Log for #openttdcoop on 3rd December 2011:
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00:02:32  <PublicServer> <Vinnie> yeah finalizing for me, it is just upgrade after upgrade
00:02:44  <mfb-> @stage Finalizing
00:02:46  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG220 (r23321) | STAGE: Finalizing | | New players, use @quickstart and !help |"
00:03:00  <PublicServer> <Vinnie> Grain goods pickup exit
00:03:03  <PublicServer> <bassals> finalizing the whole game?
00:03:17  <PublicServer> <mfb> the whole map
00:03:35  <PublicServer> <mfb> the whole 3rd line
00:03:59  <PublicServer> <Vinnie> wrong signal?
00:04:09  <PublicServer> <mfb> checking that
00:04:13  <PublicServer> <mfb> train 612
00:04:47  <PublicServer> <mfb> looks fine
00:05:37  <PublicServer> <mfb> same tour as the other trains use
00:07:07  <PublicServer> <bassals> I have a question
00:07:45  <PublicServer> <Vinnie> type away
00:07:47  <PublicServer> <bassals> why don't you use a PBS in front of a roro station?
00:07:53  <PublicServer> <bassals> instead of presigns
00:07:59  <PublicServer> <mfb> no advantage from it
00:08:26  <PublicServer> <bassals> yes, the different lines may use without interfering
00:09:00  <PublicServer> <Vinnie> pbs seems to slow trains down in some conditions. But then again this could also be a bug in my head
00:09:31  <mfb-> which different lines do you mean?
00:09:45  <mfb-> some larger stations with multiple ingoing lines?
00:09:51  <PublicServer> <bassals> I mean for example STEEL PICKUP
00:10:21  <mfb-> the train rate for each pair of stations is limited by the platforms
00:10:33  <mfb-> both signal types can fill them
00:10:54  <mfb-> presignals just do not have the synchronized way to fill them (which is not necessary here)
00:13:09  <PublicServer> <bassals> but pbs won't make it worse, unless they slow trains sometimes as Vi says
00:13:33  <mfb-> indeed
00:13:48  <mfb-> but presignals are the preferred way here
00:15:23  <PublicServer> <Vinnie> for the next game. Wait for V to close this one or can we load a new map ourselfs tommorow?
00:15:58  <PublicServer> <mfb> do you have one?
00:16:12  <PublicServer> <Vinnie> i can make one tommorow
00:16:18  <PublicServer> <Vinnie> need some research for it
00:17:00  <PublicServer> <bassals> we start a new map and plan tomorrow?
00:17:06  <PublicServer> <mfb> I should have the rights to upload it
00:17:44  <PublicServer> <Vinnie> yes but if i make one i need to look at the Newgrf's from the last 5 games and use some new ones. same with trainsets and landscape
00:17:45  <Webster> Read the Quickstart - #openttdcoop Wiki - (again, try !grf)
00:17:52  <PublicServer> <mfb> but I don't know if I can do it without breaking too much ;)
00:18:22  <PublicServer> <Vinnie> stable server tommorow :)
00:18:24  <mfb-> webster does that as soon as Newgrf's are mentioned?
00:18:32  <mfb-> -Webster- Error: "does" is not a valid command.
00:18:32  <mfb-> :D
00:18:46  <PublicServer> <Vinnie> i hate revering to grf
00:19:24  <PublicServer> <Vinnie>  @@slowstart
00:19:24  <Webster> Read everything on the wiki, and I mean everything
00:20:28  <PublicServer> <Vinnie> Content pages 250 :(
00:20:45  <PublicServer> <mfb> and many are outdated :(
00:21:35  <PublicServer> <Vinnie> we could piss V off and use luukland train engines :P
00:21:42  <PublicServer> <Vinnie> crap acceleration and speed
00:21:45  <PublicServer> <mfb> :D
00:22:12  <PublicServer> <mfb> and hilly landscape
00:23:28  <PublicServer> <Vinnie> i think we are up for mountains. This one hilly before that islands and before that Mountains with stupid towns on them
00:23:43  <PublicServer> <Vinnie> maybe the NO TF limit for SL next game
00:23:53  <PublicServer> <mfb> :)
00:24:08  <PublicServer> <mfb> no TF SLs sounds good
00:24:42  <PublicServer> <Vinnie> long time since a boost game or not
00:24:49  <PublicServer> <mfb> and that, too
00:24:56  <bassals> there are even two pages for the same concept
00:25:00  <PublicServer> <mfb> did not see any
00:25:03  <PublicServer> <mfb> 199+
00:25:13  <PublicServer> <mfb> well, 200 had a boost island, of course
00:25:26  <mfb-> bs
00:25:29  <PublicServer> <Vinnie> 199 was mars and more SRNW
00:25:30  <mfb-> bassals: where?
00:25:39  <mfb-> 199 was the first I saw
00:25:46  <bassals> [[Srnw]]
00:25:49  <PublicServer> <mfb> psg, not boost
00:25:58  <bassals> and [[SRNW]]
00:26:14  <PublicServer> <Vinnie> both are probably outdated
00:26:29  <bassals> don't these bots know to link the wiki?
00:26:40  <PublicServer> <Vinnie> @@SRNW
00:26:41  <Webster> srnw: Self-regulating Network, see also:
00:26:48  <PublicServer> <Vinnie> @@PSG
00:26:49  <Webster> psg: Public Server Game
00:27:00  <PublicServer> <Vinnie> @@idiot
00:27:12  <mfb-> one much more than the other. fixed
00:27:16  <PublicServer> <Vinnie> no reply "you"
00:28:11  <bassals> thanks
00:29:06  <PublicServer> <mfb> and the signals are broken
00:29:17  <PublicServer> <mfb> well, second part was an easy fix
00:29:51  <PublicServer> <Vinnie> i dont remember that one
00:29:52  <bassals> oh yes hahaha
00:30:37  <PublicServer> <Vinnie> btw i got some idea's for the PZ only the old map is loaded
00:30:53  <PublicServer> <Vinnie> with the TL.5 train setup
00:36:21  <PublicServer> <Vinnie> anyway goodnight
00:36:24  <PublicServer> <Vinnie> cya later
00:36:32  <PublicServer> <bassals> good night
00:36:34  <PublicServer> *** Vinnie has left the game (leaving)
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01:20:04  <PublicServer> <mfb> good night
01:23:08  <PublicServer> *** mfb has left the game (leaving)
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09:38:32  <Vinnie_nl> !password
09:38:32  <PublicServer> Vinnie_nl: shabby
09:38:42  <PublicServer> *** Game still paused (number of players)
09:38:43  <PublicServer> *** Vinnie joined the game
09:39:27  <PublicServer> <Vinnie> @@archive
09:39:27  <Webster> | |
09:49:13  *** sla_ro|master has quit IRC
09:57:20  <Vinnie_nl> !grf
09:57:20  <PublicServer> Vinnie_nl: (Version 8.0)
10:00:53  <Vinnie_nl> anyone arround?
10:04:50  *** DayDreamer has quit IRC
10:07:40  <planetmaker> what's up?
10:07:46  <planetmaker> Vinnie_nl: ^ ?
10:08:06  <Vinnie_nl> yes. Is 2cc a forbidden trainset
10:08:17  <planetmaker> no, why?
10:08:31  <Vinnie_nl> cannot find the use of it in the last 10 games
10:08:55  <planetmaker> no-one prepared a map with it then, I guess
10:09:09  <planetmaker> We've had plenty of games with 2cc. At least earlier
10:09:32  <Vinnie_nl> oke ty
10:09:35  <planetmaker> np
10:12:38  <planetmaker> only very few NewGRFs are not recommended, and only when they cause problems
10:20:16  <ODM> 2cc is used quite alot afaik
10:28:10  <PublicServer> *** Vinnie has left the game (leaving)
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10:32:21  <V453000> morning
10:33:15  <V453000> I have a map if you like :)
10:33:42  <Vinnie_nl> i am also almost done
10:33:47  <Vinnie_nl> and hello
10:35:02  <Vinnie_nl>
10:36:12  <PublicServer> *** Game still paused (number of players)
10:36:15  <PublicServer> *** Vinnie joined the game
10:36:54  <V453000> omg anything but not opengfx+ trees in temperate :D
10:37:06  <V453000> here is mine
10:37:32  <Vinnie_nl> PSG 201?
10:37:33  <V453000> I am also unsure if 2cc set works with opengfx+ industries well
10:37:40  <V453000> meh should have been 221
10:38:15  <PublicServer> *** Vinnie has left the game (leaving)
10:39:01  <Vinnie_nl> 2526 x 512 :)
10:39:20  <V453000> use that?
10:39:29  <V453000> it has 2cc as well
10:39:29  <Vinnie_nl> sure yours
10:39:36  <V453000> right now?
10:39:51  <Vinnie_nl> can you log in so i can check for jams?
10:39:54  <Vinnie_nl> !password
10:39:54  <PublicServer> Vinnie_nl: shabby
10:39:59  <V453000> !unpause
10:39:59  <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.)
10:39:59  <PublicServer> *** Game still paused (number of players)
10:39:59  <PublicServer> *** Game unpaused (number of players)
10:40:00  <V453000> I have to go
10:40:02  <PublicServer> *** Vinnie joined the game
10:40:03  <V453000> !getsave
10:40:05  <PublicServer> V453000: OK :-)
10:40:07  <V453000> just tell someone to load it :)
10:40:22  <V453000> I will be back later in the afternoon
10:40:25  <PublicServer> <Vinnie> thank you
10:40:45  <V453000> cya
10:40:56  <PublicServer> <Vinnie> later
10:45:34  <PublicServer> *** Vinnie has joined spectators
10:45:34  <PublicServer> *** Game paused (number of players)
10:45:41  <PublicServer> *** Vinnie has enabled autopause mode.
