Times are UTC Toggle Colours
00:04:59 <PublicServer> *** made screenshot at 00034555: http://ps.openttdcoop.org/publicserver/webcam/00034555.png 00:05:43 *** bassals has quit IRC 00:12:13 *** hanf has quit IRC 00:12:22 *** Xotic750 has joined #openttdcoop 00:26:26 *** Korpse has joined #openttdcoop 00:26:57 *** Korpse is now known as Guest17951 00:28:16 *** Guest17951 is now known as Korpse 00:28:27 <Korpse> !password 00:28:29 <PublicServer> Korpse: pillar 00:28:45 <PublicServer> *** Game still paused (number of players) 00:28:45 <PublicServer> *** Game unpaused (number of players) 00:28:47 <PublicServer> *** Korpse joined the game 00:28:51 <PublicServer> <MDGrein> welcome 00:28:54 <PublicServer> <Korpse> Hey 00:29:02 <PublicServer> <MDGrein> all well? 00:29:17 <PublicServer> <Korpse> ye 00:29:23 <PublicServer> <MDGrein> nice 00:30:23 <PublicServer> <MDGrein> stupid hill... 00:30:40 <PublicServer> <Korpse> which 1 00:30:50 <PublicServer> <MDGrein> BBH 02 00:31:06 <PublicServer> <MDGrein> but all of them in general :) 00:31:08 <PublicServer> <Korpse> oh yea 00:34:59 <PublicServer> *** made screenshot at 0003335C: http://ps.openttdcoop.org/publicserver/webcam/0003335C.png 00:43:52 <Xotic750> !password 00:43:52 <PublicServer> Xotic750: facade 00:44:08 <PublicServer> *** Xotic750 joined the game 00:46:50 <PublicServer> *** Xotic750 has joined company #1 00:49:59 <PublicServer> *** made screenshot at 0003E162: http://ps.openttdcoop.org/publicserver/webcam/0003E162.png 00:50:35 <Sylf> !password 00:50:35 <PublicServer> Sylf: errand 00:50:51 <PublicServer> *** Sylf joined the game 00:51:03 <PublicServer> <MDGrein> pro ppl around? 00:51:33 <PublicServer> <Sylf> semi-amateur, yes. 00:51:48 <PublicServer> <MDGrein> works for me 00:51:58 <PublicServer> <MDGrein> having some prio space issues @ BBH 02 00:52:25 <PublicServer> <Sylf> BBH 02? 00:52:31 <PublicServer> <Sylf> V's BBH? 00:52:34 <PublicServer> <MDGrein> yes 00:53:04 <PublicServer> <Sylf> looks like there's no easy way out 00:54:37 <PublicServer> <Sylf> some part of that prio is probably bad 00:54:49 <PublicServer> <MDGrein> it's length to start with 00:54:53 <PublicServer> <Sylf> especially in regard to the bottom line 00:55:19 <PublicServer> <Sylf> The prio turns the other entry signals red even if the train doesn't turn into the middle lane 00:55:56 <PublicServer> <MDGrein> shuld be fixed now 00:56:10 <PublicServer> <Sylf> that's better 00:56:24 <PublicServer> <Sylf> but as for the line that's missing prio 00:56:26 <PublicServer> *** Xotic750 has left the game (leaving) 00:56:42 <PublicServer> *** Mazur joined the game 00:56:46 <PublicServer> <Mazur> Lo. 00:56:48 <PublicServer> <Sylf> you probably should shift the rest of that section by 1 tile, so you'll have some space 00:57:29 <PublicServer> <MDGrein> yeah 00:59:28 <PublicServer> <MDGrein> well, it sorta-works 01:00:05 <PublicServer> *** Sylf has joined company #1 01:00:28 <PublicServer> <Sylf> it's better if there's no way for the trains to enter those block even by accident 01:00:38 <PublicServer> <Sylf> which can happen when trains are lost 01:01:05 <PublicServer> <MDGrein> Tried to but it didn't seem to work 01:01:34 <PublicServer> <Sylf> that last part is just an extra :P no effect 01:02:11 <PublicServer> <Mazur> Nice work. 01:02:16 <PublicServer> <Sylf> watch out for the CL 01:02:39 <PublicServer> <MDGrein> darn... 01:03:15 <PublicServer> <Mazur> One tile west from this one would have worked, too. 01:04:30 <PublicServer> <Sylf> I'm removing some of those signals, so trains don't block those lines 01:04:40 <Xotic750> !password 01:04:40 <PublicServer> Xotic750: giants 01:04:42 <PublicServer> <Sylf> or, exit signals won't turn green when the line isn't entirely free 01:04:57 <PublicServer> *** Xotic750 joined the game 01:05:00 <PublicServer> *** made screenshot at 0003AC4C: http://ps.openttdcoop.org/publicserver/webcam/0003AC4C.png 01:05:00 <PublicServer> <MDGrein> goodie 01:07:05 <PublicServer> <MDGrein> It's not backing up all the way to cow goods drop now atleast so some improvement has occured. 01:11:53 <PublicServer> *** Xotic750 has left the game (leaving) 01:13:05 <PublicServer> <Sylf> hmmm, maz, how about.... 01:13:14 <PublicServer> <Mazur> Yes? 01:14:04 <PublicServer> <Sylf> still need more improvements... 01:14:07 <PublicServer> <Mazur> Yes, that would help better. 01:14:55 <PublicServer> <Mazur> One thing, though, if three trains are waiting, one depot is blocked. 01:15:17 <PublicServer> <Sylf> yes, that's the part I'm not liking right now 01:15:49 <PublicServer> <Mazur> Nope, too short. 01:17:55 <PublicServer> <Mazur> Nevertheless, quite a nice design, not? 01:18:12 <PublicServer> <Sylf> looking good 01:18:46 <PublicServer> <Mazur> Apart from the incoming line not getting prio, but in this design that's not an issue. 01:19:44 <PublicServer> <Mazur> I like the balancing effect it has. 01:19:58 <PublicServer> <MDGrein> where are you fiddling? 01:20:00 <PublicServer> *** made screenshot at 00034551: http://ps.openttdcoop.org/publicserver/webcam/00034551.png 01:20:10 <PublicServer> <Mazur> GRAIN GOODS PU. 01:20:19 <PublicServer> <Mazur> It's overflow. 01:20:26 <PublicServer> <Sylf> anyway. I need to go get ready for house guests 01:20:30 <PublicServer> <Sylf> byebye now 01:20:32 <PublicServer> *** Sylf has left the game (leaving) 01:20:36 <PublicServer> <Mazur> BYe, Sylf. 01:20:36 <PublicServer> <MDGrein> enjoy 01:22:42 *** Eightbitpwny has quit IRC 01:22:55 *** Eightbitpwny has joined #openttdcoop 01:23:51 *** pugi has quit IRC 01:25:03 <PublicServer> <Mazur> Nice overflow, don;t you think? 01:25:57 <PublicServer> <MDGrein> I got so inspired by it's beauty that I emedietly copied it :) 01:26:11 <PublicServer> <Mazur> :-) 01:26:23 <PublicServer> <MDGrein> and after reading V's blogposts I have a somewhat good understanding how they actually work :) 01:28:06 <Xotic750> !password 01:28:06 <PublicServer> Xotic750: puppet 01:28:24 <PublicServer> *** Xotic750 joined the game 01:28:32 <PublicServer> <Mazur> Lo, X. 01:28:46 <PublicServer> <Xotic750> so laggy :( 01:28:56 <PublicServer> <Xotic750> lo :) 01:29:06 <PublicServer> <Mazur> Get a better provider? 01:29:25 <PublicServer> <Xotic750> you're kidding me, lol 01:29:55 <PublicServer> <Mazur> It's generally the connection that's the trouble. 01:30:18 <PublicServer> <Xotic750> I'm sitting on a dedicated 10Mbit line 01:30:56 <PublicServer> <Mazur> You're not supposed to _sit_ on it, you should have it neatly worked away. 01:31:03 <PublicServer> <Xotic750> :P 01:31:37 <PublicServer> <Xotic750> hey do offer a 100Mbit line here in Sweden now though 01:32:01 <PublicServer> <Xotic750> but that's a bit excessive for me 01:32:10 *** dlr365 has quit IRC 01:35:00 <PublicServer> *** made screenshot at 00015173: http://ps.openttdcoop.org/publicserver/webcam/00015173.png 01:36:40 *** Eightbitpwny has left #openttdcoop 01:42:23 <PublicServer> <Xotic750> well, I think I'm going to go back to my raytracing instead :) catch you later 01:42:36 <PublicServer> <Mazur> Happy tracing. 01:42:47 <PublicServer> <Mazur> Keep your pencil sharp,. that's best, I find. 01:42:57 <PublicServer> <MDGrein> :) 01:43:26 <PublicServer> <Xotic750> :) well, with any luck I will have a 32bpp replacement for the sh125 soon ;) 01:43:53 <PublicServer> <Xotic750> cya 01:44:07 <PublicServer> *** Xotic750 has left the game (leaving) 01:44:14 <PublicServer> <Mazur> Bibi. 01:50:01 <PublicServer> *** made screenshot at 000357FB: http://ps.openttdcoop.org/publicserver/webcam/000357FB.png 02:00:40 <PublicServer> <Mazur> You were not kidding about copying my design. 02:04:08 <PublicServer> <MDGrein> not in the slightest ^^ 02:05:01 <PublicServer> *** made screenshot at 000032A8: http://ps.openttdcoop.org/publicserver/webcam/000032A8.png 02:20:01 <PublicServer> *** made screenshot at 0002307D: http://ps.openttdcoop.org/publicserver/webcam/0002307D.png 02:35:01 <PublicServer> *** made screenshot at 0002AA71: http://ps.openttdcoop.org/publicserver/webcam/0002AA71.png 02:41:11 <PublicServer> *** MDGrein has left the game (connection lost) 02:41:41 <MDGrein> !password 02:41:41 <PublicServer> MDGrein: azalea 02:41:52 <PublicServer> *** MDGrein joined the game 02:50:02 <PublicServer> *** made screenshot at 0002E4D1: http://ps.openttdcoop.org/publicserver/webcam/0002E4D1.png 03:05:02 <PublicServer> *** made screenshot at 00021095: http://ps.openttdcoop.org/publicserver/webcam/00021095.png 03:17:16 <PublicServer> <Mazur> MDGrein: That LH exit onto the ML doesn't work as you intended or hoped. 03:17:44 <PublicServer> <Mazur> SLH exit 03:18:03 <PublicServer> <MDGrein> that's quite correct... it seems to hit the "sweet spot" alot 03:18:06 <PublicServer> <Mazur> Doesn;t show, now, but wait until the ML is nearly full. 03:18:49 <PublicServer> <MDGrein> there has already been long ques i'm afraid 03:19:19 <PublicServer> <Mazur> Between hte presig turning green and the train passing the first combo, a ML train can enter the prio and stop the train again. 03:19:50 <PublicServer> <Mazur> I'm stil working on a solution for that, but it's not a simple one. 03:20:03 <PublicServer> *** made screenshot at 0001BC76: http://ps.openttdcoop.org/publicserver/webcam/0001BC76.png 03:20:23 <PublicServer> <MDGrein> yeah, that is an issue and I know about it. Have absolutely no idea how to fix it though. 03:20:43 <PublicServer> <Mazur> Separate waiting bays for each ML. 03:21:08 <PublicServer> <Mazur> Bays one train long, then the third train will get the quiter ML. 03:21:35 <PublicServer> <MDGrein> on it 03:22:19 <PublicServer> <Mazur> You can delete my signs when you've altered it. 03:22:32 <PublicServer> <Mazur> If I forget. 03:22:39 <PublicServer> <MDGrein> alright 03:31:35 <PublicServer> <MDGrein> There we go 03:31:47 <PublicServer> <Korpse> nice :D 03:33:20 <PublicServer> <Mazur> That helps the next train along if the line has room for two. 03:34:36 <PublicServer> <MDGrein> Good stuff 03:34:44 *** `real has joined #openttdcoop 03:35:03 <PublicServer> *** made screenshot at 0003A84C: http://ps.openttdcoop.org/publicserver/webcam/0003A84C.png 03:35:16 <PublicServer> <MDGrein> Is my first SLH attempt so I was counting on having errors in the deisgn 03:37:04 *** real` has quit IRC 03:42:53 <PublicServer> <Mazur> Works better, not? 03:43:35 <PublicServer> <MDGrein> it sure does 03:50:03 <PublicServer> *** made screenshot at 0003E76D: http://ps.openttdcoop.org/publicserver/webcam/0003E76D.png 04:05:03 <PublicServer> *** made screenshot at 0002C296: http://ps.openttdcoop.org/publicserver/webcam/0002C296.png 04:18:14 *** dlr365 has joined #openttdcoop 04:20:04 <PublicServer> *** made screenshot at 00012E21: http://ps.openttdcoop.org/publicserver/webcam/00012E21.png 04:32:56 *** MDGreinOffice has joined #openttdcoop 04:35:04 <PublicServer> *** made screenshot at 00006563: http://ps.openttdcoop.org/publicserver/webcam/00006563.png 04:38:58 <PublicServer> <Mazur> Time for me to leave. 