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Log for #openttdcoop on 23rd November 2011:
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00:04:59  <PublicServer> ***  made screenshot at 00034555: http://ps.openttdcoop.org/publicserver/webcam/00034555.png
00:05:43  *** bassals has quit IRC
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00:26:57  *** Korpse is now known as Guest17951
00:28:16  *** Guest17951 is now known as Korpse
00:28:27  <Korpse> !password
00:28:29  <PublicServer> Korpse: pillar
00:28:45  <PublicServer> *** Game still paused (number of players)
00:28:45  <PublicServer> *** Game unpaused (number of players)
00:28:47  <PublicServer> *** Korpse joined the game
00:28:51  <PublicServer> <MDGrein> welcome
00:28:54  <PublicServer> <Korpse> Hey
00:29:02  <PublicServer> <MDGrein> all well?
00:29:17  <PublicServer> <Korpse> ye
00:29:23  <PublicServer> <MDGrein> nice
00:30:23  <PublicServer> <MDGrein> stupid hill...
00:30:40  <PublicServer> <Korpse> which 1
00:30:50  <PublicServer> <MDGrein> BBH 02
00:31:06  <PublicServer> <MDGrein> but all of them in general :)
00:31:08  <PublicServer> <Korpse> oh yea
00:34:59  <PublicServer> ***  made screenshot at 0003335C: http://ps.openttdcoop.org/publicserver/webcam/0003335C.png
00:43:52  <Xotic750> !password
00:43:52  <PublicServer> Xotic750: facade
00:44:08  <PublicServer> *** Xotic750 joined the game
00:46:50  <PublicServer> *** Xotic750 has joined company #1
00:49:59  <PublicServer> ***  made screenshot at 0003E162: http://ps.openttdcoop.org/publicserver/webcam/0003E162.png
00:50:35  <Sylf> !password
00:50:35  <PublicServer> Sylf: errand
00:50:51  <PublicServer> *** Sylf joined the game
00:51:03  <PublicServer> <MDGrein> pro ppl around?
00:51:33  <PublicServer> <Sylf> semi-amateur, yes.
00:51:48  <PublicServer> <MDGrein> works for me
00:51:58  <PublicServer> <MDGrein> having some prio space issues @ BBH 02
00:52:25  <PublicServer> <Sylf> BBH 02?
00:52:31  <PublicServer> <Sylf> V's BBH?
00:52:34  <PublicServer> <MDGrein> yes
00:53:04  <PublicServer> <Sylf> looks like there's no easy way out
00:54:37  <PublicServer> <Sylf> some part of that prio is probably bad
00:54:49  <PublicServer> <MDGrein> it's length to start with
00:54:53  <PublicServer> <Sylf> especially in regard to the bottom line
00:55:19  <PublicServer> <Sylf> The prio turns the other entry signals red even if the train doesn't turn into the middle lane
00:55:56  <PublicServer> <MDGrein> shuld be fixed now
00:56:10  <PublicServer> <Sylf> that's better
00:56:24  <PublicServer> <Sylf> but as for the line that's missing prio
00:56:26  <PublicServer> *** Xotic750 has left the game (leaving)
00:56:42  <PublicServer> *** Mazur joined the game
00:56:46  <PublicServer> <Mazur> Lo.
00:56:48  <PublicServer> <Sylf> you probably should shift the rest of that section by 1 tile, so you'll have some space
00:57:29  <PublicServer> <MDGrein> yeah
00:59:28  <PublicServer> <MDGrein> well, it sorta-works
01:00:05  <PublicServer> *** Sylf has joined company #1
01:00:28  <PublicServer> <Sylf> it's better if there's no way for the trains to enter those block even by accident
01:00:38  <PublicServer> <Sylf> which can happen when trains are lost
01:01:05  <PublicServer> <MDGrein> Tried to but it didn't seem to work
01:01:34  <PublicServer> <Sylf> that last part is just an extra :P  no effect
01:02:11  <PublicServer> <Mazur> Nice work.
01:02:16  <PublicServer> <Sylf> watch out for the CL
01:02:39  <PublicServer> <MDGrein> darn...
01:03:15  <PublicServer> <Mazur> One tile west from this one would have worked, too.
01:04:30  <PublicServer> <Sylf> I'm removing some of those signals, so trains don't block those lines
01:04:40  <Xotic750> !password
01:04:40  <PublicServer> Xotic750: giants
01:04:42  <PublicServer> <Sylf> or, exit signals won't turn green when the line isn't entirely free
01:04:57  <PublicServer> *** Xotic750 joined the game
01:05:00  <PublicServer> ***  made screenshot at 0003AC4C: http://ps.openttdcoop.org/publicserver/webcam/0003AC4C.png
01:05:00  <PublicServer> <MDGrein> goodie
01:07:05  <PublicServer> <MDGrein> It's not backing up all the way to cow goods drop now atleast so some improvement has occured.
01:11:53  <PublicServer> *** Xotic750 has left the game (leaving)
01:13:05  <PublicServer> <Sylf> hmmm, maz, how about....
01:13:14  <PublicServer> <Mazur> Yes?
01:14:04  <PublicServer> <Sylf> still need more improvements...
01:14:07  <PublicServer> <Mazur> Yes, that would help better.
01:14:55  <PublicServer> <Mazur> One thing, though, if three trains are waiting, one depot is blocked.
01:15:17  <PublicServer> <Sylf> yes, that's the part I'm not liking right now
01:15:49  <PublicServer> <Mazur> Nope, too short.
01:17:55  <PublicServer> <Mazur> Nevertheless, quite a nice design, not?
01:18:12  <PublicServer> <Sylf> looking good
01:18:46  <PublicServer> <Mazur> Apart from the incoming line not getting prio, but in this design that's not an issue.
01:19:44  <PublicServer> <Mazur> I like the balancing effect it has.
01:19:58  <PublicServer> <MDGrein> where are you fiddling?
01:20:00  <PublicServer> ***  made screenshot at 00034551: http://ps.openttdcoop.org/publicserver/webcam/00034551.png
01:20:10  <PublicServer> <Mazur> GRAIN GOODS PU.
01:20:19  <PublicServer> <Mazur> It's overflow.
01:20:26  <PublicServer> <Sylf> anyway.  I need to go get ready for house guests
01:20:30  <PublicServer> <Sylf> byebye now
01:20:32  <PublicServer> *** Sylf has left the game (leaving)
01:20:36  <PublicServer> <Mazur> BYe, Sylf.
01:20:36  <PublicServer> <MDGrein> enjoy
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01:25:03  <PublicServer> <Mazur> Nice overflow, don;t you think?
01:25:57  <PublicServer> <MDGrein> I got so inspired by it's beauty that I emedietly copied it :)
01:26:11  <PublicServer> <Mazur> :-)
01:26:23  <PublicServer> <MDGrein> and after reading V's blogposts I have a somewhat good understanding how they actually work :)
01:28:06  <Xotic750> !password
01:28:06  <PublicServer> Xotic750: puppet
01:28:24  <PublicServer> *** Xotic750 joined the game
01:28:32  <PublicServer> <Mazur> Lo, X.
01:28:46  <PublicServer> <Xotic750> so laggy :(
01:28:56  <PublicServer> <Xotic750> lo :)
01:29:06  <PublicServer> <Mazur> Get a better provider?
01:29:25  <PublicServer> <Xotic750> you're kidding me, lol
01:29:55  <PublicServer> <Mazur> It's generally the connection that's the trouble.
01:30:18  <PublicServer> <Xotic750> I'm sitting on a dedicated 10Mbit line
01:30:56  <PublicServer> <Mazur> You're not supposed to _sit_ on it, you should have it neatly worked away.
01:31:03  <PublicServer> <Xotic750> :P
01:31:37  <PublicServer> <Xotic750> hey do offer a 100Mbit line here in Sweden now though
01:32:01  <PublicServer> <Xotic750> but that's a bit excessive for me
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01:35:00  <PublicServer> ***  made screenshot at 00015173: http://ps.openttdcoop.org/publicserver/webcam/00015173.png
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01:42:23  <PublicServer> <Xotic750> well, I think I'm going to go back to my raytracing instead :) catch you later
01:42:36  <PublicServer> <Mazur> Happy tracing.
01:42:47  <PublicServer> <Mazur> Keep your pencil sharp,. that's best, I find.
01:42:57  <PublicServer> <MDGrein> :)
01:43:26  <PublicServer> <Xotic750> :) well, with any luck I will have a 32bpp replacement for the sh125 soon ;)
01:43:53  <PublicServer> <Xotic750> cya
01:44:07  <PublicServer> *** Xotic750 has left the game (leaving)
01:44:14  <PublicServer> <Mazur> Bibi.
01:50:01  <PublicServer> ***  made screenshot at 000357FB: http://ps.openttdcoop.org/publicserver/webcam/000357FB.png
02:00:40  <PublicServer> <Mazur> You were not kidding about copying my design.
02:04:08  <PublicServer> <MDGrein> not in the slightest ^^
02:05:01  <PublicServer> ***  made screenshot at 000032A8: http://ps.openttdcoop.org/publicserver/webcam/000032A8.png
02:20:01  <PublicServer> ***  made screenshot at 0002307D: http://ps.openttdcoop.org/publicserver/webcam/0002307D.png
02:35:01  <PublicServer> ***  made screenshot at 0002AA71: http://ps.openttdcoop.org/publicserver/webcam/0002AA71.png
02:41:11  <PublicServer> *** MDGrein has left the game (connection lost)
02:41:41  <MDGrein> !password
02:41:41  <PublicServer> MDGrein: azalea
02:41:52  <PublicServer> *** MDGrein joined the game
02:50:02  <PublicServer> ***  made screenshot at 0002E4D1: http://ps.openttdcoop.org/publicserver/webcam/0002E4D1.png
03:05:02  <PublicServer> ***  made screenshot at 00021095: http://ps.openttdcoop.org/publicserver/webcam/00021095.png
03:17:16  <PublicServer> <Mazur> MDGrein: That LH exit onto the ML doesn't work as you intended or hoped.
03:17:44  <PublicServer> <Mazur> SLH exit
03:18:03  <PublicServer> <MDGrein> that's quite correct... it seems to hit the "sweet spot" alot
03:18:06  <PublicServer> <Mazur> Doesn;t show, now, but wait until the ML is nearly full.
03:18:49  <PublicServer> <MDGrein> there has already been long ques i'm afraid
03:19:19  <PublicServer> <Mazur> Between hte presig turning green and the train passing the first combo, a ML train can enter the prio and stop the train again.
03:19:50  <PublicServer> <Mazur> I'm stil working on a solution for that, but it's not a simple one.
03:20:03  <PublicServer> ***  made screenshot at 0001BC76: http://ps.openttdcoop.org/publicserver/webcam/0001BC76.png
03:20:23  <PublicServer> <MDGrein> yeah, that is an issue and I know about it. Have absolutely no idea how to fix it though.
03:20:43  <PublicServer> <Mazur> Separate waiting bays for each ML.
03:21:08  <PublicServer> <Mazur> Bays one train long, then the third train will get the quiter ML.
03:21:35  <PublicServer> <MDGrein> on it
03:22:19  <PublicServer> <Mazur> You can delete my signs when you've altered it.
03:22:32  <PublicServer> <Mazur> If I forget.
03:22:39  <PublicServer> <MDGrein> alright
03:31:35  <PublicServer> <MDGrein> There we go
03:31:47  <PublicServer> <Korpse> nice :D
03:33:20  <PublicServer> <Mazur> That helps the next train along if the line has room for two.