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11:00:11  <PublicServer> *** Vinnie has left the game (connection lost)
11:00:53  <PublicServer> bassals: you must be channel op to use getsave
11:01:32  <Vinnie_nl> try going ingame and make a personal save
11:01:56  <bassals> ah
11:02:19  <bassals> no, I was just wandering what does this command do
11:03:33  <Vinnie_nl> or this one :)
11:03:51  <bassals> when will you finish the current map?
11:04:02  <Vinnie_nl> when a member is willing to close this one
11:04:06  <planetmaker> V453000: never unpause the server and then totally leave
11:04:08  <planetmaker> !auto
11:04:08  <PublicServer> *** planetmaker has enabled autopause mode.
11:04:11  <Vinnie_nl> there are no jams and a new map is ready
11:04:21  <PublicServer> *** Game still paused (number of players)
11:04:21  <PublicServer> *** bassals joined the game
11:04:32  <Vinnie_nl> PM i was ingame
11:04:43  <Vinnie_nl> and i also did !auto when i was done
11:04:54  <planetmaker> well, yes. But do you have permission to enable auto-pause mode?
11:05:15  <Vinnie_nl> everybode can do !auto. but some can do !unpause
11:05:26  <Vinnie_nl> !auto
11:05:26  <PublicServer> *** Vinnie_nl has enabled autopause mode.
11:05:31  <planetmaker> ok :-)
11:06:23  *** Absolutis has joined #openttdcoop
11:07:47  <bassals> did you use olympic cities for the names?
11:08:06  <Vinnie_nl> i did but we will use V his map next game
11:10:03  <Vinnie_nl> his savegame that is already in the server
11:11:59  <planetmaker> if you have a link, also yours could be used, Vinnie_nl
11:12:11  <planetmaker> personally I don't mind either
11:12:31  <Vinnie_nl> no V had some comments about mine, so we can load his instead
11:15:25  <planetmaker> nah, that contains alpine climate. That totally borks all houses on arctic
11:15:46  *** pugi has joined #openttdcoop
11:15:56  <planetmaker> that's one of the few which indeed should not be used
11:16:55  <Vinnie_nl> mine has wrong trees. The 2cc supports all cargo so that argument is obsolete
11:17:08  <planetmaker>  <-- look how randomly snow hovers in the air, independent of houses
11:17:09  <Webster> Title: Imagebin - A place to slap up your images. (at
11:17:57  <Vinnie_nl> you mean snow on the houses is wrong?
11:18:44  <planetmaker> and the ground for them, too
11:18:47  <planetmaker> on snow
11:18:48  <Vinnie_nl> indeed in V his map. A factory is very ugly
11:18:56  <planetmaker> And that's the fault of mb's alpine climate
11:19:18  <planetmaker> I told him numerous times, but he keeps using it on maps for the server :-(
11:19:34  <planetmaker> In private games it's fine, if you use TTD base set. But for servers it's disgusting
11:20:13  <planetmaker> and as it's also an industry set, the map can't be fixed
11:20:43  <Vinnie_nl> so to conclude TTRS + OpenGFX+ landscape is a no
11:20:51  <planetmaker> no
11:20:57  <planetmaker> That works nicely
11:21:04  <bassals> so neither of the maps is beautiful
11:21:11  <Vinnie_nl> alphine climate
11:21:12  <planetmaker> He doesn't use any OpenGFX+ NewGRF
11:21:20  <planetmaker> yes. It's an ancient NewGRF
11:21:25  <planetmaker> which I did not write
11:21:42  <planetmaker> I implemented that idea properly in OpenGFX+ Landscape, indeed ;-)
11:22:07  <Vinnie_nl> do you code or also make the sprites?
11:22:07  <planetmaker> without snowy-fying the houses, though
11:22:22  <planetmaker> well, such newgrf has to.
11:22:50  <Vinnie_nl> maybe wait for V to return before we load the map
11:22:51  <planetmaker> It supplies all landscape tiles
11:23:08  <planetmaker> it needs a new map
11:23:16  <planetmaker> this is borked beyond repair
11:23:43  <Vinnie_nl> then we make a new one
11:24:46  <bassals> with the same trains
11:25:10  <Vinnie_nl> we both use 2cc so i think we need to stay at that
11:25:44  <bassals> and what climate?
11:27:08  <Vinnie_nl> does not matter with opengfx industries
11:28:42  <Vinnie_nl> what roads does V use?
11:29:31  <bassals> uk roadset v1.1 ??
11:29:45  <planetmaker> Vinnie_nl: the only problem in that NewGRF selection is "Alpine Climate v0.21 from 18.05.06"
11:30:16  <Vinnie_nl> so that one opengfx + landscape and its good?
11:30:24  <planetmaker> which implicitly assumes that you use the TTD Base set - and screws houses for all OpenGFX users
11:30:33  <planetmaker> should be, yes
11:34:22  <Vinnie_nl> does look better
11:34:52  <Vinnie_nl>
11:35:12  <Vinnie_nl> only i can't reconstruct his map design
11:37:06  <planetmaker> !getsave
11:37:08  <PublicServer> planetmaker: OK :-)
11:39:55  <PublicServer> *** Game still paused (number of players)
11:39:58  <PublicServer> *** VictorOfSweden joined the game
11:40:11  <planetmaker> so... is the old savegame wrapped up, Vinnie_nl?
11:40:44  <PublicServer> *** VictorOfSweden has left the game (leaving)
11:41:11  <Vinnie_nl> no the current game has not been archived
11:41:22  <Vinnie_nl> But there are no jams atm
11:41:46  <planetmaker> I mean rather "can it be archived"? I read that as 'yes'
11:41:55  <Vinnie_nl> yes please
11:41:57  <bassals> oh, the streets don't look so cool like before
11:41:57  <planetmaker> !rcon save psg220_end
11:41:58  <PublicServer> planetmaker: say "<bassals> oh, the streets don't look so cool like before"
11:41:58  <PublicServer> planetmaker: ‎[All] PublicServer: <bassals> oh, the streets don't look so cool like before
11:41:58  <PublicServer> planetmaker: Saving map...
11:41:58  <PublicServer> planetmaker: Map successfully saved to psg220_end.sav
11:42:07  <PublicServer> *** bassals has left the game (leaving)
11:42:10  <planetmaker> !transfer
11:42:10  <PublicServer> planetmaker: !transfer gamenr save: transfer the save to our web (publicserver)
11:42:27  <planetmaker> !transfer 220 psg220_end
11:42:27  <PublicServer> planetmaker: no file!
11:42:27  <PublicServer> planetmaker: Usage: /home/openttd/script/ [publicserver|prozone] [-f] [-h|u] gamenr save
11:42:34  <planetmaker> !transfer 220 psg220_end.sav
11:42:37  <PublicServer> planetmaker: PublicServerGame_220_Final.sav
11:42:37  <PublicServer> planetmaker: Transfer done. (/home/openttd/svn-publicserver/autopilot/save/psg220_end.sav->
11:42:46  <planetmaker> !rcon pw
11:42:46  <PublicServer> planetmaker: ERROR: command not found
11:42:48  <planetmaker> !rcon pwd
11:42:48  <PublicServer> planetmaker: /home/openttd/svn-public/autopilot/save/
11:42:54  <planetmaker> !rcon cd uploads
11:42:56  <planetmaker> !rcon ls
11:42:57  <PublicServer> planetmaker: 0) .. (Parent directory)
11:42:57  <PublicServer> planetmaker: 1) archive/ (Directory)
11:42:57  <PublicServer> planetmaker: 2) PSG proposal 4.sav
11:42:57  <PublicServer> planetmaker: 3) psg221start1.sav
11:42:57  <PublicServer> planetmaker: 4) PSG proposal 2.sav
11:42:58  <PublicServer> planetmaker: 5) psg219start.sav
11:42:58  <PublicServer> planetmaker: 6) psg218start3.sav
11:43:00  <PublicServer> planetmaker: 7) psg218start2.sav
11:43:00  <PublicServer> planetmaker: 8) Gordon & Co., 1950-02-26.sav
11:43:02  <PublicServer> planetmaker: 9) psg217start1.sav
11:43:02  <PublicServer> planetmaker: you have 135 more messages
11:43:04  <Vinnie_nl> shall I write a piece of archive?
11:43:11  <planetmaker> please :-)
11:43:19  <planetmaker> !rcon load 2
11:43:27  <PublicServer> *** Game paused (number of players)
11:45:37  <Vinnie_nl> !password
11:45:37  <PublicServer> Vinnie_nl: stitch
11:45:57  <Vinnie_nl> !password
11:45:57  <PublicServer> Vinnie_nl: stitch
11:46:12  <Vinnie_nl> pm can you force webster to show pw. it is not stitch
11:59:41  <V453000> !rcon server_pw
11:59:41  <PublicServer> V453000: Current value for 'server_password' is: 'bedded'
11:59:50  <planetmaker> !restart
11:59:50  <PublicServer> planetmaker: Restart scheduled, will be initiated in next minute!
11:59:57  <planetmaker> let's see whether that works
12:00:01  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
12:00:02  <PublicServer> Thank you for playing r23321.
