Log for #openttdcoop on 5th December 2011:
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00:09:21  *** In-Com has quit IRC
00:20:17  <dlr365> !password
00:20:17  <PublicServer> dlr365: bribes
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00:37:58  <PublicServer> <Mazur> Oh, no.
00:38:13  * Mazur mopes.
00:38:14  <bassals> oh no?
00:38:26  <bassals> you wanted to vote?
00:38:40  * Mazur hoped to see the map in winter, to see hte extent of buildable land before voting.
00:38:53  <Mazur> I can vote in paused mode.
00:39:23  <bassals>
00:39:40  <bassals> better version:
00:39:41  <bassals>
00:40:17  <bassals> is it enough with that?
00:41:17  <Mazur> Yes, thank you, I saw what I wanted to.  Not much room compared to normal, which is what I only just realised.
00:42:46  <bassals> well I'm leaving goodnight
00:43:04  <bassals> don't erase the others' votes
00:43:12  <bassals> or change them
00:44:32  <bassals> that's very unsportsmanlike and against the rules
00:45:05  <V453000> why would anyone change anyones votes?
00:45:07  <V453000> !password
00:45:07  <PublicServer> V453000: unpack
00:45:09  <V453000> also hi :)
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00:45:35  <PublicServer> <Mazur> Hiho.
00:45:45  <bassals> hi and bye :-)
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06:31:18  <Absolutis> !password
06:31:18  <PublicServer> Absolutis: dearer
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07:39:16  <Absolutis> !password
07:39:16  <PublicServer> Absolutis: dearer
07:46:30  <Absolutis> I just WON the game
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07:54:25  <Absolutis> !password'
07:54:28  <Absolutis> !password'
07:54:29  <Absolutis> !password
07:54:29  <PublicServer> Absolutis: dearer
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08:15:57  <V453000> !date
08:15:57  <PublicServer> V453000: 24 Sep 2041
08:16:02  <V453000> Absolutis: ? :D
08:21:09  <Absolutis> :P
08:21:31  <Absolutis> isn't it the date of the game?
08:23:03  <V453000> 2050
08:23:14  <V453000> it will tell you after all :p
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10:55:02  <Tray> !password
10:55:02  <PublicServer> Tray: rafter
10:55:26  <Tray> !dl win32
10:55:26  <PublicServer> Tray:
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12:28:09  <PublicServer> <Absolutis> looks like v's plan is winning
12:28:33  <PublicServer> <Absolutis> i'd personally like a SRNW game for once
12:29:43  <PublicServer> <Absolutis> we haven't had a SRNW game since 208, not counting 214
12:29:54  <PublicServer> <Absolutis> 214 was kinda freeform anyway
12:31:38  <V453000> hint: psg223 is a special occasion to play SRNW. But I wont tell you why unless you discover that yourself :p yet :)
12:39:21  <MDGreinOffice> !dl win32
12:39:21  <PublicServer> MDGreinOffice:
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12:39:35  <MDGrein> ow god...
12:40:26  <V453000> ? :D
12:41:06  <MDGrein> Keyboard is having a mind of it's own today it seems, when changing nick takes 3 attempts...
12:41:49  <MDGrein> !password
12:41:49  <PublicServer> MDGrein: vigils
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12:43:44  <PublicServer> <V453000> hi :(
12:43:46  <PublicServer> <V453000> :)
12:43:52  <PublicServer> <MDGrein> hello :)
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12:48:14  <PublicServer> <Absolutis> crazy mars again, huh?
12:48:40  <PublicServer> <V453000> no
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12:49:05  <V453000> it is probably not too easy to guess
12:49:31  <PublicServer> <Absolutis> wow, only 6 industries?
12:50:27  <V453000> they do not grow automatically
13:16:19  <PublicServer> *** Absolutis has left the game (leaving)
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13:57:07  <Absolutis> !password
13:57:07  <PublicServer> Absolutis: bakery
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14:18:33  <Absolutis> !date
14:18:33  <PublicServer> Absolutis: 14 Nov 2047
14:18:39  <Absolutis> !password
14:18:39  <PublicServer> Absolutis: hernia
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14:19:27  <bassals> !screen
14:19:27  <PublicServer> *** bassals liked to make screenshot of last action, but nobody was working since. (
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14:23:53  <Vinnie_nl> !password
14:23:53  <PublicServer> Vinnie_nl: itches
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14:24:13  <PublicServer> <Vinnie> hey
14:24:15  <PublicServer> <Absolutis> ey
14:24:37  <PublicServer> <Vinnie> interesting votes
14:25:03  <PublicServer> <Absolutis> that one island sennbury is on just looks like a dragon
14:25:57  <PublicServer> <Vinnie> where do you see the head?
14:26:12  <PublicServer> <Vinnie> ahh like that
14:26:39  <PublicServer> <bassals> with wings?
14:26:58  <PublicServer> <Absolutis> not exacly
14:27:08  <PublicServer> <Absolutis> exactly*
14:27:39  <PublicServer> <Vinnie> lets sing the imagination song, so the dragon gets some wings
14:28:08  <Absolutis> Imagination Imagination Imagination!
14:28:30  <Absolutis> Imagination Imagination Imagination Imagination
14:28:40  <Absolutis> Imagination Imagination Imagination
14:28:45  <Absolutis> Imagination Imagination Imagination
14:28:53  <Absolutis> Imagination Imagination Imagination Imaginatiooooooooooon!
14:29:20  <PublicServer> <Absolutis> it only has miniscule ones now. Okay, who didn't sing?
14:29:48  <PublicServer> <Absolutis> great now it has none
14:29:50  <PublicServer> <bassals> oh, now I get it
14:30:24  <PublicServer> <Absolutis> actually, it DOES look like some kind of sea monster
14:31:34  <PublicServer> <Absolutis> if V's plan wins, i'm doing some kinda sbahn there
14:31:50  <PublicServer> <bassals> Sennbury?
14:32:04  <PublicServer> <bassals> Can we change the name of the town?
14:32:14  <PublicServer> <Absolutis> nah
14:32:48  <Vinnie_nl> a proper seamonster
14:33:39  <PublicServer> <bassals> the town name can be changed properly, you know?
14:33:55  <PublicServer> <Absolutis> ooh, can it?
14:34:05  <PublicServer> <Vinnie> i thought that was in singleplayer only
14:34:37  <bassals> well, re-loading it
14:34:41  <PublicServer> <Vinnie> then i make an sbahn for Pubourne
14:34:55  <PublicServer> <Absolutis> That big enough?
14:35:03  <PublicServer> <Vinnie> yes
14:35:33  <PublicServer> <Vinnie> are you gi
14:35:43  <PublicServer> <Vinnie> going to do all islands?