03:34:36  <PublicServer> <MDGrein> Good stuff
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03:35:03  <PublicServer> ***  made screenshot at 0003A84C: http://ps.openttdcoop.org/publicserver/webcam/0003A84C.png
03:35:16  <PublicServer> <MDGrein> Is my first SLH attempt so I was counting on having errors in the deisgn
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03:42:53  <PublicServer> <Mazur> Works better, not?
03:43:35  <PublicServer> <MDGrein> it sure does
03:50:03  <PublicServer> ***  made screenshot at 0003E76D: http://ps.openttdcoop.org/publicserver/webcam/0003E76D.png
04:05:03  <PublicServer> ***  made screenshot at 0002C296: http://ps.openttdcoop.org/publicserver/webcam/0002C296.png
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04:20:04  <PublicServer> ***  made screenshot at 00012E21: http://ps.openttdcoop.org/publicserver/webcam/00012E21.png
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04:35:04  <PublicServer> ***  made screenshot at 00006563: http://ps.openttdcoop.org/publicserver/webcam/00006563.png
04:38:58  <PublicServer> <Mazur> Time for me to leave.
04:39:06  <PublicServer> <Mazur> Bye.
04:39:20  <PublicServer> <Mazur> DO you need much time to finish what you're busy with?
04:39:20  <PublicServer> <MDGrein> c ya
04:39:32  <PublicServer> <MDGrein> not doing much of anything
04:39:44  <PublicServer> <MDGrein> managing station ratings :)
04:40:08  <PublicServer> <Mazur> Ok, bye then.
04:40:12  <PublicServer> *** Mazur has left the game (leaving)
04:40:14  <PublicServer> <MDGrein> c ya
04:50:05  <PublicServer> ***  made screenshot at 00024AB3: http://ps.openttdcoop.org/publicserver/webcam/00024AB3.png
05:05:05  <PublicServer> ***  made screenshot at 0002890C: http://ps.openttdcoop.org/publicserver/webcam/0002890C.png
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05:35:06  <PublicServer> ***  made screenshot at 0002C686: http://ps.openttdcoop.org/publicserver/webcam/0002C686.png
05:44:41  <PublicServer> <Korpse> JAM!!!!!!!!
05:45:09  <PublicServer> <MDGrein> Holy!
05:45:15  <PublicServer> <Korpse> WOW
05:46:09  <PublicServer> <MDGrein> was a bad depo entry
05:50:06  <PublicServer> ***  made screenshot at 0002C07A: http://ps.openttdcoop.org/publicserver/webcam/0002C07A.png
06:05:06  <PublicServer> ***  made screenshot at 0001D082: http://ps.openttdcoop.org/publicserver/webcam/0001D082.png
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06:20:06  <PublicServer> ***  made screenshot at 0002775F: http://ps.openttdcoop.org/publicserver/webcam/0002775F.png
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07:05:07  <PublicServer> ***  made screenshot at 0001D082: http://ps.openttdcoop.org/publicserver/webcam/0001D082.png
07:20:08  <PublicServer> ***  made screenshot at 0002B3D1: http://ps.openttdcoop.org/publicserver/webcam/0002B3D1.png
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07:35:08  <PublicServer> ***  made screenshot at 000303F4: http://ps.openttdcoop.org/publicserver/webcam/000303F4.png
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07:50:08  <PublicServer> ***  made screenshot at 0002AA71: http://ps.openttdcoop.org/publicserver/webcam/0002AA71.png
08:00:39  <Vinnie_nl> !password
08:00:39  <PublicServer> Vinnie_nl: gadget
08:00:54  <PublicServer> *** Vinnie joined the game
08:01:03  <PublicServer> <Vinnie> hello
08:05:06  <PublicServer> <Vinnie> anyone active?
08:05:08  <PublicServer> ***  made screenshot at 0002A18F: http://ps.openttdcoop.org/publicserver/webcam/0002A18F.png
08:05:11  <PublicServer> <MDGrein> I am
08:05:57  <PublicServer> <Vinnie> network is falling apart :)
08:06:05  <PublicServer> <MDGrein> ML needs more lines... Ratings are down below 80% and the ML is more or less packed :)
08:06:52  <PublicServer> <MDGrein> from BBH 08 all the way via BBH 05 and finally to BBH 02 needs to be 3-line
08:07:20  <PublicServer> <Vinnie> you building at BBH 07?
08:07:22  <PublicServer> <MDGrein> or is it wood drop that's to blame...
08:07:28  <PublicServer> <MDGrein> nope
08:07:39  <PublicServer> <Korpse> oh soz im fiddling with it :D
08:07:42  <PublicServer> <Vinnie> that is mostly wood drop
08:08:50  <PublicServer> <Vinnie> we can expand wood drop for 3 lines.
08:09:08  *** Tray has quit IRC
08:09:26  <PublicServer> <MDGrein> would proabably help a bit
08:10:00  <PublicServer> <Vinnie> i will add it but please dont use the 3rd line for now
08:10:08  <PublicServer> <MDGrein> bbh 04 is under heavy use aswell
08:18:54  <PublicServer> <Vinnie> damnit
08:19:04  <PublicServer> <MDGrein> silly trains
08:20:09  <PublicServer> ***  made screenshot at 000389DF: http://ps.openttdcoop.org/publicserver/webcam/000389DF.png
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08:23:10  <Mark_> hello
08:23:13  <PublicServer> <Vinnie> morning
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08:23:25  <PublicServer> <MDGrein> mornin
08:24:19  <PublicServer> <MDGrein> but for having a 2 lane ML and almost 1k trains it's running rather smoothly.
08:25:24  <PublicServer> <Vinnie> hmmm
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08:27:50  <Dominik2000> hello
08:27:56  <PublicServer> <Vinnie> hey
08:28:14  <Dominik2000> !password
08:28:14  <PublicServer> Dominik2000: grates
08:28:35  <PublicServer> *** Dominik2000 joined the game
08:28:46  <Mark_> !players
08:28:49  <PublicServer> Mark_: Client 1172 (Orange) is Korpse, in company 1 (Felső-Szamoshegyes Transport)
08:28:49  <PublicServer> Mark_: Client 1211 (Orange) is MDGrein, in company 1 (Felső-Szamoshegyes Transport)
08:28:49  <PublicServer> Mark_: Client 1278 (Orange) is Vinnie, in company 1 (Felső-Szamoshegyes Transport)
08:28:49  <PublicServer> Mark_: Client 1285 (Orange) is Dominik2000, in company 1 (Felső-Szamoshegyes Transport)
08:28:56  *** Mark_ is now known as Mark
08:29:04  <MDGrein> brb folks
08:31:54  <PublicServer> <Vinnie> nice
08:32:15  <PublicServer> <Dominik2000> what?
08:32:28  <PublicServer> <Vinnie> my wood drop expansion so far
08:32:38  <PublicServer> <Dominik2000> ok
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08:35:09  <PublicServer> ***  made screenshot at 000381E3: http://ps.openttdcoop.org/publicserver/webcam/000381E3.png
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08:39:12  * Mark wants to play
08:39:20  <Mark> this country is too slow for ottd
08:39:34  <PublicServer> <Korpse> which one is that lol
08:39:42  <PublicServer> <Vinnie> still in australia?
08:39:47  <Mark> ozzieland
08:39:48  <Mark> yeah
08:39:59  <Mark> 4 weeks left here
08:40:10  <PublicServer> <Korpse> im in oz, its playing quite smoothly :D
08:40:13  <PublicServer> <Vinnie> then back home to the netherlands?
08:40:14  <Mark> youll be seeing more from me for a couple of weeks then
08:40:20  <Mark> for a few weeks, yeah
08:40:26  <Mark> xmas and newywars basically
08:42:11  <Mark> !dl win32
08:42:11  <PublicServer> Mark: http://binaries.openttd.org/nightlies/trunk/r23238/openttd-trunk-r23238-windows-win32.zip
08:42:18  <PublicServer> <Korpse> so why is oz 'too slow' lol
08:42:31  <Mark> because it is
08:42:46  <Mark> !grf
08:42:46  <PublicServer> Mark: http://www.openttdcoop.org/wiki/GRF (Version 8.0)
08:43:18  <Mark> this place isnt too bad to be fair
08:43:24  <Mark> 50kb/sec
08:44:39  <PublicServer> <Vinnie> :(
08:45:51  <PublicServer> *** Korpse has left the game (connection lost)
08:46:06  <Mark> never mind, too slow
08:46:09  <Mark> cya guys
08:46:13  <PublicServer> <Vinnie> later
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08:46:42  <Korpse> is he used to playing on like 100mbit?
08:47:16  <PublicServer> <Vinnie> I am guessing about 20 mbit is average in the Netherlands
08:47:25  <Korpse> !password
08:47:25  <PublicServer> Korpse: hushed
08:47:40  <PublicServer> *** Korpse joined the game
08:48:10  <Korpse> because im on slow ADSL in oz and think the game runs very smoothly considering its 5000+ km away
08:48:38  <PublicServer> <Vinnie> wait till we get to 1500 trains
08:50:09  <PublicServer> ***  made screenshot at 0003A9E6: http://ps.openttdcoop.org/publicserver/webcam/0003A9E6.png
08:55:15  <PublicServer> <Vinnie> nice almost done
08:55:27  <PublicServer> <bassals> what are you building?
08:55:43  <PublicServer> <Vinnie> the extra wood drop platforms but it is a mess :)
08:58:50  <PublicServer> <Vinnie> shit
09:05:10  <PublicServer> ***  made screenshot at 000383E8: http://ps.openttdcoop.org/publicserver/webcam/000383E8.png
09:06:19  <PublicServer> <Vinnie> nice it is done
09:07:04  <PublicServer> <Korpse> ITS A HAIRY MONSTER
09:09:03  <PublicServer> <Vinnie> i made it ugly :)
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09:11:54  <PublicServer> <Vinnie> dont forget to sign when you have expanded someone his/her work
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09:12:42  <PublicServer> <Vinnie> i am off cya
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09:20:11  <PublicServer> ***  made screenshot at 000303F0: http://ps.openttdcoop.org/publicserver/webcam/000303F0.png
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09:59:19  <PublicServer> <Korpse> can someone take a look at !!URGENT, it needs a prio
09:59:30  <PublicServer> *** Korpse has left the game (connection lost)
10:01:39  <Dominik2000> !screen
10:01:40  <PublicServer> *** Dominik2000 made screenshot at 0003D3F5: http://ps.openttdcoop.org/publicserver/webcam/0003D3F5.png
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10:35:12  <PublicServer> ***  made screenshot at 0003E579: http://ps.openttdcoop.org/publicserver/webcam/0003E579.png
10:41:20  <Korpse> !password
10:41:20  <PublicServer> Korpse: deacon
10:41:35  <PublicServer> *** Korpse joined the game
10:42:46  <PublicServer> <bassals> I finished the ML3 in the southern ring
10:43:44  <PublicServer> <Korpse> excellent :P
10:50:13  <PublicServer> ***  made screenshot at 000089F2: http://ps.openttdcoop.org/publicserver/webcam/000089F2.png
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11:22:52  <Absolutis> !password
11:22:52  <PublicServer> Absolutis: ranger
11:26:41  <PublicServer> *** Absolutis joined the game
11:26:44  <PublicServer> <Absolutis> hi
11:27:10  <PublicServer> <Korpse> herro
11:31:12  <PublicServer> <Korpse> 4 billion :D
11:31:18  <PublicServer> <Absolutis> ya
11:31:34  <PublicServer> <Korpse> 1000 trains :D
11:32:00  <PublicServer> <Absolutis> in yen das ist 882 million
11:32:46  <PublicServer> <Korpse> 6.4 billion AUD
11:33:00  <PublicServer> <Absolutis> 882 billion yen
11:33:09  <PublicServer> *** Korpse has left the game (connection lost)
11:33:09  <PublicServer> <Absolutis> (JPY)
11:33:24  <PublicServer> <Absolutis> and 200 RUR
11:33:56  <PublicServer> <Absolutis> and 1 518 billion HUF
11:35:14  <PublicServer> ***  made screenshot at 000323F8: http://ps.openttdcoop.org/publicserver/webcam/000323F8.png
11:35:32  <PublicServer> <Absolutis> jam
11:35:39  <PublicServer> <Absolutis> no-jam
11:35:45  <PublicServer> <Absolutis> jam
11:35:51  <PublicServer> <Absolutis> no-jam
11:35:54  <PublicServer> <Absolutis> no-jam
11:35:56  <PublicServer> <Absolutis> jam
11:36:06  <PublicServer> <Absolutis> just having a small conversation in MLese
11:36:24  <PublicServer> <Absolutis> but seriously, small queue at BBH02
11:36:34  <PublicServer> <Absolutis> no more
11:36:50  <PublicServer> <Absolutis> but SLH11-SLH15
11:37:34  <PublicServer> <Absolutis> i'm afraid LoPo's cyclotron will have to go
11:50:14  <PublicServer> ***  made screenshot at 0003AF5F: http://ps.openttdcoop.org/publicserver/webcam/0003AF5F.png
11:50:14  <PublicServer> <MDGrein> wtf
11:50:20  <PublicServer> <MDGrein> bbh 02
11:50:30  <PublicServer> <Absolutis> ?