04:39:06 <PublicServer> <Mazur> Bye. 04:39:20 <PublicServer> <Mazur> DO you need much time to finish what you're busy with? 04:39:20 <PublicServer> <MDGrein> c ya 04:39:32 <PublicServer> <MDGrein> not doing much of anything 04:39:44 <PublicServer> <MDGrein> managing station ratings :) 04:40:08 <PublicServer> <Mazur> Ok, bye then. 04:40:12 <PublicServer> *** Mazur has left the game (leaving) 04:40:14 <PublicServer> <MDGrein> c ya 04:50:05 <PublicServer> *** made screenshot at 00024AB3: http://ps.openttdcoop.org/publicserver/webcam/00024AB3.png 05:05:05 <PublicServer> *** made screenshot at 0002890C: http://ps.openttdcoop.org/publicserver/webcam/0002890C.png 05:20:05 <PublicServer> *** made screenshot at 0002AA71: http://ps.openttdcoop.org/publicserver/webcam/0002AA71.png 05:26:12 *** dlr365 has quit IRC 05:35:06 <PublicServer> *** made screenshot at 0002C686: http://ps.openttdcoop.org/publicserver/webcam/0002C686.png 05:44:41 <PublicServer> <Korpse> JAM!!!!!!!! 05:45:09 <PublicServer> <MDGrein> Holy! 05:45:15 <PublicServer> <Korpse> WOW 05:46:09 <PublicServer> <MDGrein> was a bad depo entry 05:50:06 <PublicServer> *** made screenshot at 0002C07A: http://ps.openttdcoop.org/publicserver/webcam/0002C07A.png 06:05:06 <PublicServer> *** made screenshot at 0001D082: http://ps.openttdcoop.org/publicserver/webcam/0001D082.png 06:16:50 *** Vinnie_nl has joined #openttdcoop 06:20:06 <PublicServer> *** made screenshot at 0002775F: http://ps.openttdcoop.org/publicserver/webcam/0002775F.png 06:35:07 <PublicServer> *** made screenshot at 0002AA71: http://ps.openttdcoop.org/publicserver/webcam/0002AA71.png 06:43:55 *** DayDreamer has joined #openttdcoop 07:05:07 <PublicServer> *** made screenshot at 0001D082: http://ps.openttdcoop.org/publicserver/webcam/0001D082.png 07:20:08 <PublicServer> *** made screenshot at 0002B3D1: http://ps.openttdcoop.org/publicserver/webcam/0002B3D1.png 07:21:20 *** Tray has joined #openttdcoop 07:21:50 *** Eightbitpwny has joined #openttdcoop 07:35:08 <PublicServer> *** made screenshot at 000303F4: http://ps.openttdcoop.org/publicserver/webcam/000303F4.png 07:37:33 *** sla_ro|master has joined #openttdcoop 07:50:08 <PublicServer> *** made screenshot at 0002AA71: http://ps.openttdcoop.org/publicserver/webcam/0002AA71.png 08:00:39 <Vinnie_nl> !password 08:00:39 <PublicServer> Vinnie_nl: gadget 08:00:54 <PublicServer> *** Vinnie joined the game 08:01:03 <PublicServer> <Vinnie> hello 08:05:06 <PublicServer> <Vinnie> anyone active? 08:05:08 <PublicServer> *** made screenshot at 0002A18F: http://ps.openttdcoop.org/publicserver/webcam/0002A18F.png 08:05:11 <PublicServer> <MDGrein> I am 08:05:57 <PublicServer> <Vinnie> network is falling apart :) 08:06:05 <PublicServer> <MDGrein> ML needs more lines... Ratings are down below 80% and the ML is more or less packed :) 08:06:52 <PublicServer> <MDGrein> from BBH 08 all the way via BBH 05 and finally to BBH 02 needs to be 3-line 08:07:20 <PublicServer> <Vinnie> you building at BBH 07? 08:07:22 <PublicServer> <MDGrein> or is it wood drop that's to blame... 08:07:28 <PublicServer> <MDGrein> nope 08:07:39 <PublicServer> <Korpse> oh soz im fiddling with it :D 08:07:42 <PublicServer> <Vinnie> that is mostly wood drop 08:08:50 <PublicServer> <Vinnie> we can expand wood drop for 3 lines. 08:09:08 *** Tray has quit IRC 08:09:26 <PublicServer> <MDGrein> would proabably help a bit 08:10:00 <PublicServer> <Vinnie> i will add it but please dont use the 3rd line for now 08:10:08 <PublicServer> <MDGrein> bbh 04 is under heavy use aswell 08:18:54 <PublicServer> <Vinnie> damnit 08:19:04 <PublicServer> <MDGrein> silly trains 08:20:09 <PublicServer> *** made screenshot at 000389DF: http://ps.openttdcoop.org/publicserver/webcam/000389DF.png 08:22:04 *** Firartix has joined #openttdcoop 08:23:01 *** Mark_ has joined #openttdcoop 08:23:10 <Mark_> hello 08:23:13 <PublicServer> <Vinnie> morning 08:23:24 *** Progman has joined #openttdcoop 08:23:25 <PublicServer> <MDGrein> mornin 08:24:19 <PublicServer> <MDGrein> but for having a 2 lane ML and almost 1k trains it's running rather smoothly. 08:25:24 <PublicServer> <Vinnie> hmmm 08:25:56 *** DayDreamer has quit IRC 08:27:40 *** Dominik2000 has joined #openttdcoop 08:27:50 <Dominik2000> hello 08:27:56 <PublicServer> <Vinnie> hey 08:28:14 <Dominik2000> !password 08:28:14 <PublicServer> Dominik2000: grates 08:28:35 <PublicServer> *** Dominik2000 joined the game 08:28:46 <Mark_> !players 08:28:49 <PublicServer> Mark_: Client 1172 (Orange) is Korpse, in company 1 (Felső-Szamoshegyes Transport) 08:28:49 <PublicServer> Mark_: Client 1211 (Orange) is MDGrein, in company 1 (Felső-Szamoshegyes Transport) 08:28:49 <PublicServer> Mark_: Client 1278 (Orange) is Vinnie, in company 1 (Felső-Szamoshegyes Transport) 08:28:49 <PublicServer> Mark_: Client 1285 (Orange) is Dominik2000, in company 1 (Felső-Szamoshegyes Transport) 08:28:56 *** Mark_ is now known as Mark 08:29:04 <MDGrein> brb folks 08:31:54 <PublicServer> <Vinnie> nice 08:32:15 <PublicServer> <Dominik2000> what? 08:32:28 <PublicServer> <Vinnie> my wood drop expansion so far 08:32:38 <PublicServer> <Dominik2000> ok 08:35:02 *** bassals has joined #openttdcoop 08:35:09 <PublicServer> *** made screenshot at 000381E3: http://ps.openttdcoop.org/publicserver/webcam/000381E3.png 08:36:10 <PublicServer> *** bassals joined the game 08:39:12 * Mark wants to play 08:39:20 <Mark> this country is too slow for ottd 08:39:34 <PublicServer> <Korpse> which one is that lol 08:39:42 <PublicServer> <Vinnie> still in australia? 08:39:47 <Mark> ozzieland 08:39:48 <Mark> yeah 08:39:59 <Mark> 4 weeks left here 08:40:10 <PublicServer> <Korpse> im in oz, its playing quite smoothly :D 08:40:13 <PublicServer> <Vinnie> then back home to the netherlands? 08:40:14 <Mark> youll be seeing more from me for a couple of weeks then 08:40:20 <Mark> for a few weeks, yeah 08:40:26 <Mark> xmas and newywars basically 08:42:11 <Mark> !dl win32 08:42:11 <PublicServer> Mark: http://binaries.openttd.org/nightlies/trunk/r23238/openttd-trunk-r23238-windows-win32.zip 08:42:18 <PublicServer> <Korpse> so why is oz 'too slow' lol 08:42:31 <Mark> because it is 08:42:46 <Mark> !grf 08:42:46 <PublicServer> Mark: http://www.openttdcoop.org/wiki/GRF (Version 8.0) 08:43:18 <Mark> this place isnt too bad to be fair 08:43:24 <Mark> 50kb/sec 08:44:39 <PublicServer> <Vinnie> :( 08:45:51 <PublicServer> *** Korpse has left the game (connection lost) 08:46:06 <Mark> never mind, too slow 08:46:09 <Mark> cya guys 08:46:13 <PublicServer> <Vinnie> later 08:46:27 *** Mark has quit IRC 08:46:42 <Korpse> is he used to playing on like 100mbit? 08:47:16 <PublicServer> <Vinnie> I am guessing about 20 mbit is average in the Netherlands 08:47:25 <Korpse> !password 08:47:25 <PublicServer> Korpse: hushed 08:47:40 <PublicServer> *** Korpse joined the game 08:48:10 <Korpse> because im on slow ADSL in oz and think the game runs very smoothly considering its 5000+ km away 08:48:38 <PublicServer> <Vinnie> wait till we get to 1500 trains 08:50:09 <PublicServer> *** made screenshot at 0003A9E6: http://ps.openttdcoop.org/publicserver/webcam/0003A9E6.png 08:55:15 <PublicServer> <Vinnie> nice almost done 08:55:27 <PublicServer> <bassals> what are you building? 08:55:43 <PublicServer> <Vinnie> the extra wood drop platforms but it is a mess :) 08:58:50 <PublicServer> <Vinnie> shit 09:05:10 <PublicServer> *** made screenshot at 000383E8: http://ps.openttdcoop.org/publicserver/webcam/000383E8.png 09:06:19 <PublicServer> <Vinnie> nice it is done 09:07:04 <PublicServer> <Korpse> ITS A HAIRY MONSTER 09:09:03 <PublicServer> <Vinnie> i made it ugly :) 09:10:05 *** golder2 has joined #openttdcoop 09:10:30 <PublicServer> *** Dominik2000 has left the game (leaving) 09:11:54 <PublicServer> <Vinnie> dont forget to sign when you have expanded someone his/her work 09:12:20 *** LXSJason has quit IRC 09:12:42 <PublicServer> <Vinnie> i am off cya 09:12:48 <PublicServer> *** Vinnie has left the game (leaving) 09:13:00 *** Vinnie_nl has quit IRC 09:13:05 *** Golder has quit IRC 09:20:11 <PublicServer> *** made screenshot at 000303F0: http://ps.openttdcoop.org/publicserver/webcam/000303F0.png 09:35:11 <PublicServer> *** made screenshot at 0003C9F1: http://ps.openttdcoop.org/publicserver/webcam/0003C9F1.png 09:42:28 *** TWerkhoven has joined #openttdcoop 09:46:47 <PublicServer> *** TWerkhoven joined the game 09:50:11 <PublicServer> *** made screenshot at 0003D5F5: http://ps.openttdcoop.org/publicserver/webcam/0003D5F5.png 09:59:19 <PublicServer> <Korpse> can someone take a look at !!URGENT, it needs a prio 09:59:30 <PublicServer> *** Korpse has left the game (connection lost) 10:01:39 <Dominik2000> !screen 10:01:40 <PublicServer> *** Dominik2000 made screenshot at 0003D3F5: http://ps.openttdcoop.org/publicserver/webcam/0003D3F5.png 10:02:04 *** Dominik2000 has quit IRC 10:05:12 <PublicServer> *** made screenshot at 0003E378: http://ps.openttdcoop.org/publicserver/webcam/0003E378.png 10:20:12 <PublicServer> *** made screenshot at 00036F5E: http://ps.openttdcoop.org/publicserver/webcam/00036F5E.png 10:20:17 *** ODM has joined #openttdcoop 10:20:17 *** ChanServ sets mode: +o ODM 10:35:12 <PublicServer> *** made screenshot at 0003E579: http://ps.openttdcoop.org/publicserver/webcam/0003E579.png 10:41:20 <Korpse> !password 10:41:20 <PublicServer> Korpse: deacon 10:41:35 <PublicServer> *** Korpse joined the game 10:42:46 <PublicServer> <bassals> I finished the ML3 in the southern ring 10:43:44 <PublicServer> <Korpse> excellent :P 10:50:13 <PublicServer> *** made screenshot at 000089F2: http://ps.openttdcoop.org/publicserver/webcam/000089F2.png 10:59:45 *** sla_ro|master has quit IRC 11:05:13 <PublicServer> *** made screenshot at 0003D5F6: http://ps.openttdcoop.org/publicserver/webcam/0003D5F6.png 11:20:14 <PublicServer> *** made screenshot at 00033F53: http://ps.openttdcoop.org/publicserver/webcam/00033F53.png 11:22:46 *** Absolutis has joined #openttdcoop 11:22:52 <Absolutis> !password 11:22:52 <PublicServer> Absolutis: ranger 11:26:41 <PublicServer> *** Absolutis joined the game 11:26:44 <PublicServer> <Absolutis> hi 11:27:10 <PublicServer> <Korpse> herro 11:31:12 <PublicServer> <Korpse> 4 billion :D 11:31:18 <PublicServer> <Absolutis> ya 11:31:34 <PublicServer> <Korpse> 1000 trains :D 11:32:00 <PublicServer> <Absolutis> in yen das ist 882 million 11:32:46 <PublicServer> <Korpse> 6.4 billion AUD 11:33:00 <PublicServer> <Absolutis> 882 billion yen 11:33:09 <PublicServer> *** Korpse has left the game (connection lost) 11:33:09 <PublicServer> <Absolutis> (JPY) 11:33:24 <PublicServer> <Absolutis> and 200 RUR 11:33:56 <PublicServer> <Absolutis> and 1 518 billion HUF 11:35:14 <PublicServer> *** made screenshot at 000323F8: http://ps.openttdcoop.org/publicserver/webcam/000323F8.png 11:35:32 <PublicServer> <Absolutis> jam 11:35:39 <PublicServer> <Absolutis> no-jam 11:35:45 <PublicServer> <Absolutis> jam 11:35:51 <PublicServer> <Absolutis> no-jam 11:35:54 <PublicServer> <Absolutis> no-jam 11:35:56 <PublicServer> <Absolutis> jam 11:36:06 <PublicServer> <Absolutis> just having a small conversation in MLese 11:36:24 <PublicServer> <Absolutis> but seriously, small queue at BBH02 11:36:34 <PublicServer> <Absolutis> no more 11:36:50 <PublicServer> <Absolutis> but SLH11-SLH15 11:37:34 <PublicServer> <Absolutis> i'm afraid LoPo's cyclotron will have to go 11:50:14 <PublicServer> *** made screenshot at 0003AF5F: http://ps.openttdcoop.org/publicserver/webcam/0003AF5F.png 11:50:14 <PublicServer> <MDGrein> wtf 11:50:20 <PublicServer> <MDGrein> bbh 02 11:50:30 <PublicServer> <Absolutis> ? 