Config
Log for #openttdcoop on 14th November 2011:
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00:04:25  *** thomashauk has quit IRC
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00:23:00  <PublicServer> *** Game still paused (number of players)
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00:24:26  <PublicServer> <Mazur> Silk!
00:24:28  <PublicServer> <Sylf> evenin
00:24:31  <PublicServer> <Mazur> LTNS.
00:35:07  <PublicServer> ***  made screenshot at 000207B6: http://ps.openttdcoop.org/publicserver/webcam/000207B6.png
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00:38:27  <PublicServer> <Sylf> this game is too scary.  I'm gonna leave.
00:38:30  <PublicServer> <Sylf> see ya
00:38:32  <PublicServer> *** Sylf has left the game (leaving)
00:38:32  <PublicServer> *** Game paused (number of players)
00:38:40  <PublicServer> <Mazur> Bye.
00:38:50  <Mazur> I had not realised it was so scary.
00:38:57  <Mazur> Or why it could be/
00:39:28  <Sylf> It's like facing a giant...  and fearing its power
00:39:37  <Mazur> :-)
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00:40:16  <Mazur> I guess I accidentally stumbled upon courage, then, ort are simply too stoopid to realise the danger.
00:43:37  <Mazur> Oh, wait, I can build that perfect 3->2 join in solo game, and make a screen of it.
00:43:48  <PublicServer> *** Mazur has left the game (connection lost)
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00:50:07  <PublicServer> ***  made screenshot at 0000146E: http://ps.openttdcoop.org/publicserver/webcam/0000146E.png
00:51:27  <Xotic750> !password
00:51:27  <PublicServer> Xotic750: unwell
00:51:39  <PublicServer> *** Game still paused (number of players)
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00:52:01  <Mazur> Hey, Xot.
00:52:06  <PublicServer> <Xotic750> hey
00:52:28  <PublicServer> *** Xotic750 has left the game (connection lost)
00:52:34  <Xotic750> dope
00:52:56  <PublicServer> *** Game still paused (number of players)
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00:53:24  <Mazur> Smoke gts in your eyes.
00:53:36  <PublicServer> *** Game still paused (number of players)
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00:53:46  <PublicServer> *** Xotic750 has joined company #1
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00:54:50  <PublicServer> *** Game paused (number of players)
00:56:23  <Xotic750> I don't think the extra zoom patch likes one of the newGRFs :(
00:58:22  <PublicServer> <Mazur> I don't use htat patch.
00:59:02  <Xotic750> well the patch was 7 months old and not been updated
00:59:13  <Xotic750> but I've been working my way through it
00:59:26  <Xotic750> and managed to get it patched to r23165
00:59:45  <Xotic750> which seems to be fine on single player for me
00:59:58  <Xotic750> but it crashes pretty quick on the coop game
01:00:22  <Xotic750> dbg: [sprite] Tried to load normal sprite #14 as a recolour sprite. Probable cause: NewGRF interference
01:00:22  <Xotic750> Error: No more rgb palette tables available
01:00:22  <Xotic750> Crash encountered, generating crash log...
01:00:41  <Xotic750> which is a real pity
01:07:33  <Mazur> I suppose.
01:07:52  <Xotic750> well, for me it is
01:08:10  <Xotic750> it really helps when colour blind to be able to zoom
01:09:35  <Xotic750> and the high res sprites are really quite pretty too :)
01:13:21  <Mazur> I understand.
01:13:46  <Mazur> I can see most signals, hte few times I can't I use the > tool.
01:13:49  <Mazur> ?
01:13:55  <Mazur> The ? tool.
01:14:23  <Mazur> But then, I'm not the slightest colour-blind.
01:15:14  <Xotic750> it's just a pity that noone seems to be working on it any more and that the patch wasn't moved into the trunk
01:15:33  <Xotic750> that way at least it would get some dev attention
01:16:40  <Xotic750> but at least I seem to have a upto date version now for single player mode
01:18:23  <Mazur> Sylf still awake?