11:50:43  <PublicServer> <Absolutis> CL?
11:50:43  <PublicServer> <MDGrein> the trains ignore red exitsignals and choose the occupied tracks
11:50:59  <PublicServer> <Absolutis> hmm, 2 way?
11:51:05  <PublicServer> <MDGrein> there it goes again
11:51:26  <PublicServer> <Absolutis> the trains never go towards a red twoway signal
11:51:33  <PublicServer> <MDGrein> that'll show em :)
11:52:16  <PublicServer> <Absolutis> hmm
11:52:24  <PublicServer> <Absolutis> will trains do that, always?
11:52:52  <PublicServer> <MDGrein> go against red?
11:53:04  <PublicServer> <MDGrein> no there must be something fishy going on
11:53:06  <PublicServer> <Absolutis> no, avoid red two-ways
11:53:10  <PublicServer> <MDGrein> yes
11:53:20  <PublicServer> <MDGrein> they would rather commit suecide
11:53:32  <PublicServer> <Absolutis> look at the tracks on which i'm testing stuff
11:53:56  <PublicServer> <MDGrein> or look at mazurs grain goods pickup
11:54:10  <PublicServer> <Absolutis> i'm going to test something
11:54:48  <PublicServer> <MDGrein> the trains rather overflow and miss the station they are ordered to get to than go torwards a red two-way
11:54:58  <PublicServer> <Absolutis> no, ima test something
11:55:14  <PublicServer> <Absolutis> with PBS and reserved paths and stuff
11:55:39  <PublicServer> <Absolutis> yep
11:55:51  <PublicServer> <Absolutis> with PBS trains WILL choose that
11:58:05  <PublicServer> <Absolutis> With PBS trains WILL indeed choose a red signal
12:00:37  <PublicServer> <Absolutis> every join/split on ring-shaped ML's is JBS
12:01:04  <PublicServer> <Absolutis> But it would need a LOT of trains for a ring jam
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12:16:08  <PublicServer> <MDGrein> kinda hectic
12:20:15  <PublicServer> ***  made screenshot at 0002AE70: http://ps.openttdcoop.org/publicserver/webcam/0002AE70.png
12:23:56  <PublicServer> <MDGrein> I think an exta ML line is about the only option that will have any major effect
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12:24:36  <PublicServer> <MDGrein> hi
12:24:46  <PublicServer> <0DM> yoho
12:26:46  <PublicServer> <0DM> wow wood drop looks a bit messy:D
12:27:20  <PublicServer> <MDGrein> it was clogging the ML with waiting trains so Vinnie expanded it in panic
12:27:40  <PublicServer> <0DM> 1k trains, damn
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12:29:10  <PublicServer> <0DM> slh14 is a bit messy aswell
12:29:14  <PublicServer> <0DM> might have to work a bit in that area
12:29:56  <PublicServer> <MDGrein> my dear BBH 08 is crumbling under the pressure aswell
12:30:08  <PublicServer> <MDGrein> And I haveto go, duty calls
12:30:34  <PublicServer> <0DM> it might not have been the best idea to put the industry on top of the ML:P
12:30:58  <PublicServer> <MDGrein> what are you talking about? there's plenty of room :)
12:31:12  <PublicServer> <0DM> i might disagree:D
12:31:34  <PublicServer> <MDGrein> I might respect your oppinion :)
12:31:44  <PublicServer> <0DM> might:D
12:31:50  <PublicServer> <MDGrein> hey if we need to nuke the stations to get the network going, nuke the stations
12:32:00  <PublicServer> <MDGrein> no question about that
12:32:08  <PublicServer> <0DM> im just trying to see whats what there
12:32:25  <PublicServer> <MDGrein> yeah, it's a tad messy at places :)
12:32:29  <PublicServer> <MDGrein> anyhow, gotto go...
12:32:36  <PublicServer> <0DM> cya mate
12:32:42  <PublicServer> <MDGrein> c ya
12:32:46  <PublicServer> <MDGrein> and good luck :)
12:33:38  <scribbleink_> !companies
12:33:40  <PublicServer> <MDGrein> theres 143 traing servicing the 3 stations in the ml btw :)
12:33:41  <PublicServer> scribbleink_: Company 1 (Orange): Felső-Szamoshegyes Transport
12:33:52  <PublicServer> <MDGrein> and the ratings are despite that below 80...
12:34:06  <PublicServer> <0DM> yeah thats the problem with high productions:P
12:34:21  <PublicServer> <MDGrein> the problem and the funny bit :)
12:34:28  <scribbleink_> !date
12:34:28  <PublicServer> scribbleink_:  2 Sep 2187
12:34:46  <PublicServer> <MDGrein> I'm off, this time i mean it :P
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12:34:52  <PublicServer> <0DM> haha ciao
12:34:54  <scribbleink_> !revision
12:34:54  <PublicServer> scribbleink_: Game version is r23238
12:35:16  <PublicServer> ***  made screenshot at 0002B658: http://ps.openttdcoop.org/publicserver/webcam/0002B658.png
12:50:16  <PublicServer> ***  made screenshot at 0000B74F: http://ps.openttdcoop.org/publicserver/webcam/0000B74F.png
12:57:01  <PublicServer> <bassals> I'm leavig
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12:57:19  <PublicServer> <bassals> sorry
12:57:37  <PublicServer> <0DM> someone better come back in a bit then:D
13:00:11  <PublicServer> *** bassals has left the game (leaving)
13:05:00  <PublicServer> *** Game still paused (number of players)
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13:05:20  <PublicServer> <Mazur> Will I do?
13:05:26  <PublicServer> <0DM> yeah cheers
13:05:40  <PublicServer> <Mazur> Mafternoon.
13:06:00  <PublicServer> <0DM> heyho:)
13:20:17  <PublicServer> ***  made screenshot at 0003A5D3: http://ps.openttdcoop.org/publicserver/webcam/0003A5D3.png
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13:30:11  <PublicServer> <Mazur> Ah, wsomeone is working at it, already.
13:30:22  <PublicServer> <Mazur> Near !jams.
13:30:44  <PublicServer> <0DM> yeah im redoing the station
13:30:59  <PublicServer> <0DM> expect jams from now till 2300:P
13:31:53  <PublicServer> <Mazur> Fine.  Was just investigating to fix the cause, but I can't fix you from this interface.
13:35:18  <PublicServer> ***  made screenshot at 00039DDF: http://ps.openttdcoop.org/publicserver/webcam/00039DDF.png
13:35:43  <PublicServer> <Mazur> What are grain goods drop trains doing there?
13:35:51  <PublicServer> <0DM> no idea?
13:36:57  <PublicServer> <0DM> being lost?:D
13:38:09  <PublicServer> <Mazur> Ah, it found its way, now.  Must have been a missing connection somewhere, but who could have removed the whole drop for that long, I do not know.
13:39:51  <PublicServer> <Mazur> You'd best find a way to let all trains through for a bit at speed, the jam backwards is now serisouly affecting things.
13:40:53  <PublicServer> <Mazur> Oh, too late already?
13:41:07  <PublicServer> <0DM> yeah its too late:D
13:41:37  <PublicServer> <Mazur> WHat about that stopped trains 320, can;t you let him through somehow and let the rest follow for a bit?
13:41:39  <PublicServer> <Mazur> Ok.
13:42:02  <PublicServer> <0DM> itll move a bit again now
13:42:59  <PublicServer> <Mazur> Wow, all the way around to BBH08.  That's impressive, man.
13:43:11  <PublicServer> <0DM> haha:D
13:43:17  <PublicServer> <0DM> im getting there slowly:$
13:43:32  <PublicServer> <Mazur> Too slowly, perhaps.
13:43:51  <PublicServer> <0DM> its still early k:D
13:43:58  <PublicServer> <Mazur> On the other hand, crashes are a big pain, too.
13:46:07  <PublicServer> <0DM> there is some sort of plan in all this:D
13:46:18  <PublicServer> <Mazur> I do hope so.
13:46:49  <PublicServer> <Mazur> because V's designs are rarely the ones that need fixing.
13:47:16  <PublicServer> <0DM> well it was too small:P im trying to extend the idea
13:47:32  <PublicServer> * Mazur nods.
13:50:19  <PublicServer> ***  made screenshot at 0003B5DC: http://ps.openttdcoop.org/publicserver/webcam/0003B5DC.png
13:53:09  <PublicServer> <0DM> thats most work done:D
13:53:25  <PublicServer> <0DM> now just need the overflows
13:56:56  <Xotic750> !password
13:56:56  <PublicServer> Xotic750: feeler
13:57:10  <PublicServer> *** Xotic750 joined the game
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14:01:11  <PublicServer> <Mazur> Ok, that looks way better, lines have cleaned up.
14:01:27  <PublicServer> <0DM> i expected more trains here tbh:D
14:01:42  <PublicServer> <Mazur> THey will come.
14:01:49  <PublicServer> <Mazur> Eventually.
14:05:18  <PublicServer> ***  made screenshot at 0003D3D5: http://ps.openttdcoop.org/publicserver/webcam/0003D3D5.png
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14:19:42  <PublicServer> <Mazur> Jam at BBH 07..
14:19:52  <PublicServer> <0DM> that all?:p
14:20:19  <PublicServer> ***  made screenshot at 000333E6: http://ps.openttdcoop.org/publicserver/webcam/000333E6.png
14:20:34  <PublicServer> <Mazur> Oh, you only started to continue at WOOD DROP.  Ok, didn't know.