11:50:43 <PublicServer> <Absolutis> CL? 11:50:43 <PublicServer> <MDGrein> the trains ignore red exitsignals and choose the occupied tracks 11:50:59 <PublicServer> <Absolutis> hmm, 2 way? 11:51:05 <PublicServer> <MDGrein> there it goes again 11:51:26 <PublicServer> <Absolutis> the trains never go towards a red twoway signal 11:51:33 <PublicServer> <MDGrein> that'll show em :) 11:52:16 <PublicServer> <Absolutis> hmm 11:52:24 <PublicServer> <Absolutis> will trains do that, always? 11:52:52 <PublicServer> <MDGrein> go against red? 11:53:04 <PublicServer> <MDGrein> no there must be something fishy going on 11:53:06 <PublicServer> <Absolutis> no, avoid red two-ways 11:53:10 <PublicServer> <MDGrein> yes 11:53:20 <PublicServer> <MDGrein> they would rather commit suecide 11:53:32 <PublicServer> <Absolutis> look at the tracks on which i'm testing stuff 11:53:56 <PublicServer> <MDGrein> or look at mazurs grain goods pickup 11:54:10 <PublicServer> <Absolutis> i'm going to test something 11:54:48 <PublicServer> <MDGrein> the trains rather overflow and miss the station they are ordered to get to than go torwards a red two-way 11:54:58 <PublicServer> <Absolutis> no, ima test something 11:55:14 <PublicServer> <Absolutis> with PBS and reserved paths and stuff 11:55:39 <PublicServer> <Absolutis> yep 11:55:51 <PublicServer> <Absolutis> with PBS trains WILL choose that 11:58:05 <PublicServer> <Absolutis> With PBS trains WILL indeed choose a red signal 12:00:37 <PublicServer> <Absolutis> every join/split on ring-shaped ML's is JBS 12:01:04 <PublicServer> <Absolutis> But it would need a LOT of trains for a ring jam 12:02:23 <PublicServer> *** Absolutis has left the game (leaving) 12:05:15 <PublicServer> *** made screenshot at 0003634D: http://ps.openttdcoop.org/publicserver/webcam/0003634D.png 12:16:08 <PublicServer> <MDGrein> kinda hectic 12:20:15 <PublicServer> *** made screenshot at 0002AE70: http://ps.openttdcoop.org/publicserver/webcam/0002AE70.png 12:23:56 <PublicServer> <MDGrein> I think an exta ML line is about the only option that will have any major effect 12:24:24 <PublicServer> *** 0DM joined the game 12:24:36 <PublicServer> <MDGrein> hi 12:24:46 <PublicServer> <0DM> yoho 12:26:46 <PublicServer> <0DM> wow wood drop looks a bit messy:D 12:27:20 <PublicServer> <MDGrein> it was clogging the ML with waiting trains so Vinnie expanded it in panic 12:27:40 <PublicServer> <0DM> 1k trains, damn 12:29:01 *** scribbleink_ has joined #openttdcoop 12:29:10 <PublicServer> <0DM> slh14 is a bit messy aswell 12:29:14 <PublicServer> <0DM> might have to work a bit in that area 12:29:56 <PublicServer> <MDGrein> my dear BBH 08 is crumbling under the pressure aswell 12:30:08 <PublicServer> <MDGrein> And I haveto go, duty calls 12:30:34 <PublicServer> <0DM> it might not have been the best idea to put the industry on top of the ML:P 12:30:58 <PublicServer> <MDGrein> what are you talking about? there's plenty of room :) 12:31:12 <PublicServer> <0DM> i might disagree:D 12:31:34 <PublicServer> <MDGrein> I might respect your oppinion :) 12:31:44 <PublicServer> <0DM> might:D 12:31:50 <PublicServer> <MDGrein> hey if we need to nuke the stations to get the network going, nuke the stations 12:32:00 <PublicServer> <MDGrein> no question about that 12:32:08 <PublicServer> <0DM> im just trying to see whats what there 12:32:25 <PublicServer> <MDGrein> yeah, it's a tad messy at places :) 12:32:29 <PublicServer> <MDGrein> anyhow, gotto go... 12:32:36 <PublicServer> <0DM> cya mate 12:32:42 <PublicServer> <MDGrein> c ya 12:32:46 <PublicServer> <MDGrein> and good luck :) 12:33:38 <scribbleink_> !companies 12:33:40 <PublicServer> <MDGrein> theres 143 traing servicing the 3 stations in the ml btw :) 12:33:41 <PublicServer> scribbleink_: Company 1 (Orange): Felső-Szamoshegyes Transport 12:33:52 <PublicServer> <MDGrein> and the ratings are despite that below 80... 12:34:06 <PublicServer> <0DM> yeah thats the problem with high productions:P 12:34:21 <PublicServer> <MDGrein> the problem and the funny bit :) 12:34:28 <scribbleink_> !date 12:34:28 <PublicServer> scribbleink_: 2 Sep 2187 12:34:46 <PublicServer> <MDGrein> I'm off, this time i mean it :P 12:34:50 <PublicServer> *** MDGrein has joined spectators 12:34:52 <PublicServer> <0DM> haha ciao 12:34:54 <scribbleink_> !revision 12:34:54 <PublicServer> scribbleink_: Game version is r23238 12:35:16 <PublicServer> *** made screenshot at 0002B658: http://ps.openttdcoop.org/publicserver/webcam/0002B658.png 12:50:16 <PublicServer> *** made screenshot at 0000B74F: http://ps.openttdcoop.org/publicserver/webcam/0000B74F.png 12:57:01 <PublicServer> <bassals> I'm leavig 12:57:12 <PublicServer> *** bassals has joined spectators 12:57:12 <PublicServer> *** Game paused (number of players) 12:57:19 <PublicServer> <bassals> sorry 12:57:37 <PublicServer> <0DM> someone better come back in a bit then:D 13:00:11 <PublicServer> *** bassals has left the game (leaving) 13:05:00 <PublicServer> *** Game still paused (number of players) 13:05:00 <PublicServer> *** Game unpaused (number of players) 13:05:02 <PublicServer> *** Mazur joined the game 13:05:16 <PublicServer> *** made screenshot at 000387D0: http://ps.openttdcoop.org/publicserver/webcam/000387D0.png 13:05:20 <PublicServer> <Mazur> Will I do? 13:05:26 <PublicServer> <0DM> yeah cheers 13:05:40 <PublicServer> <Mazur> Mafternoon. 13:06:00 <PublicServer> <0DM> heyho:) 13:20:17 <PublicServer> *** made screenshot at 0003A5D3: http://ps.openttdcoop.org/publicserver/webcam/0003A5D3.png 13:30:07 <PublicServer> *** TWerkhoven has joined company #1 13:30:11 <PublicServer> <Mazur> Ah, wsomeone is working at it, already. 13:30:22 <PublicServer> <Mazur> Near !jams. 13:30:44 <PublicServer> <0DM> yeah im redoing the station 13:30:59 <PublicServer> <0DM> expect jams from now till 2300:P 13:31:53 <PublicServer> <Mazur> Fine. Was just investigating to fix the cause, but I can't fix you from this interface. 13:35:18 <PublicServer> *** made screenshot at 00039DDF: http://ps.openttdcoop.org/publicserver/webcam/00039DDF.png 13:35:43 <PublicServer> <Mazur> What are grain goods drop trains doing there? 13:35:51 <PublicServer> <0DM> no idea? 13:36:57 <PublicServer> <0DM> being lost?:D 13:38:09 <PublicServer> <Mazur> Ah, it found its way, now. Must have been a missing connection somewhere, but who could have removed the whole drop for that long, I do not know. 13:39:51 <PublicServer> <Mazur> You'd best find a way to let all trains through for a bit at speed, the jam backwards is now serisouly affecting things. 13:40:53 <PublicServer> <Mazur> Oh, too late already? 13:41:07 <PublicServer> <0DM> yeah its too late:D 13:41:37 <PublicServer> <Mazur> WHat about that stopped trains 320, can;t you let him through somehow and let the rest follow for a bit? 13:41:39 <PublicServer> <Mazur> Ok. 13:42:02 <PublicServer> <0DM> itll move a bit again now 13:42:59 <PublicServer> <Mazur> Wow, all the way around to BBH08. That's impressive, man. 13:43:11 <PublicServer> <0DM> haha:D 13:43:17 <PublicServer> <0DM> im getting there slowly:$ 13:43:32 <PublicServer> <Mazur> Too slowly, perhaps. 13:43:51 <PublicServer> <0DM> its still early k:D 13:43:58 <PublicServer> <Mazur> On the other hand, crashes are a big pain, too. 13:46:07 <PublicServer> <0DM> there is some sort of plan in all this:D 13:46:18 <PublicServer> <Mazur> I do hope so. 13:46:49 <PublicServer> <Mazur> because V's designs are rarely the ones that need fixing. 13:47:16 <PublicServer> <0DM> well it was too small:P im trying to extend the idea 13:47:32 <PublicServer> * Mazur nods. 13:50:19 <PublicServer> *** made screenshot at 0003B5DC: http://ps.openttdcoop.org/publicserver/webcam/0003B5DC.png 13:53:09 <PublicServer> <0DM> thats most work done:D 13:53:25 <PublicServer> <0DM> now just need the overflows 13:56:56 <Xotic750> !password 13:56:56 <PublicServer> Xotic750: feeler 13:57:10 <PublicServer> *** Xotic750 joined the game 13:57:27 <PublicServer> *** Xotic750 has left the game (connection lost) 13:58:14 <PublicServer> *** Xotic750 joined the game 14:01:11 <PublicServer> <Mazur> Ok, that looks way better, lines have cleaned up. 14:01:27 <PublicServer> <0DM> i expected more trains here tbh:D 14:01:42 <PublicServer> <Mazur> THey will come. 14:01:49 <PublicServer> <Mazur> Eventually. 14:05:18 <PublicServer> *** made screenshot at 0003D3D5: http://ps.openttdcoop.org/publicserver/webcam/0003D3D5.png 14:10:08 *** Absolutis has quit IRC 14:17:57 *** Korpse has quit IRC 14:19:42 <PublicServer> <Mazur> Jam at BBH 07.. 14:19:52 <PublicServer> <0DM> that all?:p 14:20:19 <PublicServer> *** made screenshot at 000333E6: http://ps.openttdcoop.org/publicserver/webcam/000333E6.png 14:20:34 <PublicServer> <Mazur> Oh, you only started to continue at WOOD DROP. Ok, didn't know. 14:20:54 <PublicServer> <0DM> im still working slowly:D 14:21:32 <PublicServer> <Mazur> And, rest assured, it's beyond BBH07, I jus named hte head, it continues backwards in 2 directions. :-) 14:22:10 <PublicServer> <0DM> everytime i lock off a single line everything goes mad:D 14:22:21 <PublicServer> <Mazur> It would. 14:26:12 <PublicServer> <0DM> just missing one more bit 14:35:19 <PublicServer> *** made screenshot at 000337E5: http://ps.openttdcoop.org/publicserver/webcam/000337E5.png 14:36:05 <PublicServer> <0DM> done! 14:36:11 <PublicServer> <Mazur> Good! 14:36:17 <PublicServer> <Mazur> Does it work as advertised? 14:36:24 <PublicServer> <0DM> i hope so 14:36:26 <PublicServer> <Mazur> Even better!! 14:36:28 <PublicServer> <0DM> the exits are still pants though 14:36:55 <PublicServer> <Mazur> THe exits from the ML, you mean? 14:37:06 <PublicServer> <0DM> no the exit of the staiton, onto the ml 14:37:33 <PublicServer> <Mazur> Ah, where the question mark is set? 14:37:43 <PublicServer> <0DM> yeah 14:38:15 <PublicServer> <Mazur> That looks normal, to me. 14:38:46 <PublicServer> <Mazur> But with a dedicated exit line along the ML, it'll never be used until hat exit line is fuller than full. 14:39:08 <PublicServer> <0DM> yup 14:40:03 <PublicServer> <0DM> seems to flow quite well now 14:40:12 <PublicServer> <Mazur> Lil problem near SLH 06. 