12:00:06  <PublicServer> Server has exited
12:00:08  *** PublicServer has quit IRC
12:00:15  <V453000> yes it will
12:00:36  *** PublicServer has joined #openttdcoop
12:00:36  <PublicServer> Autopilot engaged
12:00:36  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
12:00:37  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG220 (r23321) | STAGE: Finalizing | | New players, use @quickstart and !help |"
12:00:37  *** ChanServ sets mode: +v PublicServer
12:00:54  <PublicServer> ***  made screenshot at 00004422:
12:01:18  <Vinnie_nl> V from what PSG was the original plan?
12:01:30  <Vinnie_nl> So i can use it in the archive description
12:02:39  <Firartix> o_O
12:02:49  <Firartix> you can issue server commands through IRC?
12:03:01  <Vinnie_nl> if your an admin, yes
12:03:03  <Firartix> why not just use a direct connection console?
12:03:11  <Firartix> i mean having everything go through IRC is a pain
12:03:12  <hylje> because it's easier to IRC
12:03:22  <hylje> you already have it open
12:03:50  <V453000> Vinnie_nl: what original plan?
12:03:59  <Firartix> Fakelag is a pain when trying to output large data volumes
12:04:03  <Vinnie_nl> the rings where used in a previous PSG
12:04:23  <V453000> many games had similar form
12:04:35  <V453000> probably not exactly this way, but similar
12:05:06  <V453000> !password
12:05:07  <PublicServer> V453000: mushes
12:05:17  <PublicServer> *** Game still paused (number of players)
12:05:19  <PublicServer> <V453000> mhm
12:05:19  <PublicServer> *** V453000 joined the game
12:05:49  <PublicServer> *** Game paused (number of players)
12:06:00  <Vinnie_nl> Pm requested alphine replaced with opengfs + landscape
12:06:02  <V453000> !rcon server_pw
12:06:02  <PublicServer> V453000: Current value for 'server_password' is: 'bedded'
12:06:18  <V453000> why?
12:06:44  <V453000> we can play what we want afaik
12:06:45  <Vinnie_nl> the alphine newgrf makes snow flow on factories and TTRS
12:06:58  <Vinnie_nl> very ugly if you look at it
12:06:59  <V453000> ? flow?
12:07:28  <PublicServer> *** Game still paused (number of players)
12:07:31  <PublicServer> *** Absolutis joined the game
12:07:38  <Vinnie_nl> yes it floats ontop of the buildings
12:08:13  <V453000> server doesnt have newest newgrfs
12:08:15  <V453000> !content
12:08:15  <PublicServer> V453000: Connection established
12:08:15  <PublicServer> V453000: Downloading 0 file(s) (0 bytes)
12:08:15  <PublicServer> V453000: (you need to !restart to have the new content loaded)
12:08:17  <V453000> !content
12:08:19  <PublicServer> V453000: Expect timeout triggered!
12:08:21  <PublicServer> V453000: Expect timeout triggered!
12:08:21  <PublicServer> V453000: (you need to !restart to have the new content loaded)
12:08:32  <V453000> !gamenr 221
12:08:33  <PublicServer> *** V453000 has set gamenr to 221 (next !restart)
12:08:38  <V453000> !restart
12:08:38  <PublicServer> V453000: Restart scheduled, will be initiated in next minute!
12:09:02  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
12:09:02  <PublicServer> Thank you for playing r23321.
12:09:06  <PublicServer> Server has exited
12:09:07  *** PublicServer has quit IRC
12:09:14  *** PublicServer has joined #openttdcoop
12:09:14  <PublicServer> Autopilot engaged
12:09:14  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
12:09:14  *** ChanServ sets mode: +v PublicServer
12:09:14  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG221 (r23321) | STAGE: Finalizing | | New players, use @quickstart and !help |"
12:09:19  <Vinnie_nl> only a picture left for archive
12:09:26  <PublicServer> ***  made screenshot at 00004422:
12:10:07  <PublicServer> *** Game still paused (manual, number of players)
12:11:15  <V453000> !password
12:11:15  <PublicServer> V453000: busted
12:11:26  <V453000> !rcon server_pw
12:11:26  <PublicServer> V453000: Current value for 'server_password' is: 'bedded'
12:11:40  <PublicServer> *** Game still paused (manual, number of players)
12:11:41  <PublicServer> *** V453000 joined the game
12:12:55  <V453000> wtf the "bug" must be recent
12:12:59  <V453000> it is not in stable
12:13:05  <V453000> only in trunk
12:13:58  <Vinnie_nl> !password
12:13:58  <PublicServer> Vinnie_nl: busted
12:14:30  <PublicServer> *** Game still paused (manual, number of players)
12:14:32  <PublicServer> <Vinnie> idiot me\
12:14:33  <PublicServer> *** Vinnie joined the game
12:15:02  <PublicServer> *** bassals joined the game
12:15:06  <PublicServer> <Vinnie> check the factories in snow
12:15:13  <PublicServer> <Vinnie> very ugly with the snow
12:15:25  <PublicServer> <Vinnie> anyway brb
12:15:28  <PublicServer> *** Vinnie has joined spectators
12:15:28  <PublicServer> *** Game still paused (manual, number of players)
12:15:52  <PublicServer> <bassals> yes it's ugly
12:17:48  <PublicServer> <V453000> only factories wrong?
12:19:02  <PublicServer> *** V453000 has left the game (leaving)
12:19:07  <PublicServer> *** bassals has left the game (leaving)
12:19:34  <bassals> also town houses
12:20:27  <V453000> I dont see that :s
12:22:16  <V453000> !password
12:22:16  <PublicServer> V453000: busted
12:22:38  <PublicServer> *** Game still paused (manual, number of players)
12:22:38  <PublicServer> *** V453000 joined the game
12:22:43  <PublicServer> <V453000> where?
12:22:56  <bassals>
12:22:57  <Webster> Title: Imagebin - A place to slap up your images. (at
12:23:06  <bassals> first house bottom right
12:23:28  <bassals> Vinnie_nl made a new map similar to yours
12:23:45  <bassals> replacing the wrong grf according to planetmaker
12:23:56  <bassals> but streets don't look the same way
12:24:01  <PublicServer> <V453000> yes which works totally differently
12:24:03  <PublicServer> <V453000> no thanks
12:25:07  <planetmaker> V453000: which bug?
12:25:16  <planetmaker> mb's Alpine Climate ALWAYS has that bug
12:25:17  <V453000> that snow "flowing"
12:25:20  <V453000> never
12:25:21  <planetmaker> it's programmed that way
12:25:30  <planetmaker> yes. It works with the TTD base set
12:25:42  <planetmaker> but then places snow where the TTD base set houses have their roofs
12:25:52  <planetmaker> which OF COURSE fails for anything but those exact houses
12:26:03  <planetmaker> it assumes things which must not be assumed
12:26:09  <planetmaker> it defines the houses not properly
12:26:24  <planetmaker> And I told you that exact thing already several times
12:26:30  <planetmaker> and that's why it must not be used
12:26:37  <planetmaker> it can only be fixed in that newgrf
12:26:40  <V453000> you also told me that if a town set is used, it is fine
12:26:48  <PublicServer> *** V453000 has left the game (leaving)
12:27:16  <planetmaker> well, as configured it was using the houses of that
12:27:44  <V453000> but where is the factory bug from
12:27:46  <planetmaker> !screen
12:27:47  <PublicServer> *** planetmaker liked to make screenshot of last action, but nobody was working since. (
12:27:49  <V453000> it is not in recent stable
12:28:01  <V453000> and never was in trunk either of course
12:28:01  <planetmaker> dunno which factory bug
12:28:30  <V453000> the snow sprites are weirdly moved upward for some reason
12:28:38  <V453000> so the snow is above the actual factory on some spots
12:29:53  <planetmaker> in the currently loaded map? Or the savegame you provided?
12:30:47  <V453000> you cant open the game I provided in older revisions ofc, but for example in psg 184 if you build a factory on a hill there, the bug is there in trunk, not in stable
12:31:44  <V453000> but okay, lets make funding only for industries and towns only in lowlands
12:32:21  <planetmaker> let's see...
12:34:21  <V453000> hm with opengfx it doesnt work in either version, but still, there had to be some change :d
12:34:34  <planetmaker> extra-zoom
12:34:52  <V453000> oh
12:35:00  <V453000> great
12:36:12  <planetmaker> but you mean alpine climate's factories only?
12:36:38  <planetmaker> can you make a screen?
12:37:05  <V453000> yes alpine climate factories above snow line
12:38:22  <Vinnie_nl>
12:39:18  <planetmaker> please test in trunk. I don't have that bug here
12:39:28  <planetmaker> this revision might be old and buggy ;-)
12:39:36  <planetmaker> !revision
12:39:36  <PublicServer> planetmaker: Game version is r23321
12:39:41  <planetmaker> hm... might?
12:40:09  <V453000> this with ttd
12:40:40  <planetmaker> can you test in the recent nightly?
12:40:51  <PublicServer> <Vinnie> my picure was from PSG
12:40:56  <V453000> sue
12:41:00  <V453000> sure
12:41:03  <PublicServer> <Vinnie> or even newer nightly
12:41:35  <planetmaker> I'll update the PS anyway :-)
12:41:41  <PublicServer> *** Vinnie has left the game (leaving)
12:41:55  <V453000> same thing
12:42:35  <V453000> ah no, it is fine
12:42:40  <V453000> I just opened it in the old rev again :D
12:42:47  <V453000> nice
12:45:10  <planetmaker>
12:46:16  <bassals> !dl
12:46:16  <PublicServer> bassals: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
12:46:16  <PublicServer> bassals:
12:46:22  <planetmaker> !restart
12:46:22  <PublicServer> planetmaker: Restart scheduled, will be initiated in next minute!