14:20:54  <PublicServer> <0DM> im still working slowly:D
14:21:32  <PublicServer> <Mazur> And, rest assured, it's beyond BBH07, I jus named hte head, it continues backwards in 2 directions.  :-)
14:22:10  <PublicServer> <0DM> everytime i lock off a single line everything goes mad:D
14:22:21  <PublicServer> <Mazur> It would.
14:26:12  <PublicServer> <0DM> just missing one more bit
14:35:19  <PublicServer> ***  made screenshot at 000337E5: http://ps.openttdcoop.org/publicserver/webcam/000337E5.png
14:36:05  <PublicServer> <0DM> done!
14:36:11  <PublicServer> <Mazur> Good!
14:36:17  <PublicServer> <Mazur> Does it work as advertised?
14:36:24  <PublicServer> <0DM> i hope so
14:36:26  <PublicServer> <Mazur> Even better!!
14:36:28  <PublicServer> <0DM> the exits are still pants though
14:36:55  <PublicServer> <Mazur> THe exits from the ML, you mean?
14:37:06  <PublicServer> <0DM> no the exit of the staiton, onto the ml
14:37:33  <PublicServer> <Mazur> Ah, where the question mark is set?
14:37:43  <PublicServer> <0DM> yeah
14:38:15  <PublicServer> <Mazur> That looks normal, to me.
14:38:46  <PublicServer> <Mazur> But with a dedicated exit line along the ML, it'll never be used until hat exit line is fuller than full.
14:39:08  <PublicServer> <0DM> yup
14:40:03  <PublicServer> <0DM> seems to flow quite well now
14:40:12  <PublicServer> <Mazur> Lil problem near SLH 06.
14:40:33  <PublicServer> <Mazur> Tunnel ines have to many signals before the first pair opf tunnels.
14:41:41  <PublicServer> <Mazur> Longest gap in the series is 8, so the first gap needs to be 8, as well.
14:45:52  <PublicServer> <Mazur> Fixed it.
14:45:55  <PublicServer> <0DM> nice
14:47:30  <PublicServer> <0DM> im off for a bit
14:47:32  <PublicServer> <0DM> cya later
14:47:38  <PublicServer> <Mazur> Bye.
14:47:46  <PublicServer> *** 0DM has left the game (leaving)
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14:48:34  <PublicServer> <bassals> hello
14:50:19  <PublicServer> ***  made screenshot at 000371F8: http://ps.openttdcoop.org/publicserver/webcam/000371F8.png
14:58:06  <PublicServer> <Mazur> Unmoveable train.
14:58:32  <PublicServer> *** Xotic750 has left the game (connection lost)
14:59:04  <PublicServer> <Mazur> I know which trains to recreate.
15:05:20  <PublicServer> ***  made screenshot at 0000AD55: http://ps.openttdcoop.org/publicserver/webcam/0000AD55.png
15:19:34  <V453000> !password
15:19:34  <PublicServer> V453000: mutiny
15:20:00  <PublicServer> *** V453000 joined the game
15:20:02  <PublicServer> <V453000> hi
15:20:02  <PublicServer> <Mazur> Hi, V.
15:20:21  <PublicServer> ***  made screenshot at 0002B276: http://ps.openttdcoop.org/publicserver/webcam/0002B276.png
15:20:57  <PublicServer> <Mazur> Some little problems here and there, can't seem to fix them all.
15:21:02  <PublicServer> <V453000> :)
15:22:13  <PublicServer> <Mazur> Oh, and trainlimit, of course.
15:22:40  <PublicServer> <V453000> lot of jams
15:23:03  <PublicServer> <Mazur> But I _did_ manage to build a fairly good overflow for the GRAIN GOODS PICKUP.
15:23:50  <PublicServer> <V453000> I wouldnt be so sure :)
15:23:54  <PublicServer> <Mazur> But yes, lots of little jams, unless they've grown.
15:24:09  <PublicServer> <Mazur> Not?
15:24:15  <PublicServer> <V453000> the overflow doesnt even give prio to incoming lines
15:24:26  <PublicServer> <V453000> but sure, if it works
15:24:34  <PublicServer> <Mazur> No, but that isn;t an issue, as trains are out of the depot anyway.
15:24:38  <PublicServer> <V453000> in other words, it works, but I would not call it good ;)
15:24:55  <PublicServer> <V453000> well if trains are out of depot, overflow probably isnt needed ;)
15:25:17  <PublicServer> <Mazur> Out of the depot waiting for an empty platform.
15:25:47  <PublicServer> <V453000> yes but if that happens, they are released regardless of the ML trains coming
15:25:48  <PublicServer> <Mazur> Three waiting bays for that behind the depot.
15:25:52  <PublicServer> <Mazur> Yes.
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15:26:03  <PublicServer> <Mazur> As htey would be first on hte platform, anyway.
15:26:46  *** Maraxus has joined #openttdcoop
15:27:03  <PublicServer> <Mazur> So when I didn't figure how to hack that, I simply did without.
15:27:23  <PublicServer> <V453000> quite easily
15:27:29  <PublicServer> <V453000> just make prio
15:27:59  <PublicServer> <Mazur> But then a train gets released when the prio is free, not only when a platform is free.
15:28:05  <PublicServer> <V453000> no
15:28:07  <PublicServer> <V453000> why would it
15:28:15  <PublicServer> <Mazur> Green signal.
15:28:21  <PublicServer> <V453000> condition chain, ABR09
15:28:41  <Maraxus> !password
15:28:41  <PublicServer> Maraxus: mutiny
15:28:53  <PublicServer> <V453000> if the prio is green and platforms are full, the overall signal is still red
15:28:58  <PublicServer> *** Maraxus joined the game
15:28:59  <PublicServer> <V453000> since the prio just carries the signal
15:29:05  <PublicServer> <Maraxus> hi
15:29:07  <PublicServer> <V453000> want me to show you on that station?
15:29:09  <PublicServer> <V453000> hi Mazur
15:29:11  <PublicServer> <V453000> uh
15:29:15  <PublicServer> <V453000> hi Maraxus :p
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15:32:27  <PublicServer> <V453000> Mazur: see?
15:33:28  <PublicServer> <Mazur> Guess I was just too lazy, and uncaring.
15:33:37  <Tray> !password
15:33:37  <PublicServer> Tray: toddle
15:34:10  <PublicServer> *** Tray joined the game
15:34:12  <PublicServer> <Mazur> Hey, Tray.
15:34:19  <PublicServer> <Tray> hi guys
15:35:22  <PublicServer> ***  made screenshot at 0003A03A: http://ps.openttdcoop.org/publicserver/webcam/0003A03A.png
15:36:16  <PublicServer> <V453000> that looks a bit better :p
15:36:57  <PublicServer> *** Maraxus has left the game (connection lost)
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15:39:58  <PublicServer> <V453000> btw the combo signals at depots arent ideal either
15:40:03  <Vinnie_nl> !playercount
15:40:03  <PublicServer> Vinnie_nl: Number of players: 6 (1 spectators)
15:40:22  <PublicServer> <V453000> if both depots have trains in them and the signals get green at the same time (which they definitely will), one of the trains will get stuck
15:40:28  <PublicServer> <V453000> so PBS would be better in this case
15:40:32  <PublicServer> <V453000> or separated waiting bays
15:40:38  <Vinnie_nl> !password
15:40:38  <PublicServer> Vinnie_nl: toddle
15:40:45  <Vinnie_nl> haha thats me :)
15:41:02  <PublicServer> *** Vinnie joined the game
15:41:05  <PublicServer> <Vinnie> hello
15:41:09  <PublicServer> <Mazur> I joined them because there were lasting situations,  where only one depot had trains, lots of them.
15:41:17  <PublicServer> <Mazur> Hi, Vincarraldo.
15:41:41  <PublicServer> <V453000> yes that is also one thing :) trains will probably always end up only in one of the depots
15:41:57  <PublicServer> *** Tray has left the game (leaving)
15:42:05  <PublicServer> <Mazur> Often, not always.
15:42:05  <PublicServer> <V453000> like this
15:42:07  <PublicServer> <Mazur> Of course.
15:42:25  <PublicServer> *** V453000 has left the game (leaving)
15:42:27  <V453000> later
15:42:32  <PublicServer> <Mazur> But now they can't bypass the depot anymore of the waiting bays are free.
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15:46:46  <Afdal> Hello
15:46:56  <PublicServer> <Vinnie> hey
15:47:18  <Afdal> Could someone please explain fail-safe joiners on priority merges to me
15:47:35  <Afdal> Because I have tried and tried to understand this http://blog.openttdcoop.org/2010/01/13/fail-safe-joiners-priorities-and-the-cyclotron-example/
15:47:42  <Afdal> and it just confuses me :(
15:47:54  <PublicServer> *** TWerkhoven has joined spectators
15:48:25  <Vinnie_nl> oke that is a shift mainline junction (SML) you know what te goal is on a SML game?
15:48:58  <Afdal> Huh?
15:49:11  <Afdal> If you could do it without a lot of jargon that would be nice :)
15:49:21  <Vinnie_nl> oke do you know the difference between a mainline and a sideline?
15:49:24  <Afdal> yeah
15:49:38  <Vinnie_nl> well your type of junction is only used on a mainline
15:49:54  <Afdal> I just don't understand how adding that extra exit signal prevents trains from getting on the merge too early
15:50:07  <Afdal> and needing to stop because the entrance signal is red
15:50:22  <PublicServer> ***  made screenshot at 0002B66B: http://ps.openttdcoop.org/publicserver/webcam/0002B66B.png
15:50:24  <Vinnie_nl> situation 6 shows that
15:50:52  <Vinnie_nl> the circled signal is green
15:51:03  <Maraxus> !password
15:51:03  <PublicServer> Maraxus: garret
15:51:05  <Afdal> What circle
15:51:14  <PublicServer> *** Maraxus joined the game
15:51:23  <Vinnie_nl> http://blog.openttdcoop.org/files/pictures/fail_safe_joiners/fail-safe_joiner_situation_6.png
15:51:40  <Afdal> yeah
15:51:43  <PublicServer> *** Vinnie has left the game (leaving)
15:52:02  <Vinnie_nl> the circled signal makes the combo signal go green
15:52:19  <Afdal> the circled exit signal?
15:52:21  <Vinnie_nl> whitch in turn makes the two-way exit signal green
15:52:26  <Vinnie_nl> yes
15:52:27  <Afdal> yeah
15:52:39  <Afdal> Okay so
15:52:42  <Vinnie_nl> even when a train is on the prio like the picture
15:52:45  <Afdal> The entrance signal is green only when
15:52:49  <Afdal> uh
15:53:12  <Vinnie_nl> have you tried to build it yourself?
15:53:16  <Afdal> Yes
15:53:21  <Afdal> I build lots of merges
15:53:25  <Afdal> priority merges
15:53:30  <Afdal> And cyclotrons
15:53:39  <Afdal> I only recently discovered this fix to the early-join issue
15:53:42  <Vinnie_nl> in a multiplayer server where you want to use it right now?
15:53:56  <Afdal> I have a save I'm experimenting on
15:54:14  <Afdal> I mean I get that it works
15:54:19  <Afdal> And how to make it work
15:54:26  <Afdal> I just don't understand why is works
15:54:54  <Vinnie_nl> you need to know about some config settings and pathfinder behaviour?
15:55:08  <Vinnie_nl> excuse me no ? mark in that last one
15:55:08  <Afdal> I don't think so...