14:40:33 <PublicServer> <Mazur> Tunnel ines have to many signals before the first pair opf tunnels. 14:41:41 <PublicServer> <Mazur> Longest gap in the series is 8, so the first gap needs to be 8, as well. 14:45:52 <PublicServer> <Mazur> Fixed it. 14:45:55 <PublicServer> <0DM> nice 14:47:30 <PublicServer> <0DM> im off for a bit 14:47:32 <PublicServer> <0DM> cya later 14:47:38 <PublicServer> <Mazur> Bye. 14:47:46 <PublicServer> *** 0DM has left the game (leaving) 14:48:30 <PublicServer> *** bassals joined the game 14:48:34 <PublicServer> <bassals> hello 14:50:19 <PublicServer> *** made screenshot at 000371F8: http://ps.openttdcoop.org/publicserver/webcam/000371F8.png 14:58:06 <PublicServer> <Mazur> Unmoveable train. 14:58:32 <PublicServer> *** Xotic750 has left the game (connection lost) 14:59:04 <PublicServer> <Mazur> I know which trains to recreate. 15:05:20 <PublicServer> *** made screenshot at 0000AD55: http://ps.openttdcoop.org/publicserver/webcam/0000AD55.png 15:19:34 <V453000> !password 15:19:34 <PublicServer> V453000: mutiny 15:20:00 <PublicServer> *** V453000 joined the game 15:20:02 <PublicServer> <V453000> hi 15:20:02 <PublicServer> <Mazur> Hi, V. 15:20:21 <PublicServer> *** made screenshot at 0002B276: http://ps.openttdcoop.org/publicserver/webcam/0002B276.png 15:20:57 <PublicServer> <Mazur> Some little problems here and there, can't seem to fix them all. 15:21:02 <PublicServer> <V453000> :) 15:22:13 <PublicServer> <Mazur> Oh, and trainlimit, of course. 15:22:40 <PublicServer> <V453000> lot of jams 15:23:03 <PublicServer> <Mazur> But I _did_ manage to build a fairly good overflow for the GRAIN GOODS PICKUP. 15:23:50 <PublicServer> <V453000> I wouldnt be so sure :) 15:23:54 <PublicServer> <Mazur> But yes, lots of little jams, unless they've grown. 15:24:09 <PublicServer> <Mazur> Not? 15:24:15 <PublicServer> <V453000> the overflow doesnt even give prio to incoming lines 15:24:26 <PublicServer> <V453000> but sure, if it works 15:24:34 <PublicServer> <Mazur> No, but that isn;t an issue, as trains are out of the depot anyway. 15:24:38 <PublicServer> <V453000> in other words, it works, but I would not call it good ;) 15:24:55 <PublicServer> <V453000> well if trains are out of depot, overflow probably isnt needed ;) 15:25:17 <PublicServer> <Mazur> Out of the depot waiting for an empty platform. 15:25:47 <PublicServer> <V453000> yes but if that happens, they are released regardless of the ML trains coming 15:25:48 <PublicServer> <Mazur> Three waiting bays for that behind the depot. 15:25:52 <PublicServer> <Mazur> Yes. 15:25:56 *** DayDreamer has joined #openttdcoop 15:26:03 <PublicServer> <Mazur> As htey would be first on hte platform, anyway. 15:26:46 *** Maraxus has joined #openttdcoop 15:27:03 <PublicServer> <Mazur> So when I didn't figure how to hack that, I simply did without. 15:27:23 <PublicServer> <V453000> quite easily 15:27:29 <PublicServer> <V453000> just make prio 15:27:59 <PublicServer> <Mazur> But then a train gets released when the prio is free, not only when a platform is free. 15:28:05 <PublicServer> <V453000> no 15:28:07 <PublicServer> <V453000> why would it 15:28:15 <PublicServer> <Mazur> Green signal. 15:28:21 <PublicServer> <V453000> condition chain, ABR09 15:28:41 <Maraxus> !password 15:28:41 <PublicServer> Maraxus: mutiny 15:28:53 <PublicServer> <V453000> if the prio is green and platforms are full, the overall signal is still red 15:28:58 <PublicServer> *** Maraxus joined the game 15:28:59 <PublicServer> <V453000> since the prio just carries the signal 15:29:05 <PublicServer> <Maraxus> hi 15:29:07 <PublicServer> <V453000> want me to show you on that station? 15:29:09 <PublicServer> <V453000> hi Mazur 15:29:11 <PublicServer> <V453000> uh 15:29:15 <PublicServer> <V453000> hi Maraxus :p 15:29:30 *** Tray has joined #openttdcoop 15:32:27 <PublicServer> <V453000> Mazur: see? 15:33:28 <PublicServer> <Mazur> Guess I was just too lazy, and uncaring. 15:33:37 <Tray> !password 15:33:37 <PublicServer> Tray: toddle 15:34:10 <PublicServer> *** Tray joined the game 15:34:12 <PublicServer> <Mazur> Hey, Tray. 15:34:19 <PublicServer> <Tray> hi guys 15:35:22 <PublicServer> *** made screenshot at 0003A03A: http://ps.openttdcoop.org/publicserver/webcam/0003A03A.png 15:36:16 <PublicServer> <V453000> that looks a bit better :p 15:36:57 <PublicServer> *** Maraxus has left the game (connection lost) 15:39:55 *** Vinnie_nl has joined #openttdcoop 15:39:58 <PublicServer> <V453000> btw the combo signals at depots arent ideal either 15:40:03 <Vinnie_nl> !playercount 15:40:03 <PublicServer> Vinnie_nl: Number of players: 6 (1 spectators) 15:40:22 <PublicServer> <V453000> if both depots have trains in them and the signals get green at the same time (which they definitely will), one of the trains will get stuck 15:40:28 <PublicServer> <V453000> so PBS would be better in this case 15:40:32 <PublicServer> <V453000> or separated waiting bays 15:40:38 <Vinnie_nl> !password 15:40:38 <PublicServer> Vinnie_nl: toddle 15:40:45 <Vinnie_nl> haha thats me :) 15:41:02 <PublicServer> *** Vinnie joined the game 15:41:05 <PublicServer> <Vinnie> hello 15:41:09 <PublicServer> <Mazur> I joined them because there were lasting situations, where only one depot had trains, lots of them. 15:41:17 <PublicServer> <Mazur> Hi, Vincarraldo. 15:41:41 <PublicServer> <V453000> yes that is also one thing :) trains will probably always end up only in one of the depots 15:41:57 <PublicServer> *** Tray has left the game (leaving) 15:42:05 <PublicServer> <Mazur> Often, not always. 15:42:05 <PublicServer> <V453000> like this 15:42:07 <PublicServer> <Mazur> Of course. 15:42:25 <PublicServer> *** V453000 has left the game (leaving) 15:42:27 <V453000> later 15:42:32 <PublicServer> <Mazur> But now they can't bypass the depot anymore of the waiting bays are free. 15:46:39 *** Afdal has joined #openttdcoop 15:46:46 <Afdal> Hello 15:46:56 <PublicServer> <Vinnie> hey 15:47:18 <Afdal> Could someone please explain fail-safe joiners on priority merges to me 15:47:35 <Afdal> Because I have tried and tried to understand this http://blog.openttdcoop.org/2010/01/13/fail-safe-joiners-priorities-and-the-cyclotron-example/ 15:47:42 <Afdal> and it just confuses me :( 15:47:54 <PublicServer> *** TWerkhoven has joined spectators 15:48:25 <Vinnie_nl> oke that is a shift mainline junction (SML) you know what te goal is on a SML game? 15:48:58 <Afdal> Huh? 15:49:11 <Afdal> If you could do it without a lot of jargon that would be nice :) 15:49:21 <Vinnie_nl> oke do you know the difference between a mainline and a sideline? 15:49:24 <Afdal> yeah 15:49:38 <Vinnie_nl> well your type of junction is only used on a mainline 15:49:54 <Afdal> I just don't understand how adding that extra exit signal prevents trains from getting on the merge too early 15:50:07 <Afdal> and needing to stop because the entrance signal is red 15:50:22 <PublicServer> *** made screenshot at 0002B66B: http://ps.openttdcoop.org/publicserver/webcam/0002B66B.png 15:50:24 <Vinnie_nl> situation 6 shows that 15:50:52 <Vinnie_nl> the circled signal is green 15:51:03 <Maraxus> !password 15:51:03 <PublicServer> Maraxus: garret 15:51:05 <Afdal> What circle 15:51:14 <PublicServer> *** Maraxus joined the game 15:51:23 <Vinnie_nl> http://blog.openttdcoop.org/files/pictures/fail_safe_joiners/fail-safe_joiner_situation_6.png 15:51:40 <Afdal> yeah 15:51:43 <PublicServer> *** Vinnie has left the game (leaving) 15:52:02 <Vinnie_nl> the circled signal makes the combo signal go green 15:52:19 <Afdal> the circled exit signal? 15:52:21 <Vinnie_nl> whitch in turn makes the two-way exit signal green 15:52:26 <Vinnie_nl> yes 15:52:27 <Afdal> yeah 15:52:39 <Afdal> Okay so 15:52:42 <Vinnie_nl> even when a train is on the prio like the picture 15:52:45 <Afdal> The entrance signal is green only when 15:52:49 <Afdal> uh 15:53:12 <Vinnie_nl> have you tried to build it yourself? 15:53:16 <Afdal> Yes 15:53:21 <Afdal> I build lots of merges 15:53:25 <Afdal> priority merges 15:53:30 <Afdal> And cyclotrons 15:53:39 <Afdal> I only recently discovered this fix to the early-join issue 15:53:42 <Vinnie_nl> in a multiplayer server where you want to use it right now? 15:53:56 <Afdal> I have a save I'm experimenting on 15:54:14 <Afdal> I mean I get that it works 15:54:19 <Afdal> And how to make it work 15:54:26 <Afdal> I just don't understand why is works 15:54:54 <Vinnie_nl> you need to know about some config settings and pathfinder behaviour? 15:55:08 <Vinnie_nl> excuse me no ? mark in that last one 15:55:08 <Afdal> I don't think so... 15:55:12 <Afdal> oh 15:55:30 <Vinnie_nl> in the config you have the setting two-way eol = on 15:55:38 <Vinnie_nl> or it will not work as expected 15:55:45 *** DayDreamer has quit IRC 15:55:49 <Afdal> two-way eol? 15:56:19 <Vinnie_nl> this will make sure that a two-way signal with both sides on red will make a train always go a different route 15:56:29 <Vinnie_nl> even if it not leads to the destenation 15:56:34 <Afdal> Oh yes I know about that 15:56:44 <Vinnie_nl> in a way disabeling trainlogic and forcing them a different way 15:57:18 <Vinnie_nl> well in the picture we do have two parrallel lines 15:57:35 <Afdal> Well 15:57:40 <Afdal> lemme walk myself through this 15:57:40 <Vinnie_nl> the one "shifting" to the other line has two options 15:57:47 <Vinnie_nl> oke 15:57:49 <Afdal> Let's say that five-tile train 15:58:03 <Afdal> is right on the space between decision-making 15:58:10 <Afdal> and the end of the exit signal track 15:58:27 <Afdal> So, it will only choose the mainline path now 15:58:33 <Afdal> If the entrance signal is green 15:58:43 <Afdal> And the entrance signal will only be green if 15:59:15 <Afdal> There is no train in front of the front 3 combo signals 15:59:23 <Afdal> or 15:59:48 <Afdal> If there is no train in front of the last combo signal AND there is nothing infront of the exit signal... 15:59:55 <Afdal> This is the part that confuses me 16:00:26 <Vinnie_nl> you are asking when it will change mainline? 16:00:44 <Afdal> So does the last combo signal 16:00:55 <Afdal> furthest west on the main line there 16:01:05 <Afdal> Is that completely negated by the exit signal then? 16:01:16 <Afdal> How does that still cover the range of the priority? 16:01:24 <PublicServer> *** Maraxus has joined spectators 16:02:07 <Vinnie_nl> that is tricky indeed 16:02:16 <Vinnie_nl> let me explain it like this 16:02:46 <Vinnie_nl> The priority only works if a train is also blocking the fail-safe. So when it is needed it will work 16:03:19 <Afdal> You mean blocking the exit signal? 