14:35:57  <PublicServer> <Absolutis> naw, just the small ones
14:36:03  <PublicServer> <Absolutis> at least at first
14:36:10  <PublicServer> <Absolutis> and if the space isn't needed
14:36:47  <PublicServer> <Vinnie> I don't like a tie. bassals?
14:37:08  <PublicServer> <bassals> ok
14:37:19  <PublicServer> <bassals> I'm going to vote
14:37:33  <PublicServer> <bassals> for Abso's plan
14:37:39  <PublicServer> <bassals> hahhahaha
14:37:42  <PublicServer> <Absolutis> still a tie
14:37:46  <bassals> yes
14:39:13  <PublicServer> <Absolutis> hmm, that small isle near chondham looks like a platypus.
14:39:33  <PublicServer> <Absolutis> or a lizard of some kind, maybe.
14:39:52  <PublicServer> <Absolutis> The color matches, too
14:40:23  <PublicServer> <Absolutis> aww, my mouse hand is tried
14:40:29  <PublicServer> <Absolutis> tired*
14:43:40  <PublicServer> <Vinnie> Grenbridge:  needs to die a little
14:43:47  <PublicServer> <Vinnie> its above snowline
14:44:10  <PublicServer> <Absolutis> ya, but none of the building are above level 5
14:44:28  <PublicServer> <Absolutis> wait, that one is
14:45:34  <PublicServer> <Absolutis> walled snowy terrain off
14:45:40  <PublicServer> <Absolutis> with company owned land
14:47:23  <PublicServer> <bassals> yes
14:47:42  <PublicServer> <bassals> ugly snow right now in Grenbridge
14:47:57  <PublicServer> <Absolutis> ya
14:48:43  <PublicServer> <Vinnie> check !this island you know what looks like
14:48:50  <PublicServer> <Absolutis> guess this region's snow is partly in another reality, where the buildings are in different places
14:49:01  <PublicServer> <Absolutis> ha ha.
14:49:19  <PublicServer> <Vinnie> mouse dropping
14:50:05  <PublicServer> <Absolutis> check !this2 too, you know what it looks like.
14:50:40  <PublicServer> <Mazur> Yes.  A pear.
14:50:46  <PublicServer> <Absolutis> :P
14:51:06  <PublicServer> <bassals> yes hahaha
14:51:08  <PublicServer> <Absolutis> sure
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14:53:31  <PublicServer> <Vinnie> I spy with my little eye, something green
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15:10:13  <Maraxus> !password
15:10:13  <PublicServer> Maraxus: miners
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15:10:52  <PublicServer> <Maraxus> hi
15:13:18  <Vinnie_nl> hello
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15:20:24  <LoPo> !password
15:20:24  <PublicServer> LoPo: miners
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15:24:00  <Afdal> Hello.
15:27:00  <bassals> hello
15:27:09  <Afdal> Could someone please explain to me why my fail-safe merges are failing me?
15:27:17  <Afdal> Here's one caught in the act
15:27:21  <Afdal>
15:27:22  <Webster> Title: be3163c1c71c09d5d6e125b50d63961e.png (at
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15:32:33  <Absolutis> because PBS signals are not pre-signals.
15:33:08  <Absolutis> wait, nah.
15:33:22  <Afdal> It still happens even if I switch out the path-based signals
15:34:25  <bassals> I think that you need one more tile
15:34:46  <Afdal> Before the merge?
15:34:50  <Afdal>
15:34:51  <Webster> Title: a47fbf817a5b7f997e5fca9f48361eac.png (at
15:35:26  <Afdal> Every guide I've seen on the subject says it should be the same length as the train
15:36:18  <Absolutis> :P
15:36:19  <Absolutis>
15:36:26  <Absolutis> you don't have 2 way eol on
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15:37:33  <Afdal> Did someone kick more or did I somehow leave accidentally?
15:37:48  <Absolutis> left accidentally.
15:37:49  <Absolutis> yapf.rail_firstred_twoway_eol = true
15:37:58  <Afdal> What did you say right before I left
15:37:58  <Absolutis> thats the setting you need to have on
15:38:09  <Afdal> Where can I find that setting?
15:38:11  <Absolutis> open console, §
15:38:22  <planetmaker> (left of 1)
15:38:30  <Absolutis> then type "set yapf.rail_firstred_twoway_eol = true" without the quotes
15:38:34  <planetmaker> I think absolutis has a strange keyboard ;-)
15:38:46  <PublicServer> <Absolutis> kinda
15:38:49  <Afdal> Error: Command not found
15:38:51  <PublicServer> <Absolutis> apple finnish keyboard
15:38:57  <Afdal> oh set, whoops
15:39:25  <Absolutis> actually, it probably is "yapf.rail_firstred_twoway_eol 1"
15:39:42  <Absolutis> i mean, "set yapf.rail_firstred_twoway_eol 1"
15:39:54  <Afdal> Yeah that's it
15:39:58  <Vinnie_nl> apple :D
15:39:59  <Afdal> What does that setting do?
15:40:26  <PublicServer> <Absolutis> trains avoid 2 way red signals
15:40:32  <PublicServer> <Absolutis> at all costs
15:40:37  <Afdal> Nope, didn't work
15:40:54  <Afdal> Looks like it was already on too
15:41:15  <Vinnie_nl> may I add in that you made a shifter where a normal @ > 1 merge is needed
15:41:15  <PublicServer> <Absolutis> hmm, i think the trains don't care with PB
15:41:17  <PublicServer> <Absolutis> PBS*
15:41:21  <Vinnie_nl> there is no track to fall back
15:41:29  <Afdal> Huh?
15:41:31  <PublicServer> <Absolutis> use regular signals where PBS isn't needed
15:41:33  <PublicServer> <Absolutis> block signals
15:41:51  <Afdal> I don't understand what you mean Vinnie
15:42:20  <Vinnie_nl> you made a shifter but for the rong purpose. You need a merger and not a shifter
15:42:23  <Afdal> Also switching all that to block signals doesn't prevent it
15:42:27  <Vinnie_nl> rong = wrong
15:42:47  <Afdal> I'm still unsure on what a shifter is, bu tthat's not it
15:42:58  <Vinnie_nl> savegame ?
15:42:58  <Afdal> That's a priority merge to get my trains back on the track after servicing
15:43:04  <Afdal> With a cyclotron in it
15:43:19  <Absolutis>
15:43:48  <Absolutis> That time is not exactly true
15:43:49  <planetmaker> yapr.rail_firstred_twoway_eol doesn't work with path signals, of course
15:43:52  <Absolutis> time zones
15:44:05  <Absolutis> so 48 hours?