15:55:12  <Afdal> oh
15:55:30  <Vinnie_nl> in the config you have the setting two-way eol = on
15:55:38  <Vinnie_nl> or it will not work as expected
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15:55:49  <Afdal> two-way eol?
15:56:19  <Vinnie_nl> this will make sure that a two-way signal with both sides on red will make a train always go a different route
15:56:29  <Vinnie_nl> even if it not leads to the destenation
15:56:34  <Afdal> Oh yes I know about that
15:56:44  <Vinnie_nl> in a way disabeling trainlogic and forcing them a different way
15:57:18  <Vinnie_nl> well in the picture we do have two parrallel lines
15:57:35  <Afdal> Well
15:57:40  <Afdal> lemme walk myself through this
15:57:40  <Vinnie_nl> the one "shifting" to the other line has two options
15:57:47  <Vinnie_nl> oke
15:57:49  <Afdal> Let's say that five-tile train
15:58:03  <Afdal> is right on the space between decision-making
15:58:10  <Afdal> and the end of the exit signal track
15:58:27  <Afdal> So, it will only choose the mainline path now
15:58:33  <Afdal> If the entrance signal is green
15:58:43  <Afdal> And the entrance signal will only be green if
15:59:15  <Afdal> There is no train in front of the front 3 combo signals
15:59:23  <Afdal> or
15:59:48  <Afdal> If there is no train in front of the last combo signal AND there is nothing infront of the exit signal...
15:59:55  <Afdal> This is the part that confuses me
16:00:26  <Vinnie_nl> you are asking when it will change mainline?
16:00:44  <Afdal> So does the last combo signal
16:00:55  <Afdal> furthest west on the main line there
16:01:05  <Afdal> Is that completely negated by the exit signal then?
16:01:16  <Afdal> How does that still cover the range of the priority?
16:01:24  <PublicServer> *** Maraxus has joined spectators
16:02:07  <Vinnie_nl> that is tricky indeed
16:02:16  <Vinnie_nl> let me explain it like this
16:02:46  <Vinnie_nl> The priority only works if a train is also blocking the fail-safe. So when it is needed it will work
16:03:19  <Afdal> You mean blocking the exit signal?
16:03:27  <Vinnie_nl> yes
16:03:36  <Afdal> Umm....
16:03:45  <Afdal> Lemme put together the scenarios here
16:04:18  <Afdal> So there's a train blocking
16:04:23  <Afdal> the front 3 combo signals
16:04:33  <Afdal> Then the entrance is green and a train cannot join
16:05:05  <Afdal> Actually
16:05:09  <Afdal> I think I'm starting to get this
16:05:17  <Afdal> Sorta
16:05:22  <PublicServer> ***  made screenshot at 0002BC70: http://ps.openttdcoop.org/publicserver/webcam/0002BC70.png
16:05:54  <Vinnie_nl> anyway i am off people, cya leter
16:05:55  <Afdal> So to prevent the entrance signal from going green long enough to allow a train to join, but then immediately go red, causing it to come to stop
16:06:02  <Afdal> All right, thanks for the help
16:06:09  <Vinnie_nl> yes
16:06:17  <Afdal> The end of the priority
16:06:20  <Afdal> Is branched
16:06:28  <Afdal> I get that part, so
16:06:37  <Afdal> This only works at the end of it then?
16:06:40  *** codertux has joined #openttdcoop
16:06:51  <Afdal> That's probably why I've been having trouble getting this to work
16:06:53  <codertux> !password
16:06:53  <PublicServer> codertux: sloths
16:07:17  <Afdal> I was adding the fail-safe to any part on the priority
16:07:42  <Afdal> Actually, I think I just got this :3
16:07:48  <Afdal> Thanks for the help
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16:14:42  <codertux> when are new games usually started?
16:15:19  <Vinnie_nl> when we think the last game is done. could be days/weeks/months
16:15:26  <codertux> I'm really curious how the planning and initial building is done
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16:15:40  <bassals> months really?
16:15:44  <Vinnie_nl> this game is 2 days old
16:15:59  <Vinnie_nl> so initial building goes really fast
16:16:13  <Vinnie_nl> months mostly on the other server (prozone)
16:16:41  <codertux> is there any way to watch a replay of a game?
16:16:55  <V453000> there are no replays, only savegames of the final
16:16:57  <Vinnie_nl> not really
16:17:10  <bassals> you have to be a pro to get into that server?
16:17:14  <codertux> that sucks... could really learn a lot from replays :/
16:17:32  <V453000> the result and explanations are more important codertux
16:17:50  <V453000> but there are some videos from XeryusTC on his youtube
16:17:52  <Vinnie_nl> so true
16:18:14  <codertux> I've watched his videos
16:18:26  <codertux> they're really cool
16:18:48  <XeryusTC> indeed they are :)
16:19:02  <XeryusTC> V453000: still need to do a conclusion video of the previous PZ game ;)
16:19:05  <codertux> the problem with the savegames is that for a newbie (like me) it's hard to tell what train is going which way and why the track was laid out that way
16:19:12  * XeryusTC gives V453000 some silent hints :P
16:19:19  <V453000> XeryusTC: I know very well, just have 0 time
16:19:36  <XeryusTC> we probably only need 15 mins ;)
16:19:47  <XeryusTC> and then i'll need to do some editing :P
16:19:48  <V453000> yes but I need to buy a better microphone :D
16:20:07  <V453000> the lappy mic is veeery bad
16:20:15  <Vinnie_nl> we get to hear V talking ?
16:20:22  <XeryusTC> yeah, built in mics are bad :o
16:20:23  <PublicServer> ***  made screenshot at 000161B1: http://ps.openttdcoop.org/publicserver/webcam/000161B1.png
16:20:30  <XeryusTC> mine is also bad (just listen to my latest videos)
16:20:38  <XeryusTC> if you have not seen them yet, do :P
16:20:47  <V453000> I did see the first two
16:20:53  <V453000> a bit boring tbh :)
16:21:08  <V453000> would be more fun to start recording after you have some nice network
16:21:13  <XeryusTC> i have come to the conclusion that OpenTTD is better off with highlight videos instead of just dumping everything on the ned
16:21:28  <V453000> yes it just takes too much uninteresting time to start
16:21:32  <XeryusTC> there is too much sitting around waiting in OTTD imo
16:21:41  <V453000> pretty much
16:22:02  <XeryusTC> so i need either highlight videos or loads of stuff to talk about with someone else :P
16:22:28  <V453000> even if you make everything cheap so you are able to build non-stop, you still need to build a lot until you get some nice result
16:22:44  <V453000> just open up a savegame and talk about it, good enough
16:22:56  <XeryusTC> yup
16:23:08  <XeryusTC> the idea of a let's play is that you get to see everything though
16:23:11  <XeryusTC> with commentary about it
16:23:12  <V453000> I might have time tomorrow to buy a mic
16:23:21  <XeryusTC> but OTTD is way more interesting in timelapse and highlight form imo
16:23:21  <V453000> well, sure
16:23:41  <Vinnie_nl> you can also use an Iphone if you have that
16:23:45  <V453000> of course, because you just cannot build a huge network in 20 minutes
16:23:58  <V453000> no I dont have an iphone :)
16:24:24  <V453000> I am going to buy a new desktop pc soon anyway, so the microphone might be useful
16:26:51  <codertux> hmm, i've read the article on the wiki about priorities but never really understood how they work, can someone help me out?
16:27:51  <Vinnie_nl> did you read the blog by Chris booth?
16:28:02  <codertux> don't think so...
16:28:52  <Vinnie_nl> ohh nvm has no priorities in it
16:30:10  <V453000> rule of the thumb: if you do not understand it, try to build it
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16:30:38  <V453000> you wont get a better advice than that
16:30:46  <codertux> :)
16:31:05  <XeryusTC> well, if you try to build and it doesnt work like it is suppose to work, let someone else take a look at it
16:31:20  <XeryusTC> because in just trying to build something of a wiki you might make some errors
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16:35:47  <PublicServer> <bassals> Mazur: Why first gap should be the longest?
16:38:38  <PublicServer> <Mazur> That way, when trains are flowing along, trains always have a free gap to get into in the row ahead.
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16:40:02  <PublicServer> <Mazur> If you want a clear reason, try putting a signal behind an exit signal on one side, for a short moment.
16:40:26  <V453000> in other words: the first tunnel sets a maximum throughput for that half-linr. So of course all tunnels behind it should have the same or better throughput
16:40:42  <PublicServer> <Mazur> Thats better pu t.
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16:42:49  <bassals> oh
16:43:02  <bassals> !password
16:43:02  <PublicServer> bassals: muzzle
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16:46:32  <Maraxus> !password
16:46:32  <PublicServer> Maraxus: muzzle
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16:51:16  <golder2> @quickstart
16:51:17  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
16:54:45  <bassals> we cannot build more trains since some hours ago
16:54:47  <bassals> why?
16:54:59  <^Spike^> because you've reached the limit?
16:55:06  <^Spike^> !info
16:55:06  <PublicServer> ^Spike^: #:1(Orange) Company Name: 'Felső-Szamoshegyes Transport'  Year Founded: 1950  Money: 5263676671  Loan: 0  Value: 5267056847  (T:1000, R:0, P:0, S:0) unprotected
16:55:17  <^Spike^> atleast the trains limit that was set that is
16:56:02  <bassals> but it woulb be great to have even more trains
16:56:17  <^Spike^> !rcon set max_trains
16:56:17  <PublicServer> ^Spike^: Current value for 'max_trains' is: '1000' (min: 0, max: 5000)
16:56:21  <^Spike^> !rcon set max_trains 1100
16:56:23  <V453000> there are jams on the map btw
16:56:28  <V453000> !rcon set max_trains 1000
16:56:28  <^Spike^> !rcon set max_trains 1000
16:56:36  <^Spike^> then fix the jams first
16:56:42  <^Spike^> more trains is no solution for jams
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16:57:08  <PublicServer> <TWerkhoven> ello
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17:00:06  <PublicServer> <Spike> V thnx for the design makes it easy to realize where the jams are :D
17:00:21  <PublicServer> <bassals> the western ring
17:01:05  <PublicServer> *** Spike has left the game (leaving)
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17:01:59  <PublicServer> <bassals> maybe we could add another lane between BBH4 and BBH1
17:03:44  <PublicServer> <0DM> it does look a bit busy there
17:05:24  <PublicServer> ***  made screenshot at 00002112: http://ps.openttdcoop.org/publicserver/webcam/00002112.png
17:06:49  <codertux> i'm looking at the sawmills at the bottom of the map, why is only one of them producing goods?
17:07:12  <PublicServer> <0DM> one station can only deliver to one factory.
17:08:41  <codertux> oh, interesting
17:11:56  <PublicServer> <bassals> are you building a 3rd lane in BBH4?
17:12:01  <PublicServer> <0DM> yeah
17:12:26  <PublicServer> <codertux> 0DM,  can you take a look at the "Why here?" sign I posted near the sawmills?
17:13:00  <PublicServer> <0DM> its a pathfinder trap, the third entry to the station is so far away, trains may refuse to use it
17:13:06  <PublicServer> <0DM> so this makes them think the station is closer
17:15:17  <PublicServer> <codertux> oh, I see, thanks!
17:16:31  <PublicServer> <codertux> well, I want to build something, no idea where to start. any pointers?