16:03:27 <Vinnie_nl> yes 16:03:36 <Afdal> Umm.... 16:03:45 <Afdal> Lemme put together the scenarios here 16:04:18 <Afdal> So there's a train blocking 16:04:23 <Afdal> the front 3 combo signals 16:04:33 <Afdal> Then the entrance is green and a train cannot join 16:05:05 <Afdal> Actually 16:05:09 <Afdal> I think I'm starting to get this 16:05:17 <Afdal> Sorta 16:05:22 <PublicServer> *** made screenshot at 0002BC70: http://ps.openttdcoop.org/publicserver/webcam/0002BC70.png 16:05:54 <Vinnie_nl> anyway i am off people, cya leter 16:05:55 <Afdal> So to prevent the entrance signal from going green long enough to allow a train to join, but then immediately go red, causing it to come to stop 16:06:02 <Afdal> All right, thanks for the help 16:06:09 <Vinnie_nl> yes 16:06:17 <Afdal> The end of the priority 16:06:20 <Afdal> Is branched 16:06:28 <Afdal> I get that part, so 16:06:37 <Afdal> This only works at the end of it then? 16:06:40 *** codertux has joined #openttdcoop 16:06:51 <Afdal> That's probably why I've been having trouble getting this to work 16:06:53 <codertux> !password 16:06:53 <PublicServer> codertux: sloths 16:07:17 <Afdal> I was adding the fail-safe to any part on the priority 16:07:42 <Afdal> Actually, I think I just got this :3 16:07:48 <Afdal> Thanks for the help 16:07:58 *** Afdal has left #openttdcoop 16:08:04 <PublicServer> *** codertux joined the game 16:14:42 <codertux> when are new games usually started? 16:15:19 <Vinnie_nl> when we think the last game is done. could be days/weeks/months 16:15:26 <codertux> I'm really curious how the planning and initial building is done 16:15:33 <PublicServer> *** Maraxus has joined company #1 16:15:40 <bassals> months really? 16:15:44 <Vinnie_nl> this game is 2 days old 16:15:59 <Vinnie_nl> so initial building goes really fast 16:16:13 <Vinnie_nl> months mostly on the other server (prozone) 16:16:41 <codertux> is there any way to watch a replay of a game? 16:16:55 <V453000> there are no replays, only savegames of the final 16:16:57 <Vinnie_nl> not really 16:17:10 <bassals> you have to be a pro to get into that server? 16:17:14 <codertux> that sucks... could really learn a lot from replays :/ 16:17:32 <V453000> the result and explanations are more important codertux 16:17:50 <V453000> but there are some videos from XeryusTC on his youtube 16:17:52 <Vinnie_nl> so true 16:18:14 <codertux> I've watched his videos 16:18:26 <codertux> they're really cool 16:18:48 <XeryusTC> indeed they are :) 16:19:02 <XeryusTC> V453000: still need to do a conclusion video of the previous PZ game ;) 16:19:05 <codertux> the problem with the savegames is that for a newbie (like me) it's hard to tell what train is going which way and why the track was laid out that way 16:19:12 * XeryusTC gives V453000 some silent hints :P 16:19:19 <V453000> XeryusTC: I know very well, just have 0 time 16:19:36 <XeryusTC> we probably only need 15 mins ;) 16:19:47 <XeryusTC> and then i'll need to do some editing :P 16:19:48 <V453000> yes but I need to buy a better microphone :D 16:20:07 <V453000> the lappy mic is veeery bad 16:20:15 <Vinnie_nl> we get to hear V talking ? 16:20:22 <XeryusTC> yeah, built in mics are bad :o 16:20:23 <PublicServer> *** made screenshot at 000161B1: http://ps.openttdcoop.org/publicserver/webcam/000161B1.png 16:20:30 <XeryusTC> mine is also bad (just listen to my latest videos) 16:20:38 <XeryusTC> if you have not seen them yet, do :P 16:20:47 <V453000> I did see the first two 16:20:53 <V453000> a bit boring tbh :) 16:21:08 <V453000> would be more fun to start recording after you have some nice network 16:21:13 <XeryusTC> i have come to the conclusion that OpenTTD is better off with highlight videos instead of just dumping everything on the ned 16:21:28 <V453000> yes it just takes too much uninteresting time to start 16:21:32 <XeryusTC> there is too much sitting around waiting in OTTD imo 16:21:41 <V453000> pretty much 16:22:02 <XeryusTC> so i need either highlight videos or loads of stuff to talk about with someone else :P 16:22:28 <V453000> even if you make everything cheap so you are able to build non-stop, you still need to build a lot until you get some nice result 16:22:44 <V453000> just open up a savegame and talk about it, good enough 16:22:56 <XeryusTC> yup 16:23:08 <XeryusTC> the idea of a let's play is that you get to see everything though 16:23:11 <XeryusTC> with commentary about it 16:23:12 <V453000> I might have time tomorrow to buy a mic 16:23:21 <XeryusTC> but OTTD is way more interesting in timelapse and highlight form imo 16:23:21 <V453000> well, sure 16:23:41 <Vinnie_nl> you can also use an Iphone if you have that 16:23:45 <V453000> of course, because you just cannot build a huge network in 20 minutes 16:23:58 <V453000> no I dont have an iphone :) 16:24:24 <V453000> I am going to buy a new desktop pc soon anyway, so the microphone might be useful 16:26:51 <codertux> hmm, i've read the article on the wiki about priorities but never really understood how they work, can someone help me out? 16:27:51 <Vinnie_nl> did you read the blog by Chris booth? 16:28:02 <codertux> don't think so... 16:28:52 <Vinnie_nl> ohh nvm has no priorities in it 16:30:10 <V453000> rule of the thumb: if you do not understand it, try to build it 16:30:33 *** dlr365 has joined #openttdcoop 16:30:38 <V453000> you wont get a better advice than that 16:30:46 <codertux> :) 16:31:05 <XeryusTC> well, if you try to build and it doesnt work like it is suppose to work, let someone else take a look at it 16:31:20 <XeryusTC> because in just trying to build something of a wiki you might make some errors 16:35:23 <PublicServer> *** made screenshot at 000161B2: http://ps.openttdcoop.org/publicserver/webcam/000161B2.png 16:35:47 <PublicServer> <bassals> Mazur: Why first gap should be the longest? 16:38:38 <PublicServer> <Mazur> That way, when trains are flowing along, trains always have a free gap to get into in the row ahead. 16:39:10 <PublicServer> *** Maraxus has joined spectators 16:39:34 <PublicServer> *** Maraxus has left the game (connection lost) 16:40:02 <PublicServer> <Mazur> If you want a clear reason, try putting a signal behind an exit signal on one side, for a short moment. 16:40:26 <V453000> in other words: the first tunnel sets a maximum throughput for that half-linr. So of course all tunnels behind it should have the same or better throughput 16:40:42 <PublicServer> <Mazur> Thats better pu t. 16:42:39 <PublicServer> *** bassals has left the game (connection lost) 16:42:49 <bassals> oh 16:43:02 <bassals> !password 16:43:02 <PublicServer> bassals: muzzle 16:43:17 <PublicServer> *** bassals joined the game 16:46:32 <Maraxus> !password 16:46:32 <PublicServer> Maraxus: muzzle 16:46:41 <PublicServer> *** MDGrein has left the game (leaving) 16:46:49 <PublicServer> *** Maraxus joined the game 16:47:15 *** dlr365 has quit IRC 16:49:20 <PublicServer> *** Maraxus has joined company #1 16:49:42 <PublicServer> *** Maraxus has joined spectators 16:50:23 <PublicServer> *** made screenshot at 000153A9: http://ps.openttdcoop.org/publicserver/webcam/000153A9.png 16:51:16 <golder2> @quickstart 16:51:17 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 16:54:45 <bassals> we cannot build more trains since some hours ago 16:54:47 <bassals> why? 16:54:59 <^Spike^> because you've reached the limit? 16:55:06 <^Spike^> !info 16:55:06 <PublicServer> ^Spike^: #:1(Orange) Company Name: 'Felső-Szamoshegyes Transport' Year Founded: 1950 Money: 5263676671 Loan: 0 Value: 5267056847 (T:1000, R:0, P:0, S:0) unprotected 16:55:17 <^Spike^> atleast the trains limit that was set that is 16:56:02 <bassals> but it woulb be great to have even more trains 16:56:17 <^Spike^> !rcon set max_trains 16:56:17 <PublicServer> ^Spike^: Current value for 'max_trains' is: '1000' (min: 0, max: 5000) 16:56:21 <^Spike^> !rcon set max_trains 1100 16:56:23 <V453000> there are jams on the map btw 16:56:28 <V453000> !rcon set max_trains 1000 16:56:28 <^Spike^> !rcon set max_trains 1000 16:56:36 <^Spike^> then fix the jams first 16:56:42 <^Spike^> more trains is no solution for jams 16:57:04 <PublicServer> *** TWerkhoven has joined company #1 16:57:08 <PublicServer> <TWerkhoven> ello 16:57:17 <PublicServer> *** Spike joined the game 16:58:04 <PublicServer> *** Spike has joined company #1 16:58:43 *** kaini has joined #openttdcoop 16:59:36 *** perk11 has joined #openttdcoop 17:00:06 <PublicServer> <Spike> V thnx for the design makes it easy to realize where the jams are :D 17:00:21 <PublicServer> <bassals> the western ring 17:01:05 <PublicServer> *** Spike has left the game (leaving) 17:01:25 <PublicServer> *** 0DM joined the game 17:01:59 <PublicServer> <bassals> maybe we could add another lane between BBH4 and BBH1 17:03:44 <PublicServer> <0DM> it does look a bit busy there 17:05:24 <PublicServer> *** made screenshot at 00002112: http://ps.openttdcoop.org/publicserver/webcam/00002112.png 17:06:49 <codertux> i'm looking at the sawmills at the bottom of the map, why is only one of them producing goods? 17:07:12 <PublicServer> <0DM> one station can only deliver to one factory. 17:08:41 <codertux> oh, interesting 17:11:56 <PublicServer> <bassals> are you building a 3rd lane in BBH4? 17:12:01 <PublicServer> <0DM> yeah 17:12:26 <PublicServer> <codertux> 0DM, can you take a look at the "Why here?" sign I posted near the sawmills? 17:13:00 <PublicServer> <0DM> its a pathfinder trap, the third entry to the station is so far away, trains may refuse to use it 17:13:06 <PublicServer> <0DM> so this makes them think the station is closer 17:15:17 <PublicServer> <codertux> oh, I see, thanks! 17:16:31 <PublicServer> <codertux> well, I want to build something, no idea where to start. any pointers? 17:16:59 <PublicServer> <0DM> well, once we fix the jams, we can add some more trains 17:17:03 <PublicServer> <0DM> so you can connect some stations 17:17:08 <PublicServer> <bassals> if there remains any unnatended primary source 17:17:41 <PublicServer> <0DM> there will be:p 17:18:02 <PublicServer> <0DM> not sure about the layout of bbh01 17:18:24 <codertux> at the grain goods drop there are a few road crossings. do they server a purpose? 17:18:59 <PublicServer> <0DM> they count as small penalties for the pbathfinder 17:19:17 <PublicServer> <0DM> though not sure why there:D 17:19:20 *** LoPo has joined #openttdcoop 17:19:25 <LoPo> !pasword 17:19:29 <LoPo> !password 17:19:29 <PublicServer> LoPo: flunks 17:19:39 <LoPo> hello 17:19:45 <codertux> hi 17:20:25 <PublicServer> *** made screenshot at 00006F4F: http://ps.openttdcoop.org/publicserver/webcam/00006F4F.png 17:20:50 <PublicServer> *** LoPo joined the game 17:26:26 *** Dominik2000 has joined #openttdcoop 17:26:29 <Dominik2000> hello# 17:26:35 <PublicServer> <0DM> yoho 17:26:38 <PublicServer> <LoPo> hi 17:26:53 <PublicServer> <TWerkhoven> ello 17:28:18 <TWerkhoven> and bye again 17:28:25 <PublicServer> <LoPo> bb 17:28:43 <PublicServer> <TWerkhoven> whoever is working at bbh01, there is a 3rd line to wood goods drop ready 17:29:21 <PublicServer> *** TWerkhoven has joined spectators 17:31:06 <PublicServer> <0DM> any places besides bbh01 that are struggling? 