12:46:35  <planetmaker> bassals: download current nightly ;-)
12:46:50  <bassals> 23394
12:47:01  <planetmaker> hm...
12:47:01  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
12:47:01  <PublicServer> Thank you for playing r23321.
12:47:05  <planetmaker> not fixed?
12:47:06  <PublicServer> Server has exited
12:47:07  *** PublicServer has quit IRC
12:47:15  *** PublicServer has joined #openttdcoop
12:47:15  <PublicServer> Autopilot engaged
12:47:15  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
12:47:15  *** ChanServ sets mode: +v PublicServer
12:47:15  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG221 (r23394) | STAGE: Finalizing | | New players, use @quickstart and !help |"
12:47:20  <PublicServer> ***  made screenshot at 00010EE1:
12:47:22  <planetmaker> totally borked with OpenGFX
12:47:40  <Vinnie_nl> screen works again?
12:47:42  <V453000> that it always was I suppose
12:47:53  <planetmaker> probably
12:48:14  <V453000> yes it was
12:48:19  <bassals> mmm 404
12:48:30  <planetmaker> another reason to not use an old borked newgrf ;-)
12:48:44  <V453000> or reason to use proper base set
12:49:39  <planetmaker> yes. And commit software piracy
12:49:44  <V453000> or buy it?
12:49:49  <planetmaker> did you?
12:49:57  <planetmaker> can you? where?
12:50:08  <V453000> dont know if you can recently but I did ages ago
12:50:33  <planetmaker> in any case: just don't use that newgrf on servers
12:50:39  <planetmaker> use it privately, if you want
12:50:43  <V453000> available on czech shops
12:50:54  <V453000> we always used it, why not suddenly?
12:51:07  <planetmaker> we used it as long as there was only one base set
12:51:16  <planetmaker> it is a newgrf based on wrong assumptions
12:51:29  <planetmaker> based on the assumption that the graphics have exactly one look.
12:51:32  <planetmaker> which they don't
12:51:37  <V453000> yes it is, I agree on that
12:51:57  <V453000> but if the issue is only with a few buildings above snow line and factories, that is still not a reason to stop using it imo
12:52:15  <planetmaker> it is. It totally makes it look ugly in many places
12:52:29  <bassals> maybe there's someone that can update that newgrf
12:52:41  <V453000> which does not mean we are forced by anyone to have factories above snow line, or to have towns above snow line
12:52:44  <planetmaker> bassals: pointless. That author also doesn't use bananas
12:53:06  <planetmaker> and no-one except him may modify it
12:53:39  <planetmaker> and what can be done, I have done in OpenGFX+ Landscape
12:54:19  <V453000> which for a change forces opengfx graphics which have really ugly snow
12:54:42  <V453000> and we used that in psg 205, time for the other version of alpine
12:55:07  <Absolutis> !password
12:55:07  <PublicServer> Absolutis: leeway
12:55:16  <planetmaker> it's one thing to say "I don't like the graphics" and the other thing to find "The graphics are totally broken"
12:55:24  <Absolutis> !password
12:55:24  <PublicServer> Absolutis: leeway
12:55:38  <Absolutis> !dl win32
12:55:38  <PublicServer> Absolutis:
12:56:04  <bassals> I get 404
12:56:11  <Vinnie_nl> !dl osx
12:56:11  <PublicServer> Vinnie_nl:
12:56:14  <V453000> yes and if we do not build towns above snow and have no factories above snow, both versions are equally valid
12:56:15  <planetmaker> and the only one who constantly used it, V453000, that was you
12:56:35  <Absolutis> me too
12:56:44  <planetmaker> you can't avoid industries above snow line
12:56:50  <V453000> you can
12:57:23  <planetmaker> if you disable all automatic industry building and start without industries and towns. yes
12:57:26  <Vinnie_nl>
12:57:52  <Vinnie_nl> also 404 :(
12:57:58  <V453000> well, primaries are prospected anyway and secondaries have our positions, so what is the difference
12:58:48  <planetmaker> and what's the point in forcing broken graphics on others? Aren't there enough working and beautiful newgrfs out there?
12:59:10  <planetmaker> Do you, just for the sake of your ego, have to force uglyness on 70% of the people?
12:59:10  <V453000> well it makes really nice trees for example
12:59:27  <planetmaker> which is pointless if you use 3 further tree sets as in the map you provided
12:59:28  <V453000> and by using it in a way where it is not broken, how is it broken then? :)
12:59:37  <V453000> no :)
12:59:38  <V453000> it isnt
12:59:54  <V453000> stolen trees in 2 versions make together the normal trees and opengfx+ trees make nicer forests
13:00:06  <V453000> and trees in city centers of course
13:00:14  <planetmaker> and as we have seen, configuring it in a non-broken way fails about every time
13:00:32  <planetmaker> V453000: all trees I saw are only stolen trees
13:00:37  <planetmaker> last tree set wins. They don't mix
13:00:42  <planetmaker> if they define all trees
13:00:47  <V453000> yes
13:00:55  <planetmaker> which they iirc all do
13:01:00  <V453000> but if you do not use the order of newgrfs correctly, the above snow line ones do not appear
13:01:02  <Maraxus> any download mirrors?
13:01:23  <V453000> now i used only the "testfile" stolen trees, seems to work, which is surprising
13:01:53  <V453000> still looks nice to have green trees and green landscape :) in normal arctic they are very different from the land
13:03:03  <planetmaker> Vinnie_nl: bassals download link from binaries... works for me. When I clicked on the link vinnie queried
13:05:26  <planetmaker> ah, Vinnie_nl, bassals, seems the uni twente server fails
13:05:38  <Vinnie_nl> yes look at the ftp
13:05:42  <Vinnie_nl> files are not there
13:05:53  <planetmaker> try the download directly from the openttd page or
13:06:53  <Vinnie_nl> !password
13:06:53  <PublicServer> Vinnie_nl: leeway
13:07:35  <Vinnie_nl> tht is wierd
13:08:30  <Absolutis> !password
13:08:30  <PublicServer> Absolutis: leeway
13:08:39  <Vinnie_nl> works only when i want to log in my client hang on autorising but no pw screen
13:09:15  <PublicServer> *** Game still paused (manual, number of players)
13:09:15  <PublicServer> *** Vinnieq joined the game
13:09:17  <PublicServer> *** Absolutis joined the game
13:09:23  <PublicServer> *** Vinnieq has changed his/her name to Vinnie
13:09:23  <V453000> worked for me
13:09:35  <PublicServer> *** Vinnie has joined company #1
13:09:38  <planetmaker> V453000: you're directed to the CZ mirror, not the NL one most likely
13:09:47  <V453000> ah
13:09:48  <planetmaker> and the NL one is borked
13:09:51  <PublicServer> *** Vinnie has enabled autopause mode.
13:09:53  <PublicServer> *** Game still paused (number of players)
13:09:53  <PublicServer> <Absolutis> hmm, the pw screen does not appear, but typing leeway and pressing enter works for me
13:09:56  <V453000> dutchies :)
13:09:57  <PublicServer> *** Absolutis has joined company #1
13:09:57  <PublicServer> *** Game unpaused (number of players)
13:10:01  <PublicServer> <Vinnie> Absolutis same for mee
13:10:03  <planetmaker> and that link auto-distributes people based on geographic position and server load
13:10:22  <PublicServer> <Absolutis> so MM?
13:10:48  <PublicServer> <Vinnie> factory sprites are still ugly
13:10:52  <PublicServer> <Vinnie> we keep this map?
13:10:59  <PublicServer> <Absolutis> eew.
13:11:12  <Maraxus> !password
13:11:12  <PublicServer> Maraxus: leeway
13:11:24  <V453000> no
13:11:32  <PublicServer> *** Maraxus joined the game
13:11:40  <PublicServer> *** bassals joined the game
13:11:43  <PublicServer> *** bassals has joined spectators
13:11:43  <PublicServer> <Vinnie> maraxus did you have a box to enter password?
13:11:48  <PublicServer> <bassals> I did not
13:11:58  <PublicServer> <Absolutis> the grass around the iore mines is also ugly
13:12:05  <PublicServer> <Maraxus> no - it's probably hidden under some other window
13:12:11  <PublicServer> <Maraxus> sec
13:12:14  <PublicServer> <Vinnie> no i think it is a bug
13:12:20  <PublicServer> *** Maraxus has left the game (leaving)
13:12:33  <Maraxus> !password
13:12:33  <PublicServer> Maraxus: leeway
13:12:40  <PublicServer> <Absolutis> ooh, trolleybus set
13:12:51  <PublicServer> <bassals> factories are still ugly
13:12:58  <PublicServer> <Absolutis> very true
13:13:08  <PublicServer> *** bassals has joined company #1
13:13:18  <PublicServer> *** Maraxus joined the game
13:14:02  *** Phoenix_the_II has quit IRC
13:14:14  <PublicServer> *** Maraxus has joined company #1
13:15:10  <PublicServer> *** bassals has joined spectators
13:15:25  <planetmaker> mirrors should work again
13:15:30  <planetmaker> thus also normal download
13:16:03  <PublicServer> <Vinnie> hmm i dont want to make an account to report a bug
13:16:08  <PublicServer> *** bassals has left the game (leaving)
13:16:22  <bassals> the bug is the password screen?