17:16:59  <PublicServer> <0DM> well, once we fix the jams, we can add some more trains
17:17:03  <PublicServer> <0DM> so you can connect some stations
17:17:08  <PublicServer> <bassals> if there remains any unnatended primary source
17:17:41  <PublicServer> <0DM> there will be:p
17:18:02  <PublicServer> <0DM> not sure about the layout of bbh01
17:18:24  <codertux> at the grain goods drop there are a few road crossings. do they server a purpose?
17:18:59  <PublicServer> <0DM> they count as small penalties for the pbathfinder
17:19:17  <PublicServer> <0DM> though not sure why there:D
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17:19:25  <LoPo> !pasword
17:19:29  <LoPo> !password
17:19:29  <PublicServer> LoPo: flunks
17:19:39  <LoPo> hello
17:19:45  <codertux> hi
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17:26:29  <Dominik2000> hello#
17:26:35  <PublicServer> <0DM> yoho
17:26:38  <PublicServer> <LoPo> hi
17:26:53  <PublicServer> <TWerkhoven> ello
17:28:18  <TWerkhoven> and bye again
17:28:25  <PublicServer> <LoPo> bb
17:28:43  <PublicServer> <TWerkhoven> whoever is working at bbh01, there is a 3rd line to wood goods drop ready
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17:31:06  <PublicServer> <0DM> any places besides bbh01 that are struggling?
17:31:34  <PublicServer> <LoPo> hmmm?
17:31:41  <PublicServer> <0DM> as in other jams:P
17:31:48  <PublicServer> <LoPo> dunno
17:32:06  <PublicServer> <LoPo> was it you working on BBH 01?
17:32:18  <PublicServer> <0DM> no someone's having a go there:)
17:32:20  <PublicServer> <LoPo> be more carefull with the signals
17:32:30  <PublicServer> <LoPo> k
17:32:54  <PublicServer> <bassals> probably we should change prio to ML again?
17:33:12  <PublicServer> <LoPo> prio is on ML...
17:33:20  <PublicServer> <LoPo> they are all MLs
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17:33:28  <PublicServer> <bassals> well, yes
17:33:44  <PublicServer> <bassals> i mean the left ring
17:34:02  <PublicServer> <LoPo> nha
17:34:19  <PublicServer> <LoPo> see my sign?
17:34:23  <PublicServer> <LoPo> thats a problem
17:34:24  <Dominik2000> !password
17:34:24  <PublicServer> Dominik2000: framed
17:34:33  <PublicServer> <LoPo> i think
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17:35:56  <PublicServer> <LoPo> stupid tunnels :P
17:36:55  <PublicServer> <LoPo> what are you going to build?
17:37:13  <PublicServer> <0DM> enmpire state building:D
17:37:19  <PublicServer> <LoPo> cool :D
17:37:34  <PublicServer> <bassals> ?
17:38:38  <PublicServer> <LoPo> what i usually do at BBH is giving the outer lanes prio and less balancing
17:39:44  <PublicServer> *** Maraxus has joined company #1
17:39:46  <PublicServer> <LoPo> whats with SLH 1  :P
17:39:56  <PublicServer> *** Maraxus has joined spectators
17:40:12  <PublicServer> <0DM> its a good spot for it, theres just no industry:S
17:40:46  <PublicServer> <LoPo> k i have to eat
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17:41:08  <PublicServer> <bassals> I think now it goes better
17:41:42  <PublicServer> <0DM> i have the feeling there's too many joins
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17:54:49  <PublicServer> <codertux> what are people working on?
17:55:03  <PublicServer> <bassals> I was trying to fix BBH1
17:55:05  <PublicServer> <0DM> working a bit on 05
17:57:36  <MDGrein> !password
17:57:36  <PublicServer> MDGrein: feller
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18:01:47  <PublicServer> <bassals> I'm leaving good bye
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18:15:47  <PublicServer> <0DM> i feel like i am moving the jams:D
18:18:33  <PublicServer> <codertux> are theose trains ever going to be replaced?
18:18:40  <PublicServer> <0DM> no why?
18:18:53  <PublicServer> <codertux> just curious :)
18:19:00  <PublicServer> <0DM> there's no breakdowns:)
18:19:39  <PublicServer> <codertux> in what year do openttdcoop games usually start?
18:19:41  <PublicServer> <MDGrein> I remember a breakdown game
18:19:45  <PublicServer> <MDGrein> that was, diffrent
18:19:59  <PublicServer> <0DM> we're no good at them
18:20:06  <PublicServer> <MDGrein> tru dat
18:20:14  <PublicServer> <0DM> well generally 19**, but after voting and planning its probably 2100
18:20:20  <PublicServer> <Mazur> About 1950,with a money maker, to get enough clams to build the starting network.
18:20:26  <PublicServer> ***  made screenshot at 0003A64B: http://ps.openttdcoop.org/publicserver/webcam/0003A64B.png
18:20:40  <PublicServer> <0DM> heh, brilliant, you offer less choices and everything flows better:D
18:21:02  <PublicServer> <MDGrein> less is more :)
18:21:08  <PublicServer> <MDGrein> a concept proven once again
18:21:10  <PublicServer> <0DM> joins without prios are killer
18:21:32  <PublicServer> <Mazur> ODM: That varies greatly, depending on the speed of hte process.  If within an hour of starting there are plenty of plans, we switch to voting early, and if them everybody happens to be around and vote, we start immediately with building.
18:22:05  <PublicServer> <Mazur> So in theory it might be as short as 2 hours after start, but in general 1 or two days after start.
18:22:09  <PublicServer> <0DM> hehe
18:22:44  <PublicServer> <MDGrein> especially if the plan calls for maglevs, even though i'm convinced the ops can set the year freely
18:23:03  <PublicServer> <0DM> you have to cheat the date in an offline save afaik
18:23:13  <PublicServer> <codertux> so you start a game with a money maker and wait a hundred years until you get enough cash to start building?
18:23:23  <PublicServer> <codertux> /:)
18:23:25  <PublicServer> <Mazur> Yes.
18:23:28  <PublicServer> <0DM> yeah, if you build with 5+ people, money goes fast:P
18:23:48  <PublicServer> <MDGrein> especially this kind of networks
18:24:14  <PublicServer> <0DM> btw grein, fixed the queue at your industry bit:P
18:24:43  <PublicServer> <MDGrein> sweet
18:24:45  <PublicServer> <0DM> there's 3 outgoing lines now, if you want to change the slh feel free to
18:25:11  <PublicServer> <0DM> i should change the rest of the ring into 3 lines aswell...
18:25:25  <PublicServer> <0DM> if you want to work it through there ill do the rest
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18:26:18  <PublicServer> <MDGrein> I had this crazy thought of more or less merging the BBH and the SLH to get rid of some traffic at the BBH output
18:26:32  <PublicServer> <MDGrein> perhaps move the SLH split to before the BBH
18:26:39  <PublicServer> <0DM> please dont:P
18:26:51  <PublicServer> <MDGrein> it'll be fuuuun :)
18:28:13  <PublicServer> <MDGrein> but i'm sorta scared that if I move the SLH entry to be before the BBH, the trains will think it's shorter and all take that way
18:28:43  <PublicServer> <0DM> im sorta scared it will be very scarily messy:D
18:29:13  <PublicServer> <0DM> btw, wouldnt it be an idea to move all the stuff in the center of the circle to a new slh?
18:29:20  <PublicServer> <0DM> somwhere near bekestelekrzyeyerfrh
18:30:02  <PublicServer> <MDGrein> god I love the town names
18:30:10  <PublicServer> <0DM> i sortof lost fate halfway typing that
18:30:12  <PublicServer> <MDGrein> how in the whatnot do you pronounce that
18:30:18  <PublicServer> <0DM> you know which one i meant
18:30:22  <PublicServer> <MDGrein> yeah
18:31:16  <PublicServer> <MDGrein> that would clear the SLH from traffic going from steeldrop into BBH 05
18:31:35  <PublicServer> <MDGrein> but I think we'll get them on the returntrip instead
18:31:53  <PublicServer> <0DM> yeah, i just think the slh might be a bit busy:p
18:33:03  <PublicServer> <MDGrein> it's worth a shot
18:33:34  <PublicServer> <MDGrein> and one better imagine a 3:rd ML as one constructs it
18:33:55  <PublicServer> <0DM> hehe yeah
18:35:12  <Dilandau> Hello
18:35:14  <Dilandau> @record
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18:35:26  <Dilandau> !password
18:35:26  <PublicServer> Dilandau: rubble
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18:35:52  <Dilandau> !dl win64
18:35:52  <PublicServer> Dilandau: http://binaries.openttd.org/nightlies/trunk/r23238/openttd-trunk-r23238-windows-win64.zip
18:37:05  <PublicServer> <MDGrein> stupid lake...
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18:37:26  <PublicServer> <Dilandau> Hello
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18:37:35  <PublicServer> <0DM> hey
18:37:41  <PublicServer> <Maraxus> hi
18:37:43  <PublicServer> <MDGrein> hia
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18:42:22  <PublicServer> <codertux> can someone check !farm ? How would you connect that?
18:42:38  <dlr365> !password
18:42:38  <PublicServer> dlr365: rubble
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18:43:16  <PublicServer> <0DM> be creative, or move the station a bit
18:43:41  <PublicServer> <codertux> you mean station walk it somewhere easier? :)
18:44:11  <PublicServer> <0DM> if you just put the stations on the east side of it, should be fine
18:44:15  <PublicServer> <0DM> though the other options more fun^^
18:44:38  <PublicServer> <codertux> well, I was thinking of the other option too :)
18:46:36  <PublicServer> *** Dilandau has left the game (leaving)
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18:52:08  <PublicServer> <codertux> ODM, can you take a look at that farm and tell me what you think of my plan? :)
18:52:33  <PublicServer> <0DM> would probably work
18:52:39  <PublicServer> <0DM> then connect it to slh 04
18:53:06  <PublicServer> <codertux> that's what I was thinking :)
18:55:01  <PublicServer> <Mazur> Everyone, don;t forget to leave a sign with your work, whenever you do something.
18:55:50  <PublicServer> <codertux> there, i branded it :)
18:56:08  <PublicServer> <0DM> maybe not what he meant, but good:P
18:56:24  <PublicServer> <codertux> :)
18:57:16  <PublicServer> <Mazur> WIth stations, just "/yourname" would be sufficient.
18:58:36  <PublicServer> <Mazur> Or more precisely, all original work only requires just the name, it's changes to other people's work that also need some explanation, usually.
19:05:13  <PublicServer> <0DM> enough for me for now, ciao:)
19:05:23  <PublicServer> <codertux> good bye
19:05:27  <PublicServer> ***  made screenshot at 00004AB3: http://ps.openttdcoop.org/publicserver/webcam/00004AB3.png
19:05:29  <PublicServer> <Maraxus> cu
19:05:31  <PublicServer> *** 0DM has left the game (leaving)
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19:20:08  <PublicServer> <Mazur> I'll be gone awhile, as well.
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19:39:23  <PublicServer> <codertux> can someone take a look at my station?
19:41:55  <TWerkhoven> sign?
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19:42:13  <PublicServer> <codertux> my name :) it's the only one
19:43:27  <PublicServer> <TWerkhoven> looks good enough to me
19:43:46  <codertux> cool :)
19:44:00  <codertux> where can I build trains for them?
19:44:00  <PublicServer> <TWerkhoven> there is a CL on the exit line which might be prudent to fix
19:44:07  <codertux> a CL?