15:44:35  <Absolutis> wait, but the area of the pacific ocean is very lowly populated
15:44:47  <Vinnie_nl> it usses miles, that is a mistake
15:45:06  <Afdal> Here's a bigger picture
15:45:07  <Webster> Title: e673343f3c523f5528be635ff89bfadf.png (at
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15:46:08  <Vinnie_nl> I would still prefer a savegame to look at it work. Atm it seems wrong in the picture
15:46:36  <Vinnie_nl> You have a LR Mainline and you are using a shifter in it
15:46:43  <Afdal> Ah, thank you very much pathfinder
15:47:39  <Afdal> Changing the PBS before the split to a block signal fixed it
15:47:40  <Afdal>
15:47:41  <Webster> Title: be932aa25ec5f48026fe920c73dd6fda.png (at
15:48:50  <Vinnie_nl> you have a CL1 cyclotron for a TL6 train
15:49:00  <Afdal> I'm not sure about that not working entirely with PBS, because I make those priority merges just fine with them
15:49:17  <Afdal> That was just messing up the fail-safe mechanism every now and then
15:49:27  <Afdal> That's with original acceleration Vinnie
15:49:43  <Vinnie_nl> then a shifter is pointless anyway
15:49:50  <Vinnie_nl> even S Bends slow down
15:50:08  <Afdal> Why do you keep calling it a shifter
15:51:07  <Vinnie_nl> it shifts the train to another track
15:51:24  <Afdal> Wouldn't a shifter be if I had 2 tracks
15:51:34  <Afdal> and gave it the option to switch if it was free?
15:51:48  <Afdal> That's just a merge after a depot
15:52:08  <Vinnie_nl> the cyclotron is a loop from whitch the train shifts to the ML
15:52:38  <Afdal> Ah
15:52:46  <Afdal> So what's wrong with it?
15:53:48  <Vinnie_nl> Absolutis: that santa article is insane :)
15:54:22  <Afdal> Yep, that single block signal totally fixed it
15:54:33  <Vinnie_nl> Afdal the whole game setup is wrong imo. Do you have breakdowns on?
15:54:34  <Afdal> fail-safe works 100% of the time now
15:54:39  <Afdal> Yes
15:55:07  <Vinnie_nl> you probably do that for realism?
15:55:11  <Afdal> lol
15:55:15  <Afdal> No, not at all
15:57:22  <Afdal> So why doesn't yapr.rail_firstred_twoway_eol work with path signals?
15:57:35  <Afdal> Do the openttd devs ever plan on changing that?
15:58:04  <Vinnie_nl> only normal signals have two
15:58:21  <Vinnie_nl> two ways so pbs will not work with pbs
15:58:28  <Vinnie_nl> ahhh
15:58:42  <Vinnie_nl> bs will not work with two-ways in that setup
16:00:03  <planetmaker> Afdal, there's no reason to change that. As path signals always only face one side ;-)
16:00:11  <Vinnie_nl> my best guess would be. trains have two types of pathfinder rules. one for PBS and one for normal signals. two-ways only work with the later so in the pathfinder rules it is not used
16:00:36  <Afdal> Ah, that makes sense Vinnie
16:00:38  <planetmaker> that's somewhat near the truth
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16:00:49  <Afdal> I hope they add that to PBS in the future
16:01:00  <planetmaker> Dunno exactly how close ;-) No-one dares touch the path finder internals :-P
16:01:02  <Afdal> That's kind of an annoying counter-intuitive detail
16:01:05  <Vinnie_nl> dont get your hopes up
16:01:20  <planetmaker> Afdal, rather not. path signals simply aren't two-way
16:01:22  <Afdal> That you apparently have to know to make fail-safes work right :(
16:01:28  <planetmaker> So why would a two-way setting change anything  there?
16:01:34  <Afdal> I think you're misunderstanding planetmaker
16:01:52  <planetmaker> maybe. Please explain :-)
16:01:59  <Afdal> Say you have a PBS right before a split with a two-way block signal
16:02:13  <Afdal> When the two-way block signal is red
16:02:22  <Afdal> The train will take the other branch
16:02:37  <Afdal> But in this very specific instance, it wasn't working right
16:03:24  <planetmaker> I haven't seen it. But I'm in doubt that it can be changed without breaking another 'very specific' situation
16:03:44  <Afdal> Maybe it's due to the fact, if I'm understanding this right, that trains set their paths a bit after block signals than they do for PBS?
16:03:45  <planetmaker> and... you know, the two-way eol setting is by default off for a reason.
16:03:50  <planetmaker> and not in the GUI either
16:04:09  <planetmaker> messing with the PF internal values how it evaluates paths... can always trick it. And can always mess path-finding
16:04:57  <planetmaker> for path signals: train reserve a path from there to the next signal before they travel past them
16:04:57  <Afdal> Because the train was setting its path immediately at the path signal there, my fail-safe was ineffective?
16:05:08  <Afdal> Yeah,
16:05:12  <planetmaker> from block signals: they simply travel past when it's green, not caring about any reservations
16:05:22  <Afdal> So for block signals
16:05:29  <Afdal> Would a train not decide on a split
16:05:35  <Afdal> until the very instant it reached that block?
16:05:54  <Afdal> Whereas for the PBS it decides on the signal's block?
16:05:55  <planetmaker> thus mixing block + path is a way to even manage to crash trains with a bit of effort without further user interaction like 'force proceed'
16:05:58  <Afdal> Erm, tile
16:05:59  <V453000> the 2way eol sort-of works for PBS actually, but it for sure has some "missing"  behavuours
16:06:12  <V453000> *behaviours
16:06:17  <planetmaker> Afdal, switch on 'show reservations'
16:06:23  <planetmaker> then you see what is reserved and what not
16:06:24  <Afdal> Always have it on
16:06:42  <Afdal> The way I described it is how it appears to me
16:06:47  <Afdal> Did I describe it accurately?
16:07:00  <Afdal> Because that would explain everything then
16:07:14  <V453000> image explains a thousand words if you know what I mean
16:07:29  <Afdal> I can make an image, hold on :3
16:07:54  <V453000> ah, this ?
16:07:55  <Webster> Title: be932aa25ec5f48026fe920c73dd6fda.png (at
16:08:32  <Afdal> Yeah switching the signal there right before the split to a block signal fixed the problem
16:09:21  <V453000> why even use PBS there
16:10:32  <Afdal> Because I was using them for everything
16:10:38  <Afdal> I hope this image helps
16:10:44  <Afdal>
16:10:45  <Webster> Title: 5fc855a4c0100c25ae9a49bacf046ffa.png (at
16:10:47  <V453000> but yeah, to the point with 2way eol and PBS, 2ways at least help PBS signals choose, sometimes they really divert traffic like normal EOL, sometimes not
16:11:25  <V453000> it is all the nature of PBS, it is not entirely predictable, which is probably the main reason why block signals are much better, they are 100% reliable
16:11:42  <Afdal> Basically, is the path not decided for block signals until the very tile where the track splits, whereas the path is decided on the signal's tile for PBS?