01:19:38  <Mazur> If so, take a look at http://5ed2beae.cm-7-3c.dynamic.ziggo.nl/pics/Failsafe_3-%29.png
01:21:21  <Mazur> Scratch that, mkake it http://5ed2beae.cm-7-3c.dynamic.ziggo.nl/pics/Failsafe_Join.png
01:21:53  <Mazur> 3->2.
01:24:32  <Mazur> If it's really an issue with you, you should raise it on the forums, explaining why you need it, once enough people agree.
01:24:42  <Mazur> it'll be included.
01:25:55  <Xotic750> I'm posting the patches into the development forum, see if they get any attention :)
01:26:06  <Mazur> Forget that Failsafe Join, btw, it malfunctions, of course, picture removed.
01:28:16  <Mazur> Fixed.
01:30:21  <Mazur> :-)
01:32:09  <Mazur> Still not perfect.
01:32:24  <Mazur> BUt easily fully fixed.
01:32:42  <PublicServer> *** Mazur has left the game (connection lost)
01:39:05  <Mazur> Done.
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02:37:21  <Pixelator> !screen
02:37:21  <PublicServer> *** Pixelator liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/0000146E.png)
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07:52:38  <Tray> !screen
07:52:38  <PublicServer> *** Tray liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/0000146E.png)
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08:13:51  <Dominik2000> hello
08:14:21  <Dominik2000> hi
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11:45:53  <MDGreinOffice> !password
11:45:53  <PublicServer> MDGreinOffice: fortes
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12:15:55  <Dominik2000> hello
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12:23:12  <MDGreinOffice> ello
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12:44:02  <Dominik2000> hello
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12:46:13  <imus> !screen
12:46:13  <PublicServer> *** imus liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/0000146E.png)
12:47:22  <imus> !playercount
12:47:22  <PublicServer> imus: Number of players: 0 (0 spectators)
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12:50:28  <Dominik2000> !password
12:50:28  <PublicServer> Dominik2000: sleets
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13:05:14  <PublicServer> ***  made screenshot at 000248A6: http://ps.openttdcoop.org/publicserver/webcam/000248A6.png
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13:15:28  <PublicServer> <MDGrein> i've gotten this silly idea...
13:15:46  <PublicServer> <Dominik2000> which?
13:16:32  <PublicServer> <MDGrein> BBH01, move the merger from !here to !newspot
13:17:00  <PublicServer> <Dominik2000> :)
13:17:33  <PublicServer> <MDGrein> lots more space to make it more efficent... but silly landscpae is ruining my plans...
13:17:55  <PublicServer> <Dominik2000> the two hills and the bridges are the problems...
13:18:23  <PublicServer> <MDGrein> indeed they are
13:19:13  <PublicServer> <Dominik2000> but the bridges could be moved
13:19:16  <PublicServer> <Dominik2000> the lines i mean
13:19:26  <PublicServer> <Dominik2000> we could connect it to an other slh
13:20:12  <PublicServer> <Dominik2000> but the hills sucks
13:20:14  <PublicServer> ***  made screenshot at 00024CB7: http://ps.openttdcoop.org/publicserver/webcam/00024CB7.png
13:20:26  <PublicServer> <MDGrein> the hills truly suck...
13:22:01  <PublicServer> <Dominik2000> no there is not enough space
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13:23:08  <PublicServer> <MDGrein> not without major redisign atleast
13:23:18  <PublicServer> <Dominik2000> yes
13:24:04  <PublicServer> <MDGrein> holy crap i type badly today...
13:35:15  <PublicServer> ***  made screenshot at 000246A9: http://ps.openttdcoop.org/publicserver/webcam/000246A9.png
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14:01:48  <callmeLG> !password
14:01:48  <PublicServer> callmeLG: cymbal
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14:25:38  <Dominik2000> !players
14:25:42  <PublicServer> Dominik2000: Client 1765 (Orange) is Dominik2000, in company 1 (Binnbridge Transport)
14:25:42  <PublicServer> Dominik2000: Client 1769 (Orange) is MDGrein, in company 1 (Binnbridge Transport)
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14:47:15  <MDGrein> !screen
14:47:15  <PublicServer> *** MDGrein liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00023EAB.png)
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14:53:15  <Vinnie_nl> !password
14:53:15  <PublicServer> Vinnie_nl: lilacs
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14:53:41  <PublicServer> <Vinnie> hello
14:54:49  <Mazur> Hi.