19:44:13  <PublicServer> <TWerkhoven> sin CL
19:44:23  <PublicServer> <TWerkhoven> corner is too short
19:44:27  <codertux> ah
19:44:33  <PublicServer> <TWerkhoven> got a few on the incoming line too i notice
19:44:35  <codertux> had real trouble getting the rail through there
19:44:41  <codertux> can't go through the mountain
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19:45:05  <PublicServer> <TWerkhoven> sometimes a roundabout way is better
19:45:25  <PublicServer> <TWerkhoven> put the bridge there for instance
19:46:11  <codertux> hmmmm
19:46:18  <codertux> looks saner that way
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19:47:12  <PublicServer> <TWerkhoven> it may need to get moved around when someone adds a 3rd ml there
19:47:16  <PublicServer> <TWerkhoven> but for now that will do
19:47:30  <PublicServer> <TWerkhoven> are you familiar with minimum cl?
19:47:39  <codertux> i've read the article
19:47:53  <codertux> it's supposed to be equal to the train length, right?
19:48:09  <PublicServer> <TWerkhoven> in most cases yes
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19:49:09  <PublicServer> <TWerkhoven> think you can fix the 2 cl's on the entrance?
19:49:19  <codertux> i'll try :)
19:49:38  <codertux> thought the less terraforming rule trumps the CL rule :)
19:49:47  <PublicServer> <TWerkhoven> other way around
19:49:54  <codertux> ok :) got it
19:50:08  <PublicServer> <TWerkhoven> though if you can fit the cl by moving the rail instead of tf, then that is considered better
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19:50:30  <PublicServer> <TWerkhoven> like just there with the bridge, instead of gauging out a groove to the tunnel
19:51:22  <PublicServer> *** Maraxus has joined company #1
19:52:04  <PublicServer> <TWerkhoven> thats the ticket
19:52:22  <codertux> should i shift the tunnels to fix the CL at the entrace?
19:52:34  <PublicServer> <TWerkhoven> wouldnt bother
19:52:48  <PublicServer> <TWerkhoven> trains are slow there anyway as they enter the platform
19:52:54  <PublicServer> <codertux> ok :)
19:53:08  <PublicServer> <codertux> ah, got a question about S bends
19:53:10  <PublicServer> <TWerkhoven> i moved the exit-signals to just after the choice btw
19:53:24  <PublicServer> <TWerkhoven> wont make much difference there, but its a good habit to get into
19:53:52  <PublicServer> <codertux> what exactly is considered an S bend?
19:54:30  <PublicServer> <TWerkhoven> that
19:54:40  <PublicServer> <codertux> look a bit higher at mine
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19:54:58  <PublicServer> <TWerkhoven> i need to go again
19:55:00  <PublicServer> <TWerkhoven> have fun
19:55:07  <PublicServer> <codertux> ok
19:55:09  <PublicServer> <codertux> thanks!
19:55:13  <PublicServer> <TWerkhoven> dont forget the signals
19:55:20  <PublicServer> <codertux> yep :)
19:55:39  <PublicServer> <TWerkhoven> and yes, thats an s-bend
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19:57:12  <Jerik> @quickstart
19:57:13  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
19:57:56  <Jerik> !help
19:57:56  <PublicServer> Jerik: http://www.openttdcoop.org/wiki/IRC_Commands
20:01:30  <codertux> any rules about creating depos in the current game?
20:01:47  <codertux> cause I don't see any service centers...
20:02:04  <bassals> I am a n00b too but I've just built them to buy new trains
20:02:12  <V453000> what do you need a service center for
20:02:21  <codertux> to buy trains :)
20:02:42  <V453000> then make a depot near your station. A depot that has path only out of it so it cannot be reached back
20:03:00  <V453000> therefore it definitely will not cause any problems
20:04:02  <codertux> hmmm, found a two path depot right at a station nearby
20:04:15  <V453000> might be an overflow
20:04:18  <codertux> flagged it, maybe someone who knows better will fix it :)
20:04:24  <codertux> doesn't look like it
20:04:34  <V453000> !password
20:04:34  <PublicServer> V453000: pepper
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20:05:27  <codertux> oh, nevermind
20:05:29  <PublicServer> ***  made screenshot at 00003EA3: http://ps.openttdcoop.org/publicserver/webcam/00003EA3.png
20:05:31  <PublicServer> <V453000> trains cant get in :)
20:05:44  <codertux> brainfart
20:05:51  <codertux> not used to the maglev tracks
20:05:58  <PublicServer> <V453000> not too hard to get with them :)
20:06:19  <codertux> i just noticed when I built my depot
20:07:06  <PublicServer> *** V453000 has left the game (leaving)
20:07:28  <codertux> so, now I should just clone one of the sample trains and send them off to the great outdoors, right?
20:11:05  *** mfb- has joined #openttdcoop
20:11:05  *** ChanServ sets mode: +o mfb-
20:11:13  <mfb-> hi
20:11:21  <codertux> hi
20:11:24  <PublicServer> *** mfb joined the game
20:11:35  <codertux> I can't build vehicles...
20:11:38  <codertux> limit reached
20:12:01  <PublicServer> <mfb> any jams in the network?
20:12:27  <codertux> doesn't seem like it
20:12:35  <PublicServer> <mfb> hmm
20:12:45  <PublicServer> <mfb> BBH08 and eastern ring
20:12:56  <PublicServer> <mfb> next to steel drop
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20:13:34  <PublicServer> <mfb> bridges are in evil mode
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20:14:47  <codertux> what do you mean?
20:15:09  <PublicServer> <mfb> double bridges and maglev do not work well together
20:15:35  <PublicServer> <mfb> with high traffic, they fall into "evil mode" at some time and do not get out
20:15:37  <PublicServer> <codertux> why?
20:15:44  <PublicServer> <codertux> lol :)
20:15:45  <PublicServer> <mfb> one train stops at the merge
20:15:55  <PublicServer> <mfb> accelerates again, the next train runs into it and stops
20:15:57  <PublicServer> <mfb> repeat
20:16:08  <PublicServer> <codertux> quite evil indeed
20:16:10  <PublicServer> <mfb> => lower capacity than a regular line
20:16:11  <V453000> use simple signals instead of pre-signals or PBS
20:16:16  <V453000> it will solve itself
20:16:19  <PublicServer> <mfb> => always trains behind the double bridge, waiting
20:16:33  <PublicServer> <mfb> that is one possibility to solve it
20:19:11  <PublicServer> <mfb> BBH02 is a bit slow, too
20:20:30  <PublicServer> ***  made screenshot at 0002B881: http://ps.openttdcoop.org/publicserver/webcam/0002B881.png
20:21:38  <PublicServer> <Maraxus> gn
20:21:49  <PublicServer> <mfb> gn
20:21:53  <PublicServer> *** Maraxus has left the game (leaving)
20:21:55  <codertux> gn
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20:25:52  <PublicServer> <mfb> hmm well
20:25:58  <PublicServer> <mfb> some more trains should fit in
20:26:05  <mfb-> !rcon set max_trains 1050
20:26:35  <PublicServer> <mfb> wtf is SLH14
20:27:36  <codertux> bassals is new :)
20:28:06  <PublicServer> <mfb> that is obvious :p
20:28:29  <codertux> how many trains should I build for my station?
20:28:57  <PublicServer> <mfb> ~3 per station is a good number to begin with. if it needs more, you can add more later
20:29:07  <codertux> ok, cool
20:32:37  <PublicServer> <codertux> oh noez, my farm went bankrupt before I could start a train
20:32:55  <PublicServer> <codertux> lol, should I fund another one?
20:33:28  <PublicServer> <mfb> you can not do that there
20:34:57  <codertux> an, can
20:35:08  <codertux> can't choose where to build it you mean?
20:35:20  <PublicServer> <mfb> right
20:35:30  <PublicServer> ***  made screenshot at 0002DFD3: http://ps.openttdcoop.org/publicserver/webcam/0002DFD3.png
20:37:24  <bassals> is SLH14 the one I built?
20:37:34  <PublicServer> <mfb> yes
20:37:46  <bassals> !password
20:37:46  <PublicServer> bassals: horded
20:38:01  <PublicServer> *** bassals joined the game
20:41:18  <bassals> I built it when there was no 3rd ML
20:41:29  <PublicServer> <mfb> wait, what
20:41:47  <PublicServer> <mfb> the overflow system at V's wood station looks broken
20:41:59  <PublicServer> <mfb> good pickup trains overflow into wood drop and vice versa
20:42:29  <PublicServer> <mfb> oh, both are in some way combined in "3rd"
20:43:45  <codertux> oh, that's a weird station
20:44:16  <codertux> they're mixed, one line is for drop off, the next is for pick up
20:44:34  <PublicServer> <mfb> not the lines
20:44:42  <PublicServer> <mfb> the station parts are mixed as well (even from the same side)
20:46:24  <PublicServer> *** TWerkhoven has left the game (leaving)
20:46:25  <codertux> anyway, how do you build stations like that? doesn't the game combine them into one?
20:46:44  <PublicServer> <bassals> with the CTRL I think
20:46:59  <codertux> hmmm
20:48:22  <ODM> hold ctrl while building the station
20:48:50  <PublicServer> <mfb> hmm
20:49:04  <PublicServer> <mfb> prio for the overflow at cow station
20:49:10  <PublicServer> <mfb> interesting design
20:49:40  <PublicServer> <mfb> well, the "real-emergency-overflow"
20:49:46  <codertux> what exactly does an overflow do?
20:49:53  <PublicServer> <mfb> catch surplus trains
20:49:59  <PublicServer> <mfb> so they do not jam the lines
20:50:30  <PublicServer> ***  made screenshot at 00030949: http://ps.openttdcoop.org/publicserver/webcam/00030949.png
20:50:48  <PublicServer> *** bassals has joined spectators
20:51:03  <bassals> bye
20:51:05  <PublicServer> <mfb> who built the station north of cow drop?
20:51:13  <PublicServer> <mfb> uj-biharwtf woods
20:51:32  <ODM> brilliant names
20:51:56  <codertux> +1
20:52:03  <codertux> hate hungarian names
20:52:28  <bassals> haha, why?
20:52:38  <codertux> hard to pronounce :)
20:52:47  <codertux> and their language sounds weird
20:57:13  <TWerkhoven[l]> !password
20:57:13  <PublicServer> TWerkhoven[l]: groped
20:57:24  <PublicServer> *** {TWerkhoven[L]} joined the game
21:00:23  <PublicServer> *** codertux has joined spectators
21:01:20  <hylje> ::troll
21:01:45  * TWerkhoven[l] feeds the troll some flint
21:05:31  <PublicServer> ***  made screenshot at 00016BC7: http://ps.openttdcoop.org/publicserver/webcam/00016BC7.png
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21:20:32  <PublicServer> ***  made screenshot at 0000B14D: http://ps.openttdcoop.org/publicserver/webcam/0000B14D.png
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21:35:08  <PublicServer> <mfb> jam at SLH08
21:35:32  <PublicServer> ***  made screenshot at 00006967: http://ps.openttdcoop.org/publicserver/webcam/00006967.png
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21:40:26  <bassals> hi
21:40:35  <PublicServer> <mfb> hi
21:40:55  <bassals> the match just ended :-D
21:41:09  <PublicServer> *** TWerkhoven[L] has left the game (connection lost)
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21:44:11  <PublicServer> <mfb> hmm
21:44:17  <PublicServer> <mfb> a lot of 3rd lines without SLH connections
21:44:27  <PublicServer> <mfb> lazy SLH builders or lazy ML builders?