16:12:03  <V453000> yes, that is another thing
16:12:09  <Afdal> Ah, thank you
16:12:10  <V453000> that is "when", not "how"
16:12:13  <Afdal> That explains everything
16:12:20  <V453000> if you use reserved tracks, you can see that
16:12:35  <V453000> and I Really recommend to use PBS as little as possible
16:12:59  <Afdal> I bet my fail-safe would work then with the PBS if I just added one more tile
16:13:35  <Afdal> Why do you recommend that anyway?  I see you openttdcoop guys always saying that PBS signals are "slower" but you never explain how :(
16:14:17  <V453000> "slower" is just a technical argument, they really do react slower sometimes and mainly in some "not so trivial" situations when they choose path
16:14:40  <V453000> but the real reasons are firstly that sometimes they can (and do) have problems with choosing properly at all
16:15:01  <Afdal> So they could end up causing jams even on a straight stretch of track when a block signal wouldn't?
16:15:11  <Absolutis> with PBS signals the pathfinder needs to think: is the path this train is going to choose reserved? With normal block signals the PF just needs to think: is there a train in this block?
16:15:12  <V453000> and for you, for example, PBS allows you do things you should not consider normally, where using block signals basically leads you to "proper" constructions
16:15:24  <V453000> no, on a long straight track not
16:15:39  <Afdal> Where does this slower behavior come into play then?
16:15:44  <V453000> using them on straight track is just pointless
16:15:47  <V453000> anywhere else than on straight tracks
16:15:52  <Afdal> Like say I want to do a double bridge
16:15:59  <V453000> anywhere where the train actually chooses a path
16:16:05  <Absolutis> PBS is a valid choice, then
16:16:06  <Afdal> Do PBS actually affect that?
16:16:11  <Afdal> oh okay
16:16:16  <V453000> double bridge can often be slower even on double bridges
16:16:17  <Afdal> What about at a station entrance?
16:16:20  <V453000> *PBS
16:16:30  <V453000> what station entrance
16:16:36  <Afdal> One PBS to service all the lanes
16:16:39  <V453000> there are like a hundred ways how to do one
16:16:39  <Afdal> ro-ro
16:16:47  <V453000> ah, that is usually super shitty
16:16:53  <Afdal> Really?
16:17:00  <Afdal> Seems to work just as well as presignals for me
16:17:04  <V453000> not even so much because PBS would be that slow, but because it is dumb
16:17:10  <Afdal> :/
16:17:19  <V453000> and it makes you play dumb too
16:17:26  <Afdal> Well aren't you nice
16:17:34  <V453000> let me explain
16:18:18  <V453000> using PBS on a station engtrance (for example) makes you do for example that you just connect the tracks (lets say 2), make a huge crossing from everywhere to everywhere and done
16:18:21  <V453000> which never works
16:18:33  <V453000> but in the spirit of PBS, it seems as a valid solution
16:18:40  <Afdal> Oh no, that's why I specified a ro-ro
16:18:52  <V453000> just as bad
16:19:04  <Afdal> No track crossings
16:19:06  <V453000> it isnt about roro x terminus or any other specific design
16:19:10  <Afdal> Just a bunch of splits
16:19:22  <V453000> I meant the station is for 2 tracks coming in
16:19:42  <Vinnie_nl> Afdal: imagine multiple incomming lines where each line needs a connection to all platforms
16:20:28  <Afdal> How is this worse than a presignaled solution?
16:20:29  <Webster> Title: 45ea608796a8a7c5257f30f11cdb6868.png (at
16:21:54  <Vinnie_nl> now make it with two lines incomming
16:23:42  <Afdal> umm
16:23:51  <Afdal> Like this?
16:23:52  <Webster> Title: 355d4eb4e1897fcd1ffd6f51b4ca0c4b.png (at
16:24:30  <Vinnie_nl> nope with each line having access to all 6 platforms and not only 3
16:24:58  <Afdal> Oh
16:25:03  <Afdal> uhhh
16:25:43  <Vinnie_nl> you get an giant X?
16:25:55  <Afdal> No, I wouldn't do it like that
16:25:55  <V453000> true that with original acceleration you wont probably see many issues as you can never have too full lines of trains
16:26:49  <Vinnie_nl> breakdowns might be worse then the original acceleration
16:26:53  <V453000> why do you use original acceleration anyway?
16:27:00  <V453000> Vinnie_nl: about equally stupid
16:27:14  <Afdal> Why would I use realistic acceleration?
16:27:37  <Afdal> Never been able to figure out if one is truly better than the other
16:27:38  <V453000> because you cannot prevent trains from slowing down with original
16:27:43  <V453000> is
16:27:50  <Afdal> Hmm?
16:27:54  <Afdal> What do you mean?
16:28:36  <V453000> the main difference is that realistic acceleration has some criteria under which train slows down, like having a short curve. But by having a long curve, thus good building, you can make your trains not slow down
16:28:48  <V453000> where original says: slow down on every curve, and die down on every hill
16:28:52  <Afdal> oh you're just talking about corners
16:28:59  <Afdal> yeah
16:29:18  <V453000> so any network you make cannot be made well with original acceleration
16:29:20  <Afdal> On the other hand, with realistic you have to make long station entrances
16:29:24  <Afdal> lol
16:29:29  <Afdal> that's just silly
16:29:48  <Afdal> It's just a different style of playing.
16:29:54  <V453000> long station entrances if you want to use long trains, possibly
16:30:11  <V453000> but realistic acceleration would make you use shorter trains due to cuver requirements sooner or later probably :)
16:30:27  <Afdal> I've been thinking about switching to realistic lately, but I'm sure the pluses outweigh the minuses
16:30:43  <Afdal> I really don't like arbitrary realism
16:30:54  <V453000> different style, sure, but original acceleration will not allow you to play the game "properly"
16:30:55  <Afdal> If it makes the game deeper though, then maybe I'll use it more
16:31:01  <Afdal> bahahaha
16:31:04  <V453000> yes it for sure does
16:31:19  <Afdal> The way the game was designed was not the proper way to play it
16:31:24  <Afdal> You realism guys crack me up
16:31:37  <V453000> this isnt about realism at all
16:31:42  <V453000> that is just how the thing is called
16:31:45  <Afdal> It's not?
16:31:55  <V453000> no.
16:32:06  <Afdal> When do you guys have so many silly aesthetic newgrfs on your server then?
16:32:17  <V453000> it is fun to play with different things
16:32:19  <Afdal> And so often play to imitate real life?
