot at 00037631: http://ps.openttdcoop.org/publicserver/webcam/00037631.png 21:11:44 <PublicServer> <Dilandau> +1 for V 21:11:46 <PublicServer> <V453000> ooh pugi did it :D 21:11:49 <PublicServer> <pugi> i did :P 21:11:51 <PublicServer> <V453000> thanks Dilandau :) 21:12:03 <PublicServer> <pugi> dilandau, don't 21:12:09 <PublicServer> <pugi> mine is like his, only better :D 21:12:17 <PublicServer> <Vinnie> nice 21:12:27 <PublicServer> <V453000> yes, with extreme traffic in the center area :D 21:12:33 <PublicServer> <pugi> :P 21:12:36 <PublicServer> <V453000> where is ... not much land? :D 21:13:10 <PublicServer> <Dilandau> 49% for Vinnie, 51% for V453000 21:13:26 <PublicServer> <pugi> at least i was able to make a nice apporximation for the map in small scale :P 21:13:30 <PublicServer> <Vinnie> i give you a cookie 21:13:40 <PublicServer> <Vinnie> free 21:13:46 <PublicServer> <Dilandau> :p 21:14:14 <PublicServer> <Vinnie> both plans are V atm :p 21:14:21 <PublicServer> <Dilandau> :p 21:14:42 <PublicServer> <Dilandau> the 2% is for the dual engine ^^ 21:15:05 <PublicServer> <pugi> i think one should be powerful enough... 21:15:11 <PublicServer> <V453000> try it 21:15:13 <PublicServer> <V453000> full trains will struggle 21:15:19 <PublicServer> <pugi> okay... 21:15:22 <PublicServer> <V453000> and 2 are definitely worth it if you need space 21:15:28 <PublicServer> <pugi> i only looked at the values and compared :/ 21:15:50 <PublicServer> <V453000> it _used to_ be enough 21:16:06 <PublicServer> <V453000> until the acceleration was changed to a be weaker in general 21:16:14 <PublicServer> <V453000> which was in times of psg 198 iirc 21:17:14 <PublicServer> <Vinnie> 2 free cookies? 21:17:32 <PublicServer> <V453000> ? :D 21:17:41 <PublicServer> <Vinnie> i am bribing Dilandau 21:18:08 <PublicServer> <V453000> you better sit and be glad that you breathe :D else I could demand credit for the 2 hour help I tried to provide :P 21:20:27 <PublicServer> <Dilandau> ^^ 21:22:03 <PublicServer> <V453000> mfb: is infinity/infinity actually 1? 21:24:24 <PublicServer> <Vinnie> i can answer that since i typed that 21:24:26 <V453000> http://www.newton.dep.anl.gov/newton/askasci/1995/math/MATH046.HTM 21:24:27 <Webster> Title: Infinity / Infinity = ? (at www.newton.dep.anl.gov) 21:24:33 <PublicServer> <V453000> oh :) 21:24:48 <PublicServer> <Vinnie> divide something by itself is always 1 21:25:19 <PublicServer> <V453000> not infinity though 21:25:27 <PublicServer> <V453000> you can have infinity/infinity*2 21:25:39 <PublicServer> <Vinnie> that is huge 21:25:41 <PublicServer> <V453000> which would still be infinity/infinity 21:25:55 <PublicServer> <V453000> I think there are some conditions under which it is 1 21:26:13 <PublicServer> <Vinnie> but do you agree infinity / 1 = infinity? 21:26:25 <PublicServer> *** made screenshot at 0003803B: http://ps.openttdcoop.org/publicserver/webcam/0003803B.png 21:26:31 *** Tray|2 has joined #openttdcoop 21:26:37 <PublicServer> <V453000> I didnt say I agree on that :D 21:26:47 <PublicServer> <Vinnie> i am asking 21:26:57 <PublicServer> <V453000> I dont know I am not much of a matematician but I think infinity is just infinity and cant be divided 21:27:15 <PublicServer> <V453000> infinity/1 isnt a division I suppose 21:27:55 <PublicServer> *** XeryusTC has left the game (leaving) 21:29:11 <PublicServer> <pugi> okay 21:29:17 <PublicServer> <pugi> i think my plan is finished 21:29:23 <PublicServer> <Vinnie> leys see 21:29:23 <PublicServer> <pugi> maybe i can get one vote this time :D 21:29:27 <PublicServer> <Vinnie> lets 21:29:29 <PublicServer> <pugi> but i guess not :P 21:30:03 <PublicServer> <V453000> oh fuck it changed :D 21:30:09 <PublicServer> <pugi> a bit 21:30:09 <PublicServer> <V453000> hmm 21:30:17 <PublicServer> <V453000> the center is still going to be hell if you want to hear something :) 21:30:19 <PublicServer> <pugi> i changed stations quite a bit :D 21:30:33 <PublicServer> <V453000> while ore drop is going to be calm and dead 21:30:44 <PublicServer> <pugi> well, i don't want to bridge the north :( 21:30:53 <PublicServer> <V453000> then you could add something else to the north 21:31:04 <PublicServer> <V453000> like, make there iron drop, coal drop at least? 21:31:11 <PublicServer> <V453000> I would make there also some wood drop or something tbh 21:31:14 <PublicServer> <pugi> hmm 21:31:20 <PublicServer> <pugi> it is a bit lonely, yes 21:31:26 <PublicServer> <V453000> and separate grain and cow drop because that area is getting insane amount of traffic already 21:31:28 <PublicServer> <pugi> but there isn't much space 21:31:30 <PublicServer> <V453000> and a huge factory in that place is mad 21:31:45 <PublicServer> <V453000> there is, if you join iron ore drop with something else, spaces free up 21:32:03 <PublicServer> <pugi> i had it with coal first 21:32:05 <PublicServer> <Vinnie> crap infinity / infinity is no 1 21:32:07 <PublicServer> <pugi> but then it would be even more your plan :D 21:32:10 <PublicServer> <Vinnie> not 21:32:17 <PublicServer> <V453000> hm pugi :D 21:32:48 *** Tray has quit IRC 21:33:08 <PublicServer> <pugi> :P 21:34:07 <PublicServer> <V453000> I would say something but you will hate me 21:34:14 <PublicServer> <pugi> oil drop has not enough space i think 21:34:22 <PublicServer> <V453000> swap it with goods drop 21:34:36 <PublicServer> <V453000> ML going to goods drop means only half-SLHs 21:34:42 <PublicServer> <V453000> and that place needs the space help 21:34:49 <PublicServer> <pugi> i had goods drop where oil drop is first 21:34:51 <PublicServer> <V453000> the west where the current goods drop is has plenty of space 21:34:57 <PublicServer> <pugi> i forgot that means it needs no pickup <.< 21:35:07 <PublicServer> <V453000> hehe, also the pickup issue 21:35:17 <PublicServer> <V453000> but I think the station has enough space itself 21:35:28 <PublicServer> *** mfb has left the game (leaving) 21:35:52 <PublicServer> <V453000> you can use all of that from Great Slonfingbridge to the powerplant behind Gutway 21:35:55 <PublicServer> <V453000> lots of space 21:36:17 <PublicServer> <V453000> but in general you are right that in your plan it would be better to make goods drop there 21:36:24 <PublicServer> <pugi> you mean ore and coal drop there? 