13:16:30  <PublicServer> <Vinnie> i do not see it
13:16:34  <PublicServer> <Vinnie> so yes
13:16:59  <bassals> I also have a bug to report
13:19:37  <PublicServer> *** Maraxus has left the game (leaving)
13:20:33  <PublicServer> <Vinnie> what happend to the money
13:20:54  <Maraxus> !password
13:20:54  <PublicServer> Maraxus: hashed
13:21:04  <bassals> well, I've got to go
13:21:07  *** Zeknurn has quit IRC
13:21:09  <bassals> good bye
13:21:12  <PublicServer> <Vinnie> cya
13:21:14  *** bassals has quit IRC
13:21:45  <PublicServer> *** Maraxus joined the game
13:22:12  <PublicServer> <Maraxus> bug confirmed - password window was hidden behind the other windows
13:23:03  <PublicServer> *** Maraxus has joined company #1
13:23:27  <PublicServer> <Absolutis> so an airport in all corners?
13:23:42  <PublicServer> <Vinnie> i have two now
13:23:54  *** Zeknurn has joined #openttdcoop
13:23:56  <PublicServer> <Absolutis> i'll build hanley market
13:24:02  <V453000> ok map ready
13:24:28  <PublicServer> <Vinnie> ohh
13:25:04  <PublicServer> *** Game still paused (manual, number of players)
13:25:04  <V453000> !rcon server_pw
13:25:04  <PublicServer> V453000: players
13:25:04  <PublicServer> V453000: server_info
13:25:06  <PublicServer> V453000: clients
13:25:06  <PublicServer> V453000: echo doneclientcount
13:25:07  <V453000> !rcon server_pw
13:25:08  <PublicServer> V453000: #:1(Orange) Company Name: 'Trutford Transport'  Year Founded: 1950  Money: 98720  Loan: 100000  Value: 1  (T:0, R:0, P:0, S:0) unprotected
13:25:08  <PublicServer> V453000: Current/maximum clients:     0/255
13:25:10  <PublicServer> V453000: Current/maximum companies:   1/ 1
13:25:10  <PublicServer> V453000: Current/maximum spectators:  2/10
13:25:12  <PublicServer> V453000: Client #1  name: 'PublicServer'  company: 255  IP: server
13:25:12  <PublicServer> V453000: Client #50  name: 'Absolutis'  company: 255  IP:
13:25:13  <Absolutis> !password
13:25:14  <PublicServer> V453000: you have 3 more messages
13:25:14  <PublicServer> V453000: Current value for 'server_password' is: 'groins'
13:25:16  <PublicServer> Absolutis: hashed
13:25:19  <V453000> !auto
13:25:19  <PublicServer> *** V453000 has enabled autopause mode.
13:25:21  <PublicServer> *** Game still paused (number of players)
13:25:25  <planetmaker> !screen
13:25:25  <PublicServer> *** planetmaker liked to make screenshot of last action, but nobody was working since. (
13:25:29  <PublicServer> *** Game still paused (number of players)
13:25:32  <PublicServer> *** Vinnie joined the game
13:25:44  <planetmaker> ach. So again the broken stuff
13:25:46  <PublicServer> *** Game still paused (number of players)
13:25:48  <PublicServer> *** Absolutis joined the game
13:25:50  <planetmaker> thickhead
13:26:10  <PublicServer> <Vinnie> Island style
13:26:18  <PublicServer> *** Vinnie has joined company #1
13:26:18  <PublicServer> *** Game unpaused (number of players)
13:26:32  <V453000> it at least gives some reasonable scenario rules
13:26:44  <planetmaker> "reasonable"
13:26:54  <V453000> it is not broken anymore that way :)
13:27:20  <PublicServer> *** Maraxus joined the game
13:27:45  <PublicServer> <Vinnie> wtf
13:27:51  <PublicServer> <Absolutis> i'll do fardwood
13:28:06  <PublicServer> <Vinnie> ia anyone messing with Sennbury
13:28:19  <PublicServer> <Absolutis> max st spread 7 tiles?
13:28:27  <V453000> !setdef
13:28:27  <PublicServer> *** V453000 has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer; enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg, rail_firstred_twoway_eol and set path_backoff_interval to 1, train_acceleration_model to 1
13:28:29  <PublicServer> <Vinnie> looks like so
13:28:35  <V453000> !rcon set station_spread 64
13:28:41  <V453000> I was just messing around with some settings :)
13:29:32  <PublicServer> <Vinnie> W corner done
13:29:34  <V453000> hm why cant i join the game :o authorizing ..
13:29:45  <PublicServer> <Absolutis> bug
13:29:47  <PublicServer> <Vinnie> the password screen is behind the menu
13:29:53  <PublicServer> <Vinnie> you can type
13:30:07  <V453000> LOL
13:30:10  <V453000> !password
13:30:10  <PublicServer> V453000: hashed
13:30:19  <PublicServer> *** V453000 joined the game
13:30:21  <PublicServer> *** Maraxus has joined company #1
13:30:23  <PublicServer> <V453000> that is sneaky
13:30:40  <PublicServer> <Absolutis> E corner done
13:30:43  <PublicServer> <Vinnie> I make the planes
13:31:16  <V453000> !rcon set town_growth_rate 0
13:31:49  <PublicServer> <Absolutis> N corner done
13:32:24  <V453000> wow, in fact TTD was added to one czech store on 2nd june 2011 :d
13:33:39  <PublicServer> <Absolutis> transrapid as metro track?
13:34:14  <PublicServer> <V453000> sure why not
13:34:22  <planetmaker> !revision
13:34:22  <PublicServer> planetmaker: Game version is r23394
13:34:41  <PublicServer> <V453000> the 2cc "metro" looks nice on it
13:36:12  <PublicServer> <Vinnie> more planes :)
13:36:38  <PublicServer> <V453000> there should be enough large towns to get some money :) 2cc set is so expensive
13:37:00  <PublicServer> <Vinnie> then do a half cost parameter
13:37:26  <PublicServer> <V453000> well, sure, but .. :)
13:38:49  <PublicServer> <Vinnie> and now the planning dilema
13:38:57  *** sla_ro|master has quit IRC
13:39:55  <PublicServer> <V453000> farms are packed with fun btw
13:41:45  <PublicServer> <Vinnie> stage is still finalizing
13:41:46  *** Absolutis_ has joined #openttdcoop
13:42:03  <PublicServer> <V453000> waiting for some money so we can have planning right away
13:42:08  *** Absolutis is now known as Guest19177
13:42:09  *** Absolutis_ is now known as Absolutis
13:42:26  <PublicServer> <Vinnie> well time for a game with proper two-way BBH's and SLH's
13:42:50  <PublicServer> *** planetm4ker joined the game
13:44:32  <V453000> @stage Planning
13:44:32  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG221 (r23394) | STAGE: Planning | | New players, use @quickstart and !help |"
13:45:31  *** Guest19177 has quit IRC
13:45:49  <PublicServer> *** planetm4ker has left the game (leaving)
13:46:42  <PublicServer> <Vinnie> 2 more planes
13:51:34  <PublicServer> <Vinnie> \
13:51:41  <PublicServer> <Vinnie> no newgrf to let oil wells grow
13:55:11  <PublicServer> <V453000> they do
13:59:10  *** mfb- has joined #openttdcoop
13:59:10  *** ChanServ sets mode: +o mfb-
13:59:26  <mfb-> oh, new game already
13:59:33  <mfb-> @logs
13:59:33  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer -
13:59:35  <PublicServer> <Vinnie> new nightly
14:00:35  <mfb-> !password
14:00:36  <PublicServer> mfb-: tunics
14:01:14  <mfb-> hmm
14:01:26  <mfb-> stops at 2/6
14:01:49  <mfb-> !screen
14:01:49  <PublicServer> *** mfb- liked to make screenshot of last action, but nobody was working since. (
14:01:53  <V453000> the stupid password window is behind all other windows
14:02:00  <V453000> you just have to move them away to view it
14:02:04  <mfb-> oh ok
14:02:21  <PublicServer> <V453000> not sure if you can start typing password right away
14:02:23  <mfb-> !password
14:02:23  <PublicServer> mfb-: meaner
14:02:27  <PublicServer> <Vinnie> yes you can
14:02:34  <mfb-> you can
14:02:38  <PublicServer> *** mfb joined the game
14:02:45  <PublicServer> <V453000> :)
14:03:03  <PublicServer> <mfb> hmm
14:03:07  <PublicServer> <mfb> what about one level more?
14:03:18  <PublicServer> <V453000> too high I think
14:03:20  <PublicServer> <V453000> try in january
14:03:22  <PublicServer> <mfb> ah, winter stuff
14:03:34  <PublicServer> <mfb> I see
14:04:12  <PublicServer> <mfb> weird
14:04:23  <PublicServer> <mfb> nuking one tile does not change its color
14:04:34  <PublicServer> <mfb> but afterwards, it has the usual steps of brown->green
14:05:22  <PublicServer> <V453000> yes the mud tiles are just replaced
14:05:26  <PublicServer> <V453000> grassyknoll newgrf
14:06:08  <PublicServer> <mfb> max height gets some snow, too
14:06:18  <PublicServer> <mfb> but not so much
14:06:37  <PublicServer> <V453000> there
14:06:38  <PublicServer> <mfb> ah I see
14:10:32  <PublicServer> *** Absolutis has left the game (leaving)
14:11:09  <PublicServer> <mfb> ML LL3L5R3RR... wtf
14:11:31  <PublicServer> <mfb> ML: fit to terrain was too simple?