14:55:45  <Mazur> Got an improved version of the 3->2 merger.  :-)
14:56:00  <PublicServer> <Vinnie> cool
14:56:10  <PublicServer> *** Mazur joined the game
14:57:03  <PublicServer> <Mazur> Haven't fully tested it yet, but I think it _is_ failsafe, this time.
14:57:42  <PublicServer> <Vinnie> check the Dratborough farm reversers
14:57:52  <PublicServer> <Vinnie> a straight line would also work :)
14:58:24  <PublicServer> <Mazur> That's new.
14:58:38  <PublicServer> <Mazur> Allthough, they have no choice at all, there.
15:03:57  <PublicServer> <Mazur> The fourth line from LS/STEEL DROP & GoOODS Pickup only takes traffic from the Pickup,  DROP exit has not been tied in with it.  Not sure even if it needs to.
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15:05:16  <PublicServer> ***  made screenshot at 00021F90: http://ps.openttdcoop.org/publicserver/webcam/00021F90.png
15:05:30  <MDGrein> !gap 3 4
15:05:30  <PublicServer> MDGrein: You need 2 tunnels/bridges for trainlength 3 and gap 4.
15:05:37  <MDGrein> !gap 3 5
15:05:37  <PublicServer> MDGrein: You need 2 tunnels/bridges for trainlength 3 and gap 5.
15:05:39  <MDGrein> !gap 3 6
15:05:39  <PublicServer> MDGrein: You need 2 tunnels/bridges for trainlength 3 and gap 6.
15:05:46  <MDGrein> !gap 3 7
15:05:47  <PublicServer> MDGrein: You need 2 tunnels/bridges for trainlength 3 and gap 7.
15:05:48  <MDGrein> !gap 3 9
15:05:48  <PublicServer> MDGrein: You need 2 tunnels/bridges for trainlength 3 and gap 9.
15:05:52  <MDGrein> !gap 3 10
15:05:52  <PublicServer> MDGrein: You need 3 tunnels/bridges for trainlength 3 and gap 10.
15:05:52  <PublicServer> <Vinnie> it needs a connection to pickup
15:06:16  <PublicServer> <Vinnie> no ir has that one already
15:06:22  <PublicServer> <Vinnie> it
15:06:28  <PublicServer> <Mazur> I'm talking exit lines.
15:06:38  <PublicServer> <Vinnie> oke
15:06:47  <PublicServer> <Mazur> Like !here
15:08:39  <PublicServer> <Vinnie> it is ok
15:08:40  <PublicServer> <Vinnie> imo
15:08:42  <PublicServer> <Dominik2000> hi
15:08:51  <PublicServer> <Vinnie> hey
15:08:53  <PublicServer> <Mazur> Hi, Dom.
15:09:27  <PublicServer> <Vinnie> just 5 tracks merging to 4
15:09:53  <PublicServer> <Vinnie> you could switch tracks so all get drop trains
15:10:23  <PublicServer> <Mazur> I'd have thought that would be preferred.  But if you think it's fine as it is...
15:10:49  <PublicServer> <Vinnie> i dont mind either way
15:11:00  <PublicServer> <Vinnie> i think a new map is comming soon
15:11:15  <PublicServer> <Mazur> Yes, little room left for improvement.
15:11:37  <PublicServer> <Vinnie> only the 2k5 trainlimit :P
15:11:54  <PublicServer> <Vinnie> or record instead of limit
15:12:23  <PublicServer> <Mazur> Yes, but would the network hold that long....?
15:12:39  <PublicServer> <Mazur> I doubt it.
15:12:41  <PublicServer> <Vinnie> i think not
15:13:39  <PublicServer> <Mazur> Hah, found and fixed another ML signal gap.