21:36:44 <PublicServer> <V453000> coal still needs SLH going towards it 21:36:47 <PublicServer> <V453000> goods drop not 21:36:54 <PublicServer> <pugi> hm, yeah 21:39:21 *** nicfer has joined #openttdcoop 21:39:26 <PublicServer> <V453000> iron ore -> steel is a bit bad refit, you have only small wagons 21:39:27 <nicfer> !password 21:39:27 <PublicServer> nicfer: braces 21:39:39 <PublicServer> <V453000> while you could use stronget wagons in general 21:39:39 <PublicServer> <pugi> :D 21:39:50 <PublicServer> <V453000> stronger 21:39:53 <PublicServer> *** nicfercoop joined the game 21:39:54 <PublicServer> <pugi> true 21:40:28 <PublicServer> <V453000> 15 vs 40 is huge difference 21:40:40 <PublicServer> <V453000> effectiveness-wise, the refit cant be better there 21:41:21 <PublicServer> <V453000> I suppose in absolutely ideal case refit could improve throughput by 100% as no empty trains would be travelling at that point 21:41:25 <PublicServer> *** made screenshot at 0003763C: http://ps.openttdcoop.org/publicserver/webcam/0003763C.png 21:42:21 *** TWerkhoven[l] has joined #openttdcoop 21:42:54 <PublicServer> <V453000> want hints pugi? 21:43:33 <PublicServer> <V453000> or are you satisfied and want me to shut up already? :D 21:43:42 <PublicServer> <pugi> i wanted to change something just now... 21:43:48 <PublicServer> <pugi> but i kind of forgot <.< 21:43:58 <PublicServer> <pugi> ah yes, two factories 21:44:33 <PublicServer> <V453000> well you could have one factory easily 21:44:43 <PublicServer> <pugi> hm? 21:44:49 <PublicServer> <V453000> just swap it with current wood drop and it is good I think 21:45:00 <PublicServer> <V453000> Possibly move grain or livestock to oil drop 21:45:06 <PublicServer> <pugi> mh, yeah... 21:46:14 <PublicServer> <V453000> wood is strong by itself because wagons are only 25t, oil + 1 farm cargo is 2 standard cargoes, iron ore and coal should be together just fine, a bit weaker, and steel with one farm cargo should be also a tiny bit weaker but still ok 21:46:43 <PublicServer> <V453000> in "expectable generic situation" 21:46:49 <PublicServer> *** nicfercoop has joined company #1 21:46:58 <PublicServer> <V453000> you sure cant guess what cargo is going to be strongest, but you know ... there is some logic 21:47:04 <PublicServer> <pugi> uhm... okay 21:47:10 <PublicServer> <pugi> i have no idea about that :D 21:47:17 <PublicServer> <V453000> well just look at wagons 21:47:27 <PublicServer> <V453000> and consider what produces goods 21:47:50 <PublicServer> <V453000> wood has weakest wagons and produces goods, so it is likely to be high traffic 21:48:09 <PublicServer> <V453000> oil has 30t wagons which is standard and produces goods, so still a bit high 21:48:20 <PublicServer> <V453000> livestock has 30t as well but produces goods in a bit lower ratio than oil 21:48:40 <PublicServer> <V453000> grain has 40t wagons and produces goods in a ration a tiny bit higher than livestock I think, if not the same ratio 21:49:20 <PublicServer> <V453000> then you have ore which is 40t wagon and some steel, but steel has weak wagons so it gets more traffic than grain 21:49:34 <PublicServer> <V453000> and finally you have coal which has 40t wagons and no products 21:49:56 <PublicServer> <V453000> goods drop is busy but thanks to 80 crate wagons, it isnt that horrific 21:50:07 <PublicServer> <V453000> understand my logic? :) 21:50:17 <PublicServer> <pugi> a bit :D 21:50:19 <PublicServer> <V453000> :( 21:50:28 <pugi> yeah, i think i do understand it 21:50:35 <PublicServer> <V453000> I know you do 21:50:37 <PublicServer> <V453000> :P 21:50:39 <pugi> i just never thought about it 21:50:48 <pugi> how many trains each kind of cargo needs 21:50:54 <pugi> i thought it would be about the same 21:51:10 <PublicServer> <V453000> well most train sets have the same capacities 21:51:19 <PublicServer> <V453000> true that even then you can make a bit of a though, but not much 21:51:22 <PublicServer> <V453000> or, less 21:51:28 <PublicServer> <V453000> with DB set the differences are quite significant 21:51:34 <PublicServer> <V453000> 25 vs. 40 is a lot 21:51:40 <PublicServer> <V453000> that is almost double 21:52:08 <PublicServer> <V453000> btw not adding coal to ore drop? :) 21:52:22 <PublicServer> <pugi> hm... isn't coal drop a bit irrelavant? 21:52:36 <PublicServer> <pugi> well, goods has already high load, yes 21:52:38 <PublicServer> <V453000> well firsly coal drop needs SLHs turned towards it as we said 21:52:48 *** KillerByte has quit IRC 21:52:48 <PublicServer> <V453000> and ore drop is a bit abandoned without coal tbh 21:53:08 <PublicServer> <pugi> but ore drop is small island :D 21:53:14 <PublicServer> <V453000> thats fine 21:53:20 <PublicServer> <V453000> there doesnt have to be anything else 21:53:26 <PublicServer> <V453000> maybe a tiny SLH? 21:53:32 <PublicServer> <V453000> just fine I would say 21:53:34 <PublicServer> <pugi> yeah, i guess 21:54:17 <PublicServer> <nicfercoop> bigger wagons would mean more weight for the train 21:54:17 <PublicServer> <V453000> btw the saying that 2 engines get more love than single is funny :D 21:54:31 <PublicServer> <pugi> ;) 21:54:37 <PublicServer> <V453000> nicfercoop: definitely, but you still get many of them :) 21:54:39 <PublicServer> <nicfercoop> so goods should use double locomotive 21:54:49 <PublicServer> <V453000> no, goods have less weight 21:54:49 <PublicServer> <Vinnie> all 21:55:20 <PublicServer> <V453000> I think 3 crates of goods weigh 2 tonnes but not 100% sure 21:55:24 <PublicServer> <V453000> but it definitely is not 1:1 21:55:44 <PublicServer> <nicfercoop> light cargos like wood or livestock should use singles 21:56:04 <PublicServer> <V453000> possibly 21:56:25 <PublicServer> *** made screenshot at 00017124: http://ps.openttdcoop.org/publicserver/webcam/00017124.png 21:56:37 <PublicServer> <pugi> okay, for my voting board counting now i have tan(90°) instead of infinity :P 21:56:47 <PublicServer> <V453000> fine :D 21:57:01 <PublicServer> <Vinnie> infinity + 1 is more 21:57:04 <PublicServer> <pugi> no :P 21:57:08 <PublicServer> <pugi> it is the same 21:57:28 <PublicServer> <Vinnie> there not possible 21:57:40 <PublicServer> <pugi> divide... not devide 21:57:50 <PublicServer> <Vinnie> yes i see now 21:58:20 <PublicServer> <V453000> pugi: if your plan eats half of my plan votes and we both lose to vinnie crap plan, you are a dead man pugi, dead man :D 21:58:27 <PublicServer> <pugi> ;D 21:58:33 <PublicServer> <pugi> won't happen :P 21:58:43 <PublicServer> <V453000> I dont believe so either :) 21:58:46 <PublicServer> <Vinnie> i am your enemy, muhahaha 21:58:54 <PublicServer> <V453000> well our plans are similar :) 21:59:08 <PublicServer> <pugi> they are.. but i don't bridge in the north :D 21:59:34 <PublicServer> <V453000> yes but the general cargo distibution follows the same mind illness :p 21:59:36 <PublicServer> <pugi> and you have your ml along the border 22:00:03 <PublicServer> <V453000> yes, it isnt the same, your hubs will be much closer together 22:00:22 <PublicServer> <pugi> i don't really need the second wood hub now... 22:00:32 <PublicServer> <V453000> probably not 22:00:50 <PublicServer> <pugi> as it was iron ore drop -> steel drop connection 22:01:01 <PublicServer> <V453000> I see 22:01:04 <PublicServer> <V453000> well not much of a use 22:01:22 <PublicServer> <pugi> only for forests on continent 2 :D 22:01:50 <PublicServer> <V453000> oh I thought you will remove the other bbh x,x 22:01:56 <PublicServer> <pugi> ah :D 22:01:58 <PublicServer> <pugi> hey 22:02:00 <PublicServer> <V453000> now they are still close to each other :D 22:02:02 <PublicServer> <pugi> much better idea :D 22:02:26 <PublicServer> <V453000> yes that seems to make more sense :) 22:03:03 <PublicServer> <V453000> anywhere there :) 22:03:13 <PublicServer> <Vinnie> same plan less drops 22:03:27 <PublicServer> <pugi> :P 22:03:37 <PublicServer> <V453000> not entirely same 22:03:47 <PublicServer> <V453000> mine still uses the space a bit better I think :P 22:04:12 <PublicServer> <pugi> ring is always more efficient than bus 22:04:22 <PublicServer> <V453000> hm :) 22:04:48 <PublicServer> <Vinnie> one ring or a second ring to return? 22:05:03 <PublicServer> <pugi> one 22:05:13 <PublicServer> <pugi> well, at least a ring 22:05:23 <PublicServer> <pugi> opposed to the U form i use 22:05:33 <PublicServer> <pugi> ring is closer if you want to get from one end to the other 22:06:28 <PublicServer> <nicfercoop> does someone remember a game with TL4? 22:06:38 <PublicServer> <pugi> i am sure there were some 22:06:53 <PublicServer> <pugi> but this map is too hilly, too much water for tl4 22:07:28 <V453000> 213 nicfercoop 22:08:19 <PublicServer> <V453000> 197 the one before that I think 22:08:25 <PublicServer> <V453000> TL4 is a bit odd :) 22:08:47 <PublicServer> <pugi> wow, the small island west of your plan has 3 primaries and 3 secondaries, V :D 22:08:53 <PublicServer> <Vinnie> tl50 :) 22:09:11 <PublicServer> <pugi> oh, vinnies plan 22:09:11 <PublicServer> <pugi> sorry 22:09:17 <PublicServer> <V453000> was wondering 22:09:23 <PublicServer> <pugi> :D 22:09:25 <PublicServer> <pugi> something with V :P 22:10:27 <PublicServer> <nicfercoop> whats the highest TL game made? 22:11:26 <PublicServer> *** made screenshot at 0003803C: http://ps.openttdcoop.org/publicserver/webcam/0003803C.png 22:11:42 <PublicServer> <V453000> for all trains TL17 22:11:44 <PublicServer> <V453000> for some, TL50 22:11:59 <PublicServer> <V453000> or at least I think the TL17 was the highest 22:12:06 <PublicServer> <Vinnie> TL17 as in the logic engine game? 22:12:20 <PublicServer> <V453000> yes 203 22:12:27 <PublicServer> <Vinnie> that has TL6 feeders 22:12:49 <PublicServer> <V453000> oh true 22:12:51 <PublicServer> <V453000> forgot about those 22:12:54 <PublicServer> <V453000> but well, ML 22:13:13 <PublicServer> <V453000> the TL17 still had a regular network 22:13:44 <PublicServer> <Vinnie> that was a wierd game 22:13:52 <PublicServer> <V453000> undoubtedly 22:14:10 <PublicServer> <Vinnie> SLH's for 2 TL 22:14:45 <PublicServer> *** pugi has left the game (leaving) 22:15:57 <PublicServer> <V453000> well it was at least interesting to do something different for once I think :) 22:16:19 <PublicServer> <V453000> the results might not have been somehow stunning, but nice 22:16:34 <PublicServer> <Vinnie> that were 3 insane games in a row 22:17:04 <PublicServer> <Vinnie> only need to check 202 