16:32:27  <V453000> we imitate real life
16:32:42  <V453000> with 2700 train on the network, making logic networks, making towns like a bunch of rails?
16:32:47  <V453000> fine
16:32:59  <Afdal> All I'm interested in is what makes the game deepest
16:33:11  <V453000> then which style oposed to ours does
16:33:22  <V453000> oposed to our hardcore realism
16:33:28  <Afdal> Well some of those train newgrfs you use
16:33:43  <Afdal> Seem like a lot of pointless options that don't really add to anything
16:33:56  <V453000> who says we use that
16:34:02  <Afdal> ?
16:34:02  <Vinnie_nl> ehm you use opengfx + trains are you not?
16:34:17  <Afdal> I'm not talking about opengfx
16:34:18  <Afdal> Like umm
16:34:19  <V453000> Vinnie_nl: ... at least recognize original TTD graphics :)
16:34:23  <Afdal> Taht Dutch train set
16:34:44  <Vinnie_nl> i cant buy the game here :(
16:35:03  <V453000> come buy it to czech :D
16:35:04  <Vinnie_nl> but not all hope is lost. Amazon is coming to the Netherlands
16:35:27  <Vinnie_nl> i don't like to dirve 16 hours for a floppy disc
16:35:37  <Vinnie_nl> and mac does no longer support it
16:35:48  <V453000> What is with dutch train set Afdal? Apart from the fact that we do not use it, or at least havent used it since psg 176 which is like 1.5 years back
16:35:49  <Afdal> or umm
16:35:58  <Afdal> I think it's called DB set or something
16:36:02  <V453000> right
16:36:06  <V453000> what is with DB set then
16:36:13  <planetmaker> Vinnie_nl, where can you drive 16 hours in the Netherlands in one direction without either getting wet or leaving the country? ;-)
16:36:22  <Afdal> With DB set
16:36:30  <Afdal> and those metro maps
16:36:37  <Afdal> You remove all the depth from trains
16:36:49  <Afdal> one train solutions for everything?
16:36:51  <Vinnie_nl> pm i was invited to drive to CZ
16:36:55  <V453000> Afdal: ?
16:36:57  <Afdal> Don't even have to worry about cars?
16:37:07  <planetmaker> @kick V453000 acid hurts
16:37:07  *** V453000 was kicked by Webster (acid hurts)
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16:37:17  *** Webster sets mode: +o V453000
16:37:22  <V453000> pm what the fuck?
16:37:35  <Afdal> Also, that was just an assumption from the previous save games of yours I've loaded
16:37:51  <Afdal> If you don't use those "realistic" train sets anymore then nevermind
16:38:17  <V453000> I dont see your point
16:38:33  <Vinnie_nl> Afdal i think we use all trainsets to create some diversity in our games.
16:38:34  <V453000> we use them often, we often play without them, but how does it change the gameplay
16:39:01  <Afdal> Like I said, tons of pointless real world choices or no choices at all
16:39:06  <Afdal> all for the sake of realism
16:39:12  <Afdal> Am I wrong?
16:39:31  <V453000> you are definitely right, all current newGRF are made just and only regarding real life, which indeed is stupid
16:39:37  <V453000> but what is the reason why not to use them
16:39:51  <Afdal> Because other things are better balanced?
16:39:58  <Afdal> More conducive to gameplay?
16:40:19  <V453000> we always use 1 engine from the train set anyway on our server
16:40:30  <Afdal> :|
16:40:33  <V453000> so most of the gameplay does not matter
16:40:39  <Afdal> Sheesh, how did we get into this argument anyway?
16:40:46  <V453000> we are doing realism
16:40:50  <V453000> which we for sure arent
16:40:57  <Afdal> uh huh
16:41:03  <Afdal> Well anyway
16:41:12  <Afdal> Thanks a lot for the help
16:41:14  <V453000> and not many people have successfully told me that I am a realistic person
16:41:22  <Afdal> Understanding fail-safe joining was driving me nuts.
16:41:46  <Afdal> Glad you guys are still around
16:41:54  <V453000> .)
16:41:57  <Afdal> Maybe I'll join your server one of these days yet
16:42:48  <PublicServer> <Vinnie> I got a nice scenario idea. realistic :P
16:43:12  <V453000> planetmaker: anything wrong?
16:43:29  <Afdal> Actually I'd like to resolve this other dilemma.
16:43:48  <Afdal> So can you tell me all the differences between original and realistic train acceleration?
16:44:03  <PublicServer> <Vinnie> maybe a wiki?
16:44:04  <Afdal> The wikis really don't provide a lot of insight into that
16:44:10  <V453000> all of them? not too sure, but there are 3 main
16:44:21  <V453000> 1. curves, 2. hills, 3. tractive effort
16:44:29  <Afdal> tractive effort?
16:44:54  <V453000> yes in realistic acceleration trains also have some tractive effort which says if trains can climb the hill without slowing down
16:45:08  <Afdal> What is that exactly
16:45:11  <V453000> so if your train is not strong enough, it will slow down, or even get stuck in the hill in extreme cases
16:45:12  <Afdal> The engine's horsepower?
16:45:18  <Afdal> ah
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16:45:21  <V453000> power is something else
16:45:29  <Afdal> :?
16:46:00  <PublicServer> <Vinnie> kN = Tractive effort
16:46:04  <Afdal> Is tractic effort affected by anything other than car weight and engine power?
16:49:12  <PublicServer> <Vinnie> come on you know :)
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16:49:47  <Afdal> So no then
16:50:01  <planetmaker> tractive effort is a base property. It's not derived
16:50:03  <PublicServer> <Vinnie> i am looking for acceleration formulas myself to
16:50:19  <PublicServer> <Vinnie> wiki said always 24 kmph a sec
16:50:29  <PublicServer> <Vinnie> I dont buy it
16:50:51  <Afdal> Base property of what?
16:50:55  <Afdal> the engines?
16:51:17  <Afdal> multiple engines = cumulative tractive effort?
16:51:18  <planetmaker> yes
16:51:21  <planetmaker> no
16:51:40  <Afdal> I don't get it
16:51:44  <planetmaker> well... though... not sure whether they're added ingame. In reality they actually should add
16:51:51  <Afdal> What is tractive effort affected by then
16:52:41  <Afdal> I know you guys get around it with long trains by adding more enginres
16:53:39  <PublicServer> <Vinnie> a train needs to pass it once to work properly
16:54:03  <Afdal> Pass what once?  ???