17:31:34 <PublicServer> <LoPo> hmmm? 17:31:41 <PublicServer> <0DM> as in other jams:P 17:31:48 <PublicServer> <LoPo> dunno 17:32:06 <PublicServer> <LoPo> was it you working on BBH 01? 17:32:18 <PublicServer> <0DM> no someone's having a go there:) 17:32:20 <PublicServer> <LoPo> be more carefull with the signals 17:32:30 <PublicServer> <LoPo> k 17:32:54 <PublicServer> <bassals> probably we should change prio to ML again? 17:33:12 <PublicServer> <LoPo> prio is on ML... 17:33:20 <PublicServer> <LoPo> they are all MLs 17:33:20 *** valhallasw has joined #openttdcoop 17:33:28 <PublicServer> <bassals> well, yes 17:33:44 <PublicServer> <bassals> i mean the left ring 17:34:02 <PublicServer> <LoPo> nha 17:34:19 <PublicServer> <LoPo> see my sign? 17:34:23 <PublicServer> <LoPo> thats a problem 17:34:24 <Dominik2000> !password 17:34:24 <PublicServer> Dominik2000: framed 17:34:33 <PublicServer> <LoPo> i think 17:34:47 <PublicServer> *** Dominik2000 joined the game 17:35:25 <PublicServer> *** made screenshot at 0000C956: http://ps.openttdcoop.org/publicserver/webcam/0000C956.png 17:35:56 <PublicServer> <LoPo> stupid tunnels :P 17:36:55 <PublicServer> <LoPo> what are you going to build? 17:37:13 <PublicServer> <0DM> enmpire state building:D 17:37:19 <PublicServer> <LoPo> cool :D 17:37:34 <PublicServer> <bassals> ? 17:38:38 <PublicServer> <LoPo> what i usually do at BBH is giving the outer lanes prio and less balancing 17:39:44 <PublicServer> *** Maraxus has joined company #1 17:39:46 <PublicServer> <LoPo> whats with SLH 1 :P 17:39:56 <PublicServer> *** Maraxus has joined spectators 17:40:12 <PublicServer> <0DM> its a good spot for it, theres just no industry:S 17:40:46 <PublicServer> <LoPo> k i have to eat 17:40:50 <PublicServer> *** LoPo has joined spectators 17:41:06 <PublicServer> *** Dominik2000 has joined spectators 17:41:08 <PublicServer> <bassals> I think now it goes better 17:41:42 <PublicServer> <0DM> i have the feeling there's too many joins 17:48:36 *** kaini has quit IRC 17:49:35 *** sla_ro|master has joined #openttdcoop 17:50:25 <PublicServer> *** made screenshot at 00035CAD: http://ps.openttdcoop.org/publicserver/webcam/00035CAD.png 17:54:49 <PublicServer> <codertux> what are people working on? 17:55:03 <PublicServer> <bassals> I was trying to fix BBH1 17:55:05 <PublicServer> <0DM> working a bit on 05 17:57:36 <MDGrein> !password 17:57:36 <PublicServer> MDGrein: feller 17:57:45 <PublicServer> *** MDGrein joined the game 18:01:47 <PublicServer> <bassals> I'm leaving good bye 18:02:01 <PublicServer> *** TWerkhoven has joined company #1 18:02:07 <PublicServer> *** bassals has left the game (leaving) 18:02:14 *** bassals has quit IRC 18:05:25 <PublicServer> *** made screenshot at 0003E469: http://ps.openttdcoop.org/publicserver/webcam/0003E469.png 18:07:11 <PublicServer> *** Maraxus has joined company #1 18:09:58 <PublicServer> *** LoPo has left the game (leaving) 18:15:47 <PublicServer> <0DM> i feel like i am moving the jams:D 18:18:33 <PublicServer> <codertux> are theose trains ever going to be replaced? 18:18:40 <PublicServer> <0DM> no why? 18:18:53 <PublicServer> <codertux> just curious :) 18:19:00 <PublicServer> <0DM> there's no breakdowns:) 18:19:39 <PublicServer> <codertux> in what year do openttdcoop games usually start? 18:19:41 <PublicServer> <MDGrein> I remember a breakdown game 18:19:45 <PublicServer> <MDGrein> that was, diffrent 18:19:59 <PublicServer> <0DM> we're no good at them 18:20:06 <PublicServer> <MDGrein> tru dat 18:20:14 <PublicServer> <0DM> well generally 19**, but after voting and planning its probably 2100 18:20:20 <PublicServer> <Mazur> About 1950,with a money maker, to get enough clams to build the starting network. 18:20:26 <PublicServer> *** made screenshot at 0003A64B: http://ps.openttdcoop.org/publicserver/webcam/0003A64B.png 18:20:40 <PublicServer> <0DM> heh, brilliant, you offer less choices and everything flows better:D 18:21:02 <PublicServer> <MDGrein> less is more :) 18:21:08 <PublicServer> <MDGrein> a concept proven once again 18:21:10 <PublicServer> <0DM> joins without prios are killer 18:21:32 <PublicServer> <Mazur> ODM: That varies greatly, depending on the speed of hte process. If within an hour of starting there are plenty of plans, we switch to voting early, and if them everybody happens to be around and vote, we start immediately with building. 18:22:05 <PublicServer> <Mazur> So in theory it might be as short as 2 hours after start, but in general 1 or two days after start. 18:22:09 <PublicServer> <0DM> hehe 18:22:44 <PublicServer> <MDGrein> especially if the plan calls for maglevs, even though i'm convinced the ops can set the year freely 18:23:03 <PublicServer> <0DM> you have to cheat the date in an offline save afaik 18:23:13 <PublicServer> <codertux> so you start a game with a money maker and wait a hundred years until you get enough cash to start building? 18:23:23 <PublicServer> <codertux> /:) 18:23:25 <PublicServer> <Mazur> Yes. 18:23:28 <PublicServer> <0DM> yeah, if you build with 5+ people, money goes fast:P 18:23:48 <PublicServer> <MDGrein> especially this kind of networks 18:24:14 <PublicServer> <0DM> btw grein, fixed the queue at your industry bit:P 18:24:43 <PublicServer> <MDGrein> sweet 18:24:45 <PublicServer> <0DM> there's 3 outgoing lines now, if you want to change the slh feel free to 18:25:11 <PublicServer> <0DM> i should change the rest of the ring into 3 lines aswell... 18:25:25 <PublicServer> <0DM> if you want to work it through there ill do the rest 18:25:39 <PublicServer> *** TWerkhoven has joined spectators 18:26:02 *** hanf has joined #openttdcoop 18:26:18 <PublicServer> <MDGrein> I had this crazy thought of more or less merging the BBH and the SLH to get rid of some traffic at the BBH output 18:26:32 <PublicServer> <MDGrein> perhaps move the SLH split to before the BBH 18:26:39 <PublicServer> <0DM> please dont:P 18:26:51 <PublicServer> <MDGrein> it'll be fuuuun :) 18:28:13 <PublicServer> <MDGrein> but i'm sorta scared that if I move the SLH entry to be before the BBH, the trains will think it's shorter and all take that way 18:28:43 <PublicServer> <0DM> im sorta scared it will be very scarily messy:D 18:29:13 <PublicServer> <0DM> btw, wouldnt it be an idea to move all the stuff in the center of the circle to a new slh? 18:29:20 <PublicServer> <0DM> somwhere near bekestelekrzyeyerfrh 18:30:02 <PublicServer> <MDGrein> god I love the town names 18:30:10 <PublicServer> <0DM> i sortof lost fate halfway typing that 18:30:12 <PublicServer> <MDGrein> how in the whatnot do you pronounce that 18:30:18 <PublicServer> <0DM> you know which one i meant 18:30:22 <PublicServer> <MDGrein> yeah 18:31:16 <PublicServer> <MDGrein> that would clear the SLH from traffic going from steeldrop into BBH 05 18:31:35 <PublicServer> <MDGrein> but I think we'll get them on the returntrip instead 18:31:53 <PublicServer> <0DM> yeah, i just think the slh might be a bit busy:p 18:33:03 <PublicServer> <MDGrein> it's worth a shot 18:33:34 <PublicServer> <MDGrein> and one better imagine a 3:rd ML as one constructs it 18:33:55 <PublicServer> <0DM> hehe yeah 18:35:12 <Dilandau> Hello 18:35:14 <Dilandau> @record 18:35:25 *** Phoenix_the_II has quit IRC 18:35:26 <Dilandau> !password 18:35:26 <PublicServer> Dilandau: rubble 18:35:26 <PublicServer> *** Dilandau made screenshot at 0003E40F: http://ps.openttdcoop.org/publicserver/webcam/0003E40F.png 18:35:52 <Dilandau> !dl win64 18:35:52 <PublicServer> Dilandau: http://binaries.openttd.org/nightlies/trunk/r23238/openttd-trunk-r23238-windows-win64.zip 18:37:05 <PublicServer> <MDGrein> stupid lake... 18:37:18 <PublicServer> *** Dilandau joined the game 18:37:26 <PublicServer> <Dilandau> Hello 18:37:31 *** Tray has quit IRC 18:37:35 <PublicServer> <0DM> hey 18:37:41 <PublicServer> <Maraxus> hi 18:37:43 <PublicServer> <MDGrein> hia 18:37:51 *** dlr365 has joined #openttdcoop 18:42:22 <PublicServer> <codertux> can someone check !farm ? How would you connect that? 18:42:38 <dlr365> !password 18:42:38 <PublicServer> dlr365: rubble 18:42:50 <PublicServer> *** dlr365 joined the game 18:43:16 <PublicServer> <0DM> be creative, or move the station a bit 18:43:41 <PublicServer> <codertux> you mean station walk it somewhere easier? :) 18:44:11 <PublicServer> <0DM> if you just put the stations on the east side of it, should be fine 18:44:15 <PublicServer> <0DM> though the other options more fun^^ 18:44:38 <PublicServer> <codertux> well, I was thinking of the other option too :) 18:46:36 <PublicServer> *** Dilandau has left the game (leaving) 18:50:27 <PublicServer> *** made screenshot at 0003A013: http://ps.openttdcoop.org/publicserver/webcam/0003A013.png 18:52:08 <PublicServer> <codertux> ODM, can you take a look at that farm and tell me what you think of my plan? :) 18:52:33 <PublicServer> <0DM> would probably work 18:52:39 <PublicServer> <0DM> then connect it to slh 04 18:53:06 <PublicServer> <codertux> that's what I was thinking :) 18:55:01 <PublicServer> <Mazur> Everyone, don;t forget to leave a sign with your work, whenever you do something. 18:55:50 <PublicServer> <codertux> there, i branded it :) 18:56:08 <PublicServer> <0DM> maybe not what he meant, but good:P 18:56:24 <PublicServer> <codertux> :) 18:57:16 <PublicServer> <Mazur> WIth stations, just "/yourname" would be sufficient. 18:58:36 <PublicServer> <Mazur> Or more precisely, all original work only requires just the name, it's changes to other people's work that also need some explanation, usually. 19:05:13 <PublicServer> <0DM> enough for me for now, ciao:) 19:05:23 <PublicServer> <codertux> good bye 19:05:27 <PublicServer> *** made screenshot at 00004AB3: http://ps.openttdcoop.org/publicserver/webcam/00004AB3.png 19:05:29 <PublicServer> <Maraxus> cu 19:05:31 <PublicServer> *** 0DM has left the game (leaving) 19:07:29 <PublicServer> *** dlr365 has left the game (leaving) 19:12:31 *** pugi has joined #openttdcoop 19:20:08 <PublicServer> <Mazur> I'll be gone awhile, as well. 19:20:16 <PublicServer> *** Mazur has left the game (leaving) 19:20:28 <PublicServer> *** made screenshot at 000054AC: http://ps.openttdcoop.org/publicserver/webcam/000054AC.png 19:27:24 <PublicServer> *** Maraxus has joined spectators 19:35:28 <PublicServer> *** made screenshot at 0000489B: http://ps.openttdcoop.org/publicserver/webcam/0000489B.png 19:39:23 <PublicServer> <codertux> can someone take a look at my station? 