15:14:10  <PublicServer> <Vinnie> how about a combined cargo pax game next psg
15:14:22  <PublicServer> <Dominik2000> yes please
15:14:24  <PublicServer> <Mazur> Challenging...
15:14:28  <PublicServer> <Dominik2000> also pax :D
15:14:31  <PublicServer> <Vinnie> dutch trainset has nice trains :P
15:14:43  <PublicServer> <Vinnie> TL 6 railrunner :)
15:15:02  <PublicServer> <Vinnie> but it has no good trains for cargo
15:15:33  <PublicServer> <Dominik2000> standard for cargo and set for pax?
15:16:08  <PublicServer> <Vinnie> co maybe AL10 from ukrs
15:16:11  <PublicServer> <Vinnie> oops
15:16:29  <PublicServer> <Vinnie> so maybe AL10 from ukrs whitch has also a speed of 160 kmph
15:16:48  <PublicServer> <Mazur> Perhaps we could even use one of hte locs we had at home in our Maerklin Set.
15:16:51  <PublicServer> <Vinnie> then both pax and cargo have equal acceleration
15:17:25  <PublicServer> <Vinnie> hte has speed of 230 if i remember right
15:18:24  <Mazur> Anyway, untested as it is: http://5ed2beae.cm-7-3c.dynamic.ziggo.nl/pics/Failsafe_Join.png
15:19:47  <PublicServer> <Vinnie> isnt the not gate normaly triggering a red signal to the ML prio?
15:19:49  <PublicServer> <Mazur> I meant of of the locs, simply.
15:20:07  <PublicServer> <Mazur> No, is it?
15:20:17  <PublicServer> ***  made screenshot at 000214BA: http://ps.openttdcoop.org/publicserver/webcam/000214BA.png
15:20:27  <PublicServer> <Vinnie> it is a two way on the ML getting a red from NOT if i see it right
15:20:45  <PublicServer> <Mazur> I'll go and test it right away.
15:22:23  <Mazur> Yes, you're right.
15:22:39  <PublicServer> <Vinnie> haha
15:23:13  <PublicServer> <Vinnie> egoboost for me
15:23:17  <Mazur> The connection from the Not should be made to hte other side of the two-way combo.
15:23:37  <PublicServer> <Vinnie> end of the prio?
15:26:08  <Mazur> No, that would not work, either.
15:26:12  <Mazur> Like so.
15:26:21  <Mazur> (reload pic)
15:26:52  <Mazur> End of prio would be negated by an oncoming train.
15:27:06  <Mazur> Which is exactly the condition we're trying to cure.
15:28:30  <Mazur> Unless you menat a different end from what I thought.
15:28:55  <Mazur> (I.e. meant start in my mind when you said end.)
15:30:55  <PublicServer> *** Vinnie has left the game (connection lost)
15:32:00  <Mazur> Anyway, this way a train would get green signal at the next combo once the pre-sig turns green, not matter if in between the next ML train comes into the prio.
15:33:35  <Mazur> And the normally red signal in the rpevious version would be the last two-way combo on the ML, for the direction the ML runs, so it would effectively halt _all_ traffic.
15:33:40  * Mazur blushes.
15:33:43  <Mazur> SIlleh me.
15:35:17  <PublicServer> ***  made screenshot at 00011E60: http://ps.openttdcoop.org/publicserver/webcam/00011E60.png
15:40:01  <Vinnie_nl> ?
15:40:24  <Mazur> Another major error found.
15:40:37  <Mazur> presig is normally tuurned green somehow.
15:40:50  <Vinnie_nl> why not use the same fail safe a SML shifter has
15:41:23  <Vinnie_nl> so you do not need a gate
15:42:29  <Mazur> Oh, because the other side is green, and then both combo's get turned green once he's past the presig, adn chooses the wrong side, after all.
15:43:02  <Mazur> I'd thought and hoped he would stick to hte side that was green, but hte PF evidently rechooses past hte presig.
15:45:11  <Mazur> Tricky, it'd need to be green even if hte prio gets triggered, if and only if the prio was green just before.
15:45:22  <PublicServer> <Dominik2000> have to go
15:45:24  <PublicServer> <Dominik2000> bye
15:45:27  <PublicServer> <Mazur> Bye.