22:18:13 <V453000> 202 was nice 22:18:21 <V453000> super fluent traffic in the end 22:18:54 *** Tray has joined #openttdcoop 22:18:59 <PublicServer> <Vinnie> refit :D 22:20:01 <PublicServer> <V453000> 202 wasnt refit afaik 22:20:12 <PublicServer> <V453000> chasing the yeti, ML above snow 22:20:55 <PublicServer> <Vinnie> oh yes. make ml on snowline so less forrest spawn 22:21:05 <PublicServer> <Vinnie> i made a super ugly 2 way SLH then 22:22:53 <mfb-> :D 22:25:38 *** Tray|2 has quit IRC 22:25:49 *** Firartix has quit IRC 22:26:16 <PublicServer> <Vinnie> §§ 22:26:26 <PublicServer> *** made screenshot at 0002BA07: http://ps.openttdcoop.org/publicserver/webcam/0002BA07.png 22:27:06 <Vinnie_nl> pugi your tan 90 defined by google 22:27:08 <Vinnie_nl> http://www.google.com/search?sclient=psy-ab&hl=en&source=hp&q=tan+90&pbx=1&oq=tan+90&aq=f&aqi=g1&gs_upl=2898l2898l7l3161l1l1l0l0l0l0l136l136l0.1l1l0&bav=on.2,or.r_gc.r_pw.,cf.osb&biw=1117&bih=717 22:27:09 <Webster> Title: tan 90 - Google Search (at www.google.com) 22:27:52 <PublicServer> <nicfercoop> V453000, your ring idea is something like I made at the very east of your plan? 22:28:19 <PublicServer> <V453000> I dont know how do you mean it but I get the feeling that absolutely not 22:28:29 <PublicServer> <V453000> just a normal ML in the global shape of a ring 22:28:49 <PublicServer> <V453000> this is more like it 22:29:00 <PublicServer> <V453000> ofc enlarged drastically but the directions kept 22:30:57 <PublicServer> <nicfercoop> I was thinking about a plan more based on a continent-based ML feeded by island transferences 22:31:17 <PublicServer> <V453000> transfer are useless 22:31:23 <PublicServer> <V453000> transfers 22:32:57 <PublicServer> <nicfercoop> or having 'primary MLs' for the continents and 'secondaries' for islands 22:32:57 <PublicServer> <V453000> but sure, it would be a solution, as well as random point to point network would be a solution, or an absolute chaos ship-only game would be a solution :) 22:33:55 <PublicServer> <V453000> well if you make small MLs for each piece of land, you probably get so small ML in most places that there is no reason to build them in the end 22:34:09 <PublicServer> <V453000> we usually like to have stuff globally connected as since then it can actually be called a network 22:34:35 <PublicServer> <V453000> sure, for example last game had for example the FPPs which were separated, but again those were much less important than the actual mail network which was global 22:35:27 <PublicServer> *** nicfercoop has left the game (connection lost) 22:38:55 <PublicServer> <V453000> I will be going to bed 22:38:57 <PublicServer> <V453000> good night 22:39:00 <PublicServer> <Vinnie> cya 22:39:03 <PublicServer> *** V453000 has left the game (leaving) 22:39:05 <PublicServer> <LoPo> bb 22:39:14 *** nicfer1 has joined #openttdcoop 22:39:39 <nicfer1> !password 22:39:39 <PublicServer> nicfer1: titted 22:39:54 *** ODM has quit IRC 22:39:55 <PublicServer> *** nicfercoop joined the game 22:40:03 <PublicServer> <nicfercoop> crappy internet 22:40:37 <PublicServer> <Vinnie> are you going to vote? 22:41:26 <PublicServer> *** made screenshot at 0002B40D: http://ps.openttdcoop.org/publicserver/webcam/0002B40D.png 22:41:28 *** nicfer has quit IRC 22:42:32 <PublicServer> *** nicfercoop has joined company #1 22:43:45 <PublicServer> <nicfercoop> I