14:11:38  <PublicServer> <Vinnie> he left
14:12:36  <PublicServer> <Vinnie> a SLH will become a MSH in his plan
14:12:54  <PublicServer> <mfb> for pax
14:13:00  <PublicServer> <Vinnie> and the goodsdrop
14:13:02  <PublicServer> <mfb> well, for towns
14:13:17  <PublicServer> <Vinnie> and do towns need ICE for pax or just TGV?
14:15:05  <PublicServer> <Vinnie> i got a nice madness idea :)
14:15:11  <PublicServer> <mfb> :)
14:15:26  <PublicServer> <mfb> hmm
14:15:40  <PublicServer> <mfb> seasonal distributions of something
14:15:59  <PublicServer> <Vinnie> seasonal also sounds fun
14:16:19  <PublicServer> <mfb> lines above max height are free in summer only? :D
14:16:48  <PublicServer> <Vinnie> but how to make a timer for that in the correct way
14:16:48  <PublicServer> <mfb> would be better with more mountains
14:16:54  <PublicServer> <mfb> timetable
14:16:57  <PublicServer> <mfb> twoways
14:16:59  <PublicServer> <V453000> psg 184
14:21:27  <mfb-> to have a visible snow map even in summer :)
14:22:43  <PublicServer> *** 0DM joined the game
14:22:47  <PublicServer> <V453000> hi :)
14:22:53  <PublicServer> <0DM> heyho
14:22:56  <PublicServer> <Vinnie> hi
14:22:59  <PublicServer> <Maraxus> hi
14:23:05  <PublicServer> <0DM> woow tiny:O
14:23:11  <PublicServer> *** mfb has left the game (connection lost)
14:23:13  <mfb-> hi
14:24:13  <PublicServer> <0DM> so, level 4 is max k
14:24:41  <PublicServer> *** mfb joined the game
14:27:17  <mfb-> <- better version
14:27:56  <PublicServer> <Vinnie> what program do you use to photograph the whole map
14:28:10  <PublicServer> <0DM> ctrl+g i think:p
14:28:36  <PublicServer> <mfb> right
14:28:38  <PublicServer> *** Vinnie has left the game (connection lost)
14:28:38  <KenjiE20> save local, giant screenie -> wait for crash :p
14:28:48  <Vinnie_nl> yeah
14:28:55  <mfb-> [15:23:11] <PublicServer> *** mfb has left the game (connection lost)
14:29:00  <mfb-> :D
14:29:15  <mfb-> well, the giant screenshot worked
14:29:20  <mfb-> just the other one did not
14:30:02  <PublicServer> *** Vinnie joined the game
14:30:33  <PublicServer> <mfb> interesting maglev grf
14:30:51  <PublicServer> <V453000> it is on monorail tracks, or metro tracks if you want
14:31:05  <PublicServer> <mfb> well, but transrapid is maglev :p
14:31:17  <PublicServer> <V453000> just a name
14:32:11  <PublicServer> *** Vinnie has joined spectators
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14:45:35  <PublicServer> <0DM> maraxus are you doing anything?
14:45:41  <PublicServer> <Maraxus> no
14:45:41  <PublicServer> *** V453000 has left the game (leaving)
14:46:33  <PublicServer> *** 0DM has left the game (leaving)
14:46:33  <PublicServer> *** Game paused (number of players)
14:46:57  <PublicServer> *** Maraxus has left the game (leaving)
14:47:15  *** Maraxus has quit IRC
14:52:31  <mfb-> bbh1/2 are on different sides of the sea?
14:53:55  <PublicServer> *** mfb has left the game (leaving)
14:54:04  <mfb-> in ODM's plan
14:54:14  <ODM> yes
14:54:49  <mfb-> ok
14:55:54  <Absolutis> !password
14:55:54  <PublicServer> Absolutis: photon
14:56:14  <PublicServer> *** Game still paused (number of players)
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15:49:10  <Maraxus> !password
15:49:10  <PublicServer> Maraxus: steels
15:49:29  <PublicServer> *** Game still paused (number of players)
15:49:29  <PublicServer> *** Maraxus joined the game
15:50:41  <PublicServer> *** Maraxus has joined company #1
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15:50:45  <PublicServer> *** Game unpaused (number of players)
15:51:37  <PublicServer> <Vinnie> do we need another plan?
15:52:27  <PublicServer> <Maraxus> we can do as we did in the last game
15:53:54  <PublicServer> <Maraxus> will you make a plan?
15:54:00  <PublicServer> <Vinnie> i can
15:54:16  <PublicServer> <Vinnie> multiple cargo SRNW
15:54:58  <PublicServer> <Vinnie> but that needs alot of useless lines
15:56:32  <PublicServer> <Maraxus> you can always suggest it and see if people find it 'useless'...
15:56:39  <PublicServer> <Vinnie> so i am still thinking about some other ideas
15:57:32  <mfb-> many useless lines in a small map... well...
15:57:48  <PublicServer> <Absolutis> could we use that system where people vote 3, 2, 1 points for what they think are best plans respectively
15:57:54  <PublicServer> *** Absolutis has joined company #1
15:57:55  *** Sylf has joined #openttdcoop
15:57:55  *** ChanServ sets mode: +o Sylf
15:58:19  <mfb-> should be possible
15:58:20  <Sylf> !dl
15:58:20  <PublicServer> Sylf: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
15:58:20  <PublicServer> Sylf:
15:58:27  <Sylf> !dl source
15:58:27  <PublicServer> Sylf:
15:58:36  <planetmaker> Absolutis: that makes voting not better. Just more complicated.
15:58:57  <PublicServer> <Absolutis> is that a "no"?
15:59:08  <mfb-> for ~3 plans, I don't see the advantage
15:59:14  <mfb-> if we have 7+ again, it might help
16:00:22  <mfb-> and remember: it is impossible to find a perfect system.
16:00:23  <Webster> Title: Voting paradox - Wikipedia, the free encyclopedia (at
16:01:12  <mfb-> or better:
16:01:13  <Webster> Title: Arrow's impossibility theorem - Wikipedia, the free encyclopedia (at
16:01:37  <PublicServer> <Maraxus> 3-2-1 voting might be better than reverse voting in some cases?
16:03:15  <mfb-> "in some cases" is the point
16:04:23  <PublicServer> <Vinnie> 4 plans Vinnie plan incomming in 2 hours
16:05:02  <PublicServer> <Vinnie> i think i have a really nice trick in my head
16:17:24  <Mazur> Vin: Is this map suited for that plan you want me to reintroduce?
16:17:39  <Mazur> My client is still compiling,
16:21:03  *** Firartix has quit IRC
16:25:50  <PublicServer> <Vinnie> Mazur no it is not
16:26:39  <Mazur> Lucky, because my client seems not to want to go past Authorising (2/6)
16:27:03  <PublicServer> <Vinnie> the pw screen is behind the menu
16:27:09  <PublicServer> <Vinnie> you can type and press enter
16:27:36  *** mfb- has quit IRC
16:27:49  <Mazur> !password
16:27:49  <PublicServer> Mazur: tassel
16:28:02  <PublicServer> *** Mazur joined the game
16:28:02  <Mazur> Ah!
16:28:21  <PublicServer> <Vinnie> nice little hidden feature :)
16:28:36  <PublicServer> <Mazur> Yeah, great one.
16:28:58  <PublicServer> <Vinnie> my idea is gonna be logic fun
16:29:17  <PublicServer> <Absolutis> oo, fun.
16:29:47  <PublicServer> <Vinnie> now i need alot of flat to make the plan
16:29:57  <PublicServer> <Absolutis> near my plan?
16:30:07  <PublicServer> <Vinnie> oke
16:31:38  <Absolutis> i lost the game
16:31:56  <PublicServer> <Mazur> Hey, V stole my other, new plan!
16:32:34  <PublicServer> <Mazur> Different track layout, but also two ICE per city borough.
16:33:29  <PublicServer> <Absolutis> SRNW?
16:33:35  <PublicServer> <Vinnie> yes
16:36:25  <PublicServer> <Mazur> What is hte max spread for Waypoints, or isn't there any?
16:36:35  <PublicServer> <Vinnie> 64
16:37:39  <PublicServer> <Mazur> Damn, signs are going to behard to read this game.
16:37:49  <PublicServer> <Mazur> In winter.
16:37:56  <PublicServer> <Absolutis> what about using multiple entry WP
16:38:02  <PublicServer> <Vinnie> other company colour while you read
16:38:13  <PublicServer> <Vinnie> then you need a seperate line for each cargotype
16:38:39  <PublicServer> <Vinnie> nowyou can use them all on one line
16:38:41  <PublicServer> <Absolutis> like, SLH 01-1 entry, SLH 01-2 entry
16:38:48  <PublicServer> <Absolutis> or well
16:40:15  <PublicServer> <Vinnie> now the hard part
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16:43:29  <PublicServer> <Absolutis> is there a newGRF to make oil wells not disappear
16:43:39  <PublicServer> <Vinnie> yes
16:43:45  <PublicServer> <Vinnie> but i don't see it
16:43:51  <PublicServer> <Vinnie> and V told me it will be ok
16:44:01  <PublicServer> <Absolutis> okay
16:44:07  <PublicServer> <Vinnie> station names from nearby industries or Oil decreaser neutrilizer
16:45:31  <V453000> try to prospect an oil rig :)
16:45:44  <V453000> !password
16:45:44  <PublicServer> V453000: ranger
16:46:02  <PublicServer> *** V453000 joined the game
16:46:13  <PublicServer> <Absolutis> what the... no oil rig?
16:46:13  <PublicServer> <Mazur> Ha, a V.