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15:45:33  <PublicServer> *** Game paused (number of players)
15:46:04  <Mazur> So it turns out my more elaborate version will be needed after all.
15:46:25  <Mazur> which took exactly that into account.
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15:48:50  <Mazur> Anyway, Vin, thanks for looking at it.
15:58:40  <MDGrein> !password
15:58:40  <PublicServer> MDGrein: clammy
15:58:49  <PublicServer> *** Game still paused (number of players)
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16:32:50  <LoPo> !password
16:32:50  <PublicServer> LoPo: pester
16:33:41  <Mazur> LoPo.
16:33:50  <LoPo> ye? :)
16:33:52  <LoPo> hi
16:34:04  <Mazur> Lo.
16:34:20  <PublicServer> *** Game still paused (number of players)
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16:35:16  <PublicServer> <Mazur> No idea what's left to do.
16:35:30  <PublicServer> <LoPo> nice 2k trains :)
16:37:56  <PublicServer> *** LoPo has left the game (connection lost)
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16:38:05  <LoPo> !password
16:38:05  <PublicServer> LoPo: pester
16:38:16  <PublicServer> *** Game still paused (number of players)
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16:40:09  <PublicServer> <Mazur> If it isn;t MC Wheat.
16:40:24  <PublicServer> <Mazur> lo
16:40:49  <PublicServer> <MDGrein> hellu
16:40:55  <PublicServer> <LoPo> hi
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16:50:18  <PublicServer> ***  made screenshot at 000124CE: http://ps.openttdcoop.org/publicserver/webcam/000124CE.png
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16:56:23  <PublicServer> <LoPo> :) nice game
16:56:44  <LoPo> k im off again :P
16:56:48  <PublicServer> *** LoPo has left the game (leaving)
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17:05:18  <PublicServer> ***  made screenshot at 000047C5: http://ps.openttdcoop.org/publicserver/webcam/000047C5.png
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17:45:54  <V453000> !info
17:45:55  <PublicServer> V453000: #:1(Orange) Company Name: 'Binnbridge Transport'  Year Founded: 1950  Money: 35174759340  Loan: 0  Value: 35198479133  (T:2138, R:0, P:0, S:0) unprotected
17:45:58  <V453000> .)
17:46:04  <V453000> I will be there tomorrow :p
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18:38:51  <LoPo> ? :)
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18:50:58  <LoPo> !screen
18:50:58  <PublicServer> *** LoPo liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/000047C5.png)
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18:52:30  *** Thorinbur_ is now known as Thorinbur
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20:28:36  <LoPo> !screen
20:28:37  <PublicServer> *** LoPo liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/000047C5.png)
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20:48:37  *** ChanServ sets mode: +o ODM
20:49:09  <Vinnie_nl> !password
20:49:09  <PublicServer> Vinnie_nl: spooky
20:49:19  <PublicServer> *** Game still paused (number of players)
20:49:22  <PublicServer> *** Vinnie joined the game
20:52:23  <PublicServer> *** Vinnie has left the game (leaving)
21:10:35  <PublicServer> *** Game still paused (number of players)
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21:37:47  <MDGrein> !gap 3 7
21:37:47  <PublicServer> MDGrein: You need 2 tunnels/bridges for trainlength 3 and gap 7.
21:38:05  <pugi> @gap 3
21:38:05  <Webster> pugi: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
21:38:06  <pugi> ;)
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22:17:21  <Dilandau> !password
22:17:21  <PublicServer> Dilandau: spooky
22:17:43  <PublicServer> *** Game still paused (number of players)
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22:44:14  <Dominik2000> hello
22:44:24  <PublicServer> *** Dilandau has left the game (leaving)
22:44:34  <Dominik2000> !plyers
22:44:35  <Dominik2000> !players
22:44:38  <PublicServer> Dominik2000: There are currently no clients connected to the server
22:44:48  <Dominik2000> !password
22:44:48  <PublicServer> Dominik2000: desist
22:45:00  <PublicServer> *** Game still paused (number of players)
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