16:54:51  <PublicServer> <Absolutis> man, those lok2ks are just too slow for logic trains
16:55:22  <Afdal> Oh, you guys are conductan'
16:55:28  <PublicServer> <Absolutis> unless you use loks, of course
16:56:02  <PublicServer> <Vinnie> ohh afdal i am talking about an ingame structure
16:56:08  <Afdal> yeah
16:56:42  <PublicServer> <Vinnie> cool
16:56:48  <PublicServer> <Vinnie> HSA is TL1
16:57:00  <PublicServer> <Vinnie> not gate will work with TL1
16:57:26  <PublicServer> <Absolutis> ice3 is tl1
16:57:32  <PublicServer> <Absolutis> or TL0.5
17:00:02  <PublicServer> <Vinnie> but after the flip-flop in my plan you get a merge to ML
17:00:12  <PublicServer> <Vinnie> this is jamable so it needs a failsafe
17:00:23  <PublicServer> <Absolutis> well, feel free to make one
17:00:53  <PublicServer> <bassals> are maglev too big?
17:01:01  <PublicServer> <bassals> for logic trains
17:01:29  <Afdal> Hmm, adding an extra tile behind the merging train didn't fix it after all
17:01:45  <PublicServer> <Absolutis> so now if the trains enter the wrong track, they don't jam the network
17:02:07  <Afdal> I guess this issue isn't about when trains select their path after all
17:02:09  <Webster> Title: f33eea8d0adb0632ee5c864aa18bb74d.png (at
17:03:19  <Afdal> Must just be a quirk of PBS pathfinding
17:04:18  <PublicServer> <Absolutis> hmm, think that failsafe doesnt work
17:04:24  <PublicServer> <Absolutis> that one i built
17:05:12  *** Seppel has joined #openttdcoop
17:05:58  <PublicServer> <Vinnie> mine does work :)
17:06:45  <PublicServer> *** Sepp joined the game
17:06:47  <PublicServer> <Sepp> hey
17:06:53  <PublicServer> <Vinnie> hello
17:06:53  <PublicServer> <Absolutis> ey
17:07:01  <PublicServer> <Absolutis> you new?
17:07:04  <PublicServer> <Sepp> nope
17:07:55  <Absolutis> oh ya, i found you in a couple old games
17:08:04  <PublicServer> <Sepp> hehe
17:09:41  <PublicServer> <Vinnie> games how far back?
17:10:01  <PublicServer> <Absolutis> i found im on 188 (the game where i started)
17:10:03  <PublicServer> <Vinnie> who did "i dun geddit" ?
17:10:05  <PublicServer> <Absolutis> me
17:10:23  <PublicServer> <Absolutis> i get what that device does, but...
17:10:42  <PublicServer> <Vinnie> it is a signal track, it mesures if these tracks are red. If all 3 are you get a forced red at the entry of the flip-flop
17:11:34  <PublicServer> <Vinnie> and 3 tracks so it does not trigger red if 1 train drives over. more than one TL :)
17:11:45  <PublicServer> <Absolutis> i do get what it does, but why?
17:12:15  <PublicServer> <Vinnie> if the exit of a flip-flop jams the entry could break
17:12:27  <Afdal> Can anyone tell me the difference between a station penalty and a path signal penalty?
17:12:51  <planetmaker> yes. The amount of penalty per tile
17:12:53  <PublicServer> <Vinnie> the amount it gives a penalty in the pf calculations of shortest route
17:12:53  <PublicServer> <Sepp> higher
17:13:03  <PublicServer> <Absolutis> station penalty can cause additional load/unload if non-stop orders are not used
17:13:15  <Afdal> So what's the exactly penalty difference?
17:13:23  <planetmaker> depends on settings ;-)
17:13:25  <planetmaker> 1500
17:13:27  <PublicServer> <Vinnie> station to short is 4k if i am not mistaken
17:13:37  <Afdal> Are stations a higher penalty?  Can you equate a station to a certain number of path signals?
17:13:41  <PublicServer> <Vinnie> 1500 is a normal station
17:14:13  <Afdal> How much is a path signal?
17:14:17  <PublicServer> <Absolutis> isnt it 1000?
17:14:19  <PublicServer> <Vinnie> no wait station 800 rev pbs 1500 road crossing 300 two-way eol to mutch
17:14:29  <PublicServer> <Absolutis> so 1 station= 1.5 path sigs?
17:14:44  <planetmaker> !rcon set yapf.rail_station_penalty
17:14:44  <PublicServer> planetmaker: Current value for 'yapf.rail_station_penalty' is: '3000' (min: 0, max: 1000000)
17:14:48  <Afdal> 1-tile station, correct?
17:14:58  <PublicServer> <Vinnie> list_settings
17:15:00  <PublicServer> <Vinnie> ahhhh
17:15:07  <planetmaker> !rcon set yapf.rail_crossing_penalty
17:15:07  <PublicServer> planetmaker: Current value for 'yapf.rail_crossing_penalty' is: '300' (min: 0, max: 1000000)
17:15:14  <Afdal> What's the default penalty for each one?
17:15:27  <planetmaker> !rcon set yapf.rail_pbs_signal_back_penalty
17:15:27  <PublicServer> planetmaker: Current value for 'yapf.rail_pbs_signal_back_penalty' is: '1500' (min: 0, max: 1000000)
17:15:39  <planetmaker> Afdal, lookup your openttd.cfg
17:15:47  <planetmaker> it's all there
17:15:59  <planetmaker> and station is station. not per tile
17:15:59  <Absolutis> particularly yapf.rail_station_penalty = 1000
17:16:05  <Afdal> ah
17:16:15  <Absolutis> and yapf.rail_pbs_signal_back_penalty
17:16:15  <Afdal> There's a road crossing penalty?  :o
17:16:18  <Absolutis> ya
17:16:41  <planetmaker> there's a slope and a 45° penalty...
17:16:48  <planetmaker> of course!
17:17:03  <planetmaker> it's a path finder. _every_ tile has to have a penalty
17:17:21  <PublicServer> <Absolutis> even 0
17:17:29  <Afdal> Apparently the default is 1500 for a path signal and 1000 for a station
17:17:31  <PublicServer> <Absolutis> as long as there is a penalty
17:17:34  <PublicServer> <Absolutis> ya it is
17:17:49  <PublicServer> <Absolutis> so 1 station = 1.5 path sigs
17:18:00  <PublicServer> <Absolutis> or 2 S = 3 P S
17:18:03  <Afdal> you mean
17:18:11  <Afdal> 1 path signal = 1.5 stations
17:18:25  <PublicServer> <Absolutis> oh ya
17:18:25  <planetmaker> obviously in this game 1 station = 2 reverse path signals
17:18:41  <planetmaker> = 10 level crossings
17:19:01  <Afdal> So by default stations are the finer penalty to work with for self-regulation
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17:19:24  <Afdal> Although path signals are nice because you can put them on diagonal track
17:19:40  <PublicServer> <Vinnie> hey setdef changes reverse pbs to 15000 or not
17:21:42  <PublicServer> <bassals> ?