16:46:21  <PublicServer> <V453000> hi hi
16:47:07  <PublicServer> <Absolutis> So which grf does the oilwells-not-disappearing thing
16:47:17  <PublicServer> <V453000> alpine climate
16:47:27  <PublicServer> <Absolutis> oh yeah, do the oilwells not disappearing thing
16:48:22  <PublicServer> <V453000> it is arctic climate with temperate industries, but the oil wells are arctic
16:48:40  <PublicServer> <V453000> and there are no rigs in arctic either
16:48:50  <PublicServer> <V453000> you can see the base tiles of oil wells are arctic grass
16:49:00  <PublicServer> <Absolutis> trie
16:49:04  <PublicServer> <Absolutis> true*
16:50:16  <PublicServer> *** Absolutis has joined spectators
16:52:10  <PublicServer> <Vinnie> nice
16:53:25  <PublicServer> <Mazur> Oil wells in the snow and I'm suddenly thinking James Bond.
16:55:08  <PublicServer> <Vinnie> now for a good train brb
16:55:10  <PublicServer> <Mazur> There are no iron ore mines on this map (yet).
16:55:21  <PublicServer> <Vinnie> then make it livestock or something
16:55:28  <PublicServer> <Vinnie> just 4 cargotypes
16:55:39  <PublicServer> *** Vinnie has left the game (leaving)
16:55:56  <PublicServer> <Absolutis> and besides, you can always prospect
16:56:22  <PublicServer> <V453000> farms are not the best idea
16:56:36  <PublicServer> <Mazur> Shall I prospect Iron Ore to see if they exist?
16:56:46  <PublicServer> <V453000> they do ofc
16:56:58  <PublicServer> <Mazur> If you say so.
16:57:40  <PublicServer> <V453000> hm
16:57:46  <PublicServer> <V453000> 64*64 is small
16:57:52  <PublicServer> <Mazur> Yes.
16:58:06  <Sylf> !password
16:58:06  <PublicServer> Sylf: cymbal
16:58:17  <PublicServer> <V453000> also, why, we do not need such limitation
16:58:47  <PublicServer> <V453000> hm would need changes
16:58:54  <PublicServer> <Mazur> Vinnie is using waypoints for cargo separation.
16:59:04  <PublicServer> <V453000> yes I know
16:59:22  <Vinnie_nl> but it can be bigger ofc if you place waypoints closer to eachother
16:59:40  <PublicServer> <V453000> still not much bigger
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17:00:10  <PublicServer> <V453000> imo unreachable waypoints would be a better idea
17:00:23  <ray4ever> !password
17:00:23  <PublicServer> ray4ever: cymbal
17:00:37  <PublicServer> <V453000> but requires empty/full lines at least
17:00:58  <Vinnie_nl> i believe they are that
17:01:11  <Vinnie_nl> pf trap infront of the checkpoint
17:01:33  <PublicServer> <V453000> well with your orders you assume that the train will reach the waypoint
17:01:41  <Vinnie_nl> !password
17:01:41  <PublicServer> Vinnie_nl: cymbal
17:01:44  <PublicServer> <V453000> ah, not
17:01:56  <PublicServer> *** Vinnie joined the game
17:02:13  <PublicServer> <V453000> hm but why that
17:02:33  <PublicServer> <Vinnie> then a second waypoint with cargotype x after the load
17:02:33  <PublicServer> <V453000> when do the trains move back to order 1?
17:02:38  *** dlr365 has joined #openttdcoop
17:02:39  <PublicServer> <V453000> right
17:02:53  <PublicServer> <V453000> why reverser then
17:03:15  <PublicServer> <V453000> just make it terminus station
17:03:25  <PublicServer> <V453000> and put waypoint behind it
17:03:33  <PublicServer> <V453000> or in front of it, doesnt matter
17:03:39  <PublicServer> <Vinnie> same idea different setup
17:03:58  <PublicServer> <V453000> then tell me why the reverser
17:04:12  <PublicServer> <V453000> the only reason I can imagine is to prevent other trains going to that station
17:04:18  <PublicServer> <Vinnie> i thought i needed that to prefent shortcutting
17:04:20  <PublicServer> <V453000> which would a terminus station do as well
17:04:30  <PublicServer> <Vinnie> then i made a mistake
17:04:56  <PublicServer> <V453000> and shortcutting might not occur either as the station leads to the ML which is probably not a shortcut
17:05:15  <PublicServer> <V453000> so probably even roro stations would work, excluding some extreme cases which would need terminus
17:06:01  <PublicServer> <V453000> I mainly think that you have so many 64*64 SLs that a SRNW loses a reason
17:06:15  <PublicServer> <V453000> how many mines of the same kind are going to be in one SL? two? three?
17:06:33  <PublicServer> <Vinnie> maybe yes
17:06:47  <PublicServer> <V453000> why make logic to control load of 3 mines
17:07:05  <PublicServer> <V453000> you could easily just make 3 simple loading stations, done
17:07:19  <PublicServer> <V453000> and split traffic with logic, np
17:07:25  <PublicServer> <Vinnie> i know
17:07:31  <PublicServer> <V453000> but srnw for like 2 stations is really pointless imo
17:07:33  <PublicServer> <Vinnie> damn idea got shot down
17:08:12  <PublicServer> <V453000> so as I said, a global waypoint like in psg 207 (the SML-ish pax game) would be a solution
17:08:19  <PublicServer> <V453000> but that would require totally different ML
17:08:26  *** ray4ever has quit IRC
17:08:29  <PublicServer> <V453000> and still would not be too comfortable to work with
17:11:45  <PublicServer> <V453000> in my opinion if you want to keep the plan reasonable, remove SRNW part and make it normal pickups, splitting traffic with logic is okay, and sequels a bit to psg 219
17:11:47  <PublicServer> <Vinnie> SLH entry is not needed
17:12:11  <PublicServer> <Vinnie> then you can make SL as big as you want
17:12:33  <PublicServer> <V453000> hmm
17:12:47  <PublicServer> <Vinnie> one order no-problwm
17:13:01  <PublicServer> <V453000> ah yes
17:13:19  <PublicServer> <V453000> true it will work without changing the ML
17:13:45  <PublicServer> <V453000> so just a unreachable wp :)
17:13:52  <PublicServer> <Vinnie> yes
17:13:59  <PublicServer> <V453000> and i have to go, cya later/tomorrow
17:14:02  <PublicServer> *** V453000 has left the game (leaving)
17:14:04  <PublicServer> <Vinnie> cya
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17:45:41  <PublicServer> *** Mazur has left the game (leaving)
17:47:22  <Sylf> !password
17:47:22  <PublicServer> Sylf: locust
18:05:46  <PublicServer> <Vinnie> Sylf the pw box is hidden behind the menu
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18:54:49  <PublicServer> <Vinnie> the waiting part :(
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18:58:34  <bassals> what ' waiting for?
18:59:09  <PublicServer> <Vinnie> the gamestart
18:59:16  *** TWerkhoven has quit IRC
18:59:24  <planetmaker> enough votes there?
18:59:38  <PublicServer> <Vinnie> no voting board
18:59:45  <planetmaker> :-P
18:59:56  <planetmaker> then we're waiting for the voting board rather, eh?
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19:16:39  <bassals> is the company color always yellow?
19:22:31  <^Spike^> ornage
19:22:34  <^Spike^> orange*
19:22:38  <^Spike^> that's what it is called :)
19:22:48  <^Spike^> and yes it always is :)
19:22:55  <bassals> why?
19:23:05  <^Spike^> don't ask me.. just is :)
19:23:16  <Vinnie_nl> why is the sky blue?
19:23:30  <^Spike^> in theory the sky isn't blue :)
19:24:09  <^Spike^> well in theory.. it just isn't :)
19:24:12  <^Spike^> it appears blue :)
19:24:51  <planetmaker> in theory it is blue ;-)
19:25:10  <^Spike^> your eyes make it look blue :)
19:25:15  <Vinnie_nl> how do I know that what i condier blue is in fact orange?
19:25:19  <Vinnie_nl> consider
19:25:35  <planetmaker> Vinnie_nl: you learn that "this" is "blue"
19:25:42  <planetmaker> thus "blue" is a concensus
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19:25:54  <planetmaker> thus it's approx the same for all
19:25:57  <Vinnie_nl> that is a smart answer
19:26:28  <planetmaker> and thus we know that the concensus roughtly is 350nm ... 480nm
19:26:38  <planetmaker> of vacuum wavelength
19:27:26  <planetmaker> (yes, I asked myself that question not the first time ;-) )
19:27:31  <^Spike^> :)
19:27:43  * ^Spike^ has watched too many tv shows about science and stuff somehow.. :)
19:28:05  <bassals> 'that question' is 'why company color is orange?'
19:28:10  <Vinnie_nl> i can ask the same questions about self-consciousness
19:28:22  <planetmaker> that's more tricky, though, Vinnie_nl ;-)
19:28:27  <Vinnie_nl> yeah
19:28:38  <planetmaker> bassals: there the answer is easier: it's well discernible from the rest of the game
19:28:46  <planetmaker> probably 'best'
19:28:56  <planetmaker> and then there's tradition
19:29:05  <^Spike^> pm it's still yellow :)
19:29:10  <^Spike^> it doesn't differ much :D
19:31:50  <PublicServer> <bassals> Vinnie: what is the 5-tile station in your plan?