dunno 22:44:05 <PublicServer> <nicfercoop> it seems that the plans are rather indiferent 22:45:30 <PublicServer> <nicfercoop> why everybody shuts up when I talk? 22:45:44 <PublicServer> <Vinnie> ohh i am reading on the internet 22:46:05 <pugi> Vinnie_nl, try tangens of 90 degrees :P 22:46:07 *** Dominik2000 has joined #openttdcoop 22:46:20 <Vinnie_nl> i know but google fails 22:46:21 <pugi> http://www.wolframalpha.com/input/?i=tan%2890%C2%B0%29 22:46:22 <Webster> Title: tan90° - Wolfram|Alpha (at www.wolframalpha.com) 22:46:38 <pugi> ^^ 22:46:48 <Dominik2000> !password 22:46:48 <PublicServer> Dominik2000: clowns 22:47:03 <Vinnie_nl> i also learned infinity != infinity 22:47:19 <Vinnie_nl> damn voting board got me lost on the internet 22:47:34 <PublicServer> *** Dominik2000 joined the game 22:47:42 <pugi> heh :D 22:48:44 <PublicServer> *** Dominik2000 has joined company #1 22:50:10 <PublicServer> *** Dilandau has left the game (leaving) 22:50:18 <V453000> :D and one would expect that the only thing required is counting votes with your fingers :D 22:51:08 <PublicServer> <nicfercoop> I think that double steel drop is rather useless, shouldn't be better double iron drop? 22:51:49 <Dominik2000> is there a voting? Can we play on this map? There are only planes? 22:51:52 <PublicServer> <Vinnie> i don't know why but we can check by looking at the wagon limits 22:52:02 <PublicServer> <Vinnie> Dominik2000: Voting only atm 22:52:17 <Dominik2000> that means its no game? 22:52:27 <PublicServer> <Vinnie> not yet 22:52:55 <Dominik2000> ok, and when ends the voting? 22:53:13 <PublicServer> <Vinnie> hard to say maybe tommorow maybe the day after 22:53:51 <PublicServer> <nicfercoop> all plans are cargo only? 22:53:57 <Dominik2000> ok, and what is being voted? 22:53:59 <PublicServer> <Vinnie> yes 22:54:18 <PublicServer> <Vinnie> mostly because last game we made some big cities 22:54:25 <V453000> @quickstart 22:54:26 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 22:54:28 <V453000> Dominik2000: ^ 22:54:47 <Dominik2000> !help 22:54:47 <PublicServer> Dominik2000: http://www.openttdcoop.org/wiki/IRC_Commands 22:54:56 <PublicServer> <Vinnie> even in his sleep he summons @quickstart 22:56:12 <PublicServer> <nicfercoop> maybe a future game we shall try to cover all the world with cities, in a industry less temperate map 22:56:22 <PublicServer> <Vinnie> psg 201 22:56:30 <PublicServer> <Vinnie> @@records 22:56:31 <Webster> #openttdcoop Records: Clients: 26 | Trains: 2553 (PSG#201) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 6,150,671 (PSG#201) 22:56:43 <PublicServer> <Vinnie> we did it already :) 22:57:39 <V453000> we could go further :) 22:57:45 <V453000> ML was not needed as large as it was 22:57:57 <V453000> but yeah, some areas were still empty, and what not :) 22:58:09 <PublicServer> <Vinnie> one long map with straight ML 22:58:20 <PublicServer> <Vinnie> saves space on corners 22:59:27 <V453000> lol 23:00:15 <V453000> anyway, does anyone have experience with 17.3'' laptops? I fear it is too large and heavy 23:00:20 <V453000> 3.6kg isnt low 23:00:38 <PublicServer> <Vinnie> not me 23:04:22 *** sla_ro|vista has quit IRC 23:05:45 <PublicServer> *** Dominik2000 has left the game (leaving) 23:05:50 <PublicServer> *** Xotic750 has left the game (connection lost) 23:07:08 <mfb-> maybe a future game we shall try to cover all the world with cities, in a industry less temperate map <- 256x256? 