17:22:17  <planetmaker> !setdef
17:22:17  <PublicServer> *** planetmaker has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer; enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg, rail_firstred_twoway_eol and set path_backoff_interval to 1, train_acceleration_model to 1
17:22:28  <planetmaker> !rcon set yapf.rail_pbs_signal_back_penalty
17:22:28  <PublicServer> planetmaker: Current value for 'yapf.rail_pbs_signal_back_penalty' is: '1500' (min: 0, max: 1000000)
17:22:42  <planetmaker> one 0 less ;-)
17:24:42  <PublicServer> <Vinnie> ehm not like that please
17:25:07  <Afdal> yapf.rail_depot_reverse_penalty = 5000
17:25:14  <Afdal> What is this penalty?
17:25:24  <PublicServer> <Vinnie> i guess a depot reverser
17:25:30  <PublicServer> <Vinnie> come ingame and we can test it
17:25:41  <Afdal> depot reverser?
17:26:16  <PublicServer> <Vinnie> dinner brb
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18:04:20  <Vinnie_nl> !password
18:04:20  <PublicServer> Vinnie_nl: foster
18:04:32  <PublicServer> *** Vinnie joined the game
18:04:34  <PublicServer> <Vinnie> hello again
18:05:09  <PublicServer> *** Vinnie has joined company #1
18:11:14  <bassals> oh 5-4
18:11:25  <bassals> this reminds me psg220
18:11:59  <PublicServer> <Vinnie> ahh yes i am closing in on V :)
18:16:42  <V453000> have I already told you that there is probably going to be new year srnw game? :)
18:17:05  <PublicServer> <Vinnie> your in the lead
18:17:31  <V453000> that has nothing to do with it
18:19:05  <V453000> number 223 does :)
18:19:47  <PublicServer> <Vinnie> you got something special planed for newyear?
18:20:28  <V453000> no, for game 223, but it seems like it will fit on new year :p that is just a coincidence
18:21:34  <V453000> who discovers why is 223 so special, gets 10 cookies
18:21:58  <PublicServer> <Vinnie> ohh nice
18:22:09  <PublicServer> <Vinnie> a little hint?
18:22:17  <V453000> the number is enough :)
18:24:00  <ODM> its 223 years after V453000 has been release from the asylum:P
18:24:14  <PublicServer> <Vinnie> February 18 so close
18:24:20  <V453000> asylum might have something to do with it
18:24:58  <V453000> february? January if I remember well
18:25:08  <PublicServer> <Vinnie>
18:25:16  <V453000> uh
18:25:18  <V453000> no that isnt it
18:25:38  <ODM> for a second i thought it was the sqrt of your number:P
18:26:04  <V453000> it has nothing at all to do with me
18:26:29  <ODM> 100 games since mark went away?:P
18:26:39  <V453000> bingo, 50
18:27:00  <ODM> heh got here quite quickly^^
18:27:08  <ODM> thats quite sweet^^
18:27:12  <PublicServer> <Vinnie> :(
18:27:20  <Absolutis> wait, wasnt mark on for 199?
18:27:20  * V453000 gives ODM 10 cookies and 1 extra cookie
18:27:24  <PublicServer> <Vinnie> i was searhing near guns
18:27:30  <Absolutis> so thats 24 games, actually
18:27:32  <ODM> yay cookies
18:28:13  <V453000> Absolutis: but he departed to australia on 20 january 2010, since then he is pretty much inactive, with a few small exceptions :)
18:28:19  <Absolutis> ah
18:29:09  <V453000> 21 january :)
18:29:46  <^Spike^> he said he would be gone for 2 years.... ;)
18:29:55  <V453000> my thoughts :)
18:29:59  * ^Spike^ gets his banner ready and travels to Schiphol ;)
18:30:11  <Absolutis> We can expect him for 223 then
18:30:18  <V453000> hardly
18:30:20  <^Spike^> we don't know
18:30:24  <^Spike^> we'll have to see.. :)
18:30:37  <^Spike^> that means i'm here already for 2,5 years...
18:30:38  <^Spike^> :)
18:30:43  <^Spike^> i still blame ODM ;)
18:30:45  <V453000> well he might stop by, that is never impossible
18:30:55  <planetmaker> :-D
18:31:57  <Absolutis> fun fact: ive been here for about 1.5 years now, though on and off
18:32:32  <Absolutis> 188-191
18:32:35  <Absolutis> 197-201
18:32:51  <Absolutis> and 208-now
18:32:53  <V453000> we know dont worry :p
18:33:36  <Absolutis> though i still consider myself more inexperienced than some that joined later
18:33:49  <V453000> KenjiE20: you could give Absolutis a christmas gift as erasing him from the ignore list for Webster :D
18:33:52  *** Phoenix_the_II has joined #openttdcoop
18:33:52  *** ChanServ sets mode: +o Phoenix_the_II
18:34:13  <KenjiE20> busy, ^Spike^ needs to die :p
18:34:27  <^Spike^> :)
18:34:29  <V453000> ok people, you heard KenjiE20, lets eat ^Spike^
18:34:30  <^Spike^> engi? :)
18:34:43  * Absolutis eats spikes (oh wait)
18:34:52  <KenjiE20> heavy
18:35:05  <Absolutis> !fish
18:35:05  <PublicServer> Absolutis: Today's fish is Trout, with chips. Enjoy your meal!
18:35:08  <^Spike^> sio your were the **** on the ledge @ the cp? :)
18:35:31  <Absolutis> gtg
18:35:35  *** Absolutis has quit IRC
18:35:53  <KenjiE20> one of :p
18:36:17  <Vinnie_nl> @@logs
18:36:21  <Vinnie_nl>  @@logs
18:36:22  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer -
18:36:25  <^Spike^> muhahahah :)
18:36:27  <^Spike^> you dead KenjiE20 :)
18:36:34  <KenjiE20> I saw that
18:37:05  <KenjiE20> food time anyway
18:37:16  <^Spike^> tsss just as i pwn you... can't take it? ;)
18:37:26  <V453000> you are the food ^Spike^
18:40:06  *** Phoenix_the_II has quit IRC
18:49:29  *** mfb- has joined #openttdcoop
18:49:29  *** ChanServ sets mode: +o mfb-
18:49:39  <mfb-> hi
18:50:01  <PublicServer> <Vinnie> hello
18:50:23  <PublicServer> <Maraxus> hi
18:51:39  <PublicServer> *** mfb joined the game
19:06:17  <PublicServer> <mfb> why do we have so many rails around islands?