19:32:03  <Vinnie_nl> part of a SRNW station
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19:32:49  <PublicServer> <Vinnie> it is ussed for some logic and tricky to explain properly
19:33:01  <Vinnie_nl> @@SRNW
19:33:09  <Vinnie_nl>  @@SRNW
19:33:10  <Webster> srnw: Self-regulating Network, see also:
19:33:31  <Vinnie_nl> no that is outdated
19:34:32  <Vinnie_nl>
19:34:37  <Vinnie_nl> PSG 199 has working ones
19:35:04  <Vinnie_nl> ALSo PSG 200 has a SRNW island
19:35:13  <Vinnie_nl> with some more advanced concepts to
19:43:10  <bassals> I understand
19:43:27  <Vinnie_nl> no further explanation needed?
19:44:09  <bassals> It's a train with twice the capacity set to full unload and when it's full it moves and actions a no-signal
19:44:20  <bassals> so both waiting trains enter to load
19:44:21  <Vinnie_nl> nice
19:44:25  <Vinnie_nl> perfect
19:44:28  <bassals> *upload
19:45:48  <bassals> it's the same concept than the wiki but with a logic circle
19:46:32  <bassals> this islands map is amazing
19:46:45  <Vinnie_nl> yeah it was fun
19:47:31  <Vinnie_nl> you can see alot of different concepts we can use to make networks
19:48:19  <PublicServer> *** TWerkhoven joined the game
19:53:38  <PublicServer> <Vinnie> Money money money
19:57:28  <dlr365> !dl win64
19:57:28  <PublicServer> dlr365:
19:59:33  <dlr365> !password
19:59:33  <PublicServer> dlr365: aisles
20:03:59  <Vinnie_nl> not getting past autenticating
20:04:05  <dlr365> nope :(
20:04:15  <Vinnie_nl> the pw window is hidden behind the menus
20:04:40  <dlr365> ahh i see
20:04:50  <dlr365> bug in trunk?
20:04:57  <Vinnie_nl> possibly
20:05:09  <dlr365> !password
20:05:09  <PublicServer> dlr365: nickel
20:05:18  <PublicServer> *** dlr365 joined the game
20:05:40  <dlr365> thanks
20:06:21  <Vinnie_nl> np
20:16:51  <PublicServer> *** dlr365 has left the game (leaving)
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20:41:25  <PublicServer> <bassals> I can't see the little signs in the "owned tiles"
20:42:47  <PublicServer> <Vinnie> me neither i think it is a neewgrf
20:42:57  <PublicServer> <bassals> I don't like it
20:43:19  <PublicServer> <Vinnie> it can be used for good
20:44:05  <PublicServer> <bassals> as in?
20:44:39  <PublicServer> <Vinnie> prevent a town to grow onlydont see some ugly signs
20:46:22  <PublicServer> <bassals> oh there's a field in Absolutis plan
20:47:22  <PublicServer> <Vinnie> §
20:47:54  <PublicServer> <Vinnie> field?
20:48:48  <PublicServer> <bassals> in the place where it's been drawn
20:49:18  <PublicServer> <bassals> a new farm just appeared
20:49:24  <PublicServer> <Vinnie> ah like that
20:49:28  <PublicServer> <bassals> when I was reading it
20:59:11  <PublicServer> <Vinnie> ODM still here?
21:06:08  <PublicServer> *** 0DM has left the game (leaving)
21:26:40  <ODM> no?:D
21:27:35  <Vinnie_nl> :)
21:43:21  *** LoPo has joined #openttdcoop
21:43:43  <LoPo> !password
21:43:44  <PublicServer> LoPo: frills
21:46:27  <LoPo> hi
21:47:03  <PublicServer> *** LoPo joined the game
21:52:17  <PublicServer> *** TWerkhoven has left the game (leaving)
21:52:40  *** TWerkhoven has quit IRC
21:56:06  <PublicServer> *** LoPo has left the game (leaving)
21:56:13  <LoPo> nice plans
21:56:40  <bassals> do you want to make your own?
21:56:56  <LoPo> should i? :P
21:57:36  <bassals> I don't know, it was just a question
21:58:42  <LoPo> hehe nha i think the plans made are "fitting" enough
21:58:47  <LoPo> its a small map
21:59:12  <LoPo> also with this train set; i would probably go for a pax service
21:59:37  <LoPo> and then grow all cities to cover the whole map :)
22:00:29  <PublicServer> *** Mazur joined the game
22:03:39  <PublicServer> <Mazur> Vin: I suppose order 2: If load < 9x goto 1  3: goto DROP.
22:15:25  <PublicServer> <Vinnie> Mazur No only one order
22:16:13  <Mazur> That is _very_ SRNW.
22:16:45  <Sylf> !password
22:16:45  <PublicServer> Sylf: robins
22:17:14  <Sylf> weird... Ihaven't been able to join this game all day
22:17:30  <Mazur> GRFs?
22:17:31  <PublicServer> *** Sylf joined the game
22:17:35  <PublicServer> <Sylf> ah, here we go.
22:17:53  <PublicServer> <Sylf> >_<  and mouse scroll is not working
22:17:53  <PublicServer> <Mazur> You know about hte hidden password field, then.
22:18:07  <PublicServer> <Sylf> hidden password field?
22:18:30  <PublicServer> <Mazur> When I start the client, the connecting TAB hides the password tab.
22:19:00  <PublicServer> <Sylf> oh.   That's what's been going on.
22:19:08  <Sylf> !ip
22:19:08  <PublicServer> Sylf:
22:19:48  <PublicServer> <Mazur> So VInnie told me to jsut type the password and hit enter, a very trying thing for someone with my typing ckills.
22:23:01  <bassals> hahahahaha
22:23:45  <PublicServer> *** Mazur has left the game (leaving)
22:28:05  <PublicServer> *** Sylf has left the game (leaving)
22:34:44  *** out has joined #openttdcoop
22:34:52  <out> !password
22:34:52  <PublicServer> out: squeal
22:36:16  <bassals> the password window is hidden
22:44:59  *** Razaekel has quit IRC
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22:45:15  *** Razaekel has joined #openttdcoop
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22:45:15  *** md_ has joined #openttdcoop
22:48:52  <KenjiE20> @topic add Current nightly's password dialog is hidden, type password as normal
22:48:52  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG221 (r23394) | STAGE: Planning | | New players, use @quickstart and !help | | Current nightly's password dialog is hidden, type password as normal"
22:49:06  <KenjiE20> not that anyone ever reads that
22:50:21  <Sylf> nevah.
22:50:36  <Mazur> Well, having been told, I don;t need to anymore.
22:50:50  <bassals> it would be great if PublicServer said that every !password
22:58:14  <^Spike^> details KenjiE20 ;)
22:58:22  <KenjiE20> psh
22:58:27  <^Spike^> they can't say it's not there :)
22:58:30  <^Spike^> we have proof! :D
22:58:41  <Mazur> *poof*
23:04:42  <planetmaker> you can also just move the windows so that the dialogue becomes unhidden
23:05:25  <planetmaker> but... actually, let's update. Todays nightly should be fixed, my commit is 8 hours ago
23:05:26  *** sla_ro|master has quit IRC
23:07:55  <planetmaker> !restart
23:07:55  <PublicServer> planetmaker: Restart scheduled, will be initiated in next minute!
23:08:01  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
23:08:01  <PublicServer> Thank you for playing r23394.
23:08:06  <PublicServer> Server has exited
23:08:07  *** PublicServer has quit IRC
23:08:18  *** PublicServer has joined #openttdcoop
23:08:18  <PublicServer> Autopilot engaged
23:08:18  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
23:08:18  *** ChanServ sets mode: +v PublicServer
23:08:18  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG221 (r23401) | STAGE: Planning | | New players, use @quickstart and !help | | Current nightly's password dialog is hidden, type password as normal"
23:08:38  <planetmaker> @topic remove -1
23:08:38  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG221 (r23401) | STAGE: Planning | | New players, use @quickstart and !help |"
23:08:39  <PublicServer> ***  made screenshot at 00013305:
23:15:00  *** Fyriole has quit IRC
23:16:31  <Mazur> That's better.
23:16:32  *** Fyriole_ has joined #openttdcoop
23:16:32  *** Fyriole_ is now known as Fyriole
23:18:48  *** Razaekel has quit IRC
23:20:10  <planetmaker> I noticed that when trying to login ;-)
23:20:12  *** ODM has quit IRC
23:20:16  <planetmaker> this afternoon
23:22:33  <bassals> do you know haw can I report a bug in openttd?
23:22:42  <bassals> *how
23:23:00  <PublicServer> *** Game still paused (number of players)
23:23:01  <PublicServer> *** bassals joined the game
23:23:32  <PublicServer> *** bassals has joined company #1
23:24:03  <Mazur> Flyspray.
23:25:35  <bassals> I'll have to create an account
23:25:43  <bassals> well...
23:26:11  <planetmaker> coop profits from players reporting bugs :-)
23:34:41  <out> !password
23:34:41  <PublicServer> out: sloths
23:35:00  <PublicServer> *** Game still paused (number of players)
23:36:08  <bassals> it's a translation issue, with the Catalan language town name generator
23:36:36  <bassals> do you think flyspray is OK to contact with those translators?
23:39:10  <PublicServer> *** Player has joined company #1
23:39:10  <PublicServer> *** Game unpaused (number of players)
23:39:18  <PublicServer> *** Player has joined spectators
23:39:18  <PublicServer> *** Game paused (number of players)
23:39:31  <PublicServer> *** Player has left the game (leaving)
23:41:59  <Maraxus> !password
23:41:59  <PublicServer> Maraxus: kimono
23:42:13  <PublicServer> *** Game still paused (number of players)
23:42:13  <PublicServer> *** Game unpaused (number of players)
23:42:15  <PublicServer> *** Maraxus joined the game

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