23:07:34 <PublicServer> <nicfercoop> no, 2048x2048 23:07:35 <mfb-> better for slower CPUs from some players 23:07:36 <PublicServer> <nicfercoop> lmao 23:07:37 <mfb-> :p 23:07:48 <PublicServer> <Vinnie> by train, or you mean all roads and rv? 23:07:48 <mfb-> k, nicfer1 will finish it 23:08:25 <PublicServer> *** nicfercoop has left the game (connection lost) 23:10:00 *** Tray has quit IRC 23:11:28 <PublicServer> *** made screenshot at 0003DE0E: http://ps.openttdcoop.org/publicserver/webcam/0003DE0E.png 23:12:14 *** nicfer has joined #openttdcoop 23:12:34 <nicfer> !password 23:12:34 <PublicServer> nicfer: sheave 23:12:48 <PublicServer> *** nicfercoop joined the game 23:13:48 *** nicfer1 has quit IRC 23:15:21 <PublicServer> *** nicfercoop has joined company #1 23:16:05 <PublicServer> <nicfercoop> I remember there was once a road network game 23:16:07 <PublicServer> <nicfercoop> which was it? 23:16:34 *** Progman has quit IRC 23:16:41 <PublicServer> <Vinnie> i only know one on the stable server 23:19:30 <V453000> 171 was a RV game for example 23:19:38 <V453000> I think it was 171 at least 23:19:45 <V453000> there were multiple 23:19:51 <V453000> 171 is the most recent 23:20:17 <V453000> http://wiki.openttdcoop.org/images/f/f7/CARnage4999.sav <- RV game. 23:21:05 <pugi> V453000, you've gone to bed 40 minutes ago :D 23:21:28 <V453000> ok sorry :D 23:21:42 <PublicServer> <Vinnie> inception we are in his dream 23:22:24 <PublicServer> *** nicfercoop has left the game (connection lost) 23:23:03 *** Dominik2000 has quit IRC 23:23:46 *** nicfer1 has joined #openttdcoop 23:24:31 <V453000> freaking nightmare :D 23:25:06 <PublicServer> <Vinnie> \ 23:26:29 <PublicServer> *** made screenshot at 0003DA0D: http://ps.openttdcoop.org/publicserver/webcam/0003DA0D.png 23:26:48 *** nicfer has quit IRC 23:27:09 <V453000> anyway, good night :) FINALLY 23:27:14 <PublicServer> <Vinnie> gn 23:31:56 <nicfer1> !password 23:31:56 <PublicServer> nicfer1: goalie 23:32:11 <PublicServer> *** nicfercoop joined the game 23:32:27 <PublicServer> *** nicfercoop has joined company #1 23:33:38 <PublicServer> <Vinnie> enough for me to goodnight 23:33:45 <PublicServer> *** Vinnie has left the game (leaving) 23:34:07 *** Vinnie_nl has quit IRC 23:35:41 <PublicServer> <nicfercoop> how many TF does V453's plan allow? 23:36:27 *** TWerkhoven[l] has quit IRC 23:38:35 <PublicServer> *** TWerkhoven has left the game (leaving) 23:39:01 <PublicServer> *** nicfercoop has joined spectators 23:39:01 <PublicServer> *** Game paused (number of players) 23:39:29 <PublicServer> *** nicfercoop has left the game (leaving) 23:40:50 *** TWerkhoven has quit IRC 23:41:29 <PublicServer> *** made screenshot at 00016122: http://ps.openttdcoop.org/publicserver/webcam/00016122.png 23:44:06 *** Sylf has joined #openttdcoop 23:44:10 <Sylf> !password 23:44:10 <PublicServer> Sylf: goalie 23:44:21 <PublicServer> *** Game still paused (number of players) 23:44:21 <PublicServer> *** Game unpaused (number of players) 23:44:24 <PublicServer> *** Sylf joined the game 23:50:14 *** mfb- has quit IRC 23:50:56 <PublicServer> *** Sylf has left the game (leaving) 23:50:56 <PublicServer> *** Game paused (number of players) 23:51:00 *** Sylf has quit IRC 23:56:24 *** pugi has quit IRC