19:41:55 <TWerkhoven> sign? 19:42:04 <PublicServer> *** TWerkhoven has joined company #1 19:42:13 <PublicServer> <codertux> my name :) it's the only one 19:43:27 <PublicServer> <TWerkhoven> looks good enough to me 19:43:46 <codertux> cool :) 19:44:00 <codertux> where can I build trains for them? 19:44:00 <PublicServer> <TWerkhoven> there is a CL on the exit line which might be prudent to fix 19:44:07 <codertux> a CL? 19:44:13 <PublicServer> <TWerkhoven> sin CL 19:44:23 <PublicServer> <TWerkhoven> corner is too short 19:44:27 <codertux> ah 19:44:33 <PublicServer> <TWerkhoven> got a few on the incoming line too i notice 19:44:35 <codertux> had real trouble getting the rail through there 19:44:41 <codertux> can't go through the mountain 19:45:03 *** pugi has quit IRC 19:45:05 <PublicServer> <TWerkhoven> sometimes a roundabout way is better 19:45:25 <PublicServer> <TWerkhoven> put the bridge there for instance 19:46:11 <codertux> hmmmm 19:46:18 <codertux> looks saner that way 19:46:30 *** bassals has joined #openttdcoop 19:47:12 <PublicServer> <TWerkhoven> it may need to get moved around when someone adds a 3rd ml there 19:47:16 <PublicServer> <TWerkhoven> but for now that will do 19:47:30 <PublicServer> <TWerkhoven> are you familiar with minimum cl? 19:47:39 <codertux> i've read the article 19:47:53 <codertux> it's supposed to be equal to the train length, right? 19:48:09 <PublicServer> <TWerkhoven> in most cases yes 19:48:39 *** pugi has joined #openttdcoop 19:49:09 <PublicServer> <TWerkhoven> think you can fix the 2 cl's on the entrance? 19:49:19 <codertux> i'll try :) 19:49:38 <codertux> thought the less terraforming rule trumps the CL rule :) 19:49:47 <PublicServer> <TWerkhoven> other way around 19:49:54 <codertux> ok :) got it 19:50:08 <PublicServer> <TWerkhoven> though if you can fit the cl by moving the rail instead of tf, then that is considered better 19:50:29 <PublicServer> *** made screenshot at 000042A1: http://ps.openttdcoop.org/publicserver/webcam/000042A1.png 19:50:30 *** dlr365 has quit IRC 19:50:30 <PublicServer> <TWerkhoven> like just there with the bridge, instead of gauging out a groove to the tunnel 19:51:22 <PublicServer> *** Maraxus has joined company #1 19:52:04 <PublicServer> <TWerkhoven> thats the ticket 19:52:22 <codertux> should i shift the tunnels to fix the CL at the entrace? 19:52:34 <PublicServer> <TWerkhoven> wouldnt bother 19:52:48 <PublicServer> <TWerkhoven> trains are slow there anyway as they enter the platform 19:52:54 <PublicServer> <codertux> ok :) 19:53:08 <PublicServer> <codertux> ah, got a question about S bends 19:53:10 <PublicServer> <TWerkhoven> i moved the exit-signals to just after the choice btw 19:53:24 <PublicServer> <TWerkhoven> wont make much difference there, but its a good habit to get into 19:53:52 <PublicServer> <codertux> what exactly is considered an S bend? 19:54:30 <PublicServer> <TWerkhoven> that 19:54:40 <PublicServer> <codertux> look a bit higher at mine 19:54:54 <PublicServer> *** TWerkhoven has joined spectators 19:54:58 <PublicServer> <TWerkhoven> i need to go again 19:55:00 <PublicServer> <TWerkhoven> have fun 19:55:07 <PublicServer> <codertux> ok 19:55:09 <PublicServer> <codertux> thanks! 19:55:13 <PublicServer> <TWerkhoven> dont forget the signals 19:55:20 <PublicServer> <codertux> yep :) 19:55:39 <PublicServer> <TWerkhoven> and yes, thats an s-bend 19:57:03 *** Jerik has joined #openttdcoop 19:57:12 <Jerik> @quickstart 19:57:13 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 19:57:56 <Jerik> !help 19:57:56 <PublicServer> Jerik: http://www.openttdcoop.org/wiki/IRC_Commands 20:01:30 <codertux> any rules about creating depos in the current game? 20:01:47 <codertux> cause I don't see any service centers... 20:02:04 <bassals> I am a n00b too but I've just built them to buy new trains 20:02:12 <V453000> what do you need a service center for 20:02:21 <codertux> to buy trains :) 20:02:42 <V453000> then make a depot near your station. A depot that has path only out of it so it cannot be reached back 20:03:00 <V453000> therefore it definitely will not cause any problems 20:04:02 <codertux> hmmm, found a two path depot right at a station nearby 20:04:15 <V453000> might be an overflow 20:04:18 <codertux> flagged it, maybe someone who knows better will fix it :) 20:04:24 <codertux> doesn't look like it 20:04:34 <V453000> !password 20:04:34 <PublicServer> V453000: pepper 20:04:41 *** Vinnie_nl has quit IRC 20:04:43 <PublicServer> *** V453000 joined the game 20:05:27 <codertux> oh, nevermind 20:05:29 <PublicServer> *** made screenshot at 00003EA3: http://ps.openttdcoop.org/publicserver/webcam/00003EA3.png 20:05:31 <PublicServer> <V453000> trains cant get in :) 20:05:44 <codertux> brainfart 20:05:51 <codertux> not used to the maglev tracks 20:05:58 <PublicServer> <V453000> not too hard to get with them :) 20:06:19 <codertux> i just noticed when I built my depot 20:07:06 <PublicServer> *** V453000 has left the game (leaving) 20:07:28 <codertux> so, now I should just clone one of the sample trains and send them off to the great outdoors, right? 20:11:05 *** mfb- has joined #openttdcoop 20:11:05 *** ChanServ sets mode: +o mfb- 20:11:13 <mfb-> hi 20:11:21 <codertux> hi 20:11:24 <PublicServer> *** mfb joined the game 20:11:35 <codertux> I can't build vehicles... 20:11:38 <codertux> limit reached 20:12:01 <PublicServer> <mfb> any jams in the network? 20:12:27 <codertux> doesn't seem like it 20:12:35 <PublicServer> <mfb> hmm 20:12:45 <PublicServer> <mfb> BBH08 and eastern ring 20:12:56 <PublicServer> <mfb> next to steel drop 20:12:58 *** Jerik has quit IRC 20:13:34 <PublicServer> <mfb> bridges are in evil mode 20:13:36 *** Vinnie_nl has joined #openttdcoop 20:14:47 <codertux> what do you mean? 20:15:09 <PublicServer> <mfb> double bridges and maglev do not work well together 20:15:35 <PublicServer> <mfb> with high traffic, they fall into "evil mode" at some time and do not get out 20:15:37 <PublicServer> <codertux> why? 20:15:44 <PublicServer> <codertux> lol :) 20:15:45 <PublicServer> <mfb> one train stops at the merge 20:15:55 <PublicServer> <mfb> accelerates again, the next train runs into it and stops 20:15:57 <PublicServer> <mfb> repeat 20:16:08 <PublicServer> <codertux> quite evil indeed 20:16:10 <PublicServer> <mfb> => lower capacity than a regular line 20:16:11 <V453000> use simple signals instead of pre-signals or PBS 20:16:16 <V453000> it will solve itself 20:16:19 <PublicServer> <mfb> => always trains behind the double bridge, waiting 20:16:33 <PublicServer> <mfb> that is one possibility to solve it 20:19:11 <PublicServer> <mfb> BBH02 is a bit slow, too 20:20:30 <PublicServer> *** made screenshot at 0002B881: http://ps.openttdcoop.org/publicserver/webcam/0002B881.png 20:21:38 <PublicServer> <Maraxus> gn 20:21:49 <PublicServer> <mfb> gn 20:21:53 <PublicServer> *** Maraxus has left the game (leaving) 20:21:55 <codertux> gn 20:22:00 *** Maraxus has quit IRC 20:25:52 <PublicServer> <mfb> hmm well 20:25:58 <PublicServer> <mfb> some more trains should fit in 20:26:05 <mfb-> !rcon set max_trains 1050 20:26:35 <PublicServer> <mfb> wtf is SLH14 20:27:36 <codertux> bassals is new :) 20:28:06 <PublicServer> <mfb> that is obvious :p 20:28:29 <codertux> how many trains should I build for my station? 20:28:57 <PublicServer> <mfb> ~3 per station is a good number to begin with. if it needs more, you can add more later 20:29:07 <codertux> ok, cool 20:32:37 <PublicServer> <codertux> oh noez, my farm went bankrupt before I could start a train 20:32:55 <PublicServer> <codertux> lol, should I fund another one? 20:33:28 <PublicServer> <mfb> you can not do that there 20:34:57 <codertux> an, can 20:35:08 <codertux> can't choose where to build it you mean? 20:35:20 <PublicServer> <mfb> right 20:35:30 <PublicServer> *** made screenshot at 0002DFD3: http://ps.openttdcoop.org/publicserver/webcam/0002DFD3.png 20:37:24 <bassals> is SLH14 the one I built? 20:37:34 <PublicServer> <mfb> yes 20:37:46 <bassals> !password 20:37:46 <PublicServer> bassals: horded 20:38:01 <PublicServer> *** bassals joined the game 20:41:18 <bassals> I built it when there was no 3rd ML 20:41:29 <PublicServer> <mfb> wait, what 20:41:47 <PublicServer> <mfb> the overflow system at V's wood station looks broken 20:41:59 <PublicServer> <mfb> good pickup trains overflow into wood drop and vice versa 20:42:29 <PublicServer> <mfb> oh, both are in some way combined in "3rd" 20:43:45 <codertux> oh, that's a weird station 20:44:16 <codertux> they're mixed, one line is for drop off, the next is for pick up 20:44:34 <PublicServer> <mfb> not the lines 20:44:42 <PublicServer> <mfb> the station parts are mixed as well (even from the same side) 20:46:24 <PublicServer> *** TWerkhoven has left the game (leaving) 20:46:25 <codertux> anyway, how do you build stations like that? doesn't the game combine them into one? 20:46:44 <PublicServer> <bassals> with the CTRL I think 20:46:59 <codertux> hmmm 20:48:22 <ODM> hold ctrl while building the station 20:48:50 <PublicServer> <mfb> hmm 20:49:04 <PublicServer> <mfb> prio for the overflow at cow station 20:49:10 <PublicServer> <mfb> interesting design 20:49:40 <PublicServer> <mfb> well, the "real-emergency-overflow" 20:49:46 <codertux> what exactly does an overflow do? 20:49:53 <PublicServer> <mfb> catch surplus trains 20:49:59 <PublicServer> <mfb> so they do not jam the lines 20:50:30 <PublicServer> *** made screenshot at 00030949: http://ps.openttdcoop.org/publicserver/webcam/00030949.png 20:50:48 <PublicServer> *** bassals has joined spectators 20:51:03 <bassals> bye 20:51:05 <PublicServer> <mfb> who built the station north of cow drop? 20:51:13 <PublicServer> <mfb> uj-biharwtf woods 20:51:32 <ODM> brilliant names 20:51:56 <codertux> +1 20:52:03 <codertux> hate hungarian names 20:52:28 <bassals> haha, why? 20:52:38 <codertux> hard to pronounce :) 20:52:47 <codertux> and their language sounds weird 20:57:13 <TWerkhoven[l]> !password 20:57:13 <PublicServer> TWerkhoven[l]: groped 20:57:24 <PublicServer> *** {TWerkhoven[L]} joined the game 21:00:23 <PublicServer> *** codertux has joined spectators 21:01:20 <hylje> ::troll 21:01:45 * TWerkhoven[l] feeds the troll some flint 21:05:31 <PublicServer> *** made screenshot at 00016BC7: http://ps.openttdcoop.org/publicserver/webcam/00016BC7.png 21:17:50 *** `real has quit IRC 21:20:26 <PublicServer> *** codertux has joined company #1 21:20:32 <PublicServer> *** made screenshot at 0000B14D: http://ps.openttdcoop.org/publicserver/webcam/0000B14D.png 21:26:05 *** `real has joined #openttdcoop 21:32:44 *** Vinnie_nl is now known as Guest18046 21:32:45 *** Vinnie_nl has joined #openttdcoop 21:35:08 <PublicServer> <mfb> jam at SLH08 21:35:32 <PublicServer> *** made screenshot at 00006967: http://ps.openttdcoop.org/publicserver/webcam/00006967.png 21:39:15 *** pugi has quit IRC 21:39:32 *** pugi has joined #openttdcoop 21:40:26 <bassals> hi 21:40:35 <PublicServer> <mfb> hi 21:40:55 <bassals> the match just ended :-D 21:41:09 <PublicServer> *** TWerkhoven[L] has left the game (connection lost) 21:43:19 <PublicServer> *** bassals has joined company #1 21:44:11 <PublicServer> <mfb> hmm 21:44:17 <PublicServer> <mfb> a lot of 3rd lines without SLH connections 21:44:27 <PublicServer> <mfb> lazy SLH builders or lazy ML builders? 