19:22:54  <PublicServer> <mfb> bad voting situation
19:25:22  <bassals> a tie would also be bad
19:25:29  <PublicServer> *** Mazur joined the game
19:29:47  <mfb-> well, it is as bad as it could be with 9 votes for both together
19:31:11  <PublicServer> *** Mazur has left the game (leaving)
19:51:18  <PublicServer> *** mfb has left the game (leaving)
20:06:35  <PublicServer> *** Maraxus has left the game (leaving)
20:18:00  *** variksoo21 has joined #openttdcoop
20:18:15  *** Chris_Booth has joined #openttdcoop
20:18:27  <variksoo21> hey
20:18:33  <PublicServer> <Vinnie> hello
20:18:34  <V453000> hi
20:18:35  <variksoo21> As a total n00b
20:18:46  <Chris_Booth> hi
20:18:56  <V453000> hello
20:18:57  <Chris_Booth> I am a total noob
20:19:21  <variksoo21> I was wondering can 2 different people be delivering supplies from a single sorce(ie. mill, factory etc)
20:19:31  <variksoo21> source*
20:19:41  <V453000> you mean our stable server, it is allowed but not recommended
20:19:42  <PublicServer> *** Chris Booth joined the game
20:20:26  <variksoo21> oh
20:20:46  *** variksoo21 has quit IRC
20:20:56  <PublicServer> <Chris Booth> V453000 you get my vote if I can correct your spelling
20:21:10  <V453000> what have I screwed around this time?
20:21:16  <PublicServer> *** Chris Booth has left the game (connection lost)
20:29:04  *** Chris_Booth has quit IRC
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20:33:41  <Maraxus> !password
20:33:41  <PublicServer> Maraxus: clucks
20:33:57  <PublicServer> *** Maraxus joined the game
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20:53:23  <PublicServer> *** Maraxus has left the game (leaving)
20:53:31  *** Maraxus has quit IRC
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21:08:51  *** avaly has joined #openttdcoop
21:09:06  <avaly> @quickstart
21:09:07  <Webster> Quickstart - #openttdcoop Wiki -
21:09:29  <avaly> !help
21:09:29  <PublicServer> avaly:
21:09:41  <avaly> !password
21:09:41  <PublicServer> avaly: chinks
21:09:44  <PublicServer> <Vinnie> a gamestart was promised today
21:10:06  <PublicServer> *** Player has changed his/her name to avale
21:10:08  <PublicServer> *** avale has changed his/her name to avaly
21:12:52  <PublicServer> *** avaly has left the game (leaving)
21:13:25  *** Tray has joined #openttdcoop
21:16:16  *** avaly has left #openttdcoop
21:18:32  *** Vinnie_nl has quit IRC
21:18:44  <PublicServer> *** Vinnie has left the game (connection lost)
21:18:44  <PublicServer> *** Game paused (number of players)
21:19:55  *** Dnz has joined #openttdcoop
21:21:48  <PublicServer> *** Game still paused (number of players)
21:21:48  <PublicServer> *** Game unpaused (number of players)
21:21:49  <PublicServer> *** Thraxian #1 joined the game
21:22:03  <mfb-> !screen
21:22:03  <PublicServer> *** mfb- liked to make screenshot of last action, but nobody was working since. (
21:22:13  <PublicServer> *** Thraxian #1 has left the game (leaving)
21:22:13  <PublicServer> *** Game paused (number of players)
21:22:15  <mfb-> crap, that bug again
21:22:58  *** Vinnie_nl has joined #openttdcoop
21:23:03  <Vinnie_nl> !password
21:23:03  <PublicServer> Vinnie_nl: chinks
21:23:15  <PublicServer> *** Game still paused (number of players)
21:23:15  <PublicServer> *** Game unpaused (number of players)
21:23:15  <PublicServer> <Thraxian> did you just refer to me as a bug?
21:23:18  <PublicServer> *** Vinnie joined the game
21:23:21  <PublicServer> <Vinnie> hey
21:23:23  <PublicServer> <Thraxian> hey Vinnie
21:23:32  <mfb-> ^^ no
21:23:33  <PublicServer> <Vinnie> how are you
21:23:36  <mfb-> the screenshot bug
21:23:39  <PublicServer> <Thraxian> fair to middlin
21:23:51  <mfb-> hi Vinnie_nl + hi thraxian
21:24:07  <PublicServer> <Thraxian> hey mfb :)
21:24:37  <PublicServer> *** Thraxian has joined company #1
21:24:43  <PublicServer> <Vinnie> Thraxian: may i ask you about your timezone? PST?
21:27:27  <PublicServer> <Thraxian> I'm Eastern US
21:27:53  <PublicServer> <Thraxian> it's just about quittin time at work, so I'll be heading home.  I don't know that this game will start today
21:28:12  <PublicServer> <Thraxian> much of the community (historically) is European, so it's bedtime for a lot of the players
21:28:38  <PublicServer> <Thraxian> whereabouts do you hail from?
21:28:43  <mfb-> [22:27:55] <PublicServer>
21:29:11  <PublicServer> <Thraxian> germans....
21:31:10  <PublicServer> <Thraxian> Vinnie: you're UK, right?
21:31:36  *** Fyriole_ has joined #openttdcoop
21:33:35  *** Fyriole has quit IRC
21:33:49  *** Fyriole_ is now known as Fyriole
21:35:39  <PublicServer> <Vinnie> Nope i am from the Netherlands
21:38:31  <PublicServer> *** Thraxian has left the game (connection lost)
21:40:34  *** Tray has quit IRC
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21:45:03  <PublicServer> *** Vinnie has left the game (connection lost)
21:45:03  <PublicServer> *** Game paused (number of players)
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22:26:14  *** Thraxian has joined #openttdcoop
22:26:49  <Thraxian> !info
22:26:49  <PublicServer> Thraxian: #:1(Orange) Company Name: 'Trutford Transport'  Year Founded: 1950  Money: 629689131  Loan: 0  Value: 630039175  (T:17, R:0, P:10, S:0) unprotected
22:30:47  <PublicServer> *** bassals has left the game (leaving)
22:47:11  *** LXSJason has left #openttdcoop
22:47:20  *** LXSJason has joined #openttdcoop
23:01:54  *** Dnz has quit IRC
23:09:42  *** PaErA has joined #openttdcoop
23:10:03  <PaErA> hello :)
23:12:39  <bassals> hello
23:13:04  *** PaErA has quit IRC
23:23:52  *** Thraxian has quit IRC
23:30:31  *** ODM has quit IRC
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23:55:07  <PublicServer> *** Game still paused (number of players)
23:55:09  <PublicServer> *** Mazur joined the game
23:56:27  <PublicServer> *** Mazur has left the game (leaving)
23:58:43  *** bassals has quit IRC
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