21:44:54  <PublicServer> <bassals> 3rd lanes are newer than most SLH
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21:50:33  <PublicServer> ***  made screenshot at 00031BFB: http://ps.openttdcoop.org/publicserver/webcam/00031BFB.png
21:51:12  <PublicServer> <mfb> jam at BBH07
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21:55:33  <TWerkhoven[l]> !password
21:55:33  <PublicServer> TWerkhoven[l]: wooing
21:55:47  <PublicServer> *** {TWerkhoven[L]} joined the game
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22:03:08  <PublicServer> <mfb> need bus stops in nagy-dunabikk :p
22:03:47  <PublicServer> <bassals> bus stop?
22:03:53  <PublicServer> <mfb> see town
22:05:33  <PublicServer> ***  made screenshot at 000121AE: http://ps.openttdcoop.org/publicserver/webcam/000121AE.png
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22:33:24  <PublicServer> <codertux> do the trains moving around the hq have any meaning? :)
22:33:30  *** TWerkhoven[l] has quit IRC
22:33:34  <PublicServer> <mfb> no
22:33:42  <PublicServer> <mfb> but 4>2
22:33:51  <PublicServer> <codertux> XD
22:34:11  <PublicServer> <mfb> which is obvious!
22:35:04  <codertux> when is a game declared over?
22:35:30  <PublicServer> <mfb> there is no general rule for that
22:35:34  <PublicServer> ***  made screenshot at 00025953: http://ps.openttdcoop.org/publicserver/webcam/00025953.png
22:35:47  <PublicServer> <mfb> at some time, the players get less and less
22:36:03  <codertux> there are only 3 unconnected farms left on this map
22:36:05  <PublicServer> <mfb> or there is no hope to expand the system without getting really insane
22:36:13  <codertux> are we going to fund more industries?
22:36:21  <PublicServer> <mfb> well, and a lot of primary industries can get more trains
22:36:30  <PublicServer> <mfb> generating traffic is easy
22:36:41  <PublicServer> <mfb> handling the traffic is the interesting thing
22:38:22  <codertux> BBH3 looks pretty slow...
22:38:42  <PublicServer> <mfb> BBH06 jams
22:39:16  <PublicServer> <mfb> even worse
22:39:17  <codertux> how do you proceed to fix a jam?
22:39:33  <PublicServer> <mfb> find the reason
22:39:44  <PublicServer> <mfb> in that case, BBH08
22:40:34  <PublicServer> <mfb> and improve that part :)
22:40:50  <PublicServer> <codertux> how can U tell it's BBH08?
22:41:00  <PublicServer> <mfb> look where the jam comes from
22:41:06  <PublicServer> <mfb> -> follow it along the rails
22:41:54  <PublicServer> <bassals> actually it's my fault in bbh8
22:42:32  <PublicServer> <mfb> ?
22:42:42  <PublicServer> <bassals> because I extended the 3rd lane from GRAIN GOODS PICKUP
22:42:59  <codertux> the SLH at the steel drop is unnamed
22:43:09  <PublicServer> <mfb> that is not a SLH
22:43:12  <PublicServer> <bassals> and now the outer line has traffic
22:43:42  <PublicServer> <mfb> hmm.. a bit better now
22:45:48  <PublicServer> <mfb> hmm something is wrong with SLH05
22:46:38  <PublicServer> <bassals> the central lane is underused
22:46:47  <PublicServer> <bassals> are you changing that?
22:46:51  <PublicServer> <mfb> looks like that is the ML exit
22:46:53  <PublicServer> <mfb> I am cleaning up
22:47:43  <PublicServer> <mfb> well that looks like it works
22:47:57  <PublicServer> <mfb> all these stations there ...
22:48:03  <PublicServer> <mfb> but the farm is nice
22:50:34  <PublicServer> ***  made screenshot at 00016635: http://ps.openttdcoop.org/publicserver/webcam/00016635.png
22:50:44  <PublicServer> <mfb> why do you hate that one line, stupid trains :(
22:52:04  <PublicServer> <mfb> ah... now I see
22:52:12  <PublicServer> <mfb> a signal bug
22:52:14  <PublicServer> <mfb> as usual
22:52:57  *** Progman has quit IRC
22:57:04  <PublicServer> <mfb> ...
22:57:22  <PublicServer> <mfb> with longer lines, I would pack all these trains into a compressor
22:57:45  <PublicServer> <mfb> bad maglev acceleration :(
22:58:32  <PublicServer> <bassals> how to build a fast 3-tile bridge?
22:58:40  <PublicServer> <mfb> extend it to 4 tiles
22:58:44  <mfb-> !screen
22:58:44  <PublicServer> *** mfb- made screenshot at 0002D06A: http://ps.openttdcoop.org/publicserver/webcam/0002D06A.png
22:58:49  <PublicServer> <bassals> :-(
22:59:06  <PublicServer> <mfb> which lane?
22:59:21  <PublicServer> <bassals> no, that was just a question
22:59:44  <PublicServer> <mfb> well, at the screenshot it says "how this line isn't used?"
23:00:05  <PublicServer> <mfb> *now
23:00:15  <PublicServer> <bassals> but actually it is used
23:00:31  <PublicServer> <mfb> indeed
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23:04:09  <PublicServer> <mfb> wtf is that
23:05:36  <PublicServer> ***  made screenshot at 0002BE87: http://ps.openttdcoop.org/publicserver/webcam/0002BE87.png
23:05:59  <PublicServer> *** Dominik2000 has joined company #1
23:07:01  <PublicServer> *** Spike has left the game (leaving)
23:07:29  <PublicServer> <mfb> bassals: that is really wrong
23:08:21  *** DayDreamer has joined #openttdcoop
23:08:59  <PublicServer> *** Dominik2000 has left the game (leaving)
23:09:00  <Dominik2000> bye
23:09:23  <PublicServer> <mfb> cu
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23:27:46  <PublicServer> <codertux> anyone around?
23:27:56  <PublicServer> <mfb> ?
23:28:03  <PublicServer> <codertux> just checking :)
23:28:06  <PublicServer> <codertux> what are you working on?
23:28:17  <PublicServer> <mfb> nothing
23:28:19  <PublicServer> <codertux> (I'm mostly watching and studying so far :) )
23:28:25  <PublicServer> <mfb> well
23:28:27  <PublicServer> <mfb> 10>4
23:28:31  <PublicServer> <mfb> but apart from that...
23:28:58  <PublicServer> <codertux> 10>4 is awesome :D
23:29:16  <PublicServer> <TWerkhoven> nice upgrade to the hq
23:29:54  <PublicServer> <mfb> maybe I add olympic rings somewhere
23:30:08  <PublicServer> <TWerkhoven> level crossings only, no signals?
23:30:22  <PublicServer> <mfb> (it does not work with signals)
23:31:59  <PublicServer> <codertux> i think I'm going to connect !farm through SLH 06 if nothing interesting in happening
23:33:05  <PublicServer> <codertux> hope this one doesn't close down when I start the trains, like the last one did :/
23:34:05  <mfb-> http://s7.directupload.net/images/110520/d72x7k69.png
23:34:29  <TWerkhoven> how do you get the timing right?
23:34:45  <mfb-> move all trains around until they fit
23:34:47  *** Phazorx_ has quit IRC
23:34:48  <mfb-> start all at the same time
23:35:11  <codertux> you can try the audi logo while you're at it
23:35:33  <TWerkhoven> thats just olympic logo flattened and missing a ring
23:35:34  <mfb-> well, it is like the olympic rings, just with 4 rings
23:35:37  <PublicServer> ***  made screenshot at 0002ED8C: http://ps.openttdcoop.org/publicserver/webcam/0002ED8C.png
23:35:57  <mfb-> oh, and you can check the roller coaster of the last PZ game :p
23:36:13  * TWerkhoven makes a note of that
23:36:19  <TWerkhoven> anyway, off to bed for me
23:36:26  <TWerkhoven> gl with the farm codertux
23:36:37  *** Phazorx has joined #openttdcoop
23:36:44  <PublicServer> *** TWerkhoven has left the game (leaving)
23:37:09  <codertux> thanks
23:37:58  *** TWerkhoven has quit IRC
23:41:35  <PublicServer> <bassals> codertux probably you can use those trains
23:41:45  <PublicServer> <bassals> they don't seem to do anything
23:41:47  <PublicServer> <mfb> wait, what
23:41:53  <PublicServer> <mfb> curve length 1?
23:42:11  <PublicServer> <mfb> hmm indeed
23:42:14  <PublicServer> <mfb> that station is useless
23:42:48  <PublicServer> <mfb> are you sure about the signal direction?
23:43:08  <codertux> well, someone else before you said that a short CL is ok near stations
23:43:26  <codertux> damn, you're right
23:43:30  <codertux> :)
23:43:31  <PublicServer> <mfb> "short" -> smaller than TL
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23:43:37  <PublicServer> <mfb> but CL1 just looks ugly
23:43:42  <codertux> was quick on the buttons
23:43:43  <PublicServer> <mfb> if you cannot avoid it: ok
23:43:53  <PublicServer> <mfb> but here it is so easy to do it right
23:44:08  <codertux> i'll just send a few trains to make sure the farm won't close until I fix it :)
23:44:09  <codertux> happened once before
23:44:34  <PublicServer> <bassals> just use Korpse's
23:44:58  <codertux> hmmm, not sure what you mean bassals
23:45:09  <PublicServer> <mfb> see sign
23:45:10  <codertux> ah, I see
23:45:49  <PublicServer> <bassals> change its orders
23:46:27  <PublicServer> <bassals> be sure to send the cereal to cereal
23:46:40  <PublicServer> <bassals> and the milk to milk
23:47:35  <PublicServer> <mfb> wrong order :p
23:48:50  <PublicServer> <bassals> they went away?
23:49:35  <PublicServer> <mfb> well they will come back
23:49:58  <PublicServer> <bassals> if they have the correct orders yes
23:50:37  <PublicServer> ***  made screenshot at 0002E976: http://ps.openttdcoop.org/publicserver/webcam/0002E976.png
23:50:47  <PublicServer> <bassals> ok
23:50:49  <codertux> i deleted the order and the first one ran off to the drop
23:50:56  <codertux> stopped the second one
23:51:07  <codertux> gave him the order correct order list
23:51:17  <PublicServer> <bassals> now they're back
23:51:21  <codertux> and forgot to change the next station on the order :)
23:51:33  <codertux> indeed :)
23:51:40  <codertux> '
23:51:50  <codertux> i'll fix the CL issue when they leave
23:51:53  <PublicServer> <bassals> now you should share-copy them
23:52:11  <PublicServer> <bassals> sould you not?
23:52:24  <codertux> yes, trying to find a depot
23:52:26  <codertux> :)
23:53:41  <codertux> cloned once
23:53:52  <codertux> should I clone a 3rd one?
23:54:47  <Mazur> Best to start every station with at least 3, yes.
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23:54:56  <bassals> yes 3 is ok to start
23:55:17  <Mazur> !password
23:55:17  <PublicServer> Mazur: minion
23:55:30  <Mazur> I know, Pubby, I know.
23:55:42  <PublicServer> *** Mazur joined the game
23:57:19  <PublicServer> <bassals> why don't you fix that CL?
23:57:52  <codertux> was at the toilet
23:57:57  <codertux> i'll get right on it, sir :)

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