21:44:54 <PublicServer> <bassals> 3rd lanes are newer than most SLH 21:49:35 *** Vinnie_nl has quit IRC 21:50:33 <PublicServer> *** made screenshot at 00031BFB: http://ps.openttdcoop.org/publicserver/webcam/00031BFB.png 21:51:12 <PublicServer> <mfb> jam at BBH07 21:51:54 *** TWerkhoven has quit IRC 21:55:33 <TWerkhoven[l]> !password 21:55:33 <PublicServer> TWerkhoven[l]: wooing 21:55:47 <PublicServer> *** {TWerkhoven[L]} joined the game 21:58:20 <PublicServer> *** TWerkhoven[L] has left the game (connection lost) 22:03:08 <PublicServer> <mfb> need bus stops in nagy-dunabikk :p 22:03:47 <PublicServer> <bassals> bus stop? 22:03:53 <PublicServer> <mfb> see town 22:05:33 <PublicServer> *** made screenshot at 000121AE: http://ps.openttdcoop.org/publicserver/webcam/000121AE.png 22:15:12 <PublicServer> *** Spike joined the game 22:17:39 *** LoPo has quit IRC 22:20:33 <PublicServer> *** made screenshot at 00011179: http://ps.openttdcoop.org/publicserver/webcam/00011179.png 22:22:55 *** TWerkhoven has joined #openttdcoop 22:28:23 *** sla_ro|master has quit IRC 22:29:04 <PublicServer> *** MDGrein has left the game (leaving) 22:31:57 *** ODM has quit IRC 22:33:24 <PublicServer> <codertux> do the trains moving around the hq have any meaning? :) 22:33:30 *** TWerkhoven[l] has quit IRC 22:33:34 <PublicServer> <mfb> no 22:33:42 <PublicServer> <mfb> but 4>2 22:33:51 <PublicServer> <codertux> XD 22:34:11 <PublicServer> <mfb> which is obvious! 22:35:04 <codertux> when is a game declared over? 22:35:30 <PublicServer> <mfb> there is no general rule for that 22:35:34 <PublicServer> *** made screenshot at 00025953: http://ps.openttdcoop.org/publicserver/webcam/00025953.png 22:35:47 <PublicServer> <mfb> at some time, the players get less and less 22:36:03 <codertux> there are only 3 unconnected farms left on this map 22:36:05 <PublicServer> <mfb> or there is no hope to expand the system without getting really insane 22:36:13 <codertux> are we going to fund more industries? 22:36:21 <PublicServer> <mfb> well, and a lot of primary industries can get more trains 22:36:30 <PublicServer> <mfb> generating traffic is easy 22:36:41 <PublicServer> <mfb> handling the traffic is the interesting thing 22:38:22 <codertux> BBH3 looks pretty slow... 22:38:42 <PublicServer> <mfb> BBH06 jams 22:39:16 <PublicServer> <mfb> even worse 22:39:17 <codertux> how do you proceed to fix a jam? 22:39:33 <PublicServer> <mfb> find the reason 22:39:44 <PublicServer> <mfb> in that case, BBH08 22:40:34 <PublicServer> <mfb> and improve that part :) 22:40:50 <PublicServer> <codertux> how can U tell it's BBH08? 22:41:00 <PublicServer> <mfb> look where the jam comes from 22:41:06 <PublicServer> <mfb> -> follow it along the rails 22:41:54 <PublicServer> <bassals> actually it's my fault in bbh8 22:42:32 <PublicServer> <mfb> ? 22:42:42 <PublicServer> <bassals> because I extended the 3rd lane from GRAIN GOODS PICKUP 22:42:59 <codertux> the SLH at the steel drop is unnamed 22:43:09 <PublicServer> <mfb> that is not a SLH 22:43:12 <PublicServer> <bassals> and now the outer line has traffic 22:43:42 <PublicServer> <mfb> hmm.. a bit better now 22:45:48 <PublicServer> <mfb> hmm something is wrong with SLH05 22:46:38 <PublicServer> <bassals> the central lane is underused 22:46:47 <PublicServer> <bassals> are you changing that? 22:46:51 <PublicServer> <mfb> looks like that is the ML exit 22:46:53 <PublicServer> <mfb> I am cleaning up 22:47:43 <PublicServer> <mfb> well that looks like it works 22:47:57 <PublicServer> <mfb> all these stations there ... 22:48:03 <PublicServer> <mfb> but the farm is nice 22:50:34 <PublicServer> *** made screenshot at 00016635: http://ps.openttdcoop.org/publicserver/webcam/00016635.png 22:50:44 <PublicServer> <mfb> why do you hate that one line, stupid trains :( 22:52:04 <PublicServer> <mfb> ah... now I see 22:52:12 <PublicServer> <mfb> a signal bug 22:52:14 <PublicServer> <mfb> as usual 22:52:57 *** Progman has quit IRC 22:57:04 <PublicServer> <mfb> ... 22:57:22 <PublicServer> <mfb> with longer lines, I would pack all these trains into a compressor 22:57:45 <PublicServer> <mfb> bad maglev acceleration :( 22:58:32 <PublicServer> <bassals> how to build a fast 3-tile bridge? 22:58:40 <PublicServer> <mfb> extend it to 4 tiles 22:58:44 <mfb-> !screen 22:58:44 <PublicServer> *** mfb- made screenshot at 0002D06A: http://ps.openttdcoop.org/publicserver/webcam/0002D06A.png 22:58:49 <PublicServer> <bassals> :-( 22:59:06 <PublicServer> <mfb> which lane? 22:59:21 <PublicServer> <bassals> no, that was just a question 22:59:44 <PublicServer> <mfb> well, at the screenshot it says "how this line isn't used?" 23:00:05 <PublicServer> <mfb> *now 23:00:15 <PublicServer> <bassals> but actually it is used 23:00:31 <PublicServer> <mfb> indeed 23:03:48 *** LXSJason has joined #openttdcoop 23:04:09 <PublicServer> <mfb> wtf is that 23:05:36 <PublicServer> *** made screenshot at 0002BE87: http://ps.openttdcoop.org/publicserver/webcam/0002BE87.png 23:05:59 <PublicServer> *** Dominik2000 has joined company #1 23:07:01 <PublicServer> *** Spike has left the game (leaving) 23:07:29 <PublicServer> <mfb> bassals: that is really wrong 23:08:21 *** DayDreamer has joined #openttdcoop 23:08:59 <PublicServer> *** Dominik2000 has left the game (leaving) 23:09:00 <Dominik2000> bye 23:09:23 <PublicServer> <mfb> cu 23:10:00 *** Dominik2000 has quit IRC 23:20:37 <PublicServer> *** made screenshot at 000395CD: http://ps.openttdcoop.org/publicserver/webcam/000395CD.png 23:22:46 <PublicServer> *** TWerkhoven joined the game 23:27:46 <PublicServer> <codertux> anyone around? 23:27:56 <PublicServer> <mfb> ? 23:28:03 <PublicServer> <codertux> just checking :) 23:28:06 <PublicServer> <codertux> what are you working on? 23:28:17 <PublicServer> <mfb> nothing 23:28:19 <PublicServer> <codertux> (I'm mostly watching and studying so far :) ) 23:28:25 <PublicServer> <mfb> well 23:28:27 <PublicServer> <mfb> 10>4 23:28:31 <PublicServer> <mfb> but apart from that... 23:28:58 <PublicServer> <codertux> 10>4 is awesome :D 23:29:16 <PublicServer> <TWerkhoven> nice upgrade to the hq 23:29:54 <PublicServer> <mfb> maybe I add olympic rings somewhere 23:30:08 <PublicServer> <TWerkhoven> level crossings only, no signals? 23:30:22 <PublicServer> <mfb> (it does not work with signals) 23:31:59 <PublicServer> <codertux> i think I'm going to connect !farm through SLH 06 if nothing interesting in happening 23:33:05 <PublicServer> <codertux> hope this one doesn't close down when I start the trains, like the last one did :/ 23:34:05 <mfb-> http://s7.directupload.net/images/110520/d72x7k69.png 23:34:29 <TWerkhoven> how do you get the timing right? 23:34:45 <mfb-> move all trains around until they fit 23:34:47 *** Phazorx_ has quit IRC 23:34:48 <mfb-> start all at the same time 23:35:11 <codertux> you can try the audi logo while you're at it 23:35:33 <TWerkhoven> thats just olympic logo flattened and missing a ring 23:35:34 <mfb-> well, it is like the olympic rings, just with 4 rings 23:35:37 <PublicServer> *** made screenshot at 0002ED8C: http://ps.openttdcoop.org/publicserver/webcam/0002ED8C.png 23:35:57 <mfb-> oh, and you can check the roller coaster of the last PZ game :p 23:36:13 * TWerkhoven makes a note of that 23:36:19 <TWerkhoven> anyway, off to bed for me 23:36:26 <TWerkhoven> gl with the farm codertux 23:36:37 *** Phazorx has joined #openttdcoop 23:36:44 <PublicServer> *** TWerkhoven has left the game (leaving) 23:37:09 <codertux> thanks 23:37:58 *** TWerkhoven has quit IRC 23:41:35 <PublicServer> <bassals> codertux probably you can use those trains 23:41:45 <PublicServer> <bassals> they don't seem to do anything 23:41:47 <PublicServer> <mfb> wait, what 23:41:53 <PublicServer> <mfb> curve length 1? 23:42:11 <PublicServer> <mfb> hmm indeed 23:42:14 <PublicServer> <mfb> that station is useless 23:42:48 <PublicServer> <mfb> are you sure about the signal direction? 23:43:08 <codertux> well, someone else before you said that a short CL is ok near stations 23:43:26 <codertux> damn, you're right 23:43:30 <codertux> :) 23:43:31 <PublicServer> <mfb> "short" -> smaller than TL 23:43:34 *** perk11 has quit IRC 23:43:37 <PublicServer> <mfb> but CL1 just looks ugly 23:43:42 <codertux> was quick on the buttons 23:43:43 <PublicServer> <mfb> if you cannot avoid it: ok 23:43:53 <PublicServer> <mfb> but here it is so easy to do it right 23:44:08 <codertux> i'll just send a few trains to make sure the farm won't close until I fix it :) 23:44:09 <codertux> happened once before 23:44:34 <PublicServer> <bassals> just use Korpse's 23:44:58 <codertux> hmmm, not sure what you mean bassals 23:45:09 <PublicServer> <mfb> see sign 23:45:10 <codertux> ah, I see 23:45:49 <PublicServer> <bassals> change its orders 23:46:27 <PublicServer> <bassals> be sure to send the cereal to cereal 23:46:40 <PublicServer> <bassals> and the milk to milk 23:47:35 <PublicServer> <mfb> wrong order :p 23:48:50 <PublicServer> <bassals> they went away? 23:49:35 <PublicServer> <mfb> well they will come back 23:49:58 <PublicServer> <bassals> if they have the correct orders yes 23:50:37 <PublicServer> *** made screenshot at 0002E976: http://ps.openttdcoop.org/publicserver/webcam/0002E976.png 23:50:47 <PublicServer> <bassals> ok 23:50:49 <codertux> i deleted the order and the first one ran off to the drop 23:50:56 <codertux> stopped the second one 23:51:07 <codertux> gave him the order correct order list 23:51:17 <PublicServer> <bassals> now they're back 23:51:21 <codertux> and forgot to change the next station on the order :) 23:51:33 <codertux> indeed :) 23:51:40 <codertux> ' 23:51:50 <codertux> i'll fix the CL issue when they leave 23:51:53 <PublicServer> <bassals> now you should share-copy them 23:52:11 <PublicServer> <bassals> sould you not? 23:52:24 <codertux> yes, trying to find a depot 23:52:26 <codertux> :) 23:53:41 <codertux> cloned once 23:53:52 <codertux> should I clone a 3rd one? 23:54:47 <Mazur> Best to start every station with at least 3, yes. 23:54:48 *** DayDreamer has left #openttdcoop 23:54:56 <bassals> yes 3 is ok to start 23:55:17 <Mazur> !password 23:55:17 <PublicServer> Mazur: minion 23:55:30 <Mazur> I know, Pubby, I know. 23:55:42 <PublicServer> *** Mazur joined the game 23:57:19 <PublicServer> <bassals> why don't you fix that CL? 23:57:52 <codertux> was at the toilet 23:57:57 <codertux> i'll get right on it, sir :)